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DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)

posted
Total Posts
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Topic Starter
Moo-Chan
This beatmap was submitted using in-game submission on Sunday, November 23, 2014 at 5:23:42 AM

Artist: DJ Genericname
Title: Dango Dango Daikazoku (Drum and Bass Remix)
Source: CLANNAD
Tags: chata ed ending liquid DNB Adam Whitton guineaq smallboat smug-
BPM: 178
Filesize: 2740kb
Play Time: 01:46
Difficulties Available:
  1. guineaQ's Easy (1.25 stars, 102 notes)
  2. Insane (4.65 stars, 491 notes)
  3. S.Boat's Normal (1.73 stars, 180 notes)
  4. Smug's Hard (3.11 stars, 272 notes)
Download: DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)
Information: Scores/Beatmap Listing
---------------
1st ranked map!


Difficulty Description
guineaQ's Easy: 100% Done (mapped by guineaQ)
S.Boat's Normal: 100% Done (mapped by smallboat)
Smug's Hard: 100% Done (mapped by Smug-)
Insane: 100% Done
History
1st Bubble: CDFA
Bubble Popped: Me
Re-Bubble: CDFA
Bubble Popped: Me
Re-Bubble: Konei
Bubble Popped: Me
Ranked: Fycho
De-Ranked: Asphyxia
Re-Bubble: captin1
Bubble Popped: Desperate-kun
Re-Bubble: Desperate-kun
Bubble Popped: Me
Re-Bubble: Desperate-kun
Bubble Popped: Me
Ranked: IamKwaN

Want 2 Buy Avon
ouo
Fizz
it's a beaut I'll tell ya

[Insane]
new combo spots need to be improved a bit

00:00:256 (1) - 00:05:312 (3) - 00:05:649 (4) - these shapes are really nice but the rest of the song has pretty standard sliders; I'd like to see these more irregular shapes appear more often :3

I really like the start of this the most because of the nicely structured slider interaction which seems to be absent for the rest of the map. Stuff like 00:02:278 (1,2,3) - and 00:05:312 (3,4) - look really nice to me

00:12:559 (8,9,10) - This pattern kinda trails off into nothing and could play better if you made it segment into 00:13:064 (1) -
00:15:761 (1) - remove NC
00:15:930 (2) - try x:244 y:288
00:16:435 (4) - put NC here
00:38:345 (2) - Make this a flipped version of 00:38:008 (1) - (Ctrl H and Ctrl J) I think it looks a bit nicer
00:40:031 (1) - Remove NC
00:40:705 (3) - Put NC here
00:42:727 (2) - Same deal with 00:38:345 (2) -
01:10:031 (2) - Ctrl G?
01:18:458 (5) - Put NC here

good map <3
Topic Starter
Moo-Chan

Smug- wrote:

it's a beaut I'll tell ya

[Insane]
new combo spots need to be improved a bit ><

00:00:256 (1) - 00:05:312 (3) - 00:05:649 (4) - these shapes are really nice but the rest of the song has pretty standard sliders; I'd like to see these more irregular shapes appear more often :3

I really like the start of this the most because of the nicely structured slider interaction which seems to be absent for the rest of the map. Stuff like 00:02:278 (1,2,3) - and 00:05:312 (3,4) - look really nice to me

00:12:559 (8,9,10) - This pattern kinda trails off into nothing and could play better if you made it segment into 00:13:064 (1) -
00:15:761 (1) - remove NC okay
00:15:930 (2) - try x:244 y:288 alrighty
00:16:435 (4) - put NC here okay
00:38:345 (2) - Make this a flipped version of 00:38:008 (1) - (Ctrl H and Ctrl J) I think it looks a bit nicer that feels weird to play ;w;
00:40:031 (1) - Remove NC okay
00:40:705 (3) - Put NC here okay
00:42:727 (2) - Same deal with 00:38:345 (2) -
01:10:031 (2) - Ctrl G? donee
01:18:458 (5) - Put NC here okai

good map <3 Thank you <3
c:
_DG
Hello, my good friend.

You forced me to mod your mapYou asked me while in-game and also you posted on my queue, so I am here to mod only your Insane

[Insane]
I do not know why, but the slider velocity doesn't make me feel as if this map is fast enough, but to compensate that you have jumps and all.
First time you gave me your map to testplay it took me like almost twenty retries until I managed to 100% FC it.

00:02:278 (7) - Currently where it stands make it an unfitting flow and ugly shape to be blanketed. I suggest blanketing slider 7 over 00:02:952 (9) - .

00:05:312 (3,4) - These two have an unfitting flow because of the angle at which the cursor turns from 3 to 4. My suggestion is that you slider 4 as a straight slider upwards from slider 3. If you want to keep it this way I suggest moving slider 4 to coordinated [164,196]

00:07:671 (1,2) - Cursor movement is too slow here. I would rather go with this.

00:11:042 - This might be a good place to start an sv change so that the speed is faster, and to have a perfect movement after 00:10:368 (1,2,3,4) - , and 00:11:042 (1) - doesn't necessarily need to slow down the cursor if you do is. But this is a suggestion.

00:13:402 (2) - Distance it by a bit away from 00:13:739 (4) - ... Like at [348,160]

00:18:458 (1,2) - Suggestion as below

00:21:323 (9,10) - Kind of ugly having that minor overlap with the two circles it is close to. Break the rule of distance spacing here, pls :-)

00:20:649 (6) - It is not parallel to 00:20:312 (5) - and I checked already, making this slider ugly. Please make it parallel and move in the opposite of 5

00:23:682 (8) - Increase of difficulty with this suggestion I am about to give.

00:26:379 (8,9,10,11) - Somehow try to do it the same as above.

00:43:064 (3,4,1,2,3) - Suggestion as below. For difficulty purposes and "better" flow \o/

00:51:660 (2,3) - Swap these two's places because of the cursor movement to reduce less acute angular turns.

01:04:132 (5,6) - Either a reverse slider or a triplet. Might cause some unwanted tension out of nowhere.

01:09:357 (5) - Move it to coordinates [252,96]

01:11:211 (7) - If you're trying to emphasize the vocals, it's not working well and it isn't nice to have this slider like this. For example, 01:11:716 - is mapped over by a slider end and this results in you not even emphasizing the vocals.

01:34:300 (2,3) - The blanket of 2 on 3 looks ugly---wait. You have this like in a few parts of the map I'm not sure if I can even complain about this.

01:45:930 (1,2,3,4,5) - Suggestion shown below.

[>>>END OF MOD<<<]
Well that's most of my suggestions. Good luck, though.

N1ghtRabb1T wrote:

"Good map"
LOL watch me tear that down
HUE
hahaha I just couldn't contain myself there. :3
Topic Starter
Moo-Chan

N1ghtRabb1T wrote:

Hello, my good friend.

You forced me to mod your mapYou asked me while in-game and also you posted on my queue, so I am here to mod only your Insane

[Insane]
I do not know why, but the slider velocity doesn't make me feel as if this map is fast enough, but to compensate that you have jumps and all.
First time you gave me your map to testplay it took me like almost twenty retries until I managed to 100% FC it.

00:02:278 (7) - Currently where it stands make it an unfitting flow and ugly shape to be blanketed. I suggest blanketing slider 7 over 00:02:952 (9) - .

00:05:312 (3,4) - These two have an unfitting flow because of the angle at which the cursor turns from 3 to 4. My suggestion is that you slider 4 as a straight slider upwards from slider 3. If you want to keep it this way I suggest moving slider 4 to coordinated [164,196]

00:07:671 (1,2) - Cursor movement is too slow here. I would rather go with this. fixed it

00:11:042 - This might be a good place to start an sv change so that the speed is faster, and to have a perfect movement after 00:10:368 (1,2,3,4) - , and 00:11:042 (1) - doesn't necessarily need to slow down the cursor if you do is. But this is a suggestion.

00:13:402 (2) - Distance it by a bit away from 00:13:739 (4) - ... Like at [348,160] okay

00:18:458 (1,2) - Suggestion as below fixed

00:21:323 (9,10) - Kind of ugly having that minor overlap with the two circles it is close to. Break the rule of distance spacing here, pls :-) okay 8^)

00:20:649 (6) - It is not parallel to 00:20:312 (5) - and I checked already, making this slider ugly. Please make it parallel and move in the opposite of 5 fixed

00:23:682 (8) - Increase of difficulty with this suggestion I am about to give.

00:26:379 (8,9,10,11) - Somehow try to do it the same as above.

00:43:064 (3,4,1,2,3) - Suggestion as below. For difficulty purposes and "better" flow \o/

00:51:660 (2,3) - Swap these two's places because of the cursor movement to reduce less acute angular turns. done

01:04:132 (5,6) - Either a reverse slider or a triplet. Might cause some unwanted tension out of nowhere.

01:09:357 (5) - Move it to coordinates [252,96] alright

01:11:211 (7) - If you're trying to emphasize the vocals, it's not working well and it isn't nice to have this slider like this. For example, 01:11:716 - is mapped over by a slider end and this results in you not even emphasizing the vocals.

01:34:300 (2,3) - The blanket of 2 on 3 looks ugly---wait. You have this like in a few parts of the map I'm not sure if I can even complain about this.

01:45:930 (1,2,3,4,5) - Suggestion shown below.

[>>>END OF MOD<<<]
Well that's most of my suggestions. Good luck, though.

N1ghtRabb1T wrote:

"Good map"
LOL watch me tear that down
HUE
hahaha I just couldn't contain myself there. :3
Ty Rabbit ;w;
Want 2 Buy Avon
I LUB YOU <3

[Insane]
00:13:739 (4) - dis overlaps the 10 some
00:33:963 (8) - this overlaps the 3 some
00:50:143 (1) - you could blanket the 2 c:
I would move 00:52:840 (1) - so that the slider end was on top of where 00:51:660 (2) - is, and move the pattern accordingly
01:00:930 (1,2,3,4,5,6,7,8) - idk if i'd use a star here, maybe a square?
01:11:885 (9) - this slightly overlaps 01:12:727 (3) -

There wasn't much I could say, the map is really solid c: Good luck getting it ranked tori bby~ LOL
Shirayuki
Hello my friend,

I found your maps from Xellie, gotta say you make better insane diff than me lol.

Anyway, here are my suggestions:

[Insane]
00:01:098 (1,2,3,4,5,6) - I really like this kind of jumps, and they kinda fit in with the high pace of the song, maybe you should change some of your square jumps to be like this? xD
00:08:345 (3) - Add Whistle imo
00:09:525 (7) - Add Whistle to the slider's end imo
00:15:761 (6) - Add the same hitsound as 00:15:087 (4) - to keep up with the consistency of the music, yes?
00:35:312 (1,2,3,4,5,6,7) - I like this xD
00:47:447 (1,2) - Ctrl - G on them imo, so the flow from 00:46:772 (6,7,8) - to slider (1) will be a curve instead of a sudden drop (like what you did to 00:59:413 (5,1) - )
01:00:930 (1,2,3,4,5,6,7,8) - Should change the order of them, so the jump from 01:00:593 (8) - will then drop down, it's more natural for me I guess, something likeSo it flows from the slider to (1) drop down to 2 and continue on with the oval flow inside the star (more like this is how I draw a star in this case lol). You can add 6 7 8 into 1 2 3 respectively.
01:06:997 (1,2,3,4) - This patern is getting a bit repetitive, and since the song is going into the first kiai, maybe you can change them around a bit? xd
01:08:514 (1,2,3,4,5) - This patern is being used too many times xd
01:10:031 (2) - Ctrl - G for a better flow imo, since it flows exactly as 01:10:368 (1,2)
01:12:727 (3) - Ctrl - G to keep the oval flow, and maybe move them around a bit like 01:17:784 (1,2,3,4,1) - This back and forth jumps is being overused too
01:27:390 (1,2,3,4,5,6) - I like this xD
01:34:300 (2,3) - These two can be a bit better, but I'd say why don't you copy 01:33:963 (1) - then use Ctrl - Shift - R and tilt each of them -20 degree from the previous one, like
this

it looks a little bit better xD
Overall a nice difficulty, it flows really nice xD
Topic Starter
Moo-Chan

Xellie wrote:

I LUB YOU <3

[Insane]
00:13:739 (4) - dis overlaps the 10 some
00:33:963 (8) - this overlaps the 3 some
00:50:143 (1) - you could blanket the 2 c:
I would move 00:52:840 (1) - so that the slider end was on top of where 00:51:660 (2) - is, and move the pattern accordingly fixed
01:00:930 (1,2,3,4,5,6,7,8) - idk if i'd use a star here, maybe a square?
01:11:885 (9) - this slightly overlaps 01:12:727 (3) -

There wasn't much I could say, the map is really solid c: Good luck getting it ranked tori bby~ LOL
Sorry for the one little fix xD and ty~
Topic Starter
Moo-Chan

Shirayuki wrote:

Hello my friend,

I found your maps from Xellie, gotta say you make better insane diff than me lol.

Anyway, here are my suggestions:

[Insane]
00:01:098 (1,2,3,4,5,6) - I really like this kind of jumps, and they kinda fit in with the high pace of the song, maybe you should change some of your square jumps to be like this? xD
00:08:345 (3) - Add Whistle imo okay
00:09:525 (7) - Add Whistle to the slider's end imo okay
00:15:761 (6) - Add the same hitsound as 00:15:087 (4) - to keep up with the consistency of the music, yes? fixed
00:35:312 (1,2,3,4,5,6,7) - I like this xD
00:47:447 (1,2) - Ctrl - G on them imo, so the flow from 00:46:772 (6,7,8) - to slider (1) will be a curve instead of a sudden drop (like what you did to 00:59:413 (5,1) - )
01:00:930 (1,2,3,4,5,6,7,8) - Should change the order of them, so the jump from 01:00:593 (8) - will then drop down, it's more natural for me I guess, something likeSo it flows from the slider to (1) drop down to 2 and continue on with the oval flow inside the star (more like this is how I draw a star in this case lol). You can add 6 7 8 into 1 2 3 respectively.
01:06:997 (1,2,3,4) - This patern is getting a bit repetitive, and since the song is going into the first kiai, maybe you can change them around a bit? xd
01:08:514 (1,2,3,4,5) - This patern is being used too many times xd
01:10:031 (2) - Ctrl - G for a better flow imo, since it flows exactly as 01:10:368 (1,2)
01:12:727 (3) - Ctrl - G to keep the oval flow, and maybe move them around a bit like okay 01:17:784 (1,2,3,4,1) - This back and forth jumps is being overused too
01:27:390 (1,2,3,4,5,6) - I like this xD
01:34:300 (2,3) - These two can be a bit better, but I'd say why don't you copy 01:33:963 (1) - then use Ctrl - Shift - R and tilt each of them -20 degree from the previous one, like
this

it looks a little bit better xD
Overall a nice difficulty, it flows really nice xD
Thank you~~~~~
Kibbleru
the kd theif is here

SPOILER
23:24 Moo-Chan: psst
23:25 Kibbleru: psst
23:25 Moo-Chan: can you mod my new map? ;w;
23:25 Moo-Chan: its better than the last
23:25 Moo-Chan: (i think)
23:25 Kibbleru: np
23:27 Moo-Chan: https://osu.ppy.sh/b/467603
23:29 Kibbleru: 400 circles 100 sliders
23:30 Kibbleru: 00:28:406 (7) - this is going off screen
23:30 Kibbleru: or off grid
23:30 Kibbleru: put it back
23:31 Moo-Chan: fixed
23:31 Kibbleru: u still have NC inconsistencies
23:32 Kibbleru: 00:28:574 - starting aroudn here ish
23:32 Kibbleru: around*
23:32 Kibbleru: 00:55:540 (9) - and try to put nc on the downbeats
23:32 Kibbleru: not the beat after
23:33 Kibbleru: 00:40:709 (1,2,3,4,1,2,3,1,2,3) - this pattern isn't very intuitive to the music
23:33 Kibbleru: the music is in 4s not 3s
23:33 Kibbleru: 00:40:709 - 1234
23:33 Kibbleru: 00:41:383 - 1234
23:33 Kibbleru: 00:42:057 - 1234
23:34 Kibbleru: 4 1/2s i mean
23:34 Kibbleru: anyway
23:34 Kibbleru: following the music
23:34 Kibbleru: an NC pattern like this would make better sense
23:34 Kibbleru: http://puu.sh/ayk9v/62650f8b21.png
23:34 Moo-Chan: mhm
23:35 Kibbleru: 01:11:720 - try having something clickable here
23:35 Kibbleru: 01:13:068 - nc inconsistency
23:36 Kibbleru: just put ur nc to every downbeat >_> not hard
23:37 Kibbleru: well
23:37 Kibbleru: there isn't any big problems
23:37 Kibbleru: just needs some polishing
23:37 Moo-Chan: alright ;w;
23:38 Moo-Chan: is it
23:38 Moo-Chan: better than my last?
23:38 Kibbleru: i would say so yes
23:38 Moo-Chan: alright c:
23:39 Kibbleru: now what seperates a map by a newbie and a pro mapper
23:39 Kibbleru: is
23:39 Kibbleru: well
23:39 Kibbleru: if you're a good mapper
23:39 Kibbleru: you would try to
23:39 Kibbleru: how do i explain this
23:39 Kibbleru: in ways change the difficulty of play
23:39 Kibbleru: according to the song
23:39 Kibbleru: so like
23:39 Kibbleru: it gets harder at kiai
23:40 Kibbleru: and easier at calmer parts
23:40 Kibbleru: there are mainly 2 ways to establish difficulty
23:40 Kibbleru: rhythm
23:40 Kibbleru: and distance
23:40 Kibbleru: so u can make ur jumps smaller
23:40 Kibbleru: at calm parts
23:40 Kibbleru: and bigger jumps at kiai
23:40 Kibbleru: or you can just generally make ur rhythm easier
23:40 Kibbleru: by utilizing more sliders
23:40 Kibbleru: and less 1/2 patterns
23:41 Kibbleru: and ofc u can do this by altering SV as well
23:41 Kibbleru: and what makes jumps fun
23:41 Kibbleru: well just in my opinion
23:41 Kibbleru: is having a variety of distances
23:42 Kibbleru: like what fycho does <3<3<3
23:42 Kibbleru: so stronger beats get bigger jumps
23:42 Kibbleru: and vice versa
23:43 Moo-Chan: but you see, im not a pro mapper xD
23:43 Kibbleru: yeah ik
23:43 Kibbleru: just a mapping lesson q:
23:43 Kibbleru: for future reference
23:43 Kibbleru: cuz thats something missing with the map
23:43 Kibbleru: cuz it basically feels the same throughout teh song
23:43 Kibbleru: the*
23:44 Kibbleru: thats essentially the major issue with the map
23:44 Kibbleru: but i guess its rankable
23:44 Kibbleru: oh
23:44 Kibbleru: right
23:45 Kibbleru: what are u hitsounding to
23:45 Kibbleru: cuz ur claps make no sense
23:45 Kibbleru: ur clap pattern is off
23:46 Kibbleru: it should be 2/4
23:46 Kibbleru: ur doing 1/3
23:46 Kibbleru: sry
23:46 Kibbleru: 2,4
23:46 Kibbleru: as in
23:46 Kibbleru: 2nd and 4th white tick
23:46 Kibbleru: couning from the downbeat
23:46 Moo-Chan: mhm
23:46 Kibbleru: listen to the snare drum
23:46 Kibbleru: when u hitsound
23:47 Kibbleru: 00:14:754 - which is this drum thing right here
23:47 Kibbleru: well thats all
23:47 Kibbleru: 2 lazy to do a full mod :<
23:47 Moo-Chan: alright lol
23:47 Moo-Chan: its okay
23:47 Moo-Chan: c:
23:47 Moo-Chan: and, thank you o:
23:47 Kibbleru: hard diff is decent
23:48 Moo-Chan: im still waiting for smallboat to give me his normal diff
23:48 Moo-Chan: ;w;
23:48 Kibbleru: 00:24:529 (1,2) - tell him that i said don't do double repeats they're hard to expect
23:48 Kibbleru: for hard
23:49 Moo-Chan: i did
23:49 Kibbleru: oh use hard diff as a reference for hitsounding btw
23:49 Moo-Chan: alright
Topic Starter
Moo-Chan

Kibbleru wrote:

the kd theif is here

SPOILER
23:24 Moo-Chan: psst
23:25 Kibbleru: psst
23:25 Moo-Chan: can you mod my new map? ;w;
23:25 Moo-Chan: its better than the last
23:25 Moo-Chan: (i think)
23:25 Kibbleru: np
23:27 Moo-Chan: https://osu.ppy.sh/b/467603
23:29 Kibbleru: 400 circles 100 sliders
23:30 Kibbleru: 00:28:406 (7) - this is going off screen
23:30 Kibbleru: or off grid
23:30 Kibbleru: put it back
23:31 Moo-Chan: fixed
23:31 Kibbleru: u still have NC inconsistencies
23:32 Kibbleru: 00:28:574 - starting aroudn here ish
23:32 Kibbleru: around*
23:32 Kibbleru: 00:55:540 (9) - and try to put nc on the downbeats
23:32 Kibbleru: not the beat after
23:33 Kibbleru: 00:40:709 (1,2,3,4,1,2,3,1,2,3) - this pattern isn't very intuitive to the music
23:33 Kibbleru: the music is in 4s not 3s
23:33 Kibbleru: 00:40:709 - 1234
23:33 Kibbleru: 00:41:383 - 1234
23:33 Kibbleru: 00:42:057 - 1234
23:34 Kibbleru: 4 1/2s i mean
23:34 Kibbleru: anyway
23:34 Kibbleru: following the music
23:34 Kibbleru: an NC pattern like this would make better sense
23:34 Kibbleru: http://puu.sh/ayk9v/62650f8b21.png
23:34 Moo-Chan: mhm
23:35 Kibbleru: 01:11:720 - try having something clickable here
23:35 Kibbleru: 01:13:068 - nc inconsistency
23:36 Kibbleru: just put ur nc to every downbeat >_> not hard
23:37 Kibbleru: well
23:37 Kibbleru: there isn't any big problems
23:37 Kibbleru: just needs some polishing
23:37 Moo-Chan: alright ;w;
23:38 Moo-Chan: is it
23:38 Moo-Chan: better than my last?
23:38 Kibbleru: i would say so yes
23:38 Moo-Chan: alright c:
23:39 Kibbleru: now what seperates a map by a newbie and a pro mapper
23:39 Kibbleru: is
23:39 Kibbleru: well
23:39 Kibbleru: if you're a good mapper
23:39 Kibbleru: you would try to
23:39 Kibbleru: how do i explain this
23:39 Kibbleru: in ways change the difficulty of play
23:39 Kibbleru: according to the song
23:39 Kibbleru: so like
23:39 Kibbleru: it gets harder at kiai
23:40 Kibbleru: and easier at calmer parts
23:40 Kibbleru: there are mainly 2 ways to establish difficulty
23:40 Kibbleru: rhythm
23:40 Kibbleru: and distance
23:40 Kibbleru: so u can make ur jumps smaller
23:40 Kibbleru: at calm parts
23:40 Kibbleru: and bigger jumps at kiai
23:40 Kibbleru: or you can just generally make ur rhythm easier
23:40 Kibbleru: by utilizing more sliders
23:40 Kibbleru: and less 1/2 patterns
23:41 Kibbleru: and ofc u can do this by altering SV as well
23:41 Kibbleru: and what makes jumps fun
23:41 Kibbleru: well just in my opinion
23:41 Kibbleru: is having a variety of distances
23:42 Kibbleru: like what fycho does <3<3<3
23:42 Kibbleru: so stronger beats get bigger jumps
23:42 Kibbleru: and vice versa
23:43 Moo-Chan: but you see, im not a pro mapper xD
23:43 Kibbleru: yeah ik
23:43 Kibbleru: just a mapping lesson q:
23:43 Kibbleru: for future reference
23:43 Kibbleru: cuz thats something missing with the map
23:43 Kibbleru: cuz it basically feels the same throughout teh song
23:43 Kibbleru: the*
23:44 Kibbleru: thats essentially the major issue with the map
23:44 Kibbleru: but i guess its rankable
23:44 Kibbleru: oh
23:44 Kibbleru: right
23:45 Kibbleru: what are u hitsounding to
23:45 Kibbleru: cuz ur claps make no sense
23:45 Kibbleru: ur clap pattern is off
23:46 Kibbleru: it should be 2/4
23:46 Kibbleru: ur doing 1/3
23:46 Kibbleru: sry
23:46 Kibbleru: 2,4
23:46 Kibbleru: as in
23:46 Kibbleru: 2nd and 4th white tick
23:46 Kibbleru: couning from the downbeat
23:46 Moo-Chan: mhm
23:46 Kibbleru: listen to the snare drum
23:46 Kibbleru: when u hitsound
23:47 Kibbleru: 00:14:754 - which is this drum thing right here
23:47 Kibbleru: well thats all
23:47 Kibbleru: 2 lazy to do a full mod :<
23:47 Moo-Chan: alright lol
23:47 Moo-Chan: its okay
23:47 Moo-Chan: c:
23:47 Moo-Chan: and, thank you o:
23:47 Kibbleru: hard diff is decent
23:48 Moo-Chan: im still waiting for smallboat to give me his normal diff
23:48 Moo-Chan: ;w;
23:48 Kibbleru: 00:24:529 (1,2) - tell him that i said don't do double repeats they're hard to expect
23:48 Kibbleru: for hard
23:49 Moo-Chan: i did
23:49 Kibbleru: oh use hard diff as a reference for hitsounding btw
23:49 Moo-Chan: alright
thanks c:
guineaQ

May I do a normal GD
Gaia
my giving back queue
Hi! You've modded my maps not once but twice <3
feel free to call me back again(another mapset?) so i can give back to u twice c:

[General]
So i have the other ranked version of this song,
I didn't do much research regarding which is the right name but just keep it in mind?

01:12:226 - why remove kiai here? try 01:14:922 - here instead

you need a diff below 2.0 stars for this to be ranked

[Smug's Hard]
00:06:158 (2,3,4) - distance between these 2 should remain the same
00:09:529 (4) - 00:11:046 (1) - stack
00:27:900 (4) - this is boring compared to the rhythms u had previously
00:59:585 (1) - 01:01:271 (2) - stack
01:01:608 (3) - 01:02:956 (3) - ^
01:21:158 (1) - 01:22:844 (6) - ^

[Insane]
AIMod

snap everything; happens when u change offset/sv so i feel u dw
00:00:256 (1) - uneven shape/ for starters make the beg and end share the same y coordinate
00:06:495 (6) - nc
00:28:406 (7) - ctrl + G
00:32:619 - random kiai here ???
00:38:349 (2) - move up a bit the overlap doesnt look very appealing and u can jump a bit too
00:43:406 - kiai o_o??
00:45:765 (2) - u should stress this more so jump a bit
00:51:158 (4) - ctrl + G and then fix shape to look better -> for a little emphasis
00:51:495 (1) - 00:53:181 (2) - not stacked, on purpose? if not then here u go
00:51:833 (3) - 00:53:349 (3,4,5) - ^
01:01:776 (6,7,8) - imo u shouldn't stack these, confusing & hard to read
01:16:945 (8) - nc mebe
01:31:945 (1) - you can hear the music is getting quieter and softer, so u should reduce ur jumps starting here
and also simplifying ur rhythms i.e. no need for 01:37:591 (2,3) - 01:38:939 (5,6) - etc
01:47:113 (1) - end 01:48:125/ looks short but it's 1 measure long + its insane so should be ok

Good luck from now!~
Fizz

Gaia wrote:

[Smug's Hard]
00:06:158 (2,3,4) - distance between these 2 should remain the same done
00:09:529 (4) - 00:11:046 (1) - stack done
00:27:900 (4) - this is boring compared to the rhythms u had previously I'm mapping the second piano here to transition into the next part easily
00:59:585 (1) - 01:01:271 (2) - stack done
01:01:608 (3) - 01:02:956 (3) - ^ since I moved it with the above stack I won't stack these
01:21:158 (1) - 01:22:844 (6) - ^ done
ty for mod~
Topic Starter
Moo-Chan

Gaia wrote:

my giving back queue
Hi! You've modded my maps not once but twice <3
feel free to call me back again(another mapset?) so i can give back to u twice c:

[General]
So i have the other ranked version of this song,
I didn't do much research regarding which is the right name but just keep it in mind? Uh, I'll have a look

01:12:226 - why remove kiai here? try 01:14:922 - here instead fixed

you need a diff below 2.0 stars for this to be ranked I have an easy and a normal on the way

[Smug's Hard]
00:06:158 (2,3,4) - distance between these 2 should remain the same
00:09:529 (4) - 00:11:046 (1) - stack
00:27:900 (4) - this is boring compared to the rhythms u had previously
00:59:585 (1) - 01:01:271 (2) - stack
01:01:608 (3) - 01:02:956 (3) - ^
01:21:158 (1) - 01:22:844 (6) - ^

[Insane]
AIMod

snap everything; happens when u change offset/sv so i feel u dw
00:00:256 (1) - uneven shape/ for starters make the beg and end share the same y coordinate
00:06:495 (6) - nc ok
00:28:406 (7) - ctrl + G ok
00:32:619 - random kiai here ???
00:38:349 (2) - move up a bit the overlap doesnt look very appealing and u can jump a bit too alright
00:43:406 - kiai o_o??
00:45:765 (2) - u should stress this more so jump a bit fixed
00:51:158 (4) - ctrl + G and then fix shape to look better -> for a little emphasis I'm gonna keep this the same
00:51:495 (1) - 00:53:181 (2) - not stacked, on purpose? if not then here u go yea, it was on purpose
00:51:833 (3) - 00:53:349 (3,4,5) - ^ ^
01:01:776 (6,7,8) - imo u shouldn't stack these, confusing & hard to read meh
01:16:945 (8) - nc mebe no
01:31:945 (1) - you can hear the music is getting quieter and softer, so u should reduce ur jumps starting here
and also simplifying ur rhythms i.e. no need for 01:37:591 (2,3) - 01:38:939 (5,6) - etc semi-fixed
01:47:113 (1) - end 01:48:125/ looks short but it's 1 measure long + its insane so should be ok

Good luck from now!~
Thanks for the mod c:
Squigly
more moe background


kds pls
Julie
^ Squigly please!! now call chii chan for avatar post :D!!!

no kds yet might mods it, requested by xelewd~

I found S.Boat owo
Topic Starter
Moo-Chan

Julie wrote:

^ Squigly please!! now call chii chan for avatar post :D!!!

no kds yet might mods it, requested by xelewd~

I found S.Boat owo
8^) S.Boat too gud
kakifly
hello~ m4m from my queue ^^

S.Boat's Normal

Make AR 4 or 5
00:27:563 (2) - move tail point to x233 y72 for better blanket
00:38:349 (2) - tailpoint to x249 y106
01:22:507 (3) - tail point to x145 y190 (sorry blanket nazi lol)
01:46:439 (3) - end this at 01:46:776

nice diff :3

Smug's Hard

00:21:158 (1) - i dont think a SV change is necessary here
01:03:630 (1) - ^
00:21:158 (1,2) - personally i dont like these sliders, i think you should map the same way you did with 00:21:833 (1,2,3,4) -
00:40:709 (1,2) - ^
00:32:619 (1,2) - try this rhythm, i think it matched the music better
00:35:316 (1,2) - ^
00:38:012 (1,2) - ^
00:59:585 (1,2) - ^
01:06:664 (2) - tailpoint to x381 y154
01:10:372 (1,2) - fix blanket a bit, especially with 2
01:38:686 (1,2) - try this
01:44:080 (1,2) - ^
01:47:113 (2,3,4) - i feel that these should be a slider or something

sorry i only modded 2 diffs (since you modded 2 diffs of my map)
the mapset looks great so far, good luck :3
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