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Jesus-P - Remote Control

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Topic Starter
Nuolong
This beatmap was submitted using in-game submission on Friday, May 08, 2015 at 7:29:53 PM

Artist: Jesus-P
Title: Remote Control
Tags: vocaloid kagamine rin len WONDERFUL★OPPORTUNITY! ワンダフル☆オポチュニティ!
BPM: 165
Filesize: 5230kb
Play Time: 05:08
Difficulties Available:
  1. Marathon (4.9 stars, 1203 notes)
Download: Jesus-P - Remote Control
Information: Scores/Beatmap Listing
---------------

Thank you box
THANK YOU baraatje123 FOR HITSOUNDS!
THANK YOU EscapeReality for first testing.
Thanks NoDap for modding!
Thanks Sala- for modding!
Thanks DahplA for modding!
Thanks guineaQ for modding!
Thanks Kurocho for nice mod!
Thanks DragonSlayer96 for nice mod and getting me two more mods!!
Thanks neonat for modding! ~ Made me make a total makeover hehe
Thanks Hollow Wings for modding!
Thanks LunarFox for modding!
Thanks cmn_891127 for modding~
Thank you Tari for IRC !
Thanks Battquif for modding~~
Thanks xChangJo for modding~~
Thanks LGV894 for mod
EscapeReality
Log

15:26 EscapeReality: 00:53:090 (1,2,3,4,5,6,7,8,9,10,11,12) - this part is really hard
15:26 EscapeReality: i wouldn't stack it
15:27 EscapeReality: 00:59:271 (2,3,4,5,6,7) - wouldn't overlap sliders here
15:27 EscapeReality: 01:06:362 (9) - this slider can be a bit hard to see
15:27 EscapeReality: 01:16:726 (3) - this as well
15:28 EscapeReality: 01:17:271 (4,5,6) - wouldn't stack here
15:28 EscapeReality: 01:35:635 (1,2) -
15:28 EscapeReality: i don't think these are identical
15:28 EscapeReality: you can just rotate one 180 degress
15:28 EscapeReality: degrees*
15:28 EscapeReality: ctrl+shift+r
No Dap
m4m

  1. 00:29:817 (7,1,2) - this gap is awkward
  2. 00:35:817 (6,7,8) - ^
  3. 01:24:726 (2,3,4,5,6,7,8,9) - this stream is so overmapped... doesn't fit imo
  4. 01:53:726 (6,7) - delete this and make 01:53:635 (5,6) - anti jump. it fits with the song
  5. 03:11:635 (1,2) - this jump is unnecessarily big and 03:11:817 (2,3) - this spacing makes it really awkward after a huge jump
  6. 03:15:271 (9) - could add nc here to cut down the long stream
  7. 03:39:271 (1) - could do a better job with this slider ...
  8. 03:53:090 (9,9) - same. could add nc
  9. 04:07:453 (3,4) - unfitting overmap
  10. 04:09:635 (2) - should add nc and delete nc at 04:10:181 (1) -
  11. 04:10:726 (2,3,4,5,6,7) - why overmap
  12. 04:51:453 (4,5) - the jump is so big for no reason
your map has 0 hitsounding. it's unrankable
gl!
Topic Starter
Nuolong

No Dap wrote:

m4m

  1. 00:29:817 (7,1,2) - this gap is awkward I left it because I think it goes well with this song.. it is awkward tho hehe xD
  2. 00:35:817 (6,7,8) - ^ ^
  3. 01:24:726 (2,3,4,5,6,7,8,9) - this stream is so overmapped... doesn't fit imo Didn't change because I like getting players ready for kiai time, it's my type of mapping and it gets you all pumped :3 At least, for me.
  4. 01:53:726 (6,7) - delete this and make 01:53:635 (5,6) - anti jump. it fits with the song Ok. Anti-jump is opposite of jump, but I made it the way you want to (I think) with a sort-of jump that I think looks nice. :)
  5. 03:11:635 (1,2) - this jump is unnecessarily big and 03:11:817 (2,3) - this spacing makes it really awkward after a huge jump Ok I stacked them in the middle of the two sliders
  6. 03:15:271 (9) - could add nc here to cut down the long stream done :D
  7. 03:39:271 (1) - could do a better job with this slider ... I made it hawter :3
  8. 03:53:090 (9,9) - same. could add nc done :D
  9. 04:07:453 (3,4) - unfitting overmap I did the same thing earlier in the map, and I think this is also fun, but I feel okay about it. If more mods say bad things about this, then I'll change it. :)
  10. 04:09:635 (2) - should add nc and delete nc at 04:10:181 (1) - Done, I see. Because slider speed change
  11. 04:10:726 (2,3,4,5,6,7) - why overmap getting ready for kiai time=I like to do that :D
  12. 04:51:453 (4,5) - the jump is so big for no reason Kiai time is crazey tyme 4 mei :3 If more mods say so, I'll change. :3
your map has 0 hitsounding. it's unrankable added hitsounding, ty to baraatje123!
gl! thank you :D
Thanks, I will update this post when Hitsounds Application is done. :)

Update complete, thank you for really helpful mod!! :D
Bara-
Hi
http://puu.sh/guD4C/e828941013.osz
Here is the set hitsounded
As the music is pretty weak in most parts, I kept it peaceful and quiet, mostly because it doesn't have drumrolls which you mapped with streams, which I thus also cannot hitsound ;-;

Good luck!
Topic Starter
Nuolong

baraatje123 wrote:

Hi
http://puu.sh/guD4C/e828941013.osz
Here is the set hitsounded
As the music is pretty weak in most parts, I kept it peaceful and quiet, mostly because it doesn't have drumrolls which you mapped with streams, which I thus also cannot hitsound ;-;

Good luck!
It sounds... so sexy I love it :3
Ty so much !!!! :D
xmbrx
uhhhhhhmmm I have no problems with this map >.> i was supposed to mod it buttttt ehhh.. sorry ;A;
Topic Starter
Nuolong

[Rei-tan] wrote:

uhhhhhhmmm I have no problems with this map >.> i was supposed to mod it buttttt ehhh.. sorry ;A;
Ok ;_; Thanks anyways
Zetera
Hi, you solved my puzzle, so you won a mod and an extra kudosu star on this map!

[General]

|Some sounds are penetrantly loud. This only applies to certain streams such as 01:24:747 (2,3,4,5,6,7,8,9) -. This is not a green line issue, but caused by a custom hitsound being way too loud. so I decreased the volume of "soft-hitclap" for you. http://puu.sh/gRt5k.wav

|Your beatmap lacks a bit of structure. You are trying to use symmetry to structure it, which is fine, but you don't follow that symmetry enough and that's why patterns sometimes are pretty much wildly spread. So for parts that don't underlie any symmetry rule, you should either make them more coherent (as in: more linked, flowing) or apply the same symmetry like before. You told me to be specific about these parts, that's why I will list some inconsistencies now.

[Marathon]

Here are some symmetrical issues:
00:11:292 (1) - Never appears again.
01:17:838 (3,1,2) - Problems with DS, they all have the same rhythmical distance but different local distances; do not decrease DS if not totally nessecary.
01:31:292 (1,2,3) - structureless
01:35:656 (1,2) - symmetrical, but doesn't suggest any structure because of the mouse movement that is needed to hit those objects. I would suggest a shape like ") ("

A lot of problems, even problems with symmetry, are caused by following issue.

|00:25:656 (6,4) - This will probably cause some confusion: The sliders end on something called "downbeat". It is highly suggested to start an object on those downbeats. That would be basically every white line.Further examples for wrongly pronounced downbeats would be 00:36:565 (2,3) - , 00:30:747 (2) - , 00:37:656 (2,5) - , 00:40:565 (1,2) - 00:44:565 (1,1,2) - , 00:47:474 (8) - , etc. Those end on important white ticks that should be pronounced with a starting object, not with the end of one. Players release the slider on this point, meaning that the hitsound does not emphathise a button hit or a mouseclick, which is bad. A hitsound should give feedback when clicking, so try to keep that in mind and put sliders in a way that they support a hit.
Moreover, you have sometimes ignored the downbeats on parts where it was dominant. Examples are: 00:30:201 - , 00:30:565 - , 00:36:020 - , 00:36:383 -

|00:27:292 (1,2,3) - I don't think you really need to extend any of those sliders. There are multiple occasions on which sliders are extended without a certain reason.
|03:06:201 (1,1,1) - Too many NCs.

|03:52:383 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Streams like that don't look very appealing, Try to form round curves. If you can't do it by hand and eye, perform following steps:

  1. Place a round slider and select it
  2. Go to "Compose" and choose "Convert Slider to Stream"
  3. Select the distance snap you used for the stream and voila.
|04:22:747 (3,4,5,6) - Could be a nicer square.
|04:56:747 (2,3,4,5,6,7) - Maybe a bit harsh, I suggest that you decrease the distance a bit.

Yeah, that's basically it. Some slider shapes were a bit unclean, such as 01:08:747 (3,4) - , but they are the smallest problem here. Try to make your map more appealing by avoiding overlaps, creating good patterns by orientating on geometrical shapes like triangles and keep your distance snap clean and playable.

Good luck.
Topic Starter
Nuolong

Sala- wrote:

Hi, you solved my puzzle, so you won a mod and an extra kudosu star on this map! yas ty, lol you get double kds :3

[General]

|Some sounds are penetrantly loud. This only applies to certain streams such as 01:24:747 (2,3,4,5,6,7,8,9) -. This is not a green line issue, but caused by a custom hitsound being way too loud. so I decreased the volume of "soft-hitclap" for you. http://puu.sh/gRt5k.wav ty and done

|Your beatmap lacks a bit of structure. You are trying to use symmetry to structure it, which is fine, but you don't follow that symmetry enough and that's why patterns sometimes are pretty much wildly spread. So for parts that don't underlie any symmetry rule, you should either make them more coherent (as in: more linked, flowing) or apply the same symmetry like before. You told me to be specific about these parts, that's why I will list some inconsistencies now. thank you

[Marathon]

Here are some symmetrical issues:
00:11:292 (1) - Never appears again. changed area
01:17:838 (3,1,2) - Problems with DS, they all have the same rhythmical distance but different local distances; do not decrease DS if not totally nessecary. i made it better to my taste
01:31:292 (1,2,3) - structureless now it's structure-full
01:35:656 (1,2) - symmetrical, but doesn't suggest any structure because of the mouse movement that is needed to hit those objects. I would suggest a shape like ") (" okey

A lot of problems, even problems with symmetry, are caused by following issue.

|00:25:656 (6,4) - This will probably cause some confusion: The sliders end on something called "downbeat". It is highly suggested to start an object on those downbeats. That would be basically every white line.Further examples for wrongly pronounced downbeats would be 00:36:565 (2,3) - , 00:30:747 (2) - , 00:37:656 (2,5) - , 00:40:565 (1,2) - 00:44:565 (1,1,2) - , 00:47:474 (8) - , etc. Those end on important white ticks that should be pronounced with a starting object, not with the end of one. Players release the slider on this point, meaning that the hitsound does not emphathise a button hit or a mouseclick, which is bad. A hitsound should give feedback when clicking, so try to keep that in mind and put sliders in a way that they support a hit.
Moreover, you have sometimes ignored the downbeats on parts where it was dominant. Examples are: 00:30:201 - , 00:30:565 - , 00:36:020 - , 00:36:383 - ok, I fixed these now. I hope I didnt miss any downbeats to change. This was VERY HELPFUL. NOW MY BEATMAP SOUNDS BETTER TY MUCH THANK YOU MASTER!!

|00:27:292 (1,2,3) - I don't think you really need to extend any of those sliders. There are multiple occasions on which sliders are extended without a certain reason. kept because i think it flows nice, to my taste 8-) I'm weird
|03:06:201 (1,1,1) - Too many NCs. woops forgot to update that part lols

|03:52:383 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Streams like that don't look very appealing, Try to form round curves. If you can't do it by hand and eye, perform following steps:

  1. Place a round slider and select it
  2. Go to "Compose" and choose "Convert Slider to Stream"
  3. Select the distance snap you used for the stream and voila. what the hell you can do this? holy freakin balls! anyways, I was gonna keep it because remote control is, y'know, flat and robotic n' stuff, but NOW WITH THESE STEPS I ACTUALLY WANT TO MAKE IT LIKE THAT edit: ok nvm im keeping old stream im horrible at making sliders
|04:22:747 (3,4,5,6) - Could be a nicer square. yes, it could. Changed
|04:56:747 (2,3,4,5,6,7) - Maybe a bit harsh, I suggest that you decrease the distance a bit. changed

Yeah, that's basically it. Some slider shapes were a bit unclean, such as 01:08:747 (3,4) - , but they are the smallest problem here. Try to make your map more appealing by avoiding overlaps, creating good patterns by orientating on geometrical shapes like triangles and keep your distance snap clean and playable. thank you

Good luck. thank you
TY SO MUCH FOR THIS MOD! YOU WERE THE MOST HELPFUL SO FAR! (Well one of them was from the old vers. on this, and another was short, and another was a HS apply and another was not a mod, but WHATEVER IT WAS STILL AN AWESOME MOD!!
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. You should probably use Audacity or some external audio editor software to make the volume of the song louder.
  2. Ctrl+Shift+A (I go into more detail about the Kiai times below)
  3. I think you can disable Letterbox during breaks, because there are no breaks...
Marathon
  1. 04:34:565 - 04:36:020 Make this non Kiai so it splits up the Kiai times
  2. 04:11:292 Kiai starts here
  3. 04:59:292 Kiai ends here
  4. 03:46:565 Kiai starts here
  5. 03:58:201 Kiai ends here
  6. 01:25:474 Kiai starts here
  7. 01:48:747 Kiai ends here
  8. 00:09:474 (2) - Blanket?
  9. 00:30:565 Place something here instead of leaving a gap
  10. 00:51:474 (4) - Stack
  11. 01:23:111 (3,4,5) - Triple doesn't fit here. The single circle works fine
  12. 02:31:838 (3) - Not stacked properly
  13. 02:35:656 (2) - Make this go straight
  14. 02:38:747 (3) - Again
  15. 02:46:020 (2,3) - Not stacked properly
  16. 03:42:929 (2) - Remove NC
  17. 03:52:383 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I feel like for such a long stream, you shouldn't make it weirdly shaped. Just make it go straight or at least have the distance spacing be consistent
  18. 04:00:020 (6) - Blanket
  19. 04:01:656 (2) - Fix blanket
  20. 04:02:565 (5) - Blanket
  21. 04:06:747 (9) - Move left slightly so it makes it look more straight
  22. 04:07:474 (3,4,5) - Again
  23. 04:08:747 (1) - Remove NC
  24. 04:24:383 (1,2,3) - Make symmetrical?
  25. 05:00:747 (7) - Add a circle here and put the spinner back
  26. 00:09:474 (2) - Blanket
  27. 00:50:565 (1,2,3) - Consistent distance spacing
Topic Starter
Nuolong

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. You should probably use Audacity or some external audio editor software to make the volume of the song louder. k
  2. Ctrl+Shift+A (I go into more detail about the Kiai times below)
  3. I think you can disable Letterbox during breaks, because there are no breaks... I don't get it
Marathon
  1. 04:34:565 - 04:36:020 Make this non Kiai so it splits up the Kiai times ok
  2. 04:11:292 Kiai starts here k
  3. 04:59:292 Kiai ends here k
  4. 03:46:565 Kiai starts here k
  5. 03:58:201 Kiai ends here k
  6. 01:25:474 Kiai starts here k
  7. 01:48:747 Kiai ends here k
  8. 00:09:474 (2) - Blanket? I don't like blanket for some parts
  9. 00:30:565 Place something here instead of leaving a gap if you suggest something, then I will (There is nothing at all to fit in this gap or else it won't fit with the music imo)
  10. 00:51:474 (4) - Stack didn't fix
  11. 01:23:111 (3,4,5) - Triple doesn't fit here. The single circle works fine I think it's fine for a difficulty increase
  12. 02:31:838 (3) - Not stacked properly what?
  13. 02:35:656 (2) - Make this go straight no it's fine
  14. 02:38:747 (3) - Again didn't fix
  15. 02:46:020 (2,3) - Not stacked properly ?
  16. 03:42:929 (2) - Remove NC done
  17. 03:52:383 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I feel like for such a long stream, you shouldn't make it weirdly shaped. Just make it go straight or at least have the distance spacing be consistent I'm being unique here (imo), if more mods suggest stream changes then I will change
  18. 04:00:020 (6) - Blanket I don't like a blanket here
  19. 04:01:656 (2) - Fix blanket I don't see anything wrong about it.
  20. 04:02:565 (5) - Blanket -
  21. 04:06:747 (9) - Move left slightly so it makes it look more straight
  22. 04:07:474 (3,4,5) - Again -
  23. 04:08:747 (1) - Remove NC ok
  24. 04:24:383 (1,2,3) - Make symmetrical? no I use way too much symmetry, I don't want to add more Dx lol
  25. 05:00:747 (7) - Add a circle here and put the spinner back done
  26. 00:09:474 (2) - Blanket you already mentioned this.
  27. 00:50:565 (1,2,3) - Consistent distance spacing not needed imo
Ty very much for mod!
Sorry if I sounded rude too, xDD I didn't mean it
DahplA

DahplA wrote:

General
  1. I think you can disable Letterbox during breaks, because there are no breaks... I don't get it
Topic Starter
Nuolong

DahplA wrote:

DahplA wrote:

General
  1. I think you can disable Letterbox during breaks, because there are no breaks... I don't get it
Oh, I see. Thank you! :)
I thought it was going to be more complicated, heh :o
Celentia
It's a good song and map, but two things bother me:

01:23:111 (3,4,5) This triple and the other one later in the song seems so off, and it always feel like i shouldn't click 3 and 5.
01:32:747 (1,2,3) You use this style of slider timing so many times, perhaps add hit circles or shorten the sliders for subsequent rhythms.

Good luck with ranking!
DragonSlayer96
hey. just stopping by with some helpful info that you might want to hear.

general
the artist is Jesus-P, not the kagamines (you can check here and here for a couple of my reference points)

you can take out <remote> <control> and <nolanm> from the tags. for remote control, it is because that is the song name. for nolanm, it is because it is your username, not someone who did a collab on the map or a guest difficulty on the map

source should not be vocaloid. i don't think i have seen a single vocaloid map with that in the source field, only in the tags.

marathon
00:30:383 (3) - why not make this into a slider ending at 00:30:565 - to hit the sound here
00:32:292 - you can add a note to this beat
00:36:111 (2) - cant hear anything under said note
00:36:383 - you can add a note to this beat
00:40:383 (5,6) - move these back one tick. where they are now, the tick before 5 has a beat to it (and on 5 also) while 6 is mapped over no sound
00:41:838 - you can add a note to this beat
00:42:201 - ^
00:44:838 (2) - cant hear anything under said note
00:46:201 (1,2) - same reason as 00:40:383 (5,6) -
00:48:020 - you can add a note to this beat
00:52:383 - ^
00:52:747 - ^
00:58:201 - ^
01:07:565 (6,7) - move these forward one tick. same reason as 00:40:383 (5,6) - basically
01:08:292 - you can add a note here
01:11:383 - ^
01:11:929 (6) - i cant hear anything underneath
01:12:474 (2,4) - sounds better if these two are removed to me
01:19:020 (5,8) - I cant hear anything underneath
01:22:292 (8,9) - ^
01:23:111 (3,4) - ^
01:29:747 (5) - ^
01:32:656 (10) - ^
01:34:292 (2) - ^
01:40:111 (2,4) - ^
01:41:383 (9) - ^
01:45:929 (2,4) - ^

Breaks
for the sections here, i did not try to find things wrong with these times in case you actually take the break times i suggest

i suggest one from 01:48:838 - to 01:54:474 - for the first one
03:04:838 - to either 03:14:565 - or 03:15:929 - for the second break

again, these are just suggestions if you want to take them. playing marathon maps with no breaks gets really taxing on the player

I will be posting and editing a few more times, just saving progress right now
Topic Starter
Nuolong

Kurocho wrote:

It's a good song and map, but two things bother me: Thank you for choosing to mod my map out of your niceness :D

01:23:111 (3,4,5) This triple and the other one later in the song seems so off, and it always feel like i shouldn't click 4 and 5. A lot of people complained about this. Therefore, I have finally made it normal!
01:32:747 (1,2,3) You use this style of slider timing so many times, perhaps add hit circles or shorten the sliders for subsequent rhythms. A lot of people complained about this too. So, I changed this too!

Good luck with ranking! Thank you! :D
Ty for short but nice mod! :D
Topic Starter
Nuolong

DragonSlayer96 wrote:

hey. just stopping by with some helpful info that you might want to hear.

general
the artist is Jesus-P, not the kagamines (you can check here and here for a couple of my reference points) done

you can take out <remote> <control> and <nolanm> from the tags. for remote control, it is because that is the song name. for nolanm, it is because it is your username, not someone who did a collab on the map or a guest difficulty on the map oops yeah xD, changed

source should not be vocaloid. i don't think i have seen a single vocaloid map with that in the source field, only in the tags. I kept it because I'm stupid and Idk what else to put there then ;W;

marathon
00:30:383 (3) - why not make this into a slider ending at 00:30:565 - to hit the sound here ok well as I was fixing it to what you said I made something I thought was nicer :3
00:32:292 - you can add a note to this beat ^
00:36:111 (2) - cant hear anything under said note What..? Meh I kept it because ^
00:36:383 - you can add a note to this beat ^
00:40:383 (5,6) - move these back one tick. where they are now, the tick before 5 has a beat to it (and on 5 also) while 6 is mapped over no sound done, I think
00:41:838 - you can add a note to this beat done
00:42:201 - ^ done
00:44:838 (2) - cant hear anything under said note I cant, it's a downbeat
00:46:201 (1,2) - same reason as 00:40:383 (5,6) - done
00:48:020 - you can add a note to this beat
00:52:383 - ^ no, it isn't in the vocals
00:52:747 - ^ ^
00:58:201 - ^ ^
01:07:565 (6,7) - move these forward one tick. same reason as 00:40:383 (5,6) - basically doesn't sound right with this part, sounds too hollow. Didn't change
01:08:292 - you can add a note here I could, but I like the way it is now
01:11:383 - ^ ^
01:11:929 (6) - i cant hear anything underneath it's fine unless more people say so
01:12:474 (2,4) - sounds better if these two are removed to me ^
01:19:020 (5,8) - I cant hear anything underneath guitar
01:22:292 (8,9) - ^ ok removed
01:23:111 (3,4) - ^ removed in previous mod :3
01:29:747 (5) - ^ it's fine to me
01:32:656 (10) - ^ ^
01:34:292 (2) - ^ ^
01:40:111 (2,4) - ^ if more people say it, I'll remove it
01:41:383 (9) - ^ nu I can totally hear this in the music (not literally but I still really hear it)
01:45:929 (2,4) - ^ will remove if more people say so

Breaks
for the sections here, i did not try to find things wrong with these times in case you actually take the break times i suggest

i suggest one from 01:48:838 - to 01:54:474 - for the first one no
03:04:838 - to either 03:14:565 - or 03:15:929 - for the second break no

again, these are just suggestions if you want to take them. playing marathon maps with no breaks gets really taxing on the player With breaks this can't be a marathon

I will be posting and editing a few more times, just saving progress right now okey
Ty very much for your kindness of modding this :3 8-)

Edit bc I needed to change 1 letter
neonat
General

Artist should be じーざす
Romanised Artist as Jesus-P is still fine
It first came out on this album:
Also you can take reference to the Circle's site:


Remove Vocaloid from source, leave it only in the tags

You can add WONDERFUL★OPPORTUNITY! and ワンダフル☆オポチュニティ! to the tags

Marathon

00:17:565 (6) - excessive, do not over use streams, there is nothing on this part
00:23:383 (6) - ^
00:30:383 (3) - glazes over the music, which is not really nice, because it doesn't truly represent the song well

Shows the same concerns I had when you asked me to test that cirno song, the spacing is just too random, and not really appropriate at the correct times, some are spaced too close while others too far, you make them overlap like 00:44:747 (1,2,1,2,3) - which isn't good
Having such random spikes like 00:47:838 (1,2,3,4,5) - where you have such short spacing then big ones is just unexpected and too random

00:58:020 (2,3,4) - really halts the movement real badly, same with 00:59:292 (1,2,3,4,5)

01:02:201 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - only place claps on every 2nd and 4th white tick, this is too spammy right now, overuse of the hitsounds, it creates noise rather than place proper emphasis
01:08:020 (1,2,3,1,2,3,4,1,2,3,4,5,6,7) - same thing

Actually, just go over your hitsounds again because it just isn't consistent, and not really used nicely, also you keep using whistle, but it's not really audible
01:32:747 (1,2,3) - this doesn't look like a good pattern to use, you should place them neater and further apart, and more in line with each other so the sliders, especially the first 2 can blanket each other

Also sliders starting on the red tick emphasize the music badly as the slider ends on critical on beats, like 01:34:747 (4,5)


I'll just stop for now, please work on the beats, the hitsounds, the spacing. Even if it takes remapping, that would really help this as right now, it's too messy.

Good Luck
Hollow Wings
m4m

Marathon

  1. 00:38:020 (3,4,5) - this pattern plays really odd, try to follow the melody instead of just stack+big jump.
  2. 01:07:656 (6,7,8) - hmmm??? why so sudden this extremely hard stream appeared? did you set those rhythm wrong in an accident?
  3. 01:23:292 (3) - i think you can just add nc here and swap 01:23:838 (5,1) - 's nc to spread patterns. same suggestion to 04:07:656 (3,4,5) - .
  4. 01:24:747 (2) - too sudden this hs volume largered... low down the clap's sounding a bit please. same to the stream at 02:40:383 (2) - and 04:10:747 (3) - as well orz.
  5. 03:17:838 (7,8,9,10) - maybe you missed some hitclap hs here? maybe not because you did same style at 04:05:111 (3,4,5,6,7) - .
  6. 03:23:292 (8) - need to set nc for spreading combo counts.
  7. 04:17:111 (1) - consider to ctrl+g this? for there's much big jump at this part.
  8. 04:58:747 (4) - add nc for sudden ds shifting.
  9. thou most of symm style patterns are fine in composing, some ds stuff can arranged better maybe, for example: jumps from 03:30:929 (4) - may follow the vocal track better imo, thou currently it contains much really big jumps with quiet song's track which i don't that agree with. also, for really same tracks, jumps suddenly shorted at 03:37:838 (1,2,3) - giving a really odd feeling in playing imo.
generally, this map is still need more opinion imo. (tbh, symm style is not really my taste, so idk if i can judge this map objectively or not) try to ask more people helping maybe.

good luck.
Topic Starter
Nuolong

neonat wrote:

General

Artist should be じーざす
Romanised Artist as Jesus-P is still fine
It first came out on this album:
Also you can take reference to the Circle's site:


Remove Vocaloid from source, leave it only in the tags

You can add WONDERFUL★OPPORTUNITY! and ワンダフル☆オポチュニティ! to the tags
Followed everything here :3
Marathon

00:17:565 (6) - excessive, do not over use streams, there is nothing on this part
00:23:383 (6) - ^ ty for ingame clarification, fixed
00:30:383 (3) - glazes over the music, which is not really nice, because it doesn't truly represent the song well ty for ingame clarification agaon, fixed as much as possible

Shows the same concerns I had when you asked me to test that cirno song, the spacing is just too random, and not really appropriate at the correct times, some are spaced too close while others too far, you make them overlap like 00:44:747 (1,2,1,2,3) - which isn't good fixed
Having such random spikes like 00:47:838 (1,2,3,4,5) - where you have such short spacing then big ones is just unexpected and too random ok, I fixed the specific parts you noted. I will continue fixing these concerns throughout the whole map.

00:58:020 (2,3,4) - really halts the movement real badly, same with 00:59:292 (1,2,3,4,5) unsure what you mean by this, but I tried fixing it to make it `flow` better..?

01:02:201 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - only place claps on every 2nd and 4th white tick, this is too spammy right now, overuse of the hitsounds, it creates noise rather than place proper emphasis
01:08:020 (1,2,3,1,2,3,4,1,2,3,4,5,6,7) - same thing fixed

Actually, just go over your hitsounds again because it just isn't consistent, and not really used nicely, also you keep using whistle, but it's not really audible ehh, I'll try (later, now I'll focus on placement and rhythm)
01:32:747 (1,2,3) - this doesn't look like a good pattern to use, you should place them neater and further apart, and more in line with each other so the sliders, especially the first 2 can blanket each other hopefully fixed to a desireable position

Also sliders starting on the red tick emphasize the music badly as the slider ends on critical on beats, like 01:34:747 (4,5)
I fixed specific parts.i will redo other sections with sliders on red ticks as I look thru the whole song again.

I'll just stop for now, please work on the beats, the hitsounds, the spacing. Even if it takes remapping, that would really help this as right now, it's too messy. ok about beats and spacing. Gah,I dunno what I should do about HS.. maybe scrap it and try it myself, but that feels like it would be mean ;~;

Good Luck 谢谢您!
Thank you for mod. Not updating yet, I dont want to spam update. I want to update after I cover the whole map :3
Topic Starter
Nuolong

Hollow Wings wrote:

m4m
Sorry if some mod replies sounds weird, because I didn't get to update previous version before you started modding..

Marathon

  1. 00:38:020 (3,4,5) - this pattern plays really odd, try to follow the melody instead of just stack+big jump. I think I fixed it earlier :D
  2. 01:07:656 (6,7,8) - hmmm??? why so sudden this extremely hard stream appeared? did you set those rhythm wrong in an accident? Yeah that was an accident ;w;
  3. 01:23:292 (3) - i think you can just add nc here done and swap 01:23:838 (5,1) - 's nc to spread patterns. I don't really know if I understand correctly so I didn't change.. just in case hehe same suggestion to 04:07:656 (3,4,5) - . done
  4. 01:24:747 (2) - too sudden this hs volume largered... low down the clap's sounding a bit please. same to the stream at 02:40:383 (2) - and 04:10:747 (3) - as well orz. I can try later but I don't know how without downloading a program.. I didn't hitsound this beatmap, and I think it's okay, not too loud :3 If more people complain about it then I shall find out how to change it orz
  5. 03:17:838 (7,8,9,10) - maybe you missed some hitclap hs here? maybe not because you did same style at 04:05:111 (3,4,5,6,7) - . Lol i changed this part already but when I changed it I STILL forgot the claps xDD So changed, ty :D
  6. 03:23:292 (8) - need to set nc for spreading combo counts. changed previously
  7. 04:17:111 (1) - consider to ctrl+g this? for there's much big jump at this part. ^
  8. 04:58:747 (4) - add nc for sudden ds shifting. ^ (made easier)
  9. thou most of symm style patterns are fine in composing, some ds stuff can arranged better maybe, for example: jumps from 03:30:929 (4) - may follow the vocal track better imo, thou currently it contains much really big jumps with quiet song's track which i don't that agree with. also, for really same tracks, jumps suddenly shorted at 03:37:838 (1,2,3) - giving a really odd feeling in playing imo.
generally, this map is still need more opinion imo. (tbh, symm style is not really my taste, so idk if i can judge this map objectively or not) try to ask more people helping maybe. yeh i gave this whole map a makeover :3

good luck. xie xie ni for modding!! :D
Thank you! :D Is it okay if I poke you again? Not for another mod, just on your opinion if it's better or not since my total makeover
DragonSlayer96
Just letting you know i am having a few of my standard playing friends testplay this map for me (i mainly play Catch the Beat and this is too hard for me to testplay correctly). they should be posting their findings soon, but dont know when exactly
LunarFox
Testplay request by DragonSlayer96
First mod so yeah.. ;w; you don't need to change everything I say.

00:30:747 (5,6) - This seems a bit random since that pattern doesn't pop up again.

Some streams seem a bit messy such as 03:14:565 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but they still worked out as I played it so it's up to you to change it.

You have some extra inherit points like 01:25:383 (9) - You can put the inherit points on top of the sliders like this and it will still work

01:10:201 (4) - Not sure if you're struggling with these type of sliders but you can change it from this to this

03:42:929 (2) - You can change this to a slider if you want so it would look like this

04:12:747 (1) - You can fix some sliders like this to make it more sexy

Other than that it seems fine! You can check some sliders techniques here t/208596
Topic Starter
Nuolong

DragonSlayer96 wrote:

Just letting you know i am having a few of my standard playing friends testplay this map for me (i mainly play Catch the Beat and this is too hard for me to testplay correctly). they should be posting their findings soon, but dont know when exactly
Why are you so nice to me ;w; :3 thank you

LunarFox wrote:

Testplay request by DragonSlayer96 ty DragonSlayer :d
First mod so yeah.. ;w; you don't need to change everything I say. yay first mod evar :O It's an honor to award you kd

00:30:747 (5,6) - This seems a bit random since that pattern doesn't pop up again. Changed :D

Some streams seem a bit messy such as 03:14:565 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but they still worked out as I played it so it's up to you to change it. didn't change, I like my weird streamz :3

You have some extra inherit points like 01:25:383 (9) - You can put the inherit points on top of the sliders like this and it will still work Meh I don't care about those, fixing this just makes it look nice in the editor. (In other words I'm too lazy to look thru the whole map ;w;

01:10:201 (4) - Not sure if you're struggling with these type of sliders but you can change it from this Oh shiz that's niceee, changed to this

03:42:929 (2) - You can change this to a slider if you want so it would look like this Nah your version looks sexii but I like my version more :D I like the pause hehe

04:12:747 (1) - You can fix some sliders like this to make it more sexy damn dat sexy. I changed, but again too lazy to check whole map :3

Other than that it seems fine! You can check some sliders techniques here t/208596


Ty for mod, map is looking hawter already 8-)
I may look thru map later, but for now, if its rankable, I'm fine wit dat :3
DragonSlayer96

NolanM wrote:

Why are you so nice to me ;w; :3 thank you
So many people have asked me this, lol. There are many reasons to why I am nice to people on the game, too many to list (one reason is would you rather me be mean?). If you ever have questions, don't be afraid to poke me on the game or on the forum. I will try to help out the best I can.

Also, another testplayer or two might be posting their findings soon too, so keep an eye out for that.

Also, mutual request accepted
cmn_891127
Hi NolanM,
(DragonSlayer introduced this map for me)

01:35:656 (1,2) - since you use high slider speed here, I suggest you to use another much brighter color to notice it
02:51:292 (1,2) - ^
04:21:474 (1,2) - ^
02:40:383 (2,3,4,5,6,7,8) - too loud, please reduce the volume
04:10:747 (3,4,5,6,7,8) - ^
03:04:201 (1) - spinner is not fitted here, only 1.5/1 slider is fine

All most the whole map is under high speed, which is really let player feeling tired.
03:06:201 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - for this section, sliders is just OK, while if you want emphasize the beat, circle is the better choice
Topic Starter
Nuolong

cmn_891127 wrote:

Hi NolanM,
(DragonSlayer introduced this map for me)

01:35:656 (1,2) - since you use high slider speed here, I suggest you to use another much brighter color to notice it done and with below
02:51:292 (1,2) - ^
04:21:474 (1,2) - ^
02:40:383 (2,3,4,5,6,7,8) - too loud, please reduce the volume done and with below
04:10:747 (3,4,5,6,7,8) - ^
03:04:201 (1) - spinner is not fitted here, only 1.5/1 slider is fine I removed slider and made it nice

All most the whole map is under high speed, which is really let player feeling tired.
03:06:201 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - for this section, sliders is just OK, while if you want emphasize the beat, circle is the better choice I will change if more people say so 8-)

Ty very much for modding :D
Tari
IRC
16:40 NolanM: Are you busy with modding? (I mean overall right now, because I see you doing it right now xDD)
16:42 Tari: sure~
16:42 Tari: can i see your map?
16:45 NolanM: Oh poo I didn't even notice you messaged me back, I went back to doing hw xD
16:45 *NolanM is editing [http://osu.ppy.sh/b/520369 Jesus-P - Remote Control [Marathon]]
16:48 Tari: the map needs work
16:49 Tari: your curved streams don't look very nice
16:49 Tari: they could use some major polishing
16:49 NolanM: wait which streams do you mean
16:49 NolanM: because for some I made them look ugly on prupose :3
16:49 NolanM: purpose*
16:49 Tari: 00:34:201 (4,5,6,7) -
16:49 Tari: lots
16:50 NolanM: :o
16:50 Tari: 00:42:929 (5,6,7,8,1) -
16:50 NolanM: so how can I fix them?
16:50 Tari: use convert slider to stream
16:50 NolanM: like make them curvier?
16:50 Tari: to make streams next time pls
16:50 Tari: they will help you
16:51 NolanM: okay thank you
16:51 Tari: 01:24:747 (2,3,4,5,6,7,8) -
16:52 Tari: they are too noisy.
16:52 Tari: and this map is weird to play
16:52 Tari: don't use so many pauses and anti-jumps
16:52 Tari: they are super weird with how high you put the SV on
16:53 Tari: I'm moving so fast to play sliders and all of a sudden a huge pause
16:53 Tari: anti-climatic.
16:53 NolanM: oh this part 01:26:929 (1,2,3) - ?
16:53 Tari: 01:40:747 (6) - pls no
16:54 Tari: yeah
16:54 Tari: you can map them.
16:54 NolanM: oh so the pause should be mapped
16:55 Tari: 01:25:838 (2) -
16:55 Tari: what the f?
16:55 Tari: thats really weird.
16:55 Tari: to play too
16:55 Tari: kiai got little harder
16:55 Tari: and all of a sudden we have that
16:55 Tari: you need to space that note way farther
16:55 NolanM: okey
16:56 Tari: why did you get SV so huge, like that
16:56 Tari: the spacing should be increased too
16:56 Tari: to match with it
16:56 Tari: i srs don't want 2.0 slider velocity with like super closely spaced notes
16:57 NolanM: that's a good point


Just a couple more things to point at too :


[Marathon]

  1. 02:02:474 - Anti-climatic without a note, it's better if you add one here , as this will be really weird to play, with big symmmetry jump as well as the fact that I hear a sound here,
  2. 02:22:929 (5) - This is seperate from the square pattern before, it needs a nc.
  3. 02:25:292 (1,2,3) - Very weird to play, the strong sound is at the slider after circle 3, having a jump to 3 is a bit weird to me, try to form a triangle like this : http://puu.sh/hzhjv.jpg

Besides that, I really think that the streams could be improved, some of them don't look nice. especially the curve ones, I mentioned how you could fix them in the irc! best of luck.
blueloniess
Well I got a bad news ,it's about our collab map : A Chinese mapper (he is very good ,and one of BNG ) said ,my part and yours are not good ...hope you don't mind ..... :|
:( :( :( :( :( :cry: :cry: :cry:
he said I need remap :cry: :cry:
and I will do this but in a slow progress .
I will try a lot on that map until it ranked 8-)

and I shoot a star on your map ~ ;)
Topic Starter
Nuolong

Tari wrote:

IRC
16:40 NolanM: Are you busy with modding? (I mean overall right now, because I see you doing it right now xDD)
16:42 Tari: sure~
16:42 Tari: can i see your map?
16:45 NolanM: Oh poo I didn't even notice you messaged me back, I went back to doing hw xD
16:45 *NolanM is editing [http://osu.ppy.sh/b/520369 Jesus-P - Remote Control [Marathon]]
16:48 Tari: the map needs work
16:49 Tari: your curved streams don't look very nice
16:49 Tari: they could use some major polishing
16:49 NolanM: wait which streams do you mean
16:49 NolanM: because for some I made them look ugly on prupose :3
16:49 NolanM: purpose*
16:49 Tari: 00:34:201 (4,5,6,7) -
16:49 Tari: lots
16:50 NolanM: :o
16:50 Tari: 00:42:929 (5,6,7,8,1) -
16:50 NolanM: so how can I fix them?
16:50 Tari: use convert slider to stream
16:50 NolanM: like make them curvier?
16:50 Tari: to make streams next time pls
16:50 Tari: they will help you
16:51 NolanM: okay thank you
16:51 Tari: 01:24:747 (2,3,4,5,6,7,8) -
16:52 Tari: they are too noisy.
16:52 Tari: and this map is weird to play
16:52 Tari: don't use so many pauses and anti-jumps
16:52 Tari: they are super weird with how high you put the SV on
16:53 Tari: I'm moving so fast to play sliders and all of a sudden a huge pause
16:53 Tari: anti-climatic.
16:53 NolanM: oh this part 01:26:929 (1,2,3) - ?
16:53 Tari: 01:40:747 (6) - pls no
16:54 Tari: yeah
16:54 Tari: you can map them.
16:54 NolanM: oh so the pause should be mapped
16:55 Tari: 01:25:838 (2) -
16:55 Tari: what the f?
16:55 Tari: thats really weird.
16:55 Tari: to play too
16:55 Tari: kiai got little harder
16:55 Tari: and all of a sudden we have that
16:55 Tari: you need to space that note way farther
16:55 NolanM: okey
16:56 Tari: why did you get SV so huge, like that
16:56 Tari: the spacing should be increased too
16:56 Tari: to match with it
16:56 Tari: i srs don't want 2.0 slider velocity with like super closely spaced notes
16:57 NolanM: that's a good point


Just a couple more things to point at too :


[Marathon]

  1. 02:02:474 - Anti-climatic without a note, it's better if you add one here , as this will be really weird to play, with big symmmetry jump as well as the fact that I hear a sound here, added
  2. 02:22:929 (5) - This is seperate from the square pattern before, it needs a nc. fixed
  3. 02:25:292 (1,2,3) - Very weird to play, the strong sound is at the slider after circle 3, having a jump to 3 is a bit weird to me, try to form a triangle like this : http://puu.sh/hzhjv.jpg
made it like the picture


Besides that, I really think that the streams could be improved, some of them don't look nice. I fixed a couple, I'll probably fix more later :3 especially the curve ones, I mentioned how you could fix them in the irc! yup best of luck. thank you!
Sorry, late reply! I didn't see that you edited the mod xD
Thank you :D
Battquif
Hi, from my M4M modding queue~

  • 00:10:928 (4,1) - Could be better blanked
    00:14:201 (1,2,3) - The spacing can't be the same here
    00:17:111 (9) - You have forgoten a NC here
    00:21:474 (10) - ^
    00:28:383 (4,5) - Overmapped, something like it is better : http://osu.ppy.sh/ss/3088794
    00:28:746 (7) - NC
    00:31:111 (6) - spacing
    00:37:474 (1,2,3) - Could be better blanked
    00:39:656 (3) - Try to move for be on the continuity of 00:39:292 (2) - for a better flow
    00:46:747 (5) - spacing, 00:46:565 (4,5,6) - you can make a triangle?
    00:47:656 (1,2,3,4,5,6,7) - rework it
    00:51:656 (5) - 183:178 or something like that
    00:52:201 (1,2,3,4) - The jump is to big next to this stack
    01:16:747 (1,2) - Those sliders can have a better curve, right??
    01:24:747 (2,3,4,5,6,7,8,9) - This stream follow nothing of the song, so it can't be like that, try to stack it or make a "normal" stream.
    01:30:565 (3) - I would prefer a jump here
    01:35:111 (5,6,7,1) - I know it's a jump but... You can stack 7 with the slider why not? :D
    01:38:565 (1,2,3) - Overlap
    01:51:838 (2,3) - Could be better blanked
    01:54:383 (11,12,1) - The spacing is not the same here??
    02:26:929 (2) - spacing
    02:40:383 (2,3,4,5,6,7,8,9) - It's not bad to change the spacing like that, but here, it's following nothing of the song, It's just my opinion.
    02:49:111 (3,4) - You did it 02:43:292 (3,4) - why change?
    03:48:929 (4,5,6,7,8,9) - I would prefer a normal stream
    03:49:838 (2,3,4,5) - ^
    03:50:929 (1,2,3,4,5) - ^
    03:51:111 (3,4,5) - spacing
    03:52:383 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Rework this stream, use DS without grid snap and make a godd stream like freedom dive or time freeze :D (but slower)
    04:10:747 (3,4,5,6,7,8) - normal stream
    04:18:201 (4,5,6,7) - detail here, but you can make a little better? :D
    04:43:292 (1,2,3,4,1,2,3,4,1,2,3,4) - I would prefer to make some jump here. But it's my opinion
It's a good map, hope it will be ranked :) good luck!!
Topic Starter
Nuolong
Thank you, I'll update this with reply

Battquif wrote:

Hi, from my M4M modding queue~

  • 00:10:928 (4,1) - Could be better blanked fixed
    00:14:201 (1,2,3) - The spacing can't be the same here Kept it, I don't understand this
    00:17:111 (9) - You have forgoten a NC here woopd
    00:21:474 (10) - ^
    00:28:383 (4,5) - Overmapped, something like it is better : http://osu.ppy.sh/ss/3088794 25% playback, if I change I miss it
    00:28:746 (7) - NC fixed
    00:31:111 (6) - spacing fixed
    00:37:474 (1,2,3) - Could be better blanked looks fine to me
    00:39:656 (3) - Try to move for be on the continuity of 00:39:292 (2) - for a better flow I had that before, people didn't like it
    00:46:747 (5) - spacing, 00:46:565 (4,5,6) - you can make a triangle? changed a bit, didn't make it a triangle, made it an X. I changed it to follow rhythm//flow a bit more
    00:47:656 (1,2,3,4,5,6,7) - rework it in what way??
    00:51:656 (5) - 183:178 or something like that moved
    00:52:201 (1,2,3,4) - The jump is to big next to this stack fixed, hopefully?
    01:16:747 (1,2) - Those sliders can have a better curve, right?? now curvier
    01:24:747 (2,3,4,5,6,7,8,9) - This stream follow nothing of the song, so it can't be like that, try to stack it or make a "normal" stream. a lot of people like it that way, if it hinders the ranking process, I'll remove it
    01:30:565 (3) - I would prefer a jump here moved further away
    01:35:111 (5,6,7,1) - I know it's a jump but... You can stack 7 with the slider why not? :D meh, I like it the way it is ;w;
    01:38:565 (1,2,3) - Overlap intentional
    01:51:838 (2,3) - Could be better blanked looks fine to me.
    01:54:383 (11,12,1) - The spacing is not the same here?? fixed, ty for pointing that out :D
    02:26:929 (2) - spacing poo, I tried to overlap to make the map neater, but changed this anyways :D
    02:40:383 (2,3,4,5,6,7,8,9) - It's not bad to change the spacing like that, but here, it's following nothing of the song, It's just my opinion. kept, but tidied up.
    02:49:111 (3,4) - You did it 02:43:292 (3,4) - why change? less repetition=better (imo) :3
    03:48:929 (4,5,6,7,8,9) - I would prefer a normal stream fixed, enough mods said so!~~
    03:49:838 (2,3,4,5) - ^ yup
    03:50:929 (1,2,3,4,5) - ^ yup
    03:51:111 (3,4,5) - spacing
    03:52:383 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Rework this stream, use DS without grid snap and make a godd stream like freedom dive or time freeze :D (but slower) yup, I hope I did it nice
    04:10:747 (3,4,5,6,7,8) - normal stream fixed
    04:18:201 (4,5,6,7) - detail here, but you can make a little better? :D huh? well, fixed stream
    04:43:292 (1,2,3,4,1,2,3,4,1,2,3,4) - I would prefer to make some jump here. But it's my opinion I'll see what other people think
It's a good map, hope it will be ranked :) good luck!! thanks~! :D
Thank you for mod.
xChangJo
Hi from my modding queue /o/

Mod
Marathon:

- 00:31:656 (1,2,3,4,5,6,7) - What about make a star with this notes.
- 00:38:929 (1,2,3,4,5) - Fix the distance snap to 1.0x, the flow is a little weird if you make the notes too short after a jump pattern.
- 00:47:656 (1,2,3,4,5,6) - Try to fix the distance snap to the same on all notes here.
- 00:51:838 (6,1) - Ctrl + G and fix the pattern, I think this form follow better the voice.
- 01:05:838 (3) - Why not use this slider inverted (Ctrl + H, Ctrl + J) in 01:05:474 and move to X: 366 Y: 184.
- 01:09:838 (2) - Copy this circle in 01:10:020 and then Ctrl + H.
- 01:25:474 (1) - Make this slider simmetrical with the center line.
- 01:27:292 (2) - Make a blanket with 01:26:565 (4).
- 01:44:020 (5) - Make the blanket better with 01:44:383 (1).
- 01:47:292 (1,2,3,4,5) - use the same distance snap for all notes here.
- 02:43:656 (4) - Why this note is too close to 02:43:292 (3).
- 02:56:383 (4,5) - What about a double blanket here.
- 02:58:929 (3) - This slider is a little weird form me, but is ok.
- 04:12:747 (1) - Make the Blanket better with 04:13:111 (2).
- 04:51:292 (3,4,5,6) - I think this jump pattern is too unexpected.
- 04:53:474 (1,2,3,4) - What about make all this slider with a blanket.
- 05:00:929 (1) - Turn down the volumen of this spinner in the finish of the song.

Good Luck with your beatmap yay /o/
Topic Starter
Nuolong

xChangJo wrote:

Hi from my modding queue /o/

Mod
Marathon:

- 00:31:656 (1,2,3,4,5,6,7) - What about make a star with this notes. meh, an idea, but I like the way it is.
- 00:38:929 (1,2,3,4,5) - Fix the distance snap to 1.0x, the flow is a little weird if you make the notes too short after a jump pattern. fixed!
- 00:47:656 (1,2,3,4,5,6) - Try to fix the distance snap to the same on all notes here. fixed a little bit
- 00:51:838 (6,1) - Ctrl + G and fix the pattern, I think this form follow better the voice. I liked it by just ctrl+G
- 01:05:838 (3) - Why not use this slider inverted (Ctrl + H, Ctrl + J) in 01:05:474 and move to X: 366 Y: 184. ew sorry I don't like it like that
- 01:09:838 (2) - Copy this circle in 01:10:020 and then Ctrl + H. fixed
- 01:25:474 (1) - Make this slider simmetrical with the center line. nah, I don't think it's important, it directs to what's coming next well right now
- 01:27:292 (2) - Make a blanket with 01:26:565 (4). done
- 01:44:020 (5) - Make the blanket better with 01:44:383 (1). tried, but I got things stacking perfectly.
- 01:47:292 (1,2,3,4,5) - use the same distance snap for all notes here. fixed
- 02:43:656 (4) - Why this note is too close to 02:43:292 (3). um, because it's supposed to be?
- 02:56:383 (4,5) - What about a double blanket here. idk how to do that
- 02:58:929 (3) - This slider is a little weird form me, but is ok. yeah I know but it follows the scream
- 04:12:747 (1) - Make the Blanket better with 04:13:111 (2). it's fine like it is
- 04:51:292 (3,4,5,6) - I think this jump pattern is too unexpected. enough mods said to change it, so I changed it
- 04:53:474 (1,2,3,4) - What about make all this slider with a blanket. I don't want blankets
- 05:00:929 (1) - Turn down the volumen of this spinner in the finish of the song. fixed

Good Luck with your beatmap yay /o/ Thank you : DDD
Thank you for mod :3
rhalp10
Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
LGV894
Small mod, because there's a problem with the map. Rating: 2/5

Marathon
- 01:26:929 (1,2) - Inappropriate DS, they're too near each other. Adjust pattern.
- 01:33:111 (2) - ^
- Why don't you just use 1.0x DS? 0.75 is too low for an insane.
The rest of the map seems fine, it's just that low spacing that seems wrong. I can't mod this right now.
Topic Starter
Nuolong

LGV894 wrote:

Small mod, because there's a problem with the map. Rating: 2/5

Marathon
- 01:26:929 (1,2) - Inappropriate DS, they're too near each other. Adjust pattern.
- 01:33:111 (2) - ^
- Why don't you just use 1.0x DS? 0.75 is too low for an insane.
The rest of the map seems fine, it's just that low spacing that seems wrong. I can't mod this right now. I don't think it's that important right now. It seems fine to me, but it does seem like something I would change. If more mods suggest it, I will do it. And no suggestions to adjusting patterns?
Thank you for mod. will reply and update when I get the chance.
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