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yuikonnu - Otsukimi Recital [Osu|Taiko]

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Total Posts
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Topic Starter
NavyYa
This beatmap was submitted using in-game submission on 2014년 8월 24일 일요일 at 오전 12:53:34

Artist: yuikonnu
Title: Otsukimi Recital
Tags: Utaite Jin IA Kisaragi Attention Souzou Forest Kagerou Project Kagepro Imagination Mekaku City Record Shizen no Teki P TKSalt Harez Laurier ts8zs Vocaloid3 自然の敵P
BPM: 110
Filesize: 23986kb
Play Time: 03:33
Difficulties Available:
  1. Extra (5.22 stars, 737 notes)
  2. Hard (3.01 stars, 489 notes)
  3. H'z Normal (2.32 stars, 340 notes)
  4. Laurier's Insane (4.97 stars, 856 notes)
  5. TK'S Muzukashii (3.14 stars, 887 notes)
  6. TK'S Oni (4.22 stars, 1212 notes)
  7. ts8zs' Easy (1.61 stars, 218 notes)
Download: yuikonnu - Otsukimi Recital
Download: yuikonnu - Otsukimi Recital (no video)
Information: Scores/Beatmap Listing
---------------
Newbie mapper's 1st map!

Thanks to Ts8zs,wendao, Laurier, and TKS
<Mapset>
Ts8zs' Easy - 100% by Ts8zs
H'z Normal - 100% by Harez
Hard - 100% by me
TK'S Muzukashi , TK'S Oni - 100% by TKSalt
Extra - 100% by me
Laurier's Insane - 100% by Laurier
aoimotion
My PC says that the file is corrupted D: the map with video and no video too :?
Saten
1st offset 233 (110bpm)

2nd offset 15233 (97,50bpm)

3rd offset 19540 (195bpm)


Or you can replace the current timing with this below (with snapped green lines as well)

[TimingPoints]
233,545.454545454546,4,2,0,58,1,0
15233,615.384615384615,7,2,0,58,1,0
19540,307.692307692308,4,2,0,68,1,0
19616,-83.3333333333333,4,1,0,60,0,0
29540,-76.9230769230769,4,1,0,70,0,0
71232,-66.6666666666667,4,1,0,90,0,1
90770,-76.9230769230769,4,1,0,70,0,0
132770,-66.6666666666667,4,1,0,100,0,1
152463,-66.6666666666667,4,1,0,100,0,0
172155,-66.6666666666667,4,1,0,100,0,1
194155,-66.6666666666667,4,1,0,100,0,0

just open the .osu in notepad and replace the previous one with this.

Don't forget to resnap all the objects


I also removed the audio track from the video to save some file space
http://puu.sh/3CX4K/0fc8a7c384.flv


Good luck with this!
walao
From my queue.
I may have missed some things as I was half asleep doing this >.<

~ General ~
The default combo colors are boring. Try to at least use something like this:
Fun map :3

~ Insane ~
Reduce the amount of streams at the beginning of the song. Very overmapped there.
01:04:165 (6) - Stack with 01:03:550 (2).
01:05:857 (7) - ^
01:30:011 (4) - Move to x:412 y:192.
01:30:165 (5) - Move to x:300 y:272.
01:30:319 (6) - Stack with the end of 01:29:703 (3).
01:30:473 (7) - Move to x:384 y:272.
01:30:626 (8, 9) - Move to x:272 y:192.
01:44:934 (6, 9) - Try to stack with 01:43:550 (7).
01:54:626 (1, 2, 3, 4, 5, 6) - Delete these, go to 'Compose' and click Create Polygon Circles. Distance snap: 2.0x, Offset angle: 145 degrees, Repeat: 1, Points: 5. Then move that to x:128 y:146. You'll have to fix the timing yourself at the top though. For (6) add a circle where (4) is.
01:56:165 (3) - Not perfectly stacked.
01:58:319 (1) - Move to x:312 y:272.
01:58:473 (2) - Move to x:156 y:164.
01:58:626 (3) - Move to x:356 y:164.
01:58:780 (4) - Move to x:200 y:272.
01:58:934 (5) - Move to x:260 y:80.
01:59:088 (6) - Stack with 01:58:319 (1).
02:03:242 (2) - Stack with 02:02:319 (3).
03:24:626 (3) - Move to x:220 y:196.
03:24:934 (5) - Move to x:140 y:204.
03:25:088 (6) - Move to x:232 y:120.
03:25:242 (7) - move to x:104 y:136.
Azmato
[Genaral]
보컬이랑 노트와 매치가 자연스럽지 못함... 어느정도는 보컬에 따라줘야 될듯함


SPOILER
[Insane]

00:00:219 (1,3,4) - 둥근 슬라이더
00:12:218 (6) - ^
00:13:309 (1,2,3,4) - 초반부터 점프는 ㄴㄴ
00:19:455 (1,2,3) - 힛사를 살려내는걸 추천
00:24:223 노트추가
00:28:762 (1,2) - 3 이랑 겹치지 말고 띄우는걸 추천 (http://puu.sh/3DgsC.jpg 이런식으로)
01:19:703 (3) - 꺾이는 점을 슬라시작점이랑 더 가깝게
01:48:165 (1,2,3,4) - 이전 노트배치랑 비슷하게 (비슷한 타이밍에서 비슷한 노트가 나와야 안헷갈릴듯)
01:55:088 (4,5,6) - 6을 좀더 아래 배치하거나 이 3개 모양을 역삼각형으로 만드는게 좋을듯
01:59:550 , 01:59:857 힛사를 죽이는게 좋을듯
02:21:242 (7) - 슬라 모양을 02:20:011 (4) 이거랑 비슷하게
02:26:165 (3) - 위에꺼랑 비슷하거나 완전히 둥근걸 추천
02:32:780 (1,2,1,2,1,2,1,2,1,2,1,2) - 클랩
02:36:473 (3,4) , 02:37:088 (6,1) , 02:37:703 (1) , 02:38:319 (3) , 02:38:934 (3,4,7,8,3,4,7,8) - 클랩
02:54:319 (5) - 간격
03:05:396 (8) - 7 왼쪽보다는 아래쪽이 좋을듯
03:07:242 (4,1) - 둘이 간격을 좀더 떨어뜨리는게 좋을듯 안그럼 헷갈림
03:17:088 (4) - 삭제후 3에서 리버스 하는걸 추천
03:23:396 (1) - nc삭제
Topic Starter
NavyYa

Azmato wrote:

[Genaral]
보컬이랑 노트와 매치가 자연스럽지 못함... 어느정도는 보컬에 따라줘야 될듯함


SPOILER
[Insane]

00:00:219 (1,3,4) - 둥근 슬라이더
00:12:218 (6) - ^
00:13:309 (1,2,3,4) - 초반부터 점프는 ㄴㄴ
00:19:455 (1,2,3) - 힛사를 살려내는걸 추천
00:24:223 노트추가
00:28:762 (1,2) - 3 이랑 겹치지 말고 띄우는걸 추천 (http://puu.sh/3DgsC.jpg 이런식으로)
01:19:703 (3) - 꺾이는 점을 슬라시작점이랑 더 가깝게
01:48:165 (1,2,3,4) - 이전 노트배치랑 비슷하게 (비슷한 타이밍에서 비슷한 노트가 나와야 안헷갈릴듯)
01:55:088 (4,5,6) - 6을 좀더 아래 배치하거나 이 3개 모양을 역삼각형으로 만드는게 좋을듯
01:59:550 , 01:59:857 힛사를 죽이는게 좋을듯
02:21:242 (7) - 슬라 모양을 02:20:011 (4) 이거랑 비슷하게
02:26:165 (3) - 위에꺼랑 비슷하거나 완전히 둥근걸 추천
02:32:780 (1,2,1,2,1,2,1,2,1,2,1,2) - 클랩
02:36:473 (3,4) , 02:37:088 (6,1) , 02:37:703 (1) , 02:38:319 (3) , 02:38:934 (3,4,7,8,3,4,7,8) - 클랩
02:54:319 (5) - 간격
03:05:396 (8) - 7 왼쪽보다는 아래쪽이 좋을듯
03:07:242 (4,1) - 둘이 간격을 좀더 떨어뜨리는게 좋을듯 안그럼 헷갈림
03:17:088 (4) - 삭제후 3에서 리버스 하는걸 추천
03:23:396 (1) - nc삭제

감자는 모딩천재였던 것이었다 ㄷㄷ.. 전부다 수정완료~ :)
Topic Starter
NavyYa

toloveruu wrote:

From my queue.
I may have missed some things as I was half asleep doing this >.<

~ General ~
The default combo colors are boring. Try to at least use something like this:
Fun map :3

~ Insane ~
Reduce the amount of streams at the beginning of the song. Very overmapped there.
01:04:165 (6) - Stack with 01:03:550 (2). fixed
01:05:857 (7) - ^ fixed
01:30:011 (4) - Move to x:412 y:192. fixed
01:30:165 (5) - Move to x:300 y:272. fixed
01:30:319 (6) - Stack with the end of 01:29:703 (3). fixed
01:30:473 (7) - Move to x:384 y:272. fixed
01:30:626 (8, 9) - Move to x:272 y:192. fixed
01:44:934 (6, 9) - Try to stack with 01:43:550 (7). fixed
01:54:626 (1, 2, 3, 4, 5, 6) - Delete these, go to 'Compose' and click Create Polygon Circles. Distance snap: 2.0x, Offset angle: 145 degrees, Repeat: 1, Points: 5. Then move that to x:128 y:146. You'll have to fix the timing yourself at the top though. For (6) add a circle where (4) is. <Thanks~
01:56:165 (3) - Not perfectly stacked. fixed
01:58:319 (1) - Move to x:312 y:272. fIXED
01:58:473 (2) - Move to x:156 y:164. fIXED
01:58:626 (3) - Move to x:356 y:164. fIXED
01:58:780 (4) - Move to x:200 y:272. fIXED
01:58:934 (5) - Move to x:260 y:80. fIXED
01:59:088 (6) - Stack with 01:58:319 (1). fIXED
02:03:242 (2) - Stack with 02:02:319 (3). fIXED
03:24:626 (3) - Move to x:220 y:196. fIXED
03:24:934 (5) - Move to x:140 y:204. fIXED
03:25:088 (6) - Move to x:232 y:120. fIXED
03:25:242 (7) - move to x:104 y:136.
fIXED
Topic Starter
NavyYa

Saten wrote:

1st offset 233 (110bpm)

2nd offset 15233 (97,50bpm)

3rd offset 19540 (195bpm)


Or you can replace the current timing with this below (with snapped green lines as well)

[TimingPoints]
233,545.454545454546,4,2,0,58,1,0
15233,615.384615384615,7,2,0,58,1,0
19540,307.692307692308,4,2,0,68,1,0
19616,-83.3333333333333,4,1,0,60,0,0
29540,-76.9230769230769,4,1,0,70,0,0
71232,-66.6666666666667,4,1,0,90,0,1
90770,-76.9230769230769,4,1,0,70,0,0
132770,-66.6666666666667,4,1,0,100,0,1
152463,-66.6666666666667,4,1,0,100,0,0
172155,-66.6666666666667,4,1,0,100,0,1
194155,-66.6666666666667,4,1,0,100,0,0

just open the .osu in notepad and replace the previous one with this.

Don't forget to resnap all the objects


I also removed the audio track from the video to save some file space
http://puu.sh/3CX4K/0fc8a7c384.flv


Good luck with this!
Thanks.. How to removed the audio track from the video? I have better video..(480p)
MineC24
PM request~ :D

All Diffs (timing)
Saten이 한 오프셋 조절에서 실수를 한듯...
일단 사텐이 말한대로 00:15:233 에다가 BPM 97.5의 빨간 타이밍선 만들고,

00:19:455 의 194.98 짜리 빨간 타이밍을 지우고,

또 하나 00:19:608에 194.98 짜리 빨간 타이밍에서
BPM을 195.00 으로 설정하고, 오프셋을 19540 으로 해주세요...

(사텐이 글 써준 타이밍 코드로 그냥 대입하는 방법도 있어요.
.osu 파일을 메모장으로 열고, TimingPoints 라는 항목을 사텐이 써준 숫자 코드로 바꾸면 되요)

이건 노래의 싱크과 직결되는거니 꼭 수정하시길...

(수정 하고나서, Resnap All notes 를 눌러주면 거의 다 해결되요. 리스냅 올 노트를 하기 전에는 Beat Snap divisor을 1/4로 꼭 해야해요)
(리스냅 올 노트를 해도 몇몇개는 안될수도 있으니, 하고나서 간단히 둘러보면서 체크하시길...)

Normal
AR - 1 (노말치고는 높은 느낌...)

00:22:916 (6) - 전에 나오는 슬라에 겹치네요...

Insane
00:13:323 (1,2,3,4) - 모양이 약간 부자연스러운...
00:23:531 (1,2,3) - 이건 1/4 슬라에 리버스를 더하는게 더 좋아보여요
01:01:088 (7) - Ctrl + G 하는게 더 좋아보여요
01:03:088 (8) - ^ (패턴의 반복에서 한구간을 바꿔놓으면 재미있을듯 ㅋㅋ)
01:10:780 (1) - 조금 전에 나오는 노트랑 겹쳐서 보기에 안좋은듯...
01:58:473 (2) - x:160 y:164, 01:58:934 (5) - x:260 y;88 로 (이러면 더 별모양이 살아나요)
02:38:780 (2) - 전에 나오는 슬라이더에 가려져요...
02:54:011 (3,4,5) - 부자연스러워요..
03:34:319 (8) - 마지막 노트답게 뉴콤보설정 + Finish 사운드 추가 :D

에딧상에서의 노트과 노트간의 겹침 패턴이 많은데요, (스택말고 에딧으로 노트를 찍고 조금 후에 나오는 잔상같은거에 애매하게 노트가 겹치는것)
이걸 몇몇 매퍼들은 지적할지도 몰라요... 어느정도 고치는 것을 추천해요 :D

굿럭 :)
Topic Starter
NavyYa

MineC24 wrote:

PM request~ :D

All Diffs (timing)
Saten이 한 오프셋 조절에서 실수를 한듯...
일단 사텐이 말한대로 00:15:233 에다가 BPM 97.5의 빨간 타이밍선 만들고,

00:19:455 의 194.98 짜리 빨간 타이밍을 지우고,

또 하나 00:19:608에 194.98 짜리 빨간 타이밍에서
BPM을 195.00 으로 설정하고, 오프셋을 19540 으로 해주세요...

(사텐이 글 써준 타이밍 코드로 그냥 대입하는 방법도 있어요.
.osu 파일을 메모장으로 열고, TimingPoints 라는 항목을 사텐이 써준 숫자 코드로 바꾸면 되요)

이건 노래의 싱크과 직결되는거니 꼭 수정하시길...

(수정 하고나서, Resnap All notes 를 눌러주면 거의 다 해결되요. 리스냅 올 노트를 하기 전에는 Beat Snap divisor을 1/4로 꼭 해야해요)
(리스냅 올 노트를 해도 몇몇개는 안될수도 있으니, 하고나서 간단히 둘러보면서 체크하시길...)

Normal
AR - 1 (노말치고는 높은 느낌...)

00:22:916 (6) - 전에 나오는 슬라에 겹치네요...

Insane
00:13:323 (1,2,3,4) - 모양이 약간 부자연스러운...
00:23:531 (1,2,3) - 이건 1/4 슬라에 리버스를 더하는게 더 좋아보여요
01:01:088 (7) - Ctrl + G 하는게 더 좋아보여요
01:03:088 (8) - ^ (패턴의 반복에서 한구간을 바꿔놓으면 재미있을듯 ㅋㅋ)
01:10:780 (1) - 조금 전에 나오는 노트랑 겹쳐서 보기에 안좋은듯...
01:58:473 (2) - x:160 y:164, 01:58:934 (5) - x:260 y;88 로 (이러면 더 별모양이 살아나요)
02:38:780 (2) - 전에 나오는 슬라이더에 가려져요...
02:54:011 (3,4,5) - 부자연스러워요..
03:34:319 (8) - 마지막 노트답게 뉴콤보설정 + Finish 사운드 추가 :D

에딧상에서의 노트과 노트간의 겹침 패턴이 많은데요, (스택말고 에딧으로 노트를 찍고 조금 후에 나오는 잔상같은거에 애매하게 노트가 겹치는것)
이걸 몇몇 매퍼들은 지적할지도 몰라요... 어느정도 고치는 것을 추천해요 :D

집에가서 바로수정하께요~감사:)
Saten

[Navy] wrote:

Thanks.. How to removed the audio track from the video? I have better video..(480p)
For .flv I use something called Flv Audio Video Extractor which is a freeware.

For .avi/.mp4 I use something called Yamb which is also a freeware.
HelloSCV
Insane

  1. ctrl shift a 누르시면 aimod 나오는데 거기서 언스냅이라고 뜬노트는 전부 리스냅해주세요
00:47:550 (2,3) - 이 슬라이더 들에도 뉴콤보 넣으심이
02:09:088 (3) - 여기도 뉴콤
02:09:550 (4,5) - 박자 반대로 하시는게 좋을거 같아요
02:32:473 (6) - 이노트는 굳이 필요하진 않아보여요
02:38:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 개인적으로 이런 패턴은 별로 추천 드리고 싶지는 않네요;
02:53:242 - 마지막 키아이 시작점 여기로 옮기시면 나을거 같아요

아직까진 경험이 좀 필요 하실듯 하네요, 그래도 이정도면 꽤잘만드신거니 힘내세요!
xChippy
Hi~ M4M from my queue

[General]
No hitsounds?
Remove the ''maxresdefault'' you're not using it
You're timing points are messed up, you're not even using the one Saten has given you =.=, remove you're old one and put in the timing Saten has given you
Avoid overmapping pls... it doesn't make the map more interesting it just makes it alot messier

[Insane]
00:08:960 - add note you here the piano here.
00:13:869 (3) - 173|269 looks alot better
00:14:687 (1) - Spinner starts at the wrong place it should start here : 00:15:233 , although I recommend it to start it here: 00:15:369 and end it here: 00:17:687 like this you can add notes at 00:14:687 and 00:14:960 and 00:15:233
00:28:147 (1,2,3,4,5,6,7) - move it to right so it wont touch 00:27:839 (3) -
00:29:070 (3) 388|215 alot better
00:52:934 (6) - 244|180
Please avoid overmapping like here 02:42:011 (8) - remove this I hear nothing that's mapped on this
02:55:396 (6) - 64|216
I'll stop here.. ><
well good luck
creampuff
M4M Request~

[General]
  1. Background
    otsukimi.recital.full..jpg is 1682x767, which differs from the recommended size of 1024x768.
  2. [Skin/SB]
    Unused Image Files
    maxresdefault.png
  3. [All .osu Files]
    Inconsistency in combo colours:
    [Insane]
    Combo1 : 255,128,255
    Combo2 : 0,255,64
    Combo3 : 128,255,255
    Combo4 : 255,255,128
    [Normal]
    Default
    Either make both default, or make the combo colors for normal the same as insane
  4. Kiai
    Inconsistency in Kiai Times:
    [Insane]
    Kiai #1: Starts on 01:11:232, ends on 01:30:770
    Kiai #2: Starts on 02:12:770, ends on 02:32:463
    Kiai #3: Starts on 02:52:155, ends on 03:14:155
    [Normal]
    Kiai #1: Starts on 01:11:242, ends on 01:30:780
    Kiai #2: Starts on 02:12:780, ends on 02:32:473
    Kiai #3: Starts on 02:52:165, ends on 03:14:165
  5. Timing Sections
    Inconsistency in uninherited (red) timing sections:
    [Insane]
    Red timing sections at:
    00:00:233, BPM of 110.000
    00:15:233, BPM of 97.500
    00:19:540, BPM of 195.000
    [Normal]
    Red timing sections at:
    00:00:000, BPM of 195.000
    00:00:219, BPM of 110.000
    00:19:455, BPM of 194.980
    00:19:608, BPM of 194.980
    00:29:550, BPM of 195.000
  6. You have to have a Hard difficulty to keep the difficulties consistent. You can't just jump from a Normal to an Insane

[Normal]
  1. 00:00:219 - 00:13:855 - Because of the lack of hitsounds here, I suggest you add whistles on the following notes;
    SPOILER
    00:00:219 (1) Finish at slider head, whistle at tail
    00:01:309 (2) Whistle at tail
    00:02:946 (4) Whistle at head
    00:04:037 (5) Whistle
    00:04:582 (1) whistle at tail
    00:05:673 (2) ^
    00:07:309 (4) whistle
    00:08:400 (6) Whistle at head
    00:09:491 (1) whistle
    00:10:037 (3) Whistle at tail
    00:12:219 (5) ^
    00:13:855 (2) Whistle at head
  2. 00:19:446 - I don't think the timing point is needed
  3. 00:19:608 (1) Why is the volume so low here? Turn it up. And also, why does the BPM change here for no reason? At least leave it the same if you're going to make a timing point
  4. 00:19:608 - 00:29:473 - All of this is just wrong. Most of these notes are either on red ticks or blue ticks (the latter highly un-recommended) I think it may be because of the BPM change. Nothing fits with the beat or rhythm at all. Move all of these notes to the white ticks after you've changed the BPM
  5. 00:42:780 - 00:43:088 (6,7) Fix spacing
  6. 00:56:473 - 00:58:165 - This note immediately placed after the spinner should not be here. Like I just said, it's place immediately after the spinner and isn't likely to be hit. Remove it or extend the spinner to that location.
  7. 01:57:165 (4) Move this note ahead a tick and shorten it to 01:57:857
  8. 02:05:011 (1) Remove the new combo
  9. 02:32:780 - 02:35:242 (1,1,1,1,1) No need for all of the NC changes

    I don't think I can mod this any further. You might want to consider remapping

[Insane]
  1. 00:00:233 - 00:15:233 - Take that whistle guide I added to the last difficulty and apply it to this
  2. I'm surprised this turned out to be better than the normal. Just make sure to keep the hitsounds consistent and beware of the overlaps

That's it. You might want to get more mods for this. Good luck anyway.
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints in General.
* Incomplete diffs were skipped.

[Normal]
Well, testplayed it and got a bit more misses than usually I get at Normal diffs on Higher BPMs. It depends on map design (many rhythms are almost fitting, others not so). I feel this needs more care about patterns -- you can think of simple patterns and make very good maps from them. This diff starts well, some parts like 00:21:685 (4,5,6,1,2) have overlaps that make them difficult to read.
♥ 01:26:626 (2,3,4) - This one fits well... just need improve the placements a bit.

[Insane]
Feels better than the normal diff, but some notes feels overmapped like 00:22:991 (6) and 00:23:606 (2) as like as the stream at 00:23:837 (4,5,6,7,8,9) - so needs some readequations. And much mods.

Aaaand that's it ^^

Hope the map get Ranked as soon as possible.

Att.
wendao
your timing isn't correct yet, so i can't do full M4M for you now

here's the correct timing, fix it first~
Topic Starter
NavyYa
Fixed all ~

Thank you everyone
Topic Starter
NavyYa

Harez wrote:

your timing isn't correct yet, so i can't do full M4M for you now

here's the correct timing, fix it first~
fixed timing~
eniyan
hi :)

from modding queoe

[General]

If you want to be ranked this map,you must make folder size less than 20M.

[Normal]

  1. In the normal, you should follow distance snap as a general rule.
    Because there are a lot of points where i do not follow, you should fix it.
    Points
    1. 00:20:453 (2,3)
    1. 00:24:453 (2,1)
    1. 00:26:299 (3,4,5)
    1. 00:49:069 (1,2)
    1. 01:01:378 (1,2)
    1. 01:14:455 (3,4)
    1. 01:16:148 (1,2)
    1. 01:19:686 (1,2)
    1. 01:27:687 (4,1)
    1. 02:10:766 (2,1)
    1. 02:15:997 (3,4)
    1. 02:17:689 (1,2)
    1. 02:32:767 (1,2,3,4,1,2)
    1. 02:43:537 (5,1)
    1. 02:53:999 (4,1)
    1. 02:56:768 (6,1)
    1. 03:19:539 (3,4)
    1. 03:25:385 (4,5)
    1. 03:27:231 (2,1)
    There may be the place that i miss elsewhere.Please check it well.
  1. In the normal, you shouldn't overlap sliders, slider-circle as a general rule.(Other than a timing is early)
    Because there are a lot of points where i do not follow, you should fix it.

    Points
    1. 00:20:453 (2)
    1. 00:21:837 (5,6,1)
    1. 00:43:531 (1,2)
    1. 00:52:762 (3,5)
    1. 01:16:917 (2)
    1. 01:19:686 (1)
    1. 01:29:687 (3,5)
    • 01:51:842 (3,5)
    1. 02:18:459 (2,3)
    1. 02:31:229 (3,5,6)
    1. 03:03:846 (4,2)
    1. 03:13:077 (4,6)
    1. 03:16:769 (3,4)
    1. 03:28:770 (2,3)
  1. 00:28:222 (1) - Make the end of the spin 00:29:315
  1. 01:57:150 (4) - move at 01:57:546
  1. 02:32:767 (1,2,3,4,1,2) - 2-3 4-1 are same timing. but distance are quite different.A player is at a loss in this.
wendao
okay i'm ready

[General]
    1. if you aren't finish this beatmap yet, please move it to Work in Progress

    2. seems you aren't using soft-hitclap.wav here, delete it pls

    3. use this BG, pls http://puu.sh/3IFVu.jpg *Right Click, Save As...*

    4. Disable countdown, it's bugged

    5. Add 2 seconds to Audio Lead-in pls

    6. Preview Time isn't snapped well, it must be in 01:10:776
    [Insane]
      1. why using 1.4 Slider Velocity and 1.2x - 1.5x multiplier?

      2. 00:00:230 (1) - remove whistle on head, add whistle on tail

      3. 00:01:320 (2) - remove whistle on tail, add whistle on repeat

      4. 00:02:957 (4) - remove whistle on tail, add whistle on head

      5. 00:04:048 (5) - remove this note, this note isn't necessary

      6. 00:04:593 (1) - add whistle on tail

      7. 00:05:684 (2) - ^

      8. 00:06:775 (3,4) - add whistle

      9. 00:09:502 (1,2) - ^

      10. 00:10:048 (3) - add whistle on head, repeat, and tail

      11. 00:10:866 (4) - add whistle on head

      12. 00:12:230 (5) - add whistle on head and tail

      13. 00:13:320 (1,3,4) - add whistle

      14. 00:15:366 (1) - i suggest you to silence this spinner

      15. 00:19:393 - add note to fit the drums

      16. From 00:19:546 (2) - to end, try hitsounding like this
      17. 00:24:315 (1) - remove New Combo

      18. 00:24:469 (9) - *New Combo here

      19. 00:28:776 (1,2,3) - try like this?
      20. 00:38:930 (1) - how about stack it with (2)

      21. 00:40:469 (9) - New Combo

      22. 00:40:776 (1) - *Remove New Combo

      23. 00:41:699 (7) - New Combo

      24. 00:42:007 (1) - *Remove New Combo

      25. Also.. try to New Combo-ing note every downbeat, it's make diff more tidy :)

      26. 02:52:161 - move green tick to 02:53:238 (1) - to fit with the songs
      Tips:
      You can stack notes if you try to make an anti-jump instead of make it same distance as normal jump

      Note:
      Because Normal and Hard doesn't finish yet, so i can't mod it well D:

      There has so many random jump and anti-jump in Insane diff :/

      You can poke me in-game if you want to ask some question about my mods xD

      Good luck, here's a star for you /o/
TKS
hi~ :D
can i make taiko 2diffs? (Oni/Muzu
Topic Starter
NavyYa

TKSalt wrote:

hi~ :D
can i make taiko 2diffs? (Oni/Muzu
Thanks a lot xD
Topic Starter
NavyYa

Harez wrote:

okay i'm ready

[General]
    1. if you aren't finish this beatmap yet, please move it to Work in Progress

    2. seems you aren't using soft-hitclap.wav here, delete it pls

    3. use this BG, pls http://puu.sh/3IFVu.jpg *Right Click, Save As...*

    4. Disable countdown, it's bugged

    5. Add 2 seconds to Audio Lead-in pls

    6. Preview Time isn't snapped well, it must be in 01:10:776
    [Insane]
      1. why using 1.4 Slider Velocity and 1.2x - 1.5x multiplier? difficult to change.. :? how to?

      2. 00:00:230 (1) - remove whistle on head, add whistle on tail

      3. 00:01:320 (2) - remove whistle on tail, add whistle on repeat

      4. 00:02:957 (4) - remove whistle on tail, add whistle on head

      5. 00:04:048 (5) - remove this note, this note isn't necessary

      6. 00:04:593 (1) - add whistle on tail

      7. 00:05:684 (2) - ^

      8. 00:06:775 (3,4) - add whistle

      9. 00:09:502 (1,2) - ^

      10. 00:10:048 (3) - add whistle on head, repeat, and tail

      11. 00:10:866 (4) - add whistle on head

      12. 00:12:230 (5) - add whistle on head and tail

      13. 00:13:320 (1,3,4) - add whistle

      14. 00:15:366 (1) - i suggest you to silence this spinner

      15. 00:19:393 - add note to fit the drums

      16. From 00:19:546 (2) - to end, try hitsounding like this
      17. 00:24:315 (1) - remove New Combo

      18. 00:24:469 (9) - *New Combo here

      19. 00:28:776 (1,2,3) - try like this?
      20. 00:38:930 (1) - how about stack it with (2)

      21. 00:40:469 (9) - New Combo

      22. 00:40:776 (1) - *Remove New Combo

      23. 00:41:699 (7) - New Combo

      24. 00:42:007 (1) - *Remove New Combo

      25. Also.. try to New Combo-ing note every downbeat, it's make diff more tidy :)

      26. 02:52:161 - move green tick to 02:53:238 (1) - to fit with the songs
      Tips:
      You can stack notes if you try to make an anti-jump instead of make it same distance as normal jump

      Note:
      Because Normal and Hard doesn't finish yet, so i can't mod it well D:

      There has so many random jump and anti-jump in Insane diff :/

      You can poke me in-game if you want to ask some question about my mods xD

      Good luck, here's a star for you /o/

I really love your mod :) Thx~
you are fantastic modder~

I fixed all and completely made normal and hard diff by your advise :)

Thank you again XD
Pretty Rhythm
모딩 왔어어~ >ㅅ<

인세인

01:12:315 (5) - 모양 어색

00:29:084 (3) - 여기에 피니시 추가

00:39:238 (2) - 살짝만 더 뻗어줬으면 ..

00:49:699 (3) - 조금만 더 휘어지게 !

00:50:930 (2) - 모양 어색

00:55:853 (4) - 이건 약간 직선으로 뻗는 모양으로 바꿔줬으면 ..

01:01:084 (5) - 이것도 조금 더 휘어지게 !

01:04:469 (4) - ''

01:42:315 (2) - ''

01:55:238 (2) - Ctrl + G

02:14:930 (4) - 직선으로 뻗는 모양

02:22:622 (1) - ''

배치는 내가 흠잡을덴 없는거 같고 'ㅅ' ...
수고해 !
Topic Starter
NavyYa

Lolicore_Komari wrote:

모딩 왔어어~ >ㅅ<

인세인

01:12:315 (5) - 모양 어색

00:29:084 (3) - 여기에 피니시 추가

00:39:238 (2) - 살짝만 더 뻗어줬으면 ..

00:49:699 (3) - 조금만 더 휘어지게 !

00:50:930 (2) - 모양 어색

00:55:853 (4) - 이건 약간 직선으로 뻗는 모양으로 바꿔줬으면 ..

01:01:084 (5) - 이것도 조금 더 휘어지게 !

01:04:469 (4) - ''

01:42:315 (2) - ''

01:55:238 (2) - Ctrl + G

02:14:930 (4) - 직선으로 뻗는 모양

02:22:622 (1) - ''

배치는 내가 흠잡을덴 없는거 같고 'ㅅ' ...
수고해 !

ㄳㄳ 필요한거있으면 말해 ㅋㅋ
Chronotakular
Hello there! :D

[Normal]

02:22:622 (1) - I would move this away from the note before it. The current spacing implies the note occurs before it does. After a few playthroughs, I can say it's actually not that bad. You should still consider it though.
02:32:776 (2,4,2) - Hmm. Should these notes be stacked? They aren't hard to hit or misleading or anything. I just think it would be easier to hit, and look nicer, though it's not a big deal.
03:28:776 (2) - I would move this a little up and to the left, it would be a lot easier to hit that way.

[TK's Muzukashii]

I had no problem with hitting any of the notes in this song. Seems to be on a very clear beat.

[Hard]

01:06:930 (1,3,5) - I would move these farther apart, from their previous note. After 2 or 3 plays, I would hit these early every time. {Still true after 5/6 plays}
01:31:238 (3) - This note is probably okay, I would just move it farther away. Near the top-left corner.
01:55:392 (7) - This is hard to read. I would move it off the previous slider just a tad, to make it more obvious the note is there.
02:21:699 (6,7,8,9) - Consider moving these around a bit. I had trouble seeing them even after a few plays.

[TK's Oni]

Well, the parts I could keep up with were good. :D

[Insane]

01:03:084 (3) - Hard to read because of the speed. Consider making it like the two before it. Never mind. It's okay.
02:40:622 (5) - This note is throwing me off, even after a few playthroughs. Maybe I just suck? {Still hard for me to hit after 5 or 6 playthroughs}
03:23:853 (3) - Erm. I'm not too sure why this note is here. It doesn't seem to match the song very well. Maybe moving it forward or backwards will help? Oh, it's mapped to a lyric. Once I got that down, I could hit it everytime. Okay. It's good then.
03:31:699 (4,5,6) - I'd move this combo a little bit further away from 1,2, and 3. I keep hitting it early. {Yeah, I still keep hitting it early.}


Hope I helped somehow! Sorry, I suck at modding Taiko. D: Good luck!
Topic Starter
NavyYa

Chronotakular wrote:

Hello there! :D

[Normal]

02:22:622 (1) - I would move this away from the note before it. The current spacing implies the note occurs before it does. After a few playthroughs, I can say it's actually not that bad. You should still consider it though.
02:32:776 (2,4,2) - Hmm. Should these notes be stacked? They aren't hard to hit or misleading or anything. I just think it would be easier to hit, and look nicer, though it's not a big deal.
03:28:776 (2) - I would move this a little up and to the left, it would be a lot easier to hit that way.

[TK's Muzukashii]

I had no problem with hitting any of the notes in this song. Seems to be on a very clear beat.

[Hard]

01:06:930 (1,3,5) - I would move these farther apart, from their previous note. After 2 or 3 plays, I would hit these early every time. {Still true after 5/6 plays}
01:31:238 (3) - This note is probably okay, I would just move it farther away. Near the top-left corner.
01:55:392 (7) - This is hard to read. I would move it off the previous slider just a tad, to make it more obvious the note is there.
02:21:699 (6,7,8,9) - Consider moving these around a bit. I had trouble seeing them even after a few plays.

[TK's Oni]

Well, the parts I could keep up with were good. :D

[Insane]

01:03:084 (3) - Hard to read because of the speed. Consider making it like the two before it. Never mind. It's okay.
02:40:622 (5) - This note is throwing me off, even after a few playthroughs. Maybe I just suck? {Still hard for me to hit after 5 or 6 playthroughs}
03:23:853 (3) - Erm. I'm not too sure why this note is here. It doesn't seem to match the song very well. Maybe moving it forward or backwards will help? Oh, it's mapped to a lyric. Once I got that down, I could hit it everytime. Okay. It's good then.
03:31:699 (4,5,6) - I'd move this combo a little bit further away from 1,2, and 3. I keep hitting it early. {Yeah, I still keep hitting it early.}


Hope I helped somehow! Sorry, I suck at modding Taiko. D: Good luck!

Thanks~
i will fix them by tomorrow

you are a great modder :)
Natureshadow
General
You have two timing points right next to each other that could be avoided.
You could delete them both and put a new one at 19238 offset and same BPM. Also, for all of the maps, I'd move your first note back one tick because they are missing that first note.
There's a lot of blank space at the end you could probably crop off. It's at least 15 seconds long and none of the difficulties are using it.
You could probably decrease the stack leniency.

Normal
00:10:048 (3) - stack another note on the two that you have, and make a half beat slider here: 00:10:320 -
00:20:622 (3) - The point where slider reverses back doesn't sound in time.
01:54:161 (3) - This slider seems like it might be a little off
The hitsounds are boring. The beginning hitsounds are nice, but once the rest of the instruments come in, all you have is the defualt hitsound and claps (excluding the cymbal sound before second break and at the very end).

Things I liked about this difficulty:
I had to go over this several times to find anything.
01:30:622 (5,6,1) - Enough said

TK's Muzukashii
I don't play Taiko, so I can't say much. The only thing I will say is that I think you should add more "sliders" and "spinners" (idk what they are called in taiko) here and there to make it more interesting.

Hard
00:27:238 (3,4,5) - this is confusing. 5 star map, so not a huge deal.
01:42:315 (6) - ^ This can be a tool to increase difficulty, but I would try to make it to where it isn't AS confusing.
01:44:776 (1,2,3) - Looks a little messy.
01:56:161 (3,4,5) - This is a little weird because the first note isn't stacked like the other two, yet they all are the same distance apart in time.
02:21:699 (6,7,8,9) - Confusing, but decreasing stack leniency should fix it.
02:39:853 - You are unable to put a break time here, so you could put a few notes (like you did here 02:32:776 (1,1,1,1,1) - to fill in the empty space.
01:06:622 (7,1,2,3,4,5) - You could spread these out a little more.
Again, hitsounds.

Things I liked about this difficulty:
Other than those sliders that seem like they are backwards, this difficulty has a really nice looking path while hitting notes.
Appealing to the eye.

Insane
Not much to say
00:15:230 (7) - Move this circle a little further away from the last circle.
01:03:084 (3) - Abnormal pattern: This may throw people off. Just making sure you did this on purpose.
02:30:007 (3,4,5) - This could be a little hard to read. ^
03:33:853 (7) - This note seems like it should be moved somewhere else
I suggest overlapping it with 03:32:930 (1) - and centering the last note in the middle of the star.
Furthermore, 03:32:930 (1,2,3,4,5,6) - looks a little crooked. Just looks sloppy when it could be extremely nice looking.
Hitsounds were made better use of on this difficulty, but later you stopped using them so much? You at least changed the hitsound set, but it still is a little bland.

Things I like about this difficulty:
Arcs/streams you made with circles.
00:29:084 (3) - Enough said.
00:46:622 (1,1,1,1) - These sliders ("angled" sliders) look really cool the way you made them and the places you placed them.

Most of these are just suggestions.
It's a really nice beatmap and has a really nice "flow" to it.
Anyways, I hope this gets ranked, and I wish you luck! ;)
And remember, if you have questions about any of this, feel free to ask.
wendao
need Normal GD?

PM me if you want
[ Kuro Usagi ]
겹노트랑 배치가 좀 어설프게 되있네여. 그거 수정해주시고 것보단 노트사이의 간격 그런것들 수정해주시고
노트를 치고나면 뒤에 잔상이 남게 되있는데 맞춰서 넣는걸 추천 저 개인적으로 ㅎㅎ
할튼 행운을 빌어여~
mintong89
hi

Black: Normal suggestion
Red: Unrankable issue

[General]
Don't write Source as Nico Nico Douga, it's unrankable. just put it blank.
Generally i will say your hitsound just like random work, need more work on your hitsound too

[Insane]

00:14:684 (5,6,7) - why does these note's DS didn't same? make it same please.
00:22:930 (5,6) - can you don't stack it? it's no fun.
00:24:469 - why you put 1/2 note spam at these part? it seem unnecessary and pointless.
00:25:084 (3) - it's too curve and ugly.
00:29:084 (3) - i prefer to make 5 note-stream at here.
00:40:776 (2) - move this slider up three grid because it's cover this slider 00:41:084 (3) - .
00:42:315 (4) - make this pattern same to 00:42:776 (5) - ? i think (5) pattern is better than (4)
00:44:161 (1) - ^ 00:44:622 (2) -
00:46:315 (4) - this slider is really weird too, please change it.
01:19:546 (1) - why you NC it? it's useless.

...
This diff really need more work...it's really messy at here and it just like 1/2 spam.

[Hard]

00:19:546 (1) - Finish at here? it have crash cymbal at here.
00:24:469 (1) - ^
00:41:546 (7) - NC and remove 00:41:699 (1) - NC? it will seen more clearly and you can follow vocal.
00:42:776 (4,5) - make this two like this? 00:46:315 (2) - CTRL+G please, it's too hard for Hard Player to this pattern.
00:47:084 (2,4) - these two pattern looks really weird and ugly, please change it..
00:56:315 - add a note here? it's have vocal here.
01:01:853 (2) - ugly

i think this diff is too hard for hard player...

GL~
Laurier
Topic Starter
NavyYa

Laurier wrote:

http://puu.sh/3T9sB.osu
my diff
Thanks~
Great quality :)
I will rank my map asap!
zorefire
from modding queue my suggestions for you
[Easy]
00:23:084 (6) - sounds weird
00:56:007 (9) - make a cirlce would do best
Incomplete please finish
[Normal]
00:29:084 (1) - make just a finishing hit cirlce at the end would be better

Well Ill stop there you should finish this map
zorefire
I guess i will do hard and insane then no kudosu for this post please
[Hard]
00:15:366 - spinner here
00:19:048 - end here
thats all for this diff
good map
[Insane]
00:50:315 (1,2,3,4,1,2,3,4) - a little just a tiny bit closer spacing i guess
sorry map is so good cant find anything DX
Cloudchaser
M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .
  5. 00:23:084 (6) - New combo because downbeat.
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .
  7. 00:46:622 (1) - fix distance.
  8. 00:48:469 (2,3,4) - ^
  9. 00:49:699 (1) - new combo
  10. 00:54:007 (4) - move to 152|244 and new combo.
  11. 00:58:930 (1,2,3,4) - fix distance >.<
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<
  14. 02:11:392 (4) - ^
  15. 02:15:238 (1) - repeat section is unsnapped~
  16. 02:17:699 (1) - Make this slider more beautiful~
  17. 02:20:776 (4) - ^
  18. 02:28:161 (1) - unsnapped note
H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Topic Starter
NavyYa

-Cloudchaser wrote:

M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .- fixed!
  5. 00:23:084 (6) - New combo because downbeat.- fixed!
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .- fixed!
  7. 00:46:622 (1) - fix distance.- fixed!
  8. 00:48:469 (2,3,4) - ^- fixed!
  9. 00:49:699 (1) - new combo- fixed!
  10. 00:54:007 (4) - move to 152|244 and new combo.- fixed!
  11. 00:58:930 (1,2,3,4) - fix distance >.<- fixed!
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).- fixed!
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<- fixed!
  14. 02:11:392 (4) - ^- fixed!
  15. 02:15:238 (1) - repeat section is unsnapped~- fixed!
  16. 02:17:699 (1) - Make this slider more beautiful~- fixed!
  17. 02:20:776 (4) - ^- fixed!
  18. 02:28:161 (1) - unsnapped note
- fixed!

H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
- WIP So postpone
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
[/color]- fixed!

Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
all fixed!
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Thank you for Great mod! :)
Topic Starter
NavyYa
Uploaded !
Megurine Luka
LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!

Thanks for the mod~
I will fix after my class lol
TKS
@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Topic Starter
NavyYa

TKSalt wrote:

@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Sorry..
Because my 1st guest diffs..so I didn't know the rules.
wendao
it's 100% done, http://puu.sh/3XtV0.rar

EDIT: to Navy: if you think my diff is too hard, i will try to remap :<
wendao

-Cloudchaser wrote:

H's Normal >w> it's H'z
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary). :< i always use 1/2 patterns, except for 01:50:007 (1,2) - because it's fit perfectly
  2. Use distance snap owo 1/1 has 1.0, some note in kiai has 1.1 ~ 1.2, 1/2 has 0.8, so i think it's fine
  3. expected difficulty done
  4. There are some inherits points unsnapped hmm, it's all snapped correctly, i use 1/16 snapping for kiai flash
  5. You've created good patterns (esthetically) but some are Hard for this kind of diff. hehe
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie. it's not stacked :o
    That's all for this diff. If you follow these tips this diff will improve quite better.

Megurine Luka wrote:

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. i leave this to Navy
  2. Add Vocaloid3 自然の敵P in tag ^


dopost
Laurier
No changed my diff
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. -fixed!
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way. try my best..
  2. 01:48:160 (1) - unsnap -fixed!
  3. 01:51:237 (4) - ^-fixed!
  4. 00:05:684 (2) - Try x=320 y=168-fixed!
  5. 00:08:411 (4) - end at 00:08:684 fits better imo-fixed!
  6. 00:20:469 (2,3,4,5) - make a diamond shape?-fixed!
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0-fixed! I don't know,either. hehe
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.-fixed!
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.-fixed!
  10. 00:45:392 (2) - x=32 y=276 looks better imo-fixed!
  11. 00:54:007 (7) - maybe try this:-fixed!
  12. 01:00:776 (4) - spacing-fixed!
  13. 01:01:392 (5) - I think this fits better:-fixed!
  14. 01:05:699 (4) - Try this:-fixed!
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.-fixed!
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing-fixed!
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

all fixed!


[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

by Laurier
I don't do anything.


Done~
Good Luck!
Thanks~~ I love your mod!
Topic Starter
NavyYa
Uploaded !
(Changed Easy,Hard diffs)
litoluna
yuikonnu<3

fight~star~*
Topic Starter
NavyYa

litoluna wrote:

yuikonnu<3

fight~star~*

>< Thanks~
Quilt
m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song

00:42:315 (2,3) - delete (3) then (2) strech 1/2

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player

01:42:007 (3) - reduce 1 reverse?

01:43:853 (2,3) - same as 00:42:315 (2,3) -

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538

02:48:315 (1,2) - move 1/2 later

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
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