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Enya - Caribbean Blue

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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on quarta-feira, 26 de fevereiro de 2014 at 03:18:11

Artist: Enya
Title: Caribbean Blue
Tags: Shepherd Moons New Age luanny
BPM: 157,63
Filesize: 4881kb
Play Time: 03:16
Difficulties Available:
  1. Easy (1,97 stars, 169 notes)
  2. Hard (4,78 stars, 417 notes)
  3. Luanny's Insane (4,99 stars, 470 notes)
  4. Normal (3,73 stars, 240 notes)
Download: Enya - Caribbean Blue
Information: Scores/Beatmap Listing
---------------

Enya Maps


MP3 taken from CnF's mapset (check his diff too, it's amazing)
Garven
おめでとう
[Luanny]
>tfw no hitsounds
Timorisu
Star~

cs five :c
Krfawy
You better work, bitch. Worth pink colour. WOW. Adorable. *Bluddy Stawn is zdzireXing in the dark*
tutuhaha
-poke Krfawy- Give back my 2 kd (╯‵□′)╯︵┻━┻!

[Luanny's Insane]
00:29:977 (8) - try overlap with 4?
00:36:638 (6,7) - I think there should have a small jump
00:59:476 (3,4) - ctrl+g
01:04:805 (5) - ^
01:04:805 (5,6) - try use more soft whistle at head
01:38:872 (x) - because it is very smooth at after, so I dont really like this pause...
02:09:514 (1) - I hope this slider can be smooth slider ._.b
02:27:784 (1,2,3) - same like 01:38:872

[Hard]
00:50:341 (3,1) - almost overlap..
00:54:147 (6) - ctrl+g?
00:59:476 (3) - +whistle
01:00:999 (1,2) - ctrl+g?
01:05:566 (1,2) - ^
02:06:468 (2) - ctrl+g, there should has litter different than another two I think :>

[Normal]
00:48:247 (2) - maybe delete this one
01:11:086 (2) - ^
01:45:343 (4) - ^
02:34:636 (1) - forgot to add something at end?

beautiful Enya song :DDDDDD
Yauxo
[General]

The intro and outro are both pretty long. Consider cutting it or mapping it abit further.

[Easy]

00:39:302 (1) - Nothing big here, but the slider would look smoother if you'd drag the 3rd point one gridpoint to the left (small grid)
SPOILER
looks better than
And yes, I care about such :x

[Hard]

00:58:715 (1,2,3,4,5,6) - I really like those alot :3
01:12:799 (2,3) - For me it feels better if you'd change the second slider into a repeatable and the third into a single circle
02:06:468 (2) - This one could be flipped to make more sense with the 2 last combos before that (and it feels better moving down to the next combo)

[Luanny's Insane]

02:28:546 (2) - Pretty much everything is constantly mapped in this map, so Iam not sure why this is a solo circle. 02:20:362 (6,7,8) - Is almost the same, then again it has beats on every tick
01:54:669 (1,2,3,4,5,6,7,8,9,10) - Those Hitsounds seem odd to me, are they supposed to be like that? If they are supposed to be on the louder beats of the song, 01:56:001 (8) - should have a whistle aswell. 7 could have one too.

Didnt find too much after all, I still hope my mod helps abit :3
Topic Starter
Mismagius

tutuhaha wrote:

-poke Krfawy- Give back my 2 kd (╯‵□′)╯︵┻━┻!

[Luanny's Insane] not fixing this yet, waiting for luanny's permission
00:29:977 (8) - try overlap with 4?
00:36:638 (6,7) - I think there should have a small jump
00:59:476 (3,4) - ctrl+g
01:04:805 (5) - ^
01:04:805 (5,6) - try use more soft whistle at head
01:38:872 (x) - because it is very smooth at after, so I dont really like this pause...
02:09:514 (1) - I hope this slider can be smooth slider ._.b
02:27:784 (1,2,3) - same like 01:38:872

[Hard]
00:50:341 (3,1) - almost overlap.. fixed
00:54:147 (6) - ctrl+g?too big of a jump D:
00:59:476 (3) - +whistle done
01:00:999 (1,2) - ctrl+g?didn't do for keeping pattern consistent
01:05:566 (1,2) - ^ too big jump
02:06:468 (2) - ctrl+g, there should has litter different than another two I think :> but it'd be inconsistent with the pattern D:

[Normal]
00:48:247 (2) - maybe delete this one hm... don't know, will keep for now
01:11:086 (2) - ^
01:45:343 (4) - ^ done
02:34:636 (1) - forgot to add something at end? done

beautiful Enya song :DDDDDD

Yauxo wrote:

[General]

The intro and outro are both pretty long. Consider cutting it or mapping it abit further. yup, dunno what I'm gonna do here. Luanny probably won't want to map more (and I'd be willing to do it), so I'll probably have to cut it

[Easy]

00:39:302 (1) - Nothing big here, but the slider would look smoother if you'd drag the 3rd point one gridpoint to the left (small grid) [b]problem here's with the red tick actually x_x, fixed


[Hard]

00:58:715 (1,2,3,4,5,6) - I really like those alot :3 :3
01:12:799 (2,3) - For me it feels better if you'd change the second slider into a repeatable and the third into a single circle done
02:06:468 (2) - This one could be flipped to make more sense with the 2 last combos before that (and it feels better moving down to the next combo) nah D:

[Luanny's Insane]

02:28:546 (2) - Pretty much everything is constantly mapped in this map, so Iam not sure why this is a solo circle. 02:20:362 (6,7,8) - Is almost the same, then again it has beats on every tick
01:54:669 (1,2,3,4,5,6,7,8,9,10) - Those Hitsounds seem odd to me, are they supposed to be like that? If they are supposed to be on the louder beats of the song, 01:56:001 (8) - should have a whistle aswell. 7 could have one too.

Didnt find too much after all, I still hope my mod helps abit :3
Thanks for the mods and sorry for the delay!
smallboat
Hello,Blue Dragon,help you map mod~! I try it.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.Suggest you can select the "Display epilepsy warning" , because the "Aimod" have warned the storyboard,select it?
2.StackLeniency suggest select 0.7,because normal rank mapset is 0.7. Generally will not adjust it.

3.Offset is not consistent(Is Luanny's Insane ),because this: 4.Perhaps you can add sliderslide mute the slide hitsound?

[Easy]

01:20:792 (7) - The hitsound is in difference in NM diff,suggest in consistent?
Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
01:55:430 (3) - I think the rhythm is this (Because your rhythm place big white line is in slider head or end) : 02:16:365 (1) - Try this rhythm? 02:17:126 (3) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it.

[Normal]

00:27:883 (4) - Use Ctrl+H,you will found this pattern is crooked off (symmetry)
00:30:167 (1) - Forget add whistle? Because you add whistle is in big white line(Easy diff),so I suggest add it.
01:54:288 (4) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it. And add slider head.
02:17:888 (5) - Suggest "Additions" set Normal? I feel will not noisy. (01:20:411 (3) is set "Normal")
02:34:636 (1) - Add finish? (Because you have add it in easy diff)

[Hard] Perhap you can add whistle at big white line (00:25:599 (1) ~ 00:35:877 (4) ) ? (Like Ez and Nm diff)

00:50:341 (3) - A bit close the slider (overlap),move a bit?
00:54:147 (6) - (283|52)(Be symmetry,too) ? I think this slider no need make jump.
01:07:850 (1) - Forget add whistle in slider end? I think add it,have a good effect.
01:10:134 (1) - ^
01:37:159 (9) - Add whistle in slider head?
01:42:108 (5) - Combo so long,set NC at this here?
01:46:295 (5,7) - Add whistle in slider end? Feel so good.
02:00:188 (2) - ^
02:35:778 (1) - Cancel "Drum" samplset? Make every diff hitsound in consistent.

[Luanny's Insane] Feel the circle is too small,CS+1 ? CS6 almost no set now.

00:31:119 (3) - Stack crooked off.
00:53:576 (4,6) - Ctrl+g?
01:04:424 (4,5,6) - Add whistle in slider head? Feel so good.
01:08:992 (5) - Remove whistle? A bit noisy.
01:20:792 (6) - Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
01:21:173 (1) - Add whistle is so good.
01:59:998 (6) - ^
02:03:614 (4) - Stack 02:02:662 (1) slider head?
02:17:888 (9) - Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
02:22:836 (6) - Stack crooked off.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
AruOtta
Hello =D

[/notice]

Easy


00:27:883 (3) - Add whistle on the reverse and try to blanket with (2)'s end :
00:32:451 (2) - Add whistle at the end
00:34:735 (1) - Whistle on the reverse here
00:39:302 (1) - Move the red point to x:168 y:156 (for better blanket)
01:20:411 (6) - Whistle here because it follows the rhythm of others whistles
01:52:385 (1) - Whistle on the reverse
01:56:953 (1) - Why not finish on the head ? Because the music changes at this time
02:02:662 (1) - This slider is too close than the previous slider :
02:07:230 (1) - Whistle on the end
02:17:126 (3) - Move this whistle on 02:17:507 (4)'s head
02:27:784 (1,2,3,4,5) - The distance is too large between these sliders[/notice]

Normal

I think Circle size 3 is better for a normal diff.
01:11:276 (3,4,1,2,3) - A little bit messy imo :
01:20:411 (3) - Normal finish is strange =/
01:54:859 (1) - Finish
02:34:636 (1) - ^

Hard

Here I think Circle size 4 is better for a Hard =3
00:54:147 (6) - I think you should delete the head's whistle because there's already a whistle in the previous slider, so it's too heavy
01:07:850 (1) - Whistle on the end of the slider ?
01:20:411 (1,2,3) - Large Distance snap =/
01:39:824 (5,5,5) - There's only 3 of these hitsounds in this part D=
01:54:669 (1) - Finish at the end
02:00:188 (2,4) - Whistle

Luanny's Insane

First reaction : OMG Circle size 6 OwO
00:32:070 (7) - Stack the end on (3)
00:49:389 (7) - Try to stack better on (4)'s end
01:06:708 (1,2,3,4,5,6) - Hard... xD
01:56:953 (1) - Finish

Good Luck for Rank =D
Topic Starter
Mismagius

smallboat wrote:

Hello,Blue Dragon,help you map mod~! I try it.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.Suggest you can select the "Display epilepsy warning" , because the "Aimod" have warned the storyboard,select it? uhm... the storyboard isn't any epileptic at all
2.StackLeniency suggest select 0.7,because normal rank mapset is 0.7. Generally will not adjust it. 0.2 works better in this map
3.Offset is not consistent(Is Luanny's Insane ),because this: 4.Perhaps you can add sliderslide mute the slide hitsound? not necessary imo

[Easy]

01:20:792 (7) - The hitsound is in difference in NM diff,suggest in consistent? done
Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
01:55:430 (3) - I think the rhythm is this (Because your rhythm place big white line is in slider head or end) : plays/flows much better now D:
02:16:365 (1) - Try this rhythm? I'd have to stack notes and I don't like to do that in an easy diff
02:17:126 (3) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it. done

[Normal]

00:27:883 (4) - Use Ctrl+H,you will found this pattern is crooked off (symmetry) fixed
00:30:167 (1) - Forget add whistle? Because you add whistle is in big white line(Easy diff),so I suggest add it. done
01:54:288 (4) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it. And add slider head. following vocals
02:17:888 (5) - Suggest "Additions" set Normal? I feel will not noisy. (01:20:411 (3) is set "Normal") done
02:34:636 (1) - Add finish? (Because you have add it in easy diff) done

[Hard] Perhap you can add whistle at big white line (00:25:599 (1) ~ 00:35:877 (4) ) ? (Like Ez and Nm diff)

00:50:341 (3) - A bit close the slider (overlap),move a bit? already fixed
00:54:147 (6) - (283|52)(Be symmetry,too) ? I think this slider no need make jump. nah D:
01:07:850 (1) - Forget add whistle in slider end? I think add it,have a good effect. done
01:10:134 (1) - ^ done
01:37:159 (9) - Add whistle in slider head? added on end
01:42:108 (5) - Combo so long,set NC at this here? nah, combo is supposed to be longer
01:46:295 (5,7) - Add whistle in slider end? Feel so good. becomes whistle spam
02:00:188 (2) - ^ nah, don't like it so much
02:35:778 (1) - Cancel "Drum" samplset? Make every diff hitsound in consistent. done

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.

Kenterz9 wrote:

Hello =D

Easy


00:27:883 (3) - Add whistle on the reverse and try to blanket with (2)'s end vocals don't ask for a whistle, and dunno about blanketing
00:32:451 (2) - Add whistle at the end not necessary
00:34:735 (1) - Whistle on the reverse here pitch is lower, so no
00:39:302 (1) - Move the red point to x:168 y:156 (for better blanket) already fixed
01:20:411 (6) - Whistle here because it follows the rhythm of others whistles done
01:52:385 (1) - Whistle on the reverse lower pitch
01:56:953 (1) - Why not finish on the head ? Because the music changes at this time song doesn't really.. ask for a finish, i think
02:02:662 (1) - This slider is too close than the previous slider : still works :P
02:07:230 (1) - Whistle on the end done
02:17:126 (3) - Move this whistle on 02:17:507 (4)'s head done
02:27:784 (1,2,3,4,5) - The distance is too large between these sliders it's 1.1x o.o

Normal

I think Circle size 3 is better for a normal diff. I'm gonna keep all CS as they are.
01:11:276 (3,4,1,2,3) - A little bit messy imo : i think you moved (2) a bit though lol
01:20:411 (3) - Normal finish is strange =/ i like it D:
01:54:859 (1) - Finish vocals
02:34:636 (1) - ^ done

Hard

Here I think Circle size 4 is better for a Hard =3 ^
00:54:147 (6) - I think you should delete the head's whistle because there's already a whistle in the previous slider, so it's too heavy following the background
01:07:850 (1) - Whistle on the end of the slider ? done
01:20:411 (1,2,3) - Large Distance snap =/ not really too hard
01:39:824 (5,5,5) - There's only 3 of these hitsounds in this part D= fixed them
01:54:669 (1) - Finish at the end whistle is better
02:00:188 (2,4) - Whistle done

Good Luck for Rank =D
Thank you for the mods, I'll get to your maps when possible
xChippy
Yo Blue Dragon~~
Hummm I saw this:
Soo yeah I'll just give it a try

[General]
  1. Hmm you might want to add ''[luanny]'' to the tags as she/he has a GD in this map
  2. Check the AImod @Hard seems like there are some unsnapped objects
  3. Just a nazi thing that isn't really neccessary to fix but there are some unused lines in Easy/Normal
[Easy]
  1. 00:35:877 - this beat has the same sound as 00:26:741 - and this one has a whistle, soo therefore add a whistle add 00:35:877 -
  2. 00:38:160 (4) - You might want to delete the whistle here on the head as it is the same as these beats which doesn't have a whistle:
    00:29:025
    00:33:593
    and so on
  3. 00:50:721 (1,2) - The NC should be on (2) instead of (1) it follows your pattern/the music better
  4. 00:56:431 (1,2) - Just me being damn nazi, the DS is here a bit meeh Not really noticeable but just mentioning it, if you want to fix it I suggest moving it to 444|160 as it wont ruin your blanket
  5. 01:19:269 (1) - Hmm try a NC here
[Normal]
  1. 00:30:167 (1) - Probably forgot a whistle here on the repeat
  2. 02:16:365 (1,2,3,4,5) - Hmm yea this one felt a bit weird for me... Try to make (1) a circle instead as the beat that is currently on the end of (1) isn't really audible, also you have it here: 01:19:269 (3,1,2,3) - also like that, leaving 01:19:460 - blank, soo try it?
  3. 01:30:689 (1) - Is this speed up intentional ;.;?
[Hard]

  • phew pretty challenging hard
  1. Oh and I said in general that there are unsnapped objects, but seems like it's not catching them all...
    02:13:701 (3) - This one also unsnapped
  2. 01:16:986 (1) - Consider ending this slider 1/2 earlier feels alot better for me, as the beat you have skipped is a pretty loud one and also this beat is kind of the introduction for the upcoming part.
  3. 01:20:031 (3) - Consider adding a whistle here, it sounds pretty nice imo
  4. 01:45:533 (1,2,3,4,5,6,7,8) - Consider tweeking the rythm, maybe like this:

    Because, not a fan of the current transition. This 01:46:675 (6,7,8) - is qua music a bit different, but having a slider before it, like you currently have will feel meeh.
  5. 02:10:465 (2) - Consider adding the whistle here instead. and remove the one here at the end 02:09:514 (1) -, The beat on the circles is more dominant o-o
  6. Same as above with these 02:10:656 (3,4) -
  7. 02:14:081 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Consider using the same whistle pattern as you have here: 02:11:797 (1,2,3,1,2,3) -
    Feels pretty empty atm imo
[Luanny]

  1. Dem CS lol
  2. 01:39:824 (6) - add a whistle on the head
  3. 01:38:682 (1) - Add a whistle
  4. 02:35:587 (4) - Add a whistle feels nice for at the end ;3
  5. 01:12:989 (2) - Try a CTRL+G plays nice for me
Hmm yea mostly nazi/hitsound mod srry lol
Pretty nice song :3
Good Luck~
Topic Starter
Mismagius

xChippy wrote:

Yo Blue Dragon~~
Hummm I saw this:
Soo yeah I'll just give it a try

[General]
  1. Hmm you might want to add ''[luanny]'' to the tags as she/he has a GD in this map alright, forgot about that
  2. Check the AImod @Hard seems like there are some unsnapped objects fixed
  3. Just a nazi thing that isn't really neccessary to fix but there are some unused lines in Easy/Normal fixed
[Easy]
  1. 00:35:877 - this beat has the same sound as 00:26:741 - and this one has a whistle, soo therefore add a whistle add 00:35:877 - but here i'm following vocals o:
  2. 00:38:160 (4) - You might want to delete the whistle here on the head as it is the same as these beats which doesn't have a whistle: here i'm following BG @_@
  3. 00:50:721 (1,2) - The NC should be on (2) instead of (1) it follows your pattern/the music better done
  4. 00:56:431 (1,2) - Just me being damn nazi, the DS is here a bit meeh Not really noticeable but just mentioning it, if you want to fix it I suggest moving it to 444|160 as it wont ruin your blanket kk
  5. 01:19:269 (1) - Hmm try a NC here no reason to aside from the white tick D:
[Normal]
  1. 00:30:167 (1) - Probably forgot a whistle here on the repeat I didn't do it because the vocals have a lower pitch here
  2. 02:16:365 (1,2,3,4,5) - Hmm yea this one felt a bit weird for me... Try to make (1) a circle instead as the beat that is currently on the end of (1) isn't really audible, also you have it here: 01:19:269 (3,1,2,3) - also like that, leaving 01:19:460 - blank, soo try it? done
  3. 01:30:689 (1) - Is this speed up intentional ;.;? yeah, i didn't do it on the first chorus because people wouldn't get used to it at the start
[Hard]

  • phew pretty challenging hard
  1. Oh and I said in general that there are unsnapped objects, but seems like it's not catching them all...
    02:13:701 (3) - This one also unsnapped fixed
  2. 01:16:986 (1) - Consider ending this slider 1/2 earlier feels alot better for me, as the beat you have skipped is a pretty loud one and also this beat is kind of the introduction for the upcoming part. done
  3. 01:20:031 (3) - Consider adding a whistle here, it sounds pretty nice imo done
  4. 01:45:533 (1,2,3,4,5,6,7,8) - Consider tweeking the rythm, maybe like this because, not a fan of the current transition. This 01:46:675 (6,7,8) - is qua music a bit different, but having a slider before it, like you currently have will feel meeh. but I like the pattern >: changed a bit
  5. 02:10:465 (2) - Consider adding the whistle here instead. and remove the one here at the end 02:09:514 (1) -, The beat on the circles is more dominant o-o done
  6. Same as above with these 02:10:656 (3,4) - done
  7. 02:14:081 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Consider using the same whistle pattern as you have here: 02:11:797 (1,2,3,1,2,3) - changed a bit
    Feels pretty empty atm imo
Hmm yea mostly nazi/hitsound mod srry lol
Pretty nice song :3
Good Luck~
Thanks for your mod! I'll get to your map when possible.
riffy
Yo.

[General]
  1. Sorry to say it, but I recommend you to cut the mp3. It's an amazing song, but since you've mapped less than 80% of the mp3, you should cut it.
  2. The genre of the song is New Age (well, at least wiki says so). How about adding this genre to the tags in order to help us to find your map? :)
  3. Consider muting the slider-slide sound. The slider-slide sound kinda runs this amazing melody. :(
[Easy]
  1. Reduce the HP Drain by one tick to keep some consistency with other diffs.
  2. How about using the Slider Tick Rate 1 here? The song itself is very relaxing and you keep consistent 1/1 rhythm in this diff, so STR1 will make more sense, imo.
  3. 00:56:431 (1,2) - nazi - not a fan of such overlaps, I recommend you to ue a circle-pattern or a blanketing, instead.
    Note: 01:23:837 (1,2,3) - pretty much the same happens here. See if you like my example or not. :)
  4. 01:56:953 (1,2) - flow - the transition between these two looks a bit rough. The song itself is very calm and smooth, so I'd prefer to keep the flow smoother.
    Note: an example. It'll fit with your patterns a bit better, don't you think so?
  5. 02:32:352 (5) - the tail of the slider is a bit too close to the previous hitobject. How about moving the tail a bit? I'm sure that it will help beginners to read your diff a bit better.

    Nothing else to say. The diff is great!
[Normal]
  1. 00:49:199 - it's a little bit confusing to have this slider here. I mean, this beat was mapped even in the Easy diff. So, yeah. Finish the slider here and add a circle on00:49:580 - as you did it in the easy diff.
    Note: some other patterns in this diff are easier, than patterns in the Easy diff. Try to find them yourself and make them a bit harder in order to keep the spread more logical!
  2. 01:44:391 (3,4) - the diff is amazing, and this little spacing mistake spoils it a bit :( It becomes obvious if you try to HR+DT the diff. :(
  3. 02:18:268 - add a circle here or remove a circle from 01:44:391 (3,4) - to keep your rhythm more consistent.

    Great diff! Like your rhythm!
[Hard]
  1. Even though the song is relaxing, ou shouldn't make the HP Drain and OD TOO low. Increase them by one tick, players want some challenge in the hardest diff of the mapset!
  2. 00:26:741 (1) - some of your NCs are much shorrter than the others and it doesn't really fits + it makes your comboing a bit inconsistent. How about removing NC from 00:26:741 (1) - to keep the comboing more logical?
    Note: 00:50:721 (1) - same here and for a few more combos. If you agree with me it won't take too much tiime to fix the comboing!
  3. 01:39:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - clicking so many circles FEELS rather hard/tiring. So, for a relaxing song, I'd recommend you to add a couple of sliders there, so the pattern will be a bit more relaxing and enjoyable for players. :)

    Perfect! Though, I kinda disagree with your comboing, but maybe it's just me. ><
Awesome mapset, totally deserves a star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sieg
Hallo

General:
clear

Hard:
00:26:361 (3) - http://puu.sh/6KLMY.jpg to improve flow to 00:26:741 (1) a bit
00:37:970 () - I want to play this note here so hard, maybe add?
01:20:792 (3) - try 40% soft additions instead of normal with auto sample set, imo more fitting to calm song
02:17:697 (8) - ^
02:00:378 (3) - maybe http://puu.sh/6KM75.jpg and same for 02:01:520 (5) -
02:35:778 (1) - 40% finish here too

Normal:
01:20:411 (3) - same as for hard on end
02:17:888 (5) - ^
02:34:636 (1) - ^
02:04:565 (6) - spacing?

Easy:
only hardcore, od+1
STR 1 better for easy imo
same hs suggestion here
00:27:883 (3) - tight that one http://puu.sh/6KMyV.jpg
02:02:662 (1) - and this one http://puu.sh/6KMES.jpg so you can make cute pattern with 02:05:327 (2) - http://puu.sh/6KMFS.jpg

Good Luck! :3
Xinely
Hi BD ~
i saw your userpage,
so i'm here to try ~


  • General
  1. Remove untitled-1 here since you didn't code it in osb
  2. how about use tick rate 1 for Easy Normal and 2 (keep) for Hard? imo tick rate 2 on Easy and Normal too much of tick and make a easy combo break for newbie
  3. i suggest to use soft-sliderslide http://puu.sh/6KNeo.wav here since the sound is too noisy for relax song like this especially in Hard diff
  4. consider to crop the mp3 as AiMod said >_<


  • Easy
  1. try HP-1 to get better spread with other diff? O.o
  2. 00:27:883 (3) - i didn't hear any vocal/music that loud until need whistle to emphasize it. remove it instead?
  3. 00:31:309 (1) - hmm add whistle on tail to emphasize the piano sound here? a little loud and feel a little empty here
  4. 00:39:302 (1) - hmm remove whistle on tail since nothing vocal or music that loud here? same as you did in 00:35:877 -
  5. 00:45:012 (3) - flip this slider with ctrl+J and move to 216,352 for better flow?
  6. 00:50:721 (6) - hmm try to curve the slider like http://puu.sh/6KL5p.jpg to make flow that easier to follow by player?
  7. 00:57:573 (2) - not really like with this overlap, imo overlap can neater here. hmm try http://osu.ppy.sh/ss/1310480 instead?
  8. 00:46:534 (5,6) - i feel a little uncomfortable with this flow since it seems changing from the previous so try to arrange it like http://osu.ppy.sh/ss/1310474 ?
  9. 01:05:566 (1) - imo you need to map 01:06:328 - this sound since it's feel an important music here. so try to change this slider become http://puu.sh/6KLs4.jpg instead?
  10. 01:14:702 (1) - if you agree with above, fix it for this too (01:16:224 - important music imo)
  11. 01:19:269 (5) - NC here? imo combo 7 too long for Easy diff (also consistency)
  12. 01:24:979 (2) - hmm how about make a blanket instead here since i saw you're using much of blanket for this diff and blanket make can neater pattern here. maybe http://puu.sh/6KLEN.jpg (P.S: if you did it, fix the spacing after this slider)
  13. 01:20:792 (7) - imo this song is really relaxing so finish doesn't fit with song (also no cymbal). Since you didn't give whiste on 01:20:411 (6) - , give whistle only for (7) with volume 70%?
  14. 01:43:630 (4) - imo the combo until 7 is too long here. NC here instead?
  15. 01:50:482 (4) - if you fix above, NC here too?
  16. 02:16:746 (2,3,4) - just feel a little plain with this flow. imo flow could be better or various here so try arrange this to https://osu.ppy.sh/ss/1310522 instead?
  17. 02:17:507 (4) - same as 01:20:792 (7) - , if you agree with previous. change finish with whistle in tail here
  18. 02:27:784 (1) - an inconsistency spacing here?


  • Normal
  1. 00:26:361 (2,3) - ultimate nazi, stack it properly (i saw difference of 1 for x coordinate lol)
  2. 00:27:883 (4) - an intentional inconsistency spacing? i know it allowed but i prefer to keep consistency
  3. 00:30:167 (1) - i guess whistle on repeat to keep consistency with Easy diff.
  4. 00:41:586 (3) - remove finish and change it with whistle same as you did in Easy diff
  5. 00:48:438 (3) - mostly that you follow here is vocal so imo you need to map 00:49:199 - this time too to keep following vocal. you can extend this slider to that time and add circle in downbeat
  6. 00:51:863 (1) - an intentional inconsistency spacing? i guess keep consistency better here ><
  7. 01:08:231 - i guess sound of this time is important so need to map this and 01:08:421 - imo, change the slider into http://puu.sh/6KMHs.jpg ?
  8. 01:12:228 (4) - hmm many of 1/2 space doesn't nice for Normal imo (especially newbie who can fc easy and trying to play Normal) so remove it?
  9. 01:13:560 (4) - nazi, imo rotate it like https://osu.ppy.sh/ss/1310589 could make a better visual and flow here
  10. 01:20:792 - same as Easy
  11. 01:45:533 (4) - use 1,1 spacing for consistency? don't worry it won't break much. just click all of 01:45:533 (4,5,6) - and move to 316,172
  12. 02:04:946 (7,1) - swap the NC for consistency? that 8 combo too long for me
  13. 02:17:888 (5) - same as Easy too (remove finish and change whistle instead)
  14. 02:25:500 (4) - same as 00:27:883 (4) -


  • Hard
  1. HP+1? HP 4 is too low imo for Hard diff even you using CS5 here
  2. 00:39:683 (5) - hmm i guess ctrl+G this slider can make a better flow to follow
  3. 00:54:147 (6,1) - should be swap NC for consistency
  4. 00:54:147 (6) - i would suggest to remove whistle here since i hear a drum sound only here. also whistle 1/2 space didn't hear well for this time
  5. 01:05:566 (1,2) - i would suggest to arrange this circle become http://osu.ppy.sh/ss/1310645 for keep natural flow here?
  6. 01:21:363 (2) - i would say to start slider on downbeat since the vocal become strong in this time. so try change the slider become http://puu.sh/6KNSQ.jpg instead
  7. 01:33:924 (2) - hmm move to 256,384 instead to keep flow here? don't worry it still keep your ds consistency www
  8. 01:35:066 (4) - NC for consistency? also the music forced it to NC lol
  9. 01:50:101 (5) - here too. NC for same reason as above
  10. 02:17:697 (8) - use sampleset drum as you did in 01:20:792 (3) - ?
    Nice diff btw :3

Nice map, Good Luck ;)
Lari
Hi~ Blue Dragon
i saw this ...


[ General ]

Personally 02:34:636 (1) - space of time after the end of this section I would like too gindeut.
Want with us for less than 30 seconds the song is good, try ending.

[ Easy ]

OD +1

[Normal]

CS - 1 HP , OD + 1

02:13:320 (2) - Interval, 1.28> 1.10, please

[Hard]

00:34:735 (1,2,3) -
00:39:683 (5) - ctrl+g << better show flow of control.

02:03:043 (2) - ^

02:06:468 (2) - ^

very good map...
Topic Starter
Mismagius

-Bakari- wrote:

Yo.

[General]
  1. Sorry to say it, but I recommend you to cut the mp3. It's an amazing song, but since you've mapped less than 80% of the mp3, you should cut it. I'm going to map the rest, don't worry
  2. The genre of the song is New Age (well, at least wiki says so). How about adding this genre to the tags in order to help us to find your map? :) done
  3. Consider muting the slider-slide sound. The slider-slide sound kinda runs this amazing melody. :( I'm gonna use the hitsound that the other mod provided me
[Easy]
  1. Reduce the HP Drain by one tick to keep some consistency with other diffs. I don't think this is really necessary...
  2. How about using the Slider Tick Rate 1 here? The song itself is very relaxing and you keep consistent 1/1 rhythm in this diff, so STR1 will make more sense, imo. Tick rates can't be inconsistent.
  3. 00:56:431 (1,2) - nazi - not a fan of such overlaps, I recommend you to ue a circle-pattern or a blanketing, instead. I like them :I
    Note: 01:23:837 (1,2,3) - pretty much the same happens here. See if you like my example or not. :) ^
  4. 01:56:953 (1,2) - flow - the transition between these two looks a bit rough. The song itself is very calm and smooth, so I'd prefer to keep the flow smoother. I don't think the flow is that hard to get here, but done[/b]
    Note: an example. It'll fit with your patterns a bit better, don't you think so?
  5. 02:32:352 (5) - the tail of the slider is a bit too close to the previous hitobject. How about moving the tail a bit? I'm sure that it will help beginners to read your diff a bit better. done

    Nothing else to say. The diff is great!
[Normal]
  1. 00:49:199 - it's a little bit confusing to have this slider here. I mean, this beat was mapped even in the Easy diff. So, yeah. Finish the slider here and add a circle on00:49:580 - as you did it in the easy diff. I wanted to keep things a bit different here and try for something new, using the curve to "create" a beat. IMO, it worked.
    Note: some other patterns in this diff are easier, than patterns in the Easy diff. Try to find them yourself and make them a bit harder in order to keep the spread more logical!
  2. 01:44:391 (3,4) - the diff is amazing, and this little spacing mistake spoils it a bit :( It becomes obvious if you try to HR+DT the diff. :( alright tried to fix
  3. 02:18:268 - add a circle here or remove a circle from 01:44:391 (3,4) - to keep your rhythm more consistent. not everything has to be consistent \o/

    Great diff! Like your rhythm!
[Hard]
  1. Even though the song is relaxing, ou shouldn't make the HP Drain and OD TOO low. Increase them by one tick, players want some challenge in the hardest diff of the mapset! asdfgasdhjadsk but now it's classified as 5 star rating
  2. 00:26:741 (1) - some of your NCs are much shorrter than the others and it doesn't really fits + it makes your comboing a bit inconsistent. How about removing NC from 00:26:741 (1) - to keep the comboing more logical? fixed a few combos, some are intentional
    Note: 00:50:721 (1) - same here and for a few more combos. If you agree with me it won't take too much tiime to fix the comboing!
  3. 01:39:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - clicking so many circles FEELS rather hard/tiring. So, for a relaxing song, I'd recommend you to add a couple of sliders there, so the pattern will be a bit more relaxing and enjoyable for players. :) done

    Perfect! Though, I kinda disagree with your comboing, but maybe it's just me. ><
Awesome mapset, totally deserves a star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Sieg wrote:

Hallo

General:
clear

Hard:
00:26:361 (3) - http://puu.sh/6KLMY.jpg to improve flow to 00:26:741 (1) a bit done
00:37:970 () - I want to play this note here so hard, maybe add? there isn't much I can do here
01:20:792 (3) - try 40% soft additions instead of normal with auto sample set, imo more fitting to calm song I like the normal finish ):
02:17:697 (8) - ^ ^
02:00:378 (3) - maybe http://puu.sh/6KM75.jpg and same for 02:01:520 (5) - awesome, done
02:35:778 (1) - 40% finish here too nah ;-;

Normal:
01:20:411 (3) - same as for hard on end
02:17:888 (5) - ^
02:34:636 (1) - ^
02:04:565 (6) - spacing? dunno what happened here, fixed it

Easy:
only hardcore, od+1 I always use OD = AR - 1
STR 1 better for easy imo can't be inconsistent
same hs suggestion here
00:27:883 (3) - tight that one http://puu.sh/6KMyV.jpg done
02:02:662 (1) - and this one http://puu.sh/6KMES.jpg so you can make cute pattern with 02:05:327 (2) - http://puu.sh/6KMFS.jpg done

Good Luck! :3

Xinely wrote:

Hi BD ~
i saw your userpage,
so i'm here to try ~


  • General
  1. Remove untitled-1 here since you didn't code it in osb ooops fixed
  2. how about use tick rate 1 for Easy Normal and 2 (keep) for Hard? imo tick rate 2 on Easy and Normal too much of tick and make a easy combo break for newbie Tick rates can't be inconsistent
  3. i suggest to use soft-sliderslide http://puu.sh/6KNeo.wav here since the sound is too noisy for relax song like this especially in Hard diff done, thanks
  4. consider to crop the mp3 as AiMod said >_< will map more


  • Easy
  1. try HP-1 to get better spread with other diff? O.o bakari's mod
  2. 00:27:883 (3) - i didn't hear any vocal/music that loud until need whistle to emphasize it. remove it instead? sounds pretty empty without it
  3. 00:31:309 (1) - hmm add whistle on tail to emphasize the piano sound here? a little loud and feel a little empty here the vocal is more emphasized than the piano
  4. 00:39:302 (1) - hmm remove whistle on tail since nothing vocal or music that loud here? same as you did in 00:35:877 - i'm kinda inconsistent @_@ dunno but i prefer this way
  5. 00:45:012 (3) - flip this slider with ctrl+J and move to 216,352 for better flow? prefer it like this D:
  6. 00:50:721 (6) - hmm try to curve the slider like http://puu.sh/6KL5p.jpg to make flow that easier to follow by player? slider variety lol
  7. 00:57:573 (2) - not really like with this overlap, imo overlap can neater here. hmm try http://osu.ppy.sh/ss/1310480 instead? I like these overlaps D:
  8. 00:46:534 (5,6) - i feel a little uncomfortable with this flow since it seems changing from the previous so try to arrange it like http://osu.ppy.sh/ss/1310474 ? what's the difference from mine? o.o
  9. 01:05:566 (1) - imo you need to map 01:06:328 - this sound since it's feel an important music here. so try to change this slider become http://puu.sh/6KLs4.jpg instead? I do that later D: there's a lot of variation here
  10. 01:14:702 (1) - if you agree with above, fix it for this too (01:16:224 - important music imo)
  11. 01:19:269 (5) - NC here? imo combo 7 too long for Easy diff (also consistency) done
  12. 01:24:979 (2) - hmm how about make a blanket instead here since i saw you're using much of blanket for this diff and blanket make can neater pattern here. maybe http://puu.sh/6KLEN.jpg (P.S: if you did it, fix the spacing after this slider) i like these blankets ;_;
  13. 01:20:792 (7) - imo this song is really relaxing so finish doesn't fit with song (also no cymbal). Since you didn't give whiste on 01:20:411 (6) - , give whistle only for (7) with volume 70%? I like these D:
  14. 01:43:630 (4) - imo the combo until 7 is too long here. NC here instead? following the song lol
  15. 01:50:482 (4) - if you fix above, NC here too? ^
  16. 02:16:746 (2,3,4) - just feel a little plain with this flow. imo flow could be better or various here so try arrange this to https://osu.ppy.sh/ss/1310522 instead? yeah but the song repeats D:
  17. 02:17:507 (4) - same as 01:20:792 (7) - , if you agree with previous. change finish with whistle in tail here ):
  18. 02:27:784 (1) - an inconsistency spacing here? it's because of the speedup


  • Normal
  1. 00:26:361 (2,3) - ultimate nazi, stack it properly (i saw difference of 1 for x coordinate lol) done, dunno how I left it unnoticed
  2. 00:27:883 (4) - an intentional inconsistency spacing? i know it allowed but i prefer to keep consistency doesn't matter much to me
  3. 00:30:167 (1) - i guess whistle on repeat to keep consistency with Easy diff. removed whistle from easy D:[/b]
  4. 00:41:586 (3) - remove finish and change it with whistle same as you did in Easy diff done
  5. 00:48:438 (3) - mostly that you follow here is vocal so imo you need to map 00:49:199 - this time too to keep following vocal. you can extend this slider to that time and add circle in downbeat same as bakari
  6. 00:51:863 (1) - an intentional inconsistency spacing? i guess keep consistency better here >< works fine imo
  7. 01:08:231 - i guess sound of this time is important so need to map this and 01:08:421 - imo, change the slider into http://puu.sh/6KMHs.jpg ? not too necessary D:
  8. 01:12:228 (4) - hmm many of 1/2 space doesn't nice for Normal imo (especially newbie who can fc easy and trying to play Normal) so remove it? seems easy enough
  9. 01:13:560 (4) - nazi, imo rotate it like https://osu.ppy.sh/ss/1310589 could make a better visual and flow here flow is nice imo
  10. 01:20:792 - same as Easy
  11. 01:45:533 (4) - use 1,1 spacing for consistency? don't worry it won't break much. just click all of 01:45:533 (4,5,6) - and move to 316,172 already fixed
  12. 02:04:946 (7,1) - swap the NC for consistency? that 8 combo too long for me fixed
  13. 02:17:888 (5) - same as Easy too (remove finish and change whistle instead)
  14. 02:25:500 (4) - same as 00:27:883 (4) -


  • Hard
  1. HP+1? HP 4 is too low imo for Hard diff even you using CS5 here done
  2. 00:39:683 (5) - hmm i guess ctrl+G this slider can make a better flow to follow I prefer like it is
  3. 00:54:147 (6,1) - should be swap NC for consistency fixed already
  4. 00:54:147 (6) - i would suggest to remove whistle here since i hear a drum sound only here. also whistle 1/2 space didn't hear well for this time i like this whistle >:
  5. 01:05:566 (1,2) - i would suggest to arrange this circle become http://osu.ppy.sh/ss/1310645 for keep natural flow here? done
  6. 01:21:363 (2) - i would say to start slider on downbeat since the vocal become strong in this time. so try change the slider become http://puu.sh/6KNSQ.jpg instead but the vocal starts here D:
  7. 01:33:924 (2) - hmm move to 256,384 instead to keep flow here? don't worry it still keep your ds consistency www done
  8. 01:35:066 (4) - NC for consistency? also the music forced it to NC lol done
  9. 01:50:101 (5) - here too. NC for same reason as above done
  10. 02:17:697 (8) - use sampleset drum as you did in 01:20:792 (3) - ? was a mistake lol
    Nice diff btw :3

Nice map, Good Luck ;)

[ Karen ] wrote:

Hi~ Blue Dragon
i saw this ...

uhm? o.o

[ General ]

Personally 02:34:636 (1) - space of time after the end of this section I would like too gindeut. I'll map more
Want with us for less than 30 seconds the song is good, try ending.

[ Easy ]

OD +1 I always use OD = AR - 1

[Normal]

CS - 1 HP , OD + 1 ^

02:13:320 (2) - Interval, 1.28> 1.10, please messed up spacing lol fixed

[Hard]

00:34:735 (1,2,3) - but they don't overlap o.o

00:39:683 (5) - ctrl+g << better show flow of control. I prefer as it is

02:03:043 (2) - ^ ^

02:06:468 (2) - ^ ^

very good map...
Thank you everyone for your mods! I'll probably take some time to get to your maps though x_x
Lust


Here is your requested mod, sorry for the delay

  1. Any reason why you didn't map the part with the stronger vocals at the end? It would seem more interesting if you do, even at the cost of wasting more time mapping.

[Easy]Nice easy
  1. 00:54:147 (3,1) - Make sure these are stacked perfectly. Move 00:56:431 (1) - to 357:169. Its noticeable since the song is slow
  2. 01:18:127 (4,5) - Have (5) perfectly blanket (4)'s slider end. Its is off at the beginning. CTRL+G (4), remove the repeat and scoot (5) up in the timeline. Then use (4)'s approach circle to check this. Afterwards move everything back to its appropriate place on the timeline
  3. 02:01:520 (6,1) - Have (1) blanket (6)'s slider end.
  4. 02:09:133 (2,3) - I wouldn't do this if I were you. Majority of the time you refrained from stacking, so I would keep consistency here and not do so. Newer players won't be expecting it on a slow song like this.
  5. 02:19:791 (2,3) - Have (2) perfectly blanket (3)
[Normal]Clean normal
  1. 00:40:444 (2,3) - Here I would follow the slider body so that it flows better
  2. 01:21:553 (2,3,4) - The pause here seems a bit awkward
[Hard]Fun hard
  1. 00:27:883 (1,2,3) - (Nazi) The blanket is slightly off
  2. 00:52:815 (3,4) - ^

Very nice and clean mapset, good luck bd
that was like my shortest mod ever wtf
Pappy
- My suppose
- Must be changed

[Hard]
01:20:792 (3) - This finish sound wreid ;/
00:48:057 (2) - Looks better at down
00:46:915 (5) - Change it to two notes :3
00:45:012 (1) - straighten it
01:33:924 (2) - Distance is too high
01:54:669 (1) - Whistle at reverse
02:06:849 (3) - Reverse selection?
02:17:697 (8) - Finish sounds wreid :c
02:35:778 (1) - Too loud

[Normal]
Circle size -1
02:35:778 (1) - Too loud
Perfectly diff! :D

[Easy]
01:36:398 (2) - You don't use DS? ;_; Newbies can't jump :c
02:34:826 (1) - Too loud

In easy, plz use Distance Snap ;_;

Plz, can you mod my map? XD http://osu.ppy.sh/s/127777
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