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CONCLUDED: Japan Wins!
Chile gets 2nd Place, Taiwan A gets 3rd Place!
The concept:
Taiko World Cup - Last Man Standing is, like you would guess, a world cup, but with a unique twist!
Rather than having the Standard Team vs Team with the winner going further up the bracket, we have decided to change the rules up a little to give newer players a chance!
This new aspect is rather than having the whole team go out all at once at the end of a tournament, we have decided that this tournament will be like dodgeball! What we mean by this, is that in a game, both teams will gather for the match, one of the teams will choose a song like they would normally, but the player who does the worst on that song, is thrown out of the match, and the team who loses all their players first gets eliminated from the tournament!
We are excited to see how this goes! We have been planning big, and we're hoping this tournament will turn out big!
We are also really hoping that as many people as possible will join our tournament, beginner or not! Everyone has a chance here!
Hopefully, we will even be able to get a stream of each match running! But more information about this is to come in due time!
Do you have trouble finding team mates? No worries! Just check out the Thread for seeking players from your area! and see if anyone from your country or region are interested in making a team! If you don’t see anyone yet, don’t be let down, post yourself!
Taiko World Cup - Last Man Standing is, like you would guess, a world cup, but with a unique twist!
Rather than having the Standard Team vs Team with the winner going further up the bracket, we have decided to change the rules up a little to give newer players a chance!
This new aspect is rather than having the whole team go out all at once at the end of a tournament, we have decided that this tournament will be like dodgeball! What we mean by this, is that in a game, both teams will gather for the match, one of the teams will choose a song like they would normally, but the player who does the worst on that song, is thrown out of the match, and the team who loses all their players first gets eliminated from the tournament!
We are excited to see how this goes! We have been planning big, and we're hoping this tournament will turn out big!
We are also really hoping that as many people as possible will join our tournament, beginner or not! Everyone has a chance here!
Hopefully, we will even be able to get a stream of each match running! But more information about this is to come in due time!
Do you have trouble finding team mates? No worries! Just check out the Thread for seeking players from your area! and see if anyone from your country or region are interested in making a team! If you don’t see anyone yet, don’t be let down, post yourself!
Live Stream Channel
Tournament Statistics and Schedule
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Group Stage Mappool
Round of 16 Mappool
Quarterfinals Mappool
Semifinals Mappool
Finals Mappool
Tournament Staff:
Management and Organization: Dolphin, Acrith and BackfireMappool Selection: Backfire and Dainesl
Mappool Testers: TKS and -Anhedonia-
Mappool Mappers: Backfire, climbb65588, Dolphin
Referees: TKS, Dainesl and Stefan
Streamers: LunaticP
Commentators: Dolphin, Backfire, OzzyOzrock and Acrith
Statistics: Acrith and Marcin
Practical Information:
Registration Period: March 9th - May 4th (2 Weeks from today)Tournament Start: May 10th (3 Weeks from today)
Prizes:
First Place: 6 Months of Supporter and Profile Badges for the whole teamSecond Place: 4 Months of Supporter for the whole team
Third Place: 2 Months of Support for the whole team
Feel free to PM any of the Mappool Selectors suggestions!
Signature Code:
[url=http://osu.ppy.sh/forum/t/192614][img]http://puu.sh/7pEG6.png[/img][/url]
Rules
Please read the rules carefully and thoroughly!1. General Rules
1.1: The osu! Taiko World Cup - Last Man Standing (LMS) is a country-based 3v3 team tournament, with the aspects of knock-out rules, and single elimination bracket.
1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.
1.4: If no staff or referee is available, the match will be postponed.
1.5: Use of the Visual Settings options are allowed.
1.6: If the game ends in a draw, the game will be nullified.
1.7: If a player disconnects, then they’re eliminated from the game.
1.9: If less than 3 players attend, the maximum time the match can be postponed is 10 minutes. After 10 minutes, the team that couldn’t gather three players plays weakened.
1.10: Exchanging players during a match is allowed
1.12: Unexpected incidents are handled by the tournament management.
1.13: Any modification of these rules will be announced.
1.14: Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in
1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.
- 1.2.1: There will also be a Hidden, HardRock, DoubleTime and FreeMod bracket.
1.2.2: FreeMod allows either HardRock or Hidden mode to be used.
1.4: If no staff or referee is available, the match will be postponed.
1.5: Use of the Visual Settings options are allowed.
1.6: If the game ends in a draw, the game will be nullified.
1.7: If a player disconnects, then they’re eliminated from the game.
- 1.7.1: Unless the disconnected player has a screenshot with their final score, or the server saved his score before disconnection, so we can compare it to the others.
1.7.2: The second exception is when the player is disconnected at the beginning of the game, before hitting any notes. In that case, there will be a rematch.
1.9: If less than 3 players attend, the maximum time the match can be postponed is 10 minutes. After 10 minutes, the team that couldn’t gather three players plays weakened.
1.10: Exchanging players during a match is allowed
- 1.10.1: You can only exchange twice a match
1.10.2: You can not exchange with someone who’s already eliminated
1.12: Unexpected incidents are handled by the tournament management.
1.13: Any modification of these rules will be announced.
1.14: Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in
2. Tournament Registration
2.1: Your team needs at least 3 players to participate.
2.3: The maximum amount of teams is 32.
2.4: For team sign up, the captain must PM one of the Tournament Management.
2.5: To ensure valid registrations, any registration and change will be checked.
2.6: All successfully registered teams will be published after Registration Phase.
- 2.1.1: The maximum team size is 6.
2.1.2: Bi-national teams and regional teams are allowed.
2.1.3: Ask the Tournament Staff about these regional teams for verification.
2.1.4: You must specify a captain who will represent a team.
2.3: The maximum amount of teams is 32.
2.4: For team sign up, the captain must PM one of the Tournament Management.
2.5: To ensure valid registrations, any registration and change will be checked.
2.6: All successfully registered teams will be published after Registration Phase.
- 2.6.1: Captains will get notified when their roster has been accepted or rejected.
2.6.2: Upon rejection, one of the tournament staff members should explain the reasons
why your team has been declined.
3. Stage Instructions
3.1: In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
3.3: Rankings of each group are determined by sorting the results of each team's performance in the following priority:
3.5: Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets kicked out from the tournament.
3.6: Winning condition: In all rounds, you need to knockout all players from the opponent team. The weakest player of every played map gets knocked out from the match (or lose a life). Team that loses all players - loses the match.
- From group-stage to round of 16, everyone has one life.
- From quarter-finals to finals, everyone has two lives.
- 3.1.1: If less than 32 teams arrive, the grouping will be set up differently.
3.3: Rankings of each group are determined by sorting the results of each team's performance in the following priority:
- 3.3.1: More Matches Won.
3.3.2: Have higher {(the number of maps won) - (the number of maps defeated)}.
3.3.3: Most maps won.
3.3.4: Winner of the rematch.
3.5: Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets kicked out from the tournament.
3.6: Winning condition: In all rounds, you need to knockout all players from the opponent team. The weakest player of every played map gets knocked out from the match (or lose a life). Team that loses all players - loses the match.
- From group-stage to round of 16, everyone has one life.
- From quarter-finals to finals, everyone has two lives.
- 3.6.1: It’s possible to eliminate your own teammates with your own pick!
4. Match Instructions
4.1: A referee (or tournament manager) will create a multiplayer room 20 minutes in advance. Players must gather during this period.
4.3: Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use "!roll" once in #multiplayer to determine which team selects first. Highest score will mean first pick.
- 4.1.1: The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
4.1.2: Room settings are Taiko, Team-Vs., Win Condition: 'Score'. Room name must be "TWC:LMS 2014: TeamBlue vs TeamRed"
4.1.3: The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
4.1.4: Blue team must occupy slots 1, 2 and 3. Red team must occupy slots 5, 6 and 7.
4.1.5: The setup at the start of the match must remain consistent throughout.
4.3: Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use "!roll" once in #multiplayer to determine which team selects first. Highest score will mean first pick.
- 4.3.1: The captains may select maps out of the NoMod and FreeMod bracket freely.
4.3.2: Selection out of mod-specific brackets is limited. Each captain may only select one map from each mod-restricted bracket during the match.
- 4.4.1: From Quarter-finals onward, they need to both have one life left to play tiebreaker.
5. Mappool Instructions
5.1: There will be 1 map-pool for the Group Stage, 1 map-pool for Round 16, 1 map-pool for the Quarter-finals, 1 map-pool for the Semi-finals and 1 map-pool for the Finals.
5.2: Each map-pool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod.
5.3: Each map-pool consists of 23 maps in total.
5.4: Each map-pool has one tiebreaker. This will be the hardest and longest map of the current pool.
5.6: The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
5.7: The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all. Players must not select more than one mod.
5.11: Unsubmitted (Non-BSS) maps are allowed in the pool.
5.12: The mappool will be released about 1 week in advance of the match.
5.2: Each map-pool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod.
5.3: Each map-pool consists of 23 maps in total.
5.4: Each map-pool has one tiebreaker. This will be the hardest and longest map of the current pool.
- 5.4.1: The tiebreaker will be played with no modes activated.
5.6: The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
5.7: The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all. Players must not select more than one mod.
- 5.7.1: When playing a FreeMod map, at least one player of each team must have one mode activated.
- 5.8.1: 10 in Group Stage
5.8.2: 6 in Knock-Out Stages.
- 5.9.1: 3 in Group Stage.
5.9.2: 4 in Knock-Out Stages.
5.11: Unsubmitted (Non-BSS) maps are allowed in the pool.
5.12: The mappool will be released about 1 week in advance of the match.
6. Scheduling Instructions
6.1: Each stage will be held on a single weekend
6.2: Matches in Group Stage may overlap.
6.3: All Knock-Out Stages will be held on either Saturday or Sunday (refer to Tournament Schedule).
6.4: Scheduling will be handled by the Tournament Management. Schedules and map-pools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
6.5: Captains are responsible for their teams’ availability. The greater team size exists to ensure every team can provide at least three players for each match.
6.2: Matches in Group Stage may overlap.
6.3: All Knock-Out Stages will be held on either Saturday or Sunday (refer to Tournament Schedule).
6.4: Scheduling will be handled by the Tournament Management. Schedules and map-pools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
6.5: Captains are responsible for their teams’ availability. The greater team size exists to ensure every team can provide at least three players for each match.
If there are any questions about the rules, please either post in this thread, or contact a Tournament Manager privately!
Regarding TWC, IFTT and Other Taiko Tournaments
As you may be aware, this tournament coincides with other tournaments such as IFTT and TWC. We do not intend to spark any controversy by introducing this tournament to the world, because we want to get more people involved in Taiko, and as a result, make it more alive and well than it currently is. Controversy gets us nowhere in these kinds of situations, so please don’t be the source of such things.
It was a rather inconvenient coincidence that both us and IFTT planned and organized our tournaments around the same time.
We could have announced it much earlier, but we decided not to, as it would spark controversy with the official TWC, which is something we much wanted to avoid, but we simply can’t postpone the announcement of this tournament until IFTT or other tournaments are over.
Thanks for understanding
It was a rather inconvenient coincidence that both us and IFTT planned and organized our tournaments around the same time.
We could have announced it much earlier, but we decided not to, as it would spark controversy with the official TWC, which is something we much wanted to avoid, but we simply can’t postpone the announcement of this tournament until IFTT or other tournaments are over.
Thanks for understanding