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ChouCho - telescope

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on February-10-15 at 3:43:04 PM

Artist: ChouCho
Title: telescope
Tags: flyleaf ちょうちょ Lantis
BPM: 134
Filesize: 8271kb
Play Time: 04:22
Difficulties Available:
  1. Endless (3.84 stars, 773 notes)
  2. Hard (2.7 stars, 593 notes)
  3. Normal (1.69 stars, 371 notes)
Download: ChouCho - telescope
Information: Scores/Beatmap Listing
---------------
May the 4:20 be with you.
Ty Ringating for BG

Kibbleru inc.™
Ayachi-
first
Arcubin
aaa..... it's happen >.< /me hype

give star, btw will you do normal or easy? if no i'd love to make it :D
Ringating
from my queue:

some cleaning and some cropping
no kds
Topic Starter
Kibbleru
thanks ringating :)
Topic Starter
Kibbleru
damn fycho cant make hard diff ;w;

guess ill do it myself.
Frostmourne
Look forward to ranking it :)
Topic Starter
Kibbleru
wtf i finished this set in 2 days. how did i do this
Factorial
Trying to mod famous mappers' maps.
[Normal]
00:59:622 (1,1) - Don't make this stack. You already have a 1/2 stack.
02:13:055 (1,1) - ^
[Hard]
00:42:160 (1,2) - I thought you're stopping using this rhythm.
00:59:622 (1) - 280,36
01:56:712 (4,1) - Stack?
[Insane]
00:56:488 (1) - Reverse it horizontally, also 00:56:936 (2)
02:44:846 (5) - ^
Topic Starter
Kibbleru

Neil Leo wrote:

Trying to mod famous mappers' maps.
[Normal]
00:59:622 (1,1) - Don't make this stack. You already have a 1/2 stack. meh, ik but this fits so well, also i don't have any 1/2 stacks near where i used this so i think its okay, also i nc'd
02:13:055 (1,1) - ^
[Hard]
00:42:160 (1,2) - I thought you're stopping using this rhythm. but this isn't an extended slider :X there's an actual beat at the end of it?
00:59:622 (1) - 280,36 meh i think mine looks better ^^
01:56:712 (4,1) - Stack? ^^
[Insane]
00:56:488 (1) - Reverse it horizontally, also 00:56:936 (2) no real need to x.x
02:44:846 (5) - ^ ^
thanks~
Cirno
Hi! Modding for M4M from your queue. All just suggestions.

[Endless]

Gameplay:

  1. 00:06:339 (1,2,3,1,2,3,4) - This pattern flows better if you swap 00:06:563 (2,3) and swap 00:07:234 (2,3), making it counterclockwise like nearby patterns.
  2. 00:08:130 (1) - Maybe reverse this as well. Feels somewhat better to me.
  3. 00:10:816 (4) - ^
  4. 00:35:891 (1) - ^
  5. 00:37:906 (3,4) - Swap?
  6. 01:01:861 (1) - 01:02:309 (2) - Reverse for better flow.
  7. 01:22:234 (2,3,4,5) - Rearrange this on timeline as (4,2,3,5)
  8. 02:23:801 (5,6) - Swap?
  9. 03:34:995 (1) - Reverse?
Cosmetic:

  1. 00:22:458 (1) -
    168,144,22458,6,0,P|204:224|272:252,1,165,10|10,0:1|0:3,0:0:0:0:
  2. 01:03:652 (1) -
    124,180,63652,6,0,P|92:240|180:320,1,181.500005538941,8|8,0:1|0:0,0:0:0:0:
  3. 01:17:980 (1) - Maybe blanket, like
    288,200,77980,6,0,P|255:284|233:372,1,181.500005538941,10|8,0:1|0:0,0:0:0:0:
  4. 02:14:622 (3) - Consider copying the shape of 02:14:174 (2) and rotate.
[Hard]

Gameplay:

  1. Could use +1 AR for me.
  2. 01:02:980 (5) - Compared to 01:03:092 (6), this note is not as significant on the music. Consider removing for clearer rhythm.
  3. 01:19:995 (2) - ^
Cosmetic:

  1. 00:05:443 (3) - This one is almost touching the HP bar. Maybe move the pattern down a bit.
  2. 00:22:234 (6) - ^
  3. 01:00:070 (1) -
    292,64,60070,6,0,P|292:136|324:212,1,140,12|10,0:1|0:0,0:0:0:0:
  4. 02:03:652 (3,4,5,6,1) - Consider using Create Polygon Circles for perfect pentagon.
  5. 02:30:294 (3,4,5,6,1) - ^
  6. 02:32:309 (3) - This one is rather close to the bottom. Consider making it curved to shrink space.
  7. 02:58:727 (2) - x: 48, y: 308?
  8. 03:16:637 (2) - x: 272, y: 188?
[Normal]

Gameplay: Fine.

Cosmetic:

  1. 00:56:488 (1,2) - Just ordinary smooth sliders will do imo.
  2. 01:26:936 (1) - May use a rotated 01:25:145 (1).
  3. 04:13:503 (1,2,3,1) - Could use a perfect pentagon here.
  4. 04:20:443 (1) - Remove NC? Doesn't seem necessary to me.
Nice map!
kiddly
hello!

red=error.You have to fix them.
black=suggestions.

[General]
  • Disable countdown is better imo.
    Cancel letterbox also.
[Normal]
  • Since there's so many 1/2 in map,I prefer AR5.
    00:13:503 - Insert break?
    01:10:592 (3,1) - Since it's a esaiset diff in the set,it's better to avoid stack in map imo.I won't pick out all.
    02:40:816 (2,3,1) - Kinda weird.Consider changing the slider shape?
    03:37:682 (1) - unnecessary NC.
[Hard]
  • 00:14:846 (1) - Too similar to the previous one.0.4X speed feels better.
    02:43:279 (4) - Sample soft in the 2th point, and Drum sample,Soft addition in the 3rd.
    02:50:443 (4) - ^
    02:56:040 (5) - A bit misleading.Convert them to stream.
[Endless]
  • Enable widescreen support.
    02:11:488 (2) - It could jump further.
    02:43:279 (4,5,6) - just like the one in Hard.
    02:46:861 (5) - ^
    02:56:824 (2,3) - Turn over the sequence of the note&slider for the better consistency to the music.
    03:00:406 (2,3) - ^
    03:02:197 (2,3) - ^
That's all.

Good map&good luck! :)
Owntrolf
For the luls even though I did you Owaru Toki

Wait wtf are the drum hitsounds the default softs
WHERES MY REPEATS QQQ JDIOASYFHIOASF GIVE ME SUM

--Maybe Klai 02:56:488 - Start 03:08:801 - End

--Maybe Klai 03:10:816 - Start 03:25:145 - End

--Maybe Klai 03:53:801 - Start I dunnotheend

Normal
ASDF all those stacks
01:04:324 (2,3) - Dat stack
02:12:160 - Must 1/1 slier alloverthisareadsoha (im getting tired)

Hard
00:17:757 (3,4) - Maybe remove 3 and move 4 back and turn it into a repeat slider
00:32:757 (4,1,2,3) - Maybe change to Are you sure you're not missing notes from 00:43:503 - 00:43:727 -
00:58:727 - Maybe 1/1 slider here
01:02:533 (4,5,6) - You could remove 5 and 6 and make 4 a repeat
01:16:413 (2,3,4) - Similar thing, remove 4 move 3 over to the red tick and make it a repeat and add another circle where 3 used to start
01:23:130 (1) - Maybe change to 2 circles I really expected circles
01:53:130 (3,4) - Remove 4 and change 3 to repeat
01:53:801 (4,1) - Timing swap positions
01:54:921 (3,4) - Remove 4 and change 3 to repeat
01:56:264 (3) - Change to 02:02:085 (3,4) - Remove 3, move 4 back and make it a repeat
02:05:219 (2,3) - Remove 3, make 2 a repeat put a circle after it
02:12:160 - Muh 1/1 sliders right here
02:15:070 (1,2) - Sliders feel out of place
02:36:563 (1) - ^
03:40:592 (3,4,1,2) - Something around here feels weird
03:41:936 (3,4) - Remove 3 and move 4 back and make it a repeat
03:47:309 (2,3) - I cry for repeats
03:48:204 (1,2) - Ctrl+g timing swap magic
03:59:622 (2,3,4) - The sliders should go first then the circle
04:01:637 (2,3) - Swapperinomagic
04:02:757 (1,2) - Change 1 into a repeat and remove 2 and put a circle at where it used to end


Insane
Rip sliders and repeats
ASDF theres a slider + circle I wanted to complain about but I forgot where it was

00:34:995 (1) - Maybe place a little bit lower from the previous combo 6
00:52:682 (1) - I think its better as 2 circles
01:05:891 (3,4) - Maybe change to something like this instead stacking them
SPOILER
[/img]http://puu.sh/f8eex/6ae3d73668.jpg[/img]
00:58:727 - Maybe add a 1/1 slider here
01:07:234 (1) - asdf i saw that slider in your Owaru toki :<
01:15:294 (3,4,5,6,1) - Maybe change to something like the normal star pattern and move the circles around a little bit
01:16:861 (2,3) - Maybe make 2 into a repeat slider and remove 3 and put a circle where it used to end at
01:18:876 (3,4) - Maybe replace with a 1/2 slider
01:22:458 (3,4,5,6,1,2) - Maybe change to02:03:428 (2,3) - Maybe make 2 a repeat and remove 3
02:05:891 (4,1,2) - Move it so that its 2 circles and the slider is on the white tick
02:11:712 - Maybe add a note here with drum addition clap
02:12:160 - maybe put a 1/1 slider here
02:30:518 (4,5) - Remove 5 and make 4 a repeat
02:32:085 (2,3) - Ctrl+g timing position swap magic
02:44:846 (5) - Ripperinos even number slider repeat qq
03:38:130 (3) - Maybe make this a 1/1 repeat slider
03:45:742 (4,5) - Maybe remove 5 and make 4 repeat (nazirepeatsidotseeenough)
03:47:309 (3,4) - ^
03:48:428 (1,2) - Clearlysoundslikeaholdnote
04:19:324 (2,3) - Swapperinos ctrl+g magic
-Nya-
Hey! M4M here from your queue.
So let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” (You don’t have a storyboard) and “Enable countdown” in all your diffs. You don’t need them in my opinion.
  2. The japanese version for Choucho is ちょうちょ so add that into the “Artist” section, and Choucho into the “romanised artist” section.

Normal:
  1. 00:27:607 (1) –Just a dumb suggestion to make the diff look neater. Do this:
    Copy and paste 00:26:712 (2) –then Ctrl+H and then Ctrl+G.
  2. 00:15:966 (2) –Nazi. Why not just straighten this slider since you straightened this one: 00:15:294 (1) -
  3. 00:43:503 –to 00:43:727 –Hm, there’s a clear beat here, so why don’t you also place a short slider here to map that vocal?
  4. 01:01:861 (1) –Do this? Also just a suggestion to improve the visual aspect of the diff.
    Copy and paste 01:00:742 (2) –then Ctrl+J and then Ctrl+G.
  5. 01:18:876 (2) –Just lower this slider to make a blanket with 01:17:980 (1) –
  6. 01:43:727 (2) –I think placing a slider in the place of this circle will work very nicely. It will follow the vocals better. Like this:
  7. 01:56:936 –to 01:57:160 –Same as my previous suggestion. The vocals suggest that you can place a short slider here. Like this:
  8. 02:09:921 (1,2) –Haha, sorry for pointing something out like this, but why would you curve it that slightly? Why not just straighten it, since you can hardly even see the curve? (Sorry for being so paranoid. It was just bothering me a bit :P)
  9. Why not place notes here: 03:38:577 –and here: 03:39:025 – or a slider. Cuz you can clearly hear the vocals there.
  10. 04:00:070 (2) –Just another neatness suggestion. Why not make that slider look similar to this slider: 03:59:174 (1) - ?
  11. 04:06:563 (2,3) –Improve the stack? Place 04:06:563 (2) –here: X:124 Y:327.
  12. 04:18:652 (3,1) -^, place 04:18:652 (3) –here: X:188 Y:327.

I didn’t give any blanket suggestions since I’ve been told that they’re not that important anymore and I realized that this diff really lack them. But I’m still going to ask if you can maybe just try to throw in a few blankets since there were a lot of places where you can use them nicely. Instead of using blankets, you rather used straight sliders. Why not blankets instead? A Normal diff can look really nice with them :P

Hard:
  1. 00:12:383 (2,3,4) –Make a nice triangle shape with these notes. Like this:
    I just moved 00:13:279 (4) –
  2. 00:18:652 (6,1) –The jump here is bigger than it is here: 00:22:234 (6,1) – Since it’s the same beat, rather make these jumps the same distance for consistency.
  3. 00:19:548 (2,3,1,2) – You placed jumps here. So why don’t you place jumps here: 00:23:130 (2,3,1) – They have the same rhythm. Stay consistent.
  4. 00:25:816 (6,1) –The jump here is also bigger than this one: 00:22:234 (6,1) – So you should definitely fix this: 00:22:234 (6,1) – distance.
  5. 00:36:563 (5,1) –You placed a jump here, but here: 00:29:174 (7,1) –you placed a anti-jump. Since these patterns have the same rhythm, I suggest that you should or place a jump at both of them or make an anti-jump at both of them. You have to be consistent.
  6. 00:43:279 (4) –Remove this jump and continue with the flow here: 00:43:503 – (I don’t really understand why you didn’t place notes here: 00:43:503 –and here: 00:43:727 -) The pause there is pretty awkward in my opinion. So do this:
  7. 00:51:786 –Place a note here. The vocals suggest it in my opinion.
  8. 00:54:473 –Here as well.
  9. 01:16:637 (3,4) –Make this blanket perfect please.
  10. 01:14:174 (5,1) – Why not place a jump here? You placed a jump here: 01:06:786 (4,1) – So you can make this distance: 01:14:174 (5,1) –the same as this distance: 01:13:951 (4,5) –
  11. 01:21:339 (8,1) –I also suggest placing a jump here. The music suggests it as well as the finish that you placed on the head suggests a jump.
  12. 01:23:130 (1) –Rather convert this slider into two circles. It follows the beat better in my opinion.
  13. 01:25:816 –Place a note here. The vocals suggest it.
  14. 01:26:712 -^
  15. 01:43:055 (1,2) –A blanket here will look better in my opinion.
  16. 01:56:040 (2,3) –Improve this blanket please. If you do make a blanket, please make the blanket neat.
  17. 01:56:936 –and 01:57:160 –Same as previous suggestion. I don’t understand why you won’t place notes here, but please do. It feels empty.
  18. 03:22:234 (2,3) –Rather make a blanket here.
  19. 03:50:891 –and 03:51:786 –Please place notes here. The vocals suggest it.
  20. 03:51:115 (2) –Ctrl+G?
  21. 03:57:160 (6,1) –Place a jump here since you placed one here: 03:58:951 (5,1) –
  22. 04:00:742 (5,1) –I think you should also place a jump here. The vocals suggest it and you placed a jump here: 04:04:324 (4,1) –
  23. 04:15:070 (4,1) –Jump here for consistency.
  24. 04:18:652 (6,1) –^

There are a lot of inconsistent spacings here that really have to be fixed. I don’t think I pointed out every single one, so I suggest going over the diff again, and just double-checking your spacings (jumps) and making sure that they are the same for each similar rhythm pattern. There are also places where I suggested adding notes (Right now, at those certain places, it feels undermapped) so please add notes there as well. And if you’re going to make blankets, please make them properly.

I’m more of an ENH modder and mapper, so I’m rather going to leave the Insane diff, before I make confusing suggestions that doesn’t even make any sense. :P

Overall, even though I said those stuff about your Normal and Hard, it’s still a very nice mapset with enjoyable patterns.
Good Luck, Kibbleru~ :D
Topic Starter
Kibbleru

Cirno wrote:

Hi! Modding for M4M from your queue. All just suggestions.

[Endless]

Gameplay:

  1. 00:06:339 (1,2,3,1,2,3,4) - This pattern flows better if you swap 00:06:563 (2,3) and swap 00:07:234 (2,3), making it counterclockwise like nearby patterns. flows fine to me imo
  2. 00:08:130 (1) - Maybe reverse this as well. Feels somewhat better to me. ^
  3. 00:10:816 (4) - ^^
  4. 00:35:891 (1) - ^^
  5. 00:37:906 (3,4) - Swap? ^
  6. 01:01:861 (1) - 01:02:309 (2) - Reverse for better flow. k
  7. 01:22:234 (2,3,4,5) - Rearrange this on timeline as (4,2,3,5) fine imo
  8. 02:23:801 (5,6) - Swap? ^
  9. 03:34:995 (1) - Reverse? flow break on purpose for emphasis
Cosmetic:

  1. 00:22:458 (1) -
    168,144,22458,6,0,P|204:224|272:252,1,165,10|10,0:1|0:3,0:0:0:0:
    i prefer my currents.
  2. 01:03:652 (1) -
    124,180,63652,6,0,P|92:240|180:320,1,181.500005538941,8|8,0:1|0:0,0:0:0:0:
  3. 01:17:980 (1) - Maybe blanket, like
    288,200,77980,6,0,P|255:284|233:372,1,181.500005538941,10|8,0:1|0:0,0:0:0:0:
  4. 02:14:622 (3) - Consider copying the shape of 02:14:174 (2) and rotate.
[Hard]

Gameplay:

  1. Could use +1 AR for me. add .5 instead
  2. 01:02:980 (5) - Compared to 01:03:092 (6), this note is not as significant on the music. Consider removing for clearer rhythm. no its ok, drum is important
  3. 01:19:995 (2) - ^
Cosmetic:

  1. 00:05:443 (3) - This one is almost touching the HP bar. Maybe move the pattern down a bit. fix these
  2. 00:22:234 (6) - ^
  3. 01:00:070 (1) -
    292,64,60070,6,0,P|292:136|324:212,1,140,12|10,0:1|0:0,0:0:0:0:
  4. 02:03:652 (3,4,5,6,1) - Consider using Create Polygon Circles for perfect pentagon. no need, i like freestyle
  5. 02:30:294 (3,4,5,6,1) - ^
  6. 02:32:309 (3) - This one is rather close to the bottom. Consider making it curved to shrink space. k
  7. 02:58:727 (2) - x: 48, y: 308? nah
  8. 03:16:637 (2) - x: 272, y: 188? ^
[Normal]

Gameplay: Fine.

Cosmetic:

  1. 00:56:488 (1,2) - Just ordinary smooth sliders will do imo. this fits the stream better
  2. 01:26:936 (1) - May use a rotated 01:25:145 (1). ^
  3. 04:13:503 (1,2,3,1) - Could use a perfect pentagon here. ?
  4. 04:20:443 (1) - Remove NC? Doesn't seem necessary to me. for consistency
Nice map!
Topic Starter
Kibbleru

kiddly wrote:

hello!

red=error.You have to fix them.
black=suggestions.

[General]
  • Disable countdown is better imo. yaa
    Cancel letterbox also.
[Normal]
  • Since there's so many 1/2 in map,I prefer AR5. add .5 instead
    00:13:503 - Insert break? no need
    01:10:592 (3,1) - Since it's a esaiset diff in the set,it's better to avoid stack in map imo.I won't pick out all. fine i think stacks arent that hard to read
    02:40:816 (2,3,1) - Kinda weird.Consider changing the slider shape? fine imo
    03:37:682 (1) - unnecessary NC. consistency
[Hard]
  • 00:14:846 (1) - Too similar to the previous one.0.4X speed feels better. thats not even possible.
    02:43:279 (4) - Sample soft in the 2th point, and Drum sample,Soft addition in the 3rd. i think mine sounds better
    02:50:443 (4) - ^ ^
    02:56:040 (5) - A bit misleading.Convert them to stream. ill think about waht i can do but i don't do streams for hard diffs.
[Endless]
  • Enable widescreen support. disable for all, not needed
    02:11:488 (2) - It could jump further. ya
    02:43:279 (4,5,6) - just like the one in Hard. same as hard
    02:46:861 (5) - ^
    02:56:824 (2,3) - Turn over the sequence of the note&slider for the better consistency to the music. nah slider head on white tick is stronger.
    03:00:406 (2,3) - ^
    03:02:197 (2,3) - ^
That's all.

Good map&good luck! :)
Topic Starter
Kibbleru

Owntrolf wrote:

For the luls even though I did you Owaru Toki

Wait wtf are the drum hitsounds the default softs
WHERES MY REPEATS QQQ JDIOASYFHIOASF GIVE ME SUM

--Maybe Klai 02:56:488 - Start 03:08:801 - End ill consider these ones. but cant decide which one to use atm

--Maybe Klai 03:10:816 - Start 03:25:145 - End

--Maybe Klai 03:53:801 - Start I dunnotheend

Normal
ASDF all those stacks
01:04:324 (2,3) - Dat stack 20 mejai stax
02:12:160 - Must 1/1 slier alloverthisareadsoha (im getting tired) ok

Hard
00:17:757 (3,4) - Maybe remove 3 and move 4 back and turn it into a repeat slider basically read my insane reply q:
00:32:757 (4,1,2,3) - Maybe change to Are you sure you're not missing notes from 00:43:503 - 00:43:727 -
00:58:727 - Maybe 1/1 slider here
01:02:533 (4,5,6) - You could remove 5 and 6 and make 4 a repeat
01:16:413 (2,3,4) - Similar thing, remove 4 move 3 over to the red tick and make it a repeat and add another circle where 3 used to start
01:23:130 (1) - Maybe change to 2 circles I really expected circles
01:53:130 (3,4) - Remove 4 and change 3 to repeat
01:53:801 (4,1) - Timing swap positions
01:54:921 (3,4) - Remove 4 and change 3 to repeat
01:56:264 (3) - Change to 02:02:085 (3,4) - Remove 3, move 4 back and make it a repeat
02:05:219 (2,3) - Remove 3, make 2 a repeat put a circle after it
02:12:160 - Muh 1/1 sliders right here
02:15:070 (1,2) - Sliders feel out of place
02:36:563 (1) - ^
03:40:592 (3,4,1,2) - Something around here feels weird
03:41:936 (3,4) - Remove 3 and move 4 back and make it a repeat
03:47:309 (2,3) - I cry for repeats
03:48:204 (1,2) - Ctrl+g timing swap magic
03:59:622 (2,3,4) - The sliders should go first then the circle
04:01:637 (2,3) - Swapperinomagic
04:02:757 (1,2) - Change 1 into a repeat and remove 2 and put a circle at where it used to end


Insane
Rip sliders and repeats i hate 1/2 repeats, so that'll answer about half of this
ASDF theres a slider + circle I wanted to complain about but I forgot where it was

00:34:995 (1) - Maybe place a little bit lower from the previous combo 6 tried. didnt have much space tho
00:52:682 (1) - I think its better as 2 circles na
01:05:891 (3,4) - Maybe change to something like this instead stacking them my mejai stacks tho
SPOILER
[/img]http://puu.sh/f8eex/6ae3d73668.jpg[/img]
00:58:727 - Maybe add a 1/1 slider here no for all :X
01:07:234 (1) - asdf i saw that slider in your Owaru toki :<
01:15:294 (3,4,5,6,1) - Maybe change to something like the normal star pattern and move the circles around a little bit
01:16:861 (2,3) - Maybe make 2 into a repeat slider and remove 3 and put a circle where it used to end at
01:18:876 (3,4) - Maybe replace with a 1/2 slider this works too
01:22:458 (3,4,5,6,1,2) - Maybe change to02:03:428 (2,3) - Maybe make 2 a repeat and remove 3
02:05:891 (4,1,2) - Move it so that its 2 circles and the slider is on the white tick piano
02:11:712 - Maybe add a note here with drum addition clap i dont hear anything
02:12:160 - maybe put a 1/1 slider here
02:30:518 (4,5) - Remove 5 and make 4 a repeat
02:32:085 (2,3) - Ctrl+g timing position swap magic current feels cool too
02:44:846 (5) - Ripperinos even number slider repeat qq
03:38:130 (3) - Maybe make this a 1/1 repeat slider
03:45:742 (4,5) - Maybe remove 5 and make 4 repeat (nazirepeatsidotseeenough)
03:47:309 (3,4) - ^
03:48:428 (1,2) - Clearlysoundslikeaholdnote 2 circles also work since this is kiai
04:19:324 (2,3) - Swapperinos ctrl+g magic as b4
Topic Starter
Kibbleru

-Nya- wrote:

Hey! M4M here from your queue.
So let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” (You don’t have a storyboard) and “Enable countdown” in all your diffs. You don’t need them in my opinion.
  2. The japanese version for Choucho is ちょうちょ so add that into the “Artist” section, and Choucho into the “romanised artist” section. oop ya

Normal:
  1. 00:27:607 (1) –Just a dumb suggestion to make the diff look neater. Do this: don't really like that q: im more of a freestyle mapper
    Copy and paste 00:26:712 (2) –then Ctrl+H and then Ctrl+G.
  2. 00:15:966 (2) –Nazi. Why not just straighten this slider since you straightened this one: 00:15:294 (1) - curve looks cool owo
  3. 00:43:503 –to 00:43:727 –Hm, there’s a clear beat here, so why don’t you also place a short slider here to map that vocal? i don't map to vocals, i usually go with instruments.
  4. 01:01:861 (1) –Do this? Also just a suggestion to improve the visual aspect of the diff. ^
    Copy and paste 01:00:742 (2) –then Ctrl+J and then Ctrl+G.
  5. 01:18:876 (2) –Just lower this slider to make a blanket with 01:17:980 (1) –
  6. 01:43:727 (2) –I think placing a slider in the place of this circle will work very nicely. It will follow the vocals better. Like this: as b4
  7. 01:56:936 –to 01:57:160 –Same as my previous suggestion. The vocals suggest that you can place a short slider here. Like this: ^
  8. 02:09:921 (1,2) –Haha, sorry for pointing something out like this, but why would you curve it that slightly? Why not just straighten it, since you can hardly even see the curve? (Sorry for being so paranoid. It was just bothering me a bit :P) curve looks cool imo
  9. Why not place notes here: 03:38:577 –and here: 03:39:025 – or a slider. Cuz you can clearly hear the vocals there.
  10. 04:00:070 (2) –Just another neatness suggestion. Why not make that slider look similar to this slider: 03:59:174 (1) - ? ^
  11. 04:06:563 (2,3) –Improve the stack? Place 04:06:563 (2) –here: X:124 Y:327. k fix these
  12. 04:18:652 (3,1) -^, place 04:18:652 (3) –here: X:188 Y:327.

I didn’t give any blanket suggestions since I’ve been told that they’re not that important anymore and I realized that this diff really lack them. But I’m still going to ask if you can maybe just try to throw in a few blankets since there were a lot of places where you can use them nicely. Instead of using blankets, you rather used straight sliders. Why not blankets instead? A Normal diff can look really nice with them :P

uh ill just explain this stuff a bit. anyway, don't look at distance snap as a number, but rather as a "feeling" when you actually play the map. nothing has to be the perfecly same distance, as long as they feel similar then its good, also i didn't really put a jump for every consistent place cuz i feel that would just make the map bland. and boring, rather i'd put patterns that would emphasize certain things at certain moments q:

for the places where you said i should map out the vocals, again, i don't map to vocals, i follow instruments so.


Hard:
  1. 00:12:383 (2,3,4) –Make a nice triangle shape with these notes. Like this: rather not
    I just moved 00:13:279 (4) –
  2. 00:18:652 (6,1) –The jump here is bigger than it is here: 00:22:234 (6,1) – Since it’s the same beat, rather make these jumps the same distance for consistency.
  3. 00:19:548 (2,3,1,2) – You placed jumps here. So why don’t you place jumps here: 00:23:130 (2,3,1) – They have the same rhythm. Stay consistent.
  4. 00:25:816 (6,1) –The jump here is also bigger than this one: 00:22:234 (6,1) – So you should definitely fix this: 00:22:234 (6,1) – distance.
  5. 00:36:563 (5,1) –You placed a jump here, but here: 00:29:174 (7,1) –you placed a anti-jump. Since these patterns have the same rhythm, I suggest that you should or place a jump at both of them or make an anti-jump at both of them. You have to be consistent.
  6. 00:43:279 (4) –Remove this jump and continue with the flow here: 00:43:503 – (I don’t really understand why you didn’t place notes here: 00:43:503 –and here: 00:43:727 -) The pause there is pretty awkward in my opinion. So do this:
  7. 00:51:786 –Place a note here. The vocals suggest it in my opinion. i don't map to vocals, i map to instruments
  8. 00:54:473 –Here as well.
  9. 01:16:637 (3,4) –Make this blanket perfect please. i don't really like blankets either lol, not much of a blanket person
  10. 01:14:174 (5,1) – Why not place a jump here? You placed a jump here: 01:06:786 (4,1) – So you can make this distance: 01:14:174 (5,1) –the same as this distance: 01:13:951 (4,5) –
  11. 01:21:339 (8,1) –I also suggest placing a jump here. The music suggests it as well as the finish that you placed on the head suggests a jump.
  12. 01:23:130 (1) –Rather convert this slider into two circles. It follows the beat better in my opinion.
  13. 01:25:816 –Place a note here. The vocals suggest it.
  14. 01:26:712 -^
  15. 01:43:055 (1,2) –A blanket here will look better in my opinion.
  16. 01:56:040 (2,3) –Improve this blanket please. If you do make a blanket, please make the blanket neat.
  17. 01:56:936 –and 01:57:160 –Same as previous suggestion. I don’t understand why you won’t place notes here, but please do. It feels empty.
  18. 03:22:234 (2,3) –Rather make a blanket here.
  19. 03:50:891 –and 03:51:786 –Please place notes here. The vocals suggest it.
  20. 03:51:115 (2) –Ctrl+G?
  21. 03:57:160 (6,1) –Place a jump here since you placed one here: 03:58:951 (5,1) –
  22. 04:00:742 (5,1) –I think you should also place a jump here. The vocals suggest it and you placed a jump here: 04:04:324 (4,1) –
  23. 04:15:070 (4,1) –Jump here for consistency.
  24. 04:18:652 (6,1) –^

There are a lot of inconsistent spacings here that really have to be fixed. I don’t think I pointed out every single one, so I suggest going over the diff again, and just double-checking your spacings (jumps) and making sure that they are the same for each similar rhythm pattern. There are also places where I suggested adding notes (Right now, at those certain places, it feels undermapped) so please add notes there as well. And if you’re going to make blankets, please make them properly.

I’m more of an ENH modder and mapper, so I’m rather going to leave the Insane diff, before I make confusing suggestions that doesn’t even make any sense. :P

Overall, even though I said those stuff about your Normal and Hard, it’s still a very nice mapset with enjoyable patterns.
Good Luck, Kibbleru~ :D

lol i was too lazy to put this in one post, anyway, thank you all for the mods, ill get back to your maps after the exam hopefully
guineaQ
Cus I'm evil I'm only gonna look at lower diffs and I decided to give 0 fks about aesthetics when modding your maps

EDIT: FK I ALMOST FORGOT: NO KDS

Normal

00:00:961 (1,2,3) - Uh, I honestly don't understand why you miss such a big vocal emphasis on 00:01:857 - ? And if you were going for the piano, you could use 1/2 reverse slider although
00:02:753 (1,2,3) - ^^ consistency
00:06:335 (1,2,3) - ^^ yep
00:16:633 - to 00:17:976 - omg Kibbleru skipped claps wowowowowowowowowow I know you are mapping the synth thingy so I'm just commenting
02:09:917 (1,2) - I personally find it funneh that you are percussion mapper and you decided to emphasize the vocals here with 2 sliders instead of a spinner lol
03:26:708 (1,2) - idk
03:45:738 (3) - another reverse could be perfectly justified here, you have some elbow room to increase SR
03:52:902 (3) - reminds me of hole puncher LOL

I could call this textbook normal diff
Nothing extremely fancy that I could drool about though.
cus u dont use slider art

Hard

00:05:887 (5) - consider making this into 1/2 slider
00:21:782 (5) - you could make a small jump here
00:43:499 - I expected jumps here desu why is it empty desu
01:59:170 (1) - eh u decided not to add jump for this downbeat eh
I really cannot discern what you are using to base your jump distance/moments of usage, so I can't say much, since my "feel" is different from your "feel"
Topic Starter
Kibbleru

guineaQ wrote:

Cus I'm evil I'm only gonna look at lower diffs and I decided to give 0 fks about aesthetics when modding your maps

EDIT: FK I ALMOST FORGOT: NO KDS oops didnt read

Normal

00:00:961 (1,2,3) - Uh, I honestly don't understand why you miss such a big vocal emphasis on 00:01:857 - ? And if you were going for the piano, you could use 1/2 reverse slider although piano
00:02:753 (1,2,3) - ^^ consistency
00:06:335 (1,2,3) - ^^ yep
00:16:633 - to 00:17:976 - omg Kibbleru skipped claps wowowowowowowowowow I know you are mapping the synth thingy so I'm just commenting yeah i regret this already
02:09:917 (1,2) - I personally find it funneh that you are percussion mapper and you decided to emphasize the vocals here with 2 sliders instead of a spinner lol i personally find it funny when people use retarded spinners. /me runs
03:26:708 (1,2) - idk hmmm ok
03:45:738 (3) - another reverse could be perfectly justified here, you have some elbow room to increase SR drums
03:52:902 (3) - reminds me of hole puncher LOL lmao. i thought it was more like a telephone

I could call this textbook normal diff
Nothing extremely fancy that I could drool about though. maybe i should make a borderline normal next time
cus u dont use slider art

Hard

00:05:887 (5) - consider making this into 1/2 slider piano see wat i did there :D
00:21:782 (5) - you could make a small jump here k
00:43:499 - I expected jumps here desu why is it empty desu uhh.. piano?
01:59:170 (1) - eh u decided not to add jump for this downbeat eh it would be a bit confusing since i had a 1/1 gap previously
I really cannot discern what you are using to base your jump distance/moments of usage, so I can't say much, since my "feel" is different from your "feel" i guess
ty
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