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Enya - Caribbean Blue

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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on quarta-feira, 26 de fevereiro de 2014 at 03:18:11

Artist: Enya
Title: Caribbean Blue
Tags: Shepherd Moons New Age luanny
BPM: 157,63
Filesize: 4881kb
Play Time: 03:16
Difficulties Available:
  1. Easy (1,97 stars, 169 notes)
  2. Hard (4,78 stars, 417 notes)
  3. Luanny's Insane (4,99 stars, 470 notes)
  4. Normal (3,73 stars, 240 notes)
Download: Enya - Caribbean Blue
Information: Scores/Beatmap Listing
---------------

Enya Maps


MP3 taken from CnF's mapset (check his diff too, it's amazing)
Garven
おめでとう
[Luanny]
>tfw no hitsounds
Timorisu
Star~

cs five :c
Krfawy
You better work, bitch. Worth pink colour. WOW. Adorable. *Bluddy Stawn is zdzireXing in the dark*
tutuhaha
-poke Krfawy- Give back my 2 kd (╯‵□′)╯︵┻━┻!

[Luanny's Insane]
00:29:977 (8) - try overlap with 4?
00:36:638 (6,7) - I think there should have a small jump
00:59:476 (3,4) - ctrl+g
01:04:805 (5) - ^
01:04:805 (5,6) - try use more soft whistle at head
01:38:872 (x) - because it is very smooth at after, so I dont really like this pause...
02:09:514 (1) - I hope this slider can be smooth slider ._.b
02:27:784 (1,2,3) - same like 01:38:872

[Hard]
00:50:341 (3,1) - almost overlap..
00:54:147 (6) - ctrl+g?
00:59:476 (3) - +whistle
01:00:999 (1,2) - ctrl+g?
01:05:566 (1,2) - ^
02:06:468 (2) - ctrl+g, there should has litter different than another two I think :>

[Normal]
00:48:247 (2) - maybe delete this one
01:11:086 (2) - ^
01:45:343 (4) - ^
02:34:636 (1) - forgot to add something at end?

beautiful Enya song :DDDDDD
Yauxo
[General]

The intro and outro are both pretty long. Consider cutting it or mapping it abit further.

[Easy]

00:39:302 (1) - Nothing big here, but the slider would look smoother if you'd drag the 3rd point one gridpoint to the left (small grid)
SPOILER
looks better than
And yes, I care about such :x

[Hard]

00:58:715 (1,2,3,4,5,6) - I really like those alot :3
01:12:799 (2,3) - For me it feels better if you'd change the second slider into a repeatable and the third into a single circle
02:06:468 (2) - This one could be flipped to make more sense with the 2 last combos before that (and it feels better moving down to the next combo)

[Luanny's Insane]

02:28:546 (2) - Pretty much everything is constantly mapped in this map, so Iam not sure why this is a solo circle. 02:20:362 (6,7,8) - Is almost the same, then again it has beats on every tick
01:54:669 (1,2,3,4,5,6,7,8,9,10) - Those Hitsounds seem odd to me, are they supposed to be like that? If they are supposed to be on the louder beats of the song, 01:56:001 (8) - should have a whistle aswell. 7 could have one too.

Didnt find too much after all, I still hope my mod helps abit :3
Topic Starter
Mismagius

tutuhaha wrote:

-poke Krfawy- Give back my 2 kd (╯‵□′)╯︵┻━┻!

[Luanny's Insane] not fixing this yet, waiting for luanny's permission
00:29:977 (8) - try overlap with 4?
00:36:638 (6,7) - I think there should have a small jump
00:59:476 (3,4) - ctrl+g
01:04:805 (5) - ^
01:04:805 (5,6) - try use more soft whistle at head
01:38:872 (x) - because it is very smooth at after, so I dont really like this pause...
02:09:514 (1) - I hope this slider can be smooth slider ._.b
02:27:784 (1,2,3) - same like 01:38:872

[Hard]
00:50:341 (3,1) - almost overlap.. fixed
00:54:147 (6) - ctrl+g?too big of a jump D:
00:59:476 (3) - +whistle done
01:00:999 (1,2) - ctrl+g?didn't do for keeping pattern consistent
01:05:566 (1,2) - ^ too big jump
02:06:468 (2) - ctrl+g, there should has litter different than another two I think :> but it'd be inconsistent with the pattern D:

[Normal]
00:48:247 (2) - maybe delete this one hm... don't know, will keep for now
01:11:086 (2) - ^
01:45:343 (4) - ^ done
02:34:636 (1) - forgot to add something at end? done

beautiful Enya song :DDDDDD

Yauxo wrote:

[General]

The intro and outro are both pretty long. Consider cutting it or mapping it abit further. yup, dunno what I'm gonna do here. Luanny probably won't want to map more (and I'd be willing to do it), so I'll probably have to cut it

[Easy]

00:39:302 (1) - Nothing big here, but the slider would look smoother if you'd drag the 3rd point one gridpoint to the left (small grid) [b]problem here's with the red tick actually x_x, fixed


[Hard]

00:58:715 (1,2,3,4,5,6) - I really like those alot :3 :3
01:12:799 (2,3) - For me it feels better if you'd change the second slider into a repeatable and the third into a single circle done
02:06:468 (2) - This one could be flipped to make more sense with the 2 last combos before that (and it feels better moving down to the next combo) nah D:

[Luanny's Insane]

02:28:546 (2) - Pretty much everything is constantly mapped in this map, so Iam not sure why this is a solo circle. 02:20:362 (6,7,8) - Is almost the same, then again it has beats on every tick
01:54:669 (1,2,3,4,5,6,7,8,9,10) - Those Hitsounds seem odd to me, are they supposed to be like that? If they are supposed to be on the louder beats of the song, 01:56:001 (8) - should have a whistle aswell. 7 could have one too.

Didnt find too much after all, I still hope my mod helps abit :3
Thanks for the mods and sorry for the delay!
smallboat
Hello,Blue Dragon,help you map mod~! I try it.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.Suggest you can select the "Display epilepsy warning" , because the "Aimod" have warned the storyboard,select it?
2.StackLeniency suggest select 0.7,because normal rank mapset is 0.7. Generally will not adjust it.

3.Offset is not consistent(Is Luanny's Insane ),because this: 4.Perhaps you can add sliderslide mute the slide hitsound?

[Easy]

01:20:792 (7) - The hitsound is in difference in NM diff,suggest in consistent?
Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
01:55:430 (3) - I think the rhythm is this (Because your rhythm place big white line is in slider head or end) : 02:16:365 (1) - Try this rhythm? 02:17:126 (3) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it.

[Normal]

00:27:883 (4) - Use Ctrl+H,you will found this pattern is crooked off (symmetry)
00:30:167 (1) - Forget add whistle? Because you add whistle is in big white line(Easy diff),so I suggest add it.
01:54:288 (4) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it. And add slider head.
02:17:888 (5) - Suggest "Additions" set Normal? I feel will not noisy. (01:20:411 (3) is set "Normal")
02:34:636 (1) - Add finish? (Because you have add it in easy diff)

[Hard] Perhap you can add whistle at big white line (00:25:599 (1) ~ 00:35:877 (4) ) ? (Like Ez and Nm diff)

00:50:341 (3) - A bit close the slider (overlap),move a bit?
00:54:147 (6) - (283|52)(Be symmetry,too) ? I think this slider no need make jump.
01:07:850 (1) - Forget add whistle in slider end? I think add it,have a good effect.
01:10:134 (1) - ^
01:37:159 (9) - Add whistle in slider head?
01:42:108 (5) - Combo so long,set NC at this here?
01:46:295 (5,7) - Add whistle in slider end? Feel so good.
02:00:188 (2) - ^
02:35:778 (1) - Cancel "Drum" samplset? Make every diff hitsound in consistent.

[Luanny's Insane] Feel the circle is too small,CS+1 ? CS6 almost no set now.

00:31:119 (3) - Stack crooked off.
00:53:576 (4,6) - Ctrl+g?
01:04:424 (4,5,6) - Add whistle in slider head? Feel so good.
01:08:992 (5) - Remove whistle? A bit noisy.
01:20:792 (6) - Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
01:21:173 (1) - Add whistle is so good.
01:59:998 (6) - ^
02:03:614 (4) - Stack 02:02:662 (1) slider head?
02:17:888 (9) - Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
02:22:836 (6) - Stack crooked off.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
AruOtta
Hello =D

[/notice]

Easy


00:27:883 (3) - Add whistle on the reverse and try to blanket with (2)'s end :
00:32:451 (2) - Add whistle at the end
00:34:735 (1) - Whistle on the reverse here
00:39:302 (1) - Move the red point to x:168 y:156 (for better blanket)
01:20:411 (6) - Whistle here because it follows the rhythm of others whistles
01:52:385 (1) - Whistle on the reverse
01:56:953 (1) - Why not finish on the head ? Because the music changes at this time
02:02:662 (1) - This slider is too close than the previous slider :
02:07:230 (1) - Whistle on the end
02:17:126 (3) - Move this whistle on 02:17:507 (4)'s head
02:27:784 (1,2,3,4,5) - The distance is too large between these sliders[/notice]

Normal

I think Circle size 3 is better for a normal diff.
01:11:276 (3,4,1,2,3) - A little bit messy imo :
01:20:411 (3) - Normal finish is strange =/
01:54:859 (1) - Finish
02:34:636 (1) - ^

Hard

Here I think Circle size 4 is better for a Hard =3
00:54:147 (6) - I think you should delete the head's whistle because there's already a whistle in the previous slider, so it's too heavy
01:07:850 (1) - Whistle on the end of the slider ?
01:20:411 (1,2,3) - Large Distance snap =/
01:39:824 (5,5,5) - There's only 3 of these hitsounds in this part D=
01:54:669 (1) - Finish at the end
02:00:188 (2,4) - Whistle

Luanny's Insane

First reaction : OMG Circle size 6 OwO
00:32:070 (7) - Stack the end on (3)
00:49:389 (7) - Try to stack better on (4)'s end
01:06:708 (1,2,3,4,5,6) - Hard... xD
01:56:953 (1) - Finish

Good Luck for Rank =D
Topic Starter
Mismagius

smallboat wrote:

Hello,Blue Dragon,help you map mod~! I try it.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.Suggest you can select the "Display epilepsy warning" , because the "Aimod" have warned the storyboard,select it? uhm... the storyboard isn't any epileptic at all
2.StackLeniency suggest select 0.7,because normal rank mapset is 0.7. Generally will not adjust it. 0.2 works better in this map
3.Offset is not consistent(Is Luanny's Insane ),because this: 4.Perhaps you can add sliderslide mute the slide hitsound? not necessary imo

[Easy]

01:20:792 (7) - The hitsound is in difference in NM diff,suggest in consistent? done
Suggest "Additions" set Normal? I feel will not noisy (Like NM diff)
01:55:430 (3) - I think the rhythm is this (Because your rhythm place big white line is in slider head or end) : plays/flows much better now D:
02:16:365 (1) - Try this rhythm? I'd have to stack notes and I don't like to do that in an easy diff
02:17:126 (3) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it. done

[Normal]

00:27:883 (4) - Use Ctrl+H,you will found this pattern is crooked off (symmetry) fixed
00:30:167 (1) - Forget add whistle? Because you add whistle is in big white line(Easy diff),so I suggest add it. done
01:54:288 (4) - Delete whistle? Because you add whistle is in big white line,so I suggest delete it. And add slider head. following vocals
02:17:888 (5) - Suggest "Additions" set Normal? I feel will not noisy. (01:20:411 (3) is set "Normal") done
02:34:636 (1) - Add finish? (Because you have add it in easy diff) done

[Hard] Perhap you can add whistle at big white line (00:25:599 (1) ~ 00:35:877 (4) ) ? (Like Ez and Nm diff)

00:50:341 (3) - A bit close the slider (overlap),move a bit? already fixed
00:54:147 (6) - (283|52)(Be symmetry,too) ? I think this slider no need make jump. nah D:
01:07:850 (1) - Forget add whistle in slider end? I think add it,have a good effect. done
01:10:134 (1) - ^ done
01:37:159 (9) - Add whistle in slider head? added on end
01:42:108 (5) - Combo so long,set NC at this here? nah, combo is supposed to be longer
01:46:295 (5,7) - Add whistle in slider end? Feel so good. becomes whistle spam
02:00:188 (2) - ^ nah, don't like it so much
02:35:778 (1) - Cancel "Drum" samplset? Make every diff hitsound in consistent. done

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.

Kenterz9 wrote:

Hello =D

Easy


00:27:883 (3) - Add whistle on the reverse and try to blanket with (2)'s end vocals don't ask for a whistle, and dunno about blanketing
00:32:451 (2) - Add whistle at the end not necessary
00:34:735 (1) - Whistle on the reverse here pitch is lower, so no
00:39:302 (1) - Move the red point to x:168 y:156 (for better blanket) already fixed
01:20:411 (6) - Whistle here because it follows the rhythm of others whistles done
01:52:385 (1) - Whistle on the reverse lower pitch
01:56:953 (1) - Why not finish on the head ? Because the music changes at this time song doesn't really.. ask for a finish, i think
02:02:662 (1) - This slider is too close than the previous slider : still works :P
02:07:230 (1) - Whistle on the end done
02:17:126 (3) - Move this whistle on 02:17:507 (4)'s head done
02:27:784 (1,2,3,4,5) - The distance is too large between these sliders it's 1.1x o.o

Normal

I think Circle size 3 is better for a normal diff. I'm gonna keep all CS as they are.
01:11:276 (3,4,1,2,3) - A little bit messy imo : i think you moved (2) a bit though lol
01:20:411 (3) - Normal finish is strange =/ i like it D:
01:54:859 (1) - Finish vocals
02:34:636 (1) - ^ done

Hard

Here I think Circle size 4 is better for a Hard =3 ^
00:54:147 (6) - I think you should delete the head's whistle because there's already a whistle in the previous slider, so it's too heavy following the background
01:07:850 (1) - Whistle on the end of the slider ? done
01:20:411 (1,2,3) - Large Distance snap =/ not really too hard
01:39:824 (5,5,5) - There's only 3 of these hitsounds in this part D= fixed them
01:54:669 (1) - Finish at the end whistle is better
02:00:188 (2,4) - Whistle done

Good Luck for Rank =D
Thank you for the mods, I'll get to your maps when possible
xChippy
Yo Blue Dragon~~
Hummm I saw this:
Soo yeah I'll just give it a try

[General]
  1. Hmm you might want to add ''[luanny]'' to the tags as she/he has a GD in this map
  2. Check the AImod @Hard seems like there are some unsnapped objects
  3. Just a nazi thing that isn't really neccessary to fix but there are some unused lines in Easy/Normal
[Easy]
  1. 00:35:877 - this beat has the same sound as 00:26:741 - and this one has a whistle, soo therefore add a whistle add 00:35:877 -
  2. 00:38:160 (4) - You might want to delete the whistle here on the head as it is the same as these beats which doesn't have a whistle:
    00:29:025
    00:33:593
    and so on
  3. 00:50:721 (1,2) - The NC should be on (2) instead of (1) it follows your pattern/the music better
  4. 00:56:431 (1,2) - Just me being damn nazi, the DS is here a bit meeh Not really noticeable but just mentioning it, if you want to fix it I suggest moving it to 444|160 as it wont ruin your blanket
  5. 01:19:269 (1) - Hmm try a NC here
[Normal]
  1. 00:30:167 (1) - Probably forgot a whistle here on the repeat
  2. 02:16:365 (1,2,3,4,5) - Hmm yea this one felt a bit weird for me... Try to make (1) a circle instead as the beat that is currently on the end of (1) isn't really audible, also you have it here: 01:19:269 (3,1,2,3) - also like that, leaving 01:19:460 - blank, soo try it?
  3. 01:30:689 (1) - Is this speed up intentional ;.;?
[Hard]

  • phew pretty challenging hard
  1. Oh and I said in general that there are unsnapped objects, but seems like it's not catching them all...
    02:13:701 (3) - This one also unsnapped
  2. 01:16:986 (1) - Consider ending this slider 1/2 earlier feels alot better for me, as the beat you have skipped is a pretty loud one and also this beat is kind of the introduction for the upcoming part.
  3. 01:20:031 (3) - Consider adding a whistle here, it sounds pretty nice imo
  4. 01:45:533 (1,2,3,4,5,6,7,8) - Consider tweeking the rythm, maybe like this:

    Because, not a fan of the current transition. This 01:46:675 (6,7,8) - is qua music a bit different, but having a slider before it, like you currently have will feel meeh.
  5. 02:10:465 (2) - Consider adding the whistle here instead. and remove the one here at the end 02:09:514 (1) -, The beat on the circles is more dominant o-o
  6. Same as above with these 02:10:656 (3,4) -
  7. 02:14:081 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Consider using the same whistle pattern as you have here: 02:11:797 (1,2,3,1,2,3) -
    Feels pretty empty atm imo
[Luanny]

  1. Dem CS lol
  2. 01:39:824 (6) - add a whistle on the head
  3. 01:38:682 (1) - Add a whistle
  4. 02:35:587 (4) - Add a whistle feels nice for at the end ;3
  5. 01:12:989 (2) - Try a CTRL+G plays nice for me
Hmm yea mostly nazi/hitsound mod srry lol
Pretty nice song :3
Good Luck~
Topic Starter
Mismagius

xChippy wrote:

Yo Blue Dragon~~
Hummm I saw this:
Soo yeah I'll just give it a try

[General]
  1. Hmm you might want to add ''[luanny]'' to the tags as she/he has a GD in this map alright, forgot about that
  2. Check the AImod @Hard seems like there are some unsnapped objects fixed
  3. Just a nazi thing that isn't really neccessary to fix but there are some unused lines in Easy/Normal fixed
[Easy]
  1. 00:35:877 - this beat has the same sound as 00:26:741 - and this one has a whistle, soo therefore add a whistle add 00:35:877 - but here i'm following vocals o:
  2. 00:38:160 (4) - You might want to delete the whistle here on the head as it is the same as these beats which doesn't have a whistle: here i'm following BG @_@
  3. 00:50:721 (1,2) - The NC should be on (2) instead of (1) it follows your pattern/the music better done
  4. 00:56:431 (1,2) - Just me being damn nazi, the DS is here a bit meeh Not really noticeable but just mentioning it, if you want to fix it I suggest moving it to 444|160 as it wont ruin your blanket kk
  5. 01:19:269 (1) - Hmm try a NC here no reason to aside from the white tick D:
[Normal]
  1. 00:30:167 (1) - Probably forgot a whistle here on the repeat I didn't do it because the vocals have a lower pitch here
  2. 02:16:365 (1,2,3,4,5) - Hmm yea this one felt a bit weird for me... Try to make (1) a circle instead as the beat that is currently on the end of (1) isn't really audible, also you have it here: 01:19:269 (3,1,2,3) - also like that, leaving 01:19:460 - blank, soo try it? done
  3. 01:30:689 (1) - Is this speed up intentional ;.;? yeah, i didn't do it on the first chorus because people wouldn't get used to it at the start
[Hard]

  • phew pretty challenging hard
  1. Oh and I said in general that there are unsnapped objects, but seems like it's not catching them all...
    02:13:701 (3) - This one also unsnapped fixed
  2. 01:16:986 (1) - Consider ending this slider 1/2 earlier feels alot better for me, as the beat you have skipped is a pretty loud one and also this beat is kind of the introduction for the upcoming part. done
  3. 01:20:031 (3) - Consider adding a whistle here, it sounds pretty nice imo done
  4. 01:45:533 (1,2,3,4,5,6,7,8) - Consider tweeking the rythm, maybe like this because, not a fan of the current transition. This 01:46:675 (6,7,8) - is qua music a bit different, but having a slider before it, like you currently have will feel meeh. but I like the pattern >: changed a bit
  5. 02:10:465 (2) - Consider adding the whistle here instead. and remove the one here at the end 02:09:514 (1) -, The beat on the circles is more dominant o-o done
  6. Same as above with these 02:10:656 (3,4) - done
  7. 02:14:081 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Consider using the same whistle pattern as you have here: 02:11:797 (1,2,3,1,2,3) - changed a bit
    Feels pretty empty atm imo
Hmm yea mostly nazi/hitsound mod srry lol
Pretty nice song :3
Good Luck~
Thanks for your mod! I'll get to your map when possible.
riffy
Yo.

[General]
  1. Sorry to say it, but I recommend you to cut the mp3. It's an amazing song, but since you've mapped less than 80% of the mp3, you should cut it.
  2. The genre of the song is New Age (well, at least wiki says so). How about adding this genre to the tags in order to help us to find your map? :)
  3. Consider muting the slider-slide sound. The slider-slide sound kinda runs this amazing melody. :(
[Easy]
  1. Reduce the HP Drain by one tick to keep some consistency with other diffs.
  2. How about using the Slider Tick Rate 1 here? The song itself is very relaxing and you keep consistent 1/1 rhythm in this diff, so STR1 will make more sense, imo.
  3. 00:56:431 (1,2) - nazi - not a fan of such overlaps, I recommend you to ue a circle-pattern or a blanketing, instead.
    Note: 01:23:837 (1,2,3) - pretty much the same happens here. See if you like my example or not. :)
  4. 01:56:953 (1,2) - flow - the transition between these two looks a bit rough. The song itself is very calm and smooth, so I'd prefer to keep the flow smoother.
    Note: an example. It'll fit with your patterns a bit better, don't you think so?
  5. 02:32:352 (5) - the tail of the slider is a bit too close to the previous hitobject. How about moving the tail a bit? I'm sure that it will help beginners to read your diff a bit better.

    Nothing else to say. The diff is great!
[Normal]
  1. 00:49:199 - it's a little bit confusing to have this slider here. I mean, this beat was mapped even in the Easy diff. So, yeah. Finish the slider here and add a circle on00:49:580 - as you did it in the easy diff.
    Note: some other patterns in this diff are easier, than patterns in the Easy diff. Try to find them yourself and make them a bit harder in order to keep the spread more logical!
  2. 01:44:391 (3,4) - the diff is amazing, and this little spacing mistake spoils it a bit :( It becomes obvious if you try to HR+DT the diff. :(
  3. 02:18:268 - add a circle here or remove a circle from 01:44:391 (3,4) - to keep your rhythm more consistent.

    Great diff! Like your rhythm!
[Hard]
  1. Even though the song is relaxing, ou shouldn't make the HP Drain and OD TOO low. Increase them by one tick, players want some challenge in the hardest diff of the mapset!
  2. 00:26:741 (1) - some of your NCs are much shorrter than the others and it doesn't really fits + it makes your comboing a bit inconsistent. How about removing NC from 00:26:741 (1) - to keep the comboing more logical?
    Note: 00:50:721 (1) - same here and for a few more combos. If you agree with me it won't take too much tiime to fix the comboing!
  3. 01:39:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - clicking so many circles FEELS rather hard/tiring. So, for a relaxing song, I'd recommend you to add a couple of sliders there, so the pattern will be a bit more relaxing and enjoyable for players. :)

    Perfect! Though, I kinda disagree with your comboing, but maybe it's just me. ><
Awesome mapset, totally deserves a star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sieg
Hallo

General:
clear

Hard:
00:26:361 (3) - http://puu.sh/6KLMY.jpg to improve flow to 00:26:741 (1) a bit
00:37:970 () - I want to play this note here so hard, maybe add?
01:20:792 (3) - try 40% soft additions instead of normal with auto sample set, imo more fitting to calm song
02:17:697 (8) - ^
02:00:378 (3) - maybe http://puu.sh/6KM75.jpg and same for 02:01:520 (5) -
02:35:778 (1) - 40% finish here too

Normal:
01:20:411 (3) - same as for hard on end
02:17:888 (5) - ^
02:34:636 (1) - ^
02:04:565 (6) - spacing?

Easy:
only hardcore, od+1
STR 1 better for easy imo
same hs suggestion here
00:27:883 (3) - tight that one http://puu.sh/6KMyV.jpg
02:02:662 (1) - and this one http://puu.sh/6KMES.jpg so you can make cute pattern with 02:05:327 (2) - http://puu.sh/6KMFS.jpg

Good Luck! :3
Xinely
Hi BD ~
i saw your userpage,
so i'm here to try ~


  • General
  1. Remove untitled-1 here since you didn't code it in osb
  2. how about use tick rate 1 for Easy Normal and 2 (keep) for Hard? imo tick rate 2 on Easy and Normal too much of tick and make a easy combo break for newbie
  3. i suggest to use soft-sliderslide http://puu.sh/6KNeo.wav here since the sound is too noisy for relax song like this especially in Hard diff
  4. consider to crop the mp3 as AiMod said >_<


  • Easy
  1. try HP-1 to get better spread with other diff? O.o
  2. 00:27:883 (3) - i didn't hear any vocal/music that loud until need whistle to emphasize it. remove it instead?
  3. 00:31:309 (1) - hmm add whistle on tail to emphasize the piano sound here? a little loud and feel a little empty here
  4. 00:39:302 (1) - hmm remove whistle on tail since nothing vocal or music that loud here? same as you did in 00:35:877 -
  5. 00:45:012 (3) - flip this slider with ctrl+J and move to 216,352 for better flow?
  6. 00:50:721 (6) - hmm try to curve the slider like http://puu.sh/6KL5p.jpg to make flow that easier to follow by player?
  7. 00:57:573 (2) - not really like with this overlap, imo overlap can neater here. hmm try http://osu.ppy.sh/ss/1310480 instead?
  8. 00:46:534 (5,6) - i feel a little uncomfortable with this flow since it seems changing from the previous so try to arrange it like http://osu.ppy.sh/ss/1310474 ?
  9. 01:05:566 (1) - imo you need to map 01:06:328 - this sound since it's feel an important music here. so try to change this slider become http://puu.sh/6KLs4.jpg instead?
  10. 01:14:702 (1) - if you agree with above, fix it for this too (01:16:224 - important music imo)
  11. 01:19:269 (5) - NC here? imo combo 7 too long for Easy diff (also consistency)
  12. 01:24:979 (2) - hmm how about make a blanket instead here since i saw you're using much of blanket for this diff and blanket make can neater pattern here. maybe http://puu.sh/6KLEN.jpg (P.S: if you did it, fix the spacing after this slider)
  13. 01:20:792 (7) - imo this song is really relaxing so finish doesn't fit with song (also no cymbal). Since you didn't give whiste on 01:20:411 (6) - , give whistle only for (7) with volume 70%?
  14. 01:43:630 (4) - imo the combo until 7 is too long here. NC here instead?
  15. 01:50:482 (4) - if you fix above, NC here too?
  16. 02:16:746 (2,3,4) - just feel a little plain with this flow. imo flow could be better or various here so try arrange this to https://osu.ppy.sh/ss/1310522 instead?
  17. 02:17:507 (4) - same as 01:20:792 (7) - , if you agree with previous. change finish with whistle in tail here
  18. 02:27:784 (1) - an inconsistency spacing here?


  • Normal
  1. 00:26:361 (2,3) - ultimate nazi, stack it properly (i saw difference of 1 for x coordinate lol)
  2. 00:27:883 (4) - an intentional inconsistency spacing? i know it allowed but i prefer to keep consistency
  3. 00:30:167 (1) - i guess whistle on repeat to keep consistency with Easy diff.
  4. 00:41:586 (3) - remove finish and change it with whistle same as you did in Easy diff
  5. 00:48:438 (3) - mostly that you follow here is vocal so imo you need to map 00:49:199 - this time too to keep following vocal. you can extend this slider to that time and add circle in downbeat
  6. 00:51:863 (1) - an intentional inconsistency spacing? i guess keep consistency better here ><
  7. 01:08:231 - i guess sound of this time is important so need to map this and 01:08:421 - imo, change the slider into http://puu.sh/6KMHs.jpg ?
  8. 01:12:228 (4) - hmm many of 1/2 space doesn't nice for Normal imo (especially newbie who can fc easy and trying to play Normal) so remove it?
  9. 01:13:560 (4) - nazi, imo rotate it like https://osu.ppy.sh/ss/1310589 could make a better visual and flow here
  10. 01:20:792 - same as Easy
  11. 01:45:533 (4) - use 1,1 spacing for consistency? don't worry it won't break much. just click all of 01:45:533 (4,5,6) - and move to 316,172
  12. 02:04:946 (7,1) - swap the NC for consistency? that 8 combo too long for me
  13. 02:17:888 (5) - same as Easy too (remove finish and change whistle instead)
  14. 02:25:500 (4) - same as 00:27:883 (4) -


  • Hard
  1. HP+1? HP 4 is too low imo for Hard diff even you using CS5 here
  2. 00:39:683 (5) - hmm i guess ctrl+G this slider can make a better flow to follow
  3. 00:54:147 (6,1) - should be swap NC for consistency
  4. 00:54:147 (6) - i would suggest to remove whistle here since i hear a drum sound only here. also whistle 1/2 space didn't hear well for this time
  5. 01:05:566 (1,2) - i would suggest to arrange this circle become http://osu.ppy.sh/ss/1310645 for keep natural flow here?
  6. 01:21:363 (2) - i would say to start slider on downbeat since the vocal become strong in this time. so try change the slider become http://puu.sh/6KNSQ.jpg instead
  7. 01:33:924 (2) - hmm move to 256,384 instead to keep flow here? don't worry it still keep your ds consistency www
  8. 01:35:066 (4) - NC for consistency? also the music forced it to NC lol
  9. 01:50:101 (5) - here too. NC for same reason as above
  10. 02:17:697 (8) - use sampleset drum as you did in 01:20:792 (3) - ?
    Nice diff btw :3

Nice map, Good Luck ;)
Lari
Hi~ Blue Dragon
i saw this ...


[ General ]

Personally 02:34:636 (1) - space of time after the end of this section I would like too gindeut.
Want with us for less than 30 seconds the song is good, try ending.

[ Easy ]

OD +1

[Normal]

CS - 1 HP , OD + 1

02:13:320 (2) - Interval, 1.28> 1.10, please

[Hard]

00:34:735 (1,2,3) -
00:39:683 (5) - ctrl+g << better show flow of control.

02:03:043 (2) - ^

02:06:468 (2) - ^

very good map...
Topic Starter
Mismagius

-Bakari- wrote:

Yo.

[General]
  1. Sorry to say it, but I recommend you to cut the mp3. It's an amazing song, but since you've mapped less than 80% of the mp3, you should cut it. I'm going to map the rest, don't worry
  2. The genre of the song is New Age (well, at least wiki says so). How about adding this genre to the tags in order to help us to find your map? :) done
  3. Consider muting the slider-slide sound. The slider-slide sound kinda runs this amazing melody. :( I'm gonna use the hitsound that the other mod provided me
[Easy]
  1. Reduce the HP Drain by one tick to keep some consistency with other diffs. I don't think this is really necessary...
  2. How about using the Slider Tick Rate 1 here? The song itself is very relaxing and you keep consistent 1/1 rhythm in this diff, so STR1 will make more sense, imo. Tick rates can't be inconsistent.
  3. 00:56:431 (1,2) - nazi - not a fan of such overlaps, I recommend you to ue a circle-pattern or a blanketing, instead. I like them :I
    Note: 01:23:837 (1,2,3) - pretty much the same happens here. See if you like my example or not. :) ^
  4. 01:56:953 (1,2) - flow - the transition between these two looks a bit rough. The song itself is very calm and smooth, so I'd prefer to keep the flow smoother. I don't think the flow is that hard to get here, but done[/b]
    Note: an example. It'll fit with your patterns a bit better, don't you think so?
  5. 02:32:352 (5) - the tail of the slider is a bit too close to the previous hitobject. How about moving the tail a bit? I'm sure that it will help beginners to read your diff a bit better. done

    Nothing else to say. The diff is great!
[Normal]
  1. 00:49:199 - it's a little bit confusing to have this slider here. I mean, this beat was mapped even in the Easy diff. So, yeah. Finish the slider here and add a circle on00:49:580 - as you did it in the easy diff. I wanted to keep things a bit different here and try for something new, using the curve to "create" a beat. IMO, it worked.
    Note: some other patterns in this diff are easier, than patterns in the Easy diff. Try to find them yourself and make them a bit harder in order to keep the spread more logical!
  2. 01:44:391 (3,4) - the diff is amazing, and this little spacing mistake spoils it a bit :( It becomes obvious if you try to HR+DT the diff. :( alright tried to fix
  3. 02:18:268 - add a circle here or remove a circle from 01:44:391 (3,4) - to keep your rhythm more consistent. not everything has to be consistent \o/

    Great diff! Like your rhythm!
[Hard]
  1. Even though the song is relaxing, ou shouldn't make the HP Drain and OD TOO low. Increase them by one tick, players want some challenge in the hardest diff of the mapset! asdfgasdhjadsk but now it's classified as 5 star rating
  2. 00:26:741 (1) - some of your NCs are much shorrter than the others and it doesn't really fits + it makes your comboing a bit inconsistent. How about removing NC from 00:26:741 (1) - to keep the comboing more logical? fixed a few combos, some are intentional
    Note: 00:50:721 (1) - same here and for a few more combos. If you agree with me it won't take too much tiime to fix the comboing!
  3. 01:39:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - clicking so many circles FEELS rather hard/tiring. So, for a relaxing song, I'd recommend you to add a couple of sliders there, so the pattern will be a bit more relaxing and enjoyable for players. :) done

    Perfect! Though, I kinda disagree with your comboing, but maybe it's just me. ><
Awesome mapset, totally deserves a star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Sieg wrote:

Hallo

General:
clear

Hard:
00:26:361 (3) - http://puu.sh/6KLMY.jpg to improve flow to 00:26:741 (1) a bit done
00:37:970 () - I want to play this note here so hard, maybe add? there isn't much I can do here
01:20:792 (3) - try 40% soft additions instead of normal with auto sample set, imo more fitting to calm song I like the normal finish ):
02:17:697 (8) - ^ ^
02:00:378 (3) - maybe http://puu.sh/6KM75.jpg and same for 02:01:520 (5) - awesome, done
02:35:778 (1) - 40% finish here too nah ;-;

Normal:
01:20:411 (3) - same as for hard on end
02:17:888 (5) - ^
02:34:636 (1) - ^
02:04:565 (6) - spacing? dunno what happened here, fixed it

Easy:
only hardcore, od+1 I always use OD = AR - 1
STR 1 better for easy imo can't be inconsistent
same hs suggestion here
00:27:883 (3) - tight that one http://puu.sh/6KMyV.jpg done
02:02:662 (1) - and this one http://puu.sh/6KMES.jpg so you can make cute pattern with 02:05:327 (2) - http://puu.sh/6KMFS.jpg done

Good Luck! :3

Xinely wrote:

Hi BD ~
i saw your userpage,
so i'm here to try ~


  • General
  1. Remove untitled-1 here since you didn't code it in osb ooops fixed
  2. how about use tick rate 1 for Easy Normal and 2 (keep) for Hard? imo tick rate 2 on Easy and Normal too much of tick and make a easy combo break for newbie Tick rates can't be inconsistent
  3. i suggest to use soft-sliderslide http://puu.sh/6KNeo.wav here since the sound is too noisy for relax song like this especially in Hard diff done, thanks
  4. consider to crop the mp3 as AiMod said >_< will map more


  • Easy
  1. try HP-1 to get better spread with other diff? O.o bakari's mod
  2. 00:27:883 (3) - i didn't hear any vocal/music that loud until need whistle to emphasize it. remove it instead? sounds pretty empty without it
  3. 00:31:309 (1) - hmm add whistle on tail to emphasize the piano sound here? a little loud and feel a little empty here the vocal is more emphasized than the piano
  4. 00:39:302 (1) - hmm remove whistle on tail since nothing vocal or music that loud here? same as you did in 00:35:877 - i'm kinda inconsistent @_@ dunno but i prefer this way
  5. 00:45:012 (3) - flip this slider with ctrl+J and move to 216,352 for better flow? prefer it like this D:
  6. 00:50:721 (6) - hmm try to curve the slider like http://puu.sh/6KL5p.jpg to make flow that easier to follow by player? slider variety lol
  7. 00:57:573 (2) - not really like with this overlap, imo overlap can neater here. hmm try http://osu.ppy.sh/ss/1310480 instead? I like these overlaps D:
  8. 00:46:534 (5,6) - i feel a little uncomfortable with this flow since it seems changing from the previous so try to arrange it like http://osu.ppy.sh/ss/1310474 ? what's the difference from mine? o.o
  9. 01:05:566 (1) - imo you need to map 01:06:328 - this sound since it's feel an important music here. so try to change this slider become http://puu.sh/6KLs4.jpg instead? I do that later D: there's a lot of variation here
  10. 01:14:702 (1) - if you agree with above, fix it for this too (01:16:224 - important music imo)
  11. 01:19:269 (5) - NC here? imo combo 7 too long for Easy diff (also consistency) done
  12. 01:24:979 (2) - hmm how about make a blanket instead here since i saw you're using much of blanket for this diff and blanket make can neater pattern here. maybe http://puu.sh/6KLEN.jpg (P.S: if you did it, fix the spacing after this slider) i like these blankets ;_;
  13. 01:20:792 (7) - imo this song is really relaxing so finish doesn't fit with song (also no cymbal). Since you didn't give whiste on 01:20:411 (6) - , give whistle only for (7) with volume 70%? I like these D:
  14. 01:43:630 (4) - imo the combo until 7 is too long here. NC here instead? following the song lol
  15. 01:50:482 (4) - if you fix above, NC here too? ^
  16. 02:16:746 (2,3,4) - just feel a little plain with this flow. imo flow could be better or various here so try arrange this to https://osu.ppy.sh/ss/1310522 instead? yeah but the song repeats D:
  17. 02:17:507 (4) - same as 01:20:792 (7) - , if you agree with previous. change finish with whistle in tail here ):
  18. 02:27:784 (1) - an inconsistency spacing here? it's because of the speedup


  • Normal
  1. 00:26:361 (2,3) - ultimate nazi, stack it properly (i saw difference of 1 for x coordinate lol) done, dunno how I left it unnoticed
  2. 00:27:883 (4) - an intentional inconsistency spacing? i know it allowed but i prefer to keep consistency doesn't matter much to me
  3. 00:30:167 (1) - i guess whistle on repeat to keep consistency with Easy diff. removed whistle from easy D:[/b]
  4. 00:41:586 (3) - remove finish and change it with whistle same as you did in Easy diff done
  5. 00:48:438 (3) - mostly that you follow here is vocal so imo you need to map 00:49:199 - this time too to keep following vocal. you can extend this slider to that time and add circle in downbeat same as bakari
  6. 00:51:863 (1) - an intentional inconsistency spacing? i guess keep consistency better here >< works fine imo
  7. 01:08:231 - i guess sound of this time is important so need to map this and 01:08:421 - imo, change the slider into http://puu.sh/6KMHs.jpg ? not too necessary D:
  8. 01:12:228 (4) - hmm many of 1/2 space doesn't nice for Normal imo (especially newbie who can fc easy and trying to play Normal) so remove it? seems easy enough
  9. 01:13:560 (4) - nazi, imo rotate it like https://osu.ppy.sh/ss/1310589 could make a better visual and flow here flow is nice imo
  10. 01:20:792 - same as Easy
  11. 01:45:533 (4) - use 1,1 spacing for consistency? don't worry it won't break much. just click all of 01:45:533 (4,5,6) - and move to 316,172 already fixed
  12. 02:04:946 (7,1) - swap the NC for consistency? that 8 combo too long for me fixed
  13. 02:17:888 (5) - same as Easy too (remove finish and change whistle instead)
  14. 02:25:500 (4) - same as 00:27:883 (4) -


  • Hard
  1. HP+1? HP 4 is too low imo for Hard diff even you using CS5 here done
  2. 00:39:683 (5) - hmm i guess ctrl+G this slider can make a better flow to follow I prefer like it is
  3. 00:54:147 (6,1) - should be swap NC for consistency fixed already
  4. 00:54:147 (6) - i would suggest to remove whistle here since i hear a drum sound only here. also whistle 1/2 space didn't hear well for this time i like this whistle >:
  5. 01:05:566 (1,2) - i would suggest to arrange this circle become http://osu.ppy.sh/ss/1310645 for keep natural flow here? done
  6. 01:21:363 (2) - i would say to start slider on downbeat since the vocal become strong in this time. so try change the slider become http://puu.sh/6KNSQ.jpg instead but the vocal starts here D:
  7. 01:33:924 (2) - hmm move to 256,384 instead to keep flow here? don't worry it still keep your ds consistency www done
  8. 01:35:066 (4) - NC for consistency? also the music forced it to NC lol done
  9. 01:50:101 (5) - here too. NC for same reason as above done
  10. 02:17:697 (8) - use sampleset drum as you did in 01:20:792 (3) - ? was a mistake lol
    Nice diff btw :3

Nice map, Good Luck ;)

[ Karen ] wrote:

Hi~ Blue Dragon
i saw this ...

uhm? o.o

[ General ]

Personally 02:34:636 (1) - space of time after the end of this section I would like too gindeut. I'll map more
Want with us for less than 30 seconds the song is good, try ending.

[ Easy ]

OD +1 I always use OD = AR - 1

[Normal]

CS - 1 HP , OD + 1 ^

02:13:320 (2) - Interval, 1.28> 1.10, please messed up spacing lol fixed

[Hard]

00:34:735 (1,2,3) - but they don't overlap o.o

00:39:683 (5) - ctrl+g << better show flow of control. I prefer as it is

02:03:043 (2) - ^ ^

02:06:468 (2) - ^ ^

very good map...
Thank you everyone for your mods! I'll probably take some time to get to your maps though x_x
Lust


Here is your requested mod, sorry for the delay

  1. Any reason why you didn't map the part with the stronger vocals at the end? It would seem more interesting if you do, even at the cost of wasting more time mapping.

[Easy]Nice easy
  1. 00:54:147 (3,1) - Make sure these are stacked perfectly. Move 00:56:431 (1) - to 357:169. Its noticeable since the song is slow
  2. 01:18:127 (4,5) - Have (5) perfectly blanket (4)'s slider end. Its is off at the beginning. CTRL+G (4), remove the repeat and scoot (5) up in the timeline. Then use (4)'s approach circle to check this. Afterwards move everything back to its appropriate place on the timeline
  3. 02:01:520 (6,1) - Have (1) blanket (6)'s slider end.
  4. 02:09:133 (2,3) - I wouldn't do this if I were you. Majority of the time you refrained from stacking, so I would keep consistency here and not do so. Newer players won't be expecting it on a slow song like this.
  5. 02:19:791 (2,3) - Have (2) perfectly blanket (3)
[Normal]Clean normal
  1. 00:40:444 (2,3) - Here I would follow the slider body so that it flows better
  2. 01:21:553 (2,3,4) - The pause here seems a bit awkward
[Hard]Fun hard
  1. 00:27:883 (1,2,3) - (Nazi) The blanket is slightly off
  2. 00:52:815 (3,4) - ^

Very nice and clean mapset, good luck bd
that was like my shortest mod ever wtf
Pappy
- My suppose
- Must be changed

[Hard]
01:20:792 (3) - This finish sound wreid ;/
00:48:057 (2) - Looks better at down
00:46:915 (5) - Change it to two notes :3
00:45:012 (1) - straighten it
01:33:924 (2) - Distance is too high
01:54:669 (1) - Whistle at reverse
02:06:849 (3) - Reverse selection?
02:17:697 (8) - Finish sounds wreid :c
02:35:778 (1) - Too loud

[Normal]
Circle size -1
02:35:778 (1) - Too loud
Perfectly diff! :D

[Easy]
01:36:398 (2) - You don't use DS? ;_; Newbies can't jump :c
02:34:826 (1) - Too loud

In easy, plz use Distance Snap ;_;

Plz, can you mod my map? XD http://osu.ppy.sh/s/127777
Krfawy
BDSM plz, there's the one thing which makes me really cry when I see this mapset: the last spinner in all difficulties. Could you give "Normal Addition" plz? Because that stupid ride sound from "soft sampleset" makes me angry as hell and it really doesn't fit to this song. "Finish sound" from "Normal Sampleset" does it better IMO.

  • Normal

    1. 00:30:167 (1) - Whistle in the middle of this slider? : o XD
    2. 00:50:341 (5) - Maybe whistle at the end? I'm wondering if two circles instead of slider wouldn't be better here...

    • Hard

      1. 00:58:715 (1) - Whistle at the beginning of the slider? xD

      Only a few "Whistle Baby!" things, but I think it would sound
JUST A LITTLE BIT better now ^0^
Topic Starter
Mismagius

Lust wrote:



Here is your requested mod, sorry for the delay

  1. Any reason why you didn't map the part with the stronger vocals at the end? It would seem more interesting if you do, even at the cost of wasting more time mapping. will do asap

[Easy]Nice easy
  1. 00:54:147 (3,1) - Make sure these are stacked perfectly. Move 00:56:431 (1) - to 357:169. Its noticeable since the song is slow fixed
  2. 01:18:127 (4,5) - Have (5) perfectly blanket (4)'s slider end. Its is off at the beginning. CTRL+G (4), remove the repeat and scoot (5) up in the timeline. Then use (4)'s approach circle to check this. Afterwards move everything back to its appropriate place on the timeline huh you sure? I don't see it wrongly
  3. 02:01:520 (6,1) - Have (1) blanket (6)'s slider end. done
  4. 02:09:133 (2,3) - I wouldn't do this if I were you. Majority of the time you refrained from stacking, so I would keep consistency here and not do so. Newer players won't be expecting it on a slow song like this. fixed
  5. 02:19:791 (2,3) - Have (2) perfectly blanket (3) done

[Normal]Clean normal
  1. 00:40:444 (2,3) - Here I would follow the slider body so that it flows better made a triangle because why not
  2. 01:21:553 (2,3,4) - The pause here seems a bit awkward I don't think so o.o
[Hard]Fun hard
  1. 00:27:883 (1,2,3) - (Nazi) The blanket is slightly off bleh fixed
  2. 00:52:815 (3,4) - ^ ^

Very nice and clean mapset, good luck bd
that was like my shortest mod ever wtf

Papcio wrote:

- My suppose
- Must be changed

[Hard]
01:20:792 (3) - This finish sound wreid ;/ check other mods
00:48:057 (2) - Looks better at down flows better now
00:46:915 (5) - Change it to two notes :3 why? lol
00:45:012 (1) - straighten it what?
01:33:924 (2) - Distance is too high fixed
01:54:669 (1) - Whistle at reverse doesn't make sense with the song
02:06:849 (3) - Reverse selection? wouldn't be consistent with (1)
02:17:697 (8) - Finish sounds wreid :c check other mods
02:35:778 (1) - Too loud don't think so

[Normal]
Circle size -1 nah
02:35:778 (1) - Too loud same as hard
Perfectly diff! :D

[Easy]
01:36:398 (2) - You don't use DS? ;_; Newbies can't jump :c what? it's spaced correctly.
02:34:826 (1) - Too loud same

In easy, plz use Distance Snap ;_; wtf, I used it. ._.
Plz, can you mod my map? XD http://osu.ppy.sh/s/127777
You asked for a mod when I was clearly stating in my userpage I was too busy. For not respecting it, I'm not gonna mod your map.

Krfawy wrote:

BDSM plz, there's the one thing which makes me really cry when I see this mapset: the last spinner in all difficulties. Could you give "Normal Addition" plz? Because that stupid ride sound from "soft sampleset" makes me angry as hell and it really doesn't fit to this song. "Finish sound" from "Normal Sampleset" does it better IMO. ok i'm changing it to a whistle lol

  • Normal

    1. 00:30:167 (1) - Whistle in the middle of this slider? : o XD pitch is lower, so no
    2. 00:50:341 (5) - Maybe whistle at the end? I'm wondering if two circles instead of slider wouldn't be better here... changed the whistle position

    • Hard

      1. 00:58:715 (1) - Whistle at the beginning of the slider? xD no xD

      Only a few "Whistle Baby!" things, but I think it would sound
JUST A LITTLE BIT better now ^0^
Irreversible
[General]

Wouldn't it be good if you made the hitsounds more and more quiet in the end? It gets quite noisy, since the song seems to get a bit more quiet there?

[Easy]

01:19:269 (5,6,1) - Something annoys me about this part, but I can't explain why?
01:43:630 (4,5) - Well, this rhythm would be much cleaner to me if you ctrl + g those.. it would Need some creativity to rearraange it, but it's worth if you ask me >< http://puu.sh/72wsY/7c3f548f17.jpg what about smth like that?
01:55:430 (3) - Same here, what are you actually following? Wouldn't it be better if this slider starts 01:55:811 -, and you add a circle 01:55:430 - instead?
02:10:275 (4) - http://puu.sh/72wzi/4ff2815661.png umadbr0
02:17:888 - LOL that finish sounded quite funny to me, are you sure it's the right one you wanna use?

Would be happy if you could fix the rhythm "issues" mentioned above! Apart from this: really clean and good!

[Normal]

01:21:173 - Weird part.... idk.. it might be the Timing

The map itself is fine, but while playing i had some Problems to catch the rhythm, but I think it's just being me, and not.. the map i hope

[Hard]

01:19:650 (1,2,3,4,1,2,3) - Could you mark the whole and move it a bit up? With all that Patterns before, I couldn't tell that this is not 1/2 - just to prevent rage-misses
01:21:173 (1,2) - Oh hey weird part, IS IT YOU
01:46:675 (6,7,8) - Sure that you don't wanna use any hitsounds here? It's not that I know how to hitsound properly, but it just seems a bit blank for me.

I'm a bit unsure about the Timing here.. Is it possible to ask someone who's good with that (or at least get opinions on it) to check it?

Feel free to recall me
Topic Starter
Mismagius

Irreversible wrote:

[General]

Wouldn't it be good if you made the hitsounds more and more quiet in the end? It gets quite noisy, since the song seems to get a bit more quiet there? done

[Easy]

01:19:269 (5,6,1) - Something annoys me about this part, but I can't explain why? i'm sorry for annoying you ;_;
01:43:630 (4,5) - Well, this rhythm would be much cleaner to me if you ctrl + g those.. it would Need some creativity to rearraange it, but it's worth if you ask me >< http://puu.sh/72wsY/7c3f548f17.jpg what about smth like that? done I guess?
01:55:430 (3) - Same here, what are you actually following? Wouldn't it be better if this slider starts 01:55:811 -, and you add a circle 01:55:430 - instead? I'm following the instrument that grows with 1/2. I didn't start it earlier because it's not hearable at 01:55:240 so imo it feels weird
02:10:275 (4) - http://puu.sh/72wzi/4ff2815661.png umadbr0 BIG MONEY SPACING
02:17:888 - LOL that finish sounded quite funny to me, are you sure it's the right one you wanna use? But I used it at 01:20:792 (1) - as well :P I know it sounds a bit weird for most people, but imo it sounds cool

Would be happy if you could fix the rhythm "issues" mentioned above! Apart from this: really clean and good!

[Normal]

01:21:173 - Weird part.... idk.. it might be the Timing removed (1), explained in pm what happens and how enya sucks at not singing in 1/4

The map itself is fine, but while playing i had some Problems to catch the rhythm, but I think it's just being me, and not.. the map i hope

[Hard]

01:19:650 (1,2,3,4,1,2,3) - Could you mark the whole and move it a bit up? With all that Patterns before, I couldn't tell that this is not 1/2 - just to prevent rage-misses done
01:21:173 (1,2) - Oh hey weird part, IS IT YOU yeah cant do much sry
01:46:675 (6,7,8) - Sure that you don't wanna use any hitsounds here? It's not that I know how to hitsound properly, but it just seems a bit blank for me. alright

I'm a bit unsure about the Timing here.. Is it possible to ask someone who's good with that (or at least get opinions on it) to check it? explained that it's just enya and her blue ticks

Feel free to recall me
Nyukai
I was checking the timing and I think it's okay.

Also, a little "mod" we could say, I just would change some things, so it will be just my opinion and some suggestions. Sorry if you don't like it. ><

General: Why tick rate 2? Better 1 for this calm song~

Easy: CS:2 instead of CS:3

Normal: CS:3 instead of CS:4

Hard: CS:4 instead of CS:5

Insane: CS:4 instead of CS:6

Hard / Insane circles are too small for me, that's why, lol.
Ultimate
This is a Devine mapset.
Please more : )

Have my star
Winek
HEYA
BD

[General]
let x = (SliderTick)
x = 1
English
Have slidertick to 1, since it's a very calm song. Like, yes i want to be a programmer.

[Easy]
00:26:741 (2,3) - Improve blanket desu : http://puu.sh/780pa/08f2837ab8.jpg
00:41:206 (3,1) - I'll give you some nazi. Little curve for (1) to avoid the mini-overlap. Yes pure nazi.
01:36:398 (2,3) - Okay, idk why, but I think it'll be better if you remove the circle and expand the slider up to there. Why not? I think it will have a little vocal sounding.
02:08:752 - I'd suggest you either adding a note here or get rid of the space at 02:13:320, this is to keep constant thingy, but if you don,t want, it's okay. Though it sound weird, the gap is just there, looking at all the other filled part.
02:28:926 (2,3) - Since i can't find any better time, i just get to say there is a little spacing confusion of 0.04 yeah. Anyway

The diff is actually plain, and hard to mod.

[Normal]
00:32:831 (2,3) - If it was me, I'd say the (3) doesn't fit here much well. What about swaping them? (On timing) . Test it yourself, maybe you will think like me it has better sounding. I've got the same suggestion to place such as 00:37:780 (5).
01:35:256 (3,4) - If it was me, I would just remove that circle and expend the slider to it. I mean, Due to almost-doubled BPM, it somehow manage to hear like an 1/4, which sound meh.
01:40:966 (3,4,5,6) - I don,t really see why you use 1/2 here while others parts doesn't even have a single 1/2. Consant thingy
02:05:898 - I'd really add a note here, It would fits much better constant thingy.
02:33:303 (5) - I think this note feels kinda out of rythm, as you may know ooooooovvvvvverrrrrmaaaappp that the 1/2 chain is kinda long for a normal difficulty.
03:05:277 (2) - This note feels misplaced, what about putting it at 03:06:038 instead? wait I mean remove the old one and place a new one at 03:06:038 ._.

[Hard]
00:38:160 (3) - Instead of doing this, what about doing the same as 00:37:019 (1,2) ? It will make the gap at least constant, and omg my idea suck.
01:08:992 (3) - To keep constant combo thingy, NC this note, as you can clearely see that from 01:00:999 you NC'd every Downbeat. If you follow this, you'll have to review some of these parts.
01:43:250 (1,4) - I think they would both be better as simple 2/1 and add a circle at the red tick after.
01:51:053 (2) - I think this note can have a better placement, no? :< I mean, like around the middle of the two sliders.
02:15:033 (2) - Idk, is it a mistake? Whistle seems misplaced

[Luanny's perfect diff]
01:58:094 (2) - Maybe it was already said before but whatever that finish isn't really constant, and doesn't fit in.
02:21:694 (3,4) - Got nothign better do to with my life, so what about a blanket? http://puu.sh/786wi/f3cd1aff3d.jpg If you even want to accept that :o ddon't forget to stack 02:23:026 (7) .
02:55:191 (1) - I feel this note a bit too silencious as many of the other parts with downbeats only use a 1/1 slider and directly jump to /2. I've got about the same suggestion for 03:04:325 (1) .

I would like to startspam your map due to the fact i can't help you much, but i don't have anyone now.. ;-; am sorry
[Luanny]

Inyuschan wrote:

Insane: CS:4 instead of CS:6
.
No way.
[Luanny]

Winek wrote:

[Luanny's perfect diff]
01:58:094 (2) - Maybe it was already said before but whatever that finish isn't really constant, and doesn't fit in. this diff has not been modded before. fixed.
02:21:694 (3,4) - Got nothign better do to with my life, so what about a blanket? http://puu.sh/786wi/f3cd1aff3d.jpg If you even want to accept that :o ddon't forget to stack 02:23:026 (7) . ew looks terrible
02:55:191 (1) - I feel this note a bit too silencious as many of the other parts with downbeats only use a 1/1 slider and directly jump to /2. I've got about the same suggestion for 03:04:325 (1) .the hitsound pattern changed.
http://puu.sh/787OO.osu
Topic Starter
Mismagius

Winek wrote:

HEYA
BD

[General]
let x = (SliderTick)
x = 1
English
Have slidertick to 1, since it's a very calm song. Like, yes i want to be a programmer.

[Easy]
00:26:741 (2,3) - Improve blanket desu : http://puu.sh/780pa/08f2837ab8.jpg that's not really improving
00:41:206 (3,1) - I'll give you some nazi. Little curve for (1) to avoid the mini-overlap. Yes pure nazi. or I can move (1) a bit
01:36:398 (2,3) - Okay, idk why, but I think it'll be better if you remove the circle and expand the slider up to there. Why not? I think it will have a little vocal sounding. but the vocals ask for a beat in 01:36:398.
02:08:752 - I'd suggest you either adding a note here or get rid of the space at 02:13:320, this is to keep constant thingy, but if you don,t want, it's okay. Though it sound weird, the gap is just there, looking at all the other filled part. these are different parts
02:28:926 (2,3) - Since i can't find any better time, i just get to say there is a little spacing confusion of 0.04 yeah. Anyway for symmetry

The diff is actually plain, and hard to mod.

[Normal]
00:32:831 (2,3) - If it was me, I'd say the (3) doesn't fit here much well. What about swaping them? (On timing) . Test it yourself, maybe you will think like me it has better sounding. I've got the same suggestion to place such as 00:37:780 (5). I like it as it is
01:35:256 (3,4) - If it was me, I would just remove that circle and expend the slider to it. I mean, Due to almost-doubled BPM, it somehow manage to hear like an 1/4, which sound meh. what
01:40:966 (3,4,5,6) - I don,t really see why you use 1/2 here while others parts doesn't even have a single 1/2. Consant thingy variation
02:05:898 - I'd really add a note here, It would fits much better constant thingy. variation and pattern structuring
02:33:303 (5) - I think this note feels kinda out of rythm, as you may know ooooooovvvvvverrrrrmaaaappp that the 1/2 chain is kinda long for a normal difficulty. background beat
03:05:277 (2) - This note feels misplaced, what about putting it at 03:06:038 instead? wait I mean remove the old one and place a new one at 03:06:038 ._. background beat

[Hard]
00:38:160 (3) - Instead of doing this, what about doing the same as 00:37:019 (1,2) ? It will make the gap at least constant, and omg my idea suck. nah
01:08:992 (3) - To keep constant combo thingy, NC this note, as you can clearely see that from 01:00:999 you NC'd every Downbeat. If you follow this, you'll have to review some of these parts. except that I am following a different instrument here?
01:43:250 (1,4) - I think they would both be better as simple 2/1 and add a circle at the red tick after. variation pls
01:51:053 (2) - I think this note can have a better placement, no? :< I mean, like around the middle of the two sliders. uh... spacing?
02:15:033 (2) - Idk, is it a mistake? Whistle seems misplaced no?
Thanks for the mod
cheesiest
cheesiest's mod
overall: the map plays nice, the hitsounds are nice (although i'd love to seem them softened a bit more because they sound rather, umm, abrasive, i guess) and yeah flow is fitting and all that. (nice job though, really!)

as usual, not much to mod here.

00:26:361 (3) - the way it ends on a cool ( cool B) ) strong beat is totally not cool and i, in my honest opinion, think it'd be better if you just removed the repeat and worked somethng out (and others like it)

00:37:589 (2) - wow this is something else i feel is weird because it plays like another 1/1 slider that starts in that spot (song doesn't really support that?!? even though it'd be p cool if the song was polyrhythmic and it could support this change but it doesn't?!!? so ye) and yeah you know how i feel about these kinda things B) i'd prefer if you worked something out for that

01:03:663 (2,3,4,5,6) - idk i feelthis is rather eh. like the feeling is eh in that part but the rest is like WOW! this is exciting, but not this part ): idk up to you if you want to try something here like reversing every other slider (2, 4, 6) or w/e

01:19:840 (2) - ...

01:33:734 (3,4) - over laps or something like that

01:38:301 (8) - again^

02:54:810 (6,1) - again^

the overlaps fixes are a suggestion though, as i feel they play okay so y'know, w/e up 2 u
[Luanny]
sorry, changed only one overlap, all the rest is intentional and ok for me
http://puu.sh/79aSV.osu
Irreversible
quick recheck.

Luanny's Insane:

01:06:138 (4) - Unsnapped circle.
02:55:191 (1) - Unsnapped slider (start).

00:55:289 (4) - Are you sure you want the drum sampleset on the whole slider? The slidertick becomes very noisy due to that.
01:27:834 (5,6) - It would be awesome if you could CTRL + G this rhythm, because it, in my opinion, follows the song even better. It's also to keep some kind of more consistency to before.
01:28:405 (1) - I guess this is wrong snapped?
02:24:359 (4) - Same issue as above (drum sampleset). Consider removing it.
02:27:784 (1,2,3) - Well, I can see that you want to put some Variation here, but do you think it works well? For me, it kinda breaks the flow of the rhythm which you've had so far, which doesn't seem that recommending, I guess. If it's fine for you, feel free to leave it.
[Luanny]

Irreversible wrote:

quick recheck.

Luanny's Insane:

01:06:138 (4) - Unsnapped circle. fixd
02:55:191 (1) - Unsnapped slider (start).[/color] fixd
00:55:289 (4) - Are you sure you want the drum sampleset on the whole slider? The slidertick becomes very noisy due to that. oops, my bad, fixed
01:27:834 (5,6) - It would be awesome if you could CTRL + G this rhythm, because it, in my opinion, follows the song even better. It's also to keep some kind of more consistency to before. fixd
01:28:405 (1) - I guess this is wrong snapped? fixd
02:24:359 (4) - Same issue as above (drum sampleset). Consider removing it. fixd
02:27:784 (1,2,3) - Well, I can see that you want to put some Variation here, but do you think it works well? For me, it kinda breaks the flow of the rhythm which you've had so far, which doesn't seem that recommending, I guess. If it's fine for you, feel free to leave it. for me it follows well the vocals :c

thank yo
http://puu.sh/7almv.osu
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