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yuikonnu - Otsukimi Recital [Osu|Taiko]

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Total Posts
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Topic Starter
NavyYa
This beatmap was submitted using in-game submission on 2014년 8월 24일 일요일 at 오전 12:53:34

Artist: yuikonnu
Title: Otsukimi Recital
Tags: Utaite Jin IA Kisaragi Attention Souzou Forest Kagerou Project Kagepro Imagination Mekaku City Record Shizen no Teki P TKSalt Harez Laurier ts8zs Vocaloid3 自然の敵P
BPM: 110
Filesize: 23986kb
Play Time: 03:33
Difficulties Available:
  1. Extra (5.22 stars, 737 notes)
  2. Hard (3.01 stars, 489 notes)
  3. H'z Normal (2.32 stars, 340 notes)
  4. Laurier's Insane (4.97 stars, 856 notes)
  5. TK'S Muzukashii (3.14 stars, 887 notes)
  6. TK'S Oni (4.22 stars, 1212 notes)
  7. ts8zs' Easy (1.61 stars, 218 notes)
Download: yuikonnu - Otsukimi Recital
Download: yuikonnu - Otsukimi Recital (no video)
Information: Scores/Beatmap Listing
---------------
Newbie mapper's 1st map!

Thanks to Ts8zs,wendao, Laurier, and TKS
<Mapset>
Ts8zs' Easy - 100% by Ts8zs
H'z Normal - 100% by Harez
Hard - 100% by me
TK'S Muzukashi , TK'S Oni - 100% by TKSalt
Extra - 100% by me
Laurier's Insane - 100% by Laurier
aoimotion
My PC says that the file is corrupted D: the map with video and no video too :?
Saten
1st offset 233 (110bpm)

2nd offset 15233 (97,50bpm)

3rd offset 19540 (195bpm)


Or you can replace the current timing with this below (with snapped green lines as well)

[TimingPoints]
233,545.454545454546,4,2,0,58,1,0
15233,615.384615384615,7,2,0,58,1,0
19540,307.692307692308,4,2,0,68,1,0
19616,-83.3333333333333,4,1,0,60,0,0
29540,-76.9230769230769,4,1,0,70,0,0
71232,-66.6666666666667,4,1,0,90,0,1
90770,-76.9230769230769,4,1,0,70,0,0
132770,-66.6666666666667,4,1,0,100,0,1
152463,-66.6666666666667,4,1,0,100,0,0
172155,-66.6666666666667,4,1,0,100,0,1
194155,-66.6666666666667,4,1,0,100,0,0

just open the .osu in notepad and replace the previous one with this.

Don't forget to resnap all the objects


I also removed the audio track from the video to save some file space
http://puu.sh/3CX4K/0fc8a7c384.flv


Good luck with this!
walao
From my queue.
I may have missed some things as I was half asleep doing this >.<

~ General ~
The default combo colors are boring. Try to at least use something like this:
Fun map :3

~ Insane ~
Reduce the amount of streams at the beginning of the song. Very overmapped there.
01:04:165 (6) - Stack with 01:03:550 (2).
01:05:857 (7) - ^
01:30:011 (4) - Move to x:412 y:192.
01:30:165 (5) - Move to x:300 y:272.
01:30:319 (6) - Stack with the end of 01:29:703 (3).
01:30:473 (7) - Move to x:384 y:272.
01:30:626 (8, 9) - Move to x:272 y:192.
01:44:934 (6, 9) - Try to stack with 01:43:550 (7).
01:54:626 (1, 2, 3, 4, 5, 6) - Delete these, go to 'Compose' and click Create Polygon Circles. Distance snap: 2.0x, Offset angle: 145 degrees, Repeat: 1, Points: 5. Then move that to x:128 y:146. You'll have to fix the timing yourself at the top though. For (6) add a circle where (4) is.
01:56:165 (3) - Not perfectly stacked.
01:58:319 (1) - Move to x:312 y:272.
01:58:473 (2) - Move to x:156 y:164.
01:58:626 (3) - Move to x:356 y:164.
01:58:780 (4) - Move to x:200 y:272.
01:58:934 (5) - Move to x:260 y:80.
01:59:088 (6) - Stack with 01:58:319 (1).
02:03:242 (2) - Stack with 02:02:319 (3).
03:24:626 (3) - Move to x:220 y:196.
03:24:934 (5) - Move to x:140 y:204.
03:25:088 (6) - Move to x:232 y:120.
03:25:242 (7) - move to x:104 y:136.
Azmato
[Genaral]
보컬이랑 노트와 매치가 자연스럽지 못함... 어느정도는 보컬에 따라줘야 될듯함


SPOILER
[Insane]

00:00:219 (1,3,4) - 둥근 슬라이더
00:12:218 (6) - ^
00:13:309 (1,2,3,4) - 초반부터 점프는 ㄴㄴ
00:19:455 (1,2,3) - 힛사를 살려내는걸 추천
00:24:223 노트추가
00:28:762 (1,2) - 3 이랑 겹치지 말고 띄우는걸 추천 (http://puu.sh/3DgsC.jpg 이런식으로)
01:19:703 (3) - 꺾이는 점을 슬라시작점이랑 더 가깝게
01:48:165 (1,2,3,4) - 이전 노트배치랑 비슷하게 (비슷한 타이밍에서 비슷한 노트가 나와야 안헷갈릴듯)
01:55:088 (4,5,6) - 6을 좀더 아래 배치하거나 이 3개 모양을 역삼각형으로 만드는게 좋을듯
01:59:550 , 01:59:857 힛사를 죽이는게 좋을듯
02:21:242 (7) - 슬라 모양을 02:20:011 (4) 이거랑 비슷하게
02:26:165 (3) - 위에꺼랑 비슷하거나 완전히 둥근걸 추천
02:32:780 (1,2,1,2,1,2,1,2,1,2,1,2) - 클랩
02:36:473 (3,4) , 02:37:088 (6,1) , 02:37:703 (1) , 02:38:319 (3) , 02:38:934 (3,4,7,8,3,4,7,8) - 클랩
02:54:319 (5) - 간격
03:05:396 (8) - 7 왼쪽보다는 아래쪽이 좋을듯
03:07:242 (4,1) - 둘이 간격을 좀더 떨어뜨리는게 좋을듯 안그럼 헷갈림
03:17:088 (4) - 삭제후 3에서 리버스 하는걸 추천
03:23:396 (1) - nc삭제
Topic Starter
NavyYa

Azmato wrote:

[Genaral]
보컬이랑 노트와 매치가 자연스럽지 못함... 어느정도는 보컬에 따라줘야 될듯함


SPOILER
[Insane]

00:00:219 (1,3,4) - 둥근 슬라이더
00:12:218 (6) - ^
00:13:309 (1,2,3,4) - 초반부터 점프는 ㄴㄴ
00:19:455 (1,2,3) - 힛사를 살려내는걸 추천
00:24:223 노트추가
00:28:762 (1,2) - 3 이랑 겹치지 말고 띄우는걸 추천 (http://puu.sh/3DgsC.jpg 이런식으로)
01:19:703 (3) - 꺾이는 점을 슬라시작점이랑 더 가깝게
01:48:165 (1,2,3,4) - 이전 노트배치랑 비슷하게 (비슷한 타이밍에서 비슷한 노트가 나와야 안헷갈릴듯)
01:55:088 (4,5,6) - 6을 좀더 아래 배치하거나 이 3개 모양을 역삼각형으로 만드는게 좋을듯
01:59:550 , 01:59:857 힛사를 죽이는게 좋을듯
02:21:242 (7) - 슬라 모양을 02:20:011 (4) 이거랑 비슷하게
02:26:165 (3) - 위에꺼랑 비슷하거나 완전히 둥근걸 추천
02:32:780 (1,2,1,2,1,2,1,2,1,2,1,2) - 클랩
02:36:473 (3,4) , 02:37:088 (6,1) , 02:37:703 (1) , 02:38:319 (3) , 02:38:934 (3,4,7,8,3,4,7,8) - 클랩
02:54:319 (5) - 간격
03:05:396 (8) - 7 왼쪽보다는 아래쪽이 좋을듯
03:07:242 (4,1) - 둘이 간격을 좀더 떨어뜨리는게 좋을듯 안그럼 헷갈림
03:17:088 (4) - 삭제후 3에서 리버스 하는걸 추천
03:23:396 (1) - nc삭제

감자는 모딩천재였던 것이었다 ㄷㄷ.. 전부다 수정완료~ :)
Topic Starter
NavyYa

toloveruu wrote:

From my queue.
I may have missed some things as I was half asleep doing this >.<

~ General ~
The default combo colors are boring. Try to at least use something like this:
Fun map :3

~ Insane ~
Reduce the amount of streams at the beginning of the song. Very overmapped there.
01:04:165 (6) - Stack with 01:03:550 (2). fixed
01:05:857 (7) - ^ fixed
01:30:011 (4) - Move to x:412 y:192. fixed
01:30:165 (5) - Move to x:300 y:272. fixed
01:30:319 (6) - Stack with the end of 01:29:703 (3). fixed
01:30:473 (7) - Move to x:384 y:272. fixed
01:30:626 (8, 9) - Move to x:272 y:192. fixed
01:44:934 (6, 9) - Try to stack with 01:43:550 (7). fixed
01:54:626 (1, 2, 3, 4, 5, 6) - Delete these, go to 'Compose' and click Create Polygon Circles. Distance snap: 2.0x, Offset angle: 145 degrees, Repeat: 1, Points: 5. Then move that to x:128 y:146. You'll have to fix the timing yourself at the top though. For (6) add a circle where (4) is. <Thanks~
01:56:165 (3) - Not perfectly stacked. fixed
01:58:319 (1) - Move to x:312 y:272. fIXED
01:58:473 (2) - Move to x:156 y:164. fIXED
01:58:626 (3) - Move to x:356 y:164. fIXED
01:58:780 (4) - Move to x:200 y:272. fIXED
01:58:934 (5) - Move to x:260 y:80. fIXED
01:59:088 (6) - Stack with 01:58:319 (1). fIXED
02:03:242 (2) - Stack with 02:02:319 (3). fIXED
03:24:626 (3) - Move to x:220 y:196. fIXED
03:24:934 (5) - Move to x:140 y:204. fIXED
03:25:088 (6) - Move to x:232 y:120. fIXED
03:25:242 (7) - move to x:104 y:136.
fIXED
Topic Starter
NavyYa

Saten wrote:

1st offset 233 (110bpm)

2nd offset 15233 (97,50bpm)

3rd offset 19540 (195bpm)


Or you can replace the current timing with this below (with snapped green lines as well)

[TimingPoints]
233,545.454545454546,4,2,0,58,1,0
15233,615.384615384615,7,2,0,58,1,0
19540,307.692307692308,4,2,0,68,1,0
19616,-83.3333333333333,4,1,0,60,0,0
29540,-76.9230769230769,4,1,0,70,0,0
71232,-66.6666666666667,4,1,0,90,0,1
90770,-76.9230769230769,4,1,0,70,0,0
132770,-66.6666666666667,4,1,0,100,0,1
152463,-66.6666666666667,4,1,0,100,0,0
172155,-66.6666666666667,4,1,0,100,0,1
194155,-66.6666666666667,4,1,0,100,0,0

just open the .osu in notepad and replace the previous one with this.

Don't forget to resnap all the objects


I also removed the audio track from the video to save some file space
http://puu.sh/3CX4K/0fc8a7c384.flv


Good luck with this!
Thanks.. How to removed the audio track from the video? I have better video..(480p)
MineC24
PM request~ :D

All Diffs (timing)
Saten이 한 오프셋 조절에서 실수를 한듯...
일단 사텐이 말한대로 00:15:233 에다가 BPM 97.5의 빨간 타이밍선 만들고,

00:19:455 의 194.98 짜리 빨간 타이밍을 지우고,

또 하나 00:19:608에 194.98 짜리 빨간 타이밍에서
BPM을 195.00 으로 설정하고, 오프셋을 19540 으로 해주세요...

(사텐이 글 써준 타이밍 코드로 그냥 대입하는 방법도 있어요.
.osu 파일을 메모장으로 열고, TimingPoints 라는 항목을 사텐이 써준 숫자 코드로 바꾸면 되요)

이건 노래의 싱크과 직결되는거니 꼭 수정하시길...

(수정 하고나서, Resnap All notes 를 눌러주면 거의 다 해결되요. 리스냅 올 노트를 하기 전에는 Beat Snap divisor을 1/4로 꼭 해야해요)
(리스냅 올 노트를 해도 몇몇개는 안될수도 있으니, 하고나서 간단히 둘러보면서 체크하시길...)

Normal
AR - 1 (노말치고는 높은 느낌...)

00:22:916 (6) - 전에 나오는 슬라에 겹치네요...

Insane
00:13:323 (1,2,3,4) - 모양이 약간 부자연스러운...
00:23:531 (1,2,3) - 이건 1/4 슬라에 리버스를 더하는게 더 좋아보여요
01:01:088 (7) - Ctrl + G 하는게 더 좋아보여요
01:03:088 (8) - ^ (패턴의 반복에서 한구간을 바꿔놓으면 재미있을듯 ㅋㅋ)
01:10:780 (1) - 조금 전에 나오는 노트랑 겹쳐서 보기에 안좋은듯...
01:58:473 (2) - x:160 y:164, 01:58:934 (5) - x:260 y;88 로 (이러면 더 별모양이 살아나요)
02:38:780 (2) - 전에 나오는 슬라이더에 가려져요...
02:54:011 (3,4,5) - 부자연스러워요..
03:34:319 (8) - 마지막 노트답게 뉴콤보설정 + Finish 사운드 추가 :D

에딧상에서의 노트과 노트간의 겹침 패턴이 많은데요, (스택말고 에딧으로 노트를 찍고 조금 후에 나오는 잔상같은거에 애매하게 노트가 겹치는것)
이걸 몇몇 매퍼들은 지적할지도 몰라요... 어느정도 고치는 것을 추천해요 :D

굿럭 :)
Topic Starter
NavyYa

MineC24 wrote:

PM request~ :D

All Diffs (timing)
Saten이 한 오프셋 조절에서 실수를 한듯...
일단 사텐이 말한대로 00:15:233 에다가 BPM 97.5의 빨간 타이밍선 만들고,

00:19:455 의 194.98 짜리 빨간 타이밍을 지우고,

또 하나 00:19:608에 194.98 짜리 빨간 타이밍에서
BPM을 195.00 으로 설정하고, 오프셋을 19540 으로 해주세요...

(사텐이 글 써준 타이밍 코드로 그냥 대입하는 방법도 있어요.
.osu 파일을 메모장으로 열고, TimingPoints 라는 항목을 사텐이 써준 숫자 코드로 바꾸면 되요)

이건 노래의 싱크과 직결되는거니 꼭 수정하시길...

(수정 하고나서, Resnap All notes 를 눌러주면 거의 다 해결되요. 리스냅 올 노트를 하기 전에는 Beat Snap divisor을 1/4로 꼭 해야해요)
(리스냅 올 노트를 해도 몇몇개는 안될수도 있으니, 하고나서 간단히 둘러보면서 체크하시길...)

Normal
AR - 1 (노말치고는 높은 느낌...)

00:22:916 (6) - 전에 나오는 슬라에 겹치네요...

Insane
00:13:323 (1,2,3,4) - 모양이 약간 부자연스러운...
00:23:531 (1,2,3) - 이건 1/4 슬라에 리버스를 더하는게 더 좋아보여요
01:01:088 (7) - Ctrl + G 하는게 더 좋아보여요
01:03:088 (8) - ^ (패턴의 반복에서 한구간을 바꿔놓으면 재미있을듯 ㅋㅋ)
01:10:780 (1) - 조금 전에 나오는 노트랑 겹쳐서 보기에 안좋은듯...
01:58:473 (2) - x:160 y:164, 01:58:934 (5) - x:260 y;88 로 (이러면 더 별모양이 살아나요)
02:38:780 (2) - 전에 나오는 슬라이더에 가려져요...
02:54:011 (3,4,5) - 부자연스러워요..
03:34:319 (8) - 마지막 노트답게 뉴콤보설정 + Finish 사운드 추가 :D

에딧상에서의 노트과 노트간의 겹침 패턴이 많은데요, (스택말고 에딧으로 노트를 찍고 조금 후에 나오는 잔상같은거에 애매하게 노트가 겹치는것)
이걸 몇몇 매퍼들은 지적할지도 몰라요... 어느정도 고치는 것을 추천해요 :D

집에가서 바로수정하께요~감사:)
Saten

[Navy] wrote:

Thanks.. How to removed the audio track from the video? I have better video..(480p)
For .flv I use something called Flv Audio Video Extractor which is a freeware.

For .avi/.mp4 I use something called Yamb which is also a freeware.
HelloSCV
Insane

  1. ctrl shift a 누르시면 aimod 나오는데 거기서 언스냅이라고 뜬노트는 전부 리스냅해주세요
00:47:550 (2,3) - 이 슬라이더 들에도 뉴콤보 넣으심이
02:09:088 (3) - 여기도 뉴콤
02:09:550 (4,5) - 박자 반대로 하시는게 좋을거 같아요
02:32:473 (6) - 이노트는 굳이 필요하진 않아보여요
02:38:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 개인적으로 이런 패턴은 별로 추천 드리고 싶지는 않네요;
02:53:242 - 마지막 키아이 시작점 여기로 옮기시면 나을거 같아요

아직까진 경험이 좀 필요 하실듯 하네요, 그래도 이정도면 꽤잘만드신거니 힘내세요!
xChippy
Hi~ M4M from my queue

[General]
No hitsounds?
Remove the ''maxresdefault'' you're not using it
You're timing points are messed up, you're not even using the one Saten has given you =.=, remove you're old one and put in the timing Saten has given you
Avoid overmapping pls... it doesn't make the map more interesting it just makes it alot messier

[Insane]
00:08:960 - add note you here the piano here.
00:13:869 (3) - 173|269 looks alot better
00:14:687 (1) - Spinner starts at the wrong place it should start here : 00:15:233 , although I recommend it to start it here: 00:15:369 and end it here: 00:17:687 like this you can add notes at 00:14:687 and 00:14:960 and 00:15:233
00:28:147 (1,2,3,4,5,6,7) - move it to right so it wont touch 00:27:839 (3) -
00:29:070 (3) 388|215 alot better
00:52:934 (6) - 244|180
Please avoid overmapping like here 02:42:011 (8) - remove this I hear nothing that's mapped on this
02:55:396 (6) - 64|216
I'll stop here.. ><
well good luck
creampuff
M4M Request~

[General]
  1. Background
    otsukimi.recital.full..jpg is 1682x767, which differs from the recommended size of 1024x768.
  2. [Skin/SB]
    Unused Image Files
    maxresdefault.png
  3. [All .osu Files]
    Inconsistency in combo colours:
    [Insane]
    Combo1 : 255,128,255
    Combo2 : 0,255,64
    Combo3 : 128,255,255
    Combo4 : 255,255,128
    [Normal]
    Default
    Either make both default, or make the combo colors for normal the same as insane
  4. Kiai
    Inconsistency in Kiai Times:
    [Insane]
    Kiai #1: Starts on 01:11:232, ends on 01:30:770
    Kiai #2: Starts on 02:12:770, ends on 02:32:463
    Kiai #3: Starts on 02:52:155, ends on 03:14:155
    [Normal]
    Kiai #1: Starts on 01:11:242, ends on 01:30:780
    Kiai #2: Starts on 02:12:780, ends on 02:32:473
    Kiai #3: Starts on 02:52:165, ends on 03:14:165
  5. Timing Sections
    Inconsistency in uninherited (red) timing sections:
    [Insane]
    Red timing sections at:
    00:00:233, BPM of 110.000
    00:15:233, BPM of 97.500
    00:19:540, BPM of 195.000
    [Normal]
    Red timing sections at:
    00:00:000, BPM of 195.000
    00:00:219, BPM of 110.000
    00:19:455, BPM of 194.980
    00:19:608, BPM of 194.980
    00:29:550, BPM of 195.000
  6. You have to have a Hard difficulty to keep the difficulties consistent. You can't just jump from a Normal to an Insane

[Normal]
  1. 00:00:219 - 00:13:855 - Because of the lack of hitsounds here, I suggest you add whistles on the following notes;
    SPOILER
    00:00:219 (1) Finish at slider head, whistle at tail
    00:01:309 (2) Whistle at tail
    00:02:946 (4) Whistle at head
    00:04:037 (5) Whistle
    00:04:582 (1) whistle at tail
    00:05:673 (2) ^
    00:07:309 (4) whistle
    00:08:400 (6) Whistle at head
    00:09:491 (1) whistle
    00:10:037 (3) Whistle at tail
    00:12:219 (5) ^
    00:13:855 (2) Whistle at head
  2. 00:19:446 - I don't think the timing point is needed
  3. 00:19:608 (1) Why is the volume so low here? Turn it up. And also, why does the BPM change here for no reason? At least leave it the same if you're going to make a timing point
  4. 00:19:608 - 00:29:473 - All of this is just wrong. Most of these notes are either on red ticks or blue ticks (the latter highly un-recommended) I think it may be because of the BPM change. Nothing fits with the beat or rhythm at all. Move all of these notes to the white ticks after you've changed the BPM
  5. 00:42:780 - 00:43:088 (6,7) Fix spacing
  6. 00:56:473 - 00:58:165 - This note immediately placed after the spinner should not be here. Like I just said, it's place immediately after the spinner and isn't likely to be hit. Remove it or extend the spinner to that location.
  7. 01:57:165 (4) Move this note ahead a tick and shorten it to 01:57:857
  8. 02:05:011 (1) Remove the new combo
  9. 02:32:780 - 02:35:242 (1,1,1,1,1) No need for all of the NC changes

    I don't think I can mod this any further. You might want to consider remapping

[Insane]
  1. 00:00:233 - 00:15:233 - Take that whistle guide I added to the last difficulty and apply it to this
  2. I'm surprised this turned out to be better than the normal. Just make sure to keep the hitsounds consistent and beware of the overlaps

That's it. You might want to get more mods for this. Good luck anyway.
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints in General.
* Incomplete diffs were skipped.

[Normal]
Well, testplayed it and got a bit more misses than usually I get at Normal diffs on Higher BPMs. It depends on map design (many rhythms are almost fitting, others not so). I feel this needs more care about patterns -- you can think of simple patterns and make very good maps from them. This diff starts well, some parts like 00:21:685 (4,5,6,1,2) have overlaps that make them difficult to read.
♥ 01:26:626 (2,3,4) - This one fits well... just need improve the placements a bit.

[Insane]
Feels better than the normal diff, but some notes feels overmapped like 00:22:991 (6) and 00:23:606 (2) as like as the stream at 00:23:837 (4,5,6,7,8,9) - so needs some readequations. And much mods.

Aaaand that's it ^^

Hope the map get Ranked as soon as possible.

Att.
wendao
your timing isn't correct yet, so i can't do full M4M for you now

here's the correct timing, fix it first~
Topic Starter
NavyYa
Fixed all ~

Thank you everyone
Topic Starter
NavyYa

Harez wrote:

your timing isn't correct yet, so i can't do full M4M for you now

here's the correct timing, fix it first~
fixed timing~
eniyan
hi :)

from modding queoe

[General]

If you want to be ranked this map,you must make folder size less than 20M.

[Normal]

  1. In the normal, you should follow distance snap as a general rule.
    Because there are a lot of points where i do not follow, you should fix it.
    Points
    1. 00:20:453 (2,3)
    1. 00:24:453 (2,1)
    1. 00:26:299 (3,4,5)
    1. 00:49:069 (1,2)
    1. 01:01:378 (1,2)
    1. 01:14:455 (3,4)
    1. 01:16:148 (1,2)
    1. 01:19:686 (1,2)
    1. 01:27:687 (4,1)
    1. 02:10:766 (2,1)
    1. 02:15:997 (3,4)
    1. 02:17:689 (1,2)
    1. 02:32:767 (1,2,3,4,1,2)
    1. 02:43:537 (5,1)
    1. 02:53:999 (4,1)
    1. 02:56:768 (6,1)
    1. 03:19:539 (3,4)
    1. 03:25:385 (4,5)
    1. 03:27:231 (2,1)
    There may be the place that i miss elsewhere.Please check it well.
  1. In the normal, you shouldn't overlap sliders, slider-circle as a general rule.(Other than a timing is early)
    Because there are a lot of points where i do not follow, you should fix it.

    Points
    1. 00:20:453 (2)
    1. 00:21:837 (5,6,1)
    1. 00:43:531 (1,2)
    1. 00:52:762 (3,5)
    1. 01:16:917 (2)
    1. 01:19:686 (1)
    1. 01:29:687 (3,5)
    • 01:51:842 (3,5)
    1. 02:18:459 (2,3)
    1. 02:31:229 (3,5,6)
    1. 03:03:846 (4,2)
    1. 03:13:077 (4,6)
    1. 03:16:769 (3,4)
    1. 03:28:770 (2,3)
  1. 00:28:222 (1) - Make the end of the spin 00:29:315
  1. 01:57:150 (4) - move at 01:57:546
  1. 02:32:767 (1,2,3,4,1,2) - 2-3 4-1 are same timing. but distance are quite different.A player is at a loss in this.
wendao
okay i'm ready

[General]
    1. if you aren't finish this beatmap yet, please move it to Work in Progress

    2. seems you aren't using soft-hitclap.wav here, delete it pls

    3. use this BG, pls http://puu.sh/3IFVu.jpg *Right Click, Save As...*

    4. Disable countdown, it's bugged

    5. Add 2 seconds to Audio Lead-in pls

    6. Preview Time isn't snapped well, it must be in 01:10:776
    [Insane]
      1. why using 1.4 Slider Velocity and 1.2x - 1.5x multiplier?

      2. 00:00:230 (1) - remove whistle on head, add whistle on tail

      3. 00:01:320 (2) - remove whistle on tail, add whistle on repeat

      4. 00:02:957 (4) - remove whistle on tail, add whistle on head

      5. 00:04:048 (5) - remove this note, this note isn't necessary

      6. 00:04:593 (1) - add whistle on tail

      7. 00:05:684 (2) - ^

      8. 00:06:775 (3,4) - add whistle

      9. 00:09:502 (1,2) - ^

      10. 00:10:048 (3) - add whistle on head, repeat, and tail

      11. 00:10:866 (4) - add whistle on head

      12. 00:12:230 (5) - add whistle on head and tail

      13. 00:13:320 (1,3,4) - add whistle

      14. 00:15:366 (1) - i suggest you to silence this spinner

      15. 00:19:393 - add note to fit the drums

      16. From 00:19:546 (2) - to end, try hitsounding like this
      17. 00:24:315 (1) - remove New Combo

      18. 00:24:469 (9) - *New Combo here

      19. 00:28:776 (1,2,3) - try like this?
      20. 00:38:930 (1) - how about stack it with (2)

      21. 00:40:469 (9) - New Combo

      22. 00:40:776 (1) - *Remove New Combo

      23. 00:41:699 (7) - New Combo

      24. 00:42:007 (1) - *Remove New Combo

      25. Also.. try to New Combo-ing note every downbeat, it's make diff more tidy :)

      26. 02:52:161 - move green tick to 02:53:238 (1) - to fit with the songs
      Tips:
      You can stack notes if you try to make an anti-jump instead of make it same distance as normal jump

      Note:
      Because Normal and Hard doesn't finish yet, so i can't mod it well D:

      There has so many random jump and anti-jump in Insane diff :/

      You can poke me in-game if you want to ask some question about my mods xD

      Good luck, here's a star for you /o/
TKS
hi~ :D
can i make taiko 2diffs? (Oni/Muzu
Topic Starter
NavyYa

TKSalt wrote:

hi~ :D
can i make taiko 2diffs? (Oni/Muzu
Thanks a lot xD
Topic Starter
NavyYa

Harez wrote:

okay i'm ready

[General]
    1. if you aren't finish this beatmap yet, please move it to Work in Progress

    2. seems you aren't using soft-hitclap.wav here, delete it pls

    3. use this BG, pls http://puu.sh/3IFVu.jpg *Right Click, Save As...*

    4. Disable countdown, it's bugged

    5. Add 2 seconds to Audio Lead-in pls

    6. Preview Time isn't snapped well, it must be in 01:10:776
    [Insane]
      1. why using 1.4 Slider Velocity and 1.2x - 1.5x multiplier? difficult to change.. :? how to?

      2. 00:00:230 (1) - remove whistle on head, add whistle on tail

      3. 00:01:320 (2) - remove whistle on tail, add whistle on repeat

      4. 00:02:957 (4) - remove whistle on tail, add whistle on head

      5. 00:04:048 (5) - remove this note, this note isn't necessary

      6. 00:04:593 (1) - add whistle on tail

      7. 00:05:684 (2) - ^

      8. 00:06:775 (3,4) - add whistle

      9. 00:09:502 (1,2) - ^

      10. 00:10:048 (3) - add whistle on head, repeat, and tail

      11. 00:10:866 (4) - add whistle on head

      12. 00:12:230 (5) - add whistle on head and tail

      13. 00:13:320 (1,3,4) - add whistle

      14. 00:15:366 (1) - i suggest you to silence this spinner

      15. 00:19:393 - add note to fit the drums

      16. From 00:19:546 (2) - to end, try hitsounding like this
      17. 00:24:315 (1) - remove New Combo

      18. 00:24:469 (9) - *New Combo here

      19. 00:28:776 (1,2,3) - try like this?
      20. 00:38:930 (1) - how about stack it with (2)

      21. 00:40:469 (9) - New Combo

      22. 00:40:776 (1) - *Remove New Combo

      23. 00:41:699 (7) - New Combo

      24. 00:42:007 (1) - *Remove New Combo

      25. Also.. try to New Combo-ing note every downbeat, it's make diff more tidy :)

      26. 02:52:161 - move green tick to 02:53:238 (1) - to fit with the songs
      Tips:
      You can stack notes if you try to make an anti-jump instead of make it same distance as normal jump

      Note:
      Because Normal and Hard doesn't finish yet, so i can't mod it well D:

      There has so many random jump and anti-jump in Insane diff :/

      You can poke me in-game if you want to ask some question about my mods xD

      Good luck, here's a star for you /o/

I really love your mod :) Thx~
you are fantastic modder~

I fixed all and completely made normal and hard diff by your advise :)

Thank you again XD
Pretty Rhythm
모딩 왔어어~ >ㅅ<

인세인

01:12:315 (5) - 모양 어색

00:29:084 (3) - 여기에 피니시 추가

00:39:238 (2) - 살짝만 더 뻗어줬으면 ..

00:49:699 (3) - 조금만 더 휘어지게 !

00:50:930 (2) - 모양 어색

00:55:853 (4) - 이건 약간 직선으로 뻗는 모양으로 바꿔줬으면 ..

01:01:084 (5) - 이것도 조금 더 휘어지게 !

01:04:469 (4) - ''

01:42:315 (2) - ''

01:55:238 (2) - Ctrl + G

02:14:930 (4) - 직선으로 뻗는 모양

02:22:622 (1) - ''

배치는 내가 흠잡을덴 없는거 같고 'ㅅ' ...
수고해 !
Topic Starter
NavyYa

Lolicore_Komari wrote:

모딩 왔어어~ >ㅅ<

인세인

01:12:315 (5) - 모양 어색

00:29:084 (3) - 여기에 피니시 추가

00:39:238 (2) - 살짝만 더 뻗어줬으면 ..

00:49:699 (3) - 조금만 더 휘어지게 !

00:50:930 (2) - 모양 어색

00:55:853 (4) - 이건 약간 직선으로 뻗는 모양으로 바꿔줬으면 ..

01:01:084 (5) - 이것도 조금 더 휘어지게 !

01:04:469 (4) - ''

01:42:315 (2) - ''

01:55:238 (2) - Ctrl + G

02:14:930 (4) - 직선으로 뻗는 모양

02:22:622 (1) - ''

배치는 내가 흠잡을덴 없는거 같고 'ㅅ' ...
수고해 !

ㄳㄳ 필요한거있으면 말해 ㅋㅋ
Chronotakular
Hello there! :D

[Normal]

02:22:622 (1) - I would move this away from the note before it. The current spacing implies the note occurs before it does. After a few playthroughs, I can say it's actually not that bad. You should still consider it though.
02:32:776 (2,4,2) - Hmm. Should these notes be stacked? They aren't hard to hit or misleading or anything. I just think it would be easier to hit, and look nicer, though it's not a big deal.
03:28:776 (2) - I would move this a little up and to the left, it would be a lot easier to hit that way.

[TK's Muzukashii]

I had no problem with hitting any of the notes in this song. Seems to be on a very clear beat.

[Hard]

01:06:930 (1,3,5) - I would move these farther apart, from their previous note. After 2 or 3 plays, I would hit these early every time. {Still true after 5/6 plays}
01:31:238 (3) - This note is probably okay, I would just move it farther away. Near the top-left corner.
01:55:392 (7) - This is hard to read. I would move it off the previous slider just a tad, to make it more obvious the note is there.
02:21:699 (6,7,8,9) - Consider moving these around a bit. I had trouble seeing them even after a few plays.

[TK's Oni]

Well, the parts I could keep up with were good. :D

[Insane]

01:03:084 (3) - Hard to read because of the speed. Consider making it like the two before it. Never mind. It's okay.
02:40:622 (5) - This note is throwing me off, even after a few playthroughs. Maybe I just suck? {Still hard for me to hit after 5 or 6 playthroughs}
03:23:853 (3) - Erm. I'm not too sure why this note is here. It doesn't seem to match the song very well. Maybe moving it forward or backwards will help? Oh, it's mapped to a lyric. Once I got that down, I could hit it everytime. Okay. It's good then.
03:31:699 (4,5,6) - I'd move this combo a little bit further away from 1,2, and 3. I keep hitting it early. {Yeah, I still keep hitting it early.}


Hope I helped somehow! Sorry, I suck at modding Taiko. D: Good luck!
Topic Starter
NavyYa

Chronotakular wrote:

Hello there! :D

[Normal]

02:22:622 (1) - I would move this away from the note before it. The current spacing implies the note occurs before it does. After a few playthroughs, I can say it's actually not that bad. You should still consider it though.
02:32:776 (2,4,2) - Hmm. Should these notes be stacked? They aren't hard to hit or misleading or anything. I just think it would be easier to hit, and look nicer, though it's not a big deal.
03:28:776 (2) - I would move this a little up and to the left, it would be a lot easier to hit that way.

[TK's Muzukashii]

I had no problem with hitting any of the notes in this song. Seems to be on a very clear beat.

[Hard]

01:06:930 (1,3,5) - I would move these farther apart, from their previous note. After 2 or 3 plays, I would hit these early every time. {Still true after 5/6 plays}
01:31:238 (3) - This note is probably okay, I would just move it farther away. Near the top-left corner.
01:55:392 (7) - This is hard to read. I would move it off the previous slider just a tad, to make it more obvious the note is there.
02:21:699 (6,7,8,9) - Consider moving these around a bit. I had trouble seeing them even after a few plays.

[TK's Oni]

Well, the parts I could keep up with were good. :D

[Insane]

01:03:084 (3) - Hard to read because of the speed. Consider making it like the two before it. Never mind. It's okay.
02:40:622 (5) - This note is throwing me off, even after a few playthroughs. Maybe I just suck? {Still hard for me to hit after 5 or 6 playthroughs}
03:23:853 (3) - Erm. I'm not too sure why this note is here. It doesn't seem to match the song very well. Maybe moving it forward or backwards will help? Oh, it's mapped to a lyric. Once I got that down, I could hit it everytime. Okay. It's good then.
03:31:699 (4,5,6) - I'd move this combo a little bit further away from 1,2, and 3. I keep hitting it early. {Yeah, I still keep hitting it early.}


Hope I helped somehow! Sorry, I suck at modding Taiko. D: Good luck!

Thanks~
i will fix them by tomorrow

you are a great modder :)
Natureshadow
General
You have two timing points right next to each other that could be avoided.
You could delete them both and put a new one at 19238 offset and same BPM. Also, for all of the maps, I'd move your first note back one tick because they are missing that first note.
There's a lot of blank space at the end you could probably crop off. It's at least 15 seconds long and none of the difficulties are using it.
You could probably decrease the stack leniency.

Normal
00:10:048 (3) - stack another note on the two that you have, and make a half beat slider here: 00:10:320 -
00:20:622 (3) - The point where slider reverses back doesn't sound in time.
01:54:161 (3) - This slider seems like it might be a little off
The hitsounds are boring. The beginning hitsounds are nice, but once the rest of the instruments come in, all you have is the defualt hitsound and claps (excluding the cymbal sound before second break and at the very end).

Things I liked about this difficulty:
I had to go over this several times to find anything.
01:30:622 (5,6,1) - Enough said

TK's Muzukashii
I don't play Taiko, so I can't say much. The only thing I will say is that I think you should add more "sliders" and "spinners" (idk what they are called in taiko) here and there to make it more interesting.

Hard
00:27:238 (3,4,5) - this is confusing. 5 star map, so not a huge deal.
01:42:315 (6) - ^ This can be a tool to increase difficulty, but I would try to make it to where it isn't AS confusing.
01:44:776 (1,2,3) - Looks a little messy.
01:56:161 (3,4,5) - This is a little weird because the first note isn't stacked like the other two, yet they all are the same distance apart in time.
02:21:699 (6,7,8,9) - Confusing, but decreasing stack leniency should fix it.
02:39:853 - You are unable to put a break time here, so you could put a few notes (like you did here 02:32:776 (1,1,1,1,1) - to fill in the empty space.
01:06:622 (7,1,2,3,4,5) - You could spread these out a little more.
Again, hitsounds.

Things I liked about this difficulty:
Other than those sliders that seem like they are backwards, this difficulty has a really nice looking path while hitting notes.
Appealing to the eye.

Insane
Not much to say
00:15:230 (7) - Move this circle a little further away from the last circle.
01:03:084 (3) - Abnormal pattern: This may throw people off. Just making sure you did this on purpose.
02:30:007 (3,4,5) - This could be a little hard to read. ^
03:33:853 (7) - This note seems like it should be moved somewhere else
I suggest overlapping it with 03:32:930 (1) - and centering the last note in the middle of the star.
Furthermore, 03:32:930 (1,2,3,4,5,6) - looks a little crooked. Just looks sloppy when it could be extremely nice looking.
Hitsounds were made better use of on this difficulty, but later you stopped using them so much? You at least changed the hitsound set, but it still is a little bland.

Things I like about this difficulty:
Arcs/streams you made with circles.
00:29:084 (3) - Enough said.
00:46:622 (1,1,1,1) - These sliders ("angled" sliders) look really cool the way you made them and the places you placed them.

Most of these are just suggestions.
It's a really nice beatmap and has a really nice "flow" to it.
Anyways, I hope this gets ranked, and I wish you luck! ;)
And remember, if you have questions about any of this, feel free to ask.
wendao
need Normal GD?

PM me if you want
[ Kuro Usagi ]
겹노트랑 배치가 좀 어설프게 되있네여. 그거 수정해주시고 것보단 노트사이의 간격 그런것들 수정해주시고
노트를 치고나면 뒤에 잔상이 남게 되있는데 맞춰서 넣는걸 추천 저 개인적으로 ㅎㅎ
할튼 행운을 빌어여~
mintong89
hi

Black: Normal suggestion
Red: Unrankable issue

[General]
Don't write Source as Nico Nico Douga, it's unrankable. just put it blank.
Generally i will say your hitsound just like random work, need more work on your hitsound too

[Insane]

00:14:684 (5,6,7) - why does these note's DS didn't same? make it same please.
00:22:930 (5,6) - can you don't stack it? it's no fun.
00:24:469 - why you put 1/2 note spam at these part? it seem unnecessary and pointless.
00:25:084 (3) - it's too curve and ugly.
00:29:084 (3) - i prefer to make 5 note-stream at here.
00:40:776 (2) - move this slider up three grid because it's cover this slider 00:41:084 (3) - .
00:42:315 (4) - make this pattern same to 00:42:776 (5) - ? i think (5) pattern is better than (4)
00:44:161 (1) - ^ 00:44:622 (2) -
00:46:315 (4) - this slider is really weird too, please change it.
01:19:546 (1) - why you NC it? it's useless.

...
This diff really need more work...it's really messy at here and it just like 1/2 spam.

[Hard]

00:19:546 (1) - Finish at here? it have crash cymbal at here.
00:24:469 (1) - ^
00:41:546 (7) - NC and remove 00:41:699 (1) - NC? it will seen more clearly and you can follow vocal.
00:42:776 (4,5) - make this two like this? 00:46:315 (2) - CTRL+G please, it's too hard for Hard Player to this pattern.
00:47:084 (2,4) - these two pattern looks really weird and ugly, please change it..
00:56:315 - add a note here? it's have vocal here.
01:01:853 (2) - ugly

i think this diff is too hard for hard player...

GL~
Laurier
Topic Starter
NavyYa

Laurier wrote:

http://puu.sh/3T9sB.osu
my diff
Thanks~
Great quality :)
I will rank my map asap!
zorefire
from modding queue my suggestions for you
[Easy]
00:23:084 (6) - sounds weird
00:56:007 (9) - make a cirlce would do best
Incomplete please finish
[Normal]
00:29:084 (1) - make just a finishing hit cirlce at the end would be better

Well Ill stop there you should finish this map
zorefire
I guess i will do hard and insane then no kudosu for this post please
[Hard]
00:15:366 - spinner here
00:19:048 - end here
thats all for this diff
good map
[Insane]
00:50:315 (1,2,3,4,1,2,3,4) - a little just a tiny bit closer spacing i guess
sorry map is so good cant find anything DX
Cloudchaser
M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .
  5. 00:23:084 (6) - New combo because downbeat.
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .
  7. 00:46:622 (1) - fix distance.
  8. 00:48:469 (2,3,4) - ^
  9. 00:49:699 (1) - new combo
  10. 00:54:007 (4) - move to 152|244 and new combo.
  11. 00:58:930 (1,2,3,4) - fix distance >.<
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<
  14. 02:11:392 (4) - ^
  15. 02:15:238 (1) - repeat section is unsnapped~
  16. 02:17:699 (1) - Make this slider more beautiful~
  17. 02:20:776 (4) - ^
  18. 02:28:161 (1) - unsnapped note
H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Topic Starter
NavyYa

-Cloudchaser wrote:

M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .- fixed!
  5. 00:23:084 (6) - New combo because downbeat.- fixed!
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .- fixed!
  7. 00:46:622 (1) - fix distance.- fixed!
  8. 00:48:469 (2,3,4) - ^- fixed!
  9. 00:49:699 (1) - new combo- fixed!
  10. 00:54:007 (4) - move to 152|244 and new combo.- fixed!
  11. 00:58:930 (1,2,3,4) - fix distance >.<- fixed!
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).- fixed!
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<- fixed!
  14. 02:11:392 (4) - ^- fixed!
  15. 02:15:238 (1) - repeat section is unsnapped~- fixed!
  16. 02:17:699 (1) - Make this slider more beautiful~- fixed!
  17. 02:20:776 (4) - ^- fixed!
  18. 02:28:161 (1) - unsnapped note
- fixed!

H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
- WIP So postpone
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
[/color]- fixed!

Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
all fixed!
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Thank you for Great mod! :)
Topic Starter
NavyYa
Uploaded !
Megurine Luka
LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!

Thanks for the mod~
I will fix after my class lol
TKS
@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Topic Starter
NavyYa

TKSalt wrote:

@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Sorry..
Because my 1st guest diffs..so I didn't know the rules.
wendao
it's 100% done, http://puu.sh/3XtV0.rar

EDIT: to Navy: if you think my diff is too hard, i will try to remap :<
wendao

-Cloudchaser wrote:

H's Normal >w> it's H'z
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary). :< i always use 1/2 patterns, except for 01:50:007 (1,2) - because it's fit perfectly
  2. Use distance snap owo 1/1 has 1.0, some note in kiai has 1.1 ~ 1.2, 1/2 has 0.8, so i think it's fine
  3. expected difficulty done
  4. There are some inherits points unsnapped hmm, it's all snapped correctly, i use 1/16 snapping for kiai flash
  5. You've created good patterns (esthetically) but some are Hard for this kind of diff. hehe
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie. it's not stacked :o
    That's all for this diff. If you follow these tips this diff will improve quite better.

Megurine Luka wrote:

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. i leave this to Navy
  2. Add Vocaloid3 自然の敵P in tag ^


dopost
Laurier
No changed my diff
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. -fixed!
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way. try my best..
  2. 01:48:160 (1) - unsnap -fixed!
  3. 01:51:237 (4) - ^-fixed!
  4. 00:05:684 (2) - Try x=320 y=168-fixed!
  5. 00:08:411 (4) - end at 00:08:684 fits better imo-fixed!
  6. 00:20:469 (2,3,4,5) - make a diamond shape?-fixed!
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0-fixed! I don't know,either. hehe
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.-fixed!
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.-fixed!
  10. 00:45:392 (2) - x=32 y=276 looks better imo-fixed!
  11. 00:54:007 (7) - maybe try this:-fixed!
  12. 01:00:776 (4) - spacing-fixed!
  13. 01:01:392 (5) - I think this fits better:-fixed!
  14. 01:05:699 (4) - Try this:-fixed!
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.-fixed!
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing-fixed!
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

all fixed!


[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

by Laurier
I don't do anything.


Done~
Good Luck!
Thanks~~ I love your mod!
Topic Starter
NavyYa
Uploaded !
(Changed Easy,Hard diffs)
litoluna
yuikonnu<3

fight~star~*
Topic Starter
NavyYa

litoluna wrote:

yuikonnu<3

fight~star~*

>< Thanks~
Quilt
m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song

00:42:315 (2,3) - delete (3) then (2) strech 1/2

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player

01:42:007 (3) - reduce 1 reverse?

01:43:853 (2,3) - same as 00:42:315 (2,3) -

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538

02:48:315 (1,2) - move 1/2 later

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
wendao

Quilt wrote:

Hz's Normal it's H'z, not Hz's ;3;
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player done

02:02:930 (1,2) - here is really overlap should move these slidersno idea what i've done here... orz
thanks for mods!
update http://puu.sh/3Z3At.rar
Topic Starter
NavyYa

Quilt wrote:

m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song fixed

00:42:315 (2,3) - delete (3) then (2) strech 1/2 fixed

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007 fixed

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player fixed

01:42:007 (3) - reduce 1 reverse? fixed

01:43:853 (2,3) - same as 00:42:315 (2,3) - fixed

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238 fixed

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535 fixed

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538 fixed

02:48:315 (1,2) - move 1/2 later
fixed

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD
I'll try my best

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
Thanks for modding! :)
Topic Starter
NavyYa
Updated Easy, H'z normal, Hard diffs!
Zhu Yuan
[Insane]

00:35:853 (2) - Maybe reverse selection?

02:25:392 (3) - Same

Anyway, star.
RandF
From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap
  2. 00:48:469 (3,1) - ^
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start
  4. 02:28:161 (1,2,3) - avoid overlap
  5. 02:58:161 (2,1) - ^
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end
  2. 01:16:161 (1,2) - avoid overlap on slider-start
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Laurier
no change my diff
Topic Starter
NavyYa

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap -fixed!
  2. 00:48:469 (3,1) - ^ -fixed!
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start -fixed!
  4. 02:28:161 (1,2,3) - avoid overlap -fixed!
  5. 02:58:161 (2,1) - ^
-fixed!
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end -fixed!
  2. 01:16:161 (1,2) - avoid overlap on slider-start
-fixed!
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Thanks for mod! :)
MFZ
From my queue :3

[Easy]
HP +1 would be better imo

00:13:320 (1) - reNC, no point in this NC imo :3

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1

00:42:776 (6) - NC
01:49:853 - put a circle here (x:188 y:268)

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Topic Starter
NavyYa

MFZ wrote:

From my queue :3

[Easy]
HP +1 would be better imo -fixed

00:13:320 (1) - reNC, no point in this NC imo :3 -fixed

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)-fixed thanks!


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1 I think 8 is okay :D

00:42:776 (6) - NC - -fixed
01:49:853 - put a circle here (x:188 y:268) -fixed

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Thanks for the mod! :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me
ts8zs
[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
ts8zs
just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
00:29:084 (91,92,93,94,95) - dkkdk
01:27:392 (437,438,439,440,441) - kkddk
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807
[Muzu]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
02:14:160 (522,523,524,525) - kd k d
02:46:776 (663) - k
03:10:930 (776,777,778) - ddk
03:18:776 (814,815,816) - kkk
GJ:3
Topic Starter
NavyYa

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

fixed everything except 2~3 things

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

all fixed~

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me

Thanks for the great mod! :)
Topic Starter
NavyYa

ts8zs wrote:

[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
all fixed my diffs.Thanks for the mod! :D
ts8zs
this post outdated
plz copy soft-sliderslide as normal-sliderslide
TKS

ts8zs wrote:

just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k - not fit the music.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
00:29:084 (91,92,93,94,95) - dkkdk - kkddk
01:27:392 (437,438,439,440,441) - kkddk - noo
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk - keep.
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd - no.
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k - ok.
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807 - why. not fit at all.
[Muzu]
00:02:684 (6,7,8) - kd k - no.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
02:14:160 (522,523,524,525) - kd k d - no.
02:46:776 (663) - k - nice :3c
03:10:930 (776,777,778) - ddk - ok.
03:18:776 (814,815,816) - kkk - ^
GJ:3
thanks for modding! \:3/

please update : Link
thanks in advance.
ts8zs
Ts8zs' Easy
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102622
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,19853,22622
2,91238,94293
2,96360,97986
2,152668,154909
2,157899,159524
2,194622,196447
2,201438,202293
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,128,255
Combo2 : 0,255,64
Combo3 : 128,255,255
Combo4 : 255,255,128

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112,80,48007,1,6,0:0:0:0:
32,184,48469,6,2,P|88:208|184:184,1,160,2|4,0:0|0:0,0:0:0:0:
248,128,49392,1,2,0:0:0:0:
336,120,49699,6,0,P|328:168|304:200,1,80
240,240,50315,2,0,P|178:246|112:280,2,120
312,288,51546,6,0,P|376:280|424:192,1,160
336,200,52469,2,0,L|240:104,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,240,53699,6,0,L|200:184,2,80,2|4|0,0:0|0:0|0:0,0:0:0:0:
304,312,54622,2,0,B|272:336|224:328|200:304|200:304|144:248,2,160
376,256,56161,2,0,L|432:216,1,40,0|4,0:0|0:0,0:0:0:0:
416,144,56622,6,2,B|376:144|376:144|344:128|344:128|296:128|296:128|264:144|264:144|224:144|224:144|184:128,1,240
104,96,57853,2,6,L|104:192,1,80
40,232,58469,6,0,P|72:256|160:240,1,120,0|4,0:0|0:0,0:0:0:0:
224,200,59238,2,0,L|280:200,2,40
160,136,59853,2,0,L|104:136,2,40
240,104,60469,6,0,P|336:136|392:96,1,160
312,48,61392,2,0,P|216:16|152:80,1,200
176,160,62469,2,2,L|96:200,2,80,6|2|2,0:0|0:0|0:0,0:0:0:0:
240,104,63392,6,0,P|280:136|352:128,1,120,0|2,0:0|0:0,0:0:0:0:
424,96,64161,2,0,P|424:176|288:200,1,240
232,272,65392,1,0,0:0:0:0:
144,248,65699,6,0,P|199:185|271:185,1,160,0|4,0:0|0:0,0:0:0:0:
352,232,66622,2,0,L|408:232,2,40
320,312,67238,6,0,P|296:352|248:368,1,80
240,280,67853,2,0,L|184:280,2,40
336,184,68622,6,0,L|312:112,1,40,0|4,0:0|0:0,0:0:0:0:
408,144,69084,2,0,P|416:208|296:256,1,200,0|4,0:0|0:0,0:0:0:0:
240,208,70161,2,0,B|200:208|200:208|168:232|168:232|120:232,1,120
48,272,70930,6,0,P|40:216|72:168,1,80,0|4,0:0|0:0,0:0:0:0:
96,120,71546,2,0,B|168:144|168:144|216:144,1,120,2|0,0:0|0:0,0:0:0:0:
304,144,72315,6,0,P|360:144|408:96,1,120
328,64,73084,2,0,P|280:64|232:96,1,80
192,144,73699,6,2,B|216:176|216:176|216:216|216:216|240:248|240:248|224:288|240:328,1,200,6|2,0:0|0:0,0:0:0:0:
320,288,74776,2,2,B|360:280|400:288|400:288|424:256,1,120,0|2,0:0|0:0,0:0:0:0:
352,200,75546,2,2,L|264:200,1,80
184,224,76161,6,2,P|120:224|72:184,1,120,4|2,0:0|0:0,0:0:0:0:
152,144,76930,2,0,L|104:56,1,80,0|4,0:0|0:0,0:0:0:0:
192,40,77546,2,0,L|232:112,1,80,0|4,0:0|0:0,0:0:0:0:
288,176,78161,6,0,P|328:184|368:176,1,80,0|4,0:0|0:0,0:0:0:0:
328,96,78776,2,0,B|376:80|416:96|416:96|448:96,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,144,80007,2,0,B|224:168|176:160|176:160|128:192,1,120
104,256,80776,6,2,P|72:224|64:184,1,80,0|4,0:0|0:0,0:0:0:0:
64,104,81392,2,0,B|104:88|104:88|144:96|192:80,1,120,2|0,0:0|0:0,0:0:0:0:
264,72,82161,6,0,L|392:72,1,120,4|0,0:0|0:0,0:0:0:0:
416,152,82930,2,0,L|328:152,1,80
264,200,83546,6,2,B|224:216|184:200|184:200|144:224,1,120,4|0,0:0|0:0,0:0:0:0:
96,288,84315,2,2,P|136:304|184:296,1,80,2|6,0:0|0:0,0:0:0:0:
304,288,85084,2,2,L|392:288,2,80
232,240,86007,6,0,P|192:176|200:144,1,80,4|2,0:0|0:0,0:0:0:0:
280,160,86622,2,0,B|328:160|328:160|368:160|392:128,1,120,0|4,0:0|0:0,0:0:0:0:
320,72,87392,2,0,L|224:72,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
456,72,88469,6,0,P|440:152|464:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,208,89546,2,0,B|320:232|320:232|216:216|160:280,1,200,4|0,0:0|0:0,0:0:0:0:
96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
152,72,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|256:88,1,280
216,128,123699,2,0,L|128:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
72,64,124930,6,2,B|32:120|64:184|64:184|40:256,1,200,2|0,0:0|0:0,0:0:0:0:
128,256,126007,2,0,L|304:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,216,142315,6,0,L|352:216,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,144,143392,2,0,B|168:144|168:144|168:64|168:64|256:16|320:104|312:160|280:200,1,360
208,240,145084,6,2,B|168:240|168:240|168:320|168:320|80:368|16:280|16:224|48:152|128:144|128:144|160:144|160:144|192:120|192:120|232:120,1,560
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
120,288,167392,2,0,L|200:288,1,80
176,200,168007,6,0,L|312:200,1,120
352,272,168776,2,0,B|400:232|392:160|360:128|360:128|368:88,1,200,0|4,0:0|0:0,0:0:0:0:
280,88,169853,6,0,L|184:88,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,24,178469,2,0,L|224:96,1,80,0|4,0:0|0:0,0:0:0:0:
168,160,179084,6,0,L|72:160,1,80,0|4,0:0|0:0,0:0:0:0:
48,240,179699,2,0,B|88:256|128:240|128:240|168:264,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,0,201238,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,208007,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
plz copy soft-sliderslide as normal-sliderslide
Topic Starter
NavyYa
updated !
thzz
Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit.
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.
  4. 02:46:161 (1,2,3) - How about to make regular triangle?
  5. 02:49:853 (1) - Move to a little up?
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) -
  7. 03:26:315 (1) - end at 03:27:853 -
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.
[H'z Normal]
  1. 00:56:007 (6) - add finish at 00:56:315 -
  2. 01:21:546 (2) - add finish at 01:22:161 - (considering 01:24:622 - )
  3. 01:27:084 (4) - add finish on the head.
  4. 02:02:469 (3,4,1,2,3) - I think it's hard to see when I considering this is Normal. You'll have to change many places to fix here, but I think you should do this.
  5. 02:11:392 (4) - add finish.
  6. 02:17:699 (1) - add finish on the head.
  7. 02:19:392 (5) - ^
  8. 02:23:699 (3) - ^
  9. 02:51:392 (5) - keep 1.00x
  10. 02:53:238 (1,2) - add finish on 02:53:238 (1) - 's head or 02:53:699 (2) - or both.
  11. 02:54:622 (1) - add finish on the head.
  12. 02:55:699 (3) - add finish.
  13. 02:58:776 (4) - ^
  14. 02:59:392 (1) - add finish on the head.
  15. 03:03:084 (3) - add finsih.
  16. 03:04:161 (6) - add finish on the tale.
[Hard]
  1. 00:00:230 - to 00:15:502 - As here is so calm part, you should remove all whistles imo. I think it's superfluous.
  2. 00:19:546 (1) - add clap or finish on the tale. Same sound is ringing at 00:19:546 (1) - as 00:19:546 -
  3. 00:23:084 (2) - add clap on the head?
  4. 00:28:161 (1) - add finish?
  5. 00:39:238 (2) - add finish on the head,
  6. 00:43:238 (2) - add clap on the tale.
  7. 00:45:853 (6) - add clap on the head.
  8. 00:54:007 (1) - add finish.
  9. 00:56:315 (8) - ^
  10. 01:06:315 (1) - add finish at 01:06:315 -
  11. 01:07:546 (3) - add clap at 01:07:853 -
  12. 01:08:622 (5) - add finish on the tale.
  13. 01:09:853 (9) - add finish on the head.
  14. 01:48:161 (1) - add finish on the head.
  15. 01:48:622 (2) - ^
  16. 01:49:084 (3) - add finish on the head and tale.
  17. 01:50:622 (1) - add finish on the head.
  18. 01:58:161 (1) - add finish.
  19. 02:00:315 (3) - add finish on the tale.
  20. 02:07:853 (1) - add finish on the head.
  21. 02:10:161 (1) - add finish on the tale.
  22. 02:11:392 (5) - add finish on the head.
  23. 02:20:776 (3) - I recommend to make blanket with 02:21:238 (4) -
  24. 02:52:238 - I don't think you need KIAI flash here.
  25. 03:14:622 (1) - remove finish and add clap.
  26. 03:14:930 (2) - add finish on the head.
  27. 03:17:853 (10) - add finish.
  28. 03:21:238 (7) - add finish on the tale.
  29. 03:28:622 - How about to add note at same place as 03:28:776 (6) - to depict clap sounds?
  30. 03:31:084 (1) - add finish at 03:31:392 -
I thought you need more finishes, however I also thought it's so good dif.

[Jumping]
  1. You can add many more finishes, check out with my Hard's mod for reference.
  2. 00:00:230 - to 00:14:411 - remove all whistles. same as Hard.
  3. 01:28:161 (8,1) - stack?
  4. 02:20:776 (3) - Ctrl+G?
  5. 03:15:853 (5,6,7,8,9,10) - Why don't you use exact star?
  6. 03:23:699 - add note here.
  7. 03:25:392 (1) - Ctrl+G?
  8. 03:30:622 - I think you should add some notes here like this.
    image

    drums.
[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。
  4. 01:31:084 (7) - NC?
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 -
  3. 02:53:699 - KIAI should be start here I think.
  4. 03:34:315 (887) - change to D is better imo.
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal.
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
ts8zs

Cah-m wrote:

Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit. keep ds
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?good idea
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.now is fun:3
  4. 02:46:161 (1,2,3) - How about to make regular triangle? how to?fixed
  5. 02:49:853 (1) - Move to a little up? ^
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) - fixed
  7. 03:26:315 (1) - end at 03:27:853 - already
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.slider is hard to miss:3
:3
osu file format v12

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Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
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368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,216,142315,6,0,L|352:216,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,144,143392,2,0,B|168:144|168:144|168:64|168:64|256:16|320:104|312:160|280:200,1,360
208,240,145084,6,2,B|168:240|168:240|168:320|168:320|80:368|16:280|16:224|48:152|128:144|128:144|160:144|160:144|192:120|192:120|232:120,1,560
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,L|72:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
Laurier

Cah-m wrote:

Hi~ M4M request from my queue



[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
    no
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。2つともfinish入れると違和感出るのでnoでー
  4. 01:31:084 (7) - NC? こういう意味のないncはあんま必要ないかなーと思ってます
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
    今のままでも変更しても大差ないように思うので、ちょっと保留で。指摘多いようなら変更します
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。歌に合わせて全部streamにしたほうがやりやすいんじゃないかな?
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?


That's all. good luck ;)
modありがとうございました
TKS

Cah-m wrote:

Hi~ M4M request from my queue
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think. - 恐らくこのままで問題無いです。
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 - - 落ち着くパートなのでそのままで。
  3. 02:53:699 - KIAI should be start here I think. - KIAIの位置は全diffで統一した方が良いはず…ですが確かにその方が良いので変更しました。
  4. 03:34:315 (887) - change to D is better imo. - 最後までピッチが上がってるのでDで下げてしまうのはちょっと違和感を覚えました。
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal. - nice! :)
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
thanks for modding!

please update! : Link
Topic Starter
NavyYa
Updated~
11t
Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4)
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them.
01:30:315 (5,6) - 4, the spacing is too small
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this
03:13:699 (8,9) - 3
03:06:930 (5,1) - 3
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
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