Had a quick search on this and I didn't see something similar. My bad if this is duplicated.
Currently the slider hit frequency is automatically determined by BPM and slider tick rate (The last bar on timing section). Details as follows :
This can be achieved by something like this:
Be note that the original "Slider Tick Rate" in timing section will no longer have effects on slider hit frequency.
The benefits of this suggestion are as follows:
Currently the slider hit frequency is automatically determined by BPM and slider tick rate (The last bar on timing section). Details as follows :
- For tick rate 3 :
BPM <250 : 1/6
BPM >=250 : 1/3
For other tick rates ( 1, 2, 4 ) :
BPM <=125 : 1/8
BPM >125 and <250 : 1/4
BPM >=250 : 1/2
This can be achieved by something like this:
Be note that the original "Slider Tick Rate" in timing section will no longer have effects on slider hit frequency.
The benefits of this suggestion are as follows:
- 1: Mappers can choose the hit rate for every green/red line, which means a single taiko difficulty can have more than one slider hit rate.
(eg This allows having 1/3 sliders in one part of the song, and 1/4 sliders in another part.)
This is because some songs have 1/3-based and 1/4-based beats on different parts.
Forcing only 1 hit rate of slider will discourage mappers to use sliders in certain parts, probably lowering the quality of taiko maps.
2: This suggestion also helps avoid the situation that the taiko difficulty is forced to use 1/8 sliders.
Songs that have BPM of <= 125 will be forced to have 1/8 sliders, as mentioned above
1/8 sliders are usually not very suitable for gameplay because it is quite difficult for players to hit all ticks in the sliders
( Since 1/8 = Twice dense of 1/4. BPM 125 1/8 will be same as BPM 250 1/4 )
Such sliders may also don't fit the softer and less intense feelings brought by the slower songs.