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(K)NoW_NAME - Freesia

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Total Posts
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Topic Starter
LowAccuracySS
This beatmap was submitted using in-game submission on Wednesday, March 14, 2018 at 7:09:59 PM

Artist: (K)NoW_NAME
Title: Freesia
Source: サクラクエスト
Tags: Sakura Quest ending ed tv size [_Space_] Space Plaudible Lince Cosmico Chekito Time Capsule
BPM: 90
Filesize: 18941kb
Play Time: 01:19
Difficulties Available:
  1. Chekito's Light Insane (3.65 stars, 200 notes)
  2. IOException's Light Insane (3.41 stars, 232 notes)
  3. Kawa's Insane (4.11 stars, 279 notes)
  4. Manoyama (3.67 stars, 41 notes)
  5. Normal (1.69 stars, 112 notes)
  6. Plaudible's Hard (2.66 stars, 165 notes)
Download: (K)NoW_NAME - Freesia
Download: (K)NoW_NAME - Freesia (no video)
Information: Scores/Beatmap Listing
---------------
i'm late by like a year lol (dont mod manoyama its wip duh)


hs by time capsule, thanks!
Topic Starter
LowAccuracySS
a
Plaudible
done, might be a bit low in SR, let me know if you'd like me to buff it ^-^

doot
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4833,15499,36833,58166,68833,79499
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Plaudible's Hard
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"firefox_2017-04-12_17-52-58.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4833,666.666666666667,4,2,0,40,1,0
9999,-100,4,2,0,5,0,0
10166,-100,4,2,0,40,0,0
15333,-100,4,2,0,5,0,0
15500,-100,4,2,0,50,0,0
25999,-100,4,2,0,5,0,0
26166,-100,4,2,0,50,0,0
36666,-100,4,2,0,5,0,0
36833,-83.3333333333333,4,2,0,65,0,0
58166,-83.3333333333333,4,2,0,75,0,1
63333,-100,4,2,0,5,0,0
63500,-83.3333333333333,4,2,0,65,0,1
68833,-83.3333333333333,4,2,0,65,0,0


[Colours]
Combo1 : 170,255,170
Combo2 : 170,255,255
Combo3 : 213,170,255
Combo4 : 255,170,170
Combo5 : 255,255,170

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Topic Starter
LowAccuracySS
Thanks! I'll put it in the set in a few minutes!
Topic Starter
LowAccuracySS
we are pending now owowowowowowowo
(I've had no luck finding an insane, will keep trying but for now no insane lol)
nextplay
IRC Chat for Normal and easy
01:22 [ Space ]: hi :^)
01:22 nextplay: Hi o/
01:23 nextplay: Do you want something?
01:23 [ Space ]: Actually, yes!
01:24 [ Space ]: I was wondering if you could make a GD for my map, freesia
01:24 [ Space ]: insane GD*
01:24 *[ Space ] is listening to [https://osu.ppy.sh/b/1268840 (K)NoW_NAME - Freesia]
01:24 nextplay: I can't Map Insane
01:24 nextplay: rip
01:24 [ Space ]: ok, lol
01:25 nextplay: but I can do a Irc for your Diffs
01:25 [ Space ]: sure, that works
01:26 nextplay: But I will take a Quick look at it w
01:27 nextplay: Can you save Log and stuff?
01:27 [ Space ]: yeah,
01:27 [ Space ]: I can
01:29 nextplay: 00:04:833 (1,2,3,1,2,3) -
01:29 nextplay: Compare the Slider Shapes with
01:29 nextplay: 00:10:166 (1,2,3) -
01:30 nextplay: There are a bit different
01:30 nextplay: and like
01:30 nextplay: nothing changed in the Music
01:30 [ Space ]: i see
01:30 nextplay: Normal
01:30 [ Space ]: yeah, lemme fix that
01:31 nextplay: Only fix it from
01:31 nextplay: 00:10:166 (1,2,3) -
01:31 nextplay: Would be easier
01:31 [ Space ]: yeah, that's what I'm doing
01:31 [ Space ]: ok, done
01:33 nextplay: 00:20:833 (6) -
01:33 nextplay: Why skipping that Sound?
01:33 nextplay: I mean
01:33 nextplay: it's atleast a bit strong
01:34 [ Space ]: Not sure what you mean?
01:34 [ Space ]: I'm following the vocals at this part
01:34 nextplay: Oh
01:35 nextplay: Oh I just realized something
01:35 nextplay: lol
01:35 nextplay: 00:20:833 (5) -
01:36 nextplay: You are skipping the Instrument but for example here
01:36 nextplay: 00:23:499 (1) -
01:36 nextplay: You are mapping this Sound
01:37 nextplay: It's inconsistent with the Ryhthm
01:37 [ Space ]: I'm gonna delete (1)
01:37 nextplay: Okay
01:39 nextplay: 00:34:166 (1,2,3) -
01:39 nextplay: You are following with the Square the Vocals
01:40 nextplay: but I have a Idea
01:40 nextplay: You change 1,2 to a Slider for following the Vocal
01:40 nextplay: or
01:40 [ Space ]: Haha, I think thinking that
01:41 nextplay: 00:34:499 (2,3)
01:41 nextplay: To follow the Instrument
01:42 [ Space ]: Changed (1, 2) to a slider
01:44 nextplay: 00:48:166 (3) -
01:44 nextplay: Vocal ends on Blue Tick
01:45 [ Space ]: No, not on my end :/
01:45 [ Space ]: I ran it through 25%
01:46 nextplay: Ur right
01:48 nextplay: Imo is the Kiai too hard for Players on this Level
01:48 nextplay: sure
01:48 nextplay: low BPM
01:48 nextplay: but the SV makes it a bit harder
01:48 [ Space ]: I may need to nerf that tbh
01:49 nextplay: For example Sliders like this
01:49 [ Space ]: the jump from easy to normal is actually quite big when it comes to kiai
01:49 nextplay: 01:00:999 (1) -
01:50 nextplay: Would be never recognize able for Noobs
01:50 [ Space ]: so I could nerf it like this? https://osu.ppy.sh/ss/7863612
01:51 nextplay: Yes
01:51 [ Space ]: I already know 01:06:166 (1,2,3,4,5,6) - is a mes
01:51 [ Space ]: mess*
01:52 nextplay: Now easy?
01:54 [ Space ]: just a sec
01:54 [ Space ]: made 01:06:166 (1,2,3,4) - much easier
01:54 [ Space ]: okay easy
01:55 nextplay: 00:15:499 (1,2) -
01:55 nextplay: Fix Blanket
01:55 nextplay: kds pls xddd
01:56 [ Space ]: DS doesn't support that, actually
01:56 [ Space ]: if it were a normal that would've been fine
01:56 [ Space ]: xd
01:56 nextplay: Now serious
01:57 nextplay: the placement from 2 isn't that nice
01:57 nextplay: What about
01:57 nextplay: 00:17:499 (2) -
01:57 [ Space ]: https://osu.ppy.sh/ss/7863648 ?
01:57 nextplay: to
01:58 nextplay: That's okay too
01:59 nextplay: 00:28:833 (3) -
01:59 nextplay: Sliderend to
01:59 nextplay: 100|304
01:59 nextplay: Stacks are often confusing for Beginners :d
01:59 [ Space ]: yeah okay
02:00 [ Space ]: xd
02:00 nextplay: https://osu.ppy.sh/ss/7863664
02:01 nextplay: I think that this Placement is very good after re-snapping the Notes
02:01 nextplay: 00:40:833 (2) -
02:01 nextplay: Offscreen
02:02 [ Space ]: just a sec
02:03 [ Space ]: It appears like that in editor but tested on 800x600 is fine?
02:04 nextplay: I have 1280x768
02:04 nextplay: lol
02:04 [ Space ]: I have 1920x1080
02:05 [ Space ]: but osu function
02:05 nextplay: yes
02:06 nextplay: It's offscreen on 800x600
02:06 [ Space ]: ?
02:06 [ Space ]: oh ok
02:06 [ Space ]: lemme fix that
02:06 nextplay: a bit more then 50%
02:07 [ Space ]: yeah fixed
02:07 [ Space ]: and I managed to get a blanket in so that's nice :^)
02:07 nextplay: :^)
02:08 nextplay: On 800x600
02:08 nextplay: Circles like
02:08 nextplay: 00:17:499 (2) -
02:08 nextplay: Would be completly offscreen
02:08 nextplay: While Playing
02:08 [ Space ]: weird
02:09 [ Space ]: I just used testmode
02:09 [ Space ]: not near the top though?
02:10 nextplay: On 800x600 it looks like this
02:10 nextplay: https://osu.ppy.sh/ss/7863703
02:10 [ Space ]: oh wow
02:10 [ Space ]: that's crazy
02:13 nextplay: That should be all :^)
02:14 [ Space ]: Nice!
02:14 [ Space ]: so
02:14 [ Space ]: what did you mean earlier by "Can you save Log and stuff"
02:15 [ Space ]: why can't you?
02:15 [ Space ]: :P
02:15 nextplay: I don't know how to
02:15 nextplay: :thinking:
02:15 [ Space ]: ./savelog
02:15 [ Space ]: LOL
02:15 nextplay: OH
02:15 nextplay: Thanks xd
02:15 [ Space ]: xddddd
02:16 nextplay: 50 Minutes
02:16 nextplay: wew
02:16 [ Space ]: I've had no luck getting an insane gd so far so I'm gonna rank with hard as the hardest diff
02:16 [ Space ]: :P
02:16 [ Space ]: insane itself I can't map
02:17 [ Space ]: anyway, thanks for the mod! it really helped owo
02:17 nextplay: No problem
02:17 nextplay: owo
02:20 [ Space ]: you can post it for kds lol
CucumberCuc
Hi :3
M4M mod

[Easy]
00:28:500 (2,3) the objects are far from each other
00:34:166 It is better to clean the spinner and replace it with a slider with a circle
00:44:833 ^
00:55:499 ^
00:58:166 maybe use this timing moment?

[Normal]
Check your Distance Snap
00:12:833 Suggest you do the same as Easy
00:20:833 put circle
00:23:499 ^
00:31:499 ^
00:40:166 ^
00:41:166 ^
00:50:833 ^
01:08:499 ^
01:10:166 Here is better to put a slider in my opinion

[Hard]
nothing but
01:19:499 to 01:29:166 mapped this place pls


Very love this song *added on my playlist ^~^*
i can add my diff from this map? if "yes' - tell me in PM
Topic Starter
LowAccuracySS

CucumberCuc wrote:

Hi :3
M4M mod

[Easy]
00:28:500 (2,3) the objects are far from each other There is a whole bunch of mapping between those two objects...
00:34:166 It is better to clean the spinner and replace it with a slider with a circle Although I see what you mean, I won't be doing this as it is an easy and I'm using the spinners as sort of breaks.
00:44:833 ^
00:55:499 ^ No, as that is a part leading into the kiai.
00:58:166 maybe use this timing moment? What? The preview point is in the middle of the slider and the timing point is there for kiai. I have no idea what you mean.

[Normal]
Check your Distance Snap Oops.
00:12:833 Suggest you do the same as Easy This spinner is perfectly justifiable, as it leads into another part with vocals.
00:20:833 put circle I know that there is a beat there in the instrumental, but I am following the lyrics. I addressed this in nextplay's IRC mod.
00:23:499 ^
00:31:499 ^
00:40:166 ^ No, as a 1/4 beat here would screw up most new players, and I'm not changing the slider as I'm following vocals, as addressed already.
00:41:166 ^
00:50:833 ^ Same reason as 00:40:166
01:08:499 ^
01:10:166 Here is better to put a slider in my opinion No, because I'm following the vocals- the word ends on the slider end and another starts on the circle.

Very love this song *added on my playlist ^~^* Yay :D
i can add my diff from this map? if "yes' - tell me in PM

Sorry, the mapset is full. Thanks for asking though! :)
Thanks for the mod! :D
Cris-
Hi, M4M from t/585497

Remember mod my map: https://osu.ppy.sh/s/580549


Easy
  1. 00:07:499 (3) - Maybe move it a bit down?
  2. 00:10:166 (1) - Could you do something like that: i recommend put 00:09:499 (4,2) lineal
  3. 00:17:499 (2,3) - Weird flow, can you make this:
  4. 00:22:833 (2,3) - Weird flow
  5. 00:25:499 (4,1) - ^ and fix blanket
  6. 00:30:833 (4,1) - Fix blanket
  7. 00:34:166 (1) - Change for two 1/1 sliders
  8. 00:38:833 (3) - Lineal with 00:36:833 (1)
  9. 00:42:166 (3,4,5) - Make this more extended
  10. 00:44:833 - Same at 00:34:166 (1)
  11. 00:55:499 (1) - ^
  12. 01:07:499 (2) - Ctrl+H
  13. 01:11:499 (1,2) - Ctrl+H and fix blanket
  14. 01:14:166 (1,2,1) - Can you make this
  15. 01:22:166 (1) - Ctrl+J
  16. 01:24:833 (1,2) - Fix blanket
  17. 01:26:833 (2,1) - Weird flow

Normal
  1. 00:04:833 (1,2,3,1,2,3,1,2,3) - I don't know, but i think end the sliders at blue lines isn't a good option
  2. 00:18:166 (1) - End this at 00:18:499
  3. 00:20:499 (5) - Replace this for a slider
  4. 00:23:499 - Circle
  5. 00:28:833 (1) - End this at 00:29:166
  6. 00:31:166 (6) - Replace this for a slider (for follow vocals)
  7. 00:34:166 (1,2,3) - Weird flow and 00:35:166 (3) replace this for a reverse slider
  8. 00:39:499 (1) - Extend this to 00:40:166
  9. 00:40:499 (2) - Extend to 00:41:166
  10. 00:50:166 (1) - Extend to 00:50:833
  11. 00:56:833 (3,4,5,6) - Weird flow

Plaudible's Hard
  1. 00:39:499 (1) - Too closed slider, i suggest extend this
  2. 00:50:166 (1) - ^
  3. 00:49:166 (5) - Too far
  4. 01:19:499 (1) - Why te map ends here?, the other diffs cover all the song, i think you need map this, more so if it is the top diff

    Anyway, funny hard :)

Nice song, is very beauty :D
Good luck!~
Plaudible
@cucumbercuc i personally think the guitar in the end serves better as an outro, it really doesn't contribute anything in terms of the map overall i think given that it's just a repetition of the beginning.

Plaudible's Hard
  1. 00:39:499 (1) - Too closed slider, i suggest extend this
  2. 00:50:166 (1) - ^ they're fine, i wanted them to be sharply curved like this.
  3. 00:49:166 (5) - Too far adjusted a tiny bit
  4. 01:19:499 (1) - Why te map ends here?, the other diffs cover all the song, i think you need map this, more so if it is the top diff same reason as cuc's response, it's up to space if he'd like to map it out in the rest, though id prefer not to.

thx for modz

upd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4833,15499,36833,58166,68833,79499
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Plaudible's Hard
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space
BeatmapID:1268840
BeatmapSetID:598712

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"firefox_2017-04-12_17-52-58.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 255,170,170
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342,189,79499,5,6,0:0:0:0:
Topic Starter
LowAccuracySS

Cris_1 wrote:

Hi, M4M from t/585497 You didn't use the request form at all... READ THE RULES BEFORE YOU POST. I am not obliged to mod your map if you break the rules. :/
Remember mod my map: https://osu.ppy.sh/s/580549

Easy
  1. 00:07:499 (3) - Maybe move it a bit down? No, because in my eyes it flows better and looks better.
  2. 00:10:166 (1) - Could you do something like that: I see what you mean, but if I do that things could get offscreen and I end up in corners more often doing that. i recommend put 00:09:499 (4,2) lineal That's kind of nazi, don't you think? Players are not going to see a few pixels in difference.
  3. 00:17:499 (2,3) - Weird flow, can you make this: I do this several times in the map, because I want players the recognize the patern that happens.
  4. 00:22:833 (2,3) - Weird flow Same point as above. I do this a lot throughout the map, and it's supposed to be a pattern so that when a player tries again, they can know how to maneuver these sections.
  5. 00:25:499 (4,1) - ^ and fix blanket Blanket is fine?
  6. 00:30:833 (4,1) - Fix blanket Can't do that without distance snap getting in the way, sorry.
  7. 00:34:166 (1) - Change for two 1/1 sliders Read my response to CucumberCuc's mod about the spinners.
  8. 00:38:833 (3) - Lineal with 00:36:833 (1) They are elevated so that there's better flow to (1) in the next combo.
  9. 00:42:166 (3,4,5) - Make this more extended Absolutely no reason to.
  10. 00:44:833 - Same at 00:34:166 (1)
  11. 00:55:499 (1) - ^
  12. 01:07:499 (2) - Ctrl+H I've already clarified why I'm not doing that.
  13. 01:11:499 (1,2) - Ctrl+H and fix blanket Tried my best to fix that, but ds is being a pain.
  14. 01:14:166 (1,2,1) - Can you make this No. I'm tired of repeating the same point.
  15. 01:22:166 (1) - Ctrl+J This is completely fine...
  16. 01:24:833 (1,2) - Fix blanket Tried.
  17. 01:26:833 (2,1) - Weird flow Just because it's up a little bit does NOT mean "Weird flow"

Normal
  1. 00:04:833 (1,2,3,1,2,3,1,2,3) - I don't know, but i think end the sliders at blue lines isn't a good option The beat ends on the slidertail. Simple as that.
  2. 00:18:166 (1) - End this at 00:18:499 The beat ends on the slidertail and the snap is (2)
  3. 00:20:499 (5) - Replace this for a slider I'm following the vocals and there is nothing in particular that's strong in the music.
  4. 00:23:499 - Circle Nextplay's IRC mod- we negotiated the placement of a circle there as there was one there before, but ultimately concluded that since I was following the vocals in the last two combos, I should stay constant with that.
  5. 00:28:833 (1) - End this at 00:29:166 Nope, for reasons I've already posted.
  6. 00:31:166 (6) - Replace this for a slider (for follow vocals) The vocal isn't extended, so I don't need a slider.
  7. 00:34:166 (1,2,3) - Weird flow and 00:35:166 (3) replace this for a reverse slider Was originally a square, but in Nextplay's IRC mod we concluded that (1) is an extended vocal. "Weird flow" doesn't help in the slightest here.
  8. 00:39:499 (1) - Extend this to 00:40:166 While I understand what you are telling me, I will not do this because the strong part of the word starts and ends on the blue tick
  9. 00:40:499 (2) - Extend to 00:41:166 Same reason as above, only white tick this time.
  10. 00:50:166 (1) - Extend to 00:50:833 ^
  11. 00:56:833 (3,4,5,6) - Weird flow It really isn't but okay

Nice song, is very beauty :D Thanks!
Good luck!~
Cris-
[quote="Cris_1"]Hi, M4M from t/585497 You didn't use the request form at all... READ THE RULES BEFORE YOU POST. I am not obliged to mod your map if you break the rules. :/
Remember mod my map: https://osu.ppy.sh/s/580549

You post "please M4M freesia" and after you edit the post. The queue has a section m4m and this map is here... And the form has "preferred modder", if is a m4m i think the beatmap creator mod back no?...
Kyuukai
m4m from my modding queue

Easy
00:10:166 (1) - lower it to 360,364, will look better and emphasize it better, don't forget to move 00:12:166 (6) -
00:12:833 (1) - Unrankable, a Easy diff must have at least 4 white ticks break before the next note
00:15:499 (1,3) - Never overlap like this on Easy diffs, they are completely unreadable
00:20:833 (1,3) - ^
00:23:499 (3,1) - Doesn't look really great
00:30:833 (4,5) - doesn't flow really well
00:31:499 (5) - I'm quite sure it touches the hp bar
00:34:166 (1) - Unrankable for the reason I said above
00:44:833 (1) - ^
00:36:833 (1,2,3,1,2,3,4,5) - 00:47:499 (1,2,3,1,2,3,4,5) - did you really just copy/pasted thoses D:
00:55:499 (1) - Unrankable
01:05:499 (6,2) - Doesn't look good visually, the overlap makes it look bad
01:14:166 (1,1) - Overlap
01:16:833 (1,1) - ^
01:22:166 (1) - lower it for a better emphasize & look
01:24:833 (1,1) - unreadable

Normal
00:12:833 (1) - Unrankable, spinners must have at least 1 1/1 tick break before the next note in a normal diff
00:18:166 (1,2) - why aren't you just making a 1/1 like 00:15:499 (1) - it's unconsistant right here
00:20:833 - That beat should be clickable, strong sound
00:23:499 - ^
00:28:833 (1,2) - not consistant with 00:15:499 (1) -
00:31:499 - that beat should be clickable,strong sound
00:34:166 (1,2,3) - flow is really bad right here, you should change it
00:35:499 - 00:35:833 - why is there nothing here
00:39:499 (1) - I know you're following voices, but making it stop on a 1/4 tick might make the player confused with the rhythm
00:41:166 - strong beat, map it
00:41:833 (4,1,2,3) - flow's not good, that right/left/down movement is really not comfortable to play for a normal player
01:00:666 (7) - you should delete it and map 01:00:833 - this instead, stronger beat
01:00:999 (1) - 1/4 problem
01:01:999 - map it,strong beat
01:03:499 (1,3) - stack is visible, and it is not readable for a Normal player
01:06:833 - this beat should be clickable, strong sound
01:10:833 (4) - hard to read for normal players

Plaudible's Hard looks good, doesn't big changes in my opinion.

Good luck !
Topic Starter
LowAccuracySS

Cris_1 wrote:

Cris_1 wrote:

Hi, M4M from t/585497 You didn't use the request form at all... READ THE RULES BEFORE YOU POST. I am not obliged to mod your map if you break the rules. :/
Remember mod my map: https://osu.ppy.sh/s/580549

You post "please M4M freesia" and after you edit the post. The queue has a section m4m and this map is here... And the form has "preferred modder", if is a m4m i think the beatmap creator mod back no?...
WAIT until we accept your mod to mod our map. If you don't, we won't mod yours.

Use the request form.
Cris-

[ Space ] wrote:

Cris_1 wrote:

Hi, M4M from t/585497 You didn't use the request form at all... READ THE RULES BEFORE YOU POST. I am not obliged to mod your map if you break the rules. :/
Remember mod my map: https://osu.ppy.sh/s/580549

You post "please M4M freesia" and after you edit the post. The queue has a section m4m and this map is here... And the form has "preferred modder", if is a m4m i think the beatmap creator mod back no?...
WAIT until we accept your mod to mod our map. If you don't, we won't mod yours.

Use the request form. Okay, i edit my post on your queue, sorry for the inconveniences :c
_Hou
m4m mod back
[General]
  1. Plaudible's Hard: missing video

  2. Difficulties end time is not consistent:
    01:28:999 - Easy
    01:28:999 - Normal
    01:19:499 - Plaudible's Hard
    Ranking Criteria - Guidelines
    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
[Easy]
  1. 00:12:833 (1,1) - 1 beat is fairly low snap between spinner and next object, make sure it to be 3 or 4, otherwise avoid using spinner like that
    Easy (Difficulty) - Guidelines
    Spinners

    Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.

    The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
  2. 00:34:166 (1,1) - ^
  3. 00:31:499 (1,2) - offscreen/or or overlaps hp bar, there was rule about it, I am a bit lazy to look for it atm
  4. Generally kiai seems a bit awkward for me because of sliders like this 01:02:166 (2) - bit actually starts here 01:01:999 - , but you start it 1 tick later. I understand that it's the way you simplify the map, but the song itself is kinda poor at instrumental aspect and ignoring any beat sounds super strange. I guess for such a low bpm using blue tick can be alowed.
  5. Any overlaps arent welcome on easy diff, (there is rule somewhere aabiut it aswel, google it.) 01:08:833 (1,2,1,2,1,2,1,2) - 00:15:499 (1,3) - 00:20:833 (1,3) - 00:23:499 (3,1) - ... etc.
  6. 00:28:833 (3) - distance snap
  7. A little notice the fact that this section 01:08:833 - 01:19:499 - has exactly the same rhythmics as this one 01:19:499 - 01:28:999 - feels awkward due the difference at music intence
[Normal]
  1. Generally rhytmics on these diffs seems really inconsistent, consider that normal diff is low diff in fact, and players who plays it would prefer simple rhytms and pattern. So you'd better avoid varying rhythmics. I'll mention most of things only once, even thou they repeat through all song
  2. Another general suggestion. Prioritize beats over vocals

    Hou Rearu wrote:

    the song itself is kinda poor at instrumental aspect and ignoring any beat sounds super strange.
  3. 00:15:499 - This slider follows up exactly the same beats as these 00:18:166 (1,2) - , all of sudden they are different and I don't see evident reasons for it.
  4. 00:23:499 - Missed beat, and again here 00:31:499 - but u mapped it here 00:15:499 (1) - and here 00:18:166 (1) - it's not even about your rhytmic choises, it's about inconsistency. If you decided to ignore one beat keep ignoring it for the whole map.
  5. 01:00:999 (1) - should really start here 01:00:833 -
    It will really take me too much time to mention everything :o
[Plaudible's Hard]
  1. 00:17:166 (4) - I guess it is supposed to be a note here 00:17:499 - since you mapped it here 00:20:166 (5) -
  2. 00:34:166 (1) - supposed to be 1/1 slider as you mapped through the whole section? don't see any logical grounds to be mapped differently
  3. As I keep saying at each diff, in this song ignoring beats seems strange for me, even thou you follow vocal here 00:39:499 (1) - , eaten beat 00:40:166 - cries to be clickable. I suggest you you using rhythm like this
    It still emphasis vocal but makes the beat noticable, and may be structure suggestion if you care at all
  4. Everything else looks neat.
The most most important thing to work is consistency of the map, uhm... Good luck so far,
Some usefull links
https://osu.ppy.sh/wiki/Easy_(Difficulty)
https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements
Topic Starter
LowAccuracySS
12sp YEAH

Anyway, I'm going to be taking these mods in mind when I remap easy.
As for normal, I think I'll respond after I get home from school

Thanks for the mods!

-----------------------

Edit 4/27: I have no ideas- I know I should remap but I'm super frustrated with the combination of school and this set.
I'll try and remap all of my difficulties over the weekend, but I feel like I'm just going to make the same mistakes and screw it all up.
I guess I'll try to get more mods when I'm done.

Edit: 4/27 (2): hold up easy is done again, lemme have someone quickly go through it
Plaudible

Hou Rearu wrote:

[Plaudible's Hard]
  1. 00:17:166 (4) - I guess it is supposed to be a note here 00:17:499 - since you mapped it here 00:20:166 (5) - these arent too comparable, the rhythms differ a bit.
  2. 00:34:166 (1) - supposed to be 1/1 slider as you mapped through the whole section? don't see any logical grounds to be mapped differently transition into the new measure and section, it's the same in the last instance of this
  3. As I keep saying at each diff, in this song ignoring beats seems strange for me, even thou you follow vocal here 00:39:499 (1) - , eaten beat 00:40:166 - cries to be clickable. I suggest you you using rhythm like this i like this, sure
    It still emphasis vocal but makes the beat noticable, and may be structure suggestion if you care at all
  4. Everything else looks neat. thanks for mod!
upd
osu file format v14

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AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4833,15499,36833,58166,68833,79499
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Plaudible's Hard
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space
BeatmapID:1268840
BeatmapSetID:598712

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ametrin
M4M from your q
why not put different bg at different diff (so you need 5 diff xd)

Easy
Check Aimod with distance snap, there are some problems

00:17:499 (2,3) - blanket

00:30:833 (4,1) - ^
00:47:499 (1,2) - ^
00:55:499 (3,1) - ^
00:58:166 - set hitsound volume 75% at kiai
01:20:166 - why not map here? you made it in normal diff

normal
AR4 is a bit low as the EZ is already 2.5. Try AR5
00:30:499 (4,5,6) - too hard in normal. avoid more than 3 1/2 tapping in a diff<2*
00:36:166 (4) - NC as you are following the vocal
00:37:499 (1) - remove NC
00:38:833 (2) - NC
00:41:833 (4,5) - - don't put long white line at the end of a slider
00:41:499 (3) - you can try this
01:13:833 (5) - NC
01:16:499 (4) - ^

plaudible's hard
look good :D
00:32:833 (3,2) - don't overlap

GL!
Chihara Minori
New HS Applied to all diff
DOWNLOAD THIS VERSION BEFORE YOU APPLYING MOD BEFORE THIS POST

https://puu.sh/vBd5H/e827b116b2.osz

Please pay attention that I'm not included the vid there so re-add it by yourself
6th
Hey.

[Easy]
00:12:833 (4,1) - Blanket can really be improved
00:20:833 (1,2) - Having the circle lined up with the end of the previous slider would look better and more structured.
00:23:499 (3) - Any reason to the normal sampleset at the arrow ?
00:36:833 (1,2) - Blanket
00:39:499 (3) - The BPM is already really slow so such long sliders are just boring and not needed.

[Normal]
00:12:833 (1,1) - The gap between the spinner and the slider is too short to let 2* players recover.
Your rhythm doesn't make much sense. Is there any reason to ignore this 00:20:833 - when you emphasize the previous downbeat with an extended slider at 00:18:166 (1) - ?
00:25:499 - You seem to focus on vocals so having that clickable would be appreciable.
00:40:499 (2) - Why is it 1/2 ? Just make it longer to follow vocals.
00:44:166 (4,5,1,2,3,4,5,1,2,3,4,5,6) - I suggest reducing the number of 1/2s here because it really spikes rn.
Rhythm in kiai time is really questionable. I can't get what you're following exactly. For instance, here you ignore vocals 00:59:333 - whereas you give priority to them just after at 01:00:166 (6,7,1) - ... it makes tapping really inintuitive and unpredictable because players will have to focus on spacing between notes.

[Hard]
00:05:333 (2,2) - Do the claps really fit ?
00:39:499 (1) - This reverse sliders doesn't really work imo since vocals at 00:39:999 - and 00:40:499 - sound really different from 00:39:499 - .
00:55:999 (2,5) - That overlap can be easily avoided.
01:02:166 (1) - Making 01:02:333 - clickable instead of the white tick would make more sense with the rest of your rhythm.
The gap with Normal is pretty high to be honest.

Good luck !
Topic Starter
LowAccuracySS
thanks for the gd Lince Cosmico
Ethan
finally done
feel free to make changes as needed, i think the HP may need a boost to sure you can decide what to boost it to
thanks
lol
osu file format v14

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Creator:[ Space ]
Version:Ethan's Another
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space
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Renumi
why are u getting so many gds ._.
Topic Starter
LowAccuracySS

Renumi wrote:

why are u getting so many gds ._.
LO
Topic Starter
LowAccuracySS
mfw i actually work on top diff and it looks good ItsFineMan
Kawashiro
if it died because of me, feel free to slap me ;-;

yeah im lazy mapper

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Topic Starter
LowAccuracySS
okay, we're back.
Akitoshi
no kds if useless

kawashiro

  1. 00:50:666 (2) - try circle + 1/4 slider instead as you didn't skip the snap sound from the beginning, and u did it for first time on 00:50:833 - lu
  2. 00:57:999 (6,1) - nice spike on spacing w
  3. 01:20:999 (4,1) - 01:23:666 (4,1) - 01:26:333 (4,1) - just a suggestion tho how about putting them as long slider? it's not same as intro that has strong snap sounds so ye i recommend to map every blue ticks as slidertail than to confuse the player with single circle even AR is existing
normal
  1. 00:39:499 (1) - it rly looks like out of place since u didn't use any 2/1 on other parts till the kiai, try this rhythm? this also can help to not skipping 00:40:166 -
  2. 00:53:833 (3,4) - ctrl + g i guess? triangle + stack on 00:55:499 (1) - seems kinda awkward to play as normal so ye
  3. 01:02:166 (4) - move upward plz the overlap on slidertail is triggering me lolz


sorry for short mod, kinda loaded on gd reqs
Kawashiro

Akitoshi wrote:

no kds if useless

kawashiro

  1. 00:50:666 (2) - try circle + 1/4 slider instead as you didn't skip the snap sound from the beginning, and u did it for first time on 00:50:833 - lu - lul my mistake :3
  2. 00:57:999 (6,1) - nice spike on spacing w - thanks mama
  3. 01:20:999 (4,1) - 01:23:666 (4,1) - 01:26:333 (4,1) - just a suggestion tho how about putting them as long slider? it's not same as intro that has strong snap sounds so ye i recommend to map every blue ticks as slidertail than to confuse the player with single circle even AR is existing - At first, I know these two parts not same. you can find difference at 00:06:333 (4,1) - (1 is on white tick) and 01:20:999 (4,1) - (1 is on blue tick). And, your suggestion also not bad but i want to keep consistency between intro and outro
And i forgot to set kiai lmao

Waifu's Insane
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Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
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Creator:[ Space ]
Version:Kawa's Insane
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space Plaudible Lince Cosmico IOException Time Capule
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176,116,35499,2,0,P|190:143|190:172,1,60,0|0,0:0|0:0,0:0:0:0:
52,132,35833,1,0,0:0:0:0:
45,128,35916,1,0,0:0:0:0:
38,125,35999,1,0,0:0:0:0:
31,122,36083,1,0,0:0:0:0:
24,118,36166,2,0,P|52:84|95:72,1,90,2|0,3:0|0:0,0:0:0:0:
164,80,36499,2,0,B|188:88|212:80|212:80|236:72|260:80,1,90,0|0,0:0|0:0,0:0:0:0:
316,48,36833,6,0,P|323:76|315:110,1,60,2|0,0:0|0:0,0:0:0:0:
256,8,37166,1,0,0:0:0:0:
256,8,37333,1,2,0:0:0:0:
412,108,37499,2,0,L|470:96,1,60,8|0,3:0|0:0,0:0:0:0:
332,184,37833,2,0,L|273:172,1,60,0|0,0:0|0:0,0:0:0:0:
380,248,38166,5,0,0:0:0:0:
380,248,38333,1,0,0:0:0:0:
467,156,38499,2,0,L|471:80,1,60,2|0,0:0|0:0,0:0:0:0:
304,24,38833,2,0,B|288:44|288:44|392:32,1,120,2|0,3:0|0:0,0:0:0:0:
452,20,39333,1,0,0:0:0:0:
244,104,39499,6,0,P|214:105|184:91,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,183,39999,1,8,3:0:0:0:
336,183,40166,2,0,P|365:184|395:170,1,60,0|0,0:0|0:0,0:0:0:0:
396,48,40499,2,0,B|382:24|382:24|354:112,1,120,0|0,0:0|0:0,0:0:0:0:
336,183,40999,1,0,0:0:0:0:
508,136,41166,2,0,P|480:124|450:126,1,60,2|0,0:0|0:0,0:0:0:0:
464,256,41499,2,0,L|468:196,1,60,2|0,3:0|0:0,0:0:0:0:
358,51,41833,2,0,L|354:111,1,60,0|0,0:0|0:0,0:0:0:0:
258,239,42166,5,2,0:0:0:0:
258,239,42333,1,0,0:0:0:0:
234,171,42499,2,0,P|263:168|291:178,1,60,0|2,0:0|0:0,0:0:0:0:
438,115,42833,2,0,B|348:128|348:128|321:116,1,120,8|0,3:0|0:0,0:0:0:0:
358,51,43333,1,0,0:0:0:0:
434,187,43499,2,0,P|443:216|440:245,1,60,0|0,0:0|0:0,0:0:0:0:
326,307,43833,2,0,P|354:298|383:301,1,60,2|0,0:0|0:0,0:0:0:0:
506,347,44166,1,2,3:0:0:0:
256,332,44499,2,0,P|249:302|260:264,1,60,0|0,0:0|0:0,0:0:0:0:
318,150,44833,5,2,0:0:0:0:
318,150,44999,1,0,0:0:0:0:
342,218,45166,2,0,P|313:221|285:211,1,60,0|2,0:0|0:0,0:0:0:0:
138,274,45499,2,0,B|228:261|228:261|255:273,1,120,8|0,3:0|0:0,0:0:0:0:
218,338,45999,1,0,0:0:0:0:
72,312,46166,2,0,P|63:283|66:254,1,60,0|0,0:0|0:0,0:0:0:0:
180,192,46499,2,0,P|152:201|123:198,1,60,2|0,0:0|0:0,0:0:0:0:
8,140,46833,1,2,3:0:0:0:
184,364,47166,1,0,0:0:0:0:
184,364,47333,1,0,0:0:0:0:
308,284,47499,6,0,P|315:256|307:222,1,60,2|0,0:0|0:0,0:0:0:0:
248,324,47833,1,0,0:0:0:0:
248,324,47999,1,2,0:0:0:0:
404,224,48166,2,0,L|462:236,1,60,8|0,3:0|0:0,0:0:0:0:
324,148,48499,2,0,L|265:160,1,60,0|0,0:0|0:0,0:0:0:0:
372,84,48833,5,0,0:0:0:0:
372,84,48999,1,0,0:0:0:0:
459,176,49166,2,0,L|463:252,1,60,2|0,0:0|0:0,0:0:0:0:
296,308,49499,2,0,B|280:288|280:288|384:300,1,120,2|0,3:0|0:0,0:0:0:0:
444,312,49999,1,0,0:0:0:0:
232,236,50166,6,0,P|202:235|172:249,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
373,298,50666,1,0,0:0:0:0:
320,248,50833,2,0,P|308:220|309:190,1,60,2|0,0:0|0:0,0:0:0:0:
452,192,51166,2,0,P|424:204|395:203,1,60,0|0,0:0|0:0,0:0:0:0:
276,104,51499,1,0,0:0:0:0:
276,104,51666,1,0,0:0:0:0:
400,56,51833,2,0,P|412:84|410:114,1,60,2|0,0:0|0:0,0:0:0:0:
276,104,52166,2,0,L|336:100,1,60,2|0,3:0|0:0,0:0:0:0:
504,184,52499,2,0,L|444:180,1,60,0|0,0:0|0:0,0:0:0:0:
209,162,52833,5,2,0:0:0:0:
209,162,52999,1,0,0:0:0:0:
185,230,53166,2,0,P|214:233|242:223,1,60,0|2,0:0|0:0,0:0:0:0:
389,286,53499,2,0,B|299:273|299:273|272:285,1,120,8|0,3:0|0:0,0:0:0:0:
309,350,53999,1,0,0:0:0:0:
385,214,54166,2,0,P|394:185|391:156,1,60,0|0,0:0|0:0,0:0:0:0:
277,94,54499,2,0,P|305:103|334:100,1,60,2|0,0:0|0:0,0:0:0:0:
457,54,54833,1,2,3:0:0:0:
207,69,55166,2,0,P|200:99|211:137,1,60,0|0,0:0|0:0,0:0:0:0:
296,208,55499,6,0,B|268:192|268:192|181:206,1,120,2|0,0:0|0:0,0:0:0:0:
112,220,55999,1,2,0:0:0:0:
252,332,56166,2,0,L|256:264,1,60,8|0,3:0|0:0,0:0:0:0:
268,120,56499,1,0,0:0:0:0:
352,268,56666,1,8,0:0:0:0:
344,292,56749,1,8,0:0:0:0:
336,320,56833,6,0,L|424:316,1,60,8|0,0:0|0:0,0:0:0:0:
255,272,57166,2,0,L|167:268,1,60,8|0,0:0|0:0,0:0:0:0:
360,244,57499,1,8,0:0:0:0:
231,348,57666,1,8,0:0:0:0:
208,196,57833,1,8,0:0:0:0:
312,325,57999,1,2,0:0:0:0:
16,303,58166,6,0,P|59:292|101:305,1,90,6|0,0:0|0:0,0:0:0:0:
146,350,58499,2,0,P|122:367|93:369,1,60,2|2,0:0|0:0,0:0:0:0:
20,216,58833,2,0,L|24:84,1,120,8|0,0:0|0:0,0:0:0:0:
176,32,59333,1,2,0:0:0:0:
115,87,59499,2,0,P|96:63|93:34,1,60,0|0,0:0|0:0,0:0:0:0:
192,112,59833,2,0,L|180:184,1,60,2|0,0:0|0:0,0:0:0:0:
64,239,60166,2,0,B|92:228|92:228|179:249,1,120,8|0,0:0|0:0,0:0:0:0:
124,312,60666,1,0,0:0:0:0:
40,164,60833,6,0,P|35:134|44:104,1,60,2|0,0:0|0:0,0:0:0:0:
208,36,61166,2,0,P|215:64|210:94,1,60,0|2,0:0|0:0,0:0:0:0:
352,188,61499,2,0,L|372:69,1,120,8|0,0:0|0:0,0:0:0:0:
272,220,61999,2,0,P|309:264|367:270,1,120,2|0,0:0|0:0,0:0:0:0:
496,224,62499,2,0,P|468:212|438:214,1,60,2|0,0:0|0:0,0:0:0:0:
312,336,62833,1,8,0:0:0:0:
352,188,62999,1,0,0:0:0:0:
196,228,63166,1,0,0:0:0:0:
367,270,63333,1,0,0:0:0:0:
314,97,63499,6,0,P|271:86|229:99,1,90,2|0,0:0|0:0,0:0:0:0:
188,148,63833,2,0,P|213:163|242:164,1,60,0|2,0:0|0:0,0:0:0:0:
440,84,64166,2,0,B|424:56|424:56|380:140,1,120,8|0,0:0|0:0,0:0:0:0:
312,284,64666,1,2,0:0:0:0:
367,223,64833,2,0,P|343:204|314:201,1,60,0|0,0:0|0:0,0:0:0:0:
392,300,65166,2,0,L|464:288,1,60,2|0,0:0|0:0,0:0:0:0:
336,364,65499,2,0,L|212:348,1,120,8|0,0:0|0:0,0:0:0:0:
132,336,65999,1,0,0:0:0:0:
260,196,66166,6,0,P|275:221|278:251,1,60,2|0,0:0|0:0,0:0:0:0:
172,164,66499,2,0,P|186:138|210:120,1,60,0|2,0:0|0:0,0:0:0:0:
188,260,66833,2,0,L|64:244,1,120,8|0,0:0|0:0,0:0:0:0:
188,344,67333,1,2,0:0:0:0:
260,304,67499,2,0,P|272:276|270:247,1,60,0|0,0:0|0:0,0:0:0:0:
136,152,67833,2,0,P|163:164|192:162,1,60,2|0,0:0|0:0,0:0:0:0:
368,112,68166,2,0,L|248:104,1,120,8|8,0:0|0:0,0:0:0:0:
440,68,68666,1,2,0:0:0:0:
332,272,68833,6,0,P|392:308|376:228,1,180,6|2,0:0|0:0,0:0:0:0:
312,128,69499,2,0,P|250:161|328:188,1,180,8|2,0:0|0:0,0:0:0:0:
446,182,70166,2,0,P|447:112|385:165,1,180,0|0,0:0|0:0,0:0:0:0:
496,268,70833,1,8,0:0:0:0:
252,224,70999,1,0,0:0:0:0:
408,64,71166,1,2,0:0:0:0:
360,308,71333,1,0,0:0:0:0:
180,112,71499,6,0,P|120:76|136:156,1,180,2|2,0:0|0:0,0:0:0:0:
292,216,72166,2,0,P|300:142|234:174,1,180,8|2,0:0|0:0,0:0:0:0:
123,259,72833,2,0,P|152:268|182:269,1,60,0|0,0:0|0:0,0:0:0:0:
392,332,73166,2,0,P|363:323|333:322,1,60,2|0,0:0|0:0,0:0:0:0:
256,356,73499,1,8,0:0:0:0:
432,108,73833,1,2,0:0:0:0:
432,108,73999,1,0,0:0:0:0:
364,156,74166,6,0,L|212:132,1,120,6|0,0:0|0:0,0:0:0:0:
64,272,74833,2,0,P|101:268|144:240,1,60,8|0,0:0|0:0,0:0:0:0:
172,192,75166,1,0,0:0:0:0:
328,252,75333,2,0,L|328:328,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,372,75833,2,0,P|316:384|347:382,1,60,2|0,0:0|0:0,0:0:0:0:
416,336,76166,1,8,0:0:0:0:
176,76,76499,1,0,0:0:0:0:
176,76,76666,1,0,0:0:0:0:
148,156,76833,6,0,L|300:132,1,120,2|0,0:0|0:0,0:0:0:0:
464,240,77499,2,0,P|427:236|384:208,1,60,8|0,0:0|0:0,0:0:0:0:
356,160,77833,1,0,0:0:0:0:
208,252,77999,2,0,L|208:328,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
100,168,78499,2,0,P|120:189|149:197,1,60,8|0,0:0|0:0,0:0:0:0:
212,92,78833,2,0,P|183:99|162:120,1,60,2|0,0:0|0:0,0:0:0:0:
224,164,79166,1,8,0:0:0:0:
84,84,79333,1,0,0:0:0:0:
96,252,79499,5,6,1:0:0:0:
108,324,79666,1,0,0:0:0:0:
180,312,79833,1,0,0:0:0:0:
168,240,79999,1,0,0:0:0:0:
400,148,80499,5,0,0:0:0:0:
388,220,80666,1,0,0:0:0:0:
316,208,80833,1,0,0:0:0:0:
328,136,80999,1,0,0:0:0:0:
252,356,81666,5,0,0:0:0:0:
112,148,82166,5,0,0:0:0:0:
184,136,82333,1,0,0:0:0:0:
196,208,82499,1,0,0:0:0:0:
124,220,82666,1,0,0:0:0:0:
404,324,83166,5,0,0:0:0:0:
332,312,83333,1,0,0:0:0:0:
344,240,83499,1,0,0:0:0:0:
416,252,83666,1,0,0:0:0:0:
252,28,84333,5,0,0:0:0:0:
80,164,84833,5,0,0:0:0:0:
148,140,84999,1,0,0:0:0:0:
216,160,85166,1,0,0:0:0:0:
284,180,85333,1,0,0:0:0:0:
404,72,85833,5,0,0:0:0:0:
336,48,85999,1,0,0:0:0:0:
268,68,86166,1,0,0:0:0:0:
200,88,86333,1,0,0:0:0:0:
256,352,86999,5,0,0:0:0:0:
432,220,87499,5,0,0:0:0:0:
364,244,87666,1,0,0:0:0:0:
296,224,87833,1,0,0:0:0:0:
228,204,87999,1,0,0:0:0:0:
108,312,88499,5,0,0:0:0:0:
176,336,88666,1,0,0:0:0:0:
244,316,88833,1,0,0:0:0:0:
312,296,88999,1,0,0:0:0:0:
Topic Starter
LowAccuracySS

Akitoshi wrote:

no kds if useless

normal
  1. 00:39:499 (1) - it rly looks like out of place since u didn't use any 2/1 on other parts till the kiai, try this rhythm? this also can help to not skipping 00:40:166 -
    generally, i'm only using 2/1 to emphasize sustained vocals so I think it's fine
  2. 00:53:833 (3,4) - ctrl + g i guess? triangle + stack on 00:55:499 (1) - seems kinda awkward to play as normal so ye not sure what you mean.
  3. 01:02:166 (4) - move upward plz the overlap on slidertail is triggering me intentional because I can't really move anything up due to DS and this
sorry for short mod, kinda loaded on gd reqs
updated kawa's diff (I also raised hp drain to 5 as the light insanes have higher hp drain LOL)
Uberzolik
hi just dropping by to mod io's diff, did part of it in discord

IOException's Light Unrestrict Me Please
00:50:166 (1,2,3,4,5) - the movement on this is kinda ehhh imo, and also i think it's a bit too intense movement and rhythm-wise compared to the previous segments, even if the vocals are a bit more intense
maybe you could do a rhythm like this

00:54:166 (5) - this is weird since you seem to focus a lot on making all vocals clickable yet here you've got a sliderend on the end of the vocals

00:56:499 (4,5,6,7) - pls dont do this ads glr.'v /; (ok that's super subjectiv tbh but imo thos r awfulll)

00:58:833 (3,4) - could make 3 a 1/2 slider, since you focus on vocals like in 01:04:833 (5,6) -

01:09:499 (3) - would fit more as a 1/2 slider since the vocals extend, maybe try a rhythm like this? would fit more and as a plus it'd catch the vocal better than the repeat

01:12:666 (5,6) - blue tik sliders reeee maybe try using a similar rhythm to what i suggested ^ since it's really similar

01:20:999 (5) - the sliders on this part sound kinda weird, i think it's better if it ends a blue tick later maybe?

this is more of a random thing but i kinda wish you had used 00:42:166 (1,2,3) - again but less intense at 00:44:833 (1,2,3) - cos its a prety cool movement imo

ye Thats IT bro
kinda weird to follow vocals so much tbh but u do whatevr u wanna do

i don't mod very often so sorry if this is a super useless mod d
Troll
nice hitsounds

just here for IO's diff...
IOException's Light Insane
first definitely consider turning the ar down

00:15:499 (1,3) - blanket is off
00:18:166 (1) - might just be me but this slider looks bad
00:19:166 (3,4) - these feel just a bit too curved
00:26:833 (2) - this could blanket better
00:30:499 (5) - i don't know if i like the drum+whistle sound on the repeat arrow
00:33:499 (7,8,1) - looks off. not blanketed. asymmetrical but close enough to look off...
00:41:166 (6,7,8,1) - flow here is weird
00:48:499 (5,7) - blanket
00:54:166 (5,7) - i think this would be better if 7 was a bit further
00:56:499 (4,5,6,7) - kinda unreadable for a 3.59*
00:58:833 (3,4) - unnecessarily large jump that's unjustified in the music
01:02:999 (8,9) - same as above
01:18:666 (8,9) - ' ', too disparate from 01:18:999 (10,11) right after
01:16:833 (1) - consider dropping some ncs in this
01:20:499 (3) - why is this so far, wasn't it supposed to be ramping down
01:22:166 (1,2) - could say the same for these
Renaylria
Hello Hello~
5 diff mod!

Easy
00:16:166 (2) - Just a small nit pick but might it be better to have this slider head and end be parallel horizontally?
Small I know...
00:20:833 (1,2,3) - Not quite a perfect triangle. Move Object 3 down and right a little
00:47:499 (1,2,3) - Same deal. Just move object 3 left 1 tick.
00:50:166 (3,4,5) - triangle!
00:52:833 (6) - repeat slider with more than 1 revers aren't suggested in Easy, since players may not beable to react quick enough to the second reverse arrow
01:13:499 (4,1) - Not quite a blanket. Move 1NC up a little?
Normal
00:12:833 (1) - Spinner recovery on Normal should be at least 2 beats usually?... It feels fine but you might want to check with a higher up on this.
00:18:666 (2,3) - Move Object 3 down 1 tick for better blanket
00:34:166 (1) - Spinner recovery?
00:39:499 (1,2,3,4) - ENABLE STACKING!!! 3 is way off in that triangle ^^;
01:18:499 (3) - Make perpendicular to 01:19:166 (4) ?
Plaudible's Hard
00:04:833 (1,2,1,2,3) - Check to make sure the sliders are facing the hit circle? The tails are slightly to high.
00:07:499 (1,2,1,2) - Tail's to low
00:10:166 (1,2,1,2,3,1,2,1,2) - You know what to do lol
00:39:499 (1,2) - Curve Object 2 a bit more to be the same as object 1?
00:52:833 (1,2,3) - Move object 2 right 1 tick for same spacing
01:00:499 (7) - A song vocal sound in on a slider end here. (Shin~)
01:05:833 (7) - Same delio (Ha~)
01:12:166 (2,3) - Might look better if object 3 was parallel to object 2
01:18:499 (2,3) - I know this was a design choice but I still feel like switching these two on the timeline would flow better.
IOException's Light Insane
00:19:166 (3,4,5) - You's stacked this rhythm in the beginning and the spacing is very similar to a 1/2 space. It might be better to stack these rhythms
00:56:499 (4,5,6,7) - For a light insane this stacking of different rhythms isn't recommended
01:03:166 (9) - No hitsound on the sliderend?
Lince's Light Insane
00:05:833 (1,2,3,4) - Not quite parralell
00:08:499 (1,2,3,4) - Same dealio
00:10:166 (1,2,1,2,3) - Check slider ends as well!!! (Same issue)
01:03:333 (4,5,1) - No hit sounds?
01:05:166 (1,2,3,4,5,1,2,3,4) - I understand you were repeating upon the previous notes but in jump for this looks a bit crooked.
01:18:499 (1,2,3,1) - Might want to space this out a little more since the pause and spacing may cause players to hit this rhythm to soon.

All in all, good map! Nice job not over mapping to such a mellow tune ^^
Kawashiro
Nobody don't mod my diff :cry:
Renaylria

Kawashiro wrote:

Nobody don't mod my diff :cry:
Aggh, now I feel bad ;w;

00:08:499 (1,2,3,4) - Might be better to ctrl+G this pattern. The past 3 squares have always started on the upper layers :P (And adjust it at the end as well if you do 01:23:166 (1,2,3,4)
00:13:833 (1,2,3,4,5,1) - It might be better to adjust Object 5 a bit closer perhaps? The space implies that it's a 1/2 rhythm (Doesn't have to be distanced snapped or anything, just a little closer.
00:15:499 (1,2,3,4,5,6) - While I know time distance equality isn't as important in Insane, the spacing for 1/2 and 1/4 rhythms are the same... Might want to enlarge or lessen the spacing depending on your preference :P
00:49:499 (4,5) - Adjust the slider tail down a little or bump Object 5 up a little
01:03:333 (9) - No hitsound?
01:17:833 (3) - Might be a bit to high up with the direction the slider end is facing.

<3 This map
Topic Starter
LowAccuracySS

Renquiem wrote:

Hello Hello~
5 diff mod!

Easy
00:16:166 (2) - Just a small nit pick but might it be better to have this slider head and end be parallel horizontally? lol ok, fixed
Small I know...
00:20:833 (1,2,3) - Not quite a perfect triangle. Move Object 3 down and right a little wasn't really aiming for a triangle, just a zig-zag. but whatever, fixed
00:47:499 (1,2,3) - Same deal. Just move object 3 left 1 tick. such a small difference that doesn't even make an impact for gameplay
00:50:166 (3,4,5) - triangle! ^
00:52:833 (6) - repeat slider with more than 1 revers aren't suggested in Easy, since players may not beable to react quick enough to the second reverse arrow I just removed the reverses all together
01:13:499 (4,1) - Not quite a blanket. Move 1NC up a little? sure lol

Normal
00:12:833 (1) - Spinner recovery on Normal should be at least 2 beats usually?... It feels fine but you might want to check with a higher up on this. this is a guideline- since the low bpm of the song, the player should still have enough time to react to the spinner. just to be safe, I removed (3).
00:18:666 (2,3) - Move Object 3 down 1 tick for better blanket makes no difference in gameplay but o k
00:34:166 (1) - Spinner recovery? same statement as 00:12:833 (1) except I didn't change anything
00:39:499 (1,2,3,4) - ENABLE STACKING!!! 3 is way off in that triangle ^^; um ok so I always have stacking enabled anyway, but it still looks fine in my eyes. I don't believe this to be a very major issue, so denied :thinking:
01:18:499 (3) - Make perpendicular to 01:19:166 (4) ? uh ok

All in all, good map! Nice job not over mapping to such a mellow tune ^^
thanks for the mod
coco
from q

[kawa]
00:12:166 (1) - i feel like all of these should be in the same place, so maybe just put them all somewhere where it's close enough to hit this(00:14:833 (1)) one
00:08:499 (1,2,3,4) - ctrl g
01:23:166 (1,2,3,4) - ^
00:46:833 (8) - space this and 00:47:166 (9) the same, or even more spacing on 8. 8 is strong beat and should have more emphasis than 9 but rn with the large spacing 9 is getting emphasis
00:58:166 (1) - remove nc and 00:58:499 (2) - nc on this to match vocals?
01:01:999 (4) - vocalist changes notes maybe u can do 1/4 repeat slider
01:10:833 (4,5) - space less so 01:11:166 (6) is emphasized more
01:21:666 (1) - maybe u can change these to 1/2 sliders with low sv (.25x)

i like this diff gl
Kawashiro

Renquiem wrote:

00:08:499 (1,2,3,4) - Might be better to ctrl+G this pattern. The past 3 squares have always started on the upper layers :P (And adjust it at the end as well if you do 01:23:166 (1,2,3,4)
00:13:833 (1,2,3,4,5,1) - It might be better to adjust Object 5 a bit closer perhaps? The space implies that it's a 1/2 rhythm (Doesn't have to be distanced snapped or anything, just a little closer. - I already put NC and this spacing is for emphasize that sounds.
00:15:499 (1,2,3,4,5,6) - While I know time distance equality isn't as important in Insane, the spacing for 1/2 and 1/4 rhythms are the same... Might want to enlarge or lessen the spacing depending on your preference :P - from 00:15:499 (1) - here to 00:36:499 (9) - here, all spacings are following the tension of the song and the vocal.
00:49:499 (4,5) - Adjust the slider tail down a little or bump Object 5 up a little - No. is there any reason to follow this?
01:03:333 (9) - No hitsound?
01:17:833 (3) - Might be a bit to high up with the direction the slider end is facing. - No, i want to keep same shape as 01:14:833 (2,3) - this.

<3 This map

cococolaco wrote:

[kawa]
00:12:166 (1) - i feel like all of these should be in the same place, so maybe just put them all somewhere where it's close enough to hit this(00:14:833 (1)) one - No. I stopped using square pattern at 00:10:166 (1) - here so 00:12:166 (1) - that sounds have to placed different location.
00:08:499 (1,2,3,4) - ctrl g
01:23:166 (1,2,3,4) - ^
00:46:833 (8) - space this and 00:47:166 (9) the same, or even more spacing on 8. 8 is strong beat and should have more emphasis than 9 but rn with the large spacing 9 is getting emphasis - No, it doesn't. cuz 00:46:833 (8,9) - that time gap make this pattern weak. already 00:46:499 (7,8) - this is stronger than it
00:58:166 (1) - remove nc and 00:58:499 (2) - nc on this to match vocals? - No, the highlight of this is start at 00:58:166 (1) - here.
01:01:999 (4) - vocalist changes notes maybe u can do 1/4 repeat slider
01:10:833 (4,5) - space less so 01:11:166 (6) is emphasized more
01:21:666 (1) - maybe u can change these to 1/2 sliders with low sv (.25x) - No, this circle is only expressing the sound changing. i don't want to add more beat cuz i want to keep consistency at intro

i like this diff gl
No comment = fixed

Thank you dudes <3

My best girlfriend's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Kawa's Insane
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space Plaudible Lince Cosmico IOException Time Capule
BeatmapID:1396087
BeatmapSetID:598712

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CircleSize:5
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252,332,56166,2,0,L|256:264,1,60,8|0,3:0|0:0,0:0:0:0:
268,120,56499,1,0,0:0:0:0:
352,268,56666,1,8,0:0:0:0:
344,292,56749,1,8,0:0:0:0:
336,320,56833,6,0,L|424:316,1,60,8|0,0:0|0:0,0:0:0:0:
255,272,57166,2,0,L|167:268,1,60,8|0,0:0|0:0,0:0:0:0:
360,244,57499,1,8,0:0:0:0:
231,348,57666,1,8,0:0:0:0:
208,196,57833,1,8,0:0:0:0:
312,325,57999,1,2,0:0:0:0:
16,303,58166,6,0,P|59:292|101:305,1,90,6|0,0:0|0:0,0:0:0:0:
146,350,58499,2,0,P|122:367|93:369,1,60,2|2,0:0|0:0,0:0:0:0:
20,216,58833,2,0,L|24:84,1,120,8|0,0:0|0:0,0:0:0:0:
176,32,59333,1,2,0:0:0:0:
115,87,59499,2,0,P|96:63|93:34,1,60,0|0,0:0|0:0,0:0:0:0:
192,112,59833,2,0,L|180:184,1,60,2|0,0:0|0:0,0:0:0:0:
64,239,60166,2,0,B|92:228|92:228|179:249,1,120,8|0,0:0|0:0,0:0:0:0:
124,312,60666,1,0,0:0:0:0:
40,164,60833,6,0,P|35:134|44:104,1,60,2|0,0:0|0:0,0:0:0:0:
208,36,61166,2,0,P|215:64|210:94,1,60,0|2,0:0|0:0,0:0:0:0:
352,188,61499,2,0,L|372:69,1,120,8|0,0:0|0:0,0:0:0:0:
272,240,61999,2,0,P|242:241|215:229,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
439,213,62499,2,0,P|468:212|495:223,1,60,2|0,0:0|0:0,0:0:0:0:
312,336,62833,1,8,0:0:0:0:
352,188,62999,1,0,0:0:0:0:
196,228,63166,1,0,0:0:0:0:
367,270,63333,1,0,0:0:0:0:
314,97,63499,6,0,P|271:86|229:99,1,90,2|0,0:0|0:0,0:0:0:0:
188,148,63833,2,0,P|213:163|242:164,1,60,0|2,0:0|0:0,0:0:0:0:
440,84,64166,2,0,B|424:56|424:56|380:140,1,120,8|0,0:0|0:0,0:0:0:0:
312,284,64666,1,2,0:0:0:0:
367,223,64833,2,0,P|343:204|314:201,1,60,0|0,0:0|0:0,0:0:0:0:
392,300,65166,2,0,L|464:288,1,60,2|0,0:0|0:0,0:0:0:0:
336,364,65499,2,0,L|212:348,1,120,8|0,0:0|0:0,0:0:0:0:
132,336,65999,1,0,0:0:0:0:
260,196,66166,6,0,P|275:221|278:251,1,60,2|0,0:0|0:0,0:0:0:0:
172,164,66499,2,0,P|186:138|210:120,1,60,0|2,0:0|0:0,0:0:0:0:
188,260,66833,2,0,L|64:244,1,120,8|0,0:0|0:0,0:0:0:0:
188,344,67333,1,2,0:0:0:0:
260,304,67499,2,0,P|272:276|270:247,1,60,0|0,0:0|0:0,0:0:0:0:
136,152,67833,2,0,P|163:164|192:162,1,60,2|0,0:0|0:0,0:0:0:0:
368,112,68166,2,0,L|248:104,1,120,8|8,0:0|0:0,0:0:0:0:
440,68,68666,1,2,0:0:0:0:
332,272,68833,6,0,P|392:308|376:228,1,180,6|2,0:0|0:0,0:0:0:0:
312,128,69499,2,0,P|250:161|328:188,1,180,8|2,0:0|0:0,0:0:0:0:
446,182,70166,2,0,P|447:112|385:165,1,180,0|0,0:0|0:0,0:0:0:0:
472,248,70833,1,8,0:0:0:0:
312,168,70999,1,0,0:0:0:0:
464,76,71166,1,2,0:0:0:0:
364,272,71333,1,0,0:0:0:0:
180,112,71499,6,0,P|120:76|136:156,1,180,2|2,0:0|0:0,0:0:0:0:
292,216,72166,2,0,P|300:142|234:174,1,180,8|2,0:0|0:0,0:0:0:0:
123,259,72833,2,0,P|152:268|182:269,1,60
392,332,73166,2,0,P|363:323|333:322,1,60,2|0,0:0|0:0,0:0:0:0:
256,356,73499,1,8,0:0:0:0:
432,108,73833,1,2,0:0:0:0:
432,108,73999,1,0,0:0:0:0:
364,156,74166,6,0,L|212:132,1,120,6|0,0:0|0:0,0:0:0:0:
64,272,74833,2,0,P|101:268|144:240,1,60,8|0,0:0|0:0,0:0:0:0:
172,192,75166,1,0,0:0:0:0:
328,252,75333,2,0,L|328:328,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,372,75833,2,0,P|316:384|347:382,1,60,2|0,0:0|0:0,0:0:0:0:
416,336,76166,1,8,0:0:0:0:
176,76,76499,1,0,0:0:0:0:
176,76,76666,1,0,0:0:0:0:
148,156,76833,6,0,L|300:132,1,120,2|0,0:0|0:0,0:0:0:0:
464,240,77499,2,0,P|427:236|384:208,1,60,8|0,0:0|0:0,0:0:0:0:
356,160,77833,1,0,0:0:0:0:
208,252,77999,2,0,L|208:328,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
100,168,78499,2,0,P|120:189|149:197,1,60,8|0,0:0|0:0,0:0:0:0:
212,92,78833,2,0,P|183:99|162:120,1,60,2|0,0:0|0:0,0:0:0:0:
224,164,79166,1,8,0:0:0:0:
84,84,79333,1,0,0:0:0:0:
96,252,79499,5,6,1:0:0:0:
108,324,79666,1,0,0:0:0:0:
180,312,79833,1,0,0:0:0:0:
168,240,79999,1,0,0:0:0:0:
400,148,80499,5,0,0:0:0:0:
388,220,80666,1,0,0:0:0:0:
316,208,80833,1,0,0:0:0:0:
328,136,80999,1,0,0:0:0:0:
252,356,81666,5,0,0:0:0:0:
112,148,82166,5,0,0:0:0:0:
184,136,82333,1,0,0:0:0:0:
196,208,82499,1,0,0:0:0:0:
124,220,82666,1,0,0:0:0:0:
416,252,83166,5,0,0:0:0:0:
344,240,83333,1,0,0:0:0:0:
332,312,83499,1,0,0:0:0:0:
404,324,83666,1,0,0:0:0:0:
252,28,84333,5,0,0:0:0:0:
80,164,84833,5,0,0:0:0:0:
148,140,84999,1,0,0:0:0:0:
216,160,85166,1,0,0:0:0:0:
284,180,85333,1,0,0:0:0:0:
404,72,85833,5,0,0:0:0:0:
336,48,85999,1,0,0:0:0:0:
268,68,86166,1,0,0:0:0:0:
200,88,86333,1,0,0:0:0:0:
256,352,86999,5,0,0:0:0:0:
432,220,87499,5,0,0:0:0:0:
364,244,87666,1,0,0:0:0:0:
296,224,87833,1,0,0:0:0:0:
228,204,87999,1,0,0:0:0:0:
108,312,88499,5,0,0:0:0:0:
176,336,88666,1,0,0:0:0:0:
244,316,88833,1,0,0:0:0:0:
312,296,88999,1,0,0:0:0:0:
Plaudible
woah this got mods fast
will respond soontm
Topic Starter
LowAccuracySS

Plaudible wrote:

woah this got mods fast
will respond soontm
don't forget to respond to 6th's mod!
Topic Starter
LowAccuracySS

Lince Cosmico wrote:

Renquiem wrote:

Hello Hello~ o/
5 diff mod!
Lince's Light Insane
00:05:833 (1,2,3,4) - Not quite parralell slightly fixed it :p
00:08:499 (1,2,3,4) - Same dealio same
00:10:166 (1,2,1,2,3) - Check slider ends as well!!! (Same issue) i don't see this one
01:03:333 (4,5,1) - No hit sounds? No, but I added a bit more of volume so it's actually hearable
01:05:166 (1,2,3,4,5,1,2,3,4) - I understand you were repeating upon the previous notes but in jump for this looks a bit crooked. i quite like it
01:18:499 (1,2,3,1) - Might want to space this out a little more since the pause and spacing may cause players to hit this rhythm to soon.yeah,
true, moved it a bit

All in all, good map! Nice job not over mapping to such a mellow tune ^^ thanks for the mod :)

IOException wrote:

uberzolik:

00:50:166 (1,2,3,4,5) - the movement on this is kinda ehhh imo, and also i think it's a bit too intense movement and rhythm-wise compared to the previous segments, even if the vocals are a bit more intense
maybe you could do a rhythm like this
- fixed
00:54:166 (5) - this is weird since you seem to focus a lot on making all vocals clickable yet here you've got a sliderend on the end of the vocals
- o well lo
00:56:499 (4,5,6,7) - pls dont do this ads glr.'v /; (ok that's super subjectiv tbh but imo thos r awfulll)
- fixed
00:58:833 (3,4) - could make 3 a 1/2 slider, since you focus on vocals like in 01:04:833 (5,6) -
- fixed
01:09:499 (3) - would fit more as a 1/2 slider since the vocals extend, maybe try a rhythm like this? would fit more and as a plus it'd catch the vocal better than the repeat
- in this second half i want to pick up the note density so im getting rid of 1/2 sliders except for on the downbeat
01:12:666 (5,6) - blue tik sliders reeee maybe try using a similar rhythm to what i suggested ^ since it's really similar
- reeee it maeks sense here tho
01:20:999 (5) - the sliders on this part sound kinda weird, i think it's better if it ends a blue tick later maybe?
- fixed
this is more of a random thing but i kinda wish you had used 00:42:166 (1,2,3) - again but less intense at 00:44:833 (1,2,3) - cos its a prety cool movement imo
- i feel like the echo has less emphasis so didn't use 1/2 sliders but nice suggestion!

troll:

first definitely consider turning the ar down
- fixed
00:15:499 (1,3) - blanket is off
- fixed
00:18:166 (1) - might just be me but this slider looks bad
- fixed
00:19:166 (3,4) - these feel just a bit too curved
- fixed
00:26:833 (2) - this could blanket better
- fixed
00:30:499 (5) - i don't know if i like the drum+whistle sound on the repeat arrow
- fixed
00:33:499 (7,8,1) - looks off. not blanketed. asymmetrical but close enough to look off...
- fixed
00:41:166 (6,7,8,1) - flow here is weird
- o well lo
00:48:499 (5,7) - blanket
- fixed
00:54:166 (5,7) - i think this would be better if 7 was a bit further
- what do u mean
00:56:499 (4,5,6,7) - kinda unreadable for a 3.59*
- fixed
00:58:833 (3,4) - unnecessarily large jump that's unjustified in the music
- made it a bit closer
01:02:999 (8,9) - same as above
- same
01:18:666 (8,9) - ' ', too disparate from 01:18:999 (10,11) right after
- made it a bit closer
01:16:833 (1) - consider dropping some ncs in this
- all nc'd
01:20:499 (3) - why is this so far, wasn't it supposed to be ramping down
- fixed
01:22:166 (1,2) - could say the same for these
- fixed

renquiem:

00:19:166 (3,4,5) - You's stacked this rhythm in the beginning and the spacing is very similar to a 1/2 space. It might be better to stack these rhythms
- fixed
00:56:499 (4,5,6,7) - For a light insane this stacking of different rhythms isn't recommended
- fixed
01:03:166 (9) - No hitsound on the sliderend?
- fixed
Weedy
lookie me from my q

general
timing seems to be slightly late by like 4ms
hitsounds are also somewhat delayed, especially that soda-can-opening sound

Easy

  1. 00:07:499 (3) - ocd but the red anchor isn't on the slider tick
  2. 00:06:833 (2,3,4) - where my blankets at doe
  3. 00:09:499 (4,1) - yeah can you just go over this diff and fix bad blankets like these
  4. 00:10:166 (1,2,3) - this could be equilateral triangle https://osu.ppy.sh/ss/9037374
  5. 00:33:499 - circle here because 90bpm slow = you can put circle there (plus consistency)
  6. 00:54:166 - did you like accidentally delete something here? if not you should probably mirror 00:52:833 (6) - this and fill the space because else it feels really empty
  7. 01:08:833 (1,3) - eww they're touching
  8. 01:16:833 (3,4) - ye blanket dat shit

Normal

  1. 00:04:833 (1,2) - 00:07:499 (1,2) - 00:10:166 (1,2) - make these slider types consistent please (or at least have some sort of pattern with them) because there's no reason not to
  2. 00:12:166 - circle here for consistency
  3. 00:16:499 (2,3) - yeah fix all of yer disgusting blankets in this diff too
  4. 00:18:166 (1,2) - i recommend doing a 3/4 slider here because it's quite hard to read a 3/4 gap as a noob
  5. 00:18:166 (1,2,3) - i thought you weren't supposed to change DS in a normal
  6. 00:41:499 (3,4,1) - unstack and move (3) for readability and because (3) carries a different vocal pitch
  7. 00:48:166 (2,3) - vomit blanket
  8. 01:19:166 (4) - imo 2 circles works better here for ending emphasis

Plaudible

  1. 00:18:166 (1) - this curves less than a pencil why would you curve it lol
  2. 00:25:499 (5) - ctrl j bc flows better
  3. 00:38:833 (6,7) - by using kicksliders in this section to cover 1/2 vocals, you ruin the emphasis on the drums 00:56:833 (1,2,1,2) - here ://// just make the other kicksliders 1/2 circles lol
  4. p clean i think


Lince

  1. 00:10:166 (1,2,1,2) - why 1/4 sliders here when you use 1/4 slider - circle - circle everywhere else
  2. 00:15:499 - what are you even mapping to in this section? even if you were mapping vocals over background beat you'd still be missing beats that the Hard covers lol
  3. 00:16:999 - like this
  4. 00:19:666 - and this, etc. i suggest a slight remap to cover the rhythms better, esp in light insane
  5. 00:40:499 (1) - unnecessary slowdown, make this normal speed and have a circle 00:40:999 - here stack on 00:41:166 (2) -
  6. 01:08:166 (1,2,3,4) - drum stronger than vocals u wot (tone down spacing, is unnecessary, thank)
  7. eww pp
Topic Starter
LowAccuracySS

[[Pika]] wrote:

lookie me from my q

general
timing seems to be slightly late by like 4ms ur rite, gonna wait for everyone to reply tho
hitsounds are also somewhat delayed, especially that soda-can-opening sound eh, doesn't matter too bad

Easy

  1. 00:07:499 (3) - ocd but the red anchor isn't on the slider tick how do I aes Loler
  2. 00:06:833 (2,3,4) - where my blankets at doe here
  3. 00:09:499 (4,1) - yeah can you just go over this diff and fix bad blankets like these how do I aes Loler
  4. 00:10:166 (1,2,3) - this could be equilateral triangle https://osu.ppy.sh/ss/9037374 attempt
  5. 00:33:499 - circle here because 90bpm slow = you can put circle there (plus consistency) ok so in the last mods I removed this because of spinner prepare time thing but looking again lol doesn't matter
  6. 00:54:166 - did you like accidentally delete something here? if not you should probably mirror 00:52:833 (6) - this and fill the space because else it feels really empty same point as above LOL
  7. 01:08:833 (1,3) - eww they're touching wtf that's gay as shit
  8. 01:16:833 (3,4) - ye blanket dat shit u Wot

Normal

  1. 00:04:833 (1,2) - 00:07:499 (1,2) - 00:10:166 (1,2) - make these slider types consistent please (or at least have some sort of pattern with them) because there's no reason not to ok
  2. 00:12:166 - circle here for consistency d
  3. 00:16:499 (2,3) - yeah fix all of yer disgusting blankets in this diff too how do I aes Loler
  4. 00:18:166 (1,2) - i recommend doing a 3/4 slider here because it's quite hard to read a 3/4 gap as a noob explain with images pls
  5. 00:18:166 (1,2,3) - i thought you weren't supposed to change DS in a normal how the fuck did that happen LOl
  6. 00:41:499 (3,4,1) - unstack and move (3) for readability and because (3) carries a different vocal pitch fair enough
  7. 00:48:166 (2,3) - vomit blanket ho lee fuk
  8. 01:19:166 (4) - imo 2 circles works better here for ending emphasis ok
[/notice]
thanks for mod loler
negusver
M4M as requested… I sometimes end up supporting strongly biased mapping standards, so you're justified in being upset. I tried to do my best though.

[General]

You can use a modding assistant to locate some general issues (didn't bother to take screenshots)

[Easy]

I think the rhythm is unnecessarily plain in this difficulty and object placement seems to be random at most times. but yeah I can't really make suggestions rhythmically because any change would break the structure of keeping rhythm as uninteresting as possible (the guitar seems to be ignored throughout the diff). Theres really no reason not to map red ticks if they're emphasized.
I think the diff is rankable as is.

On the other hand, lets disregard structure for once.

I would for instance like to see both 00:04:833 - and 00:05:833 - clickable. I don't think 00:06:833 (2) - is important enough, as it doesn't really reflect on the main melody as much. I would suggest a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... ERwbEpYY3c
same for 00:10:166 -
players at this level snap to every object so the stop of in music at 00:05:499 - 00:06:833 - and so forth would be better reflected this way imo. Right now theres no emphasis.
00:18:833 (4) - I think using a reverse slider would create better emphasis and contrast 00:20:833 (1) - 's rise in tension through flowbreak
00:23:499 (3) - now the reverse slider doesn't seem completely out of place, but woul d use https://drive.google.com/uc?id=0BzAUOW6 ... jY0bWM0Szg if you remapped this and not disregard the guitar completely (don't apply to this version ofc)
00:26:166 (1) - don't like the rhythm of this, 00:27:166 - would like to see this clickable
00:36:833 (1) - 00:39:499 (3) - could both be ended on red
the simplified structure leads for example to 00:51:499 - being emphasized and 00:51:166 - not even mapped, which is kinda absurd
01:08:833 (1) - skips a lot of beats, consider reverse or circles imo (or use both in a variation with 01:11:499 - )


[Normal]

It feels that at times theres a lack of emphasis created by somewhat randomized (so it seems) object placement. Also I don't really understand some of the rhythm choices. Like in the kiai you seem to be ignoring the drums which feels kinda weird.
I'm sorry if the suggested rhythm concept is biased, but I'm not flawless.

00:15:499 (1) - I think a slider here implies too much movement as the main instrument (voice) fades out quickly. I think something like https://drive.google.com/uc?id=0BzAUOW6 ... F9Qdkp1ZU0 with 1 and 2 stacked would create better emphasis. You can use a variation of this for similar spots later on, as I wont point them out.
00:18:166 (1,2) - don't like the rhythm here, also 00:18:666 (2) - disregards the stop in music, also seems out of place rhythmically
00:21:833 (3,4) - why is this stacked, the music is very continuous
00:24:499 (3,4,5) - disregards the increased tension in comparison with 00:23:499 (1,2) - , I would reverseslider 00:24:499 (3,4) -
00:26:166 (1,2,3,4) - I think https://drive.google.com/uc?id=0BzAUOW6 ... 0FBcWhhcms would create better emphasis with 3 and 1 stacked
00:36:833 (1,2,3,4,5,1) - why not use a rhythm like
https://drive.google.com/uc?id=0BzAUOW6 ... F93VTR0SEE … I mean your rhythm kinda works but lacks emphasis
00:41:166 (2,3,4,1) - why are these stacked theres nothing that implies a stop of movement
00:42:166 (1,2,3,4) - don't like this rhythm, make 00:43:833 - clickable
00:45:166 - why is this clickable
00:45:499 (3,4) - why is this movement reduced, theres no decrease in tension (sliders arranged like this imply reduced movement)
00:56:666 - I think a stop movement before here would make sense, so turn this 00:56:166 (2) - into circle and stack with 00:56:833 (3) -
00:59:166 (2,3) - doesn't make sense to me, like theres no relevant sound on 00:59:166 - , just do https://drive.google.com/uc?id=0BzAUOW6 ... DQwWWhoNVE , similar things happen later, so yeah
01:08:833 (1,2,3) - I think using a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... llhYmR0Q2s would make more sense , with 01:10:499 (3,4) - stacked
01:14:166 - 01:14:499 - should both be mapped imo

[Plaudible's Hard]

Really like this diff

00:06:833 (3,1) - I'd stack these for better emphasis of 00:07:499 (1) - (increases the difference in movement)
00:12:166 (3,1) - dito
00:16:499 - I'd prefer a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... 2JMdmZGYTg to have both 00:16:833 - and 00:17:499 - be clickable like 00:20:166 -
00:19:499 (3) - is more important than 00:19:666 (4) - but the latter is more emphasized, I'd prefer a reverse slider at 00:19:499 - , also the current pattern takes away emphasis from 00:20:166 (5) - because no change in direction
00:28:166 - would like to see that clickable, also movement doesn't make sense imo 00:27:499 (3,4) - is pretty continuous musically
00:31:499 (1,2,3) - I think sharper angles here could improve emphasis of 00:32:833 (3) - , maybe like https://drive.google.com/uc?id=0BzAUOW6 ... XVYa3oxS3c
00:34:166 (1,2) - I'd turn those into 2 1/2 sliders to make 00:34:833 - clickable

didn't find anything in the second part, well done

[IOException's Light Insane]

Not the biggest fan of the rhythm choices of this tbh. I think they all make sense structurally, but don't necessarily create good emphasis throughout. Examples of Timings I would like to see ideally be clickable:
00:19:499 - 00:21:499 - 00:24:499 - 00:27:166 - 00:40:166 - 00:50:833 - 00:57:499 - 01:04:666 - 01:08:499 - 01:11:333 -

emphasis on 00:04:833 (1,2) - , 00:07:499 (1,2) - in comparison to 00:05:833 (1,2,3) - , 00:08:499 (1,2,3,4) - and so forth is different
00:04:833 (1,2) - emphasises white and red, 00:05:833 (1,2,3) - red and blue; I therefore feel you should either change 00:10:166 (1,2,3) - as it feels out of place or not stack 00:06:166 (2,3) - / 00:08:833 (2,3) - to give blue less emphasis (stacking implies change in movement and therefore emphasis)
00:19:499 - would like to see this be clickable as it has been in the intro
00:21:166 (2) - would prefer circle slider to make 00:21:499 - clickable
00:24:833 (4) - turning this into circle and stack with 00:25:166 (5) - would create better emphasis of
00:24:166 - now this probably doesn't make sense structurally, but I think a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... zVpYURGSHM would emphasize 00:25:499 (6) - better and also make 00:24:499 (4) - clickable which makes sense I think
00:26:833 (2) - I think turning this and 00:27:166 - into circles would create better emphasis of 00:27:166 (3,4) -
00:29:499 (2) - same
00:32:499 (3,4,5) - not sure why you would want to stop movement here by stacking
00:33:999 (7) - what is this mapped to, what about something like https://drive.google.com/uc?id=0BzAUOW6 ... WdmUmlZOVE
00:36:833 (1,2) - why you emphasize blue here, theres nothing, would turn into reverse slider
00:45:833 (4,5,6) - why stop movement, musi c is very continuous
00:47:499 (1,2) - use https://drive.google.com/uc?id=0BzAUOW6 ... XZqWHBRUlk instead
00:50:499 (2,3) - stack these, theres shouldn't be emphasis on 00:50:499 (2) -
01:02:833 (7,8) - stack for better emphasis of 01:03:166 (9) -
01:15:666 (6,7) - stack to emphasize guitar better

[Lince's Light Insane]

Examples of objects I would like to see clickable: 00:22:166 - 01:12:999 - 01:15:666 -

00:16:499 (2) - I'd extend this and similar sliders until blue tick on 00:16:999 - for consistency with the intro, but thats personal preference I guess
00:15:499 (1,2,3,4) - and 00:20:833 (1,2,3,4) - would use https://drive.google.com/uc?id=0BzAUOW6 ... GlJMi1Lb00 for both
00:25:166 (3,1) - don't like the continuous movement, emphasis on 00:25:499 (1) - could be better
00:59:333 - and 01:09:999 - and 01:12:666 - I'd prefer a rhythm like https://drive.google.com/uc?id=0BzAUOW6 ... kstRlFhVEU to make 01:12:999 - and similar clickable
01:08:333 (2) - why does this exist, just delete 2 and stack 1 and 3 imo
01:15:333 (4,5,6) - would turn 6 into 2 circls for guitar, also emphasizes 01:15:833 (8) - better

pretty clean overall


[Kawa's Insane]

I like the rhythm choices of this diff for the most part, so there's not much to point out.
So since you chose to basically never stack 1/2 gaps, the theres very little room for emphasis ( 00:26:833 (2,3) - 00:28:499 (6,1) - as examples…); combined with the spacing being very similar all the time, I feel that this diff lacks a bit of emphasis through movement.
For instance, in the entire part 00:36:166 - until 00:58:166 - there's not a single flow break; in the kiai it gets a little better as 1/1 sliders like 01:01:499 (3) - are emphasized somewhat.
Also I think the base spacing of the intro might be a little bit high in comparison to the kiai; for example 00:16:499 (3,4) - 00:24:833 (7,8) - and similar seems to be a bit much
I still think this map is good, and structurally its flawless, and if the lack of emphasis is part of its core concept, I apologize for pointing it out. Now lets see

00:14:499 (5,1) - Well I couldn't SS this pattern, but I suck of course.
00:16:166 (2,3) - arranged like this theres really no emphasis on 00:16:499 (3) - , maybe
00:17:499 - 00:27:833 (5) - would love to see that somehow be clickable, like all other similar sounds are even emphasized movement wise
00:17:166 (5,6,1) - spacing like this is kinda inconsistent with stacking 00:18:666 (3) -
00:51:499 (5,6) - there are a lot of these that are not really mapped to breaks in music, like 00:37:166 (2,3) - and similar are justified imo, but 00:47:166 (9,10) - 00:52:833 (1,2) - and basically always when there's a voice feel kinda unfitting

That's it I think


I learned a lot doing this mod, so thanks for having me
Kawashiro

negusver wrote:

[Kawa's Insane]

I like the rhythm choices of this diff for the most part, so there's not much to point out.
So since you chose to basically never stack 1/2 gaps, the theres very little room for emphasis ( 00:26:833 (2,3) - 00:28:499 (6,1) - as examples…); combined with the spacing being very similar all the time, I feel that this diff lacks a bit of emphasis through movement.
For instance, in the entire part 00:36:166 - until 00:58:166 - there's not a single flow break; in the kiai it gets a little better as 1/1 sliders like 01:01:499 (3) - are emphasized somewhat.
Also I think the base spacing of the intro might be a little bit high in comparison to the kiai; for example 00:16:499 (3,4) - 00:24:833 (7,8) - and similar seems to be a bit much
I still think this map is good, and structurally its flawless, and if the lack of emphasis is part of its core concept, I apologize for pointing it out. Now lets see - At first, maybe you already know this song is pretty calm before kiai. you can realize my diff has some bookmarks. i divided the song according to the tension or some objective reasons by bookmarks. 00:04:833 (1) - ~ 00:15:499 (1) - No vocal, No instrumental except guitar. / 00:15:499 (1) - ~ 00:36:499 (9) - Vocal + only guitar / 00:36:833 (1) - ~ 00:56:749 (6) - Vocal + guitar + keyboard. / 00:58:166 (1) - ~ 01:08:666 (8) - highlight / 01:08:666 (8) - ~ 01:19:333 (8) - highlight end + vocal / 01:19:499 (1) - ~ 01:28:999 (4) - same as intro. before 00:36:833 (1) - here, song is pretty soft so i don't want to cut flow by using stack. And after here, i start to use some stacks for make more anomalous flow. And i start to use more hard jump patterns at kiai. it's really bored to explain everything but you should know all of flows are intended.

00:14:499 (5,1) - Well I couldn't SS this pattern, but I suck of course. - Cheer up u can fc that :3
00:16:166 (2,3) - arranged like this theres really no emphasis on 00:16:499 (3) - , maybe
00:17:499 - 00:27:833 (5) - would love to see that somehow be clickable, like all other similar sounds are even emphasized movement wise
00:17:166 (5,6,1) - spacing like this is kinda inconsistent with stacking 00:18:666 (3) - Yeah i should not use stack at here
00:51:499 (5,6) - there are a lot of these that are not really mapped to breaks in music, like 00:37:166 (2,3) - and similar are justified imo, but 00:47:166 (9,10) - 00:52:833 (1,2) - and basically always when there's a voice feel kinda unfitting - Nah, I'm following that synth sound. and these stack seems no problem.

That's it I think


I learned a lot doing this mod, so thanks for having me
No comments = fixed

Thanks :)

My beautiful waifu's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4833,15499,26166,36833,47499,58166,68833,79499
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Freesia
TitleUnicode:Freesia
Artist:(K)NoW_NAME
ArtistUnicode:(K)NoW_NAME
Creator:[ Space ]
Version:Kawa's Insane
Source:サクラクエスト
Tags:Sakura Quest ending ed tv size Space Plaudible Lince Cosmico IOException Time Capule
BeatmapID:1396087
BeatmapSetID:598712

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
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Video,0,"opening.mp4"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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196,228,63166,1,0,0:0:0:0:
367,270,63333,1,0,0:0:0:0:
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260,304,67499,2,0,P|272:276|270:247,1,60,0|0,0:0|0:0,0:0:0:0:
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332,272,68833,6,0,P|392:308|376:228,1,180,6|2,0:0|0:0,0:0:0:0:
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Topic Starter
LowAccuracySS

Lince Cosmico wrote:

[[Pika]] wrote:

lookie me from my q tell nevo to rank dream solister

Lince

  1. 00:10:166 (1,2,1,2) - why 1/4 sliders here when you use 1/4 slider - circle - circle everywhere else R H Y T H M V A R I A T I O N, it would be boring just playing the same shit for like 20 secs lol
  2. 00:15:499 - what are you even mapping to in this section? even if you were mapping vocals over background beat you'd still be missing beats that the Hard covers lol it's hard to explain, but basically i decided on using a simplier rhythm to fit the relax of the part, besides that i tried to keep following the long slider sound combining it with vocals but not too much of them but since it's kinda unconsistent with the later part , ii added a circle 00:16:999 - here and 00:19:666 -
  3. 00:16:999 - like this
  4. 00:19:666 - and this, etc. i suggest a slight remap to cover the rhythms better, esp in light insane
  5. 00:40:499 (1) - unnecessary slowdown, make this normal speed and have a circle 00:40:999 - here stack on 00:41:166 (2) - it isn't unnecessary, i wanted to emphasize the long vocal on the bg
  6. 01:08:166 (1,2,3,4) - drum stronger than vocals u wot (tone down spacing, is unnecessary, thank) savage
  7. eww pp huh
why are people so savage at mods
Topic Starter
LowAccuracySS
well, I guess I'll revive this since I am at a comfortable level of mapping and Lince got unbanned! :)
VINXIS
mapping is dead Lol
Topic Starter
LowAccuracySS

Mishima Yurara wrote:

mapping is dead Lol
agree my mans

edit: quiting osu this game has become too much to handle bye
Kawashiro
:0
Topic Starter
LowAccuracySS

Kawashiro wrote:

:0
yea
Lince Cosmico

LowAccuracySS wrote:

well, I guess I'll revive this since I am at a comfortable level of mapping and Lince got unbanned! :)
You said lince but u probably wanted to say c h e k i t o, nah just kidding im glad u revived this. my mapping is a bit old there but who cares lol
Nevo
woke
lcfc
Pog
BanchoBot
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