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Daiichi Uchuu Sokudo - SUPERORBITAL

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 103年1月15日 at 下午 07:57:23

Artist: Daiichi Uchuu Sokudo
Title: SUPERORBITAL
Source: SoniComi
Tags: Nitroplus Love Super Sonico Communication with Sonico
BPM: 176
Filesize: 7927kb
Play Time: 04:01
Difficulties Available:
  1. Easy (1.82 stars, 180 notes)
  2. Hard (4.97 stars, 556 notes)
  3. Live (5 stars, 807 notes)
  4. Normal (4.24 stars, 314 notes)
Download: Daiichi Uchuu Sokudo - SUPERORBITAL
Information: Scores/Beatmap Listing
---------------
Easy: Fixing...
Normal: Fixing Done
Hard: Fixing
Live: Change new style...
Lally
Hi from my queue o3o

will give you some first help about this map :

  1. the right source is : SoniComi
  2. you should use different slider velocity trought all diffs
  3. you should really rework on Easy's spacing because i never saw such a large spacing not even in a Insane
    optimal settings for a easy are AR 3 OD and HP 2
  4. same with the spacing in the Normal o.o
  5. in Hard OD + 1,it's a hard not a normal diff :o so don't worry about the OD
good luck o3o/
Trust
Hi m1223961117, from my queue!

These are all suggestions, feel free to use any~

[Easy]

  1. To elaborate on what Lally mentioned, the spacing currently is just too much. You want to use a slider velocity that is slow enough for new players to keep up with, and an according distance snap to ensure the notes are spaced enough so that no ugly overlaps happen
  2. For easy (and normal) I would suggest not deviating too far from 1.0x distance snap
  3. The rhythm you map should be very simple to understand, for this reason I would switch the beat snap divisor to 1/2
00:56:561 (3,1) - Try to avoid stacking notes in Easy as it may confuse beginners
01:05:084 (4) - Reverse on blue tick sounds strange, if you reverse on easy it should probably be to the beat
01:44:971 (1,2,3,4,5) - Keep the patterns simple. In Easy you want to make the path for the players to follow as clear and understandable as possible

[Normal]

00:21:448 - Add a note here?
01:39:516 (2) - ^
00:58:436 (5) - Silencing slider heads is unrankable, please fix the volume!
02:06:618 (5) - ^
03:12:073 (1) - ^
  1. You're on the right track for a normal difficulty, again I highly recommend you ease up on the distancing between notes
Unfortunately I've been really busy and don't have a lot of time to look at your other diffs (sorry about that) but from what I saw in a playtest, Hard and Live both play very smoothly. Only thing I would say is to be sure that you are not silencing any notes or sliderheads because it is unrankable and there are no exceptions for doing so.

Hopefully I addressed all the fundamental issues clearly,
Best of luck~
Topic Starter
DreaM117er

Lally wrote:

Hi from my queue o3o

will give you some first help about this map :

  1. the right source is : SoniComi
  2. you should use different slider velocity trought all diffs
  3. you should really rework on Easy's spacing because i never saw such a large spacing not even in a Insane
    optimal settings for a easy are AR 3 OD and HP 2
  4. same with the spacing in the Normal o.o
  5. in Hard OD + 1,it's a hard not a normal diff :o so don't worry about the OD
good luck o3o/
OK. OD are fixed. Thanks for suggestions for Easy and Nomal diff.
I'll release more space for Insane diff.

I try to find...@@

Thanks. Lally :)
Topic Starter
DreaM117er
Hi m1223961117, from my queue!

These are all suggestions, feel free to use any~


Easy

To elaborate on what Lally mentioned, the spacing currently is just too much. You want to use a slider velocity that is slow enough for new players to keep up with, and an according distance snap to ensure the notes are spaced enough so that no ugly overlaps happen
For easy (and normal) I would suggest not deviating too far from 1.0x distance snap
The rhythm you map should be very simple to understand, for this reason I would switch the beat snap divisor to 1/2

00:56:561 (3,1) - Try to avoid stacking notes in Easy as it may confuse beginners
01:05:084 (4) - Reverse on blue tick sounds strange, if you reverse on easy it should probably be to the beat
01:44:971 (1,2,3,4,5) - Keep the patterns simple. In Easy you want to make the path for the players to follow as clear and understandable as possible


Normal

00:21:448 - Add a note here?
01:39:516 (2) - ^
00:58:436 (5) - Silencing slider heads is unrankable, please fix the volume!
02:06:618 (5) - ^
03:12:073 (1) - ^

You're on the right track for a normal difficulty, again I highly recommend you ease up on the distancing between notes


Unfortunately I've been really busy and don't have a lot of time to look at your other diffs (sorry about that) but from what I saw in a playtest, Hard and Live both play very smoothly. Only thing I would say is to be sure that you are not silencing any notes or sliderheads because it is unrankable and there are no exceptions for doing so.

Hopefully I addressed all the fundamental issues clearly,
Best of luck~
Same suggestions for my Easy and Nomal diff.
I'll REMAKE these two diff next update.

I still learn to make Easy and Nomal diff. It's difficult :o

Thanks Trust. :P
EneDZakura
From mod queue!!!

Easy
After working on the rhythm, Im bad easy modding =_=
00:43:948 (1) - replace with the arrow on the slider
00:50:596 (2) - add arrow
01:05:596 (1) - error rhythm
01:08:834 (1) - ^
the same mistakes...

Normal
decrease DS and good normal, many white ticks empty
00:48:721 (4,1) - this is bad, confusing
00:51:448 (4,1) - ^
01:05:084 (2) - Fast forward a white tick
01:05:766 (1,2,1) - ^
02:13:266 (2,1) - error rhythm
02:40:539 - not needed break

Hard
WELL DONE, me like this diff
00:58:436 (1,2,3,4,5) - propose to replace, slider with arrow and slider
01:21:107 (1) - confused
01:56:391 (3) - error rhythm
02:04:402 (5,1) - repeat here as 02:05:255 (2,3,4,5) - this is good
02:29:289 (1) - confused
02:40:539 - break
04:01:164 (1,2) - confused

Insane
00:56:391 (5,6,1,2) - confused

Good luck!
Im watch your map again!
Topic Starter
DreaM117er

DnJeiser wrote:

From mod queue!!!

Easy
After working on the rhythm, Im bad easy modding =_=
00:43:948 (1) - replace with the arrow on the slider
00:50:596 (2) - add arrow
01:05:596 (1) - error rhythm
01:08:834 (1) - ^
the same mistakes...
>That's OK. It changed new work for strange period.

Normal
decrease DS and good normal, many white ticks empty
00:48:721 (4,1) - this is bad, confusing
00:51:448 (4,1) - ^
01:05:084 (2) - Fast forward a white tick
01:05:766 (1,2,1) - ^
02:13:266 (2,1) - error rhythm
02:40:539 - not needed break
> All fixed

Hard
WELL DONE, me like this diff
00:58:436 (1,2,3,4,5) - propose to replace, slider with arrow and slider
01:21:107 (1) - confused
01:56:391 (3) - error rhythm
02:04:402 (5,1) - repeat here as 02:05:255 (2,3,4,5) - this is good
02:29:289 (1) - confused
02:40:539 - break
04:01:164 (1,2) - confused
> Fixed

Insane
00:56:391 (5,6,1,2) - confused >OK, It changed

Good luck!
Im watch your map again!

Some of my style isn't changing 'cause I think they're very good.

Thanks for mod and suggestions
I'll do the best.
^_^
10crystalmask01
Ello ^^ random mod!
[Genereal]
Clap hit sounds sounds very confusing :S Plus, there's No hitsounds...at all in your easy diff?!
Based on the music, here's a good pattern to use for that clap hitsound:

When a hit object lands on one of the ticksmarked with a x should have a clap. Only on those tickmarks.
Try to apply this hit sound pattern to all your diffs :P

[Easy]
00:06:277 (1) - Try having the spinner start at 00:07:471 - 00:10:198 instead, since 00:07:471 is where you hear the long guitar strum start, and end at 00:10:198 because ending it at 00:11:221 is a bit to late and hard for new players to catch on to 00:11:561 (1) -
00:11:561 (1) - Add finish on the tail. If your unsure how to, simply double click on the tail on the timeline, like this:
Once its highlighted in red, it's been selected ^^
00:22:811 (1) - ^
00:34:743 (1) - ^
00:45:311 (3) - Add finish on the reverse.
00:58:436 (1) - Add finish no the tail.
01:08:834 (1) - ^
01:15:652 (1) - Add finish on the head.
01:52:130 (1) - Add finish on the tail.
02:04:061 (2) - ^
02:06:618 (1) - ^
02:12:584 (1) - ^
02:17:016 (1) - ^
02:38:834 (2) - ^
02:50:425 (1) - ^
03:12:073 (1) - ^
03:22:471 (1) - ^
03:33:380 (1) - Add finish on this entire slider!
03:39:516 (1) - Add finish on the tail.
03:44:971 (1) - ^
03:48:721 (3) - Add finish on the reverse.

[Normal]
00:46:675 (2) - Add clap on the tail and head. From here to 00:51:448, what happened to the clap hitsounds? o3o They've pretty much disappeared!
00:58:607 (5) - Add finish on the tail.
02:06:789 (5) - ^

Hmm I'll just say this - on all your diffs, there seems to be some missing spots where you could add a finish hitsound. And try to create a consistent pattern for you clap hitsounds (as shown above). Apart from that, you've created a pretty neat rhythm and flow! :)
Hope this helps~! ^^
Topic Starter
DreaM117er

10crystalmask01 wrote:

Ello ^^ random mod!
[Genereal]
Clap hit sounds sounds very confusing :S Plus, there's No hitsounds...at all in your easy diff?!
Based on the music, here's a good pattern to use for that clap hitsound:

When a hit object lands on one of the ticksmarked with a x should have a clap. Only on those tickmarks.
Try to apply this hit sound pattern to all your diffs :P

[Easy]
00:06:277 (1) - Try having the spinner start at 00:07:471 - 00:10:198 instead, since 00:07:471 is where you hear the long guitar strum start, and end at 00:10:198 because ending it at 00:11:221 is a bit to late and hard for new players to catch on to 00:11:561 (1) -
00:11:561 (1) - Add finish on the tail. If your unsure how to, simply double click on the tail on the timeline, like this:
Once its highlighted in red, it's been selected ^^
00:22:811 (1) - ^
00:34:743 (1) - ^
00:45:311 (3) - Add finish on the reverse.
00:58:436 (1) - Add finish no the tail.
01:08:834 (1) - ^
01:15:652 (1) - Add finish on the head.
01:52:130 (1) - Add finish on the tail.
02:04:061 (2) - ^
02:06:618 (1) - ^
02:12:584 (1) - ^
02:17:016 (1) - ^
02:38:834 (2) - ^
02:50:425 (1) - ^
03:12:073 (1) - ^
03:22:471 (1) - ^
03:33:380 (1) - Add finish on this entire slider!
03:39:516 (1) - Add finish on the tail.
03:44:971 (1) - ^
03:48:721 (3) - Add finish on the reverse.

[Normal]
00:46:675 (2) - Add clap on the tail and head. From here to 00:51:448, what happened to the clap hitsounds? o3o They've pretty much disappeared!
00:58:607 (5) - Add finish on the tail.
02:06:789 (5) - ^

Hmm I'll just say this - on all your diffs, there seems to be some missing spots where you could add a finish hitsound. And try to create a consistent pattern for you clap hitsounds (as shown above). Apart from that, you've created a pretty neat rhythm and flow! :)
Hope this helps~! ^^

Random Mod..@@

but thanks a lot
I need more mod for Easy and Nomal diff

I'll fix recently~
:)
Topic Starter
DreaM117er
To 10crystalmask01 wrote:

All Done
GIDZ
From M4M queue!~ I'll mod ur insane:

General:
~Check Ai mod, Kiais snapped for less than 15 secs.

Live:
~00:12:243 (3,4,5,6,7,8) - Make them symmetrical.
~00:12:925 (1) - It's overlapping with 00:12:243 (3,4,5)
~00:18:721 (2) - Why sudden stack? Keep the slider patterns consistent?
~00:49:232 - Flow breaker, fill in the gap?
~02:39:857 (1,2,3,4) - This might get confusing, cuz since 02:37:471 (1,2,3,4) - you r following the 1/1 beats, then suddenly u follow the snare. Just follow 1 thing pls.
~03:29:203 (6) and 03:29:289 (1) - DS it, stacking them together doesn't flow atm.
~03:38:834 (1) - Keep slider patterns.
~04:00:823 (1,2,3,1,2) - That's unnecessary, just make it a nice and easy ending without anything extra. Imagine if the player is getting full combo and lost their combo because of this sudden last part. Imagine how much they will rage and then abandon the song. I am just suggesting that it's not necessary to follow every single beat. Although if u want to, you could use a reverse slider to replace the triplets.

Pretty nice map, work hard and GL!~ :)
Topic Starter
DreaM117er

gideon5504 wrote:

From M4M queue!~ I'll mod ur insane:

General:
~Check Ai mod, Kiais snapped for less than 15 secs.
<<I use on Effect.

Live:
~00:12:243 (3,4,5,6,7,8) - Make them symmetrical.
~00:12:925 (1) - It's overlapping with 00:12:243 (3,4,5)
~00:18:721 (2) - Why sudden stack? Keep the slider patterns consistent?
~00:49:232 - Flow breaker, fill in the gap?
~02:39:857 (1,2,3,4) - This might get confusing, cuz since 02:37:471 (1,2,3,4) - you r following the 1/1 beats, then suddenly u follow the snare. Just follow 1 thing pls.
~03:29:203 (6) and 03:29:289 (1) - DS it, stacking them together doesn't flow atm.
~03:38:834 (1) - Keep slider patterns.
~04:00:823 (1,2,3,1,2) - That's unnecessary, just make it a nice and easy ending without anything extra. Imagine if the player is getting full combo and lost their combo because of this sudden last part. Imagine how much they will rage and then abandon the song. I am just suggesting that it's not necessary to follow every single beat. Although if u want to, you could use a reverse slider to replace the triplets.

Pretty nice map, work hard and GL!~ :)

OK, thanks for mod
and fix some.
all diff should fix problem near breaks

some way change other style.
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:14:800 (3,4,5) - a bit weird the rhythm. try it.

  2. 00:17:698 (3) - slider end point move to x136 y230. more good blanket. and remove finsih plz.
  3. 00:18:380 (1) - remove clap. enough only finish.
  4. 00:20:084 (3) - add clap.
  5. 00:20:596 (5) - add clap of the slider end.
  6. 00:26:221 (3) - ^
  7. 00:36:107 (2) - ^ of the end.
  8. 00:54:175 (4) - ^ of the start.
  9. 01:04:402 (4) - remove finish.
  10. 01:04:743 (3) - remove clap of the slider start.
  11. 01:12:584 (2) - remove finish.
  12. 01:12:925 (5) - remove clap and add finish of the slider start? like a 01:04:402 (4,3) -
  13. 02:07:471 (1) - add finish of the slider start.
  14. 02:12:584 (4,3) - same above 01:04:402 (4) - 01:04:743 (3) -
  15. 02:13:948 (1) - clap
  16. 02:48:294 - bule line is weird. move to white line?

  17. 03:03:550 (6) - clap of the end
  18. 03:30:993 (2) - clap of the start.
  19. 03:40:880 (3,4) - spacing is too near. so hard to read imo. try it.

    almost hitsounds suggestion. good diff.

[Hard]
  1. 00:37:471 (6) - spacing is a bit near. like this?
  2. 01:05:766 (4,6) - you forgot add clap
  3. 01:09:005 (2,4) - hmm, not fit the clap here. remove it. (like a 03:22:471 (1,2) - )
  4. 01:18:891 (5,6) - confuse rhythm it imo. like this?

    01:18:721 - circle
    01:18:891 - 1/2 slider
    01:19:232 - 1/1 slider
  5. 02:13:948 (4,6) - clap
  6. 02:17:186 (2,4) - remove clap
  7. 02:25:198 (6) - add clap of the slider repeat.
Good luck! :)
Topic Starter
DreaM117er

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:14:800 (3,4,5) - a bit weird the rhythm. try it.

  2. 00:17:698 (3) - slider end point move to x136 y230. more good blanket. and remove finsih plz.
  3. 00:18:380 (1) - remove clap. enough only finish.
  4. 00:20:084 (3) - add clap.
  5. 00:20:596 (5) - add clap of the slider end.
  6. 00:26:221 (3) - ^
  7. 00:36:107 (2) - ^ of the end.
  8. 00:54:175 (4) - ^ of the start.
  9. 01:04:402 (4) - remove finish.
  10. 01:04:743 (3) - remove clap of the slider start.
  11. 01:12:584 (2) - remove finish.
  12. 01:12:925 (5) - remove clap and add finish of the slider start? like a 01:04:402 (4,3) -
  13. 02:07:471 (1) - add finish of the slider start.
  14. 02:12:584 (4,3) - same above 01:04:402 (4) - 01:04:743 (3) -
  15. 02:13:948 (1) - clap
  16. 02:48:294 - bule line is weird. move to white line?

  17. 03:03:550 (6) - clap of the end
  18. 03:30:993 (2) - clap of the start.
  19. 03:40:880 (3,4) - spacing is too near. so hard to read imo. try it.

    almost hitsounds suggestion. good diff.

[Hard]
  1. 00:37:471 (6) - spacing is a bit near. like this?
  2. 01:05:766 (4,6) - you forgot add clap
  3. 01:09:005 (2,4) - hmm, not fit the clap here. remove it. (like a 03:22:471 (1,2) - )
  4. 01:18:891 (5,6) - confuse rhythm it imo. like this?

    01:18:721 - circle
    01:18:891 - 1/2 slider
    01:19:232 - 1/1 slider
  5. 02:13:948 (4,6) - clap
  6. 02:17:186 (2,4) - remove clap
  7. 02:25:198 (6) - add clap of the slider repeat.
Good luck! :)
All Fixed, Thx~
:)
Bara-
From my queue

A great map, I think it is almost perfect, but a few things

Easy

  • Distance snap is too high, lower to 1,0 (1,2/1,3 in kiai)

    You can add a break after 0:56:561, 2:04:743 and 3:10:198
  1. 02:50:425 (1) Remove NC
  2. 02:51:789 (2) Move this, The stacking with the next one is weird IMO

Normal

  • AR is kind of high, lower to 4
    Distance snap too high, Lower to 1,0 (1,2/1,3/1,4 in kiai)
    Try to avoid stacking, you do it good but when changing things, be careful with stacking, it is not a high difficulty
  1. Move 00:33:209 to x=140 y=196 It is now in the middle, it looks nicer
  2. 00:36:448 (4) Don't do this, It looks weird
  3. 02:29:289 You have 2 timing points at the same time

Hard
AWESOME

Live
AWESOMER, but very damn hard ;)
Topic Starter
DreaM117er

baraatje123 wrote:

From my queue

A great map, I think it is almost perfect, but a few things

Easy
  • Distance snap is too high, lower to 1,0 (1,2/1,3 in kiai)

    You can add a break after 0:56:561, 2:04:743 and 3:10:198 >I tried, but when I save diff, next I open it...break has gone(= =??)
  1. 02:50:425 (1) Remove NC
  2. 02:51:789 (2) Move this, The stacking with the next one is weird IMO >Fixed

Normal
  • AR is kind of high, lower to 4
    Distance snap too high, Lower to 1,0 (1,2/1,3/1,4 in kiai)
    Try to avoid stacking, you do it good but when changing things, be careful with stacking, it is not a high difficulty
  1. Move 00:33:209 to x=140 y=196 It is now in the middle, it looks nicer
  2. 00:36:448 (4) Don't do this, It looks weird
  3. 02:29:289 You have 2 timing points at the same time >Fixed

Hard
AWESOME

Live
AWESOMER, but very damn hard ;)

Distance snap I'll fix next update
Thanks for mod (Easy and Normal)
Pandiar
hi from my queue :D
just mod one diff

[General]
OK!

[Live]
00:12:243 (3,4,5) - move(3) x:420y:272
00:15:652 (1) - add finish?
00:23:834 (1) - little overlap.move(2)x:332y:260
00:29:289 (5) - add finish start point
00:37:300 (4) - stack 00:37:471 (5)'s start point
00:40:198 (3) - stack 00:38:834 (5)'s start point and add finish start point
00:49:061 (3) - use copy of 00:48:721 (2) slider
00:49:743 (3) - stack 00:49:914 (4)'s start point
00:51:959 (4) - add note and stack 00:52:130 (1)'s start point
00:58:436 - vol30? lonely... ;-;
01:02:016 (2) - add finish start point
01:08:493 (4) - move x:260 y:140?
01:15:311 (5) - remove finish and add clap
01:15:567 (6,1) - remove clap
01:31:164 - 01:31:931 i think stream time when I listen to music.like this
01:34:743 (1) - add finish start point
01:35:766 (5,6) - it is better like this
01:37:471 (5) - add finish start point
01:38:152 (2) - move x:240 y:140 for better flow
01:38:834 (5) - more snapping
01:39:516 (7) - move x:472 y:292
01:46:334 (2) - 1 grid up?
01:48:039 (2) - stack 01:46:675 (4)
01:48:380 (5) - add finish start point
01:52:471 (2) - how about this?
01:54:175 (1) - remove NC
01:56:561 (5) - add finish start point
02:02:016 (5) - add finish start point
02:06:448 ~02:07:300.how about this?
64,240,126448,5,8,0:0:0:0:
200,212,126619,1,0,0:0:0:0:
104,312,126789,1,0,0:0:0:0:
124,176,126960,1,0,0:0:0:0:
192,296,127130,1,0,0:0:0:0:
64,240,127300,1,0,0:0:0:0:
02:10:198 (2) - add finish start point
02:12:584 (4) - remove finish
02:20:596 (1) - remove finish end point
02:21:107 (4) - add finish start point
02:23:493 (5) - remove finish start point
02:23:749 (6,1) - remove clap
02:53:834 (1) - add finish start point
02:59:118 - add note :for instance x:48 y:316
02:59:289 (1) - add finish start point
03:04:573 (9) - add note?
03:04:743 (1) - add finish start point
03:07:130 (5) - remove finish start point
03:08:493 (6) - ^
03:09:857 (4) - remove finish
03:11:902 (4,1,2,3,4,5) - I recommend the same pattern
400,236,191902,5,8,0:0:0:0:
264,260,192072,1,0,0:0:0:0:
360,160,192243,1,0,0:0:0:0:
340,300,192413,1,0,0:0:0:0:
276,176,192584,1,0,0:0:0:0:
400,236,192755,1,0,0:0:0:0:
03:15:652 (2) - add finish start point
03:26:561 (5) - ^
03:28:948 (5) - remove finish start point and add clap
03:37:471 (2) - add finish start point
03:39:857 (4) - remove finish
03:48:039 (4) - ^
03:48:721 (2) - how about this?
03:50:425 (1) - remove finish end point
03:56:561 (1) - the end of spinner and how about this?

gooood song and map!
i like your mapping style
i think it could be better
I hope your work will succeed so shot star! good luck!
Delis
Random Mod. because I like the song ><
i'm sorry for only modded a live diff ;w;

[General]
  1. Disable Letterbox during breaks because of that...
  2. also disable Widescreen Support You didn't using the SB .w.
[Live]
  1. hmm, I don't think AR9 is a better.. damn,this is just a my suggestion.
  2. 00:21:107 - useless green line.
  3. 00:30:311 (9) - try move to x272 y160, maybe will be good flow. but actually bit hard to read with Hidden.lol
  4. 00:36:448 - useless green line.
  5. 00:58:436 (1,2,3,4,5) - I can't hear the hitsounds,you can volume +20~30 ;w;
  6. 01:00:311 (4) - Where is Clap on the head lol
  7. 01:03:294 (7) - 2glid up? (sry nazi)
  8. 01:04:402 (4) - add Clap =.=
  9. 01:12:925 (5) - add Clap on the head. will be better imo
  10. 01:15:311 (5) - I'm not sure,you forget a clap on the end..? but they are a bit noisy imo
  11. 01:40:198 (2) - probably You forget a clap on the tale
  12. 01:42:584 (4) - x96 y48.. hmm...a,anyway try it !><
  13. 01:45:311 (3,4) - what the spacing D: they're pretty close.
  14. 01:54:175 (1) - I guess a missing new combo.
  15. 01:55:539 (5) - clapppp :idea:
  16. 01:56:050 (2) - clapp on the tale
  17. 01:56:902 (6) - Clap on the head
  18. 02:04:061 (6) - I suggest add a Clap on the head.It will be better to hear
  19. 02:04:402 (7) - ^
  20. 02:04:743 (2,3,1,2,1,2,1,2) - why different from same parts of 1st and 3rd D:
    but I actually prefer 2nd pattern.
  21. 02:06:618 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5)
  22. 02:11:391 (7) - I've suggest like this
  23. 02:12:584 (4) - add a Clap =w=.
  24. 02:16:164 (2) - missing NewCombo , also try to ctrl+g 8-)
  25. 02:20:596 (1) - hmmm.. add Clap on the end.also add clap on the head...
  26. 02:22:641 - add a Clap..? , and 02:22:811 (3) - this on the head.
  27. 02:24:175 (2) - Where is Clap on the head :roll:
  28. 02:24:857 (4) - ^
  29. 02:27:584 (6) - add a Clap .w.
  30. 02:37:471 - why volume 5%..? I don't think it is good... I suggest volume 50~60%
  31. 03:02:016 (1,2) - not good slider form.. try to this
  32. 03:04:061 (8) - add Clap on the tale
  33. 03:08:152 (4) - why so close from 03:07:982 (3) .. if you liked this pattern try to move to x340 y292
  34. 03:10:027 (5,6) - add clap to their , not bad imo
  35. 03:12:073 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5) and 00:58:436 (1,2,3,4,5)
  36. 03:19:743 (2) - add clap on the end.
  37. 03:19:999 - maybe useless green line. 03:20:084 - this also..
  38. 03:23:323 - uhhh.. why not stream only here..! you must add a circle to 03:23:749 :cry:
  39. 03:33:294 - add a circle..? if you add it don't forget clap.
  40. 03:46:846 (6) - I suggest move to x160 y104.
  41. 03:36:107 (5) - New Combo.
  42. 03:56:561 - add a circle, and useless green line.
that's all , good luck!
Topic Starter
DreaM117er

Pandiar wrote:

hi from my queue :D
just mod one diff

[General]
OK!

[Live]
00:12:243 (3,4,5) - move(3) x:420y:272
00:15:652 (1) - add finish?
00:23:834 (1) - little overlap.move(2)x:332y:260
00:29:289 (5) - add finish start point
00:37:300 (4) - stack 00:37:471 (5)'s start point
00:40:198 (3) - stack 00:38:834 (5)'s start point and add finish start point
00:49:061 (3) - use copy of 00:48:721 (2) slider
00:49:743 (3) - stack 00:49:914 (4)'s start point
00:51:959 (4) - add note and stack 00:52:130 (1)'s start point
00:58:436 - vol30? lonely... ;-;
01:02:016 (2) - add finish start point
01:08:493 (4) - move x:260 y:140?
01:15:311 (5) - remove finish and add clap
01:15:567 (6,1) - remove clap
01:31:164 - 01:31:931 i think stream time when I listen to music.like this
01:34:743 (1) - add finish start point
01:35:766 (5,6) - it is better like this
01:37:471 (5) - add finish start point
01:38:152 (2) - move x:240 y:140 for better flow
01:38:834 (5) - more snapping
01:39:516 (7) - move x:472 y:292
01:46:334 (2) - 1 grid up?
01:48:039 (2) - stack 01:46:675 (4)
01:48:380 (5) - add finish start point
01:52:471 (2) - how about this?
01:54:175 (1) - remove NC
01:56:561 (5) - add finish start point
02:02:016 (5) - add finish start point
02:06:448 ~02:07:300.how about this?
64,240,126448,5,8,0:0:0:0:
200,212,126619,1,0,0:0:0:0:
104,312,126789,1,0,0:0:0:0:
124,176,126960,1,0,0:0:0:0:
192,296,127130,1,0,0:0:0:0:
64,240,127300,1,0,0:0:0:0:
02:10:198 (2) - add finish start point
02:12:584 (4) - remove finish
02:20:596 (1) - remove finish end point
02:21:107 (4) - add finish start point
02:23:493 (5) - remove finish start point
02:23:749 (6,1) - remove clap
02:53:834 (1) - add finish start point
02:59:118 - add note :for instance x:48 y:316
02:59:289 (1) - add finish start point
03:04:573 (9) - add note?
03:04:743 (1) - add finish start point
03:07:130 (5) - remove finish start point
03:08:493 (6) - ^
03:09:857 (4) - remove finish
03:11:902 (4,1,2,3,4,5) - I recommend the same pattern
400,236,191902,5,8,0:0:0:0:
264,260,192072,1,0,0:0:0:0:
360,160,192243,1,0,0:0:0:0:
340,300,192413,1,0,0:0:0:0:
276,176,192584,1,0,0:0:0:0:
400,236,192755,1,0,0:0:0:0:
03:15:652 (2) - add finish start point
03:26:561 (5) - ^
03:28:948 (5) - remove finish start point and add clap
03:37:471 (2) - add finish start point
03:39:857 (4) - remove finish
03:48:039 (4) - ^
03:48:721 (2) - how about this?
03:50:425 (1) - remove finish end point
03:56:561 (1) - the end of spinner and how about this?

gooood song and map!
i like your mapping style
i think it could be better
I hope your work will succeed so shot star! good luck!
All sound fix.
and Ending I think is "1 circle, 3 circle, 1 circle, 1 circle" :)
But for top's say: "Ending not make difficult", so I ignore ↑
Thanks a lot for some (x,y) problems and suggestions.
Topic Starter
DreaM117er

Delis wrote:

Random Mod. because I like the song ><
i'm sorry for only modded a live diff ;w;

[General]
  1. Disable Letterbox during breaks because of that...
  2. also disable Widescreen Support You didn't using the SB .w.
[Live]
  1. hmm, I don't think AR9 is a better.. damn,this is just a my suggestion.
  2. 00:21:107 - useless green line.
  3. 00:30:311 (9) - try move to x272 y160, maybe will be good flow. but actually bit hard to read with Hidden.lol
  4. 00:36:448 - useless green line.
  5. 00:58:436 (1,2,3,4,5) - I can't hear the hitsounds,you can volume +20~30 ;w;
  6. 01:00:311 (4) - Where is Clap on the head lol
  7. 01:03:294 (7) - 2glid up? (sry nazi)
  8. 01:04:402 (4) - add Clap =.=
  9. 01:12:925 (5) - add Clap on the head. will be better imo
  10. 01:15:311 (5) - I'm not sure,you forget a clap on the end..? but they are a bit noisy imo
  11. 01:40:198 (2) - probably You forget a clap on the tale
  12. 01:42:584 (4) - x96 y48.. hmm...a,anyway try it !><
  13. 01:45:311 (3,4) - what the spacing D: they're pretty close.
  14. 01:54:175 (1) - I guess a missing new combo.
  15. 01:55:539 (5) - clapppp :idea:
  16. 01:56:050 (2) - clapp on the tale
  17. 01:56:902 (6) - Clap on the head
  18. 02:04:061 (6) - I suggest add a Clap on the head.It will be better to hear
  19. 02:04:402 (7) - ^
  20. 02:04:743 (2,3,1,2,1,2,1,2) - why different from same parts of 1st and 3rd D:
    but I actually prefer 2nd pattern.
  21. 02:06:618 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5)
  22. 02:11:391 (7) - I've suggest like this
  23. 02:12:584 (4) - add a Clap =w=.
  24. 02:16:164 (2) - missing NewCombo , also try to ctrl+g 8-)
  25. 02:20:596 (1) - hmmm.. add Clap on the end.also add clap on the head...
  26. 02:22:641 - add a Clap..? , and 02:22:811 (3) - this on the head.
  27. 02:24:175 (2) - Where is Clap on the head :roll:
  28. 02:24:857 (4) - ^
  29. 02:27:584 (6) - add a Clap .w.
  30. 02:37:471 - why volume 5%..? I don't think it is good... I suggest volume 50~60%
  31. 03:02:016 (1,2) - not good slider form.. try to this
  32. 03:04:061 (8) - add Clap on the tale
  33. 03:08:152 (4) - why so close from 03:07:982 (3) .. if you liked this pattern try to move to x340 y292
  34. 03:10:027 (5,6) - add clap to their , not bad imo
  35. 03:12:073 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5) and 00:58:436 (1,2,3,4,5)
  36. 03:19:743 (2) - add clap on the end.
  37. 03:19:999 - maybe useless green line. 03:20:084 - this also..
  38. 03:23:323 - uhhh.. why not stream only here..! you must add a circle to 03:23:749 :cry:
  39. 03:33:294 - add a circle..? if you add it don't forget clap.
  40. 03:46:846 (6) - I suggest move to x160 y104.
  41. 03:36:107 (5) - New Combo.
  42. 03:56:561 - add a circle, and useless green line.
that's all , good luck!
Sounds, Volume and Useless green line fixed
and some good suggestions I used for it and change a little...

02:11:391 (7) - I've suggest like this
Nice here. I used.

and for your qusetion:
02:04:743 (2,3,1,2,1,2,1,2) - why different from same parts of 1st and 3rd D:
but I actually prefer 2nd pattern.

all same as 1st~3rd not good...I think.
and other reason is from 3rd to song's end, very hard to play...so same as 1st.

Anyway...Thanks for Random MOD.
I needed it!!! Thanks :D
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