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Takakura Yuka, Hirose Yuuki, Kayano Ai, Ogura Yui, Harada Sa

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DeletedUser_423548
This beatmap was submitted using in-game submission on 2018年2月6日 at 1:16:55

Artist: Takakura Yuka, Hirose Yuuki, Kayano Ai, Ogura Yui, Harada Sayaka, Kito Akari
Title: Happy*Material
Source: UQ HOLDER! ~魔法先生ネギま!2~
Tags: uq holder mahou sensei negima 2 opening Touta Konoe Kuroumaru Tokisaka Kirie Sakuraame Shinobu Yuuki Mizore Yukihiro Kibbleru
BPM: 163
Filesize: 3402kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.38 stars, 97 notes)
  2. Hard (3.14 stars, 241 notes)
  3. Insane (4 stars, 322 notes)
  4. Kibb's Insane (4.34 stars, 356 notes)
  5. Normal (1.95 stars, 168 notes)
Download: Takakura Yuka, Hirose Yuuki, Kayano Ai, Ogura Yui, Harada Sayaka, Kito Akari - Happy*Material
Information: Scores/Beatmap Listing
---------------
I Love Kirie
Nostalgic_old
yo m4m from your q!

my map: https://osu.ppy.sh/s/637223

Happy

  1. 00:06:441 (1,1) - I don't really think players can sightread this 1/4 gap tbh
  2. 00:44:355 (3,4,5,6) - 00:46:932 (2,3,4,5) - there are interesting sounds here. Simply stacking them all seems a bit underwhelming
  3. 00:48:036 (1,3) - should be emphasized in terms of spacing. 00:48:036 (1,2,3,4) - the whole pattern rn gives players an impression that all four sounds are equally important
  4. 01:04:601 (2,3,4) - why stack? especially in kiai...
  5. 01:12:515 (1,1,1,1,1,1) - lul why? at first glance i thought they were 1/6 but uhm...

Insane

  1. 00:23:926 (2,3) - slider instead?
  2. 00:52:454 (1,2,3,4,1) - could be more closely packed
  3. 01:00:920 (1) - unnecessary nc
  4. 01:12:515 (1,1,1) - I still have no clue why lol

Hard

  1. 00:54:478 (2,3) - I don't feel like they should stack

E/N seems fine to me. GL :)
OSUjanaiKATSURAda
Hi Yasaija M4M from your queue

General
  1. According to this Website i think u may need to add "TV SIZE" and this marks 「」and also (CV:name) like in this description (im not good in japanese so maybe u can find something else to add in tags etc)
  2. TVアニメ「UQ HOLDER! ~魔法先生ネギま! 2~」オープニング主題歌: ハッピー☆マテリアル / アニメ
    2017年10月より放送開始のTVアニメ「UQ HOLDER! ~魔法先生ネギま! 2~」のオープニング&エンディング主題歌を収録。2005年放送「魔法先生ネギま!」のオープニング主題歌として発売し、キャラソンブーム火付け役として大ヒットした「ハッピー☆マテリアル」をUQキャストバージョンでリメイク! [アーティスト] 近衛刀太 (CV: 高倉有加)、時坂九郎丸 (CV: 広瀬ゆうき)、桜雨キリヱ (CV: 茅野愛衣)、夏凜 (CV: 小倉唯)、結城忍 (CV: 原田彩楓)、雪広みぞれ (CV: 鬼頭明

Suggestions

Happy
00:04:233 (2) - the way this slider is placed seems a bit unperfect maybe it would looks better if you rotate it a liitle bit to the left, which can improve both sliders structure ( like this )00:06:809 (1) - the way this sharp slider is placed looks a bit bad and flows weird imo what about to to stack the start of it with 00:06:441 (1) - slider's tail which emphasis the word "atarashi" considering its heard through both sliders
and rotate it to something similiar to ( this )00:09:386 (5) - what about to maintain the symmetry/parallel to 00:09:018 (4) - 00:10:122 (2) - stack on 00:10:306 (1) - plays better imo00:18:589 (1,2,3,4,5,6,7,8) - this melody seems related so i think there is no need for NC here 00:19:325 - 00:23:926 (2) - the sound here is barely audible so i think its better to reduce the spacing in comparison to other jumps or maybe stack it with 00:23:742 (1) - 00:31:288 (4) - maybe you would like to rotate it where the tail face the next slider's head ( this way )
01:06:073 (2) - stack with 01:05:153 (5) -
01:12:515 (1,1,1,1,1,1) - lol "colourful happy material go" i see why you used various colours in this stream but i doubt it plays/represents the beats in a good way ( maybe try same pattern as in Insane diff which less confusing and looks better )

Insane
00:06:441 (4,1) - maybe try a pattern like this thus emphasising this drum sound 00:05:889 (3) - by increasing the space and maybe (stack suggestion as in Happy)00:17:944 - i think if u add a circle here it will somehow compliment that part better 00:23:742 (1,2) - i think the wide space between those is more recommended between (2,3) in order to represent this strong drum beat 00:24:110 - 00:30:000 (5,6) - try to add a circle for a triplet same as in Happy 01:28:895 (1,2) - maybe stack them exactly on 01:27:791 (1,2) -

Hard
00:35:521 (4) - i noticed this worth a reverse slider more than 00:34:969 (2) - swap the nothes or maybe just replace it with a 1/4 reverse01:00:736 (1,2) - the way sliders overlap isnt that good maybe try Something like this01:24:110 (3) - undo reverse and add circle stacked on 01:24:846 (1) - its more rhythmical imo01:28:895 (3) - Ctrl+G ?

Normal
00:14:908 (5,6) - what about toreplace with a 1/2 sliders starting from here 00:14:724 - it plays rhythmically better00:16:012 (2,3,4) - maybe same suggestion as above ?00:20:429 (4,5) - 1/1 reverse slider ? to cover the blank00:59:816 (1,2) - it doesnt look good try better placement for (2)

Easy
00:24:478 (1) - extend it until the red tick 00:27:423 (1) - same thing*most of the patterns before 00:45:828 - isnt fully following vocals neither music imo so i think you can try what i suggested or try this pattern 01:12:331 (4) - maybe on red tick considering its a more important sound

Goodluck :D
Arf
Hullo, M4M from your queue
I didn't know there was a newer version of this song after Negima ended

Do you really need a negative offset? Hmm

Easy
00:16:932 (1,2) - Consider a repeat slider+note combination rhythm here, like this. Might fit better to the music

00:25:767 (2,3) - Consider a blanket, I sort of get that your slider shapes aren't quite conducive to that but it's a little glaring in this instance when it seems to me that it would fit well

Normal
Excellent difficulty, a Normal that isn't boring and actually follows the song quite well is a rare delight

(minor) 00:11:411 (1) - the track of slider "1" doesn't flow directly into slider "2", if you wanted to, you could fix it by curving slider 1 to the left, or just keeping it straight and turning the end

00:39:202 (1,3) - Consider blanketing these two, it's quite noticeable that they don't line up in game in my opinion

Hard
00:16:012 (2) - Ctrl+G on this slider makes a pretty nice circular flow in my opinion, the spacing might be a bit too much though. Your discretion

(minor) 00:23:742 (1,4,5) - May want to stack this perfectly on "1", at the moment it's off due to how stacking works

00:25:030 (2,3) - Wouldn't this sound better as two 1/2 sliders rhythm wise? It fits the vocals better imo, but if you just want to keep it consistent with everything else I sort of get that too

00:41:227 (3,4) - Hmm, why the change in pattern here? The vocal follows the same rhythm as in 00:28:711 (1,2,3) - but instead of a slider there are two stacked circles here. I don't hear anything being particularly emphasized by the stack, and since you don't stack very many things in this difficulty it feels a bit out of place to play a pattern like that without a strong sound to justify it, in my opinion.

00:42:699 (2) - Consider making this slider more curved? I personally find it somewhat hard to look at :(

01:12:147 (3,1) - That's evil when the second repeat slider doesn't overlap with anything D: There's no way to sightread the fact that it has more repeats other than the new combo, which in my opinion isn't enough for a Hard difficulty. If it was positioned like this, or something similar, it would be easier to read I think.

01:15:276 (3,4,5,6) - Hmm are you sure you want to use this pattern here, the rhythm of the vocals is somewhat different from the previous times this pattern is used, and the vocals are also more intense here. If the first stack of two notes is replaced with a slider or something like that, it might sound better in my opinion

01:27:791 (1,2,3) - Hmm in the lower diffs I could understand, but wouldn't these sliders be better as two circles each in a Hard? Making the loud sounds clickable is not a bad idea

Insane
An extremely clean diff, aesthetically quite pleasing and pleasing to play

00:17:668 (3,4) - Consider mapping the little drum stream that appears in the music here

00:41:227 (3,4) - Similar to Hard, I feel two circles sounds a little strange to be mapping this rhythm. Another slider would sounds better in my opinion

01:04:233 (1,3) - Hmm, are you sure about this overlap? It's not really that big a deal to be honest

01:06:073 (2,3,4,5) - I feel like if the slider "2" was mapped as circles it would make more sense rhythmically, and maybe if a couple of the later circles were replaced with a slider

Happy
(minor) 00:02:760 (2,4) - Not perfectly stacked (hate myself). Same at 00:45:644 (2,3) -

00:24:110 (3,4) - I think the spacing on these could be lower, musically I feel the drum is nowhere near as intense as the string instrument that plays over the previous sets of two circles (00:21:533 (1,2,1,2,1,2,1,2) - ) and it having the same sort of higher spacing (or at least close to that spacing) is a little questionable

00:29:816 (4,5,6) - Wouldn't the triple sound better here 00:30:000 (6,7) - where there is a very loud and obvious triple sound? I see the rhythmic choice you've made here but if the shoe fits :D

00:35:061 (2,3,4,5,6,7,8,9) - Hmm, as this is the highest difficulty, consider mapping the guitar here instead of focusing mostly on the drums. Two or three 1/4 sliders here could fit the sound quite well in my opinion, up to your discretion

00:40:859 (2,3,4,5) - Rhythm of the vocals is the same as 00:28:711 (1,2,3) - but the patterning is quite different. Personally I feel the one at 28 seconds fits better but you could probably justify the change due to the more intense background music here or something

01:09:938 (7,1) - This is quite an extreme angled jump, the movement from 7 to hit the slidertrack of "1" is quite difficult in my opinion. Up to you whether to change this or not, personally I would move the slider "1" more to the right and adjust the following notes accordingly

01:12:515 (1,1,1,1,1,1) - Bahahahaha well, it fits the lyrics and their meaning here, but it makes it seem like the snapping is different than 1/4


A nice mapset! Reasonably good diff spreading (I feel Insane could use a few more jumps) some excellent lower difficulties (seriously that Normal is amazing, job well done) and quite enjoyable to play. Very solid, pretty much no complaints.
Apologies for the nitpicky mod, but to be honest you don't really need too many mods on this in my opinion. Good luck! you don't need that either let's be honest here
Topic Starter
DeletedUser_423548

Nostalgic wrote:

yo m4m from your q!

my map: https://osu.ppy.sh/s/637223

Happy

  1. 00:06:441 (1,1) - I don't really think players can sightread this 1/4 gap tbh I think that it is easier to understand because I distinguish it using NC
  2. 00:44:355 (3,4,5,6) - 00:46:932 (2,3,4,5) - there are interesting sounds here. Simply stacking them all seems a bit underwhelming I like this better.
  3. 00:48:036 (1,3) - should be emphasized in terms of spacing. 00:48:036 (1,2,3,4) - the whole pattern rn gives players an impression that all four sounds are equally important I do not think so
  4. 01:04:601 (2,3,4) - why stack? especially in kiai... I think that is no problem
  5. 01:12:515 (1,1,1,1,1,1) - lul why? at first glance i thought they were 1/6 but uhm... I hear it in 1/4

Insane

  1. 00:23:926 (2,3) - slider instead? why?
  2. 00:52:454 (1,2,3,4,1) - could be more closely packed I do not think so
  3. 01:00:920 (1) - unnecessary nc I added NC at other difficulty levels and made consistency
  4. 01:12:515 (1,1,1) - I still have no clue why lol Same as Happy

Hard

  1. 00:54:478 (2,3) - I don't feel like they should stack why?

E/N seems fine to me. GL :)

OSUjanaiKATSURAda wrote:

Hi Yasaija M4M from your queue

General
  1. According to this Website i think u may need to add "TV SIZE" and this marks 「」and also (CV:name) like in this description (im not good in japanese so maybe u can find something else to add in tags etc) :arrow: Looking at the official TV size etc is not written
  2. TVアニメ「UQ HOLDER! ~魔法先生ネギま! 2~」オープニング主題歌: ハッピー☆マテリアル / アニメ
    2017年10月より放送開始のTVアニメ「UQ HOLDER! ~魔法先生ネギま! 2~」のオープニング&エンディング主題歌を収録。2005年放送「魔法先生ネギま!」のオープニング主題歌として発売し、キャラソンブーム火付け役として大ヒットした「ハッピー☆マテリアル」をUQキャストバージョンでリメイク! [アーティスト] 近衛刀太 (CV: 高倉有加)、時坂九郎丸 (CV: 広瀬ゆうき)、桜雨キリヱ (CV: 茅野愛衣)、夏凜 (CV: 小倉唯)、結城忍 (CV: 原田彩楓)、雪広みぞれ (CV: 鬼頭明

Suggestions

Happy
00:04:233 (2) - the way this slider is placed seems a bit unperfect maybe it would looks better if you rotate it a liitle bit to the left, which can improve both sliders structure ( like this ) I like this better.00:06:809 (1) - the way this sharp slider is placed looks a bit bad and flows weird imo what about to to stack the start of it with 00:06:441 (1) - slider's tail which emphasis the word "atarashi" considering its heard through both sliders I think no problem
and rotate it to something similiar to ( this )00:09:386 (5) - what about to maintain the symmetry/parallel to 00:09:018 (4) - Why?00:10:122 (2) - stack on 00:10:306 (1) - plays better imo no00:18:589 (1,2,3,4,5,6,7,8) - this melody seems related so i think there is no need for NC here 00:19:325 - There is a difference in sound there00:23:926 (2) - the sound here is barely audible so i think its better to reduce the spacing in comparison to other jumps or maybe stack it with 00:23:742 (1) - ok00:31:288 (4) - maybe you would like to rotate it where the tail face the next slider's head ( this way ) no
01:06:073 (2) - stack with 01:05:153 (5) - no
01:12:515 (1,1,1,1,1,1) - lol "colourful happy material go" i see why you used various colours in this stream but i doubt it plays/represents the beats in a good way ( maybe try same pattern as in Insane diff which less confusing and looks better ) I used a lot of NC according to lyrics, but I will change it if BN points out

Insane
00:06:441 (4,1) - maybe try a pattern like this thus emphasising this drum sound 00:05:889 (3) - by increasing the space and maybe (stack suggestion as in Happy) no00:17:944 - i think if u add a circle here it will somehow compliment that part better I certainly do not need to forcibly pick up sound00:23:742 (1,2) - i think the wide space between those is more recommended between (2,3) in order to represent this strong drum beat 00:24:110 - In the case of Happy I modified it but I think Insane has no problem00:30:000 (5,6) - try to add a circle for a triplet same as in Happy no01:28:895 (1,2) - maybe stack them exactly on 01:27:791 (1,2) -no

Hard
00:35:521 (4) - i noticed this worth a reverse slider more than 00:34:969 (2) - swap the nothes or maybe just replace it with a 1/4 reverse I will change it if the same indication is given01:00:736 (1,2) - the way sliders overlap isnt that good maybe try Something like this no01:24:110 (3) - undo reverse and add circle stacked on 01:24:846 (1) - its more rhythmical imo I will change it if the same indication is given01:28:895 (3) - Ctrl+G ? no

Normal
00:14:908 (5,6) - what about toreplace with a 1/2 sliders starting from here 00:14:724 - it plays rhythmically better I think that here is right00:16:012 (2,3,4) - maybe same suggestion as above ? ^00:20:429 (4,5) - 1/1 reverse slider ? to cover the blank no00:59:816 (1,2) - it doesnt look good try better placement for (2) no

Easy
00:24:478 (1) - extend it until the red tick 00:27:423 (1) - same thing*most of the patterns before 00:45:828 - isnt fully following vocals neither music imo so i think you can try what i suggested or try this pattern 01:12:331 (4) - maybe on red tick considering its a more important sound

Goodluck :D

Arf wrote:

Hullo, M4M from your queue
I didn't know there was a newer version of this song after Negima ended

Do you really need a negative offset? Hmm

Easy
00:16:932 (1,2) - Consider a repeat slider+note combination rhythm here, like this. Might fit better to the music 00:17:668 - Because I have a strong sound here, I thought it better to hit the end of the slider

00:25:767 (2,3) - Consider a blanket, I sort of get that your slider shapes aren't quite conducive to that but it's a little glaring in this instance when it seems to me that it would fit well ok

Normal
Excellent difficulty, a Normal that isn't boring and actually follows the song quite well is a rare delight

(minor) 00:11:411 (1) - the track of slider "1" doesn't flow directly into slider "2", if you wanted to, you could fix it by curving slider 1 to the left, or just keeping it straight and turning the end ok

00:39:202 (1,3) - Consider blanketing these two, it's quite noticeable that they don't line up in game in my opinion ok

Hard
00:16:012 (2) - Ctrl+G on this slider makes a pretty nice circular flow in my opinion, the spacing might be a bit too much though. Your discretion ok

(minor) 00:23:742 (1,4,5) - May want to stack this perfectly on "1", at the moment it's off due to how stacking works 00:23:742 (1,1) - It does not overlap perfectly if stacked here

00:25:030 (2,3) - Wouldn't this sound better as two 1/2 sliders rhythm wise? It fits the vocals better imo, but if you just want to keep it consistent with everything else I sort of get that too I tried 1/2 at the beginning but I think it is not suitable for Hard 1/1

00:41:227 (3,4) - Hmm, why the change in pattern here? The vocal follows the same rhythm as in 00:28:711 (1,2,3) - but instead of a slider there are two stacked circles here. I don't hear anything being particularly emphasized by the stack, and since you don't stack very many things in this difficulty it feels a bit out of place to play a pattern like that without a strong sound to justify it, in my opinion. sure

00:42:699 (2) - Consider making this slider more curved? I personally find it somewhat hard to look at :( i think no problem

01:12:147 (3,1) - That's evil when the second repeat slider doesn't overlap with anything D: There's no way to sightread the fact that it has more repeats other than the new combo, which in my opinion isn't enough for a Hard difficulty. If it was positioned like this, or something similar, it would be easier to read I think. I are taking a distance because we are spacing 1/2

01:15:276 (3,4,5,6) - Hmm are you sure you want to use this pattern here, the rhythm of the vocals is somewhat different from the previous times this pattern is used, and the vocals are also more intense here. If the first stack of two notes is replaced with a slider or something like that, it might sound better in my opinion I think that I should emphasize in the circle

01:27:791 (1,2,3) - Hmm in the lower diffs I could understand, but wouldn't these sliders be better as two circles each in a Hard? Making the loud sounds clickable is not a bad idea I am considering it from Insane and I think Hard is still 1/2 better

Insane
An extremely clean diff, aesthetically quite pleasing and pleasing to play

00:17:668 (3,4) - Consider mapping the little drum stream that appears in the music here There is sound of drums, but consistency is important

00:41:227 (3,4) - Similar to Hard, I feel two circles sounds a little strange to be mapping this rhythm. Another slider would sounds better in my opinion I think that it was uncomfortable because it was probably stack

01:04:233 (1,3) - Hmm, are you sure about this overlap? It's not really that big a deal to be honest no problem

01:06:073 (2,3,4,5) - I feel like if the slider "2" was mapped as circles it would make more sense rhythmically, and maybe if a couple of the later circles were replaced with a slider I tried it but I thought it would be better now

Happy
(minor) 00:02:760 (2,4) - Not perfectly stacked (hate myself). Same at 00:45:644 (2,3) -

00:24:110 (3,4) - I think the spacing on these could be lower, musically I feel the drum is nowhere near as intense as the string instrument that plays over the previous sets of two circles (00:21:533 (1,2,1,2,1,2,1,2) - ) and it having the same sort of higher spacing (or at least close to that spacing) is a little questionable I will change it when pointed out by BN

00:29:816 (4,5,6) - Wouldn't the triple sound better here 00:30:000 (6,7) - where there is a very loud and obvious triple sound? I see the rhythmic choice you've made here but if the shoe fits :D 00:29:908 (5) - Sound exists here

00:35:061 (2,3,4,5,6,7,8,9) - Hmm, as this is the highest difficulty, consider mapping the guitar here instead of focusing mostly on the drums. Two or three 1/4 sliders here could fit the sound quite well in my opinion, up to your discretion I think that it is a little difficult because it is top diff

00:40:859 (2,3,4,5) - Rhythm of the vocals is the same as 00:28:711 (1,2,3) - but the patterning is quite different. Personally I feel the one at 28 seconds fits better but you could probably justify the change due to the more intense background music here or something Change when pointed out by BN

01:09:938 (7,1) - This is quite an extreme angled jump, the movement from 7 to hit the slidertrack of "1" is quite difficult in my opinion. Up to you whether to change this or not, personally I would move the slider "1" more to the right and adjust the following notes accordingly I do not think so

01:12:515 (1,1,1,1,1,1) - Bahahahaha well, it fits the lyrics and their meaning here, but it makes it seem like the snapping is different than 1/4 1/4 sound is present


A nice mapset! Reasonably good diff spreading (I feel Insane could use a few more jumps) some excellent lower difficulties (seriously that Normal is amazing, job well done) and quite enjoyable to play. Very solid, pretty much no complaints.
Apologies for the nitpicky mod, but to be honest you don't really need too many mods on this in my opinion. Good luck! you don't need that either let's be honest here
Thank you guys! :)
newton-
hi, from q

[happy]
  1. 00:12:331 (1,1) - could probably space these out more for emphasis since it's the start of a new section
  2. 00:18:405 (10,1) - spacing here is lower than on 00:18:589 (1,2) - even though this is stronger :/
  3. 00:30:920 (3) - ctrlg for flow?
  4. 00:43:435 (1) - why does this slider look special when other similar sounds like 00:42:147 (1) - etc look generic
  5. 01:12:515 (1,1,1,1,1,1,1) - not sure why nc spam is necessary, not hitting this stream properly would drain hp by a lot, and also this makes hp drain harsher for the rest of the map. also the ncs make this look like 1/3 or sth even though it's not, so it's better if you remove them imo
[insane]
  1. 00:12:331 (1,1) - this looks like 1/2 gap, consider overlapping to make clear that this is 1/4
  2. 01:12:515 (1,1,1) - same as in happy, missing these would affect hp by a lot
  3. 01:13:067 (1,1) - why not 1/1 slider + circle like in 01:07:178 (1,2) - 01:16:012 (1,2) - etc?
  4. 01:16:748 (3,1) - because the tail of 3 is angled towards 1, players might misread 3 as having no reverse arrow
  5. 01:29:079 (2) - 1/1 slider would fit here because the sound fades out gradually
good luck!
Topic Starter
DeletedUser_423548

newton- wrote:

hi, from q

[happy]
  1. 00:12:331 (1,1) - could probably space these out more for emphasis since it's the start of a new section ok
  2. 00:18:405 (10,1) - spacing here is lower than on 00:18:589 (1,2) - even though this is stronger :/ I changed the mapping of this part
  3. 00:30:920 (3) - ctrlg for flow? ok
  4. 00:43:435 (1) - why does this slider look special when other similar sounds like 00:42:147 (1) - etc look generic I think that is no problem
  5. 01:12:515 (1,1,1,1,1,1,1) - not sure why nc spam is necessary, not hitting this stream properly would drain hp by a lot, and also this makes hp drain harsher for the rest of the map. also the ncs make this look like 1/3 or sth even though it's not, so it's better if you remove them imo NC is wearing it to express "colorful" of the lyrics
[insane]
  1. 00:12:331 (1,1) - this looks like 1/2 gap, consider overlapping to make clear that this is 1/4 I think that it can be understood
  2. 01:12:515 (1,1,1) - same as in happy, missing these would affect hp by a lot same as happy
  3. 01:13:067 (1,1) - why not 1/1 slider + circle like in 01:07:178 (1,2) - 01:16:012 (1,2) - etc? I feel very uncomfortable at the slider end because there is a very loud sound
  4. 01:16:748 (3,1) - because the tail of 3 is angled towards 1, players might misread 3 as having no reverse arrow I think that it is not much a problem.However, if there are many indications, we will change it
  5. 01:29:079 (2) - 1/1 slider would fit here because the sound fades out graduallyRequire consistency
good luck!
Thank you newton- :)
timemon
modded on v2 cuz I didn't see the link lol
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