Oh, jeez. I had no idea...Death wrote:
Where are you getting these numbers for "input lag"?
If you are using the ms values at the bottom right of your screen while playing, this is not input lag. These are your frame times, which is just the inverse of FPS. You can calculate your FPS using these values by doing 1000/ms = fps. 3ms would be 333.333fps and 2ms would be 500fps.
The difference should not be too significant unless you are getting spikes. But, you are able to play on both, you should try to see if you feel a difference yourself.
I've always assumed that was an indication of input lag. The reason for this was due to the fact that the 60 FPS lock also included "17ms," and cursor movement was severely slowed down, "lagging" behind when compared to 240 FPS and a lower "ms" value (ranging from "4.0ms" and below).
I feel so foolish right now
As you have uncovered an incorrect interpretation of mine, is there any valid way (instead of relatively "feeling" it) to observe "input lag" within osu!...?
Such things aside, my FPS continues to be locked at 60 with my NVIDIA GPU and fullscreen, while including a constant "frame time" of 17ms.
This 60 FPS cap and the frame time of 17ms results in a sluggish, delayed cursor movement, which makes osu! basically unplayable from what I am used to. I avoid this issue by running osu! using the aforementioned settings, spoken throughout this post.
I shall perform further testing on both settings when I have time.
Please forgive my error! If need be, I can clarify on anything else... Additionally, whatever help is appreciated.