[EDIT] To update and clarify, the suggestion is now to have a toggle between this and the old HD, in the same fashion that DT/NC and SD/PF are toggle-able, to satisfy everybody. The score bonus for both this new HD and old HD should be exactly the same, so that scoring with whichever one you like more is entirely preference-based and doesn't give anybody an unfair advantage.
Thread: t/116234/start=15
Reasoning:
Right now sliders are inconsistent with HD. This makes this mod frustrating and have a level of memorization involved contrary to the purpose of this mod (which is short term memory, being based on seeing objects as soon as they appear and planning ahead how to play, and NOT long term memory like FL where you memorize the map).
Potential counter-argument:
HD sliders have always been like this, and changing it would affect the scoreboards. i.e. future ranking with HD will either be easier or harder than previously and thus some players might cry that it's "unfair".
Argument against this argument: Game mechanics should not revolve around "fairness". Osu is still a game that is WIP, and development should not be stopped due to deprecated features that have been in use for a while. The current state of HD is an issue and most players who are serious about ranking with HD in high levels of play seem to agree that sliders in HD are a problem that needs to be addressed.
Why would this change be useful and worth the investment in implementing it:
1. Remove the layer of memorization from HD which is not in spirit of this mod. Right now stacking under sliders is unreadable HD. With this change it would be readable. EVERY single player hates this with no exception. This is the main reason that players who are already good with HD still not play HD all the time and generally dislike using the mod.
2. Consistency with circles. The mod will make more sense and it will be applied to all maps more correctly. Right now full-slider maps are pretty much "free" on HD which is just wrong and nonsensical. HD should apply to all objects equally.
Thread: t/116234/start=15
Reasoning:
Right now sliders are inconsistent with HD. This makes this mod frustrating and have a level of memorization involved contrary to the purpose of this mod (which is short term memory, being based on seeing objects as soon as they appear and planning ahead how to play, and NOT long term memory like FL where you memorize the map).
Potential counter-argument:
HD sliders have always been like this, and changing it would affect the scoreboards. i.e. future ranking with HD will either be easier or harder than previously and thus some players might cry that it's "unfair".
Argument against this argument: Game mechanics should not revolve around "fairness". Osu is still a game that is WIP, and development should not be stopped due to deprecated features that have been in use for a while. The current state of HD is an issue and most players who are serious about ranking with HD in high levels of play seem to agree that sliders in HD are a problem that needs to be addressed.
Why would this change be useful and worth the investment in implementing it:
1. Remove the layer of memorization from HD which is not in spirit of this mod. Right now stacking under sliders is unreadable HD. With this change it would be readable. EVERY single player hates this with no exception. This is the main reason that players who are already good with HD still not play HD all the time and generally dislike using the mod.
2. Consistency with circles. The mod will make more sense and it will be applied to all maps more correctly. Right now full-slider maps are pretty much "free" on HD which is just wrong and nonsensical. HD should apply to all objects equally.