I was just thinking about the widescreen support on gameplay and on editor is just being nonsense. I mean, you have the gameplay and the editor maxed to the widescreen while the play area not. Look at this.
Those highlighted area just does nothing at all, it was just a useless space. The only thing it does is just revealing the background more, and that's all, nothing more. While the background on gameplay and tools on editor can be maxed out to the edge, why the play area doesn't have the same thing?
Well, lemme answer this by myself. We can't have the play area maxed out to widescreen because this will give players with normal screen (4:3) no options.
So, why do we even wants to bother to have a "totally-widescreen" gameplay or editing when it just don't utilized perfectly? I just thinking of returning back to old times where widescreens are still treated just like normal screen did, and there's totally no problems about it, we can still have a perfect gameplay or perfect mapping experience without only some of the gameplay/mapping aspects maxed out to widescreen.
Although I think I can agree to theowest's ideas here, I support them.
And sorry for everything here that you guys can't agree, I'm not an expert in discussions and I just want to say what I want to say here.