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binaria - Kamiiro Awase [Taiko]

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Total Posts
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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Samstag, 26. August 2017 at 20:48:05

Artist: binaria
Title: Kamiiro Awase
Source: ダンガンロンパ3 -The End of 希望ヶ峰学園- <絶望編>
Tags: danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
BPM: 150
Filesize: 3135kb
Play Time: 01:26
Difficulties Available:
  1. Ayyri's Futsuu (2,16 stars, 197 notes)
  2. Ayyri's Muzukashii (2,7 stars, 302 notes)
  3. Kantan (1,44 stars, 109 notes)
  4. Oni (3,63 stars, 395 notes)
Download: binaria - Kamiiro Awase
Information: Scores/Beatmap Listing
---------------
Beatmap Collab with eiri-



Do you choose Hope or Despair?






Prev Map <- Map #070 | Background originally by 黒檀きつねん -> Next Map
Ayyri
hi fan ♥
Lost The Lights
Let's see what can I do. Mod requested by Ari bb.

[Kantan]
  1. 00:23:212 - I don't know if you're following the vocal, but this note sounds better here 00:23:412 - imo. You can ignore this dw.
  2. 00:29:612 - ^
  3. 00:49:612 - I would move this to 00:49:812 - because the vocal accentuates more here.
  4. 00:56:012 - Consider doing the same thing here.
[Ayyri's Futsuu]
  1. 00:39:012 - This note sounds better as d since it's the beginning of the vocal. Just my opinion tho.
  2. 00:50:612 - Consider removing this since the song supports it, and since you have a lot of 1/2.
  3. 00:54:612 - ^
  4. 00:55:812 - ^ This pattern is too long, I strongly suggest deleting this one.
  5. 00:57:812 - ^
  6. 01:02:212 - ^ as before, this is too long.
  7. 01:03:812 - ^ and change 01:03:612 - to d so it fits better.
  8. 01:10:612 - ^
  9. 01:13:812 - ^
  10. 01:19:812 - ^
[Ayyri's Muzukashii]
  1. 00:46:312 - I don't think this fits, there is no sound to justify where it is right now. The vocal is here 00:46:212 - so move it there and change 00:46:412 - to make it fit better.
  2. 00:53:912 - I think deleting this triplet will be the best for the gap. You have a lot of triplets already and this one is not needed imo.
  3. 01:00:712 - Same here, nothing really strong to support the triplet. You can also change 01:00:612 - to k.
  4. 01:05:512 - I hear nothing here, so it would be best if you deleted this note.
  5. 01:12:512 - Same as before, the sound doesn't ask for a triplet here. To not make the 1/2 boring, I would suggest you do k k d from here 01:13:212 -
  6. 01:16:112 - ^
  7. 01:18:112 - Nothing to justify this triplet imo.
[Oni]
  1. 00:06:812 - I honestly think k ddd d will sound better. You can decide whether to ignore this or not.
  2. 00:10:012 - ^
  3. 00:13:212 - I think kdd k ddd sounds better as it fits the music and the background vocals imo. Might just be me tho.
  4. 00:16:412 - ^
  5. 00:21:212 - kkd fits more as it accentuates more the vocal.
  6. 00:27:612 - ^
  7. 00:38:212 - You can add a k here for the bass.
  8. 00:46:712 - This note is not needed imo. Muzu has triplets and stuff but it's really simple, so I just suggest to delete this note for gap purposes.
  9. 00:52:812 - In my opinion k k d ddk follows better the vocals, what you have here sounds weird imo.
  10. 00:57:612 - I would do ddddk since I know why the k is at the end, but the drum sounds are the same.
  11. 01:09:112 - I think you can delete this triplet to make the gap between Oni and Muzu not so big, plus, I think it sounds better without this note.
  12. 01:16:712 - Same here, this note is not needed imo.
  13. 01:22:812 - This 5plet should not be here, but it should be at 01:23:212 - as kkkkd, following the drums correctly.
  14. 01:24:012 - This triplet does not fit with what you mapped before. Move this note 01:24:112 - here 01:23:912 -
  15. 01:26:712 - There's still one drum here, why not adding a d?
Those are mostly my concerns about the mapset. It has some problems but this should fix it imo. Good luck guys!
Epsile
Hello! I'm here for an M4M from your modding queue. c:

I'm gonna go backwards, I hope you don't mind! ^^"

Oni
00:07:412 (5) - I'd change this to k, mainly because it sounds better, plus it has a nice flow to it.
00:10:612 (18) - Same as above, but ya know, repetition is a bit boring. I'd still recommend changing it to k, though.
00:17:412 - You could add a d in here, mainly for a decorative beat.
00:21:812 - There's a beat in here where you could add a d in.
00:24:812 (84) - Change this to d. Much better flow and it sounds better with the music, plus a lot better consistency with this pattern.
00:38:412 (141) - Change this to k, there's a slight chime in the background that you can hear quite well that makes this note seem better for a k.
00:48:212 (179,180) - Ctrl + g this. Doing so will give you a good flow and accordance with the music.
00:50:612 (192) - Maybe make this k. The map has better flow with this.
00:51:212 (196,197,198,199,200) - This pattern could go really well with the vocals, if you make it ddkdk. Sounds really cool when you do so, as well!
00:53:512 (211) - Change this to d, only because of the vocal pitch in this.
00:57:012 (229) - Maybe make this k. Might not be that good of a suggestion, but it gives the pattern better flow.
That's all! Solid diff, I like it. c:

Ayyri's Muzukashii
Hey there. c:
00:09:012 (9) - Change this to k, the pitch of the instrument being emphasized is higher than normal.
00:12:212 (20) - ^
00:22:412 (58,59) - Ctrl + g this. Fits with the vocals more, along with gives this section better flow.
00:28:812 (80,81) - ^
00:36:412 (103,104) - ^
00:39:612 (113) - Change this to k, it gives the pattern better symmetry with the upcoming pattern and fits more with the vocals.
01:19:412 (272,273) - Ctrl + g this, it makes a nice pattern and fits more with the instrumental.
That's all.

Ayyri's Futsuu
So many 1/2 patterns. All of the suggestions are going to be for diff reduction unless stated otherwise.
00:07:212 (2,3) - Delete 2 and make 3 d.
00:19:812 (31) - Delete this.
00:23:212 (42) - ^
00:26:212 (50) - ^
00:29:612 (61) - ^
00:30:412 (63) - ^
00:33:012 (71) - ^
00:38:212 (84,85) - Delete 84 and make 85 k. Diff reduction and better pitch match.
00:44:412 (97,98,99,100,101) - Eh, 5 note 1/2 patterns aren't too encouraged in Futsuu imo. Puts a bit too much difficulty on the player, especially if they're just starting Futsuu.
00:48:012 (111) - Delete this.
00:50:612 (121) - ^
00:54:612 (135) - ^
00:55:812 (140) - ^
01:02:212 (163,164,165) - Delete 163 and ctrl + g 164 and 165.
01:10:612 (192) - Delete this. Diff reduction, but also to have a little pause before the finisher.
01:19:412 (219) - Delete this.
Just a bit of nerfing, and you'll have a normal icon. c:

Kantan
There isn't much I could find here, it's great! (:

Good map! I hope it gets ranked in the future. c: Good luck!
bank78952
Hi o/
M4M From your queue
Oni
00:14:912 (36) - add d it will make sound better :3
00:21:812 (71) - add d
00:28:412 (104) - move to 00:28:612 - and change to d
00:36:012 (136) - k to follow vocal
00:40:812 (151) - k if you change in 00:36:012 -
00:47:212 (176) - k to follow rhythm
00:54:612 (218,219) - ctrl+g
Muzukashii
00:08:012 (5) - i think change to d is better
00:11:212 (16) - d if you change at 00:08:012 -
00:22:412 (58,59) - ctrl+g
00:23:012 (60,61) - ^
Futsuu
00:08:012 (4) - d
too much 1/2 . . .
Kantan
Fine for me :3
GL For rank my modding is s*it now
iloveyou4ever
Hi 0/
M4M From your queue

General
Just an little suggestion
why not changing Kantan od/hp to 3/7
muzukashii od/hp to 5/5?

Kantan
00:49:812 - vocal here,not also adding k here?
The difficulty looks fine~~

Futsuu
00:22:212 - It seems that you map here according to the vocal
But here at 00:23:412 - There isn't any vocal here but there's a not here
I think you should delete the note at 00:23:412 - to make players won't confused of that
00:29:812 - ^
00:34:612 - Add a note here can make the pattern consistent with 00:33:012 -
00:38:012 - change to d d k seems better
00:40:412 - change to d k k and remove the last note
Notes are mapped on vocal so I think you should change the pattern to avoid inconsistent
00:58:612 - Better change this to D to emphasized the main beat
01:06:212 - change to k d to be consistent as 00:53:412 -

Muzukashii
00:07:412 - no pitch change,I suggest change to d
00:10:612 - ^
00:29:812 - change to k d d to be consistent with 00:23:412 -
00:30:812 - change to k
01:03:712 - add k here?

Oni
00:09:012 - change to d seems better
00:12:212 - ^
00:24:812 - ^
00:29:412 - change to kdd to be sth opposite with 00:22:612 -
00:42:612 - no sound here,I recommend to delete it
00:59:412 - I think it's good to emphasis this vocal(note),so I would delete the note at 00:59:312 -
01:26:712 - drum sound here,add d?

Pretty good song and map but I think there are still little improvement spaces
Hope it will rank soon :)
Ayyri

Lost The Lights wrote:

Let's see what can I do. Mod requested by Ari bb. Thank you Tom. :D

[Ayyri's Futsuu]
  1. 00:39:012 - This note sounds better as d since it's the beginning of the vocal. Just my opinion tho. That's actually the reason I had it as k. ;w;
  2. 00:50:612 - Consider removing this since the song supports it, and since you have a lot of 1/2. While this is true, there is something else that could be removed. (I'll see with your later points.) But this one specifically, there's a change in the background here, and I'd like to emphasize that.
  3. 00:54:612 - ^ This is more reasonable of a removal. Changed.
  4. 00:55:812 - ^ This pattern is too long, I strongly suggest deleting this one. Actually removed the one that you gave the timestamp for. Since it's on the "and" beat for the vocals.
  5. 00:57:812 - ^ Honestly, I kind of want to keep this one, since there's a build up for the finishers at 00:58:012 - . But along with the finishers, that might make this pattern too hard. So I will remove this for now. >w<
  6. 01:02:212 - ^ as before, this is too long. Changed.
  7. 01:03:812 - ^ and change 01:03:612 - to d so it fits better. Since this pattern is a bit different than the first time I rejected this, I'll remove that note. But I'd rather change 01:04:012 - to d instead of 01:03:612 - because the k at 01:03:612 - would be emphasizing the sound that is rising, rather than flat, like the vocal.
  8. 01:10:612 - ^ Changed.
  9. 01:13:812 - ^ Changed.
  10. 01:19:812 - ^ Slightly changed the pattern here along with this removal.
[Ayyri's Muzukashii]
  1. 00:46:312 - I don't think this fits, there is no sound to justify where it is right now. The vocal is here 00:46:212 - so move it there and change 00:46:412 - to make it fit better. You saw my reply to this in-game. ;___;
  2. 00:53:912 - I think deleting this triplet will be the best for the gap. You have a lot of triplets already and this one is not needed imo. Fair enough. Removed.
  3. 01:00:712 - Same here, nothing really strong to support the triplet. You can also change 01:00:612 - to k. Changed.
  4. 01:05:512 - I hear nothing here, so it would be best if you deleted this note. Changed.
  5. 01:12:512 - Same as before, the sound doesn't ask for a triplet here. To not make the 1/2 boring, I would suggest you do k k d from here 01:13:212 - The triplet is following the rising sound in the background.
  6. 01:16:112 - ^ Same as above.
  7. 01:18:112 - Nothing to justify this triplet imo. Same as the other two points.
Yes I love leaving hidden messages for Ari. I love u bb. zzz

Epsile wrote:

Ayyri's Muzukashii
Hey there. c: yo
00:09:012 (9) - Change this to k, the pitch of the instrument being emphasized is higher than normal. I'd prefer to leave the piano emphasized here.
00:12:212 (20) - ^ ^
00:22:412 (58,59) - Ctrl + g this. Fits with the vocals more, along with gives this section better flow. This actually is removing the emphasis from the vocal at 00:22:612 - and what you're suggesting also disrupts the flow here, rather than improve it. dk kd fits the rhythm better here, and flows better.
00:28:812 (80,81) - ^ Same thing here too.
00:36:412 (103,104) - ^ ^
00:39:612 (113) - Change this to k, it gives the pattern better symmetry with the upcoming pattern and fits more with the vocals. Changed.
01:19:412 (272,273) - Ctrl + g this, it makes a nice pattern and fits more with the instrumental. This removes the emphasis from the vocals though.
That's all. ✊
Ayyri's Futsuu
So many 1/2 patterns. All of the suggestions are going to be for diff reduction unless stated otherwise.
00:07:212 (2,3) - Delete 2 and make 3 d. This would make this literally the same as Kantan. This is supposed to be a step to from that, not the same. =w=
00:19:812 (31) - Delete this. This is where the vocal begins. Why would there not be a note here?
00:23:212 (42) - ^ This would be ignoring the piano in an area where the map isn't really that dense.
00:26:212 (50) - ^ Again, this is completely skipping the vocal here.
00:29:612 (61) - ^ Same as the last time that this was mentioned.
00:30:412 (63) - ^ Same as before here too.
00:33:012 (71) - ^ ^
00:38:212 (84,85) - Delete 84 and make 85 k. Diff reduction and better pitch match. ^
00:44:412 (97,98,99,100,101) - Eh, 5 note 1/2 patterns aren't too encouraged in Futsuu imo. Puts a bit too much difficulty on the player, especially if they're just starting Futsuu. This is where the song builds up into the kiai. Not having a slightly more dense pattern here doesn't make sense with what the song is giving here.
00:48:012 (111) - Delete this. Again, ignoring the vocal here.
00:50:612 (121) - ^ ^
00:54:612 (135) - ^ Fixed with the previous mod.
00:55:812 (140) - ^ Same as before.
01:02:212 (163,164,165) - Delete 163 and ctrl + g 164 and 165. Fixed with the previous mod.
01:10:612 (192) - Delete this. Diff reduction, but also to have a little pause before the finisher. ^
01:19:412 (219) - Delete this. Vocal.
Just a bit of nerfing, and you'll have a normal icon. c:

bank78952 wrote:

Muzukashii
00:08:012 (5) - i think change to d is better This would be ignoring what I've been using the k's for.
00:11:212 (16) - d if you change at 00:08:012 - ^
00:22:412 (58,59) - ctrl+g Doesn't fit the vocals here.
00:23:012 (60,61) - ^ ^
Futsuu
00:08:012 (4) - d Same as Muzukashii.
too much 1/2 . . .

iloveyou4ever wrote:

Futsuu
00:22:212 - It seems that you map here according to the vocal This was according to the piano.
But here at 00:23:412 - There isn't any vocal here but there's a not here Same here too.
I think you should delete the note at 00:23:412 - to make players won't confused of that There's the piano here, but also the held vocal. Since you brought up that you assumed it was mapped to the vocal, it's still there.
00:29:812 - ^ Same here too.
00:34:612 - Add a note here can make the pattern consistent with 00:33:012 - The patterns are purposely different for density purposes.
00:38:012 - change to d d k seems better Same could be said for d k d.
00:40:412 - change to d k k and remove the last note d k k d fits better.
Notes are mapped on vocal so I think you should change the pattern to avoid inconsistent
00:58:612 - Better change this to D to emphasized the main beat It's already D.
01:06:212 - change to k d to be consistent as 00:53:412 - That's a d though.. ;w;
Muzukashii
00:07:412 - no pitch change,I suggest change to d The piano is more emphasized here.
00:10:612 - ^ ^
00:29:812 - change to k d d to be consistent with 00:23:412 - Fixed with a previous mod.
00:30:812 - change to k Changed with a previous mod.
01:03:712 - add k here? Changed by a different mod.
Futsuu
osu file format v14

[General]
AudioFilename: Despair.mp3
AudioLeadIn: 0
PreviewTime: 45212
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 411,6812,19612,32612,45212,83612,86612
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Kamiiro Awase
TitleUnicode:カミイロアワセ
Artist:binaria
ArtistUnicode:binaria
Creator:Stefan
Version:Ayyri's Futsuu
Source:ダンガンロンパ3-The End of 希望ヶ峰学園- 絶望編
Tags:danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
BeatmapID:1065614
BeatmapSetID:500710

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mayybee.png",0,-90
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
411,400,4,1,1,40,1,0
411,-133.333333333333,4,1,1,40,0,0
5211,1304.34782608696,4,1,1,40,1,8
5483,1304.34782608696,4,1,1,40,1,0
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6812,400,4,1,1,70,1,0
45212,-100,4,1,0,70,0,1
83612,-100,4,1,0,70,0,0


[Colours]
Combo1 : 254,232,71
Combo2 : 254,112,197
Combo3 : 96,255,255
Combo4 : 73,89,108

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Muzukashii
osu file format v14

[General]
AudioFilename: Despair.mp3
AudioLeadIn: 0
PreviewTime: 45212
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
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TimelineZoom: 2.1

[Metadata]
Title:Kamiiro Awase
TitleUnicode:カミイロアワセ
Artist:binaria
ArtistUnicode:binaria
Creator:Stefan
Version:Ayyri's Muzukashii
Source:ダンガンロンパ3-The End of 希望ヶ峰学園- 絶望編
Tags:danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
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[Difficulty]
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256,192,68012,1,0,0:0:0:0:
256,192,68412,1,8,0:0:0:0:
256,192,68812,1,0,0:0:0:0:
256,192,69012,1,8,0:0:0:0:
256,192,69412,1,0,0:0:0:0:
256,192,69612,1,12,0:0:0:0:
256,192,70012,1,0,0:0:0:0:
256,192,70212,1,8,0:0:0:0:
256,192,70412,1,0,0:0:0:0:
256,192,70612,1,8,0:0:0:0:
256,192,70812,1,4,0:0:0:0:
256,192,71212,1,8,0:0:0:0:
256,192,71412,1,0,0:0:0:0:
256,192,71512,1,0,0:0:0:0:
256,192,71612,1,0,0:0:0:0:
256,192,71812,1,0,0:0:0:0:
256,192,72012,1,8,0:0:0:0:
256,192,72412,1,0,0:0:0:0:
256,192,72512,1,0,0:0:0:0:
256,192,72612,1,0,0:0:0:0:
256,192,72812,1,8,0:0:0:0:
256,192,73012,1,8,0:0:0:0:
256,192,73212,1,0,0:0:0:0:
256,192,73412,1,0,0:0:0:0:
256,192,73612,1,8,0:0:0:0:
256,192,74012,1,4,0:0:0:0:
256,192,74412,1,8,0:0:0:0:
256,192,74612,1,0,0:0:0:0:
256,192,74812,1,0,0:0:0:0:
256,192,74912,1,0,0:0:0:0:
256,192,75012,1,0,0:0:0:0:
256,192,75212,1,8,0:0:0:0:
256,192,75412,1,0,0:0:0:0:
256,192,75612,1,8,0:0:0:0:
256,192,76012,1,0,0:0:0:0:
256,192,76112,1,0,0:0:0:0:
256,192,76212,1,0,0:0:0:0:
256,192,76412,1,8,0:0:0:0:
256,192,76612,1,0,0:0:0:0:
256,192,76812,1,8,0:0:0:0:
256,192,77012,1,8,0:0:0:0:
256,192,77212,1,4,0:0:0:0:
256,192,77612,1,8,0:0:0:0:
256,192,78012,1,0,0:0:0:0:
256,192,78112,1,0,0:0:0:0:
256,192,78212,1,0,0:0:0:0:
256,192,78412,1,8,0:0:0:0:
256,192,78812,1,0,0:0:0:0:
256,192,79012,1,0,0:0:0:0:
256,192,79212,1,8,0:0:0:0:
256,192,79412,1,8,0:0:0:0:
256,192,79612,1,0,0:0:0:0:
256,192,79812,1,8,0:0:0:0:
256,192,80012,1,0,0:0:0:0:
256,192,80112,1,0,0:0:0:0:
256,192,80212,1,0,0:0:0:0:
256,192,80412,1,12,0:0:0:0:
256,192,80612,1,0,0:0:0:0:
256,192,80812,1,8,0:0:0:0:
256,192,81012,1,0,0:0:0:0:
256,192,81212,1,8,0:0:0:0:
256,192,81612,1,0,0:0:0:0:
256,192,81812,1,0,0:0:0:0:
256,192,82012,1,8,0:0:0:0:
256,192,82212,1,0,0:0:0:0:
256,192,82412,1,0,0:0:0:0:
256,192,82612,1,8,0:0:0:0:
256,192,82812,1,0,0:0:0:0:
256,192,83212,1,8,0:0:0:0:
256,192,83312,1,8,0:0:0:0:
256,192,83412,1,8,0:0:0:0:
256,192,83612,1,0,0:0:0:0:
256,192,84012,1,8,0:0:0:0:
256,192,84212,1,0,0:0:0:0:
256,192,84812,1,8,0:0:0:0:
256,192,85212,1,0,0:0:0:0:
256,192,85612,1,8,0:0:0:0:
256,192,85812,1,0,0:0:0:0:
256,192,86212,1,0,0:0:0:0:
256,192,86412,1,8,0:0:0:0:
256,192,86512,1,8,0:0:0:0:
256,192,86612,1,8,0:0:0:0:
Topic Starter
Stefan

Lost The Lights wrote:

Let's see what can I do. Mod requested by Ari bb.

[Kantan]
  1. 00:23:212 - I don't know if you're following the vocal, but this note sounds better here 00:23:412 - imo. You can ignore this dw.
  2. 00:29:612 - ^
  3. 00:49:612 - I would move this to 00:49:812 - because the vocal accentuates more here.
  4. 00:56:012 - Consider doing the same thing here.
[Oni]
  1. 00:06:812 - I honestly think k ddd d will sound better. You can decide whether to ignore this or not.
  2. 00:10:012 - ^
  3. 00:13:212 - I think kdd k ddd sounds better as it fits the music and the background vocals imo. Might just be me tho. Did kdd k kdd instead but yeah.
  4. 00:16:412 - ^
  5. 00:21:212 - kkd fits more as it accentuates more the vocal.
  6. 00:27:612 - ^
  7. 00:38:212 - You can add a k here for the bass.
  8. 00:46:712 - This note is not needed imo. Muzu has triplets and stuff but it's really simple, so I just suggest to delete this note for gap purposes.
  9. 00:52:812 - In my opinion k k d ddk follows better the vocals, what you have here sounds weird imo.
  10. 00:57:612 - I would do ddddk since I know why the k is at the end, but the drum sounds are the same. I decided for kdddk instead.
  11. 01:09:112 - I think you can delete this triplet to make the gap between Oni and Muzu not so big, plus, I think it sounds better without this note.
  12. 01:16:712 - Same here, this note is not needed imo. removed :512 instead.
  13. 01:22:812 - This 5plet should not be here, but it should be at 01:23:212 - as kkkkd, following the drums correctly.
  14. 01:24:012 - This triplet does not fit with what you mapped before. Move this note 01:24:112 - here 01:23:912 -
  15. 01:26:712 - There's still one drum here, why not adding a d?
Those are mostly my concerns about the mapset. It has some problems but this should fix it imo. Good luck guys! Yes I love leaving hidden messages for Ari. I love u bb.
Except for the suggestion I wrote something accepted everything, things seems much clearer now, thanks!

Epsile wrote:

Oni
00:07:412 (5) - I'd change this to k, mainly because it sounds better, plus it has a nice flow to it. Seems I will do that anyways since I was thinking bout that.
00:10:612 (18) - Same as above, but ya know, repetition is a bit boring. I'd still recommend changing it to k, though. It's still a valid argument.
00:17:412 - You could add a d in here, mainly for a decorative beat. Nah. I get your point but I find the stand-alone 00:17:612 (50) - is stronger without a note connecting to the previous pattern.
00:21:812 - There's a beat in here where you could add a d in. I wanted to emphasize the vocals more since they're pretty intense in their impact.
00:24:812 (84) - Change this to d. Much better flow and it sounds better with the music, plus a lot better consistency with this pattern. Due the music I'd rather keep k here, also because I used this before very well already.
00:38:412 (141) - Change this to k, there's a slight chime in the background that you can hear quite well that makes this note seem better for a k. I basically agree with you why. But I use (after LTL's mod) d k k d here and a 3rd k sounds kinda unfitting for reasons. So I will keep d here.
00:48:212 (179,180) - Ctrl + g this. Doing so will give you a good flow and accordance with the music. I prefer to emphasize the vocals with the k note at the end. But I get the rhythm you suggest me to add.
00:50:612 (192) - Maybe make this k. The map has better flow with this. It doesn't really suits to that what I follow. :v
00:51:212 (196,197,198,199,200) - This pattern could go really well with the vocals, if you make it ddkdk. Sounds really cool when you do so, as well! I find that kkddk is simpler and sounds good as well, keeping this way.
00:53:512 (211) - Change this to d, only because of the vocal pitch in this. ya.
00:57:012 (229) - Maybe make this k. Might not be that good of a suggestion, but it gives the pattern better flow. Sounds right, added.
That's all! Solid diff, I like it. c:

Kantan
There isn't much I could find here, it's great! (: \o/

Good map! I hope it gets ranked in the future. c: Good luck!

bank78952 wrote:

Hi o/
M4M From your queue
Oni
00:14:912 (36) - add d it will make sound better :3 Sounds about right, I add them for now.
00:21:812 (71) - add d Quoted from previous mod: "I wanted to emphasize the vocals more since they're pretty intense in their impact."
00:28:412 (104) - move to 00:28:612 - and change to d Another vocal mapping, the non-kiai sections are more vocal-orientated than bgm.
00:36:012 (136) - k to follow vocal Yeap!
00:40:812 (151) - k if you change in 00:36:012 - ^
00:47:212 (176) - k to follow rhythm uhh... I really don't know. I can't really agree here.
00:54:612 (218,219) - ctrl+g Why? it sounds reasoned due vocals.

Kantan
Fine for me :3 ~:3~
GL For rank my modding is s*it now

iloveyou4ever wrote:

Hi 0/
M4M From your queue

General
Just an little suggestion
why not changing Kantan od/hp to 3/7 I stay with OD4/HP6
muzukashii od/hp to 5/5? Ayyri agreed to change them slightly (OD 4.5/HP 5.5)

Kantan
00:49:812 - vocal here,not also adding k here? Fixed.
The difficulty looks fine~~

Oni
00:09:012 - change to d seems better I disagree, the light sound of the music fits pretty well.
00:12:212 - ^ ~
00:24:812 - ^~
00:29:412 - change to kdd to be sth opposite with 00:22:612 - Sounds good, added.
00:42:612 - no sound here,I recommend to delete it I think the note is okay, even when there is no sound it adds a nice beat to the vocals.
00:59:412 - I think it's good to emphasis this vocal(note),so I would delete the note at 00:59:312 - I will think about your suggestion, keeping the note for now.
01:26:712 - drum sound here,add d? Yup.

Pretty good song and map but I think there are still little improvement spaces
Hope it will rank soon :)
Thanks for the mods! Fixed Kiai in Kantan as well.
Nines
Yahouuuu~!

First time taiko modding heh. SAAaaaAAAA~ hajimemashou ne

[Kantan]
  1. 00:32:412 - 00:45:212 : I think you should map the guitar strums. It's a change that feels considerably uncomfortable based on how you mapped the first 32 seconds of the song, whether you purposely mapped the rhythm off the guitar or not. I suggest, starting from the measure at 00:32:412, you put a don on the large white tick, and then replace the upcoming don with a katsu. Make the rest of this section uniform to my suggestion and the one below.
  2. 00:36:412 : Assuming you follow my suggestion above, this note would be a k. The following one should also be k.
  3. 00:43:612 : Make K instead of D
  4. 01:16:412 : I know you're mapping based on the vocals being absent here, but I feel like the tom hits are dominant enough to map. Instead of k kd, make it kdkd. It feels better to play too, in my opinion.
[Ayyri's Fuutsu]
  1. 00:10:412 : I feel like you should make this like the very beginning. Keep it consistent; put d here and make the next note k. Do the same for the rest of this part
  2. 00:36:212 : add d
  3. 00:36:412 : change to k
  4. 00:39:412 : add d
  5. 00:40:412 : make dkkdk, like the one's before it (assuming you took my suggestions) it sounds better and feels better.
  6. 01:01:612 : it sounds a lot nicer if, instead of dkk kd, you mapped it to ddkdk.
  7. 01:18:812 : can't tell if the intention is to map to vocals or drums in this diff, but I feel like instead of dkddk, you should do ddkdd
[Ayyri's Muzukashii]
  1. 01:15:612 : I dunno why this was literally the only thing that bothered me in this entire diff, but this MUST be d. It just HAS to be.


[Oni]
  1. 00:39:212 : Instead of dkddk, make dkkdk.
  2. 00:46:512 : remove the d beat here.
  3. 00:47:612 : add d
  4. 00:53:812 : add k

Hope I was able to give you great suggestions, be helpful, inspire different ideas, etc etc. :D
~~~~~~~
Tsumi
Ayyri

Tsuchimikado wrote:

[Ayyri's Fuutsu]
  1. 00:10:412 : I feel like you should make this like the very beginning. Keep it consistent; put d here and make the next note k. Do the same for the rest of this part Having the same pattern over and over gets rather monotonous, as well as the fact that it's a bit hard for the beginning of a Futsuu.
  2. 00:36:212 : add d The vocal isn't that prominent to warrant making this a longer pattern. (As this difficulty already has an even amount of 1/2)
  3. 00:36:412 : change to k Didn't apply the last point, so this doesn't sound right with what is currently there. Since it would mess up the pitches that the d d k were mapped to, after the dkk.
  4. 00:39:412 : add d Same response as the first time this vocal pattern appeared.
  5. 00:40:412 : make dkkdk, like the one's before it (assuming you took my suggestions) it sounds better and feels better. Unfortunately, I didn't agree with your suggestions, because this is purposely meant to show the differences between the vocal pitches.
  6. 01:01:612 : it sounds a lot nicer if, instead of dkk kd, you mapped it to ddkdk. Same reasoning as the above statement.
  7. 01:18:812 : can't tell if the intention is to map to vocals or drums in this diff, but I feel like instead of dkddk, you should do ddkdd This was meant to follow the drum build up, as well as the vocals.
[Ayyri's Muzukashii]
  1. 01:15:612 : I dunno why this was literally the only thing that bothered me in this entire diff, but this MUST be d. It just HAS to be. Making this d would be ignoring the fact that the faster sound in the background is switching between higher and lower pitches. That is why it is a k.
Sorry for not changing anything, but thanks for the mod!
Topic Starter
Stefan

Tsuchimikado wrote:

Yahouuuu~!

First time taiko modding heh. SAAaaaAAAA~ hajimemashou ne

[Kantan]
  1. 00:32:412 - 00:45:212 : I think you should map the guitar strums. It's a change that feels considerably uncomfortable based on how you mapped the first 32 seconds of the song, whether you purposely mapped the rhythm off the guitar or not. I suggest, starting from the measure at 00:32:412, you put a don on the large white tick, and then replace the upcoming don with a katsu. Make the rest of this section uniform to my suggestion and the one below. It's pretty boring imo but I will add them for now.
  2. 00:36:412 : Assuming you follow my suggestion above, this note would be a k. The following one should also be k. Since I removed the notes which follows the voice to map the guitar sounds this point is invalid at this case.
  3. 00:43:612 : Make K instead of D oy
  4. 01:16:412 : I know you're mapping based on the vocals being absent here, but I feel like the tom hits are dominant enough to map. Instead of k kd, make it kdkd. It feels better to play too, in my opinion. I think the simple and repeating rhythm is acceptable this way. I understand your point but I can't agree here.
[Oni]
  1. 00:39:212 : Instead of dkddk, make dkkdk. I don't feel like changing these combination of dkddk dkkdk.
  2. 00:46:512 : remove the d beat here. How so? the kdk is a cool switch between the hitsounds.
  3. 00:47:612 : add d The break reinforces the impact of 00:47:412 (176) - imo, changes therefore.
  4. 00:53:812 : add k Same reason as above.

Hope I was able to give you great suggestions, be helpful, inspire different ideas, etc etc. :D
~~~~~~~
Tsumi
w
thanks.
k3v227
Hello! From Stefan's m4m queue ^_^

Overall General:

00:51:612 + 01:01:212 + 01:04:412 + 01:07:612 + 01:09:612 + 01:10:812 + 01:14:012 + 01:17:212 + 01:20:412 - It's noticeable that all of these hits in the music aren't all finishers. Not a major issue imo, but worth pointing out if you guys weren't aware of this and wanted consistency.

00:58:012 to 01:01:212 - Kiai time should be consistent across all diffs here imo. Also finisher placement at 01:01:212 should be consistent too.

01:10:812 - Kiai should end here imo because it's the end of the chorus of the song. Although it can work as is.

In all diffs: 00:42:012 + 00:42:812 + 00:43:612 + 00:45:212 - Change to K K D K. Could just be my hitsounds but this better reflects the tension in the music.
■ 00:42:012 and 00:42:812 are louder than 00:43:612. Also the bass drops out at 00:43:612 and the music is soft and suspenseful.
■ 00:45:212 would be better with a louder finisher because it's the start of the chorus.

Kantan
Proposals:

There's a noticable high proportion of dons before the kiai but they fit well imo.

00:42:012 (14,15,16,17) - See 'Overall General'

00:53:412 - Add k to map the vocal here to be consistent with 00:50:212 (29) and 00:56:612 (43); Delete 00:53:612 (36,37).

01:03:012 - Add k and change 01:03:212 (54) to d to map the vocal. Delete/move 01:03:412 (55)

01:05:612 (60,61) - What about the vocal at 01:05:812 and 01:06:212? Feels a little weird to map the vocal earlier in the kiai but not here.

01:08:812 (66,67) - Same thing here with 01:09:012 and 01:09:412.

01:20:212 - Could consider mapping the vocal here; might not be a reasonable suggestion but worth pointing out.

Ayyri's Futsuu
Proposals:

00:07:212 (2,3) - Delete 2 and make 3 a don to be consistent with how this part of the song is subsequently mapped.

00:20:812 (35,36,37,38) - d k d k.
■ 00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo.
■ 00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78.

00:27:212 (54,55,56,57) - ^

00:42:012 (94,95,96,101) - See 'Overall General'

01:08:012 (178,179,180,181) - Only a minor issue: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats?

Ayyri's Muzukashii
Proposals:

00:20:812 (54,55,56,57) - d k d k.
■ 00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo.
■ 00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78.

00:27:212 (76,77,78,79) - ^

00:42:012 (119,120,121,126) - See 'Overall General'

00:44:812 (124) - Change to k. The kat emphasis here feels kinda weird being on the off beats.

01:00:712 - Add k to map the snare fill here.

01:08:012 (220,221,222,223) - Same minor issue as the one in the Futsuu: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats?

01:10:412 (228) - Change to k. The kat emphasis here feels kinda weird being on the off beats (same reasoning as the start of the kiai I guess).

Oni
General:

Notes that aren't centered: 00:07:112 (3,6) + 00:08:712 (9,13) + 00:10:312 (16,19) + 00:11:912 (22,26) + 00:14:412 (34) + 00:16:012 (43) + 00:17:612 (51) + 00:19:212 (60) + 01:23:912 (387,392) + 01:25:512 (395,400)


Proposals:

00:21:612 (71) - d would be better for this because 00:22:012 (72,73) are mapped to higher pitched notes in the vocal.

00:42:612 (156) - Remove. I understand the feel that this note is going for but I don't think it follows the rhythm of the song - feels too forced imo.

00:42:012 (155,157,158,163) - See 'Overall General'

00:57:512 - I think add a k here to match the snare drum in the music.

00:57:612 - 01:01:013 I'm not really a fan of this SV change because it feels too unnatural in the song. This effect would better suit a higher-energy song whereas this song is not that.

00:56:612 (228,229,230,231,232,233,234,235,236,237,238) - d kkd ddkkkkk K
■ 00:57:312 to 00:57:912 - The drum fill here is actually straight 1/4 on the snare (kkkkkkk). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher.

00:58:012 (238,239,240,246) - It would be nice if these could be finishers to emphasize the hits in the music here. Although the 1/4 before 238 and 246 complicates this, I think a rework here would be worth it; delete 00:59:312 (245)?

00:59:812 (247,248,249,250,251,252,253,254) - Try this: d kkd k kkddd K
■ 01:00:012 to 01:01:112 - The drum fill here is actually straight 1/4 on the snare and tom-tom drums (kkkkkkdddd). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher.

01:09:212 (299,300,301,302,303,304,305,306,307,308,309,310) - Try this: d d K ddk kkkkk D
■ 01:09:412 (300,301) - d K better represents the bass drum and subsequent crash imo.
■ 01:10:212 (305) to 01:10:712 (309) - In the music the drums play straight 1/4 snare during this. Having kkkkk and a space for a finisher here seems best.
■ 01:10:812 (310) - Finisher would be nice here.

01:24:412 (390,398) - These notes don't fit imo. The last few seconds of the music are soft and removing these notes would better match this energy imo.

01:26:712 (403) - Could change to k to emphasis the last hit. Technically you could make 01:26:412 (400,401,402,403) all k because they are all mapped to the snare in the song. But I think kkdk would work as well.


Very fun mapset and great song :)

-Kev
Ayyri

k3v227 wrote:

Hello! From Stefan's m4m queue ^_^

Overall General:

00:51:612 + 01:01:212 + 01:04:412 + 01:07:612 + 01:09:612 + 01:10:812 + 01:14:012 + 01:17:212 + 01:20:412 - It's noticeable that all of these hits in the music aren't all finishers. Not a major issue imo, but worth pointing out if you guys weren't aware of this and wanted consistency.

00:58:012 to 01:01:212 - Kiai time should be consistent across all diffs here imo. Also finisher placement at 01:01:212 should be consistent too.

01:10:812 - Kiai should end here imo because it's the end of the chorus of the song. Although it can work as is.

In all diffs: 00:42:012 + 00:42:812 + 00:43:612 + 00:45:212 - Change to K K D K. Could just be my hitsounds but this better reflects the tension in the music.
■ 00:42:012 and 00:42:812 are louder than 00:43:612. Also the bass drops out at 00:43:612 and the music is soft and suspenseful.
■ 00:45:212 would be better with a louder finisher because it's the start of the chorus.

We had a nice talk on discord about all of this.

Ayyri's Futsuu
Proposals:

00:07:212 (2,3) - Delete 2 and make 3 a don to be consistent with how this part of the song is subsequently mapped. The opening is one of the few parts that I don't want to change. Because I want it to be a bit harder than Kantan, and not exactly the same.

00:20:812 (35,36,37,38) - d k d k. That's ignoring the stronger pitch of the vocals at 00:20:812 - and 00:21:612 - .
■ 00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo. k is to emphasize that the vocal there is by itself, rather than in a phrase.
■ 00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78. When did you update this? Because these notes are wrongggg. aaaaaa ;___;

00:27:212 (54,55,56,57) - ^ ^

00:42:012 (94,95,96,101) - See 'Overall General' 'Overall General' suggestion doesn't really fit the vocal here.

01:08:012 (178,179,180,181) - Only a minor issue: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats? The k's are following the hit ting sound in the background, with the d's following the vocal.

Ayyri's Muzukashii
Proposals:

00:20:812 (54,55,56,57) - d k d k. Same as Futsuu.
■ 00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo. ^
■ 00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78. ^

00:27:212 (76,77,78,79) - ^ ^

00:42:012 (119,120,121,126) - See 'Overall General' ^

00:44:812 (124) - Change to k. The kat emphasis here feels kinda weird being on the off beats. The build up is supposed to be switching between the two colors to emphasize the power of the kiai at the start of the next measure.

01:00:712 - Add k to map the snare fill here. Seems like overmapping, to be honest.

01:08:012 (220,221,222,223) - Same minor issue as the one in the Futsuu: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats? Same response as in Futsuu.

01:10:412 (228) - Change to k. The kat emphasis here feels kinda weird being on the off beats (same reasoning as the start of the kiai I guess). Same as at the beginning of the kiai.
Changed some stuff I've been meaning to do for awhile, since I had some time right now. :D
Futsuu
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Muzukashii
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256,192,24712,1,8,0:0:0:0:
256,192,24812,1,8,0:0:0:0:
256,192,25012,1,0,0:0:0:0:
256,192,25412,1,0,0:0:0:0:
256,192,25612,1,8,0:0:0:0:
256,192,26012,1,0,0:0:0:0:
256,192,26212,1,0,0:0:0:0:
256,192,26412,1,8,0:0:0:0:
256,192,26612,1,8,0:0:0:0:
256,192,26812,1,0,0:0:0:0:
256,192,27212,1,8,0:0:0:0:
256,192,27612,1,0,0:0:0:0:
256,192,28012,1,8,0:0:0:0:
256,192,28412,1,0,0:0:0:0:
256,192,28812,1,0,0:0:0:0:
256,192,29012,1,8,0:0:0:0:
256,192,29412,1,8,0:0:0:0:
256,192,29612,1,0,0:0:0:0:
256,192,29812,1,8,0:0:0:0:
256,192,30412,1,0,0:0:0:0:
256,192,30612,1,8,0:0:0:0:
256,192,30812,1,8,0:0:0:0:
256,192,31212,1,0,0:0:0:0:
256,192,31412,1,0,0:0:0:0:
256,192,31812,1,0,0:0:0:0:
256,192,32012,1,8,0:0:0:0:
256,192,32612,1,0,0:0:0:0:
256,192,32812,1,8,0:0:0:0:
256,192,33012,1,0,0:0:0:0:
256,192,33212,1,0,0:0:0:0:
256,192,34212,1,0,0:0:0:0:
256,192,34412,1,8,0:0:0:0:
256,192,34612,1,8,0:0:0:0:
256,192,34812,1,0,0:0:0:0:
256,192,35812,1,8,0:0:0:0:
256,192,36012,1,8,0:0:0:0:
256,192,36212,1,0,0:0:0:0:
256,192,36412,1,8,0:0:0:0:
256,192,36812,1,0,0:0:0:0:
256,192,37212,1,8,0:0:0:0:
256,192,38012,1,0,0:0:0:0:
256,192,38212,1,0,0:0:0:0:
256,192,38412,1,8,0:0:0:0:
256,192,38812,1,0,0:0:0:0:
256,192,39012,1,8,0:0:0:0:
256,192,39212,1,8,0:0:0:0:
256,192,39412,1,0,0:0:0:0:
256,192,39612,1,8,0:0:0:0:
256,192,40412,1,0,0:0:0:0:
256,192,40612,1,8,0:0:0:0:
256,192,40812,1,8,0:0:0:0:
256,192,41012,1,0,0:0:0:0:
256,192,41212,1,8,0:0:0:0:
256,192,42012,1,4,0:0:0:0:
256,192,42812,1,4,0:0:0:0:
256,192,43612,1,12,0:0:0:0:
256,192,44412,1,0,0:0:0:0:
256,192,44612,1,8,0:0:0:0:
256,192,44812,1,0,0:0:0:0:
256,192,45012,1,8,0:0:0:0:
256,192,45212,1,4,0:0:0:0:
256,192,45612,1,8,0:0:0:0:
256,192,45812,1,0,0:0:0:0:
256,192,46012,1,8,0:0:0:0:
256,192,46212,1,0,0:0:0:0:
256,192,46412,1,8,0:0:0:0:
256,192,46612,1,8,0:0:0:0:
256,192,47012,1,0,0:0:0:0:
256,192,47212,1,8,0:0:0:0:
256,192,47412,1,0,0:0:0:0:
256,192,47812,1,0,0:0:0:0:
256,192,48012,1,8,0:0:0:0:
256,192,48212,1,0,0:0:0:0:
256,192,48412,1,8,0:0:0:0:
256,192,48712,1,0,0:0:0:0:
256,192,48812,1,8,0:0:0:0:
256,192,49012,1,8,0:0:0:0:
256,192,49212,1,8,0:0:0:0:
256,192,49412,1,0,0:0:0:0:
256,192,49612,1,8,0:0:0:0:
256,192,49812,1,0,0:0:0:0:
256,192,50012,1,0,0:0:0:0:
256,192,50212,1,8,0:0:0:0:
256,192,50412,1,0,0:0:0:0:
256,192,50812,1,8,0:0:0:0:
256,192,51012,1,8,0:0:0:0:
256,192,51212,1,0,0:0:0:0:
256,192,51412,1,0,0:0:0:0:
256,192,51612,1,8,0:0:0:0:
256,192,52012,1,0,0:0:0:0:
256,192,52412,1,8,0:0:0:0:
256,192,52812,1,0,0:0:0:0:
256,192,53012,1,8,0:0:0:0:
256,192,53412,1,8,0:0:0:0:
256,192,53612,1,0,0:0:0:0:
256,192,53812,1,8,0:0:0:0:
256,192,54012,1,8,0:0:0:0:
256,192,54212,1,0,0:0:0:0:
256,192,54412,1,8,0:0:0:0:
256,192,54612,1,0,0:0:0:0:
256,192,54812,1,8,0:0:0:0:
256,192,55112,1,0,0:0:0:0:
256,192,55212,1,8,0:0:0:0:
256,192,55412,1,0,0:0:0:0:
256,192,55612,1,8,0:0:0:0:
256,192,55812,1,0,0:0:0:0:
256,192,56012,1,0,0:0:0:0:
256,192,56212,1,8,0:0:0:0:
256,192,56612,1,8,0:0:0:0:
256,192,56812,1,0,0:0:0:0:
256,192,57012,1,0,0:0:0:0:
256,192,57212,1,8,0:0:0:0:
256,192,57312,1,8,0:0:0:0:
256,192,57412,1,8,0:0:0:0:
256,192,57612,1,0,0:0:0:0:
256,192,57812,1,8,0:0:0:0:
256,192,58012,1,4,0:0:0:0:
256,192,58312,1,4,0:0:0:0:
256,192,58612,1,4,0:0:0:0:
256,192,59012,1,0,0:0:0:0:
256,192,59112,1,0,0:0:0:0:
256,192,59212,1,0,0:0:0:0:
256,192,59412,1,12,0:0:0:0:
256,192,59812,1,0,0:0:0:0:
256,192,60212,1,8,0:0:0:0:
256,192,60612,1,0,0:0:0:0:
256,192,60812,1,8,0:0:0:0:
256,192,61012,1,8,0:0:0:0:
256,192,61212,1,4,0:0:0:0:
256,192,61612,1,0,0:0:0:0:
256,192,61812,1,8,0:0:0:0:
256,192,62012,1,8,0:0:0:0:
256,192,62212,1,0,0:0:0:0:
256,192,62412,1,8,0:0:0:0:
256,192,62612,1,0,0:0:0:0:
256,192,63012,1,0,0:0:0:0:
256,192,63212,1,8,0:0:0:0:
256,192,63412,1,0,0:0:0:0:
256,192,63612,1,8,0:0:0:0:
256,192,63712,1,8,0:0:0:0:
256,192,63812,1,8,0:0:0:0:
256,192,64012,1,0,0:0:0:0:
256,192,64212,1,0,0:0:0:0:
256,192,64412,1,8,0:0:0:0:
256,192,64812,1,0,0:0:0:0:
256,192,65212,1,8,0:0:0:0:
256,192,65612,1,8,0:0:0:0:
256,192,65812,1,0,0:0:0:0:
256,192,66212,1,0,0:0:0:0:
256,192,66412,1,8,0:0:0:0:
256,192,66812,1,8,0:0:0:0:
256,192,67212,1,8,0:0:0:0:
256,192,67412,1,0,0:0:0:0:
256,192,67612,1,8,0:0:0:0:
256,192,68012,1,0,0:0:0:0:
256,192,68412,1,8,0:0:0:0:
256,192,68812,1,0,0:0:0:0:
256,192,69012,1,8,0:0:0:0:
256,192,69412,1,0,0:0:0:0:
256,192,69612,1,12,0:0:0:0:
256,192,70012,1,0,0:0:0:0:
256,192,70212,1,8,0:0:0:0:
256,192,70412,1,0,0:0:0:0:
256,192,70612,1,8,0:0:0:0:
256,192,70812,1,4,0:0:0:0:
256,192,71212,1,0,0:0:0:0:
256,192,71312,1,0,0:0:0:0:
256,192,71412,1,0,0:0:0:0:
256,192,71612,1,8,0:0:0:0:
256,192,71812,1,0,0:0:0:0:
256,192,72012,1,8,0:0:0:0:
256,192,72412,1,0,0:0:0:0:
256,192,72512,1,0,0:0:0:0:
256,192,72612,1,0,0:0:0:0:
256,192,72812,1,8,0:0:0:0:
256,192,73012,1,8,0:0:0:0:
256,192,73212,1,0,0:0:0:0:
256,192,73412,1,0,0:0:0:0:
256,192,73612,1,8,0:0:0:0:
256,192,74012,1,4,0:0:0:0:
256,192,74412,1,8,0:0:0:0:
256,192,74612,1,0,0:0:0:0:
256,192,74812,1,0,0:0:0:0:
256,192,74912,1,0,0:0:0:0:
256,192,75012,1,0,0:0:0:0:
256,192,75212,1,8,0:0:0:0:
256,192,75412,1,0,0:0:0:0:
256,192,75612,1,8,0:0:0:0:
256,192,76012,1,0,0:0:0:0:
256,192,76112,1,0,0:0:0:0:
256,192,76212,1,0,0:0:0:0:
256,192,76412,1,8,0:0:0:0:
256,192,76612,1,0,0:0:0:0:
256,192,76812,1,8,0:0:0:0:
256,192,77012,1,8,0:0:0:0:
256,192,77212,1,4,0:0:0:0:
256,192,77612,1,8,0:0:0:0:
256,192,78012,1,0,0:0:0:0:
256,192,78112,1,0,0:0:0:0:
256,192,78212,1,0,0:0:0:0:
256,192,78412,1,8,0:0:0:0:
256,192,78812,1,0,0:0:0:0:
256,192,79012,1,0,0:0:0:0:
256,192,79212,1,8,0:0:0:0:
256,192,79412,1,8,0:0:0:0:
256,192,79612,1,0,0:0:0:0:
256,192,79812,1,8,0:0:0:0:
256,192,80012,1,0,0:0:0:0:
256,192,80112,1,0,0:0:0:0:
256,192,80212,1,0,0:0:0:0:
256,192,80412,1,12,0:0:0:0:
256,192,80612,1,0,0:0:0:0:
256,192,80812,1,8,0:0:0:0:
256,192,81012,1,0,0:0:0:0:
256,192,81212,1,8,0:0:0:0:
256,192,81612,1,0,0:0:0:0:
256,192,81812,1,0,0:0:0:0:
256,192,82012,1,8,0:0:0:0:
256,192,82212,1,0,0:0:0:0:
256,192,82412,1,0,0:0:0:0:
256,192,82612,1,8,0:0:0:0:
256,192,82812,1,0,0:0:0:0:
256,192,83212,1,8,0:0:0:0:
256,192,83312,1,8,0:0:0:0:
256,192,83412,1,8,0:0:0:0:
256,192,83612,1,0,0:0:0:0:
256,192,84012,1,8,0:0:0:0:
256,192,84212,1,0,0:0:0:0:
256,192,84812,1,8,0:0:0:0:
256,192,85212,1,0,0:0:0:0:
256,192,85612,1,8,0:0:0:0:
256,192,85812,1,0,0:0:0:0:
256,192,86212,1,0,0:0:0:0:
256,192,86412,1,8,0:0:0:0:
256,192,86512,1,8,0:0:0:0:
256,192,86612,1,8,0:0:0:0:
Topic Starter
Stefan

k3v227 wrote:

Hello! From Stefan's m4m queue ^_^

Overall General:

00:51:612 + 01:01:212 + 01:04:412 + 01:07:612 + 01:09:612 + 01:10:812 + 01:14:012 + 01:17:212 + 01:20:412 - It's noticeable that all of these hits in the music aren't all finishers. Not a major issue imo, but worth pointing out if you guys weren't aware of this and wanted consistency.

00:58:012 to 01:01:212 - Kiai time should be consistent across all diffs here imo. Also finisher placement at 01:01:212 should be consistent too.

01:10:812 - Kiai should end here imo because it's the end of the chorus of the song. Although it can work as is.

In all diffs: 00:42:012 + 00:42:812 + 00:43:612 + 00:45:212 - Change to K K D K. Could just be my hitsounds but this better reflects the tension in the music.
■ 00:42:012 and 00:42:812 are louder than 00:43:612. Also the bass drops out at 00:43:612 and the music is soft and suspenseful.
■ 00:45:212 would be better with a louder finisher because it's the start of the chorus. I don't really agree about K K D K. I am happy with my D D K pattern.

Kantan
Proposals:

There's a noticable high proportion of dons before the kiai but they fit well imo.

00:42:012 (14,15,16,17) - See 'Overall General' ~

00:53:412 - Add k to map the vocal here to be consistent with 00:50:212 (29) and 00:56:612 (43); Delete 00:53:612 (36,37). That doesn't sounds logical to be honest, no changes here.

01:03:012 - Add k and change 01:03:212 (54) to d to map the vocal. Delete/move 01:03:412 (55) ~

01:05:612 (60,61) - What about the vocal at 01:05:812 and 01:06:212? Feels a little weird to map the vocal earlier in the kiai but not here. Added on 01:05:812 - k, I have changed some parts previously so it's cooler now.

01:08:812 (66,67) - Same thing here with 01:09:012 and 01:09:412. ~

01:20:212 - Could consider mapping the vocal here; might not be a reasonable suggestion but worth pointing out. Nah, sounds spamy to me.

Oni
General:

Notes that aren't centered: 00:07:112 (3,6) + 00:08:712 (9,13) + 00:10:312 (16,19) + 00:11:912 (22,26) + 00:14:412 (34) + 00:16:012 (43) + 00:17:612 (51) + 00:19:212 (60) + 01:23:912 (387,392) + 01:25:512 (395,400)


Proposals:

00:21:612 (71) - d would be better for this because 00:22:012 (72,73) are mapped to higher pitched notes in the vocal. Changed.

00:42:612 (156) - Remove. I understand the feel that this note is going for but I don't think it follows the rhythm of the song - feels too forced imo. Removed.

00:42:012 (155,157,158,163) - See 'Overall General' ~

00:57:512 - I think add a k here to match the snare drum in the music. Would be too hard for the spread.

00:57:612 - 01:01:013 I'm not really a fan of this SV change because it feels too unnatural in the song. This effect would better suit a higher-energy song whereas this song is not that. I can't agree at this point.

00:56:612 (228,229,230,231,232,233,234,235,236,237,238) - d kkd ddkkkkk K
■ 00:57:312 to 00:57:912 - The drum fill here is actually straight 1/4 on the snare (kkkkkkk). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher. The k notes at the kdddk pattern follows the bling sound and the vocals very well, kkkkk doesn't really fits to me.

00:58:012 (238,239,240,246) - It would be nice if these could be finishers to emphasize the hits in the music here. Although the 1/4 before 238 and 246 complicates this, I think a rework here would be worth it; delete 00:59:312 (245)? Not really worth at all, no changes therefore.

00:59:812 (247,248,249,250,251,252,253,254) - Try this: d kkd k kkddd K
■ 01:00:012 to 01:01:112 - The drum fill here is actually straight 1/4 on the snare and tom-tom drums (kkkkkkdddd). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher. Changed 00:59:812 (246) - to d to differ it better from 00:59:412 (245,247) - , anything else is unchanged.

01:09:212 (299,300,301,302,303,304,305,306,307,308,309,310) - Try this: d d K ddk kkkkk D
■ 01:09:412 (300,301) - d K better represents the bass drum and subsequent crash imo. (300) is intentionally k due vocals.
■ 01:10:212 (305) to 01:10:712 (309) - In the music the drums play straight 1/4 snare during this. Having kkkkk and a space for a finisher here seems best. instead of kkkkk I kept using kkddk but the idea itself is good.
■ 01:10:812 (310) - Finisher would be nice here. Done.

01:24:412 (390,398) - These notes don't fit imo. The last few seconds of the music are soft and removing these notes would better match this energy imo. It's denser than the begin of the song - which similar to this part.

01:26:712 (403) - Could change to k to emphasis the last hit. Technically you could make 01:26:412 (400,401,402,403) all k because they are all mapped to the snare in the song. But I think kkdk would work as well. I think to keep it simple with kkdd is the better way.


Very fun mapset and great song :)

-Kev
ay, thanks.
Kyouren
No pp, Stefan? :(
Topic Starter
Stefan

KittyAdventure wrote:

No pp, Stefan? :(
??
Prophecy
M4M as requested | Mod this -> (https://osu.ppy.sh/s/440885)

[]

[General]
> Custom color is not necessary.

[Kantan]
> Kantan 1.79*... Maybe it should be slightly nerfed.

> 00:20:212 (22) - delete as you using 1/2 at previous notes, you should provide enough break for beginner player.

> 00:27:212 (34) - same as above.

> 00:31:612 (4) - can be deleted as you mainly follow the vocal(?), you can ignore this beat in kantan.

> 00:38:412 (10) - a sudden kat appeared, you should not using this note as this is the calmest part of this song.

> 00:46:612 (20) - Unnecessary note here, I know you're following vocal(?), but it is too hard in Kantan. For another way, you can remove 00:46:412 (19) - if you really want to follow vocal. Maybe if you remove 00:46:612, you can move 00:47:212 to 1/2 ticks before (00:47:012)

> 00:53:012 (33) - same as above, if applied,move 00:53:612 (34) to 1/2 ticks before. If not, you can remove 00:52:812 (32) - for vocal.

> 01:02:412 (49) - same as previous situation, Or 01:02:612 (50) - for vocal

> 01:05:612 (56) - same, Or 01:05:812 (57) - for vocal.

> 01:08:812 (63) - Repeat again. Or 01:09:012 (64) - for vocal.

> 01:26:212 (6) - delete, too hard for beginner or this 01:25:812 (5) - .

>> Can be improved more, but most of the notes is appropriate and well placed.

[Ayy's Futsuu]

> Nice difficulties, well done.

> 00:19:811 (31) - I suggest you to remove this because you're repeating the pattern before, you place this note will confuse player.

> 00:23:411 (43) - Can be deleted, not necessary note, following the vocal will be better.

> 00:26:211 (50) - Same as (31) if you applied.

> 00:29:811 (62) - Same as (43) if you applied.

> 00:30:411 (63,64) - Ctrl+G with these note, the pitch of "hola" is same, and you should remove (63), thats mean remove (63) and change (64) to kat

> 00:32:611 (69) - Start from here, it should be a calm part, you should reduce the notes density. Here is some example:

> 00:33:011 (71) - Remove because you use 00:34:211 (73,74,75) - d k d here.

> 00:35:211 (76) - can be Remove as you didn't place a note before.

> 00:39:011 (86) - can be moved to 00:39:411 for vocal

> Nice structured Futsuu kiai, but a thing to remind you:

> 00:58:311 (146) - 1/4? Not suggested, I suggest you to move like this http://osu.ppy.sh/ss/6299177

> 01:26:611 (231) - Can be removed.

[Ayy's Muzukashii]

> I've checked the mapset and here is no big problems and it is nice to play.

[Oni]
> Clean oni! Nice job!

> 00:18:012 (52,53,54) - kkd seems better because you use 00:11:812 (21,22,23) - here.

> 00:42:012 (155,156,157) - you use D D K in Kantan, but why you use K K K here.

> 00:45:212 (162) - K will be better, the pitch is different(higher) than 00:45:012 (161) - .

> 00:46:412 (168,169,170) - kkd seems better as the reason before.

> 00:58:312 (238) - suddenly a following bg music note here, maybe remove for break too?

> 00:59:012 (241,242,243,244,245) - I don't think it is ddddk, maybe more complex notes?

> 01:26:812 - placing a don here, missing a note.

>> Nice and clean work! (*´∀`)~♥

Edit: Combined the new post into one.
JessiChan
Hello! M4M request~

d Little Don
k Little Kat
D Big Don
K Big Kat

Kantan
00:46:612 (20) - Delete please. Believe it or not for those who are starting to play taiko it difficult to make this kind of followed notes, it is best to apply in Futsuu. ;)
00:53:012 (33) - Same here ^
01:02:612 (50) - ^
01:05:812 (57) - ^
01:09:012 (64) - ^
01:26:212 (6) - ^

Ayyri's Futsuu
00:19:612 (30) - d To not confuse them with the color change.
00:26:012 (49) - Same^
01:18:812 (210) - k For the same ^
01:20:012 (215) - d I think sound better so

Muzukashii Diff is good.

Oni
00:09:012 (11) - d I think sound better so
00:12:212 (24) - ^Same
00:42:012 (155,156,157) - Mmm... I do not know, I feel strong sound, on the contrary, the voice is soft and sweet.

Cute map, good luck. :D
Ayyri

JessiChan wrote:

Ayyri's Futsuu
00:19:612 (30) - d To not confuse them with the color change. ??? This sound has been mapped as k previously, and the note before is k. If anything, 00:19:812 - this d would be confusing, I guess (?) just for the sake that it's a different color.
00:26:012 (49) - Same^ The overall pattern doesn't seem confusing at all, and changing it would break consistency throughout all of the other times this was used.
01:18:812 (210) - k For the same ^ ^
01:20:012 (215) - d I think sound better so The k was to emphasize the difference between the fast paced background noise and the vocal here.

Muzukashii Diff is good. \o/
Topic Starter
Stefan

Prophecy wrote:

M4M as requested | Mod this -> (https://osu.ppy.sh/s/440885)

[]

[General]
> Custom color is not necessary. o

[Kantan]
> Kantan 1.79*... Maybe it should be slightly nerfed. ¯\_(ツ)_/¯

> 00:20:212 (22) - delete as you using 1/2 at previous notes, you should provide enough break for beginner player. I can give that idea a try, changed.

> 00:27:212 (34) - same as above. Wouldn't you remove 00:26:612 - instead? to be consistent with the previous point.

> 00:31:612 (4) - can be deleted as you mainly follow the vocal(?), you can ignore this beat in kantan. Sounds about a good idea but I hold it for now to be consistent.

> 00:38:412 (10) - a sudden kat appeared, you should not using this note as this is the calmest part of this song. Okay.

> 00:46:612 (20) - Unnecessary note here, I know you're following vocal(?), but it is too hard in Kantan. For another way, you can remove 00:46:412 (19) - if you really want to follow vocal. Maybe if you remove 00:46:612, you can move 00:47:212 to 1/2 ticks before (00:47:012)

> 00:53:012 (33) - same as above, if applied,move 00:53:612 (34) to 1/2 ticks before. If not, you can remove 00:52:812 (32) - for vocal.

> 01:02:412 (49) - same as previous situation, Or 01:02:612 (50) - for vocal

> 01:05:612 (56) - same, Or 01:05:812 (57) - for vocal.

> 01:08:812 (63) - Repeat again. Or 01:09:012 (64) - for vocal.

> 01:26:212 (6) - delete, too hard for beginner or this 01:25:812 (5) - .

>> Can be improved more, but most of the notes is appropriate and well placed.

I basically removed every oo part (where the 2nd note was deleted of them, so it's 1.48* now, holy sh)

[Oni]
> Clean oni! Nice job!

> 00:18:012 (52,53,54) - kkd seems better because you use 00:11:812 (21,22,23) - here. I believe it's okay the way I've mapped it, some variety is okay as long it doesn't sound totally like trash.

> 00:42:012 (155,156,157) - you use D D K in Kantan, but why you use K K K here. good argument, changed.

> 00:45:212 (162) - K will be better, the pitch is different(higher) than 00:45:012 (161) - . D is the stronger one of the finish notes and the music isn't that light as if K fits better.

> 00:46:412 (168,169,170) - kkd seems better as the reason before. yup, see above.

> 00:58:312 (238) - suddenly a following bg music note here, maybe remove for break too? I think it's justified to follow the background here, simply because of the impact it has.

> 00:59:012 (241,242,243,244,245) - I don't think it is ddddk, maybe more complex notes? Since it's the hardest difficulty already I want to keep the Oni simple.

> 01:26:812 - placing a don here, missing a note. Nah, that's definitely fine here not have no note.

>> Nice and clean work! (*´∀`)~♥
JessiChan's mod pretty much applies to everything, no need to re-quote.
Prophecy
Check my previous post, I combined into one. Good luck (*´∀`)~♥
Lumenite-
The question marks are to clarify these are suggestions. Anything that is bolded is an unrankable issue.

M4M on your queue. Sorry for the late mod.

[Ayyri’s Muzukashii]

None, most complaints I’d list are more preferences than problems, and ever since I played Firce777 maps I realized you won’t always get what you prefer in maps.

[Oni]

00:13:812 (and patterns congruent to it) - Why is this a triple pattern? After the note here all the sounds that are mappable are silenced. Take off the last two 1/4’s after it?
00:45:212 - Make this a finisher k, the pitch is higher than the note that is before it?
00:46:512 - There’s no sound on this subdivision. Remove?
00:49:712 - There’s no beat or sound on this division of the beat. Remove?
00:54:012 - There’s nothing here to map. Remove?

00:57:612 - Why is there a random slider velocity increase here? Remove?
01:06:712 - Refer to comment #3.
01:07:512 - Refer to comment #3.
01:16:612 - This pattern is misplaced. Move to 01:16:412 with the dkk pattern?
01:17:812 - Refer to comment #9.
Ayyri
@Prophecy: Only thing that I applied was the 1/4 finisher point, so it matches with Kantan a bit better. The other points were ignoring the piano for the sake of the vocal, when the piano is the most constant thing in the song, and I believe that should be followed most carefully, or else it would confuse newer players.

Thanks for the mod!

w
Grimbow
It's still totally Friday somewhere in the world probably

My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[General]

00:00:411 - Could start the map off with a spinner? It's not extremely needed but I think it's at least fitting

[Kantan]

Spoke with you in Discord about some notes in the Kantan to be removed. (Notes at 00:09:211 - , 00:12:411 (9) - , 00:15:611 (14) - etc.)

00:06:811 (1) - Change this note to a k? The note after is played at a lower pitch so having it as k d would follow this nicely. This is only a suggestion because while it would follow the piano pitch better, I do understand why you have it as d d currently.
00:10:011 (6) - Change this note to a k? Same reason as the first suggestion
00:13:211 (11) - Change this note to a k? Same reason as the first suggestion
00:16:411 (16) - Change this note to a k? Same reason as the first suggestion
00:21:611 (24,25) - Either Ctrl+g these two notes or change 00:22:011 (25) - to a k since the vocal pitch here peaks and a k would reflect this properly
00:22:811 (26) - Change this note to a k? Same reason as the first suggestion
00:28:011 (34,35) - Same as prior suggestion, Ctrl+g these or change 00:28:411 (35) - to a k
00:29:211 (1) - Change this note to a k? Same reason as the first suggestion
01:09:611 (60) - This to me sounds and plays better as a K finish since the cymbals played by the drummer here are pretty high pitched, but d k d K might be a bit difficult so it's up to you how much you want to change this
01:23:611 (1) - Change this note to a k? Same reason as the first suggestion
01:25:811 (5) - Change this note to a k? This one is because the note played before is the lower tone!

[Ayyri's Futsuu]

00:08:411 (5,6) - I'm not sure if you're following the drums with the soft snare hit or the piano here but if you are following the piano I suggest Ctrl+g'ing them so that they follow the pitch of the chords played a bit better. (Low -> High)
00:11:611 (12,13) - Ctrl+g? Same reason suggested as above
00:14:811 (19,20) - Ctrl+g? Same reason suggested as above
00:18:011 (26,27) - Ctrl+g? Same reason suggested as above
00:22:411 (39,40) - Ctrl+g these two notes, the snare hit here is pretty prominent and changing it to k d feels like it fits the flow of the music a bit more appropriately since the harshness of the snare moves onto a soft vocal afterwards and k d follows this
00:24:411 (45,46) - Ctrl+g? Same reason as the first suggestion
00:28:811 (58,59) - Ctrl+g for the same reason as the suggestion at 00:22:411 - , k is stronk sound and d is softer sound and this follows it better
00:55:211 (136) - Change to k also (A lot of my suggestions seem to be making k d k patterns but it's the song, I swear!) since the vocals here go from high to low to high on the emphasis, and there is also a snare hit on this note for double effect

[Ayyri's Muzukashii]

00:22:411 (58,59) - Ctrl+g these two notes for the same reason suggested in the Futsuu, the snare hit here is pretty prominent and changing it to k d feels like it fits the flow of the music a bit more appropriately since the harshness of the snare moves onto a soft vocal afterwards and k d follows this
00:28:811 (80,81) - Ctrl+g for the same reason as the suggestion at 00:22:411 - , k is stronk sound and d is softer sound and this follows it better
00:50:011 (147) - Delete this note? There isn't a note here in any of the other difficulties and the pause in-between the vocals puts a nice little emphasis on the next pattern

[Oni]

00:24:611 (85) - Change to a k, I'm not sure how to articulate this properly but it follows the sound that the hi-hat plays a bit more appropriately
00:50:711 (193) - Change to a k, since the drums here are the most prominent part, mapping the snare hit here gives it a nice feel of flow
00:50:911 - Add a k here? There's a pretty nice drum fill here and I feel like it would be fun to play if you mapped it all
00:51:111 - Add a d here? Same reason as above, would follow the drum fill nicely
01:06:911 - Add a d here? Same reason as above, just a different drum fill this time
01:07:311 - Add a k here? Same reason as above
01:16:511 - Add a d here? Another rogue drum fill that begs to be mapped!
01:26:411 (399,400,401,402) - kkdd feels a bit awkward to play since the 4 notes played on the drum here are all snares, would you consider changing it to kkkd, if not kkkk?

Oh boy Danganronpa maps! Sorry if this mod was a bit repetitive and nit-picky, the map is really good already so there wasn't much for me to mod but I put down some suggestions at least. :oops: Good luck with ranking and have a couple stars to help you on your way! (∩`-´)⊃━.*・。゚
Gordon123
hii owo
[Kantan]

  • 00:11:611 (7) - add k k
    00:12:811 (8) - delete k
    00:14:811 (11) - add k
    00:21:611 (20,21) - ctrl+g
    01:26:211 (6) - add circle
[Ayyri's Futsuu]

  • 00:23:411 (42) - add k
    00:58:611 (136) - add k (k+finish better imo)
    01:22:811 (205) - delete k
[Ayyri's Muzukashii]

  • 00:13:811 (27) - add k
[Oni]

  • 00:13:811 (31) - delete k
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
DeletedUser_6637817
Random ass 4AM Mod!

** ≙ More important suggestion
// ≙ Smaller suggestion, not crucial
# ≙ Note

[Kantan]
A harder Kantan with not too complex spacing.
#Overall fits the song nicely.

[Ayyri's Futsuu]
// 00:08:011 (4,5) - fitting these to the bells is nice, but putting them as a d k pattern would emphasize the bell pitch (from low to high) and also the instrument on (5) as a k, please repeat for 00:11:211 (11,12) - , 00:14:411 (18,19) - , 00:17:611 (25,26) - and 00:24:011 (43,44) -

** 00:32:411 - to 00:45:211 - Please reconsider your inconsistent structure on the vocals, which is not homologous despite same vocal structure (ex. 00:32:611 (67,68,69,70) - and 00:34:211 (71,72,73) - being different)
A possible approach to that would be changing 00:32:611 (67,68,69,70) - into the same structure as 00:34:211 (71,72,73) - and 00:35:811 (74,75,76) - , or vice versa.

# 00:38:811 (82,83,84,85,86,87,88,89) - Was the more or less sudden includement of the bass guitar after the small rhythm change intentional?

# Apart from that nice.


[Ayyri's Muzukashii]
// 00:09:611 (11) - In my opinion these heavy clap noises deserve a K finisher, although not in the vocal part where it isnt dominant
# Nice

[Oni]
// 00:09:611 (13) - In my opinion these heavy clap noises deserve a K finisher, although not in the vocal part where it isnt dominant



Holy balls this map is lit :^)
Good luck about ranking this!!
Kantan
[ Kantan]

00:08:411 - add finish
00:11:611 -
00:14:811 -
00:18:011 -
00:24:411 -
00:30:811 -

| more interest stuffs to play to
| emphasize mooooreeee on that long sound

¯\_(ツ)_/¯ nothing else

[ Futsuu]

00:23:411 - switch color
00:29:811 -
01:26:611 -

| the previous note have nice emphasize on vocal/beat and the note after should have some different feels from taiko sound


00:42:811 - D
| "ha" sound softer than "ta" should be different color

[ Muzukashii]

00:23:411 - switch color
| Same as Futsuu


00:42:811 - D
| "ha" sound softer than "ta" should be different color

[ Oni]

| hmmm.. well! ok...
Topic Starter
Stefan
Taikocracy

Taikocracy wrote:

[Oni]

00:13:812 (and patterns congruent to it) - Why is this a triple pattern? After the note here all the sounds that are mappable are silenced. Take off the last two 1/4’s after it?Done.
00:45:212 - Make this a finisher k, the pitch is higher than the note that is before it? I don't really agree the pitch is higher, as well the impact is weaker with K because the beat of the song rather fits with D.
00:46:512 - There’s no sound on this subdivision. Remove? Fits well with the vocals since I use kdk, anything else may sounds weird, yes.
00:49:712 - There’s no beat or sound on this division of the beat. Remove? Made some consistency changes in the Kiai and one of the changes included to remove this note, so yeap.
00:54:012 - There’s nothing here to map. Remove? Sounds pretty awkward to remove although I agree the vocal is by far more present than the bgm, no change.

00:57:612 - Why is there a random slider velocity increase here? Remove? It isn't really that random, it's a little impact addition to the strenght of the song here. Tho I wanted to make it faster but that didn't fit well + it's by far harder to manage.
01:06:712 - Refer to comment #3. pretty much the same reason but instead it's for the flow.
01:07:512 - Refer to comment #3. ^
01:16:612 - This pattern is misplaced. Move to 01:16:412 with the dkk pattern? I want to emphasize the part on 01:16:611 - in the song, therefore the triplet starts from there.
01:17:812 - Refer to comment #9. ~

Grimbow

Grimbow wrote:

It's still totally Friday somewhere in the world probably

My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[General]

00:00:411 - Could start the map off with a spinner? It's not extremely needed but I think it's at least fitting That'd be sooooo long, this is barely worth to do that.

[Kantan]

Spoke with you in Discord about some notes in the Kantan to be removed. (Notes at 00:09:211 - , 00:12:411 (9) - , 00:15:611 (14) - etc.) Ah, right. I remember that.

00:06:811 (1) - Change this note to a k? The note after is played at a lower pitch so having it as k d would follow this nicely. This is only a suggestion because while it would follow the piano pitch better, I do understand why you have it as d d currently.
00:10:011 (6) - Change this note to a k? Same reason as the first suggestion
00:13:211 (11) - Change this note to a k? Same reason as the first suggestion
00:16:411 (16) - Change this note to a k? Same reason as the first suggestion Denying everything until here. The purpose of this part is to keep it very simple, the hard beats will be emphasized with k, the rest is simple with d.
00:21:611 (24,25) - Either Ctrl+g these two notes or change 00:22:011 (25) - to a k since the vocal pitch here peaks and a k would reflect this properly Changed to d d k k, might be easier now.
00:22:811 (26) - Change this note to a k? Same reason as the first suggestion ~
00:28:011 (34,35) - Same as prior suggestion, Ctrl+g these or change 00:28:411 (35) - to a k yai
00:29:211 (1) - Change this note to a k? Same reason as the first suggestion ~
01:09:611 (60) - This to me sounds and plays better as a K finish since the cymbals played by the drummer here are pretty high pitched, but d k d K might be a bit difficult so it's up to you how much you want to change this I think it's okay the way it works for now, tho I don't really find K better here personally.
01:23:611 (1) - Change this note to a k? Same reason as the first suggestion ~
01:25:811 (5) - Change this note to a k? This one is because the note played before is the lower tone! ~

[Oni]

00:24:611 (85) - Change to a k, I'm not sure how to articulate this properly but it follows the sound that the hi-hat plays a bit more appropriately Yeap, did some changes here.
00:50:711 (193) - Change to a k, since the drums here are the most prominent part, mapping the snare hit here gives it a nice feel of flow I can't really hear out the drum you're talk about. v:
00:50:911 - Add a k here? There's a pretty nice drum fill here and I feel like it would be fun to play if you mapped it all Denying for the same reason than one suggestion above.
00:51:111 - Add a d here? Same reason as above, would follow the drum fill nicely ~
01:06:911 - Add a d here? Same reason as above, just a different drum fill this time I try to keep the Oni very simple, if you exclude the ddkkd, kkkkd and kdddk I used for some spots you won't find anything longer.
01:07:311 - Add a k here? Same reason as above While 01:07:411 - is significantely higher than 01:07:311 - I left it at ddk.
01:16:511 - Add a d here? Another rogue drum fill that begs to be mapped! ~
01:26:411 (399,400,401,402) - kkdd feels a bit awkward to play since the 4 notes played on the drum here are all snares, would you consider changing it to kkkd, if not kkkk? It plays the same than kkddk, except the last note at the end. It should be okay since I used ddkkd before.

Oh boy Danganronpa maps! Sorry if this mod was a bit repetitive and nit-picky, the map is really good already so there wasn't much for me to mod but I put down some suggestions at least. :oops: Good luck with ranking and have a couple stars to help you on your way! (∩`-´)⊃━.*・。゚

Gordon123

Gordon123 wrote:

hii owo
[Kantan]

  • 00:11:611 (7) - add k k the whole begin is simplified with less kat notes to emphasize the strong beat (on 00:09:611 - for example) better.
    00:12:811 (8) - delete k Why? It's consistent with the previous loops.
    00:14:811 (11) - add k ~
    00:21:611 (20,21) - ctrl+g Prefer to have the d -> k switch.
    01:26:211 (6) - add circle I didn't use 1/2 oo pattern for the entire difficulty, starting that now looks very random and not senseful.
[Oni]

  • 00:13:811 (31) - delete k Made some other changes meanwhile, so the note on 00:14:011 - has been removed instead.
Oni test

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)

Nepuri

Nepuri wrote:

Random ass 4AM Mod!

** ≙ More important suggestion
// ≙ Smaller suggestion, not crucial
# ≙ Note

[Kantan]
A harder Kantan with not too complex spacing. It used to be worse but I think I finally found a good way to keep it somewhat simple yet challenging.
#Overall fits the song nicely.

[Oni]
// 00:09:611 (13) - In my opinion these heavy clap noises deserve a K finisher, although not in the vocal part where it isnt dominant Making a test phase to see how well they will work, added for now.



Holy balls this map is lit :^)
Good luck about ranking this!!

Kantan

Kantan wrote:

[ Kantan]

00:08:411 - add finish I think this will be too noisy with D on that spot. Applies to the suggestion below. Also, since Nepuri suggested to use K sounds at the harder sounds on 00:12:811 - for example, this is barely necessary since I only use k for this reason.
00:11:611 -
00:14:811 -
00:18:011 -
00:24:411 -
00:30:811 -

| more interest stuffs to play to
| emphasize mooooreeee on that long sound

¯\_(ツ)_/¯ nothing else

[ Oni]

| hmmm.. well! ok... thank fam

Chatlog with Ayyri about changes
declining all of Gordon123's mod
futsuu: 00:33:011 - delete
00:39:211 - move to 00:39:011 -
00:40:811 - move to 00:40:611 -
just changing it all to be even so i don't have to explain 500 times that the changes to the vocal mapping was intentional
¯\_(ツ)_/¯
easier that way
FlyingSlowpoke - gestern um 07:10 Uhr
Oki
Doing that
Akasha - gestern um 07:10 Uhr
KKK
muzu is no change tho
Lumenite-
You told me to repost for the kudosu :P
The question marks are to clarify these are suggestions. Anything that is bolded is an unrankable issue.

M4M on your queue. Sorry for the late mod.


[Ayyri’s Muzukashii]

None, most complaints I’d list are more preferences than problems, and ever since I played Firce777 maps I realized you won’t always get what you prefer in maps.


[Oni]

00:13:812 (and patterns congruent to it) - Why is this a triple pattern? After the note here all the sounds that are mappable are silenced. Take off the last two 1/4’s after it?
00:45:212 - Make this a finisher k, the pitch is higher than the note that is before it?
00:46:512 - There’s no sound on this subdivision. Remove?
00:49:712 - There’s no beat or sound on this division of the beat. Remove?
00:54:012 - There’s nothing here to map. Remove?

00:57:612 - Why is there a random slider velocity increase here? Remove?
01:06:712 - Refer to comment #3.
01:07:512 - Refer to comment #3.
01:16:612 - This pattern is misplaced. Move to 01:16:412 with the dkk pattern?
01:17:812 - Refer to comment #9.
Kin
Hey there!
M4M!

[Oni]

  1. 00:22:011 (68) - I know this note was made for the vocal, but in this part, you are mainly mapping the melody. So, to me, this note feel a bit out of place. I also know, you made those patterns : 00:19:611 (57,58,59,60,61,62,63) - for the vocal, but it also fit the melody very well. (unlike 00:22:011 (68) - )
    I also find this one 00:27:611 (95,96,97,98,99,100,101) - okay too, since even by skipping this note 00:28:611 - . It flow pretty well with the melody while following the vocal.
  2. 00:45:011 (156) - this one as k ? it will emphasis 00:45:211 (157) - .
  3. 00:49:011 (178) - (personnal opinion) I know why this one is a k. Maybe just me, but I don't really like how it flow. I think this one as d would be better. ddkdk seems to flow better for me
  4. 00:50:011 - I don't really know why you're skipping this beat, when you were really following the vocal 1/2 before. Tho, the downbeat vocal is too strong to be skipped (when you map vocal)

[Muzukashii]

  1. 00:49:011 (142) - I think this one as d flow better with the vocal. Since 00:49:211 (143) - is a stronger voice than 00:49:011 (142) - . So I prefer to have them different.
  2. 01:09:411 (224) - since you're really following the vocal. How about changing this one as a k ? It's true, that it might flow weird with this one 01:09:611 (225) - as a big K. So, if you change it, into a k, I highly suggest to also change this one as D

[Futsuu]

  1. 00:50:011 - I think it would be better to map this vocal note instead of this one 00:49:811 - . Since this note 00:50:011 - is a way stronger than this one 00:49:811 - .
[Kantan]

  1. 00:50:211 (55) - 00:56:611 (67) - note quite sure about this note on red tick. Tho, I understand why it is here. But it's all sudden, and those are the only one on this kiai. Consider changing it ?
That's all from me I guess~
good luck!
Worldwide
Kantan
00:32:411 (35) - I feel like you should decrease the slider velocity here.
00:50:211 (55) - In the map, you mostly follow the beat instead of vocals and this comes up really suddenly, I guess move it to 00:50:411
00:56:611 (67) - Same here
01:06:411 (83) - Here is good though.

Futsuu
00:36:411 (75) - This would be better as k
00:36:811 (76) - And this as d
I like the ending!

Other diffs look really good, this map is awesome in general, GL
Nishizumi
Hi there
m4m from your queue

[General]

in the kiai, the hitsound is sounds inaudible for me. maybe increase the volume ?
many greenlines isn't snapped -1ms or +1ms (for example : 00:32:410 on oni, snap to 00:32:411 - etc.). there're in all diffs

[Oni]

00:06:611 - unused greenline ? i think it doesn't have any note here so it doesn't affect in gameplay imo
00:21:811 - add kat here ? there is a sound
00:32:211 - same as the first. since there is no note so i think it's unnecessary
00:34:411 (126,131) - swap this for better structure ? if you do this, you'll get d-k-d-d-k------d-k-k-d-k-----d-k-d-d-k from 00:32:411 - i think it's better structure
00:44:411 - start from here to kiai, the hitsound is quite inaudible. might to increase them from 72,74,76,78, and 80 to the kiai
00:45:511 - add don here ? to follow the drum
00:56:411 - add don here ? this drum sound is intense, better to follow it i guess
01:00:011 - add a kat ? the music is quite intense too
01:02:811 - add a note ? reason same as above
01:06:011 - same as above
01:09:411 (296,297) - swap these ? on (296) the kick sound is similar as (295) and better if big note has different color with around imo
01:26:811 - i think this diff actually stopped at here, because there is an echo sound (?) or whatever idk. but there is a sound here

[Muzukashii]

why not hp6 ? :(

00:21:411 - add don here ? for closer gap to oni and differentiate to futsuu (about the length note both are same using 1/1)
00:27:811 - same as above
00:38:811 - and 00:40:411 - inconsistent ? or intentional to increase ?
00:50:011 - delete ? to closer gap to futsuu i guess
01:05:011 - add don ? same as the first
01:08:211 - same as above

[Futsuu]

OD 4 and HP 7 ? HP 5.5 seems too low for less note like this, so you don't need to hit many notes to pass this. just like normally futsuu :/

00:45:011 - for giving a bit break towards oni, better to delete this

i love this futsuu <3

[Kantan]

OD 3 and HP 8 please ? this diff is similar as normally kantan (not harder) so might be better if od 3 hp 8

00:06:611 - unused greenline, same as oni
00:45:011 - same as above
00:58:411 - move to 00:58:611 - it's more fit if here since from this big note at 00:58:011 - more following to music instead of vocal

hope my mod helps you, good luck :D
Topic Starter
Stefan

Kin wrote:

Hey there!
M4M!

[Oni]

  1. 00:22:011 (68) - I know this note was made for the vocal, but in this part, you are mainly mapping the melody. So, to me, this note feel a bit out of place. I also know, you made those patterns : 00:19:611 (57,58,59,60,61,62,63) - for the vocal, but it also fit the melody very well. (unlike 00:22:011 (68) - )
    I also find this one 00:27:611 (95,96,97,98,99,100,101) - okay too, since even by skipping this note 00:28:611 - . It flow pretty well with the melody while following the vocal. Made some changes in the chorus part so it's now more orientated to the background music.
  2. 00:45:011 (156) - this one as k ? it will emphasis 00:45:211 (157) - . Sounds good.
  3. 00:49:011 (178) - (personnal opinion) I know why this one is a k. Maybe just me, but I don't really like how it flow. I think this one as d would be better. ddkdk seems to flow better for me I had the feeling that the removal of 00:49:311 - feels better. I removed this note for now.
  4. 00:50:011 - I don't really know why you're skipping this beat, when you were really following the vocal 1/2 before. Tho, the downbeat vocal is too strong to be skipped (when you map vocal) I really didn't feel to put anything here, it makes 00:49:811 (185,186) - weaker while I don't really agree the downbeat sounds significant.
[Kantan]

  1. 00:50:211 (55) - 00:56:611 (67) - note quite sure about this note on red tick. Tho, I understand why it is here. But it's all sudden, and those are the only one on this kiai. Consider changing it ? I think they're fine this way, although they're the only 1/2 one in this part I think they can add some essential experience when it comes to learn the mode a bit.
That's all from me I guess~
good luck!

donkat wrote:

Kantan
00:32:411 (35) - I feel like you should decrease the slider velocity here. I honestly don't think this will work properly, even for a low bpm song this is very risky to use for a Kantan level difficulty.
00:50:211 (55) - In the map, you mostly follow the beat instead of vocals and this comes up really suddenly, I guess move it to 00:50:411 Like said in Kin's Mod I believe they're fine and representate the concept I follow in the kiai part.
00:56:611 (67) - Same here ^
01:06:411 (83) - Here is good though. The reason why I put it on the 1/1 is the impact the 1/1 rhythm has, compared to the vocals which goes by 1/2. As well, to have some variety which doesn't appear too sudden I think it's good that I use for once 1/2 and then 1/1.

Other diffs look really good, this map is awesome in general, GL

Nishizumi wrote:

Hi there
m4m from your queue

[General]

in the kiai, the hitsound is sounds inaudible for me. maybe increase the volume ? Good point, changed from 60/70% to 65/80%.
many greenlines isn't snapped -1ms or +1ms (for example : 00:32:410 on oni, snap to 00:32:411 - etc.). there're in all diffs Holy crap, what did I do here. lol

[Oni]

00:06:611 - unused greenline ? i think it doesn't have any note here so it doesn't affect in gameplay imo Explained below in the Kantan mod.
00:21:811 - add kat here ? there is a sound Changed some stuff with the last two mods. Used d instead though.
00:32:211 - same as the first. since there is no note so i think it's unnecessary ~
00:34:411 (126,131) - swap this for better structure ? if you do this, you'll get d-k-d-d-k------d-k-k-d-k-----d-k-d-d-k from 00:32:411 - i think it's better structure Changed 00:32:811 (123) - to k instead.
00:44:411 - start from here to kiai, the hitsound is quite inaudible. might to increase them from 72,74,76,78, and 80 to the kiai Has been fixed with the previous mod.
00:45:511 - add don here ? to follow the drum I want 00:45:211 (159) - to be REALLY REALLY strong, a note on 1/2 weakened it a lot imo.
00:56:411 - add don here ? this drum sound is intense, better to follow it i guess Didn't feel to put a note here, explained in Kin's mod above.
01:00:011 - add a kat ? the music is quite intense too the 1/2 follow is by far more significant than mapping 1/1 here.
01:02:811 - add a note ? reason same as above Denying that for the same reason.
01:06:011 - same as above ~
01:09:411 (296,297) - swap these ? on (296) the kick sound is similar as (295) and better if big note has different color with around imo I can't hear any kick at this point, it's rather because of the vocals.
01:26:811 - i think this diff actually stopped at here, because there is an echo sound (?) or whatever idk. but there is a sound here While I agree there is an echo I don't consider that as worthful timestamp to map.

[Kantan]

OD 3 and HP 8 please ? this diff is similar as normally kantan (not harder) so might be better if od 3 hp 8 Reducing the OD to 3.5 since lower doesn't look very profitable. Having HP8 for this sort of Kantan doesn't look right, it's despite of the SR still complex and so that 6.5 is high enough.

00:06:611 - unused greenline, same as oni It's not directly unused, the intention of this line is to reduce the volume until 00:06:811 - , while tapping for at least one ms too early, 00:06:811 (1) - would be played with 40% volume and that sucks awfully. 1/2 is a nice distance to prevent this problem. it's basically just a cosmetic prevention, that's all. lol
00:45:011 - same as above Same applies here.
00:58:411 - move to 00:58:611 - it's more fit if here since from this big note at 00:58:011 - more following to music instead of vocal Your point is valid. However, I decided to go with the vocals at this point since it's much easier and doesn't drop too much of the rhythm you can follow in the song.

hope my mod helps you, good luck :D
Ayyri told me to take changes by her permission, thank you for the mods
Bursthammy
hi

Kantan

00:50:211 - This note here caught me pretty off-guard after so many 1/1 notes, which isn't really something you want to happen in a Kantan, I understand it matches with the vocals but for the sake of keeping it simple, i'd have this on the white tick in-between 00:49:611 (53,55) - (00:50:411)
00:56:611 - ^
01:24:811 - Consider making this k, since the pitch is noticeably higher for this note than (3,5), and also so you have a nice consistent ddkddk for the last notes of the song,

Ayyri's Futsuu

00:20:811 - I kinda like dkdk instead here since the pitch goes up in a sort of 1-->3-->2-->4 pitch, where the 2nd and 4th note are more impactful than 1 or 3.
00:27:211 - ^
01:26:611 - Not really sure whether I like a note here, the music kind of ends on a drum roll on this note, but since you are mapping to the xylophone(???) here, it ends on 01:26:411 - which I kinda like the ending notes just as kd dk.

Ayyri's Muzukashii

00:32:411 - Feels a little wrong to be missing a note here on big white tick, even though you are mapping to the vocals, i'd place a d here. (apply to later examples of this as well)


Can't find anything wrong with Oni.

Good luck!
Nifty
A little birdie said I could stop by on this thread.

- Oni -
00:13:611 (30,31) - These notes should be ctrl-g'd. The way I see it, this pattern can easily be matched with the k_ddd_k from earlier by being turned into kdd_d_k. It carries the same rhythm as the first pattern but changes the middle, and I find the syncopated k's play better when matched between patterns. Also, this is mapped to the exact same sounds, so staying true to that, wouldn't the first pattern have to be k_ddk_k?

00:15:611 (39) - Changing this to k would emphasize the synth that peaks there break up the boring kdd and kkd cycle that's been goin on.

00:19:011 (55) - Change this to k, since the two kdd's before this use their k's to emphasize the notes in the synth, so that seems to be a pattern in these sections of the music.

00:22:811 (73) - That little synth comes in here again, I would change this to a k if you want 00:24:011 (79,80) - to make more sense being mapped as k's.

00:37:811 (138,139,140,141) - Why not k_k_d_d? Make sense pitch wise.

00:38:811 (142) - You can add a ddd leading up to this note, it's subtle in the music and I think could create momentum from the last pattern into the (kinda) repeated vocals. I don't think the space here is effective enough to impact the gameplay positively anyways.

00:43:611 (154) - I would remove the finisher from here to add more effect on the instruments cutting out. With the finisher on you can't hear that spooky silence.

00:49:011 (180) - Would change this to d, reason being if you got rid of that middle note the constant k's wouldn't make any sense. Unless that's how the muzu is mapped...

01:24:411 (386,394) - I don't hear sounds on these two notes, and deleting them would emphasize the piano "duhhh duhhhs" that the beat that is here is mapped around.

- Ayyri's Muzukashii -
I like how the beginning pattern changed, but you threw away the syncopated k's ;w;

00:20:811 (54,55,56,57) - Would ctrl-g this section, since the k's aren't on where the voice hits the highest notes, and there's really nothing else there to be mapped to besides the synth, which is absent excuse the first two notes, which would still make more sense considering is goes up in pitch. Repeat when necessary.

00:24:011 (63,64,65,66,67,68) - Would invert all of these notes to create d_k_ddd_k. Fits with the music more, that's really all.

00:32:611 (92,93,94,95) - The voice suggests k_k_d_k here, so that's what I suggest as well :D

00:34:611 (98,99) - Would ctrl-g these notes so it's different from the first pattern still, but fits with the voice more.

00:40:611 (113) - If you made the changes above, make this a d to mimick the pattern you used the first time.

00:43:611 (119) - Same thing as the Oni, remove finisher to allow the silence to flow through you.

00:49:811 (144) - Change to k to match vocal pitch, as it's more pronounced than any other sound here.

I'm real tired and need to make a promo video for my parents so imma stop here. If you want me to continue feel free to ask, but if like 1 mod applies I won't ;o
Topic Starter
Stefan

Weber wrote:

hi

Kantan

00:50:211 - This note here caught me pretty off-guard after so many 1/1 notes, which isn't really something you want to happen in a Kantan, I understand it matches with the vocals but for the sake of keeping it simple, i'd have this on the white tick in-between 00:49:611 (53,55) - (00:50:411) Already using 3/2 rhythm for the intro, and so on. due the BPM and the quite stiff difficulty curve I think it's important to include something s p i c i e r in the Kantan difficulty.
00:56:611 - ^ ^
01:24:811 - Consider making this k, since the pitch is noticeably higher for this note than (3,5), and also so you have a nice consistent ddkddk for the last notes of the song, Okay.


Can't find anything wrong with Oni. :3c

Good luck!

Nifty wrote:

A little birdie said I could stop by on this thread.

- Oni -
00:13:611 (30,31) - These notes should be ctrl-g'd. The way I see it, this pattern can easily be matched with the k_ddd_k from earlier by being turned into kdd_d_k. It carries the same rhythm as the first pattern but changes the middle, and I find the syncopated k's play better when matched between patterns. Also, this is mapped to the exact same sounds, so staying true to that, wouldn't the first pattern have to be k_ddk_k? The prime idea was to have some variety but I feel this isn't really necessary but to make straight a point what sounds are mapped lighter. changed.

00:15:611 (39) - Changing this to k would emphasize the synth that peaks there break up the boring kdd and kkd cycle that's been goin on. That on the other hand sounds weird to my pattern I did.

00:19:011 (55) - Change this to k, since the two kdd's before this use their k's to emphasize the notes in the synth, so that seems to be a pattern in these sections of the music. I haven't put kat for these parts so that change would be quite weird imo.

00:22:811 (73) - That little synth comes in here again, I would change this to a k if you want 00:24:011 (79,80) - to make more sense being mapped as k's. Certain sections up from 00:19:611 - are more vocal-orientated. Point is valid but doesn't exactly suit to my concept.

00:37:811 (138,139,140,141) - Why not k_k_d_d? Make sense pitch wise. Changed to d k d k

00:38:811 (142) - You can add a ddd leading up to this note, it's subtle in the music and I think could create momentum from the last pattern into the (kinda) repeated vocals. I don't think the space here is effective enough to impact the gameplay positively anyways. I really want to avoid triplets for the calmest part of the song. :v

00:43:611 (154) - I would remove the finisher from here to add more effect on the instruments cutting out. With the finisher on you can't hear that spooky silence. People found it strange that the note had no finisher before so I added. I will think about it later.

00:49:011 (180) - Would change this to d, reason being if you got rid of that middle note the constant k's wouldn't make any sense. Unless that's how the muzu is mapped... The idea is to follow the vocals more preceisly.

01:24:411 (386,394) - I don't hear sounds on these two notes, and deleting them would emphasize the piano "duhhh duhhhs" that the beat that is here is mapped around. Yeah, they are actually pretty annoying to listen. Removed.
Gonna apply minor changes to Ayyri's difficulties, thank you very much!
Skylish
From my M4M queue, sorry for being late due to unexpected workload irl and in game.

[General]

> 00:00:411 - / 00:06:611 - What do you mean by using 0.75x at the break at the beginning?

> 01:10:811 - having the 2nd Kiai ending right here seems more suitable as the chorus ends.

> Source name should be:
ダンガンロンパ3 -The End of 希望ヶ峰学園- <絶望編> 
according to the official website.

Metadata Source:

http://www.nbcuni.co.jp/anime/danganron ... 10000.html

[Kantan]

> 00:50:211 - shifting it to 00:50:411 - feels more natural according to other snappings in Kantan

> 00:56:611 - similar case to 00:50:211 - , I found it a bit weird to hit them.

> 01:00:211 - a possible place for putting a note, not to make the gap so wide.

> 01:20:611 - this slider's 1/2 gap is too cruel for Kantan level player I guess. Generally we keep 1/1 gap in Kantan, consider moving the head of it to 01:20:811 -

[Oni]

> 00:32:211 - redundant green timing point

> 00:44:411 - / 00:57:611 - Not a really significant point for SV changes though, up to you

> 00:49:011 - rearrange the triplet position to 00:49:211 - , i.e. shift 00:49:111 - to 00:49:311 - . Check 00:52:411 - / 00:55:611 - / ...

> 00:59:411 - Finisher-worthy place, perhaps 00:59:011 - ddk K works quite well.

> 01:23:011 - ddkkd sounds smoother by having some dons inserted.

> 01:26:411 - how about kkk? The last note is pretty much extra, the music actually ends at 01:26:611 - which should be a kat too due to the ringing ending.

[Ayyri's Futsuu]

> 01:23:011 - maybe add a don here to enrich the 7 x 1/1 patterns

[Ayyri's Muzukashii]

> 00:44:411 - not recommended to use SV changes in a not very significant case esp.ly in Muzukashii.

> 00:49:911 - add a don to balance the density with 01:03:711 -

> 00:53:411 (158,159,160,161) - how about 1/2 d k k d to make the flow better while matching the drum kick concretely?

> 01:21:611 (282) - how about separate the notes by grouping them in 5 notes:
01:23:011 - Previous triplets have a 1/2 set behind them. This mapping style should be followed.

[]

Call me back when things are confirmed and ready.
Topic Starter
Stefan

Skylish wrote:

From my M4M queue, sorry for being late due to unexpected workload irl and in game.

[General]

> 00:00:411 - / 00:06:611 - What do you mean by using 0.75x at the break at the beginning? Mainly to represent the slower BPM the song has here (it's halved?). It's purely for the design, no actual gameplay effect, and since there is no disadvantage of that I'd like to keep it - if that's fine.

> 01:10:811 - having the 2nd Kiai ending right here seems more suitable as the chorus ends. Okay.

> Source name should be:
ダンガンロンパ3 -The End of 希望ヶ峰学園- <絶望編> 
according to the official website. Aye Aye.

Metadata Source:

http://www.nbcuni.co.jp/anime/danganron ... 10000.html

[Kantan]

> 00:50:211 - shifting it to 00:50:411 - feels more natural according to other snappings in Kantan Really hoped that I can provide that vocal mapping for the Kantan but you're the 5th user to mention it. Guess I really should change it.

> 00:56:611 - similar case to 00:50:211 - , I found it a bit weird to hit them.

> 01:00:211 - a possible place for putting a note, not to make the gap so wide. Fair enough

> 01:20:611 - this slider's 1/2 gap is too cruel for Kantan level player I guess. Generally we keep 1/1 gap in Kantan, consider moving the head of it to 01:20:811 - Done.

[Oni]

> 00:32:211 - redundant green timing point tapping too early causes the sound volume of 00:06:811 - to apply with 70%, insteadd of 50%.
The song is abrupt calmer so I can't reduce it slowly.


> 00:44:411 - / 00:57:611 - Not a really significant point for SV changes though, up to you removed 00:44:411 - 00:45:011 - , kept 00:57:611 - 00:58:011 - because they still provide some impactful speed changes imo.

> 00:49:011 - rearrange the triplet position to 00:49:211 - , i.e. shift 00:49:111 - to 00:49:311 - . Check 00:52:411 - / 00:55:611 - / ... 00:49:111 - unchanged because both kdk k or k kdk works due vocals, changed 00:52:411 - to k ddk and additional changes to 00:53:411 (206,207,208) - in kdd, changed 00:55:611 (217,218,219) - to kkd instead, vocals on 00:55:711 - are lighter and works with kkd better than kdd.

> 00:59:411 - Finisher-worthy place, perhaps 00:59:011 - ddk K works quite well. Only added finish to the note.

> 01:23:011 - ddkkd sounds smoother by having some dons inserted. Yess

> 01:26:411 - how about kkk? The last note is pretty much extra, the music actually ends at 01:26:611 - which should be a kat too due to the ringing ending. There *is* a drum sound at 01:26:711 - . It used to be blank but added a not because it sounds odd to end at 01:26:611 - afterwards.
kkdd is used because the transistion goes better than kkkd (or kkkk).


[Ayyri's Futsuu]

> 01:23:011 - maybe add a don here to enrich the 7 x 1/1 patterns done.

[Ayyri's Muzukashii]

> 00:44:411 - not recommended to use SV changes in a not very significant case esp.ly in Muzukashii. Fair enough after I've removed them in Oni.

> 00:49:911 - add a don to balance the density with 01:03:711 - done.

> 00:53:411 (158,159,160,161) - how about 1/2 d k k d to make the flow better while matching the drum kick concretely? Changed 00:53:411 (159,160,161,162,163) - to k k d d k instead. It rather fits to what she's following.

> 01:21:611 (282) - how about separate the notes by grouping them in 5 notes: Done.
01:23:011 - Previous triplets have a 1/2 set behind them. This mapping style should be followed.

[]

Call me back when things are confirmed and ready.
Skylish
Fixed with some minor patterns in Oni, unify the green timing points in Ayyri's difficulties with Stefan's setting.

Bubbled~
Topic Starter
Stefan
^
beep boop IRC log
14:29 *Skylish is editing [https://osu.ppy.sh/b/1065617 binaria - Kamiiro Awase [Oni]]
14:30 Stefan: o
14:31 Skylish: 00:59:411 - hell yeah this Finisher
14:31 Skylish: check the consistency at 01:07:211 (281,282,283,284) -
14:31 Skylish: that's why I suggest using ddk K at 00:59:011 -
14:33 Stefan: Hmm, 00:59:011 - (or generally the non-kiai part between - works on the instrumental base, not on the vocal one.
14:33 Skylish: Please take a look at Ayyri's diff.es' volume settings. Would you mind unify the vol. with your difficulties?
14:33 Stefan: 01:07:211 (281,282,283,284) - is designed to combine vocal and instrumental as far as possible to a degree
14:33 Stefan: and ye
14:34 Skylish: okay then keep that ddddK
14:38 Skylish: the rest looks good for me
14:38 Skylish: Do you have any things wanna discuss before I bubble it?
14:39 Stefan: let me go through
14:40 Skylish: sure
14:43 Stefan: Futsuu: 01:20:211 (180,181) - switched them so it's kkD to be consistent with D usage.
14:45 Skylish: check other difficulties as well at 01:20:411 -
14:46 Stefan: Muzukashii: 01:20:411 (277,278,279) - is now D k d
14:47 Skylish: copy that
14:49 Stefan: Oni: 00:24:411 - 00:25:611 - changed to k kkd k x d K
14:50 Stefan: since kdk feels sorta off and I rather want it consistent at some point.
14:50 Skylish: yup
14:52 Skylish: oh yeah 00:32:211 - this timing point
14:52 Skylish: really, it is not in active when no note is put on it
14:53 Skylish: ** unify vol. settings of Ayyri's with yours, I think yours setting is better
14:53 Stefan: It *does* actually apply. For usual I don't do that but since the song becomes really quiet very sudden, tapping too early would make 00:32:411 (119) - too loud
14:53 Stefan: (example for Oni)
14:54 Stefan: and did that to Ayyri's difficulties
14:54 Skylish: umm let's say in normal case players won't add stylish playing style lol
14:56 Stefan: The point of these lines aren't to add some gimmick but to pre-fix the stupidity of green lines working in Taiko - since one ms too early causes to apply to the volume of the previous green line
14:56 Stefan: And 70 to 50% is noticeable
14:57 Skylish: I understand that
14:57 Skylish: :shrug: leave that 1.00x 50% be what it should be then
14:58 Stefan: At least *I* haven't noticed any issues with it, nor anyone else playing/modding it.
14:58 Stefan: because some of them are there since the very begin.
14:59 Stefan: Map's updated
15:01 Skylish: double checking
15:01 Skylish: ** please give KDS to my previous mod there Q_Q
15:02 Stefan: O
15:02 Stefan: sorry ;w;
15:03 Stefan: Should be fine now
Surono
ok
Kin
dem surono faster than me xd gratz!
Topic Starter
Stefan
(happy birthday map btw) https://derpovic.s-ul.eu/oCfLLvCJ.png
Surono
neat number and gz hbd map X"D
Topic Starter
Stefan
Little disclaimer to the BG: The background is not oriented to be an old-school taiko background because of different formatting, also because the original unmodified background ( seen here: https://www.zerochan.net/1267856 ) had terrible conditions to be used - this however is the only that fits well for taiko and doesn't cut out people.

If you believe it has trouble to display the background properly at specific window dimensions, please go try them out. They all are fine.
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