I wasn't sure to add this topic here or in Ranking Criteria. Feel free to move it to wherever it fits better!
The purpose of this thread is to set some standards in order to make a nice difficulty spread in CTB mapsets, or just to define exactly how a Cup, Salad, etc should be. It should be something similar to: http://osu.ppy.sh/wiki/Hard
I wrote while ago a basic definition of each difficulty, but they're far away from being an official reference:
The purpose of this thread is to set some standards in order to make a nice difficulty spread in CTB mapsets, or just to define exactly how a Cup, Salad, etc should be. It should be something similar to: http://osu.ppy.sh/wiki/Hard
I wrote while ago a basic definition of each difficulty, but they're far away from being an official reference:
Topics to clarify:
- Cup: Your dash button shouldn't even have to be used.
- Salad: No HDashes can appear yet.
- Platter: Some easy HDashes can be used with caution.
- Rain: HDashes and dashes are meant to be suitable for all players.
- Overdose/Deluge: HDashes and dashes are more challenging.
- Definition of the difficulty.
- Difficulty settings: AR/OD, HP, CS.
- Note density.
- Recommended slider velocity.
- (Any other characteristic that defines a difficulty!)