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toby fox - ASGORE [CatchTheBeat|Osu|Taiko]

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Total Posts
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Topic Starter
-Nighthawk-
This beatmap was submitted using in-game submission on Friday, 26 February 2016 at 4:23:03 PM

Artist: toby fox
Title: ASGORE
Source: Undertale
Tags: soundtrack chiptune midi orchestral King of The Mountain Bergentruckung Asgore Undertale toby fox Boss Fight Retro Bit Tune Candlestorm Zenithlight Flying Pan FLP
BPM: 114.75
Filesize: 14325kb
Play Time: 03:08
Difficulties Available:
  1. Candlestorm's Save (2.96 stars, 383 notes)
  2. Easy (1.48 stars, 134 notes)
  3. FLP's Muzukashii (3.47 stars, 653 notes)
  4. FLP's Oni (3.91 stars, 868 notes)
  5. Hard (3.09 stars, 306 notes)
  6. Normal (1.94 stars, 197 notes)
  7. zenithlight's Fight (4.33 stars, 522 notes)
Download: toby fox - ASGORE
Download: toby fox - ASGORE (no video)
Information: Scores/Beatmap Listing
---------------
Please turn off the video in your beatmap settings if you have not yet completed UNDERTALE. If you happen to be playing Taiko, please turn off the storyboard. You have been warned.

In less important, but still important news, this beatmap is my first beatmap. As such it doesn't really have a 'style' and may feel old with new elements of play mixed in.

*(It seems your journey is finally over.)
*(You're filled with DETERMINATION.)

New in this update: Almost done with Zavens mod, I really need to get this ranked soon, I'm so lazy.

DIFFICULTIES

Easy Finished!
Normal Finished!
Hard Finished!
FLP's Muzukashii
CandleStorm's SAVE
zenithlight's FIGHT
FLP's Oni

Thank you CandleStorm, zenithlight and Flying Pan for your difficulties! <3




you have reached the secret kazoo difficulty, only bad timing awaits you here.
https://mega.nz/#!wtJSBDBJ!Qb8FmwT3-cGh ... CXNb0NRetY
Charles445
Since who ASGORE is is a large spoiler, it'd probably be a better idea to not have a video in case someone who hasn't played Undertale tries out the map.
Just to be safe!
UnderminE
I'm listening to this song right now and I was thinking "I should map this" then I saw your map. Good luck with it~

And yeah, be careful with spoilers because this game would be totally ruined if you get spoilers ;_;

Edit: Instead of naming it Asgore's Theme, just name it "ASGORE" imo
vexingpresence
Mercy Difficulty - The beats around 2:48 become a little hard to follow, as the timing is uneven. This seem to break the flow a little, if you know what I mean?

I tried retiming it a little, I'm not sure if it's any better but it might make it smoother?
pic under cut (it's a little big)

EDIT: about 15minutes after I made the initial post I changed my mind! here's another change.
This one is 5 beats away from the last green beat, rather than 4. It also cuts out the extra beat after the blue slider, as the end of the slider fills that beat already.

Oh - and on the subject of spoilers... I wonder if you could have a warning at the beginning in the storyboard or on the video itself that says it's spoiler-ish? Or you can remove it alltogether, either way.
delta_t
#TimingHelp

BPM: 230.533
Offset: 35362

Having only 1 timing interval (red line) is fairly enough for this song since there are no changes in tempo.

You can also save the following code as a .osu file to get a correctly timed nearly-empty map with some hints provided by me.

Code
osu file format v14

[General]
AudioFilename: asgore fight music.mp3
AudioLeadIn: 0
PreviewTime: 42554
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 74922,183193
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.9500078

[Metadata]
Title:Asgore's Theme
TitleUnicode:Asgore's Theme
Artist:Toby Fox
ArtistUnicode:Toby Fox
Creator:-Nighthawk-
Version:timing
Source:Undertale
Tags:Asgore Undertale Toby Fox Boss Fight Retro Bit Tune
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"photo-original.jpg",0,0
//Break Periods
2,35561,74322
2,75902,125334
2,126915,182593
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
35362,260.266426064815,4,1,0,30,1,0


[HitObjects]
256,192,35361,5,0,0:0:0:0:
205,178,74922,6,0,L|334:266,2,150
196,164,125934,5,0,0:0:0:0:
232,275,126325,1,0,0:0:0:0:
312,188,126715,1,0,0:0:0:0:
150,117,183193,5,0,0:0:0:0:
168,286,183583,1,0,0:0:0:0:
317,173,183974,1,0,0:0:0:0:
216,193,184234,5,0,0:0:0:0:
365,266,184624,1,0,0:0:0:0:
350,99,185015,1,0,0:0:0:0:
Topic Starter
-Nighthawk-

delta_t wrote:

things
thank you!
Midnaait
Uh, better timing?

1. Offset: 70ms BPM: 114,75
2. Offset: 34.303ms BPM: 115,25
3. Offset: 35.342ms BPM: 230,50

Stay determined!
Infeh
Hi! From #modreq

[Act]
01:07:632 (8) - Fix , repeat slider on red tick makes it sound weird
00:59:824 (2) - Overlaps 01:00:345 (3) - slider
01:41:594 (6) - Move to white tick
01:47:449 (3) - Overlaps 01:47:709 (4) - slider
01:56:558 (3) - Move a bit down since it goes over the 01:58:640 (1) - slider
02:21:411 (1) - Move from Red tick to white tick and shorten to end on white aswell

edit*
[Fight]
00:55:661 (1,2) - Overlapping 00:56:181 (3) - Slider
01:02:427 (1) - Nc
01:28:711 (4,5,6) - spacing
01:32:615 (3,4,5,6) - ^
01:36:909 (3,4,5,6) - ^
01:40:943 (3,4,5,6) - ^
01:45:237 (3,4,5,6) - ^
01:49:271 (3,4,5,6) - ^
01:53:565 (3,4,5,6) - ^
01:57:599 (3,4,5,6) - ^
01:58:379 (7) - Make this on green combo
Topic Starter
-Nighthawk-

rtech wrote:

Hi! From #modreq

[Act]
01:07:632 (8) - Fix , repeat slider on red tick makes it sound weird
00:59:824 (2) - Overlaps 01:00:345 (3) - slider
01:41:594 (6) - Move to white tick
01:47:449 (3) - Overlaps 01:47:709 (4) - slider
01:56:558 (3) - Move a bit down since it goes over the 01:58:640 (1) - slider
02:21:411 (1) - Move from Red tick to white tick and shorten to end on white aswell
Done, thank you!
WriggleNightbug
From My Modding Queue


[Fight]


General - AR6 feels too slow, try using at least AR8

00:43:169 (2) - This doesn't seem to belong, try removing it

00:44:730 (5,6) - Try removing these, and making a slider here that ends at 00:45:251

00:50:716 (8) - This doesn't seem necessary at all, try removing it

01:01:646 (3) - ^^^
Topic Starter
-Nighthawk-
Thank you for your help!
Bluekrait
Hey there -Nighthawk-

This will be a mod for your Fight diff.

I see a lot of old school style going on here (small cs, low ar, and linear flow) nothing wrong with that, it's just not as popular today. Starting off with

00:35:361 (3,5) - Did you want the curves on these to be perfectly symmetrical? If you do, ctrl h 00:36:402 (5) - temporarily to line up the curve from 00:35:361 (3) - .

00:52:277 (2,3,4) - ctrl h that whole pattern, but keep the anchor point where the beginning of 00:52:277 (2) - is at for better flow

00:55:921 (2,3) - The flow from 2 to 3 is a bit awkward because the direction changes so abruptly. I think it would flow better if 00:56:181 (3) - moved in a clockwise path.

01:06:331 (6,7,8) - Maybe move these a little further from the end of 01:04:509 (5) - .

01:23:246 (1,1) - The distance between the spinner and slider are pretty far compared to where the spinner ends. I say far because after a spinner, most player's cursors will be somewhere in the middle of the spinner. Consider moving the slider closer to the middle of the spinner, shortening the spinner, or deleting the spinner and having a gap, or mapping the gap in place of a spinner.

We need to talk about this kiai time that goes from 01:25:458 (1) - 01:57:990 (6) - . It feels way to repetitive. Like you made just one or two patterns and rotated it throughout the whole kiai. It played alright for the first couple patterns, then I got bored. If a player gets bored playing your kiai time (the epic parts of the song), something is wrong. Fortunately this can be fixed with a bit more time put into coming up with new pattern ideas. You don't have to remap the entire portion (you can keep most of the note placement from the timeline) just maybe change the shapes of the sliders and vary the distances of the circles a bit more. The other problem I have with this kiai time, though not as big, is 01:32:615 (3,4,5,6) - . To me, it sounds like you should delete 01:32:875 (5) - .

02:00:721 (4) - Why is this a long slider? It should be mapped to the music!

02:10:090 (5,8) - Placement of these two sliders is a bit awkward

02:12:432 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Here we go, more copy/paste :(

03:03:180 (1) - I wish you mapped this instead of just sticking an end spinner here

This concludes the mod, Overall, I think you should take more time coming up with new patterns instead of copy/pasting previous ones. It makes every part of the song that much more fun to play when something new is introduced even for repetitive parts. Hope this helps!
Topic Starter
-Nighthawk-
@Bluekrait

I am in the process of doing your suggestions, thank you for the mod!
ayygurl
Hey doge, after checking the BPM, I'm pretty sure it is 230.515, test it by yourself if you want. And the offset should be 35'360 :D !


-ayygurl
Topic Starter
-Nighthawk-

ayygurl wrote:

Hey doge, after checking the BPM, I'm pretty sure it is 230.515, test it by yourself if you want. And the offset should be 35'360 :D !


-ayygurl
Implemented, thank you!
ceLy
One basic rule:
Notes should be put after the first red line in any case (maybe you can find it in wiki )
it's an unrankable problem, you should fix it :roll: ...

I guess you should study the basic rank rules before start mapping, or your map is just unplayable....

anyway, good luck~
Topic Starter
-Nighthawk-

Midnaait wrote:

Uh, better timing?

1. Offset: 70ms BPM: 114,75
2. Offset: 34.303ms BPM: 115,25
3. Offset: 35.342ms BPM: 230,50

Stay determined!

cHelli wrote:

One basic rule:
Notes should be put after the first red line in any case (maybe you can find it in wiki )
it's an unrankable problem, you should fix it :roll: ...

I guess you should study the basic rank rules before start mapping, or your map is just unplayable....

anyway, good luck~
@cHelli, I will take a look over the basic rules and see what I missed, otherwise, I've added more red timing points before the song, provided by Midnaait, which I finally got around to using. Thanks guys!
Worvik
Sweet! Finally someone makes a good map on this song! I love it!
Nerova Riuz GX
Please change your difficulty names into better ones.

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
You can't realize how hard are they by only watch the diff names.

If those diff names are from the game, you still have to remove it. Not everyone have ever played UNDERTALE (like me, obviously).

but, you can still use names like "Mercy (Easy)" or something similar to make sure people can understand how hard are they directly.
Topic Starter
-Nighthawk-

Nerova Riuz GX wrote:

Things
Thank you for your input, I've put the difficulty names in parentheses. I'm not sure if this flies as rankable, but we'll see.
Volta
in CtB, AR have to be equal with OD. and HP 7 is too high. recommended setup for Candlestorm's Platter is:
  1. CS: 3.7 ~ 4
  2. AR: 8
  3. OD: 8
  4. HP: 5
taiko GD comes later
CasiNoVaGames

Flying Pan wrote:

in CtB, AR have to be equal with OD. and HP 7 is too high. recommended setup for Candlestorm's Platter is:
  1. CS: 3.7 ~ 4
  2. AR: 8
  3. OD: 8
  4. HP: 5
taiko GD comes later
Personally implemented, and will be added to the beatmap at the earliest opportunity. Thanks! :D
koliron


General
  1. Is not neccesary say between parenthesis what difficuly is, Aaaand... really these difficulty names fit with this song? If you use custom names, they must be directly related to the song somehow, I suggest you for now change these names to "Easy", "Normal", "Platter", etc. Other option is change to "EASY", "HARD", etc, this is because the name of the song is in mayus, as you prefer.
  2. Consider add in Tags "soundtrack chiptune midi orchestral", all for the original source of the song.
  3. The correct Source is "UNDERTALE".
  4. Not forget add Combocolours!
  5. I cant understand why you use this sb o.o , ie, 00:28:043 - really i cant understand, in my opinion is not neccesary, remove this and disable display epilepsy warning in all diffs.
  6. Oh, and disable enable countdown + widescreen support.
  7. 00:34:318 - Im bad in bpm, but this is not the real bpm, look for someone to fix that.

Platter

  • General comments of this Platter, now I have not the time to mod, sorry ):
  1. 00:34:318 (1,2,3,4) - Here, the note in 00:34:839 (3) - should have more distance than the others, because the sound is more louder, consider reducing the distance of these 4 notes and then add TO (3).
  2. 00:35:098 (4,5) - HyperDash here fit good! Because is the real beggining of the song and the sound is too strong, just add more distance between these.
  3. 00:35:360 (5) - New Combo here, fit good.
  4. 00:35:360 (5,6,7) - The distances here are too short, you can add at least a bit more (:
  5. 00:37:182 (9,10) - Mh, feels weird without distance, add more! Do not forget that just as in the standard mode, you must add more distance when the sound is strong enough for this.
  6. 00:37:442 (10) - And again, NC here.
  7. 00:43:428 (3,4) - Consider add HyperDash to (4), this sound is the best! And to highlight the beggining of the Kiai.
  8. 00:53:319 (2,3,4,5) - Listen in x0.25, you can hear? the sound in (2,3) is a bit different to (4,5), so you shoul use a bit different positions to vary, for example 00:53:840 (5) - x: 288.
  9. 00:54:100 (6) - NC here! NC should be used when the sound makes a difference to how the song goes, that is, when there is a small "change" in the sounds that are used (at least generally), equally over time is almost automatic.

Good luck!
Topic Starter
-Nighthawk-

koliron wrote:

things
For the general things, I was testing an sb and I didn't really like it either, got around to removing it now. As for the diff names, I may need to discuss them with a BN. For now they are the default names, excluding the hardest difficulties.

I'll look into the BPM soon (but it seems fine to me. So we'll see.), I will add combo colours soon. And I have disabled the countdown and widescreen support.

For the platter. It's a shame we can't have a bigger mod, but thank you for your input! Candlestorm will get to them when he sees this, I suppose.

Thank you again!
CasiNoVaGames
All recommended Platter changes have been made! Thank you for your time, koliron! :D
Child Of Adam
I no nothing of mapping but this guy made a map as well, go ahead and check it out.
https://osu.ppy.sh/s/362603
Keep in mind he's also not finished.
Absolute Zero
Here is mod.

Human... It was nice to meet you. Goodbye.

Platter
The difficulty range feels a little too large (often on the easier side), especially in places where there's very little movement. I would consider evening out parts- I've put some suggestions forth.
Check your tags. They conflict with the other diffs, I think.
00:50:977 (1) - Ctrl+G and make a hyper to add a stronger beat?
01:04:512 (8) - NC, combo is getting quite long.
01:06:334 (9,10,11) - These leaps are difficult, nerf them?
01:08:806 (2,3,4,5) - This pattern is too difficult for a platter player. Consider creating something more linear--I think that a back-forth is not the greatest idea.
01:25:139 (8,1) - Make a hyper?
01:25:335 - Add hitcircle with a hyper from the note before here? Should accent the main beat.
01:41:668 (6,7,8) - Make this a screen hyper triple instead?
01:47:459 (6,7) - Nerf the distance slightly?
01:58:651 (3) - Move the NC here.
02:00:603 - Add a hitcircle at the same x as (4)?
02:06:200 (6,7,1,2) - Mimic 02:04:117 (1,2,3,4) except reflected?
02:12:577 (2,3,4,5) - More movement?
02:31:968 (1,2,3,4) - Similarly, I would advice against this challenging pattern.
02:33:269 (1,2) - Space the same as (3,4).
02:34:311 (6,7) - Similar spacing as the patterns around it.
02:36:133 (5) - NC, this is a new phrase?
02:40:297 (1) - So much more happens in the music here, consider not making this a 3/1 slider?
02:42:119 (5) - ^
02:51:620 (6,7,8,9) - A bit weird the way you spaced them the same even though they are different intervals from each other rhythmically.
03:08:018 - Add a hit here?
Topic Starter
-Nighthawk-

Absolute Zero wrote:

Things
Thank you, Candlestorm will do this when he sees it.
Volta
hey, here's GD Oni~
http://puu.sh/lFoiU/64aced5640.rar

muzu still in progress.
FCL
uh man, i really believe that i am bad teacher of mapping, but i'm trying now

  • Your mapping style. Ehh, it's too "right".You often use straight flow and sliders that now looks weird. Let's look at your Easy difficulty
  1. 00:36:401 (3) - this straight slider... He looks ugly rly. Furthermore, he's don't symmetrical. Aslo I have long not saw this form. Although it was normal in 2007-2009. Please remove. I recommend to use you the elbow-slider, like this http://puu.sh/lFrNy/6202e00404.jpg. So it will be look good
  2. 00:38:483 (1,2) - straight flow looks bad too, probably not, this slider... Curved there will be fine http://puu.sh/lFrX5/802a42285e.jpg.
  3. 00:40:565 (4) - same as 00:36:401 (3), it's baad
  4. 00:52:799 (4) - form of this slider is okay, but the fact that this is located directly makes me pay attention to it. I recommend you to rotate it to -30 degrees, so it will look better. Yea, or like this 00:56:963 (4) -
  5. 01:58:651 (1,2,3,4) - also straight form, remove pls
    Yes, I badly explaining, but i need to start to do it

    Stop, u use different during all diff, it's unrankable, remember it. You should to use ONLY ONE SV during all diff (This rule applies to Easy and Normal diffs only)

    Overlaps
    sometimes overlaps looks fine, but if you use it right. So your overlaps often looks bad. Let's see!
  6. 00:54:621 (2) - overlap here is pointless, Furthermore it complicated to playing. Move it
  7. 01:41:993 (1) - same, also it's looks ugly
  8. 00:47:853 (4,1) - ^
    This problem does not occur often, but I had to point it out

    Accuracy
    yea, you have problem at this aspect too. Blanket, sliders form, stacks - all this affect to neatness!
  9. 00:41:606 (1,2) - location of 00:43:168 (2) - relatively 00:41:606 (1) - looks really not good. You can use blanket, it's will look great http://puu.sh/lFvYf/4567b234b9.jpg 1st guide t/208596&start=0
  10. 00:45:771 (2,3) - same, blanket pls.
  11. 00:47:853 (4) - it's looks weird, but you can it with end of 00:45:771 (2) - . Okay, now it's fine
  12. 01:27:417 (2) - just looks bad 2nd guide t/37194&start=0
okay, i'm tired (Yea, i'm lazy). Few words about other diffs
Normal=have same problems as Eazy diff
Hard=not sure about CS5. although...
Insane=k, look fine
hope it's helpful
Topic Starter
-Nighthawk-

FCL wrote:

things

Flying Pan wrote:

more things
Thank you!
Volta
Topic Starter
-Nighthawk-

Flying Pan wrote:

Muzu is ready

http://puu.sh/lK2jb/62d55b480e.rar
yesssssssssssssss
Volta
ah yeah pls put my name in the tag :)
Topic Starter
-Nighthawk-

Flying Pan wrote:

ah yeah pls put my name in the tag :)
oh yeh

doing that in a few minutes

EDIT: did the thing but it's not appearing on the info page, but it's there, trust me
SYAHME
From my modding queue.
[General]
  1. .jpg should be 1366x768.
  2. Uninherited timing points conflict with Easy diff.
  3. Uninherited timing points conflict with FLP's Muzukashii diff.
  4. Uninherited timing points conflict with FLP's Oni diff.
  5. Uninherited timing points conflict with Hard diff.
  6. Uninherited timing points conflict with Normal diff.
  7. Uninherited timing points conflict with zenithlight's Fight diff.
  8. Please don't map obviously like standard version, make some fun pattern.
  9. You also can change your mapping style, don't map like old version maps. Be modern.
  10. Lastly, fix some jumps & place hyperdash at suitable beats.
[Candlestorm's Save]
  1. 00:43:168 (1,2,3) - move this to the left a little bit.
  2. 02:42:640 (6) - Ctrl+H & back to origin place.
  3. 01:17:005 (6) - you can make some varieties with this stream.
  4. 01:19:088 (6) - ^.
  5. 01:21:170 (5) - ^.
  6. 01:27:417 (1) - ^.
  7. 01:29:499 (2) - ^.
  8. 01:41:993 (1) - ^.
  9. 01:44:075 (1) - ^.
  10. 01:46:157 (2) - ^.
  11. 01:50:322 (1) - ^.
  12. 01:52:404 (1) - ^.
  13. 01:54:487 (2) - ^.
Good luck on ranking this.
Electoz
Hi, from my modding queue~

[General]

  1. There are two .mp3 files in your song folder, remove the one you didn't use please.
  2. Why zenithlight's Fight have different amount of combo colors compared to other diffs?
  3. I think you should really think about CS size, should be lowered a bit in every diffs except zenithlight's Fight.
[Easy]

  1. DS is so inconsistent through out the song. Fix them please, if you got any questions about this please ask me in game.
  2. I will point out some general comments based on my opinion.
  3. OD should be increased a bit, how about at least 2?
  4. 00:41:606 (1,2,3) - They don't look symmetrical.
  5. 00:56:963 (4,1) - If I remember this right, stacking objects isn't allowed in easiest difficulty of the mapset.
  6. 01:04:512 (3,2) - Try avoid unintentional overlaps like this, it will make the map become less attractive.
  7. Sometimes your sliderart skill doesn't come at the right moment, like this 01:39:911 (7) . You can see that this slider skipped many strong sounds that you can map them, like 01:40:952 for example. Sliderarts are most commonly seen in slow/quiet parts of the song. Sliderarts at the right moments will make the map become more appealing.
  8. After you fix all these, you can call me for a remod if you wanted.
[Normal]

  1. Inconsistent DS, same as Easy.
  2. Try to fix what I mentioned in Easy.
  3. Same as easy, you can call me for a remod if you wanted(after you fixed what I mentioned above)
[Hard]

  1. 00:47:853 (5,1,2,3) - Bad overlap imo. Actually there are many more like this, but I don't want to spam all of them.
  2. 01:18:177 (2,3,4,5) - This pattern is too difficult for Hard lol.
Tbh I can't mod Easy and Normal because of DS is inconsistent, while Hard is very difficult for me to mod because I'm not with familiar with this map style, sry.
Anyway, as I wrote above, feel free to catch me in game if you have any questions.
Good luck~
Topic Starter
-Nighthawk-

Electoz wrote:

things of all manner
Thank you! I will contact you for a re-mod when I have completed these changes.
MondoKuma
Yo! From our M4M deal

Easy:
00:41:606 (1,3) - These aren't symmetrical You can make them symmetrical by selecting 1 Pasting it with ctrl c then ctrl v and then press ctrl Comma
00:52:018 (3,4) - Put 3 where the end of 4 is
01:23:252 (1,1) - Having a note show during spinner in an easy difficulty is unrankable
01:37:828 (6,7) - Gross overlap
01:41:993 (1,2) - ^
01:48:240 (6,7) - Move 7 to the left a bit to prevent gross overlap
01:52:404 (1) - Move left to prevent gross overlap
01:52:404 (1,2) - move 2 down to prevent gross overlap
02:09:063 (4,2) - Fix gross overlap

Normal:
00:47:853 (4,5,6,7) - Fix Blanket
01:02:429 (7) - could be a slider
02:00:734 (3,4,5,6) - Fix spacing (3 is further from 4 than 5 and 6 are)
Press ctrl + shift + a and check the box up top and fix everything aimond pointed out

Hard: Again press ctrl shift a and check the box
01:17:005 (6,6,6) - Could all be turned into stacks/streams
01:18:177 (2,3,4) - Could be a stream/stack
00:52:278 (2) - More blanket? (closer to 1)
02:29:382 - Could map this break with soft hitsounds
ayygurl
Yo, me again, maybe the BPM is 229,70. I didn't re-checked for the offset.
Topic Starter
-Nighthawk-

ayygurl wrote:

Yo, me again, maybe the BPM is 229,70. I didn't re-checked for the offset.
I'm not sure about this one, my current BPM sounds fine, but give me an offset and i'll test it.
Firemolten
Really nice someone is working on a nice undertale song. Some of the sliders/circles don't sync in with the strong beats and misses the feeling the song gives out. So keep working on that and i hope this gets released. 8-)
aether__
For some reason, none of my friends can download this map when we are doing multiplayer. I've had them try to download it straight from the website but it does the same thing. It asks to "click to update to the newest version" or something, and then it just does nothing. Is there anything I can do about this? :?
CasiNoVaGames
CrimsonDarling, it's possible that you have an older version of the beatmap. Try deleting the version you have and re-downloading it from this forum's first post. :)
aether__

Candlestorm wrote:

CrimsonDarling, it's possible that you have an older version of the beatmap. Try deleting the version you have and re-downloading it from this forum's first post. :)
Okay, thank you :D
Topic Starter
-Nighthawk-

Firemolten wrote:

Really nice someone is working on a nice undertale song. Some of the sliders/circles don't sync in with the strong beats and misses the feeling the song gives out. So keep working on that and i hope this gets released. 8-)
You could help out if you let me know what these notes are, you'd even get some kudosu which you could shoot at this map if you wanted.
Electoz
Recheck, no kds

[Easy]

  1. There are still some spacing errors. > 00:34:369 (1,2,3,4) - 00:52:018 (3,4) - 00:55:141 (3,4) - 01:54:487 (2,3) .
  2. 00:45:120 (4,2) - 01:36:657 (5,6) - 01:44:986 (4,5) - They overlapped a little bit. Try to get rid all of them in the song. Try to move them apart because it'd look ugly if they overlapped like this.
  3. 02:11:145 (2,3) - The flow here doesn't look well. You have to change direction sharply here and it doesn't looking good.
  4. Also, some general things about Easy diff.
    1. 01:23:252 (1) - The spinner is too short for Easy imo.
    2. 01:56:569 (3,4) - Try not to stack objects like this, it's not recommended in Easy.
    3. 02:04:898 (2,3,4) - The pattern is kinda hard to read tho. Beginners might going for 02:06:720 (4) instead of 02:06:330 (3) . Because 4 was placed closer to 02:04:898 (2) .
    4. 02:31:968 (1) - Sliders with 2 kicks or more aren't recommended in Easy.
  5. Not sure if you're putting too much long sliders. It kinda skip some strong beats in the song. But since you put a lot of effort in it I gonna leave them for now until someone mentioned this later.
[Normal]

  1. CS4 is quite uncommon in Normal tho.
  2. 00:40:305 (4,5,6,7) - The stacks look complicated, I'd recommend to nerf this a bit. Same applies to 00:47:853 (4,5,6,7) - 01:04:512 (5,6,7,8) .
  3. 00:49:936 (7,1) - The spacing is way too far.
  4. 01:19:088 (3,4) - Blanket here could be improved.
  5. 01:52:144 (5) - Slider with 2 kicks or more is still too hard for Normal tho. Same applies to 02:44:462 (1) - 02:52:791 (1) .
  6. Try to watch out overlaps that are similar to what I mentioned in Easy.
The diff itself still need some mods in my opinion. But at least it looks much better now.
Animue_otaku
8-) :) I want to learn how to make these . btw KAWAII!!!!!
Mel
hey there

I checked the timing and this seems to be the right one: http://puu.sh/mjDsl/78f273238a.osu
Also for some reason the mp3 you're using is a slightly sped up version of Asgore (yours 230,52 while the original one is 229.7)
Pew_old_1
from ausu!ctb modding queue

Platter
00:52:278 (3,4,1) - You can widden this set to have a better flow and design in general
00:58:004 (2) - Move this a bit to the left so it goes onto the next not easier
00:59:306 (4,5) - This can be moved to the left side to make the jumps harder, since it feels like the difficulty here is a bit too easy for a platter

01:06:334 (2,3,4) - This is quite difficult due to the sudden movement between it i suggest changing the patter to something like http://puu.sh/mq0uc/5f3e0ef14a.jpg So the movement would be more fluid

01:07:635 (1) - This could be a reverse slider rather, so you can put in a hitsound to match with the music

01:14:142 (3) - Could CTRL+G for better flow and distinction between the music
01:18:307 (3) - ^, also because the jump to the next note is a bit too hard

01:26:636 (5) - CTRL+G i think because the anti flow slider here doesn't really suit for this part
01:35:746 (1,2) - The Hyperdash jumps

02:06:980 (8) - Areas like this with hitsounds on the slider ticks isn't recommended since hitsounds are suppose to represent strong beats, i recommending to change the sliders to single notes to fit with this hitsounds, (I asked a BN and its rankable but not recommended) (There's several instances which is from Third kiai,Fourth kiai, and near the end of the map)

02:06:721 (7) - Move this further to the right to increase difficulty, since its too easy

02:08:282 (9,10,1,2,3) - Should arrange this to be much easier, it a bit difficult right now

02:16:741 (2,3,4,5) - Decrease the gap, the spike difficulty around here doesn't fit the music imo

02:25:461 (3) - This slider could have more horizontal movement

02:40:818 (4) - CTRL + G suits better for flow

03:08:018 (7) - Move this to the left
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