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Triple Booking - Hana Saku Saikyou Legend Days (TV Size)

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Topic Starter
Arcubin
This map has been deleted on the request of its creator. It is no longer available.
dalollypop
ok I've never done this before so forgive me if all of this is useless, just don't give me kudosu if is. D:

Hard


I think that AR 6 or even 7 at least might be good for this (you can choose)
00:11:332 (3,4) - I think you maybe wanted to mirror? copy and paste 00:10:532 (1,2) - and CTRL+ H and adjust to make more symmetrical i think :3

00:13:332 (4) - adjust, so distance space can be same as 00:12:132 (1,2) -

00:17:532 - Add note here

00:22:332 (6,7,8,9) - Might want to make a smoother curve or jump....oh and also add note 00:23:132 - here is example, (p.s i'm no good at making patterns but i think star jump might be good here)

00:33:732 (1) - might want to move the reverse part of this slider out of the way so it does not overlap with previous notes.

00:40:532 (3,4) - overlaps the next slider a little. i think like before can just copy 00:39:732 (1,2) - and paste -> CTRL + H to get best result and symmetry probably. :)

00:44:132 (1,2) - move to right a little and might want to move 00:45:132 (4) - left a little, just so they do not overlap.

00:53:932 (1) - overlaps with 00:52:732 (2) - just a little

00:58:532 (7) - i don't think this allowed (im not even sure) so should keep out of sliders. (might need to check) D: sorry <3


Normal


00:15:732 (5) - i think should move left a little then 00:16:332 (6,7) - move these two so that (7) overlaps with 00:17:732 (4) - looks a little cleaner i think

00:26:532 (1,2) - move to right a so it does not overlap again :P

00:33:732 (1,2,3,4) - i think better if just CTRL + < to avoid overlap

00:39:332 (1,2,3) - distances should be consistent

00:47:132 (2) - just move the END POINT to the left a bit no need for whole slider i think

00:51:132 (3,4,5) - distances for these 3 should look equal (probably more further away than is now) throughout oh also this one 00:52:332 (6) - silly me forgot. moving around a little might also help with the overlap with 00:53:732 (8) -

00:54:732 (9,10) - move this further away as it is similar distance as 00:53:132 (7,8) - which are much closer on the timeline.

00:57:332 (1) - move so that it has similar distance as 00:57:932 (2,3) - do

01:15:132 (3,4) - hmm, might want to CTRL + < X2 maybe. im not sure about this one. but just to make sure it doesn't overlap


sorry im too bad at this to point out anything else. it's hard for me to be critical on anything because i think you may of put things there for reasons so i leave it, so sorry if said some wrong things D:

im scared to mod any more diffs. i might just ruin your map D:, so if this was bad at least i didnt do all the map :cry: :cry: :cry:
so if not useful don't gimme kudosu, ill try to do better next time
good luck wit your map thought :)


no homo :3
Topic Starter
Arcubin

dalollypop wrote:

ok I've never done this before so forgive me if all of this is useless, just don't give me kudosu if is. D:

Hard


I think that AR 6 or even 7 at least might be good for this (you can choose) okay :) i will choose 6
00:11:332 (3,4) - I think you maybe wanted to mirror? copy and paste 00:10:532 (1,2) - and CTRL+ H and adjust to make more symmetrical i think :3 no, it's not a mirror. just a random note but i will fix the symmetry

00:13:332 (4) - adjust, so distance space can be same as 00:12:132 (1,2) - ok

00:17:532 - Add note here no, for flow on next note :)

00:22:332 (6,7,8,9) - Might want to make a smoother curve or jump....oh and also add note 00:23:132 - here is example, (p.s i'm no good at making patterns but i think star jump might be good here) ok, but i prefer flowing one, not stars

00:33:732 (1) - might want to move the reverse part of this slider out of the way so it does not overlap with previous notes. ok

00:40:532 (3,4) - overlaps the next slider a little. i think like before can just copy 00:39:732 (1,2) - and paste -> CTRL + H to get best result and symmetry probably. :) ok, fix this

00:44:132 (1,2) - move to right a little and might want to move 00:45:132 (4) - left a little, just so they do not overlap. ok

00:53:932 (1) - overlaps with 00:52:732 (2) - just a little okay

00:58:532 (7) - i don't think this allowed (im not even sure) so should keep out of sliders. (might need to check) D: sorry <3 no, i show another map have style like this :) so i just want use it here


Normal


00:15:732 (5) - i think should move left a little then 00:16:332 (6,7) - move these two so that (7) overlaps with 00:17:732 (4) - looks a little cleaner i think ok

00:26:532 (1,2) - move to right a so it does not overlap again :P it's doesn't a matter :/ but okay i fix it

00:33:732 (1,2,3,4) - i think better if just CTRL + < to avoid overlap okay

00:39:332 (1,2,3) - distances should be consistent no, better this way

00:47:132 (2) - just move the END POINT to the left a bit no need for whole slider i think no

00:51:132 (3,4,5) - distances for these 3 should look equal (probably more further away than is now) throughout oh also this one 00:52:332 (6) - silly me forgot. moving around a little might also help with the overlap with 00:53:732 (8) - ok

00:54:732 (9,10) - move this further away as it is similar distance as 00:53:132 (7,8) - which are much closer on the timeline.

00:57:332 (1) - move so that it has similar distance as 00:57:932 (2,3) - do ok

01:15:132 (3,4) - hmm, might want to CTRL + < X2 maybe. im not sure about this one. but just to make sure it doesn't overlap ok


sorry im too bad at this to point out anything else. it's hard for me to be critical on anything because i think you may of put things there for reasons so i leave it, so sorry if said some wrong things D:

im scared to mod any more diffs. i might just ruin your map D:, so if this was bad at least i didnt do all the map :cry: :cry: :cry:
so if not useful don't gimme kudosu, ill try to do better next time
good luck wit your map thought :)


no homo :3
YOU'RE THE ONE THAT HAVE HOMO SIDE :o
Kerocchi
Hi, from my M4M queue! Hope you find this helpful.

[General]
Your combo colors are too similar on each pair, you should modify them, or alternate between them.
You should make your patterns more symmetrical, especially on H&I.

[Easy]
00:02:532 (4,7) - Should be NC on each of these.
00:06:532 (9) - Move it up so it's the same height as the end of (7)
00:18:532 (3) - This overlap... maybe it could be moved somewhere else to improve flow too.
00:13:732 (4) - NC
00:22:932 (8) - Looks out of place, make it overlap (7)
00:20:132 (5) - NC
00:23:332 (1) - I think it should end at 00:26:132 and the new combo beginning at 00:26:532
00:30:132 (4) - NC should begin here
00:33:732 (1,2,3) - Spacing problem. Is this intentional?
00:45:732 (6) - NC. Well since this is Easy combos shouldn't last long especially if you're using long beat sliders
00:46:932 (7,8) - Curve (7) a bit more and make (8) in the middle of it
00:53:332 (4) - NC
00:59:532 (4,5,6,7,8,9) - too much overlap maybe?
01:03:932 (2) - I don't think a beginner would catch this well

[Normal]
AiMod says this is hard so you should consider reduce note density a bit.
01:27:332 (1) - There's ... nothing here. I mean no music
00:28:432 (3) - Blue ticks are not very appropriate for Normal diff, players might not catch it.
01:02:732 (1,2,3) - Place these further away from the previous combo?
00:54:732 (9,10) - Place exactly in the middle.
00:58:732 (4) - Flow is a little bit awkward
01:00:532 (2) - Make it curve the opposite
00:12:132 (4,5) - Needs adjusting, move (4) so (5) overlaps (3)

[Hard]
A lot of spacing inconsistencies. It's hard to read.
00:13:732 (1,2,3,4) - Why are there jumps here?
00:22:332 (6,7,8,9,10) - Adjust them so they look perfectly symmetrical
00:41:332 (5,6) - same as above
00:37:532 (6) - Awkward jump
00:58:532 (7,8) - Doesn't look good.
01:07:332 (3,6) - Overlap is not good-looking too.
01:27:332 (1) - same as Normal

[Insane]
Spacing inconsistencies and the unnecessary end spinner as Hard
00:10:532 (5) - NC
00:14:932 (5,6,7) - Make them overlap.
00:31:532 (1,2,3,4,5,6,7,8) - The flow is kind of broken here because of the triple (5,6,7). The shape is not very perfect also
00:33:732 (1,2,3,4) - Perfect triangle , or a quadrilateral
00:35:332 (1,2,3) - same as above

Is this getting shorter with each diff because I thought the more challenging it is the more 'wild' the layout should become :D
Good luck though!
Topic Starter
Arcubin

Kerocchi wrote:

Hi, from my M4M queue! Hope you find this helpful.

[General]
Your combo colors are too similar on each pair, you should modify them, or alternate between them. it's following the MAIN theme of SYD. unnecessary to change it
You should make your patterns more symmetrical, especially on H&I. my bad :3 i will fix some

[Easy]
00:02:532 (4,7) - Should be NC on each of these. fixed
00:06:532 (9) - Move it up so it's the same height as the end of (7) fixed
00:18:532 (3) - This overlap... maybe it could be moved somewhere else to improve flow too. i think it's unnecessary, beginner should have little challenge
00:13:732 (4) - NC okay
00:22:932 (8) - Looks out of place, make it overlap (7) you mean stack? no... it's intentional
00:20:132 (5) - NC okay
00:23:332 (1) - I think it should end at 00:26:132 and the new combo beginning at 00:26:532 changed
00:30:132 (4) - NC should begin here fixed
00:33:732 (1,2,3) - Spacing problem. Is this intentional? yes, cause if i use DS it's too far for beginner
00:45:732 (6) - NC. Well since this is Easy combos shouldn't last long especially if you're using long beat sliders okay fixed
00:46:932 (7,8) - Curve (7) a bit more and make (8) in the middle of it to far.. beginner can't reach it
00:53:332 (4) - NC fixed
00:59:532 (4,5,6,7,8,9) - too much overlap maybe? yes... i think it's to hard for beginner :3 fixed
01:03:932 (2) - I don't think a beginner would catch this well fixed

[Normal]
AiMod says this is hard so you should consider reduce note density a bit. sometimes AiMod can make error. in BSS it's written 3.65 still meet the criteria of normal diff
01:27:332 (1) - There's ... nothing here. I mean no music for finishing... it's look bad if i stop at 01:27:132
00:28:432 (3) - Blue ticks are not very appropriate for Normal diff, players might not catch it. it's far from previous beat... they can catch this
01:02:732 (1,2,3) - Place these further away from the previous combo?fixed
00:54:732 (9,10) - Place exactly in the middle. okay
00:58:732 (4) - Flow is a little bit awkward it's just ordinary jump, just where is your point of view but fixed the jump a bit
01:00:532 (2) - Make it curve the opposite ugly :3 not this time
00:12:132 (4,5) - Needs adjusting, move (4) so (5) overlaps (3) fixed

[Hard]
A lot of spacing inconsistencies. It's hard to read. okay fix
00:13:732 (1,2,3,4) - Why are there jumps here? is it bad? i think we need some challenging jump here
00:22:332 (6,7,8,9,10) - Adjust them so they look perfectly symmetrical okay
00:41:332 (5,6) - same as above okay
00:37:532 (6) - Awkward jump i will change it after someone need this to changed
00:58:532 (7,8) - Doesn't look good. why not look good? it's readable right?
01:07:332 (3,6) - Overlap is not good-looking too. fix the slider
01:27:332 (1) - same as Normal same as normal

[Insane]
Spacing inconsistencies and the unnecessary end spinner as Hard we don't need consistent jump on insane
00:10:532 (5) - NC make it at (6), (5) is to ugly
00:14:932 (5,6,7) - Make them overlap. no... not following the flow
00:31:532 (1,2,3,4,5,6,7,8) - The flow is kind of broken here because of the triple (5,6,7). The shape is not very perfect also that's the purpose, if i make it same as other it will be so ugly but i will fix the shape
00:33:732 (1,2,3,4) - Perfect triangle , or a quadrilateral to plain if i do a perfect triangle
00:35:332 (1,2,3) - same as above^

Is this getting shorter with each diff because I thought the more challenging it is the more 'wild' the layout should become :D
Good luck though!
thanks for modding :D
lightr
Hi,I find this map from here.
I love this anime very much so I will give you a simple mod <3

General

1,I think you should find a new BG with higher resolution.
2,100% Vol. is too large and noisy , try to decrease the volume
3,You add so many claps...this is really annoying and noisy,remove them and only add clap on 2nd and 4th white line.
4,Overall,the flow is not bad,but you need more work on hitsound and rhyrhm

Insane

00:08:132 (5) - here is 1/6,not 1/4,you should use 1/6 slider here!
00:21:532 (6) - add finish on slider tail
00:24:932 (4) - ctrl+G
00:26:532 (1) - add finish on slider head
00:37:732 (1) - use a spinner here is better imo
00:56:932 (4) - add finish
01:19:332 (1) - add finish
01:27:332 (1) - this spinner is really unnecessary! remove it !

Hard

OD5~6 and AR7~8 is better

Normal

You should always use Distance Snap when you work on this diff.Try to fix some spacing error on this diff.
(such as 00:17:332 (3,4) - 00:20:932 (3,4,5) - 00:33:732 (1,2,3) - ......)
Akali
Chaotic mod on Insane from #modrequests (sorry for time stamps ;w;)

In general: You seem to map parts of music that aren't most standing out and sometimes don't map parts that stand out, leave out some 1/4s, map 1/4s where strong vocal accents are etc. Even if I haven't mentioned something, go through the map with 0 hitsound volume and 25/50% speed and listen if you really mapped what's going on in the music. Also designwise you should look into spacing better, sliders often feel cluttered and to close to each other on upbeat parts etc,

13:10 Akali: 00:01:732 (3) - hmm undermapped? this and next triples, if you map drums there are 5 hits there, it fits vocals and guitar better too
13:12 Akali: 00:10:732 (6) - if you map vocals it's 5 notes of 1/4s
13:12 Akali: 00:12:132 (1,2,3) - overmapped
13:14 Akali: 00:13:332 (7) - slider repeat undermapped, 1/4s are there you can have two sets of triples there if you want
13:16 Akali: http://puu.sh/8uE9h.jpg I would rearrange that part into this
13:17 Akali: 00:14:532 (3,4) - again undermapped, vocals would call for using 1/4 sliders maybe
13:17 Akali: 00:14:932 (5,6,7) - ^
13:18 Akali: 00:15:332 (8,9) - not very climatic for that part, some jump pattern would fit better
13:19 Akali: 00:16:532 (10) - wouldn't leave these drums unmapped
13:21 Akali: 00:17:532 (5) - http://puu.sh/8uEmp.jpg would be better
13:21 Akali: 00:20:932 (4) - again similar
13:23 Akali: start sliders on 00:20:932 (4) , there is some triples potential there too
13:26 Akali: 00:23:732 (1,2,3) - too clustered, space them out a bit more part is pretty upbeat
13:27 Akali: 00:47:532 (1) - again, starting 1/2 sliders on downbeat/large white tick would be better
13:28 Akali: also try rearranging them so they are more spaced/blanket each other
13:29 Akali: 00:48:732 (4,5,1) - stream should be further away?
13:32 Akali: if you really want to have return slider after stream http://puu.sh/8uEMI.jpg this would fit vocals better (again starting sliders 1/2 off)
13:33 Akali: 00:52:732 (1) - too close to that stream
13:33 Akali: they are kinda random on that part anyway, I guess you want to map that guitar shredding in the background but it feels kinda random
13:34 Akali: 00:54:332 (8) - ugh
13:34 Akali: chorus feels too cluttered in general
13:35 Akali: try rearranging sliders into more jumpy patterns, right now they are next to each other without creating any flow
13:35 Akali: 01:01:332 (5) - like this, it looks so bad next to (4)
13:36 Akali: different curvature, part is upbeat and you make flow stay in one place
13:36 Akali: (different curvature than other sliders with no reason) >:(
13:36 Akali: 01:01:732 (6) - should start on red tick anyway
13:46 Akali: 01:27:332 (1) - spinner on complete silence not the best idea
13:46 Akali: 01:27:132 (6) - should map drums
Topic Starter
Arcubin
well, i will do re-balancing tomorrow ._. my PC is under attack, so be patient
seovince
hello.. random searching from Mod Request :D
it appears that this is my 4th time in modding :3
i hope my 'poor' mod will help you in some way (Pake Indo aja ya hahaha)

General

Mp3/video nya di cut lagi bro klo bisa, 00:00:000 - sampai 00:00:832 - itu gak enak banget didengerinnya, jadi gak rapi lagunya
Source : Seitokai Yakuindomo Season 2/S2 (sama saja)
Tags : Amakusa Shino Shichijou Aria Tsuda Takatoshi atau siapa bebas yang penting ada hubungannya sama map ini :)
Combo Color nya mirip-mirip banget? Can you change it?
Volume Hitsound nya kalau bisa jangan 100% semua.. Terlalu besar suaranya, mungkin 70%-90% cukup
Easy

1. AR dijadiin 2 atau 3
2. 00:34:332 (2,3) - sepertinya lebih baik dijadiin slider, kalau 2 circle 1/2 gitu sepertinya 'agak' kesulitan buat di Easy
3. 00:43:532 (1,2,3) - dijadiin Reverse Slider?
4. 01:00:932 (6) - mungkin NC disini?
5. 01:10:532 (4) - mungkin lebih rapi kalau ini mirroring sama 01:09:732 (3) -
6. 01:25:732 - cuma di diff ini yang bagian ini nya gak ada, lebih baik diratakan semua.. Ada semua atau tidak ada semua
Normal

7. OD=4
8. 00:18:532 (7) - NC disini?
9. 00:28:432 (3,5,7) - ketiga circle ini susah dibaca, karena ditaro di 'blue tick'..
10. 00:53:132 (7) - NC disini?
11. 00:59:532 (5,1) - spacing nya rapihkan
12. 01:10:132 (6) - NC disini?
13. 01:27:332 (1) - spin ini tidak terlalu penting sebenernya, mungkin lebih baik dihilangkan karena udah gak ada musik lagi
Hard

14. AR=7, OD=6
15. 00:12:132 (1,2) - dan 00:12:932 (3,4) - spacing nya kurang rapi (menurut saya)
16. 01:10:832 (2) - karena susah dibaca, ditaro di 01:10:932 - saja dan letaknya nimpa 01:11:132 (3) -
17. 01:27:332 (1) - sama seperti point nomor 13
Insane

18. 00:43:332 - karena disini suara musiknya dominan, jadi taro note aja
19. 01:27:332 (1) - yak, sama seperti point 13 lagi-lagi hahaha
Well Insane menurut saya tidak ada masalah.. sudah bagus
Btw sekian mod saya.. Sorry for my 'poor' mod.. And i hope my mod would help you even just a bit..
Topic Starter
Arcubin

lightr wrote:

Hi,I find this map from here.
I love this anime very much so I will give you a simple mod <3

General

1,I think you should find a new BG with higher resolution. okay, changed :)
2,100% Vol. is too large and noisy , try to decrease the volume changed
3,You add so many claps...this is really annoying and noisy,remove them and only add clap on 2nd and 4th white line. i'm sorry :3 i'm bad at hitsounding :3 i will fix some
4,Overall,the flow is not bad,but you need more work on hitsound and rhyrhm i told earlier

Insane

00:08:132 (5) - here is 1/6,not 1/4,you should use 1/6 slider here! not fit with next stream... a bit overuse imo
00:21:532 (6) - add finish on slider tail added
00:24:932 (4) - ctrl+G jump become awkward.. so, no
00:26:532 (1) - add finish on slider head added
00:37:732 (1) - use a spinner here is better imo to short... my combo is broken
00:56:932 (4) - add finish added
01:19:332 (1) - add finish your timing there :3 spinner start can't have any hitsound if you mean the spinner end i will add it
01:27:332 (1) - this spinner is really unnecessary! remove it ! okay, cause there's much want remove this one :3

Hard

OD5~6 and AR7~8 is better fixed the AR

Normal

You should always use Distance Snap when you work on this diff.Try to fix some spacing error on this diff.
(such as 00:17:332 (3,4) - 00:20:932 (3,4,5) - 00:33:732 (1,2,3) - ......)
thanks for modding
Topic Starter
Arcubin

Akali wrote:

Chaotic mod on Insane from #modrequests (sorry for time stamps ;w;)

In general: You seem to map parts of music that aren't most standing out and sometimes don't map parts that stand out, leave out some 1/4s, map 1/4s where strong vocal accents are etc. Even if I haven't mentioned something, go through the map with 0 hitsound volume and 25/50% speed and listen if you really mapped what's going on in the music. Also designwise you should look into spacing better, sliders often feel cluttered and to close to each other on upbeat parts etc,

13:10 Akali: 00:01:732 (3) - hmm undermapped? this and next triples, if you map drums there are 5 hits there, it fits vocals and guitar better too i don't get it == give me some clue ==
13:12 Akali: 00:10:732 (6) - if you map vocals it's 5 notes of 1/4s no, just random
13:12 Akali: 00:12:132 (1,2,3) - overmapped fast clicking have to be consistent... if i pick note at white and red tick it will ruin the combo
13:14 Akali: 00:13:332 (7) - slider repeat undermapped, 1/4s are there you can have two sets of triples there if you want i will fix it... but different from your recommendation
13:16 Akali: http://puu.sh/8uE9h.jpg I would rearrange that part into this
13:17 Akali: 00:14:532 (3,4) - again undermapped, vocals would call for using 1/4 sliders maybe again, i don't get it
13:17 Akali: 00:14:932 (5,6,7) - ^
13:18 Akali: 00:15:332 (8,9) - not very climatic for that part, some jump pattern would fit better okay, now jump (but ugly pattern, give me some recommendation)
13:19 Akali: 00:16:532 (10) - wouldn't leave these drums unmapped ah... i didn't hear this before :3 added
13:21 Akali: 00:17:532 (5) - http://puu.sh/8uEmp.jpg would be better okay fixed
13:21 Akali: 00:20:932 (4) - again similar
13:23 Akali: start sliders on 00:20:932 (4) , there is some triples potential there too okay added
13:26 Akali: 00:23:732 (1,2,3) - too clustered, space them out a bit more part is pretty upbeat you mean separate this part? okay fixed
13:27 Akali: 00:47:532 (1) - again, starting 1/2 sliders on downbeat/large white tick would be better fixed
13:28 Akali: also try rearranging them so they are more spaced/blanket each other give me some recommendation :3 i'm bad at jumping technique
13:29 Akali: 00:48:732 (4,5,1) - stream should be further away? just a bite :3 okay fix this
13:32 Akali: if you really want to have return slider after stream http://puu.sh/8uEMI.jpg this would fit vocals better (again starting sliders 1/2 off) i prefer remove this and make a new beats :)
13:33 Akali: 00:52:732 (1) - too close to that stream okay, fixed
13:33 Akali: they are kinda random on that part anyway, I guess you want to map that guitar shredding in the background but it feels kinda random yeah it's random ._.
13:34 Akali: 00:54:332 (8) - ugh
13:34 Akali: chorus feels too cluttered in general
13:35 Akali: try rearranging sliders into more jumpy patterns, right now they are next to each other without creating any flow give me some recommendation T_T
13:35 Akali: 01:01:332 (5) - like this, it looks so bad next to (4)
13:36 Akali: different curvature, part is upbeat and you make flow stay in one place i will try make jumping move :3 sorry if it's bad
13:36 Akali: (different curvature than other sliders with no reason) >:(
13:36 Akali: 01:01:732 (6) - should start on red tick anyway fixed
13:46 Akali: 01:27:332 (1) - spinner on complete silence not the best idea yea... T_T too much people protesting this one
13:46 Akali: 01:27:132 (6) - should map drums what drum? it's finish here :3 and there's no drum here
thanks for modding :)
Topic Starter
Arcubin

seovince wrote:

hello.. random searching from Mod Request :D
it appears that this is my 4th time in modding :3
i hope my 'poor' mod will help you in some way (Pake Indo aja ya hahaha) whateper lah :)

General

Mp3/video nya di cut lagi bro klo bisa, 00:00:000 - sampai 00:00:832 - itu gak enak banget didengerinnya, jadi gak rapi lagunya dari animenya emang ada suara itu ._. kayaknya gak perlu dirubah deh
Source : Seitokai Yakuindomo Season 2/S2 (sama saja) judul asli S2nya emang pake bintang :3 bukan S2 atau season 2
Tags : Amakusa Shino Shichijou Aria Tsuda Takatoshi atau siapa bebas yang penting ada hubungannya sama map ini :) ok
Combo Color nya mirip-mirip banget? Can you change it? :3 masak mirip sih :3 aku ngikutin 'MAIN THEME'nya SYD, mungkin saat ini gak usah deh. entar kalo ada yang minta
Volume Hitsound nya kalau bisa jangan 100% semua.. Terlalu besar suaranya, mungkin 70%-90% cukup udah diganti :)
Easy

1. AR dijadiin 2 atau 3 diganti
2. 00:34:332 (2,3) - sepertinya lebih baik dijadiin slider, kalau 2 circle 1/2 gitu sepertinya 'agak' kesulitan buat di Easy
3. 00:43:532 (1,2,3) - dijadiin Reverse Slider? sebenernya bagus :3 tapi biasanya newbie kaget :3 habis reverse langsung long slider :3 mungkin nggak perlu
4. 01:00:932 (6) - mungkin NC disini? ok
5. 01:10:532 (4) - mungkin lebih rapi kalau ini mirroring sama 01:09:732 (3) - curvenya bagus slider 4 8-) yang diganti malah slider 3 :)
6. 01:25:732 - cuma di diff ini yang bagian ini nya gak ada, lebih baik diratakan semua.. Ada semua atau tidak ada semua gak usah deh :) biar ini sendiri yang gak ada last partnya
Normal

7. OD=4 ok, diganti
8. 00:18:532 (7) - NC disini? iya ding, :3 udah beda partnya :3 lupa sorry
9. 00:28:432 (3,5,7) - ketiga circle ini susah dibaca, karena ditaro di 'blue tick'.. kalo dikasih red tick atau white tick malah aneh :3 enggak deh
10. 00:53:132 (7) - NC disini? ya
11. 00:59:532 (5,1) - spacing nya rapihkan ada kesalahan timing disini :3 udah dibenerin kok
12. 01:10:132 (6) - NC disini?ya
13. 01:27:332 (1) - spin ini tidak terlalu penting sebenernya, mungkin lebih baik dihilangkan karena udah gak ada musik lagi udah diganti :D
Hard

14. AR=7, OD=6 okay udah di fix
15. 00:12:132 (1,2) - dan 00:12:932 (3,4) - spacing nya kurang rapi (menurut saya) kedeketan atau malah distack aja?
16. 01:10:832 (2) - karena susah dibaca, ditaro di 01:10:932 - saja dan letaknya nimpa 01:11:132 (3) - suaranya jadi aneh :3 sumpah deh tapi placing diperbaiki kok
17. 01:27:332 (1) - sama seperti point nomor 13 udah diganti :)
Insane

18. 00:43:332 - karena disini suara musiknya dominan, jadi taro note aja haha, iy :D udah dikasih suara drum finish
19. 01:27:332 (1) - yak, sama seperti point 13 lagi-lagi hahaha gak usah dibahas dah
Well Insane menurut saya tidak ada masalah.. sudah bagus
Btw sekian mod saya.. Sorry for my 'poor' mod.. And i hope my mod would help you even just a bit..
makasih modnya :)
seovince
wahahahaahha... thanks bro :) sorry yak mod nya gak bagus *tee hee

btw itu yg Normal, yg point 9.. ide saya sih gini bro :
00:28:532 (3) - ini ditaro di white tick (terus re-spacing)
00:30:132 (5) - nah ini posisinya dituker sama 00:30:332 (6) - jadi gini http://puu.sh/8xSZB.png
00:31:732 (7) - ini ditaro di white tick atau posisinya mau disamain sama diatas juga masih masuk suaranya

Itu sih pendapat saya saja :D, soalnya klo di blue tick saya coba pake HD lumayan susah ditebaknya.. hehe :)

Sukses bro map nya!! :)

Edit : btw itu Tags gak cuma orang/karakter aja, bisa sumbernya genrenya etc juga.. misal : opening
tapi gak gitu masalah sih, gak usah banyak2 tags nya hahaha
Topic Starter
Arcubin

seovince wrote:

wahahahaahha... thanks bro :) sorry yak mod nya gak bagus *tee hee

btw itu yg Normal, yg point 9.. ide saya sih gini bro :
00:28:532 (3) - ini ditaro di white tick (terus re-spacing)
00:30:132 (5) - nah ini posisinya dituker sama 00:30:332 (6) - jadi gini http://puu.sh/8xSZB.png
00:31:732 (7) - ini ditaro di white tick atau posisinya mau disamain sama diatas juga masih masuk suaranya
ok udah dirubah... tapi pake beats ane sendiri ya... gak sama kayak punya kamu :D

Itu sih pendapat saya saja :D, soalnya klo di blue tick saya coba pake HD lumayan susah ditebaknya.. hehe :)

Sukses bro map nya!! :)

Edit : btw itu Tags gak cuma orang/karakter aja, bisa sumbernya genrenya etc juga.. misal : opening
tapi gak gitu masalah sih, gak usah banyak2 tags nya hahaha
seovince

azintairin710 wrote:

seovince wrote:

wahahahaahha... thanks bro :) sorry yak mod nya gak bagus *tee hee

btw itu yg Normal, yg point 9.. ide saya sih gini bro :
00:28:532 (3) - ini ditaro di white tick (terus re-spacing)
00:30:132 (5) - nah ini posisinya dituker sama 00:30:332 (6) - jadi gini http://puu.sh/8xSZB.png
00:31:732 (7) - ini ditaro di white tick atau posisinya mau disamain sama diatas juga masih masuk suaranya
ok udah dirubah... tapi pake beats ane sendiri ya... gak sama kayak punya kamu :D

Itu sih pendapat saya saja :D, soalnya klo di blue tick saya coba pake HD lumayan susah ditebaknya.. hehe :)

Sukses bro map nya!! :)

Edit : btw itu Tags gak cuma orang/karakter aja, bisa sumbernya genrenya etc juga.. misal : opening
tapi gak gitu masalah sih, gak usah banyak2 tags nya hahaha
Iya itu cuma contoh aja kok.. haha sip deh mantap (y)
Leslie -
Hi!

some things

  • The dimensions of the background should be 1366x768
I cut off a background if you want you could use :3
BG

Download Image

is not necessary to Seitokai Yakuindomo on labels if you put it in the source, would rather put the following : 2nd season opening Shino Amakusa Yoko Hikasa Aria Shichijo Satomi Satou Suzu Hagimura Sayuri Yahagi


combo 1 and combo 2 was very similar, I suggest putting different
the same with combo combo 3 and 4

Good Luck!~
Topic Starter
Arcubin

Leslie - wrote:

Hi!

some things

  • The dimensions of the background should be 1366x768
I cut off a background if you want you could use :3
BG

Download Image
it doesn't necessary for 1366x768 :3 i use 1280x720 now. i will update tomorrow

is not necessary to Seitokai Yakuindomo on labels if you put it in the source, would rather put the following : 2nd season opening Shino Amakusa Yoko Hikasa Aria Shichijo Satomi Satou Suzu Hagimura Sayuri Yahagi yeah, i have change it :)


combo 1 and combo 2 was very similar, I suggest putting different
the same with combo combo 3 and 4
haha, again? okay i will change it :)

Good Luck!~
Raisa12
check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more
Topic Starter
Arcubin

Raisa12 wrote:

check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more
BPM 300 is too fast :) so i won't change it
seovince

Raisa12 wrote:

check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more

BPM 300?? Waaaaaaaaaaat????
Raisa12

seovince wrote:

Raisa12 wrote:

check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more

BPM 300?? Waaaaaaaaaaat????
to me it makes me sound good (?
although I can not deny that it is a bit fast :o
okay who cares :v
Toastedsalad
Hi, have a mod:

Easy:
Not much to add here, seems about finished in my opinion.

00:30:532 (2) - try putting this on y:72 just like 1 and 3? tilt 4 as well to match it
00:45:332 (5) - start the next combo here?

Normal:

00:00:932 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - long explanation incoming:
SPOILER
When creating geometrical figures, manually placing the notes without distance snapping can often lead to better results (when done right). I see (or hope) you tried to create a hexagon with a mid-point.

Here's how it's done:

- First try and find your exact DS-distance by placing the first note in the middle of the grid (which should be x256 y192), and place the second note on the desired next beat (with distance snapping on obviously) exactly above it (in this case, should be x256 y60)
- We can now easily see that the grid distance traveled in one beat is 132. The beauty of a hexagon is that the distance between outer notes and the middle point is the same. Knowing this, the hit circle on the bottom side should be at x256 y324
- Now we determine one of the positions of the 4 side circles, get one, find all 4.

Using pro-math and paint skills to show you, we can find the position by calculating 132² = x² + 66² which leads to x = 114. Meaning the side notes are at 256 + or - 114 and y 192 + or - 66. Turn off grid snapping to get the exact coordinates and it should look something like this:


Use these positions for the entire opening combination

01:15:132 (3) - Because this is normal diff: Don't stack sliders that repeat more than once on a next slider start

Hard:
00:14:932 (4,1) - Seeing how this sequence (00:10:532 (1,2,3,4,1,2,3,4,1,2,3,4) - ) is messing with the gaps/rhytm, i found it to play better when the green slider is changed to a hit circle and placed at 00:15:332 -
00:39:732 (1,2,3,4,5,6) - doesnt really fit the rhytm in my opinion. It seems to follow the soft drum pattern, while the vocals are screaming for attention. Yes of course you can map the drums instead of the vocals, but some parts just ask for one thing and not the other.
01:13:932 (8) - shorten the slider and add a hit circle to match with the vocals

Insane:
00:46:732 (1) - consider starting it at any other position instead of the same spot as last combo's end


edited for clarification
LexiaLovesU
Hello im gonna give you some tips owo
An exception to the "always DS on easy & normal" rule happens when creating geometrical figures. I see (or hope) you tried to create a hexagon with a mid-point.
Math beats DS in this case.
- First try and find your exact DS-distance by placing the first note in the middle of the grid (which should be x256 y192), and place the second note on the desired next beat (with DS on) exactly above it (in this case, should be x256 y60)
- We can now easily see that the grid distance traveled in one beat is 132. The beauty of a hexagon is that the distance between outer notes and the middle point is the same. Knowing this, the hit circle on the bottom side should be at x256 y324
- Now we determine the position of the 4 side circles.
There is no exception none you MUST use a consistent ds in easy and normal since not using ds can cause reading and timing issue during gameplay >.<
[Easy]
  1. Normally easy use only 1/1 depending on bpm and to your bpm 150 is pretty fast so sticking to 1/1 notes is the way go.you see when you stick in 1/2 notes in easy it makes gameplay too fast for newbs they wont be able to catch up with it >.< remember this diff is going to be played by newbs so your easy has to be like an introduction to the game. having 1/2 in 150 bpm is just too fast from newbs.
  2. Use the soft sample set for this map as normal sounds obnoxious and not fitting for the bgm. most people use the normal sample set when the genre is rock since most rock music is louder and more obnoxious sounding so it fits. the genre of this is Japanese Pop its happy and peppy sounding so your best bet would be the soft sample set
  3. Easys never have SV changes as they just confuse newbs about the timing of the notes
  4. Dont use too many circles at once like 00:39:336 (1,2,3,4,5,6,7,8) - since noobs dont have much stamina they would probably lose combo at the amount of notes
  5. Dont use too many repeats on a slider like this 01:15:136 (1) too many repeats gets confusing for noobs since the repeats come out suddenlly and as if ":out of nowhere"this can cause noobs to break combo
  6. Only place spinner where they relevantly make sense if you place them where their is prominent notes it will cause your map to sound empty. most of the time we place when someone or something is holding a note for a relevantly longer period of time so that you can properly emphasis the notes
Generally its not too bad but it needs alot of work all around which is okay owo since your learning owo
Use these tips and look at your easy and see what you can improve :D
once you have done this call me back and ill actually give a mod :)
Toastedsalad

LexiaLovesU wrote:

Hello im gonna give you some tips owo
There is no exception none you MUST use a consistent ds in easy and normal since not using ds can cause reading and timing issue during gameplay >.<
I can see you didnt spend more than 3 seconds reading my post, so i'll explain it shorter:
Yes i agree he must use DS on easy and normal,
but if his DS messes with his symmetry, he can just step back a second, calculate the distance mathematically and end up with something BETTER than DS can come up with. The map will still be rankable because the distance is exactly right, but you get the bonus of having a nice symmetry
LexiaLovesU

Toastedsalad wrote:

LexiaLovesU wrote:

Hello im gonna give you some tips owo
There is no exception none you MUST use a consistent ds in easy and normal since not using ds can cause reading and timing issue during gameplay >.<
I can see you didnt spend more than 3 seconds reading my post, so i'll explain it shorter:
Yes i agree he must use DS on easy and normal,
but if his DS messes with his symmetry, he can just step back a second, calculate the distance mathematically and end up with something BETTER than DS can come up with. The map will still be rankable because the distance is exactly right, but you get the bonus of having a nice symmetry
Again DS has to be consistent no BAT will let that pass, symmetry or not. btw symmetry is not a good reasoning to break ds. As of now DS is a consistency system put here to give a map structure and a set distance between notes. your math does not have consistent distance between the notes . your misunderstanding the concept of DS. there is also an easier way of making symmetrical patterns that stay within DS. you just use ctrl+c to copy the note and ctrl+v to paste the note. then use ctrl+g ctrl+h or ctrl+j to move it around in a symmetrical pattern

btw dont start flames here if you want to continue this discussion then send me a forum pm
Toastedsalad
By no means do i want any flamewar or discussion about DS. I suggested this, hoping it would be of constructive use to the mapper.

LexiaLovesU wrote:

your math does not have consistent distance between the notes
Currently the map's first combo 00:00:932 (1,2,3,4,5,6,7,8) - has a distance spacing of 1.19 1.20 1.19 1.19 1.20 1.08 1.20, which i hope we can agree on, is not what we want for a normal map

I wanted to suggest to fix the spacing to 1.2 everywhere, but i noticed he wanted to do this sort of shape, so i give him the coordinates where the distance between every note is exactly the same.

The mapper doesn't need to take my shape whatsoever, but i do believe he should fix the spacing here, and i suggested this shape as a correct, while nice-looking, solution

Again, i'm just trying to help out here.
LexiaLovesU

Toastedsalad wrote:

By no means do i want any flamewar or discussion about DS. I suggested this, hoping it would be of constructive use to the mapper.

LexiaLovesU wrote:

your math does not have consistent distance between the notes
Currently the map's first combo 00:00:932 (1,2,3,4,5,6,7,8) - has a distance spacing of 1.19 1.20 1.19 1.19 1.20 1.08 1.20, which i hope we can agree on, is not what we want for a normal map

I wanted to suggest to fix the spacing to 1.2 everywhere, but i noticed he wanted to do this sort of shape, so i give him the coordinates where the distance between every note is exactly the same.

The mapper doesn't need to take my shape whatsoever, but i do believe he should fix the spacing here, and i suggested this shape as a correct, while nice-looking, solution

Again, i'm just trying to help out here.
Omg I'm saying is the space between them consistent with the rest of the map?
Also I said to please continue this in forum pm pls
You also said that their is "An exception to the "always DS on easy & normal" did you not?
So I replied that there is no exception since their is no exception you must use DS at all times in easy and normal. I don't want to give the person any false information.
Now stop this and if you want to continue this pls bring this up in forum pm
Toastedsalad

LexiaLovesU wrote:

Omg I'm saying is the space between them consistent with the rest of the map?
If you at least opened the map in the editor and checked you'd see that yes, it's 1.2 beats all map long

LexiaLovesU wrote:

You also said that their is "An exception to the "always DS on easy & normal" did you not?
So I replied that there is no exception since their is no exception you must use DS at all times in easy and normal. I don't want to give the person any false information.
DS = distance snapping in this context. Yes easy & normal needs consistent distance spacing.
You can space distances manually if you want to create something that you want to be spaced according to more than just the previous and next note

LexiaLovesU wrote:

Now stop this and if you want to continue this pls bring this up in forum pm
Excuse me but i am the one modding here and you told me i was wrong even after proving i wasn't. If you want me to elaborate further (or explain it to you simpler), please send me a pm and i will explain at length. Please stop this
Topic Starter
Arcubin
wow... guys hold on... don't debate here :) let's do a peace debate :)
i will re-balance first okay?
Topic Starter
Arcubin

Toastedsalad wrote:

Hi, have a mod:

Easy:
Not much to add here, seems about finished in my opinion.

00:30:532 (2) - try putting this on y:72 just like 1 and 3? tilt 4 as well to match it okay fixed
00:45:332 (5) - start the next combo here? ok done

Normal:

00:00:932 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - long explanation incoming:
SPOILER
When creating geometrical figures, manually placing the notes without distance snapping can often lead to better results (when done right). I see (or hope) you tried to create a hexagon with a mid-point. yeah i want to do it (≥∀≤)/

Here's how it's done:

- First try and find your exact DS-distance by placing the first note in the middle of the grid (which should be x256 y192), and place the second note on the desired next beat (with distance snapping on obviously) exactly above it (in this case, should be x256 y60)
- We can now easily see that the grid distance traveled in one beat is 132. The beauty of a hexagon is that the distance between outer notes and the middle point is the same. Knowing this, the hit circle on the bottom side should be at x256 y324
- Now we determine one of the positions of the 4 side circles, get one, find all 4.

Using pro-math and paint skills to show you, we can find the position by calculating 132² = x² + 66² which leads to x = 114. Meaning the side notes are at 256 + or - 114 and y 192 + or - 66. Turn off grid snapping to get the exact coordinates and it should look something like this:


Use these positions for the entire opening combination wow, :3 lol :3 i never use such math for mapping :3 thanks for this tips :) quite helping (≥∀≤)/

01:15:132 (3) - Because this is normal diff: Don't stack sliders that repeat more than once on a next slider start i think it's not a problem :3

Hard:
00:14:932 (4,1) - Seeing how this sequence (00:10:532 (1,2,3,4,1,2,3,4,1,2,3,4) - ) is messing with the gaps/rhytm, i found it to play better when the green slider is changed to a hit circle and placed at 00:15:332 - nah, this one is good for me :)
00:39:732 (1,2,3,4,5,6) - doesnt really fit the rhytm in my opinion. It seems to follow the soft drum pattern, while the vocals are screaming for attention. Yes of course you can map the drums instead of the vocals, but some parts just ask for one thing and not the other. this one lack of hitsound :3 sorry this one is following vocal
01:13:932 (8) - shorten the slider and add a hit circle to match with the vocals nah, not suit the next drum

Insane:
00:46:732 (1) - consider starting it at any other position instead of the same spot as last combo's end this tricky stream is good :3 nothing one is complain about this


edited for clarification
thanks for modding :)
Topic Starter
Arcubin
[Easy]
  1. Normally easy use only 1/1 depending on bpm and to your bpm 150 is pretty fast so sticking to 1/1 notes is the way go.you see when you stick in 1/2 notes in easy it makes gameplay too fast for newbs they wont be able to catch up with it >.< remember this diff is going to be played by newbs so your easy has to be like an introduction to the game. having 1/2 in 150 bpm is just too fast from newbs. nah... :3 1/2 slider is not that fast. my "newbie" friends can do S :) moreover it's a reverse slider :3 but, i will fix some 1/2 slider that doesn't fit the song
  2. Use the soft sample set for this map as normal sounds obnoxious and not fitting for the bgm. most people use the normal sample set when the genre is rock since most rock music is louder and more obnoxious sounding so it fits. the genre of this is Japanese Pop its happy and peppy sounding so your best bet would be the soft sample set okay :3 i will try it
  3. Easys never have SV changes as they just confuse newbs about the timing of the notes is that so? okay fix it
  4. Dont use too many circles at once like 00:39:336 (1,2,3,4,5,6,7,8) - since noobs dont have much stamina they would probably lose combo at the amount of notes maybe yes, maybe no :3 i want newbies got some challenge for their next map :3 maybe just change a bit here
  5. Dont use too many repeats on a slider like this 01:15:136 (1) too many repeats gets confusing for noobs since the repeats come out suddenlly and as if ":out of nowhere"this can cause noobs to break combo i don't have any idea for this one T_T maybe some recommendation can help me
  6. Only place spinner where they relevantly make sense if you place them where their is prominent notes it will cause your map to sound empty. most of the time we place when someone or something is holding a note for a relevantly longer period of time so that you can properly emphasis the notes okay i will fix some

Generally its not too bad but it needs alot of work all around which is okay owo since your learning owo
Use these tips and look at your easy and see what you can improve :D
once you have done this call me back and ill actually give a mod :)[/quote]

thanks for modding :)
Celizavia
hi! thanks for using my Q!

all of the mods are my own personal opinion, so please understand

Easy
  1. the CS should be 3 instead of 2, since 2 is too big and not so beautiful in fact
  2. the first spinner should end at 00:10:132 and place a slider at 00:10:532 until 00:10:932
  3. the slider at 00:55:332 should end at 00:56:132
  4. the last spinner should start at 01:18:132

    since this is a easy map, so the newbies wont feel so hard playing it
Normal
  1. the spinner at 00:36:532 should change into some sliders to make it more challenging
  2. the spinner at 00:55:332 should end at 00:56:132 or just change it with a/some sliders
Hard
  1. remove the spinner at 00:42:532
  2. place some circles or some short sliders at 00:43:532
make all the diffs begin and end at the same time. It will be unrankable usually (because BATs want it).

hope this mod helps :D
Topic Starter
Arcubin

Celizavia wrote:

hi! thanks for using my Q!

all of the mods are my own personal opinion, so please understand

Easy
  1. the CS should be 3 instead of 2, since 2 is too big and not so beautiful in fact i don't mind about it. :3 but okay changed
  2. the first spinner should end at 00:10:132 and place a slider at 00:10:532 until 00:10:932 make it more hard :3 bu i will keep it
  3. the slider at 00:55:332 should end at 00:56:132 are you sure? for me it's make some hard part here :3 i will try it first (yeah, for me it's following the rhytm to
  4. the last spinner should start at 01:18:132 okay changed

    since this is a easy map, so the newbies wont feel so hard playing it
Normal
  1. the spinner at 00:36:532 should change into some sliders to make it more challenging i will try it
  2. the spinner at 00:55:332 should end at 00:56:132 or just change it with a/some sliders are you sure want this diff get harder?
Hard
  1. remove the spinner at 00:42:532 changed to reverse slider now
  2. place some circles or some short sliders at 00:43:532- changed the whole part
make all the diffs begin and end at the same time. It will be unrankable usually (because BATs want it). i don't think so... i know a ranked map that the easy diff just have about 2/3 mapped, but the rest of the diff is fully mapped

hope this mod helps :D
thanks for modding
raxophone
Semoga ke ranked ya bro map nya,, ane cuma bisa doain dari jauh karena gak punya bakat modding .. :o
Topic Starter
Arcubin

raxophone wrote:

Semoga ke ranked ya bro map nya,, ane cuma bisa doain dari jauh karena gak punya bakat modding .. :o
gpp kok :) ...keep support and this one will be ranked in no time :D

rencana besok mau update :3 stay pantengin this mapset okay :D
Arlecchino
Hi!
M4M from your Queue


[Easy]
00:00:931 (1,2,3) - Better flow.. i guess..
00:43:732 (2) - remove this circle.. to hard for easy diff.. i guess.., or you change to 1/2 slider / 1/2 slider reverse with removing (3)
00:55:332 (4) - make symetryc slider or.. normal curve slider ? then you can blanket with 00:57:332 (1) -

[Normal]
okay.. first open AIMod... well,no problem there... but.
check distance snap..
00:54:932 (4) - change to 1/2 slider , so it will add sound in 00:55:132
01:11:932 (1,2) - blanket ?
00:22:732 (8) - x:192 and - (9) x:272 - (10) y:356.. just a little move.. it's makes better
uh.. dont forget 00:21:732 (5) - NC
and 00:21:532 (4) - move in head (5)
00:26:532 (1) - 1/1 slider reverse
00:31:332 (6) - NC
00:54:332 (2,3) - better blanket.. i guess..
01:11:932 (1,2,3,4,5,6) - so many circle.. for normal... reduce it.. you must try to use more slider in this situation..
01:15:132 - ^

[Insane]
00:21:932 (8) - NC
00:22:732 (1) - remove NC
00:24:932 (5) - NC
00:25:932 (1) - Remove NC
00:47:132 (5) - new imo..
01:13:132 (4) - NC
01:18:132 (6) - ^


yea.. maybe just it.. hop this helped..
dont forget to write Fix,change,or add
Thank~ Good luck with your map..
actually i'm not sure.. modding insane diff.. because.. E,N,H total time is
more than my total time of my map.. >w< c but.. no problem..
senegara itung'' bonus.. >w<)b
Topic Starter
Arcubin

-[ Asuna ]- wrote:

Hi!
M4M from your Queue


[Easy]
00:00:931 (1,2,3) - Better flow.. i guess.. okay
00:43:732 (2) - remove this circle.. to hard for easy diff.. i guess.., or you change to 1/2 slider / 1/2 slider reverse with removing (3) i have changed :3 but not uploading it yet :3 sorry
00:55:332 (4) - make symetryc slider or.. normal curve slider ? then you can blanket with 00:57:332 (1) - no

[Normal]
okay.. first open AIMod... well,no problem there... but.
check distance snap.. okay :3 fix some
00:54:932 (4) - change to 1/2 slider , so it will add sound in 00:55:132 okay :)
01:11:932 (1,2) - blanket ? nah.. i keep mine
00:22:732 (8) - x:192 and - (9) x:272 - (10) y:356.. just a little move.. it's makes better this one doesn't exist :3
uh.. dont forget 00:21:732 (5) - NC okay
and 00:21:532 (4) - move in head (5) no... i like this one :D
00:26:532 (1) - 1/1 slider reverse i don't know what you mean here :3 it will lost that long slider
00:31:332 (6) - NC i have change some beats here :3 sorry i ignore this one
00:54:332 (2,3) - better blanket.. i guess.. ^
01:11:932 (1,2,3,4,5,6) - so many circle.. for normal... reduce it.. you must try to use more slider in this situation.. wait -_- is it hard diff? -_- here's a 6 reverse slider on normal -_- maybe check again your mod
01:15:132 - ^ ^

[Insane]
00:21:932 (8) - NC no :3 still at previous part
00:22:732 (1) - remove NC this stream is at different part of previous part :)
00:24:932 (5) - NC no, reason same as... ah you know it
00:25:932 (1) - Remove NC no
00:47:132 (5) - new imo.. maybe you don't know :3 now i use soft sound :3 this one not fit at all
01:13:132 (4) - NC okay
01:18:132 (6) - ^ okay


yea.. maybe just it.. hop this helped..
dont forget to write Fix,change,or add
Thank~ Good luck with your map..
actually i'm not sure.. modding insane diff.. because.. E,N,H total time is
more than my total time of my map.. >w< c but.. no problem..
senegara itung'' bonus.. >w<)b
Thanks for mod :)
Rukaru
you should find a better mp3 file. this is bad, looks like you increase the volume. don't do that.
Topic Starter
Arcubin

raheta_adi wrote:

you should find a better mp3 file. this is bad, looks like you increase the volume. don't do that.
i'm not increasing it :3 it's my converter fault :3 and i can't find any TV size song on internet
Rukaru
well, try this
Topic Starter
Arcubin

raheta_adi wrote:

well, try this
okay i will try it
Eni
hello my name is RAILGUN :!: :arrow:

[General]
  1. The video is not 720p. As of February 25th, 2014, the osu!ranking criteria includes HD video! Consider changing this.
  2. All difficulties must have the same ending point. I strongly recommend that you end at 01:27:132 - and DO NOT include an ending spinner (remove the current one in Hard).
I mod Easy / Normal~

[Easy]
  1. 00:02:532 (1,2,3) -, 00:04:932 (1,2,3) - What are these sliders following? There is absolutely no cue in the beats or the vocal from my perspective. I strongly suggest that you move the sliders up a full 1/1 so they follow the vocal and re-map accordingly.
  2. 00:12:532 (2,3) - This pattern does work, but I find it confusing for an Easy difficulty. You may want to change it. The pattern here 00:19:732 (4,1) - works because you place a new combo, making it more readable. The same cannot be done with 00:12:532 (2,3) - though, which is why I suggest you change it.
  3. 00:21:332 (2) - You must curve this slider to follow your previous pattern.


    ~
  4. 00:26:532 (1,2) - Same as 00:12:532 (2,3) -.
  5. 00:26:932 (2,3,4) - Make this look nicer?
  6. 00:30:132 (1,2,3,4,5,6) - Don't do this in Easy. Ever. Overlapping to the left then back to the right does not look good and is hard for the novice. Try to re-map and make this flow instead.
  7. 00:33:732 (1,2) - Why not make this one slider instead? No need to over-complicate it.
  8. 00:35:332 (3,4) - Don't hide circles behind sliders in Easy.
  9. 00:39:332 (1,2,3,4,5,6,7,8) - I see what you are trying to do here, but the current pattern is very hard for the novice. They will likely go from 2 to 5 instead of circles 3 or 4, etc. Re-pattern this so the circles go in a flow motion.
  10. 00:43:532 (1,2,3,4) - You can keep this, but I personally think 4x 1/2 objects are a bit had for the novice. You cannot do this. This would make Easy harder than Normal. Remove these circles.
  11. 00:46:932 (2,3,1) - Were you trying to blankethere? I think it would be better if you flowed instead by moving slider 3 and circle 1 up on the grid.
  12. 00:59:532 (4,5) - Why put this in Easy? It's really hard..
  13. 01:01:732 (3,4) - Same as 00:26:532 (1,2) -, 00:12:532 (2,3) -.
  14. 01:10:532 (4,5) - Same as 00:35:332 (3,4) -.
[Normal]
  1. 00:00:932 (1,2,3,4,5,6,7,8) - The center of the grid is x:256 y:192, not x:256 y:188. Move down accordingly.
  2. 00:03:332 (7) - This circle is incorrectly placed (Distance Snap).
  3. 00:03:732 (8) - Move this circle to x:256 y:192 to stack properly with 00:00:932 (1) -.
  4. 00:04:132 (1,2,3,4,5,6,7,8) - I strongly recommend that you re-map this pattern and change some parts into 1/1 and/or 2/1 sliders as 16 circles in a row is really questionable for a Normal difficulty.
  5. 00:14:132 (2,3,4) - Move circle 3 and slider 4 up some to flow with slider 2.
  6. 00:16:932 (1,2,3,4,5,6) - What makes you place 1/2 circles here instead of 1/1 sliders? I think 1/1 sliders would fit nicer.
  7. 00:19:332 (2,3) - You should really avoid hiding circles behind sliders on lower difficulties
  8. 00:21:532 (4) - Remove this circle. It doesn't fit. Remember that if you're putting object starts on 1/2 then you're likely overmapping. Try avoiding this for lower difficulties.
  9. 00:21:732 (5) - Ctrl+J + Ctrl+>?
  10. 00:22:532 (6,7) - Ctrl+J?


    ~
  11. 00:45:932 (4,5) - Why do these objects show nothing in common? Please try to make your objects flow.
  12. 00:50:532 (2,3) - Same as 00:19:332 (2,3) -.
  13. 01:02:732 (1,2,3) - Change this to a 1/2 repeat to match your previous pattern at 00:43:532 (1) -.
  14. 01:05:532 (7,1,2,3,4,1,2,3,4,5) - Replace circles with repeat sliders?
Good luck
Topic Starter
Arcubin
huahh... -_- at last my exam period is over :3 sorry guys making this mapset got graveyard. :3 anyway i will start changing any mistake here and start updating again :) maybe start at monday :/ ah... yea thanks Railgun :) i appreciate it :) i will look after i got some rest
oghihendra22
hopefully got ranked fast :D i beg on you :D
oghihendra22
hopefully got ranked fast :D i beg on you :D
[ -Scarlet- ]
Do you still accept GD here ><.
Going to mod your map real soon because of m4m with this map~
Topic Starter
Arcubin
sorry :3 GD is closed :3 i'm uploading right now :) wait for next update if you want m4m :)
The Girls
[General]
- You have two mp3 files in your Osu folder. I'm not sure what that's for. I checked both are the same song with a little variation in song quality. Can you tell me if that was intentional or not? I checked all your metadata information and none of them use Seitokai Yakuindomo 2 OP 1 Hana SakuSaikyou Legend Days.mp3
- The audio rate is 320kbps for the one you are using. Please compress it. :P
- Kiai Time should be generally under 1/3 of the song. Maybe use it for only the second stanza of the chorus. (01:02:452 onward)

[Easy]
00:28:052 (4) - Since your AR is quite low, please make Slider 4 cross Slider 2 in a more prettier way. (Make Slider 2 narrower, place Circle 1 and 3 closer so you can start your Slider 4 down the center of Slider 2.)

00:32:852 (1) & 00:34:452 (1) - Sliders are slightly uneven. Balance out it like this:

00:36:652 (1) - Blanket slider more. Use the approaching beat circle at 00:36:652 to guide your blanket curve. (The beginning of Slider 1 is just a little off.)
00:52:452 (1, 2) - Red ticks are generally not recommended for Easy diff. Just pointing it out.
00:56:452 (1, 4 ) - ^
01:11:052 (6) - I really don't think this is a good idea for easy mode. Especially you double the time the next time this pattern comes up in the song (01:14:252 & 01:17:252) If you insist on keeping red ticks for EASY diff, at least make these uniform for better intuitive playing.

[Normal]
00:00:852 (3, 5) - Should be parallel.
00:10:052 (1, 4) - Combo should make a square pattern.

00:14:052 (5) - Follow the previous pattern for more consistent looking map. Ctrl + C Slider 4, then Ctrl + Shift + R rotate. (You will need to move your Circles around to make the flow and pattern look better.

00:19:652 (1, 2, 3) - There is a slight tilt downward. Make sure all of them have the same y-coordinate
00:25:652 - Starting here, you use a different, smaller DS than before. If you check the distance your Beat, its very different. Probably not a good idea for Normal difficulty.
00:42:652 (1, 2) - I don't really like this overlay. It doesn't make a cool shape, which is one of the only exceptions where overlays are acceptable. Maybe have your 1 Slider go in a different direction. Say, vertically.
00:45:452 (5) - Its touching 4. Overlay makes the map sloppy if not down well.. or intentional.
00:46:852 (2, 3, 4) - Slanted. Make sure same x-coordinate.
00:53:852 (3) - Too offmap.
00:54:452 (5) - Blanket better around approaching beat-indicator radius.
01:25:652 (2) - Blanket better around Slider 1. Here I'll just link you now. Check this guide out. https://osu.ppy.sh/forum/t/208596

[Hard]
I just checked your DS, 1.0, and I put on DS, and it isn't what you actually have throughout the map, which makes me think you probably didn't use it for your Easy & Normal diffs. I think you should go thru all your diffs and re-DS everything, or check for it. I mess up with DS all the time when I do it freehanded :(
00:04:052 (3, 4, 5) - This is a good example of where the way you mapped would mess someone up because its counter-intuitive and not uniform DS.
00:06:652 - The sliders are touching each other at the endings. Inconsistent DS. (Exhibit A - 00:02:452 the triplets are not overlapping. They have the same 1/2 Beat value. Here they are overlapping.)
00:14:652 (2, 3, 4, 5, 6) - Make symmetrical.
00:17:652 (4, 5, 6, 7) - Make these points into a square, and move Slider 7 so its not touching Slider 4.
00:20:852 (5) - New combo. New combos are used for indicating measures, phrases and stanzas in beatmaps. They are, contrary to common misconception, NOT used for grouping patterns. It should look like this:

00:25:252 (9, 1) - Just because you are using a new combo, does not justify placing the 1st new beat so close. It would still ruin intuitive playing and make this very unenjoyable for the player.
00:40:052 (4, 5, 6) - DS! Spaced wrong. I know you want to make patterns, but you cannot forgo the flow and nature of the beatmap just to make some shapes. Space it into a hexagon if you want to make a shape.
00:50:252 (4, 5) - Blanket
00:57:652 (2) - Please... there is no reason to stack it there... Really its unpopular and makes it look ugly. Just stack on the start of Slider 3.
01:04:252 (8, 9) - DS wrong. Look at previous 6, 7...you would trick the player into hitting 9 too soon.
01:17:252 (1, 2, 3) - DS!!!

[Insane]
I just have to ask, can you play this level? If this is your first beatmap... if you can't play this diff, its really hard for you to know how Insane diff is mapped to fit the ranking criteria. I think you should remap this with the suggestions I have for the first three levels. I will gladly come back and mod this level once you apply what I said about the first three to this difficulty as well. It would save both of us a lot of time and improve your map greatly.

[Summary]
I like what you've done so far. I hope I didn't come off too harsh. I mean, I just well, put a lot of effort into modding so...at least know its coming from a good place :P

Now rip my map a new one! XD
Topic Starter
Arcubin

The Girls wrote:

[General]
- You have two mp3 files in your Osu folder. I'm not sure what that's for. I checked both are the same song with a little variation in song quality. Can you tell me if that was intentional or not? I checked all your metadata information and none of them use Seitokai Yakuindomo 2 OP 1 Hana SakuSaikyou Legend Days.mp3 uhh :3 sorry, deleted now
- The audio rate is 320kbps for the one you are using. Please compress it. :P okay
- Kiai Time should be generally under 1/3 of the song. Maybe use it for only the second stanza of the chorus. (01:02:452 onward) you're to follow the rule :D please check AIMod

[Easy]
00:28:052 (4) - Since your AR is quite low, please make Slider 4 cross Slider 2 in a more prettier way. (Make Slider 2 narrower, place Circle 1 and 3 closer so you can start your Slider 4 down the center of Slider 2.) kay fix

00:32:852 (1) & 00:34:452 (1) - Sliders are slightly uneven. Balance out it like this: i want the ball is reach the anchor when white tick :3

00:36:652 (1) - Blanket slider more. Use the approaching beat circle at 00:36:652 to guide your blanket curve. (The beginning of Slider 1 is just a little off.) fix
00:52:452 (1, 2) - Red ticks are generally not recommended for Easy diff. Just pointing it out. nah, it's not that hard
00:56:452 (1, 4 ) - ^ ^
01:11:052 (6) - I really don't think this is a good idea for easy mode. Especially you double the time the next time this pattern comes up in the song (01:14:252 & 01:17:252) If you insist on keeping red ticks for EASY diff, at least make these uniform for better intuitive playing. i look for some challenge in my map :3 so this is the one of it

[Normal]
00:00:852 (3, 5) - Should be parallel. no
00:10:052 (1, 4) - Combo should make a square pattern. okay fix

00:14:052 (5) - Follow the previous pattern for more consistent looking map. Ctrl + C Slider 4, then Ctrl + Shift + R rotate. (You will need to move your Circles around to make the flow and pattern look better.kay fix

00:19:652 (1, 2, 3) - There is a slight tilt downward. Make sure all of them have the same y-coordinate it's already the same :D slider start and slider end sometimes can't get same placement
00:25:652 - Starting here, you use a different, smaller DS than before. If you check the distance your Beat, its very different. Probably not a good idea for Normal difficulty. cause i use 0,75x slider speed change :3
00:42:652 (1, 2) - I don't really like this overlay. It doesn't make a cool shape, which is one of the only exceptions where overlays are acceptable. Maybe have your 1 Slider go in a different direction. Say, vertically. vertical slider is hard here :3
00:45:452 (5) - Its touching 4. Overlay makes the map sloppy if not down well.. or intentional. kay fix
00:46:852 (2, 3, 4) - Slanted. Make sure same x-coordinate. kay fix
00:53:852 (3) - Too offmap. it doesn't out completely
00:54:452 (5) - Blanket better around approaching beat-indicator radius. kay fix
01:25:652 (2) - Blanket better around Slider 1. Here I'll just link you now. changed to another pattern

[Hard]
[box=]I just checked your DS, 1.0, and I put on DS, and it isn't what you actually have throughout the map, which makes me think you probably didn't use it for your Easy & Normal diffs. I think you should go thru all your diffs and re-DS everything, or check for it. I mess up with DS all the time when I do it freehanded :(
00:04:052 (3, 4, 5) - This is a good example of where the way you mapped would mess someone up because its counter-intuitive and not uniform DS. Hard doesn't have to use DS :3
00:06:652 - The sliders are touching each other at the endings. Inconsistent DS. (Exhibit A - 00:02:452 the triplets are not overlapping. They have the same 1/2 Beat value. Here they are overlapping.) if i use same DS everytime i map, it's just get bored :3 so i use common pattern in insane so they can practice the next diff
00:14:652 (2, 3, 4, 5, 6) - Make symmetrical. kay fix
00:17:652 (4, 5, 6, 7) - Make these points into a square, and move Slider 7 so its not touching Slider 4. do it intentionally
00:20:852 (5) - New combo. New combos are used for indicating measures, phrases and stanzas in beatmaps. They are, contrary to common misconception, NOT used for grouping patterns. It should look like this : well, i just do NC per different section :3 not per stanza

00:25:252 (9, 1) - Just because you are using a new combo, does not justify placing the 1st new beat so close. It would still ruin intuitive playing and make this very unenjoyable for the player. i just following the music :3 the music is holding the sound
00:40:052 (4, 5, 6) - DS! Spaced wrong. I know you want to make patterns, but you cannot forgo the flow and nature of the beatmap just to make some shapes. Space it into a hexagon if you want to make a shape. kay fix
00:50:252 (4, 5) - Blanket flow kinda broken :3
00:57:652 (2) - Please... there is no reason to stack it there... Really its unpopular and makes it look ugly. Just stack on the start of Slider 3. the vocal quite jumping here -_- so use that for advantage :3
01:04:252 (8, 9) - DS wrong. Look at previous 6, 7...you would trick the player into hitting 9 too soon. still readable :3
01:17:252 (1, 2, 3) - DS!!! still readable

[Insane]
I just have to ask, can you play this level? If this is your first beatmap... if you can't play this diff, its really hard for you to know how Insane diff is mapped to fit the ranking criteria. I think you should remap this with the suggestions I have for the first three levels. I will gladly come back and mod this level once you apply what I said about the first three to this difficulty as well. It would save both of us a lot of time and improve your map greatly.
i can pass it :3 even though just A ranked

[Summary]
I like what you've done so far. I hope I didn't come off too harsh. I mean, I just well, put a lot of effort into modding so...at least know its coming from a good place :P

Now rip my map a new one! XD
streeteelf
Maps generally are well done, but...

Easy:
-00:12:852 (1), 00:36:852 (2) - try to move them a little so every point of slider will be inside grid

Normal:
Good

Hard:
-Don't stack notes like this, it makes map hard to read eg. 00:14:652 (2,3,4,5,6,7,1)
-00:25:052 (8,1) - Distance is too low
-00:42:652 (3) - Ctrl+G
-00:57:052 (1,2,3) - Move circle a little in this combo, 'cause it's not visible.

Insane:
-Sliders are way too slow, it don't fits to ar.
-00:42:652 (1,2,3,4,5,1) - same as in Hard, don't stack notes like this, especially when it's slider below later than stream by 1/2 beat when stream is 1/4. (hope you'll know what I mean, 'cause my Eng is not so good)
-This diff is overmapped I think, too many streams.
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