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Cyua - Blumenkranz

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Topic Starter
Haeventers
This beatmap was submitted using in-game submission on Freitag, 10. Juni 2016 at 11:24:40

Artist: Cyua
Title: Blumenkranz
Source: Kill la Kill
Tags: Anime hiroyuki sawano
BPM: 160
Filesize: 6200kb
Play Time: 03:35
Difficulties Available:
  1. Easy (1,64 stars, 192 notes)
  2. Insane (4,02 stars, 587 notes)
  3. Normal (1,89 stars, 239 notes)
Download: Cyua - Blumenkranz
Information: Scores/Beatmap Listing
---------------
Ready to be modded
Zarthbenn
Entschuldigung, Deutsch nicht Muttersprache.

Easy:

00:12:413 (1) - bewegen diese zu x: 120 y:72
00:25:913 (7) - bis die Markierung x 240 y: 96 (Symmetrie)
00:28:163 (12) - das gleiche wie 00: 25: 913 (7) - bis die Markierung x 240 y: 96
00:31:913 (3) - bis die Markierung x 256 y: 96
00:32:663 (4) - bis die Markierung x 344 y: 224
00:54:413 (14) - Neu-Combo
01:00:413 (20) - Neu-Combo
01:07:913 (30) - Neu-Combo

Normal:

00:13:163 (3) - bis die Markierung x 256 y: 304
00:14:663 (6) - bis die Markierung x 348 y: 304
00:25:913 (8) - bis die Markierung x 240 y: 96
00:28:163 (13) - wie ^ Umzug nach x: y 240: 96
00:31:913 (3) - bis die Markierung x: y 272: 96 für eine bessere Muster
00:32:663 (4) - bis die Markierung x: y 368: 224 für eine bessere Muster
00:37:163 (11) - Neu-Combo
00:41:850 (19) - Neu-Combo
00:51:038 (12) - Neu-Combo
00:55:538 (21) - Neu-Combo
00:59:663 (31) - Neu-Combo
01:03:413 (40) - Neu-Combo
01:07:350 (49) - Neu-Combo

Hard:

00:52:163 (9) - Neu-Combo

Anders als das Harte und Insane Schwierigkeiten haben viele Abstände und Formproblemen . Alles ist richtig abgestimmt und klingt nett. Viel Glück.
Topic Starter
Haeventers

Zarthbenn wrote:

Entschuldigung, Deutsch nicht Muttersprache.

Easy:

00:12:413 (1) - bewegen diese zu x: 120 y:72 done
00:25:913 (7) - bis die Markierung x 240 y: 96 (Symmetrie)done
00:28:163 (12) - das gleiche wie 00: 25: 913 (7) - bis die Markierung x 240 y: 96done
00:31:913 (3) - bis die Markierung x 256 y: 96done
00:32:663 (4) - bis die Markierung x 344 y: 224done
00:54:413 (14) - Neu-Combodone
01:00:413 (20) - Neu-Combodone
01:07:913 (30) - Neu-Combodone

Normal:

00:13:163 (3) - bis die Markierung x 256 y: 304done
00:14:663 (6) - bis die Markierung x 348 y: 304done
00:25:913 (8) - bis die Markierung x 240 y: 96done
00:28:163 (13) - wie ^ Umzug nach x: y 240: 96done
00:31:913 (3) - bis die Markierung x: y 272: 96 für eine bessere Musterdone
00:32:663 (4) - bis die Markierung x: y 368: 224 für eine bessere Musterdone
00:37:163 (11) - Neu-Combodone
00:41:850 (19) - Neu-Combodone
00:51:038 (12) - Neu-Combodone
00:55:538 (21) - Neu-Combodone
00:59:663 (31) - Neu-Combodone
01:03:413 (40) - Neu-Combodone
01:07:350 (49) - Neu-Combodone

Hard:

00:52:163 (9) - Neu-Combodone

Anders als das Harte und Insane Schwierigkeiten haben viele Abstände und Formproblemen . Alles ist richtig abgestimmt und klingt nett. Viel Glück.
Thanks for modding :D
Fryz3
hi! modder came from: p/3583378/
now lets get to it.

General
[*] i dont think you have used the 'distance snap' button. I reccomend using that one.
it is at the lower right side on your screen when you are mapping.
[*] you gave the difficulties the wrong name. your maps are a bit harder on each difficulty.
there is a way to see which difficulty your map really is. that is the star rating.
for each star rating there is a different difficulty. i've searched them up to show them you:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
when you upload your beatmap, you can see 4 different buttons before you upload it.
one of these buttons will lead you to this site: https://osu.ppy.sh/wiki/Ranking_Criteria
here you can find the criteria your map needs to have in order to get ranked.

Easy
  1. this diff is simply not done yet, so i wont make a comment on this one
normal
  1. the same as issue by easy
hard

insane
  1. 00:30:319 (2,3,4) - this doesn't go with the beat. i think you should just remove it and replace it with just 1 circle
  2. 00:36:319 (4,5,1) - same as above
  3. 00:49:069 (2,3,4,5,6,7) - the beats stand two close on eachother. i should make it like this:
  4. 00:53:663 (12) -add a circle here
  5. 00:55:069 (2,3,4,5,6,7) - same problem, make it like how it looks in the picture.
  6. 01:00:413 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - the spacing between the beets is irregular. you need to make the distance even.
Im sorry dude, but tbh this map needs a lot to get fixed. I don't want to sound offended, but it is how it is.
the main problem with your maps is that you need to get the spacee between the notes right.
I suggest you use that button which i talked about before in General.

that's it. hope you can improve your map soon, because i like the song. I might consider modding your map again if it is improved :)
Fryz3
Hi again! modder came from p/3589186/

General
Look at your Aimod. it says that you are overusing Kai in the map.you might want to reduce the time.
easy
  1. 00:19:913 (9,10,11) - overlap this with the seven in the same combo.
  2. 00:20:663 (11,1) - make the jump smaller or remove the beat of the NC.
  3. 00:24:413 (5,6,7,8,9,10,11,12) - needs better spacing. they have a different rythym,
    so they should have a different distance between them as well.
  4. 00:35:663 (5,6,7,8,9,10,11) - same here.
  5. 00:42:413 (13,14,15) - i think you should mae the distance between 13 and 14, 14 and 15 a bit larger.
  6. everything after 00:45:413 needs better spacing. like i said in the previous modding, i suggest you use that 'Distance snap' button.
    just to make sure you dont miss, i'll leave a picture of it right here:

    left is toggled off, right is toggled on
  7. if you hold alt you see that something changes at the top right on your screen. you can move this bar to the left and right.
    it will say something 0.1x to the upper left and 2.0x to the upper right. the bigger the number, the bigger the distance is between your notes.
    i suggest you do something in the 0.8x to 1.1x for easy diff. the higher this number it is, the harder the maps gets.
    here another pic of the bar:
normal
  1. 00:24:413 (5,6,7,8,9,10,11,12) - same as in easy.
  2. 01:06:413 (6) - maybe NC here
  3. 01:27:788 (1,2,3) - the first beat is to close to the previous combo. the space in the combo needs to be bigger too.
  4. you might want to add cirlces in the next places:
    02:05:288 (3) - 02:08:288 (7) - 02:11:288 (3) - 02:14:288 (3) - 02:17:288 (3) - ( i should ddo it because it gives a better flow).
  5. 02:57:413 (9) - this beat is on the wrong spot. it should be on:02:57:225 (9) -
  6. you want to add a circle on: 03:14:663 (1) - this should also be a NC.
  7. 03:26:663 (5) - ^
hard
  1. in the beginning you hide many notes, which is a bit hard for the ones who is playing to see the note.
    here is a list on the notes that are 'hidden':
    00:13:725 (1,2) - 00:20:288 (6) - 00:21:975 (3) - 00:39:413 (7) -
  2. i suggest you add circles add the following places: 00:37:163 (6) - 01:19:163 (3) - 01:19:913 (5) -
    01:20:475 (7) - 01:31:913 (6) -
  3. i suggest you remove this circle: 01:46:725 (3) - ( but it is your choice ofcourse)
  4. 02:09:413 (1,2) - i should make the distance a bit bigger between these two. it is to small compare to the rest of the map.
  5. 02:41:475 (6,7,8,9,10,11) - you might want to change this. it is a bit hard to see the circles, especially since the distance between circles changes two times.
  6. 03:06:038 (7,1) - make the distance between these two a bit bigger.
  7. 03:10:350 (2,3) - ^
  8. 03:24:413 (1,2,3) - i think the 2 should be a bit further away from 1 and 3.
  9. 03:36:413 (1,2) - needs to stand just a tiny bit closer to eachother.
  10. 03:43:350 (3,4,5,1) - it kind of feels odd here. it has something to do with spacing, but i can tell what it is exactly. i suggest you take a look at it.
insane
  1. same issue as in hard. these two gets 'hidden' by other notes: 00:20:288 (6) - 00:21:975 (3) -
  2. add a circle here: 00:37:163 (3) -
  3. 00:45:413 (1) - remove NC.
  4. 00:45:788 (2) - NC here.
  5. 00:45:975 (1) - remove NC.
  6. 00:46:538 (3) - NC here.
  7. 00:46:725 (1) - remove NC.
  8. 00:48:225 (4) - add circle here.
  9. 00:53:663 (7) - ^
  10. 02:30:038 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i shouldnt make a combo like that. maybe 2 circles overlap eachother, or 3, but dont make it irregular.

maybe this wont say much, but some combo's in the last two maps were awesome! i actually enjoyed playing it ;p
i hope it definitely would be approved/ranked at some point :)

ps: would you like to mod mine map as well? i know i've asked it before, but you didn't mod it till now, maybe you've been forgotten it.
Topic Starter
Haeventers

Fryz3 wrote:

Hi again! modder came from p/3589186/

General
Look at your Aimod. it says that you are overusing Kai in the map.you might want to reduce the time.i think it's fine.
easy
  1. 00:19:913 (9,10,11) - overlap this with the seven in the same combo.
  2. 00:20:663 (11,1) - make the jump smaller or remove the beat of the NC.
  3. 00:24:413 (5,6,7,8,9,10,11,12) - needs better spacing. they have a different rythym,
    so they should have a different distance between them as well.
  4. 00:35:663 (5,6,7,8,9,10,11) - same here.
  5. 00:42:413 (13,14,15) - i think you should mae the distance between 13 and 14, 14 and 15 a bit larger.
  6. everything after 00:45:413 needs better spacing. like i said in the previous modding, i suggest you use that 'Distance snap' button.
    just to make sure you dont miss, i'll leave a picture of it right here:

    left is toggled off, right is toggled on
  7. if you hold alt you see that something changes at the top right on your screen. you can move this bar to the left and right.
    it will say something 0.1x to the upper left and 2.0x to the upper right. the bigger the number, the bigger the distance is between your notes.
    i suggest you do something in the 0.8x to 1.1x for easy diff. the higher this number it is, the harder the maps gets.
    here another pic of the bar:
i have completely reworked the easy difficulty allready

normal
  1. 00:24:413 (5,6,7,8,9,10,11,12) - same as in easy. done
  2. 01:06:413 (6) - maybe NC here done
  3. 01:27:788 (1,2,3) - the first beat is to close to the previous combo. the space in the combo needs to be bigger too. done
  4. you might want to add cirlces in the next places:
    02:05:288 (3) - 02:08:288 (7) - 02:11:288 (3) - 02:14:288 (3) - 02:17:288 (3) - ( i should ddo it because it gives a better flow).i have done something about it, but i didnst just add circles, i added some sliders too.
  5. 02:57:413 (9) - this beat is on the wrong spot. it should be on:02:57:225 (9) - done
  6. you want to add a circle on: 03:14:663 (1) - no this should also be a NC. done
  7. 03:26:663 (5) - ^no
hard
  1. in the beginning you hide many notes, which is a bit hard for the ones who is playing to see the note.
    here is a list on the notes that are 'hidden':
    00:13:725 (1,2) - 00:20:288 (6) - 00:21:975 (3) - 00:39:413 (7) - i think it's fine
  2. i suggest you add circles add the following places: 00:37:163 (6) - 01:19:163 (3) - 01:19:913 (5) -
    01:20:475 (7) - 01:31:913 (6) - i dont think so
  3. i suggest you remove this circle: 01:46:725 (3) - ( but it is your choice ofcourse)done
  4. 02:09:413 (1,2) - i should make the distance a bit bigger between these two. it is to small compare to the rest of the map.done
  5. 02:41:475 (6,7,8,9,10,11) - you might want to change this. it is a bit hard to see the circles, especially since the distance between circles changes two times. i corrected the distances
  6. 03:06:038 (7,1) - make the distance between these two a bit bigger.no
  7. 03:10:350 (2,3) - ^ no
  8. 03:24:413 (1,2,3) - i think the 2 should be a bit further away from 1 and 3. done
  9. 03:36:413 (1,2) - needs to stand just a tiny bit closer to eachother.done
  10. 03:43:350 (3,4,5,1) - it kind of feels odd here. it has something to do with spacing, but i can tell what it is exactly. i suggest you take a look at it.i added a circle here 03:43:913 (4) , should be better now
insane
  1. same issue as in hard. these two gets 'hidden' by other notes: 00:20:288 (6) - 00:21:975 (3) - i think it's fine
  2. add a circle here: 00:37:163 (3) - done
  3. 00:45:413 (1) - remove NC. done
  4. 00:45:788 (2) - NC here.done
  5. 00:45:975 (1) - remove NC.done
  6. 00:46:538 (3) - NC here.done
  7. 00:46:725 (1) - remove NC.done
  8. 00:48:225 (4) - add circle here.no
  9. 00:53:663 (7) - ^no
  10. 02:30:038 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i shouldnt make a combo like that. maybe 2 circles overlap eachother, or 3, but dont make it irregular. i overlaped 3 circles each time
maybe this wont say much, but some combo's in the last two maps were awesome! i actually enjoyed playing it ;p
i hope it definitely would be approved/ranked at some point :) Thanks :D

ps: would you like to mod mine map as well? i know i've asked it before, but you didn't mod it till now, maybe you've been forgotten it.i will do that :D
ac8129464363
Remove all of your tags.
- "Kill la Wormar Cyua" are all already in the metadata
- it's pretty obvious that you'd be playing osu to songs
- Anime will be added to genre etc. upon rank
- I just don't understand the significance of "difficult"

then add "hiroyuki sawano" as the music is by him.

You might also want to work on the gigantic gap between normal and hard. I haven't looked at the maps yet, but it already looks huge from star rating.

edit: took a really quick look.

generally, in your easy and normal, every note should be properly distance snapped - you don't seem to be really using it at all in those diffs. I'd suggest remapping with distance snap.

you should also pay attention to AIMod.
in your normal 02:11:288 (3) - is offscreen :o

there's no reason for so many jumps in a hard, you should make the difficulty curve smaller, and try to focus on having less rigid flow

can't look at insane as I've gotta go.

in general a lot of work is needed, maybe I'll come back for more later.

good luck!
Topic Starter
Haeventers

deetz wrote:

Remove all of your tags.
- "Kill la Wormar Cyua" are all already in the metadata deleted
- it's pretty obvious that you'd be playing osu to songs lol :O deleted
- Anime will be added to genre etc. upon rank deleted
- I just don't understand the significance of "difficult" deleted

then add "hiroyuki sawano" as the music is by him. done

You might also want to work on the gigantic gap between normal and hard. I haven't looked at the maps yet, but it already looks huge from star rating. i will do that if more people say the same

edit: took a really quick look.

generally, in your easy and normal, every note should be properly distance snapped - you don't seem to be really using it at all in those diffs. I'd suggest remapping with distance snap. maybe it doesnt seem like it, but i have mapped with distance snap so i wont change it.

you should also pay attention to AIMod.
in your normal 02:11:288 (3) - is offscreen :o done

there's no reason for so many jumps in a hard, you should make the difficulty curve smaller, and try to focus on having less rigid flow i think it has a good flow and i dont think those jumps are too big or too difficult for a 4 Star hard map. Maybe i will rename it to Very Hard and create a new additional Hard difficulty.

can't look at insane as I've gotta go. np

in general a lot of work is needed, maybe I'll come back for more later. i would appreciate it.

good luck! thanks
structure
Change background to Ragyo since it's her theme maybe? :) Besides this background is already used in another map. Just a suggestion.

Insane

In the beginning (before 00:25:538 (1) slider speed change) it felt like the map was a lot faster than the song itself, tried adjusting sliderspeed to around 0.8 - 0.85 from the beginning and felt more accurate - take a look at it atleast, could just be me. Remember to adjust slider length if you change slider speed.

Overall a nice start, patterns are good. I would ctrl+G the first 2 sliders to match the speed of the double notes.
00:12:788 (3) - the speed you need to move between the 2 notes before it is much greater than to get to the slider itself. More even with ctrl+G.
00:14:288 (3) - same^

Now to the biggest issue I have overall. The map is quite boring. It's mainly the long single tap chains - the first one being 00:27:788 (4) - mix them up a little, make a pattern, a straight line is very boring not very hard to do either.


You already fun patterns in place like this 00:30:788 (5) - so I don't see why you lazed off with the straight lines so much :(

00:42:413 (1) - 00:43:163 (2) - 00:43:725 (3) - 00:45:038 (5) - Off screen
00:46:538 (1) - same^
00:48:038 (3) - ^

00:53:288 (6) - 00:54:038 (7) - Add note inbetween, pause doesn't help anyone here

00:54:413 (1) - This section of notes is awfully boring, in the VERY least, remake them into sliders lasting for 1 whole note, as you only have notes starting on every second note as of now.

00:58:913 (7) - I get that this is a slow part, but it's so long and there's no real challenge - I suggest you make some slow jumps gradually getting longer, something like

01:12:788 (2) - Off screen
01:20:663 (1) - Off screen, and also very close to the last notes even though there's a little break, you can afford moving it further away to singify the pause, and also possibly ctrl+G to be opposite of the slider right before it - just adding a bit of difficulty.

01:23:288 (1) - Off screen
01:25:725 (4) - ctrl+G
01:31:913 (6) - ctrl+G
01:58:163 (5) - Off screen
02:09:413 (1) - ^
02:11:288 (6) - ^

02:16:538 (1) - Starting with a lot of straight line single tapping here, pattern, if not all of them, some of them.

02:18:413 (1) - Off screen

There are several more you can ctrl+G like 02:04:163 (3) or 02:19:163 (2) to add more difficulty, but go through it and consider which direction is the best, bearing in mind where there's a pause, go further away, creating a more fun pattern etc.

02:08:663 (8) - Off screen
02:28:538 (4) - ^

02:30:038 (1) and 02:35:288 (1) sound like they could've been going on for that entire part, but you mapped it as she sings instead, feels random as the rest of the beatmap is going on, singing or no singing. Not only does it feel random (where it is and isn't mapped) but it's also very lazy. 02:40:538 (1) - is a little better.

02:49:163 (3) - Off screen (by a lot)
02:58:538 (1) - weird new combo pattern
03:10:725 (4) - awkward break before slider
03:33:225 (2) - Off screen
03:55:163 (4) - outside beatgrid, like several of the ones I've already said are off screen. Keep yourself inside it - it's there for a reason.

Not looking at the other difficulties as I am awful at both mapping and playing anything lower. Good luck with the map 8-)
The notes about upping difficulty is related to how your hard and insane are almost the same star difficulty.
-Nya-


Hey! Responding to your NM request.
Well, here's my mod:

General:
Please remove “anime” from the tags. It will show in your genre when the map gets ranked.Untick “Widescreen Support” in the “song setup”, “design” tab. Since you don’t have a storyboard, you don’t need that.http://puu.sh/eqheR/70a22037e2.wav
http://puu.sh/eqhkp/a270bb72dd.wav
Add those two sound files to your song’s folder to silence the sliderslides, which can get quite annoying. To make them work, you will have to Ctrl+Shift+P and then choose “custom 1”
I don’t really like your combo colours. I know it’s entirely up to you, but it’s just my opinion. Rather try colours that fit with the background image. Like grey, black, white and red.Rather use a “tiny” grid size. It will make it easier to make nice blankets and nice placement of notes. You can change the grid size by pressing “G” on your keyboard.

Easy:
Whoa, a lot of distance snap errors according to AiMod, and I can see you didn’t use the same distance throughout the entire mapset. I think Fryz3 had also mentioned this. It’s very important that the distance snap option must always be activated in Easy and Normal diffs. It’s also important to then use the same distance throughout the diff. You can change the distance by holding in “alt” and using your mouse wheel to change the distance. It’s very important that you do this otherwise your mapset will be unrankable.Your slider velocity is too high for an Easy diff. I’d say use a slider velocity of 1.00. You can change that in the “timing” tab00:12:413 (1,2,3,4,5) – Never use this kind of distance in an Easy or Normal diff. Same with this distance 00:24:413 (3,4,5,6,7,8) - I recommend not to place so many consecutive circles in an Easy diff in the first place.00:30:413 (1,2,3,4,1,2,3,4) – These circles also doesn’t follow the rhythm well. Try using a mixture of circles and sliders to make a good rhythm.02:13:913 (2) – Be careful not to place your notes too low or too high that it leaves the screen.01:27:788 (1,3) – Also try to avoid overlaps like these. Ugly overlaps in Easy and Normal is not recommended at all since it can really mess up the visual aspect of a map.01:33:413 (1,1) – This combo doesn’t make sense. Remove new combo here: 01:34:163 (1) - and here: 01:34:913 (1) – I can’t really continue modding this till you fix the above things. This diff definitely has to be remapped.

Normal:
Same as in Easy. It’s important to always have the distance snap option activated and to use the same distance throughout the entire diff.Your combos are too long for a Normal. I’d say it must not be higher than 7.00:30:413 (1,2,3,4,1,2,3,4,5,6,7) – This circles are also not good for rhythm. Like easy, use a mixture of sliders and circles.00:39:788 (1,1) – These long repetitive sliders are also not recommended in Easy or Normal diffs, especially if the music/vocals does not clearly suggest it. In this case these repetitive sliders doesn’t fit at all.00:45:413 (1,2,3,4,1,2,3,4,1,2,3,4,5) – Way too many consecutive circles. I really don’t recommend this in Easy or Normal diffs.01:10:913 (1,1) – The reaction time between the spinner and the next note is way too short and unrankable. I’d say remove the spinner and map that area instead.01:33:413 (1,1,1,1) – These combos doesn’t make sense. Remove new combo here: 01:33:600 (1) - and here: 01:34:163 (1) - and here: 01:34:350 (1) – Same as Easy. I can’t mod further till you fix the above things first.

Hard:
00:21:413 (2,3) – Don’t do overlaps like this. It doesn’t read well at all. Remember it’s a hard, not an Insane. And flow is very important in Hard diffs.00:30:788 (3) – Don’t place so many repeats in one slider. Rather break it up into a mixture of sliders and circles.00:33:038 – to 00:34:913 – Map this area. It feels empty00:37:538 (1) – It will be a good idea to stack this circle on 00:36:788 (5) – 00:41:288 (6,1,2) – This looks rather crammed. Space them out. Remember you have the entire grid to work in. Try to avoid unnecessary overlaps as far as possible.00:43:163 (2,3,4) – These jumps are way too big. It’s not an Insane.00:45:413 – to 01:09:044 – You just placed circles in this section which is not a good idea at all. You followed the vocals there, but I think it will be better to try and follow the background music as well, by using a mixture of sliders and circles.01:09:413 (1) – Rather end this spinner here: 01:10:913 – This diff also needs a lot of work, regarding flow, rhythm, placement and new combos.

You still have a lot of work to do. First thing, you have to fix those distances in the easy diffs. Also try to get mods from experienced modders so they can give you a lot of detailed advice.

Good Luck! :D
Topic Starter
Haeventers

structure wrote:

Change background to Ragyo since it's her theme maybe? :) Besides this background is already used in another map. Just a suggestion.i'll think about it

Insane

In the beginning (before 00:25:538 (1) slider speed change) it felt like the map was a lot faster than the song itself, tried adjusting sliderspeed to around 0.8 - 0.85 from the beginning and felt more accurate - take a look at it atleast, could just be me. Remember to adjust slider length if you change slider speed.ok i changed it to 0.8

Overall a nice start, patterns are good. I would ctrl+G the first 2 sliders to match the speed of the double notes.
00:12:788 (3) - the speed you need to move between the 2 notes before it is much greater than to get to the slider itself. More even with ctrl+G. done
00:14:288 (3) - same^ done



Now to the biggest issue I have overall. The map is quite boring. It's mainly the long single tap chains - the first one being 00:27:788 (4) - mix them up a little, make a pattern, a straight line is very boring not very hard to do either. i've overworked my beatmap and changed this point, so there are at least less of these straight lines.


You already fun patterns in place like this 00:30:788 (5) - so I don't see why you lazed off with the straight lines so much :(

00:42:413 (1) - 00:43:163 (2) - 00:43:725 (3) - 00:45:038 (5) - Off screen fixed
00:46:538 (1) - same^ fixed
00:48:038 (3) - ^ fixed

00:53:288 (6) - 00:54:038 (7) - Add note inbetween, pause doesn't help anyone here changed

00:54:413 (1) - This section of notes is awfully boring, in the VERY least, remake them into sliders lasting for 1 whole note, as you only have notes starting on every second note as of now. i have tried to do something about this

00:58:913 (7) - I get that this is a slow part, but it's so long and there's no real challenge - I suggest you make some slow jumps gradually getting longer, something like
i have tried to do something about this but its not easy to make this part of the song a bit challenging



01:12:788 (2) - Off screenfixed
01:20:663 (1) - Off screen, and also very close to the last notes even though there's a little break, you can afford moving it further away to singify the pause, and also possibly ctrl+G to be opposite of the slider right before it - just adding a bit of difficulty. fixed

01:23:288 (1) - Off screen fixed
01:25:725 (4) - ctrl+G done
01:31:913 (6) - ctrl+G done
01:58:163 (5) - Off screen fixed
02:09:413 (1) - ^ fixed
02:11:288 (6) - ^ fixed

02:16:538 (1) - Starting with a lot of straight line single tapping here, pattern, if not all of them, some of them. fixed

02:18:413 (1) - Off screenfixed

There are several more you can ctrl+G like 02:04:163 (3) or 02:19:163 (2) to add more difficulty, but go through it and consider which direction is the best, bearing in mind where there's a pause, go further away, creating a more fun pattern etc. done

02:08:663 (8) - Off screen fixed
02:28:538 (4) - ^ fixed

02:30:038 (1) and 02:35:288 (1) sound like they could've been going on for that entire part, but you mapped it as she sings instead, feels random as the rest of the beatmap is going on, singing or no singing. Not only does it feel random (where it is and isn't mapped) but it's also very lazy. fixed
02:40:538 (1) - is a little better.

02:49:163 (3) - Off screen (by a lot) fixed
02:58:538 (1) - weird new combo pattern changed
03:10:725 (4) - awkward break before slider i did that on purpose
03:33:225 (2) - Off screen fixed
03:55:163 (4) - outside beatgrid, like several of the ones I've already said are off screen. Keep yourself inside it - it's there for a reason. fixed

Not looking at the other difficulties as I am awful at both mapping and playing anything lower. Good luck with the map 8-)
The notes about upping difficulty is related to how your hard and insane are almost the same star difficulty.
Thanks for the mod :D
-NanoRIPE-
hmmm i thinki this beatmap not ready yet for mod ~
so i will waiting this beatmap complete ~ (100% all diff complete)
PM me if this beatmap 100% completed ~
Deadmadeon
Hi! here is my mod from your queue

Easy
First impressions: The slider speed is a little bit fast for a normal, try with 0.7 or 0.8
Combos: Try to put a NC each 4 times
About distance: Use the distance snap for easy, normal and hard!, and don't overlap the notes, it could be very difficult for new players
00:12:413 (1,2,3,4,5,6) -

00:20:663 (10,11) - Bad overlap
00:39:413 (6) - don't try use sliders like this so fast
00:54:413 (22) - this only could be played by cookiezi at his first time in osu USE DISTANCE SNAP!
00:58:913 (27,28) - Bad overlap
well, i think that you understood what i tried to say, so fix errors like that over all the map

Normal
Respect the Distance snap, don't change distances 00:14:663 (4,5) -
Follow the rule of combos
Distance snap please :c 00:30:413 (24,25,26,27) -
00:42:413 (9) - In normals these are fine to use :3

Insane
Don't invent drums where there aren't, or it won't be ranked u.u

Hope it helped you :D
BanchoBot
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