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The Quick Brown Fox - Big Money [OsuMania]

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Total Posts
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Topic Starter
Meiju
This beatmap was submitted using in-game submission on 22 декабря 2016 г. at 0:29:56

Artist: The Quick Brown Fox
Title: Big Money
Tags: Renard Lapfox Trax speedcore Halley Labs Vulpvibe [Shana Lesus]
BPM: 280
Filesize: 5651kb
Play Time: 02:54
Difficulties Available:
  1. Dime [HD] - 4Key (3,17 stars, 1367 notes)
  2. Nickel [NM] - 4Key (2,13 stars, 908 notes)
  3. Penny [EZ] - 4Key (1,41 stars, 543 notes)
  4. Quarter [MX] - 4Key (4,31 stars, 1823 notes)
  5. Shana's Dollar [SC] - 4Key (5,38 stars, 2127 notes)
Download: The Quick Brown Fox - Big Money
Information: Scores/Beatmap Listing
---------------




Good Luck! You'll need it!






Mods
Penny [EZ] - Hitsounds = 100% - Mods: 10

Nickel [NM] - Hitsounds = 100% - Mods: 10

Dime [HD] - Hitsounds = 100% - Mods: 10

Quarter [MX] - Hitsounds = 100% - Mods: 14

Shana's Dollar [EX] by [Shana Lesus] - Hitsounds = 100% - Mods: 11+1 (mine)
Thanks for mods
Verniy_Chan
Protastic101
Staravia
Frizu
Ridwan-sama
Kruzon
EYA-
G3m4sSt4ffLP
jukkaduei
Gravey-
PnX
Allezard
[Shana Lesus]
- R e b a -
Lenfried-
jakads
Memories-
- Ly0572 -
Adot
Chronocide
Eternalie
Hydria
Gomuryuu
-SoraGami-
Minseo2000
Nivrad00
Verniy_Chan

Hi

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Could add Renard Lapfox in tag, according the ranked map
    sorry, i can't find the correct metadata, lel
Penny (EZ)

OD : 7
HP : 6
  1. 00:30:037 (30037|0,30466|1,30894|0,31323|1) - you're always put note in collum |1| & |2|, i don't think it's same pitch... since it's easy diff you can try to put other collum |3| & |4|, alright here imo :
    00:30:894 (30894|0) - move to |4|, 00:31:323 (31323|1) - move to |3| for balance
  2. 00:32:180 (32180|3,32608|2,32823|3,33037|2,33251|3) - again... 00:32:608 (32608|2,32823|3,33037|2) - move to left collum 1x same as above
  3. 00:33:894 (33894|1,34323|0) - move to right collum 1x same as above again..
  4. 00:37:751 (37751|0) - move to |2| for balance again
  5. 00:46:751 - could add LN here until 00:47:180 - following stream beat 1/4
  6. 01:30:894 (90894|1,91108|0,91323|1,91537|0) - i know you're followed pitch, but considering avoid this pattern, you see.. it's really unbalanced hand to playing, besides it's high BPM (280) .. except if you want move 1 anchor to right hand collum (|3| & |4|), also :
    01:34:323 (94323|3,94537|2,94751|3,94966|2) -
    01:37:751 (97751|0,97966|1,98180|0,98394|1) -
Quarter (NM)

OD : 7
HP : 7
  1. 00:18:466 (18466|1) - move to |1|, and then 00:18:787 (18787|0,18894|1,19001|0) - move to right collum 1x, for hand balanced and more comfortable to play since it's high BPM
  2. 00:22:216 (22216|3,22323|2,22430|3) - move to left collum, the reason is same as above
  3. 00:33:466 - it's look incosistent if you didn't mapping cimbal here, you know why? because you'd alredy put that sounds on 00:54:037 -
    and so many... example : 00:36:894 - 00:40:323 - 00:42:037 - 00:47:180 - you can find it by yourself
  4. 01:07:751 - here.. you forgot cymbal here, you can check consistency here 01:11:180 -
    01:14:608 -
    01:45:466 -
    01:48:894 -
    01:52:323 -
    01:54:037 -
    01:59:180 -
    02:06:037 -
    02:12:037 -
    02:19:751 -
    02:26:608 -
    02:33:466 -
    02:40:323 -
    02:47:180 -
  5. 01:31:751 (91751|0,92608|0,93037|0,93466|0,93894|0,94323|0) - you're always put note in collum |1|, please.. avoid this anchor, imo :
    01:33:037 (93037|0) - move to |2|, 01:33:894 (93894|0) - move to |4|
  6. 01:55:323 (115323|0,115323|1,115537|2,115537|3,115751|1,115751|0) - incosistency pattern, compared to 00:43:323 (43323|3,43430|0,43537|3,43644|0,43751|3) - you didn't put chord 2 note? so which pattern you'll choose?
Half (HD)

OD : 8
HP : 7
  1. it's already great depend your mapping style, mapping all sounds (Kick, Snare, Finish) with chord pattern (2 note)

Verniy_Chan wrote:

My Rating
78,5

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
Topic Starter
Meiju

Verniy_Chan wrote:


Hi

Mod Via ♡ Верный Mania Queue ♡
Thank you so much for mod, very helpful :)
Protastic101
Woooh, getting to my mods on time!

Column 1|2|3|4

General
Uncheck widescreen support in all diffs. Song setup -> Design -> Widescreen support.
Hey, did you take the SV's straight from the 7k version? Cause those SV's are a bit much. I'd probably nerf them a little bit to be more readable (I broke combo on pretty much every one).
Uhm, your HD diff name of half isn't really a U.S. currency. Maybe name your NM from "Quarter" to "Dime" and HD be named "Quarter"

So, sometimes I forget this is 280 bpm...

HD
00:31:751 (31751|0,31751|1) - So, I'm assuming you're using jumps whenever the clap and guitar play on the same beat. So, in that case, remove one of these since only the clap part is heard here.
00:50:394 (50394|2,50501|3) - Make these jumps because they're the same drum sound.
00:52:001 (52001|2) - Why is this a jack? I don't think the sounds are similar. Move to 4?
00:52:858 (52858|0) - ^^ Move to 2 maybe?
00:53:287 (53287|1) - Add another note due to the same sound as the jump before.
00:53:716 (53716|1,53823|3,53930|2) - Make jumps because they're both accented drum sounds.
00:56:287 (56287|3) - Move to 2 because a jack here is unnecessary (it's not really the same sound as the note right after it).
00:57:251 (57251|1,57358|2) - Make jumps due to accented drum.
00:58:001 (58001|3,58858|0) - After this, I'm going to stop mentioning the jacks. You probably put them in here to diversify the playing field, but they feel pretty forced, and there's not really a reason to have them there because there isn't a similar sound.
01:02:823 - Add note here for synth.
01:06:251 - ^^
01:07:001 and 01:07:108 - Add note for drum here.
01:17:823 (77823|1,77930|2) - Make into jumps because of the same drum sound? You know, I should remind myself of the 280 bpm here, but I think nahhhh. Feel free to reject all these jumps I'm suggesting.
01:21:466 - Make triple for the finish.
01:24:680 (84680|3,84787|2) - ^^
01:26:608 - Make triple for finish.
02:04:323 (124323|0,124537|2,124537|3,124751|0,124966|2,124966|3,125180|1,125394|0,125394|3,125608|1,125823|3,125823|0) - Since there's more going on in this section, shouldn't it be denser? Like, make it triples and doubles instead?
02:11:180 (131180|3,131180|0,131394|1,131608|3,131608|0,131823|2) - ^^
02:12:894 to 02:24:894 - This whole section is a lot more dense than the rest of the song in terms of music and sound. It's the climax of it if you will. But the way you map it makes it a whole lot less dense. I'd suggest adding doubles on all the downbeats to represent the drum in the background, and maybe an LN or something to signify the 1/8 notes. I'm like this section.

MX
00:38:501 (38501|1,40216|2) - Soo, mainly just a consistency issue, and I'm contradicting myself here, but you should jack these since the other sounds like this are jacked.
00:41:930 (41930|2) - ^^
01:02:394 and 01:02:501 - Add notes for the snap/hihat.
01:28:323 to 01:40:323 - In this section are some notes on the 1/2 beats, like, 01:28:644 and 01:28:858 and 01:29:073 to name a few. I'm not sure if you'd want to map it or not though, because in this section you have a few dense parts to accent the music.
01:55:323 (115323|0,115323|3,115323|2,115430|0,115430|2,115430|3,115537|0,115537|2,115537|3,115644|3,115644|0,115644|2,115751|0,115751|2,115751|3) - I feel like you could probably get away with shifting some of these triples around so it's not easily predictable (but maybe that's what you were going for, oops).

Wow, I procrastinated this mod a lot.
Topic Starter
Meiju

Protastic101 wrote:

Woooh, getting to my mods on time!
I was not looking at the 7K map when i made these SVs, anyway thanks for mod! :)
Staravia
from my 25min mod queue
0 left; 3 right
no comment on mod = it feels more natural/fluid to play imo

Dollar MX
00:04:751 (4751|2) - to 1 so its not same as 00:03:894 (3894|3,4108|2)
00:08:823 (8823|2) - ^
00:25:644 (25644|1,25858|1) - i would ctrl+right and 00:25:751 (25751|2) - ctrl+left
00:46:751 - https://osu.ppy.sh/ss/4978105
01:14:394 (74394|0,74448|3,74501|0,74555|3) - ^
01:58:751 - ^
00:46:751 - also i would make sv fast here
00:50:287 (50287|0) - to 2 and 00:50:394 (50394|3) - to 0
00:51:144 (51144|0,51144|2,51251|2,51251|0) - note that i think using both hands for the first double feels kinda meh, i would keep it to either right hand double or left hand double only unless if it's 1+2
00:52:001 - ^ its a personal preference
00:59:073 (59073|3) - to 0 and 00:59:180 (59180|1,59180|2,59180|0) - ctrl+right

01:01:323 (61323|0) - to 1
01:02:823 (62823|2) - to 0
01:03:037 (63037|0) - to 1
i wouldn't stack sliders here 01:05:608 (65608|0,65823|1,66037|2) - i would make 1 end before the other starts
01:09:037 (69037|3,69251|2,69466|1) - ^
01:07:537 (67537|0,67644|1) - this is fine i might keep stacked tho
01:07:966 (67966|3) - remove and ctrl+right
01:10:108 (70108|0) - to 1
02:26:608 - same notes as ^

01:54:466 (114466|2,114680|1) - ctrl+g and 01:55:108 (115108|2) - to 1
01:55:751 (115751|2) - to 1

02:12:894 - i would make this kiai (preferably only here) it also feels kinda "spammy" to play, like it does not go with the song that much i would try jack hammering with the vocal like what i said below, but its your call if you wanna follow the notes below
02:13:001 (133001|1) - to 3 to jack hammer with prev (these are all similar notes below)
02:13:108 (133108|2,133216|3) - ctrl+left
02:13:966 (133966|0,133966|1) - ctrl+right
02:14:394 (134394|3) - to 2
02:16:430 (136430|1) - to 3
02:16:751 (136751|0) - to 1
02:16:966 (136966|1) - to 1
02:17:394 (137394|1,137394|3) - ctrl+left
02:17:501 (137501|2) - to 0
02:17:823 (137823|3) - to 2
02:18:466 (138466|1) - to 0
02:18:573 (138573|3) - to 1
02:20:180 (140180|2) - to 3
02:20:287 (140287|1,140394|2) - ctrl+g
02:20:823 (140823|1,140823|3) - ctrl+left
02:20:930 (140930|2) - to 0
02:21:144 (141144|1,141251|3) - both to 3
02:21:358 (141358|2,141466|3) - ctrl+g ...ect
Frizu

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand.

1|2|3|4

Metadata
  1. Background: Any better BG than this simple one? It looks like it's not unique.
  2. Kiai Time: Remove kiai in the part of 02:12:894 since it's only the climax part of the song, not the whole chorus-like.
  3. Audio: Reduce audio to 20% in the points 02:12:894 and 02:24:894
  4. Offset: -2ms (Apply it after the mod)

EZ
  1. 00:04:108 (4108|1) - Move to 3, for hand balance.
  2. 00:10:751 Add a note here, it's similar as the other patterns.
  3. 00:15:894 (15894|0) - Move to 2, for hand balance.
  4. 00:31:537 (31537|0) - Change it to normal note, it's not sync to the beat.
  5. 00:32:823 (32823|0) - Delete, EZ players will get off-balance here.
  6. 00:34:966 (34966|2) - Same as last time.
  7. 00:38:394 (38394|0) - Same as above.
  8. 00:39:680 (39680|2) - Delete, off-balance.
  9. 00:39:894 (39894|1) - Move to 4
  10. 00:41:823 (41823|3) - Change into normal note.
  11. 00:49:323 (49323|0) - Move to 3, players will get off-balance here.
  12. 00:50:180 (50180|3) - Move to 2, symmetrical to the mod above.
  13. 00:51:037 (51037|2,51251|3) - Switch columns, for more hand balance.
  14. 00:51:466 (51466|1,51680|0) - Same as above.
  15. 00:57:894 (57894|3) - Move to 3, off-balance here.
  16. 01:00:894 Add 1 note here. It's okay to hit by EZ players.
  17. 01:06:894 (66894|0,67323|3) - Move to 2 and 3 respectively, for hand balance.
  18. 01:07:751 (67751|1,69037|2) - Move to 1 and 4 respectively, same as above.
  19. 01:20:394 (80394|0,81037|3) - Move to 3 and 2 respectively, same as above.
  20. 01:42:037 Add a note here, safe doubles.
  21. 01:43:537 (103537|1) - Change into normal notes, it's not sync to the beat.
  22. 01:46:966 (106966|3) - Same as above.
  23. 01:50:394 (110394|2) - Same as above.
  24. 02:24:894 Add to 3, for more thrill to EZ players, yet safe doubles.
  25. 02:48:251 (168251|3,168466|1) - Switch columns, for hand balance.
  26. 02:54:037 Add to 1 for safe doubles.

NM
  1. 00:19:108 - Remove a note here, for less dense than HD.
  2. 00:22:537 - Same as above.
  3. 00:25:966 - Same as above.
  4. 02:24:037 - Make it LN, at this beat, it's not applicable to some trill patterns.

HD
  1. 00:53:394 (53394|0,53501|1) - Move to 4 and 1 respectively, reduce note density at columns 1 and 2
  2. 01:00:894 Kindly nerf this part because in my play, it's really hard to hit especially for HD players.
  3. 02:24:037 - Advise to change to LN, as last diff, it's not applicable to some trill patterns.
  4. 02:26:555 Nerf the part, too hard for HD players.

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Topic Starter
Meiju

Frizu wrote:

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand.

1|2|3|4

Metadata
  1. Background: Any better BG than this simple one? It looks like it's not unique. Ehhh...
  2. Kiai Time: Remove kiai in the part of 02:12:894 since it's only the climax part of the song, not the whole chorus-like. Ok
  3. Audio: Reduce audio to 20% in the points 02:12:894 and 02:24:894 Ok
  4. Offset: -2ms (Apply it after the mod) Ok


EZ
  1. 00:04:108 (4108|1) - Move to 3, for hand balance.
  2. 00:10:751 Add a note here, it's similar as the other patterns.
  3. 00:15:894 (15894|0) - Move to 2, for hand balance.
  4. 00:31:537 (31537|0) - Change it to normal note, it's not sync to the beat.
  5. 00:32:823 (32823|0) - Delete, EZ players will get off-balance here.
  6. 00:34:966 (34966|2) - Same as last time.
  7. 00:38:394 (38394|0) - Same as above.
  8. 00:39:680 (39680|2) - Delete, off-balance.
  9. 00:39:894 (39894|1) - Move to 4
  10. 00:41:823 (41823|3) - Change into normal note.
  11. 00:49:323 (49323|0) - Move to 3, players will get off-balance here.
  12. 00:50:180 (50180|3) - Move to 2, symmetrical to the mod above.
  13. 00:51:037 (51037|2,51251|3) - Switch columns, for more hand balance.
  14. 00:51:466 (51466|1,51680|0) - Same as above.
  15. 00:57:894 (57894|3) - Move to 3, off-balance here.
  16. 01:00:894 Add 1 note here. It's okay to hit by EZ players.
  17. 01:06:894 (66894|0,67323|3) - Move to 2 and 3 respectively, for hand balance.
  18. 01:07:751 (67751|1,69037|2) - Move to 1 and 4 respectively, same as above.
  19. 01:20:394 (80394|0,81037|3) - Move to 3 and 2 respectively, same as above.
  20. 01:42:037 Add a note here, safe doubles.
  21. 01:43:537 (103537|1) - Change into normal notes, it's not sync to the beat.
  22. 01:46:966 (106966|3) - Same as above.
  23. 01:50:394 (110394|2) - Same as above.
  24. 02:24:894 Add to 3, for more thrill to EZ players, yet safe doubles.
  25. 02:48:251 (168251|3,168466|1) - Switch columns, for hand balance.
  26. 02:54:037 Add to 1 for safe doubles.
    Everything accepted
NM
  1. 00:19:108 - Remove a note here, for less dense than HD.
  2. 00:22:537 - Same as above.
  3. 00:25:966 - Same as above.
  4. 02:24:037 - Make it LN, at this beat, it's not applicable to some trill patterns.
Everything accepted

HD
  1. 00:53:394 (53394|0,53501|1) - Move to 4 and 1 respectively, reduce note density at columns 1 and 2 Ok
  2. 01:00:894 Kindly nerf this part because in my play, it's really hard to hit especially for HD players. I do not think it's too hard
  3. 02:24:037 - Advise to change to LN, as last diff, it's not applicable to some trill patterns. Ok
  4. 02:26:555 Nerf the part, too hard for HD players. I do not think it's too hard

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Ridwan-sama
Hi, my little mod for NM :)
Im sorry if wrong mod or newbie mod :D rip my english

NM
00:17:183 - add note
00:20:611 - ^ add
00:24:030 - ^ add
01:02:823 - ^ add
01:06:252 - ^ add
01:09:687 - ^ add
02:28:535 - ^ add
02:31:965 - ^ add
02:35:395 - ^ add

you can applied or not my mod sir :D
Kruzon
lol
22:02 Kruzon: hello, would you like to do some m4m? my future map will need mod probably 
22:03 SpinForWin: yep
22:03 Kruzon: alright, i'll mod yours first
22:03 Kruzon: link it
22:03 Kruzon: if possible, irc is better
22:03 SpinForWin: hmm
22:04 SpinForWin: i want to mod first <_<
22:04 Kruzon: oww cant submit yet haha
22:04 *Kruzon is listening to Hayato Asano - Thistle Lotus Flower
22:04 Kruzon: its alright i'll mod first
22:04 Kruzon: ^_~
22:05 SpinForWin: hah ok
22:06 *SpinForWin is listening to [http://osu.ppy.sh/b/947779 The Quick Brown Fox - Big Money]
22:07 Kruzon: alright, downloading
22:07 *Kruzon is listening to [https://osu.ppy.sh/b/947780 The Quick Brown Fox - Big Money]
22:07 SpinForWin: i apologize in advance if my mod would be bad
22:07 Kruzon: which difficulty you prioritize the most?
22:07 Kruzon: no worry
22:08 SpinForWin: mx
22:08 *Kruzon is editing [https://osu.ppy.sh/b/947778 The Quick Brown Fox - Big Money [Dollar [MX]]]
22:09 Kruzon: hmm pitch progression for this is wrong 00:09:035 (9035|0,9249|1) -
22:09 Kruzon: suggest 00:09:035 (9035|0) - move to 3
22:09 Kruzon: 00:09:249 (9249|1) - move to 1
22:10 SpinForWin: ok
22:12 Kruzon: notes presentation is better if you allocated notes gap based on pitch, example high pitch = wider gap, low pitch = narrow gap
22:12 Kruzon: example, this 00:19:749 (19749|3,19749|2) - is good represent low pitch
22:12 Kruzon: and this is given wider gap for higher pitch 00:20:178 (20178|3,20178|1) -
22:13 Kruzon: therefore, you need to do somethign about this 00:20:821 (20821|0,20821|2,21035|2,21035|3) -
22:14 SpinForWin: ok
22:15 Kruzon: 00:22:214 (22214|0,22214|3,22321|2,22321|1,22428|0,22428|3) - i think they're rather dense despite the poor sound
22:16 Kruzon: you can keep them with 2 notes, but then you have to make 00:22:535 (22535|2,22535|0,22749|0,22749|3) - 3 noters
22:16 Kruzon: your choice
22:16 SpinForWin: oh ok
22:18 Kruzon: 00:22:214 (22214|3,22214|0,22321|1,22321|2,22428|0,22428|3,22535|0,22535|2) - same case
22:19 Kruzon: you can keep them 2 notes but you need to make 00:22:749 (22749|3,22749|0) - 3 notes
22:20 SpinForWin: yep
22:22 Kruzon: 00:37:535 (37535|3) - delete
22:23 Kruzon: i assume 3 noters around here is best represented when there's crash sound like
22:23 Kruzon: 00:36:892 (36892|0,36892|2,36892|3) -
22:23 Kruzon: is good 3 notes
22:23 Kruzon: and this 00:38:178 (38178|0,38178|3,38178|2) -
22:23 SpinForWin: oh i see
22:24 Kruzon: 00:39:678 (39678|1) - move to 3, or 00:39:678 (39678|0,39678|1) - shift 1 time to the right
22:24 Kruzon: either is fine
22:25 Kruzon: heavy impact is more justified on the right side due to pitch
22:26 SpinForWin: ok
22:28 Kruzon: hmmm
22:28 Kruzon: the problem here is if i change further your pattern will destroy lol
22:28 Kruzon: so i will look for density problem instead
22:29 SpinForWin: hmmm ok
22:30 Kruzon: 00:53:606 (53606|3,53714|0) - press ctrl + h
22:30 SpinForWin: pressed
22:33 Kruzon: shortened this 01:04:106 (64106|0) - to 01:04:321 (64321|3) -
22:33 Kruzon: and move 01:04:321 (64321|1) - to 4
22:34 Kruzon: 01:04:535 (64535|3) - move to 2
22:34 Kruzon: oh wait
22:34 Kruzon: somethign is wrong
22:35 Kruzon: better screenshot
22:35 SpinForWin: >_>
22:36 Kruzon: 4k makes my world spin
22:36 Kruzon: haha
22:36 Kruzon: starting here 01:03:892 (63892|0) -
22:36 Kruzon: https://osu.ppy.sh/ss/5161912
22:37 Kruzon: the anchor is tricky but nice to play
22:37 Kruzon: i mean this anchor 01:03:892 (63892|2,64106|2) -
22:37 Kruzon: and pitch progression linked nicely 01:03:892 (63892|3,64106|2,64321|1,64535|0) -
22:38 SpinForWin: yep
22:38 SpinForWin: changed
22:40 Kruzon: 01:20:821 (80821|1) - move to 4, better flow
22:40 SpinForWin: yup
22:44 Kruzon: 01:49:535 (109535|3,109535|2,109535|0) - delete 1 note
22:45 Kruzon: your choice which to get rid of
22:46 SpinForWin: ok
22:46 Kruzon: starting here, 01:59:178 (119178|0,119178|1) - it would be nice if you allocated notes based on vocal as well
22:46 Kruzon: for example
22:46 Kruzon: 01:59:178 (119178|1,119178|0,119392|1,119392|0) - represent vocal big
22:46 Kruzon: while 01:59:606 (119606|1,119606|0,119821|1,119821|0) - represent vocal money
22:47 Kruzon: so you can move them to different column
22:47 Kruzon: the problem is.. need huge remap and it destroy your pattern
22:47 Kruzon: lol
22:47 SpinForWin: ok i can remap ;w;
22:48 Kruzon: ye, no offense but i think 01:59:178 (119178|0,119178|1,119392|1,119392|0,119606|1,119606|0,119821|0,119821|1) - is boring
22:48 Kruzon: you can somehow move 01:59:606 (119606|1,119606|0,119821|1,119821|0) - to 3 4
22:49 Kruzon: you can map this 02:00:035 (120035|3,120035|2,120249|3,120249|2) - by widening gap instead of dual notes
22:49 Kruzon: ie, 1 4 pattern shud do just fine
22:49 SpinForWin: yep
22:50 Kruzon: this is good 02:00:892 (120892|0,120892|2,121106|0,121106|2) - but suddenly roadblock 02:01:321 (121321|2,121321|0) -
22:51 Kruzon: maybe move 02:01:321 (121321|0) - to 4
22:51 Kruzon: need move somewhere 02:01:428 (121428|3) - hmm
22:52 Kruzon: 02:01:642 (121642|1) - move to 4 and 02:01:749 (121749|3) - move to 2
22:52 Kruzon: eh the last one not to 2, but to 3 my bad
22:53 Kruzon: let me know if you need screenshot
22:53 SpinForWin: ok
22:54 Kruzon: i made some changes, so i'll screenshot aniway, starting here 02:01:321 (121321|2) -
22:54 Kruzon: https://osu.ppy.sh/ss/5162063
22:55 SpinForWin: okkkk
22:58 Kruzon: starting here https://osu.ppy.sh/ss/5162063
22:58 SpinForWin: wut
22:58 Kruzon: https://osu.ppy.sh/ss/5162108
22:58 Kruzon: ewh
22:58 Kruzon: rip
22:58 Kruzon: start here 02:05:499 (125499|2) -
22:58 SpinForWin: lol
22:58 Kruzon: this https://osu.ppy.sh/ss/5162108
23:00 SpinForWin: yep
23:00 Kruzon: 02:10:321 (130321|2,130321|1,130535|1,130535|2,130749|2,130749|1,130964|1,130964|2) -
23:00 Kruzon: maybe
23:00 Kruzon: 02:10:749 (130749|2) - move to 4 and
23:00 Kruzon: 02:10:964 (130964|1) - move to 1
23:01 Kruzon: trying to make it shape differently due to vocal wai wai
23:02 SpinForWin: ok
23:03 Kruzon: starting here 02:19:749 (139749|0) - you can use 1/8 snap divisor to kill everyone for fun
23:03 Kruzon: Optional
23:04 SpinForWin: fun yep
23:04 Kruzon: eh no people will hate you
23:04 Kruzon: forget it
23:05 SpinForWin: ok:D
23:05 Kruzon: 02:45:464 (165464|0) - move to 1
23:05 Kruzon: i mean
23:05 Kruzon: 4
23:05 SpinForWin: anyway some people saying me delete map cuz SVs lol
23:06 SpinForWin: ok
23:06 Kruzon: hmmm
23:07 Kruzon: people usually rage bout sv but first of all
23:07 Kruzon: how did it play?
23:07 Kruzon: is this sv reasonable enough, is the question
23:08 Kruzon: people complain for a reason anyway, so you can experiment with sv, try to lower them little by little
23:08 Kruzon: until it feel comfortable
23:09 SpinForWin: ehhh yep ;w;
23:10 Kruzon: 02:52:321 (172321|3,172321|2,172321|0) - delete 1 note, because evenhough it's a lot louder than 02:52:106 (172106|0,172106|3,172106|2) -
23:10 Kruzon: your pattern is ruined otherwise
23:11 Kruzon: early before around mid map, you also use 2 notes on this sound02:52:321 (172321|3,172321|2,172321|0) - too
23:11 Kruzon: let me search it brb
23:11 Kruzon: ahhh
23:11 Kruzon: found it
23:11 Kruzon: 01:26:606 (86606|3,86606|0) -
EYA-
Держи звёздочку, фраерок. Pew pew
EYA-
Хайль гидра, впишусь сюда не надолго, оке?
Dollar
00:07:964 (7964|3) - чет не слышу никакого звука здесь, гхост нота крч (наверн)
00:11:392 (11392|0) - тоже самое
00:14:821 - ^
все что сверху можешь заигнорить, это не так критично
00:18:249 - здесь бы добавить ноту
00:21:249 (21249|1) - кажется здесь нота немного запаздывает
00:22:964 (22964|1) - ^
00:26:606 - здесь можно обойтись и двумя нотами
00:31:642 - можно сделать три дабла, звук между ними достаточно сильный
00:33:356 - ^
00:35:071 - ^
00:36:785 - ^
00:37:535 - добавь ноту
00:41:928 - ^
00:42:892 - вот от сюда и до конца (чорда?) можно перемапать вот так https://osu.ppy.sh/ss/5305309
00:47:178 - здесь звук достаточно сильный, можно и добавить третью ноту
00:48:464 - вот здесь вот не понял, тут две ноты а тут 00:48:678 - три ноты при одинаковых звуках
00:50:285 - здесь 2 ноты не нужны, (как и тян)
00:51:999 - ^
там еще несколько таких же моментов, сам найдешь
00:53:178 (53178|2,53178|3,53285|1,53392|0,53392|3,53499|2,53606|0,53606|1) - вот это можно сделать так https://osu.ppy.sh/ss/5305376
00:57:142 - можно обойтись одной нотой
00:57:356 - а вот здесь ты зажадничал
01:03:142 (63142|0) - лн покороче https://osu.ppy.sh/ss/5305442 на 3 1\4 тика сделай
01:08:285 (68285|0) - ^
01:09:999 (69999|3) - ^
01:17:928 - добавь ноту
01:20:606 - https://osu.ppy.sh/ss/5305478
01:21:356 - добавь ноту
01:29:071 - здесь есть звук
01:30:785 - здесь тоже
01:32:499 - и здесь
ну и так далее...
01:49:535 - добавь ноту
02:27:142 (147142|0) - https://osu.ppy.sh/ss/5305521 и так далее все такие ноты переделай
02:42:464 (162464|2,162571|1,162571|3) - вот здесь вообще беда, 1 нота на сильном звуке и 2 на слабом
02:43:642 - добавь ноту
02:46:321 - https://osu.ppy.sh/ss/5305551
02:47:499 - добавь ноту
02:47:928 - и здесь
02:48:356 - и здесь тоже
02:48:785 - и здесь не помешает
ну и так далее...
если старрейт подскочит, я в домике.
DeletedUser_3886246


Yo, NM from queue~
My mood's way over the top right now! x3 I mod pitch based, don't take my suggestions as critism :3



Columns
| 1 | 2 | 3 | 4 |


Penny [EZ]

● 00:03:035 (3035|1) - Move to 1 since it's the same sound as the previous one.
● There is nothing pitch relevant in the EZ, sorry.

Dime [NM]

● 00:03:035 (3035|1) - Move to 1; same sound as previous note.
● 00:06:464 (6464|2) - Move to 3; ^
● 00:09:892 (9892|0) - Move to 4; ^
● 00:13:321 (13321|2) - Move to 1; ^
● 01:16:856 (76856|2,76964|1) - Pull these one right since these - 01:17:714 (77714|2,77821|1) - have another sound and it would be pitchwise better.
● Everything else seems fine.

Quarter [HD]

● 00:03:035 (3035|1) - Same as NM; pls change the rest yourself, I'm too lazy to count them all again.
● Not gonna mod the next difficulty; I don't really like the song, so my mod won't be helpful. But you got the idea of the same pitched notes at the beginning? Would be really nice if you implemented it.

Good luck with your beatmap! owo
Topic Starter
Meiju

G3m4sSt4ffLP wrote:



Yo, NM from queue~
My mood's way over the top right now! x3 I mod pitch based, don't take my suggestions as critism :3



Columns
| 1 | 2 | 3 | 4 |


Penny [EZ]

● 00:03:035 (3035|1) - Move to 1 since it's the same sound as the previous one.
● There is nothing pitch relevant in the EZ, sorry.

Dime [NM]

● 00:03:035 (3035|1) - Move to 1; same sound as previous note.
● 00:06:464 (6464|2) - Move to 3; ^
● 00:09:892 (9892|0) - Move to 4; ^
● 00:13:321 (13321|2) - Move to 1; ^
● 01:16:856 (76856|2,76964|1) - Pull these one right since these - 01:17:714 (77714|2,77821|1) - have another sound and it would be pitchwise better.
● Everything else seems fine.

Quarter [HD]

● 00:03:035 (3035|1) - Same as NM; pls change the rest yourself, I'm too lazy to count them all again.
● Not gonna mod the next difficulty; I don't really like the song, so my mod won't be helpful. But you got the idea of the same pitched notes at the beginning? Would be really nice if you implemented it.

Good luck with your beatmap! owo
Thank you! Everything accepted
jukkaduei
JUKKADUEI


From M4M request

Column |0|1|2|3|

Penny (EZ)
Good diff
00:38:178 (38178|3) - Move to column 2
01:42:892 (102892|0,103321|3,103749|0,104178|3) - Rearrange it. It's repetitive.
Dime (NM)
Great diff
02:05:178 (125178|0,125392|3,125606|0,125821|3) - Rearrange it. It's too much repetitive.
Quarter (HD)
Perfect diff. I can't find a defect.
Dollar (MX)
Nice diff
00:46:821 (46821|3,46928|3,47035|3,47142|3) - Move to blue line
00:53:981 - Add note in column 2
01:14:392 (74392|0,74464|1,74535|2) - It's 1/4 not 1/3
01:21:410 - Add note in column 1
01:58:821 (118821|3,118928|3,119035|3,119142|3) - Move to blue line

Good luck with your beat map
Gravey-


[General]
Background
- - Timing
Song Setup
Metadata
- - Misc. . .
■ Re-snap timing points for all diffs


|1|2|3|4|
[Penny 'EZ']

00:15:464 (15464|3) - Move to |3| then 00:16:321 (16321|2) - Move to |4| then 00:16:749 (16749|1) - Move to |1|

00:17:178 Add note to |3| for the beat for them to be consistent.

00:20:606 Add note to |2| for the beat then 00:20:821 (20821|2,21035|1) - Move to the right by 1 column for consistency

00:24:035 Add note to |4| for the beat and connsistency

00:47:606 (47606|2,47821|3) - Ctrl + G for consistency and based on rhythmic pattern.

[Dime 'NM']

00:36:785 (36785|2) - Move to |4|

00:52:321 (52321|0,52428|1,52535|2) - Move to the right by 1 column for consistency. Notice 00:50:606

01:26:285 (86285|2,86392|1) - Move to |1| - |3| for consistency

01:39:035 (99035|3) - Move to |3|

[Quarter 'HD']

00:49:749 (49749|2) - Move to |4| for consistency

00:58:964 (58964|0) - Move to |4| then 00:59:071 (59071|3) - Move to |2| then 00:59:178 Notes here at |1| - |3| - |4| for consistency
and to give more impact feeling based on it's instruments.

(Notice this)
01:26:392 (86392|0,86392|1,86499|2,86606|1,86606|3,86606|0) -

[Dollar 'MX']

00:19:106 (19106|0,19321|3) - Remove not necessary because as what you did before these with the same sounds/pitch/instruments they don't have 3 noted. For consistency

00:22:535 (22535|0,22749|2) - ^^

00:25:964 (25964|3,26178|0) - ^^

00:43:321 (43321|1,43321|0,43428|3,43428|2,43535|0,43535|1,43642|3,43642|2,43749|1,43749|0) - Make these 3 noted as they have the same pitch/instruments/sounds and impact as 00:42:892 (42892|2,42892|0,42892|3,43106|3,43106|0,43106|1) -

01:55:321 (115321|0,115321|1,115428|2,115428|3,115535|0,115535|1,115642|2,115642|3,115749|1,115749|0) - Same reason as above ^^

02:22:535 (142535|2,142642|1) - Move to the right by 1 column for consistency

Nice map! Good luck! >w<)b
Topic Starter
Meiju

Gravey- wrote:

Awesome mod, thank you! Almost everything accepted
pnx


Sorry for late mod T_T

Mods



1 | 2 | 3 | 4


MX
  1. 00:02:607 (2607|3,3035|3) - I thinks these two notes have different sound/pitch. I suggest to move 00:02:607 (2607|3) - to 3
  2. 00:06:035 (6035|1,6464|1) - 00:09:464 (9464|3,9892|3) - 00:12:892 (12892|0,13321|0) - Same as above
  3. 00:19:321 (19321|0,19321|1) - If you move 00:19:321 (19321|1) - to 4, it will looks more specific than this one.
  4. 00:21:035 and 00:21:464 - have different sound. So, you should makes it different -- It will make note more vary and specific. Like http://puu.sh/pqSW2/e2a7165942.jpg
  5. 00:22:749 - Same as above, I suggest this http://puu.sh/pqSZj/bc74bdc170.jpg
  6. 00:24:249 (24249|3) - Move this to 2 and move 00:24:464 (24464|1) and 00:24:464 (24464|2) - to 1 and 4 respectively. And maybe 00:24:678 (24678|0) - to 3?
  7. 00:32:392 - It should have only single note, shouldn't it?
  8. In the other hand, 00:36:249 and 00:37:964 - Should it be double note?
  9. 00:50:499 - I thinks this should be double? It will make different from 00:50:714
  10. 00:53:928 - Maybe you can add stair here, Like this http://puu.sh/pqTju/f2e7d8c157.jpg
  11. 00:57:356 - Same as 00:50:499 - So, add a note in 4
  12. 01:02:821 - 01:06:249 - 01:09:678 - You should add LN here represent this sound like 01:04:535 (64535|1)
  13. 01:17:928 - 01:24:785 - Same as 00:50:499
  14. 01:21:356 - Same as 00:53:928
  15. 01:30:999 (90999|1,91214|1) - 01:34:642 (94642|2) - 01:37:856 (97856|0,98071|0) - These notes don't make any sense. If you wanna add for continuation, I don't suggest that. So, Remove it

That's it, GL on ranking! >_<
Topic Starter
Meiju

PnX wrote:



Sorry for late mod T_T

Mods



1 | 2 | 3 | 4


MX
  1. 00:02:607 (2607|3,3035|3) - I thinks these two notes have different sound/pitch. I suggest to move 00:02:607 (2607|3) - to 3
  2. 00:06:035 (6035|1,6464|1) - 00:09:464 (9464|3,9892|3) - 00:12:892 (12892|0,13321|0) - Same as above
  3. 00:19:321 (19321|0,19321|1) - If you move 00:19:321 (19321|1) - to 4, it will looks more specific than this one.
  4. 00:21:035 and 00:21:464 - have different sound. So, you should makes it different -- It will make note more vary and specific. Like http://puu.sh/pqSW2/e2a7165942.jpg
  5. 00:22:749 - Same as above, I suggest this http://puu.sh/pqSZj/bc74bdc170.jpg
  6. 00:24:249 (24249|3) - Move this to 2 and move 00:24:464 (24464|1) and 00:24:464 (24464|2) - to 1 and 4 respectively. And maybe 00:24:678 (24678|0) - to 3?
  7. 00:32:392 - It should have only single note, shouldn't it?
  8. In the other hand, 00:36:249 and 00:37:964 - Should it be double note?
  9. 00:50:499 - I thinks this should be double? It will make different from 00:50:714
  10. 00:53:928 - Maybe you can add stair here, Like this http://puu.sh/pqTju/f2e7d8c157.jpg
  11. 00:57:356 - Same as 00:50:499 - So, add a note in 4
  12. 01:02:821 - 01:06:249 - 01:09:678 - You should add LN here represent this sound like 01:04:535 (64535|1)
  13. 01:17:928 - 01:24:785 - Same as 00:50:499
  14. 01:21:356 - Same as 00:53:928
  15. 01:30:999 (90999|1,91214|1) - 01:34:642 (94642|2) - 01:37:856 (97856|0,98071|0) - These notes don't make any sense. If you wanna add for continuation, I don't suggest that. So, Remove it

That's it, GL on ranking! >_<
Thanks, something changed.
semyon422
Модом это назвать сложно, так как я просто почекал баланс нот. Надеюсь пригодится.

The Quick Brown Fox - Big Money - Penny [EZ]:
Column 1: 129 notes
Column 2: 115 notes
Column 3: 110 notes
Column 4: 133 notes
Max difference (columns): 23
Max difference (hands): 1

The Quick Brown Fox - Big Money - Dime [NM]:
Column 1: 220 notes
Column 2: 209 notes
Column 3: 212 notes
Column 4: 226 notes
Max difference (columns): 17
Max difference (hands): 9

The Quick Brown Fox - Big Money - Quarter [HD]:
Column 1: 339 notes
Column 2: 340 notes
Column 3: 326 notes
Column 4: 342 notes
Max difference (columns): 16
Max difference (hands): 11

The Quick Brown Fox - Big Money - Dollar [MX]:
Column 1: 457 notes
Column 2: 424 notes
Column 3: 428 notes
Column 4: 443 notes
Max difference (columns): 33
Max difference (hands): 10
show more
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