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DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)

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Total Posts
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Topic Starter
Moo-Chan
This beatmap was submitted using in-game submission on Sunday, November 23, 2014 at 5:23:42 AM

Artist: DJ Genericname
Title: Dango Dango Daikazoku (Drum and Bass Remix)
Source: CLANNAD
Tags: chata ed ending liquid DNB Adam Whitton guineaq smallboat smug-
BPM: 178
Filesize: 2740kb
Play Time: 01:46
Difficulties Available:
  1. guineaQ's Easy (1.25 stars, 102 notes)
  2. Insane (4.65 stars, 491 notes)
  3. S.Boat's Normal (1.73 stars, 180 notes)
  4. Smug's Hard (3.11 stars, 272 notes)
Download: DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)
Information: Scores/Beatmap Listing
---------------
1st ranked map!


Difficulty Description
guineaQ's Easy: 100% Done (mapped by guineaQ)
S.Boat's Normal: 100% Done (mapped by smallboat)
Smug's Hard: 100% Done (mapped by Smug-)
Insane: 100% Done
History
1st Bubble: CDFA
Bubble Popped: Me
Re-Bubble: CDFA
Bubble Popped: Me
Re-Bubble: Konei
Bubble Popped: Me
Ranked: Fycho
De-Ranked: Asphyxia
Re-Bubble: captin1
Bubble Popped: Desperate-kun
Re-Bubble: Desperate-kun
Bubble Popped: Me
Re-Bubble: Desperate-kun
Bubble Popped: Me
Ranked: IamKwaN

Want 2 Buy Avon
ouo
Fizz
it's a beaut I'll tell ya

[Insane]
new combo spots need to be improved a bit

00:00:256 (1) - 00:05:312 (3) - 00:05:649 (4) - these shapes are really nice but the rest of the song has pretty standard sliders; I'd like to see these more irregular shapes appear more often :3

I really like the start of this the most because of the nicely structured slider interaction which seems to be absent for the rest of the map. Stuff like 00:02:278 (1,2,3) - and 00:05:312 (3,4) - look really nice to me

00:12:559 (8,9,10) - This pattern kinda trails off into nothing and could play better if you made it segment into 00:13:064 (1) -
00:15:761 (1) - remove NC
00:15:930 (2) - try x:244 y:288
00:16:435 (4) - put NC here
00:38:345 (2) - Make this a flipped version of 00:38:008 (1) - (Ctrl H and Ctrl J) I think it looks a bit nicer
00:40:031 (1) - Remove NC
00:40:705 (3) - Put NC here
00:42:727 (2) - Same deal with 00:38:345 (2) -
01:10:031 (2) - Ctrl G?
01:18:458 (5) - Put NC here

good map <3
Topic Starter
Moo-Chan

Smug- wrote:

it's a beaut I'll tell ya

[Insane]
new combo spots need to be improved a bit ><

00:00:256 (1) - 00:05:312 (3) - 00:05:649 (4) - these shapes are really nice but the rest of the song has pretty standard sliders; I'd like to see these more irregular shapes appear more often :3

I really like the start of this the most because of the nicely structured slider interaction which seems to be absent for the rest of the map. Stuff like 00:02:278 (1,2,3) - and 00:05:312 (3,4) - look really nice to me

00:12:559 (8,9,10) - This pattern kinda trails off into nothing and could play better if you made it segment into 00:13:064 (1) -
00:15:761 (1) - remove NC okay
00:15:930 (2) - try x:244 y:288 alrighty
00:16:435 (4) - put NC here okay
00:38:345 (2) - Make this a flipped version of 00:38:008 (1) - (Ctrl H and Ctrl J) I think it looks a bit nicer that feels weird to play ;w;
00:40:031 (1) - Remove NC okay
00:40:705 (3) - Put NC here okay
00:42:727 (2) - Same deal with 00:38:345 (2) -
01:10:031 (2) - Ctrl G? donee
01:18:458 (5) - Put NC here okai

good map <3 Thank you <3
c:
pissowo
Hello, my good friend.

You forced me to mod your mapYou asked me while in-game and also you posted on my queue, so I am here to mod only your Insane

[Insane]
I do not know why, but the slider velocity doesn't make me feel as if this map is fast enough, but to compensate that you have jumps and all.
First time you gave me your map to testplay it took me like almost twenty retries until I managed to 100% FC it.

00:02:278 (7) - Currently where it stands make it an unfitting flow and ugly shape to be blanketed. I suggest blanketing slider 7 over 00:02:952 (9) - .

00:05:312 (3,4) - These two have an unfitting flow because of the angle at which the cursor turns from 3 to 4. My suggestion is that you slider 4 as a straight slider upwards from slider 3. If you want to keep it this way I suggest moving slider 4 to coordinated [164,196]

00:07:671 (1,2) - Cursor movement is too slow here. I would rather go with this.

00:11:042 - This might be a good place to start an sv change so that the speed is faster, and to have a perfect movement after 00:10:368 (1,2,3,4) - , and 00:11:042 (1) - doesn't necessarily need to slow down the cursor if you do is. But this is a suggestion.

00:13:402 (2) - Distance it by a bit away from 00:13:739 (4) - ... Like at [348,160]

00:18:458 (1,2) - Suggestion as below

00:21:323 (9,10) - Kind of ugly having that minor overlap with the two circles it is close to. Break the rule of distance spacing here, pls :-)

00:20:649 (6) - It is not parallel to 00:20:312 (5) - and I checked already, making this slider ugly. Please make it parallel and move in the opposite of 5

00:23:682 (8) - Increase of difficulty with this suggestion I am about to give.

00:26:379 (8,9,10,11) - Somehow try to do it the same as above.

00:43:064 (3,4,1,2,3) - Suggestion as below. For difficulty purposes and "better" flow \o/

00:51:660 (2,3) - Swap these two's places because of the cursor movement to reduce less acute angular turns.

01:04:132 (5,6) - Either a reverse slider or a triplet. Might cause some unwanted tension out of nowhere.

01:09:357 (5) - Move it to coordinates [252,96]

01:11:211 (7) - If you're trying to emphasize the vocals, it's not working well and it isn't nice to have this slider like this. For example, 01:11:716 - is mapped over by a slider end and this results in you not even emphasizing the vocals.

01:34:300 (2,3) - The blanket of 2 on 3 looks ugly---wait. You have this like in a few parts of the map I'm not sure if I can even complain about this.

01:45:930 (1,2,3,4,5) - Suggestion shown below.

[>>>END OF MOD<<<]
Well that's most of my suggestions. Good luck, though.

N1ghtRabb1T wrote:

"Good map"
LOL watch me tear that down
HUE
hahaha I just couldn't contain myself there. :3
Topic Starter
Moo-Chan

N1ghtRabb1T wrote:

Hello, my good friend.

You forced me to mod your mapYou asked me while in-game and also you posted on my queue, so I am here to mod only your Insane

[Insane]
I do not know why, but the slider velocity doesn't make me feel as if this map is fast enough, but to compensate that you have jumps and all.
First time you gave me your map to testplay it took me like almost twenty retries until I managed to 100% FC it.

00:02:278 (7) - Currently where it stands make it an unfitting flow and ugly shape to be blanketed. I suggest blanketing slider 7 over 00:02:952 (9) - .

00:05:312 (3,4) - These two have an unfitting flow because of the angle at which the cursor turns from 3 to 4. My suggestion is that you slider 4 as a straight slider upwards from slider 3. If you want to keep it this way I suggest moving slider 4 to coordinated [164,196]

00:07:671 (1,2) - Cursor movement is too slow here. I would rather go with this. fixed it

00:11:042 - This might be a good place to start an sv change so that the speed is faster, and to have a perfect movement after 00:10:368 (1,2,3,4) - , and 00:11:042 (1) - doesn't necessarily need to slow down the cursor if you do is. But this is a suggestion.

00:13:402 (2) - Distance it by a bit away from 00:13:739 (4) - ... Like at [348,160] okay

00:18:458 (1,2) - Suggestion as below fixed

00:21:323 (9,10) - Kind of ugly having that minor overlap with the two circles it is close to. Break the rule of distance spacing here, pls :-) okay 8^)

00:20:649 (6) - It is not parallel to 00:20:312 (5) - and I checked already, making this slider ugly. Please make it parallel and move in the opposite of 5 fixed

00:23:682 (8) - Increase of difficulty with this suggestion I am about to give.

00:26:379 (8,9,10,11) - Somehow try to do it the same as above.

00:43:064 (3,4,1,2,3) - Suggestion as below. For difficulty purposes and "better" flow \o/

00:51:660 (2,3) - Swap these two's places because of the cursor movement to reduce less acute angular turns. done

01:04:132 (5,6) - Either a reverse slider or a triplet. Might cause some unwanted tension out of nowhere.

01:09:357 (5) - Move it to coordinates [252,96] alright

01:11:211 (7) - If you're trying to emphasize the vocals, it's not working well and it isn't nice to have this slider like this. For example, 01:11:716 - is mapped over by a slider end and this results in you not even emphasizing the vocals.

01:34:300 (2,3) - The blanket of 2 on 3 looks ugly---wait. You have this like in a few parts of the map I'm not sure if I can even complain about this.

01:45:930 (1,2,3,4,5) - Suggestion shown below.

[>>>END OF MOD<<<]
Well that's most of my suggestions. Good luck, though.

N1ghtRabb1T wrote:

"Good map"
LOL watch me tear that down
HUE
hahaha I just couldn't contain myself there. :3
Ty Rabbit ;w;
Want 2 Buy Avon
I LUB YOU <3

[Insane]
00:13:739 (4) - dis overlaps the 10 some
00:33:963 (8) - this overlaps the 3 some
00:50:143 (1) - you could blanket the 2 c:
I would move 00:52:840 (1) - so that the slider end was on top of where 00:51:660 (2) - is, and move the pattern accordingly
01:00:930 (1,2,3,4,5,6,7,8) - idk if i'd use a star here, maybe a square?
01:11:885 (9) - this slightly overlaps 01:12:727 (3) -

There wasn't much I could say, the map is really solid c: Good luck getting it ranked tori bby~ LOL
Shirayuki
Hello my friend,

I found your maps from Xellie, gotta say you make better insane diff than me lol.

Anyway, here are my suggestions:

[Insane]
00:01:098 (1,2,3,4,5,6) - I really like this kind of jumps, and they kinda fit in with the high pace of the song, maybe you should change some of your square jumps to be like this? xD
00:08:345 (3) - Add Whistle imo
00:09:525 (7) - Add Whistle to the slider's end imo
00:15:761 (6) - Add the same hitsound as 00:15:087 (4) - to keep up with the consistency of the music, yes?
00:35:312 (1,2,3,4,5,6,7) - I like this xD
00:47:447 (1,2) - Ctrl - G on them imo, so the flow from 00:46:772 (6,7,8) - to slider (1) will be a curve instead of a sudden drop (like what you did to 00:59:413 (5,1) - )
01:00:930 (1,2,3,4,5,6,7,8) - Should change the order of them, so the jump from 01:00:593 (8) - will then drop down, it's more natural for me I guess, something likeSo it flows from the slider to (1) drop down to 2 and continue on with the oval flow inside the star (more like this is how I draw a star in this case lol). You can add 6 7 8 into 1 2 3 respectively.
01:06:997 (1,2,3,4) - This patern is getting a bit repetitive, and since the song is going into the first kiai, maybe you can change them around a bit? xd
01:08:514 (1,2,3,4,5) - This patern is being used too many times xd
01:10:031 (2) - Ctrl - G for a better flow imo, since it flows exactly as 01:10:368 (1,2)
01:12:727 (3) - Ctrl - G to keep the oval flow, and maybe move them around a bit like 01:17:784 (1,2,3,4,1) - This back and forth jumps is being overused too
01:27:390 (1,2,3,4,5,6) - I like this xD
01:34:300 (2,3) - These two can be a bit better, but I'd say why don't you copy 01:33:963 (1) - then use Ctrl - Shift - R and tilt each of them -20 degree from the previous one, like
this

it looks a little bit better xD
Overall a nice difficulty, it flows really nice xD
Topic Starter
Moo-Chan

Xellie wrote:

I LUB YOU <3

[Insane]
00:13:739 (4) - dis overlaps the 10 some
00:33:963 (8) - this overlaps the 3 some
00:50:143 (1) - you could blanket the 2 c:
I would move 00:52:840 (1) - so that the slider end was on top of where 00:51:660 (2) - is, and move the pattern accordingly fixed
01:00:930 (1,2,3,4,5,6,7,8) - idk if i'd use a star here, maybe a square?
01:11:885 (9) - this slightly overlaps 01:12:727 (3) -

There wasn't much I could say, the map is really solid c: Good luck getting it ranked tori bby~ LOL
Sorry for the one little fix xD and ty~
Topic Starter
Moo-Chan

Shirayuki wrote:

Hello my friend,

I found your maps from Xellie, gotta say you make better insane diff than me lol.

Anyway, here are my suggestions:

[Insane]
00:01:098 (1,2,3,4,5,6) - I really like this kind of jumps, and they kinda fit in with the high pace of the song, maybe you should change some of your square jumps to be like this? xD
00:08:345 (3) - Add Whistle imo okay
00:09:525 (7) - Add Whistle to the slider's end imo okay
00:15:761 (6) - Add the same hitsound as 00:15:087 (4) - to keep up with the consistency of the music, yes? fixed
00:35:312 (1,2,3,4,5,6,7) - I like this xD
00:47:447 (1,2) - Ctrl - G on them imo, so the flow from 00:46:772 (6,7,8) - to slider (1) will be a curve instead of a sudden drop (like what you did to 00:59:413 (5,1) - )
01:00:930 (1,2,3,4,5,6,7,8) - Should change the order of them, so the jump from 01:00:593 (8) - will then drop down, it's more natural for me I guess, something likeSo it flows from the slider to (1) drop down to 2 and continue on with the oval flow inside the star (more like this is how I draw a star in this case lol). You can add 6 7 8 into 1 2 3 respectively.
01:06:997 (1,2,3,4) - This patern is getting a bit repetitive, and since the song is going into the first kiai, maybe you can change them around a bit? xd
01:08:514 (1,2,3,4,5) - This patern is being used too many times xd
01:10:031 (2) - Ctrl - G for a better flow imo, since it flows exactly as 01:10:368 (1,2)
01:12:727 (3) - Ctrl - G to keep the oval flow, and maybe move them around a bit like okay 01:17:784 (1,2,3,4,1) - This back and forth jumps is being overused too
01:27:390 (1,2,3,4,5,6) - I like this xD
01:34:300 (2,3) - These two can be a bit better, but I'd say why don't you copy 01:33:963 (1) - then use Ctrl - Shift - R and tilt each of them -20 degree from the previous one, like
this

it looks a little bit better xD
Overall a nice difficulty, it flows really nice xD
Thank you~~~~~
Kibbleru
the kd theif is here

SPOILER
23:24 Moo-Chan: psst
23:25 Kibbleru: psst
23:25 Moo-Chan: can you mod my new map? ;w;
23:25 Moo-Chan: its better than the last
23:25 Moo-Chan: (i think)
23:25 Kibbleru: np
23:27 Moo-Chan: https://osu.ppy.sh/b/467603
23:29 Kibbleru: 400 circles 100 sliders
23:30 Kibbleru: 00:28:406 (7) - this is going off screen
23:30 Kibbleru: or off grid
23:30 Kibbleru: put it back
23:31 Moo-Chan: fixed
23:31 Kibbleru: u still have NC inconsistencies
23:32 Kibbleru: 00:28:574 - starting aroudn here ish
23:32 Kibbleru: around*
23:32 Kibbleru: 00:55:540 (9) - and try to put nc on the downbeats
23:32 Kibbleru: not the beat after
23:33 Kibbleru: 00:40:709 (1,2,3,4,1,2,3,1,2,3) - this pattern isn't very intuitive to the music
23:33 Kibbleru: the music is in 4s not 3s
23:33 Kibbleru: 00:40:709 - 1234
23:33 Kibbleru: 00:41:383 - 1234
23:33 Kibbleru: 00:42:057 - 1234
23:34 Kibbleru: 4 1/2s i mean
23:34 Kibbleru: anyway
23:34 Kibbleru: following the music
23:34 Kibbleru: an NC pattern like this would make better sense
23:34 Kibbleru: http://puu.sh/ayk9v/62650f8b21.png
23:34 Moo-Chan: mhm
23:35 Kibbleru: 01:11:720 - try having something clickable here
23:35 Kibbleru: 01:13:068 - nc inconsistency
23:36 Kibbleru: just put ur nc to every downbeat >_> not hard
23:37 Kibbleru: well
23:37 Kibbleru: there isn't any big problems
23:37 Kibbleru: just needs some polishing
23:37 Moo-Chan: alright ;w;
23:38 Moo-Chan: is it
23:38 Moo-Chan: better than my last?
23:38 Kibbleru: i would say so yes
23:38 Moo-Chan: alright c:
23:39 Kibbleru: now what seperates a map by a newbie and a pro mapper
23:39 Kibbleru: is
23:39 Kibbleru: well
23:39 Kibbleru: if you're a good mapper
23:39 Kibbleru: you would try to
23:39 Kibbleru: how do i explain this
23:39 Kibbleru: in ways change the difficulty of play
23:39 Kibbleru: according to the song
23:39 Kibbleru: so like
23:39 Kibbleru: it gets harder at kiai
23:40 Kibbleru: and easier at calmer parts
23:40 Kibbleru: there are mainly 2 ways to establish difficulty
23:40 Kibbleru: rhythm
23:40 Kibbleru: and distance
23:40 Kibbleru: so u can make ur jumps smaller
23:40 Kibbleru: at calm parts
23:40 Kibbleru: and bigger jumps at kiai
23:40 Kibbleru: or you can just generally make ur rhythm easier
23:40 Kibbleru: by utilizing more sliders
23:40 Kibbleru: and less 1/2 patterns
23:41 Kibbleru: and ofc u can do this by altering SV as well
23:41 Kibbleru: and what makes jumps fun
23:41 Kibbleru: well just in my opinion
23:41 Kibbleru: is having a variety of distances
23:42 Kibbleru: like what fycho does <3<3<3
23:42 Kibbleru: so stronger beats get bigger jumps
23:42 Kibbleru: and vice versa
23:43 Moo-Chan: but you see, im not a pro mapper xD
23:43 Kibbleru: yeah ik
23:43 Kibbleru: just a mapping lesson q:
23:43 Kibbleru: for future reference
23:43 Kibbleru: cuz thats something missing with the map
23:43 Kibbleru: cuz it basically feels the same throughout teh song
23:43 Kibbleru: the*
23:44 Kibbleru: thats essentially the major issue with the map
23:44 Kibbleru: but i guess its rankable
23:44 Kibbleru: oh
23:44 Kibbleru: right
23:45 Kibbleru: what are u hitsounding to
23:45 Kibbleru: cuz ur claps make no sense
23:45 Kibbleru: ur clap pattern is off
23:46 Kibbleru: it should be 2/4
23:46 Kibbleru: ur doing 1/3
23:46 Kibbleru: sry
23:46 Kibbleru: 2,4
23:46 Kibbleru: as in
23:46 Kibbleru: 2nd and 4th white tick
23:46 Kibbleru: couning from the downbeat
23:46 Moo-Chan: mhm
23:46 Kibbleru: listen to the snare drum
23:46 Kibbleru: when u hitsound
23:47 Kibbleru: 00:14:754 - which is this drum thing right here
23:47 Kibbleru: well thats all
23:47 Kibbleru: 2 lazy to do a full mod :<
23:47 Moo-Chan: alright lol
23:47 Moo-Chan: its okay
23:47 Moo-Chan: c:
23:47 Moo-Chan: and, thank you o:
23:47 Kibbleru: hard diff is decent
23:48 Moo-Chan: im still waiting for smallboat to give me his normal diff
23:48 Moo-Chan: ;w;
23:48 Kibbleru: 00:24:529 (1,2) - tell him that i said don't do double repeats they're hard to expect
23:48 Kibbleru: for hard
23:49 Moo-Chan: i did
23:49 Kibbleru: oh use hard diff as a reference for hitsounding btw
23:49 Moo-Chan: alright
Topic Starter
Moo-Chan

Kibbleru wrote:

the kd theif is here

SPOILER
23:24 Moo-Chan: psst
23:25 Kibbleru: psst
23:25 Moo-Chan: can you mod my new map? ;w;
23:25 Moo-Chan: its better than the last
23:25 Moo-Chan: (i think)
23:25 Kibbleru: np
23:27 Moo-Chan: https://osu.ppy.sh/b/467603
23:29 Kibbleru: 400 circles 100 sliders
23:30 Kibbleru: 00:28:406 (7) - this is going off screen
23:30 Kibbleru: or off grid
23:30 Kibbleru: put it back
23:31 Moo-Chan: fixed
23:31 Kibbleru: u still have NC inconsistencies
23:32 Kibbleru: 00:28:574 - starting aroudn here ish
23:32 Kibbleru: around*
23:32 Kibbleru: 00:55:540 (9) - and try to put nc on the downbeats
23:32 Kibbleru: not the beat after
23:33 Kibbleru: 00:40:709 (1,2,3,4,1,2,3,1,2,3) - this pattern isn't very intuitive to the music
23:33 Kibbleru: the music is in 4s not 3s
23:33 Kibbleru: 00:40:709 - 1234
23:33 Kibbleru: 00:41:383 - 1234
23:33 Kibbleru: 00:42:057 - 1234
23:34 Kibbleru: 4 1/2s i mean
23:34 Kibbleru: anyway
23:34 Kibbleru: following the music
23:34 Kibbleru: an NC pattern like this would make better sense
23:34 Kibbleru: http://puu.sh/ayk9v/62650f8b21.png
23:34 Moo-Chan: mhm
23:35 Kibbleru: 01:11:720 - try having something clickable here
23:35 Kibbleru: 01:13:068 - nc inconsistency
23:36 Kibbleru: just put ur nc to every downbeat >_> not hard
23:37 Kibbleru: well
23:37 Kibbleru: there isn't any big problems
23:37 Kibbleru: just needs some polishing
23:37 Moo-Chan: alright ;w;
23:38 Moo-Chan: is it
23:38 Moo-Chan: better than my last?
23:38 Kibbleru: i would say so yes
23:38 Moo-Chan: alright c:
23:39 Kibbleru: now what seperates a map by a newbie and a pro mapper
23:39 Kibbleru: is
23:39 Kibbleru: well
23:39 Kibbleru: if you're a good mapper
23:39 Kibbleru: you would try to
23:39 Kibbleru: how do i explain this
23:39 Kibbleru: in ways change the difficulty of play
23:39 Kibbleru: according to the song
23:39 Kibbleru: so like
23:39 Kibbleru: it gets harder at kiai
23:40 Kibbleru: and easier at calmer parts
23:40 Kibbleru: there are mainly 2 ways to establish difficulty
23:40 Kibbleru: rhythm
23:40 Kibbleru: and distance
23:40 Kibbleru: so u can make ur jumps smaller
23:40 Kibbleru: at calm parts
23:40 Kibbleru: and bigger jumps at kiai
23:40 Kibbleru: or you can just generally make ur rhythm easier
23:40 Kibbleru: by utilizing more sliders
23:40 Kibbleru: and less 1/2 patterns
23:41 Kibbleru: and ofc u can do this by altering SV as well
23:41 Kibbleru: and what makes jumps fun
23:41 Kibbleru: well just in my opinion
23:41 Kibbleru: is having a variety of distances
23:42 Kibbleru: like what fycho does <3<3<3
23:42 Kibbleru: so stronger beats get bigger jumps
23:42 Kibbleru: and vice versa
23:43 Moo-Chan: but you see, im not a pro mapper xD
23:43 Kibbleru: yeah ik
23:43 Kibbleru: just a mapping lesson q:
23:43 Kibbleru: for future reference
23:43 Kibbleru: cuz thats something missing with the map
23:43 Kibbleru: cuz it basically feels the same throughout teh song
23:43 Kibbleru: the*
23:44 Kibbleru: thats essentially the major issue with the map
23:44 Kibbleru: but i guess its rankable
23:44 Kibbleru: oh
23:44 Kibbleru: right
23:45 Kibbleru: what are u hitsounding to
23:45 Kibbleru: cuz ur claps make no sense
23:45 Kibbleru: ur clap pattern is off
23:46 Kibbleru: it should be 2/4
23:46 Kibbleru: ur doing 1/3
23:46 Kibbleru: sry
23:46 Kibbleru: 2,4
23:46 Kibbleru: as in
23:46 Kibbleru: 2nd and 4th white tick
23:46 Kibbleru: couning from the downbeat
23:46 Moo-Chan: mhm
23:46 Kibbleru: listen to the snare drum
23:46 Kibbleru: when u hitsound
23:47 Kibbleru: 00:14:754 - which is this drum thing right here
23:47 Kibbleru: well thats all
23:47 Kibbleru: 2 lazy to do a full mod :<
23:47 Moo-Chan: alright lol
23:47 Moo-Chan: its okay
23:47 Moo-Chan: c:
23:47 Moo-Chan: and, thank you o:
23:47 Kibbleru: hard diff is decent
23:48 Moo-Chan: im still waiting for smallboat to give me his normal diff
23:48 Moo-Chan: ;w;
23:48 Kibbleru: 00:24:529 (1,2) - tell him that i said don't do double repeats they're hard to expect
23:48 Kibbleru: for hard
23:49 Moo-Chan: i did
23:49 Kibbleru: oh use hard diff as a reference for hitsounding btw
23:49 Moo-Chan: alright
thanks c:
guineaQ

May I do a normal GD
Gaia
my giving back queue
Hi! You've modded my maps not once but twice <3
feel free to call me back again(another mapset?) so i can give back to u twice c:

[General]
So i have the other ranked version of this song,
I didn't do much research regarding which is the right name but just keep it in mind?

01:12:226 - why remove kiai here? try 01:14:922 - here instead

you need a diff below 2.0 stars for this to be ranked

[Smug's Hard]
00:06:158 (2,3,4) - distance between these 2 should remain the same
00:09:529 (4) - 00:11:046 (1) - stack
00:27:900 (4) - this is boring compared to the rhythms u had previously
00:59:585 (1) - 01:01:271 (2) - stack
01:01:608 (3) - 01:02:956 (3) - ^
01:21:158 (1) - 01:22:844 (6) - ^

[Insane]
AIMod

snap everything; happens when u change offset/sv so i feel u dw
00:00:256 (1) - uneven shape/ for starters make the beg and end share the same y coordinate
00:06:495 (6) - nc
00:28:406 (7) - ctrl + G
00:32:619 - random kiai here ???
00:38:349 (2) - move up a bit the overlap doesnt look very appealing and u can jump a bit too
00:43:406 - kiai o_o??
00:45:765 (2) - u should stress this more so jump a bit
00:51:158 (4) - ctrl + G and then fix shape to look better -> for a little emphasis
00:51:495 (1) - 00:53:181 (2) - not stacked, on purpose? if not then here u go
00:51:833 (3) - 00:53:349 (3,4,5) - ^
01:01:776 (6,7,8) - imo u shouldn't stack these, confusing & hard to read
01:16:945 (8) - nc mebe
01:31:945 (1) - you can hear the music is getting quieter and softer, so u should reduce ur jumps starting here
and also simplifying ur rhythms i.e. no need for 01:37:591 (2,3) - 01:38:939 (5,6) - etc
01:47:113 (1) - end 01:48:125/ looks short but it's 1 measure long + its insane so should be ok

Good luck from now!~
Fizz

Gaia wrote:

[Smug's Hard]
00:06:158 (2,3,4) - distance between these 2 should remain the same done
00:09:529 (4) - 00:11:046 (1) - stack done
00:27:900 (4) - this is boring compared to the rhythms u had previously I'm mapping the second piano here to transition into the next part easily
00:59:585 (1) - 01:01:271 (2) - stack done
01:01:608 (3) - 01:02:956 (3) - ^ since I moved it with the above stack I won't stack these
01:21:158 (1) - 01:22:844 (6) - ^ done
ty for mod~
Topic Starter
Moo-Chan

Gaia wrote:

my giving back queue
Hi! You've modded my maps not once but twice <3
feel free to call me back again(another mapset?) so i can give back to u twice c:

[General]
So i have the other ranked version of this song,
I didn't do much research regarding which is the right name but just keep it in mind? Uh, I'll have a look

01:12:226 - why remove kiai here? try 01:14:922 - here instead fixed

you need a diff below 2.0 stars for this to be ranked I have an easy and a normal on the way

[Smug's Hard]
00:06:158 (2,3,4) - distance between these 2 should remain the same
00:09:529 (4) - 00:11:046 (1) - stack
00:27:900 (4) - this is boring compared to the rhythms u had previously
00:59:585 (1) - 01:01:271 (2) - stack
01:01:608 (3) - 01:02:956 (3) - ^
01:21:158 (1) - 01:22:844 (6) - ^

[Insane]
AIMod

snap everything; happens when u change offset/sv so i feel u dw
00:00:256 (1) - uneven shape/ for starters make the beg and end share the same y coordinate
00:06:495 (6) - nc ok
00:28:406 (7) - ctrl + G ok
00:32:619 - random kiai here ???
00:38:349 (2) - move up a bit the overlap doesnt look very appealing and u can jump a bit too alright
00:43:406 - kiai o_o??
00:45:765 (2) - u should stress this more so jump a bit fixed
00:51:158 (4) - ctrl + G and then fix shape to look better -> for a little emphasis I'm gonna keep this the same
00:51:495 (1) - 00:53:181 (2) - not stacked, on purpose? if not then here u go yea, it was on purpose
00:51:833 (3) - 00:53:349 (3,4,5) - ^ ^
01:01:776 (6,7,8) - imo u shouldn't stack these, confusing & hard to read meh
01:16:945 (8) - nc mebe no
01:31:945 (1) - you can hear the music is getting quieter and softer, so u should reduce ur jumps starting here
and also simplifying ur rhythms i.e. no need for 01:37:591 (2,3) - 01:38:939 (5,6) - etc semi-fixed
01:47:113 (1) - end 01:48:125/ looks short but it's 1 measure long + its insane so should be ok

Good luck from now!~
Thanks for the mod c:
Squigly
more moe background


kds pls
Julie
^ Squigly please!! now call chii chan for avatar post :D!!!

no kds yet might mods it, requested by xelewd~

I found S.Boat owo
Topic Starter
Moo-Chan

Julie wrote:

^ Squigly please!! now call chii chan for avatar post :D!!!

no kds yet might mods it, requested by xelewd~

I found S.Boat owo
8^) S.Boat too gud
kakifly
hello~ m4m from my queue ^^

S.Boat's Normal

Make AR 4 or 5
00:27:563 (2) - move tail point to x233 y72 for better blanket
00:38:349 (2) - tailpoint to x249 y106
01:22:507 (3) - tail point to x145 y190 (sorry blanket nazi lol)
01:46:439 (3) - end this at 01:46:776

nice diff :3

Smug's Hard

00:21:158 (1) - i dont think a SV change is necessary here
01:03:630 (1) - ^
00:21:158 (1,2) - personally i dont like these sliders, i think you should map the same way you did with 00:21:833 (1,2,3,4) -
00:40:709 (1,2) - ^
00:32:619 (1,2) - try this rhythm, i think it matched the music better
00:35:316 (1,2) - ^
00:38:012 (1,2) - ^
00:59:585 (1,2) - ^
01:06:664 (2) - tailpoint to x381 y154
01:10:372 (1,2) - fix blanket a bit, especially with 2
01:38:686 (1,2) - try this
01:44:080 (1,2) - ^
01:47:113 (2,3,4) - i feel that these should be a slider or something

sorry i only modded 2 diffs (since you modded 2 diffs of my map)
the mapset looks great so far, good luck :3
smallboat

kakifly wrote:

hello~ m4m from my queue ^^ Hi

S.Boat's Normal

Make AR 4 or 5 Sure,adjust 4.
00:27:563 (2) - move tail point to x233 y72 for better blanket fixed.
00:38:349 (2) - tailpoint to x249 y106 Move a bit.
01:22:507 (3) - tail point to x145 y190 (sorry blanket nazi lol) Fixed,nothing
01:46:439 (3) - end this at 01:46:776 Keep it,follow vocal.

nice diff :3 Thanks.
Code
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AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
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Title:Dango Dango Drum and Bass
TitleUnicode:Dango Dango Drum and Bass
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:S.Boat's Normal
Source:Clannad
Tags:chata ed ending dango daikazoku remix guineaq smallboat smug-
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Lanturn
Just a small info mod because the title was bugging me.

DJ Genericname (real name Adam Whitton)
https://soundcloud.com/adam-whitton
https://www.youtube.com/channel/UCMy2KN ... gvURvKl9eQ
http://www.last.fm/music/DJ+GenericName

The only sources of this song I could find was on his YouTube channel and Newgrounds.

Title: Dango Dango Daikazoku (Drum and Bass Remix)
Source: https://www.youtube.com/watch?v=4IBzjoW5uxU

There is also http://www.newgrounds.com/audio/listen/509639 which is titled as you have it, but it was released after. I recommend using the YouTube video source because it was the original title. Don't understand why he never uploaded this to SoundCloud. Oh well though. If you want to keep the title as is, then it should be fine for consistency with Moway's map, and because he has it named so many different ways on various sites which all have equal priority.

Add Adam Whitton to the tags.
Also add liquid and DNB to it as well, since he classifies this as liquid dnb

No KD please. I'm just snooping around.
Topic Starter
Moo-Chan

Lanturn wrote:

Just a small info mod because the title was bugging me.

DJ Genericname (real name Adam Whitton)
https://soundcloud.com/adam-whitton
https://www.youtube.com/channel/UCMy2KN ... gvURvKl9eQ
http://www.last.fm/music/DJ+GenericName

The only sources of this song I could find was on his YouTube channel and Newgrounds.

Title: Dango Dango Daikazoku (Drum and Bass Remix)
Source: https://www.youtube.com/watch?v=4IBzjoW5uxU

There is also http://www.newgrounds.com/audio/listen/509639 which is titled as you have it, but it was released after. I recommend using the YouTube video source because it was the original title. Don't understand why he never uploaded this to SoundCloud. Oh well though. If you want to keep the title as is, then it should be fine for consistency with Moway's map, and because he has it named so many different ways on various sites which all have equal priority.

Add Adam Whitton to the tags.
Also add liquid and DNB to it as well, since he classifies this as liquid dnb

No KD please. I'm just snooping around.
I'll probably fix the title to Dango Dango Daikazoku (Drum and Bass Remix) then, and I'll fix the tags.
Thank you Lanturn for the title help :3
Fizz
Smug's Hard

00:21:158 (1) - i dont think a SV change is necessary here
01:03:630 (1) - ^ they may not be necessary but they emphasize the transition into the next part of the song
00:21:158 (1,2) - personally i dont like these sliders, i think you should map the same way you did with 00:21:833 (1,2,3,4) -
00:40:709 (1,2) - ^ changed here, but not for the above
00:32:619 (1,2) - try this rhythm, i think it matched the music better this would ruin the consistency with the entire song
00:35:316 (1,2) - ^
00:38:012 (1,2) - ^
00:59:585 (1,2) - ^
01:06:664 (2) - tailpoint to x381 y154 fixed blanket
01:10:372 (1,2) - fix blanket a bit, especially with 2 fixed
01:38:686 (1,2) - try this
01:44:080 (1,2) - ^ breaks consistency
01:47:113 (2,3,4) - i feel that these should be a slider or something done

sorry i only modded 2 diffs (since you modded 2 diffs of my map)
the mapset looks great so far, good luck :3
ty for the mod~

updoot
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 41046,64975,86548,91941,97334,108121
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:Smug's Hard
Source:Clannad
Tags:chata ed ending dango daikazoku remix guineaq smallboat smug- Adam Whitton liquid DNB
BeatmapID:467603
BeatmapSetID:196813

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 62756 clannad dango_(clannad) okazaki_ushio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 224,194,194
Combo2 : 255,255,138
Combo3 : 255,168,255
Combo4 : 255,197,138

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Rirakusu
From my queue. Since you requested me to mod the Insane I will only mod the Insane == But first I'm not a good insane modder. But anyway I will try my best.

1. 00:02:619 (2,3) - Blanket is not nice enough. Try to use the slider's follow circle to guide you in drawing perfect blankets.

2. You can try to slow down the sliders and lower the distance snap from 01:31:945 onwards because the music is getting away. That will reduce some difficulty but for the overall feeling I think it's worth it.

3. 00:46:608 (5,6) - Not sure if you need a blanket here but if yes, please fix it.

4. 00:51:158 (4) - About this...it looks strange because it rotates quite much compared to 00:50:147 (1,2,3) - try to keep them rotating at the same degree. If you have problems with this because the last object goes off-screen, try changing the first slider. It might helps.

(Hope you understand what I'm saying :/)

5. 01:11:215 (7,8) - If you're trying to create fitting sliders you will need to fix this. It should look like this. (The screenshot looks strange because I changed the AR to get this)

6. 01:44:754 (1,2,3) - You can try doing some rotation like you did in 00:50:147 (1,2,3)

7. One last thing - I think you can speed up the sliders during Kiai? Something like from x1.0 to x1.2.

Done :) Hope my mod helps. Please reply my mod because I need experience in modding Insane diffs.

P/s: Suggestions in SV changes require you to remap the part. Think twice before doing the changes. Thanks!
Topic Starter
Moo-Chan

jinhang_ang wrote:

From my queue. Since you requested me to mod the Insane I will only mod the Insane == But first I'm not a good insane modder. But anyway I will try my best.

1. 00:02:619 (2,3) - Blanket is not nice enough. Try to use the slider's follow circle to guide you in drawing perfect blankets. It looks fine to me

2. You can try to slow down the sliders and lower the distance snap from 01:31:945 onwards because the music is getting away. That will reduce some difficulty but for the overall feeling I think it's worth it. Did that already

3. 00:46:608 (5,6) - Not sure if you need a blanket here but if yes, please fix it. ok

4. 00:51:158 (4) - About this...it looks strange because it rotates quite much compared to 00:50:147 (1,2,3) - try to keep them rotating at the same degree. If you have problems with this because the last object goes off-screen, try changing the first slider. It might helps. I think I fixed it. Tweaked the blanketing too

(Hope you understand what I'm saying :/)

5. 01:11:215 (7,8) - If you're trying to create fitting sliders you will need to fix this. It should look like this. (The screenshot looks strange because I changed the AR to get this) Fixed it some what

6. 01:44:754 (1,2,3) - You can try doing some rotation like you did in 00:50:147 (1,2,3) ok

7. One last thing - I think you can speed up the sliders during Kiai? Something like from x1.0 to x1.2.

Done :) Hope my mod helps. Please reply my mod because I need experience in modding Insane diffs. Thanks~

P/s: Suggestions in SV changes require you to remap the part. Think twice before doing the changes. Thanks!
Thank you for the mod~
Pho
Mod from modding queue~

Disable letterboxes (you have no pauses in the song) and wide-screen support (only you want to make SB in this one).

[guineaQ's Easy]
01:04:979 (1,2) - I'm sure this slider's can be shaped better

[Smug's Hard]

00:15:934 (2,3) - the small jump would be better at 00:16:102 (3,1) -
00:21:833 (1,2,3,4) - equal distances throughtout the combo would be better
00:32:282 (3,1) - small jump here would be good
01:09:024 (1,2,3,4,1) - better shape: http://puu.sh/aLgnT/381eac4917.jpg
01:41:046 (3,1) - for consistency, stack 1 on 3 or do some similar stack since you're doing this the whole passage

[Insane]
Ugh, this is still messy at many parts and needs some better flow overall.

00:02:282 (1,2,3) - something like this is bettter http://puu.sh/aLgDx/bfefeb5a66.jpg
00:06:495 (1,2,3,4,5,6) - for consistency and because it looks better: http://puu.sh/aLgKj/0e5390c1be.jpg
00:14:080 (5,6,7,1,2,3,4) - this is close to random jumps, better rework this
00:20:147 (4,5) - flow break, doesn't fit the song
00:21:495 (10) - delete, there's no sound here.
00:36:327 (7,8) - flow break, doesn't fit the song
00:42:394 (1) - why not putting this a bit above 00:41:889 (1) - , works much better
00:43:068 (3,4) - too big jump, considering that the flow still goes on after this. make it smaller.
00:59:417 (5) - reposition at x:132 y:264 for pentagon shape, looke better and is better to play
01:03:462 (6) - feels out of place, reposition at, x:288 y:332
01:04:136 (5,6) - be consistent, make this a triple as well
01:05:653 (5,1) - why these big jumps, they don't fit at all
01:05:821 (1,2,3) - stacking doesn't work well here.
01:08:181 (8,1,2,3,4) - this needs flow improvement, mostly because the transition from red to yellow combo is kind of awkward.

Nice beaty song, maps are fine too; the Insane map is the biggest problem, so fix it up as fast as you can.
Many good wishes to get this ranked! :)




Greetings,
paseli
Fizz

paseli wrote:

[Smug's Hard]

00:15:934 (2,3) - the small jump would be better at 00:16:102 (3,1) - changed in my own way
00:21:833 (1,2,3,4) - equal distances throughtout the combo would be better partially changed
00:32:282 (3,1) - small jump here would be good done
01:09:024 (1,2,3,4,1) - better shape: http://puu.sh/aLgnT/381eac4917.jpg done
01:41:046 (3,1) - for consistency, stack 1 on 3 or do some similar stack since you're doing this the whole passage done
ty for mod~

updoot
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 41046,64975,86548,91941,97334,108121
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:Smug's Hard
Source:Clannad
Tags:chata ed ending dango daikazoku remix liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:467603
BeatmapSetID:196813

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 62756 clannad dango_(clannad) okazaki_ushio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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guineaQ

paseli wrote:

Mod from modding queue~

Disable letterboxes (you have no pauses in the song) and wide-screen support (only you want to make SB in this one). <3

[guineaQ's Easy]
01:04:979 (1,2) - I'm sure this slider's can be shaped better Arghhh, I know I need to fix the shape, but I don't really have a solution atm, I'll change it at future mods. <3

Nice beaty song, maps are fine too; the Insane map is the biggest problem, so fix it up as fast as you can.
Many good wishes to get this ranked! :)<3




Greetings,
paseli
Topic Starter
Moo-Chan

paseli wrote:

Mod from modding queue~

Disable letterboxes (you have no pauses in the song) and wide-screen support (only you want to make SB in this one).

[Insane]
Ugh, this is still messy at many parts and needs some better flow overall. Am bad mapper ><

00:02:282 (1,2,3) - something like this is bettter http://puu.sh/aLgDx/bfefeb5a66.jpg I think I fixed it?
00:06:495 (1,2,3,4,5,6) - for consistency and because it looks better: http://puu.sh/aLgKj/0e5390c1be.jpg Made it into a star
00:14:080 (5,6,7,1,2,3,4) - this is close to random jumps, better rework this meh
00:20:147 (4,5) - flow break, doesn't fit the song
00:21:495 (10) - delete, there's no sound here. Would be empty without it
00:36:327 (7,8) - flow break, doesn't fit the song
00:42:394 (1) - why not putting this a bit above 00:41:889 (1) - , works much better
00:43:068 (3,4) - too big jump, considering that the flow still goes on after this. make it smaller.
00:59:417 (5) - reposition at x:132 y:264 for pentagon shape, looke better and is better to play ok
01:03:462 (6) - feels out of place, reposition at, x:288 y:332 ok
01:04:136 (5,6) - be consistent, make this a triple as well Alright
01:05:653 (5,1) - why these big jumps, they don't fit at all Fixed?
01:05:821 (1,2,3) - stacking doesn't work well here. ^
01:08:181 (8,1,2,3,4) - this needs flow improvement, mostly because the transition from red to yellow combo is kind of awkward. Fixed? Idk ;w;

Nice beaty song, maps are fine too; the Insane map is the biggest problem, so fix it up as fast as you can.
Many good wishes to get this ranked! :)




Greetings,
paseli
Thanks <3
BBB
Hallo o/

mod request from a couple of buddies

guineaQ's easy
/me wraps in blankets
The beginning is a little boring; I know there is not much going on in the song at first but I think that it would be more fun if you added some more notes. The beginning has 4 sliders in a row with the same rhythm; that is a long time to do the same thing!

00:00:260 (1) - Don't start with a repeat slider, please >.<; It means you are having the player start by doing the same thing twice... Maybe change to this or similar: 00:01:945 (3) - put circle here, turning 2-3-4 into easy triple, matching vocals
00:04:304 (2) - change this to a bent slider like this: This breaks symmetry, but it also makes it more interesting and more fun to play.
00:05:653 (1) - Add connecting circles like this? 00:43:406 (3) - This is where the music picks up, so I think you should have more circles here, rather than another repeat slider. 00:46:102 (1) - You can make this whole section much more interesting, in fact, if you just put bends on all the slider ticks:

00:55:877 (3) - Break DS here and make this a little farther away, since it looks like it should come earlier than it does (It is very hard to read) Might be because I am used to reading faster maps though
01:03:967 - There is nothing here in the music, but I think you should put a circle in anyway since it feels so empty here.
01:24:529 (1) - Strange place for spinner :? I think you should map this part >.<
01:29:248 (3) - Ummmm you might need to redo this part, this slider is very very long
01:46:102 (1) - Make it just a little bit longer, extend it to the bookmark ^w^


s boat's Normal
This map already looks good, a couple of little things, I think bump up to CS3.4, since this diff is already kinda easy and the circles are almost as big as guinea's.
00:19:136 (5) - Use a curved slider here, rather than a bent one, more variety
00:27:563 (2) - blanket is a little off, move middle anchor to x:160 y:52
00:38:349 (2) - fix blanket
01:13:068 (5) - Consider changing the angle here, this might flow better: 01:22:507 (3) - fix blanket, the slider path is too close to 2


Hard and Insane are difficult for me to mod since they are very different from my mapping style and also I suck at mapping. So I'll try to give some pointers but I don't know how useful they will be >.<;

smug-'s Hard
00:10:035 (5) - take this out? it feels a little odd to me lol
00:19:473 (4) - This doesn't flow too well into 1, consider blanketing it with 1
01:06:158 (4) - flow is odd here, maybe put 4 on the other side
01:47:113 (2) - nothing here in song, so i think take this out


Insane
Highly highly recommend AR8.6, makes it much smoother to read and a lot more fun IMO
Personally I this map is a lot of fun, but the big problem is that there some oddly placed triples.
00:32:619 (1) - remove kiai fountain
00:37:675 (2) - whistle
00:38:012 (1) - remove whistle
00:39:024 (1) - whistle
01:07:675 (5) - remove triple and extend slider
01:21:411 (2) - same
01:22:170 (7) - definitely definitely want to remove this triple and slider, I suggest change it to something like:
01:26:552 (1) - remove triple and extend slider
01:29:248 (1) - same

It's not that I don't like sliders into triples, they just play oddly in some cases :P

Good luck on your rank o/
Fizz

binaryfruit wrote:

smug-'s Hard
00:10:035 (5) - take this out? it feels a little odd to me lol assumed snare beat here; for completeness. It sort of ends "abruptly" without the circle though
00:19:473 (4) - This doesn't flow too well into 1, consider blanketing it with 1 bad flow isn't a bad thing
01:06:158 (4) - flow is odd here, maybe put 4 on the other side it's a mini jump triangle thingy here + same reason as ^
01:47:113 (2) - nothing here in song, so i think take this out there's a fading out drum beat going here and this lands on the two snare beats.
Sorry for not implementing anything in your mod binary but it's okay I still love you ;_________;

EDIT: I did some changes on my own

updoot
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 41046,64975,86548,91941,97334,108121
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:Smug's Hard
Source:Clannad
Tags:chata ed ending dango daikazoku remix liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:467603
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 62756 clannad dango_(clannad) okazaki_ushio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Moo-Chan

binaryfruit wrote:

Hallo o/

mod request from a couple of buddies

Insane
Highly highly recommend AR8.6, makes it much smoother to read and a lot more fun IMO
Personally I this map is a lot of fun, but the big problem is that there some oddly placed triples.
00:32:619 (1) - remove kiai fountain ok
00:37:675 (2) - whistle kay
00:38:012 (1) - remove whistle kay
00:39:024 (1) - whistle ok
01:07:675 (5) - remove triple and extend slider nuu
01:21:411 (2) - same ^
01:22:170 (7) - definitely definitely want to remove this triple and slider, I suggest change it to something like: I tried
01:26:552 (1) - remove triple and extend slider ok
01:29:248 (1) - same ^

It's not that I don't like sliders into triples, they just play oddly in some cases :P

Good luck on your rank o/
Thank you<333
guineaQ

binaryfruit wrote:

Hallo o/

mod request from a couple of buddies

guineaQ's easy
/me wraps in blankets
The beginning is a little boring; I know there is not much going on in the song at first but I think that it would be more fun if you added some more notes. The beginning has 4 sliders in a row with the same rhythm; that is a long time to do the same thing! 4 seconds so long desu!

00:00:260 (1) - Don't start with a repeat slider, please >.<; It means you are having the player start by doing the same thing twice... Maybe change to this or similar: you got me on the "don't start with a repeat slider"
00:01:945 (3) - put circle here, turning 2-3-4 into easy triple, matching vocals me only want a note on every 2 white ticks on beginning nuuuuu
00:04:304 (2) - change this to a bent slider like this:
This breaks symmetry, but it also makes it more interesting and more fun to play. parallel is EASY desu
00:05:653 (1) - Add connecting circles like this? same reason as 00:01:945 (3) -
00:43:406 (3) - This is where the music picks up, so I think you should have more circles here, rather than another repeat slider. remember, easy diff. You should also notice higher note density around that part
00:46:102 (1) - You can make this whole section much more interesting, in fact, if you just put bends on all the slider ticks:
not to be rood or anything but does it really add something to gameplay itself other than aesthetics? ;w;
00:55:877 (3) - Break DS here and make this a little farther away, since it looks like it should come earlier than it does (It is very hard to read) Might be because I am used to reading faster maps though NOOOOO BREAKINGGGG DS IN EASY DIFFFFF
01:03:967 - There is nothing here in the music, but I think you should put a circle in anyway since it feels so empty here. NOOOOO OVERMAPU IN EASY DIFFFFF
01:24:529 (1) - Strange place for spinner :? I think you should map this part >.< End of kiai time, but I'll take note of this.
01:29:248 (3) - Ummmm you might need to redo this part, this slider is very very long not sure about this either, will take note.
01:46:102 (1) - Make it just a little bit longer, extend it to the bookmark ^w^ the sound effect i was mapping to endz there desu

Remember, Eazy Diff huehuehuehue

Good luck on your rank o/ <3
po-Update-wer
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64975,86548,91941,97334,108121
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass Remix)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass Remix)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:guineaQ's Easy
Source:Clannad
Tags:chata ed ending dango daikazoku remix liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:472674
BeatmapSetID:196813

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

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308,68,47788,1,8,0:0:0:0:
256,36,48125,1,0,0:0:0:0:
256,96,48462,1,8,0:0:0:0:
268,156,48799,6,0,P|320:200|392:208,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
212,132,50484,1,8,0:0:0:0:
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260,76,83181,2,0,L|176:104,1,60,0|8,0:0|0:0,0:0:0:0:
148,120,83855,1,0,0:0:0:0:
256,192,84529,12,0,86552,0:0:0:0:
201,224,87900,6,0,L|241:308,1,60,0|8,0:0|0:0,0:0:0:0:
285,280,88574,2,0,L|313:208,1,60,0|8,0:0|0:0,0:0:0:0:
327,167,89248,2,0,P|263:91|177:182,2,240,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,228,92282,6,0,P|324:287|260:336,1,120,8|8,0:0|0:0,0:0:0:0:
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316,168,98349,1,0,0:0:0:0:
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Indeed_old_1
Hello Tori, my bb <3 Keep in mind, all of these are suggestions. You do not have to implement any of these changes.

[General]

  1. There are some letterbox issues with your guest difficulties. Open AiMod to see.
  2. Your Kiai times differ in two of your difficulties, you should notify your Guest mappers of this.

[Insane]

  1. Your preview point could be placed at a different point in the song since it's at the beginning, maybe you could place it here? 00:43:406
  2. 00:00:260 (1) - this shape is okay, but you only use it once in the entire song. You could use it more to create consistency.
  3. 00:02:619 (5,1) - Any reason why you didn't blanket these? You could easily move the 4 and 5 up to blanket it together and it would look nice.
  4. 00:04:642 (7) - You could make this a new combo, but it's not really needed. Up to you
  5. 00:05:316 (10,1) - I think just making these curved sliders would look better. If you are going to keep them this shape, at least make them parallel.
  6. 00:06:495 (3,4,5,1,2,3) - check you distance spacing here, if you were trying to keep it consistent
  7. 00:10:372 - Why the slider velocity change here? I would just delete it and keep SV at .75 until the part of the song that starts to get faster. The way you have it now seems a little unnecessary.
  8. 00:11:552 (3) - I would move this so that the beginning of the slider is at x:248 y:360, it just makes a nice pattern that, in my personal opinion, looks better.
  9. 00:16:439 (1) - No need for new combo.
  10. 00:20:316 (5,6) - These sliders here start on red ticks and feel more awkward to play, did you mean to make them passive? If so, then keep it, but I suggest moving them both to start on white ticks and changing the 5 to a new combo.
  11. 00:21:158 (8) - Move to x:116 y:320
  12. 00:21:495 (10,11) - move to x:112 y:244
  13. 00:22:844 (6) - move to x:48 y:244
  14. 00:23:012 (7) - NC
  15. 00:25:709 (7) - ^
  16. 00:31:439 (2,3,4) - not sure the triplet is needed, but it fits.
  17. 00:33:293 (4) - could blanket with one of the sliders surrounding it.
  18. 00:33:799 (6) - NC
  19. 00:33:967 (1) - No NC
  20. 00:37:170 (9) - NC
  21. 00:37:338 (1) - No NC
  22. 00:38:349 (2,4) - could blanket these
  23. 00:42:394 (3,4) - I would move these further apart to make for a nice jump, maybe move the 4 down?
  24. 00:43:406 - random Kiai time?
  25. 00:50:147 (1,2,3,4) - I would have made these 1,2 jump combos, it would make a nice effect.
  26. 00:52:170 (4) - NC
  27. 00:58:068 (3,4) - these sliders are passive, and they disrupt the flow of the song for this part, move them to start on white ticks.
  28. 01:12:394 (2,3,4) - I would have separated these to make them nice back and forth jumps.
  29. 01:16:776 (7) - NC
  30. 01:17:788 (1) - No NC
  31. 01:21:411 (2) - delete this, triplet isn't really needed.
  32. 01:32:113 (2,3,4) - triplet not needed, the song is starting to slow down and get calmer, so the triplet seems a little overkill.
  33. 01:35:316 (6,7,8) - ^
  34. 01:37:338 (1,2,3) - these triplets you can keep because you kept using them, so it's better to keep them for consistency.
  35. 01:47:113 (1) - not sure if the spinner is needed or not, but if you do keep it, make the spinner end with a 5% audio because the music ends.
Topic Starter
Moo-Chan

Indeed wrote:

Hello Tori, my bb <3 Keep in mind, all of these are suggestions. You do not have to implement any of these changes.

[General]

  1. There are some letterbox issues with your guest difficulties. Open AiMod to see. Fixed
  2. Your Kiai times differ in two of your difficulties, you should notify your Guest mappers of this.

[Insane]

  1. Your preview point could be placed at a different point in the song since it's at the beginning, maybe you could place it here? 00:43:406 What
  2. 00:00:260 (1) - this shape is okay, but you only use it once in the entire song. You could use it more to create consistency. ;w;
  3. 00:02:619 (5,1) - Any reason why you didn't blanket these? You could easily move the 4 and 5 up to blanket it together and it would look nice. This one spot, I swear
  4. 00:04:642 (7) - You could make this a new combo, but it's not really needed. Up to you I'll keep it how it is
  5. 00:05:316 (10,1) - I think just making these curved sliders would look better. If you are going to keep them this shape, at least make them parallel.
  6. 00:06:495 (3,4,5,1,2,3) - check you distance spacing here, if you were trying to keep it consistent
  7. 00:10:372 - Why the slider velocity change here? I would just delete it and keep SV at .75 until the part of the song that starts to get faster. The way you have it now seems a little unnecessary. You know, I have no idea why I put that there
  8. 00:11:552 (3) - I would move this so that the beginning of the slider is at x:248 y:360, it just makes a nice pattern that, in my personal opinion, looks better. Alright
  9. 00:16:439 (1) - No need for new combo. Removed
  10. 00:20:316 (5,6) - These sliders here start on red ticks and feel more awkward to play, did you mean to make them passive? If so, then keep it, but I suggest moving them both to start on white ticks and changing the 5 to a new combo. I'm gonna keep them
  11. 00:21:158 (8) - Move to x:116 y:320 ok
  12. 00:21:495 (10,11) - move to x:112 y:244 ^
  13. 00:22:844 (6) - move to x:48 y:244 ^
  14. 00:23:012 (7) - NC done
  15. 00:25:709 (7) - ^ ^
  16. 00:31:439 (2,3,4) - not sure the triplet is needed, but it fits. I like it
  17. 00:33:293 (4) - could blanket with one of the sliders surrounding it. fixed
  18. 00:33:799 (6) - NC ok
  19. 00:33:967 (1) - No NC ^
  20. 00:37:170 (9) - NC ^
  21. 00:37:338 (1) - No NC ^
  22. 00:38:349 (2,4) - could blanket these fixed
  23. 00:42:394 (3,4) - I would move these further apart to make for a nice jump, maybe move the 4 down? I did
  24. 00:43:406 - random Kiai time? Meh, removed
  25. 00:50:147 (1,2,3,4) - I would have made these 1,2 jump combos, it would make a nice effect. No
  26. 00:52:170 (4) - NC ok
  27. 00:58:068 (3,4) - these sliders are passive, and they disrupt the flow of the song for this part, move them to start on white ticks. Wouldnt fit then
  28. 01:12:394 (2,3,4) - I would have separated these to make them nice back and forth jumps. Was thinking of doing that but never did
  29. 01:16:776 (7) - NC ok
  30. 01:17:788 (1) - No NC ^
  31. 01:21:411 (2) - delete this, triplet isn't really needed. I like it
  32. 01:32:113 (2,3,4) - triplet not needed, the song is starting to slow down and get calmer, so the triplet seems a little overkill. Meh
  33. 01:35:316 (6,7,8) - ^ ok
  34. 01:37:338 (1,2,3) - these triplets you can keep because you kept using them, so it's better to keep them for consistency.
  35. 01:47:113 (1) - not sure if the spinner is needed or not, but if you do keep it, make the spinner end with a 5% audio because the music ends. If you look, its already 5%
Thanks bae~ <3
sheela
Hey Moo-Chan.

General

  1. Some words in the tags aren't need to put, such as:
    - "dango daikazoku remix": These words are already in the title.
    (Who is Adam Whitton? Just something out of my curiosity.)

guineaQ's Easy

  1. 00:02:956 (1) - Nazi stuff, but move the 2nd point to x:168 y:266 and the last to x:179 y:226 to perfect the blanket with the previous note.
  2. 00:09:024 (2,3) - The flow doesn't get well because the slider shoots to the tail. Also, the distance between this slider and the next slider is 0.86x, and your distance snap is 1.0x. I suggest to move 00:09:024 (2,3) to x:364 y:115 to get the flow better.
  3. 00:15:091 (1) - Remove the new combo and add it to 00:16:439 (2) . It follows with the music and rhythm better. Also, after adding a new combo to 00:16:439 (2) , add remove a new combo to 00:17:788 (1) .
  4. 00:20:484 (1) - Remove the new combo.
  5. 00:27:900 (2) - Better if it's curved up?:
    The slider can shoot better to the next object.
  6. 00:35:316 (1) - Move the slider to x:211 y:239, then move the last point to x:138 y:344. It'll indicate where is the next object, which is up.
  7. 00:40:709 (3) - Add a new combo. A beat is introduced.
  8. 00:43:406 (3) - ^. It's because of the new beat.
  9. 00:47:788 (2,3,4) - The triangle pattern breaks the flow. Same thing as 00:50:484 (2,3,4) .
  10. 00:46:102 to 00:52:844 - The rhythm is different than 00:54:192 to 01:04:979 . The rhythm at 00:54:192 follows the clap, while 00:46:102 follows another instrument, which makes the rhythm inconsistent. So, for 00:46:102 to 00:52:844 , make the rhythm as you put to 00:54:192 .
  11. 00:59:585 (1) - In my opinion, slider with curve that are too curved are ugly. Try loosen the curve:
  12. 01:04:304 (2,3,1) - In my opinion, the flow is broken when 01:02:282 (1) shoots to the next object due to the vertical line that made for 01:04:304 (2,3) . No suggestions though.
  13. 01:06:327 (2) - Four point slider can be enough to make a wave slider. Yours was a bit ugly, in my taste.
    SPOILER

    260,240,66327,2,0,B|202:298|146:215|85:269,1,180
  14. 01:09:361 (3) - Try loosen the curve. In my taste, it was a bit ugly.
  15. 01:14:417 (1) - Remove the new combo, and add one to 01:14:417 (1) , then remove it to 01:17:113 (1) .
  16. 01:42:731 (1) - I don't like when it shoots to the tail, which breaks the flow, it doesn't flow well. For 01:43:743 (2) , move the second point to x:468 y:117. For a better flow.

Smug's Hard

  1. 00:08:855 (2) - I suggest that you stack it with the next object. It creates a jump, but too sudden, and players may fail because of this.
  2. 00:27:900 (4) - This slider suddenly follows another instrument, while 00:27:226 (1,2,3) and 00:21:833 (1,2,3,4) and 00:24:529 (1,2) follows the main instrument. It creates an inconsistent rhythm. Create a rhythm mentioned in the image below:
  3. 00:28:574 - Why not making the same rhythm as you did with 00:23:181 (1) and 00:25:877 (1) ? Actually, it follows the main instrument, so I thought putting 00:28:574 (1) to a slower slider velocity as you did to 00:25:877 (1) .

Insane

  1. 00:33:125 (3) - I was thinking of putting it to x:159 y:282, next to 00:32:619 (1) 's head. When it test it, I didn't know that the object was there, due to the stack which made a little unreadable.
  2. 01:22:507 (1) - Switch the head with the tail? In my opinion, it better for the flow.
I really like this mapset. I hope it gets bubbled/ranked earlier. Any question can be ask via PM in forum or in-game. Good Luck on ranking this map, it deserves two stars.
guineaQ

sheela901 wrote:

Hey Moo-Chan.

General

  1. Some words in the tags aren't need to put, such as:
    - "dango daikazoku remix": These words are already in the title.
    (Who is Adam Whitton? Just something out of my curiosity.) the real name of DJ Genericname

guineaQ's Easy

  1. 00:02:956 (1) - Nazi stuff, but move the 2nd point to x:168 y:266 and the last to x:179 y:226 to perfect the blanket with the previous note. I liek nazi aesthetics mods owo
  2. 00:09:024 (2,3) - The flow doesn't get well because the slider shoots to the tail. Also, the distance between this slider and the next slider is 0.86x, and your distance snap is 1.0x. I suggest to move 00:09:024 (2,3) to x:364 y:115 to get the flow better. yhes
  3. 00:15:091 (1) - Remove the new combo and add it to 00:16:439 (2) . It follows with the music and rhythm better. Also, after adding a new combo to 00:16:439 (2) , add remove a new combo to 00:17:788 (1) .goes against my recent rule of NC at downbeat but ok, makes sense
  4. 00:20:484 (1) - Remove the new combo. kk
  5. 00:27:900 (2) - Better if it's curved up?: wtf was i thinking
    The slider can shoot better to the next object.
  6. 00:35:316 (1) - Move the slider to x:211 y:239, then move the last point to x:138 y:344. It'll indicate where is the next object, which is up. i was trying to blanket but then i realized players won't see it anyways in play lol
  7. 00:40:709 (3) - Add a new combo. A beat is introduced. oh god, I have sinned
  8. 00:43:406 (3) - ^. It's because of the new beat. /me prays for mercy
  9. 00:47:788 (2,3,4) - The triangle pattern breaks the flow. Same thing as 00:50:484 (2,3,4) . so you want me to fix it or not if you strike it? OwO
  10. 00:46:102 to 00:52:844 - The rhythm is different than 00:54:192 to 01:04:979 . The rhythm at 00:54:192 follows the clap, while 00:46:102 follows another instrument, which makes the rhythm inconsistent. So, for 00:46:102 to 00:52:844 , make the rhythm as you put to 00:54:192 . Not really sure about this one, I perfectly understand your reasoning but same pattern for basically 10% of the map would be boring (I thought) Noted.
  11. 00:59:585 (1) - In my opinion, slider with curve that are too curved are ugly. Try loosen the curve: Not exactly fixed like that but nerfed the curve
  12. 01:04:304 (2,3,1) - In my opinion, the flow is broken when 01:02:282 (1) shoots to the next object due to the vertical line that made for 01:04:304 (2,3) . No suggestions though. Tried to fix it
  13. 01:06:327 (2) - Four point slider can be enough to make a wave slider. Yours was a bit ugly, in my taste. I just killed the wave
    SPOILER

    260,240,66327,2,0,B|202:298|146:215|85:269,1,180
  14. 01:09:361 (3) - Try loosen the curve. In my taste, it was a bit ugly. Don't really see why it would be ugly but done it anyways cus it's not hard to fix :3
  15. 01:14:417 (1) - Remove the new combo, and add one to 01:14:417 (1) , then remove it to 01:17:113 (1) . You mean remove the NC at 01:14:417 - and 01:17:113 - and finally add NC at 01:16:102 - , if so, you made a typo sir /me runs
  16. 01:42:731 (1) - I don't like when it shoots to the tail, which breaks the flow, it doesn't flow well. For 01:43:743 (2) , move the second point to x:468 y:117. For a better flow. kill me.

I really like this mapset. I hope it gets bubbled/ranked earlier. Any question can be ask via PM in forum or in-game. Good Luck on ranking this map, it deserves two stars. <3
ganked by Update
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 64975,86548,91941,97334,108121
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass Remix)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass Remix)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:guineaQ's Easy
Source:Clannad
Tags:chata ed ending dango daikazoku remix liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:472674
BeatmapSetID:196813

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 62756 clannad dango_(clannad) okazaki_ushio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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vrrt
Im here cause of xellie ._.

And i suck at modding hard, normal, and easy
Gomenasai~~~ orz
Just suggestions ofc :3
Insane
00:12:731 (3,4) - I think it'd feel better as a slider
Like this? http://puu.sh/aO7yM/e8fb2aed64.jpg
00:14:080 (2,3) - ^ http://puu.sh/aO7CO/150d44882b.jpg
00:21:664 (11) - Its ok there, but i think it plays better without it
00:33:125 (3,4) - Ctrl+g here? Feels better like this to me
00:36:495 (8) - take the clap off. Sounds weird there
01:02:451 (2,4) - Triple? Cause.. idk? :3
Not much sry.
Good mapset, good map. Heh.

Hope it get ranked :D
Topic Starter
Moo-Chan

sheela901 wrote:

Hey Moo-Chan.

General

  1. Some words in the tags aren't need to put, such as:
    - "dango daikazoku remix": These words are already in the title.
    (Who is Adam Whitton? Just something out of my curiosity.) He's DJ Genericname c:
[Insane]
  1. 00:33:125 (3) - I was thinking of putting it to x:159 y:282, next to 00:32:619 (1) 's head. When it test it, I didn't know that the object was there, due to the stack which made a little unreadable. done
  2. 01:22:507 (1) - Switch the head with the tail? In my opinion, it better for the flow. done
I really like this mapset. I hope it gets bubbled/ranked earlier. Any question can be ask via PM in forum or in-game. Good Luck on ranking this map, it deserves two stars. thank you so much <3
c:
Topic Starter
Moo-Chan

FrozenSakura wrote:

Im here cause of xellie ._.

And i suck at modding hard, normal, and easy
Gomenasai~~~ orz
Just suggestions ofc :3
Insane
00:12:731 (3,4) - I think it'd feel better as a slider
Like this? http://puu.sh/aO7yM/e8fb2aed64.jpg fixed
00:14:080 (2,3) - ^ http://puu.sh/aO7CO/150d44882b.jpg ^
00:21:664 (11) - Its ok there, but i think it plays better without it It feels empty without
00:33:125 (3,4) - Ctrl+g here? Feels better like this to me s:
00:36:495 (8) - take the clap off. Sounds weird there okay
01:02:451 (2,4) - Triple? Cause.. idk? :3 nuu
Not much sry.
Good mapset, good map. Heh.

Hope it get ranked :D
Thank you~
Fizz

sheela901 wrote:

Smug's Hard

  1. 00:08:855 (2) - I suggest that you stack it with the next object. It creates a jump, but too sudden, and players may fail because of this. done
  2. 00:27:900 (4) - This slider suddenly follows another instrument, while 00:27:226 (1,2,3) and 00:21:833 (1,2,3,4) and 00:24:529 (1,2) follows the main instrument. It creates an inconsistent rhythm. Create a rhythm mentioned in the image below:
  3. 00:28:574 - Why not making the same rhythm as you did with 00:23:181 (1) and 00:25:877 (1) ? Actually, it follows the main instrument, so I thought putting 00:28:574 (1) to a slower slider velocity as you did to 00:25:877 (1) . It's a transition into the next part of the song - the slider I would be slowing down wouldn't make much sense at all and the slider before it slows the map down
ty for mod~

updoot
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41046,64975,86548,91941,97334,108121
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass Remix)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass Remix)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:Smug's Hard
Source:Clannad
Tags:chata ed ending liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:467603
BeatmapSetID:196813

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 62756 clannad dango_(clannad) okazaki_ushio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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326,226,19810,6,0,P|319:293|271:333,1,120,2|2,0:0|0:0,0:0:0:0:
244,252,20316,2,0,P|177:259|137:307,1,120,0|2,0:0|0:0,0:0:0:0:
84,356,20821,1,0,0:0:0:0:
56,176,21158,6,0,L|48:72,1,105
47,71,21833,6,0,L|128:76,1,60,4|0,0:0|0:0,0:0:0:0:
200,144,22170,2,0,L|119:148,1,60
56,176,22507,2,0,L|45:235,1,60
140,288,22844,2,0,L|128:220,1,60
200,144,23181,6,0,P|256:160|320:144,1,120
428,244,24529,6,0,L|424:312,3,60,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
332,252,25203,2,0,L|328:184,3,60,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
248,156,25877,6,0,B|160:164|160:164|128:140,1,120
81,75,27226,5,0,0:0:0:0:
135,145,27394,1,0,0:0:0:0:
222,152,27563,2,0,L|216:216,1,60,0|0,0:0|0:0,0:0:0:0:
288,292,27900,2,0,L|300:172,1,120
436,76,28574,6,0,L|424:196,1,120
336,336,29248,1,0,0:0:0:0:
292,176,29585,1,0,0:0:0:0:
128,220,29922,6,0,P|120:264|128:292,1,60
208,212,30259,2,0,P|216:168|208:140,1,60
144,52,30597,1,0,0:0:0:0:
144,52,30765,2,0,L|76:52,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,80,31271,6,0,P|280:92|352:76,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,136,32113,1,0,0:0:0:0:
76,152,32282,2,0,L|72:224,1,60
136,304,32619,6,0,P|196:288|256:308,1,120,4|8,0:0|0:0,0:0:0:0:
332,328,33125,2,0,P|389:342|446:326,1,120
504,264,33630,1,8,0:0:0:0:
504,264,33799,1,0,0:0:0:0:
504,264,33967,6,0,B|488:172|488:172|480:192|456:192,1,120,8|8,0:0|0:0,0:0:0:0:
402,244,34473,2,0,B|391:242|383:262|383:262|368:172,1,120,0|0,0:0|0:0,0:0:0:0:
312,104,34979,2,0,P|287:137|288:180,1,60,8|0,0:0|0:0,0:0:0:0:
224,256,35316,6,0,P|201:296|131:319,1,120,0|8,0:0|0:0,0:0:0:0:
144,236,35821,2,0,P|167:196|237:173,1,120
328,252,36327,2,0,L|320:316,1,60,8|0,0:0|0:0,0:0:0:0:
252,364,36664,5,0,0:0:0:0:
144,236,37001,1,8,0:0:0:0:
144,236,37170,1,0,0:0:0:0:
184,72,37507,1,2,0:0:0:0:
184,72,37675,1,8,0:0:0:0:
348,108,38012,6,0,L|356:232,1,120,0|8,0:0|0:0,0:0:0:0:
432,296,38518,2,0,L|440:172,1,120,0|0,0:0|0:0,0:0:0:0:
425,67,39024,2,0,P|402:41|377:29,1,60,8|0,0:0|0:0,0:0:0:0:
260,72,39361,6,0,P|204:88|136:68,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,156,40372,1,8,0:0:0:0:
260,244,40709,6,0,L|272:312,1,60
188,336,41046,2,0,L|176:268,1,60,8|0,0:0|0:0,0:0:0:0:
113,218,41383,6,0,L|104:148,1,60,0|0,0:0|0:0,0:0:0:0:
180,108,41720,2,0,L|189:178,1,60,8|0,0:0|0:0,0:0:0:0:
260,108,42057,1,0,0:0:0:0:
400,16,42394,1,8,0:0:0:0:
404,184,42731,2,0,L|392:244,1,60,0|0,0:0|0:0,0:0:0:0:
308,304,43068,2,0,L|296:244,1,60,8|0,0:0|0:0,0:0:0:0:
200,176,43406,6,0,P|164:180|116:168,1,60,6|0,0:0|0:0,0:0:0:0:
212,96,43743,2,0,P|248:92|296:104,1,60,8|0,0:0|0:0,0:0:0:0:
388,128,44080,1,0,0:0:0:0:
388,128,44248,2,0,L|396:56,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,200,44754,6,0,P|328:248|348:324,1,120,0|8,0:0|0:0,0:0:0:0:
264,344,45259,2,0,P|216:328|140:348,1,120
88,284,45765,2,0,L|84:216,1,60,8|0,0:0|0:0,0:0:0:0:
128,152,46102,5,0,0:0:0:0:
192,96,46271,1,0,0:0:0:0:
192,96,46439,2,0,L|256:100,1,60,8|0,0:0|0:0,0:0:0:0:
340,168,46776,2,0,P|384:208|460:200,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,48,47788,1,8,0:0:0:0:
220,48,47956,2,0,B|180:96|180:96|112:104,1,120
96,184,48462,2,0,L|164:180,1,60,8|0,0:0|0:0,0:0:0:0:
236,152,48799,6,0,L|284:104,1,60
372,132,49136,2,0,L|324:180,1,60,8|0,0:0|0:0,0:0:0:0:
224,240,49473,2,0,P|216:308|232:360,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,176,50316,1,0,0:0:0:0:
348,224,50484,2,0,P|361:186|356:148,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,296,50990,2,0,P|271:334|276:372,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,280,51495,5,0,0:0:0:0:
464,124,51833,1,8,0:0:0:0:
300,160,52170,1,0,0:0:0:0:
404,280,52507,1,8,0:0:0:0:
300,160,52844,6,0,L|288:76,1,60
212,68,53181,1,8,0:0:0:0:
140,164,53349,1,8,0:0:0:0:
140,164,53434,1,8,0:0:0:0:
140,164,53518,2,0,P|104:180|60:172,1,60,8|0,0:0|0:0,0:0:0:0:
184,232,53855,2,0,P|164:266|123:285,1,60,8|0,0:0|0:0,0:0:0:0:
248,312,54192,6,0,P|304:296|376:320,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
176,268,55035,1,0,0:0:0:0:
68,216,55203,2,0,L|60:148,1,60,8|0,0:0|0:0,0:0:0:0:
108,88,55540,6,0,B|132:120|132:120|144:204,1,120,0|8,0:0|0:0,0:0:0:0:
228,232,56046,2,0,L|208:112,1,120
200,32,56552,2,0,P|248:42|265:62,1,60,8|0,0:0|0:0,0:0:0:0:
352,52,56889,6,0,P|377:36|407:35,1,60
476,84,57226,1,8,0:0:0:0:
476,84,57394,1,0,0:0:0:0:
476,84,57563,2,0,L|472:160,1,60
392,216,57900,2,0,L|388:140,1,60,8|0,0:0|0:0,0:0:0:0:
352,52,58237,5,0,0:0:0:0:
240,176,58574,1,8,0:0:0:0:
240,176,58743,1,0,0:0:0:0:
216,12,59080,1,0,0:0:0:0:
216,12,59248,1,8,0:0:0:0:
240,176,59585,6,0,P|224:232|164:260,1,120,0|8,0:0|0:0,0:0:0:0:
72,304,60091,2,0,P|128:320|156:380,1,120
240,372,60597,1,8,0:0:0:0:
312,328,60765,1,0,0:0:0:0:
356,256,60934,6,0,L|336:192,1,60
257,118,61271,2,0,L|240:176,1,60,8|0,0:0|0:0,0:0:0:0:
120,244,61608,2,0,P|60:236|8:276,1,120,0|8,0:0|0:0,0:0:0:0:
44,36,62282,6,0,L|24:112,1,60
112,104,62619,2,0,L|106:182,1,60,8|0,0:0|0:0,0:0:0:0:
192,160,62956,2,0,L|201:237,1,60
280,188,63293,2,0,L|304:262,1,60,8|0,0:0|0:0,0:0:0:0:
364,296,63630,6,0,P|415:297|456:252,1,105,4|8,0:0|0:0,0:0:0:0:
452,262,64304,6,0,P|448:223|452:184,1,60,8|0,0:0|0:0,0:0:0:0:
368,136,64642,2,0,P|372:174|368:214,1,60,8|0,0:0|0:0,0:0:0:0:
260,260,64979,6,0,P|200:248|136:276,1,120,4|8,0:0|0:0,0:0:0:0:
248,344,65484,2,0,P|308:356|372:328,1,120
432,280,65990,1,8,0:0:0:0:
484,352,66158,1,0,0:0:0:0:
480,208,66327,6,0,L|472:140,1,60,2|0,0:0|0:0,0:0:0:0:
448,56,66664,2,0,P|391:99|378:150,1,120,8|0,0:0|0:0,0:0:0:0:
303,223,67170,2,0,L|296:164,1,60,0|8,0:0|0:0,0:0:0:0:
224,68,67507,1,0,0:0:0:0:
224,68,67675,6,0,B|160:68|160:68|116:116,1,120,0|8,0:0|0:0,0:0:0:0:
101,18,68181,2,0,B|64:60|64:60|0:60,1,120
0,148,68686,2,0,L|60:148,1,60,8|0,0:0|0:0,0:0:0:0:
132,204,69024,6,0,L|132:324,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
188,136,69866,1,0,0:0:0:0:
256,72,70035,1,8,0:0:0:0:
324,136,70203,1,0,0:0:0:0:
384,196,70372,6,0,P|437:211|476:265,1,120,4|8,0:0|0:0,0:0:0:0:
388,289,70877,2,0,P|335:274|296:220,1,120,0|0,0:0|0:0,0:0:0:0:
228,136,71383,2,0,L|228:48,1,60,8|0,0:0|0:0,0:0:0:0:
148,28,71720,5,2,0:0:0:0:
148,28,71889,1,0,0:0:0:0:
148,28,72057,2,0,P|84:48|68:120,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
300,124,73068,6,0,L|300:212,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,52,73574,1,0,0:0:0:0:
252,40,73743,2,0,L|132:56,1,120,0|8,0:0|0:0,0:0:0:0:
56,124,74248,2,0,L|176:140,1,120
276,160,74754,1,8,0:0:0:0:
312,260,74922,1,8,0:0:0:0:
312,260,75007,1,8,0:0:0:0:
312,260,75091,6,0,P|280:256|248:260,1,60,8|0,0:0|0:0,0:0:0:0:
180,304,75428,2,0,P|150:306|120:302,1,60,8|8,0:0|0:0,0:0:0:0:
40,212,75765,6,0,L|32:80,1,120,4|8,0:0|0:0,0:0:0:0:
112,36,76271,2,0,L|120:168,1,120,0|0,0:0|0:0,0:0:0:0:
204,196,76776,2,0,L|200:128,1,60,8|0,0:0|0:0,0:0:0:0:
291,193,77113,6,0,P|276:242|208:284,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
348,124,77956,1,0,0:0:0:0:
452,168,78125,2,0,L|520:168,1,60,8|0,0:0|0:0,0:0:0:0:
444,80,78462,6,0,P|404:96|364:164,1,120,0|8,0:0|0:0,0:0:0:0:
296,216,78967,2,0,P|269:268|216:295,1,120,0|0,0:0|0:0,0:0:0:0:
116,316,79473,2,0,L|116:380,1,60,8|0,0:0|0:0,0:0:0:0:
208,376,79810,2,0,L|336:376,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
116,316,80653,1,0,0:0:0:0:
44,264,80821,2,0,P|36:220|44:192,1,60,8|0,0:0|0:0,0:0:0:0:
116,160,81158,6,0,P|176:180|236:156,1,120,4|8,0:0|0:0,0:0:0:0:
316,188,81664,2,0,P|376:168|436:192,1,120
492,124,82170,2,0,L|488:52,1,60,8|0,0:0|0:0,0:0:0:0:
396,32,82507,1,2,0:0:0:0:
320,92,82675,1,0,0:0:0:0:
213,112,82844,2,0,P|155:116|116:160,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
372,192,83855,6,0,L|368:320,1,120,0|8,0:0|0:0,0:0:0:0:
288,352,84361,1,0,0:0:0:0:
192,308,84529,2,0,P|132:296|64:324,1,120,2|8,0:0|0:0,0:0:0:0:
8,256,85035,1,2,0:0:0:0:
36,80,85372,1,2,0:0:0:0:
36,80,85540,1,8,0:0:0:0:
36,80,85877,6,0,L|28:16,1,60
120,88,86215,2,0,L|112:152,1,60
24,160,86552,6,0,P|36:196|128:232,1,120,4|8,0:0|0:0,0:0:0:0:
180,280,87057,1,0,0:0:0:0:
180,280,87394,2,0,L|176:352,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,204,87900,6,0,L|216:128,1,60,2|0,0:0|0:0,0:0:0:0:
308,152,88237,2,0,L|339:81,1,60,8|0,0:0|0:0,0:0:0:0:
396,160,88574,2,0,L|460:118,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
344,232,89080,1,0,0:0:0:0:
228,204,89248,6,0,P|196:168|196:92,1,120,0|8,0:0|0:0,0:0:0:0:
116,28,89754,2,0,P|117:86|81:133,1,120,0|0,0:0|0:0,0:0:0:0:
120,220,90259,2,0,L|120:288,1,60,0|0,0:0|0:0,0:0:0:0:
64,352,90597,6,0,P|36:308|40:236,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
152,376,91439,1,0,0:0:0:0:
208,304,91608,1,8,0:0:0:0:
292,336,91776,1,0,0:0:0:0:
352,280,91945,6,0,L|344:184,1,90.0000034332277,0|8,0:0|0:0,0:0:0:0:
264,132,92451,2,0,L|256:228,1,90.0000034332277
176,272,92956,2,0,P|168:308|172:328,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
252,308,93293,2,0,P|295:298|339:306,2,90.0000034332277,0|8|0,0:0|0:0|0:0,0:0:0:0:
416,268,94304,2,0,L|410:223,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
328,148,94642,6,0,L|320:52,1,90.0000034332277,0|8,0:0|0:0,0:0:0:0:
240,40,95147,1,0,0:0:0:0:
158,55,95316,2,0,P|185:103|221:120,1,90.0000034332277,0|8,0:0|0:0,0:0:0:0:
288,148,95821,2,0,P|325:171|344:211,1,90.0000034332277
112,336,96664,2,0,L|115:291,3,45.0000017166138,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
64,224,97338,6,0,L|56:152,1,60,0|2,0:0|0:0,0:0:0:0:
156,140,97844,2,0,L|148:212,1,60
136,300,98349,1,2,0:0:0:0:
136,300,98686,6,0,P|168:308|204:296,1,60,0|2,0:0|0:0,0:0:0:0:
256,248,99192,2,0,P|285:242|313:250,1,60
380,296,99698,1,2,0:0:0:0:
380,296,100035,6,0,L|440:288,1,60,0|2,0:0|0:0,0:0:0:0:
464,200,100540,2,0,L|404:208,1,60
332,160,101046,1,2,0:0:0:0:
332,160,101383,6,0,L|344:100,1,60,0|2,0:0|0:0,0:0:0:0:
236,136,101889,2,0,L|248:196,1,60,0|0,0:0|0:0,0:0:0:0:
176,252,102394,1,2,0:0:0:0:
176,252,102731,6,0,L|148:320,1,60,0|2,0:0|0:0,0:0:0:0:
92,236,103237,2,0,L|64:168,1,60
124,112,103743,1,2,0:0:0:0:
228,56,104080,6,0,P|232:96|224:128,1,60,0|2,0:0|0:0,0:0:0:0:
124,171,104585,2,0,P|120:141|124:112,1,60,0|0,0:0|0:0,0:0:0:0:
228,56,105091,1,2,0:0:0:0:
304,108,105428,6,0,P|361:123|424:104,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
226,75,107113,2,0,P|192:72|156:78,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
RasmusOlle
easy: i dont see anything wrong, just that its wrong catcher.
normal: this bugged out, so i couldnt even play it
hard: i dont see anything wrong, however, some fruits can be too hard to catch, just do harder catching in insane and higher
insane: cheez, i didnt mean so much, even auto cant catch all, if you want this ranked, fix the insane

and take AImod too!
guineaQ

RasmusOlle wrote:

easy: i dont see anything wrong, just that its wrong catcher.
normal: this bugged out, so i couldnt even play it
hard: i dont see anything wrong, however, some fruits can be too hard to catch, just do harder catching in insane and higher
insane: cheez, i didnt mean so much, even auto cant catch all, if you want this ranked, fix the insane

and take AImod too!
You do realize that this is Standard Osu mapset, not catch the beat?
Topic Starter
Moo-Chan

RasmusOlle wrote:

easy: i dont see anything wrong, just that its wrong catcher.
normal: this bugged out, so i couldnt even play it
hard: i dont see anything wrong, however, some fruits can be too hard to catch, just do harder catching in insane and higher
insane: cheez, i didnt mean so much, even auto cant catch all, if you want this ranked, fix the insane

and take AImod too!
Yea, this is osu standard. Not ctb
AutoMedic

RasmusOlle wrote:

easy: i dont see anything wrong, just that its wrong catcher.
normal: this bugged out, so i couldnt even play it
hard: i dont see anything wrong, however, some fruits can be too hard to catch, just do harder catching in insane and higher
insane: cheez, i didnt mean so much, even auto cant catch all, if you want this ranked, fix the insane

and take AImod too!
oh my god


Mod CTB only maps, not standard
Nines
Yahello~! It's been a while since I've modded and I apologize for the wait.

From the modding queue---

[Insane]
  1. 01:03:630 (1) - This clap feels kinda lonely. It also feels out of place, maybe follow up with another one the next similar beat, or remove it.
  2. 01:20:484 (1,2,3,4) - It feels odd in my opinion that, even though it sounds the same (drum wise, beat wise, etc.) you chose to make this the only combo with 4 claps in a row like this. Maybe it's because it was towards the end of the map, but still. I stand true to my statement :)
[Smug's Hard]
No issues!

[S.Boat's Normal]
  1. 00:02:956 (5) - Try not to let combo's go to big numbers. Make this a NC.
  2. 00:08:349 (5) - NC
  3. 00:13:743 (5) - NC
  4. 00:19:136 (5) - NC
  5. 01:07:675 (5) - NC
  6. 01:13:068 (5) - NC
  7. Basically, everything in the Kiai time, every 5th in the combos, make them NC.
  8. 01:48:799 - I would make this a little bit quieter. Maybe lower it by a MAX of 15% in decrease.
[guineaQ's Easy]
No issues!

I will also apologize for such a... skimpy mod. You're mapset... it's quite refined. You have 4 pages of mods, so I should expect it to be hard to mod. Well, that's all! Good luck with ranked! I'm sure you can do it~
Topic Starter
Moo-Chan

Tsuchimikado wrote:

Yahello~! It's been a while since I've modded and I apologize for the wait.

From the modding queue---

[Insane]
  1. 01:03:630 (1) - This clap feels kinda lonely. It also feels out of place, maybe follow up with another one the next similar beat, or remove it. I added one after
  2. 01:20:484 (1,2,3,4) - It feels odd in my opinion that, even though it sounds the same (drum wise, beat wise, etc.) you chose to make this the only combo with 4 claps in a row like this. Maybe it's because it was towards the end of the map, but still. I stand true to my statement :) I think I fixed it?
I will also apologize for such a... skimpy mod. You're mapset... it's quite refined. You have 4 pages of mods, so I should expect it to be hard to mod. Well, that's all! Good luck with ranked! I'm sure you can do it~ Thank you c:
<3
smallboat
To binaryfruit : Fix some ,thank mod !

Tsuchimikado wrote:

Yahello~! It's been a while since I've modded and I apologize for the wait.

From the modding queue---

[S.Boat's Normal]
  1. 00:02:956 (5) - Try not to let combo's go to big numbers. Make this a NC. Well,I consider for a while,then I decided to fix it.
  2. 00:08:349 (5) - NC ^
  3. 00:13:743 (5) - NC ^
  4. 00:19:136 (5) - NC ^
  5. 01:07:675 (5) - NC ^
  6. 01:13:068 (5) - NC ^
  7. Basically, everything in the Kiai time, every 5th in the combos, make them NC. Okay,added.
  8. 01:48:799 - I would make this a little bit quieter. Maybe lower it by a MAX of 15% in decrease. Have a 5% volume here? Keep it.

Thanks mod ~ !
code
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 0
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5653,11046,16439,21833,24529,27226,29248,32619,35316,38012,40035,43406,46102,48799,51495,54192,64979,75765,86552,91945,97338
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass Remix)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass Remix)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:S.Boat's Normal
Source:Clannad
Tags:chata ed ending liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:472612
BeatmapSetID:196813

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 62756 clannad dango_(clannad) okazaki_ushio.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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97338,-100,4,2,1,45,0,0
102731,-100,4,2,1,40,0,0
106945,-100,4,2,1,5,0,0


[Colours]
Combo1 : 224,194,194
Combo2 : 255,255,138
Combo3 : 255,168,255
Combo4 : 255,197,138

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IamKwaN
Let's have a random mod!

General

  1. Your BG size is a bit strange, take this of dimension 1366*768 instead please.
  2. Inconsistent combo colors of Insane.
  3. Only smallboat's Normal has a different kiai time, it would be nice to unify all the kiai times.
  4. Adding an audio-leadin of 1500 ms is recommended in order to give players preparation time.
  5. I got a little concern over your title, coz the song is originally a Japanese song. So, I wonder if the song name is:
    だんご大家族 (Drum and Bass Remix)
    Ask a Japanese BAT about this please!

Insane

  1. Tbh, your SV is a bit low imo. It doesn't reflect the excitements of this song. Well, it's hard to convince you to change it so I just mention this point softly.
  2. 00:21:495 (10) - You better put this at 00:21:664 coz the drum there is much more obvious and heavy. It serves the same halting effect.
  3. 00:25:035 (4) - Better don't stack it because it sacrifices movement. The drum here is quite weighty, keep moving instead of staying at one place fits the ambient more imo. Same applies on 00:27:731 (4).
  4. 00:31:439 (2,3,4,5,6,7,8) - I got a suggestion about the rhythm, which makes piano sounds on those white ticks more outstanding:
  5. 00:45:428 (1) - This NC is really redundant though I understand you want to highlight the piano.
  6. 00:47:788 (2,6) - Stack these two.
  7. 01:25:877 (1) - Seems your NC pattern becomes chaotic near the end of the song. Since ur mapping style is quite consistent and repetitive, I recommend using one and only NC pattern throughout the whole diff like what u did in the prelude, e.g. 00:00:260 (1,1) - NC every white tick or NC which helps raise readability - 00:02:282 (9) like what u did at the back. It would make ur diff much neater.
  8. And for the hitsounds, I am quite surprising u place the claps on 1st and 3rd ticks from 00:11:046 (1) to 00:21:495 and 00:51:495 to 01:12:057. o_o It's an unusual way because we normally place them at 2nd and 4th ticks lol You may take a look at this:

    BeatofIke wrote:

    For Finish hitsounding, I like to add them in parts where I can hear the cymbal crashes (like a loud "pssshh" sound) in the music. The finish hitsounding is often the easiest to do, since most of the time you just add finishes for cymbal crashes or just any loud prominent sound your hear in the music.

    For clap hitsounding, almost ANY type of music (other than those with complex beats, break rhythms, guitar riffs, and what not such as in dnb, metal, etc.) will sound good if you add claps on every 2nd and 4th beats in respect with a 4/4 measure (4 beats per measure). More often, you will hear a constant percussion (drum) sounds on every 2nd and 4th beats. This is also considered to be relatively easy to hitsound if used carefully. Again, you can use any type of clap hitsound you like (soft-clap is often my personal preference, but I sometimes use normal-claps and drum-claps if I feel that it sounds better on some parts of the music). And lastly, they the whistle hitsounding.

    Whistle hitsounding is often the hardest to hitsound and often easy to get inconsistent with them, because there are SO MANY ways to use whistles. You can use whistles for keysounds (piano for example), synths, vocals, guitar, finger snaps, and any other melodic sounds out there. You can even use whistles as the same for claps (every 2nd and 4th beats for example), usually for softer parts of the music. There are obliviously many other ways to use whistles, but for now....only focus on the softer parts of the music since this is instrumental (non-vocal) music with no keysounds in it. It may helpful to look at other ranked mapsets to discover other ways you can use whistles. Anyways, that's all I can really help you with. Hope this advice helps and good luck!
    Based on Ike's useful information on hitsounding, I draw some suggestions below:
  9. 00:23:012 (1) - Whistle on head? Same for 00:25:709 (1) - 00:28:406 (7) - 00:33:967 (3) - 00:36:495 (8) -
  10. 00:30:344 - S:C2 claps really don't fit the song imo.
  11. 01:04:979 (1) - Remove the whistle and clap and place finish on head instead. Same for 01:15:765 (1) - 01:26:552 (1) -

Smug's Hard

  1. 00:12:394 (5) - You may need a NC here for consistency.
  2. 00:51:495 (1,3,1) - Whistles for the high pitch pianos? I mean slider head.
  3. 01:19:810 (4) - NC for similar reason. Same for 01:22:507 (4) - 01:33:293 (4) - 01:35:821 (4) -
  4. 01:39:192 (2,3) - This rhythm feels a bit awkward, coz the drums are on the two white ticks, so try this, same applies on 01:41:889 (2,3) and 01:44:585 (2,3):
  5. 01:45:428 - I suggest replacing these sliders by a spinner so that you can stagger the score.
  6. Really nice diff <3

S.Boat's Normal

  1. 00:18:798 (4) - 之前的clap放1,3我感覺有點奇怪,還是2,4比較好,不然只有whistle也可以
  2. 00:45:428 - S:C6的slidertick也是吵,然後我不明白為何這裡突然轉回S:C1
  3. 00:52:170 (3,4,5) - Slider heads can have some whistles
  4. 00:55:877 (5) - S:C6也是吵;01:36:327 (4)

guineaQ's Easy

  1. Snap these kiai time green lines: 01:04:975 to 01:04:979 and 01:15:761 to 01:15:765.
  2. Delete these redundant green lines: 00:46:439 and 00:47:113.
  3. 00:00:260 (1) - Finish on head as you can hear an obvious cymbal sound.
  4. 00:47:788 (2,3,4) - This is rather difficult to read for newbies because they cramp together. I suggest altering the shape of these three or combining 00:48:125 (3,4) into a slider.
  5. 00:50:484 (2,3,4) - ^
  6. 01:24:529 (1) - Finish
  7. 01:29:248 (3) - Try your best to make it symmetric and use CTRL+H for checking.
I hope some of these help! Good luck!
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