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Alestorm - You Are A Pirate [CatchTheBeat]

posted
Total Posts
104
Topic Starter
BoberOfDarkness
This beatmap was submitted using in-game submission on 12 czerwca 2017 at 21:05:42

Artist: Alestorm
Title: You Are A Pirate
Tags: WujekGrzyb Assassin's Creed black flag 4 Assassin Bod Bodom Lazy Town Back Through Time Pirate Metal
BPM: 126,65
Filesize: 2844kb
Play Time: 01:26
Difficulties Available:
  1. BoberOfGrzybness' Storm (3,93 stars, 252 notes)
  2. Breeze (1,53 stars, 154 notes)
  3. Gale (2,85 stars, 240 notes)
  4. Gust (2,16 stars, 228 notes)
Download: Alestorm - You Are A Pirate
Information: Scores/Beatmap Listing
---------------
Storm is collab with WujekGrzyb
MBomb
Got requested for a mod and I love Alestorm so yeah let's go.
Cup
00:04:037 (1,2,3) - I would change these to 2 2/3 sliders, the first starting at where 1 currently is, second starting where 3 currently is.
00:07:989 - Should be a note on the 1/3 here.
00:08:775 (5,6) - Make a 1/3 slider instead of 2 notes.
00:19:197 (1) - Delete, and move the spinner back to start where this note does, having it still end in the same place.
00:21:392 - Should be a note on the 2/3 here.
00:21:566 (1) - Remove NC, add NC at 00:22:987 (2) - , Remove NC at 00:23:461 (1) - .
00:23:322 - Add note at 2/3 here.
00:28:981 - ^
00:32:768 - ^
00:45:411 (10) - Remove this note, doesn't fit the drum like the rest of the combo.
00:47:306 (11) - ^
00:57:097 (4) - NC.
00:58:992 (6) - ^
00:59:294 - Add note at 2/3 here.
01:00:088 - Add notes at 1/3 and 2/3, or turn 00:59:940 (8) - into a 2/3 slider.
01:02:137 - Add note at 2/3 here.
01:03:730 (4) - Shorten down to end at 1/1.
01:12:652 (2) - Start at 2/3, but leave ending at 1/1.
01:25:996 (1) - Remove NC.

Salad
00:09:722 (6) - NC.
00:19:197 (1) - Turn into a 2/3 slider.
00:22:987 (4) - NC.
00:26:777 (4) - ^
00:28:672 (11) - ^. and remove NC at 00:29:146 (1) -
00:28:968 - Add note at 2/3.
00:30:568 (3) - NC.
00:32:462 (5) - ^
00:32:784 - Add note at 2/3.
00:32:936 (6) - Turn into a circle, then move 00:33:568 (7) - back to the 1/1, and make the slider repeat again.
00:34:357 (8) - NC.
00:38:147 (8) - ^
00:43:991 (2) - Remove, doesn't fit drums.
00:44:464 (5,6) - ^
00:51:412 (1) - (Not a change that is completely necessary, but I think it works better) remove this note, and make 00:51:886 (1) - start where this note does, still ending at the same place it currently does.
00:53:629 - Add note at 2/3.
00:57:097 (3) - NC.
01:02:782 (5) - ^
01:06:572 (7) - ^
01:10:520 (7) - ^
01:14:152 (7) - ^
01:17:942 (7) - ^
01:21:732 (7) - ^ (I swear I don't hate combos above 6 it's just they work best here)
01:26:320 - Add note at 2/3 and 5/6.

Just some quick notes about the patterns as well.
00:08:775 (3,4,5) - Feels too hard for a salad, possibly make 4 go to the right instead of to the left.
00:28:199 (8,9,10,11) - Also feels too hard, put the 8 in the same position as the 10.
01:07:520 (9,10,11,12) - Again, feels too hard, put 11 in the same position as the 9.

Platter
00:15:593 - Add a note at 1/3.
00:20:388 - Add a note at 1/2.
00:23:777 (4) - Remove, doesn't fit.
00:27:567 (2) - Remove, or if you'd prefer, turn into a 1/3 slider, move back to the 1/3, and repeat, removing 00:27:725 (3) - .
00:28:672 (9) - NC, and remove NC on 00:29:146 (1) -
00:28:991 - Add a note at 2/3.
00:30:428 - Add a note at 2/3 with NC.
00:34:357 (8) - NC.
00:38:147 (8) - ^
00:42:727 (3) - Remove, fits the lyrics but not the drums, which the rest of this combo has been mapped to.
00:44:623 (3) - Remove as well, doesn't fit.
00:45:727 (8) - NC.
00:50:307 (3) - Remove, again, fits with the lyrics but not the drums like the rest of the combo.
00:52:123 (1) - Remove NC.
00:52:430 - Add a note at 1/6.
00:53:616 - Add a note at 2/3.
00:56:150 (1) - Remove NC.
00:58:045 (1) - ^
01:02:782 (6) - Add NC.
01:06:572 (7) - ^
01:08:862 (2) - Start at 2/3, but then extend so it still finishes at 1/1.
01:10:362 (7) - Add NC.
01:14:152 (7) - ^
01:17:627 (5,6) - Remove, and add NC at 01:17:942 (7) -
01:21:732 (7) - Add NC.
01:25:048 - Add a 2/3 slider starting at the 1/1.
01:26:237 - Add notes at the 1/2, 2/3, and 5/6.

Quick notes about patterns:
00:12:565 (4) - The end of the slider sounds like it should hyper to 00:13:039 (5) - , possibly move 00:13:039 (5) - to x=64.
00:43:674 (8) - Doesn't sound like it should hyper with the song, possibly move to x=224.

General
Max Combo on cup is higher than max combo on salad, this needs to be fixed, though I'm not sure how, unless you maybe get rid of one or two of the spinners in the salad and map them as notes.
Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

Got requested for a mod and I love Alestorm so yeah let's go.
Cup
00:04:037 (1,2,3) - I would change these to 2 2/3 sliders, the first starting at where 1 currently is, second starting where 3 currently is. done
00:07:989 - Should be a note on the 1/3 here. done
00:08:775 (5,6) - Make a 1/3 slider instead of 2 notes. done
00:19:197 (1) - Delete, and move the spinner back to start where this note does, having it still end in the same place. done
00:21:392 - Should be a note on the 2/3 here. done
00:21:566 (1) - Remove NC, add NC at 00:22:987 (2) - , Remove NC at 00:23:461 (1) - .
00:23:322 - Add note at 2/3 here. done
00:28:981 - ^ done
00:32:768 - ^ done
00:45:411 (10) - Remove this note, doesn't fit the drum like the rest of the combo. done
00:47:306 (11) - ^ done
00:57:097 (4) - NC. done
00:58:992 (6) - ^ done
00:59:294 - Add note at 2/3 here. done
01:00:088 - Add notes at 1/3 and 2/3, or turn 00:59:940 (8) - into a 2/3 slider. done
01:02:137 - Add note at 2/3 here. done
01:03:730 (4) - Shorten down to end at 1/1. done
01:12:652 (2) - Start at 2/3, but leave ending at 1/1. done
01:25:996 (1) - Remove NC.done


Salad
00:09:722 (6) - NC. done
00:19:197 (1) - Turn into a 2/3 slider. done
00:22:987 (4) - NC. done
00:26:777 (4) - ^ done
00:28:672 (11) - ^. and remove NC at 00:29:146 (1) - done
00:28:968 - Add note at 2/3. done
00:30:568 (3) - NC. done
00:32:462 (5) - ^ done
00:32:784 - Add note at 2/3. done
00:32:936 (6) - Turn into a circle, then move 00:33:568 (7) - back to the 1/1, and make the slider repeat again. done
00:34:357 (8) - NC. done
00:38:147 (8) - ^ done
00:43:991 (2) - Remove, doesn't fit drums. done
00:44:464 (5,6) - ^ done
00:51:412 (1) - (Not a change that is completely necessary, but I think it works better) remove this note, and make 00:51:886 (1) - start where this note does, still ending at the same place it currently does.
00:53:629 - Add note at 2/3. done
00:57:097 (3) - NC. done
01:02:782 (5) - ^ done
01:06:572 (7) - ^ done
01:10:520 (7) - ^ done
01:14:152 (7) - ^ done
01:17:942 (7) - ^ done
01:21:732 (7) - ^ (I swear I don't hate combos above 6 it's just they work best here) :P
01:26:320 - Add note at 2/3 and 5/6. done

Just some quick notes about the patterns as well.
00:08:775 (3,4,5) - Feels too hard for a salad, possibly make 4 go to the right instead of to the left. done
00:28:199 (8,9,10,11) - Also feels too hard, put the 8 in the same position as the 10. done
01:07:520 (9,10,11,12) - Again, feels too hard, put 11 in the same position as the 9.done

Platter
00:15:593 - Add a note at 1/3. done
00:20:388 - Add a note at 1/2. done
00:23:777 (4) - Remove, doesn't fit. done
00:27:567 (2) - Remove, or if you'd prefer, turn into a 1/3 slider, move back to the 1/3, and repeat, removing 00:27:725 (3) - . done
00:28:672 (9) - NC, and remove NC on 00:29:146 (1) - done
00:28:991 - Add a note at 2/3. done
00:30:428 - Add a note at 2/3 with NC. done
00:34:357 (8) - NC. done
00:38:147 (8) - ^ done
00:42:727 (3) - Remove, fits the lyrics but not the drums, which the rest of this combo has been mapped to. done
00:44:623 (3) - Remove as well, doesn't fit. done
00:45:727 (8) - NC. done
00:50:307 (3) - Remove, again, fits with the lyrics but not the drums like the rest of the combo. done
00:52:123 (1) - Remove NC. done
00:52:430 - Add a note at 1/6. done
00:53:616 - Add a note at 2/3. done
00:56:150 (1) - Remove NC. done
00:58:045 (1) - ^ done
01:02:782 (6) - Add NC. done
01:06:572 (7) - ^ done
01:08:862 (2) - Start at 2/3, but then extend so it still finishes at 1/1. done
01:10:362 (7) - Add NC. done
01:14:152 (7) - ^ done
01:17:627 (5,6) - Remove, and add NC at 01:17:942 (7) - done
01:21:732 (7) - Add NC. done
01:25:048 - Add a 2/3 slider starting at the 1/1. done
01:26:237 - Add notes at the 1/2, 2/3, and 5/6. done

Quick notes about patterns:
00:12:565 (4) - The end of the slider sounds like it should hyper to 00:13:039 (5) - , possibly move 00:13:039 (5) - to x=64. ok
00:43:674 (8) - Doesn't sound like it should hyper with the song, possibly move to x=224. ok

General
Max Combo on cup is higher than max combo on salad, this needs to be fixed, though I'm not sure how, unless you maybe get rid of one or two of the spinners in the salad and map them as notes. I changed the ST from 3 to 1
Katy-xD
Completed Mod - 1 kudos
Cup

00:08:775 (5) - Change it to vertical slider - one drop is out of line currently
00:21:092 (1,2,3) - Flip this so that the first note is on the left - the last spinner note is on the left
00:53:307 (1) - Move to the right - last spinner note on the right

Salad

00:04:037 (1,2,1) - Shorten gaps, seems too big
00:53:307 (1) - Spinner ends on the right side, move this note closer
01:07:993 (6) - Move to x:288
01:12:257 (1) - Jump might be too hard for salad
01:26:469 (5) - Slider velocity 1.75, shorter slider (2 means player might have to dash, too hard for salad)

Platter
00:28:199 (5) - Move to x:256
00:28:514 (7) - Move to x:224
01:10:836 (4) - New combo
01:11:625 (9,10) - Keep the pattern (9) move x:320, (10) move x:352
01:18:889 (7) - New combo
01:22:048 (2) - Flip this - x:329 to x:272 slider

Sound Mod (requested 2nd mod)
Cup
00:04:037 - drum, 70%
00:04:037 (1,2) - finish
00:05:459 (6) - clap
00:07:354 (10) - clap
00:08:775 (5) - clap
00:09:722 (1) - finish
00:10:038 (2,3) - whistle
00:10:670 (4) - clap
00:11:617 (1) - finish
00:11:933 (2,3) - whistle
00:13:039 (7) - finish
00:14:460 (7) - clap
00:15:407 (1) - finish
00:15:723 (2,3) - whistle
00:16:355 (4) - finish
00:19:197 - 70%
00:19:197 (1) - finish
00:36:252 - normal, 100%
00:36:252 (1) - finish
00:38:147 (1) - finish
00:40:042 (1) - finish
00:50:938 (6) - finish
00:51:412 - 80%
01:08:467 - normal, 100%
01:08:467 (1) - finish
01:09:414 (1) - finish
01:10:362 (1) - finish
01:12:257 (1) - finish
01:19:837 (1) - finish
01:21:732 (1,2,3,1) - finish
01:25:522 (1,2,3) - finish
Topic Starter
BoberOfDarkness

Katy-xD wrote:

Cup

00:08:775 (5) - Change it to vertical slider - one drop is out of line currently fixed
00:21:092 (1,2,3) - Flip this so that the first note is on the left - the last spinner note is on the left done
00:53:307 (1) - Move to the right - last spinner note on the right done

Salad

00:04:037 (1,2,1) - Shorten gaps, seems too big sorry I want to keep it
00:53:307 (1) - Spinner ends on the right side, move this note closer done
01:07:993 (6) - Move to x:288 done
01:12:257 (1) - Jump might be too hard for salad fixed
01:26:469 (5) - Slider velocity 1.75, shorter slider (2 means player might have to dash, too hard for salad) done

Platter
00:28:199 (5) - Move to x:256 done
00:28:514 (7) - Move to x:224 done
01:10:836 (4) - New combo done
01:11:625 (9,10) - Keep the pattern (9) move x:320, (10) move x:352 done
01:18:889 (7) - New combo done
01:22:048 (2) - Flip this - x:329 to x:272 slider done
Note: Some of the 10 combos should be shortened, as they have jumps right afterwards, but its your choice altogether

Well timed maps, should get ranked soon :D
I hope so :P

Thanks a lot ^^
Katy-xD
Thanks too :D - shot a star :)
Topic Starter
BoberOfDarkness

Katy-xD wrote:

Thanks too :D - shot a star :)
;) ;) ;) I am really grateful ;) ;) ;)
Topic Starter
BoberOfDarkness
Updated
Benita
Sorry for long mod x_x
MyNoobMod
WujekGrzyb's Rain
  1. 00:02:142 - 00:02:142 - Maybe add a spinner?
  2. 00:04:037 (1) - Move to x:144
  3. 00:04:511 (2) - Move to x:368
  4. 00:07:354 (7) - ctrl + h and move to x:464
  5. 00:08:143 (2) - Move to x:392
  6. 00:08:617 (4) - Move to x:304
  7. 00:09:091 (6) - Move to x:256
  8. 00:11:617 (1) - Move to x:120
  9. 00:12:091 (2) - Move to x:392
  10. 00:14:460 (3) - ctrl + h and move to x:144
  11. 00:14:776 (4) - Move to x:304
  12. 00:16:829 (6) - ctrl + h and move to x:344
  13. 00:18:408 (4) - Move to x:272
  14. 00:18:882 (6) - Move to x:188
  15. 00:22:987 (1) - Move to x:184
  16. 00:23:303 (2) - Move to x:48
  17. 00:23:461 (3) - Move to x:304
  18. 00:26:619 (1) - Move to x:384
  19. 00:26:777 (2) - Move to x:120
  20. 00:36:094 (7) - Move to x:144
  21. 00:45:727 (1) - Move to x:412
  22. 00:46:043 (2) - Move to x:168
  23. 00:46:201 (3) - Move to x:232
  24. 00:46:517 (4) - Move to x:416
  25. 00:46:675 (5) - Move to x:352 and end it at x:292
  26. 00:46:990 (6) - Move to x:416
  27. 00:49:517 (1) - Move to x:488
  28. 00:49:991 (2) - Move to x:168
  29. 00:50:780 (5) - Move to x:204
  30. 00:53:623 (2) - Move to x:256
  31. 00:54:255 (5) - Move to x:416
  32. 00:54:728 (6) - Move to x:96
  33. 00:54:097 (4) - Move to x:288
  34. 00:55:202 (1,2) - ctrl + h and move them both at the same time, so (1) is at x:336
  35. 00:56:150 (3) - Move to x:280
  36. 00:58:360 (1) - Move to x:360
  37. 00:58:518 (2) - Move to x:56
  38. 01:01:519 (3) - Move to x:188
  39. 01:02:782 (1) - Move to x:160
  40. 01:02:940 (2) - Move to x:304
  41. 01:03:098 (3) - Move to x:208
  42. 01:03:730 (6) - Move to x:148
  43. 01:04:045 (7) - Move to x:260
  44. 01:04:519 (8) - Move to x:144
  45. 01:04:677 (1) - Move to x:256
  46. 01:07:046 (3) - ctrl + h and move to x:288
  47. 01:07:993 (5) - Move to x:256
  48. 01:16:047 (1) - ctrl + h and move to x:480
  49. 01:16:521 (2) - ctrl + h and move to x:144
  50. 01:16:994 (3) - Move to x:336
  51. 01:17:310 (4) - Move to x:256
  52.  01:17:942 (1) - Move to x:144
  53. 01:18:416 (2) - Move to x:368
  54. 01:18:889 (3) - Move to x:144
  55.  01:19:837 (1) - Move to x:208
  56. 01:20:784 (4) - Move to x: 320
  57. 01:21:100 (5) - Move to x:240
  58. 01:21:258 (6) - ctrl + h and move to x:480
  59. 01:24:101 (2) - Move to x:336
  60. 01:24:416 (3) - Move to x:464
  61. 01:24:574 (4) - Move to x:128
  62. 01:25:522 (1) - Move to x:320
  63. 01:25:996 (2) - Move to x:180
  64. 01:26:469 (4) - Move to x:256 and end it at x:324
  65. 01:26:785 (5) - Move it to x:388
  66. 01:26:943 (6) - Move it to x:44
WujekGrzyb

BennyBananas wrote:

Sorry for long mod x_x
MyNoobMod
WujekGrzyb's Rain
  1. 00:02:142 - 00:02:142 - Maybe add a spinner? no
  2. 00:04:037 (1) - Move to x:144 no
  3. 00:04:511 (2) - Move to x:368 no
  4. 00:07:354 (7) - ctrl + h and move to x:464
  5. 00:08:143 (2) - Move to x:392 ok
  6. 00:08:617 (4) - Move to x:304 ok
  7. 00:09:091 (6) - Move to x:256 no
  8. 00:11:617 (1) - Move to x:120 ok
  9. 00:12:091 (2) - Move to x:392 ok
  10. 00:14:460 (3) - ctrl + h and move to x:144 ok
  11. 00:14:776 (4) - Move to x:304 ok
  12. 00:16:829 (6) - ctrl + h and move to x:344no
  13. 00:18:408 (4) - Move to x:272 ok
  14. 00:18:882 (6) - Move to x:188 ok
  15. 00:22:987 (1) - Move to x:184 not exactlyl, but moved to the left
  16. 00:23:303 (2) - Move to x:48 no
  17. 00:23:461 (3) - Move to x:304no
  18. 00:26:619 (1) - Move to x:384no
  19. 00:26:777 (2) - Move to x:120no
  20. 00:36:094 (7) - Move to x:144 ok
  21. 00:45:727 (1) - Move to x:412 ok
  22. 00:46:043 (2) - Move to x:168 ok
  23. 00:46:201 (3) - Move to x:232no
  24. 00:46:517 (4) - Move to x:416no
  25. 00:46:675 (5) - Move to x:352 and end it at x:292 no
  26. 00:46:990 (6) - Move to x:416no
  27. 00:49:517 (1) - Move to x:488no
  28. 00:49:991 (2) - Move to x:168no
  29. 00:50:780 (5) - Move to x:204 ok
  30. 00:53:623 (2) - Move to x:256no
  31. 00:54:255 (5) - Move to x:416 ok
  32. 00:54:728 (6) - Move to x:96no
  33. 00:54:097 (4) - Move to x:288no
  34. 00:55:202 (1,2) - ctrl + h and move them both at the same time, so (1) is at x:336 ?? 336? it's out of playfield. anyway, changed a bit.
  35. 00:56:150 (3) - Move to x:280no
  36. 00:58:360 (1) - Move to x:360 ok
  37. 00:58:518 (2) - Move to x:56 ok
  38. 01:01:519 (3) - Move to x:188 ok
  39. 01:02:782 (1) - Move to x:160 ok
  40. 01:02:940 (2) - Move to x:304 ok
  41. 01:03:098 (3) - Move to x:208no
  42. 01:03:730 (6) - Move to x:148no
  43. 01:04:045 (7) - Move to x:260no
  44. 01:04:519 (8) - Move to x:144no
  45. 01:04:677 (1) - Move to x:256 ok
  46. 01:07:046 (3) - ctrl + h and move to x:288 ok
  47. 01:07:993 (5) - Move to x:256 ok
  48. 01:16:047 (1) - ctrl + h and move to x:480 ok
  49. 01:16:521 (2) - ctrl + h and move to x:144 ok
  50. 01:16:994 (3) - Move to x:336 no
  51. 01:17:310 (4) - Move to x:256 ok
  52.  01:17:942 (1) - Move to x:144 ok
  53. 01:18:416 (2) - Move to x:368 ok
  54. 01:18:889 (3) - Move to x:144 ok
  55.  01:19:837 (1) - Move to x:208 ok
  56. 01:20:784 (4) - Move to x: 320 ok
  57. 01:21:100 (5) - Move to x:240 ok
  58. 01:21:258 (6) - ctrl + h and move to x:480 ok
  59. 01:24:101 (2) - Move to x:336no
  60. 01:24:416 (3) - Move to x:464no
  61. 01:24:574 (4) - Move to x:128no
  62. 01:25:522 (1) - Move to x:320 ok
  63. 01:25:996 (2) - Move to x:180 ok
  64. 01:26:469 (4) - Move to x:256 and end it at x:324 ok
  65. 01:26:785 (5) - Move it to x:388 ok
  66. 01:26:943 (6) - Move it to x:44 moved closer than 44
I really want to put spinner somewhere, but not at start. I consider ending.
Thank you for mod.

update
osu file format v13

[General]
AudioFilename: Alestorm - You Are A Pirate Bonus Track.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 82206
DistanceSpacing: 0.9
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:You Are A Pirate
TitleUnicode:You Are A Pirate
Artist:Alestorm
ArtistUnicode:Alestorm
Creator:BoberOfDarkness
Version:WujekGrzyb's Rain
Source:
Tags:
BeatmapID:482981
BeatmapSetID:203772

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PIrate bycz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
248,473.746545598105,4,2,1,100,1,0
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224,200,73204,2,0,L|312:200,2,66.6666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
440,160,73678,1,8,0:0:0:0:
176,96,73994,1,0,0:0:0:0:
64,144,74152,6,0,L|197:144,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
448,144,74626,2,0,L|315:144,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
160,224,75099,2,0,L|93:224,1,66.6666666666667,2|0,0:0|0:0,0:0:0:0:
216,288,75415,2,0,L|112:288,1,66.6666666666667,2|8,0:0|0:0,0:0:0:0:
288,336,75731,2,0,L|176:336,1,66.6666666666667,2|0,0:0|0:0,0:0:0:0:
480,224,76047,6,0,P|452:284|403:328,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
144,176,76521,2,0,L|277:176,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
352,112,76994,2,0,L|448:112,1,66.6666666666667
256,80,77310,1,0,0:0:0:0:
488,48,77468,2,0,P|520:128|472:176,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
144,224,77942,6,0,L|48:224,2,66.6666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
368,224,78416,2,0,L|440:224,2,66.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,136,78889,2,0,P|72:120|32:72,1,133.333333333333
168,32,79363,1,2,0:0:0:0:
304,32,79521,1,0,0:0:0:0:
432,32,79679,1,0,0:0:0:0:
208,232,79837,6,0,L|176:160,1,66.6666666666667,8|0,0:0|0:0,0:0:0:0:
408,240,80153,2,0,L|448:168,1,66.6666666666667,2|8,0:0|0:0,0:0:0:0:
104,240,80469,2,0,L|72:168,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
320,232,80784,2,0,L|352:160,1,66.6666666666667,8|0,0:0|0:0,0:0:0:0:
240,128,81100,1,8,0:0:0:0:
480,136,81258,2,0,P|446:81|382:78,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
152,288,81732,6,0,L|-8:288,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
360,288,82206,2,0,L|520:288,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
208,208,82679,2,0,P|128:192|104:144,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
224,88,83153,1,2,0:0:0:0:
128,80,83311,1,2,0:0:0:0:
312,80,83469,1,2,0:0:0:0:
48,96,83627,6,0,P|40:168|96:240,1,133.333333333333,4|0,0:0|0:0,0:0:0:0:
248,280,84101,2,0,L|368:272,1,66.6666666666667
176,256,84416,1,0,0:0:0:0:
360,208,84574,2,0,L|432:208,3,66.6666666666667,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
320,152,85522,5,8,0:0:0:0:
176,144,85996,1,8,0:0:0:0:
96,80,86311,1,0,0:0:0:0:
256,80,86469,2,0,P|200:120|184:160,1,66.6666666666667,8|0,0:0|0:0,0:0:0:0:
392,248,86785,1,2,0:0:0:0:
128,248,86943,1,8,0:0:0:0:
Akenoo
Salad- 00:04:037 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3) - in my opinion there is too much dash and too hard for begineer players :P further i like it :PP

Platter - 00:09:722 (1,2,3,4) - i would delete hyperdash because i think it has time to fly
00:26:777 (1,2,3,4,5,6,7,1,2,3) - instead of the normal fruits set would hyperdash http://zapodaj.net/5dd934a2ced70.jpg.html
00:57:097 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - here I reduced the distance between the fruit
because it is too large
01:10:362 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - here the same :)
Topic Starter
BoberOfDarkness

globerosss wrote:

Salad- 00:04:037 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3) - in my opinion there is too much dash and too hard for begineer players :P further i like it :PP I fix some jumps

Platter - 00:09:722 (1,2,3,4) - i would delete hyperdash because i think it has time to fly fixed
00:26:777 (1,2,3,4,5,6,7,1,2,3) - instead of the normal fruits set would hyperdash http://zapodaj.net/5dd934a2ced70.jpg.html fixed
00:57:097 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - here I reduced the distance between the fruit
because it is too large ...
01:10:362 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - here the same :) 01:13:204 (3,4,5,6) - I fixed only this one
Thanks for so clear and usefull mod!
I will look at that when I comeback from holydays :p

Edit: I am back w
DragonSlayer96
Hai. here for a quick mod on things I saw on it.

Metadata
WujekGrzyb should be in the tags because he did a GD on your mapset

the picture should be 1366 x 768, not 1357 x 768

If this song did come from the Assassins Creed games (sorry, haven't played the pirates one but the picture is from the game) you can add that to the source and things like the town or main character names for tags also

Disable widescreen support on all difficulties because you have no storyboard

Having a SV of 1.7 and a tick rate of 3 on Cup, Salad and Platter is not appropriate. A tick rate of two Might be ok on the Platter, but three on a Cup is a no go. Also, the SV should be lower for Cup (1.2 ~ 1.4). Salad is a tad bit on the higher side and Platter a tad bit on the lower side. Remember that if you change the SV, you have to redo the sliders on your map.

Add combo colors to your beatmap too

Cup
I will be mainly focusing on NC issues I saw on this difficulty. Note placement seems ok to me right now but I will be doing another look sometime down the road.

00:06:722 (6) - NC
00:14:303 (6) - NC
00:38:937 (6) - NC
00:41:937 (5) - NC
00:44:780 (6) - NC
00:46:518 (6) - NC
01:07:520 (8) - NC adding it to the 01:08:467 (1,2) - string

Sorry my mod isn't in depth for note placement. I am slowly working my way back into modding. After I get back into modding, I will do another check on your mapset. There were a few things I felt was iffy and I just think I am tired right now so I was slow to react when I was testplaying. Hope the map goes for rank in the near future
Topic Starter
BoberOfDarkness
Hai DS96
I fixed these NC issues
I added WujekGrzyb to tags
I disabled widescreen support
And I change resolution of BG

I dont understand why I should change slider tick or slider velocity

Since when the song did not come from Assassins Creed I can't add this game to source. However I will add it to tags if I want to keep this BG :P
DragonSlayer96
Ok. I mentioned the SV because I was going for roughly the base for them but they can be adjusted to fit the song itself (like I someone says that the sliders feel too fast/slow in a difficulty, changing that will fix that). I just wasn't playing very well on any map so I couldn't really judge it that well when I testplayed. but - in general - the SV should increase as difficulty increases.

For the tick rate, I have been told by quite a few different people that having a high tick rate is not very good (especially on lower difficulties) to the point of being unrankable. Also, having it so it goes droplet/slider tick/droplet/slider tick etc. on every slider is way too hard for cup, salad and platter (at least) in my opinion. The rain has an appropriate level (tick rate of 2) and that doesn't have one slider tick in the whole difficulty. For CtB, even the Deluges do not go past a tick rate of two that are ranked, so please bring this down to a more appropriate level.

Last is - for the background - you can keep it without adding Assassins Creed to the tags. I just never played the pirates version and was talking to too many people to adequately look up the songs on that game.

Hope that does help though. If you have any other questions, please poke me in game
varkhall
Well, in my humble opinion fruits are too big while playing Cup diff - I suppose that it'd be easier for newbie to play it with HR (excluding one hyperdash - this one can be tricky for 'em). Nice map tho, GL m8 c:
Topic Starter
BoberOfDarkness

varkhall wrote:

Well, in my humble opinion fruits are too big while playing Cup diff - I suppose that it'd be easier for newbie to play it with HR (excluding one hyperdash - this one can be tricky for 'em). Nice map tho, GL m8 c:
Yea, they might be too big for beginner players so I changed CS from 2,5 to 3
Also since CS of Cup is 3 I will changed Salad CS to 3,3 (I dont wanna keep Cup and Salad at the same CS)

Thanks!
snowball112
Heya o/
here's my mod as promised.
General Stuff
I don't know about using SV 1.7 for all diffs cup to platter. Maybe use:
- 1.4 for cup
- 1.6 Salad
- 1.8 Platter
This way you could have a steady increase in the amount of movement and difficulty from sliders as you progress through the mapset for a bit more difference between the difficulties.

Please lower the slider tick rate. With a tick rate of 3 you basically have to SS the map to not break combo as the large droplets are more frequent in sliders, so where you would usually only miss a bit of accuracy, you'll break combo instead. I'd suggest you use slider tick rate of 1, 2 at most. 1 would be better though in my opinion.

Consider adding "Assassin" or "Assassin's Creed" to the tags because of the background.

Maybe also consider putting the name that you use for GD's "Bodom" into the tags to make this map easier to search.

The number of objects on the diffs are fairly similar. Maybe you could make these a bit more different to have an even better spread in terms of objects and movement between the diffs.
Cup
As already said in pm, I'd suggest you reduce the note density on this a bit to make it easier to read for new players. I would suggest that you:

- Maybe use a similar pattern in 00:04:985 (3,4,5) like you did for 00:04:037 (1,2) with a slider instead of the first three notes? Works well for emphasis on 00:05:459 (6) in my opinion without taking away from the flow. Similar with further patterns like 00:07:827 (1,2,3,4) or 00:12:565 (4,5,6,7) etc. No need to change all of them, but maybe every other of these would be good to make the map a bit easier for beginners.

- Replace 00:06:406 (4,5,1) with a slider to reduce density a bit. If you would want to cut back on notes even more, you could replace the whole sequence of 00:06:406 (4,5,1,2,3,4,5) with a 1/1 repeat slider starting at 00:06:406 and ending at 00:07:354 which would also work because of the weaker drum sound on a repeat at 00:06:880.

- Maybe let 00:08:775 (5) repeat only once and place a circle at 00:09:249 for better emphasis on the strong beat you have here. The whole pattern of 00:08:775 (5,1,2,3,4) could play out well with a 1/1 repeat slider as well in my opinion. Maybe try something like this: I feel like this could work really well with the guitar here.

- I feel like you could use a 1/1 slider at 00:15:881 and move the slider 00:16:355 (4) to start at 00:16:829 and delete 00:17:302 (1) because you have a strong drum beat there. I think it would be better to have the slider start on the strong beats here and end on the weaker ones.

- For consistency I would consider making the kiai times one and two the same, but maybe make the second one only horizontal flipped. You have the same instruments and vocals, so it might be good to make them the same in terms of mapping as well and make this difficulty more consistent and easier for newer players.

- I feel like 00:21:092 (1,2,3) would work even better if you start with the repeat slider 00:21:566 (3) at 00:21:092 instead and delete 00:21:408 (2) and move 00:21:092 (1) to 00:22:514.

- Similar to the previous point, I would suggest you move 00:23:461 (3) to 00:22:987 and remove 00:23:303 (2) and move 00:22:987 (1) to 00:24:409.

- Also, I think it would be good to add a circle at 00:26:304 since you have a pretty strong drum beat here.

- I think it would be good to only use one repeat on the slider at 00:26:777 and let it end at 00:27:725 to fit the guitar better. Then, you can move 00:28:672 (1) to 00:28:199 to fill in for the beat there and use a 1/1 repeat slider starting at 00:28:672 and ending at 00:29:620 and deleting 00:28:988 (2,3,4) and adding a circle at 00:30:094 to follow a similar patter like at the beginning right after the end of the first kiai. This fits better overall in my opinion.

- Maybe also remove 00:32:462 (1,2) and move the slider 00:32:936 (3) to 00:32:462 and add a repeat onto it? Fits the guitar better in my opinion.

- Similar with 00:34:357 (1,2,3,4). Maybe use a repeat 1/1 at the start and then a single note at 00:35:778 like this. This sounds better in my opinion and also works better for the emphasis on the strong beat in the music at 00:35:778. I suggest that you use similar patterns in the time after the second kiai as well for consistency and to make it easier for newer players.

- You can also replace notes like 01:11:309 (1,2,3) with sliders like discussed in pm to reduce the density a bit.

- For 00:42:885 (4,1,1,1,2,3,4,5) maybe try this.
Salad
- The ending of 01:26:311 (3,4,5) feels a bit strange to play. Maybe remove 01:26:390 (4,5) and add single notes at 01:26:469 and 01:26:627 and 01:26:785 and have a slider from 01:26:943 to 01:27:259 to get something like this. Sounds and plays out better in my opinion to map single circles to the strong drum beats here.

- 00:38:147 (1,2,3,4,5,6,7) is maybe a bit difficult. I think you could move 00:39:411 (6,7) to the left a bit to make 5 to 6 a bit easier but keep the jump from 6 zo 7. You could also move 00:38:937 (4) to the right a bit.

- Maybe move 00:06:722 (3) to x:240?
Platter
- Maybe include a bit of movement in the sliders of 00:05:932 (1) and 00:06:565 (1) by making them similar to 00:15:407 (1) and 00:16:039 (3)? Would play out better in my opinion. Similar with 00:08:459 (3,4) and 01:17:942 (1) and 01:18:575 (1).

- Maybe swap the position of 00:11:617 (1,2) and make the slider end at 00:11:933? Would sound better in my opinion.

- Replace 00:58:992 (1,2) with single notes or a 1/1 slider starting at 00:58:992? The slider ends sound strange in my opinion.

- I think you could remove 00:52:439 (4), I don't think this note does much for the map. Similar with 00:20:225 (4).

- Maybe replace the sliders 01:26:469 (6,7) with single notes and a new slider that starts at 01:26:943 and ends at 01:27:259? Would sound better in my opinion to have the strong drum beats mapped out with single circles here and a slider at the end for the guitar sound.
Topic Starter
BoberOfDarkness

DragonSlayer96 wrote:

Hai. here for a quick mod on things I saw on it.

Having a SV of 1.7 and a tick rate of 3 on Cup, Salad and Platter is not appropriate. A tick rate of two Might be ok on the Platter, but three on a Cup is a no go. Also, the SV should be lower for Cup (1.2 ~ 1.4). Salad is a tad bit on the higher side and Platter a tad bit on the lower side. Remember that if you change the SV, you have to redo the sliders on your map.

snowball112 wrote:

Heya o/
here's my mod as promised.
General Stuff
I don't know about using SV 1.7 for all diffs cup to platter. Maybe use:
- 1.4 for cup ok
- 1.6 Salad
- 1.8 Platter
This way you could have a steady increase in the amount of movement and difficulty from sliders as you progress through the mapset for a bit more difference between the difficulties.

Please lower the slider tick rate. With a tick rate of 3 you basically have to SS the map to not break combo as the large droplets are more frequent in sliders, so where you would usually only miss a bit of accuracy, you'll break combo instead. I'd suggest you use slider tick rate of 1, 2 at most. 1 would be better though in my opinion. I dont wanna change ST on this mapset

Consider adding "Assassin" or "Assassin's Creed" to the tags because of the background. Since I want to keep this BG I will add

Maybe also consider putting the name that you use for GD's "Bodom" into the tags to make this map easier to search.

The number of objects on the diffs are fairly similar. Maybe you could make these a bit more different to have an even better spread in terms of objects and movement between the diffs.
Cup
As already said in pm, I'd suggest you reduce the note density on this a bit to make it easier to read for new players. I would suggest that you:

- Maybe use a similar pattern in 00:04:985 (3,4,5) like you did for 00:04:037 (1,2) with a slider instead of the first three notes? Works well for emphasis on 00:05:459 (6) in my opinion without taking away from the flow. Similar with further patterns like 00:07:827 (1,2,3,4) or 00:12:565 (4,5,6,7) etc. No need to change all of them, but maybe every other of these would be good to make the map a bit easier for beginners. done

- Replace 00:06:406 (4,5,1) with a slider to reduce density a bit. If you would want to cut back on notes even more, you could replace the whole sequence of 00:06:406 (4,5,1,2,3,4,5) with a 1/1 repeat slider starting at 00:06:406 and ending at 00:07:354 which would also work because of the weaker drum sound on a repeat at 00:06:880. done

- Maybe let 00:08:775 (5) repeat only once and place a circle at 00:09:249 for better emphasis on the strong beat you have here. The whole pattern of 00:08:775 (5,1,2,3,4) could play out well with a 1/1 repeat slider as well in my opinion. Maybe try something like this: I feel like this could work really well with the guitar here. done

- I feel like you could use a 1/1 slider at 00:15:881 and move the slider 00:16:355 (4) to start at 00:16:829 and delete 00:17:302 (1) because you have a strong drum beat there. I think it would be better to have the slider start on the strong beats here and end on the weaker ones. done

- For consistency I would make consider making the kiai times one and two the same, but maybe make the second one only horizontal flipped. You have the same instruments and vocals, so it might be good to make them the same in terms of mapping as well and make this difficulty more consistent and easier for newer players. I used some patterns form first kiai in secound one.

- I feel like 00:21:092 (1,2,3) would work even better if you start with the repeat slider 00:21:566 (3) at 00:21:092 instead and delete 00:21:408 (2) and move 00:21:092 (1) to 00:22:514. done

- Similar to the previous point, I would suggest you move 00:23:461 (3) to 00:22:987 and remove 00:23:303 (2) and move 00:22:987 (1) to 00:24:409. done

- Also, I think it would be good to add a circle at 00:26:304 since you have a pretty strong drum beat here. done

- I think it would be good to only use one repeat on the slider at 00:26:777 and let it end at 00:27:725 to fit the guitar better. Then, you can move 00:28:672 (1) to 00:28:199 to fill in for the beat there and use a 1/1 repeat slider starting at 00:28:672 and ending at 00:29:620 and deleting 00:28:988 (2,3,4) and adding a circle at 00:30:094 to follow a similar patter like at the beginning right after the end of the first kiai. This fits better overall in my opinion. done

- Maybe also remove 00:32:462 (1,2) and move the slider 00:32:936 (3) to 00:32:462 and add a repeat onto it? Fits the guitar better in my opinion. done

- Similar with 00:34:357 (1,2,3,4). Maybe use a repeat 1/1 at the start and then a single note at 00:35:778 like this. This sounds better in my opinion and also works better for the emphasis on the strong beat in the music at 00:35:778. I suggest that you use similar patterns in the time after the second kiai as well for consistency and to make it easier for newer players. done

- You can also replace notes like 01:11:309 (1,2,3) with sliders like discussed in pm to reduce the density a bit. done

- - For 00:42:885 (4,1,1,1,2,3,4,5) maybe try this. I want keep it
More to follow on other diffs shortly.
Ok, I will change the SV :c


Thanks a lot~!
MBomb
A mod on the platter and rain was requested ;).

Platter
There are a lot of strong beats that indicate hypers that you can't make hyper because of them being the end of sliders (for example 00:07:038 (2) - ) You could fix these to make them hyper, but it'd require quite a lot of changes.
00:10:196 (4) - I'd move to x:512, the sound fits a hyper.
00:15:407 (1) - Ctrl+g and move to x:448.
00:18:724 (6) - Move to x:64.
00:20:303 (4,5) - Move these both back by 1/6, 00:20:382 (5) - there is no beat here but there is a beat on the 1/6 that you missed.
00:24:409 (7) - Move this to x:448 and 00:24:882 (1) - to x:128.
00:26:777 (1) - Possibly make this a 2/3 slider and place a circle on the 1/1 (And make the end of the slider hyper into the circle because of the emphasised drum).
00:35:463 (4,5) - Make this hyper.
00:37:200 (3,4,5,6) - I'd spread these notes out a bit more, and make 5 hyper to 6.
00:38:621 (2) - I'd make (1) hyper into this.
00:43:516 (1) - ^, but (4) instead of (1)
00:45:253 (6) - Make 5 hyper into this.
00:48:570 (6) - NC.
00:49:043 (9) - Make 8 hyper into this.
00:50:938 (7) - Make 6 hyper into this.
00:59:387 (3) - Remove this note.
01:06:098 (6) - Make 5 hyper into this.
01:07:993 (6) - ^
01:09:888 (6) - ^
01:13:678 (6) - ^
01:15:573 (6) - ^ (6s seem to be good hyper spots :^))
01:17:468 (4) - Make 3 hyper into this.
01:21:258 (6) - Make 5 hyper into this.
01:23:153 (6) - ^

K just gonna post now in case my computer crashes, I'll work on the rain mod now though ;)
Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

A mod on the platter and rain was requested ;).

Platter
There are a lot of strong beats that indicate hypers that you can't make hyper because of them being the end of sliders (for example 00:07:038 (2) - ) You could fix these to make them hyper, but it'd require quite a lot of changes. lol, nope? I made hyper without (almost) any changes
00:10:196 (4) - I'd move to x:512, the sound fits a hyper. ok
00:15:407 (1) - Ctrl+g and move to x:448. nope
00:18:724 (6) - Move to x:64. ok
00:20:303 (4,5) - Move these both back by 1/6, 00:20:382 (5) - there is no beat here but there is a beat on the 1/6 that you missed. done
00:24:409 (7) - Move this to x:448 and 00:24:882 (1) - to x:128. ok
00:26:777 (1) - Possibly make this a 2/3 slider and place a circle on the 1/1 (And make the end of the slider hyper into the circle because of the emphasised drum). ok
00:35:463 (4,5) - Make this hyper. nope
00:37:200 (3,4,5,6) - I'd spread these notes out a bit more, and make 5 hyper to 6. ok
00:38:621 (2) - I'd make (1) hyper into this. nope
00:43:516 (1) - ^, but (4) instead of (1) ok
00:45:253 (6) - Make 5 hyper into this. ok
00:48:570 (6) - NC. ok
00:49:043 (9) - Make 8 hyper into this. ok
00:50:938 (7) - Make 6 hyper into this. ok
00:59:387 (3) - Remove this note. ok
01:06:098 (6) - Make 5 hyper into this. nope
01:07:993 (6) - ^ ok
01:09:888 (6) - ^ ok
01:13:678 (6) - ^ nope
01:15:573 (6) - ^ (6s seem to be good hyper spots :^)) not always
01:17:468 (4) - Make 3 hyper into this. ok
01:21:258 (6) - Make 5 hyper into this. ok
01:23:153 (6) - ^

K just gonna post now in case my computer crashes, I'll work on the rain mod now though ;)
Thanks!
Kurokami
[General]
  1. Your mp3 file is variable which not rankable. Please make is constant 192kbps.
  2. Disable Letterbox as you have no breaks.
[Cup]

00:21:093 (1,2,1,2,1,2,3,1) - same pattern again and again is a little bit boring even on Cup. Try to change the slider's shape or direction a little.
00:31:514 (2,1) - Bigger distance would be nice since the main beat is pretty strong at (1).
00:43:832 (1,4) - Merge these into one long slider and delete (2,3,5).
00:45:727 (1,2,3,4,5,1,2,3,4,5) - The rhythm is okay but this is Cup so it can be simplier a little. For example if you remove (3,1,4) making duplets which is an interesting rhythm.
00:47:938 (2) - Add repeat.
01:11:309 (2,3) - Make (2) longer and remove (3).

[Salad]

00:08:933 (4) - Start and end slider on purple tick is a little strange. I suggest you to swap (3,4) on the timeline.
00:13:828 (3,6,9) - You can delete these to make the rhythm a little more interesting.
00:19:197 (1,2,3,4,5,6) - Why not spinner like on Cup? Either map something on Cup or add a spinner here but somewhat a consistency would be nice.
00:38:147 (1,2,3,4,5) - As I already mentioned, starting slider in purple tick is really weird. Please try some other rhythm here. (Applies to other similar places as well.)
00:46:044 (3,6,9) - You can delete these as well.
01:24:101 (3,4,5) - *ouch* Move (4,5) 1/3 earlier then place (3) after them. By the way this is again inconsistent with Cup.
01:26:311 (3,4) - 1/6 usage on Salad maybe not a wise idea but its up to you.

[Platter]

00:11:617 (1,2) - Why? This is really weird to play.
00:17:302 (1,2) - This HDash is really weird as (2) starts on downbeat.
00:26:146 (3) - Whistles. q.q Remove some of them.
00:58:992 (1,2) - This is weird to hear and play it. Move (2) at the place of (1) on timeline and add one more short slider at 00:59:466 with a HDash between them.
01:17:942 (1,2,1,2,3) - Why stacked? Add some distance between sliders.

The rhythm here is really weird as most of your repeat slider start on downbeat. This creates a weird feeling even just by looking at them. I suggest you to try only starts them on white tick and place circles at the rest.

[Rain]

What, there is way too many HDash used here. Big jumps like 00:06:880 (5,6) - makes no sense as it only follows a weak vocal. Or I can mention 00:23:303 (2,3,4) - as well. This difficulty is more like an Overdose compared with Platter. Please remove a lot of HDash to make it fit into the spread. I'm not going to accept a spread like this in any way and I think I'm not the only one with this thoughts.
[]

You need to get some more mod before this set will be ready. The easier difficulties are kinda fine, my biggest concern is Rain here. Anyway, good luck. o/
Topic Starter
BoberOfDarkness

Kurokami wrote:

[General]
  1. Your mp3 file is variable which not rankable. Please make is constant 192kbps.
  2. Disable Letterbox as you have no breaks.
[Cup]

00:21:093 (1,2,1,2,1,2,3,1) - same pattern again and again is a little bit boring even on Cup. Try to change the slider's shape or direction a little. Done
00:31:514 (2,1) - Bigger distance would be nice since the main beat is pretty strong at (1). Done
00:43:832 (1,4) - Merge these into one long slider and delete (2,3,5). Done
00:45:727 (1,2,3,4,5,1,2,3,4,5) - The rhythm is okay but this is Cup so it can be simplier a little. For example if you remove (3,1,4) making duplets which is an interesting rhythm. Done
00:47:938 (2) - Add repeat. Done
01:11:309 (2,3) - Make (2) longer and remove (3). Done

[Salad]

00:08:933 (4) - Start and end slider on purple tick is a little strange. I suggest you to swap (3,4) on the timeline. Done
00:13:828 (3,6,9) - You can delete these to make the rhythm a little more interesting. Done
00:19:197 (1,2,3,4,5,6) - Why not spinner like on Cup? Either map something on Cup or add a spinner here but somewhat a consistency would be nice. ok
00:38:147 (1,2,3,4,5) - As I already mentioned, starting slider in purple tick is really weird. Please try some other rhythm here. (Applies to other similar places as well.) Done
00:46:044 (3,6,9) - You can delete these as well. Done
01:24:101 (3,4,5) - *ouch* Move (4,5) 1/3 earlier then place (3) after them. Done By the way this is again inconsistent with Cup. Replace it with spinner?
01:26:311 (3,4) - 1/6 usage on Salad maybe not a wise idea but its up to you. This only one 1/6 note on Salad and it have background so I would like to keep it

[Platter]

00:11:617 (1,2) - Why? This is really weird to play.
00:17:302 (1,2) - This HDash is really weird as (2) starts on downbeat.
00:26:146 (3) - Whistles. q.q Remove some of them. Done
00:58:992 (1,2) - This is weird to hear and play it. Move (2) at the place of (1) on timeline and add one more short slider at 00:59:466 with a HDash between them. Done but also I made hdash to next note
01:17:942 (1,2,1,2,3) - Why stacked? Add some distance between sliders. fixed

The rhythm here is really weird as most of your repeat slider start on downbeat. This creates a weird feeling even just by looking at them. I suggest you to try only starts them on white tick and place circles at the rest. Mhhhhh, fixed some sliders

[Rain]

What, there is way too many HDash used here. Big jumps like 00:06:880 (5,6) - makes no sense as it only follows a weak vocal. Or I can mention 00:23:303 (2,3,4) - as well. This difficulty is more like an Overdose compared with Platter. Please remove a lot of HDash to make it fit into the spread. I'm not going to accept a spread like this in any way and I think I'm not the only one with this thoughts.
[]

You need to get some more mod before this set will be ready. The easier difficulties are kinda fine, my biggest concern is Rain here. Anyway, good luck. o/

I will need luck with that...

Thanks Kurokami!
MBomb
Ok here's the rain mod. (No kudosu for this please, this should've been done ages ago.)

WujekGrzyb's Rain
00:06:880 (5) - Kurokami mentioned this, but yeah 4 shouldn't hyper into this, it's a weak vocal.
00:07:196 (6) - 5 shouldn't hyper into this, but this should hyper into 7 because of the strong drum beat there.
00:09:091 (6) - Same as above, 5 shouldn't hyper into this but 7 should.
00:10:670 (3,4,5) - This pattern feels too hard for a rain to me.
00:11:617 (1) - 5 shouldn't hyper into this, very weak vocal.
00:12:565 (3) - I'd move this to x:256, currently feels like a timing jump from 2 to here, and move 00:12:881 (4) - to x:160.
00:14:460 (3) - 2 shouldn't hyper into this, it's a weak vocal.
00:14:934 (5) - I'd move this to the left a bit to make 4 hyper into it, following the strong drum.
00:16:355 (5) - 4 shouldn't hyper into this, drum beat is weak.
00:18:250 (3) - 2 shouldn't hyper into this.
00:18:882 (6,7) - Remove these 2 notes.
00:19:908 (3,4,5,1) - I'd move these all to the left a tiny bit.
00:21:566 (2) - Make 1 hyper into this.
00:21:882 (3) - Move this so that it is to the right of 2, this fixes the current issues of the timing jump from 2 to here, as well as the unnecessary hyper from here to 1.
00:23:303 (2,3) - Switch the places of 2 and 3, this fixes the unnecessary hypers of 1 into 2 and 3 into 4, whilst keeping the hyper from 2 to 3 on the strong drum beat.
00:24:251 (1) - Move this to x:224 to avoid the timing jump, and then ctrl+g 00:24:409 (2) - to make it hyper.
00:26:619 (1) - I'd just move this to x:256, timing jump from 2 and unnecessary hyper from here to 3.
00:27:725 (1,2,3) - This pattern feels a bit too difficult for a rain, but a ctrl+g on 00:28:041 (2) - fixes it.
00:29:146 (2) - I'd make 1 hyper into this, and then move 3 so that it's to the left of the slider end.
00:30:567 (1,2) - Ctrl+g 1, move it to x:352, and then move 2 to x:192.
00:31:436 (5) - Remove this note.
00:31:041 (3) - Make 2 hyper into this.
00:32:936 (2,3,4) - Switch around 2 and 4.
00:34:357 (1) - I'd move this to the right a bit to get rid of the timing jump from 6 into this and making it hyper into 2.
00:36:094 (6) - Remove this note.

Of course, this is not all the problems, as that's only just a third of the song, but to be honest, the mod would be overly repetitive if I did carry on. I think you should look through this map again, including the parts I didn't look at, and get rid of any hypers on weak beats like the ones I pointed out in the first verse and chorus. This mod was basically what kurokami said, but with more examples. Once these are fixed, if you want to call me back, I could look at this map again, and just look to make sure these problems have been addressed, but for now this is all I will say.

General
00:00:248 - I would make this the preview time on all difficulties.

Alright, done for now. Have a star!
Topic Starter
BoberOfDarkness

snowball112 wrote:

Heya o/
here's my mod as promised.

Salad
- The ending of 01:26:311 (3,4,5) feels a bit strange to play. Maybe remove 01:26:390 (4,5) and add single notes at 01:26:469 and 01:26:627 and 01:26:785 and have a slider from 01:26:943 to 01:27:259 to get something like this. Sounds and plays out better in my opinion to map single circles to the strong drum beats here. I would be more strange that it is now, I prefer to keep this slider

- 00:38:147 (1,2,3,4,5,6,7) is maybe a bit difficult. I think you could move 00:39:411 (6,7) to the left a bit to make 5 to 6 a bit easier but keep the jump from 6 zo 7. You could also move 00:38:937 (4) to the right a bit. ok

- Maybe move 00:06:722 (3) to x:240?
ok
Platter
- Maybe include a bit of movement in the sliders of 00:05:932 (1) and 00:06:565 (1) by making them similar to 00:15:407 (1) and 00:16:039 (3)? Would play out better in my opinion. Similar with 00:08:459 (3,4) and 01:17:942 (1) and 01:18:575 (1).

- Maybe swap the position of 00:11:617 (1,2) and make the slider end at 00:11:933? Would sound better in my opinion. no change since I use ST 3 here

- Replace 00:58:992 (1,2) with single notes or a 1/1 slider starting at 00:58:992? The slider ends sound strange in my opinion. This Kurokami idea

- I think you could remove 00:52:439 (4), I don't think this note does much for the map. Similar with 00:20:225 (4). ok

- Maybe replace the sliders 01:26:469 (6,7) with single notes and a new slider that starts at 01:26:943 and ends at 01:27:259? Would sound better in my opinion to have the strong drum beats mapped out with single circles here and a slider at the end for the guitar sound. I might try that here
Thanks a lot!
ZiRoX
Random mod time

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[General]
  1. Add LazyTown in tags :^)

[ Cup]
  1. 00:04:985 (1,2) - I know it's Kiai Time and that it is catchable, but I'd prefer not to make the first jump so tempting to dash, considering this is a diff for newer players. So, I suggest moving this to x:128
  2. 00:09:249 (4) - I think it's best if you split this into one circle and 1/1 slider. It will help you emphasize the 'you' vocal at 00:09:722 - and add a NC there, so your combo doesn't become too long.
  3. 00:28:199 (1,1,1,2) - Try this to reduce distance from previous note. Also, remove NC from the last 2 circles and add it on the slider.
  4. 00:42:885 (4,1,1,2) - Replace this part with this timeline. It follows vocal/drums more closely. In any case, remove combo from both circles and add one on the last slider.
  5. 00:48:570 (3,4,5,6) - Such a close call, move it a bit to the left, please
  6. 01:05:625 (4,5,6,7) - Add a NC on (4). Also, you can try doing Ctrl+H on (4,5), then moving the whole group to x:192 to increase movement a bit
  7. 01:10:362 (1,1,1) - Move the repeat slider to the right, around x:192. Since the difference in distance feels a bit awkward. Also, remove the NCs.
  8. 01:15:099 (4,5,6,7) - Move to the right a bit. It's close to being hard to reach and the zig-zag movement makes this a bit hard for a Cup
  9. 01:17:942 (1,1,1) - Same thing as previously suggested, move the repeat slider closer to the next note and remove the NCs.

[ Salad]
  1. 00:04:985 (3) - Make this a vertical slider and move it to x:400. It flows better that way since the shape of the sliders is weird
  2. 00:05:932 (1,2) - Awkward distance, reduce a bit please
  3. 00:11:617 (1,2,3) - The jump fits better without (2), so either remove it and make it a 1/1 jump or reduce the distance
  4. 00:21:565 (3,4,5,6) - The idea is nice, but it doesn't play too well because the spacing doesn't induce the player to dash, which is required to catch (6). I suggest moving (5) closer to (4) so the distance with the last note is increased, hinting the player to use dash
  5. 00:26:777 (1) - Ctrl + H so movement to this note follows same direction as the previous jump
  6. 00:28:672 (1,2,3,4) - This movement is really awkward because of the jumps and the direction changes. Move (2) closer to (3) and make (4) curved to the left
  7. 00:34:357 (1,2) - Ctrl+H so there's more movement from previous note
  8. 00:38:147 (1,2,3) - Awkward spacing, there's too much difference between the distance in (1,2) and in (2,3).
  9. 00:42:885 (3,1,1) - Same suggestion as in Cup
  10. 00:48:570 (3,4,5,6) - Same suggestion as before, hint the dash a bit more
  11. 01:06:572 (1,2,3) - Reduce distance, please. Jump doesn't really fit
  12. 01:10:520 (1,2,3,4,5,6,7,8,9) - This is also hard to catch with some really small dashing. I suggest moving (8) closer to (7).
  13. 01:26:311 (3,4,5) - Move to x:112, the jump feels nicer that way.

[ Platter]
  1. 00:06:406 (2,1) - This part plays a bit weird, since the second slider starts on an upbeat and ends on a downbeat. I suggest changing their position both on the timeline and the grid, like this:
  2. 00:07:827 (1,2,3,4) - All these sliders have the same problem: the jumps are on weaker parts, which makes them play awkward.
  3. 00:13:512 (1,2,3,4) - And same thing happens
  4. 00:15:881 (2,3) - Same thing
  5. 00:19:197 (1,2,3,4,5,6) - The first note is too close to the previous one. My suggestion would be to Ctrl+H this and move (6) to x:432 so the jump to the next note isn't that hard after the hyperdash.
  6. 00:22:987 (1,2,3) - Ctrl+H to add movement
  7. 00:27:725 (3,4,5,6,7,8,1,2) - Try making something nicer?
  8. 00:43:201 (4,1,2) - The second hyperdash is really slow compared to the first one, which makes it feel really weird. I think taking the second hyperdash out feels better.
  9. 00:45:727 (1,2,3) - Same issue again, jump on weaker beats
  10. 01:17:942 (1,2,1,2) - Same issue again, jump on weaker parts
  11. 01:26:943 (9) - Nope, makes this a circle. The slider end sounds really bad

[ Rain]
  1. 00:19:671 (2) - The distance difference is a bit awkward, specially with the next note. My suggestion would be to move 00:19:908 (3,4,5,1,2,3,4) - to x:344
  2. 00:46:675 (5) - Move to x:384 so it's easier to catch
  3. 00:50:780 (5) - Move to x:224 so it's easier to catch
Topic Starter
BoberOfDarkness

ZiRoX wrote:

Random mod time

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[General]
  1. Add LazyTown in tags :^)

[ Cup]
  1. 00:04:985 (1,2) - I know it's Kiai Time and that it is catchable, but I'd prefer not to make the first jump so tempting to dash, considering this is a diff for newer players. So, I suggest moving this to x:128 done
  2. 00:09:249 (4) - I think it's best if you split this into one circle and 1/1 slider. It will help you emphasize the 'you' vocal at 00:09:722 - and add a NC there, so your combo doesn't become too long. done
  3. 00:28:199 (1,1,1,2) - Try this to reduce distance from previous note. Also, remove NC from the last 2 circles and add it on the slider. done
  4. 00:42:885 (4,1,1,2) - Replace this part with this timeline. It follows vocal/drums more closely. In any case, remove combo from both circles and add one on the last slider. nope, I wanna keep that
  5. 00:48:570 (3,4,5,6) - Such a close call, move it a bit to the left, please done
  6. 01:05:625 (4,5,6,7) - Add a NC on (4). Also, you can try doing Ctrl+H on (4,5), then moving the whole group to x:192 to increase movement a bit done
  7. 01:10:362 (1,1,1) - Move the repeat slider to the right, around x:192. Since the difference in distance feels a bit awkward. Also, remove the NCs. done
  8. 01:15:099 (4,5,6,7) - Move to the right a bit. It's close to being hard to reach and the zig-zag movement makes this a bit hard for a Cup done
  9. 01:17:942 (1,1,1) - Same thing as previously suggested, move the repeat slider closer to the next note and remove the NCs.done


[ Salad]
  1. 00:04:985 (3) - Make this a vertical slider and move it to x:400. It flows better that way since the shape of the sliders is weird done
  2. 00:05:932 (1,2) - Awkward distance, reduce a bit please done
  3. 00:11:617 (1,2,3) - The jump fits better without (2), so either remove it and make it a 1/1 jump or reduce the distance removed
  4. 00:21:565 (3,4,5,6) - The idea is nice, but it doesn't play too well because the spacing doesn't induce the player to dash, which is required to catch (6). I suggest moving (5) closer to (4) so the distance with the last note is increased, hinting the player to use dash done
  5. 00:26:777 (1) - Ctrl + H so movement to this note follows same direction as the previous jump done
  6. 00:28:672 (1,2,3,4) - This movement is really awkward because of the jumps and the direction changes. Move (2) closer to (3) and make (4) curved to the left done
  7. 00:34:357 (1,2) - Ctrl+H so there's more movement from previous note done
  8. 00:38:147 (1,2,3) - Awkward spacing, there's too much difference between the distance in (1,2) and in (2,3). done
  9. 00:42:885 (3,1,1) - Same suggestion as in Cup fixed
  10. 00:48:570 (3,4,5,6) - Same suggestion as before, hint the dash a bit more done
  11. 01:06:572 (1,2,3) - Reduce distance, please. Jump doesn't really fit done
  12. 01:10:520 (1,2,3,4,5,6,7,8,9) - This is also hard to catch with some really small dashing. I suggest moving (8) closer to (7). done
  13. 01:26:311 (3,4,5) - Move to x:112, the jump feels nicer that way. done

[ Platter]
  1. 00:06:406 (2,1) - This part plays a bit weird, since the second slider starts on an upbeat and ends on a downbeat. I suggest changing their position both on the timeline and the grid, like this:wow so much better
  2. 00:07:827 (1,2,3,4) - All these sliders have the same problem: the jumps are on weaker parts, which makes them play awkward.fixed
  3. 00:13:512 (1,2,3,4) - And same thing happensfixed
  4. 00:15:881 (2,3) - Same thingfixed
  5. 00:19:197 (1,2,3,4,5,6) - The first note is too close to the previous one. My suggestion would be to Ctrl+H this and move (6) to x:432 so the jump to the next note isn't that hard after the hyperdash. ok
  6. 00:22:987 (1,2,3) - Ctrl+H to add movement ok
  7. 00:27:725 (3,4,5,6,7,8,1,2) - Try making something nicer? But it is nice, I will try to create something nice as sonn as I get an idea
  8. 00:43:201 (4,1,2) - The second hyperdash is really slow compared to the first one, which makes it feel really weird. I think taking the second hyperdash out feels better.fixed by myself
  9. 00:45:727 (1,2,3) - Same issue again, jump on weaker beatsfixed
  10. 01:17:942 (1,2,1,2) - Same issue again, jump on weaker partsfixed
  11. 01:26:943 (9) - Nope, makes this a circle. The slider end sounds really badIts not even my idea fixed

[ Rain]
  1. 00:19:671 (2) - The distance difference is a bit awkward, specially with the next note. My suggestion would be to move 00:19:908 (3,4,5,1,2,3,4) - to x:344
  2. 00:46:675 (5) - Move to x:384 so it's easier to catch
  3. 00:50:780 (5) - Move to x:224 so it's easier to catch
OSUjanaiKATSURAda
Hi Bober

Cup
00:09:722 (1) - stop this slider until here 00:10:038 - and replace its end with a circle because its a strong sound so it needs a notable object in another direction. for example x352

i suggest to remove this 00:22:513 (2) - and replece it with a slider to fits vocal from here 00:22:198 -

00:23:935 (2) - tilt this slider from here 00:24:251 - to fit better with vocal

i prefer to end this slider 00:28:672 (1) - without a reverse and replace 00:29:620 - with a circle at x400 or around that

00:57:887 - a circle here to emphasis more the vocals here

Salad
00:11:617 (1,2) - What about a higher SV slider here

00:35:306 (3) - Move this slider earlier a bit here 00:34:989 - and reverse it 2 times to fits vocals and beats ( and there is an audible sound at that tick btw )

00:57:887 - same as cup a circle would be better at x48 maybe

01:23:627 (1,2,3,4,5) - pls use a 1/8 metronome here so it fits because now its off the beats a bit and time all as the following:
01:23:626 (1) - Same
01:23:745 (2) - till 01:23:923 -
01:24:041 (3) - reversed till 01:24:397 -
01:24:515 (4) - normal slider till 01:24:693 - followed by a circle here 01:24:811 - then another circle here 01:24:989 -
reajust to 1/3 now


i think the last suggestion it should be applied in Other Diffs too xD
:D
Topic Starter
BoberOfDarkness

OSUjanaiKATSURAda wrote:

Hi Bober Hi

No reply = done

Cup
00:09:722 (1) - stop this slider until here 00:10:038 - and replace its end with a circle because its a strong sound so it needs a notable object in another direction. for example x352

i suggest to remove this 00:22:513 (2) - and replece it with a slider to fits vocal from here 00:22:198 -

00:23:935 (2) - tilt this slider from here 00:24:251 - to fit better with vocal

i prefer to end this slider 00:28:672 (1) - without a reverse and replace 00:29:620 - with a circle at x400 or around that

00:57:887 - a circle here to emphasis more the vocals here nope I prefer keep simple rhythm here

Salad
00:11:617 (1,2) - What about a higher SV slider here

00:35:306 (3) - Move this slider earlier a bit here 00:34:989 - and reverse it 2 times to fits vocals and beats ( and there is an audible sound at that tick btw )

00:57:887 - same as cup a circle would be better at x48 maybe same as cup

01:23:627 (1,2,3,4,5) - pls use a 1/8 metronome here so it fits because now its off the beats a bit and time all as the following:
01:23:626 (1) - Same
01:23:745 (2) - till 01:23:923 -
01:24:041 (3) - reversed till 01:24:397 -
01:24:515 (4) - normal slider till 01:24:693 - followed by a circle here 01:24:811 - then another circle here 01:24:989 -
reajust to 1/3 now
I am not sure about this but ok

i think the last suggestion it should be applied in Other Diffs too xD
:D
Thanks!
JBHyperion
Here's a mod since this needs to be ranked ;)

General Comments:
  1. Disable letterbox during breaks on all diffs (there are no breaks lol) - currently it's enabled on all except the Salad
  2. Some unsnapped objects in Salad/Platter - check AImod
Difficulty-Specific Comments:

Cup
00:15:881 (3,4,5,6) - These notes are quite hard to catch without dash, especially for a beginner. I would reduce the spacing to each of these by about x~40
00:36:726 (2,1) - ^ Move (1) to x-336
00:41:463 (4,1) - ^ Move (1) to x-368, and move (2,3) across by the same amount to keep a sensible DS
01:06:572 (2,3) - ^ Move (3) to x-192 and keep the same DS to (4)
01:13:204 (3,4,5,6,1) - Easy to miss (1) due to wiggling (3,4,5,6), so either reduce the spacing of (3,4,5,6) or reduce the jump distance from (6) to (1)

Salad
00:35:305 (4,5,6) - This reverse stair pattern is quite hard for a Salad. I would Crtl+G (3) and (4) independently
00:35:778 (6,1,2,3) - ^ Ctrl+G (2,3)
00:43:832 (6) - NC here to keep the combo length down, and because you're adding NC every downbeat anyway

Platter
00:42:253 (2) - Whistle sounds weird to me on both head and tail of the slider here - I'd remove it from the head and just keep it on the tail (white tick)
01:08:784 (2) - ^ and also at 01:12:573 (2) - 01:16:363 (2) - 01:20:153 (2) - 01:22:048 (2) -

Other than that, no comments - patterns are interesting and fun to play 8-)

WujekGrzyb's Rain
00:00:248 - How about adding a spinner here to be consistent with the other diffs?

I'm not too experienced at Rain+ patterns so sorry I can't give more feedback here ):

Hope this helped - good luck! (:
Topic Starter
BoberOfDarkness
All done
Thanks :)
Topic Starter
BoberOfDarkness
RIP WujekGrzyb rain
Moeruattack
Modding time due to Bober request o/

Cup (Breeze)

The Difficulty is kinda too high for Cup Difficulty, 1.63 stars should a bit lower, like 1.5 or below stars.
And Slider Tick seems way too high, 1 seems better.

00:04:985 - This kinda too high distance. 80% Requires Dashes.
00:05:459 - move to x:144
00:10:670 - Ctrl+H
00:11:144 - Ctrl+H
00:22:198 - Should start the slider to 00:22:356
00:42:885 and 00:43:358 and 00:43:516 - You should try this one, currently looks a bit messy.
00:43:358 - x:368?
00:43:516 - x:288?
00:43:674 - x:208?
00:43:832 - New Combo
00:44:780 - Remove combo , Ctrl+H and move to x:240?
00:42:253 - x:160?
00:49:991 - Seems this one fits the sounds.
00:54:255 - Lower the distance a bit.
00:58:045 - ^
00:58:045 - To x:240?
01:00:413 - Lowering distance to x:416?
01:01:203 and 01:01:361 - Swap

Salad and Platter seems nice btw, I found out that none need to be editted :p

Rain (AleStorm)

Since the bpm is low in this song, i suggest use AR8.8 instead.

00:46:043 - Lower a bit of distance, easy to get missed on this part x:184 - x:200
00:56:465 - x:288?

Disable Letterbox During Break on all Difficulty

And remove The tags : WujekGrzyb Assassin's Creed Assassin Lazy Town

I think thats it, seems it good to go for ranking :)
Good luck o/
Topic Starter
BoberOfDarkness

murutattack wrote:

Modding time due to Bober request o/


Disable Letterbox During Break on all Difficulty

And remove The tags : WujekGrzyb Assassin's Creed Assassin Lazy Town lol, why?

I think thats it, seems it good to go for ranking :)
Good luck o/
Thanks!
Tyrell
Hi. Modding because of request in pm. Also modding as part of the Ctb Modding Group

General
Check the "letterbox on break" for the "Gust" difficulty

Breeze
00:13:512 (1) - I would recommend fixing this slider just to be horizontal or a sideways U to keep it simple as this is a cup.
00:42:253 (2,3) - move to x:192 the jump seems a bit much for a cup.
00:57:097 (1) - move to x:64 because this jump as is seems a bit much for a cup player
00:59:782 (4) - I really feel there should be a circle here for when he says "all" since you mapped a circle for the "day" of him singing "all day"
01:12:257 (1) - move to x:160 jump seems too much for a cup player
01:20:784 (4,5,6,7) - move to x80 once again jump seems to be a bit much for a cup player imo

As far as NC goes
00:16:830 (1) - NC here to keep combos as short as possible
00:18:250 (4) - If you take the suggestion above, remove this NC here
00:42:885 (1) - NC here to keep comboshort
01:13:204 (1) - I think a NC is just fitting here although it probably isn't necessary
01:16:994 (1) - NC here to keep combo short
01:20:784 (1) - NC here to keep combo short
01:22:679 (4) - Don't think a NC is needed here honestly.

I would recommend shortening the jumps at points where the distance is the highest to reduce the difficulty as a 1.59* rating is a bit much for a cup. I didn't recommend all the points where distance reduction could be used but if you need to reduce the star rating I would look starting at the second kiai time and onwards for places to reduce.

Gust
00:14:776 (7) - I feel a circle should be here for when he says "bad" in the line "is really bada**" it just seems like it would fit well
00:22:356 (5) - would move to x:288 because the distancing before was a bit weird to catch for me so i am sure it would be weird for a salad player.
00:22:514 (6) - would move to x:432 if you take the previous suggestion
00:23:935 (3,4,5,6) - I feel the avg distancing between these notes should be 1.4 instead of 1.6 as 1.6 distancing feels too tight for a salad and im sure salad players would have some trouble with it. Plus it just flows better with 1.4 distance
00:28:356 (6) - would move to x:176 because similar to what I said earlier 1.6 distancing for a note that shouldnt require dash seems a bit much for a salad player.
00:31:515 (2) - would move this to x:96 just because it feels better to me and the jumps seem a bit awkward for a salad.
00:32:778 (2,3) - would shorten this to x:128 as i feel this is bit too much of a jump when you have to jump back.
00:45:727 (1,2,3,4,5,6,7) - Feel like this pattern is too hard for a salad, not because it is too hard to catch but the pattern may be tricky and new to a salad player. I feel this pattern is more suited to a platter. I would move 00:46:833 (6) - to x:112 and then 00:47:148 (7) - to x:272
00:54:255 (3,4,5,6) - Basically what I said before about the 1.4 instead of the 1.6 distancing
00:56:150 (2) - Reduce this because screen jumps on a salad are just too much imo. move to x:208?
00:59:308 (2) - the pattern you had before seemed weird, i would suggest moving 00:59:308 (2) - to x:128 and x:48 for a better flow while still keeping the jump. If you use that suggestion, i also suggest this for the following pattern 00:59:940 (4) - x:192, 01:00:097 (5) - x:272, 01:00:255 (6) - x:352, 01:00:413 (7) - x:304
01:06:572 (1) - would move to x:192 because screen jumps are like I said earlier too much for a salad imo.
01:10:836 (3,4,5,6,7,8,9) - This pattern is fine but the whole 1.4 distance instead of 1.6 is needed here imo
01:12:257 (1) - once again, screen jump is no go. Would shorten this distance to a respectable yet fair jump that isnt all the way across the screen.
01:14:152 (1) - screen jump, reduce, no need to repeat myself.
01:16:047 (1) - ^ screeeeen jump .-.
01:22:679 (3,4,5,6) - 1.4 distancing for these notes
01:23:627 (1,2,3,4,5,6) - I understand you put dashes on certain notes for the emphasis but I feel as if this would just be better without them and just reducing the overall distancing to 1.4. Or you can keep the dashes but make the pattern a bit simpler with less left to right.
01:26:469 (4) - I would angle this a bit because the way it is now is a bit weird.

I would mod the Gale diff too but I can't right now for personal reasons, if needed I will come back and mod the Gale diff for no KD. Sorry about that but message me if you have any questions about my mod and I hope it is helpful.
Topic Starter
BoberOfDarkness

spartancog95 wrote:

Hi. Modding because of request in pm. Also modding as part of the Ctb Modding Group

General
Check the "letterbox on break" for the "Gust" difficulty

Breeze
00:13:512 (1) - I would recommend fixing this slider just to be horizontal or a sideways U to keep it simple as this is a cup. Its fine like it is now, horizontal would make it harder
00:42:253 (2,3) - move to x:192 the jump seems a bit much for a cup. moved a bit
00:57:097 (1) - move to x:64 because this jump as is seems a bit much for a cup player same^
00:59:782 (4) - I really feel there should be a circle here for when he says "all" since you mapped a circle for the "day" of him singing "all day" yea :)
01:12:257 (1) - move to x:160 jump seems too much for a cup player okie
01:20:784 (4,5,6,7) - move to x80 once again jump seems to be a bit much for a cup player imo I changed this stream to slider instead, I think it fix problem

As far as NC goes
00:16:830 (1) - NC here to keep combos as short as possible k
00:18:250 (4) - If you take the suggestion above, remove this NC here k
00:42:885 (1) - NC here to keep comboshort k
01:13:204 (1) - I think a NC is just fitting here although it probably isn't necessary k
01:16:994 (1) - NC here to keep combo short k
01:20:784 (1) - NC here to keep combo short k
01:22:679 (4) - Don't think a NC is needed here honestly. k

I would recommend shortening the jumps at points where the distance is the highest to reduce the difficulty as a 1.59* rating is a bit much for a cup. I didn't recommend all the points where distance reduction could be used but if you need to reduce the star rating I would look starting at the second kiai time and onwards for places to reduce.

Gust
00:14:776 (7) - I feel a circle should be here for when he says "bad" in the line "is really bada**" it just seems like it would fit well yea
00:22:356 (5) - would move to x:288 because the distancing before was a bit weird to catch for me so i am sure it would be weird for a salad player. ok
00:22:514 (6) - would move to x:432 if you take the previous suggestion ok
00:23:935 (3,4,5,6) - I feel the avg distancing between these notes should be 1.4 instead of 1.6 as 1.6 distancing feels too tight for a salad and im sure salad players would have some trouble with it. Plus it just flows better with 1.4 distance I decrease by 0.11
00:28:356 (6) - would move to x:176 because similar to what I said earlier 1.6 distancing for a note that shouldnt require dash seems a bit much for a salad player. ok
00:31:515 (2) - would move this to x:96 just because it feels better to me and the jumps seem a bit awkward for a salad. moved a bit
00:32:778 (2,3) - would shorten this to x:128 as i feel this is bit too much of a jump when you have to jump back. moved a bit
00:45:727 (1,2,3,4,5,6,7) - Feel like this pattern is too hard for a salad, not because it is too hard to catch but the pattern may be tricky and new to a salad player. I feel this pattern is more suited to a platter. I would move 00:46:833 (6) - to x:112 and then 00:47:148 (7) - to x:272 fixed
00:54:255 (3,4,5,6) - Basically what I said before about the 1.4 instead of the 1.6 distancing oki
00:56:150 (2) - Reduce this because screen jumps on a salad are just too much imo. move to x:208? nope
00:59:308 (2) - the pattern you had before seemed weird, i would suggest moving 00:59:308 (2) - to x:128 and x:48 for a better flow while still keeping the jump. If you use that suggestion, i also suggest this for the following pattern 00:59:940 (4) - x:192, 01:00:097 (5) - x:272, 01:00:255 (6) - x:352, 01:00:413 (7) - x:304 oki
01:06:572 (1) - would move to x:192 because screen jumps are like I said earlier too much for a salad imo. fixed
01:10:836 (3,4,5,6,7,8,9) - This pattern is fine but the whole 1.4 distance instead of 1.6 is needed here imo fixed
01:12:257 (1) - once again, screen jump is no go. Would shorten this distance to a respectable yet fair jump that isnt all the way across the screen.
01:14:152 (1) - screen jump, reduce, no need to repeat myself. nope
01:16:047 (1) - ^ screeeeen jump .-. fixed a bit
01:22:679 (3,4,5,6) - 1.4 distancing for these notes I decrease a bit
01:23:627 (1,2,3,4,5,6) - I understand you put dashes on certain notes for the emphasis but I feel as if this would just be better without them and just reducing the overall distancing to 1.4. Or you can keep the dashes but make the pattern a bit simpler with less left to right. I will place spinner instead
01:26:469 (4) - I would angle this a bit because the way it is now is a bit weird. sorry no change

I would mod the Gale diff too but I can't right now for personal reasons, if needed I will come back and mod the Gale diff for no KD. Sorry about that but message me if you have any questions about my mod and I hope it is helpful.
Thanks :)
OSUjanaiKATSURAda
Hi Bober & Sorry For being late I was Really Busy ... Well Lets Mod

General : Try this Colours
[Colours]
Combo1 : 184,133,95
Combo2 : 164,228,232
Combo3 : 190,1,5

Open Aimod and Fix conflicts issues (on all diffs) and some unsnapped notes on (Gust/Gale/AleStorm) diffs

Well this part 01:23:627 - until 01:25:048 - Its totally off the Beats On Gale/AleStorm Since it Has Different timing ( there is two ways to fix )
.1 Map it as a spinner like on Gust/Breeze
.2 Add a timing section on 01:23:627 - Then change the BPM to 188.5 And ReMap that Part On 1/6 using 25% Playback rate xD then Add a timing section on 01:25:522 - and change it back to 126.65 bpm.

Add "Back Through Time (2011)" as a Source Since its the Album

think to Add some Hitsounds to the first 3 Diffs that Would fit better same as AleStorm diff

Some Suggestions

Breeze
00:00:248 (1) - Remove Clap
00:28:672 (1) - to x160
00:31:515 (2) - to x256 to decrease spacing here a bit
00:37:200 (1,2) - a bit to right like x288
00:40:990 (3,4) - change this pattern to Only Circles to fit the Lyrics like this

00:47:149 (4) - to x272
00:55:202 (1) - to x384 to reduce the spacing a bit its too high and Hard to Catch
00:55:676 (2) - to x268
00:58:045 (2) - a bit to right
00:59:782 (4,5) - ^
01:04:677 (1,2,3) - ^
01:17:468 (4) - to x272

Gust
00:24:409 (6) - to x368
00:35:305 (4) - to x144

Gale
00:00:248 (1) - Remove Clap
00:37:200 (3,4,5) - more spacing between this notes here
00:59:940 (1) - make it parallel to the next slider for better flow
01:06:098 (6) - to x304
01:11:152 (5) - to x64 would fit better as a jump imo

AleStorm
00:23:619 (4) - a bit to right
00:26:619 (1,2) - remove clap
00:32:462 (1) - ^
00:41:306 (5) - ^ and add a clap on next slider start but remove finish on it
00:50:780 (5) - add clap on the sldider's End
00:54:255 (5) - Remove Clap
00:58:834 (3) - ^
01:07:993 (5) - keep the clap on the start only u can control it from the timeline
01:23:311 (5,6) - Remove no Sounds There ^^

Goodluck!! Its Really a nice map :D
Topic Starter
BoberOfDarkness

OSUjanaiKATSURAda wrote:

Hi Bober & Sorry For being late I was Really Busy ... Well Lets Mod

General : Try this Colours okie, thanks
[Colours]
Combo1 : 184,133,95
Combo2 : 164,228,232
Combo3 : 190,1,5


Open Aimod and Fix conflicts issues (on all diffs) and some unsnapped notes on (Gust/Gale/AleStorm) diffs

Well this part 01:23:627 - until 01:25:048 - Its totally off the Beats On Gale/AleStorm Since it Has Different timing ( there is two ways to fix )
.1 Map it as a spinner like on Gust/Breeze
.2 Add a timing section on 01:23:627 - Then change the BPM to 188.5 And ReMap that Part On 1/6 using 25% Playback rate xD then Add a timing section on 01:25:522 - and change it back to 126.65 bpm.

Add "Back Through Time (2011)" as a Source Since its the Album I added "Back Through Time" to tags because album cannot be in source lel

think to Add some Hitsounds to the first 3 Diffs that Would fit better same as AleStorm diff

Some Suggestions

Breeze
00:00:248 (1) - Remove Clap I think its fine with clap
00:28:672 (1) - to x160 ok
00:31:515 (2) - to x256 to decrease spacing here a bit nope
00:37:200 (1,2) - a bit to right like x288 its left lol but k
00:40:990 (3,4) - change this pattern to Only Circles to fit the Lyrics like this ok

00:47:149 (4) - to x272 nope
00:55:202 (1) - to x384 to reduce the spacing a bit its too high and Hard to Catch ok
00:55:676 (2) - to x268 ok
00:58:045 (2) - a bit to right ok
00:59:782 (4,5) - ^ nope
01:04:677 (1,2,3) - ^ nope
01:17:468 (4) - to x272 moved a bit

Gust
00:24:409 (6) - to x368 fixed
00:35:305 (4) - to x144 fixed
wtf AI mod

Gale
00:00:248 (1) - Remove Clap same as in Cup
00:37:200 (3,4,5) - more spacing between this notes here nope, because hyper after those
00:59:940 (1) - make it parallel to the next slider for better flow fixed
01:06:098 (6) - to x304 ok
01:11:152 (5) - to x64 would fit better as a jump imo fixed that pattern

AleStorm
00:23:619 (4) - a bit to right
00:26:619 (1,2) - remove clap
00:32:462 (1) - ^
00:41:306 (5) - ^ and add a clap on next slider start but remove finish on it
00:50:780 (5) - add clap on the sldider's End
00:54:255 (5) - Remove Clap
00:58:834 (3) - ^
01:07:993 (5) - keep the clap on the start only u can control it from the timeline
01:23:311 (5,6) - Remove no Sounds There ^^

All done

Goodluck!! Its Really a nice map :D
Thanks :3

wtf AI mod
JBHyperion

OSUjanaiKATSURAda wrote:

Well this part 01:23:627 - until 01:25:048 - Its totally off the Beats On Gale/AleStorm Since it Has Different timing ( there is two ways to fix )
.1 Map it as a spinner like on Gust/Breeze
.2 Add a timing section on 01:23:627 - Then change the BPM to 188.5 And ReMap that Part On 1/6 using 25% Playback rate xD then Add a timing section on 01:25:522 - and change it back to 126.65 bpm.
Bober asked me to look at this, so here's my verdict:
  1. Could put a spinner here, but seems a bit lazy for harder diffs IMO, so I'd map it
  2. Altering the BPM doesn't fix the problem, since it's an offset issue (and also misrepresentative of the song) - the problem can be more easily fixed by correct use of 1/12 and 1/16 beats, as I'll suggest below
Gale:
  1. 01:23:745 (2) - Move this back 1/12 to the blue tick at 01:23:745 and make it end on the white tick at 01:24:101 - 6/16 repeating slider
  2. 01:24:259 (3) - Move this back to the grey (1/16th) tick at 01:24:249 and shorten to a 5/16 repeating slider (ending at 01:24:545) - it sounds slightly better to me
  3. 01:24:722 (4,5,6) - Select 1/16th snap and move each of these back to the preceeding tick as they're all slightly too early. (4) on the grey tick at 01:24:722 -, (5) on the yellow (1/8th) tick at 01:24:870 and (6) to the grey (1/16th) tick at 01:25:019


AleStorm:
  1. 01:23:627 (1) - You could do the same thing as in Gale and make this a repeat slider, but if you want to keep it as a single slider, it needs to be a 5/8 slider ending at 01:23:923 (where the repeat is in Gale)
  2. 01:24:101 (2) - Shorten this to end on the grey (1/16th) tick at 01:24:249, making it a 5/16th slider (ends where (3) begins in Gale)
  3. 01:24:397 (3) - This just needs to be moved back 1/16, as for the repeat on (3) in Gale
  4. 01:24:574 (4) - This needs to be split up, since there's an extra 1/16th space between the head and first repeat compared to the other repeats. First circle at 01:24:545 on the 1/16th tick followed by 5/16 repeating slider starting on the grey 1/16 tick at 01:24:722 - OR if you want a jump here, make this a 6/16 and 5/16 slider pair (see below)


Try it and see what you think.
Topic Starter
BoberOfDarkness
Updated. Thanks!
autofanboy
I think it is unrankable with custom diff name except the hardest diff?

It was like nerfed in before
Absolute Zero
Great map! :D
Hope this goes through

CtB modding group thing

AleStorm
Some logistical issues here, and you might also want to check the other maps for this:


00:10:986 (4) – Change to a single hyper to make it fit the voice?
00:43:674 (6) – The jump to 00:43:832 (1) feels a little awkward. Maybe don’t make it as far?
01:24:416 (3) – This note feels like it breaks the flow, maybe move it left of the slider before it?
01:26:785 (5) – This is also uncomfortable to reach, move it a little left (you may have to move (6) left or way to the right to keep the hyper)
Topic Starter
BoberOfDarkness

alienflybot wrote:

I think it is unrankable with custom diff name except the hardest diff?

It was like nerfed in before
Read ranking criteria more carefully (:

afk98 wrote:

Great map! :D
Hope this goes through

CtB modding group thing

AleStorm
Some logistical issues here, and you might also want to check the other maps for this:


00:10:986 (4) – Change to a single hyper to make it fit the voice?
00:43:674 (6) – The jump to 00:43:832 (1) feels a little awkward. Maybe don’t make it as far?
01:24:416 (3) – This note feels like it breaks the flow, maybe move it left of the slider before it?
01:26:785 (5) – This is also uncomfortable to reach, move it a little left (you may have to move (6) left or way to the right to keep the hyper)
All done! Thanks!
Kurokami
o/

[General]

I find the name spread a bit weird at Gale-Gust. How about something like Calm/Gentle Breeze/Storm/Hurricane instead? These indicates the spread better.

[Gale]

00:27:725 (3,4,5,6,7,8,1) - This pattern is a little bit too much at this level. (3,4,5) are not even strong enough for a jump.
00:35:305 (3,4,5) - The distance in this pattern is a little bit high. Please move (4) one grid right and (5) by 2 to make it a bit easier.
01:08:467 (1,2) - Quite high jump again. Try to experiment a smaller distance here with HDash.
01:18:416 (2) - Move tail to x:64.

HDash density seems a bit high to me here but after I took a look at Salad, maybe its not a big problem. o.o

[AleStorm]

00:09:249 (6,1) - The distance here seems bit high and sudden to me. Can you make it smaller a bit?
00:20:303 (2,3) - This is quite high, not impossible but high. Please move (3,4) a little to left.
00:31:041 (3,4) - I don't think this HDash is necessary here. I mean, I know what you are following with it but its a bit weird to play it. I think moving (4) back to (3) with a repeat would be better. And that HDash to (1) plays nicely imo.
00:37:516 (4,5) - Move these to right a little.
00:49:043 (5,1) - Make this HDash instead as its quite hard to catch it currently.
00:55:676 (2) - Move left a little.
00:58:518 (2,3) - Its really hard to catch (3) after that HDash. It requires immediate movement which can be a bit annoying. Move (3) just a bit left.
01:03:651 (5,6,7) - Ugh, no. After (5,6) its hard to recover and catch (7) as well. You need to memorize this part. Make the distance between (6,7) smaller a bit.
01:05:625 (3,4) - Too high distance.
01:06:888 (2,3) - Make it smaller a little.
01:08:467 (1,2) - I dunno but I want to finish both slider 1/3 earlier and jump there. o.o
01:19:837 (1,2,3,4) - Eh, what you just followed here? o.o Those big Dashes are not fitting imo.
[]

Thats all for now. I don't really feel this is ready yet. o.o It would be nice if you can get a few (1-2) mod before poking me. o/
Topic Starter
BoberOfDarkness

Kurokami wrote:

o/

[General]

I find the name spread a bit weird at Gale-Gust. How about something like Calm/Gentle Breeze/Storm/Hurricane instead? These indicates the spread better. I will consider changing the diff names
[Gale]

00:27:725 (3,4,5,6,7,8,1) - This pattern is a little bit too much at this level. (3,4,5) are not even strong enough for a jump. fixed
00:35:305 (3,4,5) - The distance in this pattern is a little bit high. Please move (4) one grid right and (5) by 2 to make it a bit easier. ok
01:08:467 (1,2) - Quite high jump again. Try to experiment a smaller distance here with HDash. Its hard to make small hyper here q.q but I made it smaller a bit
01:18:416 (2) - Move tail to x:64. ok

HDash density seems a bit high to me here but after I took a look at Salad, maybe its not a big problem. o.o

[AleStorm]

00:09:249 (6,1) - The distance here seems bit high and sudden to me. Can you make it smaller a bit? ok
00:20:303 (2,3) - This is quite high, not impossible but high. Please move (3,4) a little to left. ok
00:31:041 (3,4) - I don't think this HDash is necessary here. I mean, I know what you are following with it but its a bit weird to play it. I think moving (4) back to (3) with a repeat would be better. And that HDash to (1) plays nicely imo. ok
00:37:516 (4,5) - Move these to right a little. ok
00:49:043 (5,1) - Make this HDash instead as its quite hard to catch it currently. ok
00:55:676 (2) - Move left a little. ok
00:58:518 (2,3) - Its really hard to catch (3) after that HDash. It requires immediate movement which can be a bit annoying. Move (3) just a bit left.
01:03:651 (5,6,7) - Ugh, no. After (5,6) its hard to recover and catch (7) as well. You need to memorize this part. Make the distance between (6,7) smaller a bit. ok
01:05:625 (3,4) - Too high distance. changed
01:06:888 (2,3) - Make it smaller a little. ok
01:08:467 (1,2) - I dunno but I want to finish both slider 1/3 earlier and jump there. o.o Dunno if I make it as you imagine
01:19:837 (1,2,3,4) - Eh, what you just followed here? o.o Those big Dashes are not fitting imo. added my style jumps instead WujekGrzyb ones
[]

Thats all for now. I don't really feel this is ready yet. o.o It would be nice if you can get a few (1-2) mod before poking me. o/
Thanks a lot!
autofanboy
Mod Requested by BoberOfDarkness (through in-game PM)

[ General]

  • Source
  1. Put in 'Back Through Time' as the source because it is the album name of this song.

    Tags
  2. Remove 'Back Through Time' from tags after adding the Source.
  3. Some minor mistakes: Remove the space shown *here.

    Background Image
  4. Your background image PIrate+bycz.jpeg is not in 1366x768 or in 4:3 ratio. Please resize the image to 1366x768 resolution or changing the ratio to 4:3.

    Preview Point
  5. Why not setting it as 00:03:564 or 00:04:037 ? Why you have to add that from the start?

[ Breeze]

  • Difficulty
  1. Increase CS to 3 for gradual changes between Breeze, Gust, Gale and Alestorm.
  2. HP2 is definitely too low! Increase it to at least 4.

    Gameplay
  3. 00:06:406 (4) - This slider is really weird in my opinion, because you missed the beat at 00:06:880 so I recommend mapping a 1/1 reversed slider here.
  4. 00:13:512 (1) - This slider is weird too, you missed quite some beats in between of the slider. Therefore I recommend remapping this part into beats.
  5. 00:19:197 (1,1) - The timeline distance is fine, but due to the spinner pattern, I do recommend moving 00:21:093 (1) more to the center so that player can have more time to prepare. In this case the spinner tends to end at the left so the player (especially beginner) might not be able to catch up afterwards.
  6. 00:38:621 (3) - Same as 00:06:406 (4)
  7. 00:42:885 (1,2) - The distance between the slider end and (2) is a bit high compared to (2,3), and the distances are uneven, shorten the distance to cope with the problem.

[ Gust]

  • Gameplay
  1. 00:13:512 (1,2,3,4) - This part is really awkward, some beats are missed so I don't recommend doing it. Instead, I suggest having *this timeline.
  2. 00:16:355 (3,4,5,6) - Distances are a bit high after (5), that it might be too easy to miss (6) if the player just move without dashing especially a beginner player. I recommend reducing distance between (3,4,5,6) to 1 grid between each circle.
  3. 00:18:250 (3,4,5,6) - ^
  4. 01:22:679 (3,4,5,6) - ^
  5. 01:25:995 (1) - I don't understand why you NC this. Remove the NC.

[ Gale]

  • Difficulty
  1. Decrease HP to 6 please. HP7 is too high for a Platter.

    Gameplay
  2. 00:04:037 (1,2) - HDash here doesn't fit the audio, as the beat here is not really strong.
  3. 00:05:932 (1,2) - ^
  4. 00:10:986 (6) - Better break down this slider into two circles and add a HDash between the two circles.
  5. 00:11:617 (1,2) - Not a strong beat here so I recommend removing the HDash.
  6. 00:12:407 - If you removed the HDash above, add a circle here and add HDash between (2) and this circle.
  7. 00:14:460 (5,6) - Add HDash to be consistent with previous patterns and there is strong beat here.
  8. 00:15:407 (1,2) - Move (2) closer to (1) in order to remove HDash as this is not strong beat at all.
  9. 00:28:356 (7,8,1) - This is not a good idea to have 2 consecutive HDashes. Move (8) closer to (7) in order to remove HDash between (7,8) but maintain a HDash between (8,1).
  10. 00:35:463 (4,5) - Add HDash to emphasize the strong beat at (5).
  11. 00:39:411 (4) - Same as 00:10:986 (6)
  12. 00:41:306 (5) - ^
  13. 00:43:201 (4,1) - Remove HDash between (4,1) because lack of strong beat here.
  14. 00:45:727 (1,2) - ^
  15. 00:58:992 (1,2) - Awkward here again as the beats are missed. For the solution you can try my timeline as I pointed in 00:13:512 (1,2,3,4) at Salad.
  16. 01:04:993 (2,3) - Maybe it is too hard to notice (3) after HDashing to catch (2). I recommend reducing distance here.
  17. 01:05:940 (5,6) - Add HDash to emphasize strong beat.
  18. 01:15:573 (6,1) - Too hard to notice like 01:04:993 (2,3)
  19. 01:17:942 (1,2,1) - Remove the HDashes between them but maintain HDash between 01:18:889 (1,2)
  20. 01:25:996 (2,3) - Remove the HDash here.
  21. 01:26:469 (6) - Add NC.
  22. 01:26:469 (6,7) - ^, the HDash is really unnecessary.
  23. 01:26:785 (8,9) - Add HDash here.

    Hitsounds
  24. 00:26:146 (3) - Not fitting a Whistle here. It sounds way too weird, so remove it.

[ AleStorm]

  • Difficulty
  1. Lower the HP to 7.

    AIMod
  2. Object's end is not snapped! - 01:24:702

    Gameplay
  3. 00:23:461 (3,4) - Oh this part is weird to hear as (4) doesn't suit the audio. Remap this part.
  4. 00:43:516 (5,6,1) - This part is not good. Lower the distance between (4,5,6) and remove HDash at (5,6) but maintain HDash between (6,1).
  5. 00:52:518 (2,3) - Distance here is too big, reduce it.
  6. 01:07:993 (5,1) - Add HDash between them, to emphasize the Finish sound at (1) and the stanza change (kiai start).

Good luck ranking the mapset!
-AFB
Topic Starter
BoberOfDarkness
Metadata and Cup and Salad updated q.q
Topic Starter
BoberOfDarkness

alienflybot wrote:

Mod Requested by BoberOfDarkness (through in-game PM)

[ Gale]

  • Difficulty
  1. Decrease HP to 6 please. HP7 is too high for a Platter. Yea lol

    Gameplay
  2. 00:04:037 (1,2) - HDash here doesn't fit the audio, as the beat here is not really strong. strong enough and it fits to vocals
  3. 00:05:932 (1,2) - ^ lol, nope
  4. 00:10:986 (6) - Better break down this slider into two circles and add a HDash between the two circles. ok
  5. 00:11:617 (1,2) - Not a strong beat here so I recommend removing the HDash. no change sorry
  6. 00:12:407 - If you removed the HDash above, add a circle here and add HDash between (2) and this circle. nope, because the slider follow vocals and hyper before fits other vocal line
  7. 00:14:460 (5,6) - Add HDash to be consistent with previous patterns and there is strong beat here. ok
  8. 00:15:407 (1,2) - Move (2) closer to (1) in order to remove HDash as this is not strong beat at all. lol, its strong enough
  9. 00:28:356 (7,8,1) - This is not a good idea to have 2 consecutive HDashes. Move (8) closer to (7) in order to remove HDash between (7,8) but maintain a HDash between (8,1). not fun at all but meh
  10. 00:35:463 (4,5) - Add HDash to emphasize the strong beat at (5). ok
  11. 00:39:411 (4) - Same as 00:10:986 (6) ok
  12. 00:41:306 (5) - ^ ok
  13. 00:43:201 (4,1) - Remove HDash between (4,1) because lack of strong beat here. lol, nope
  14. 00:45:727 (1,2) - ^ lol, nope
  15. 00:58:992 (1,2) - Awkward here again as the beats are missed. For the solution you can try my timeline as I pointed in 00:13:512 (1,2,3,4) at Salad. just added missed note
  16. 01:04:993 (2,3) - Maybe it is too hard to notice (3) after HDashing to catch (2). I recommend reducing distance here. yea, sure
  17. 01:05:940 (5,6) - Add HDash to emphasize strong beat. yea, sure
  18. 01:15:573 (6,1) - Too hard to notice like 01:04:993 (2,3) fixed
  19. 01:17:942 (1,2,1) - Remove the HDashes between them but maintain HDash between 01:18:889 (1,2) nope
  20. 01:25:996 (2,3) - Remove the HDash here. nope
  21. 01:26:469 (6) - Add NC. ok
  22. 01:26:469 (6,7) - ^, the HDash is really unnecessary. lol nope
  23. 01:26:785 (8,9) - Add HDash here. ok

    Hitsounds
  24. 00:26:146 (3) - Not fitting a Whistle here. It sounds way too weird, so remove it. ok

[ AleStorm]

  • Difficulty
  1. Lower the HP to 7. kay

    AIMod
  2. Object's end is not snapped! - 01:24:702 fixed

    Gameplay
  3. 00:23:461 (3,4) - Oh this part is weird to hear as (4) doesn't suit the audio. Remap this part. done
  4. 00:43:516 (5,6,1) - This part is not good. Lower the distance between (4,5,6) and remove HDash at (5,6) but maintain HDash between (6,1). ok
  5. 00:52:518 (2,3) - Distance here is too big, reduce it. nope
  6. 01:07:993 (5,1) - Add HDash between them, to emphasize the Finish sound at (1) and the stanza change (kiai start).ok

Good luck ranking the mapset!
-AFB
Thanks a lot!
Razor Sharp
You asked me to mod rain/AleStorm so here we go!

AleStorm

00:12:565 (3,4) - Would reccomend to reduce the distance here a little.
00:13:512 (1,2,3) - Since you started using a hyper pattern here, i would suggest you follow it on (3) too. Or ctrl+g (3) maybe?
00:14:460 (3,4) - If you dont ctrl+g (3), this is a sudden direction change as i find kinda weird at this point. So would suggest to move (4) more to the right to keep the quality and flow.
00:16:355 (5) - Ctrl+g here would be nice
00:18:250 (3,4) - ctrl+g and move to x480. Would give more of a challenge here, as this map is pretty straight forward.
00:19:908 (3,4,5,1) - Why not use 2 sliders here, or increase spacing on these? As this is way to easy imo.
00:41:937 (1,2) - Maybe curve this?
00:43:358 (4,5,6) - Why not switch place on (5) and (6), and then move (6) ontop of (4)?
00:45:727 (1,2,3,4,5,6,7) - Try another pattern here, as this is pretty easy.
00:52:123 (3,4,5,1) - Same as the other stream..
01:15:099 (3,4,5) - Increase distance! This is walkable ;_;
01:26:311 (3,4) - This distance is unrankable as it comes right after a hyper..

Good diff!

Hope this helped you! Good luck with rank!
Topic Starter
BoberOfDarkness

Razor Sharp wrote:

You asked me to mod rain/AleStorm so here we go!

AleStorm

00:12:565 (3,4) - Would reccomend to reduce the distance here a little. ok
00:13:512 (1,2,3) - Since you started using a hyper pattern here, i would suggest you follow it on (3) too. Or ctrl+g (3) maybe? I put hyper :)
00:14:460 (3,4) - If you dont ctrl+g (3), this is a sudden direction change as i find kinda weird at this point. So would suggest to move (4) more to the right to keep the quality and flow. fixed
00:16:355 (5) - Ctrl+g here would be nice I think its fine as it is now
00:18:250 (3,4) - ctrl+g and move to x480. Would give more of a challenge here, as this map is pretty straight forward. okay
00:19:908 (3,4,5,1) - Why not use 2 sliders here, or increase spacing on these? As this is way to easy imo. fixed
00:41:937 (1,2) - Maybe curve this? ok
00:43:358 (4,5,6) - Why not switch place on (5) and (6), and then move (6) ontop of (4)? fixed by myself imo
00:45:727 (1,2,3,4,5,6,7) - Try another pattern here, as this is pretty easy. I change the prev. one and I dont think that it is easy
00:52:123 (3,4,5,1) - Same as the other stream.. ok
01:15:099 (3,4,5) - Increase distance! This is walkable ;_; yes it is (: thats why I like this pattern
01:26:311 (3,4) - This distance is unrankable as it comes right after a hyper.. I didnt know, fixed

Good diff!

Hope this helped you! Good luck with rank!
Thanks a lot !
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