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Halfbrick - Jetpack Joyride Main Theme

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Total Posts
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Topic Starter
DeletedUser_6181859
This map has been deleted on the request of its creator. It is no longer available.
greenwood0301
Hi M4M


EASY

SPOILER
00:15:660 to 00:17:601 Put Some Note In This Space If You Don't Want To You Must Bring Those Note Closer

NORMAL

SPOILER
Keep The Distance Between Your Note Constant For More Help Use Distance Snap
00:15:660 to 00:17:601 You Must Do Something There

ADVANCED

SPOILER
AR8 Is Not Good For An Advanced Difficulty Use 5 Or 6
00:02:940 to 00:03:675 Make The Distance Between Those Nots Constant Because They Have The Same Tempo
00:05:880 to 00:06:983 Not A Good Jump For Advanced

Gl Hf With Your Map :D

Greenwood0301
Topic Starter
DeletedUser_6181859

greenwood0301 wrote:

Hi M4M
Hey!

EASY

SPOILER
00:15:660 to 00:17:601 Put Some Note In This Space If You Don't Want To You Must Bring Those Note Closer i don't know what i can put in this

NORMAL

SPOILER
Keep The Distance Between Your Note Constant For More Help Use Distance Snap i don't see any mistakes with distance spacing: %image%
00:15:660 to 00:17:601 You Must Do Something There same as in Easy

ADVANCED

SPOILER
AR8 Is Not Good For An Advanced Difficulty Use 5 Or 6 i think ar7 is good
00:02:940 to 00:03:675 Make The Distance Between Those Nots Constant Because They Have The Same Tempo it's jumps as in Hyper, because Advanced here is Hard (2.5* is hard too, yep)
00:05:880 to 00:06:983 Not A Good Jump For Advanced same

Gl Hf With Your Map :D Thanks!

Greenwood0301
Nothing changed (except AR). But thanks for mod.
6th
BPM: 122,75
offset: 11

Good luck
Topic Starter
DeletedUser_6181859

6th wrote:

BPM: 122,75
offset: 11

Good luck
YEP! Thanks for timing-checking!
tatemae
Привет o/

Second Chance
00:01:966 (1) - чет не в ритм
00:06:243 (2) - почему на синем тике
00:06:976 (4) - ^ я там ничего не слышу
00:21:029 (5) - а тут есть звук
00:21:273 (1) - и тут
00:23:473 (5) - к чему такое ускорение, да еще и такое быстрое
00:20:173 (3) - убери или пределай 00:19:807 (2,3,4) -
что-то с ритмом не то
киаи поставь куда-нибудь так

normal
00:11:742 (1) - ну ты понял
00:13:697 (1) - ^

в изи такие проблемы
+я бы округлил бпм
Topic Starter
DeletedUser_6181859

SherryCherry wrote:

Привет o/ о/

Second Chance
00:01:966 (1) - чет не в ритм переход инструментов на 00:02:271 и 00:02:393 - так что там слайдеру самое место
00:06:243 (2) - почему на синем тике там пианино-клавиши на 1/8 дальше, заремаплю под слайдеры или ещё как-нибудь
00:06:976 (4) - ^ я там ничего не слышу ^
00:21:029 (5) - а тут есть звук
00:21:273 (1) - и тут
00:23:473 (5) - к чему такое ускорение, да еще и такое быстрое ускорение нужно в связи со звуками (походит на электрогитару, хотя могу и ошибаться, музыкант из меня не очень), но пофиксил до 1.5x
00:20:173 (3) - убери или пределай 00:19:807 (2,3,4) - там звуки, так что эти слайдеры верно стоят
что-то с ритмом не то всё в порядке, вроде
киаи поставь куда-нибудь так имо, там ему самое место

normal
00:11:742 (1) - ну ты понял пофиксил на драмы
00:13:697 (1) - ^ пофиксил, но, боюсь, меня за это убьют мания-плееры

в изи такие проблемы чем изи не нравится?:D там всего ~50 объектов
+я бы округлил бпм это ж дикость, там всё в порядке
Спасибо за мод!
Izzywing
Mod from queue :)

Easy - No comments. Looks great to me.

[Normal]

00:13:697 (1,2) - Why don't these end on the white and red tick respectively? I feel like 1/8 note is wrong here

00:35:204 (4,1) - Try to shape so these don't overlap

neat map, has some weird timing but I think it's all right other than the sliders I mentioned above.

[Second Chance]

00:03:676 (5,3) - move 5 so it stacks with the slider 3

00:14:186 (2) - I'd nudge this circle up just a bit

00:19:196 (4) - Either move this circle to 00:19:318, or add another circle there because there's a distinct sound there

Otherwise looks good.

Sorry for the short mod, but its a short map and it's already pretty solid as it is.
Topic Starter
DeletedUser_6181859

Hobbes2 wrote:

Mod from queue :) hey!

Easy - No comments. Looks great to me. thanks:D

[Normal]

00:13:697 (1,2) - Why don't these end on the white and red tick respectively? I feel like 1/8 note is wrong here i have piano sounds in 1/8, it's right

00:35:204 (4,1) - Try to shape so these don't overlap fixed

neat map, has some weird timing but I think it's all right other than the sliders I mentioned above.

[Second Chance]

00:03:676 (5,3) - move 5 so it stacks with the slider 3 nice idea

00:14:186 (2) - I'd nudge this circle up just a bit fix flow

00:19:196 (4) - Either move this circle to 00:19:318, or add another circle there because there's a distinct sound there i'll get overmapped if i add circle in 19:318

Otherwise looks good.

Sorry for the short mod, but its a short map and it's already pretty solid as it is.
Thanks for mod!
Chalwa
Hello from M4M!
Easy
No comment. Very good map

Normal
00:13:697 (1,3) - Overlap
00:26:406 (3,1) - You can make here better blanket
00:39:114 (1,2,3,4,5) - Hmm... in my opinion it's too hard :/. I think it's better if you will make two sliders 00:39:114 (1,2) and 00:39:603 (3,4)

Second Chance
00:05:876 (1) - Stack too hard to read...
00:12:719 (3,4,5,6) - It does not fit here :/. In my opinion two sliders looks better.

Sorry for short mod, but it's short map and very good map.
GL in further mapping :)
Topic Starter
DeletedUser_6181859

Chalwa wrote:

Hello from M4M! Hey!
Easy
No comment. Very good map Thanks:D

Normal
00:13:697 (1,3) - Overlap ohlol, i forget, thanks, fixed
00:26:406 (3,1) - You can make here better blanket i have good flow here and don't want ruin this
00:39:114 (1,2,3,4,5) - Hmm... in my opinion it's too hard :/. I think it's better if you will make two sliders 00:39:114 (1,2) and 00:39:603 (3,4) hm, maybe i remap this pattern

Second Chance
00:05:876 (1) - Stack too hard to read... fixed
00:12:719 (3,4,5,6) - It does not fit here :/. In my opinion two sliders looks better. i have same singletap-pattern in 00:02:943 (2,3,4,5)

Sorry for short mod, but it's short map and very good map.
GL in further mapping :)
Thanks for mod and kudosustar!
Lily Bread
M4M from queue.

[Easy]
00:09:786 - i think this should be a whistle.
the clap hitsound is not suitable for this music imo. try to find one?
http://puu.sh/p1K3w/d7fb888e87.wav

[Normal]
00:06:609 (2) - 1/8 should not appear in Normal diff. try this, map another drum.
http://puu.sh/p1KaT/4eca8d16f7.jpg
(the cursor is at - 00:06:609 - )

00:13:697 (1,2) - ^

00:20:907 (3) - a circle at 1/4 is not good in Normal diff. try this.
http://puu.sh/p1Kjr/6101d4146e.jpg
(the cursor is at - 00:20:540 -)

00:31:782 - here is a drum, so i suggest you map it. try to make - 00:31:538 (5) - into a 1/2 slider to map it.

[Second Chance]
00:03:188 (3,5) - they touched. try to move them away a little.

00:04:898 (3,1) - ^

00:12:719 (3,4,5,6) - and they

they are all 1/2, you can avoid their thouch. i won't point out all of them.

00:39:114 (2,3,4) - 5 circles jump is better. you used 5 circles in Normal diff.

good luck on this!
Froskya
Hi!~ Mod from my queue (M4M) :D
General

  1. БГ мне не нравится, предлагаю такое
  2. 00:00:011 (1) - К примеру на таких моментах (использую Изи для примера) можно ставить друм хитсаунды как семплсэт (т.е. каждый второй ударный тик)
  3. Title: Main Theme
  4. В тэгах можешь указать Android и iPhone

Easy

  1. 00:05:387 (2) - x:264 y:280 (ровный бланкет)
  2. 00:13:208 (2) - x:116 y:172 ^
  3. 00:40:581 (4) - x:336 y:220 ^
  4. 00:11:742 (1) - повыше поставь, чтобы было красиво с 00:09:786 (3)
  5. 00:21:518 (1,2,3) - бланкет кривой по отношению к 00:19:562 (3)
  6. 00:31:294 (2,3,4) - ^ по отношению к 00:29:338 (1)
  7. 00:22:495 (3) - поверни на 65 градусов
  8. 00:33:249 (1) - укороти до 00:35:204
  9. 00:37:159 (1) - уродливый слайдер :(

Normal

  1. 00:05:387 (3,4) - не нравится стак и некрасиво, новички могут слиться тут
  2. 00:10:764 (2,3) - ^
  3. 00:39:114 (1,2,3,4,5) - ^
  4. 00:05:876 (1,2) - сложный паттерн, смести или поставь ноты (к тому же в нормале нельзя использовать голубые тики (неранкабельно))
  5. 00:18:829 (4,5) - ^
  6. 00:19:807 (2) - ^
  7. 00:13:697 (1,2) - ^
  8. 00:20:907 (3,1) - ^
  9. 00:24:450 (2) - ^
  10. 00:26:406 (3) - ^
  11. 00:27:628 (1,2) - ^
  12. 00:08:564 (2) - x:208 y:260
  13. 00:33:249 (3,4) - уродливые слайдеры :(

Second Chance

  1. Может назовешь диффу по-другому? Ибо как-то не смотрится
  2. Спейсинг разный, поставь для всех 1.2x
  3. Там слишком много уродливых слайдеров :( :( :(

Удачи!!~ :)
Topic Starter
DeletedUser_6181859

Revialink wrote:

Hi!~ Mod from my queue (M4M) :D
General

  1. БГ мне не нравится, предлагаю такое
    I agree!
  2. 00:00:011 (1) - К примеру на таких моментах (использую Изи для примера) можно ставить друм хитсаунды как семплсэт (т.е. каждый второй ударный тик)
  3. Title: Main Theme метадата взята из Google Play Music и называется именно так, у Halfbrick много тем разных
  4. В тэгах можешь указать Android и iPhone тоже вариант

Easy

  1. 00:05:387 (2) - x:264 y:280 (ровный бланкет) фиксед
  2. 00:13:208 (2) - x:116 y:172 ^ фиксед вместе с последующим
  3. 00:40:581 (4) - x:336 y:220 ^ там не бланкет, там флоу, но фиксед
  4. 00:11:742 (1) - повыше поставь, чтобы было красиво с 00:09:786 (3) импассибл, ибо 3 повторяется, а 1 нет, оставлю так
  5. 00:21:518 (1,2,3) - бланкет кривой по отношению к 00:19:562 (3) и так все нормально, но немного поправил
  6. 00:31:294 (2,3,4) - ^ по отношению к 00:29:338 (1) фиксед поворотом слайдера
  7. 00:22:495 (3) - поверни на 65 градусов ни
  8. 00:33:249 (1) - укороти до 00:35:204 оу, точно, спасибо
  9. 00:37:159 (1) - уродливый слайдер :( самое то для изи, имхо

Normal

  1. 00:05:387 (3,4) - не нравится стак и некрасиво, новички могут слиться тут не могу. ну никак.
  2. 00:10:764 (2,3) - ^ без оверлапов имсассибл замапить, пусть таким остаётся
  3. 00:39:114 (1,2,3,4,5) - ^ этот паттерн обязательно будет пофикшен
  4. 00:05:876 (1,2) - сложный паттерн, смести или поставь ноты (к тому же в нормале нельзя использовать голубые тики (неранкабельно)) там вообще-то звуки на 00:06:304 и 00:07:037 , они вообще находятся на 1/8, и куда сместить тут - я не знаю пока что
  5. 00:18:829 (4,5) - ^ фиксед
  6. 00:19:807 (2) - ^ там повтор идёт
  7. 00:13:697 (1,2) - ^ звууки
  8. 00:20:907 (3,1) - ^ переставил на драмы
  9. 00:24:450 (2) - ^ повтор
  10. 00:26:406 (3) - ^ сейм
  11. 00:27:628 (1,2) - ^ и снова звуки
  12. 00:08:564 (2) - x:208 y:260 это куда?
  13. 00:33:249 (3,4) - уродливые слайдеры :( разнообразие

Second Chance

  1. Может назовешь диффу по-другому? Ибо как-то не смотрится Second Chance из самой игры, может быть как-нибудь да поменяю, правда, пока не знаю, на что
  2. Спейсинг разный, поставь для всех 1.2x выставил 1.3х и пофиксил, некоторые пофиксить невозможно
  3. Там слишком много уродливых слайдеров :( :( :( да нормально там всё

Удачи!!~ :)
Спасибо за мод!
Topic Starter
DeletedUser_6181859

Lily Bread wrote:

M4M from queue. Hey! Sorry, i didn't notice your mod xd

[Easy]
00:09:786 - i think this should be a whistle. nope, sorry
the clap hitsound is not suitable for this music imo. try to find one?
http://puu.sh/p1K3w/d7fb888e87.wav Accepted!

[Normal]
00:06:609 (2) - 1/8 should not appear in Normal diff. try this, map another drum.
http://puu.sh/p1KaT/4eca8d16f7.jpg
(the cursor is at - 00:06:609 - ) fixed!

00:13:697 (1,2) - ^ fixed!

00:20:907 (3) - a circle at 1/4 is not good in Normal diff. try this. already fixed
http://puu.sh/p1Kjr/6101d4146e.jpg
(the cursor is at - 00:20:540 -)

00:31:782 - here is a drum, so i suggest you map it. try to make - 00:31:538 (5) - into a 1/2 slider to map it. okay, fixed!

[Second Chance]
00:03:188 (3,5) - they touched. try to move them away a little. this is jump pattern

00:04:898 (3,1) - ^ hm, they don't make overlap

00:12:719 (3,4,5,6) - and they pattern too

they are all 1/2, you can avoid their thouch. i won't point out all of them.

00:39:114 (2,3,4) - 5 circles jump is better. you used 5 circles in Normal diff. already fixed

good luck on this!
Thanks for mod too!
Start

Remilia_CO wrote:

Hard
  1. 00:03:188 (3,4) - 23 and 45 is too close, seperate them away.
  2. 00:05:876 (1) - overlapped with 00:04:898 (3) - seperate them away.
  3. 00:09:786 (1,2) - blanket
  4. 00:12:964 (4) - too close with 00:11:742 (1) -and 00:13:208 (5)
  5. 00:12:475 (2,3,4,5,6) - This pattern looks not good, I would like to move the 5 and 6 farther
  6. 00:22:495 (3,4) - 00:24:817 (3,4) - 00:25:917 (1,2) - If you wanna make a blanket, please make it good, or just make it not a blanket..or at least you need show some balance between objects.
  7. 00:23:473 (5) - 00:31:538 (6) - NC for changing speed

Normal
  1. 00:03:921 (1) - Blanket problem
  2. 00:06:609 (2) - DS and Blanket problem
  3. 00:05:876 (1,2,3) - Why is all other places has DS 1.3 while these has 1.4?
  4. 00:37:159 (1) - 00:39:114 (1) - Clap to the head

EASY
  1. 00:03:921 (1,2) - Blanket might like this:
  2. 00:25:917 (1,2,3) - Add a red point can make it looking better:
  3. 00:31:782 (3,4) - Blanket
  4. 00:01:477 (2,3,4) - the overlap of 2 and 4 looks awkward
  5. 00:26:406 (2) - The music is relatively fast but you just use an long smoothy slider?

Good luck XD
Topic Starter
DeletedUser_6181859

Remilia_CO wrote:

Remilia_CO wrote:

Hard
  1. 00:03:188 (3,4) - 23 and 45 is too close, seperate them away. okaay, okaay, i'll remao this patterns
  2. 00:05:876 (1) - overlapped with 00:04:898 (3) - seperate them away. 1 wasn't overlapped with 3 but fixed xd
  3. 00:09:786 (1,2) - blanket k
  4. 00:12:964 (4) - too close with 00:11:742 (1) -and 00:13:208 (5) i say
  5. 00:12:475 (2,3,4,5,6) - This pattern looks not good, I would like to move the 5 and 6 farther same
  6. 00:22:495 (3,4) - 00:24:817 (3,4) - 00:25:917 (1,2) - If you wanna make a blanket, please make it good, or just make it not a blanket..or at least you need show some balance between objects. 1st - flow, i can't change it, 2nd fixed, 3rd is good blanket, i think
  7. 00:23:473 (5) - 00:31:538 (6) - NC for changing speed okay, i didn't know about it (because im bad mapper xd)

Normal
  1. 00:03:921 (1) - Blanket problem fixed, i think
  2. 00:06:609 (2) - DS and Blanket problem i don't see ds problem here, blanket fixed
  3. 00:05:876 (1,2,3) - Why is all other places has DS 1.3 while these has 1.4? because i was remap this, thanks for noticing
  4. 00:37:159 (1) - 00:39:114 (1) - Clap to the head added

EASY
  1. 00:03:921 (1,2) - Blanket might like this: Fixed!
  2. 00:25:917 (1,2,3) - Add a red point can make it looking better: i think it's good
  3. 00:31:782 (3,4) - Blanket Fixed!
  4. 00:01:477 (2,3,4) - the overlap of 2 and 4 looks awkward how did you find it?:D
  5. 00:26:406 (2) - The music is relatively fast but you just use an long smoothy slider? because it's easy and my mapping style

Good luck XD
Thanks for mod! It's very helpfully!
O-Moei
Hello !, from #modreqs. Wooo !, what is this song ???. I hope I can be helpful here ! XD

General :
Excellent !

Easy :
Excellent !

Normal :
00:19:807 (2) - Smoother this blanket :)

Second Chance :
00:26:894 (3) - Smoother this blanket :)

Nah, I guess just that X'D . I hope I'm correct and not changing the style. Good luck ! :)
Topic Starter
DeletedUser_6181859

O-Moei wrote:

Hello !, from #modreqs. Wooo !, what is this song ???. I hope I can be helpful here ! XD

General :
Excellent !

Easy :
Excellent !

Normal :
00:19:807 (2) - Smoother this blanket :)

Second Chance :
00:26:894 (3) - Smoother this blanket :)

Nah, I guess just that X'D . I hope I'm correct and not changing the style. Good luck ! :)
Thanks for mod, all fixed! It's helpfully too!
Bursthammy
mod

Easy:

00:11:742 (1,2,3) - Could definitely blanket better: http://puu.sh/p4Kft/a6dce5fcad.jpg
00:18:096 (2,3) - Same ^: http://puu.sh/p4Knz/3ea3a7ef2f.jpg
00:31:294 (2) - Same ^ Move to: x:136, y:220

Normal:

00:03:921 (1,2) - Blanket
00:06:609 (2,3) - ^
00:13:697 (1,2) - ^
00:24:450 (2) - ^

GL
Topic Starter
DeletedUser_6181859

Tatsuyu wrote:

mod

Easy:

00:11:742 (1,2,3) - Could definitely blanket better: http://puu.sh/p4Kft/a6dce5fcad.jpg fixed
00:18:096 (2,3) - Same ^: http://puu.sh/p4Knz/3ea3a7ef2f.jpg i think i fix it xd
00:31:294 (2) - Same ^ Move to: x:136, y:220 fixed

Normal:

00:03:921 (1,2) - Blanket fixed
00:06:609 (2,3) - ^ can't fix it
00:13:697 (1,2) - ^ can't fix it because ds and flow
00:24:450 (2) - ^ it's hard to fix because ds

GL
Thanks for checking blankets!
CernTheLion
a quick IRC ;)
2016-05-25 19:41 -Bumblebee-: hey dude :))
2016-05-25 19:42 100bit: Hey!
2016-05-25 19:42 -Bumblebee-: do u need a mod for your map, don't u?
2016-05-25 19:42 100bit: yep, i need some mods for my "Jetpack Joyride Main Theme" mapset xd
2016-05-25 19:42 -Bumblebee-: sure :))
2016-05-25 19:43 -Bumblebee-: do u prefere IRC or the tips on the thread? :)
2016-05-25 19:43 100bit: doesn't matter
2016-05-25 19:43 100bit: p.s. sorry for my bad english pls
2016-05-25 19:44 -Bumblebee-: nah don't worry ;)
2016-05-25 19:44 -Bumblebee-: so let's take a look on ur first diff
2016-05-25 19:44 -Bumblebee-: ACTION is editing [https://osu.ppy.sh/b/972860 Halfbrick - Jetpack Joyride Main Theme [Easy]]
2016-05-25 19:45 -Bumblebee-: 00:09:786 (3) - fix this blanket
2016-05-25 19:46 -Bumblebee-: oh, and this one too 00:07:831 (1) -
2016-05-25 19:46 100bit: i think 00:07:831 (1,2) - is goo
2016-05-25 19:46 100bit: good*
2016-05-25 19:46 -Bumblebee-: whatch out on the shape
2016-05-25 19:46 -Bumblebee-: that must be perfect lol
2016-05-25 19:47 -Bumblebee-: just a slighty change, nothing anymore
2016-05-25 19:47 -Bumblebee-: 00:11:742 (1) - for example, this one seems perfect
2016-05-25 19:48 100bit: okay
2016-05-25 19:48 100bit: i move 00:09:298 (2) for blanket with 00:07:831 (1,3)
2016-05-25 19:49 -Bumblebee-: mmm, nice :)
2016-05-25 19:49 -Bumblebee-: 00:24:450 (5) -
2016-05-25 19:49 -Bumblebee-: here too
2016-05-25 19:49 -Bumblebee-: that's weird :/
2016-05-25 19:49 100bit: fixed
2016-05-25 19:50 -Bumblebee-: all right so :)
2016-05-25 19:50 -Bumblebee-: ACTION is editing [https://osu.ppy.sh/b/972862 Halfbrick - Jetpack Joyride Main Theme [Normal]]
2016-05-25 19:50 100bit: l
2016-05-25 19:50 100bit: k*
2016-05-25 19:51 -Bumblebee-: 00:19:807 (2) -
2016-05-25 19:52 -Bumblebee-: look at this
2016-05-25 19:52 -Bumblebee-: not as shape
2016-05-25 19:52 -Bumblebee-: but as lenght
2016-05-25 19:52 -Bumblebee-: let me take a photo, wait a sec
2016-05-25 19:57 -Bumblebee-: here, look at this
2016-05-25 19:57 -Bumblebee-: http://puu.sh/p4QUM/f1aeff1524.jpg
2016-05-25 19:58 -Bumblebee-: this is from 00:19:562 - to 00:21:273 -
2016-05-25 19:59 100bit: okay
2016-05-25 19:59 100bit: fixed
2016-05-25 19:59 -Bumblebee-: nice :))
2016-05-25 20:00 -Bumblebee-: 00:29:583 (1,2,5) - fix this overlap D:
2016-05-25 20:01 -Bumblebee-: and that is all for the 2nd one
2016-05-25 20:02 100bit: okay
2016-05-25 20:02 100bit: thanks for mod, i have to go
2016-05-25 20:03 -Bumblebee-: np man ;)
2016-05-25 20:03 -Bumblebee-: I'll post this on ur thread ;)
2016-05-25 20:03 100bit: okay
Good luck with that, man :D
Topic Starter
DeletedUser_6181859

-Bumblebee- wrote:

a quick IRC ;)
2016-05-25 19:41 -Bumblebee-: hey dude :))
2016-05-25 19:42 100bit: Hey!
2016-05-25 19:42 -Bumblebee-: do u need a mod for your map, don't u?
2016-05-25 19:42 100bit: yep, i need some mods for my "Jetpack Joyride Main Theme" mapset xd
2016-05-25 19:42 -Bumblebee-: sure :))
2016-05-25 19:43 -Bumblebee-: do u prefere IRC or the tips on the thread? :)
2016-05-25 19:43 100bit: doesn't matter
2016-05-25 19:43 100bit: p.s. sorry for my bad english pls
2016-05-25 19:44 -Bumblebee-: nah don't worry ;)
2016-05-25 19:44 -Bumblebee-: so let's take a look on ur first diff
2016-05-25 19:44 -Bumblebee-: ACTION is editing [https://osu.ppy.sh/b/972860 Halfbrick - Jetpack Joyride Main Theme [Easy]]
2016-05-25 19:45 -Bumblebee-: 00:09:786 (3) - fix this blanket
2016-05-25 19:46 -Bumblebee-: oh, and this one too 00:07:831 (1) -
2016-05-25 19:46 100bit: i think 00:07:831 (1,2) - is goo
2016-05-25 19:46 100bit: good*
2016-05-25 19:46 -Bumblebee-: whatch out on the shape
2016-05-25 19:46 -Bumblebee-: that must be perfect lol
2016-05-25 19:47 -Bumblebee-: just a slighty change, nothing anymore
2016-05-25 19:47 -Bumblebee-: 00:11:742 (1) - for example, this one seems perfect
2016-05-25 19:48 100bit: okay
2016-05-25 19:48 100bit: i move 00:09:298 (2) for blanket with 00:07:831 (1,3)
2016-05-25 19:49 -Bumblebee-: mmm, nice :)
2016-05-25 19:49 -Bumblebee-: 00:24:450 (5) -
2016-05-25 19:49 -Bumblebee-: here too
2016-05-25 19:49 -Bumblebee-: that's weird :/
2016-05-25 19:49 100bit: fixed
2016-05-25 19:50 -Bumblebee-: all right so :)
2016-05-25 19:50 -Bumblebee-: ACTION is editing [https://osu.ppy.sh/b/972862 Halfbrick - Jetpack Joyride Main Theme [Normal]]
2016-05-25 19:50 100bit: l
2016-05-25 19:50 100bit: k*
2016-05-25 19:51 -Bumblebee-: 00:19:807 (2) -
2016-05-25 19:52 -Bumblebee-: look at this
2016-05-25 19:52 -Bumblebee-: not as shape
2016-05-25 19:52 -Bumblebee-: but as lenght
2016-05-25 19:52 -Bumblebee-: let me take a photo, wait a sec
2016-05-25 19:57 -Bumblebee-: here, look at this
2016-05-25 19:57 -Bumblebee-: http://puu.sh/p4QUM/f1aeff1524.jpg
2016-05-25 19:58 -Bumblebee-: this is from 00:19:562 - to 00:21:273 -
2016-05-25 19:59 100bit: okay
2016-05-25 19:59 100bit: fixed
2016-05-25 19:59 -Bumblebee-: nice :))
2016-05-25 20:00 -Bumblebee-: 00:29:583 (1,2,5) - fix this overlap D:
2016-05-25 20:01 -Bumblebee-: and that is all for the 2nd one
2016-05-25 20:02 100bit: okay
2016-05-25 20:02 100bit: thanks for mod, i have to go
2016-05-25 20:03 -Bumblebee-: np man ;)
2016-05-25 20:03 -Bumblebee-: I'll post this on ur thread ;)
2016-05-25 20:03 100bit: okay
Good luck with that, man :D
Thanks for this mod!
Softy_old_1
00:06:120 (2) - should be on RED
those 3 long sliders, make them different in form, or at least the 3rd one, its not wrong, it just doesnt feel right
Topic Starter
DeletedUser_6181859

Softy wrote:

00:06:120 (2) - should be on RED
those 3 long sliders, make them different in form, or at least the 3rd one, its not wrong, it just doesnt feel right
About which diff you speak? If about Second Chance, i have piano sounds in 00:06:243 (2) and don't hear any in 6:120.
And... About which sliders you speak?
Nothing changed, thanks for rechecking.
Prismetical
Heyo! c: ♥ M4M ♥

Easy
00:03:432 (4) - put the (4) there so you have a triangle formation, looks better

00:03:921 (1) - something missing there in terms of sound, shorten the slider one white tick and put a circle, sounds better
00:11:253 (4) - put the (4) at the same height as (2), take the y: 212 coordinate
00:11:742 (1) - same as earlier with the missing sound, try to do the same
00:17:607 (1,2,3) - put this part a liiiittle further down, DS allows that, it looks weird when it's that much pushed in the corner
00:29:338 (1) - put this at the coordinate x: 12 so it is the same line with the end of the slider (4)
00:31:294 (2) - if you do the earlier step don't forget to fix the blanket afterwards

Normal
00:02:943 (2,1) - these two don't look good together, I think you should straighten slider (1)
00:09:786 (1,2) - blanket doesn't look right
00:11:742 (1) - sounds weird and out of place because it's one blue tick longer than the other sliders
00:13:697 (1,2) - wrong distance snap
00:18:829 (4,4) - stack
00:19:807 (2,3) - sounds not good to the music/isn't well synched, here my suggestion:

shorten both sliders one tick
00:27:628 (1,2) - ^
00:22:251 (3) - shorten one blue tick
00:23:228 - if followed the last step, add circle
00:24:206 (1,2,3) - too cluttered, spread it
00:39:603 (2,3) - bring them in one line

Second Chance
00:03:432 (4,5,3) - ugly overlap, you have a whole playfield, use it!
00:04:898 (3,1) - ^
00:07:342 (5) - theres a point in that slider you dont need, delete that point
00:11:742 (1,2) - remove the stack, just misleading in timing
00:17:852 (1) - bad place to start that fast in a corner after a spinner, because most people spin in the middle of the screen
00:19:807 (2,3) - that can look better
00:23:473 (1) - random part for SV change, remove the SV change
00:31:538 (1) - ^
00:40:581 (7) - if you're funny you can put a new combo right here

Good job for your second mapset! :D
Waiting for you mod! ^.^
Good luck! ♥
Topic Starter
DeletedUser_6181859

Prismetical wrote:

Heyo! c: ♥ M4M ♥

Easy
00:03:432 (4) - put the (4) there so you have a triangle formation, looks better
it's flow so i can't fix this, also i think its fine because i haven't overlap with 00:01:477 (2)
00:03:921 (1) - something missing there in terms of sound, shorten the slider one white tick and put a circle, sounds better sounds better, but looks weird imo
00:11:253 (4) - put the (4) at the same height as (2), take the y: 212 coordinate it's fine
00:11:742 (1) - same as earlier with the missing sound, try to do the same same, also i have blanket here and don't want to ruin it
00:17:607 (1,2,3) - put this part a liiiittle further down, DS allows that, it looks weird when it's that much pushed in the corner fixed
00:29:338 (1) - put this at the coordinate x: 12 so it is the same line with the end of the slider (4) fixed
00:31:294 (2) - if you do the earlier step don't forget to fix the blanket afterwards yep, i know xd

Normal
00:02:943 (2,1) - these two don't look good together, I think you should straighten slider (1) ohlol this overlap:D fixed
00:09:786 (1,2) - blanket doesn't look right it's right blanket because i have stack here
00:11:742 (1) - sounds weird and out of place because it's one blue tick longer than the other sliders it's good because drums
00:13:697 (1,2) - wrong distance snap i don't got any info from AIMod and can't fix it because have stack with 2
00:18:829 (4,4) - stack fixed
00:19:807 (2,3) - sounds not good to the music/isn't well synched, here my suggestion:
no
shorten both sliders one tick
00:27:628 (1,2) - ^ ^
00:22:251 (3) - shorten one blue tick i have saxophone sounds here
00:23:228 - if followed the last step, add circle
00:24:206 (1,2,3) - too cluttered, spread it fixed
00:39:603 (2,3) - bring them in one line it's flow

Second Chance
00:03:432 (4,5,3) - ugly overlap, you have a whole playfield, use it! 4 and 5 stacked, can't fix 3
00:04:898 (3,1) - ^ k
00:07:342 (5) - theres a point in that slider you dont need, delete that point forgot, thanks
00:11:742 (1,2) - remove the stack, just misleading in timing looks strange, but fixed
00:17:852 (1) - bad place to start that fast in a corner after a spinner, because most people spin in the middle of the screen i'll stacked 1 and 2 and move it closer to the middle
00:19:807 (2,3) - that can look better can't change
00:23:473 (1) - random part for SV change, remove the SV change i have... sounds here, i don't know what is it instrument, i think it's guitar or any wind instrument
00:31:538 (1) - ^ same
00:40:581 (7) - if you're funny you can put a new combo right here it's fine

Good job for your second mapset! :D
Waiting for you mod! ^.^
Good luck! ♥
Thanks for mod!
Sylvette
From the worst modding queue.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
00:19:562 (3,1) - Improve blanket.
Yea, that's all I could find.

Normal
00:11:742 (1,2) - Improve blanket.
00:13:697 (1,2) - ^
00:18:829 (4,1) - ^
00:21:518 (1,2,3) - Blanket spacing is odd.
00:27:628 (1,2) - The sliders may look better with more of a curve.

Second Chance
00:00:011 (1,2) - Improve blanket.
00:01:966 (1,2) - ^
00:04:654 (2,3) - ^
00:05:876 (1,2,3,4,5) - This part is asymmetrical (because of the slider) and isn't very visually appealing.
00:08:564 (2,3) - Improve blanket.
00:12:475 (2,3,4,5,6) - Transition from curved a bit to perfectly straight seems strange here. Also, straight patterns don't look as good as other patterns.
00:19:807 (2,3) - Overlap and strange flow.
00:27:628 (4,5,6) - ^
00:33:249 (3) - The final curve on this slider should be improved. (and first curve at 00:35:204 (4) -)

A lot of blanket errors. Good luck getting this map ranked! :)
FiLeZekk
ehh not very good at modding YET
don't judge ay
these are my mainly my opinion.
Easy

  • VERY VERY VERY GOOD
Normal
00:39:970 (3) - Move this down a bit.

VERY VERY GOOD
Second Chance


  • 00:01:355 (3,4) - Blanket better
    00:06:487 (1,2,3,4) - Very odd to me. I don't know if others have commented on this. But feels weird.
    00:14:186 (2) - Move it a bit to the left and higher.
    00:14:948 (5) - Move it higher a bit so it's aligned with the 4.
    00:37:496 (1) - I dislike the shape.

    VERY GOOD.

SORRY FOR THE LATE MOD!
I HAVE BEEN VERY BUSY LATELY!!
Sylvette

Legacy47 wrote:

Nomral
"Nomral".
Note the spelling of "Normal". Sorry, I'm an extreme grammar nazi. ;-;
Topic Starter
DeletedUser_6181859

Cirno-baka9 wrote:

From the worst modding queue. Hey!

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
00:19:562 (3,1) - Improve blanket. fixed
Yea, that's all I could find. ...it's good?

Normal
00:11:742 (1,2) - Improve blanket. it's hard to fix because i have really hard (for me) pattern after this blanket.
00:13:697 (1,2) - ^ same
00:18:829 (4,1) - ^ fixed
00:21:518 (1,2,3) - Blanket spacing is odd. fixed
00:27:628 (1,2) - The sliders may look better with more of a curve. i think is good because flow

Second Chance
00:00:011 (1,2) - Improve blanket. fixed
00:01:966 (1,2) - ^ i think fixed xd
00:04:654 (2,3) - ^ fixed
00:05:876 (1,2,3,4,5) - This part is asymmetrical (because of the slider) and isn't very visually appealing. i fix this later
00:08:564 (2,3) - Improve blanket. fixed
00:12:475 (2,3,4,5,6) - Transition from curved a bit to perfectly straight seems strange here. Also, straight patterns don't look as good as other patterns. it's fixed by square-pattern
00:19:807 (2,3) - Overlap and strange flow. fixed
00:27:628 (4,5,6) - ^ looks strange, but fixed
00:33:249 (3) - The final curve on this slider should be improved. (and first curve at 00:35:204 (4) -) fixed

A lot of blanket errors.
Thanks for mod!

Cirno-baka9 wrote:

Good luck getting this map ranked! :)
Oh... It's hard for me... I believe that I'll rank at least this mapset.
===

Legacy47 wrote:

ehh not very good at modding YET
don't judge ay
these are my mainly my opinion. Okaaay...
Easy

  • VERY VERY VERY GOOD Thanks!
Nomral
00:39:970 (3) - Move this down a bit. good for flow

VERY VERY GOOD
Second Chance


  • 00:01:355 (3,4) - Blanket better fixed
    00:06:487 (1,2,3,4) - Very odd to me. I don't know if others have commented on this. But feels weird. i fix this later
    00:14:186 (2) - Move it a bit to the left and higher. ds
    00:14:948 (5) - Move it higher a bit so it's aligned with the 4. fixed
    00:37:496 (1) - I dislike the shape. think it's good

    VERY GOOD.

SORRY FOR THE LATE MOD!
I HAVE BEEN VERY BUSY LATELY!!
Thanks for mod but... This mod break my brain! Because you have wrong timing-points.
===

Cirno-baka9 wrote:

Legacy47 wrote:

Nomral
"Nomral".
Note the spelling of "Normal". Sorry, I'm an extreme grammar nazi. ;-;
this is just a joke i think xd
dylansantosh
Hello m4m,

Easy
00:31:782 (3,4) - imperfect blanket : http://puu.sh/p6Vm0.jpg
00:37:159 (1) - How about giving this slider a slide curve after the corner to make it prettier and slightly more intresting to look at, like this maybe : http://puu.sh/p6VqR.jpg

nice.

Normal
00:06:609 (2,3) - Fix blanket http://puu.sh/p6VDA.jpg
00:09:786 (1,2,3) - ^ http://puu.sh/p6VGq.jpg
00:11:742 (1,2) - ^ http://puu.sh/p6VHa.jpg
00:20:540 (3,4) - ^ You get the drill

Yeah, go through the blankets once more, alot of them seem off, you can use the approach circle as a guide.

Second Chance
00:05:876 (1,2,3,4) - Why did you change it up here: 00:13:697 (1,2,3,4,5) - , consistency is key
00:15:285 - I'd start a 1/2th slider here
00:22:495 (3,4) - Fix blanket
00:23:473 (1) - This is weird, it starts on piano end and ends at guitar thingy start... I'd move it over 1/2th a beat, you do that correctly over here 00:31:538 (1) -
00:29:338 (1,2) - Fix blanket

Good luck!
Topic Starter
DeletedUser_6181859

DylanSan wrote:

Hello m4m,

Easy
00:31:782 (3,4) - imperfect blanket : http://puu.sh/p6Vm0.jpg fixed
00:37:159 (1) - How about giving this slider a slide curve after the corner to make it prettier and slightly more intresting to look at, like this maybe : http://puu.sh/p6VqR.jpg good idea

nice.

Normal
00:06:609 (2,3) - Fix blanket http://puu.sh/p6VDA.jpg i correct this blanket so many times... fixed again xd
00:09:786 (1,2,3) - ^ http://puu.sh/p6VGq.jpg it's correct blanket and looks imperfect in editor because stack
00:11:742 (1,2) - ^ http://puu.sh/p6VHa.jpg hard to fix
00:20:540 (3,4) - ^ You get the drill ds

Yeah, go through the blankets once more, alot of them seem off, you can use the approach circle as a guide. i try to fix all blankets

Second Chance
00:05:876 (1,2,3,4) - Why did you change it up here: 00:13:697 (1,2,3,4,5) - , consistency is key because i hate this pattern
00:15:285 - I'd start a 1/2th slider here bad hitsound
00:22:495 (3,4) - Fix blanket it's flow, not blanket
00:23:473 (1) - This is weird, it starts on piano end and ends at guitar thingy start... I'd move it over 1/2th a beat, you do that correctly over here 00:31:538 (1) - fixed
00:29:338 (1,2) - Fix blanket same

Good luck!
Thanks for mod!~
karstgalvis
hello :D

second chance diff:
00:21:029 (5) - circle?
00:28:850 (7) - circle? ;>
00:05:876 (1,2,3,4) - overkill, make it less spaced

Normal diff:
00:18:829 (4,1,2) - idk about this part, seems a bit off and couldn't find a solution.

Easy diff:
00:19:562 (3) - reverse slider on 1/1
00:21:029 (4) - circle
00:29:338 (1) - reverse slider on 1/1
00:30:805 (2) - circle

seems alright, good luck in future! :D
Topic Starter
DeletedUser_6181859

snoopeh wrote:

hello :D

second chance diff:
00:21:029 (5) - circle? saxophone sounds good here, so no circle
00:28:850 (7) - circle? ;> same
00:05:876 (1,2,3,4) - overkill, make it less spaced for you :D

Normal diff:
00:18:829 (4,1,2) - idk about this part, seems a bit off and couldn't find a solution. it's blanket, not fixed

Easy diff:
00:19:562 (3) - reverse slider on 1/1 no
00:21:029 (4) - circle wat? i already have slider here
00:29:338 (1) - reverse slider on 1/1 same
00:30:805 (2) - circle same again

seems alright, good luck in future! :D
Thanks for mod. I forgot about my Second Chance's pattern:D
karstgalvis

100bit wrote:

snoopeh wrote:

hello :D

second chance diff:
00:21:029 (5) - circle? saxophone sounds good here, so no circle
00:28:850 (7) - circle? ;> same
00:05:876 (1,2,3,4) - overkill, make it less spaced for you :D

Normal diff:
00:18:829 (4,1,2) - idk about this part, seems a bit off and couldn't find a solution. it's blanket, not fixed

Easy diff:
00:19:562 (3) - reverse slider on 1/1 no
00:21:029 (4) - circle wat? i already have slider here
00:29:338 (1) - reverse slider on 1/1 same
00:30:805 (2) - circle same again

seems alright, good luck in future! :D
Thanks for mod. I forgot about my Second Chance's pattern:D
about the easy diff i thought about erasing your pattern and trying out that, seemed more natural but alright :D
Topic Starter
DeletedUser_6181859
Hmm...
Believe in the bubble... Maybe.
Impossible for me.
FiLeZekk

Cirno-baka9 wrote:

Legacy47 wrote:

Nomral
"Nomral".
Note the spelling of "Normal". Sorry, I'm an extreme grammar nazi. ;-;
Haha fixed!
VectorBatesta
Yo, came about the M4M!

Easy
00:15:652 (4) - try placing this note on a different spot, more like this, because of the overlap;
00:37:159 (1) - I think some people wouldn't understand 100% about this slider, try making it's start a bit to the left;

Normal
00:13:697 (1,2) - try making them the same format of slider, it would be satisfying to look as it has some symmetry;
00:23:473 (4) - I think this is too lower than the end of the slider '3', so it would be better placing it a bit higher about position, like this. The way you mapped looks good though;
00:28:361 (2) - try making it a bit round going up. This is stilysh btw, no need for editing it, but it would be better the way I said. It would look like this.

Second Chance
00:14:186 (2) - this looks a bit bad about the position, try making it a bit perfect, like this;
00:14:919 (4) - ^ (click here);
00:31:538 (1) - this is rather strange about the flow, try changing the end of the slider a bit to the left.


General stuff
Combo 4 colour would not be recommended as a lot of people who plays still uses 0% to 90% of transparency of the background, so it would be a bit hard to read the cyan notes when the player can see the background too;
I think (my opinion) that offset = 10 would be better than 11, but it's your choice if you want to change or not.

Hope you understand what I meant on this post! Contact me if you didn't. :)
Cya later! ;)
Topic Starter
DeletedUser_6181859

VectorBatesta wrote:

Yo, came about the M4M!

Easy
00:15:652 (4) - try placing this note on a different spot, more like this, because of the overlap; have stack with 00:13:208 (2)
00:37:159 (1) - I think some people wouldn't understand 100% about this slider, try making it's start a bit to the left; it's fine

Normal
00:13:697 (1,2) - try making them the same format of slider, it would be satisfying to look as it has some symmetry; this sliders is identical already; well, i have this pattern because i have stack with 00:12:964 (2)
00:23:473 (4) - I think this is too lower than the end of the slider '3', so it would be better placing it a bit higher about position, like this. The way you mapped looks good though; thanks for this notice, fixed!!
00:28:361 (2) - try making it a bit round going up. This is stilysh btw, no need for editing it, but it would be better the way I said. It would look like this. fine

Second Chance
00:14:186 (2) - this looks a bit bad about the position, try making it a bit perfect, like this; good for flow
00:14:919 (4) - ^ (click here); i have good flow here already
00:31:538 (1) - this is rather strange about the flow, try changing the end of the slider a bit to the left. some players don't notice this flow, i think, because it's faster than another sliders, but fixed



General stuff
Combo 4 colour would not be recommended as a lot of people who plays still uses 0% to 90% of transparency of the background, so it would be a bit hard to read the cyan notes when the player can see the background too; changed to more darker
I think (my opinion) that offset = 10 would be better than 11, but it's your choice if you want to change or not. offset 11 is good

Hope you understand what I meant on this post! Contact me if you didn't. :)
Cya later! ;)
Thanks for this mod!
Len
from q


Easy:
  1. it will be perfect if you add tick hitsounds on
  2. 00:39:603 (3) - 1/1 slider is better imo since it doesnt have 1/2 slider in kiai even other part

Normal:
  1. 00:09:298 (4,1,2) - distance
  2. 00:11:742 (1,2,1,2,3,4) - ^

Second Chance:
  1. 00:05:876 (1,2,3,4) - i think its too hard for "new" players. try to add slider instead?
  2. 00:33:004 - i think it should be emphasized and distance is too short between 00:32:027 (1) - and 00:32:760 (2) -

gl
Topic Starter
DeletedUser_6181859

Len wrote:

from q


Easy:
  1. it will be perfect if you add tick hitsounds on added new hitsound
  2. 00:39:603 (3) - 1/1 slider is better imo since it doesnt have 1/2 slider in kiai even other part fine, i think

Normal:
  1. 00:09:298 (4,1,2) - distance fixed
  2. 00:11:742 (1,2,1,2,3,4) - ^ OKAY OKAY I REMAP THIS PATTERN (sorry for caps because i really hate it)

Second Chance:
  1. 00:05:876 (1,2,3,4) - i think its too hard for "new" players. try to add slider instead? i think it's good
  2. 00:33:004 - i think it should be emphasized and distance is too short between 00:32:027 (1) - and 00:32:760 (2) - fixed

gl
Thanks for mod!
Flufinn
M4M

suggestions

Easy:

seems good :D

Normal diff:

00:19:807 (2) possibly make all one slider to simplify it


00:27:628 (1) could do same here

^ if you choose to do these, make sure to move the following notes out of the way

00:29:338 (3) make this the new combo instead of 00:29:583 (1) to fit with the instrument change
second chance diff:

00:21:273 (5) move up so this note is centred between 00:20:907 (4) and 00:21:518 (1)

00:05:876 (1,2,3,4) place notes in timeline like this (http://imgur.com/4TMYqja) to fit the piano on (2),(3),(4) and the other sound on (1)

^reposition notes to fit this change (eg: http://imgur.com/a/OqBUI)

^^ 00:06:731 (3) remove hitsound to fit this change

^^^ 00:07:098 (4) add clap hitsound to fit this change



good luck with ranking :)
Topic Starter
DeletedUser_6181859

timotainia wrote:

M4M

suggestions

Easy:

seems good :D

Normal diff:

00:19:807 (2) possibly make all one slider to simplify it fine, but it's good double-blanket and i don't want to ruin it


00:27:628 (1) could do same here so boring

^ if you choose to do these, make sure to move the following notes out of the way

00:29:338 (3) make this the new combo instead of 00:29:583 (1) to fit with the instrument change fixed
second chance diff:

00:21:273 (5) move up so this note is centred between 00:20:907 (4) and 00:21:518 (1) they have different rhytm so it's good

00:05:876 (1,2,3,4) place notes in timeline like this (http://imgur.com/4TMYqja) to fit the piano on (2),(3),(4) and the other sound on (1)

^reposition notes to fit this change (eg: http://imgur.com/a/OqBUI) it's good because they have identical rhytm (1/2 before every note)

^^ 00:06:731 (3) remove hitsound to fit this change no

^^^ 00:07:098 (4) add clap hitsound to fit this change ^



good luck with ranking :)
Thanks for mod.
Sylvette

100bit wrote:

Cirno-baka9 wrote:

Second Chance
00:01:966 (1,2) - ^ i think fixed xd You definitely did not fix this.
00:33:249 (3) - The final curve on this slider should be improved. (and first curve at 00:35:204 (4) -) fixed Still looks awful.
Just pointing out two things you "fixed" incorrectly. Do not give kudosu.
sahuang
banket mod

Easy
00:25:917 (1,2) - blanket

Normal
00:08:564 (2,3) - looks bad,maybe you should blanket
00:11:742 (1,2) - blanket
00:12:964 (2,1) - looks bad,you need a straight slider
fixing e.g. http://puu.sh/pbyU7/403b476c5a.jpg
00:23:962 - miss a note, and i suggest a slider from 00:23:962 -

Hard looks too casual, especially things like 00:05:876 (1,2,3,4,5) -
the pattern looks bad and seems not well enough considered, try to improve this diff more, i'd say it's not yet ready for rank
Topic Starter
DeletedUser_6181859

sahuang wrote:

banket mod omg hey sahuang!

Easy
00:25:917 (1,2) - blanket fixed

Normal
00:08:564 (2,3) - looks bad,maybe you should blanket i think it's good for this diff
00:11:742 (1,2) - blanket fixed
00:12:964 (2,1) - looks bad,you need a straight slider k, fixed
fixing e.g. http://puu.sh/pbyU7/403b476c5a.jpg
00:23:962 - miss a note, and i suggest a slider from 00:23:962 - make slider with 00:23:717 (5)

Hard looks too casual, especially things like 00:05:876 (1,2,3,4,5) -
the pattern looks bad and seems not well enough considered, try to improve this diff more, i'd say it's not yet ready for rank
Okay, i try to fix some moments in my last diff. Also i try to fix my 00:05:876 (1,2,3,4,5) pattern.
Thanks for mod!~
Rubiha
Попробуем. Я не из очередей, а просто загулял.

General

Я бы сменил желтый комбо цвет на другой.

Easy

00:13:697 (3) - перенеси центральную точку слайдера на x 91 y 249 (http://puu.sh/peF1i/822386ec8a.jpg) Так ты выделяешь звук ф-но в слайдере, а так же сильный белый бит, играется приятнее.
00:37:159 (1) - перенеси центральную точку слайдера на x 96 y 230 (http://puu.sh/peFle/4c374d1b21.jpg) Так ты выделяешь сильный белый бит, играется приятнее. Далее сам слайдер перенеси на x 65 y 128.
00:39:603 (3) - Я бы удалил слайдер, и сделал 2 сёркла, под музыку (http://puu.sh/peFzo/b331743001.jpg)

Normal

00:05:387 (3,4) - Уверен что тебе нужны эти стаки? Но не принципиально.
00:10:764 (2,3) - ^
00:09:786 (1) - Перенеси конечную точку слайдера на x 92 y 94. Как по мне, так ровнее и красивее.
00:37:159 (1) - Перенеси 2 точку слайдера на x 264 y 92 (http://puu.sh/peGaJ/8f48332a0d.jpg) Так ты выделяешь сильный белый бит, играется приятнее.

Second Chance

00:39:114 (2,3,4,5) - я бы сделал их с одинаковым ХС (сам выбирай). 00:40:092 (6) - а ее выделил бы чуть сильнее (громче\другим ХС)

The End.

Это все что я смог найти. Крутой трек. Удачи!
Topic Starter
DeletedUser_6181859

Rubiha wrote:

Попробуем. Я не из очередей, а просто загулял. Рад любому моддеру!

General

Я бы сменил желтый комбо цвет на другой. поменял на более тёмный и удалил третий

Easy

00:13:697 (3) - перенеси центральную точку слайдера на x 91 y 249 (http://puu.sh/peF1i/822386ec8a.jpg) Так ты выделяешь звук ф-но в слайдере, а так же сильный белый бит, играется приятнее. пофиксил, но своим фирменным способом
00:37:159 (1) - перенеси центральную точку слайдера на x 96 y 230 (http://puu.sh/peFle/4c374d1b21.jpg) Так ты выделяешь сильный белый бит, играется приятнее. Далее сам слайдер перенеси на x 65 y 128. ^
00:39:603 (3) - Я бы удалил слайдер, и сделал 2 сёркла, под музыку (http://puu.sh/peFzo/b331743001.jpg) сменил на квадратный полигон

Normal

00:05:387 (3,4) - Уверен что тебе нужны эти стаки? Но не принципиально. Пусть живут.
00:10:764 (2,3) - ^ same
00:09:786 (1) - Перенеси конечную точку слайдера на x 92 y 94. Как по мне, так ровнее и красивее. бланкет портить не хочется
00:37:159 (1) - Перенеси 2 точку слайдера на x 264 y 92 (http://puu.sh/peGaJ/8f48332a0d.jpg) Так ты выделяешь сильный белый бит, играется приятнее. фиксед

Second Chance

00:39:114 (2,3,4,5) - я бы сделал их с одинаковым ХС (сам выбирай). 00:40:092 (6) - а ее выделил бы чуть сильнее (громче\другим ХС) хсы оставил, мне нравится, шестую выделил чуть громче (на всех диффах)

The End.

Это все что я смог найти. Крутой трек. Удачи!
Спасибо за мод!
Regou
M4M!!
As long as this mapset does not include much custom hitsound, I'm not going to specifically listing hitsound issues in a separated column~

General

Clean!

Easy
In general, the hitsounding is kinda weird to me as long as the clap is not applied to where you can hear the drumhit clearly, let's say 00:00:499 - and 00:01:477 - . On the other hand, the whistle sounds pretty random in the map. I'd suggest you to follow the hitsounding in your "second chance" diff.
  1. 00:22:495 (3) - I'd suggest removing the reverse and add a circle at 00:23:473 - such that you get something clickable on that upbeat
  2. 00:24:450 (5) - Similar to above
  3. 00:26:406 (2) - ^
  4. 00:37:159 (1) - Notably, the clap applied here does not make so much sense as there are no drum hit here. Similar issues were found in other diffs and I'd suggest you to remove that clap in each diff
Normal
This diff also have hitsounding issues similar to easy diff and I'd strongly recommend you to check the hitsounding again.
  1. 00:18:340 (3,4) - It seems that this note doesn't really fit in anything in the music. I'd suggest changing the rhythm into something like this:
  2. 00:19:807 (2) - And for this one, you can actually hear a strong beat at 00:20:173 - so I'd suggest you to end the slider there
  3. 00:22:251 (3) - Similar to 00:18:340 (3,4) -
Second Chance
  1. 00:00:011 (1) - Add finish at head?
  2. 00:17:852 (1,2) - It might be better to separate these two notes based on two reasons:
    1. It doesn't really play well
    2. In the song, key of the melody does shows a difference
  3. 00:20:540 (4) - Remove the clap at the tail as the drum hit, indeed, is at 00:21:029 - .
  4. 00:25:917 (1,2,3) - Looking back to the previous pattern, the density of notes decreased a lot here which looks pretty like undermapped(and is unnecessary). I'd suggest changing this pattern with reference to previous patterns.
  5. 00:27:628 (4) - NC?
  6. 00:33:249 (1) - NC?
That's all~ good luck!
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