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Yasuharu Takanashi - Juvia

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Topic Starter
Hard
This beatmap was submitted using in-game submission on Montag, 14. Oktober 2013 at 01:05:21

Artist: Yasuharu Takanashi
Title: Juvia
Source: Fairy Tail
Tags: Yoeri
BPM: 150
Filesize: 3629kb
Play Time: 01:47
Difficulties Available:
  1. Bumper (5 stars, 253 notes)
  2. Hard (4,94 stars, 181 notes)
  3. Normal (3,15 stars, 81 notes)
Download: Yasuharu Takanashi - Juvia
Information: Scores/Beatmap Listing
---------------
Juvia I love you :*
Insane GD done by Yoeri ~ Thanks it's awesome :D

First ranked map. First bubbled beatmap.
Yoeri
Short mod before GD. :D

[General]
Please find a better mp3. The quality of this one is rather dreadful.

[Normal]
AR 5 please.
00:36:671 (2) - Normal sampleset please.
01:41:871 (2) - Could this sliderstart not be partially hidden under the slidertrack?

[Hard]
AR 8, OD 6, HP 6 please, it's not an Insane.
This diff doesn't have nearly as much hitsounding as Normal, which is rather weird.
There are probably too many streams. Streams aren't common in Hards, and certainly not at this frequency.
01:08:371 (2) - Slightly overmapped.
01:13:571 (3) - ^
01:21:171 (2) - ^
01:27:571 (2) - ^
01:35:071 (5) - Please make more symmetrical.
Topic Starter
Hard

Yoeri wrote:

Short mod before GD. :D

[General]
Please find a better mp3. The quality of this one is rather dreadful.

[Normal]
AR 5 please.
00:36:671 (2) - Normal sampleset please.
01:41:871 (2) - Could this sliderstart not be partially hidden under the slidertrack?

[Hard]
AR 8, OD 6, HP 6 please, it's not an Insane. AR will stay as it is. od and hp will change. I always get scolded when using AR 8 ._.
This diff doesn't have nearly as much hitsounding as Normal, which is rather weird.
There are probably too many streams. Streams aren't common in Hards, and certainly not at this frequency.
01:08:371 (2) - Slightly overmapped.
01:13:571 (3) - ^
01:21:171 (2) - ^
01:27:571 (2) - ^
01:35:071 (5) - Please make more symmetrical.
fixed everything else. and i'll change hitsounding for hard.
RandF
From my queue~

[General]
  1. Artist: "高梨康治" (Romanised Artist is OK)
  2. Title: "大海のジュビア"
    Romanised Title: "Juvia of the Great Sea"
  3. How about adding "Juvia Lockser " for Tags?
[Normal]
  1. 01:18:271 (3,1) - avoid overlap
  2. 01:40:271 (1,2) - avoid overlap. Especially, covering slider-start is not good.
[Hard]
  1. AR: -1
  2. 00:46:871 (4,5) - it is better not to stack
  3. 01:11:471 (1) - remove NC
  4. 01:13:571- add a note
  5. 01:21:471 (1,2) - avoid overlap
  6. 01:37:471 (1) - remove NC
  7. 01:38:671 (3) - NC
  8. 01:39:871 (7) - NC
  9. 01:40:671 (2) - remove NC
  10. 01:41:471 (4) - NC
  11. 01:42:271 (1) - remove NC
  12. 01:43:071 (4) - NC
  13. 01:43:871 (1) - remove NC
[Bumper]
  1. 00:35:651- add a note
  2. 00:35:051 (2,4) - avoid overlap or stack correctly
  3. 00:39:651 (2,4) - stack correctly
  4. 00:55:051 (1,2) - this overlap is not good
  5. 00:56:651 (1,2) - ^
Juvia is so attractive character!! (a bit scary... )
~Good Luck~
Topic Starter
Hard

RandomEffect wrote:

From my queue~

[General]
  1. Artist: "高梨康治" (Romanised Artist is OK)
  2. Title: "大海のジュビア"
    Romanised Title: "Juvia of the Great Sea"
  3. How about adding "Juvia Lockser " for Tags?

[Normal]
  1. 01:18:271 (3,1) - avoid overlap i think it's fine there. that's a "wanted" overlapp, because it's also a blanket of the slider before.
  2. 01:40:271 (1,2) - avoid overlap. Especially, covering slider-start is not good.
[Hard]
  1. AR: -1 i dont like AR 8, so it'll stay with 9
  2. 00:46:871 (4,5) - it is better not to stack "Why? I think it's okay this way. But will consider it if someone else asks
  3. 01:11:471 (1) - remove NC
  4. 01:13:571- add a note
  5. 01:21:471 (1,2) - avoid overlap
  6. 01:37:471 (1) - remove NC
  7. 01:38:671 (3) - NC
  8. 01:39:871 (7) - NC
  9. 01:40:671 (2) - remove NC
  10. 01:41:471 (4) - NC
  11. 01:42:271 (1) - remove NC
  12. 01:43:071 (4) - NC
  13. 01:43:871 (1) - remove NC
Juvia is so attractive character!! (a bit scary... )
~Good Luck~

thank you very much. yoeri will look at bumber :)
Yoeri

RandomEffect wrote:

[Bumper]
  1. 00:35:651- add a note Nope, there's nothing there to put it on.
  2. 00:35:051 (2,4) - avoid overlap or stack correctly I like it this way.
  3. 00:39:651 (2,4) - stack correctly Fixed.
  4. 00:55:051 (1,2) - this overlap is not good I don't see why not, it's perfectly readable.
  5. 00:56:651 (1,2) - ^ ^
Kaguya Hourain
#modhelp m4m


[Modding Legend]
SPOILER
Red: Must change/Highly suggested.
Blue: Highly/Mildly suggested.
Purple:Very mildly suggested/Nitpicking/Naziing.
Green: Praises and gz.


[General]
SPOILER
Consider adding tags like "anime", "fairy", "tail" and other stuff like that
I like the combo colours :D


[Normal]
SPOILER
01:25:471 (1,2) - I would refrain from stacking circles at ends of sliders on Normal difficulties, I think it is too hard. Why not move (2) to x:24 y:252, redistance snap (3) and see how it goes from there?
01:43:071 (4) - NC
Very nice diff, I don't think I ever had to mod something and it would look so flawless, settings are good as well.


[Hard]
SPOILER
I guess I'll say it as well. AR TO 8 PLEASE :D
00:37:051 (1,2,3,1,2,3,1,2,3) - I fkin love these!
01:26:251 (2,3) - Slightly overmapped *runs*
01:27:551 (2,3) - ^
01:35:051 (5) - I don't know if this slider feels too right or too wrong. I'll leave that up to you to reconsider changing if it feels awkward.
Awesome diff yet again. No need for NC is pretty rare to see, real glad I got to mod this one.


[Bumper]
SPOILER
00:51:151 (4) - Overmapping *runs faster*
01:07:551 (8) - I don't know if this is intentional, but I would start the slider from 01:07:651 and end it at the same spot you ended it.
Flawless, excellente!

Loving the mapset, needs ranking fast!
Sorry I couldn't be of much help but this looks pretty good to me.


*EDIT*
Starred~
Topic Starter
Hard

Kaguya Hourain wrote:

#modhelp m4m


[Modding Legend]
SPOILER
Red: Must change/Highly suggested.
Blue: Highly/Mildly suggested.
Purple:Very mildly suggested/Nitpicking/Naziing.
Green: Praises and gz.


[General]
SPOILER
Consider adding tags like "anime", "fairy", "tail" and other stuff like that i dont think i should. fairy tail and anime... if you'd add anime to every anime map everywhere would be anime!
I like the combo colours :D


[Normal]
SPOILER
01:25:471 (1,2) - I would refrain from stacking circles at ends of sliders on Normal difficulties, I think it is too hard. Why not move (2) to x:24 y:252, redistance snap (3) and see how it goes from there? fixed
01:43:071 (4) - NC fixed
Very nice diff, I don't think I ever had to mod something and it would look so flawless, settings are good as well.


[Hard]
SPOILER
I guess I'll say it as well. AR TO 8 PLEASE :D NOOOOO i like 9
00:37:051 (1,2,3,1,2,3,1,2,3) - I fkin love these!
01:26:251 (2,3) - Slightly overmapped *runs* i think so, too. fixed
01:27:551 (2,3) - ^
01:35:051 (5) - I don't know if this slider feels too right or too wrong. I'll leave that up to you to reconsider changing if it feels awkward. dunno... too... maybe maybe not but i like that going higher thing there so i'll leave it be for the moment.
Awesome diff yet again. No need for NC is pretty rare to see, real glad I got to mod this one.


[Bumper]
SPOILER
00:51:151 (4) - Overmapping *runs faster*
01:07:551 (8) - I don't know if this is intentional, but I would start the slider from 01:07:651 and end it at the same spot you ended it.
Flawless, excellente!

Loving the mapset, needs ranking fast!
Sorry I couldn't be of much help but this looks pretty good to me.
Yoeri

Kaguya Hourain wrote:

[Bumper]
00:51:151 (4) - Overmapping *runs faster* Nope, there's a kick there.
01:07:551 (8) - I don't know if this is intentional, but I would start the slider from 01:07:651 and end it at the same spot you ended it. Certainly intentional. It follows the melody.
Flawless, excellente! Thanks!
Lach
https://www.dropbox.com/s/5e57s7zy4nswv1j/Juvia.mp3

Title:Juvia
TitleUnicode:ジュビア

aaa

Edit: http://vgmdb.net/album/37513

I'm not sure where the rest of the title came from, I would assume the streaming site or something that you ripped the mp3 from huea
Topic Starter
Hard
thanks lach!
dkun
Went through the map on IRC with the mapper.
ircmod
02:31 dkun: k sup
02:31 ChivaCookie: hey there thank you^^
02:31 dkun: do you understand the concept of irc modding now?
02:31 dkun: :p
02:31 dkun: it's basically me going through the map with you on here
02:31 dkun: rather than me posting on the thread
02:32 ChivaCookie: ah
02:32 ChivaCookie: i think it's better because i can complain and you can tell me why i shouldnt
02:32 dkun: haha, indeed
02:32 dkun: alright, so
02:32 dkun: let's start with hard
02:32 ChivaCookie: ok
02:33 dkun: oh and, mp3 quality, but somoene in #modhelp looks like they're taking care of that
02:33 dkun: this mp3 is baaaaaaad
02:33 ChivaCookie: yes i know
02:33 ChivaCookie: lach helps me
02:33 dkun: sweet
02:33 ChivaCookie: i cant find anything
02:34 dkun: 00:32:651 (1,2) - I believe that 2 should be a little bit more like [http://puu.sh/4dKwu/93914943a8.png this] -- breaking distance snap for the sake of flow is okay here imo
02:35 ChivaCookie: okay
02:35 ChivaCookie: that sounds reasonable i'll change it
02:35 dkun: oh right, before we go on
02:36 dkun: what do you think about tick rate 2?
02:36 dkun: insane uses it and it would fit well for this difficulty and normal as well
02:36 ChivaCookie: wait i'll listen
02:36 ChivaCookie: okay its good
02:36 ChivaCookie: :D
02:37 dkun: :D
02:37 dkun: 00:37:051 (1,2,3,1,2,3,1,2,3) - this is really nicely placed/well done
02:37 ChivaCookie: ^^
02:37 ChivaCookie: thanks
02:37 ChivaCookie: i am proud of it too but i think it's just because i played sth like this before and thought it would fit
02:39 dkun: haha, it fits quite well
02:39 dkun: good eye on that
02:39 ChivaCookie: ^^ thanks
02:40 dkun: 00:41:851 (1,2) - I think making these sliders like [http://puu.sh/4dKFl/22c21a7ff3.png this] would play/sound better
02:40 dkun: try it out
02:41 ChivaCookie: ok
02:41 dkun: also, I suggest you take one mod at a time
02:41 dkun: *looking at #modhelp*
02:42 dkun: anything you change from another mod, I won't have
02:43 ChivaCookie: ^^
02:43 dkun: i'm serious @____@
02:43 ChivaCookie: i know im too
02:44 ChivaCookie: should i only use sliders with 3 of those grey squares if i change them like you suggested?
02:44 dkun: 3 grey squares?
02:44 ChivaCookie: they are so small, changing them into the shape of little waves isnt possible
02:45 dkun: hmm
02:45 ChivaCookie: what do you think if i add a circle there then 00:41:851 (1) -
02:47 dkun: this might work, sec
02:47 dkun: http://puu.sh/4dKPv/0e21d145a9.png fits with the music
02:48 ChivaCookie: yay and this way i can have a wave :D
02:48 ChivaCookie: or a snake.. no a wave fits better with my image
02:49 dkun: wave, please :p
02:49 dkun: let me know when you're done with it
02:50 ChivaCookie: im done
02:51 dkun: hmm
02:51 ChivaCookie: like this now: http://osu.ppy.sh/ss/954825
02:51 ChivaCookie: yay lach gave me a good mp3
02:51 dkun: looks good
02:51 dkun: and yeah, just place it in after this mod
02:51 ChivaCookie: ok^^
02:53 dkun: 00:45:451 (1,2) - little bit more like [http://puu.sh/4dKV7/c2fbc17b15.png this], for the same reason as the beginning?
02:53 ChivaCookie: mh... yeah... ok
02:55 dkun: that also means pushing up 3 and matching the rest of the combo to do so
02:55 ChivaCookie: done
02:55 dkun: but before you do that, I think 3 and 6 could look a bit better
02:55 dkun: and use the Y-axis to do so!
02:55 dkun: hold on
02:56 ChivaCookie: what is y axis
02:56 dkun: you know the grid, right?
02:56 dkun: how there's a horizontal and vertical field?
02:56 ChivaCookie: yes
02:57 dkun: you see the line that goes horizontal that's bolded in white down the middle?
02:57 dkun: that's the Y-axis marker
02:57 ChivaCookie: oh... that
02:57 dkun: the opposing line that's vertical is the X-axis marker
02:57 ChivaCookie: i know i used google translater
02:57 ChivaCookie: xD
02:57 dkun: matching things to that line is symmetry :p
02:58 ChivaCookie: how could 3 and 6 look better, i think they are already pretty
02:58 dkun: 00:46:251 (3,4,5,6) - [http://puu.sh/4dL5K/82bfe3605e.png this]
02:59 dkun: hmm, the sliders are fine, it's more along the note placement that needs the work
02:59 dkun: see how it's right on the Y-axis?
02:59 dkun: and it's completely symmetrical?
02:59 ChivaCookie: yes
02:59 ChivaCookie: ok
02:59 ChivaCookie: your right
03:00 ChivaCookie: the tick has to be there i think
03:00 dkun: yeah, I still have it set to tick 1
03:00 dkun: my apologies :p
03:00 ChivaCookie: oh
03:00 ChivaCookie: :D
03:00 ChivaCookie: http://puu.sh/4dL90.jpg is this ok like that?
03:01 dkun: yeah, that's good
03:01 ChivaCookie: okay
03:03 dkun: 01:12:651 (1) - make this parallel from (3,4) of the previous combo
03:03 ChivaCookie: yeah that's reasonable
03:03 ChivaCookie: always wanted to do that while testplaying but always forgot :D
03:03 dkun: :p
03:04 dkun: 01:13:451 (2,3,4) - spacing on this should be even throughout
03:04 ChivaCookie: that means i should space them with ds of 1?
03:05 dkun: nono, just make sure they're even in spacing
03:05 dkun: like [http://puu.sh/4dLf1/8121524441.png this]
03:05 ChivaCookie: ah okay
03:05 ChivaCookie: http://puu.sh/4dLfX.jpg done
03:05 dkun: perfect
03:06 ChivaCookie: thanks
03:06 dkun: rest of the diff looks great
03:07 ChivaCookie: thats good for me
03:07 dkun: ready for normal?
03:07 ChivaCookie: yeah i am
03:08 dkun: tick 2, same thing as hard
03:08 dkun: but I think that's a bit optional for this, if you don't like how it sounds
03:08 ChivaCookie: no it sounds good
03:08 ChivaCookie: ill make 2
03:09 dkun: okay
03:10 dkun: 00:44:851 (4) - should just make this a note like [http://puu.sh/4dLnE/1319a51267.png this]
03:11 dkun: the back to back sliders seem a bit too hard for this being the easiest difficulty imo
03:11 ChivaCookie: hm... maybe you're right
03:12 dkun: 00:53:051 (3) - a bit more something like [http://puu.sh/4dLpN/c629f12058.png this] ? same reasoning as above
03:13 ChivaCookie: wait still loading the pic
03:13 dkun: no rush :p
03:13 ChivaCookie: hm... is it really that hard for newly players to read a repeating slider? well ok
03:13 dkun: just a suggestion
03:14 dkun: haha
03:14 dkun: it's compensating for the lack of an easy on the map
03:14 ChivaCookie: okay
03:14 ChivaCookie: well thats right
03:15 ChivaCookie: just changing it i think its okay to be nice to newer players
03:15 dkun: yeah
03:16 dkun: 01:25:451 (1,2) - same thing as above, make the entire thing a slider
03:16 dkun: but aside from that, great job on these diffs
03:16 ChivaCookie: really? i never really know what im doing when mapping thank you very much!
03:17 dkun: you don't?
03:17 ChivaCookie: no
03:17 dkun: well, I don't know what goes through your head when mapping
03:17 dkun: but uh
03:17 dkun: keep doing this
03:17 dkun: hahaha
03:17 ChivaCookie: okay

ps: Yoeri's difficulty is great! Have a star!
Alumetorz
[General]
  1. The offset is ~6797 (best I could find) Change it after the mod, because I'll proceed modding with the wrong offset
    In case you don't know how to change all green timing points at once: Select everything in the timing setup panel and move offset by 36. Then select all notes in compose tab and snap them.
  2. 01:31:561 to 01:47:961 - How about kia time?
[Normal]
  • 00:45:161 (1) - (nazi) try to stack this slider perfectly under the previous one (you gotta disable grid snap)
    00:53:161 (1) - You broke your NC pattern. Compare to the previous ones, they're all NC per 2 bars
    00:56:361 (1) - Add a finish to the spinner?
    01:25:161 (3) - This should really be NC, because a new section starts here. I highly recommend you to NC like this It's kinda messed up because of the long slider 01:21:161 (5)...
    01:42:361 (3,2) - I think you failed stacking them
[Hard]
  • There's a lot NC inconsistency in this diff like 00:32:361 (1,2,3,4,5,6,7,8) - has many objects in one combo, while 00:35:561 (1,2,1,2,3,1,2,3,1,2,3) - only has a few, which kinda doesn't look good. Well that's just my opinion and it's up to you if you change it or not.
    00:44:561 (1,2,3,4,5,6,1) - A bit hard but I think it's okay
    01:21:161 (1,2) - Please fix this overlap
    01:34:761 (5) - haha wow :D Very.. outstanding =w=
    01:38:761 (2,3,4,2,3,4,2,3,4,2,3,4) - Ok the spacing at the end is totally insanelevel
[Bumper]
  • 00:35:361 - imo it feels like a circle is missing...
    01:04:361 (1,2) - The finishes are so annoying. Please remove them ww
    01:44:361 (1,2,3,4,1,2,3,4) - ^
Sorry that's it...
I hope I was of any help ww
Good luck!
Topic Starter
Hard

Alumetorz wrote:

[General]
  1. The offset is ~6797 (best I could find) Change it after the mod, because I'll proceed modding with the wrong offset
    In case you don't know how to change all green timing points at once: Select everything in the timing setup panel and move offset by 36. Then select all notes in compose tab and snap them.
  2. 01:31:561 to 01:47:961 - How about kia time?no this song has no main-part. it doesnt need sth like kiai.
[Normal]
  • 00:45:161 (1) - (nazi) try to stack this slider perfectly under the previous one (you gotta disable grid snap)
    00:53:161 (1) - You broke your NC pattern. Compare to the previous ones, they're all NC per 2 bars
    00:56:361 (1) - Add a finish to the spinner?
    01:25:161 (3) - This should really be NC, because a new section starts here. I highly recommend you to NC like this It's kinda messed up because of the long slider 01:21:161 (5)...
    01:42:361 (3,2) - I think you failed stacking them
changed everything here. well done, thank you!

[Hard]
  • There's a lot NC inconsistency in this diff like 00:32:361 (1,2,3,4,5,6,7,8) - has many objects in one combo, while 00:35:561 (1,2,1,2,3,1,2,3,1,2,3) - only has a few, which kinda doesn't look good. Well that's just my opinion and it's up to you if you change it or not. i wont change it. i think it's okay, since i change the combo intuitive and it feels right for me^^
    00:44:561 (1,2,3,4,5,6,1) - A bit hard but I think it's okay
    01:21:161 (1,2) - Please fix this overlap fixed
    01:34:761 (5) - haha wow :D Very.. outstanding =w= i want it to be outstanding since that part of the song is too
    01:38:761 (2,3,4,2,3,4,2,3,4,2,3,4) - Ok the spacing at the end is totally insanelevel maybe you're right i'll think about changing it
[Bumper]
  • 00:35:361 - imo it feels like a circle is missing...
    01:04:361 (1,2) - The finishes are so annoying. Please remove them ww
    01:44:361 (1,2,3,4,1,2,3,4) - ^
Sorry that's it...
I hope I was of any help ww
Good luck!
Yoeri

Alumetorz wrote:

[Bumper]
  • 00:35:361 - imo it feels like a circle is missing... There's nothing there to map.
    01:04:361 (1,2) - The finishes are so annoying. Please remove them ww The problem is that they're so loud, which is mainly because of the new mp3. Changed hitsound volume to 55%.
    01:44:361 (1,2,3,4,1,2,3,4) - ^
Damnae
Hello, some suggestions for the bumper diff:


00:33:797 (4) - Ctrl-g ? It'll make a nice motion with 00:34:197 (1) -

00:35:197 (4) - Move it on top of 00:35:597 (1) - 's head ?
Also a try normal sampleset on 00:35:197 (4) - with a finish drum 00:34:997 (3) -

If you do this, you'll probably want to move 00:35:197 (4,1,2,3,4) - closer to the right to reduce the jump a bit.

00:37:797 (1) - Ctrl-g this and 00:38:197 (2) - separately ?

00:40:597 (1) - Uuuh that overlap with the hp bar. Flip vertically, ctrl g and move it so it's end is in on 00:39:597 (3) - 's head ? You'll get this http://osu.ppy.sh/ss/955229.

00:41:597 (4) - Soft additions (soft finish) sounds better here and follows the song

00:45:797 (2,3) - The jump here feels too short, move 3 around x:432 y:292 ? also 00:46:997 (2,3) - should be stacked: move 00:46:797 (1) - where 00:46:997 (2) - is, and then 00:46:997 (2) - where 00:47:397 (3) - is ? http://osu.ppy.sh/ss/955242

00:48:397 (1) - Drum finish on head ?

00:50:897 (4) - I don't hear anything here, remove it and have the slider start at 00:50:797 ?

00:51:597 (1) - Use the normal sampleset on the two circles before this slider ?

00:54:797 (1,2) - This kind of stacking doesn't feel really good to me, ctrl-g 00:55:397 (2) - and move it like this http://osu.ppy.sh/ss/955248 and then ctrl-g 00:55:797 (3) - ?

00:56:997 (2) - ^ Same thing, place it under 00:56:397 (1) - and flip horizontally and vertically ?

00:57:997 (1) - A jump to this circle would give more impact to the end of this part, place it on top of 6 and flip horizontally and vertically ?

From 01:05:997 - You should use some drum or soft whistles in this part, it would sound more interesting.


Oh also, kiai please :D
Yoeri

Damnae wrote:

Hello, some suggestions for the bumper diff:


00:33:797 (4) - Ctrl-g ? It'll make a nice motion with 00:34:197 (1) - It makes a nice motion with (3) right now though.

00:35:197 (4) - Move it on top of 00:35:597 (1) - 's head ? Nah.
Also a try normal sampleset on 00:35:197 (4) - with a finish drum 00:34:997 (3) - That's a bit over the top.

If you do this, you'll probably want to move 00:35:197 (4,1,2,3,4) - closer to the right to reduce the jump a bit.

00:37:797 (1) - Ctrl-g this and 00:38:197 (2) - separately ? I don't quite like how that flows.

00:40:597 (1) - Uuuh that overlap with the hp bar. Flip vertically, ctrl g and move it so it's end is in on 00:39:597 (3) - 's head ? You'll get this http://osu.ppy.sh/ss/955229. Didn't quite do that, but did get rid of the overlap.

00:41:597 (4) - Soft additions (soft finish) sounds better here and follows the song Done.

00:45:797 (2,3) - The jump here feels too short, move 3 around x:432 y:292 ? At 150 BPM 1/1, you can hardly call that a jump. also 00:46:997 (2,3) - should be stacked: move 00:46:797 (1) - where 00:46:997 (2) - is, and then 00:46:997 (2) - where 00:47:397 (3) - is ? http://osu.ppy.sh/ss/955242 I like slight overlaps though.

00:48:397 (1) - Drum finish on head ? Don't see a reason for it.

00:50:897 (4) - I don't hear anything here, remove it and have the slider start at 00:50:797 ? I hear a kick.

00:51:597 (1) - Use the normal sampleset on the two circles before this slider ? Nope, those are kicks.

00:54:797 (1,2) - This kind of stacking doesn't feel really good to me, ctrl-g 00:55:397 (2) - and move it like this http://osu.ppy.sh/ss/955248 and then ctrl-g 00:55:797 (3) - ? No, I like it.

00:56:997 (2) - ^ Same thing, place it under 00:56:397 (1) - and flip horizontally and vertically ? ^

00:57:997 (1) - A jump to this circle would give more impact to the end of this part, place it on top of 6 and flip horizontally and vertically ? But but but flow.

From 01:05:997 - You should use some drum or soft whistles in this part, it would sound more interesting. Started adding some from 01:18:789 onward actually, it works really well, thanks.


Oh also, kiai please :D Maybe a bit then. :D
Also changed offset to 6789.
http://puu.sh/4dXra.osu
Myxo
Modded on request. I'm a newbie modder, so don't blame me please!

Hard
Well, it's almost perfect, just a small personal nitpick:
01:15:789 (2,4) - I don't like the look of those sliders. You may lower the angle a little bit.

Bumper
01:04:655 (2,4) - Those hitsounds seem to be a bit too loud in my opinion.
01:18:189 (9) - This is hard to read for me because the slider is underneath the end of the stream.
01:44:655 (2,4) - Same thing again.

Wow, 4 things which are all minor nitpicks. But meh, this map was already modded by many people...
You got my star :3
Topic Starter
Hard

Desperate-kun wrote:

Modded on request. I'm a newbie modder, so don't blame me please!

Hard
Well, it's almost perfect, just a small personal nitpick:
01:15:789 (2,4) - I don't like the look of those sliders. You may lower the angle a little bit. done. thank you^^

Bumper
01:04:655 (2,4) - Those hitsounds seem to be a bit too loud in my opinion.
01:18:189 (9) - This is hard to read for me because the slider is underneath the end of the stream.
01:44:655 (2,4) - Same thing again.

Wow, 4 things which are all minor nitpicks. But meh, this map was already modded by many people...
You got my star :3
Mao
IRC Mod for Chiva's diffs (in German):
SPOILER
2013-08-30 16:21 MetalJo: soo, mal in der Hard schauen
2013-08-30 16:21 MetalJo: so auf dem ersten durchschauen fällt mir nicht wirklich was markantes aus
2013-08-30 16:21 MetalJo: nur sachen, die meiner meinung nach nicht soo gut vom aussehen sind, das ist aber geschmackssache
2013-08-30 16:22 MetalJo: 01:34:789 (5) - der slider passt, aber sieht meiner meinung nach verdammt hässlich aus :/
2013-08-30 16:22 ChivaCookie: mhhh wie soll ich das ändern? ._.
2013-08-30 16:23 MetalJo: mhm nicht so ne scharfe kurve?
2013-08-30 16:23 MetalJo: und die dicke stelle nicht so nah beieinander
2013-08-30 16:23 ChivaCookie: mh mom ich versuchs mal
2013-08-30 16:23 MetalJo: also die roten punkte etwas weiter auseinander
2013-08-30 16:25 ChivaCookie: http://puu.sh/4eJqN.jpg so?
2013-08-30 16:26 MetalJo: gefällt mir schon besser ^^
2013-08-30 16:26 ChivaCookie: k
2013-08-30 16:27 MetalJo: 01:28:589 (4,5,6) - die dreier hier gefallen mir vom aussehen auch nicht, die abstände sehen etwas unregelmäßig aus
2013-08-30 16:27 MetalJo: ich mach sowas gerne indem ich den circle immer um 5° oder mehr rotiere, dann kriegt man ne schöne kurve aus circlen
2013-08-30 16:27 ChivaCookie: mh also die abstände sind ok
2013-08-30 16:28 MetalJo: trotzdem sieht irgendwas daran, mhm komisch aus
2013-08-30 16:29 ChivaCookie: mom
2013-08-30 16:29 ChivaCookie: http://puu.sh/4eJAc.jpg so?
2013-08-30 16:29 MetalJo: jo, sie "natürlicher" aus imo
2013-08-30 16:29 MetalJo: mehr finde ich in der hard auch nicht o:
2013-08-30 16:30 ChivaCookie: okay
2013-08-30 16:30 ChivaCookie: mh okay
2013-08-30 16:30 ChivaCookie: danke :D
2013-08-30 16:30 MetalJo: lass mich mal in der normal noch schauen
2013-08-30 16:30 ChivaCookie: ^^
2013-08-30 16:32 MetalJo: ~ Normäl ~
2013-08-30 16:32 MetalJo: 01:25:189 (1) - der slider geht links aus dem bildschirm o:
2013-08-30 16:33 ChivaCookie: hm... stimm
2013-08-30 16:33 ChivaCookie: stimmt
2013-08-30 16:33 ChivaCookie: xD
2013-08-30 16:33 ChivaCookie: fixed
2013-08-30 16:34 MetalJo: so, mehr finde ich in der normal auch nicht, die Bumper werde ich im thread modden, weil es ja ne fd ist

Bumper


I'm a newbie modder too, ignore if it doesn't help~

------------------------------------------------------------------------------

I'd like you to place some claps, like Chiva did in her diffs.

01:18:189 (9) - Would place a NC here
01:30:989 (9) - same here

That's it~
Same as Desperate, just nitpicks. But well, hope I help you guys. Good luck!
Gave you a star ^~^
Yoeri

Desperate-kun wrote:

Bumper
01:04:655 (2,4) - Those hitsounds seem to be a bit too loud in my opinion. Fiiiiine. Fixed.
01:18:189 (9) - This is hard to read for me because the slider is underneath the end of the stream. I like those kind of things.
01:44:655 (2,4) - Same thing again. Fixed.

MetalJo wrote:

Bumper

I'd like you to place some claps, like Chiva did in her diffs. Claps don't really fit the song in my opinion.

01:18:189 (9) - Would place a NC here Don't really want to.
01:30:989 (9) - same here ^
Krah
Hi
From my modding queue


[General]

- Your bg have a weird size, try to find one with a resolution of 1024*768 or 1366*768
- The green combo colour is really strange :s
- Consider adding a kiai times in the Normal and Hard

[Normal]

- Hp -1 ?
- No grid snap ? M'okay but it's really strange

Random change in distance spacing please be consistent in a normal diff.
- 00:43:189 (3,4) - 0,83*
- 00:52:789 (3,4) - 1,09*
- 00:53:189 (4,1) - 1,06*

- 00:35:589 (1) - Curve this a little more for a better blanket with 00:33:989 (3) -
- 00:38:789 (1,2) - Harmonize the two sliders ?
- 00:41:989 (1) - It would be better if your slider curves bottom instead of curving top. If you make this you can make a better look for your overlap because actually I don't really like the superposition of (1) with the end of 00:43:189 (3) -
- 01:05:989 (1,3) - Try a better blanket like this for example (only 1 change) http://puu.sh/4fIXc.jpg
- 01:14:389 (3) - No need for a repeat slider here. A 1/1 slider fits better with the rythm of the song.
- 01:21:189 (1) - Ctrl+g for a better movement but you need to rework the following.
- 01:29:989 (2) - Nc ?


[Hard]

- 00:40:189 (1,3,4) - Harmonize the slope of this sliders because you don't really need to stack the end of (3) with 00:39:589 (3) - . Also align the begining end the of end of yours sliders.
- 00:44:589 (1,2,3,4,5,6) - I don't know if 6 notes 1/4 are really ok in a hard. Change this to a 1/4 sliders ?
- 00:57:189 (2) - The others overlap are ok but I'm really not a fan of this one :s
- 01:18:189 (1,2,3,4,5,6) - Same as 00:44:589 (1,2,3,4,5,6)
- 01:30:189 (1,2,3,4,5) - ^
- 01:34:789 (1) - Wut '-' Weird slider xD
- 01:41:189 (1) - Ctrl+g but you need to rework the slider after this.


[Bumper]

- 01:22:789 (4,5,6) - Unstack this because (1,2,3) are unstack ?
- 01:24:789 (7,8) - Swap this notes positions ?
- 01:47:589 (1,2,3) - I don't think there is an utility for a kiai time here.


And that's all for me =)
This map deserves to be ranked :)
Topic Starter
Hard

Krah wrote:

Hi
From my modding queue


[General]

- Your bg have a weird size, try to find one with a resolution of 1024*768 or 1366*768
- The green combo colour is really strange :s
- Consider adding a kiai times in the Normal and Hard

[Normal]

- Hp -1 ?
- No grid snap ? M'okay but it's really strange

Random change in distance spacing please be consistent in a normal diff.
- 00:43:189 (3,4) - 0,83*
- 00:52:789 (3,4) - 1,09*
- 00:53:189 (4,1) - 1,06*

- 00:35:589 (1) - Curve this a little more for a better blanket with 00:33:989 (3) -
- 00:38:789 (1,2) - Harmonize the two sliders ?
- 00:41:989 (1) - It would be better if your slider curves bottom instead of curving top. If you make this you can make a better look for your overlap because actually I don't really like the superposition of (1) with the end of 00:43:189 (3) -
- 01:05:989 (1,3) - Try a better blanket like this for example (only 1 change) http://puu.sh/4fIXc.jpg i didn't want blankets there. i wanted something like ... ocean waves and i think they are never all exactly the same. sorry^^
- 01:14:389 (3) - No need for a repeat slider here. A 1/1 slider fits better with the rythm of the song.
- 01:21:189 (1) - Ctrl+g for a better movement but you need to rework the following. no. i think the way it is at that moment fits, since it goes like a fluent ... dunno. it goes smooth, i think.
- 01:29:989 (2) - Nc ?


[Hard]

- 00:40:189 (1,3,4) - Harmonize the slope of this sliders because you don't really need to stack the end of (3) with 00:39:589 (3) - . Also align the begining end the of end of yours sliders. dunno... i think it looks more tidy that way.
- 00:44:589 (1,2,3,4,5,6) - I don't know if 6 notes 1/4 are really ok in a hard. Change this to a 1/4 sliders ? i think it's okay, since it's low bpm. but will consider it, if someone else suggests
- 00:57:189 (2) - The others overlap are ok but I'm really not a fan of this one :s
- 01:18:189 (1,2,3,4,5,6) - Same as 00:44:589 (1,2,3,4,5,6) ^
- 01:30:189 (1,2,3,4,5) - ^ ^
- 01:34:789 (1) - Wut '-' Weird slider xD i want there to be a weird slider, because theres that violine overloaded... that's a special moment for that song? :D
- 01:41:189 (1) - Ctrl+g but you need to rework the slider after this.


[Bumper]

- 01:22:789 (4,5,6) - Unstack this because (1,2,3) are unstack ?
- 01:24:789 (7,8) - Swap this notes positions ?
- 01:47:589 (1,2,3) - I don't think there is an utility for a kiai time here.


And that's all for me =)
This map deserves to be ranked :)
thanks for your mod! really appreciated!
10crystalmask01
Ello! ^^ Random mod!

[Normal]
01:21:589 -Sounds a bit weird. You should add a clap on this slidertick,so it helps continue the clap hitsound pattern imo ^^'
If you're unsure how to, simply follow these steps:
[list][*]Save this as soft-slidertick1.wav in your songs folder.
[*]In order to use it, you'll need to create an inherited timing point, and edit the audio setting:

[*] You'd have to create two timing points: One which activates the custom hitsound,and then another one to end the custom hitsound (if you forget to make the second timing point, you'd end up hearing the clap hitsound on all your sliders lol xD)

How it should look:


And voila! A clap is added to this slider tick! ^^
01:22:389 - ^
01:25:589 - ^
01:27:989 - ^

Just your hitsounds need a little work :I

[Hard]
00:35:589 (1) - Add a finish to the head instead of whistle.
00:38:789 (1) - ^
00:47:989 (1) - Add finish to the tail.
01:05:989 (1) - Use finish on the head instead of whistle.
01:06:389 - Add clap on slider tick.
01:08:789 - ^
01:12:789 - ^
01:15:189 - ^
01:19:189 - ^
01:21:589 - ^
01:22:989 (5) - Add clap on the reverse.
01:25:589 - Add clap on slider tick.
01:27:989 - ^

[Bumper]
01:19:189 - 01:27:989 There's no clap pattern in this diff, like your previous two. o3o

Nice map! :D Juvia looks so badass, lol

Hope this helps~! ^^
Yoeri

Krah wrote:

[Bumper]

- 01:22:789 (4,5,6) - Unstack this because (1,2,3) are unstack ? Nah.
- 01:24:789 (7,8) - Swap this notes positions ? Angles best.
- 01:47:589 (1,2,3) - I don't think there is an utility for a kiai time here. Sure there is.

10crystalmask01 wrote:

[Bumper]
01:19:189 - 01:27:989 There's no clap pattern in this diff, like your previous two. o3o Might be because it's my diff.
Topic Starter
Hard

10crystalmask01 wrote:

Ello! ^^ Random mod!

[Normal]
01:21:589 -Sounds a bit weird. You should add a clap on this slidertick,so it helps continue the clap hitsound pattern imo ^^' i dont think that would fit. i want to follow the violin with that slider. it didn't became a long one for no reason o:
If you're unsure how to, simply follow these steps:
[list][*]Save this as soft-slidertick1.wav in your songs folder.
[*]In order to use it, you'll need to create an inherited timing point, and edit the audio setting:

[*] You'd have to create two timing points: One which activates the custom hitsound,and then another one to end the custom hitsound (if you forget to make the second timing point, you'd end up hearing the clap hitsound on all your sliders lol xD)

How it should look:


And voila! A clap is added to this slider tick! ^^
01:22:389 - ^ ^
01:25:589 - ^ ^
01:27:989 - ^ ^

Just your hitsounds need a little work :I

[Hard]
00:35:589 (1) - Add a finish to the head instead of whistle. ok
00:38:789 (1) - ^ ok
00:47:989 (1) - Add finish to the tail. ok
01:05:989 (1) - Use finish on the head instead of whistle. in the song there isn't an exaggeration, too. so i leave it like it is.
01:06:389 - Add clap on slider tick. no. i dont like that
01:08:789 - ^
01:12:789 - ^
01:15:189 - ^
01:19:189 - ^
01:21:589 - ^
01:22:989 (5) - Add clap on the reverse. ok
01:25:589 - Add clap on slider tick. no.i dont like the tick patterns.
01:27:989 - ^

[Bumper]
01:19:189 - 01:27:989 There's no clap pattern in this diff, like your previous two. o3o

Nice map! :D Juvia looks so badass, lol

Hope this helps~! ^^
yurunneram
EASY

01:15:589 (1) - Distance snap

01:21:189 (1) - I would split this up

01:21:189 (1) - PREEETTYYYY OwO

HARD

00:34:789 (8) - Um... distance with next it a bit too far

00:41:189 (4) - Shift up. Nicer symmetrical

Gomen for bad mod OAO Nice map :3

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Hard
:?

yurunneram wrote:

EASY

01:15:589 (1) - Distance snap ok

01:21:189 (1) - I would split this up ok

01:21:189 (1) - PREEETTYYYY OwO

HARD

00:34:789 (8) - Um... distance with next it a bit too far no. i use different distances when there's 1/1 break. it's okay for hard, i think.

00:41:189 (4) - Shift up. Nicer symmetrical didn't make it symmetric, but i shifted it up for flow

Gomen for bad mod OAO Nice map :3

You have been modded out by Yurun Ceroia Neram~
thanks for your mod. it wa shelpful. also thanks for your compliment :)
Lach
Would it be at all possible for the hard to be ar7, and Yoeri's diff to be ar8? 150bpm is kinda low for ar9, and makes the map way more accessible for DT scores. The map itself isn't overly difficult, and it's no challenge to read on ar8 nomod.
Topic Starter
Hard

Lach wrote:

Would it be at all possible for the hard to be ar7, and Yoeri's diff to be ar8? 150bpm is kinda low for ar9, and makes the map way more accessible for DT scores. The map itself isn't overly difficult, and it's no challenge to read on ar8 nomod.

i dont know. i think ar 8 is just fine for me. if i use ar 7 some parts seem to look untidy, imo. and i dont like playing dt, either.
HeShu
Hi from m4m !

[General]
I heard a rule about the need to map at least 80% of a map to allow it to be rankable. Sadly yours is mapped only at 65%. I advice you to contact a BAT to be sure of this information, and if it's true, extend your mapping.
Instead of a break at 00:58:389 to 01:05:989 put kiai time and map over the guitar solo in all three diff

[Normal]

00:41:989 and 00:43:189 are overlapping, maybe could you try to find a solution ?
01:41:189 Try to align the slider tail with the incomming slider

Awesome map

[Hard]

Hard with 4.98 star and tremendous amount of little stream ? Nope I call it insane ;) I will mod this map like I would do with insane.

00:37:189 is hiding 00:37:789 who is hiding 00:38:389 Maybe move a little those circle

Either all's good

[Bumper]

00:40:589 Is overlapped by previous slider
00:46:689 no need of a new combo here

Also check your spacing, AiMod detect more than 60 errors :)


Good luck and thake this star ! ☆
AruOtta
From your request ~

[Normal]
  1. 01:23:589 (1,2) - Blanket ?

[Hard]
  1. I dont really like the background, it doesn't feels like it's from a mange xD
  2. 00:36:789 (1,2,3,1,2,3,1,2,3) - This patern is too hard =/
  3. 00:43:589 (3,4) - Blanket ?
[Bumper]
  1. 00:34:789 (2,4) - If you want a "hard" Insane, move them down
  2. 00:53:989 (3,4,5) - Distance Snap
  3. 01:47:989 (3) - Slider ? (which follow the guitar)
Sorry for short mod *n*
Anyway, Good Luck *u*
Topic Starter
Hard

HeShu wrote:

Hi from m4m !

[General]
I heard a rule about the need to map at least 80% of a map to allow it to be rankable. Sadly yours is mapped only at 65%. I advice you to contact a BAT to be sure of this information, and if it's true, extend your mapping. i'll go on and ask!
Instead of a break at 00:58:389 to 01:05:989 put kiai time and map over the guitar solo in all three diff i'll think of it.

[Normal]

00:41:989 and 00:43:189 are overlapping, maybe could you try to find a solution ? actually i wanted it to overlapp. it fits with the music because it's somehow going "back"
01:41:189 Try to align the slider tail with the incomming slider changed something. i'm not sure if it's the way you wanted... well dunno

Awesome map thanks you

[Hard]

Hard with 4.98 star and tremendous amount of little stream ? Nope I call it insane ;) I will mod this map like I would do with insane.

00:37:189 is hiding 00:37:789 who is hiding 00:38:389 Maybe move a little those circle i want them to hide each other a bit. it doesnt destroy the flow and fun, imo.

Either all's good

[Bumper]

00:40:589 Is overlapped by previous slider
00:46:689 no need of a new combo here

Also check your spacing, AiMod detect more than 60 errors :)


Good luck and thake this star ! ☆
thank you very much!
Topic Starter
Hard

Kenterz9 wrote:

From your request ~

[Normal]
  1. 01:23:589 (1,2) - Blanket ? ok

[Hard]
  1. I dont really like the background, it doesn't feels like it's from a mange xD
  2. 00:36:789 (1,2,3,1,2,3,1,2,3) - This patern is too hard =/ changed ds
  3. 00:43:589 (3,4) - Blanket ? ok
[Bumper]
  1. 00:34:789 (2,4) - If you want a "hard" Insane, move them down
  2. 00:53:989 (3,4,5) - Distance Snap
  3. 01:47:989 (3) - Slider ? (which follow the guitar)
Sorry for short mod *n*
Anyway, Good Luck *u*
YGOkid8
[Bumper]
  1. I advise against AR9 here. Map isn't crowded or intense enough to warrant it.
[Hard]
  1. Hard is effectively an Insane diff. I can let the SV slide, but I can't really let your sometimes frequent triples and streams do.
01:09:389 (2,3,4,5,6,7) - Actually it's really just here for the triples, otherwise I liked how you spaced apart your triples and used return sliders instead.
01:18:189 (1,2,3,4,5,6) - But yeah, avoid streams please.
01:28:589 (4,5,6,2,3,4,1,2,3,4,5) - As before, having the triples further spaced apart in terms of timeline is about the only time I'd be alright seeing triples in Hards.
01:34:789 (1) - Unrankable issue. Slider points are too close together and reduces speed by over 50%, not to mention it's hard to determine exactly how long the slider goes for.
no kudosu! thanks~
Sieg
Hello

General:
remove Letterboxes
juvialoxar.jpg and wallpaper___juvia_loxar_by_tifaxlockhart-d4ti4rw.png should be scaled to proper size 4:3 or 16:9

Normal:
00:40:389 (4,1) - this definitely can be better aesthetically, something like this - http://puu.sh/4y7kd.jpg

Hard:
Otherwise Hard is really good Hard, I think that you should just kick off streams
01:18:189 (1,2,3,4,5,6) -
01:30:189 (1,2,3,4,5) -
01:34:789 (1) - this slider is absolutely rankable and good readable because of sliderticks. Don't listen to YGOkid, he even does not know what he talking about

Bumper:
and Od+1
01:18:189 (9,10,11) - NC to help read this jumps better
nothing wrong here.

Good Luck. Have my star for great map.
Topic Starter
Hard
ok. i changed everything sieg suggested. also i changed the slider a bit. it's still some kind of a strange one, but i think that's okay...
YGOkid8

Sieg wrote:

01:34:789 (1) - this slider is absolutely rankable and good readable because of sliderticks. Don't listen to YGOkid, he even does not know what he talking about
that's not really a nice thing to say :/ just because you don't agree, doesn't mean you can attack another user.

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
the slider borders must never be covered up from the slider being packed in too tightly
using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed
and quite clearly, i do know exactly what i am talking about. the above two are rules, and are therefore non-negotiable.

https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

anyway ChivaCookie, good to hear you decided to change it. i haven't checked it again, but i should hope that it's okay. if it isn't (refer to above rules), then just keep changing until it is, or map it completely differently if you have to. :)
Sieg

YGOkid8 wrote:

and quite clearly, i do know exactly what i am talking about. the above two are rules, and are therefore non-negotiable.
I'm very sorry that member of BAT don't understand ranking criteria properly.
http://puu.sh/4ykJv.jpg
Sider borders aren't covered up. Sliderticks helps to read that this slider is slow\compressed style slider.
About second one. This is to prevent such: http://puu.sh/4ykTR.jpg kind of sliders. Compression of ChivaCookie's slider was solid.

Sorry ChivaCookie for this little offtopic in your thread, but you know...


edit: changed font size to large, I see you love red texts and large font sizes
grumd

Sieg wrote:

YGOkid8 wrote:

and quite clearly, i do know exactly what i am talking about. the above two are rules, and are therefore non-negotiable.
I'm very sorry that member of BAT don't understand ranking criteria properly.
http://puu.sh/4ykJv.jpg
Sider borders aren't covered up. Sliderticks helps to read that this slider is slow\compressed style slider.
About second one. This is to prevent such: http://puu.sh/4ykTR.jpg kind of sliders. Compression of ChivaCookie's slider was solid.

Sorry ChivaCookie for this little offtopic in your thread, but you know...

edit: changed font size to large, I see you love red texts and large font sizes
dat stuff is just bad, you know. fuck rules, it's just bad
Topic Starter
Hard
okay. no fighting pls.

i changed the thing now, made it a bit smaller and also somehow i fixed something else. i think it's pretty more decent now, and i like it even more than the "wiggle" before. thanks !
Garven
Sieg: I suggest you study up on the ruleset a little more. Also, please don't bring that tone of post into modding ever.

That slider is still considered unrankable due to the slider being tightly condensed and the borders fold into itself. As I mentioned earlier in #mod, using a curvy slider or using Catmull might work i this regard. To use Catmull, open your .osu file and change the slider code value to C from B and adjust accordingly to a better shape, though that is challenging with Catmull calculation, haha.
Sieg
for sure
dkun
Did a small recheck and changed a few notes in Hard so notes/sliders don't touch the HPb. Also did a source verification and this map is ready to go!
Zare
how about AR8 for Bumper diff? =/
Yoeri
Is that required for ranking? Because I don't really want to change it.
Zare
it's not required, but I'd strongly suggest to put AR8, it feels way more fitting for that map
dkun
I tried both, I'll agree with bu,per with this one.
dkun
Please alert me beforehand next time you choose to update. :o
Topic Starter
Hard
i thought a minor thing wouldn't matter and i didn't knew i would accidentaly pop the bubble!
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