I can't believe I lost an UYA run to
thisI'm kinda lazy to make a PM to ARGENTINE DREAM, if you see this do answer me in PM instead; but some of my points will be also meant for the general public (because there is a huge misunderstanding about pp and star rating in general)
That's what the pp system is, the most accurate way the developers found to make a fair calculation of players skills. Therefore, when the word "RANKED" comes in play, the way it helps this system to calculate players skills is the most important thing to have on account, even if failing at this purpose is or not the mapper's fault.
Star Rating system is not accurate and needs to be fixed? Yes. Still that is not enough reason to let the pp system to be broke.
Others pointed out that are other overweighted maps... Do they make a difference of 1.5 stars? I don't think so, that's the main concern about this map
Mappers should take that on account, they are making a notechart for an already established game system. That means the mapper can do as much as experimental maps as they like, but they most probably are not going to be suitable for the game.
I only half-agree with this and I'll go point by point, though the first third of this is actually true: pp was
meant to make a fair ranking. However, the problem isn't its result, but the combination of Star Rating, OD, length (in
NOTECOUNT and not duration), mods and everything else playing towards the final result.
And this is where it falls off.
Star Rating system is not accurate and needs to be fixed? Yes. Still that is not enough reason to let the pp system to be broke.
Everyone's been yelling about this for more time than you'd think! There are many examples of maps that have been overrated while other have been underrated - snapping plays a huge part in this, and star rating is the
main reason why pp is so broken: it is absolutely overrating doubles, 24+16th complex streams, patterns that comes in packs of 3 like ddk ddk ddk...., but fast stamina maps have their SR ridiculously low for how hard they are. Case in point: compare The Limit Does Not Exist [Limit Break] (7.50 stars, 260 BPM with huge deathstreams) and Last Fortune (pocotan remix) [Inner Oni] (7.56 stars, 176 BPM with 24+16ths). Nearly everything goes in favour of the latter map: more notes, more stars; but lower OD gives a lower acuracy bonus. It did not stop players from getting HDDTFCs on it, while TLDNE probably still does not have >20 nomod FCs.
Mappers should take that on account
They should not take something that broken into account. Those who think SR has to be taken into account are lying to themselves. There are people who are abusing it, it's their problem; but the honest ones who just want to make a good map and can't get that ranked because the automated difficulty calculator is extremely broken are the ones that lose. There are instances of maps where the Oni is deemed
easier than its lower difficulties, because its lower difficulties uses different patterns that are processed as "harder". Anything containing doubles will be shot up by it. Same goes for an innocent ddk ddk ddk.
Others pointed out that are other overweighted maps... Do they make a difference of 1.5 stars? I don't think so
I think so. I'll be talking about Last Fortune again, as the map without any single 1/6 only is 5.15. a
2.41 star difference. The 24+16ths aren't even that hard as it isn't awkwardly handswapping.
a vast majority of maps work well according to both SR and PP.
A vast majority of maps being pretty much anything that doesn't go out of the ordinary. Of course this will work, because all other existing cases are ridiculous. 360 BPM with 1/4? Boom, 7.65 stars. 178 BPM with a lot of 24+16ths streams? Boom,
9.29 stars. See the problem...?
Now let's actually talk about the map eh? If you want to discuss pp please do it here:
t/181852 - hopefully this will wake up more people...
About the map:
its fuckin 3/16