thanks lach!
02:31 dkun: k sup
02:31 ChivaCookie: hey there thank you^^
02:31 dkun: do you understand the concept of irc modding now?
02:31 dkun: :p
02:31 dkun: it's basically me going through the map with you on here
02:31 dkun: rather than me posting on the thread
02:32 ChivaCookie: ah
02:32 ChivaCookie: i think it's better because i can complain and you can tell me why i shouldnt
02:32 dkun: haha, indeed
02:32 dkun: alright, so
02:32 dkun: let's start with hard
02:32 ChivaCookie: ok
02:33 dkun: oh and, mp3 quality, but somoene in #modhelp looks like they're taking care of that
02:33 dkun: this mp3 is baaaaaaad
02:33 ChivaCookie: yes i know
02:33 ChivaCookie: lach helps me
02:33 dkun: sweet
02:33 ChivaCookie: i cant find anything
02:34 dkun: 00:32:651 (1,2) - I believe that 2 should be a little bit more like [http://puu.sh/4dKwu/93914943a8.png this] -- breaking distance snap for the sake of flow is okay here imo
02:35 ChivaCookie: okay
02:35 ChivaCookie: that sounds reasonable i'll change it
02:35 dkun: oh right, before we go on
02:36 dkun: what do you think about tick rate 2?
02:36 dkun: insane uses it and it would fit well for this difficulty and normal as well
02:36 ChivaCookie: wait i'll listen
02:36 ChivaCookie: okay its good
02:36 ChivaCookie: :D
02:37 dkun: :D
02:37 dkun: 00:37:051 (1,2,3,1,2,3,1,2,3) - this is really nicely placed/well done
02:37 ChivaCookie: ^^
02:37 ChivaCookie: thanks
02:37 ChivaCookie: i am proud of it too but i think it's just because i played sth like this before and thought it would fit
02:39 dkun: haha, it fits quite well
02:39 dkun: good eye on that
02:39 ChivaCookie: ^^ thanks
02:40 dkun: 00:41:851 (1,2) - I think making these sliders like [http://puu.sh/4dKFl/22c21a7ff3.png this] would play/sound better
02:40 dkun: try it out
02:41 ChivaCookie: ok
02:41 dkun: also, I suggest you take one mod at a time
02:41 dkun: *looking at #modhelp*
02:42 dkun: anything you change from another mod, I won't have
02:43 ChivaCookie: ^^
02:43 dkun: i'm serious @____@
02:43 ChivaCookie: i know im too
02:44 ChivaCookie: should i only use sliders with 3 of those grey squares if i change them like you suggested?
02:44 dkun: 3 grey squares?
02:44 ChivaCookie: they are so small, changing them into the shape of little waves isnt possible
02:45 dkun: hmm
02:45 ChivaCookie: what do you think if i add a circle there then 00:41:851 (1) -
02:47 dkun: this might work, sec
02:47 dkun: http://puu.sh/4dKPv/0e21d145a9.png fits with the music
02:48 ChivaCookie: yay and this way i can have a wave :D
02:48 ChivaCookie: or a snake.. no a wave fits better with my image
02:49 dkun: wave, please :p
02:49 dkun: let me know when you're done with it
02:50 ChivaCookie: im done
02:51 dkun: hmm
02:51 ChivaCookie: like this now: http://osu.ppy.sh/ss/954825
02:51 ChivaCookie: yay lach gave me a good mp3
02:51 dkun: looks good
02:51 dkun: and yeah, just place it in after this mod
02:51 ChivaCookie: ok^^
02:53 dkun: 00:45:451 (1,2) - little bit more like [http://puu.sh/4dKV7/c2fbc17b15.png this], for the same reason as the beginning?
02:53 ChivaCookie: mh... yeah... ok
02:55 dkun: that also means pushing up 3 and matching the rest of the combo to do so
02:55 ChivaCookie: done
02:55 dkun: but before you do that, I think 3 and 6 could look a bit better
02:55 dkun: and use the Y-axis to do so!
02:55 dkun: hold on
02:56 ChivaCookie: what is y axis
02:56 dkun: you know the grid, right?
02:56 dkun: how there's a horizontal and vertical field?
02:56 ChivaCookie: yes
02:57 dkun: you see the line that goes horizontal that's bolded in white down the middle?
02:57 dkun: that's the Y-axis marker
02:57 ChivaCookie: oh... that
02:57 dkun: the opposing line that's vertical is the X-axis marker
02:57 ChivaCookie: i know i used google translater
02:57 ChivaCookie: xD
02:57 dkun: matching things to that line is symmetry :p
02:58 ChivaCookie: how could 3 and 6 look better, i think they are already pretty
02:58 dkun: 00:46:251 (3,4,5,6) - [http://puu.sh/4dL5K/82bfe3605e.png this]
02:59 dkun: hmm, the sliders are fine, it's more along the note placement that needs the work
02:59 dkun: see how it's right on the Y-axis?
02:59 dkun: and it's completely symmetrical?
02:59 ChivaCookie: yes
02:59 ChivaCookie: ok
02:59 ChivaCookie: your right
03:00 ChivaCookie: the tick has to be there i think
03:00 dkun: yeah, I still have it set to tick 1
03:00 dkun: my apologies :p
03:00 ChivaCookie: oh
03:00 ChivaCookie: :D
03:00 ChivaCookie: http://puu.sh/4dL90.jpg is this ok like that?
03:01 dkun: yeah, that's good
03:01 ChivaCookie: okay
03:03 dkun: 01:12:651 (1) - make this parallel from (3,4) of the previous combo
03:03 ChivaCookie: yeah that's reasonable
03:03 ChivaCookie: always wanted to do that while testplaying but always forgot :D
03:03 dkun: :p
03:04 dkun: 01:13:451 (2,3,4) - spacing on this should be even throughout
03:04 ChivaCookie: that means i should space them with ds of 1?
03:05 dkun: nono, just make sure they're even in spacing
03:05 dkun: like [http://puu.sh/4dLf1/8121524441.png this]
03:05 ChivaCookie: ah okay
03:05 ChivaCookie: http://puu.sh/4dLfX.jpg done
03:05 dkun: perfect
03:06 ChivaCookie: thanks
03:06 dkun: rest of the diff looks great
03:07 ChivaCookie: thats good for me
03:07 dkun: ready for normal?
03:07 ChivaCookie: yeah i am
03:08 dkun: tick 2, same thing as hard
03:08 dkun: but I think that's a bit optional for this, if you don't like how it sounds
03:08 ChivaCookie: no it sounds good
03:08 ChivaCookie: ill make 2
03:09 dkun: okay
03:10 dkun: 00:44:851 (4) - should just make this a note like [http://puu.sh/4dLnE/1319a51267.png this]
03:11 dkun: the back to back sliders seem a bit too hard for this being the easiest difficulty imo
03:11 ChivaCookie: hm... maybe you're right
03:12 dkun: 00:53:051 (3) - a bit more something like [http://puu.sh/4dLpN/c629f12058.png this] ? same reasoning as above
03:13 ChivaCookie: wait still loading the pic
03:13 dkun: no rush :p
03:13 ChivaCookie: hm... is it really that hard for newly players to read a repeating slider? well ok
03:13 dkun: just a suggestion
03:14 dkun: haha
03:14 dkun: it's compensating for the lack of an easy on the map
03:14 ChivaCookie: okay
03:14 ChivaCookie: well thats right
03:15 ChivaCookie: just changing it i think its okay to be nice to newer players
03:15 dkun: yeah
03:16 dkun: 01:25:451 (1,2) - same thing as above, make the entire thing a slider
03:16 dkun: but aside from that, great job on these diffs
03:16 ChivaCookie: really? i never really know what im doing when mapping thank you very much!
03:17 dkun: you don't?
03:17 ChivaCookie: no
03:17 dkun: well, I don't know what goes through your head when mapping
03:17 dkun: but uh
03:17 dkun: keep doing this
03:17 dkun: hahaha
03:17 ChivaCookie: okay
Alumetorz wrote:
[General][Normal]
- The offset is ~6797 (best I could find) Change it after the mod, because I'll proceed modding with the wrong offset
In case you don't know how to change all green timing points at once: Select everything in the timing setup panel and move offset by 36. Then select all notes in compose tab and snap them.- 01:31:561 to 01:47:961 - How about kia time?no this song has no main-part. it doesnt need sth like kiai.
changed everything here. well done, thank you!
- 00:45:161 (1) - (nazi) try to stack this slider perfectly under the previous one (you gotta disable grid snap)
00:53:161 (1) - You broke your NC pattern. Compare to the previous ones, they're all NC per 2 bars
00:56:361 (1) - Add a finish to the spinner?
01:25:161 (3) - This should really be NC, because a new section starts here. I highly recommend you to NC like this It's kinda messed up because of the long slider 01:21:161 (5)...
01:42:361 (3,2) - I think you failed stacking them
[Hard][Bumper]
- There's a lot NC inconsistency in this diff like 00:32:361 (1,2,3,4,5,6,7,8) - has many objects in one combo, while 00:35:561 (1,2,1,2,3,1,2,3,1,2,3) - only has a few, which kinda doesn't look good. Well that's just my opinion and it's up to you if you change it or not. i wont change it. i think it's okay, since i change the combo intuitive and it feels right for me^^
00:44:561 (1,2,3,4,5,6,1) - A bit hard but I think it's okay
01:21:161 (1,2) - Please fix this overlap fixed
01:34:761 (5) - haha wow Very.. outstanding =w= i want it to be outstanding since that part of the song is too
01:38:761 (2,3,4,2,3,4,2,3,4,2,3,4) - Ok the spacing at the end is totally insanelevel maybe you're right i'll think about changing itSorry that's it...
- 00:35:361 - imo it feels like a circle is missing...
01:04:361 (1,2) - The finishes are so annoying. Please remove them ww
01:44:361 (1,2,3,4,1,2,3,4) - ^
I hope I was of any help ww
Good luck!
Alumetorz wrote:
[Bumper]
- 00:35:361 - imo it feels like a circle is missing... There's nothing there to map.
01:04:361 (1,2) - The finishes are so annoying. Please remove them ww The problem is that they're so loud, which is mainly because of the new mp3. Changed hitsound volume to 55%.
01:44:361 (1,2,3,4,1,2,3,4) - ^
Also changed offset to 6789.Damnae wrote:
Hello, some suggestions for the bumper diff:
00:33:797 (4) - Ctrl-g ? It'll make a nice motion with 00:34:197 (1) - It makes a nice motion with (3) right now though.
00:35:197 (4) - Move it on top of 00:35:597 (1) - 's head ? Nah.
Also a try normal sampleset on 00:35:197 (4) - with a finish drum 00:34:997 (3) - That's a bit over the top.
If you do this, you'll probably want to move 00:35:197 (4,1,2,3,4) - closer to the right to reduce the jump a bit.
00:37:797 (1) - Ctrl-g this and 00:38:197 (2) - separately ? I don't quite like how that flows.
00:40:597 (1) - Uuuh that overlap with the hp bar. Flip vertically, ctrl g and move it so it's end is in on 00:39:597 (3) - 's head ? You'll get this http://osu.ppy.sh/ss/955229. Didn't quite do that, but did get rid of the overlap.
00:41:597 (4) - Soft additions (soft finish) sounds better here and follows the song Done.
00:45:797 (2,3) - The jump here feels too short, move 3 around x:432 y:292 ? At 150 BPM 1/1, you can hardly call that a jump. also 00:46:997 (2,3) - should be stacked: move 00:46:797 (1) - where 00:46:997 (2) - is, and then 00:46:997 (2) - where 00:47:397 (3) - is ? http://osu.ppy.sh/ss/955242 I like slight overlaps though.
00:48:397 (1) - Drum finish on head ? Don't see a reason for it.
00:50:897 (4) - I don't hear anything here, remove it and have the slider start at 00:50:797 ? I hear a kick.
00:51:597 (1) - Use the normal sampleset on the two circles before this slider ? Nope, those are kicks.
00:54:797 (1,2) - This kind of stacking doesn't feel really good to me, ctrl-g 00:55:397 (2) - and move it like this http://osu.ppy.sh/ss/955248 and then ctrl-g 00:55:797 (3) - ? No, I like it.
00:56:997 (2) - ^ Same thing, place it under 00:56:397 (1) - and flip horizontally and vertically ? ^
00:57:997 (1) - A jump to this circle would give more impact to the end of this part, place it on top of 6 and flip horizontally and vertically ? But but but flow.
From 01:05:997 - You should use some drum or soft whistles in this part, it would sound more interesting. Started adding some from 01:18:789 onward actually, it works really well, thanks.
Oh also, kiai please Maybe a bit then.
Desperate-kun wrote:
Modded on request. I'm a newbie modder, so don't blame me please!
Hard
Well, it's almost perfect, just a small personal nitpick:
01:15:789 (2,4) - I don't like the look of those sliders. You may lower the angle a little bit. done. thank you^^
Bumper
01:04:655 (2,4) - Those hitsounds seem to be a bit too loud in my opinion.
01:18:189 (9) - This is hard to read for me because the slider is underneath the end of the stream.
01:44:655 (2,4) - Same thing again.
Wow, 4 things which are all minor nitpicks. But meh, this map was already modded by many people...
You got my star :3
Desperate-kun wrote:
Bumper
01:04:655 (2,4) - Those hitsounds seem to be a bit too loud in my opinion. Fiiiiine. Fixed.
01:18:189 (9) - This is hard to read for me because the slider is underneath the end of the stream. I like those kind of things.
01:44:655 (2,4) - Same thing again. Fixed.
MetalJo wrote:
Bumper
I'd like you to place some claps, like Chiva did in her diffs. Claps don't really fit the song in my opinion.
01:18:189 (9) - Would place a NC here Don't really want to.
01:30:989 (9) - same here ^
thanks for your mod! really appreciated!Krah wrote:
Hi
From my modding queue
[General]
- Your bg have a weird size, try to find one with a resolution of 1024*768 or 1366*768
- The green combo colour is really strange :s
- Consider adding a kiai times in the Normal and Hard
[Normal]
- Hp -1 ?
- No grid snap ? M'okay but it's really strange
Random change in distance spacing please be consistent in a normal diff.
- 00:43:189 (3,4) - 0,83*
- 00:52:789 (3,4) - 1,09*
- 00:53:189 (4,1) - 1,06*
- 00:35:589 (1) - Curve this a little more for a better blanket with 00:33:989 (3) -
- 00:38:789 (1,2) - Harmonize the two sliders ?
- 00:41:989 (1) - It would be better if your slider curves bottom instead of curving top. If you make this you can make a better look for your overlap because actually I don't really like the superposition of (1) with the end of 00:43:189 (3) -
- 01:05:989 (1,3) - Try a better blanket like this for example (only 1 change) http://puu.sh/4fIXc.jpg i didn't want blankets there. i wanted something like ... ocean waves and i think they are never all exactly the same. sorry^^
- 01:14:389 (3) - No need for a repeat slider here. A 1/1 slider fits better with the rythm of the song.
- 01:21:189 (1) - Ctrl+g for a better movement but you need to rework the following. no. i think the way it is at that moment fits, since it goes like a fluent ... dunno. it goes smooth, i think.
- 01:29:989 (2) - Nc ?
[Hard]
- 00:40:189 (1,3,4) - Harmonize the slope of this sliders because you don't really need to stack the end of (3) with 00:39:589 (3) - . Also align the begining end the of end of yours sliders. dunno... i think it looks more tidy that way.
- 00:44:589 (1,2,3,4,5,6) - I don't know if 6 notes 1/4 are really ok in a hard. Change this to a 1/4 sliders ? i think it's okay, since it's low bpm. but will consider it, if someone else suggests
- 00:57:189 (2) - The others overlap are ok but I'm really not a fan of this one :s
- 01:18:189 (1,2,3,4,5,6) - Same as 00:44:589 (1,2,3,4,5,6) ^
- 01:30:189 (1,2,3,4,5) - ^ ^
- 01:34:789 (1) - Wut '-' Weird slider xD i want there to be a weird slider, because theres that violine overloaded... that's a special moment for that song?
- 01:41:189 (1) - Ctrl+g but you need to rework the slider after this.
[Bumper]
- 01:22:789 (4,5,6) - Unstack this because (1,2,3) are unstack ?
- 01:24:789 (7,8) - Swap this notes positions ?
- 01:47:589 (1,2,3) - I don't think there is an utility for a kiai time here.
And that's all for me =)
This map deserves to be ranked
Krah wrote:
[Bumper]
- 01:22:789 (4,5,6) - Unstack this because (1,2,3) are unstack ? Nah.
- 01:24:789 (7,8) - Swap this notes positions ? Angles best.
- 01:47:589 (1,2,3) - I don't think there is an utility for a kiai time here. Sure there is.
10crystalmask01 wrote:
[Bumper]
01:19:189 - 01:27:989 There's no clap pattern in this diff, like your previous two. o3o Might be because it's my diff.
10crystalmask01 wrote:
Ello! ^^ Random mod![Normal]
01:21:589 -Sounds a bit weird. You should add a clap on this slidertick,so it helps continue the clap hitsound pattern imo ^^' i dont think that would fit. i want to follow the violin with that slider. it didn't became a long one for no reason o:If you're unsure how to, simply follow these steps:01:22:389 - ^ ^[list][*]Save this as soft-slidertick1.wav in your songs folder.
[*]In order to use it, you'll need to create an inherited timing point, and edit the audio setting:
[*] You'd have to create two timing points: One which activates the custom hitsound,and then another one to end the custom hitsound (if you forget to make the second timing point, you'd end up hearing the clap hitsound on all your sliders lol xD)
How it should look:
And voila! A clap is added to this slider tick! ^^
01:25:589 - ^ ^
01:27:989 - ^ ^
Just your hitsounds need a little work :I
[Hard]
00:35:589 (1) - Add a finish to the head instead of whistle. ok
00:38:789 (1) - ^ ok
00:47:989 (1) - Add finish to the tail. ok
01:05:989 (1) - Use finish on the head instead of whistle. in the song there isn't an exaggeration, too. so i leave it like it is.
01:06:389 - Add clap on slider tick. no. i dont like that
01:08:789 - ^
01:12:789 - ^
01:15:189 - ^
01:19:189 - ^
01:21:589 - ^
01:22:989 (5) - Add clap on the reverse. ok
01:25:589 - Add clap on slider tick. no.i dont like the tick patterns.
01:27:989 - ^
[Bumper]
01:19:189 - 01:27:989 There's no clap pattern in this diff, like your previous two. o3o
Nice map! Juvia looks so badass, lol
Hope this helps~! ^^
thanks for your mod. it wa shelpful. also thanks for your complimentyurunneram wrote:
EASY
01:15:589 (1) - Distance snap ok
01:21:189 (1) - I would split this up ok
01:21:189 (1) - PREEETTYYYY OwO
HARD
00:34:789 (8) - Um... distance with next it a bit too far no. i use different distances when there's 1/1 break. it's okay for hard, i think.
00:41:189 (4) - Shift up. Nicer symmetrical didn't make it symmetric, but i shifted it up for flow
Gomen for bad mod OAO Nice map :3
You have been modded out by Yurun Ceroia Neram~
Lach wrote:
Would it be at all possible for the hard to be ar7, and Yoeri's diff to be ar8? 150bpm is kinda low for ar9, and makes the map way more accessible for DT scores. The map itself isn't overly difficult, and it's no challenge to read on ar8 nomod.
thank you very much!HeShu wrote:
Hi from m4m !
[General]
I heard a rule about the need to map at least 80% of a map to allow it to be rankable. Sadly yours is mapped only at 65%. I advice you to contact a BAT to be sure of this information, and if it's true, extend your mapping. i'll go on and ask!
Instead of a break at 00:58:389 to 01:05:989 put kiai time and map over the guitar solo in all three diff i'll think of it.
[Normal]
00:41:989 and 00:43:189 are overlapping, maybe could you try to find a solution ? actually i wanted it to overlapp. it fits with the music because it's somehow going "back"
01:41:189 Try to align the slider tail with the incomming slider changed something. i'm not sure if it's the way you wanted... well dunno
Awesome map thanks you
[Hard]
Hard with 4.98 star and tremendous amount of little stream ? Nope I call it insane I will mod this map like I would do with insane.
00:37:189 is hiding 00:37:789 who is hiding 00:38:389 Maybe move a little those circle i want them to hide each other a bit. it doesnt destroy the flow and fun, imo.
Either all's good
[Bumper]
00:40:589 Is overlapped by previous slider
00:46:689 no need of a new combo here
Also check your spacing, AiMod detect more than 60 errors
Good luck and thake this star ! ☆
Kenterz9 wrote:
From your request ~[Normal]
- 01:23:589 (1,2) - Blanket ? ok
[Hard]
- I dont really like the background, it doesn't feels like it's from a mange xD
- 00:36:789 (1,2,3,1,2,3,1,2,3) - This patern is too hard =/ changed ds
- 00:43:589 (3,4) - Blanket ? ok
[Bumper]Sorry for short mod *n*
- 00:34:789 (2,4) - If you want a "hard" Insane, move them down
- 00:53:989 (3,4,5) - Distance Snap
- 01:47:989 (3) - Slider ? (which follow the guitar)
Anyway, Good Luck *u*
that's not really a nice thing to say :/ just because you don't agree, doesn't mean you can attack another user.Sieg wrote:
01:34:789 (1) - this slider is absolutely rankable and good readable because of sliderticks. Don't listen to YGOkid, he even does not know what he talking about
I'm very sorry that member of BAT don't understand ranking criteria properly.YGOkid8 wrote:
and quite clearly, i do know exactly what i am talking about. the above two are rules, and are therefore non-negotiable.
dat stuff is just bad, you know. fuck rules, it's just badSieg wrote:
I'm very sorry that member of BAT don't understand ranking criteria properly.YGOkid8 wrote:
and quite clearly, i do know exactly what i am talking about. the above two are rules, and are therefore non-negotiable.
http://puu.sh/4ykJv.jpg
Sider borders aren't covered up. Sliderticks helps to read that this slider is slow\compressed style slider.
About second one. This is to prevent such: http://puu.sh/4ykTR.jpg kind of sliders. Compression of ChivaCookie's slider was solid.
Sorry ChivaCookie for this little offtopic in your thread, but you know...
edit: changed font size to large, I see you love red texts and large font sizes