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Afilia Saga - S.M.L (TV size ver.)

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Total Posts
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Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2014年10月21日 at 下午 11:56:32

Artist: Afilia Saga
Title: S.M.L (TV size ver.)
Source: 俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags: Noucome Opening PuttyoU -Yuzuriha-inori- Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy
BPM: 200
Filesize: 10958kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.66 stars, 98 notes)
  2. Insane (4.74 stars, 355 notes)
  3. Normal (2.16 stars, 145 notes)
  4. PU's Hard (3.56 stars, 280 notes)
  5. Yuzuriha's Insane (4.69 stars, 411 notes)
Download: Afilia Saga - S.M.L (TV size ver.)
Download: Afilia Saga - S.M.L (TV size ver.) (no video)
Information: Scores/Beatmap Listing
---------------


Easy by Chaoslitz
Normal by Chaoslitz
PU's Hard by PuttyoU
Yuzuhira's Insane by -Yuzuriha-inori-
Insane by Chaoslitz

My first Ranked beatmap >w<

History
  • 22/10/2014
  1. Ranked!
17/10/2014
  1. First Bubbled
21/9/2014
  1. Added more skin elements
20/9/2014
  1. Move from WIP to Pending
16/9/2014
  1. Added Yuzuhira's Insane Diff
13/9/2014
  1. Added Normal Diff
10/9/2014
  1. Added few skin elements
9/9/2014
  1. Edited Hitsound
7/9/2014
  1. Added PU's Hard Diff
  2. Changed background image
4/9/2014
  1. Added Easy, Insane diff
Starfall9908
[General]
  1. The offset is 00:00:366
[Easy]
  1. 00:02:704 (1) Try to avoid making too many slider of that kind. It's a bit boring to play if there's to many sliders are like that (1-3 is enough)
  2. 00:32:704 (2) The end of the slider is outside the screen.

Sorry for not modding Insane but I still can't play insane so I don't really know how to make a good insane or how to mod it :o

I hope my mod was helpful

Good Luck ;)
Topic Starter
Chaoslitz

nadapan wrote:

[General]
  1. The offset is 00:00:366
[Easy]
  1. 00:02:704 (1) Try to avoid making too many slider of that kind. It's a bit boring to play if there's to many sliders are like that (1-3 is enough)
  2. 00:32:704 (2) The end of the slider is outside the screen.

Sorry for not modding Insane but I still can't play insane so I don't really know how to make a good insane or how to mod it :o

I hope my mod was helpful

Good Luck ;)
Thanks :3
Starfall9908
you're welcome :3
Starfall9908
I just noticed that it's confusing to have the notes on 00:33:936 (3,4,5,6) under 00:32:736 (2) I played the same part around 3-4 times to be able to hit all of them without missing a note or get a combo break .__.
Topic Starter
Chaoslitz

nadapan wrote:

I just noticed that it's confusing to have the notes on 00:33:936 (3,4,5,6) under 00:32:736 (2) I played the same part around 3-4 times to be able to hit all of them without missing a note or get a combo break .__.
Thanks that I have fixed it.
PuttyoU
OK , little modding start :D

[General]
  1. BG size change. here http://puu.sh/bmGuK/780809e74f.jpg
  2. Audio volume is very noisy. more down please.
  3. Kiai Mode suggestion.
    00:38:736 - 00:47:137 - first Kiai Mode
    00:48:336 - 00:56:736 - second
    00:57:936 - 01:07:236 - third
    01:17:136 - 01:26:586 - fourth
  4. tag;俺の脳内選択肢が、学園ラブコメを全力で邪魔している ←remove
  5. tag:Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru ←add

[Insane]
  1. I added hitsounds in your Insane diff. here http://puu.sh/bmMgf/fad9f1a14e.osu
    If you use it. please change diff name.
  2. 00:02:436 (1) - remove NC
  3. 00:02:736 (5) - add NC
  4. 00:05:136 (3) - ^
  5. 00:06:186 (7) - ^
  6. 00:06:336 (1) - remove NC
  7. 00:14:736 (5) - ^
  8. 00:15:636 (3) - ^
  9. 00:18:336 (6) - add NC
  10. 00:37:536 (11) - ^
  11. 00:48:336 (5) - ^
  12. 00:55:386 - 00:55:461 - add note & NC.If you add it, you remove 00:55:536 (1) - NC.
  13. 01:06:936 (1,2) -
  14. 01:23:136 (5) - add NC
  15. 01:23:136 (5) - remove NC
  16. 01:26:286 (3) - add NC
  17. 01:29:136 - spinner end here

If you have question.please call me :D
Good luck :)
Gaia
Hi from my queue
Confession: I've stalked your profile for your top ranks since you were 9k rank (and only ss'd hards) o-o grats on 2k lol /me runs

[General]
Use this in Source: Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru (the tv sizes use romanized while full ver uses japanese title so i'm honestly not sure lol)
Also remove choaslitz since your name is already under creator
maybe add this in tags too?: My Mental Choices are Completely Interfering with my School Romantic Comedy

Kiai times are inconsistent with the diffs. end 2nd kiai here for insane: 00:57:936

I will only repeat the same thing once**
[Easy]
00:02:736 (1) - wave sliders look better like this http://puu.sh/bnxOY/e65056b98b.jpg
00:03:636 (2,3) - you shouldnt stack in easy. and u might want to place at 00:03:936 - instead cuz the drums dont start until then
00:05:136 (2) - very tiny overlap with 00:03:936 (2) - for example, avoid them// also stack.
00:06:336 (3,4) - move it so its like 4 blankets 3 maybe? o-o http://puu.sh/bny14/aa9126f81a.jpg
00:08:736 (1,2,3) - suggest this rhythm http://puu.sh/bny8x/687ee1646c.jpg
00:09:936 (1) - shape can be improved like i said earlier
00:18:336 (2) - overlap looks bad
00:20:436 (2,3) - blanket is off
00:25:536 (4) - end 00:26:136 please
00:27:336 - a big note you shouldn't ignore. use this instead http://puu.sh/bnyjp/c4b2b4e2a0.jpg
00:30:336 (2) - 1+ reverse is not recommended
00:31:536 (1) - you can blanket a lot better http://puu.sh/bnyqL/e792af8769.jpg
00:32:736 (2) - 00:30:336 (2) - stack
00:33:936 (3,4,5,6) - 1. you shouldn't stack. 2. there is no spacing here, and since its pretty it makes this section boring to play
00:36:336 (1) - easys are really strict on spinners. you should have at least 2-3 beats after a spinner after easy. maybe u can just end at 00:37:536 ?
00:40:536 (3,1) - arugh blanket
00:53:136 (3) - same as 00:27:336
01:12:336 (1) - doesnt really flow well
01:26:736 (1) - end 01:29:136 so there isnt music still playing after the spinner is over

things to look for: blankets, overlaps, stacks and some rhythm

[Insane]
00:02:436 (1) - remove new combo, nc this instead 00:02:736 (5) -
00:03:786 (1,2) - remove on 1, nc on 2 (you want nc's on beginning of the measure, the big white ticks)
00:07:236 (4) - try ctrl+g on this
00:09:636 (1) - it feels odd since this is the only place where you have a 3/4 slider pattern, u can add more in other places lol
00:13:236 (4,5) - ctrl+g
00:16:836 (6) - dont stack
00:18:636 (8) - 2 circles instead of a slider. slider ends dont really have much emphasis
00:23:586 (2) - dont stack
00:26:586 (5) - ^ i guess its kinda personal preference tho?
00:26:736 (1,2) - repeats here feel eh
00:30:336 (5,6,7,8) - no spacing = boring
00:32:736 (1,2,3) - rhythm is eh. try this http://puu.sh/bnzg7/2f2a8bc158.jpg
00:37:536 (11) - nc
00:45:936 (1,2) - blanket
00:46:686 00:46:761 - unused words o-o
00:47:436 (2,3,4,5) - replace with 2 sliders (random pattern i came up on the spot) http://puu.sh/bnzsZ/d8b79db518.jpg
00:51:636 (1,2,3,4) - try this (1 and 3 is stacked, 4 blankets 3) 00:55:386 - put something here
00:56:586 - ^
01:06:186 (5) - u should put a bit closer cuz spacing its quite big
01:26:736 (1) - same as easy

look for basically the same things as easy: rhythm, blankets and spacing
good luck!
PuttyoU
Hi~
Hard diff finished.
Please add your maps folder.
http://puu.sh/bnBK5/31f9291ab3.zip
Topic Starter
Chaoslitz

Gaia wrote:

Hi from my queue
Confession: I've stalked your profile for your top ranks since you were 9k rank (and only ss'd hards) o-o grats on 2k lol /me runs

[General]
Use this in Source: Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru (the tv sizes use romanized while full ver uses japanese title so i'm honestly not sure lol)
Also remove choaslitz since your name is already under creator
maybe add this in tags too?: My Mental Choices are Completely Interfering with my School Romantic Comedy

Kiai times are inconsistent with the diffs. end 2nd kiai here for insane: 00:57:936

I will only repeat the same thing once**
[Easy]
00:02:736 (1) - wave sliders look better like this http://puu.sh/bnxOY/e65056b98b.jpg
00:03:636 (2,3) - you shouldnt stack in easy. and u might want to place at 00:03:936 - instead cuz the drums dont start until then
00:05:136 (2) - very tiny overlap with 00:03:936 (2) - for example, avoid them// also stack.
00:06:336 (3,4) - move it so its like 4 blankets 3 maybe? o-o http://puu.sh/bny14/aa9126f81a.jpg
00:08:736 (1,2,3) - suggest this rhythm http://puu.sh/bny8x/687ee1646c.jpg
00:09:936 (1) - shape can be improved like i said earlier
00:18:336 (2) - overlap looks bad
00:20:436 (2,3) - blanket is off
00:25:536 (4) - end 00:26:136 please
00:27:336 - a big note you shouldn't ignore. use this instead http://puu.sh/bnyjp/c4b2b4e2a0.jpg
00:30:336 (2) - 1+ reverse is not recommended
00:31:536 (1) - you can blanket a lot better http://puu.sh/bnyqL/e792af8769.jpg
00:32:736 (2) - 00:30:336 (2) - stack
00:33:936 (3,4,5,6) - 1. you shouldn't stack. 2. there is no spacing here, and since its pretty it makes this section boring to play
00:36:336 (1) - easys are really strict on spinners. you should have at least 2-3 beats after a spinner after easy. maybe u can just end at 00:37:536 ?
00:40:536 (3,1) - arugh blanket
00:53:136 (3) - same as 00:27:336
01:12:336 (1) - doesnt really flow well
01:26:736 (1) - end 01:29:136 so there isnt music still playing after the spinner is over

things to look for: blankets, overlaps, stacks and some rhythm

[Insane]
00:02:436 (1) - remove new combo, nc this instead 00:02:736 (5) -
00:03:786 (1,2) - remove on 1, nc on 2 (you want nc's on beginning of the measure, the big white ticks)
00:07:236 (4) - try ctrl+g on this
00:09:636 (1) - it feels odd since this is the only place where you have a 3/4 slider pattern, u can add more in other places lol
00:13:236 (4,5) - ctrl+g
00:16:836 (6) - dont stack
00:18:636 (8) - 2 circles instead of a slider. slider ends dont really have much emphasis
00:23:586 (2) - dont stack
00:26:586 (5) - ^ i guess its kinda personal preference tho?
00:26:736 (1,2) - repeats here feel eh
00:30:336 (5,6,7,8) - no spacing = boring
00:32:736 (1,2,3) - rhythm is eh. try this http://puu.sh/bnzg7/2f2a8bc158.jpg
00:37:536 (11) - nc
00:45:936 (1,2) - blanket
00:46:686 00:46:761 - unused words o-o
00:47:436 (2,3,4,5) - replace with 2 sliders (random pattern i came up on the spot) http://puu.sh/bnzsZ/d8b79db518.jpg
00:51:636 (1,2,3,4) - try this (1 and 3 is stacked, 4 blankets 3) 00:55:386 - put something here
00:56:586 - ^
01:06:186 (5) - u should put a bit closer cuz spacing its quite big
01:26:736 (1) - same as easy

look for basically the same things as easy: rhythm, blankets and spacing
good luck!
Thanks ;D

PuttyoU wrote:

Hi~
Hard diff finished.
Please add your maps folder.
http://puu.sh/bnBK5/31f9291ab3.zip
Added :3
Gaia
back for a recheck, just real quick
no kds
no kds
i said it twice

[easy]
edit: sry forgot this but it's important
check your AIMod (ctrl+shift+a) and fix all your distance issues.
00:02:736 (1) - yeah you've got the right idea but you want the line to be parallel
00:03:936 (3) - rhythm wise this section still very awk
00:08:886 (1,2,3) - sorry this doesnt flow that well lol
00:14:736 (1,2) - things like these u can blanket
00:17:136 (1,2) - it looks alright but the blanketing can be improved. put circles around to use their approach circles as a guide. you might want to take off grid snap if u have to
00:25:536 (4) - doesn't flow well.. and actually doesn't look good either. you want to try to make them on 1 curve, or maybe just blanket it
00:28:236 (2) - doesnt flow well, move up a bit more

nice blanket patterns, but overall can be improved. look for flow and rhythms too

[insane]
i dont see my patterns being used ;w;
yeah same as easy basically work on your rhythms and look for good flow. cuz yea a map with good flow is pretty much like halfway to a perf map

good luck

that bg tho// is that season 2 or what lol
Topic Starter
Chaoslitz

Gaia wrote:

back for a recheck, just real quick
no kds
no kds
i said it twice

[easy]
edit: sry forgot this but it's important
check your AIMod (ctrl+shift+a) and fix all your distance issues.
00:02:736 (1) - yeah you've got the right idea but you want the line to be parallel
00:03:936 (3) - rhythm wise this section still very awk
00:08:886 (1,2,3) - sorry this doesnt flow that well lol
00:14:736 (1,2) - things like these u can blanket
00:17:136 (1,2) - it looks alright but the blanketing can be improved. put circles around to use their approach circles as a guide. you might want to take off grid snap if u have to
00:25:536 (4) - doesn't flow well.. and actually doesn't look good either. you want to try to make them on 1 curve, or maybe just blanket it
00:28:236 (2) - doesnt flow well, move up a bit more

nice blanket patterns, but overall can be improved. look for flow and rhythms too

[insane]
i dont see my patterns being used ;w;
yeah same as easy basically work on your rhythms and look for good flow. cuz yea a map with good flow is pretty much like halfway to a perf map

good luck

that bg tho// is that season 2 or what lol
Done:3
This a cover page for the 2nd novel instead of the anime
chokbar de bz
Hey, from your M4M queue, my map : https://osu.ppy.sh/s/210248
[easy]
00:00:336 (1,2) - Rotate by 9 Clockwise, looks cleaner ^^
00:16:836 (3) - Move to x:328 y:188,it fits the curve slider.
00:22:236 - This blank space sounds wrong, maybe try to add a slider ?
00:24:336 (3,4) - Improve blanket.
00:47:136 (4) - I suggest 2 symmetrical slider instead of this, this type of slider is not recommanded for Easy.
00:25:536 (4) - doesn't flow well.. and actually doesn't look good either. you want to try to make them on 1 curve, or maybe just blanket it
Overall:
I think it can still be improved (flow etc..) but the blanket are nice and the rthyme is nice.

[insane]
00:01:386 (5) - Move this note at the end of the number 3 slider.
00:05:136 (3) - NC
00:06:186 (7) - Move this note at the end of the number 5 slider.
00:29:136 - I suggest you reduce slider velocity on this part
Overall:
You should remove some of the triplets that doesn't fit the music. And work on the flow.

That's all for me, feedbacks of my mod is welcome.
[ Setsuna ]
Came from my modding queue lol

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

General
***Get custom hitsounds

[box=Easy]
**Should use basic clap pattern for most parts in the song (if you don't know what basic clap pattern is, feel free to PM via osu fourms).
**Hitsounds not loud enough.
*00:17:136 (1,2) - This is slightly blanketed wrong, fix.
*00:22:836 (1,2) - ^
*00:31:536 (1,2) - ^
**00:38:736 (1) - Add a beat on the white tick before this
*00:59:136 (2) - Should blanket this to 00:57:936 (1).
**01:07:536 (3) - Finish Hitsound on the beginning of this slider.

PU's Hard
**00:04:686 (1,2) - Not appropriate for hard levels.
**00:21:786 (6,1) - Blanketed slightly wrong.
***00:37:536 (1) - Should use slower slider velocity for this slider, as it confuses relatively new players that play hards.
**01:15:336 (4) - Start this where 01:14:736 (2) ends.

Notes: IMO overmapped for a hard D;

Insane
*00:09:636 (1) - IMO should use higher slider velocity for this to add more flow.
*01:19:536 (1,2) - Blanketed wrong

Notes: Not much problems
PuttyoU

[ Setsuna ] wrote:

Came from my modding queue lol

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL


[PU's Hard]**00:04:686 (1,2) - Not appropriate for hard levels.
**00:21:786 (6,1) - Blanketed slightly wrong. fix
***00:37:536 (1) - Should use slower slider velocity for this slider, as it confuses relatively new players that play hards.
**01:15:336 (4) - Start this where 01:14:736 (2) ends.

Notes: IMO overmapped for a hard D; Yeah,this is "Hard" diff :D
Thank you for modding :)

Update please~
http://puu.sh/bqoiN/7406552095.osu
fm4a93au04
哈囉來摸 ~

fm4a93au04's standard modding queue

感覺 E 跟H 差距有點大 … 不過也不是沒看過這種 mapset , 就不多言了 .

我的摸
[Easy]

有些地方間距差到 x0.1 , 在 Easy 還是盡量統一比較好 .

差個 x0.05 還沒話講 , 可以怪罪給格子 … 但差到 x0.1 就可能會被找碴 ……

=ㄦ= ” <- 在說這些話的同時 , 意外發現自己就是那個找碴的人 ……

00:03:936 (3,4) - 竟然把N-H 放在W上然後再降低音量 , 第一次看到這種增幅方式 , 只是感覺落差有點太大 …

音量改成65% 如何 ? ( 如果同意後面比照辦理 )

00:07:536 (4) – 我都會被這個增幅嚇到 @W@” .

00:22:386 (5,1,2) – 間距驟降 x0.3 , 新手會以為這裡是相隔 1 拍的物件 . 就算是 Normal , 也不能這樣吧 …

00:33:936 (4) – 考慮NC ? 因為後面換節奏改成隔2拍的圈 .

00:40:536 (3,1) – 間距 .

00:41:136 (1,2) - ^ .

額 … 你的默認間距是 …從 00:41:136 (1) 改成 x0.8 ? 我記得全難度不是都得統一嗎 ? 恩 …

好吧 , 我先假定這樣是可以被允許的 , 以此模式下進行後面的 modding .

00:50:136 (3,1) - ^ . 沒理由在 Easy 跳阿= = .

00:50:736 (1,2) - ^ .

…00:53:136 (3) 這裡又改回 x1.0 … =ㄦ= . 還是統一一下吧 …

00:55:986 – 這裏考慮 80% vol. .

00:56:736 (6,7) – 這4個 beats 感覺可以強調出來 . 加音量或是啥的 .

00:57:936 (1,2,3) – 新手玩到這個會跟我一樣直接壞死 …

這個 … 後面不間距了 , 沒完沒了 …

01:17:136 (1) – 頭加F .

01:18:336 (2) – 可以強調出來 .

01:20:736 (2) - ^ . 這種再結尾出現的 , 不一樣的節奏我覺得都可以強調一下 .

間距在 Easy 非常非常重要 , 因為新手仰賴間距來判斷點擊時機 , 你要想想看 : 他們有可能完全沒玩過節奏遊戲欸 ~~~ 所以盡量保持間距統一吧 , 讓他們至少在茫茫大海上有條浮木可以抓 ……

[Hard]

沒發現啥 …

Good luck to your map ~
Topic Starter
Chaoslitz

fm4a93au04 wrote:

哈囉來摸 ~

fm4a93au04's standard modding queue

感覺 E 跟H 差距有點大 … 不過也不是沒看過這種 mapset , 就不多言了 .

我的摸
[Easy]

有些地方間距差到 x0.1 , 在 Easy 還是盡量統一比較好 .

差個 x0.05 還沒話講 , 可以怪罪給格子 … 但差到 x0.1 就可能會被找碴 ……

=ㄦ= ” <- 在說這些話的同時 , 意外發現自己就是那個找碴的人 ……

00:03:936 (3,4) - 竟然把N-H 放在W上然後再降低音量 , 第一次看到這種增幅方式 , 只是感覺落差有點太大 …

音量改成65% 如何 ? ( 如果同意後面比照辦理 )

00:07:536 (4) – 我都會被這個增幅嚇到 @W@” .

00:22:386 (5,1,2) – 間距驟降 x0.3 , 新手會以為這裡是相隔 1 拍的物件 . 就算是 Normal , 也不能這樣吧 …

00:33:936 (4) – 考慮NC ? 因為後面換節奏改成隔2拍的圈 .

00:40:536 (3,1) – 間距 .

00:41:136 (1,2) - ^ .

額 … 你的默認間距是 …從 00:41:136 (1) 改成 x0.8 ? 我記得全難度不是都得統一嗎 ? 恩 …

好吧 , 我先假定這樣是可以被允許的 , 以此模式下進行後面的 modding .

00:50:136 (3,1) - ^ . 沒理由在 Easy 跳阿= = .

00:50:736 (1,2) - ^ .

…00:53:136 (3) 這裡又改回 x1.0 … =ㄦ= . 還是統一一下吧 …

00:55:986 – 這裏考慮 80% vol. .

00:56:736 (6,7) – 這4個 beats 感覺可以強調出來 . 加音量或是啥的 .

00:57:936 (1,2,3) – 新手玩到這個會跟我一樣直接壞死 …

這個 … 後面不間距了 , 沒完沒了 …

01:17:136 (1) – 頭加F .

01:18:336 (2) – 可以強調出來 .

01:20:736 (2) - ^ . 這種再結尾出現的 , 不一樣的節奏我覺得都可以強調一下 .

間距在 Easy 非常非常重要 , 因為新手仰賴間距來判斷點擊時機 , 你要想想看 : 他們有可能完全沒玩過節奏遊戲欸 ~~~ 所以盡量保持間距統一吧 , 讓他們至少在茫茫大海上有條浮木可以抓 ……

[Hard]

沒發現啥 …

Good luck to your map ~
先謝了:3
距差我都跟AI Mod的,還要想怎麼改
其他的大概都改了ww
Ntasuto
Hi.
Coming from my M4M Q
:3

General:
  1. Inconsistent kiai times. Somehow Pu's Hard has a lot of kiai times :|
  2. There may be a problem with the difficulty spread coz you got Easy/Hard/Insane and skipped 1 diff. I hope you are considering making a normal diff ;)


Easy
SPOILER
General: The map has some issues with the spacing consistency . Since it is an easy map it is recommended to keep a constant distance snap throughout the map ( exceptions are made when the distance snap multiplier is needed or bpm change etc. )

00:14:736 (1,2) - blanket a bit better
00:19:536 (1) - move 3rd anchor to x: 240 | y: 332 for a perfect blanket on 00:18:336 (2) ;)
00:26:736 (1,2) - you could rotate slider(2) clockwise to make a blanket
00:33:036 (3,2) - fix blanket
00:45:336 (2,3) - blanket a bit better ( move middle anchor to x: 40 | y: 200 )
00:57:336 (7,1) - blanket a bit better ( move middle anchor to x: 116 | y: 312) > then copy-paste to replace 00:59:136 (2) so they are identical
00:59:136 (2,3) - blanket a bit better ( move 3rd anchor to x: 208 | y: 76 )
01:07:536 (3,4) - blanket a bit better ( move 3rd anchor to x: 500 | y: 264)
01:09:936 (1,2,3) - inconsistency in spacing . ( 01:09:936 (1,3) are not perfect flipped mirrors. 1st has 0.72 ds 2nd has 0.65 ds ) fix them
01:14:136 (4,5) - don't know if intended to blanket here. if so. fix it .
01:18:336 (2,1) - fix blanket
01:23:136 (3,1) - ^
01:26:736 (1) - finish on the end doesn't really sound nice .The song is fading out it becomes silent and then you get the finish sound which is weird :|


PU's Hard
SPOILER
General: -

00:01:236 (3) - changing it into a 1/2 slider , it sounds better to me. + you got no note @ 00:01:836 which is another reason to change it to 1/2 slider ( rhythmical reason )
00:04:836 (2) - change to 1/2 slider. the vocals extend a bit more the on the second slider and the kick slider sounds a bit awkward :/
00:15:936 (3,4) - fix blanket
00:21:786 (6,1) - blanket a bit better
00:27:336 (3,4) - not perfectly stacked
00:37:536 (1) - decrease the sv multiplier so it becomes shorter ( maybe 1.00 ). As it is now , looks a bit too big :/
00:40:836 (4,1) - blanket a bit better
00:42:936 (3) - What is going on on the slider's head ? O.O' ? is that intentional or accident? take a look and fix please.
00:42:936 (3,5) - overlap doesn't look very nice. :(
00:44:736 (4,1) - maybe try and blanket here
00:52:986 (6,7) - blanket a bit better
01:05:736 (6,8) - stack em
01:09:036 (5,6,7) - this part sound very passive and doesn't feel right. I recommend change the pattern there to : 1/2 slider + 1/2 slider + 1 circle . Like this : http://puu.sh/bubDe/4b0db7dbb1.png Sounds so much better :)
01:15:936 (6,7,8,9,1,2) - i believe you can arrange them in a nice beautiful pattern.


Insane
SPOILER
General: -

00:11:886 (5,6) - fix blanket
00:05:736 (3,5) - not perfectly stacked
00:09:636 (1,2) - this one doesn't look very nice too me . probably the SV multiplier making it the same length as slider (2). they are 2 different legth beats so the sliders should also differ !
00:20:136 (2,3) - blanket a bit better
00:21:336 (6,7) - ^
00:41:586 (5,6) - ^
00:46:536 (3) - why not stack it on 00:45:936 (1) head?
00:59:286 (2,4) - pls don't touch :(
01:00:036 (1,2,3,5) - this overlap looks weird. stack 01:00:786 (5) on top of others.
01:07:236 (5,6,1) - :| move 01:07:386 (6) - above 01:07:536 (1) for a better flow and for more playability.
01:11:136 (1,2,3) - why spacing differs?. they are identical beats . fix this
01:14:361 (5,4) - not perfectly stacked
01:26:736 (1) - remove finish from spinner end ! ( reason above )


Done. Hope my mod helped.
GL !
Any question regarding my mod or your map feel free to ask me in-game ;)
PuttyoU

Ntasuto wrote:

Hi.
Coming from my M4M Q
:3

General:
  1. Inconsistent kiai times. Somehow Pu's Hard has a lot of kiai times :|
  2. There may be a problem with the difficulty spread coz you got Easy/Hard/Insane and skipped 1 diff. I hope you are considering making a normal diff ;)
PU's Hard
SPOILER
General: -

00:01:236 (3) - changing it into a 1/2 slider , it sounds better to me. + you got no note @ 00:01:836 which is another reason to change it to 1/2 slider ( rhythmical reason )
No change. I like this ryhthm.
00:04:836 (2) - change to 1/2 slider. the vocals extend a bit more the on the second slider and the kick slider sounds a bit awkward :/
00:15:936 (3,4) - fix blanket
00:21:786 (6,1) - blanket a bit better
00:27:336 (3,4) - not perfectly stacked
00:37:536 (1) - decrease the sv multiplier so it becomes shorter ( maybe 1.00 ). As it is now , looks a bit too big :/
only volume down.
00:40:836 (4,1) - blanket a bit better
00:42:936 (3) - What is going on on the slider's head ? O.O' ? is that intentional or accident? take a look and fix please.
little change
00:42:936 (3,5) - overlap doesn't look very nice. :(
little change
00:44:736 (4,1) - maybe try and blanket here
no change :(
00:52:986 (6,7) - blanket a bit better
01:05:736 (6,8) - stack em
01:09:036 (5,6,7) - this part sound very passive and doesn't feel right. I recommend change the pattern there to : 1/2 slider + 1/2 slider + 1 circle . Like this : http://puu.sh/bubDe/4b0db7dbb1.png Sounds so much better :)
01:15:936 (6,7,8,9,1,2) - i believe you can arrange them in a nice beautiful pattern.

other all fixed :)

Done. Hope my mod helped.
GL !
Any question regarding my mod or your map feel free to ask me in-game ;)
Thank you for good modding~

Chaoslitz:Please change this file
I was fixed for myself.
http://puu.sh/bulnx/55cf7a2010.osu
fm4a93au04
應邀來摸 Easy ~

改得超好的 XD ~ 剩下些小問題嚕 ~

先說我覺得要改的部份 , 再說無關痛癢 ( 個人建議 ) 的部份吧 =ㄦ= .

No kds ~ ( 想給也是可以喇 ~~ XD )

01:14:736 (5) - 這裡音量爆錶了 =u=" . 要在結尾強調可以弄個 70% ~ 75% vol. .

... 沒了 .

---------------------------------------------------------------------------------- 以上要改 , 以下癢癢 ---------------------------------------------------------------------------

00:21:336 (4,5,1) - 盡量少出這種 1 拍半的圈 , 可以把 5,1 改成滑條 . 不過整張圖也就這裡有 , 不改也沒關係喇 XD ~ 給新手一點小難讓他們記住這張圖也是不錯 ~

00:26:736 (1,2) - 不如 Blanket ?

01:05:136 (1,2,3) - 在 2 與 3 的頭上加 F ( finish ) , 然後漸升音量 .



例如這樣 . 從左至右的六條綠線分別是 : 85 . 90 . 95 . 100 . 80 .<- 最後切回 80 .

01:14:136 (4) - 這裡好像漏一個 C ? 若是故意不要那就甭理我 =W= .

01:26:736 (1) - 換成 Soft , 或降低音量 .



-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

就這樣囉 ~

P.S. 要不要考慮做個 N diff ?

我可以幫你 GD Normal 因為我也超愛這首可是有人 Rank 了所以後來就沒做趁此機會音效又跟我找的一樣來個 GD <- 無視我ㄚ~~~~~~~ !!!! (( 奔逃 ~~~

=ㄦ=

Good luck to your map ~
Topic Starter
Chaoslitz

fm4a93au04 wrote:

應邀來摸 Easy ~

改得超好的 XD ~ 剩下些小問題嚕 ~

先說我覺得要改的部份 , 再說無關痛癢 ( 個人建議 ) 的部份吧 =ㄦ= .

No kds ~ ( 想給也是可以喇 ~~ XD )

01:14:736 (5) - 這裡音量爆錶了 =u=" . 要在結尾強調可以弄個 70% ~ 75% vol. .

... 沒了 .

---------------------------------------------------------------------------------- 以上要改 , 以下癢癢 ---------------------------------------------------------------------------

00:21:336 (4,5,1) - 盡量少出這種 1 拍半的圈 , 可以把 5,1 改成滑條 . 不過整張圖也就這裡有 , 不改也沒關係喇 XD ~ 給新手一點小難讓他們記住這張圖也是不錯 ~

00:26:736 (1,2) - 不如 Blanket ?

01:05:136 (1,2,3) - 在 2 與 3 的頭上加 F ( finish ) , 然後漸升音量 .



例如這樣 . 從左至右的六條綠線分別是 : 85 . 90 . 95 . 100 . 80 .<- 最後切回 80 .

01:14:136 (4) - 這裡好像漏一個 C ? 若是故意不要那就甭理我 =W= .

01:26:736 (1) - 換成 Soft , 或降低音量 .



-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

就這樣囉 ~

P.S. 要不要考慮做個 N diff ?

我可以幫你 GD Normal 因為我也超愛這首可是有人 Rank 了所以後來就沒做趁此機會音效又跟我找的一樣來個 GD <- 無視我ㄚ~~~~~~~ !!!! (( 奔逃 ~~~

=ㄦ=

Good luck to your map ~
謝了~
我其實會做Normal Diff的

這兒也寫了Normal,只不過是空了ww
Starfall9908
You asked me to test play easy but you logged out when I was going to show it to you See on the pic below XD)

Topic Starter
Chaoslitz

nadapan wrote:

You asked me to test play easy but you logged out when I was going to show it to you See on the pic below XD)

Oops ;P
Anyway thanks :3
Pho
From my modding queue~

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. What is this normal-hitwhistle2 (N:C2) hitsound, It is extremely loud and ruins the whole maps. :o You need to lower its volume down.
  2. Disable letterboxes, you don't have any breaks.
  3. I don't feel like you should end the first kiai time at 01:02:736 (1) - , it's a bit too early. Add a timing section at 00:48:186 - instead where you can 'reset' the kiai time again.
[Easy]
  1. This feels and plays more like a normal diff since you use constant 1/1 beats combined with a high BPM.
    Just in case: a more appropriate easy diff for this mapset should have a SV of 0.80x only and a focus on 2/1 beats since this is a pretty high bpm song already.
  2. 00:02:736 (1,2,3,4) - Plays a bit boring, add a zigzag flow here: http://puu.sh/bxKgL/e83023ba16.jpg
  3. 00:14:736 (1,2) - Check your blanket here again.
  4. 00:18:336 (2,1) - These slider's are not really parallel yet, move the slider end of 2 down a bit. (309,196)
  5. 00:26:736 (1,2) - Blanket
[Normal]
  1. 00:10:236 (1) - The NC should start here first since this is the time where the actual vocal joins in.
  2. 00:14:736 (4) - NC here already, not at 00:15:936 (1) -
  3. 00:17:136 (5) - NC
  4. 00:21:936 (1) - ^ and delete the one at 00:23:136 (3) -
  5. 00:24:336 (1) - ^
  6. 00:24:336 (3,4) - Trifle: Improve the blanket.
  7. 00:38:736 - You need to set a NC here since a the kiai time starts.
  8. 00:39:936 (1) - delete NC here.
  9. 00:49:536 (3) - NC not necessary here.
  10. 01:02:736 (2) - NC here first and not at 01:02:136 (1) -
[Hard]
  1. Not sure about this, but there shouldn't be different kiai times between the diffs, even in GD.
  2. 00:04:686 (1) - SV change is too high here, please tone it down to 1.20x
  3. 00:09:636 (1) - Same as above.
  4. 00:14:736 - NC here
  5. 00:15:336 (1,3) - Set NC on 3 and delete NC on 1.
  6. 00:35:136 (1) - NC here.
  7. 00:37:536 (1) - I can't see an appropriate reason for this big SV change to happen, why don't you use the regular 1.0x? It also looks less confusing to the 1/4 backsliders before that way.
  8. 00:39:936 (1) - Forgot a clap here.
  9. 01:06:936 (1,2,3,4,5,6) - For consistency, I recommend you go for either 2 stacked triples or 2 DS triples, but not both at once.
  10. 01:14:586 (1,2) - NC on 2 and not on 1
  11. 01:15:936 (6) - NC here.
  12. 01:18:336 (7) - Preference: I recommend setting NCs here for a little balance in HP drain. Same on 01:20:736 (5) - ,01:23:136 (5) - ,01:25:536 (5) -
[Insane]
  1. There are many noticeable volume changes during this map to the point where it gets pretty confusing (mostly caused by that N:C2 clap hitsound).
    You need to keep the hitsound volumes between your maps as consistent as possible. Don't start experimenting with hitsounds in your insane map when they were fine in the former maps already:

  2. 00:29:136 - Volume decrease is too noticeable, there is no much change in the music anyway. If you want, then decrease to 70%, but I don't think you need a vol. decrease here anyway (just like in your other diffs).
  3. 00:36:336 (1) - The whistle HS on every beat here are pretty annoying. Just delete them.
  4. 00:55:986 (2,3,4) - Your insane misses three timing sections here which were implemented in the easy and normal diff. Please fix this inconsistency.
  5. 01:06:936 - and 01:06:936 - Delete these timing sections, there is no need for a volume decrease.
  6. 01:07:536 - Again, no volume lowering needed. You can keep it for the SV change (maybe), but you should be fine without it already.
  7. 01:17:136 - This section is extremely loud, please lower the volume to 80% (85% is maximum for me)
  8. 00:04:686 (1,2,1) - The DS doesn't feel right here, the jump from blue to orange combo should be bigger than within the blue combo and not the other way around. Decrease the distane between 00:04:686 (1,2) -
  9. 00:09:636 (1,2) - Combine this into a slider, this has a better transition to the after-intro part.
  10. 00:32:736 (1,2) - These backsliders feel really weird at this place and don't work with the music at all. Replace them with three 1/2 beat sliders.
  11. 00:46:536 (3,4) - Equal distance within this combo please. (DS: 1.23x)
  12. 00:47:736 (4,5,1) - Try to make the distances equal here. Circle 5 is a bit too close to 1 imo.
  13. 00:59:436 (3,4,5) - ^
Nice song, okay maps~ they don't really hit my taste though, sorry. :(
Anyway, good luck for this mapset to get ranked! :)

Greetings,
paseli
Lurei
Came from mod queue (yeah, I'm bored, so I act fast)

[Overview]

  1. Well... those hitsounds. You're just replacing the original sound with other kind of sound (for example, a whistle for a hit). I don't think that's a good idea, so I recommend you to look for some other hitsounds at the Custom Hitsound Library that actually fit with the song.
  2. Reduce the volume of last spinner in the timing section even more, since the song's volume's already low.
  3. Disabe "Widescreen Support" in Easy, Normal and Hard. You're not using Storyboard, so you don't need it.
[Insane]

  1. 00:03:936 (1) - This beat feels off-place and unfitting. Remove it.
  2. 00:18:336 (6) - Make this a New Combo.
  3. 00:30:336 (5) - ^^
  4. 00:30:336 (5,6,7,8) - (Same note, lol) Instead of a jump, I think an anti-jump (placing them closer) will work better.
[PU's Hard]

  1. 00:06:636 - Something feels missing. Place a circle here.
  2. 01:11:136 (3) - Following vocals? If so, this should be at 01:11:061
[Normal]

  1. 00:08:886 (1,2,3,4) - Hm... those notes are somehow hard to hit for a Normal... You're better turning them into sliders (1 and 2; and 3 and 4, respectively).
  2. 00:23:136 (1) - If previous note followed vocal, you bettter follow it here too. In other words, extend slider like this:
[Easy]

  1. 00:47:136 (4,1) - This... Hard to read for beginners. Move (1) away.
  2. 01:21:936 (1,2,3) - Oh, finish sound spam... Doesn't fit that well (and it sounds pretty bad), so remove some sounds.
  3. 01:24:336 (1) - And now, it lacks some finish at the end. Just why?
Okay, mod end.
But really, search for some fitting hitsounds for the song. The ones you have now really don't sound so good.

Good luck!
PuttyoU

paseli wrote:

From my modding queue~

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. What is this normal-hitwhistle2 (N:C2) hitsound, It is extremely loud and ruins the whole maps. :o You need to lower its volume down.
  2. Disable letterboxes, you don't have any breaks.
  3. I don't feel like you should end the first kiai time at 01:02:736 (1) - , it's a bit too early. Add a timing section at 00:48:186 - instead where you can 'reset' the kiai time again.
[Hard]
  1. Not sure about this, but there shouldn't be different kiai times between the diffs, even in GD.
    keep now
  2. 00:04:686 (1) - SV change is too high here, please tone it down to 1.20x
  3. 00:09:636 (1) - Same as above.
  4. 00:14:736 - NC here
    no change
  5. 00:15:336 (1,3) - Set NC on 3 and delete NC on 1.
    no change
  6. 00:35:136 (1) - NC here.
  7. 00:37:536 (1) - I can't see an appropriate reason for this big SV change to happen, why don't you use the regular 1.0x? It also looks less confusing to the 1/4 backsliders before that way.
  8. 00:39:936 (1) - Forgot a clap here.
  9. 01:06:936 (1,2,3,4,5,6) - For consistency, I recommend you go for either 2 stacked triples or 2 DS triples, but not both at once.
    no change. I like it.
  10. 01:14:586 (1,2) - NC on 2 and not on 1
  11. 01:15:936 (6) - NC here.
  12. 01:18:336 (7) - Preference: I recommend setting NCs here for a little balance in HP drain. Same on 01:20:736 (5) - ,01:23:136 (5) - ,01:25:536 (5) -

    I fixed the rest

Nice song, okay maps~ they don't really hit my taste though, sorry. :(
Anyway, good luck for this mapset to get ranked! :)

Greetings,
paseli

LixRei wrote:

Came from mod queue (yeah, I'm bored, so I act fast)

[Overview]

  1. Well... those hitsounds. You're just replacing the original sound with other kind of sound (for example, a whistle for a hit). I don't think that's a good idea, so I recommend you to look for some other hitsounds at the Custom Hitsound Library that actually fit with the song.
  2. Reduce the volume of last spinner in the timing section even more, since the song's volume's already low.
  3. Disabe "Widescreen Support" in Easy, Normal and Hard. You're not using Storyboard, so you don't need it.
[PU's Hard]

  1. 00:06:636 - Something feels missing. Place a circle here.
    no change
  2. 01:11:136 (3) - Following vocals? If so, this should be at 01:11:061
    Um... keep
Okay, mod end.
But really, search for some fitting hitsounds for the song. The ones you have now really don't sound so good.

Good luck!
Thank you for modding~


Update please

SPOILER
osu file format v13

[General]
AudioFilename: SML (TV size).mp3
AudioLeadIn: 0
PreviewTime: 38661
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:S.M.L (TV Size)
TitleUnicode:S・M・L☆ (TV Size)
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Chaoslitz
Version:PU's Hard
Source:俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags:Noucome Opening PuttyoU Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"noucomegd.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
336,300,4,1,7,60,1,0
336,-100,4,1,7,60,0,0
4686,-83.3333333333333,4,1,7,60,0,0
5136,-100,4,1,7,60,0,0
9636,-83.3333333333333,4,1,7,70,0,0
9936,-100,4,1,7,50,0,0
18336,-100,4,1,7,60,0,0
19536,-100,4,1,7,50,0,0
29136,-100,4,1,7,60,0,0
30336,-100,4,1,7,50,0,0
31536,-100,4,1,7,60,0,0
32736,-100,4,1,7,50,0,0
33936,-100,4,1,7,60,0,0
36336,-100,4,1,7,50,0,0
37536,-100,4,1,7,40,0,0
38436,-66.6666666666667,4,1,7,80,0,0
38736,-100,4,1,7,60,0,1
46836,-100,4,1,7,50,0,1
47136,-100,4,1,7,70,0,0
48336,-100,4,1,7,60,0,1
56736,-100,4,1,7,70,0,0
57936,-100,4,1,7,60,0,1
62136,-100,4,1,7,50,0,1
67236,-100,4,1,7,50,0,0
67536,-100,4,1,7,40,0,0
72336,-100,4,1,7,60,0,0
76986,-100,4,1,7,60,0,0
77136,-83.3333333333333,4,1,7,60,0,1
79236,-83.3333333333333,4,1,7,80,0,1
79536,-83.3333333333333,4,1,7,60,0,1
81636,-83.3333333333333,4,1,7,80,0,1
81936,-83.3333333333333,4,1,7,60,0,1
84036,-83.3333333333333,4,1,7,80,0,1
84336,-83.3333333333333,4,1,7,60,0,1
86136,-66.6666666666667,4,1,7,80,0,1
86586,-100,4,1,7,30,0,0
87936,-100,4,1,7,20,0,0
89136,-100,4,1,7,10,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 58,185,239
Combo3 : 255,152,49
Combo4 : 77,255,77

[HitObjects]
105,211,336,6,0,P|123:271|171:302,1,120,8|0,0:0|0:0,0:0:0:0:
272,184,936,1,8,0:0:0:0:
408,107,1236,2,0,L|423:168,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
354,50,1686,1,2,0:0:0:0:
181,48,1986,1,2,0:0:0:0:
181,48,2136,2,0,P|131:84|107:136,1,120,8|0,0:0|0:0,0:0:0:0:
262,123,2736,6,0,P|310:156|325:213,1,120,8|0,0:0|0:0,0:0:0:0:
174,252,3336,2,0,P|189:308|237:342,1,120,8|0,0:0|0:0,0:0:0:0:
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200,208,78636,2,0,L|249:149,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
105,37,79086,2,0,L|57:94,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
125,266,79536,6,0,L|150:333,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
244,332,79836,2,0,L|269:265,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
241,172,80136,2,0,L|266:105,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
360,105,80437,2,0,L|385:172,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
400,264,80736,5,2,0:0:0:0:
336,332,80886,1,0,0:0:0:0:
256,332,81036,1,2,0:0:0:0:
196,268,81186,1,0,0:0:0:0:
117,78,81486,2,0,L|145:148,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
295,34,81936,6,0,L|369:47,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
453,80,82236,2,0,L|379:93,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
295,128,82536,2,0,L|369:141,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
453,174,82836,2,0,L|379:187,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
376,280,83136,5,2,0:0:0:0:
302,338,83286,1,0,0:0:0:0:
209,324,83436,1,2,0:0:0:0:
168,239,83586,1,0,0:0:0:0:
29,112,83886,2,0,L|101:83,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
72,271,84336,6,0,L|101:342,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
144,255,84636,2,0,L|173:326,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
218,240,84936,2,0,L|247:311,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
290,224,85236,2,0,L|319:295,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
363,209,85536,5,2,0:0:0:0:
438,154,85686,1,0,0:0:0:0:
340,136,85836,1,2,0:0:0:0:
416,84,85986,1,0,0:0:0:0:
192,64,86286,6,0,P|164:112|128:128,1,90.0000034332277
256,192,86736,12,0,89136,0:0:0:0:
fm4a93au04
哈囉來摸圖 ^^ ~

感謝用戶大力支持 ~ <- 這啥啦 XD ~

… 隨便喇 =..= . 開始吧 .

摸摸 Modding Time
[General]

妹子BG好看 . <- 劈哩啪啦碰 ~ ( 沒入雲霄 )

[Easy]

00:28:236 (2) – 滑條歪了 , 沒對到正確的時間軸 .

00:40:536 (3,1) - 好像沒 Blanket 好 ?

01:26:736 (1) – 此轉盤建議消尾音 .

[Normal]

本麵研判你應該是先 compose 好 , 音效之後還會再把 E 複製過來 , 或者再調整 , 於是本篇不談音效囉 ~ 談節奏和排列吧 ~

<- 其實 , 純粹懶 , ZZ ......

00:03:636 (3,4,5,6) – 好像有點太難 . 建議把 4,5,6 合成一個 reverse 和 note .



我這舉個例子 . 後面為了接回原先物件把綠色 1 做了更動 . <- 懶人 . 其實只是複製加 Overlap 而已 @W@” .

00:12:336 (1,2,3) – 只是個參考 ~ 圖底下是備註 .



圖中 Overlap 的 2,3 跟 00:12:036 (5) 同座標 .

00:56:736 (2) - 這個再彎一點感覺會更像 Blanket . 沒有就按 Ctrl+z 倒帶吧 .

01:26:736 (1) – 也是建議消尾音 .

[PU's Hard]

感覺比之前更好玩了 =ㄦ= . 還是找不出啥 …… <- 突然發現幫你 GD 的是日本人 = = , 於是回來補個英文

More funny than previous time I saw it . I still can't find anything about this . GJ ~

就降囉 ~

GJ ~ One More Star ~
Topic Starter
Chaoslitz

paseli wrote:

From my modding queue~

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. What is this normal-hitwhistle2 (N:C2) hitsound, It is extremely loud and ruins the whole maps. :o You need to lower its volume down.
  2. Disable letterboxes, you don't have any breaks.
  3. I don't feel like you should end the first kiai time at 01:02:736 (1) - , it's a bit too early. Add a timing section at 00:48:186 - instead where you can 'reset' the kiai time again.
[Easy]
  1. This feels and plays more like a normal diff since you use constant 1/1 beats combined with a high BPM.
    Just in case: a more appropriate easy diff for this mapset should have a SV of 0.80x only and a focus on 2/1 beats since this is a pretty high bpm song already.
  2. 00:02:736 (1,2,3,4) - Plays a bit boring, add a zigzag flow here: http://puu.sh/bxKgL/e83023ba16.jpg
  3. 00:14:736 (1,2) - Check your blanket here again.
  4. 00:18:336 (2,1) - These slider's are not really parallel yet, move the slider end of 2 down a bit. (309,196)
  5. 00:26:736 (1,2) - Blanket
[Normal]
  1. 00:10:236 (1) - The NC should start here first since this is the time where the actual vocal joins in.
  2. 00:14:736 (4) - NC here already, not at 00:15:936 (1) -
  3. 00:17:136 (5) - NC
  4. 00:21:936 (1) - ^ and delete the one at 00:23:136 (3) -
  5. 00:24:336 (1) - ^
  6. 00:24:336 (3,4) - Trifle: Improve the blanket.
  7. 00:38:736 - You need to set a NC here since a the kiai time starts.
  8. 00:39:936 (1) - delete NC here.
  9. 00:49:536 (3) - NC not necessary here.
  10. 01:02:736 (2) - NC here first and not at 01:02:136 (1) -
[Hard]
  1. Not sure about this, but there shouldn't be different kiai times between the diffs, even in GD.
  2. 00:04:686 (1) - SV change is too high here, please tone it down to 1.20x
  3. 00:09:636 (1) - Same as above.
  4. 00:14:736 - NC here
  5. 00:15:336 (1,3) - Set NC on 3 and delete NC on 1.
  6. 00:35:136 (1) - NC here.
  7. 00:37:536 (1) - I can't see an appropriate reason for this big SV change to happen, why don't you use the regular 1.0x? It also looks less confusing to the 1/4 backsliders before that way.
  8. 00:39:936 (1) - Forgot a clap here.
  9. 01:06:936 (1,2,3,4,5,6) - For consistency, I recommend you go for either 2 stacked triples or 2 DS triples, but not both at once.
  10. 01:14:586 (1,2) - NC on 2 and not on 1
  11. 01:15:936 (6) - NC here.
  12. 01:18:336 (7) - Preference: I recommend setting NCs here for a little balance in HP drain. Same on 01:20:736 (5) - ,01:23:136 (5) - ,01:25:536 (5) -
[Insane]
  1. There are many noticeable volume changes during this map to the point where it gets pretty confusing (mostly caused by that N:C2 clap hitsound).
    You need to keep the hitsound volumes between your maps as consistent as possible. Don't start experimenting with hitsounds in your insane map when they were fine in the former maps already:

  2. 00:29:136 - Volume decrease is too noticeable, there is no much change in the music anyway. If you want, then decrease to 70%, but I don't think you need a vol. decrease here anyway (just like in your other diffs).
  3. 00:36:336 (1) - The whistle HS on every beat here are pretty annoying. Just delete them.
  4. 00:55:986 (2,3,4) - Your insane misses three timing sections here which were implemented in the easy and normal diff. Please fix this inconsistency.
  5. 01:06:936 - and 01:06:936 - Delete these timing sections, there is no need for a volume decrease.
  6. 01:07:536 - Again, no volume lowering needed. You can keep it for the SV change (maybe), but you should be fine without it already.
  7. 01:17:136 - This section is extremely loud, please lower the volume to 80% (85% is maximum for me)
  8. 00:04:686 (1,2,1) - The DS doesn't feel right here, the jump from blue to orange combo should be bigger than within the blue combo and not the other way around. Decrease the distane between 00:04:686 (1,2) -
  9. 00:09:636 (1,2) - Combine this into a slider, this has a better transition to the after-intro part.
  10. 00:32:736 (1,2) - These backsliders feel really weird at this place and don't work with the music at all. Replace them with three 1/2 beat sliders.
  11. 00:46:536 (3,4) - Equal distance within this combo please. (DS: 1.23x)
  12. 00:47:736 (4,5,1) - Try to make the distances equal here. Circle 5 is a bit too close to 1 imo.
  13. 00:59:436 (3,4,5) - ^
Nice song, okay maps~ they don't really hit my taste though, sorry. :(
Anyway, good luck for this mapset to get ranked! :)

Greetings,
paseli

LixRei wrote:

Came from mod queue (yeah, I'm bored, so I act fast)

[Overview]

  1. Well... those hitsounds. You're just replacing the original sound with other kind of sound (for example, a whistle for a hit). I don't think that's a good idea, so I recommend you to look for some other hitsounds at the Custom Hitsound Library that actually fit with the song.
  2. Reduce the volume of last spinner in the timing section even more, since the song's volume's already low.
  3. Disabe "Widescreen Support" in Easy, Normal and Hard. You're not using Storyboard, so you don't need it.
[Insane]

  1. 00:03:936 (1) - This beat feels off-place and unfitting. Remove it.
  2. 00:18:336 (6) - Make this a New Combo.
  3. 00:30:336 (5) - ^^
  4. 00:30:336 (5,6,7,8) - (Same note, lol) Instead of a jump, I think an anti-jump (placing them closer) will work better.
[PU's Hard]

  1. 00:06:636 - Something feels missing. Place a circle here.
  2. 01:11:136 (3) - Following vocals? If so, this should be at 01:11:061
[Normal]

  1. 00:08:886 (1,2,3,4) - Hm... those notes are somehow hard to hit for a Normal... You're better turning them into sliders (1 and 2; and 3 and 4, respectively).
  2. 00:23:136 (1) - If previous note followed vocal, you bettter follow it here too. In other words, extend slider like this:
[Easy]

  1. 00:47:136 (4,1) - This... Hard to read for beginners. Move (1) away.
  2. 01:21:936 (1,2,3) - Oh, finish sound spam... Doesn't fit that well (and it sounds pretty bad), so remove some sounds.
  3. 01:24:336 (1) - And now, it lacks some finish at the end. Just why?
Okay, mod end.
But really, search for some fitting hitsounds for the song. The ones you have now really don't sound so good.

Good luck!

fm4a93au04 wrote:

哈囉來摸圖 ^^ ~

感謝用戶大力支持 ~ <- 這啥啦 XD ~

… 隨便喇 =..= . 開始吧 .

摸摸 Modding Time
[General]

妹子BG好看 . <- 劈哩啪啦碰 ~ ( 沒入雲霄 )

[Easy]

00:28:236 (2) – 滑條歪了 , 沒對到正確的時間軸 .

00:40:536 (3,1) - 好像沒 Blanket 好 ?

01:26:736 (1) – 此轉盤建議消尾音 .

[Normal]

本麵研判你應該是先 compose 好 , 音效之後還會再把 E 複製過來 , 或者再調整 , 於是本篇不談音效囉 ~ 談節奏和排列吧 ~

<- 其實 , 純粹懶 , ZZ ......

00:03:636 (3,4,5,6) – 好像有點太難 . 建議把 4,5,6 合成一個 reverse 和 note .



我這舉個例子 . 後面為了接回原先物件把綠色 1 做了更動 . <- 懶人 . 其實只是複製加 Overlap 而已 @W@” .

00:12:336 (1,2,3) – 只是個參考 ~ 圖底下是備註 .



圖中 Overlap 的 2,3 跟 00:12:036 (5) 同座標 .

00:56:736 (2) - 這個再彎一點感覺會更像 Blanket . 沒有就按 Ctrl+z 倒帶吧 .

01:26:736 (1) – 也是建議消尾音 .

[PU's Hard]

感覺比之前更好玩了 =ㄦ= . 還是找不出啥 …… <- 突然發現幫你 GD 的是日本人 = = , 於是回來補個英文

More funny than previous time I saw it . I still can't find anything about this . GJ ~

就降囉 ~

GJ ~ One More Star ~
Thanks for mod :3
xxdeathx
Mod from my queue. I'd like you to respond to each thing I suggest.

[Easy]
  1. 00:04:686 - start a 1/2 slider here and delete the circle to maintain polarity.
  2. 00:21:336 (4) - shorten by 1/2 beat for polarity. also covers vocal better.
  3. 01:24:336 (1) - use same rhythm as 01:21:936 (1,2) - for consistency
[Normal]
  1. 00:14:736 (1) - extend the slider to 00:15:336 to maintain polarity, or if you really want the slider end on that current tick you can put a circle at 00:15:336. just avoid a 3/2 gap
  2. 00:21:936 (1) - ^
  3. 00:24:336 (1) - why repeat there? 00:24:936 is more important. map on the white 1/1 ticks for this part, since all the musically important notes are on those.
  4. 00:58:986 - highly recommend putting a 1/1 slider or 1/2 repeat slider starting here instead of the circle. It will cover the vocal better.
Easy and Normal could have better rhythm in some places

[Hard]
  1. Too much new combo spamming overall. You don't need that much NC; I think this song's rhythm is relatively straightforward so NC every 1 or 2 measures is fine.
  2. 01:25:536 (1,2,3,4) - this looks a little ugly, try making a perfect diamond with them
Otherwise very neat

[Insane]
  1. 00:08:886 (1,2,3) - I feel you could take more risks with this part of the music since all 4 notes are very strong and it seems boring to just stack 2 circles and a slider and even a slider end on the last one. Stacking them would be good in hard but for insane you should have them be 4 circle jumps.
  2. 00:11:886 (5,6) - This should at least same spacing or more spacing as previous objects because if you want any jump it should be here according to the vocals. Also the flow is not good because of how the slider is curved. Something like this has jumps that fit the music well:
  3. 00:15:936 - don't end slider on a downbeat/vocal
  4. 00:25:536 - ^
  5. 00:26:736 (1,2,3) - use the same thing for both parts to be consistent
  6. 00:56:736 (1,2,3,4) - you should take more risks here. the music is going at 1/4 so it seems a waste to only put 1/1 notes here. maybe 4 1/4 repeating sliders or some streams or a mix of those two.
  7. 01:06:936 (7,8,9,10,11,12) - if you listen closely to the music at 25% speed, you will notice this part is 1/3. look at other ranked maps of this song, they have a 1/3 stream here.
  8. 01:08:136 (3,4) - you can have a jump here because of the music
  9. 01:09:936 (3) - I think this slider should be curved up for better flow from previous object
Good luck!
PuttyoU

xxdeathx wrote:

Mod from my queue. I'd like you to respond to each thing I suggest.
[Hard]
  1. Too much new combo spamming overall. You don't need that much NC; I think this song's rhythm is relatively straightforward so NC every 1 or 2 measures is fine. no change :(
  2. 01:25:536 (1,2,3,4) - this looks a little ugly, try making a perfect diamond with them
    fix
Otherwise very neat

Good luck!
Thank you for modding!

Update please~

PU's Hard
osu file format v13

[General]
AudioFilename: SML (TV size).mp3
AudioLeadIn: 0
PreviewTime: 38661
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:S.M.L (TV Size)
TitleUnicode:S・M・L☆ (TV Size)
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Chaoslitz
Version:PU's Hard
Source:俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags:Noucome Opening PuttyoU Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"noucomegd.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
336,300,4,1,7,60,1,0
336,-100,4,1,7,60,0,0
4686,-83.3333333333333,4,1,7,60,0,0
5136,-100,4,1,7,60,0,0
9636,-83.3333333333333,4,1,7,70,0,0
9936,-100,4,1,7,50,0,0
18336,-100,4,1,7,60,0,0
19536,-100,4,1,7,50,0,0
29136,-100,4,1,7,60,0,0
30336,-100,4,1,7,50,0,0
31536,-100,4,1,7,60,0,0
32736,-100,4,1,7,50,0,0
33936,-100,4,1,7,60,0,0
36336,-100,4,1,7,50,0,0
37536,-100,4,1,7,40,0,0
38436,-66.6666666666667,4,1,7,80,0,0
38736,-100,4,1,7,60,0,1
46836,-100,4,1,7,50,0,1
47136,-100,4,1,7,70,0,0
48336,-100,4,1,7,60,0,1
56736,-100,4,1,7,70,0,0
57936,-100,4,1,7,60,0,1
61536,-100,4,1,7,40,0,1
62136,-100,4,1,7,50,0,1
67236,-100,4,1,7,50,0,0
67536,-100,4,1,7,40,0,0
72336,-100,4,1,7,60,0,0
76986,-100,4,1,7,60,0,0
77136,-83.3333333333333,4,1,7,60,0,1
79236,-83.3333333333333,4,1,7,80,0,1
79536,-83.3333333333333,4,1,7,60,0,1
81636,-83.3333333333333,4,1,7,80,0,1
81936,-83.3333333333333,4,1,7,60,0,1
84036,-83.3333333333333,4,1,7,80,0,1
84336,-83.3333333333333,4,1,7,60,0,1
86136,-66.6666666666667,4,1,7,80,0,1
86586,-100,4,1,7,30,0,0
87936,-100,4,1,7,20,0,0
89136,-100,4,1,7,10,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 58,185,239
Combo3 : 255,152,49
Combo4 : 77,255,77

[HitObjects]
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256,192,86736,12,0,89136,0:0:0:0:
Topic Starter
Chaoslitz

xxdeathx wrote:

Mod from my queue. I'd like you to respond to each thing I suggest.

[Easy]
  1. 00:04:686 - start a 1/2 slider here and delete the circle to maintain polarity. You mean this? http://puu.sh/bB8sX/6d19765415.jpg
  2. 00:21:336 (4) - shorten by 1/2 beat for polarity. also covers vocal better. -fixed
  3. 01:24:336 (1) - use same rhythm as 01:21:936 (1,2) - for consistency -fixed
[Normal]
  1. 00:14:736 (1) - extend the slider to 00:15:336 to maintain polarity, or if you really want the slider end on that current tick you can put a circle at 00:15:336. just avoid a 3/2 gap -fixed
  2. 00:21:936 (1) - ^-fixed
  3. 00:24:336 (1) - why repeat there? 00:24:936 is more important. map on the white 1/1 ticks for this part, since all the musically important notes are on those.-fixed
  4. 00:58:986 - highly recommend putting a 1/1 slider or 1/2 repeat slider starting here instead of the circle. It will cover the vocal better.[000FF]no change[/color]
Easy and Normal could have better rhythm in some places

[Hard]
  1. Too much new combo spamming overall. You don't need that much NC; I think this song's rhythm is relatively straightforward so NC every 1 or 2 measures is fine.
  2. 01:25:536 (1,2,3,4) - this looks a little ugly, try making a perfect diamond with them
Otherwise very neat

[Insane]
  1. 00:08:886 (1,2,3) - I feel you could take more risks with this part of the music since all 4 notes are very strong and it seems boring to just stack 2 circles and a slider and even a slider end on the last one. Stacking them would be good in hard but for insane you should have them be 4 circle jumps. no change ;-;
  2. 00:11:886 (5,6) - This should at least same spacing or more spacing as previous objects because if you want any jump it should be here according to the vocals. Also the flow is not good because of how the slider is curved. Something like this has jumps that fit the music well: I changed to this one: http://puu.sh/bB8xT/b22f618962.jpg
  3. 00:15:936 - don't end slider on a downbeat/vocal -keep
  4. 00:25:536 - ^ ^
  5. 00:26:736 (1,2,3) - use the same thing for both parts to be consistent -fixed
  6. 00:56:736 (1,2,3,4) - you should take more risks here. the music is going at 1/4 so it seems a waste to only put 1/1 notes here. maybe 4 1/4 repeating sliders or some streams or a mix of those two. -keep @@
  7. 01:06:936 (7,8,9,10,11,12) - if you listen closely to the music at 25% speed, you will notice this part is 1/3. look at other ranked maps of this song, they have a 1/3 stream here. -a big problem xox, fixed :3
  8. 01:08:136 (3,4) - you can have a jump here because of the music -keep(?
  9. 01:09:936 (3) - I think this slider should be curved up for better flow from previous object -fixed
Good luck!
fm4a93au04
@w@” <- 不請自來的臉

欸 ~ 好歹我也是看了私信才來欸 ~

Kds … 看你吧=..= 我不是很執著一定要 K ( 我目前有20個 … 自己的圖放到快爛還是沒梗 , 這kds也不知道要給誰 … )

好吧我是個懶人 ZZ . XD ~ 自己的圖懶得想 , 幫人 mod 卻特別有勁 . 你說這麵該怎麼辦 ?

XD ~
[Normal]

這些建議也可以套用到其他難度上 ~ 我就一次性說明了 . ( 因為你的排列跟節奏都沒有問題 , 於是本篇主要著重於音效建議 )

00:27:936 (2,3,4,5) – 加 F 好像還不錯 ?

00:33:936 (1,2,3,4) - 這幾個也可以考慮加 F . 但不要全加 ~ 挑你喜歡的幾個地方加 . 個人認為還不錯 . ( 自行嚐試囉 ~ 我覺得喜歡的你不一定也覺得喜歡 )

<- 我是加在 1 的頭尾和 3 的頭 . 僅供參考 .

00:36:336 (1) – F ?

00:38:736 (1) – 如果前面那個不喜歡的話 , 也可以考慮加在這裡喔 ~

00:42:336 (3) – 拿掉結尾的 C . 聽起來很怪 =..= , 或者放 F 都比較好 .

01:04:536 (5) - 所以說 , 尾巴的 C 真的是故意拿掉的阿 ( 記得之前這裡我提過一次 … 還是我腦洞了 = = ? )

01:18:336 (3) - 研判這個滑條身上的拉哨音是出自於失誤 … 因為後面沒再出現過 =ㄦ= . 總之頗刺耳 , 建議拿掉 .

01:26:736 (1) - ~~~~~~ <- 咬到舌頭



以及



至於轉盤建議可以漸減音量



沒有必要一開始就 15% 啦 @W@ 轉起來沒感覺 ...
想想還是 No Kds 吧 ~ XD

GJ ~ 做得超好 der ~
Topic Starter
Chaoslitz

fm4a93au04 wrote:

@w@” <- 不請自來的臉

欸 ~ 好歹我也是看了私信才來欸 ~

Kds … 看你吧=..= 我不是很執著一定要 K ( 我目前有20個 … 自己的圖放到快爛還是沒梗 , 這kds也不知道要給誰 … )

好吧我是個懶人 ZZ . XD ~ 自己的圖懶得想 , 幫人 mod 卻特別有勁 . 你說這麵該怎麼辦 ?

XD ~
[Normal]

這些建議也可以套用到其他難度上 ~ 我就一次性說明了 . ( 因為你的排列跟節奏都沒有問題 , 於是本篇主要著重於音效建議 )

00:27:936 (2,3,4,5) – 加 F 好像還不錯 ? ok~

00:33:936 (1,2,3,4) - 這幾個也可以考慮加 F . 但不要全加 ~ 挑你喜歡的幾個地方加 . 個人認為還不錯 . ( 自行嚐試囉 ~ 我覺得喜歡的你不一定也覺得喜歡 ) 1,2,3,4的頭都加了ww

<- 我是加在 1 的頭尾和 3 的頭 . 僅供參考 .

00:36:336 (1) – F ? ok~

00:38:736 (1) – 如果前面那個不喜歡的話 , 也可以考慮加在這裡喔 ~

00:42:336 (3) – 拿掉結尾的 C . 聽起來很怪 =..= , 或者放 F 都比較好 . ok~

01:04:536 (5) - 所以說 , 尾巴的 C 真的是故意拿掉的阿 ( 記得之前這裡我提過一次 … 還是我腦洞了 = = ? ) 改了但不知為何又改回了D:,再改~

01:18:336 (3) - 研判這個滑條身上的拉哨音是出自於失誤 … 因為後面沒再出現過 =ㄦ= . 總之頗刺耳 , 建議拿掉 . ok~

01:26:736 (1) - ~~~~~~ <- 咬到舌頭



以及



至於轉盤建議可以漸減音量

Easy, Normal, Insane 都改了

沒有必要一開始就 15% 啦 @W@ 轉起來沒感覺 ...
想想還是 No Kds 吧 ~ XD

GJ ~ 做得超好 der ~

自己給自己kds好像沒甚麼意思似的._.
Thanks~
-Yuzuriha
General

thais song Volume is small , → http://kie.nu/2ado
DOWNLOAD plz

SV → Up to three different types ←best

BG is 4:3 For exmapl 1024× 768 or 1280× 960 ←best

tag add -Yuzuriha-inori-

01:17:136 thais KIAI time delete


Insane

00:01:386 (5,1) near

00:18:336 (1,2,3,4) I confused

00:19:536 this NC
00:19:986 NC cancel

00:38:736 since the beginning Since the beginning NC

00:40:686 NC cancel
00:41:136 this NC

01:00:036 (1,2,3)   2delete over map feel
01:02:211 ↑
01:04:761 ↑

01:07:336 (3,1) DS is unnatural ← DS 2.0~ is best !!
01:06:936 (1,2,3) is DS= about 1.9

01:19:086 I confused
01:21:486 ↑

END
PuttyoU

PuttyoU wrote:

xxdeathx wrote:

Mod from my queue. I'd like you to respond to each thing I suggest.
[Hard]
  1. Too much new combo spamming overall. You don't need that much NC; I think this song's rhythm is relatively straightforward so NC every 1 or 2 measures is fine. no change :(
  2. 01:25:536 (1,2,3,4) - this looks a little ugly, try making a perfect diamond with them
    fix
Otherwise very neat

Good luck!
Thank you for modding!

Update please~

PU's Hard
osu file format v13

[General]
AudioFilename: SML (TV size).mp3
AudioLeadIn: 0
PreviewTime: 38661
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:S.M.L (TV Size)
TitleUnicode:S・M・L☆ (TV Size)
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Chaoslitz
Version:PU's Hard
Source:俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags:Noucome Opening PuttyoU Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy -Yuzuriha-inori-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"noucomegd.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 255,152,49
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128,336,39336,2,0,L|183:307,1,60,8|0,0:0|0:0,0:0:0:0:
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192,228,41736,2,0,P|157:274|99:280,1,120,8|0,0:0|0:0,0:0:0:0:
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320,44,61386,1,0,0:0:0:0:
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328,130,74586,1,0,0:0:0:0:
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168,239,83586,1,0,0:0:0:0:
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427,61,85986,1,0,0:0:0:0:
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256,192,86736,12,0,89136,0:0:0:0:
my diff update please~
Cerulean Veyron
Hi, Litz! From my queue ;D pls, buy me soon /me runs

[> General <]
  1. - Offset: 330? Just my suggestion.
[> Easy <]
  1. - The starting is too loud for beginners, Reduce it's volume.
  2. 00:02:736 (1,2,3,4) - Too straightic, curve it's flow?
  3. 00:30:936 (3) - Nazi, just move this upgrid by one.
  4. 00:38:736 (1,2) - Why not a blanket on slider (2)'s tail? like how you did here > 00:40:536 (3,1) - it'll look symmetric.
  5. 00:45:336 (2,3) - Recorrect your blanket here, it's a little of the pattern.
  6. - Very nice diff! but i'm not amazed with the high volume sounds you've made, It'd be too loud and almost unable to hear the song track to beginners. Just my suggestion for this diff.
[> Normal <]
  1. - Same reason for the volume.
  2. 00:03:636 (3,4,5) - The flow here looks fine, but the pattern doesn't look nice to me, try making a parallel or a little blanket here, or this? It'd overlap, but would be readable to players > http://puu.sh/bCH1R/e4561b43f7.png
  3. 00:10:536 (3,5) - Stack perfectly on slider's tail.
  4. 00:15:936 (3,4,1) - Shouldn't you blanket slider (1) on the circle with slider (3)?
  5. 00:32:736 (3,2) - Likely an overlap, try stacking head-on-head or split them.
  6. 00:40:836 (5,1,2,3) - How about a diamond formation here?
  7. 01:03:636 (3,4,5) - Make a Triangle formation here?
  8. 01:17:136 (1,2) - Recorrect your blanket here.
  9. 01:18:336 (3) - Remove whisle, sounds very awkward when this is the only slider whistles on your track.
  10. - Another good diff! Just reduce the volume and it'll be better.
[> PU's Hard <]
  1. 00:00:336 (1,2) - Recorrect your blanket here, or on purpose?
  2. 00:02:136 (6) - Curve more like the next slider for a better pattern.
  3. 00:03:336 (2,3) - Unstack and make a blanket? it doesn't look comfortable to play on this kind of track here.
  4. 00:13:236 (1,2) - Make a double blanket?
  5. 00:18:336 (1) - Move the slider's tail downgrid to avoid overlaps like that.
  6. 00:21:186 (3,4,5) - IMO, The flow starts breaking here, try curving slider (3).
  7. 00:21:936 (1,2) - Unstack, make a triangle here by moving circle (2) on x:48|320.
  8. 00:32:736 (1,2,3,4) - Do the same spacing on this pattern same as you did on 00:30:336 (1,2,3,4) -
  9. 00:39:636 (5,6) - Ctrl + G? better spacing for the song track.
  10. 00:45:336 (1) - Add clap? just suggestion
  11. 00:45:936 (2) - ^
  12. 00:46:536 (4) - ^
  13. 01:00:336 (1,2,3) - Parallel a bit?
  14. 01:02:736 (3,5) - A blanket here should fit the flow better.
  15. 01:05:136 (4,7) - Is there a good way to stack these both?
  16. - Overall, good diff, but i think it needs work with the pattern issues and some FlowBreakers. But still, good diff.
[> Insane <]
  • - Same reason for the volume, but this is the most biggest issue that's needed to be fixed, due there are lots of notes that is pressed, the volume should be much mediumic(around 50% or 60%). It'd sound annoying when it's loud for players to play.
  1. 00:04:686 (1,2,1) - Fix the spacing here, it differed really much, or you're trying to make a jump here?
  2. 00:11:436 (2,3,4,5,6) - Recorrect the Star formation, or it's on purpose?
  3. 00:24:036 (4,1,2,3,4) - Fix the spacing... or just a jump?
  4. 00:33:936 (1,2,1,2,1,2,1,2) - Weird retangle formation here, uhhh... Recorrect?
  5. 00:38:736 (1,2,3) - Same as 00:04:686 (1,2,1) -
  6. 00:42:036 (7) - Ctrl + G, because it's going for the intense and new track, try making a jump here. and It'd be a nice flow and playstyle.
  7. 00:45:786 (7) - Try to move this circle to x:216|y:212 for a triangle formation.
  8. 00:55:536 (1,2,3) - Same as 00:04:686 (1,2,1) -, And remake your stackings if so.
  9. 01:05:136 (1,2,3,1) - I don't understand the flow here, but try to curve a little here.
  10. 01:18:336 (1,2,3,4) - ^
  11. - Nothing to say here, just reduce the volume and yay :3

I think that's all i can mod for this map, Great skin and mapset, Litz! o3o/
And... Good Luck!
PuttyoU

Gray Veyron wrote:

Hi, Litz! From my queue ;D pls, buy me soon /me runs

[notice][> General <]
  1. - Offset: 330? Just my suggestion.
[> PU's Hard <]
  1. 00:00:336 (1,2) - Recorrect your blanket here, or on purpose?
  2. 00:02:136 (6) - Curve more like the next slider for a better pattern.
  3. 00:03:336 (2,3) - Unstack and make a blanket? it doesn't look comfortable to play on this kind of track here.
    no change
  4. 00:13:236 (1,2) - Make a double blanket?
    no change
  5. 00:18:336 (1) - Move the slider's tail downgrid to avoid overlaps like that.
  6. 00:21:186 (3,4,5) - IMO, The flow starts breaking here, try curving slider (3).
    Um... I like this rhythm
  7. 00:21:936 (1,2) - Unstack, make a triangle here by moving circle (2) on x:48|320.
    I thought this looks so good
  8. 00:32:736 (1,2,3,4) - Do the same spacing on this pattern same as you did on 00:30:336 (1,2,3,4) -
  9. 00:39:636 (5,6) - Ctrl + G? better spacing for the song track.
    it's hard ;D
  10. 00:45:336 (1) - Add clap? just suggestion
    no change
  11. 00:45:936 (2) - ^
    ^
  12. 00:46:536 (4) - ^
    ^
  13. 01:00:336 (1,2,3) - Parallel a bit?
  14. 01:02:736 (3,5) - A blanket here should fit the flow better.
    little change
  15. 01:05:136 (4,7) - Is there a good way to stack these both?
    keep now
  16. - Overall, good diff, but i think it needs work with the pattern issues and some FlowBreakers. But still, good diff.
the rest all change

I think that's all i can mod for this map, Great skin and mapset, Litz! o3o/
And... Good Luck!

Thank you for modding~

PU's Hard
osu file format v13

[General]
AudioFilename: SML (TV size).mp3
AudioLeadIn: 0
PreviewTime: 38661
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Noucome Pre
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:S.M.L (TV Size)
TitleUnicode:S・M・L☆ (TV Size)
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Chaoslitz
Version:PU's Hard
Source:俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags:Noucome Opening PuttyoU -Yuzuriha-inori- Ore no Nounai Sentakushi ga, Gakuen Lovecome Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy
BeatmapID:500007
BeatmapSetID:209651

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"noucomegd.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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99,144,65436,1,2,0:0:0:0:
261,252,65736,1,8,0:0:0:0:
262,53,66036,1,2,0:0:0:0:
262,131,66186,2,0,L|262:254,1,120,8|0,0:0|0:0,0:0:0:0:
262,328,66636,1,8,0:0:0:0:
116,272,66936,5,0,0:0:0:0:
116,272,67011,1,0,0:0:0:0:
116,272,67086,1,0,0:0:0:0:
62,214,67236,1,0,0:0:0:0:
68,184,67311,1,0,0:0:0:0:
74,155,67386,1,0,0:0:0:0:
90,67,67536,6,0,P|143:98|164:153,1,120,4|0,0:0|0:0,0:0:0:0:
162,313,68136,1,8,0:0:0:0:
316,294,68436,1,0,0:0:0:0:
312,374,68586,2,0,P|369:353|394:302,1,120
422,229,69036,2,0,L|445:174,1,60
367,170,69336,2,0,L|342:109,1,60,8|0,0:0|0:0,0:0:0:0:
352,36,69636,1,0,0:0:0:0:
196,34,69936,6,0,B|179:64|194:95|197:131|197:131|184:161,1,120
53,227,70536,2,0,B|42:243|42:243|51:258|51:258|102:258|136:287,1,120,8|0,0:0|0:0,0:0:0:0:
280,321,71136,1,0,0:0:0:0:
413,239,71436,1,0,0:0:0:0:
284,150,71736,1,8,0:0:0:0:
409,57,72036,1,0,0:0:0:0:
253,55,72336,6,0,B|185:66|185:66|181:79|181:79|142:107,1,120,8|0,0:0|0:0,0:0:0:0:
12,173,72936,1,8,0:0:0:0:
147,250,73236,2,0,P|92:278|65:333,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,245,73986,2,0,L|262:296,1,60,0|8,0:0|0:0,0:0:0:0:
319,243,74286,2,0,L|281:192,1,60,0|0,0:0|0:0,0:0:0:0:
328,130,74586,1,0,0:0:0:0:
405,148,74736,6,0,P|396:86|351:55,1,120,8|2,0:0|0:0,0:0:0:0:
328,130,75186,1,0,0:0:0:0:
332,52,75336,2,0,P|272:71|249:121,1,120,8|2,0:0|0:0,0:0:0:0:
328,130,75786,1,0,0:0:0:0:
292,199,75936,6,0,L|255:248,1,60,8|0,0:0|0:0,0:0:0:0:
239,323,76236,2,0,L|188:284,1,60
119,255,76536,2,0,B|118:286|118:286|97:323,1,60,8|0,0:0|0:0,0:0:0:0:
34,274,76836,2,0,B|35:243|35:243|56:206,1,60,8|0,0:0|0:0,0:0:0:0:
50,124,77136,6,0,L|120:96,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
195,44,77436,2,0,L|260:73,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
343,117,77736,1,2,0:0:0:0:
406,185,77886,1,0,0:0:0:0:
406,278,78036,1,2,0:0:0:0:
326,327,78186,1,0,0:0:0:0:
273,249,78336,6,0,L|224:308,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
200,208,78636,2,0,L|249:149,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
105,37,79086,2,0,L|57:94,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
125,266,79536,6,0,L|150:333,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
244,332,79836,2,0,L|269:265,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
241,172,80136,2,0,L|266:105,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
360,105,80437,2,0,L|385:172,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
400,264,80736,5,2,0:0:0:0:
336,332,80886,1,0,0:0:0:0:
256,332,81036,1,2,0:0:0:0:
196,268,81186,1,0,0:0:0:0:
117,78,81486,2,0,L|145:148,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
295,34,81936,6,0,L|369:47,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
453,80,82236,2,0,L|379:93,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
295,128,82536,2,0,L|369:141,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
453,174,82836,2,0,L|379:187,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
376,280,83136,5,2,0:0:0:0:
302,338,83286,1,0,0:0:0:0:
209,324,83436,1,2,0:0:0:0:
168,239,83586,1,0,0:0:0:0:
29,112,83886,2,0,L|101:83,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
72,271,84336,6,0,L|101:342,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
144,255,84636,2,0,L|173:326,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
218,240,84936,2,0,L|247:311,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
290,224,85236,2,0,L|319:295,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
363,209,85536,5,2,0:0:0:0:
438,154,85686,1,0,0:0:0:0:
352,116,85836,1,2,0:0:0:0:
427,61,85986,1,0,0:0:0:0:
192,64,86286,6,0,B|176:80|176:80|164:112|128:128,1,90.0000034332277
256,192,86736,12,0,89136,0:0:0:0:
Topic Starter
Chaoslitz

Gray Veyron wrote:

Hi, Litz! From my queue ;D pls, buy me soon /me runs

[> General <]
  1. - Offset: 330? Just my suggestion.
[> Easy <]
  1. - The starting is too loud for beginners, Reduce it's volume. fixed
  2. 00:02:736 (1,2,3,4) - Too straightic, curve it's flow? changed a bit
  3. 00:30:936 (3) - Nazi, just move this upgrid by one. fixed
  4. 00:38:736 (1,2) - Why not a blanket on slider (2)'s tail? like how you did here > 00:40:536 (3,1) - it'll look symmetric. Something about DS, so keep it
  5. 00:45:336 (2,3) - Recorrect your blanket here, it's a little of the pattern. fixed
  6. - Very nice diff! but i'm not amazed with the high volume sounds you've made, It'd be too loud and almost unable to hear the song track to beginners. Just my suggestion for this diff.
[> Normal <]
  1. - Same reason for the volume. fixed
  2. 00:03:636 (3,4,5) - The flow here looks fine, but the pattern doesn't look nice to me, try making a parallel or a little blanket here, or this? It'd overlap, but would be readable to players > http://puu.sh/bCH1R/e4561b43f7.png may be keep(? 0.0
  3. 00:10:536 (3,5) - Stack perfectly on slider's tail. fixed
  4. 00:15:936 (3,4,1) - Shouldn't you blanket slider (1) on the circle with slider (3)? keep
  5. 00:32:736 (3,2) - Likely an overlap, try stacking head-on-head or split them. fixed
  6. 00:40:836 (5,1,2,3) - How about a diamond formation here? keep
  7. 01:03:636 (3,4,5) - Make a Triangle formation here? fixed
  8. 01:17:136 (1,2) - Recorrect your blanket here. ok~
  9. 01:18:336 (3) - Remove whisle, sounds very awkward when this is the only slider whistles on your track. ok :3
  10. - Another good diff! Just reduce the volume and it'll be better.
[> PU's Hard <]
  1. 00:00:336 (1,2) - Recorrect your blanket here, or on purpose?
  2. 00:02:136 (6) - Curve more like the next slider for a better pattern.
  3. 00:03:336 (2,3) - Unstack and make a blanket? it doesn't look comfortable to play on this kind of track here.
  4. 00:13:236 (1,2) - Make a double blanket?
  5. 00:18:336 (1) - Move the slider's tail downgrid to avoid overlaps like that.
  6. 00:21:186 (3,4,5) - IMO, The flow starts breaking here, try curving slider (3).
  7. 00:21:936 (1,2) - Unstack, make a triangle here by moving circle (2) on x:48|320.
  8. 00:32:736 (1,2,3,4) - Do the same spacing on this pattern same as you did on 00:30:336 (1,2,3,4) -
  9. 00:39:636 (5,6) - Ctrl + G? better spacing for the song track.
  10. 00:45:336 (1) - Add clap? just suggestion
  11. 00:45:936 (2) - ^
  12. 00:46:536 (4) - ^
  13. 01:00:336 (1,2,3) - Parallel a bit?
  14. 01:02:736 (3,5) - A blanket here should fit the flow better.
  15. 01:05:136 (4,7) - Is there a good way to stack these both?
  16. - Overall, good diff, but i think it needs work with the pattern issues and some FlowBreakers. But still, good diff.
[> Insane <]
  • - Same reason for the volume, but this is the most biggest issue that's needed to be fixed, due there are lots of notes that is pressed, the volume should be much mediumic(around 50% or 60%). It'd sound annoying when it's loud for players to play. fixed
  1. 00:04:686 (1,2,1) - Fix the spacing here, it differed really much, or you're trying to make a jump here? fixed spacing
  2. 00:11:436 (2,3,4,5,6) - Recorrect the Star formation, or it's on purpose? well thats not a star formation so just keep :3
  3. 00:24:036 (4,1,2,3,4) - Fix the spacing... or just a jump? fixed
  4. 00:33:936 (1,2,1,2,1,2,1,2) - Weird retangle formation here, uhhh... Recorrect? fixed
  5. 00:38:736 (1,2,3) - Same as 00:04:686 (1,2,1) -fixed
  6. 00:42:036 (7) - Ctrl + G, because it's going for the intense and new track, try making a jump here. and It'd be a nice flow and playstyle. ok~
  7. 00:45:786 (7) - Try to move this circle to x:216|y:212 for a triangle formation. ok
  8. 00:55:536 (1,2,3) - Same as 00:04:686 (1,2,1) -, And remake your stackings if so. fixed
  9. 01:05:136 (1,2,3,1) - I don't understand the flow here, but try to curve a little here. Changed a little bit
  10. 01:18:336 (1,2,3,4) - ^ keep o.o
  11. - Nothing to say here, just reduce the volume and yay :3

I think that's all i can mod for this map, Great skin and mapset, Litz! o3o/
And... Good Luck!
Thanks~ ;D Veyron is so expensive you know x.x
Cerulean Veyron
Hi, as you requested me to recheck your volumes, so... NO KUDOS for this post.

These are just my personal suggestions, so you can ignore them if you want.
[> Volume Points <]
  1. 00:00:336 (Offset) - Likely, Volume should be higher than 50% and lower than 70% here. My suggestion is 55%, 60%, or 65%.
  2. 00:09:936 - Add an Inherit Point here, and adjust it 50% EXACTLY, due the song track lowered it's intensity here.
  3. 00:29:136 - Add an Inherit Point here, adjust it 65%, The song track grows strong.
  4. 00:38:736 (Kiai Point) - Adjust it 70%, Do the same as here > 00:48:336 (Kiai Point) -
  5. 00:47:136 - 70%
  6. 01:14:736 - 50%, since the song track lowered much 'til the last kiai comes up with the element of surprise, That'll interest players.
  7. 01:17:136 - Adjust 70% or 80%, 100% is too loud and almost unrankable.

That's it for me, now... Hoping if it's useful for your Diffs o3o
Good Luck, litz! \(^3^/)
NUUUUU pls be rich and buy me :''<
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3
Tbh the skin doesn’t fit the song imo ._.

[Background picture]
I wouldn’t go add “(TV Size)” and “Guess diff by…” on the background. Cuz first of all the “TV Size” didn’t fit with the angle of “S . M . L ☆” (not sure if you did it on purpose) and it covered the word “コ” of “コメ” / “kome” / “comedy”
And it’s kinda wasting space

[KIAI points]
The KIAI points for all diffs aren’t united, make sure they have the same

[Volume]
Suggest to decrease 5% - 10% for all timing points
Especially on last KIAI part 01:17:136 - , 100% is too loud, covered the music until you can only hear hits

[Overall Slider Velocity]
In my opinion they are a bit fast, even for Easy or Normal.
Normal and Hard diffs have exactly same SV.
Since you mapped, just keep it, and take as a suggestion next time you map

[Easy]
00:03:636 (2) – Suggest to remove this to make the diff easier
00:04:236 – NC here instead of 00:04:686 (1) – because of the short sliders and rhythm change. And then add NC on 00:05:136 (2) – again for new beat. Example set here 00:08:886 (1,2,3) –
00:14:736 (1) – This slider is a bit off vocal and cover tho, suggest to make it 1/1 but it looks okay to play.
00:22:386 (5) – Might be a little hard for Easy diff to follow spaced red tick. Suggest to make it 1/1 or NC it if you insist to keep
00:24:336 (3) – The vocal here 00:24:936 – is skipped on purpose, would put something there if I were you. For 00:29:136 (1) – and 00:31:536 (1) - it sounds fine because the vocal is like squeezed together
00:38:736 (1) – This one is off flow, and might mislead players to hit the tail of 00:39:936 (2) – . Suggest to make it a shape like this:
00:47:136 (4) – NC here
00:53:136 (3) – NC here for consistency, and here 00:56:736 (6) – as well. I would make Easy more flowy but the pattern of 00:51:936 (2,3) – seems fine, for me.
01:00:336 (3) – NC here instead of 01:01:536 (1) - ^
01:02:736 (3) – NC here too
01:07:536 (3) – Missing NC, make it constant
01:12:336 (3) – NC here and 01:14:736 (5) – too

[Normal]
AR: +1 (5). The note is densed, and it fits better with the SV
00:03:636 (3,4,5) – For this, try to rotate 00:03:636 (3) – for a bit like this (pic), looks better for not pointing the middle of slider 00:03:936 (4) - , imo
00:03:936 (4) – NC here instead of 00:04:686 (1) –

Not much problem for normal, blankets and flow are good

[PUs Hard]
00:19:086 (3,4) – Avoid stacking them with 00:18:336 (1) –
00:37:536 (1) – This slider is off, reduce the reverse by 1 time and make it snapped on 1/6 which looks like:
01:03:636 (5) – For this slider maybe you can add a circle at 01:03:636 – and move the slider to 01:03:786 – which look like this (pic), fits better with vocal:
01:10:986 – Add circle here as well to follow vocal
01:14:736 (1,2,3) – Not sure if this one looks okay (1st pic), maybe you can make a pattern like this (2nd pic):

Overall looks okay, but mostly covered by straight sliders hmm…maybe you can make it more interesting with curve sliders and rotates?

[Yuzuriha’s Insane]
00:03:936 – Suggest to add a circle here, it should be like a “4-hits” from 00:03:936 – to 00:04:386 – in the song, which NC will start at where you add new circle
00:09:561 – imo there should be a clap here
00:24:186 – Please add a circle here and make it like this (pic) to make the tap not to stop, example like 00:28:836 (1,2) -
00:30:336 – If possible make the point here a “hittable” note for vocal of “” in “っしん一体” . Swapping 00:30:186 (7,8) – and move the circle around could help
01:06:936 (6,7) – Following vocal here is good too, but maybe you can try to follow the 1/3 drum hits. Suggest a stream, tried sliders but looks weird XD

[Insane]
00:00:336 (1) – Start with a straight slider like 00:00:636 (2,3) - ? The placement is a bit strange imo which looks not matching the flow with 00:01:236 (4,5) –
00:11:436 (2) – Hitsounds starting from here sounds noisy which standard normal hits have conflict with your custom hitsound that sounds the same. Make sure you make it either sampleset to soft OR replace the whistle > clap
00:37:536 (1,2) – This part should be 1/6 instead of 1/4 blue ticks, try to change it
00:43:536 (5) – Remove clap for this, I think you didn’t want to put it there
00:47:586 (3) – Remove clap for this and 00:47:886 (5) – too, and then clap here 00:48:036 (1) – to make the hitsounds constant
00:48:336 (5) – NC should be here, suggest to remove NC for 00:48:036 (1) – cuz it’s not necessary even you want to show a “5-hits stream”, I’m sure an Insane players will find no problem reading this
01:10:536 (4) – Don’t like the antijump here tho, feels sudden to stop, but it looks fine when playing
01:25:536 (1) – Ctrl+G for this and 01:25:836 (2) – would fit better with the flow

Not much problem for this map, kinda rankable
Keep up~
jyu
Hi, from queue :)
dem handstands

[General]

  1. there are some places which can be spiced up with finish hitsound. this apply for all diffs (especially easy). it's up to you guys whether you want to apply it or not, i'll just gonna point them out, since finish hitsound is kinda good to use if you want to accent the start of a new verse
    00:00:336 -
    00:05:136 -
    00:09:936 -
    00:17:136 -
    00:19:536 -
    00:24:336 -
    00:29:136 -
    00:31:536 -
    00:33:936 (1,2,3,4) -
    00:38:736 -
    00:43:536 -
    00:48:336 -
    00:53:136 -
    00:57:936 -
    01:02:736 -
    01:07:536 -
    01:12:336 -

[Easy]

  1. 00:04:686 (1,2) - switch nc, new combo should start at downbeat (long white tick)
  2. 00:10:836 (2) - clap?
  3. 00:17:136 (1,2) - blanket nazi lol ignore if you're lazy http://puu.sh/bF0o6/c522232a86.jpg
  4. 00:26:736 (1) - clap at reverse arrow?
  5. 00:45:936 (3) - add clap at slider's head, consistent with 00:45:336 (2) -
  6. 00:53:136 (3) - nc, kinda fit the vocal if you want to accent it a bit
  7. 00:59:136 (2,3) - you should add clap at each slider's head, consistent with 00:57:936 (1) -
  8. 01:00:336 (3) - if i were you, i would switch nc 01:00:336 (3,1) - and then nc 01:02:736 (3) - . this combo makes more sense to me
  9. 01:07:536 (3) - nc? it's the start of a new verse
  10. 01:12:336 (3) - ^
  11. 01:24:336 (1) - should be finish

[Normal]

  1. 00:03:636 (3) - i think you should delete clap at slider's head and put it on slider's tail, consistent with 00:00:936 (2,3) - 's hitsound pattern
  2. 00:03:936 (4) - i really suggest you to nc this, since the rhythm you followed suddenly change. it got me :cry:
  3. 00:04:686 (1) - if you follow the above, remove nc
  4. 00:09:636 (1,2) - switch nc
  5. 00:33:636 (4) - clap?
  6. 00:42:036 - ^
  7. 01:18:336 (3,4) - make them the same hitsound pattern like 01:23:136 (3) - ? you applied them in easy

    no major problem with flow, seems good. but there are some inconsistencies in hitsound pattern. you should fix them

[PU's Hard]

  1. 00:14:736 (6,1) - switch nc
  2. 00:15:936 (3,4) - would be better if you adjust the blanket a bit but yeah it's up to you http://puu.sh/bF3gy/ece13308ff.jpg
  3. 00:21:936 (1) - i would suggest to ctrl+G this one since the flow will be better, but you'll have to change the patterns afterwards
  4. 00:45:336 (1,2,3,4,5) - why is there no clap in this pattern. i suggest to add some there, since almost all the other pattern have clap hitsound and this one have none

    really fun to play :)

[Yuzuriha's Insane]

  1. 00:28:836 (1,2) - only suggestion. this one is kinda hard to read my sight-reading is kinda horrible lol , so maybe you'd want to make a stream by adding circles at 00:28:911 - 00:29:061 -

[Insane]

  1. 01:06:936 (1,2,3) - make the distance farther, more fun to play http://puu.sh/bF4Fr/5a4a666a09.jpg
goodluck~
PuttyoU

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3
Tbh the skin doesn’t fit the song imo ._.

[Background picture]
I wouldn’t go add “(TV Size)” and “Guess diff by…” on the background. Cuz first of all the “TV Size” didn’t fit with the angle of “S . M . L ☆” (not sure if you did it on purpose) and it covered the word “コ” of “コメ” / “kome” / “comedy”
And it’s kinda wasting space

[KIAI points]
The KIAI points for all diffs aren’t united, make sure they have the same

[Volume]
Suggest to decrease 5% - 10% for all timing points
Especially on last KIAI part 01:17:136 - , 100% is too loud, covered the music until you can only hear hits

[Overall Slider Velocity]
In my opinion they are a bit fast, even for Easy or Normal.
Normal and Hard diffs have exactly same SV.
Since you mapped, just keep it, and take as a suggestion next time you map

[PUs Hard]
00:19:086 (3,4) – Avoid stacking them with 00:18:336 (1) –
fix
00:37:536 (1) – This slider is off, reduce the reverse by 1 time and make it snapped on 1/6 which looks like:
good idea!
01:03:636 (5) – For this slider maybe you can add a circle at 01:03:636 – and move the slider to 01:03:786 – which look like this (pic), fits better with vocal:
Um...no change.
01:10:986 – Add circle here as well to follow vocal
add
01:14:736 (1,2,3) – Not sure if this one looks okay (1st pic), maybe you can make a pattern like this (2nd pic):
Image

I like this pattern XD no change
_

Overall looks okay, but mostly covered by straight sliders hmm…maybe you can make it more interesting with curve sliders and rotates?

Not much problem for this map, kinda rankable
Keep up~
[PU's Hard]

  1. 00:14:736 (6,1) - switch nc
    fix
  2. 00:15:936 (3,4) - would be better if you adjust the blanket a bit but yeah it's up to you http://puu.sh/bF3gy/ece13308ff.jpg
    fix
  3. 00:21:936 (1) - i would suggest to ctrl+G this one since the flow will be better, but you'll have to change the patterns afterwards
    no change
  4. 00:45:336 (1,2,3,4,5) - why is there no clap in this pattern. i suggest to add some there, since almost all the other pattern have clap hitsound and this one have none
    add hitsound

    really fun to play :)

Thank you modding :D

PU's Hard
osu file format v13

[General]
AudioFilename: SML (TV size).mp3
AudioLeadIn: 0
PreviewTime: 38661
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:S.M.L (TV Size)
TitleUnicode:S・M・L☆ (TV Size)
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Chaoslitz
Version:PU's Hard
Source:俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags:Noucome Opening PuttyoU -Yuzuriha-inori- Ore no Nounai Sentakushi ga, Gakuen Lovecome Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy
BeatmapID:500007
BeatmapSetID:209651

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"noucomegd.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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426,144,64836,1,0,0:0:0:0:
262,42,65136,1,8,0:0:0:0:
99,144,65436,1,2,0:0:0:0:
261,252,65736,1,8,0:0:0:0:
262,42,66036,1,0,0:0:0:0:
262,131,66186,2,0,L|262:254,1,120,8|0,0:0|0:0,0:0:0:0:
262,328,66636,1,8,0:0:0:0:
116,272,66936,5,0,0:0:0:0:
116,272,67011,1,0,0:0:0:0:
116,272,67086,1,0,0:0:0:0:
62,214,67236,1,0,0:0:0:0:
68,184,67311,1,0,0:0:0:0:
74,155,67386,1,0,0:0:0:0:
90,67,67536,6,0,P|143:98|164:153,1,120,4|0,0:0|0:0,0:0:0:0:
162,313,68136,1,8,0:0:0:0:
316,294,68436,1,0,0:0:0:0:
312,374,68586,2,0,P|369:353|394:302,1,120
422,229,69036,2,0,L|445:174,1,60
367,170,69336,2,0,L|342:109,1,60,8|0,0:0|0:0,0:0:0:0:
352,36,69636,1,0,0:0:0:0:
196,34,69936,6,0,B|179:64|194:95|197:131|197:131|184:161,1,120
53,227,70536,2,0,B|42:243|42:243|51:258|51:258|102:258|136:287,1,120,8|0,0:0|0:0,0:0:0:0:
204,304,70986,1,0,0:0:0:0:
280,321,71136,1,0,0:0:0:0:
413,239,71436,1,0,0:0:0:0:
284,150,71736,1,8,0:0:0:0:
409,57,72036,1,0,0:0:0:0:
253,55,72336,6,0,B|185:66|185:66|181:79|181:79|142:107,1,120,8|0,0:0|0:0,0:0:0:0:
12,173,72936,1,8,0:0:0:0:
147,250,73236,2,0,P|92:278|65:333,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,245,73986,2,0,L|262:296,1,60,0|8,0:0|0:0,0:0:0:0:
319,243,74286,2,0,L|281:192,1,60,0|0,0:0|0:0,0:0:0:0:
328,130,74586,1,0,0:0:0:0:
405,148,74736,6,0,P|396:86|351:55,1,120,8|2,0:0|0:0,0:0:0:0:
328,130,75186,1,0,0:0:0:0:
332,52,75336,2,0,P|272:71|249:121,1,120,8|2,0:0|0:0,0:0:0:0:
328,130,75786,1,0,0:0:0:0:
292,199,75936,6,0,L|255:248,1,60,8|0,0:0|0:0,0:0:0:0:
239,323,76236,2,0,L|188:284,1,60
119,255,76536,2,0,B|118:286|118:286|97:323,1,60,8|0,0:0|0:0,0:0:0:0:
34,274,76836,2,0,B|35:243|35:243|56:206,1,60,8|0,0:0|0:0,0:0:0:0:
50,124,77136,6,0,L|120:96,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
195,44,77436,2,0,L|260:73,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
343,117,77736,1,2,0:0:0:0:
406,185,77886,1,0,0:0:0:0:
406,278,78036,1,2,0:0:0:0:
326,327,78186,1,0,0:0:0:0:
268,256,78336,6,0,B|239:279|239:279|219:315,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
184,224,78636,2,0,B|214:207|214:207|237:178,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
112,36,79086,2,0,L|64:93,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
125,266,79536,6,0,L|150:333,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
244,332,79836,2,0,L|269:265,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
241,172,80136,2,0,L|266:105,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
360,105,80437,2,0,L|385:172,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
400,264,80736,5,2,0:0:0:0:
336,332,80886,1,0,0:0:0:0:
256,332,81036,1,2,0:0:0:0:
196,268,81186,1,0,0:0:0:0:
117,78,81486,2,0,L|145:148,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
295,34,81936,6,0,B|352:44|352:44|364:52,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
456,76,82236,2,0,B|399:86|399:86|387:94,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
296,120,82536,2,0,B|353:130|353:130|365:138,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
457,162,82836,2,0,B|400:172|400:172|388:180,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
376,280,83136,5,2,0:0:0:0:
302,338,83286,1,0,0:0:0:0:
209,324,83436,1,2,0:0:0:0:
168,239,83586,1,0,0:0:0:0:
29,112,83886,2,0,L|101:83,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
72,271,84336,6,0,B|92:324|92:324|92:348,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
140,260,84636,2,0,B|160:313|160:313|160:337,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
208,248,84936,2,0,B|228:301|228:301|228:325,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
276,236,85236,2,0,B|296:289|296:289|296:313,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
363,209,85536,5,2,0:0:0:0:
438,154,85686,1,0,0:0:0:0:
352,116,85836,1,2,0:0:0:0:
427,61,85986,1,0,0:0:0:0:
192,64,86286,6,0,B|176:80|176:80|164:112|128:128,1,90.0000034332277
256,192,86736,12,0,89136,0:0:0:0:
-Yuzuriha
[Yuzuriha’s Insane]
00:03:936 – Suggest to add a circle here, it should be like a “4-hits” from 00:03:936 – to 00:04:386 – in the song, which NC will start at where you add new circle NO
00:09:561 – imo there should be a clap here OK
00:24:186 – Please add a circle here and make it like this (pic) to make the tap not to stop, example like 00:28:836 (1,2) - OK
00:30:336 – If possible make the point here a “hittable” note for vocal of “” in “っしん一体” . Swapping 00:30:186 (7,8) – and move the circle around could help OK
01:06:936 (6,7) – Following vocal here is good too, but maybe you can try to follow the 1/3 drum hits. Suggest a stream, tried sliders but looks weird XD
NO

Not much problem for this map, kinda rankable
Keep up~[/quote]

mod thanks :)
-Yuzuriha
[[Yuzuriha's Insane]

  1. 00:28:836 (1,2) - only suggestion. this one is kinda hard to read my sight-reading is kinda horrible lol , so maybe you'd want to make a stream by adding circles at 00:28:911 - 00:29:061 - OK

mod thanks :)
Topic Starter
Chaoslitz

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3
Tbh the skin doesn’t fit the song imo ._.

Shirobuta from Noucome >w<


[Background picture]
I wouldn’t go add “(TV Size)” and “Guess diff by…” on the background. Cuz first of all the “TV Size” didn’t fit with the angle of “S . M . L ☆” (not sure if you did it on purpose) and it covered the word “コ” of “コメ” / “kome” / “comedy”
And it’s kinda wasting space

Well I have changed it~

[KIAI points]
The KIAI points for all diffs aren’t united, make sure they have the same ok~

[Volume]
Suggest to decrease 5% - 10% for all timing points
Especially on last KIAI part 01:17:136 - , 100% is too loud, covered the music until you can only hear hits fixed

[Overall Slider Velocity]
In my opinion they are a bit fast, even for Easy or Normal.
Normal and Hard diffs have exactly same SV.
Since you mapped, just keep it, and take as a suggestion next time you map

[Easy]
00:03:636 (2) – Suggest to remove this to make the diff easier removed
00:04:236 – NC here instead of 00:04:686 (1) – because of the short sliders and rhythm change. And then add NC on 00:05:136 (2) – again for new beat. Example set here 00:08:886 (1,2,3) –
00:14:736 (1) – This slider is a bit off vocal and cover tho, suggest to make it 1/1 but it looks okay to play. keep 0.0
00:22:386 (5) – Might be a little hard for Easy diff to follow spaced red tick. Suggest to make it 1/1 or NC it if you insist to keep NC
00:24:336 (3) – The vocal here 00:24:936 – is skipped on purpose, would put something there if I were you. For 00:29:136 (1) – and 00:31:536 (1) - it sounds fine because the vocal is like squeezed together I changed like this: http://puu.sh/bFmus/601fec705b.jpg
00:38:736 (1) – This one is off flow, and might mislead players to hit the tail of 00:39:936 (2) – . Suggest to make it a shape like this:
ok~
00:47:136 (4) – NC here
00:53:136 (3) – NC here for consistency, and here 00:56:736 (6) – as well. I would make Easy more flowy but the pattern of 00:51:936 (2,3) – seems fine, for me.
01:00:336 (3) – NC here instead of 01:01:536 (1) - ^
01:02:736 (3) – NC here too
01:07:536 (3) – Missing NC, make it constant
01:12:336 (3) – NC here and 01:14:736 (5) – too

[Normal]
AR: +1 (5). The note is densed, and it fits better with the SV fixed
00:03:636 (3,4,5) – For this, try to rotate 00:03:636 (3) – for a bit like this (pic), looks better for not pointing the middle of slider 00:03:936 (4) - , imo ok~
00:03:936 (4) – NC here instead of 00:04:686 (1) –

Not much problem for normal, blankets and flow are good

[PUs Hard]
00:19:086 (3,4) – Avoid stacking them with 00:18:336 (1) –
00:37:536 (1) – This slider is off, reduce the reverse by 1 time and make it snapped on 1/6 which looks like:
01:03:636 (5) – For this slider maybe you can add a circle at 01:03:636 – and move the slider to 01:03:786 – which look like this (pic), fits better with vocal:
01:10:986 – Add circle here as well to follow vocal
01:14:736 (1,2,3) – Not sure if this one looks okay (1st pic), maybe you can make a pattern like this (2nd pic):

Overall looks okay, but mostly covered by straight sliders hmm…maybe you can make it more interesting with curve sliders and rotates?

[Yuzuriha’s Insane]
00:03:936 – Suggest to add a circle here, it should be like a “4-hits” from 00:03:936 – to 00:04:386 – in the song, which NC will start at where you add new circle
00:09:561 – imo there should be a clap here
00:24:186 – Please add a circle here and make it like this (pic) to make the tap not to stop, example like 00:28:836 (1,2) -
00:30:336 – If possible make the point here a “hittable” note for vocal of “” in “っしん一体” . Swapping 00:30:186 (7,8) – and move the circle around could help
01:06:936 (6,7) – Following vocal here is good too, but maybe you can try to follow the 1/3 drum hits. Suggest a stream, tried sliders but looks weird XD

[Insane]
00:00:336 (1) – Start with a straight slider like 00:00:636 (2,3) - ? The placement is a bit strange imo which looks not matching the flow with 00:01:236 (4,5) – keep >_>
00:11:436 (2) – Hitsounds starting from here sounds noisy which standard normal hits have conflict with your custom hitsound that sounds the same. Make sure you make it either sampleset to soft OR replace the whistle > clap I decreased the volume
00:37:536 (1,2) – This part should be 1/6 instead of 1/4 blue ticks, try to change it Thanks for telling me that :3
00:43:536 (5) – Remove clap for this, I think you didn’t want to put it there ok
00:47:586 (3) – Remove clap for this and 00:47:886 (5) – too, and then clap here 00:48:036 (1) – to make the hitsounds constant ok
00:48:336 (5) – NC should be here, suggest to remove NC for 00:48:036 (1) – cuz it’s not necessary even you want to show a “5-hits stream”, I’m sure an Insane players will find no problem reading this ok
01:10:536 (4) – Don’t like the antijump here tho, feels sudden to stop, but it looks fine when playing keep
01:25:536 (1) – Ctrl+G for this and 01:25:836 (2) – would fit better with the flow ok

Not much problem for this map, kinda rankable
Keep up~

NC mod fixed mostly~

AlpacaCokelat wrote:

Hi, from queue :)
dem handstands

[General]

  1. there are some places which can be spiced up with finish hitsound. this apply for all diffs (especially easy). it's up to you guys whether you want to apply it or not, i'll just gonna point them out, since finish hitsound is kinda good to use if you want to accent the start of a new verse
    00:00:336 -
    00:05:136 -
    00:09:936 -
    00:17:136 -
    00:19:536 -
    00:24:336 -
    00:29:136 -
    00:31:536 -
    00:33:936 (1,2,3,4) -
    00:38:736 -
    00:43:536 -
    00:48:336 -
    00:53:136 -
    00:57:936 -
    01:02:736 -
    01:07:536 -
    01:12:336 - I will try it

[Easy]

  1. 00:04:686 (1,2) - switch nc, new combo should start at downbeat (long white tick)
  2. 00:10:836 (2) - clap? ok
  3. 00:17:136 (1,2) - blanket nazi lol ignore if you're lazy http://puu.sh/bF0o6/c522232a86.jpg fixed
  4. 00:26:736 (1) - clap at reverse arrow? ok
  5. 00:45:936 (3) - add clap at slider's head, consistent with 00:45:336 (2) - well no change
  6. 00:53:136 (3) - nc, kinda fit the vocal if you want to accent it a bit
  7. 00:59:136 (2,3) - you should add clap at each slider's head, consistent with 00:57:936 (1) - ok
  8. 01:00:336 (3) - if i were you, i would switch nc 01:00:336 (3,1) - and then nc 01:02:736 (3) - . this combo makes more sense to me
  9. 01:07:536 (3) - nc? it's the start of a new verse
  10. 01:12:336 (3) - ^
  11. 01:24:336 (1) - should be finish ok

[Normal]

  1. 00:03:636 (3) - i think you should delete clap at slider's head and put it on slider's tail, consistent with 00:00:936 (2,3) - 's hitsound pattern ok
  2. 00:03:936 (4) - i really suggest you to nc this, since the rhythm you followed suddenly change. it got me :cry: ok
  3. 00:04:686 (1) - if you follow the above, remove nc ok
  4. 00:09:636 (1,2) - switch nc ok~
  5. 00:33:636 (4) - clap? ok :3
  6. 00:42:036 - ^
  7. 01:18:336 (3,4) - make them the same hitsound pattern like 01:23:136 (3) - ? you applied them in easy yup changed

    no major problem with flow, seems good. but there are some inconsistencies in hitsound pattern. you should fix them

[PU's Hard]

  1. 00:14:736 (6,1) - switch nc
  2. 00:15:936 (3,4) - would be better if you adjust the blanket a bit but yeah it's up to you http://puu.sh/bF3gy/ece13308ff.jpg
  3. 00:21:936 (1) - i would suggest to ctrl+G this one since the flow will be better, but you'll have to change the patterns afterwards
  4. 00:45:336 (1,2,3,4,5) - why is there no clap in this pattern. i suggest to add some there, since almost all the other pattern have clap hitsound and this one have none

    really fun to play :)

[Yuzuriha's Insane]

  1. 00:28:836 (1,2) - only suggestion. this one is kinda hard to read my sight-reading is kinda horrible lol , so maybe you'd want to make a stream by adding circles at 00:28:911 - 00:29:061 -

[Insane]

  1. 01:06:936 (1,2,3) - make the distance farther, more fun to play http://puu.sh/bF4Fr/5a4a666a09.jpg
increased the DS from 1.85 to 1.9

goodluck~
Thanks for the mod ;D
[ Nana ]
Haiiiiiiiiii~! Decided to post here. :D These are all my personal opinions, so just ignore me if you disagree with what I say. ;)
Also, holy damn, it looks so cheap compared to the other mods *Q* Can't help it since most of the things have already been pointed out.

[Easy]
  1. 00:03:936 - maybe a slider?

[Hard]
  1. Nothing to point out except for some sliders can start at a more 'natural position' (on the other end of the slider, I just find it easier to read that way) - some examples:
    00:58:986 (5)
    01:08:586 (4)
    01:14:736 (1)
    01:16:236 (2)
PuttyoU

[ Nana ] wrote:

Haiiiiiiiiii~! Decided to post here. :D These are all my personal opinions, so just ignore me if you disagree with what I say. ;)
Also, holy damn, it looks so cheap compared to the other mods *Q* Can't help it since most of the things have already been pointed out.

[Hard]
  1. Nothing to point out except for some sliders can start at a more 'natural position' (on the other end of the slider, I just find it easier to read that way) - some examples:
    00:58:986 (5)
    01:08:586 (4)
    01:14:736 (1)
    01:16:236 (2)
All no change

Thank you for modding~
Topic Starter
Chaoslitz

[ Nana ] wrote:

Haiiiiiiiiii~! Decided to post here. :D These are all my personal opinions, so just ignore me if you disagree with what I say. ;)
Also, holy damn, it looks so cheap compared to the other mods *Q* Can't help it since most of the things have already been pointed out.

[Easy]
  1. 00:03:936 - maybe a slider?

[Hard]
  1. Nothing to point out except for some sliders can start at a more 'natural position' (on the other end of the slider, I just find it easier to read that way) - some examples:
    00:58:986 (5)
    01:08:586 (4)
    01:14:736 (1)
    01:16:236 (2)
I changed to this one


Thanks~
OblivioN
From Lazy modding team(¦3[____]

General


  • 个人感觉来说音效还是有些弱了;w;建议多找一些擅长音效的人来摸,我这边关于音效的mod都只是建议

Insane

  1. 00:03:936 (1,2,3,4) - 00:04:086 (2,3) - 这两个音没有00:03:936 (1) - 那么强,00:04:086 (2) - 用clap,00:04:236 (3) - 删掉whistle
  2. 00:04:686 (1) - 头部finish
  3. 00:07:236 (4) - 尾巴有个鼓声,所以00:07:386 drum clap
  4. 00:09:636 (1) - 头finish 00:09:786 尾巴drum whistle 00:09:861 (2) - drum
  5. 00:10:236 和 00:10:836 怎么没有clap/whistle呢?
  6. 00:15:936 觉得这里用additions drum finish比较好
  7. 00:17:136 (1) - 头whistle finish
  8. 00:18:486 (2,3) - delete whistle
  9. 00:19:086 (1) - whistle
  10. 00:19:536 finish
  11. 00:20:436 (4) - ?! 这里不要跟vocal了,在00:20:736 结束就可以了
  12. 00:26:736 (1,2) - 感觉中间有点空,建议这样下节奏试试:
  13. 00:36:936 (3,4,5,6,7,8,9,10) - 全用whistle太吵啦……
  14. 00:37:536 (1) - 头finish
  15. 00:38:736 (1) - 这个头也可以finish
  16. 00:47:136 (1,2,3,4,5) - 可以照顾一下vocal:
  17. 00:56:736 (1,2,3,4) - 也是有点空,
  18. 00:57:936 (1) - 头部finish
  19. 01:02:736 (1) - 试试这样

Yuzuriha's Insane

  1. 00:00:336 (1) - finish at the start of 00:00:336 (1) -
  2. 00:00:936 (3,4) - make a slider instead of them?,cause it's a prolonged beat.
  3. 00:17:136 (1,2) - stack better with the start of 00:16:236 (2) - like this:
  4. 01:06:936 the volume is too weak to heard obviously ;w; raising on 50%

Hard

  1. 00:07:536 (1,2,3,4,1,2,3) - do you like this shape? :D :
  2. 00:29:136 (1,2,3) - aha,the triplets played a little boring,move 00:29:286 (2) - to other side,example:
  3. 00:31:536 (1,2,3) - ^
  4. 00:58:986 (5) - fix the stack
  5. 01:05:736 (6,8) - ^
  6. 01:10:536 (2) - the shape is odd ;w;

Easy

  1. 00:31:536 (1) - 太高碰到血条了,保险一些放下来一点
That's all
good map w
normal diff看了没什么问题【我有点偷懒了
PuttyoU

OblivioN wrote:

From Lazy modding team(¦3[____]

Hard

  1. 00:07:536 (1,2,3,4,1,2,3) - do you like this shape? :D :sorry, no change
  2. 00:29:136 (1,2,3) - aha,the triplets played a little boring,move 00:29:286 (2) - to other side,example:no change~
  3. 00:31:536 (1,2,3) - ^
    ^
  4. 00:58:986 (5) - fix the stack
    ???
  5. 01:05:736 (6,8) - ^
    fix
  6. 01:10:536 (2) - the shape is odd ;w;
    little change

That's all
good map w
normal diff看了没什么问题【我有点偷懒了
Thank you for modding~
PU's Hard
osu file format v13

[General]
AudioFilename: SML (TV size).mp3
AudioLeadIn: 0
PreviewTime: 38661
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Noucome Pre
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:S.M.L (TV Size)
TitleUnicode:S・M・L☆ (TV Size)
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Chaoslitz
Version:PU's Hard
Source:俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags:Noucome Opening PuttyoU -Yuzuriha-inori- Ore no Nounai Sentakushi ga, Gakuen Lovecome Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic Comedy
BeatmapID:500007
BeatmapSetID:209651

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"noucomebg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,128,255
Combo2 : 58,185,239
Combo3 : 255,152,49
Combo4 : 77,255,77

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262,131,66186,2,0,L|262:254,1,120,8|0,0:0|0:0,0:0:0:0:
262,328,66636,1,8,0:0:0:0:
116,272,66936,5,0,0:0:0:0:
116,272,67011,1,0,0:0:0:0:
116,272,67086,1,0,0:0:0:0:
62,214,67236,1,0,0:0:0:0:
68,184,67311,1,0,0:0:0:0:
74,155,67386,1,0,0:0:0:0:
90,67,67536,6,0,P|143:98|164:153,1,120,4|0,0:0|0:0,0:0:0:0:
162,313,68136,1,8,0:0:0:0:
316,294,68436,1,0,0:0:0:0:
312,374,68586,2,0,P|369:353|394:302,1,120
422,229,69036,2,0,L|445:174,1,60
367,170,69336,2,0,L|342:109,1,60,8|0,0:0|0:0,0:0:0:0:
352,36,69636,1,0,0:0:0:0:
196,34,69936,6,0,B|179:64|194:95|197:131|197:131|184:161,1,120
53,227,70536,2,0,B|40:244|54:264|54:264|102:258|136:287,1,120,8|0,0:0|0:0,0:0:0:0:
204,304,70986,1,0,0:0:0:0:
280,321,71136,1,0,0:0:0:0:
413,239,71436,1,0,0:0:0:0:
284,150,71736,1,8,0:0:0:0:
409,57,72036,1,0,0:0:0:0:
253,55,72336,6,0,B|185:66|185:66|181:79|181:79|142:107,1,120,8|0,0:0|0:0,0:0:0:0:
12,173,72936,1,8,0:0:0:0:
147,250,73236,2,0,P|92:278|65:333,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,245,73986,2,0,L|262:296,1,60,0|8,0:0|0:0,0:0:0:0:
319,243,74286,2,0,L|281:192,1,60,0|0,0:0|0:0,0:0:0:0:
328,130,74586,1,0,0:0:0:0:
405,148,74736,6,0,P|396:86|351:55,1,120,8|2,0:0|0:0,0:0:0:0:
328,130,75186,1,0,0:0:0:0:
332,52,75336,2,0,P|272:71|249:121,1,120,8|2,0:0|0:0,0:0:0:0:
328,130,75786,1,0,0:0:0:0:
292,199,75936,6,0,L|255:248,1,60,8|0,0:0|0:0,0:0:0:0:
239,323,76236,2,0,L|188:284,1,60
119,255,76536,2,0,B|118:286|118:286|97:323,1,60,8|0,0:0|0:0,0:0:0:0:
34,274,76836,2,0,B|35:243|35:243|56:206,1,60,8|0,0:0|0:0,0:0:0:0:
50,124,77136,6,0,L|120:96,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
195,44,77436,2,0,L|260:73,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
343,117,77736,1,2,0:0:0:0:
406,185,77886,1,0,0:0:0:0:
406,278,78036,1,2,0:0:0:0:
326,327,78186,1,0,0:0:0:0:
268,256,78336,6,0,B|239:279|239:279|219:315,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
184,224,78636,2,0,B|214:207|214:207|237:178,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
112,36,79086,2,0,L|64:93,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
125,266,79536,6,0,L|150:333,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
244,332,79836,2,0,L|269:265,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
241,172,80136,2,0,L|266:105,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
360,105,80437,2,0,L|385:172,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
400,264,80736,5,2,0:0:0:0:
336,332,80886,1,0,0:0:0:0:
256,332,81036,1,2,0:0:0:0:
196,268,81186,1,0,0:0:0:0:
117,78,81486,2,0,L|145:148,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
295,34,81936,6,0,B|352:44|352:44|364:52,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
456,76,82236,2,0,B|399:86|399:86|387:94,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
296,120,82536,2,0,B|353:130|353:130|365:138,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
457,162,82836,2,0,B|400:172|400:172|388:180,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
376,280,83136,5,2,0:0:0:0:
302,338,83286,1,0,0:0:0:0:
209,324,83436,1,2,0:0:0:0:
168,239,83586,1,0,0:0:0:0:
29,112,83886,2,0,L|101:83,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
72,271,84336,6,0,B|92:324|92:324|92:348,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
140,260,84636,2,0,B|160:313|160:313|160:337,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
208,248,84936,2,0,B|228:301|228:301|228:325,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
276,236,85236,2,0,B|296:289|296:289|296:313,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
363,209,85536,5,2,0:0:0:0:
438,154,85686,1,0,0:0:0:0:
352,116,85836,1,2,0:0:0:0:
427,61,85986,1,0,0:0:0:0:
192,64,86286,6,0,B|176:80|176:80|164:112|128:128,1,90.0000034332277
256,192,86736,12,0,89136,0:0:0:0:
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