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Alestorm - You Are A Pirate [CatchTheBeat]

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Topic Starter
BoberOfDarkness

Kurokami wrote:

Yo.

[General]
  1. Inconsistent green timing points. Please use the same volume level on all difficulties. Sure
  2. sliderslide is not audible in CtB. Remove soft-sliderslide from the folder. Sure
[Breeze]

00:06:406 (4) - Try to avoid using too edgy sliders on Cup. A newbie can easily lose some droplet. Ok
00:42:885 (1,2) - Honestly, I don't like this kind of patterns. Its really easy to miss the last repeat on the slider if you just started to play. Sorry I will keep it
01:18:573 (2,3,1,2,3,4) - Can you make this a little bit less edgy? Ok

[Gust]

00:05:932 (1,2,3,4,5,6,7) - This pattern could be hard for this level. I make it only a bit harder
00:38:147 (1,2,3,4,5,6,7) - This pattern is really hard on this level. To correct it, rotating the sliders is a good start. Sure
01:10:520 (1,2,3,4,5,6,7,8,9) - Too high combo count, for first. And my second problem here is that the stream is too simple. Can you add a little curve back to left? Just to make it more interesting. Sure

Your 4plets are always going either right or left. This makes the whole difficulty kinda boring to play. Please, try to use other patterns as well to avoid this. Just for an example: https://osu.ppy.sh/ss/3503306. Sure

[Gale]

00:35:305 (3,4,5) - This pattern could be too hard at this level because of the jump-counter movement-HDash. I suggest you to remove the dash between (3,4) with an interesting pattern and leave only the HDash. Sure
00:37:516 (5,6) - 6.11x jump shouldn't exist on this level. Please degrease it. Sure
00:40:674 (3,4,5,6) - I'm also wondering about this. Immediate movement after HDash shouldn't be on Platter. Can you change the direction of (4,5) to left instead? The flow would be much more better. Sure
01:04:677 (1) - HDash should be here instead of (2). Sure
01:07:520 (3,4,5,6) - Nope. I already pointed out a same pattern. Sure
01:10:362 (1,2,3,4,5) - Add more movement please. Also, cramping the notes at on side is really weird to play. I fixed it by changing the pattern before

[AleStorm]

00:12:091 (2,3,4,5) - Can you change this pattern a bit. The flow breaks here a lot. 00:44:306 (7) -
00:28:514 (4,1) - HDash should be added here as its hard to recognize this full dash. 00:44:306 (7) -
00:43:358 (4,5,6,1) - This kind of pattern shouldn't be used on this level. Please correct it. 00:44:306 (7) -
00:55:202 (1,2) - Again a nice flowbreaker. Please, place (2) in the left side instead. 00:44:306 (7) -
[]

Thats all.

Thanks a lot <3
JBHyperion
Little mod/check thing:

General Comments:
  1. Song Folder: BG image is 1357x768, whilst the nearest recommended resolution would be 1366x768 - if you could resize or find a new image, it would be preferable
  2. Song Setup: No issues
  3. Metadata: Remove WujekGrzyb from tags on all diffs, since his GD isn't included in the mapset anymore
  4. Timing: Not sure 01:23:627 to 01:25:048 is 100% correct still, but I can't see a better way to do it currently :/
  5. Hitsounds: You have Drum and Soft Custom samplsets selected, but no custom hitsounds... Also, there seems to be a lack of hitsound feedback throughout the Cup and Salad difficulties, with no emphasis placed on the strong snare and cymbal sounds throughout (exception being the last section of the song in the Cup, which has some finishes). You need to go through the easier diffs and bring the hitsound usage and consistency up to the standard of the Platter and Rain diffs - this topic might be of interest
  6. AImod: No issues
Difficulty-Specific Comments:
Breeze
Where are the hitsounds? D:
  1. 00:28:199 (3,4,5) - Since these are all prominent snare drums notes, I feel there should be more spacing here. 00:28:672 (1) has a strong cymbal sound (add a finish here) so you can afford to make a larger spacing between (5,1). I'd try (4) at x-116 and (5) at x-72
  2. 00:41:306 (5,6) - Increase spacing here slightly for the strong snare sound on (6) - x-176?
  3. 00:43:358 (1) - The last repeat has a strong snare sound comparable to 00:43:516 (2,3) so I feel it would be better as its own circle with slightly increased spacing. Remove the last repeat and add a note at x-376, then move (3) to x-292 so it's equal distance from (2) and (4), since the jump 00:42:885 (1,2) is quite awkward due to high spacing combined with the direction change
  4. 01:05:625 (1,2) - Swap NC for a consistent pattern of one NC every 4 beats in this section, then remove NC from 01:07:520 (1)
  5. 01:10:362 (1,2) - Same as 00:43:358 (1,2)
  6. 01:17:942 (1,2) - ^
  7. 01:20:784 (1) - Reason for this NC? I think you can remove it

Gust
Again, serious lack of hitsounds ;w;
  1. 00:28:514 (7,1) - Increase spacing here please for the crash cymbal sound. You may need to move 00:28:988 (2,3) to the right to avoid an awkward return jump
  2. 00:36:252 (1,2,3) - This feels quite awkward to play to me, the return jumps are quite large and coupled with the direction changes, annoying to catch, and (2) isn't really that prominent (compared to (1,3)) , so it makes no sense for there to be a jump here. A jump between (2,3) would be more appropriate, but either way I would reduce the spacing of (1,2)
    00:40:042 (1,2,3) - ^ even more so here ):

Gale
Hitsounding is better here (i.e. there are some sounds), but there's still room for improvement
  1. 00:43:201 (4,1) - I feel that ending the sliders on a strong snare sound and crash cymbal sound is a strange pattern choice, but I guess it's a matter of opinion. I'd consider splitting 00:43:516 (1) into a 1/6 slider and circle though, so you can NC on the downbeat rather than 1/3 before it, but it's up to you
  2. 01:18:889 (1) - Based on your previous patterns, you can remove the NC here to be consistent with 00:13:512 (1,2,3,4,5,6) and 00:45:727 (1,2,3,4) -

AleStorm
Hitsounds! For the most part, you can work from this diff and copy hitsounds to the other diffs, then fine tune from there
  1. 00:22:040 (1) - Remove NC to be consistent with your other combos (4 beats each)
  2. 00:21:092 (1) to 00:32:462 (1) - Some strange NC usage here, not quite sure what you're following - wouldn't it be better to just stick to a 4 beat NC pattern as you've done in the rest of the song?
Everything else looks okay (:

Fix the hitsounds and get some more mods to check them over. Once you've updated and checked, call me back when you're ready.
Topic Starter
BoberOfDarkness

JBHyperion wrote:

Little mod/check thing:

General Comments:
  1. Song Folder: BG image is 1357x768, whilst the nearest recommended resolution would be 1366x768 - if you could resize or find a new image, it would be preferable done
  2. Song Setup: No issues
  3. Metadata: Remove WujekGrzyb from tags on all diffs, since his GD isn't included in the mapset anymore
  4. Timing: Not sure 01:23:627 to 01:25:048 is 100% correct still, but I can't see a better way to do it currently :/ Will ask somebody to re:check
  5. Hitsounds: You have Drum and Soft Custom samplsets selected, but no custom hitsounds... Also, there seems to be a lack of hitsound feedback throughout the Cup and Salad difficulties, with no emphasis placed on the strong snare and cymbal sounds throughout (exception being the last section of the song in the Cup, which has some finishes). You need to go through the easier diffs and bring the hitsound usage and consistency up to the standard of the Platter and Rain diffs - this topic might be of interest Oh wow its magic!
  6. AImod: No issues
Difficulty-Specific Comments:
Breeze
Where are the hitsounds? D:
  1. 00:28:199 (3,4,5) - Since these are all prominent snare drums notes, I feel there should be more spacing here. 00:28:672 (1) has a strong cymbal sound (add a finish here) so you can afford to make a larger spacing between (5,1). I'd try (4) at x-116 and (5) at x-72 done
  2. 00:41:306 (5,6) - Increase spacing here slightly for the strong snare sound on (6) - x-176? done
  3. 00:43:358 (1) - The last repeat has a strong snare sound comparable to 00:43:516 (2,3) so I feel it would be better as its own circle with slightly increased spacing. Remove the last repeat and add a note at x-376, then move (3) to x-292 so it's equal distance from (2) and (4), since the jump 00:42:885 (1,2) is quite awkward due to high spacing combined with the direction change nope I wont change it, I want keep that unique challenging pattern, sorry
  4. 01:05:625 (1,2) - Swap NC for a consistent pattern of one NC every 4 beats in this section, then remove NC from 01:07:520 (1) Done
  5. 01:10:362 (1,2) - Same as 00:43:358 (1,2) Same as 00:43:358
  6. 01:17:942 (1,2) - ^ ^
  7. 01:20:784 (1) - Reason for this NC? I think you can remove itDone

Gust
Again, serious lack of hitsounds ;w;
  1. 00:28:514 (7,1) - Increase spacing here please for the crash cymbal sound. You may need to move 00:28:988 (2,3) to the right to avoid an awkward return jump Done
  2. 00:36:252 (1,2,3) - This feels quite awkward to play to me, the return jumps are quite large and coupled with the direction changes, annoying to catch, and (2) isn't really that prominent (compared to (1,3)) , so it makes no sense for there to be a jump here. A jump between (2,3) would be more appropriate, but either way I would reduce the spacing of (1,2) I reduced spacing between (2,3)
    00:40:042 (1,2,3) - ^ even more so here ): same^

Gale
Hitsounding is better here (i.e. there are some sounds), but there's still room for improvement
  1. 00:43:201 (4,1) - I feel that ending the sliders on a strong snare sound and crash cymbal sound is a strange pattern choice, but I guess it's a matter of opinion. I'd consider splitting 00:43:516 (1) into a 1/6 slider and circle though, so you can NC on the downbeat rather than 1/3 before it, but it's up to you
  2. 01:18:889 (1) - Based on your previous patterns, you can remove the NC here to be consistent with 00:13:512 (1,2,3,4,5,6) and 00:45:727 (1,2,3,4) -

AleStorm
Hitsounds! For the most part, you can work from this diff and copy hitsounds to the other diffs, then fine tune from there I copied from Gale since its fits to easier diffs
  1. 00:22:040 (1) - Remove NC to be consistent with your other combos (4 beats each) Done
  2. 00:21:092 (1) to 00:32:462 (1) - Some strange NC usage here, not quite sure what you're following - wouldn't it be better to just stick to a 4 beat NC pattern as you've done in the rest of the song? Done
Everything else looks okay (:

Fix the hitsounds and get some more mods to check them over. Once you've updated and checked, call me back when you're ready.

Thanks a lot!
Sc4v4ng3r
Hello~ Mod as requested in-game~
Just small suggestions from me, feel free to reject :D
And I assume you are adding those hitsounds for difficulties which doesn't have them.

[Breeze]
  1. 00:47:149 (4) - This note's DS should be bigger in comparison to 00:45:727 (1,2,3) - these 3 notes because the pitch of e.guitar and vocal is higher than the other 3 notes.
  2. Other than that, nothing to see here :D
[Gust]
  1. 00:29:936 (6,7) - Vocal is clearly loud here, why not increase the DS here?
  2. 00:45:727 (1,2,3,4,5,6,7) - I assume these are for variety, but at least you should add a extra circle at 00:46:990 - or make two 1/3 sliders using 00:46:675 (5,6,7) - these 3 notes, since, again, like I said in Cup, the pitch of e.guitar and vocal is higher than other notes in this combo.
  3. 01:18:889 (7) - You should NC here, like you did on 01:11:309 (1) - .
  4. 01:26:469 (5) - The snares here were emphasized on Cup, but not on Salad. Taking in the account that this is a harder difficulty, I think the snares should be emphasized.
[Gale]
  1. Nothing to see here - Difficulty looks nice :D
[AleStorm]
  1. Again, nothing to see here :D Maybe is due to lack of my knowledge on higher diffs.
That is all from me. GL getting this ranked! Supporting with a star :D
Topic Starter
BoberOfDarkness

[Sc4v4ng3r] wrote:

Hello~ Mod as requested in-game~
Just small suggestions from me, feel free to reject :D
And I assume you are adding those hitsounds for difficulties which doesn't have them.

[Breeze]
  1. 00:47:149 (4) - This note's DS should be bigger in comparison to 00:45:727 (1,2,3) - these 3 notes because the pitch of e.guitar and vocal is higher than the other 3 notes. done
  2. Other than that, nothing to see here :D
[Gust]
  1. 00:29:936 (6,7) - Vocal is clearly loud here, why not increase the DS here?
  2. 00:45:727 (1,2,3,4,5,6,7) - I assume these are for variety, but at least you should add a extra circle at 00:46:990 - or make two 1/3 sliders using 00:46:675 (5,6,7) - these 3 notes, since, again, like I said in Cup, the pitch of e.guitar and vocal is higher than other notes in this combo. done
  3. 01:18:889 (7) - You should NC here, like you did on 01:11:309 (1) - . done
  4. 01:26:469 (5) - The snares here were emphasized on Cup, but not on Salad. Taking in the account that this is a harder difficulty, I think the snares should be emphasized. I dont want to make jump here or any hard pattern since I used 1/6
[Gale]
  1. Nothing to see here - Difficulty looks nice :D Thanks!
[AleStorm]
  1. Again, nothing to see here :D Maybe is due to lack of my knowledge on higher diffs. Or maybe it is ready ?
That is all from me. GL getting this ranked! Supporting with a star :D

Thanks a lot!
Xinely
i remember you requested this to me..


  • Cup
  1. 00:04:985 (1) - better to use 1/3 slider repeat for following the drums, also consistency with 00:08:775 (3) -
  2. 00:04:037 (1) - i dont even understand why finish on slider's body instead of slider's head LOL
  3. 00:06:248 (3,4) - make the spacing more consistent please, 00:06:406 (4) - i would say x:296 for this
  4. 00:08:775 (3) - i hope you will reduce the spacing here, a bit hard to catch since we arent allowed to use dash
  5. 00:11:144 (4) - yep the background music is strong so you can increase the spacing a bit for emphasize it nicely. imo x:256 would be great
  6. 00:11:617 (1) - finish for cymbal
  7. 00:08:775 (3,3) - claps on slider's bodies wont give any effect btw.. wait... what did you hitsounds here? well you better copy paste hitsounds from your highest diff to this diff lol
  8. 00:18:250 (4) - instead of this slider's shape. imo C-shape would give smoother movement here
  9. 00:19:197 (1) - this background music is drum so change finish with clap
  10. 00:21:092 - and this background music is cymbal so add finish
  11. 00:24:882 - and ^
  12. 00:26:146 (2,3) - yep from (1) and (2) anti flow should not has far spacing.. so you should reduce 00:26:146 (2,3) - whatever you want
  13. 00:28:672 (1) - finish on head
  14. 00:29:936 - add note for consistency with 00:22:356 (2) - ?
  15. 00:36:252 (1) - yep finish on head instead of body </3
  16. 00:36:252 (1) - a low spacing for emphasizing cymbal is boring even a cup diff. i would say ctrl+g and x:0 (if you agree so 00:36:726 (2) - x:148)
  17. 00:38:147 (1,2) - the movement is so sharp.. i mean that not really comfortable to play for me. i would say like https://osu.ppy.sh/ss/3546678
  18. 00:40:042 (1,2) - if you agree with above so click them all and move to x:332
  19. 00:42:885 (1) - not really sure but in easiest diff you should use simple rhythms too, 1/3 streams arent simple for me so better change this with 1/1 slider in my sight
  20. 00:49:991 (2) - omg more movement please example x:128
  21. 00:51:412 (1,1) - literally same as previous.. clap on spinner and finish on slider's head
  22. 00:57:097 (1) - yep finish on head because cymbal
  23. 01:10:362 (1,2,3,4) - same as 00:42:885 (1) -
  24. 01:15:099 (4) - a bit hard to catch here, should reduced the distance around 3 grid right imo
  25. 01:16:047 (1) - finish because cymbal
  26. 01:17:468 (4) - consistent spacing please, i mean x:288
  27. 01:17:942 (1,2,3,1,2,3,4) - too many density might inviting DQ *looks at ZiroX's ende*
  28. 01:19:837 (1,2) - yep give more movement please. 1/1 for them with 0,5x is too low. i prefer for 1,0x i guess
  29. 01:20:784 (4,1,2,4) - yep try increase for low spacings.. just they dont feel nicely to play when you just need waiting they're falling down w/o move ryuuta
  30. 01:25:996 (2) - and finish here because cymbal music


  • Salad
  1. AR can increased to 7 imo for better spread
  2. all refering hitsounds in Cup are for other diffs too (i mean Salad until Rain. im lazy to write again lel)
  3. 00:06:406 (2) - feel like edge catched w/o dash here. i dont know you want make this caught with dash or not. if you dont want dash so please reduce, if you want dash so please increase it so players will notice it requires dash clearly
  4. 00:11:144 (6) - making this caught by dash would be great to emphasize the cymbal music.. hmm what i can found only x:208 so if you agree, you have to move the next slider to somewhere
  5. 00:13:512 (1,2) - why not make these sliders into 2 of 1/3 repeat sliders you have same density for consistency with 00:05:932 (1,2,3,4,5,6,7) - ?
  6. 00:18:724 (6) - instead of left movement in row. usually better make the last note to right movement.. example x:360
  7. 00:28:356 (6,7) - should be reduced imo, they caught with dashes and 3 objects dashes in row X_X
  8. 00:31:041 (2) - more movement please. x:320
  9. 01:09:414 (3,4,5,6,1,2,3,4,5,1,2,3,4) - just possible make the rhyhtms a bit simple for this please
  10. 01:26:469 (5) - im not sure that increasing speed like this is safe for Salad


  • Platter
  1. 00:12:881 (4) - ctrl+g feels better imo
  2. 00:19:671 (2,3) - just if possible dont make HDash to catch 1/6 streams here.. a bit not really friendly for players who start play Platter diff (and similar parts too, im lazy to mention Q_Q)
  3. 00:30:568 (2) - spacing can increased a bit example x:432 for better movement imo
  4. 00:35:463 (4) - weird movement. better to ctrl+g or move (4) to x:480


  • Rain
  1. 00:07:827 (1) - dont skip the vocal. 1/3 slider repeat works better really :C
  2. 00:47:622 (1) - same as above
  3. 01:23:627 - volume 100%? it's so noisy to be honest (imo 60% works better)

Nice Platter and Rain btw ~
good luck
Topic Starter
BoberOfDarkness

Xinely wrote:

i remember you requested this to me..


  • Cup
  1. 00:04:985 (1) - better to use 1/3 slider repeat for following the drums, also consistency with 00:08:775 (3) -
  2. 00:04:037 (1) - i dont even understand why finish on slider's body instead of slider's head LOL lol
  3. 00:06:248 (3,4) - make the spacing more consistent please, 00:06:406 (4) - i would say x:296 for this, move to x:304
  4. 00:08:775 (3) - i hope you will reduce the spacing here, a bit hard to catch since we arent allowed to use dash
  5. 00:11:144 (4) - yep the background music is strong so you can increase the spacing a bit for emphasize it nicely. imo x:256 would be great
  6. 00:11:617 (1) - finish for cymbal
  7. 00:08:775 (3,3) - claps on slider's bodies wont give any effect btw.. wait... what did you hitsounds here? well you better copy paste hitsounds from your highest diff to this diff lol
  8. 00:18:250 (4) - instead of this slider's shape. imo C-shape would give smoother movement here
  9. 00:19:197 (1) - this background music is drum so change finish with clap
  10. 00:21:092 - and this background music is cymbal so add finish
  11. 00:24:882 - and ^
  12. 00:26:146 (2,3) - yep from (1) and (2) anti flow should not has far spacing.. so you should reduce 00:26:146 (2,3) - whatever you want
  13. 00:28:672 (1) - finish on head
  14. 00:29:936 - add note for consistency with 00:22:356 (2) - ?
  15. 00:36:252 (1) - yep finish on head instead of body </3
  16. 00:36:252 (1) - a low spacing for emphasizing cymbal is boring even a cup diff. i would say ctrl+g and x:0 (if you agree so 00:36:726 (2) - x:148)
  17. 00:38:147 (1,2) - the movement is so sharp.. i mean that not really comfortable to play for me. i would say like https://osu.ppy.sh/ss/3546678
  18. 00:40:042 (1,2) - if you agree with above so click them all and move to x:332
  19. 00:42:885 (1) - not really sure but in easiest diff you should use simple rhythms too, 1/3 streams arent simple for me so better change this with 1/1 slider in my sight meh, trying keep it
  20. 00:49:991 (2) - omg more movement please example x:128
  21. 00:51:412 (1,1) - literally same as previous.. clap on spinner and finish on slider's head
  22. 00:57:097 (1) - yep finish on head because cymbal
  23. 01:10:362 (1,2,3,4) - same as 00:42:885 (1) -
  24. 01:15:099 (4) - a bit hard to catch here, should reduced the distance around 3 grid right imo
  25. 01:16:047 (1) - finish because cymbal
  26. 01:17:468 (4) - consistent spacing please, i mean x:288
  27. 01:17:942 (1,2,3,1,2,3,4) - too many density might inviting DQ *looks at ZiroX's ende* meh, trying keep it
  28. 01:19:837 (1,2) - yep give more movement please. 1/1 for them with 0,5x is too low. i prefer for 1,0x i guess
  29. 01:20:784 (4,1,2,4) - yep try increase for low spacings.. just they dont feel nicely to play when you just need waiting they're falling down w/o move ryuuta
  30. 01:25:996 (2) - and finish here because cymbal music


  • Salad
  1. AR can increased to 7 imo for better spread nope I dont like maths only spread
  2. all refering hitsounds in Cup are for other diffs too (i mean Salad until Rain. im lazy to write again lel)
  3. 00:06:406 (2) - feel like edge catched w/o dash here. i dont know you want make this caught with dash or not. if you dont want dash so please reduce, if you want dash so please increase it so players will notice it requires dash clearly
  4. 00:11:144 (6) - making this caught by dash would be great to emphasize the cymbal music.. hmm what i can found only x:208 so if you agree, you have to move the next slider to somewhere
  5. 00:13:512 (1,2) - why not make these sliders into 2 of 1/3 repeat sliders you have same density for consistency with 00:05:932 (1,2,3,4,5,6,7) - ?
  6. 00:18:724 (6) - instead of left movement in row. usually better make the last note to right movement.. example x:360
  7. 00:28:356 (6,7) - should be reduced imo, they caught with dashes and 3 objects dashes in row X_X
  8. 00:31:041 (2) - more movement please. x:320
  9. 01:09:414 (3,4,5,6,1,2,3,4,5,1,2,3,4) - just possible make the rhyhtms a bit simple for this please I prefer to keep it
  10. 01:26:469 (5) - im not sure that increasing speed like this is safe for Salad


  • Platter
  1. 00:12:881 (4) - ctrl+g feels better imo
  2. 00:19:671 (2,3) - just if possible dont make HDash to catch 1/6 streams here.. a bit not really friendly for players who start play Platter diff (and similar parts too, im lazy to mention Q_Q)
  3. 00:30:568 (2) - spacing can increased a bit example x:432 for better movement imo
  4. 00:35:463 (4) - weird movement. better to ctrl+g or move (4) to x:480


  • Rain
  1. 00:07:827 (1) - dont skip the vocal. 1/3 slider repeat works better really :C
  2. 00:47:622 (1) - same as above
  3. 01:23:627 - volume 100%? it's so noisy to be honest (imo 60% works better)

Nice Platter and Rain btw ~
good luck
no reply = done


Thanks!
Krfawy
Zakładam że teraz jest wszyściusieńko dobrze.

Deleted doubled line at 248 in Beginner diff.
Topic Starter
BoberOfDarkness

Krfawy wrote:

Zakładam że jest wszyściusieńko dobrze.
Dzięki za bubelka i IRC moda 8-) 8-) 8-)
JBHyperion
I said I would put this off until after I got back but I changed my mind, so here's a check you keep bugging asking me politely for.

Difficulty-Specific Comments:

Breeze
Note density seems pretty high for a Cup with a lot of 1/3 usage in places. I feel it would be better to simplify some rhythms, since it's basically the Salad but with smaller DS. Some examples of patterns I feel you could simplify are given below:
  1. 00:04:037 (1,2) - I don't dislike this, since it fits and is interesting, but I feel it's overused for this difficulty in places. For example, the first kiai and first half of the second kiai uses it nearly ever beat pair, but from 00:43:832 onwards it's nearly all 1/1 sliders. Consider replacing some of these 2/3 + 1/3 patterns with 1/1 sliders to create a more even difficulty spread
  2. 00:42:885 (1) - 01:10:362 (1) - 01:17:942 (1) - Middle two repeats are weak compared to the head and tail, so this could be two circles or a 1/1 slider
  3. 01:01:203 (2) - 01:04:993 (2) - 01:14:468 (2) - These notes doesn't seem all that necessary, since the vocal is quite weak here. Especially consider changing the last, since 01:17:942 (1,2,3,1,2,3,4) is currently 10 1/3 beats in a row which is really long for a Cup
Additional Modding:
  1. 00:08:300 (2,3) - This spacing is a little uncomfortable for this difficulty, consider reducing it slightly
  2. 00:30:568 (1,2) - ^
  3. 00:40:515 (2,3) - ^
  4. 00:42:885 (1,2) - Hopefully you simplify this with my advice above, but if not, there's a sharp antiflow here that makes it very easy for a beginner to miss, since the last repeat on (1) requires a motion opposite to that of (2)
  5. 00:47:149 (4,1) - I understand you want the spacing to gradually increase as you go with this pattern, but this spacing is borderline requiring dash - please reduce it
  6. 00:57:097 (1,2) - This spacing is a little uncomfortable for this difficulty, consider reducing it slightly
  7. 01:01:835 (4,5,6) - Watch out for more sharp antiflow patterns that can easily confuse a beginner - there's no reason for this pattern to have this kind of direction change or spacing - for example, 00:29:936 (3,4) has half the spacing of (5,6) here despite being the same vocal line
  8. 01:10:362 (1,2) - Same as 00:42:885 (1,2)
  9. 01:17:942 (1,2) - ^
  10. 01:19:364 (4,1) - What the hell man, this is really hard to catch without dash, please reduce the spacing to be consistent with similar phrases such as 00:47:149 (4,1) - after you've reduced it of course
Gust
  1. 00:06:406 (2,3,4,5,6,7) - Walking dash after a direction change can be really tricky for newer players, so I suggest reducing the spacing on these and just have a dash to the prominent note at (7)
  2. 00:10:986 (5,6,1) - Strong dash coupled with antiflow is too difficult here, reduce one of the spacings or remove the sharp direction change here please
  3. 00:16:829 (6,1,2) - Spacing is awkward here, close to requiring dash on both - suggest reducing spacing on one and increasing spacing on the other to make the requirement for proper movement more clear (dash or no dash?)
  4. 00:22:356 (5,6,1) - Strong dashes into direction changes again, please make this simpler
  5. 00:34:674 (2,3) - I feel this would be better as circle and 2/3 slider, the 1/3 sliders aren't really following anything here since the drums are weak and the guitar and vocals are both held sounds
  6. 00:47:622 (1,2) - Spacing very close to requiring dash, please reduce slightly
  7. 01:07:834 (5,6,1) - Consider spacing there out a little more, (6,1) are both quite strong sound and they're lacking in emphasis here
  8. 00:48:885 (5,6,1) - Same as 00:10:986 (5,6,1)
  9. 01:14:152 (1,2) - Spacing very close to requiring dash, please reduce slightly
Gale
  1. 00:28:356 (7,8,1) - Walking dash into a hdash is really mean for this difficulty, and also, the (8,1) hyper should be reduced please, there's no reason for it to be this strong considering the music at this point. (8) at x-156 and (1) at x-384 plays much better imo
  2. 00:35:463 (4,5) - Another needlessly strong hyper - reduce please (although you're missing a finish hitsound here, so add one and keep this as a hyper, just a less strong one
  3. 00:43:201 (4,5) - Tail on (4) is equally prominent relative to (5), so I would split these into a circle and 1/3 repeat slider or perhaps make 00:42:885 (3,4,5) into a 2/3 slider and 3 1/3 circles
  4. 01:17:942 (1,2,3) - Strength of these hdashes when combined with the small slider angle makes it really easy to overshoot and miss here. Consider reducing the spacing and/or angling the sliders more away from each other to compensate
AleStorm
  1. 00:27:725 (3,4,5,6) - Same suggestions as in the Platter, though you could make a spaced triplet at 00:28:199 instead of a flowing one to be more difficulty appropriate
  2. 00:47:622 (1) - NC here please as this combo is way too long at present
  3. 00:51:096 (6) - This slider's not mapping anything, consider removing it and possibly extending a new slider from 00:50:938
  4. 00:41:306 (5) - Move this a little to the right please, it's a bit awkward to catch right now
Personally, I feel this could do with a few more mod to polish the easier diffs, but might just be me.

Hope you found this helpful, let me know if you have any questions - and sorry it took so long ):
Good luck!
Topic Starter
BoberOfDarkness
I think I fixed all ovo
Krfawy
Masz tu moje dziewi-CHMURKĘ. To pierwsze to na czacie! \o3o/
- Anima -
Hello there! :)

I'm liking this song!!


Gust
This is a good CTB difficulty! But...

Some things are overlapped? I dunno, might be just me.

This slider doesn't look rankable to me:


I'm not sure, but you should fix it just in case.

This is my third mod only, so it might not be the best :?
Topic Starter
BoberOfDarkness

- Anima - wrote:

Hello there! :)

I'm liking this song!!


Gust
This is a good CTB difficulty! But...

Some things are overlapped? I dunno, might be just me.

This slider doesn't look rankable to me:


I'm not sure, but you should fix it just in case.

This is my third mod only, so it might not be the best :?
Hiya, thanks for pointing it out but it is not problem in CTB, if you testplay that part you can notice that slider is totally fine.

You can take a look at this forum 106 there are some topics about mapping/modding

Anyway thanks!
koliron


Shame gives me, break my streak long mods with this map, I could not find much xD

General
  1. Combocolours: maybe slightly darker the skyblue, it is difficult to see, much of the BG it has that color, and slightly lighter the red, tapes seem to have a lighter color

Breeze
  1. If 00:23:935 (2,3) - and 00:28:514 (5,1) - have those distances, why not in 00:26:777 (1,2) ?
  2. 00:58:992 (1,2) - This distance seem kiai, reduce slightly
  3. 01:05:625 (3) - a little boring, give some movement (It's the only fully vertically!)
  4. 01:23:627 (1) - It is likely that new players finish this spin to the right, because the last bananas are here, causing it to be very difficult to reach the next fruit (that disappointment make a miss at the end, no?), put 01:25:522 (1,2,3) - in x: 192 to ensure this

Gust
  1. If 00:22:356 (5,6) - and 00:26:146 (3,4) - have have same distances, why not 00:29:936 (6,7) - ?

    really good Salad Gust!

Gale
  1. 00:26:146 (3) - slightly more horizontal, gives a rare sense of movement
  2. 00:40:042 (1,2,3) - Some repetitive, ctrl + g in (2) and reduce distances to no cause uncomfortable movements?
  3. 01:20:784 (3,4,5,6) - I have doubts about this, I'm not sure this well my argument, but here's the voice in each lowest note, I think that is unnecessary HDash, if you want to put, I think rather go between (1) and (2)
  4. You used a lot going in a straight line, example: 00:04:511 (2,3,4,5) - 00:09:722 (1,2,3,4) - 00:40:042 (1,2,3) - , try with this or other

AleStrom
  1. 00:22:987 (1) - This movement is very slight! do a little more horizontal (maybe it's justifiable because is not kiai, but being the greatest difficulty of the mapset, should have the greatest possible movement!)
  2. 00:42:885 (3) - This time you not save! is Kiai, make it more horizontal, especially because it comes from a jump and tends to prevent movement
  3. 00:43:674 (6,1) - I understand that a dash is necessary at least, by how song goes here, but movement is a somewhat difficult because we come of 2 HDash, maybe 00:43:832 (1) - x: 368
  4. 01:19:837 (1,2,3) - jumps with sliders without movement, make a little more horizontal, it would be much more comfortable :) (maybe more to less horizontal because the voices are going)

Really good map!! :) :) :)

good luck!!!
Topic Starter
BoberOfDarkness

koliron wrote:



Shame gives me, break my streak long mods with this map, I could not find much xD

General
  1. Combocolours: maybe slightly darker the skyblue, it is difficult to see, much of the BG it has that color, and slightly lighter the red, tapes seem to have a lighter color fixed

Breeze
  1. If 00:23:935 (2,3) - and 00:28:514 (5,1) - have those distances, why not in 00:26:777 (1,2) ? kai
  2. 00:58:992 (1,2) - This distance seem kiai, reduce slightly nop
  3. 01:05:625 (3) - a little boring, give some movement (It's the only fully vertically!) fixed
  4. 01:23:627 (1) - It is likely that new players finish this spin to the right, because the last bananas are here, causing it to be very difficult to reach the next fruit (that disappointment make a miss at the end, no?), put 01:25:522 (1,2,3) - in x: 192 to ensure this I will keep it since the spin movement should go left at end 1:26 is not so long to play it again

Gust
  1. If 00:22:356 (5,6) - and 00:26:146 (3,4) - have have same distances, why not 00:29:936 (6,7) - ? dunno, let make some brake between hard patterns :)

    really good Salad Gust!

Gale
  1. 00:26:146 (3) - slightly more horizontal, gives a rare sense of movement I dont wanna make this harder
  2. 00:40:042 (1,2,3) - Some repetitive, ctrl + g in (2) and reduce distances to no cause uncomfortable movements?
  3. 01:20:784 (3,4,5,6) - I have doubts about this, I'm not sure this well my argument, but here's the voice in each lowest note, I think that is unnecessary HDash, if you want to put, I think rather go between (1) and (2) hyper is for white tick (strong drum hit)
  4. You used a lot going in a straight line, example: 00:04:511 (2,3,4,5) - 00:09:722 (1,2,3,4) - 00:40:042 (1,2,3) - , try with this or other sorry I will keep mine

AleStrom
  1. 00:22:987 (1) - This movement is very slight! do a little more horizontal (maybe it's justifiable because is not kiai, but being the greatest difficulty of the mapset, should have the greatest possible movement!)
  2. 00:42:885 (3) - This time you not save! is Kiai, make it more horizontal, especially because it comes from a jump and tends to prevent movementfixed
  3. 00:43:674 (6,1) - I understand that a dash is necessary at least, by how song goes here, but movement is a somewhat difficult because we come of 2 HDash, maybe 00:43:832 (1) - x: 368 fixed
  4. 01:19:837 (1,2,3) - jumps with sliders without movement, make a little more horizontal, it would be much more comfortable :) (maybe more to less horizontal because the voices are going)sorry I like those

Really good map!! :) :) :)

good luck!!!
Thanks a lot dude!
koliron
plz set preview point in 00:03:959
Topic Starter
BoberOfDarkness

koliron wrote:

plz set preview point in 00:03:959
nope
MBomb
ok i'm here

General
00:04:037 - I must say, I'm not a fan of the current preview point. Here sounds a lot better in my opinion.

Cup
To be honest, I think you should just use Slider Tick Rate 1, I know 3 fits the song well but for a cup it's kinda hard.

00:08:775 (3,4) - Move this section a tiny bit to the right. X:144 works nicely.
00:16:830 (1) - Maybe move this to x:208? This distance feels a bit strong to me.
00:26:146 (2,3) - ^, to x:288.
00:29:936 (3,4) - ^, x:260.
01:04:677 (1) - ^, x:204.
01:16:363 (2) - Reduce this a bit, maybe just to x:428.
01:19:837 (1) - This is far too difficult for a cup because of this distance. x:192 works fine.
01:22:048 (2) - ^, maybe just stack it on top of 3 at x:248?

Salad
00:06:406 (2,3,4,5,6,7) - Move this section to x:224? Dash to this feels weird to me, there's not really a strong note.
00:07:038 (5) - This feels a bit far out from the rest of the triple, uncomfortable for a salad imo. If you took my previous suggestion, move this to x:352. If not, move it to whatever is 1.13x distance snap.
00:07:354 (7) - A dash to this feels nice for the strong vocal. Maybe x:448, if you took my previous change?
00:09:090 (4,5) - This jump feels kinda weird, there's no real emphasis in the music here to follow. Move this section to x:160.
00:10:038 (2) - x:368 feels better on this in my opinion for flow.
00:14:461 (3,4) - A dash to this feels nice. Maybe x:224.
00:15:724 (2) - Flow feels better at x:336.
00:16:671 (5,6) - A dash here seems strange as no part of this feels particularly strong. Maybe just move it to x:288?
00:22:356 (5) - In my opinion, you should move this to x:272. Flows better, and emphasises the strong beat of 6 more with a higher distance jump.
00:25:356 (2) - Ctrl+g and move to x:240, a dash doesn't really fit here, nor to 3. Dash would better fit to 4, so I think you should also move 4 to x:304.
00:29:620 (4,5,6,7) - Would flow better if you moved this section to x:112, as this feels weird without a dash, but a dash doesn't fit the music here.
00:30:094 (7) - x:320, maybe? A dash feels nice here.
00:31:515 (3) - x:160, current distance feels really weird to play.
00:32:778 (2) - Ctrl+g and move to x:176 feels better as flow for me, as a dash here doesn't fit the music well.
00:34:674 (2) - Ctrl+g and move to x:256, flow feels a bit better in my opinion.
00:36:568 (2) - Ctrl+h and move to x:288, 2 dashes in a row is not recommended for a salad.
00:39:095 (5,6,7) - This section feels a bit far out from the rest of the stream. Maybe move it to x:304, to make it more comfortable to play for newer players?
00:39:568 (7) - A dash to this feels nice for the strong vocal. x:256 works well.
00:40:358 (2) - Ctrl+Hing this feels a lot better for flow, and gets rid of the dash that doesn't really suit any emphasis.
00:42:253 (2) - Double dash is too hard for a salad, just move this to x:320, to get rid of the dash from 1, and therefore getting rid of the double dash to and from 1.
00:43:516 (4,5) - I think this movement feels weird as the stream is just fast enough to make a dash required, but where can be questionable for a new player. I think a dash to 1 works well, but decreasing the distance of the rest of this section is important. Move 4 to x:192, and 5 to x:272.
00:45:096 (4,5) - This dash feels weird considering there isn't really a strong note here other than a vocal which isn't strong enough to deserve emphasis in my opinion. Move this section to x:368, instead.
00:45:727 (1) - The distance to 2 on this is just too strong. Move this to x:80 to decrease this distance and add some nice flow from 5 as well.
00:46:990 (5,6) - I think a higher distance to the right followed by movement to the left fits the emphasis of the vocals that should be used here, so move this section to x:400 to create a nice distance emphasing this vocal.
00:47:938 (2) - Ctrl+g on this feels a lot better for flow in my opinion, as this distance is just too strong right now.
00:49:517 (1) - x:288 feels a lot better here. Gets rid of the double dash and also gives better flow to 2.
00:53:623 (2) - Dash here feels weird to me. Just ctrl+g, feels better to play.
00:54:728 (6) - To make a nicer dash here, I think it'd be good to swap directions, and stack this on top of the slider beginning of 1 at x:464.
00:56:150 (2) - This distance is so high, especially for a weak note that shouldn't be emphasised this much at all. Move this to x:304, to make it more fitting to the music.
01:01:203 (2) - This feels a bit strong to me. Just move it to x:192, so it's not bordering on a dash so much.
01:04:993 (2) - Ctrl+g on this feels nicer for flow, as this is a dash when it doesn't really fit the music very well, as the note here is weak.
01:07:993 (6) - A dash here would be nice, x:448, maybe?
01:11:309 (1,3) - I'd just drag these two notes, both highlighted at the same time, to x:304 and x:320 respectively, to make the distances more nice to play.
01:11:783 (4) - Move this to x:176 for a nice dash for the strong vocal, and good leadup to the next note.
01:12:573 (2) - Flow feels nicer to me if you move this to x:208, current distance feels kinda uncomfortable.
01:16:363 (2) - Double dash is not recommended (to and from 1), move this to x:256.
01:20:153 (2) - Dash feels a bit weird considering the lack of emphasis in the music. Just ctrl+g this.
01:22:679 (3,4,5,6) - Move this section to x:80, makes it feel more comfortable, as a dash here sounds weird to me.
01:25:995 (2) - x:384 please, just to make the jump to this easier, to stop the player from trying to double dash.

Ok, I'm not gonna continue this mod now, I'll mod the other 2 diffs at some other point (and recheck these diffs I've modded to make sure they're fine).
Topic Starter
BoberOfDarkness
ok what I have done

Preview point was moved to 01:08:151 - as JBH said that is better :^)

"Breeze"
I dont want to change tick rate but I can change the diff name

I changed position of object as you said

01:22:048 (2,3) - I dont want to stack it so I moved it 2 grids right to make it a bit easier

What I didnt done

"Gust"
00:08:776 (3,4,5) - this was Kurokami sugestion to make some of 4-notes less monotonic and repetive
00:16:355 (3,4,5,6) - same
00:22:356 (5) - I want keep it (ZiRoX nerf it as it look now o.o already)
00:25:356 (2) - why it fits only for me no change sorry
00:31:515 (3) - sorry but I reduce DS only by 2 grinds
00:32:778 (2) - no
00:40:358 (2) - no no no
00:41:937 (1) - I moved it right instead
00:43:516 (4,5) - made a bit easier with my placement
00:47:938 (2) - but in my opionion no
00:53:623 (2) - o
00:56:150 (2) - not so high >.>
01:04:993 (2) - ;w;
01:20:153 (2) - em

Yay I done with that essay (waitng for next)

Thanks a lot!
autofanboy


[ General]

  • Difficulty Naming
  1. It is recommended to mention WujekGrzyb and you in the difficulty AleStorm, since at first, people may not recognize the difficulty is made by Wujek, therefore maybe it is better with Wujek and your name mixed (make it sounds like collaborated) and change the naming to something like 'Name's AleStorm'. That would give a better understanding and recognize.

    Difficulty Spread
  2. Is it really necessary to have an even distance of 1.1 increase of AR per difficulty, it doesn't really show much difference, therefore I suggest sticking to have 6/5.5 , 7/6.7 , 8 , 9 as the corresponding AR of the difficulties, respectively.

[ Breeze]

  • Gameplay
  1. 00:32:463 (1,2) - Shorten the distance, I would say moving (2) slightly to x:260
  2. 01:05:625 (3) - Actually it didn't go as expected, with the curved droplet path. Moreover I don't recommend having a inward-curved droplet path, therefore I suggest having *this. It is more tolerating to the beginners.
  3. 01:13:204 (1,2,3,4) - Avoid having the ending note opposing to the next note which is 01:14:152 (1) - It can be difficult to catch by the beginners if they moved a bit more. It is suggested to have 01:13:678 (4) at x:352
  4. 01:17:942 (1,2,3,1,2,3,4) - I deem that this is overworked as a Cup pattern, the stream is too long. I suggest removing 01:18:573 (2,3) - Then rotate 01:18:889 (1,2,3,4) for -30 degree and move it to x:384
  5. 01:26:469 (3) - Can be difficult to catch if the player over-moved, and thus miss the second fruit of the note, which is 01:26:627 and the rest. I suggest slanting the slider like *this.

[ Gust]

  • Gameplay
  1. 00:06:880 (4,5,6,7) - This part is tough for Salad players, since (4,5,6) is quite big in movement and they have to adjust the direction quickly at (6,7), which can easily miss (7). Try moving (5) to x:336 ; Or else, you can also try something like *this, which is much better in flow (preferred).
  2. 00:13:986 (2,3,4,5,6) - That's really easy to miss both (3) and (5) because 00:13:986 (2,3) and 00:14:461 (3,4) are so big in movements. I suggest moving 00:14:461 (3,4) to x:240 and 00:14:776 (5,6) to x:288
  3. 00:16:355 (3,4,5,6) - Just the same as the above-mentioned.
  4. 00:26:146 (3,4) - Shorten the distance here, it doesn't suit a dash as (4) is not that strong in beats, hence try moving (4) to x:240
  5. 00:31:515 (3,1,2) - This part is so dependent with dashes, as it requires holding at some point. I suggest moving (2) much closer to x:176
  6. 00:35:778 (6,1,2) - Better move (2) a lot more closer to (1), here is so dependent with dash that it requires holding here. Try to move (2) closer, say x:256
  7. 00:39:568 (7,1,2) - Dependent with dash again. Besides, 00:40:358 (2,3) is quite opposing to the flow, therefore you can try *this which shorten the mentioned distance and changed the flow.
  8. 00:44:780 (2,3,4,5) - Please, (2,3) and (4,5) are so far in my opinion, the gaps between them are so large. Move (3) and (5) one grid closer to (2) and (4) correspondingly, say moving 00:44:938 (3) to x:464 and 00:45:253 (5) to x:272
  9. 00:45:727 (1) - Not so fitting with a 1/3 slider, replace this note with a circle at x:80 instead.
  10. 00:55:202 (1,2,1) - Is it really necessary to have such large distance for dashing? I highly recommend to trim down the distances between them. Consider moving (2) to x:176
  11. 01:15:573 (6,1,2) - Though (1,2) can be caught without dashing, it is still an edge case in my opinion. I suggest lowering the distance of (1,2), say moving (2) to x:256, will do.
  12. 01:21:732 (1,2,3) - The flow here is so opposing in my opinion, why not just keep it easy? Try Ctrl+G'ing 01:22:679 (3,4,5,6) and move it to x:480
  13. 01:25:995 (2,3) - The distance here can be slightly smaller, try moving 01:26:312 (3,4,5,6) to x:160

    General Comments
  14. The parts in Kiai Time are quite dash-demanding, that I don't really agree to have that many dashes used there. Please try to trim some of them down a bit.

[ Gale]

  • Gameplay
  1. Is this difficulty really Platter? At some point I find it similar to a Rain, because of a great amount of hyperdash usage. I highly suggest to remove most of them. Try to use hyperdash every 2 combo, for example you use at 00:07:038 (2,3) - then the next will be at 00:10:670 (5,6)

[ AleStorm]

  • Gameplay
  1. 00:07:827 (1,2,3) - (2) is so strange here, it doesn't fit the audio, so I suggest removing this note and reverse the slider 00:07:827 (1)
  2. 00:22:987 (1,2) - (1) is so vertically-straight, that the hyperdash comes so surprisingly and suddenly. Therefore try *this.
  3. 00:32:462 (1,2,3) - Easy to miss (3), as the hyperdash of (1,2) is a bit intense and force players to move right after hyperdashing. Try moving it like *this.
  4. 00:36:726 (2,3) - It is so easy to miss (3) here as well, therefore move (3) to x:176 helps much in my opinion.
  5. 00:38:147 (1,2,3) - The hyperdash pattern here doesn't fit well, it should be hyperdash every 3 beats, please rework on this part.
  6. 00:42:885 (3,4,5,6) - I don't suggest having (4,5,6) like that as the double hyperdashes are quite forced, players can easily jump to the wall after the intense hyperdashes, it could be better if you did it like *this
  7. 00:59:466 (2,3) - Difficult to catch (3) because (2) is so vertical that the dash is so surprising. You may consider *this.
  8. 00:59:940 (3,4) - It is also hard to catch (4) and the rest here, due to the large distance. I suggest moving (4) to x:168
  9. 01:05:151 (2,3) - ^, you may move 01:05:625 (3,4,5) to x:312

Call me later for check of Platter, after the fix of the usage of hyperdashes.
JBHyperion
I've got this sitting in my to-do list, so if you still want a recheck please apply/respond to afb's mod and call me back.

I am back (at last >.>)

Difficulty-Specific Comments:

Breeze
  1. 00:04:985 (3) - Finish on the tail sounds random here, clap would be more fitting with the current rhythm imo
  2. 00:08:300 (2,3) - This spacing feels really unexpected and would catch many Cup players off guard. Try moving 00:08:775 (3,4) to x-168, since this then makes the spacing between 00:09:249 (4,1) consistent with the previous measure at 00:06:406 (4,1)
  3. 00:16:830 (1) - Reduce distance between these please, it's pretty uncomfortable to hit without dashing
  4. 00:21:093 (1) - Tint bit more movement might be nice here to maintain the intensity, try rotating this clockwise a little (10-15 degrees)
  5. 00:22:356 (2) - Whistle/clap to emphasize vocal, then drum sounds
  6. 00:22:988 (1,3) - Why no clap on these for the drum sounds? The emphasis is totally lost here without them
  7. 00:23:935 (2,3) - Same as 00:22:356 (2)
  8. 00:26:146 (2,3) - ^
  9. 00:28:199 (3,4,5) - I prefer clap/whistle/clap here to whistle/clap/whistle, the drums should be the main focus
  10. 00:29:936 (3) - Same as 00:22:356 (2)
  11. 00:30:568 (1) - Clap needs to be on tail rather than the head
  12. 00:31:515 (2) - Missing clap on tail
  13. 00:32:463 (1) - Replace finish on repeat with clap to maintain the drum rhythm
  14. 00:38:147 (1,2,3) - Reduce distance between each of these please, spacing is rather uncomfortable
  15. 00:40:042 (1,2) - Swap clap on tail to (2) to maintain previous hs rhythms
  16. 00:42:885 (4,5,6) - Same hitsounds as you used at 00:28:199 (3,4,5) please
  17. 00:43:832 (1) - Finish on head instead of clap to emphasize the midpoint of the kiai and the strong cymbal sound here
  18. 00:53:307 (1) - ^ But for new verse section
  19. 00:58:045 (2) - Swap head and tail hs to maintain the previous rhythms
  20. 01:00:887 (1) - Finish instead of clap please
  21. 01:10:362 (1) - Missing clap on tail
  22. 01:10:362 (1,2) - Considering the curve and droplet formation on (1), the spacing to (2) is quite difficult. Please reduce the distance between these, or curve (1) less for a smoother flow
  23. 01:14:626 (2,3) - Uncomfortable spacing, please reduce
  24. 01:16:521 (3,1) - ^
  25. 01:17:469 (4) - Should be clap instead of whistle
  26. 01:17:941 (1) - Missing clap on tail
  27. 01:19:363 (4) - Should be clap instead of whistle
  28. 01:19:837 (1,3) - Whistle/clap
  29. 01:20:784 (4) - ^
  30. 01:26:469 (3) - Missing clap on head
Gust
  1. Please follow the hitsound suggestions I outline in the previous diff, as there are a lot of missing claps here too, such as 00:05:301 (4) - 00:11:144 (6) - etc.
  2. 00:18:566 (5,6) - Spacing is really awkward here, between dash and no-dash, coupled with a direction change. I'd reduce theis distance significantly
  3. 00:22:987 (1,2) - Spacing is really underwhelming here, lack of movement kills the flow for me. Suggest increasing this distance slightly
  4. 00:40:990 (3,4,5,6) - Spacing here makes this look ugly imo, a repeat slider or something like you did at 00:50:465 (3,4,5,6) would look much better
  5. 01:00:887 (1,2) - Dash + antiflow will be very difficult for new players. Please reduce the distance here slightly
  6. 01:09:889 (6) - Why map the slider end to a downbeat? You could shorten this to a 2/3 slider and place a circle on the downbeat to provide a small jump for emphasis
    01:13:204 (3,4,5,6) - Same as 00:40:990 (3,4,5,6)
  7. 01:25:522 (1,2) - Current spacing is on the border of dash, please increase/decrease spacing here to make this more readable
Gale

Totally agree with afb, there are way too many hdashes here for this to even be considered a Platter. Platter diffs should be an introduction to using hdash, but you've used 54 in this diff, most of which are tricky 1/3 jumps and use antiflow. This won't be ranked unless you seriously rework the diff and reduce the amount of hdash usage. Suggest keeping hdashes at the end of each measure in the kiai choruses, e.g 00:05:301 (5,6) and removing the others mid-measure, e.g 00:04:037 (1,2) - 00:05:932 (1,2) - etc. For example, you didn't use a hdash between 00:07:827 (1,2) and this section plays really nicely. Most hdashes in the non-kiai/verse sections are totally unnecessary, e.g 00:22:040 (3,4) - 00:25:356 (2,3) - as you're moving to and from calmer sounds
  1. Same hitsound problems again, refer back to what I said in the Cup diff
  2. 00:18:566 (5,6) - Antiflowing hypers like this are really too hard for this difficulty, Ctrl+H 00:18:566 (5,6) and move to x-96 would be better
  3. 00:43:358 (5,6,1) - Double hdash is far too much for Platter, and as well the emphasis is wrongly placed, with three identical drum sounds, the first and last with almost no spacing and the middle one with a hyperdash. Combining these into a repeat slider/3 circles with regular dash to and hdash from plays much better
  4. 01:26:469 (1,2,3) - Strong hdash leading into a stationary pattern leads to high chance of missing here, so move 01:26:785 (3,4) to the right slightly for a smoother transition
BoberOfGrzybness's Storm

If we're being picky, you don't need the last "s" in the diff name, since proper usage of the plural possessive is just an apostrophe (BoberOfGrzybness') but some people think this looks weird, so I won't be too picky
  1. Hitsounding is generally okay in this diff, though there are still some inconsistencies such as missing claps on 00:22:514 (5,2) - etc. in the verse sections, so go through the Cup suggestions again in this diff too please
  2. 00:42:885 (3) - The angling on this slider encourages stacking rather than wiggling which kills the flow for me and has decent chance of missing. I'd rotate the tail about 20-30 degrees anticlockwise for a more readable movement, since a vertical stack would feel kinda boring to me
  3. 01:15:415 (4) - Move this to x-224 for an even spacing between 01:15:099 (3,4,5) which feels more comfortable to play
Why do my posts get longer every time I mod this cursed mapset? ;w;
Topic Starter
BoberOfDarkness

alienflybot wrote:



[ General]

  • Difficulty Naming
  1. It is recommended to mention WujekGrzyb and you in the difficulty AleStorm, since at first, people may not recognize the difficulty is made by Wujek, therefore maybe it is better with Wujek and your name mixed (make it sounds like collaborated) and change the naming to something like 'Name's AleStorm'. That would give a better understanding and recognize. Done

    Difficulty Spread
  2. Is it really necessary to have an even distance of 1.1 increase of AR per difficulty, it doesn't really show much difference, therefore I suggest sticking to have 6/5.5 , 7/6.7 , 8 , 9 as the corresponding AR of the difficulties, respectively. I think that now will be better

[ Breeze]

  • Gameplay
  1. 00:32:463 (1,2) - Shorten the distance, I would say moving (2) slightly to x:260 Done
  2. 01:05:625 (3) - Actually it didn't go as expected, with the curved droplet path. Moreover I don't recommend having a inward-curved droplet path, therefore I suggest having *this. It is more tolerating to the beginners. Done
  3. 01:13:204 (1,2,3,4) - Avoid having the ending note opposing to the next note which is 01:14:152 (1) - It can be difficult to catch by the beginners if they moved a bit more. It is suggested to have 01:13:678 (4) at x:352 Done
  4. 01:17:942 (1,2,3,1,2,3,4) - I deem that this is overworked as a Cup pattern, the stream is too long. I suggest removing 01:18:573 (2,3) - Then rotate 01:18:889 (1,2,3,4) for -30 degree and move it to x:384 Done
  5. 01:26:469 (3) - Can be difficult to catch if the player over-moved, and thus miss the second fruit of the note, which is 01:26:627 and the rest. I suggest slanting the slider like *thisDone.

[ Gust]

  • Gameplay
  1. 00:06:880 (4,5,6,7) - This part is tough for Salad players, since (4,5,6) is quite big in movement and they have to adjust the direction quickly at (6,7), which can easily miss (7). Try moving (5) to x:336 ; Or else, you can also try something like *this, which is much better in flow (preferred). Fixed
  2. 00:13:986 (2,3,4,5,6) - That's really easy to miss both (3) and (5) because 00:13:986 (2,3) and 00:14:461 (3,4) are so big in movements. I suggest moving 00:14:461 (3,4) to x:240 and 00:14:776 (5,6) to x:288 I think that moving (3) solved problem
  3. 00:16:355 (3,4,5,6) - Just the same as the above-mentioned. Fixed I think
  4. 00:26:146 (3,4) - Shorten the distance here, it doesn't suit a dash as (4) is not that strong in beats, hence try moving (4) to x:240 Done
  5. 00:31:515 (3,1,2) - This part is so dependent with dashes, as it requires holding at some point. I suggest moving (2) much closer to x:176 I think it works well as it is
  6. 00:35:778 (6,1,2) - Better move (2) a lot more closer to (1), here is so dependent with dash that it requires holding here. Try to move (2) closer, say x:256 it say shorten a bit
  7. 00:39:568 (7,1,2) - Dependent with dash again. Besides, 00:40:358 (2,3) is quite opposing to the flow, therefore you can try *this which shorten the mentioned distance and changed the flow. Fixed I think
  8. 00:44:780 (2,3,4,5) - Please, (2,3) and (4,5) are so far in my opinion, the gaps between them are so large. Move (3) and (5) one grid closer to (2) and (4) correspondingly, say moving 00:44:938 (3) to x:464 and 00:45:253 (5) to x:272 Done
  9. 00:45:727 (1) - Not so fitting with a 1/3 slider, replace this note with a circle at x:80 instead. Done
  10. 00:55:202 (1,2,1) - Is it really necessary to have such large distance for dashing? I highly recommend to trim down the distances between them. Consider moving (2) to x:176 I don't feel that so high DS reducing is necessary
  11. 01:15:573 (6,1,2) - Though (1,2) can be caught without dashing, it is still an edge case in my opinion. I suggest lowering the distance of (1,2), say moving (2) to x:256, will do. Done
  12. 01:21:732 (1,2,3) - The flow here is so opposing in my opinion, why not just keep it easy? Try Ctrl+G'ing 01:22:679 (3,4,5,6) and move it to x:480 Done
  13. 01:25:995 (2,3) - The distance here can be slightly smaller, try moving 01:26:312 (3,4,5,6) to x:160 moved a bit

    General Comments
  14. The parts in Kiai Time are quite dash-demanding, that I don't really agree to have that many dashes used there. Please try to trim some of them down a bit. I reduce some

[ Gale]

  • Gameplay
  1. Is this difficulty really Platter? At some point I find it similar to a Rain, because of a great amount of hyperdash usage. I highly suggest to remove most of them. Try to use hyperdash every 2 combo, for example you use at 00:07:038 (2,3) - then the next will be at 00:10:670 (5,6)
I delete some less important but not many.

[ AleStorm]

  • Gameplay
  1. 00:07:827 (1,2,3) - (2) is so strange here, it doesn't fit the audio, so I suggest removing this note and reverse the slider 00:07:827 (1)
  2. 00:22:987 (1,2) - (1) is so vertically-straight, that the hyperdash comes so surprisingly and suddenly. Therefore try *this.
  3. 00:32:462 (1,2,3) - Easy to miss (3), as the hyperdash of (1,2) is a bit intense and force players to move right after hyperdashing. Try moving it like *this.
  4. 00:36:726 (2,3) - It is so easy to miss (3) here as well, therefore move (3) to x:176 helps much in my opinion.
  5. 00:38:147 (1,2,3) - The hyperdash pattern here doesn't fit well, it should be hyperdash every 3 beats, please rework on this part.
  6. 00:42:885 (3,4,5,6) - I don't suggest having (4,5,6) like that as the double hyperdashes are quite forced, players can easily jump to the wall after the intense hyperdashes, it could be better if you did it like *this
  7. 00:59:466 (2,3) - Difficult to catch (3) because (2) is so vertical that the dash is so surprising. You may consider *this.
  8. 00:59:940 (3,4) - It is also hard to catch (4) and the rest here, due to the large distance. I suggest moving (4) to x:168
  9. 01:05:151 (2,3) - ^, you may move 01:05:625 (3,4,5) to x:312
all fixed I think


Call me later for check of Platter, after the fix of the usage of hyperdashes.
Thanks for mod!

JBHyperion wrote:

I've got this sitting in my to-do list, so if you still want a recheck please apply/respond to afb's mod and call me back.
Was waiting for afb mod on platter again but he was busy so here is respond.
Stefan
Yarr!
Topic Starter
BoberOfDarkness

Stefan wrote:

Yarr!
Yarr! Harr!
Topic Starter
BoberOfDarkness

JBHyperion wrote:

I've got this sitting in my to-do list, so if you still want a recheck please apply/respond to afb's mod and call me back.

I am back (at last >.>)

Difficulty-Specific Comments:

Breeze
  1. 00:04:985 (3) - Finish on the tail sounds random here, clap would be more fitting with the current rhythm imo
  2. 00:08:300 (2,3) - This spacing feels really unexpected and would catch many Cup players off guard. Try moving 00:08:775 (3,4) to x-168, since this then makes the spacing between 00:09:249 (4,1) consistent with the previous measure at 00:06:406 (4,1)
  3. 00:16:830 (1) - Reduce distance between these please, it's pretty uncomfortable to hit without dashing
  4. 00:21:093 (1) - Tint bit more movement might be nice here to maintain the intensity, try rotating this clockwise a little (10-15 degrees)
  5. 00:22:356 (2) - Whistle/clap to emphasize vocal, then drum sounds
  6. 00:22:988 (1,3) - Why no clap on these for the drum sounds? The emphasis is totally lost here without them
  7. 00:23:935 (2,3) - Same as 00:22:356 (2)
  8. 00:26:146 (2,3) - ^
  9. 00:28:199 (3,4,5) - I prefer clap/whistle/clap here to whistle/clap/whistle, the drums should be the main focus
  10. 00:29:936 (3) - Same as 00:22:356 (2)
  11. 00:30:568 (1) - Clap needs to be on tail rather than the head
  12. 00:31:515 (2) - Missing clap on tail
  13. 00:32:463 (1) - Replace finish on repeat with clap to maintain the drum rhythm
  14. 00:38:147 (1,2,3) - Reduce distance between each of these please, spacing is rather uncomfortable
  15. 00:40:042 (1,2) - Swap clap on tail to (2) to maintain previous hs rhythms
  16. 00:42:885 (4,5,6) - Same hitsounds as you used at 00:28:199 (3,4,5) please
  17. 00:43:832 (1) - Finish on head instead of clap to emphasize the midpoint of the kiai and the strong cymbal sound here
  18. 00:53:307 (1) - ^ But for new verse section
  19. 00:58:045 (2) - Swap head and tail hs to maintain the previous rhythms
  20. 01:00:887 (1) - Finish instead of clap please
  21. 01:10:362 (1) - Missing clap on tail
  22. 01:10:362 (1,2) - Considering the curve and droplet formation on (1), the spacing to (2) is quite difficult. Please reduce the distance between these, or curve (1) less for a smoother flow
  23. 01:14:626 (2,3) - Uncomfortable spacing, please reduce
  24. 01:16:521 (3,1) - ^
  25. 01:17:469 (4) - Should be clap instead of whistle
  26. 01:17:941 (1) - Missing clap on tail
  27. 01:19:363 (4) - Should be clap instead of whistle
  28. 01:19:837 (1,3) - Whistle/clap
  29. 01:20:784 (4) - ^
  30. 01:26:469 (3) - Missing clap on head
Gust
  1. Please follow the hitsound suggestions I outline in the previous diff, as there are a lot of missing claps here too, such as 00:05:301 (4) - 00:11:144 (6) - etc.
  2. 00:18:566 (5,6) - Spacing is really awkward here, between dash and no-dash, coupled with a direction change. I'd reduce theis distance significantly
  3. 00:22:987 (1,2) - Spacing is really underwhelming here, lack of movement kills the flow for me. Suggest increasing this distance slightly
  4. 00:40:990 (3,4,5,6) - Spacing here makes this look ugly imo, a repeat slider or something like you did at 00:50:465 (3,4,5,6) would look much better
  5. 01:00:887 (1,2) - Dash + antiflow will be very difficult for new players. Please reduce the distance here slightly
  6. 01:09:889 (6) - Why map the slider end to a downbeat? You could shorten this to a 2/3 slider and place a circle on the downbeat to provide a small jump for emphasis
    01:13:204 (3,4,5,6) - Same as 00:40:990 (3,4,5,6)
  7. 01:25:522 (1,2) - Current spacing is on the border of dash, please increase/decrease spacing here to make this more readable
Gale

Totally agree with afb, there are way too many hdashes here for this to even be considered a Platter. Platter diffs should be an introduction to using hdash, but you've used 54 in this diff, most of which are tricky 1/3 jumps and use antiflow. This won't be ranked unless you seriously rework the diff and reduce the amount of hdash usage. Suggest keeping hdashes at the end of each measure in the kiai choruses, e.g 00:05:301 (5,6) and removing the others mid-measure, e.g 00:04:037 (1,2) - 00:05:932 (1,2) - etc. For example, you didn't use a hdash between 00:07:827 (1,2) and this section plays really nicely. Most hdashes in the non-kiai/verse sections are totally unnecessary, e.g 00:22:040 (3,4) - 00:25:356 (2,3) - as you're moving to and from calmer sounds
  1. Same hitsound problems again, refer back to what I said in the Cup diff
  2. 00:18:566 (5,6) - Antiflowing hypers like this are really too hard for this difficulty, Ctrl+H 00:18:566 (5,6) and move to x-96 would be better
  3. 00:43:358 (5,6,1) - Double hdash is far too much for Platter, and as well the emphasis is wrongly placed, with three identical drum sounds, the first and last with almost no spacing and the middle one with a hyperdash. Combining these into a repeat slider/3 circles with regular dash to and hdash from plays much better
  4. 01:26:469 (1,2,3) - Strong hdash leading into a stationary pattern leads to high chance of missing here, so move 01:26:785 (3,4) to the right slightly for a smoother transition
BoberOfGrzybness's Storm

If we're being picky, you don't need the last "s" in the diff name, since proper usage of the plural possessive is just an apostrophe (BoberOfGrzybness') but some people think this looks weird, so I won't be too picky
  1. Hitsounding is generally okay in this diff, though there are still some inconsistencies such as missing claps on 00:22:514 (5,2) - etc. in the verse sections, so go through the Cup suggestions again in this diff too please
  2. 00:42:885 (3) - The angling on this slider encourages stacking rather than wiggling which kills the flow for me and has decent chance of missing. I'd rotate the tail about 20-30 degrees anticlockwise for a more readable movement, since a vertical stack would feel kinda boring to me
  3. 01:15:415 (4) - Move this to x-224 for an even spacing between 01:15:099 (3,4,5) which feels more comfortable to play
Why do my posts get longer every time I mod this cursed mapset? ;w;
You have more experience (thanks to me ofc since I am bugging you to mod it )

All done. I added soft-clap, I don't like the previous so I didn't used it in my previous hitsounding :P
Professor Gila


I can't believe the SP is 60 :o (i wonder if this map will be ranked soon ._. )

As requested, here's the mod for platter:

._.
-00:06:406 (2,1,2,3) - Drag these to the right, just to remove hyper at 00:05:932 (1)

-00:08:301 (2) - Maybe you should drag this to the right a bit

-00:11:617 (1) - just ctrl + h this! :3

-00:15:407 (1) - just drag this to the left closer to 00:15:881 (2)

-00:17:618 (2) - why don't you ctrl + h this ._.

-00:19:671 (2) - Just drag this to the right closer to 00:19:908 (3)

-00:23:461 (2) - Just drag this to the left :3

-00:26:146 (3) - drag this close to 00:26:777 (1)

-00:27:251 (2) - drag this to the left close to 00:27:725 (3) :3

-00:32:778 (2) - why don't just ctrl + h this :3

-00:36:252 (1) - drag this close to 00:36:568 (2)

-00:38:147 (1) - drag this to the right a bit

-00:41:463 (6) - should to drag this close to 00:41:937 (1) (maybe by ctrl + h this) ._.

-00:44:780 (3) - just drag this close to 00:45:253 (4) :3

-00:49:043 (4) - drag this just as 00:48:728 (2) 's position

-00:51:886 (2) - drag this close to 00:52:123 (3)

-00:53:307 (1) - drag this to the middle position

-00:54:728 (7) - drag this just as 00:54:413 (5) 's position

-00:59:308 (2,3) - drag these to the right :(

-01:03:887 (2,3) - ctrl + h, then drag them to the right a bit

-01:07:993 (6) - drag this closer to 01:07:836 (5)

-01:08:467 (1) - if you accept mod above, then drag this closer to 01:08:784 (2)

-01:09:730 (5,6) - ctrl + h these :(

-01:12:257 (1) - drag this to middle position

-01:14:152 (1) - noooooooooo :o . just drag this close to beginning of slider 01:14:468 (2) :(

-01:16:363 (2) - drag this close to 01:16:047 (1)

-01:25:522 (1) - ctrl + h this

-01:25:996 (2) - drag this close to 01:26:232 (3)

Topic Starter
BoberOfDarkness
Thanks for mod lidahapi :D

Nerfed some pattern and I reduce hypers by some again q.q
koliron


Ok as requested

General
  1. About the spread, the sr is a bit random, +0.70 +0.60 +1.00 aaaa, ingame i think the platter can be a bit more hard, if do this, like +0.10, even the sr spread would be much better (+0.70 +0.70 +0.90), also about the density of notes 218 294 345 424, this is +74 +51 +79, with some notes (like 10?) more in the platter would be fine, in summary i suggest improve this spread with some changes in the platter aaaaaa, oh and, AR 5.5 6.5 7.8 8.8? why not something like 5.5 6.6 7.7 8.8? or 5.2 6.4 7.6 8.8
  2. Why not change the preview point to 00:35:936 - ? then you can hear more of this music when you want to choose a map :b
  3. About combocolours, maybe a darker blue? because is so white aaa like [110,215,220]
  4. Is not necessary add "Assassin" in tags because is already part of "Assassin's", btw the backgroud is of assassin's creed: black flag 4 (im playing this these weeks lmao), so why not add "black" "flag" "4"? also in nooot necessary "Bod" because is part of "Bodom"
  5. About hitsounds:
    00:35:778 - 01:07:993 (5) - Missing finish?
    00:28:672 - 00:04:037 - 00:36:252 - 01:08:467 - Two histounds here? is just so hard to appreciate, i suggest just be finish
    00:22:829 - No clap, just not fit ):
    00:32:462 - Missing finish
    00:32:936 - A clap is better than finish, for the drum
    01:00:887 - A finish is better
    01:00:650 - Better without whistle i think
    01:04:677 - Replace with finish?
    01:15:099 - to 01:15:889 - is just so weird, and fit bad, i suggest 01:15:099 - clap 01:15:573 - finish
    01:19:679 - Remove whistle, not fit with nothing ):
    01:23:627 - Finish here i guess
    01:25:522 - 01:25:996 - Replace these clap with finish? aaa
    01:26:469 - 01:26:627 - 01:26:785 - Clap works better with the drum
    do not forget hitsounds copier for the rest diffs

Breeze
  1. 00:05:932 (1,2,3,4) - Hum, the density of notes is a bit random, maybe be consistent with 00:38:147 (1,2,3) - removing (2)?
  2. Also maybe 00:06:248 (3) - a bit more to the left, seems better and is less confusing for new players
  3. 00:13:512 (1,2,3,4) - A bit less distance between these notes? can be a bit hard i think (btw this change can reduce al ot the sr, but equally feels more than a normal cup lol, why not try to add a bit more distance between these "minibreaks"? like 00:14:461 (4,1) - 00:06:406 (4,1) - 00:11:144 (4,1) - 00:33:568 (2,1) - 00:43:832 (1,2) - )
  4. 00:29:936 (3,4) - Maybe be consistent 00:26:146 (2,3) - about distance?
  5. 00:35:778 (2) - This note deserve more distance aaa, i think x192 works better
  6. 00:42:253 (2,3) - The distance is so short ): can be a bit more following the voice
  7. 00:42:885 (4,5,6,1) - 01:10:362 (1,2,3,4) - 01:10:362 (1,2,3,4) - As i said above, a bit less distance? i think it's better for the new players
  8. 00:45:727 (1,2,3,4) - The density of notes in comparision with the other kiais is really low, please try to be a bit more consistent with this ):
  9. 01:02:150 (4,5) - And a biiit more distance maybe?
  10. 01:03:730 (2,1) - This distance is so hard without dash aaa reduce please
  11. 01:25:522 (1,2,3) - Is after the spinner ooohh, the cup players can miss here try a bit less distance please

Gust
  1. 00:07:196 (6,7) - Try with a bit less distance? the next note requires dash, the player can react badly and lose this note
  2. 00:07:827 (1,2) - Seems like a dash lol, please reduce a bit, same in 00:07:827 (1,2) -
  3. 00:09:722 (1,2) - No, a dash here not fit, please reduce
  4. 00:11:144 (6,1) - Dash here would be nice following the instruments
  5. 00:13:039 (5,1) - ^ following the voice, mh i suggest ctrl+g in 00:13:512 (1) - then a bit to the right, feels a bit weird but is the best option i think
  6. 00:14:461 (3,4,5,6) - Dash here no, (5) is not strong, same in 00:16:355 (3,4,5,6) -
  7. 00:22:987 (1,2) - Also reduce please ): the haed of is not strong aaa
  8. 00:23:303 (2,3) - A dash here maybe? following thee instrument and voice
  9. 00:23:935 (3,1,2) - If you want to add a dash, works better to (1) for the finish
  10. 00:25:356 (2,3) - And other dahs here for the voice can fit i think
  11. 00:27:725 (2,3,4,5,6,7,1) - I usually not said this, but try with a pattern more symmetrical, like this
  12. 00:55:202 (1,2) - Please remove the dash, is not necessary, much less with that distance
  13. 01:00:413 (6,1) - Dash to the wall? aaa move a bit (1) please
  14. 01:11:152 (6,1,2,3,4) - This dash is hard to understand aaa try with try with this
  15. 01:13:678 (6,1) - Ahhh reduce a bit, also reduce to 01:14:468 (2) - ): is harrrd
  16. 01:15:415 (5,6) - A dash here would be nice for the drum, then i prefer remove the dash in 01:15:573 (6,1) - aaa
  17. 01:19:363 (4,1) - Dash here would be nice aaa try with 01:19:363 (4) - x 384
  18. 01:22:995 (5,6) - Dash here can fit for the finish too

Gale
  1. As i said in general, will be better with some more notes and sr, i will suggest about that here
  2. 00:04:511 (2,3) - Daaaashshshshz?
  3. 00:07:354 (3,1) - I suggest a bit less distance just to be more comfortable
  4. 00:10:038 (3,4,5) - Why not keep the constancy with dash here? to both can fit for the drum
  5. 00:17:302 (1,2) - Nooo, this hyper not fit, the head of (2) is just so low, please reduce a lot, same in 00:21:092 (1,2) -
  6. 00:18:724 (6,1) - For the finish i thing a convencing dash would be nice? same in 00:24:409 (4,1) - 00:50:938 (7,1) - 00:52:833 (8,1) - 01:19:364 (4,1) -
  7. 00:26:461 - Add a note for the voice? feels weird without here
  8. 00:28:041 (5,6,7,8) - Ahhh! these notes have a potential to do a pattern like thiiis, and the same in 00:43:201 (4,5,6,7,1) -
  9. 00:40:990 (4,5) - An hyper here to be consistent weith the other kiais?
  10. 00:49:517 (1,2) - Reduce a bit? is not so strong
  11. 00:53:307 (1,2) - Nooooo, this hyper not fit, please redcue a lot
  12. 00:55:202 - Since here, lol you can add more notes come on, i know that you know it, like 00:56:939 - 00:58:360 -
  13. 00:58:992 (1,2,3) - The hyper is better to (3), mh try with (2) in x 312
  14. 00:59:466 (3,1) - But please, this hyper is not so good i think, reduce as a normal dash
  15. 01:00:887 (1,2) - Why not a dash? can fit perfect, and maybe remove the hyper to 01:02:150 (3) - , a normal dash is enough
  16. 01:07:993 (6,1) - Not hyper because 2 hyper in row, but a normal dash for the finish haaaaa! like 01:08:467 (1) - in x 264 also to remove the hyper to (2) that not fit ))): same in 01:11:783 (7,1,2) -
  17. 01:09:730 (5,6) - Hyper here would be nice for the voiceeececece ce e
  18. 01:15:415 (5,6) -^ for the finish
  19. 01:16:047 (1,2) - pleaaseee listen well these sliders, the strong note is in the taillll )):
  20. 01:17:468 (6,1) - A bit more distance? aaa
  21. 01:20:784 (3,4,5) - Would be better if the distance to (4) is more than to (4) xd learn distances pls na jk i love u

Storm
  1. 00:06:722 (4,5) - Feels really weird without hyper here ): is the same as the others before
  2. 00:11:144 (4,1) - No distance? a bit at least for the flow pleaaase come on!
  3. 00:16:829 (6,1) - Hyper sure why not sure hi hola bonjour cześć
  4. 00:18:408 (4,5) - As i said in the platter, this sliders not fit with hyper, the strong note is in the tail
  5. Talked with afb about 00:22:829 - and not fit, please remove this slider and add a circle in 00:22:672 -
  6. A bit more ditance to 00:22:987 (1) - it's better i think
  7. 00:24:409 (5,1) - Maybe is one of the best times to add a hyper lol ohhhooo pleasu
  8. 00:26:461 (6,1) - Also here canfit i think
  9. 00:26:461 (6,1,2) - Unnecessary distance? where?
  10. 00:29:620 (4,5) - I said where!?
  11. 00:31:989 (5,1) - Not hyper? follwoing the voice+instrument i guess feels better
  12. 00:34:831 (2,3) - Now you can add a hyper for your appreciated 1/3 sliders! ok bad jk, for the voice
  13. 00:35:778 (5,1) - Not an hyper but normal dash? aaaa
  14. 00:43:674 (6,1) - hum... but this ias better for a hyper, maybe reduce the previous for normal dash then you can add here?
  15. 00:43:674 (6,1,2) - I said wheeerreeee!!1!? im bored today i know
  16. 00:46:043 (2,3) - Hyper following the drum?
  17. 00:51:886 (2,3) - The sound is not enough strong, also in game just feels weird :s please reduce as a normal dash or even walk
  18. 00:56:308 (4,5) - I think this hyperdash has not argument, please follow the pattern with dash here chhhh
  19. 01:04:362 (5,1) - Daaaash or even an hyperdaaaash? voice+finish, that's enough i think
  20. 01:15:731 (5) - Talked with hyperion about this slider as you said, and he agree, please remove, that sound is not enough to add a note, much less the tail
  21. 01:22:206 (2,3) - w h e r e try with 01:22:679 (3,4,5,6) - x 160, it's a good option imo if you accept also a bit distance to 01:23:627 (1) - , yeah i modded my mod

    + talked in game about some overmapped notes in this diff

Detalied suggestions, except some overmapped notes and the spread, the rest its good, specially nice flow ^^
Topic Starter
BoberOfDarkness

koliron wrote:



Ok as requested

General
  1. About the spread, the sr is a bit random, +0.70 +0.60 +1.00 aaaa, ingame i think the platter can be a bit more hard, if do this, like +0.10, even the sr spread would be much better (+0.70 +0.70 +0.90), also about the density of notes 218 294 345 424, this is +74 +51 +79, with some notes (like 10?) more in the platter would be fine, in summary i suggest improve this spread with some changes in the platter aaaaaa, oh and, AR 5.5 6.5 7.8 8.8? why not something like 5.5 6.6 7.7 8.8? or 5.2 6.4 7.6 8.8 I won't change sr, also I don't care about AR math spread, each AR fits to difficulty so whats wrong
  2. Why not change the preview point to 00:35:936 - ? then you can hear more of this music when you want to choose a map :b k
  3. About combocolours, maybe a darker blue? because is so white aaa like [110,215,220] used something darker
  4. Is not necessary add "Assassin" in tags because is already part of "Assassin's", btw the backgroud is of assassin's creed: black flag 4 (im playing this these weeks lmao), so why not add "black" "flag" "4"? also in nooot necessary "Bod" because is part of "Bodom" I will keep both bod and assassin, added black flag 4
  5. About hitsounds:
    00:35:778 - 01:07:993 (5) - Missing finish?
    00:28:672 - 00:04:037 - 00:36:252 - 01:08:467 - Two histounds here? is just so hard to appreciate, i suggest just be finish
    00:22:829 - No clap, just not fit ):
    00:32:462 - Missing finish
    00:32:936 - A clap is better than finish, for the drum
    01:00:887 - A finish is better
    01:00:650 - Better without whistle i think
    01:04:677 - Replace with finish?
    01:15:099 - to 01:15:889 - is just so weird, and fit bad, i suggest 01:15:099 - clap 01:15:573 - finish
    01:19:679 - Remove whistle, not fit with nothing ):
    01:23:627 - Finish here i guess
    01:25:522 - 01:25:996 - Replace these clap with finish? aaa
    01:26:469 - 01:26:627 - 01:26:785 - Clap works better with the drum
    do not forget hitsounds copier for the rest diffs
fixed all

Breeze
  1. 00:05:932 (1,2,3,4) - Hum, the density of notes is a bit random, maybe be consistent with 00:38:147 (1,2,3) - removing (2)? k
  2. Also maybe 00:06:248 (3) - a bit more to the left, seems better and is less confusing for new players fixed
  3. 00:13:512 (1,2,3,4) - A bit less distance between these notes? can be a bit hard i think (btw this change can reduce al ot the sr, but equally feels more fixed than a normal cup lol, why not try to add a bit more distance between these "minibreaks"? like 00:14:461 (4,1) - 00:06:406 (4,1) - 00:11:144 (4,1) - 00:33:568 (2,1) - 00:43:832 (1,2) - ) fixed
  4. 00:29:936 (3,4) - Maybe be consistent 00:26:146 (2,3) - about distance? fixed
  5. 00:35:778 (2) - This note deserve more distance aaa, i think x192 works better k
  6. 00:42:253 (2,3) - The distance is so short ): can be a bit more following the voice it fits well
  7. 00:42:885 (4,5,6,1) - 01:10:362 (1,2,3,4) - 01:10:362 (1,2,3,4) - As i said above, a bit less distance? i think it's better for the new players some nerfs were done
  8. 00:45:727 (1,2,3,4) - The density of notes in comparision with the other kiais is really low, please try to be a bit more consistent with this ): fixed
  9. 01:02:150 (4,5) - And a biiit more distance maybe? no its nice
  10. 01:03:730 (2,1) - This distance is so hard without dash aaa reduce please fixed
  11. 01:25:522 (1,2,3) - Is after the spinner ooohh, the cup players can miss here try a bit less distance please no change here there between each note is 1/1 break lol

Gust
  1. 00:07:196 (6,7) - Try with a bit less distance? the next note requires dash, the player can react badly and lose this note done
  2. 00:07:827 (1,2) - Seems like a dash lol, please reduce a bit, same in 00:07:827 (1,2) - please check twice before posting, its walkable pattern, and you post same pattern twice
  3. 00:09:722 (1,2) - No, a dash here not fit, please reduce disagree with that
  4. 00:11:144 (6,1) - Dash here would be nice following the instruments normal movement fits even better
  5. 00:13:039 (5,1) - ^ following the voice, mh i suggest ctrl+g in 00:13:512 (1) - then a bit to the right, feels a bit weird but is the best option i think ^
  6. 00:14:461 (3,4,5,6) - Dash here no, (5) is not strong, same in 00:16:355 (3,4,5,6) - sorry no change
  7. 00:22:987 (1,2) - Also reduce please ): the haed of is not strong aaa sorry no change
  8. 00:23:303 (2,3) - A dash here maybe? following thee instrument and voice
  9. 00:23:935 (3,1,2) - If you want to add a dash, works better to (1) for the finish Its fine too start dash there lol
  10. 00:25:356 (2,3) - And other dahs here for the voice can fit i think I don't want put dash to anti-flow pattern
  11. 00:27:725 (2,3,4,5,6,7,1) - I usually not said this, but try with a pattern more symmetrical, like this Done I think
  12. 00:55:202 (1,2) - Please remove the dash, is not necessary, much less with that distance long dash fits here so nope
  13. 01:00:413 (6,1) - Dash to the wall? aaa move a bit (1) please fixed
  14. 01:11:152 (6,1,2,3,4) - This dash is hard to understand aaa try with try with this fixed
  15. 01:13:678 (6,1) - Ahhh reduce a bit, also reduce to 01:14:468 (2) - ): is harrrd a bit
  16. 01:15:415 (5,6) - A dash here would be nice for the drum, then i prefer remove the dash in 01:15:573 (6,1) - aaa nooo
  17. 01:19:363 (4,1) - Dash here would be nice aaa try with 01:19:363 (4) - x 384 I moved (1) instead
  18. 01:22:995 (5,6) - Dash here can fit for the finish too

Gale
  1. As i said in general, will be better with some more notes and sr, i will suggest about that here
  2. 00:04:511 (2,3) - Daaaashshshshz? no dashes in middle of stream :c
  3. 00:07:354 (3,1) - I suggest a bit less distance just to be more comfortable fixed
  4. 00:10:038 (3,4,5) - Why not keep the constancy with dash here? to both can fit for the drum but it would be too hard
  5. 00:17:302 (1,2) - Nooo, this hyper not fit, the head of (2) is just so low, please reduce a lot, same in 00:21:092 (1,2) - (2) is strong enough, and (1) is even more strong, fits nicely for hyper starts
  6. 00:18:724 (6,1) - For the finish i thing a convencing dash would be nice? same in 00:24:409 (4,1) - 00:50:938 (7,1) - 00:52:833 (8,1) - 01:19:364 (4,1) - I did those breaks cause they works nicely and I want avoid regular dashing
  7. 00:26:461 - Add a note for the voice? feels weird without here Done
  8. 00:28:041 (5,6,7,8) - Ahhh! these notes have a potential to do a pattern like thiiis, and the same in 00:43:201 (4,5,6,7,1) - It would be too spaced and flowless (at least less flowed lol)
  9. 00:40:990 (4,5) - An hyper here to be consistent weith the other kiais? okay
  10. 00:49:517 (1,2) - Reduce a bit? is not so strong it is
  11. 00:53:307 (1,2) - Nooooo, this hyper not fit, please redcue a lot disagree :c
  12. 00:55:202 - Since here, lol you can add more notes come on, i know that you know it, like 00:56:939 - 00:58:360 - added
  13. 00:58:992 (1,2,3) - The hyper is better to (3), mh try with (2) in x 312 well (3) is a bit stronger but I wanted to keep at least 1/3 more from adding another hyper
  14. 00:59:466 (3,1) - But please, this hyper is not so good i think, reduce as a normal dash I think that is good
  15. 01:00:887 (1,2) - Why not a dash? can fit perfect, and maybe remove the hyper to 01:02:150 (3) - , a normal dash is enough lets try
  16. 01:07:993 (6,1) - Not hyper because 2 hyper in row, but a normal dash for the finish haaaaa! like 01:08:467 (1) - in x 264 also to remove the hyper to (2) that not fit ))): same in 01:11:783 (7,1,2) - Nope, those fits perfectly
  17. 01:09:730 (5,6) - Hyper here would be nice for the voiceeececece ce e there is enough hypers and here there is no need to add another :/
  18. 01:15:415 (5,6) -^ for the finish meh okay
  19. 01:16:047 (1,2) - pleaaseee listen well these sliders, the strong note is in the taillll )): why it is only about strengths? you don't hear the vocal between notes that I follow?
  20. 01:17:468 (6,1) - A bit more distance? aaa a bit
  21. 01:20:784 (3,4,5) - Would be better if the distance to (4) is more than to (4) xd learn distances pls na jk i love u its fine like it is tbh, and I love you too


Storm
  1. 00:06:722 (4,5) - Feels really weird without hyper here ): is the same as the others before The patterns is nice here, adding hyper would be a difficulty spike
  2. 00:11:144 (4,1) - No distance? a bit at least for the flow pleaaase come on! There is no need to add distance here, and it flows well
  3. 00:16:829 (6,1) - Hyper sure why not sure hi hola bonjour cześć cześć that was Wujeks failure
  4. 00:18:408 (4,5) - As i said in the platter, this sliders not fit with hyper, the strong note is in the tail fixed
  5. Talked with afb about 00:22:829 - and not fit, please remove this slider and add a circle in 00:22:672 - WujekGrzybs overmapps <3, fixed
  6. A bit more ditance to 00:22:987 (1) - it's better i think fixed
  7. 00:24:409 (5,1) - Maybe is one of the best times to add a hyper lol ohhhooo pleasu Yea
  8. 00:26:461 (6,1) - Also here canfit i think Yup
  9. 00:26:461 (6,1,2) - Unnecessary distance? where? where?
  10. 00:29:620 (4,5) - I said where!? Reduced a bit
  11. 00:31:989 (5,1) - Not hyper? follwoing the voice+instrument i guess feels better yea
  12. 00:34:831 (2,3) - Now you can add a hyper for your appreciated 1/3 sliders! ok bad jk, for the voice k
  13. 00:35:778 (5,1) - Not an hyper but normal dash? aaaa um?
  14. 00:43:674 (6,1) - hum... but this ias better for a hyper, maybe reduce the previous for normal dash then you can add here? No it would destroy flow, I could ctrl + h slider but too hard for some :^)
  15. 00:43:674 (6,1,2) - I said wheeerreeee!!1!? im bored today i know fixed yes
  16. 00:46:043 (2,3) - Hyper following the drum? no cause too hard
  17. 00:51:886 (2,3) - The sound is not enough strong, also in game just feels weird :s please reduce as a normal dash or even walk disagree, btw don't listen to JUST dash land
  18. 00:56:308 (4,5) - I think this hyperdash has not argument, please follow the pattern with dash here chhhh fixed
  19. 01:04:362 (5,1) - Daaaash or even an hyperdaaaash? voice+finish, that's enough i think fixed
  20. 01:15:731 (5) - Talked with hyperion about this slider as you said, and he agree, please remove, that sound is not enough to add a note, much less the tail removeed but feels empty now :c
  21. 01:22:206 (2,3) - w h e r e try with 01:22:679 (3,4,5,6) - x 160, it's a good option imo if you accept also a bit distance to 01:23:627 (1) - , yeah i modded my mod fixed slider

    + talked in game about some overmapped notes in this diff

Detalied suggestions, except some overmapped notes and the spread, the rest its good, specially nice flow ^^

Thanks a lot!
MMBan
General:
Preview time w breeze jest inny niz na inncyh diffach i brakujace tagi. Na co BNowie by pewnie zlapali ;s

Zmien tagi w wszystkich na takie same jakie masz na collabie
" WujekGrzyb Assassin's Creed black flag 4 Assassin Bod Bodom Lazy Town Back Through Time Pirate Metal "
W Breeze zmien Preview time na taki sam jaki masz na innych diffach 00:35:936 -

Breeze
01:22:048 (2,3) - Przesun oba do x220. Sa troche za daleko od (1)

Gale
00:18:724 - Hdash tu pasuje x4464
Mala zmiana od
00:19:197 - do 00:20:619
1 x168
2 x368
3,4,5,6 Wszytkie zaznaczone ctrl h i przesunac do x168
7 x176
8 x240
9 x464
00:30:567 (2) - Moze zrob to tak?
00:53:623 (2) - Ciezko troche zlapac. Nie wiem czemu w moim przypadku

Storm
00:52:833 (4) - x336 by zapobiec mozliwy pixel jump do nastepnego slidera ;s Hdash troche ze ostry co powoduje Overrun ;s
Topic Starter
BoberOfDarkness
Nie dodałem hyperka i nie zaplikowałem tego (00:30:567 (2) - )

Rest applied!

Back Through Time boyz!
Sypro2000
BoberOfGrzybness' Storm

Okay. Więc zacznijmy od poziomu BoberOfGrzybness' Storm

00:08:775 (3) - Według mnie w mapie powinna być jako taka spójność. Przesuń go na x - 155 y - 82

00:22:672 (6) - Ten klocek nie pasuje. Tu praktyczne jest przerwa. Kończy się śpiew. Usuń go jest niepotrzebny

01:23:627 (1) - Slider nie pasuje do rytmu piosenki. Skróć go do tej sekundy bo jest za długi 01:23:864

Gale

00:18:566 (5) - ten klocek przesuń do x - 216 y - 96 aby była symetria

w momencie 00:48:254 powinien być klocek bo dokładnie w tej samej chwili ale w innym refrenie są tam klocki a ten się tak dziwnie wyrurznia :v
MrDorian
nie kudosuj
21:37 *BoberOfDarkness is listening to [https://osu.ppy.sh/b/482981 Alestorm - You Are A Pirate]
21:37 BoberOfDarkness: ogółem to nie zrozumiałem
21:37 BoberOfDarkness: czy wy dzisiaj ircujecie czy nie
21:37 MrDorian: no chciałem z Angvitem irc
21:38 MrDorian: ale skoro jest pod wpływem święconej wody, to niech odpocznie
21:40 MrDorian: 00:22:987 (1) - pls zrób z tego slider, który się wraca
21:40 MrDorian: ale nie reverse slider
21:40 MrDorian: 00:31:041 (3) - i z tego
21:40 MrDorian: jestem wrażliwy na takie slidery
21:40 MrDorian: gdzie w punkcie, gdzie zawraca nie ma dźwięku
21:41 MrDorian: bo to przy złapaniu daje dźwięk
21:41 MrDorian: którego nie ma w muzyce
21:41 MrDorian: taki fetyszyk z manii
21:41 BoberOfDarkness: to pod vocal :v
21:44 MrDorian: 00:28:199 (4,5,6) - mocne dźwięki i brak hyperdashy? :C
21:44 BoberOfDarkness: nie no to się słabo gra bez tego reversu
21:44 BoberOfDarkness: meh
21:45 BoberOfDarkness: niestety
21:45 BoberOfDarkness: już raz to musiałem znerfić bo "overdose" pattern
21:47 MrDorian: 00:22:987 (1) - chodziło mi o [https://osu.ppy.sh/ss/6609113 coś takiego]
21:47 MrDorian: ten sam efekt
21:48 BoberOfDarkness: no wiem właśnie
21:48 BoberOfDarkness: ale jak dla mnie ta notka pasuje
21:48 BoberOfDarkness: i dobrze się gra
21:48 MrDorian: ok
21:48 MrDorian: to nic tutaj nie widzę w tym diffie
21:49 BoberOfDarkness: okej
21:51 MrDorian: 00:11:617 (1,2) - nie rozumiem tego hyperdasha
21:52 MrDorian: mocny dźwięk jest na 00:11:933 (2) -
21:52 MrDorian: w sensie na końcu slidera
21:52 BoberOfDarkness: Ik
21:52 MrDorian: a hyperdash jest na ten słabszy
21:52 BoberOfDarkness: okej tłumacze
21:52 BoberOfDarkness: mocny dzwięk jest na 00:11:617 - więc pasuje jak dla początka dasha
21:53 BoberOfDarkness: I dash według mnie idealnie wpasowuje się w vocal
21:53 BoberOfDarkness: pozatym
21:53 BoberOfDarkness: meh
21:53 BoberOfDarkness: to jest 2/3 hyperdash a 1/3 są questionable w tym platterze
21:54 MrDorian: mi chodzi o samą rytmikę, bo się na tym głównie skupiam
21:54 MrDorian: i według mnie ten hyperdash jest niepotrzebny
21:54 MrDorian: można to było zrobić normalnie
21:55 MrDorian: i nie widziałem, żeby był hyperdash od mocnego dźwięku
21:55 MrDorian: raczej zawsze są do mocnego dźwięku
21:55 MrDorian: 00:10:670 (5,6) - jak tutaj
21:55 BoberOfDarkness: nie jest napisane że musi być do mocnego
21:55 BoberOfDarkness: piosenka specyficzna to specyficzne dashe
21:55 MrDorian: ale chodzi o samo wyrażenie muzyki
21:56 BoberOfDarkness: dlatego postawiałem tam dasha
21:57 BoberOfDarkness: bo pasuje
21:57 BoberOfDarkness: anyway
21:57 BoberOfDarkness: czy przypadkiem slider
21:57 BoberOfDarkness: 00:36:608 -
21:57 BoberOfDarkness: nie powinnien tutaj się zaczynać?
21:57 BoberOfDarkness: a nie na 1/3 q.q.
21:57 MrDorian: 00:23:303 - brakuje notki? ;w;
21:58 BoberOfDarkness: dodałem rewers
21:58 BoberOfDarkness: do slidera
21:59 MrDorian: a propos tamtego slidera
21:59 MrDorian: on powinien się zaczynać między tym, gdzie się zaczyna, a czasem, który podałeś
21:59 MrDorian: na 1/24
22:00 MrDorian: ale to uproszczenie nic nie zmienia
22:00 BoberOfDarkness: okej zignorujmy to
22:00 BoberOfDarkness: xd
22:01 MrDorian: 00:59:466 (3,1) - wtf co to za odległość
22:02 BoberOfDarkness: minimalna
22:02 MrDorian: to bardzo dziwnie wchodzi
22:02 MrDorian: 00:58:992 (1,2,3) - wraz z tym
22:02 MrDorian: trochę niewygodnie
22:03 BoberOfDarkness: czy to jest mappable?
22:03 BoberOfDarkness: 00:59:703 -
22:03 BoberOfDarkness: jeśli tak to postawie tam notkę i poprawie pattern
22:03 MrDorian: dla mnie za słabo to słychać
22:03 MrDorian: jak na plattera
22:04 MrDorian: i poza tym mieszanie 1/3 i 1/4 jest meh :/
22:04 BoberOfDarkness: ja tam nie mieszam 1/4
22:04 BoberOfDarkness: to było 1/6 btw
22:04 MrDorian: niie
22:05 MrDorian: to jest 1/4
22:05 BoberOfDarkness: 1/2
22:05 BoberOfDarkness: w
22:05 MrDorian: 00:59:821 - jeszcze tu jest dźwięk
22:06 BoberOfDarkness: 1/2 = 2/4 = 3/6
22:06 MrDorian: zgadza się
22:06 BoberOfDarkness: to tym bardziej nie na plattera xd
22:06 MrDorian: nu
22:07 MrDorian: ok, nic nie widzę tu
22:07 MrDorian: już
22:08 MrDorian: cup jest za trudny jak na cupa
22:09 MrDorian: i to wszystko
22:09 BoberOfDarkness: okej
22:09 BoberOfDarkness: wiem
22:09 BoberOfDarkness: i again
22:09 BoberOfDarkness: 1/3 wszystko tutaj komplikuje
22:09 BoberOfDarkness: xd
22:09 MrDorian: nu
22:14 BoberOfDarkness: post?
22:14 MrDorian: nie będę postował
22:14 MrDorian: nie ma za co kudosować
22:14 BoberOfDarkness: jest
22:14 BoberOfDarkness: postuj
22:14 BoberOfDarkness: w
22:15 MrDorian: tylko postnę, ale nie kudusuj
Topic Starter
BoberOfDarkness
@MrDorian thanks for a mod

@Protastic101 I am sorry but why you denied a kudosu for MrDorian mod? I am map owner so I gaved him well-awarded kudosu for the helping me to improve mapset. If there is any reason to deny the kudosu please provide me it.

Please be aware that beatmap nominators may revoke your kudosu if they deem that your post should not have been awarded kudosu!
You probably don't know the polish language and didn't translate the irc chat so you can't judge if the mod was helpful or not. If you are not sure you can ask polish beatmap nominator -Kamikaze-.
Well and if the reason is that modder requested to deny the kudosu you should't do that because the kudosu can be only taken if the mod is not worth the kudosu.
Topic Starter
BoberOfDarkness
A reply to MrDorian mod in english to make clear the mod was worth kudosu

Rain

00:22:987 (1) - delete the reverse because there is no strong sound to follow
sorry no change, the reverse is to emphasize the vocals

00:31:041 (3) - same ^
I am following vocals here too, so no change

00:28:199 (4,5,6) - strong sounds and no hyperdashes? :C
I would like to place here hypers but pattern would be to hard for Rain level and it was already nerfed so meh.

Platter
00:11:617 (1,2) - I don't understand that hyperdash, 00:11:933 (2) - stronger sound is here
I placed the hyper because of long vocals between notes I wanted emphasize, and also map have lack of 2/3 hypers, I didn't want to add another 1/3 hyperdash to this 00:11:933 (2) - since I used them too much already

00:23:303 - you forgot about a note
oh sure, fixed

00:59:466 (3,1) - wtf the distance is so high
actually it is minimal distance to trigger a hyperdash a I tried to move notes to make this easier to read

translate should be accurate lol
MrDorian

BoberOfDarkness wrote:

@Protastic101 I am sorry but why you denied a kudosu for MrDorian mod? I am map owner so I gaved him well-awarded kudosu for the helping me to improve mapset. If there is any reason to deny the kudosu please provide me it.
I asked Protastic to do it. I don't think I should get these kudos. I didn't change a lot, it was really short, I didn't put a lot of effort. I don't feel okay with getting them. So please, do not revive kudos once again, because I will deny them again and again.
Topic Starter
BoberOfDarkness

MrDorian wrote:

BoberOfDarkness wrote:

@Protastic101 I am sorry but why you denied a kudosu for MrDorian mod? I am map owner so I gaved him well-awarded kudosu for the helping me to improve mapset. If there is any reason to deny the kudosu please provide me it.
I asked Protastic to do it. I don't think I should get these kudos. I didn't change a lot, it was really short, I didn't put a lot of effort. I don't feel okay with getting them. So please, do not revive kudos once again, because I will deny them again and again.
You can't deny your kudosu, and nobody have reason to deny it since the mod meet every criteria from the wiki - https://osu.ppy.sh/wiki/Kudosu and was helpful and the map get improved.

Thats why I asked Kurokami to give a kudosu again.
Protastic101
Proof that Dorian asked me to deny his kudosu so you don't think I'm being mean lol
2016-11-19 15:26 MrDorian: deny them
2016-11-19 15:26 Protastic101: deny wat
2016-11-19 15:26 MrDorian: kudoz
2016-11-19 15:26 MrDorian: i have got
2016-11-19 15:26 MrDorian: p/5623366#p5623366
2016-11-19 15:26 MrDorian: here
2016-11-19 15:26 MrDorian: i don't want them
2016-11-19 15:27 Protastic101: but y nawt
2016-11-19 15:27 MrDorian: becus I didn't do anything special in that mod
2016-11-19 15:28 Protastic101: looks like you did enough tbh
2016-11-19 15:28 Protastic101: but ok
2016-11-19 15:28 MrDorian: thanks <3
2016-11-19 15:28 Protastic101: <3

Sorry for the misunderstanding. I honestly thought the mod was worth a kudosu, but if Dorian didn't want it, I don't see why you gave it. Anyways, again, apologies for that.
Topic Starter
BoberOfDarkness
The mod was worth kudosu so that why I gaved him, as he put his effort, time and mod was helpful.

If you thought the mod was worth kudosu you had no reason to deny it.

Please be aware that beatmap nominators may revoke your kudosu if they deem that your post should not have been awarded kudosu!

I hope we can drop the topic now.
Ascendance
Hi Bober :D I'm your santa

[
General
]

  1. Difficulty Spread : Not sure why you changed to 7.8 and 8.8 AR in the last 2 diffs. Maybe just standardize to x.5 instead?
  2. Background Size : good
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : In most cases, the "a" is lowercase instead of uppercase. Do you have an official source that says otherwise?
  6. Timeline Issues : Rhythm usage in the low difficulties is pretty meh, a lot of things can be chopped down to more simple rhythms.
  7. Combo Colors : fine
  8. Unused Hitsounds : none
  9. Hitsounds Issues : none
  10. Unused Files / Other : Difficulty names don't have much relevance to the song, and not really much progression idk

[
Breeze
]

General



  1. 00:08:775 (3,4) - Seems a bit dense? I'd remove the repeat at 00:08:933 - and make a short slider starting 00:09:091 - and ending at 00:09:249 - .
  2. 00:10:670 (3) - Also pretty dense, maybe just make it a circle instead?
  3. 00:11:933 (2) - Another example of rhythm density where a note can be removed. This is the last point of rhythm density I'll point out, since I'm sure you get the point by now, but a lot of notes could be cut out here.
  4. 00:15:723 (2,3) - x:320? Seems a bit far away from the previous object.
  5. 00:23:935 (2,3) - Odd antiflow for cup, I'd flip this and rearrange things to make it easier for noob player
  6. 00:30:568 (1) - x:392? Distance is a bit far.
  7. 00:42:253 (2,3) - x:212 for distance stuff
  8. 00:46:675 (2) - x:252? Seems like this is a spacing error lol
  9. 01:02:782 (1) - x:420 for a shorter distance
  10. 01:25:996 (2) - x:344 cuz wtf this distance

[
Gust
]

General



  1. Holy fuck the beginning of this salad is dense
  2. 00:05:932 (1,2,3,4,5,6,7) - ??? Can definitely remove some notes here. Maybe turn 00:06:406 (2) - into a circle and add a small break there.
  3. 00:06:406 (2,3,4,5,6,7) - Antiflow movement isn't really good for a salad ;;
  4. 00:07:196 (6,7) - Dash here?
  5. 00:08:776 (3,4,5) - I expected the rhythm to be like 00:07:827 (1,2) - , also that distance is too high
  6. 00:10:038 (2) - Just circle here instead? Seems weird rhythm with a slider lol
  7. 00:14:461 (3,4,5) - Should be another triplet with a dash to 00:14:934 (6) - imo
  8. 00:16:355 (3,4,5,6) - Stop doing this :( these distances are so high
  9. 00:27:725 (2,3,4,5,6) - Antiflow :( too hard for salad!
  10. 00:28:672 (1) - Tilt to the right to better catch the dash?
  11. 00:36:252 (1,3,4,5,6) - ugly shape lol
  12. 00:38:621 (3) - Same solution as before?
  13. 01:08:467 - Why does every kiai get more and more dense :<
  14. Try to go through and fix density issues please :d

[
Gale
]

General



  1. 00:11:617 (1,2) - I'm not sure I agree with a hyper here. I don't think it's that strong. Normal dash instead?
  2. 00:17:302 (1,2) - Same goes for here, really.
  3. 00:26:777 (1) - I don't think you should extend this, better to follow the vocals here.
  4. 00:40:042 (1,2,3) - This antiflow is a bit sharp, maybe reduce some distances here?
  5. 00:53:307 (1,2) - Remove hyper? As said before, normal dash is probably better here.
  6. 00:58:992 (1,2,3,1,2) - The hypers in this section are really weird. None of them really land on anything strong. Switch to strong stuff instead?

[
Storm
]

General



  1. 00:30:567 (1,2) - Maybe make this fully horizontal? The current tilt makes the catcher slow down, creating an awkward flowbreak.
  2. 00:33:410 (5) - x:216 for less shallow distance from last object?
  3. 00:43:358 (4,5,6) - lol im not sure about this one
  4. 00:48:570 (4) - Why is the middle beat skipped?

Good luck, and happy holidays!
Topic Starter
BoberOfDarkness
Happy holydays for you too and thanks a lot :D

Ascendance wrote:

Hi Bober :D I'm your santa

[
General
]

  1. Difficulty Spread : Not sure why you changed to 7.8 and 8.8 AR in the last 2 diffs. Maybe just standardize to x.5 instead? math spread is not a thing we should follow, the platter and rain are too dense for that low AR
  2. Background Size : good nice
  3. Unsnapped objects : none oh wow :)
  4. Audio bitrate over 192 kbps : good sure thing
  5. Metadata Issues : In most cases, the "a" is lowercase instead of uppercase. Do you have an official source that says otherwise? Alestorm band clarified that all words and 'a' should be capitalized, also official YT channel of LazyTown uses 'You Are A Pirate' as well
  6. Timeline Issues : Rhythm usage in the low difficulties is pretty meh, a lot of things can be chopped down to more simple rhythms. meh
  7. Combo Colors : fine :^)
  8. Unused Hitsounds : none (^:
  9. Hitsounds Issues : none \:D/
  10. Unused Files / Other : Difficulty names don't have much relevance to the song, and not really much progression idkwell if you idk don't point it as bad :^), I won't clarify it here but I will put note in map description why I used those diffs names with thier deffinitions and stuff

[
Breeze
]

General



  1. 00:08:775 (3,4) - Seems a bit dense? I'd remove the repeat at 00:08:933 - and make a short slider starting 00:09:091 - and ending at 00:09:249 - . fixed
  2. 00:10:670 (3) - Also pretty dense, maybe just make it a circle instead? I don't feel every a bit denser pattern needs to be removed :v
  3. 00:11:933 (2) - Another example of rhythm density where a note can be removed. This is the last point of rhythm density I'll point out, since I'm sure you get the point by now, but a lot of notes could be cut out here. cleared few denser patterns after but not this
  4. 00:15:723 (2,3) - x:320? Seems a bit far away from the previous object. fixed
  5. 00:23:935 (2,3) - Odd antiflow for cup, I'd flip this and rearrange things to make it easier for noob player I reduced distance to previous note which should be enough
  6. 00:30:568 (1) - x:392? Distance is a bit far. something like that :^) x:404
  7. 00:42:253 (2,3) - x:212 for distance stuff
  8. 00:46:675 (2) - x:252? Seems like this is a spacing error lol probably :v fixed
  9. 01:02:782 (1) - x:420 for a shorter distance fixed
  10. 01:25:996 (2) - x:344 cuz wtf this distance its totally dashless but I reduce a tiny bit

[
Gust
]

General



  1. Holy fuck the beginning of this salad is dense
  2. 00:05:932 (1,2,3,4,5,6,7) - ??? Can definitely remove some notes here. Maybe turn 00:06:406 (2) - into a circle and add a small break there. oki
  3. 00:06:406 (2,3,4,5,6,7) - Antiflow movement isn't really good for a salad ;; fixed with previous suggestion
  4. 00:07:196 (6,7) - Dash here? I totally re:worked that pattern^
  5. 00:08:776 (3,4,5) - I expected the rhythm to be like 00:07:827 (1,2) - , also that distance is too high fixed
  6. 00:10:038 (2) - Just circle here instead? Seems weird rhythm with a slider lol it follows vocals q.q anyway thats pretty nazi since it is only A DROPLET difference, and the silent one
  7. 00:14:461 (3,4,5) - Should be another triplet with a dash to 00:14:934 (6) - imo fixed
  8. 00:16:355 (3,4,5,6) - Stop doing this :( these distances are so high fixed
  9. 00:27:725 (2,3,4,5,6) - Antiflow :( too hard for salad! fixed
  10. 00:28:672 (1) - Tilt to the right to better catch the dash? no please, I like how it flows ;;
  11. 00:36:252 (1,3,4,5,6) - ugly shape lol I guess fixed lol Bober used ugly shape LUL
  12. 00:38:621 (3) - Same solution as before? rhythm is nice now, and patter is now wavy ! kek
  13. 01:08:467 - Why does every kiai get more and more dense :< progressive diff tbh heh
  14. Try to go through and fix density issues please :d reduced some

[
Gale
]

General



  1. 00:11:617 (1,2) - I'm not sure I agree with a hyper here. I don't think it's that strong. Normal dash instead? I love idea to emphasize the vocals with that hyper, and I think that that drum is enough to put hyper, sorry no change, I rly want to keep that
  2. 00:17:302 (1,2) - Same goes for here, really. rly ;;
  3. 00:26:777 (1) - I don't think you should extend this, better to follow the vocals here. I am not sure if I get you correctly but I focused more on vocals here
  4. 00:40:042 (1,2,3) - This antiflow is a bit sharp, maybe reduce some distances here? Sure
  5. 00:53:307 (1,2) - Remove hyper? As said before, normal dash is probably better here. Maybe I should put another hit-sound or something to emphasize that kek, no change here.
  6. 00:58:992 (1,2,3,1,2) - The hypers in this section are really weird. None of them really land on anything strong. Switch to strong stuff instead? I think I will get rid of that first hyper, if I would place to next drum hyperdash pattern would be too complicated

[
Storm
]

General



  1. 00:30:567 (1,2) - Maybe make this fully horizontal? The current tilt makes the catcher slow down, creating an awkward flowbreak. fixed stuff in my way
  2. 00:33:410 (5) - x:216 for less shallow distance from last object? no sure but lets try
  3. 00:43:358 (4,5,6) - lol im not sure about this one with simply movement that is fine I guess, I used 1/4 pattern like this in The Last Of The Wild, worked nicely, and on 1/3 it flow even better
  4. 00:48:570 (4) - Why is the middle beat skipped? I want know that too (:, now its not

Good luck, and happy holidays!

Thanks a lot!
MBomb
i always thought santa was my dad so i guess i'm your dad

[Cup]

Whilst you used the argument of the density of platter and rain at those ARs, I would actually say cup and salad could both do with an increase to 5.8 and 6.8. The 1/3 streams here can look a bit odd with AR5.5.

00:10:670 (3) - I think a stronger movement in this triple would be nice, try making the movement a bit more horizontal.
00:11:617 (1,2,3) - A stronger distance to 1 would be nice considering the strength of the note there, and I'm also guessing 3 was meant to stack onto the next note, so you could move this section to x:400 to accomplish both of those whilst keeping similar flow.
00:14:461 (4) - x:376 would be nice for a bit more emphasis on the vocal.
00:15:723 (2,3) - Distance is a bit big here, x:300 would be nicer.
00:22:356 (2) - x:160 would be nice for more emphasis on the vocal there.
00:26:146 (2,3) - Again more distance for vocal emphasis, x:256 would be great here.
00:32:462 (1,2) - Try a weaker distance to this like x:328, feels a bit difficult right now.
00:34:357 (1) - Ctrl+H and then x:380 would be a nice change to break the repetitive movement a bit whilst also increasing distances a tiny bit.
00:47:622 (1) - Try Ctrl+> and move it to x:168, the current distance to this is a bit strong so a slight nerf would be nice.
00:54:255 (2) - Missing out those strong vocals sounds so strange to me, please map this as a circle and then 1/3 slider for vocals.
00:58:045 (2) - ^
00:59:308 (2,3) - A bit too strong distancing right now, try a reduction to like x:116 on these doubles.
01:02:150 (4) - x:180 for more vocal emphasis on this.
01:04:677 (1) - Again, a bit too strong distance, try x:208 here.
01:05:625 (3) - Another place where I think the vocals should've been mapped.
01:12:257 (1,2) - x:176 here feels like a more comfortable distance.
01:15:099 (3) - Far too strong of a distance here, x:228 feels a lot better.
01:16:363 (2,3) - x:396 here for more comfortable distancing.
01:17:942 (1) - Fully horizontal here would feel nicer and make the movement to the next note a lot nicer, as the small distance to it right now is slightly uncomfortable and doesn't really fit the music very well.
01:20:153 (2,3) - Another place where how small the distance is feels a bit uncomfortable, increase it to like x:296 to make the backforth movement more comfortable.
01:22:048 (2,3,4) - Distance to this is far too strong for a cup difficulty, try x:240 instead.

[Salad]

00:08:775 (3,4) - Don't think this one is really fitting to have a dash to it, the note isn't particularly strong, try x:160 on this section.
00:15:407 (1,2) - Dash to that could be nice however, try x:96 on 1, and then x:264 on 2.
00:22:514 (6) - Make dash more obvious by moving it to x:400.
00:23:303 (2) - Pretty big distance for a non-dash here, try x:112 on it.
00:26:146 (3,4) - For consistency with previous dash pattern, try x:176 on 3 and x:320 on 4.
00:29:146 (2) - Bit strong for a non-dash, x:320 would work better here.
00:31:515 (3) - Distance to this is kinda strong too, something like x:136 would feel a lot nicer.
00:32:778 (2) - x:200 feels nicer with the current distance on this.
00:36:568 (2) - Currently 1,2 is a double dash, which is unrankable in salads, I'd recommend reducing this to something like x:240 to keep a high distance, but not force a double dash here.
00:38:147 (1,2,3) - Feels a bit too strong to this too, whilst not a dash it's very difficult to do without dashing so I'd recommend a reduction to something like x:128.
00:39:568 (7) - I feel like this was meant to be a dash, so you can force a dash by increasing it to x:240.
00:40:358 (2) - This note isn't strong at all, really don't know why you decided to use a dash here. A better idea would be to move it to x:240, and then make some nice non-linear flow by making the slider go horizontal to the left.
00:41:937 (1,2) - Another double dash, although actually no dashing is required here, it's just very difficult movement without dashing. My recommendation would be to make a dash to 1, so increase that to x:128, and then move 2 to x:288, as a much lower distance to help stop the movement from being so hard without dashing, and then make 2 horizontal to the right so that the flow is similar afterwards.
00:43:516 (4,5,1) - Currently, distance to 4 is the strongest here, and so a dash is indicated to go here, and whilst it's not required, it'll be what most people instinctively want to do here. However, 1 is a much stronger note, and so if anything, the dash should be to that. Move 00:43:516 (4,5) - to x:192, and then move 1 to x:416. This changes the movement to require a dash, but that dash will be to 1, which is the stronger note here.
00:47:148 (6) - Could add a dash for this vocal, try x:192 on it, would be a nice emphasis here.
00:47:938 (2) - A bit strong for a normal movement right now, just try x:256 instead.
00:49:833 (2) - Another strong one, just do x:120.
00:53:623 (2) - Far too strong of a distance considering the note strength isn't that big, just try x:272.
00:56:150 (2) - Dash to this doesn't make much sense considering the note isn't that intense.
00:58:045 (2) - Same as above. (This one doesn't need a dash but it's close to needing a dash so yeah).
00:58:992 (1) - x:304 on this would be nicer to reduce both distances, as neither is really strong enough for a dash however they're both pretty difficult without dashing.
01:02:150 (4) - Whilst I'm fine with the dash being to this, it is very inconsistent with previous places, where you had the dash to the second note in these doubles. Try to keep it consistent if possible.
01:04:993 (2) - A bit strong right now, x:248 feels a lot better here.
01:06:098 (6) - Dash to 5 or 6 here, depending on whether you want to follow the consistency from earlier or in the rest of this verse.
01:06:888 (2) - x:232, current distance feels too strong for a non-dash.
01:14:468 (2) - A bit strong right now, x:224 would feel nicer on this.
01:16:047 (1) - Slight reduction on the dash strength should be fine here, x:80 worked really well to me.
01:20:153 (2) - x:280 would make these movements more comfortable, and then 01:20:784 (3) - on x:104.
01:22:048 (2) - Considering it's just after a dash, a smaller distance to this like x:296 would be more appreciated.
01:26:943 (6) - A dash by moving this to like x:448 would be fitting for the end of the song emphasis.

[Platter]

Ok so before I go into anything about this difficulty, it has far too many HDashes, especially considering the salad having few dashes, the spread to this is massive. I would really recommend getting rid of quite a few HDashes, and keeping it around the same level as the number of dashes in the salad. Because of this I won't be going into a lot of detail in this difficulty, but I will still point out a few things.

Movements are generally pretty repetitive, with flow barely ever changing and most things following a backforth pattern.

00:10:196 (4) - Could add a dash to this for the drum strength.
00:27:251 (2) - Distance to this is very strong for a non-HDash, leading to it being very difficult to catch, as it's nearly an edge dash which is unrankable at this difficulty.
00:28:199 (6) - Dash to this would be nice for the strong drumbeat.
00:35:068 - Entirely missing out this vocal seems very strange, considering the strength of the note.
00:43:358 (5) - Dash for change in drum intensity.
01:01:361 (2) - Again, distance is very strong for a non-HDash, far too difficult, reduce it slightly.
01:10:836 (3) - Dash to this for consistency with previous choruses.
01:11:309 (6) - ^, vocal pitch increasing should be a sign of a dash.
01:17:942 (1,2,3) - HDashes here aren't fitting at all considering the song throughout has been like this, and you haven't had HDashes to these sounds the whole time.

[Rain]

00:06:880 (5) - Add a dash for vocal pitch change?
00:14:460 (3) - Maybe just do a normal dash to this and then HDash to 4 to better emphasise the drum intensity here, the pitch on the vocal only deserves a dash in my eyes.
00:19:908 (3,4,5) - A normal dash to this followed by a HDash to 1 makes more sense to me, as these notes aren't very strong and 1 is quite a bit stronger, in my eyes.
00:34:831 (2) - Vocal intensity isn't that strong on here, a normal dash would be better than HDash here.
00:47:148 (7) - Adding a HDash to this would be nice for the pitch change in the vocal.
00:54:255 (5) - Maybe do a 1/3 slider followed by a circle on the 2/3 with a dash to it, for the vocal strength, whilst the second word is stronger the first one is still pretty strong.
01:01:835 (5) - ^
01:09:414 (3) - x:320, to make a more comfortable curve movement in the notes here.
01:11:309 (3) - x:352 would be nice for some vocal emphasis on this note as well as the HDashed note here.

This difficulty is a lot nicer than the rest of the set, honestly.

Alright, done.
Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

i always thought santa was my dad so i guess i'm your dad

[Cup]

Whilst you used the argument of the density of platter and rain at those ARs, I would actually say cup and salad could both do with an increase to 5.8 and 6.8. The 1/3 streams here can look a bit odd with AR5.5.

00:10:670 (3) - I think a stronger movement in this triple would be nice, try making the movement a bit more horizontal.
00:11:617 (1,2,3) - A stronger distance to 1 would be nice considering the strength of the note there, and I'm also guessing 3 was meant to stack onto the next note, so you could move this section to x:400 to accomplish both of those whilst keeping similar flow.
00:14:461 (4) - x:376 would be nice for a bit more emphasis on the vocal.
00:15:723 (2,3) - Distance is a bit big here, x:300 would be nicer. I 00:15:723 (2,3) - made them easier instead, reducing distance from (1) has weird flow tbh
00:22:356 (2) - x:160 would be nice for more emphasis on the vocal there.
00:26:146 (2,3) - Again more distance for vocal emphasis, x:256 would be great here.
00:32:462 (1,2) - Try a weaker distance to this like x:328, feels a bit difficult right now.
00:34:357 (1) - Ctrl+H and then x:380 would be a nice change to break the repetitive movement a bit whilst also increasing distances a tiny bit. yea thats nice
00:47:622 (1) - Try Ctrl+> and move it to x:168, the current distance to this is a bit strong so a slight nerf would be nice.
00:54:255 (2) - Missing out those strong vocals sounds so strange to me, please map this as a circle and then 1/3 slider for vocals.
00:58:045 (2) - ^
00:59:308 (2,3) - A bit too strong distancing right now, try a reduction to like x:116 on these doubles. fixed by myself
01:02:150 (4) - x:180 for more vocal emphasis on this.
01:04:677 (1) - Again, a bit too strong distance, try x:208 here.
01:05:625 (3) - Another place where I think the vocals should've been mapped.
01:12:257 (1,2) - x:176 here feels like a more comfortable distance.
01:15:099 (3) - Far too strong of a distance here, x:228 feels a lot better.
01:16:363 (2,3) - x:396 here for more comfortable distancing.
01:17:942 (1) - Fully horizontal here would feel nicer and make the movement to the next note a lot nicer, as the small distance to it right now is slightly uncomfortable and doesn't really fit the music very well.
01:20:153 (2,3) - Another place where how small the distance is feels a bit uncomfortable, increase it to like x:296 to make the backforth movement more comfortable.
01:22:048 (2,3,4) - Distance to this is far too strong for a cup difficulty, try x:240 instead.

[Salad]

00:08:775 (3,4) - Don't think this one is really fitting to have a dash to it, the note isn't particularly strong, try x:160 on this section.
00:15:407 (1,2) - Dash to that could be nice however, try x:96 on 1, and then x:264 on 2.
00:22:514 (6) - Make dash more obvious by moving it to x:400.
00:23:303 (2) - Pretty big distance for a non-dash here, try x:112 on it.
00:26:146 (3,4) - For consistency with previous dash pattern, try x:176 on 3 and x:320 on 4.
00:29:146 (2) - Bit strong for a non-dash, x:320 would work better here.
00:31:515 (3) - Distance to this is kinda strong too, something like x:136 would feel a lot nicer.
00:32:778 (2) - x:200 feels nicer with the current distance on this.
00:36:568 (2) - Currently 1,2 is a double dash, which is unrankable in salads, I'd recommend reducing this to something like x:240 to keep a high distance, but not force a double dash here.
00:38:147 (1,2,3) - Feels a bit too strong to this too, whilst not a dash it's very difficult to do without dashing so I'd recommend a reduction to something like x:128.
00:39:568 (7) - I feel like this was meant to be a dash, so you can force a dash by increasing it to x:240. I re:worked a bit that pattern by myself
00:40:358 (2) - This note isn't strong at all, really don't know why you decided to use a dash here. A better idea would be to move it to x:240, and then make some nice non-linear flow by making the slider go horizontal to the left.
00:41:937 (1,2) - Another double dash, although actually no dashing is required here, it's just very difficult movement without dashing. My recommendation would be to make a dash to 1, so increase that to x:128, and then move 2 to x:288, as a much lower distance to help stop the movement from being so hard without dashing, and then make 2 horizontal to the right so that the flow is similar afterwards.
00:43:516 (4,5,1) - Currently, distance to 4 is the strongest here, and so a dash is indicated to go here, and whilst it's not required, it'll be what most people instinctively want to do here. However, 1 is a much stronger note, and so if anything, the dash should be to that. Move 00:43:516 (4,5) - to x:192, and then move 1 to x:416. This changes the movement to require a dash, but that dash will be to 1, which is the stronger note here.
00:47:148 (6) - Could add a dash for this vocal, try x:192 on it, would be a nice emphasis here.
00:47:938 (2) - A bit strong for a normal movement right now, just try x:256 instead.
00:49:833 (2) - Another strong one, just do x:120.
00:53:623 (2) - Far too strong of a distance considering the note strength isn't that big, just try x:272.
00:56:150 (2) - Dash to this doesn't make much sense considering the note isn't that intense. reduced a bit but still having 2x distance
00:58:045 (2) - Same as above. (This one doesn't need a dash but it's close to needing a dash so yeah). re:worked sliders instead
00:58:992 (1) - x:304 on this would be nicer to reduce both distances, as neither is really strong enough for a dash however they're both pretty difficult without dashing.
01:02:150 (4) - Whilst I'm fine with the dash being to this, it is very inconsistent with previous places, where you had the dash to the second note in these doubles. Try to keep it consistent if possible.
01:04:993 (2) - A bit strong right now, x:248 feels a lot better here.
01:06:098 (6) - Dash to 5 or 6 here, depending on whether you want to follow the consistency from earlier or in the rest of this verse. I chose you 6!
01:06:888 (2) - x:232, current distance feels too strong for a non-dash.
01:14:468 (2) - A bit strong right now, x:224 would feel nicer on this.
01:16:047 (1) - Slight reduction on the dash strength should be fine here, x:80 worked really well to me.
01:20:153 (2) - x:280 would make these movements more comfortable, and then 01:20:784 (3) - on x:104.
01:22:048 (2) - Considering it's just after a dash, a smaller distance to this like x:296 would be more appreciated.
01:26:943 (6) - A dash by moving this to like x:448 would be fitting for the end of the song emphasis.

[Platter]

Ok so before I go into anything about this difficulty, it has far too many HDashes, especially considering the salad having few dashes, the spread to this is massive. I would really recommend getting rid of quite a few HDashes, and keeping it around the same level as the number of dashes in the salad. Because of this I won't be going into a lot of detail in this difficulty, but I will still point out a few things.

Movements are generally pretty repetitive, with flow barely ever changing and most things following a backforth pattern.

00:10:196 (4) - Could add a dash to this for the drum strength. I am sure you was pointing it before but I am into having a dash in the middle of that patter, increased a bit distance so its play better
00:27:251 (2) - Distance to this is very strong for a non-HDash, leading to it being very difficult to catch, as it's nearly an edge dash which is unrankable at this difficulty. fixed
00:28:199 (6) - Dash to this would be nice for the strong drumbeat. I don't feel like there is a place for dash here
00:35:068 - Entirely missing out this vocal seems very strange, considering the strength of the note. I added note there
00:43:358 (5) - Dash for change in drum intensity. okay lets try
01:01:361 (2) - Again, distance is very strong for a non-HDash, far too difficult, reduce it slightly. fixed
01:10:836 (3) - Dash to this for consistency with previous choruses. okay
01:11:309 (6) - ^, vocal pitch increasing should be a sign of a dash. I am fine with having only one dash in that pattern and I added it with previous suggestion I don't feel it works here
01:17:942 (1,2,3) - HDashes here aren't fitting at all considering the song throughout has been like this, and you haven't had HDashes to these sounds the whole time. HDash might be to much on (2,3) since drum is not so strong as (1,2) so I remove that one

[Rain]

00:06:880 (5) - Add a dash for vocal pitch change? done
00:14:460 (3) - Maybe just do a normal dash to this and then HDash to 4 to better emphasise the drum intensity here, the pitch on the vocal only deserves a dash in my eyes. fixed
00:19:908 (3,4,5) - A normal dash to this followed by a HDash to 1 makes more sense to me, as these notes aren't very strong and 1 is quite a bit stronger, in my eyes. I added dash to (1) but keeping to (3)
00:34:831 (2) - Vocal intensity isn't that strong on here, a normal dash would be better than HDash here. HDash flows nice to me here, no change sorry
00:47:148 (7) - Adding a HDash to this would be nice for the pitch change in the vocal. Yup
00:54:255 (5) - Maybe do a 1/3 slider followed by a circle on the 2/3 with a dash to it, for the vocal strength, whilst the second word is stronger the first one is still pretty strong. not sure if I did what you mean but now patterns flows a lot better
01:01:835 (5) - ^ ^
01:09:414 (3) - x:320, to make a more comfortable curve movement in the notes here. sure
01:11:309 (3) - x:352 would be nice for some vocal emphasis on this note as well as the HDashed note here. sure

This difficulty is a lot nicer than the rest of the set, honestly. its hard song to map tbh..

Alright, done. Done
no reply on salad and cup = done

Thanks a lot!
Sorceress
Hohoho it's me ur pirate santa

[Breeze]
  1. 00:16:830 (1) - Distance to this seems a little low, increase it a tad?
  2. 00:22:988 (1) - There's barely any distance from the previous note here, try moving the slider head to the left some more
  3. 00:26:777 (1,2) - I think this would better as a repeater like at 00:24:882 (1) -
  4. 01:26:469 (3) - A standstill feels a bit underwhelming for the strong noises here. Try a pattern like http://puu.sh/sKPoF/50ae237eab.jpg to add some movement

[Gust]
  1. 00:06:722 (3,4,5,6,7) - Feels like this is building up to a dash for 00:07:354 (7) - consider adding one?
  2. 00:14:935 (4) - The section leading up to this might be too dense for a salad though I'm not sure. Either way, this also feels like it's building up to a dash here
  3. 00:28:672 (1) - Curve this to the right slightly? Looks out of place as it is now
  4. 00:31:515 (3) - Timelining here feels really weird when this follows on from 00:30:568 (1,2) - where you've used a shorter slider and another note, i'd timeline these two parts the same wether it's a singular slider or a slider + note
  5. 00:36:252 (1,2,3,4,5,6) - The timelining you've used here is very different to what you've used at 00:04:037 (1,2,3,4) - Which is also quite different to what you've used in the second half of the Kiai starting 00:43:832 - Personally I much prefer the timelining used from 00:43:832 - onwards for a Salad, I really think you should use that timelining throughout the Kiai's in this map
  6. 01:02:782 (1) - This feels a bit weird, this would probably fit better with the map with this slider ending at 01:03:098 - and then replacing the beats where it repeated with circles
  7. 01:26:312 (3) - I think this might be better angled up slightly to make this last part a little easier, I can't test this though because when I try change this note it crashes my osu! lol

[Gale]
Oh boy, this is bad news. Ranking Criteria doesn't allow 1/3 hypers in Platters above 120bpm and as this is 127bpm and the transitional period for beatmaps submitted before the Ranking Criteria changes came into effect has near enough come to an end, this diff is going to need some serious remapping, near enough devoid of hypers which doesn't help spread either...

It's upto you wether you choose to do a more drastic remap or just go through and remove each and every 1/3 hyper. Changing up the timeline could allow for some 2/3 hypers though it would mean far less density which again has me concerned about the difficulty jump to rain.

[BoberOfGrzybness' Storm]
  1. 00:08:775 (3) - Distance from the previous note is a bit low impacting the flow, try moving it to x:160
  2. 00:09:249 (5) - This note makes for a real flow stopper as the direction of this slider is opposite to the catcher's movement. Try Ctrl+H on 00:09:249 (5,1,2,3,4) - This should improve the flow of this section without requiring moving many notes about
  3. 00:09:722 (1) - I think there should really be a hyper to this, it's very similar to 00:10:196 (2,3) - which are hypered to. Making this slider more vertical should make it easy enough to hyper into
  4. 00:14:460 (3) - Distance to this feels just a little too high, try moving it a couple of grid spaces right
  5. 00:15:723 (2) - There's quite a distance to this note but you're still moving in the same direction as the previous notes which makes it a bit awkward to play. I'd lower the distance on this to about x:104
  6. 00:22:987 (1) - This flows a bit weird, you have to move right a bit from 00:22:514 (5) - but then 00:22:987 (1) - repeats to the left. I'd suggest Ctrl+H on this and move it to x:152, also consider making it a bit more horizontal
  7. 00:30:883 (2) - The direction change and small distance here makes this a weird pattern to play. Try moving this to x:216 to help make the player's movements more deliberate
  8. 00:33:410 (5) - Hyper to this? You seem to usually hyper to the vocals like this
  9. 00:35:305 (3) - This is so vertical the notes are near enough stacked, make it more horizontal or even completely horizontal
  10. 00:38:937 (4) - Same point as with 00:15:723 (2) - It's pretty awkward to play with this high distance, try moving to x:80 and then both 00:39:095 (5) - and 00:39:411 (6) - to x:256 You'd then have to adjust the shape and position of 00:39:568 (7) - a bit to make sure 00:39:411 (6) - is still a hyper
  11. 00:42:885 (3) - The antiflow here is just a bit meh, I'd Ctrl+H this and move it back to x:128 This removes the antiflow but also adds a direction change to 00:43:358 (4) - which I think helps better emphasise it
  12. 00:44:780 (3,4) - The distances here are really quite low and awkward to play. I'd space these out a bit more by flattening out 00:44:780 (3) - and moving it to x:352 and moving 00:45:096 (4) - to x:496
  13. 00:50:307 (3) - I'd move this just one grid space to the right
  14. 00:50:938 (5) - Hyper to this?
  15. 00:55:676 (2) - Hyper here aswell?
  16. 01:03:730 (3,4) - There's no real distance or direction change here so it's pretty boring to play and doesn't do much to represent the song. I'd suggest doing something like this http://puu.sh/sJYIF/f8708201a0.jpg
    Move 01:04:203 (4) - ahead a beat to 01:04:203 - and make it a non repeating slider at ending at 01:04:519 - Also remove the clap on the slider tail
    Then make 01:03:730 (3) - a repeat once ending on 01:04:045 -
    If you position them like so in the image then there should be a hyper to 01:04:203 (4) - which I think fits with what's been done previously in the diff
  17. 01:05:940 (5) - Move this a grid space left for consistent distance spacing across these 01:05:625 (3,4,5) -
  18. 01:14:152 (1) - Hyper to this?
  19. 01:15:415 (4) - I think this would be better split into two notes with a hyper to a note on 01:15:573 - It's quite a prominent sound that isn't really emphasised at all as a slider tail
  20. 01:19:363 (4) - Hyper to this?
  21. 01:19:837 (1,2,3) - All of these are pretty shallow, I'd make these all more horizontal for more flowy movements
  22. 01:22:837 (4) - Try moving this to x:16 for that flow(tm)
tsuneko
(technically I should be able to get KD for this mod haha)

This map has been modded heaps already so I doubt there will be much here... :^)

AiMod - No issues.
Timing - BPM 126.65 is correct, Offset is also correct (timing analyser shows 252 but the difference is not noticeable)
Sorry I'm lazy so only modded these 2 diffs XD

Gale
00:09:722 (1,2,3) - Change to 2/3 slider since no sound at 00:09:880
00:10:196 (4) - Change to 2/3 slider, remove repeat since no sound at 00:10:354
It's only platter difficulty so even in kiai you don't need extra map density
00:22:987 (1,2) - Ctrl-H, move to x:416 - you HDash right at 00:22:514 and having another HDash right feels awkward for platter
00:24:409 - Add HDash, move to x:352
00:28:988 (2) - Add more map spread, Ctrl-H and move to x:512 (I also don't think you should anti-flow here)
00:29:620 (3) - ^ move to x:192
00:35:463 (5) - Awkward to make it vertical, make it completely horizontal like the other sliders and move to x:472 to match pattern 00:34:674 (2,3)
00:37:200 (3,4,5) - Add more spread, 00:37:358 (4) - x:424, 00:37:516 (5) - x:352
00:42:885 (3) - Again, awkward to get vertical slider here, change to completely horizontal and move to x:96
00:43:358 (5,6,7) - Add more spread, I also think C pattern fits better, try:
00:43:358 (5) - x:456
00:43:516 (6) - x:512
00:43:674 (7) - x:440
00:43:832 (1) - Add HDash & shorten distance to edge note at 00:44:148, move to x:160

Storm
00:30:567 (1) - Move to x:200 for vvv
00:30:883 (2) - Awkward spacing, move to x:240 to force anti-flow movement
00:40:674 (3,4) - copy 00:40:042 (1,2) and Ctrl-H
00:43:516 (5) - I don't think you should force an HDash here, try:
00:43:358 (4) - x:0 (allow slightly more space between 00:43:674 (6) and 00:43:832 (1))
00:43:516 (5) - x:216
00:43:674 (6) - x:424 (or x:432 if you still want the HDash since it'll still improve the spacing to 00:43:832 (1))
01:15:099 (3) - Add HDash, move to x:72
01:15:415 (4) - I don't think you want anti-flow before a short rest, Ctrl-H and move to x:192 (following ^^ changes)

TBH regarding Sorcerer's comments on Gale I feel like the Ranking Criteria should be followed carefully by new mappers to avoid horribly designed maps (like my first maps XD). I feel that they should be taken more as a guideline for more experienced mappers like yourself since the most important thing when it comes to maps being ranked or not should be whether they are able to consistently provide a high quality enjoyable experience to the player by avoiding any patterns or movements which feel awkward or are rage-inducing to newer players. I agree with Sorcerer's comments on the high density for a platter map, but then again we do have ranked maps which are ranked in the high difficulty platters. As Storm is a low difficulty Rain, I can also understand why he/she mentions the small gap between platter and rain diffs for this mapset, but again I will point out that although the difficulty in stars might not have changed much, the use of antiflow patterns and harder jumps in the Storm difficulty should allow the small difficulty gap to be disregarded. Overall, I don't think it needs any re-mapping to fit the criteria, rather the nominator who bubbles this map should allow it as an exception to the criteria since I find the difficulty enjoyable and not overly awkward or difficult for newer players and I don't think I am alone with this opinion.
Kurokami

tsuneko wrote:

Timing - BPM 126.65 is correct, Offset is also correct (timing analyser shows 252 but the difference is not noticeable)
Do not trust those softwares, ever. They are rarely, if ever, gives the correct data. The bpm is correct as long as its not multiple but offset should never be trusted.
Topic Starter
BoberOfDarkness

Sorcerer wrote:

Hohoho it's me ur pirate santa

[Breeze]
  1. 00:16:830 (1) - Distance to this seems a little low, increase it a tad? done
  2. 00:22:988 (1) - There's barely any distance from the previous note here, try moving the slider head to the left some more fixed
  3. 00:26:777 (1,2) - I think this would better as a repeater like at 00:24:882 (1) - I feel that one should be denser, no change sorry
  4. 01:26:469 (3) - A standstill feels a bit underwhelming for the strong noises here. Try a pattern like http://puu.sh/sKPoF/50ae237eab.jpg to add some movement lets see how it works

[Gust]
  1. 00:06:722 (3,4,5,6,7) - Feels like this is building up to a dash for 00:07:354 (7) - consider adding one? I re-patterned this to add one
  2. 00:14:935 (4) - The section leading up to this might be too dense for a salad though I'm not sure. Either way, this also feels like it's building up to a dash here well I don't feel there is place for dash here
  3. 00:28:672 (1) - Curve this to the right slightly? Looks out of place as it is now It was supposed to be straight slider giving a little break from any movement
  4. 00:31:515 (3) - Timelining here feels really weird when this follows on from 00:30:568 (1,2) - where you've used a shorter slider and another note, i'd timeline these two parts the same wether it's a singular slider or a slider + note done
  5. 00:36:252 (1,2,3,4,5,6) - The timelining you've used here is very different to what you've used at 00:04:037 (1,2,3,4) - Which is also quite different to what you've used in the second half of the Kiai starting 00:43:832 - Personally I much prefer the timelining used from 00:43:832 - onwards for a Salad, I really think you should use that timelining throughout the Kiai's in this map I guess having variety in map isn't a issue, and I prefer having that timeline here
  6. 01:02:782 (1) - This feels a bit weird, this would probably fit better with the map with this slider ending at 01:03:098 - and then replacing the beats where it repeated with circles fixed
  7. 01:26:312 (3) - I think this might be better angled up slightly to make this last part a little easier, I can't test this though because when I try change this note it crashes my osu! lol strong note lul, fixed
[Gale]
Oh boy, this is bad news. Ranking Criteria doesn't allow 1/3 hypers in Platters above 120bpm and as this is 127bpm and the transitional period for beatmaps submitted before the Ranking Criteria changes came into effect has near enough come to an end, this diff is going to need some serious remapping, near enough devoid of hypers which doesn't help spread either...

It's upto you wether you choose to do a more drastic remap or just go through and remove each and every 1/3 hyper. Changing up the timeline could allow for some 2/3 hypers though it would mean far less density which again has me concerned about the difficulty jump to rain. I don't see how 2/3 dashes would work in this diff at all, there was few spots for best used of 2/3 hyper and modders opinion wasn't convincing to add more for sure.
Anyway spread between diffs is linear due to mapping in 1/3 all easier diffs are a bit harder that we would expect from normal mapset, the 1/3 hypers aren't issue for sure but if that wouldn't pass QAT or even BNG I will be forced to mapped another diff without 1/3 hypers or with minimal usage of them (yea lets add one hyperdash per kiai) deleting uso is also an option
will apply rest when I will have enough free time q.q
Negri_sk
[Breeze]
00:43:516 (5) - NC
00:43:832 (1) - Remove NC if you NC'd the above one.
00:59:782 (4) - NC
01:26:469 (3) - NC
01:26:943 (6) - Add Finish to this one maybe?

[Gust]
00:07:038 (5) - NC
00:22:198 (4) - NC
00:28:199 (5) - NC
00:35:305 (4) - NC
00:38:621 (3) - Wouldn't this fit more as a slider?
00:38:937 (4) - NC
01:18:889 (1) - remove NC
01:18:732 (6) - NC
01:26:943 (6) - Add Finish to this one maybe?

[Gale]
01:10:362 (1) - CTRL+G
01:10:362 (1) - x64
00:20:066 (5) - NC
00:28:041 (5) - NC
00:52:281 (5) - NC

[BoberOfGrzybness' Storm]
00:06:880 (5) - NC
01:26:390 (5) - NC
Topic Starter
BoberOfDarkness
From Sorcerer I did not apply that for the reason that I like my 'aesthetics' here and horizontal ain't fitting to my mapping style.

01:19:837 (1,2,3) - All of these are pretty shallow, I'd make these all more horizontal for more flowy movements
also fixed stuff from Tsuneko mod

@Negri_sk I don't feel there is need in additional NC,
-Sh1n1-


Cup

[Structure]
  1. 00:04:985 (3) - change into slider + note as 00:04:037 (1,2) -, compairing with other kiais, this one is the only pattern that is breaking your consistency, take a look to 00:36:252 (1,2,1,2) - and 01:08:467 (1,2,3,4) - as a reference.
  2. 00:09:722 (1,2) - wanna start with these couple of objects, I don't think that repeating the same patterns as the previous ones will help you to improve the spread, I mean, Cups trend to simplify the rhythm and follow only the most prominent sounds, for example, if you did a long reverse on 00:06:406 (3) - why not at 00:09:722 -? vocal is supporting it imo, so my suggestion is change 00:10:196 (2) - into reverse slider same as 00:06:406 (3) -
  3. 00:10:670 (3,4) - I hope that you followed my previous suggestion but, talking about the current gap in objects, I can't believe that you are following 00:10:670 - 00:10:828 - 00:10:986 - and 00:11:144 - at all difficulties, where is the spread? now I understand why salad, platter and rain have a similar amount of notes, you should take care about the simplification and the gap between each diffs
  4. 00:12:565 (4) - if you wanna add variation, do the same as 00:11:617 (1,2,3) -, different structure compared to the beginning of this kiai.
  5. 00:14:144 (2,3) - simplification one more time, I know that there are sounds here but if you will follow every sound you will make a platter or salad just with less movement, it isn't a cup.
  6. 00:16:829 (1) - change into note, then add a new one at 00:17:302 -, I'll explain you why, 00:17:302 - this sound is strong enough to deserve a movement but the current slider don't have such movement, you can catch everything without move your ryuuta.
  7. 00:22:356 (2) - one more time I feel that this should be only 1 note at 00:22:514 -.
  8. 00:23:935 (2,3) - intensity of the song decrease, not necessary to keep the same kiai rhythm, if the intensity decreased, show it with your notes, such notes could be easily changed into 1 slider as 00:22:988 (1) - imo
  9. 00:26:146 (2) - remove, same explanation as previous points.
  10. 00:26:777 (1,2) - change into 1 reverse, let me explain you why, 00:28:199 (3,4,5) - I know that there are prominent sounds on every note "but" where is the simplification again? so you have only 1 option here, and is change 00:28:199 (3,4,5) - into 1 slider, so if you do that, how will you mark the difference between 00:28:199 - and 00:26:777 -? they will be exactly the same while sounds are differents, that's why changing 00:26:777 (1,2) - into 1 reverse will mark the difference of intensities.
  11. 00:29:936 (3) - remove, consistency with my previous suggestions.
  12. 00:33:568 (2) - change into 1 note at 00:33:884 -, read above for more details.
  13. well the rest is pretty the same, keep in mind the new estructure and keep consistency with the rest of the diff if you are agree with my suggestions, keep in mind that the simplification of notes is important cause if we take care about playability only, we could stack notes on 1/8 or 1/6 at cups and you know that it doesn't work. Rest is your work bro.
[Distances and movements]
  1. 00:06:406 (3,1) - distance is too short, why right again if you have a lot of space on the left side?
  2. 00:11:617 (1,2,3) - I know that you want to add variety compared with the first section, but keep in mind that 1 slider like 00:04:037 (1) - or if it is full horizontal, is like 2 fruits with 1.00x of distance in between, so taking a second view to 00:11:617 (1,2) - we can see that the difference is more than obvious, 1.45x could work with strong sounds to add more enphasis but using it as a normal transition looks inconsistent.
  3. 00:12:091 (3,4) - avoid this kind of stacks please, specially if they have an 1/1 distance in time-line.
  4. 00:15:407 (1,2) - same as above but in a different pattern, what I mean with this suggestions? if you have two notes with the same space in the time-line, use 1.00x as a normal transition to keep a better order, also visual will be better.
  5. 00:21:093 (1) - why don't make full horizontal sliders as 00:24:882 (1) -, the movement is better and smoother.
  6. 00:30:568 (1,2,1) - why if the sound of 00:32:462 - is the strongest, all the ones have the same distance?
  7. 00:53:307 (1,2) - distance is too long, the sound of 00:54:255 - isn't strong enough to deserve this kind of distance, it might looks better with a normal transition of 1.00x, 1.50x or above only when you have strong sounds.
  8. 00:56:150 (3,1) - this is a good example of 1.50x of distance or above cause 00:57:097 - is very strong and deserve such distance but... what about 00:58:045 -? why the distance between 00:57:097 (1,2) - is similar as our strong sound? I don't understand tbh.
  9. 00:59:940 (5,6,1) - if I were you, I'll swap the current distances, e.g 1.20x between 00:59:940 (5,6) - and 1.40x or above between 01:00:413 (6,1) - cause cymbal deserve more enphasis than drum imo.
  10. rest is consistency only, keep in mind my suggestions and apply to next sections.
[Other stuff]
  1. keeping consistency with previous patterns as 00:04:037 (1,2,3) - and next patterns as 01:08:467 (1,2,3,4) -, I don't see a reason to keep NC at 00:37:200 -
  2. 00:24:409 - missing clap, it's clearly drum sounds, clap fits better.
  3. 00:26:304 - same as above, re-check your hitsounds pls
  4. 01:16:994 - same NC stuff as the first point
  5. 01:18:889 - why too many NCs? using NC only for 1 slider at 01:17:942 - was kinda weird.
  6. 01:23:627 (1) - this spinner should be mapped imo, is note the same as 00:51:412 (1) - and 00:19:197 (1) -

Salad

[Structure]
  1. 00:05:932 (1,2,3,4,5,6,7) - simplification one more time, it feels like a platter pattern, also there isn't a lot of different with rain, my suggestion is keep using this pattern: 00:04:037 (1,2,3,4) -, so change 00:05:932 (1) - into 1 slider and you can keep 00:06:406 (2,3) - as notes but try to keep a 1.00x of distance, if you ask me, 00:06:406 (2,3) - works better as slider, it will also help to fix the current problem about number of objects between difficulties.
  2. 00:09:722 (1,2,3,4,5,6) - you are still on kiai but intensity decreased a bit (hear the change at vocal as a reference), that's why I think that this part could be different of the previous section, I suggest you 1 slider from 00:09:722 - to 00:10:038 - , then another one from 00:10:196 - to 00:10:512 - and finally another one from 00:10:670 - to 00:10:986 -.
  3. 00:11:617 (1) - why 1 slider only if previously you did 00:04:037 (1,2,3,4) -? keep consistency, this a new section but is basically the same base.
  4. 00:13:512 (1,2,3,4) - did you noticed that this pattern is on platter too? at 00:07:827 - if you don't trust me, keep consistency in estructure with the first half of the kiai.
  5. 00:22:198 (4) - remove for simplification too, idk if you followed my suggestions on cup, but this part will ruin the spread, gap is high at least at this part.
  6. 00:23:935 (3) - make something similar as 00:22:987 (1,2) - or finish your slider at 00:24:251 - and then add a note on 00:24:409 -, both works, just take care with distances.
  7. 00:24:882 (1,2) - ctrl+g, I mean, slider should be first then note cause cymbal at 00:24:882 - have a long echo, also if you are following vocal with 00:25:356 (2) -, it's currently weird cause voice isn't uniform.
  8. 00:26:777 (1,2,3,4,5,6,7) - here we go one more time, 00:27:883 (3,4) - what are you following here? is it enough prominent to deserve a note on a lower diff? I don't think so, that's why I'll suggest you to remove it, about 00:26:777 (1,2) -, keeping the same idea and rhythm of previous patterns, I think that 00:26:777 (1) - should finish at 00:27:093 -, then 1 slider from 00:27:251 - to 00:27:567 -.
  9. 00:29:778 (4) - remove this note, keeping consistency with my previos suggestions.
  10. 01:26:312 (3) - nazi, salad following 1/6? just 1 note at 01:26:469 - is enough
  11. from here, same as cup, I feel that I give you my idea, now you can put it on your map, I don't wanna spam you with the same things cause I'm not sure if you will be agree with me, I'm basically suggesting to remap, the most part of the map and maybe you are not agree and you have another philosophy about mapping, last decision is yours bro.
[Distances and movements]
  1. 00:05:459 - there is a strong sound here, but with your current pattern, you are not enphasizing anything, cause there will be a change in the movements here but from 00:05:143 - the current movement is too straight and doesn't enphasize the sound of 00:05:459 -, you need a direction change only for such fruit, something like 00:07:196 (6,7) -
  2. 00:06:406 (2,3) - I don't understand why this is a long transition, reduce the current distance please, the sound of 00:06:722 - doesn't deserve such distance.
  3. 00:09:091 (4,1) - vs 00:16:829 (6,1) - why if vocal/instrumental and almost everything is similar, your distances are too differents?
  4. 00:11:144 (6,1,2) - here we go one more time, I'm more than sure that 00:11:617 - is stronger than 00:12:565 - but distances are the same, reduce a bit between 00:11:617 (1,2) - to fix that.
  5. 00:12:723 (3,4,5,1) - apart of the thing mentioned above about the similar estructure with platter, don't you think that this is too much anti-flow for a beginner? pressing ctrl+G at 00:13:512 (1) - could fix it and the movement will be smoother imo. (then don't forget to re-arrange the distance)
  6. 00:23:935 (3,1,2) - mmm, doesn't 00:23:935 (3,1) - deserve more distance than 00:24:882 (1,2) -? 00:24:882 - is stronger imo.
  7. 00:54:728 (6,1) - more distance, why if 00:55:202 (1,2,1,2) - have jumps you are underenphasizing 00:55:202 -? try to reduce the distance between 00:54:570 (5,6) - to make the next transition more confortable.
  8. 01:02:150 (4,1) - if I'm not wrong you were enphasizing such guitar sound with more distance right? same reason as above.
[Other stuff]
  1. 00:31:515 - was NC really necessary? is breaking your consistency with previous and next patterns, just a minor suggestion.
  2. 00:11:144 - why no Hitsound? add clap (at all diffs)
  3. 00:40:358 (2) - I think clap should be at 00:40:516 - not at 00:40:358 -
  4. 00:43:358 (4,5,6) - this part feels empty, add some hitsounds please
  5. 01:23:627 (1) - should be mapped too imo, same suggestion as Cup, but it's up to you.
  6. Re-check your hitsounds.

Platter

  1. well at first impresion, I felt that you were overenphasizing drums, that's why so many hyperdashes, but after taking a look to the highuest diff I think that the spread is fine, too high compared with salad imo but if you remove some hyperdashes here, you must remove some hyperdashes at rain too, e.g. 00:05:932 (1,2) - this is totally unnecessary.
  2. 00:11:617 (1,2) - is the hyperdash really necessary? cymbal was on 00:11:617 -, feels weird to have another hyperdash around it while the strongest sound doesn't have one (I'm suggesting to remove the hyperdash only, do not add hyperdash between 00:11:144 (6,1) - please.)
  3. 00:12:881 (4) - drastically change compared with the first half of this kiai, now the sound of 00:13:039 - is un-un-un-underenphasized.
  4. 00:15:407 (1,2) - another one that isn't necessary, don't add hyperdash at every drum sound cause this diff looks like a rain. I know that you want to make this diff around 3 stars, but if your bpm is low and the song is short, don't force it, keep in mind guidelnes: "Platter is an introduction of hyperdashes"
  5. 00:17:302 (1,2) - same as previous suggestions, 00:17:302 - this sound is stronger than 00:17:618 - but 00:17:302 (1,2) - have hyperdash, it doesn't have a lot of sense, also 00:16:829 (6,1) - why is it stacked? is not perfectly stacked but looks like one, the difference with the previous similar pattern is more than obvious, take a look to 00:11:144 (6,1) - as a reference.
  6. 00:22:987 (1,2) - why hyperdash here while 00:23:935 (3,4) - that is the same have a normal transition? keep consistency please, also intensity of the song decreased, why this calm part have more hyperdash than kiai (I'm talking about 00:20:619 (9,1,2,3,4,1,2) -)
  7. 00:26:146 (3) - first of all it doesn't deserve 1/6, it could be at rain but not here, furthermore... oh wait, Rain doesn't have note on 00:26:225 -, bober pls, second, 00:26:304 - deserve a movement, is a drum, I said movement no hyperdash.
  8. 00:24:882 (1,2) - are you sure you wanna follow 1/1? why this pattern is the same as salad? here is your opportunity to use some 1/2, normally, I map cups based on 1/1 and some 1/2 as an introduction, salad is full 1/2 with some jumps as an introduction of platter, platters could have the same estructure as rain but with some mini breaks to mark the difference, also an introduction of hyperdashes (some places like: the beginning of kiai, the middle of kiai and the beginnings of new sections, but no more), well, rain and overdoses are based on 1/4 and hyperdashes as you want but keeping sense with the spread, if your rain could use more hyperdashes but the current spread is fine, then make an overdose, don't force it just because you want an overdose in your set, also you shouldn't care about stars.
  9. I hope you can work with this suggestions throught the whole diff, cause the rest will be basically the same and I'm tired uwu

Rain

  1. 00:40:358 (2,3) - hyperdash shouldn't be at 00:40:516 -? what are you enphasizing at 00:40:674 -?
  2. 00:43:358 (4,5,6) - I know that this is like your style cause is not the first time I see this in your maps, but here, doesn't fit the song, listen the sound of 00:43:358 - 00:43:516 - and 00:43:674 -, they are similar and they need more enphasis, something as a zig zag movement, with the current pattern you are not enphasizing 00:43:516 - cause the transition is too straight, also I don't recommend you double hyperdash, cause the low bpm doesn't alow it.
  3. 00:46:043 (2,3,4) - I rather hyperdash between 00:46:043 (2,3) - than 00:46:201 (3,4) - cause at 00:46:517 - there isn't a prominent sound that deserve it.
  4. 00:54:255 (5,6,7) - 01:01:835 (5,6,7) - you are not in kiai but calm part have more intensity, don't use this kind of double hyperdashes please.
  5. 00:11:144 - add hitsound, I recommend you to re-check every note on this diff and put their respectively hitsound, then copy to the rest of the diffs, cause there are a lot of inconsistencies

Orz I don't want to hear this song anymore, I hate it haha, sorry for the looooooooooooooooong delay, when I saw the map I was sure that the mod will be long, that's why I wasn't motivated to do it, but promises are promises and here is my part of our M4M.
About the map, structure need a lot of work on lower diffs, I recommend you to ask for estructure mods to std people cause they know more about structure than people in ctb, just a suggestion if you wanna improve the map, Rain looks good tbh, I liked it, anyways good luck and sorry again for the long delay cya.
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