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yuikonnu - Hatsukoi no Ehon

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Topic Starter
Feb
This beatmap was submitted using in-game submission on Dienstag, 3. Mai 2016 at 16:57:42

Artist: yuikonnu
Title: Hatsukoi no Ehon
Tags: 豊崎 愛生 .合田 美桜 Toyosaki Aki Aida Miou 告白実行委員会 kokuhaku jikkou iinkai 僕じゃダメですか? boku ja dame desuka? Honeyworks
BPM: 155
Filesize: 6004kb
Play Time: 03:01
Difficulties Available:
  1. Deep Affection (6,15 stars, 737 notes)
  2. Easy (1,65 stars, 183 notes)
  3. Extra (5,44 stars, 720 notes)
  4. Hard (3,44 stars, 453 notes)
  5. Insane (4,56 stars, 604 notes)
  6. Normal (2,33 stars, 214 notes)
Download: yuikonnu - Hatsukoi no Ehon
Information: Scores/Beatmap Listing
---------------



¯\_(ツ)_/¯
original background
Lasse
y4y

[general]
consider swapping either color 4 or 5 with a different one of the set since they are quite similar

snapping the break somehow like http://i.imgur.com/kL5O9HH.jpg could be really nice with the "key vocal"

01:03:154 - i think this could be snapped to http://i.imgur.com/TraHCso.jpg but not really sure, lol

tags: could add "Nijiiro Chocolatier" (yuikonnu album that includes this cover) + "utaite"

hitsounding: 00:09:368 - would work really well with a whistle since it's the most prominent piano note of the part
00:11:853 - ~40-50% volume to make for a better transition to 60% since the drums start here?
00:11:997 - red/green with different volume, even though nobody can prove it causes any problems it's unrankable
I really think the (pretty) consistent 1/1 kicks on parts like 00:27:154 - could be followed nicely by adding a custom hitnormal as kick hitsound and setting those to normal sampleset => maybe sth like this or just by using the custom drum hitnormal
At least use a kick sound on those spots like 01:15:154 - currently has a clap (snare), just like the actual actual snare on 01:15:470 - 01:16:102 -
00:19:575 - you use so many finishes and then actual cymbal gets none :(
00:32:207 - why the finish? music is still rather calm/same as before. the following claps work well as buildup but this sounds out of place
00:35:997 - would be great with some colume increases/changes to follow the buildup
00:43:576 - 1/4 whistle spam is brutal lol I thought this stream follows the drums, but spamming whistles makes it feel like it supposed to be piano or sth (and even then 1/2 whistles would be enough). using default drum sampleset or sth and some other additions would fit better
01:14:523 - 01:14:839 - whistles for the piano? same for other streams with piano like 01:27:470 - some 1/1 soft whistles would work really well on those
01:37:260 - and then suddenly the whistle overkill strikes again :v there are some more of those you should reconsider
most of the streams with piano have either no whistles or full on whistle spam lol


[light hatred]
00:09:368 (1) - stronger piano than before so you could increase spacing for this, pattern would still look fine cause of nc
00:13:891 (4) - skips over a pretty strong beat, even if it follow ~some~ of the drums, you could use http://i.imgur.com/6v3FHbd.jpg instead, palys fine due to still only clicking 1/1 snaps and leniency and fits better for such a high difficulty
00:15:391 - can't hear any drum on here, and even if there was it would be so much weaker than the other 1/4s :/
00:21:470 (1) - patterning doesn't really fit the music (or I don't get what it follows xd), with strong guitar and drums on 00:21:786 -
arranging them like http://i.imgur.com/1lZ6sXR.jpg (obv with patterns that follow the comoing) would make more sense.
00:31:260 (3) - this is extremely subjective but I think that slider would look so much better if the end curved more in whatever direction
00:49:891 (1) - spacing this a bit more or even a 1/4 sliderjump would work so much better for emphasis than stopping -- 00:52:418 (1,2) - is so much better
01:17:681 - here too, it's also inconsistent with the other times you use this for the chorus (and the others play better). actually there are some more, would be nice if spaced or stacked followed sth like spacing the ones with finishes on them and stacking the others
01:30:786 (2) - stacking doesnt really work on kinda strong piano, compared to 01:28:260 (2) - . if you want to argue with "spacing follows drums" then stack the second one too :v
01:46:102 (1) - skipping over that midle guitar sound? 1/3 repeat like 2 would work so much better
01:55:575 (1) - could at least not repeat the exact same placement :d pattern on extra was nicer imo
01:57:944 - is like the exact same sound as 1-4 so skipping it feels off
02:04:418 - music and your pattern continues like before but you suddenly stop the nc spam? either go full 1-2 nc spam for this or 4-4-4-4 for vocals or sth
02:20:207 (1) - rip ears, there are so many other rhythms to use here, permanent 1/8 feels a bit much. if you keep it at least kill some of the whistles cause 1/8 whistlespam lol
also if kept please buffer it (removing the last repeat so you get a 1/4 gap) since there is some spacing to the next slider and that will make it much less likely to break

02:51:154 (1,2) - 1/3 repeats to follow the piano, at least for the first one would fit well. or anything that's not a 3/4 slider since that ends on nothing while it's surrounded by piano on the 1/3 which feels really off
02:54:312 (4,1) - stack xd

lots of rhythm/pattern things apply to (some) lower difficulties too, so if you change sth here also check it on the others

[extra]
00:15:154 (4,5) - bit lower spacing would fit such a rather calm part better, only other pattern that uses slightly similar spacing is 00:13:260 (1,2) - but that one is slider-slider so it feels much lower
01:15:786 (3) - kick+vocal would work so much better with some spacing, also completely kills the momentum from 01:15:154 (1,2) - you could go for sth like http://i.imgur.com/6Oxy8hM.jpg and adjust 01:16:418 (1) - a bit
02:12:944 (7) - http://i.imgur.com/eX9pxRs.jpg stack can make this reverse a bit problemetic to read, since you'll most likely want to keep the slider direction for that pattern you could manually stack to the left or sth

[insane]
00:59:997 (1) - idk ithis might be considered a burai slider with how it goes back into itselff so much. sth like http://i.imgur.com/eACv1XV.jpg would work
01:03:786 - clickable object would be so good with how the pitch changes, since the red tick is pretty clear sth simple like http://i.imgur.com/p1Sqaqh.jpg works
01:05:049 (1) - would either space this way more or make the distance of 01:04:418 (1,2,1) - consistent since both look nicer (current shows same ds cause of change). having the notes cover the sliderbody like http://i.imgur.com/764VVyz.jpg would look great imo
01:21:470 (3) - either consistent spacing or increasing spacing would fit much better cause of cymbal+final note etc.
01:46:418 - could you not snap this to the nonexistant 1/4 tick? either simplify rhythm with 1/2 slider for the drums or snap to 1/3 for guitar
02:06:944 (1) - suddenly not spacing the note after this type of repeat? pretty sure all others are spaced
02:20:207 (1,2) - rhytm like http://i.imgur.com/GekYMC9.jpg would also cover vocals nicely
02:34:733 (1) - i get rhythm variation, but a sudden pretty much 2/1 break for such an "energetic" part kills rhythmic flow, it works on hard just to make the map easier, but that's not needed on insane here
02:41:365 (2,3) - spacing this like the surrounding 1/4 would fit much better

only 9minutes of drain to go :v

[hard]
00:07:989 (3,4,5,6,1) - how about making some hexagon or aynthing here? would look great. 90° into those angles doesnt look that nice
00:22:102 (5) - nc consistency xd
00:31:733 (3,2) - for those and similar ones in this part actually stacking them under the prev. slider instead would work better cause that puts the small jump on the kick. but current one is a bit easier to play so both can work
00:41:997 (1,1) - autostacking this breaks the stack on 00:41:049 (1,1) - and that looks really weird in gameplay http://i.imgur.com/DAsWMwx.jpg
00:43:575 (1,2,3,4) - // 01:26:523 (1) - having them spaced is a bit much for a hard diff, even if they are sliders, at least rotate the ends so they go towards the next ones. there are some more of those
00:52:418 (1) - i'd go for sth more like http://i.imgur.com/EMXXY6m.jpg just to make it a little betetr to read by not covering so much of the next slider
01:04:418 - note or slider would work great with vocals
01:10:102 (1,2) - oh here you actually stack them like suggested earlier
01:13:891 (1) - 01:35:365 (1) - covering so much with just a single slider feels a bit too undermapped for a hard diff
01:31:102 (2) - triple + rep slider would work well here, or just 1/2 + 2xrepeat cause it's the only 4x rep slider here : \ + not spacing 1/4 gap thing pls, just like done on 01:32:523 (5,1) - . biggest problem is that some of the 1/4 gaps are spaced and some are not so it's more "guess if it's 1x or 2x repeat"
01:46:418 (4) - same wrong snapping thing from insane
02:15:470 (1,2) - spacing would make more sense if this was ctrl-g'd or sth
02:25:733 (4) - looking at 02:24:628 (1,2) - 02:22:575 (2,3,4) - this probably should be spaced too
02:49:891 (1,1) - changing/rotating the second slider a bit could really improve readability http://i.imgur.com/Xgu8bqH.jpg (just an example)
02:57:470 (1,2) - and suddenly antijumps like never before at the end of the map, will just mess up sighreads and that's not really sth to do on a hard. if you plan to keep at least nc spam or sth so people know this is different

[normal]
half or more of the points mentioned would be fixed already by renaming lower diffs to normal&advanced lol
00:35:997 (4) - would overlap a bit less of the next slider just for readability, pretty "clumped" atm
01:04:418 - consider adding sth here like hard. the pause works for some kind of suspense, but he vocal is so important
01:41:681 (3,4,1) - sth like http://i.imgur.com/9jjVy89.jpg would be a bit simpler
01:44:839 (4,1) - idk about stacking sliderends of sliders immediately after each other, but the second one is so long it might be fine
01:47:365 (3,4,5,6,7) - such a long 1/2 circle chain, should really consider making at least the tapping less dense with 1 or 2 1/2 sliders, also 01:47:997 (7) - nc xdddddd
02:06:944 (1) - // 02:48:628 (1) - making them a bit move diagonal so they overlap less would make this way less clumped and nicer to read
02:13:260 (1,2,3,4,1,2,3,4,5,6) - o: density and reading wise this is more sth you'd expect on an advanced or even hard diff
02:44:839 (2) - how about not making this go completely into the slidertrack? like http://i.imgur.com/ToCwTv5.jpg

[easy]
00:32:839 (2,3,4) - with the sldier direction and even spacing towards 3 and 4 this can be easily misread by beginners, going for a square or sth instead of triangle, or making the slider point more towards 2 would help
02:37:260 (3,4,1) - could be a bit problematic reading wise by overlapping so much
02:42:312 (2,1) - maybe too


gl!
Topic Starter
Feb
not mentioned = fix

Lasse wrote:

y4y

[general]

snapping the break somehow like http://i.imgur.com/kL5O9HH.jpg could be really nice with the "key vocal" i prefer current one

01:03:154 - i think this could be snapped to http://i.imgur.com/TraHCso.jpg but not really sure, lol using snapping from guys set and i think thats correct lol

hitsounding:

I really think the (pretty) consistent 1/1 kicks on parts like 00:27:154 - could be followed nicely by adding a custom hitnormal as kick hitsound and setting those to normal sampleset => maybe sth like this or just by using the custom drum hitnormal
At least use a kick sound on those spots like 01:15:154 - currently has a clap (snare), just like the actual actual snare on 01:15:470 - 01:16:102 - will think about that... i've gotten more used to hitsounding now, might work on them later on.
00:35:997 - would be great with some colume increases/changes to follow the buildup i don't get that haha

im pretty sure i'll rework the hitsounds lol


[light hatred]
00:09:368 (1) - stronger piano than before so you could increase spacing for this, pattern would still look fine cause of nc awww no my dear pattern D:
01:46:102 (1) - skipping over that midle guitar sound? 1/3 repeat like 2 would work so much better aaa i liked how it is easier to hit tho, so i rather keep it like this, but i see where you coming from.
01:55:575 (1) - could at least not repeat the exact same placement :d pattern on extra was nicer imo ya i agree but im to lazy to change its not ugly or sum shit.
01:57:944 - is like the exact same sound as 1-4 so skipping it feels off i consistently didn't map them troughout all diffs, cuz the drum isn't as noticeable imo and ya why not undermap thi haha

lots of rhythm/pattern things apply to (some) lower difficulties too, so if you change sth here also check it on the others

[extra]
00:15:154 (4,5) - bit lower spacing would fit such a rather calm part better, only other pattern that uses slightly similar spacing is 00:13:260 (1,2) - but that one is slider-slider so it feels much lower it stacked here, so i suppose its less emphasize than in last diff.

[insane]
00:59:997 (1) - idk ithis might be considered a burai slider with how it goes back into itselff so much. sth like http://i.imgur.com/eACv1XV.jpg would work
01:03:786 - clickable object would be so good with how the pitch changes, since the red tick is pretty clear sth simple like http://i.imgur.com/p1Sqaqh.jpg works
01:05:049 (1) - would either space this way more or make the distance of 01:04:418 (1,2,1) - consistent since both look nicer (current shows same ds cause of change). having the notes cover the sliderbody like http://i.imgur.com/764VVyz.jpg would look great imo
01:21:470 (3) - either consistent spacing or increasing spacing would fit much better cause of cymbal+final note etc.
02:06:944 (1) - suddenly not spacing the note after this type of repeat? pretty sure all others are spaced
02:20:207 (1,2) - rhytm like http://i.imgur.com/GekYMC9.jpg would also cover vocals nicely
02:34:733 (1) - i get rhythm variation, but a sudden pretty much 2/1 break for such an "energetic" part kills rhythmic flow, it works on hard just to make the map easier, but that's not needed on insane here
02:41:365 (2,3) - spacing this like the surrounding 1/4 would fit much better

only 9minutes of drain to go :v

[hard]
00:07:989 (3,4,5,6,1) - how about making some hexagon or aynthing here? would look great. 90° into those angles doesnt look that nice
00:22:102 (5) - nc consistency xd
00:31:733 (3,2) - for those and similar ones in this part actually stacking them under the prev. slider instead would work better cause that puts the small jump on the kick. but current one is a bit easier to play so both can work
00:41:997 (1,1) - autostacking this breaks the stack on 00:41:049 (1,1) - and that looks really weird in gameplay http://i.imgur.com/DAsWMwx.jpg
00:43:575 (1,2,3,4) - // 01:26:523 (1) - having them spaced is a bit much for a hard diff, even if they are sliders, at least rotate the ends so they go towards the next ones. there are some more of those
00:52:418 (1) - i'd go for sth more like http://i.imgur.com/EMXXY6m.jpg just to make it a little betetr to read by not covering so much of the next slider
01:04:418 - note or slider would work great with vocals
01:10:102 (1,2) - oh here you actually stack them like suggested earlier
01:13:891 (1) - 01:35:365 (1) - covering so much with just a single slider feels a bit too undermapped for a hard diff
01:31:102 (2) - triple + rep slider would work well here, or just 1/2 + 2xrepeat cause it's the only 4x rep slider here : \ + not spacing 1/4 gap thing pls, just like done on 01:32:523 (5,1) - . biggest problem is that some of the 1/4 gaps are spaced and some are not so it's more "guess if it's 1x or 2x repeat"
01:46:418 (4) - same wrong snapping thing from insane
02:15:470 (1,2) - spacing would make more sense if this was ctrl-g'd or sth
02:25:733 (4) - looking at 02:24:628 (1,2) - 02:22:575 (2,3,4) - this probably should be spaced too
02:49:891 (1,1) - changing/rotating the second slider a bit could really improve readability http://i.imgur.com/Xgu8bqH.jpg (just an example)
02:57:470 (1,2) - and suddenly antijumps like never before at the end of the map, will just mess up sighreads and that's not really sth to do on a hard. if you plan to keep at least nc spam or sth so people know this is different

[normal]
half or more of the points mentioned would be fixed already by renaming lower diffs to normal&advanced lol
00:35:997 (4) - would overlap a bit less of the next slider just for readability, pretty "clumped" atm
01:04:418 - consider adding sth here like hard. the pause works for some kind of suspense, but he vocal is so important
01:41:681 (3,4,1) - sth like http://i.imgur.com/9jjVy89.jpg would be a bit simpler
01:44:839 (4,1) - idk about stacking sliderends of sliders immediately after each other, but the second one is so long it might be fine
01:47:365 (3,4,5,6,7) - such a long 1/2 circle chain, should really consider making at least the tapping less dense with 1 or 2 1/2 sliders, also 01:47:997 (7) - nc xdddddd
02:06:944 (1) - // 02:48:628 (1) - making them a bit move diagonal so they overlap less would make this way less clumped and nicer to read
02:13:260 (1,2,3,4,1,2,3,4,5,6) - o: density and reading wise this is more sth you'd expect on an advanced or even hard diff
02:44:839 (2) - how about not making this go completely into the slidertrack? like http://i.imgur.com/ToCwTv5.jpg

[easy]
00:32:839 (2,3,4) - with the sldier direction and even spacing towards 3 and 4 this can be easily misread by beginners, going for a square or sth instead of triangle, or making the slider point more towards 2 would help
02:37:260 (3,4,1) - could be a bit problematic reading wise by overlapping so much
02:42:312 (2,1) - maybe too


gl!
replying to rest tomorrow and updating tomorrow too.
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