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Daiichi Uchuu Sokudo - SUPERORBITAL

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 103年1月15日 at 下午 07:57:23

Artist: Daiichi Uchuu Sokudo
Title: SUPERORBITAL
Source: SoniComi
Tags: Nitroplus Love Super Sonico Communication with Sonico
BPM: 176
Filesize: 7927kb
Play Time: 04:01
Difficulties Available:
  1. Easy (1.82 stars, 180 notes)
  2. Hard (4.97 stars, 556 notes)
  3. Live (5 stars, 807 notes)
  4. Normal (4.24 stars, 314 notes)
Download: Daiichi Uchuu Sokudo - SUPERORBITAL
Information: Scores/Beatmap Listing
---------------
Easy: Fixing...
Normal: Fixing Done
Hard: Fixing
Live: Change new style...
Lally
Hi from my queue o3o

will give you some first help about this map :

  1. the right source is : SoniComi
  2. you should use different slider velocity trought all diffs
  3. you should really rework on Easy's spacing because i never saw such a large spacing not even in a Insane
    optimal settings for a easy are AR 3 OD and HP 2
  4. same with the spacing in the Normal o.o
  5. in Hard OD + 1,it's a hard not a normal diff :o so don't worry about the OD
good luck o3o/
Trust
Hi m1223961117, from my queue!

These are all suggestions, feel free to use any~

[Easy]

  1. To elaborate on what Lally mentioned, the spacing currently is just too much. You want to use a slider velocity that is slow enough for new players to keep up with, and an according distance snap to ensure the notes are spaced enough so that no ugly overlaps happen
  2. For easy (and normal) I would suggest not deviating too far from 1.0x distance snap
  3. The rhythm you map should be very simple to understand, for this reason I would switch the beat snap divisor to 1/2
00:56:561 (3,1) - Try to avoid stacking notes in Easy as it may confuse beginners
01:05:084 (4) - Reverse on blue tick sounds strange, if you reverse on easy it should probably be to the beat
01:44:971 (1,2,3,4,5) - Keep the patterns simple. In Easy you want to make the path for the players to follow as clear and understandable as possible

[Normal]

00:21:448 - Add a note here?
01:39:516 (2) - ^
00:58:436 (5) - Silencing slider heads is unrankable, please fix the volume!
02:06:618 (5) - ^
03:12:073 (1) - ^
  1. You're on the right track for a normal difficulty, again I highly recommend you ease up on the distancing between notes
Unfortunately I've been really busy and don't have a lot of time to look at your other diffs (sorry about that) but from what I saw in a playtest, Hard and Live both play very smoothly. Only thing I would say is to be sure that you are not silencing any notes or sliderheads because it is unrankable and there are no exceptions for doing so.

Hopefully I addressed all the fundamental issues clearly,
Best of luck~
Topic Starter
DreaM117er

Lally wrote:

Hi from my queue o3o

will give you some first help about this map :

  1. the right source is : SoniComi
  2. you should use different slider velocity trought all diffs
  3. you should really rework on Easy's spacing because i never saw such a large spacing not even in a Insane
    optimal settings for a easy are AR 3 OD and HP 2
  4. same with the spacing in the Normal o.o
  5. in Hard OD + 1,it's a hard not a normal diff :o so don't worry about the OD
good luck o3o/
OK. OD are fixed. Thanks for suggestions for Easy and Nomal diff.
I'll release more space for Insane diff.

I try to find...@@

Thanks. Lally :)
Topic Starter
DreaM117er
Hi m1223961117, from my queue!

These are all suggestions, feel free to use any~


Easy

To elaborate on what Lally mentioned, the spacing currently is just too much. You want to use a slider velocity that is slow enough for new players to keep up with, and an according distance snap to ensure the notes are spaced enough so that no ugly overlaps happen
For easy (and normal) I would suggest not deviating too far from 1.0x distance snap
The rhythm you map should be very simple to understand, for this reason I would switch the beat snap divisor to 1/2

00:56:561 (3,1) - Try to avoid stacking notes in Easy as it may confuse beginners
01:05:084 (4) - Reverse on blue tick sounds strange, if you reverse on easy it should probably be to the beat
01:44:971 (1,2,3,4,5) - Keep the patterns simple. In Easy you want to make the path for the players to follow as clear and understandable as possible


Normal

00:21:448 - Add a note here?
01:39:516 (2) - ^
00:58:436 (5) - Silencing slider heads is unrankable, please fix the volume!
02:06:618 (5) - ^
03:12:073 (1) - ^

You're on the right track for a normal difficulty, again I highly recommend you ease up on the distancing between notes


Unfortunately I've been really busy and don't have a lot of time to look at your other diffs (sorry about that) but from what I saw in a playtest, Hard and Live both play very smoothly. Only thing I would say is to be sure that you are not silencing any notes or sliderheads because it is unrankable and there are no exceptions for doing so.

Hopefully I addressed all the fundamental issues clearly,
Best of luck~
Same suggestions for my Easy and Nomal diff.
I'll REMAKE these two diff next update.

I still learn to make Easy and Nomal diff. It's difficult :o

Thanks Trust. :P
EneDZakura
From mod queue!!!

Easy
After working on the rhythm, Im bad easy modding =_=
00:43:948 (1) - replace with the arrow on the slider
00:50:596 (2) - add arrow
01:05:596 (1) - error rhythm
01:08:834 (1) - ^
the same mistakes...

Normal
decrease DS and good normal, many white ticks empty
00:48:721 (4,1) - this is bad, confusing
00:51:448 (4,1) - ^
01:05:084 (2) - Fast forward a white tick
01:05:766 (1,2,1) - ^
02:13:266 (2,1) - error rhythm
02:40:539 - not needed break

Hard
WELL DONE, me like this diff
00:58:436 (1,2,3,4,5) - propose to replace, slider with arrow and slider
01:21:107 (1) - confused
01:56:391 (3) - error rhythm
02:04:402 (5,1) - repeat here as 02:05:255 (2,3,4,5) - this is good
02:29:289 (1) - confused
02:40:539 - break
04:01:164 (1,2) - confused

Insane
00:56:391 (5,6,1,2) - confused

Good luck!
Im watch your map again!
Topic Starter
DreaM117er

DnJeiser wrote:

From mod queue!!!

Easy
After working on the rhythm, Im bad easy modding =_=
00:43:948 (1) - replace with the arrow on the slider
00:50:596 (2) - add arrow
01:05:596 (1) - error rhythm
01:08:834 (1) - ^
the same mistakes...
>That's OK. It changed new work for strange period.

Normal
decrease DS and good normal, many white ticks empty
00:48:721 (4,1) - this is bad, confusing
00:51:448 (4,1) - ^
01:05:084 (2) - Fast forward a white tick
01:05:766 (1,2,1) - ^
02:13:266 (2,1) - error rhythm
02:40:539 - not needed break
> All fixed

Hard
WELL DONE, me like this diff
00:58:436 (1,2,3,4,5) - propose to replace, slider with arrow and slider
01:21:107 (1) - confused
01:56:391 (3) - error rhythm
02:04:402 (5,1) - repeat here as 02:05:255 (2,3,4,5) - this is good
02:29:289 (1) - confused
02:40:539 - break
04:01:164 (1,2) - confused
> Fixed

Insane
00:56:391 (5,6,1,2) - confused >OK, It changed

Good luck!
Im watch your map again!

Some of my style isn't changing 'cause I think they're very good.

Thanks for mod and suggestions
I'll do the best.
^_^
10crystalmask01
Ello ^^ random mod!
[Genereal]
Clap hit sounds sounds very confusing :S Plus, there's No hitsounds...at all in your easy diff?!
Based on the music, here's a good pattern to use for that clap hitsound:

When a hit object lands on one of the ticksmarked with a x should have a clap. Only on those tickmarks.
Try to apply this hit sound pattern to all your diffs :P

[Easy]
00:06:277 (1) - Try having the spinner start at 00:07:471 - 00:10:198 instead, since 00:07:471 is where you hear the long guitar strum start, and end at 00:10:198 because ending it at 00:11:221 is a bit to late and hard for new players to catch on to 00:11:561 (1) -
00:11:561 (1) - Add finish on the tail. If your unsure how to, simply double click on the tail on the timeline, like this:
Once its highlighted in red, it's been selected ^^
00:22:811 (1) - ^
00:34:743 (1) - ^
00:45:311 (3) - Add finish on the reverse.
00:58:436 (1) - Add finish no the tail.
01:08:834 (1) - ^
01:15:652 (1) - Add finish on the head.
01:52:130 (1) - Add finish on the tail.
02:04:061 (2) - ^
02:06:618 (1) - ^
02:12:584 (1) - ^
02:17:016 (1) - ^
02:38:834 (2) - ^
02:50:425 (1) - ^
03:12:073 (1) - ^
03:22:471 (1) - ^
03:33:380 (1) - Add finish on this entire slider!
03:39:516 (1) - Add finish on the tail.
03:44:971 (1) - ^
03:48:721 (3) - Add finish on the reverse.

[Normal]
00:46:675 (2) - Add clap on the tail and head. From here to 00:51:448, what happened to the clap hitsounds? o3o They've pretty much disappeared!
00:58:607 (5) - Add finish on the tail.
02:06:789 (5) - ^

Hmm I'll just say this - on all your diffs, there seems to be some missing spots where you could add a finish hitsound. And try to create a consistent pattern for you clap hitsounds (as shown above). Apart from that, you've created a pretty neat rhythm and flow! :)
Hope this helps~! ^^
Topic Starter
DreaM117er

10crystalmask01 wrote:

Ello ^^ random mod!
[Genereal]
Clap hit sounds sounds very confusing :S Plus, there's No hitsounds...at all in your easy diff?!
Based on the music, here's a good pattern to use for that clap hitsound:

When a hit object lands on one of the ticksmarked with a x should have a clap. Only on those tickmarks.
Try to apply this hit sound pattern to all your diffs :P

[Easy]
00:06:277 (1) - Try having the spinner start at 00:07:471 - 00:10:198 instead, since 00:07:471 is where you hear the long guitar strum start, and end at 00:10:198 because ending it at 00:11:221 is a bit to late and hard for new players to catch on to 00:11:561 (1) -
00:11:561 (1) - Add finish on the tail. If your unsure how to, simply double click on the tail on the timeline, like this:
Once its highlighted in red, it's been selected ^^
00:22:811 (1) - ^
00:34:743 (1) - ^
00:45:311 (3) - Add finish on the reverse.
00:58:436 (1) - Add finish no the tail.
01:08:834 (1) - ^
01:15:652 (1) - Add finish on the head.
01:52:130 (1) - Add finish on the tail.
02:04:061 (2) - ^
02:06:618 (1) - ^
02:12:584 (1) - ^
02:17:016 (1) - ^
02:38:834 (2) - ^
02:50:425 (1) - ^
03:12:073 (1) - ^
03:22:471 (1) - ^
03:33:380 (1) - Add finish on this entire slider!
03:39:516 (1) - Add finish on the tail.
03:44:971 (1) - ^
03:48:721 (3) - Add finish on the reverse.

[Normal]
00:46:675 (2) - Add clap on the tail and head. From here to 00:51:448, what happened to the clap hitsounds? o3o They've pretty much disappeared!
00:58:607 (5) - Add finish on the tail.
02:06:789 (5) - ^

Hmm I'll just say this - on all your diffs, there seems to be some missing spots where you could add a finish hitsound. And try to create a consistent pattern for you clap hitsounds (as shown above). Apart from that, you've created a pretty neat rhythm and flow! :)
Hope this helps~! ^^

Random Mod..@@

but thanks a lot
I need more mod for Easy and Nomal diff

I'll fix recently~
:)
Topic Starter
DreaM117er
To 10crystalmask01 wrote:

All Done
GIDZ
From M4M queue!~ I'll mod ur insane:

General:
~Check Ai mod, Kiais snapped for less than 15 secs.

Live:
~00:12:243 (3,4,5,6,7,8) - Make them symmetrical.
~00:12:925 (1) - It's overlapping with 00:12:243 (3,4,5)
~00:18:721 (2) - Why sudden stack? Keep the slider patterns consistent?
~00:49:232 - Flow breaker, fill in the gap?
~02:39:857 (1,2,3,4) - This might get confusing, cuz since 02:37:471 (1,2,3,4) - you r following the 1/1 beats, then suddenly u follow the snare. Just follow 1 thing pls.
~03:29:203 (6) and 03:29:289 (1) - DS it, stacking them together doesn't flow atm.
~03:38:834 (1) - Keep slider patterns.
~04:00:823 (1,2,3,1,2) - That's unnecessary, just make it a nice and easy ending without anything extra. Imagine if the player is getting full combo and lost their combo because of this sudden last part. Imagine how much they will rage and then abandon the song. I am just suggesting that it's not necessary to follow every single beat. Although if u want to, you could use a reverse slider to replace the triplets.

Pretty nice map, work hard and GL!~ :)
Topic Starter
DreaM117er

gideon5504 wrote:

From M4M queue!~ I'll mod ur insane:

General:
~Check Ai mod, Kiais snapped for less than 15 secs.
<<I use on Effect.

Live:
~00:12:243 (3,4,5,6,7,8) - Make them symmetrical.
~00:12:925 (1) - It's overlapping with 00:12:243 (3,4,5)
~00:18:721 (2) - Why sudden stack? Keep the slider patterns consistent?
~00:49:232 - Flow breaker, fill in the gap?
~02:39:857 (1,2,3,4) - This might get confusing, cuz since 02:37:471 (1,2,3,4) - you r following the 1/1 beats, then suddenly u follow the snare. Just follow 1 thing pls.
~03:29:203 (6) and 03:29:289 (1) - DS it, stacking them together doesn't flow atm.
~03:38:834 (1) - Keep slider patterns.
~04:00:823 (1,2,3,1,2) - That's unnecessary, just make it a nice and easy ending without anything extra. Imagine if the player is getting full combo and lost their combo because of this sudden last part. Imagine how much they will rage and then abandon the song. I am just suggesting that it's not necessary to follow every single beat. Although if u want to, you could use a reverse slider to replace the triplets.

Pretty nice map, work hard and GL!~ :)

OK, thanks for mod
and fix some.
all diff should fix problem near breaks

some way change other style.
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:14:800 (3,4,5) - a bit weird the rhythm. try it.

  2. 00:17:698 (3) - slider end point move to x136 y230. more good blanket. and remove finsih plz.
  3. 00:18:380 (1) - remove clap. enough only finish.
  4. 00:20:084 (3) - add clap.
  5. 00:20:596 (5) - add clap of the slider end.
  6. 00:26:221 (3) - ^
  7. 00:36:107 (2) - ^ of the end.
  8. 00:54:175 (4) - ^ of the start.
  9. 01:04:402 (4) - remove finish.
  10. 01:04:743 (3) - remove clap of the slider start.
  11. 01:12:584 (2) - remove finish.
  12. 01:12:925 (5) - remove clap and add finish of the slider start? like a 01:04:402 (4,3) -
  13. 02:07:471 (1) - add finish of the slider start.
  14. 02:12:584 (4,3) - same above 01:04:402 (4) - 01:04:743 (3) -
  15. 02:13:948 (1) - clap
  16. 02:48:294 - bule line is weird. move to white line?

  17. 03:03:550 (6) - clap of the end
  18. 03:30:993 (2) - clap of the start.
  19. 03:40:880 (3,4) - spacing is too near. so hard to read imo. try it.

    almost hitsounds suggestion. good diff.

[Hard]
  1. 00:37:471 (6) - spacing is a bit near. like this?
  2. 01:05:766 (4,6) - you forgot add clap
  3. 01:09:005 (2,4) - hmm, not fit the clap here. remove it. (like a 03:22:471 (1,2) - )
  4. 01:18:891 (5,6) - confuse rhythm it imo. like this?

    01:18:721 - circle
    01:18:891 - 1/2 slider
    01:19:232 - 1/1 slider
  5. 02:13:948 (4,6) - clap
  6. 02:17:186 (2,4) - remove clap
  7. 02:25:198 (6) - add clap of the slider repeat.
Good luck! :)
Topic Starter
DreaM117er

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:14:800 (3,4,5) - a bit weird the rhythm. try it.

  2. 00:17:698 (3) - slider end point move to x136 y230. more good blanket. and remove finsih plz.
  3. 00:18:380 (1) - remove clap. enough only finish.
  4. 00:20:084 (3) - add clap.
  5. 00:20:596 (5) - add clap of the slider end.
  6. 00:26:221 (3) - ^
  7. 00:36:107 (2) - ^ of the end.
  8. 00:54:175 (4) - ^ of the start.
  9. 01:04:402 (4) - remove finish.
  10. 01:04:743 (3) - remove clap of the slider start.
  11. 01:12:584 (2) - remove finish.
  12. 01:12:925 (5) - remove clap and add finish of the slider start? like a 01:04:402 (4,3) -
  13. 02:07:471 (1) - add finish of the slider start.
  14. 02:12:584 (4,3) - same above 01:04:402 (4) - 01:04:743 (3) -
  15. 02:13:948 (1) - clap
  16. 02:48:294 - bule line is weird. move to white line?

  17. 03:03:550 (6) - clap of the end
  18. 03:30:993 (2) - clap of the start.
  19. 03:40:880 (3,4) - spacing is too near. so hard to read imo. try it.

    almost hitsounds suggestion. good diff.

[Hard]
  1. 00:37:471 (6) - spacing is a bit near. like this?
  2. 01:05:766 (4,6) - you forgot add clap
  3. 01:09:005 (2,4) - hmm, not fit the clap here. remove it. (like a 03:22:471 (1,2) - )
  4. 01:18:891 (5,6) - confuse rhythm it imo. like this?

    01:18:721 - circle
    01:18:891 - 1/2 slider
    01:19:232 - 1/1 slider
  5. 02:13:948 (4,6) - clap
  6. 02:17:186 (2,4) - remove clap
  7. 02:25:198 (6) - add clap of the slider repeat.
Good luck! :)
All Fixed, Thx~
:)
Bara-
From my queue

A great map, I think it is almost perfect, but a few things

Easy

  • Distance snap is too high, lower to 1,0 (1,2/1,3 in kiai)

    You can add a break after 0:56:561, 2:04:743 and 3:10:198
  1. 02:50:425 (1) Remove NC
  2. 02:51:789 (2) Move this, The stacking with the next one is weird IMO

Normal

  • AR is kind of high, lower to 4
    Distance snap too high, Lower to 1,0 (1,2/1,3/1,4 in kiai)
    Try to avoid stacking, you do it good but when changing things, be careful with stacking, it is not a high difficulty
  1. Move 00:33:209 to x=140 y=196 It is now in the middle, it looks nicer
  2. 00:36:448 (4) Don't do this, It looks weird
  3. 02:29:289 You have 2 timing points at the same time

Hard
AWESOME

Live
AWESOMER, but very damn hard ;)
Topic Starter
DreaM117er

baraatje123 wrote:

From my queue

A great map, I think it is almost perfect, but a few things

Easy
  • Distance snap is too high, lower to 1,0 (1,2/1,3 in kiai)

    You can add a break after 0:56:561, 2:04:743 and 3:10:198 >I tried, but when I save diff, next I open it...break has gone(= =??)
  1. 02:50:425 (1) Remove NC
  2. 02:51:789 (2) Move this, The stacking with the next one is weird IMO >Fixed

Normal
  • AR is kind of high, lower to 4
    Distance snap too high, Lower to 1,0 (1,2/1,3/1,4 in kiai)
    Try to avoid stacking, you do it good but when changing things, be careful with stacking, it is not a high difficulty
  1. Move 00:33:209 to x=140 y=196 It is now in the middle, it looks nicer
  2. 00:36:448 (4) Don't do this, It looks weird
  3. 02:29:289 You have 2 timing points at the same time >Fixed

Hard
AWESOME

Live
AWESOMER, but very damn hard ;)

Distance snap I'll fix next update
Thanks for mod (Easy and Normal)
Pandiar
hi from my queue :D
just mod one diff

[General]
OK!

[Live]
00:12:243 (3,4,5) - move(3) x:420y:272
00:15:652 (1) - add finish?
00:23:834 (1) - little overlap.move(2)x:332y:260
00:29:289 (5) - add finish start point
00:37:300 (4) - stack 00:37:471 (5)'s start point
00:40:198 (3) - stack 00:38:834 (5)'s start point and add finish start point
00:49:061 (3) - use copy of 00:48:721 (2) slider
00:49:743 (3) - stack 00:49:914 (4)'s start point
00:51:959 (4) - add note and stack 00:52:130 (1)'s start point
00:58:436 - vol30? lonely... ;-;
01:02:016 (2) - add finish start point
01:08:493 (4) - move x:260 y:140?
01:15:311 (5) - remove finish and add clap
01:15:567 (6,1) - remove clap
01:31:164 - 01:31:931 i think stream time when I listen to music.like this
01:34:743 (1) - add finish start point
01:35:766 (5,6) - it is better like this
01:37:471 (5) - add finish start point
01:38:152 (2) - move x:240 y:140 for better flow
01:38:834 (5) - more snapping
01:39:516 (7) - move x:472 y:292
01:46:334 (2) - 1 grid up?
01:48:039 (2) - stack 01:46:675 (4)
01:48:380 (5) - add finish start point
01:52:471 (2) - how about this?
01:54:175 (1) - remove NC
01:56:561 (5) - add finish start point
02:02:016 (5) - add finish start point
02:06:448 ~02:07:300.how about this?
64,240,126448,5,8,0:0:0:0:
200,212,126619,1,0,0:0:0:0:
104,312,126789,1,0,0:0:0:0:
124,176,126960,1,0,0:0:0:0:
192,296,127130,1,0,0:0:0:0:
64,240,127300,1,0,0:0:0:0:
02:10:198 (2) - add finish start point
02:12:584 (4) - remove finish
02:20:596 (1) - remove finish end point
02:21:107 (4) - add finish start point
02:23:493 (5) - remove finish start point
02:23:749 (6,1) - remove clap
02:53:834 (1) - add finish start point
02:59:118 - add note :for instance x:48 y:316
02:59:289 (1) - add finish start point
03:04:573 (9) - add note?
03:04:743 (1) - add finish start point
03:07:130 (5) - remove finish start point
03:08:493 (6) - ^
03:09:857 (4) - remove finish
03:11:902 (4,1,2,3,4,5) - I recommend the same pattern
400,236,191902,5,8,0:0:0:0:
264,260,192072,1,0,0:0:0:0:
360,160,192243,1,0,0:0:0:0:
340,300,192413,1,0,0:0:0:0:
276,176,192584,1,0,0:0:0:0:
400,236,192755,1,0,0:0:0:0:
03:15:652 (2) - add finish start point
03:26:561 (5) - ^
03:28:948 (5) - remove finish start point and add clap
03:37:471 (2) - add finish start point
03:39:857 (4) - remove finish
03:48:039 (4) - ^
03:48:721 (2) - how about this?
03:50:425 (1) - remove finish end point
03:56:561 (1) - the end of spinner and how about this?

gooood song and map!
i like your mapping style
i think it could be better
I hope your work will succeed so shot star! good luck!
Delis
Random Mod. because I like the song ><
i'm sorry for only modded a live diff ;w;

[General]
  1. Disable Letterbox during breaks because of that...
  2. also disable Widescreen Support You didn't using the SB .w.
[Live]
  1. hmm, I don't think AR9 is a better.. damn,this is just a my suggestion.
  2. 00:21:107 - useless green line.
  3. 00:30:311 (9) - try move to x272 y160, maybe will be good flow. but actually bit hard to read with Hidden.lol
  4. 00:36:448 - useless green line.
  5. 00:58:436 (1,2,3,4,5) - I can't hear the hitsounds,you can volume +20~30 ;w;
  6. 01:00:311 (4) - Where is Clap on the head lol
  7. 01:03:294 (7) - 2glid up? (sry nazi)
  8. 01:04:402 (4) - add Clap =.=
  9. 01:12:925 (5) - add Clap on the head. will be better imo
  10. 01:15:311 (5) - I'm not sure,you forget a clap on the end..? but they are a bit noisy imo
  11. 01:40:198 (2) - probably You forget a clap on the tale
  12. 01:42:584 (4) - x96 y48.. hmm...a,anyway try it !><
  13. 01:45:311 (3,4) - what the spacing D: they're pretty close.
  14. 01:54:175 (1) - I guess a missing new combo.
  15. 01:55:539 (5) - clapppp :idea:
  16. 01:56:050 (2) - clapp on the tale
  17. 01:56:902 (6) - Clap on the head
  18. 02:04:061 (6) - I suggest add a Clap on the head.It will be better to hear
  19. 02:04:402 (7) - ^
  20. 02:04:743 (2,3,1,2,1,2,1,2) - why different from same parts of 1st and 3rd D:
    but I actually prefer 2nd pattern.
  21. 02:06:618 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5)
  22. 02:11:391 (7) - I've suggest like this
  23. 02:12:584 (4) - add a Clap =w=.
  24. 02:16:164 (2) - missing NewCombo , also try to ctrl+g 8-)
  25. 02:20:596 (1) - hmmm.. add Clap on the end.also add clap on the head...
  26. 02:22:641 - add a Clap..? , and 02:22:811 (3) - this on the head.
  27. 02:24:175 (2) - Where is Clap on the head :roll:
  28. 02:24:857 (4) - ^
  29. 02:27:584 (6) - add a Clap .w.
  30. 02:37:471 - why volume 5%..? I don't think it is good... I suggest volume 50~60%
  31. 03:02:016 (1,2) - not good slider form.. try to this
  32. 03:04:061 (8) - add Clap on the tale
  33. 03:08:152 (4) - why so close from 03:07:982 (3) .. if you liked this pattern try to move to x340 y292
  34. 03:10:027 (5,6) - add clap to their , not bad imo
  35. 03:12:073 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5) and 00:58:436 (1,2,3,4,5)
  36. 03:19:743 (2) - add clap on the end.
  37. 03:19:999 - maybe useless green line. 03:20:084 - this also..
  38. 03:23:323 - uhhh.. why not stream only here..! you must add a circle to 03:23:749 :cry:
  39. 03:33:294 - add a circle..? if you add it don't forget clap.
  40. 03:46:846 (6) - I suggest move to x160 y104.
  41. 03:36:107 (5) - New Combo.
  42. 03:56:561 - add a circle, and useless green line.
that's all , good luck!
Topic Starter
DreaM117er

Pandiar wrote:

hi from my queue :D
just mod one diff

[General]
OK!

[Live]
00:12:243 (3,4,5) - move(3) x:420y:272
00:15:652 (1) - add finish?
00:23:834 (1) - little overlap.move(2)x:332y:260
00:29:289 (5) - add finish start point
00:37:300 (4) - stack 00:37:471 (5)'s start point
00:40:198 (3) - stack 00:38:834 (5)'s start point and add finish start point
00:49:061 (3) - use copy of 00:48:721 (2) slider
00:49:743 (3) - stack 00:49:914 (4)'s start point
00:51:959 (4) - add note and stack 00:52:130 (1)'s start point
00:58:436 - vol30? lonely... ;-;
01:02:016 (2) - add finish start point
01:08:493 (4) - move x:260 y:140?
01:15:311 (5) - remove finish and add clap
01:15:567 (6,1) - remove clap
01:31:164 - 01:31:931 i think stream time when I listen to music.like this
01:34:743 (1) - add finish start point
01:35:766 (5,6) - it is better like this
01:37:471 (5) - add finish start point
01:38:152 (2) - move x:240 y:140 for better flow
01:38:834 (5) - more snapping
01:39:516 (7) - move x:472 y:292
01:46:334 (2) - 1 grid up?
01:48:039 (2) - stack 01:46:675 (4)
01:48:380 (5) - add finish start point
01:52:471 (2) - how about this?
01:54:175 (1) - remove NC
01:56:561 (5) - add finish start point
02:02:016 (5) - add finish start point
02:06:448 ~02:07:300.how about this?
64,240,126448,5,8,0:0:0:0:
200,212,126619,1,0,0:0:0:0:
104,312,126789,1,0,0:0:0:0:
124,176,126960,1,0,0:0:0:0:
192,296,127130,1,0,0:0:0:0:
64,240,127300,1,0,0:0:0:0:
02:10:198 (2) - add finish start point
02:12:584 (4) - remove finish
02:20:596 (1) - remove finish end point
02:21:107 (4) - add finish start point
02:23:493 (5) - remove finish start point
02:23:749 (6,1) - remove clap
02:53:834 (1) - add finish start point
02:59:118 - add note :for instance x:48 y:316
02:59:289 (1) - add finish start point
03:04:573 (9) - add note?
03:04:743 (1) - add finish start point
03:07:130 (5) - remove finish start point
03:08:493 (6) - ^
03:09:857 (4) - remove finish
03:11:902 (4,1,2,3,4,5) - I recommend the same pattern
400,236,191902,5,8,0:0:0:0:
264,260,192072,1,0,0:0:0:0:
360,160,192243,1,0,0:0:0:0:
340,300,192413,1,0,0:0:0:0:
276,176,192584,1,0,0:0:0:0:
400,236,192755,1,0,0:0:0:0:
03:15:652 (2) - add finish start point
03:26:561 (5) - ^
03:28:948 (5) - remove finish start point and add clap
03:37:471 (2) - add finish start point
03:39:857 (4) - remove finish
03:48:039 (4) - ^
03:48:721 (2) - how about this?
03:50:425 (1) - remove finish end point
03:56:561 (1) - the end of spinner and how about this?

gooood song and map!
i like your mapping style
i think it could be better
I hope your work will succeed so shot star! good luck!
All sound fix.
and Ending I think is "1 circle, 3 circle, 1 circle, 1 circle" :)
But for top's say: "Ending not make difficult", so I ignore ↑
Thanks a lot for some (x,y) problems and suggestions.
Topic Starter
DreaM117er

Delis wrote:

Random Mod. because I like the song ><
i'm sorry for only modded a live diff ;w;

[General]
  1. Disable Letterbox during breaks because of that...
  2. also disable Widescreen Support You didn't using the SB .w.
[Live]
  1. hmm, I don't think AR9 is a better.. damn,this is just a my suggestion.
  2. 00:21:107 - useless green line.
  3. 00:30:311 (9) - try move to x272 y160, maybe will be good flow. but actually bit hard to read with Hidden.lol
  4. 00:36:448 - useless green line.
  5. 00:58:436 (1,2,3,4,5) - I can't hear the hitsounds,you can volume +20~30 ;w;
  6. 01:00:311 (4) - Where is Clap on the head lol
  7. 01:03:294 (7) - 2glid up? (sry nazi)
  8. 01:04:402 (4) - add Clap =.=
  9. 01:12:925 (5) - add Clap on the head. will be better imo
  10. 01:15:311 (5) - I'm not sure,you forget a clap on the end..? but they are a bit noisy imo
  11. 01:40:198 (2) - probably You forget a clap on the tale
  12. 01:42:584 (4) - x96 y48.. hmm...a,anyway try it !><
  13. 01:45:311 (3,4) - what the spacing D: they're pretty close.
  14. 01:54:175 (1) - I guess a missing new combo.
  15. 01:55:539 (5) - clapppp :idea:
  16. 01:56:050 (2) - clapp on the tale
  17. 01:56:902 (6) - Clap on the head
  18. 02:04:061 (6) - I suggest add a Clap on the head.It will be better to hear
  19. 02:04:402 (7) - ^
  20. 02:04:743 (2,3,1,2,1,2,1,2) - why different from same parts of 1st and 3rd D:
    but I actually prefer 2nd pattern.
  21. 02:06:618 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5)
  22. 02:11:391 (7) - I've suggest like this
  23. 02:12:584 (4) - add a Clap =w=.
  24. 02:16:164 (2) - missing NewCombo , also try to ctrl+g 8-)
  25. 02:20:596 (1) - hmmm.. add Clap on the end.also add clap on the head...
  26. 02:22:641 - add a Clap..? , and 02:22:811 (3) - this on the head.
  27. 02:24:175 (2) - Where is Clap on the head :roll:
  28. 02:24:857 (4) - ^
  29. 02:27:584 (6) - add a Clap .w.
  30. 02:37:471 - why volume 5%..? I don't think it is good... I suggest volume 50~60%
  31. 03:02:016 (1,2) - not good slider form.. try to this
  32. 03:04:061 (8) - add Clap on the tale
  33. 03:08:152 (4) - why so close from 03:07:982 (3) .. if you liked this pattern try to move to x340 y292
  34. 03:10:027 (5,6) - add clap to their , not bad imo
  35. 03:12:073 (1,2,3,4,5) - same as 00:58:436 (1,2,3,4,5) and 00:58:436 (1,2,3,4,5)
  36. 03:19:743 (2) - add clap on the end.
  37. 03:19:999 - maybe useless green line. 03:20:084 - this also..
  38. 03:23:323 - uhhh.. why not stream only here..! you must add a circle to 03:23:749 :cry:
  39. 03:33:294 - add a circle..? if you add it don't forget clap.
  40. 03:46:846 (6) - I suggest move to x160 y104.
  41. 03:36:107 (5) - New Combo.
  42. 03:56:561 - add a circle, and useless green line.
that's all , good luck!
Sounds, Volume and Useless green line fixed
and some good suggestions I used for it and change a little...

02:11:391 (7) - I've suggest like this
Nice here. I used.

and for your qusetion:
02:04:743 (2,3,1,2,1,2,1,2) - why different from same parts of 1st and 3rd D:
but I actually prefer 2nd pattern.

all same as 1st~3rd not good...I think.
and other reason is from 3rd to song's end, very hard to play...so same as 1st.

Anyway...Thanks for Random MOD.
I needed it!!! Thanks :D
LunaCorvus
Hi~新手隨機MOD(^O^)
[General]
图做得很棒~
感覺開頭和結尾的音效統一一下比較好-0-。這就不寫在下面了。
然後總感覺finish用得太多有點怪怪的。。。。
[Easy]
00:07:471 (1) - +finish 感覺4個難度的第一個轉盤音效統一一下比較好,全部^或者全部finish
00:23:493 (1,2) - 把finish加在滑條尾巴上,2不需要finfish,歌聲是從滑條尾巴開始的
00:31:164 (1) – 滑條的頭移到這吧,歌聲在這已經開始了。
[Normal]
00:07:471 (1) - +finish
02:56:221 (4) - 去掉滑條頭的finfish
03:00:311 (1) - 開頭的finish去掉
[Hard]
03:51:107 (7) - 去掉finfish
[Insane]
01:01:334 (3,4,1) - 感覺3和1重合起來好點
01:18:380 (3) - finish去掉
01:53:323 (6) - NC
03:46:334 (3,4,5,6) - 建議3,6重合
Topic Starter
DreaM117er

LunaCorvus wrote:

Hi~新手隨機MOD(^O^)
[General]
图做得很棒~
感覺開頭和結尾的音效統一一下比較好-0-。這就不寫在下面了。
然後總感覺finish用得太多有點怪怪的。。。。
[Easy]
00:07:471 (1) - +finish 感覺4個難度的第一個轉盤音效統一一下比較好,全部^或者全部finish >>全難度都修正了
00:23:493 (1,2) - 把finish加在滑條尾巴上,2不需要finfish,歌聲是從滑條尾巴開始的 >>修正
00:31:164 (1) – 滑條的頭移到這吧,歌聲在這已經開始了。>>修正
[Normal]
00:07:471 (1) - +finish
02:56:221 (4) - 去掉滑條頭的finfish
03:00:311 (1) - 開頭的finish去掉
>>修正了
[Hard]
03:51:107 (7) - 去掉finfish >>OK
[Insane]
01:01:334 (3,4,1) - 感覺3和1重合起來好點
01:18:380 (3) - finish去掉
01:53:323 (6) - NC
03:46:334 (3,4,5,6) - 建議3,6重合
>>以上感覺還不錯,採用了
隨機MOD真的很來驚喜耶
謝謝大大的MOD
kajiyatta
[General]
Delete .osb file in Songs folder.
[Hard]
Placement
00:24:686(4) Stack at (3) better not (5) since the drum started at (5) so player expect to move a cursor at this timing.
00:45:652(3) Expect a NC here sto follow the vocal.
01:10:198(1) Move a bit down, and the flow looks more naturally
01:39:857(4) Move this direction like this? I suppose it would be nice flow.
03:33:721(1) Delete NC.
Rhythm
00:52:471(3) I suppose you can separate it two circle and 1/2 slider to follow the vocal.
00:56:050 Add a note here? This blank sounds a bit weird for me.
03:37:330(1)This 1/4 stream doesn't follow sounds properly, you can replace better.
03:40:709(1,2,3,4) I suppose these slider is lagged 1/2 rhythm, so start at white line better.
Hit Sonud
00:18:039(4) The finish sounds loudly, so turn volume down better.
01:12:414(2)^
02:04:402(5)^
02:12:584(3)^
02:23:493(1)^
02:26:211(1)^
03:28:948(1)^
03:39:516(5)^
01:04:402(3) Delete finish.I can't catch such a sounds.
01:19:743(1) Add finish at head?
03:33:380(1)^
[Live]
Placement
I found you often make stacks, just suggestion for Insane, I don't agree to make it so much since it would break the flow.
00:37:300(4,5) I suppose it will be better if not stack these notes. Separate these notes will be more nice flow e.g.)
00:49:743(3,4) Same, but sorry I don't have a idea.
00:57:073(2) For pattern, maybe add NC here.
01:01:846(1) Umm, it is odd for play, the flow isn't good. maybe move like this?
01:01:846(1,2) Swap NC better to follow the finish.
01:39:857(8) This jump looks so huge even if Insane, and so suddenly.
02:14:459(3) Maybe move a direction like this? It would be nice flow for playing.
02:16:164(2) CTRLLG? Just make a tiny jumping here.
Rhythm
00:15:652(1,2,3) I don't like this triplet, to follow the music you can put a triplet from 00:15:482 better.e.g.)
00:28:436 Add a note better. For Insane, I suppose you shouldn't make blanks so many, it will break the flow.I pick up some weird blanks here.
00:36:618 ^
00:51:599 ^
01:40:709^
01:44:800^
01:47:527 ^
03:17:868^
03:19:743(2) Separate it a circle and 1/2 slider better to follow the vocal. It sounds nicely.
Hit Sonud
01:59:289(5) Add finish at head. You did it in previous similar part.
02:24:857(4) Add clap at head, not whole.
02:26:211(2,3) These finish sounds so louly... please turn down volume.[/profile]

Good Luck.
rinsukir
[Easy]
00:32:357 (2) - prev:2.06x
01:02:016 (1) - 这个是blanket?是的话没包好
01:04:402 (1) - 红点移到x:228 y:248?
01:06:107 (3) - 没包好?
01:08:834 (1) - prev:1.01x
01:13:948 (2) - 滑条头的描点移到x:336 y:228?
01:31:675 (1) - 换成一个note 滑条从长白线开始如何?
01:34:061 (2) - 没包好
02:14:289 (3) - ^
02:50:425 (1) - ^
03:01:334 (2) - ^
03:17:016 (2) - 弄成和03:18:039 (1)平行如何?
03:26:902 (1) - 没包好
03:27:755 (1) - ^
03:33:380 (1) - ^
03:39:516 (1) - ^
03:48:721 (3) - ^
03:55:198 (1) - ^

[Hard]
00:14:289 (1) - 没包好
00:14:630 (2) - 把红点移到x:224 y:104如何?
00:16:334 (4) - 没包好
00:17:698 (4) - ^
00:20:425 (1) - ^
00:25:198 (6) - ^
00:27:925 (3) - ^
00:30:652 (7) - 这个是blanket?是的话没包好
00:38:834 (3) - 没包好
00:40:198 (6) - ^
00:43:607 (2) - ^
00:47:357 (3) - ^
01:10:880 (3) - ^
01:17:016 (6) - ^
01:34:743 (3) - 移到x:260 y:268如何?
02:03:721 (4) - 没包好
02:08:834 (5) - ^
02:19:061 (3) - ^
03:14:289 (4) - ^
03:39:516 (5) - ^

好歌好图 祝rank :)
wmtokok
from M4M :)

esay我放棄mod :( 因為easy很難mod

[Normal]
00:11:561 (1,2,3,4) - 這樣放比較好看
00:35:596 (3) - 向下曲一點
03:35:084 - 這裹不應該空掉 感覺不太好
01:13:607 (2) - delete none
01:12:925 (1) - 這個改為回頭
02:21:107 (1,2) - ^

[Hard]
00:49:402 (2) - 這個跳遠一點 1.40x就好了
02:11:561 (1) - remove NC
02:12:584 (1) - NC
02:12:925 (1) - remove NC
03:31:334 (1) - move to 03:31:164 這樣停頓一下會不會更好..

[Insane]
00:38:152 (1,2,3,4,5) - 嘗試這個
01:00:993 (1) - move x:320 y:272 更好的三角型
01:12:414 (1) - move x:288 y:232 ^
01:39:175 (6) - move x:384 y:152 重疊多一點點
03:24:857 (5) - 這個none跳會更順暢 例如(5) move x:288 y:316 + (6) move x:200 y:184

就到這裹吧...

加油...好音樂的說 :)
[ Yuki ]_old
Hello~M4M

[Easy]
00:46:675 (1) - Ctrl+J and turn -30' and 268,336


02:10:198 (1) - 02:08:152 (2) - Ctrl+c, Ctrl+v and 256,180
02:50:425 (1) - NC Removal
03:43:948 (2) - this?


[Normal]
00:58:607 (5) - head Whistle
01:02:016 (1,3) - head and end Whistle
01:04:402 (1) - head and end Finish Removal and head Clap add
01:14:630 (4) - Ctrl+H and 424,116


02:03:721 - Note add?
02:06:789 (5) - head Whistle
02:10:198 (1,3) - head and end Whistle
02:12:584 (1) - head and end Finish Removal and head and end Clap add
02:15:652 (1) - head Fonish
02:22:811 (4) - Ctrl+H and 88,268


03:12:243 (5) - head Whistle
03:15:652 (3,4) - head and end Whistle
03:26:221 (3) - head and end Finish Removal and end Clap add

[Hard]
00:42:755 (5,6) - Clap
00:42:925 (1) - head Clap
00:48:209 (4,5) - Clap
00:48:380 (1) - head Clap
00:50:936 (7,8) - Clap
00:51:107 (1) - head Clap
01:03:891 (2) - this?


01:56:391 (3,4) - Clap
01:56:561 (1) - head Clap
01:59:118 (6) - all Clap
02:20:936 (4) - ^
02:37:471 (1,2,3,4) - Whistle
03:12:073 (1,2,3,4,5) - Whistle

[Live]
00:26:391 (4,5) - Clap
00:26:561 (6) - head Clap
00:29:118 (3,4) - Clap
00:29:289 (5) - head Clap add
00:50:936 (8,9) - Clap
00:51:107 (1) - head Clap
00:53:664 (1,2) - Clap
00:53:834 (3) - head Clap
00:58:436 (1,2,3,4,5) - Whistle
01:34:573 (3,4) - Clap
01:34:743 (1) - head Clap add
01:45:482 (4,5) - Clap
01:45:652 (6) - head Clap
01:48:209 (3,4) - Clap
01:48:380 (5) - head Clap add
01:50:936 (3,4) - Clap
01:51:107 (5) - head Clap
01:56:391 (3,4) - Clap
01:56:561 (5) - head Clap
01:59:118 (6,7) - Clap
01:59:289 (1) - head Clap
02:01:675 (3) - end Clap
02:01:931 (4) - Clap
02:02:016 (5) - head Clap
02:06:618 (1,2,3,4,5) - Whistle
02:37:471 (1,2,3,4) - ^
03:12:073 (1,2,3,4,5) -^

Godd Map good song~^ GL :)
Topic Starter
DreaM117er

kajiyatta wrote:

Thanks for mod.
I change some of object.

rinsukir wrote:

微調完畢,謝謝大大

wmtokok wrote:

調整Normal和Hard的部分
Insane的部分,三角形是我一開始就設定好的了,沒有變
其他有微調過,謝謝

[ Yuki ] wrote:

Whistle sounds good, fix
but...why??...after add clap, sound strange...
已上傳了
Update.
RandF
From my queue~

[Easy]
  1. DS:1.4x is too hard for easy. decrease it more or CS-1
[Normal]
  1. I suggest to decrease DS from 1.4x to 1.0x~1.2x
  2. AR+1
  3. 00:11:561 (1) - move near the center. it is a little difficult
  4. 00:59:971 (2,3) - uniform DS with others
  5. 01:17:016 (1,2) - it is better to make parallel, imo
  6. 02:25:198 (1,2) - ^
  7. 03:01:675- add a note
  8. 03:12:243 (5,2) - avoid overlap
  9. 03:18:721 (2,1,2,3,1) - 1/1rhythm(white line) is better, imo
  10. 03:27:584- add finish
[Hard]
  1. 00:35:255 (2,4) - stack correrctly
  2. 00:42:073 (3) - it is better to stack on the head of 00:42:243 (4) -
  3. 01:05:255 (3) - curve more and blanket correctly
  4. 01:06:618 (1,2) - avoid overlap
  5. 02:13:436 (3) - same as 01:05:255 (3) -
  6. 02:14:800 (1,2) - avoid overlap
  7. 02:59:289 (2) - remove red anchor
  8. 03:09:857 (1) - remove NC and add NC at 03:10:198 (2) -
  9. 03:42:243- add a note
  10. 03:42:925 (7) - NC
[Live]
  1. 00:31:334 (4) - move to x:385 y:182 (stack correctly)
  2. 00:37:300 (4,5) - avoid overlap
  3. 00:55:880 (4) - blanket 00:55:198 (2) - ?
  4. 01:45:141 (2,6) - avoid overlap
  5. move to x:304 y:226 (stack correctly)
~Good Luck~
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