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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Ellyu
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ready for m4m
Ellyu
What RC wrote:
The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.
(too short to rank)

General:Kiai time……too short

Halation
00:01:552 (2) - 00:00:284 (1) - could be stacked
00:24:369 (2,1) - this overlap seems like odds,maybe it just to me.

Mochi's Insane
00:05:566 (3,4,5,6) - This one works better https://puu.sh/tqxCE/149c9682b0.png
00:07:045 (3) - could make a blanket with 5
00:11:481 (3) - the overlap is odds to me,just personally.

Misure's Hard
00:07:890 (5,1) - A triplet at here is okay
00:14:017 (3) - I think it should be a 1/2 slider

Normal
00:12:327 (2,1) - could do a blanket

https://puu.sh/tqycG/b4a9ce5334.png???我想看小姐姐的脸啊
This is solid so I could give few tips to u. But u really need to extend the song if u want to rank it.
Topic Starter
-Atri-

handsome muscle wrote:

What RC wrote:
The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully. I believe it's fine for that, it just the website doesn't count the last spinner, the map starts from 00:00:284 - to 00:30:284 - ,Which has roughly 30 seconds of drain time But i'll extend the spinner a little bit just in case
(too short to rank)

General:Kiai time……too short It's rankable though, it's for the fountain and the flash effect

Halation
00:01:552 (2) - 00:00:284 (1) - could be stacked Sure, ofc :)
00:24:369 (2,1) - this overlap seems like odds,maybe it just to me. I like this though, not a bad overlap for me

Normal
00:12:327 (2,1) - could do a blanket Adjusted

https://puu.sh/tqycG/b4a9ce5334.png???我想看小姐姐的脸啊 就是因為這樣仁哥叫我去吃屎23333333
This is solid so I could give few tips to u. But u really need to extend the song if u want to rank it.
Thanks for the mod, but i don't agree that is not enough time to rank this map
lcfc
could you extend the spinner on my diff for me? thanks

nvm mod reply will be moved below VV
-Nya-
Hi, M4M here.

General:
  1. You don’t have to put “one room” in the tags since it’s already in the source.

Halation:
  1. Please raise the AR. 8.5 should be fine. While I was testplaying it was a bit uncomfortable since the objects appear too quickly. The BPM is also rather fast so raising the AR won’t be a problem.
  2. 00:02:397 (2,3) –Increase the distance here a bit so (3) is emphasized more. The reason is because the beat on the head of (3) is strong so emphasizing it more will make sense. Also, to be consistent with 00:01:552 (2,3) – it’ll be a good idea to increase the spacing.
  3. 00:07:890 (4,1) – and 00:09:580 (4,1) – and 00:11:270 (4,1) – etc. Try to keep these spacings similar. The reason is because the patterns are the same and some of the jumps look quite big, like this one for example: 00:11:270 (4,1) –
  4. 00:15:284 (3,3) –Same as 00:02:397 (2,3) – Increase the spacings here a bit because of the important beats on the heads of the sliders.
  5. 00:19:298 (2,3) –The flow from (2) to (3) can be a bit uncomfortable. Especially since the slider is so straight. Perhaps try moving the slider to the left a bit. Like this:
  6. 00:28:594 (1) –I suggest starting the spinner here: 00:28:489 – instead because the vocal is there as well and leaving the gap there is a bit weird. This applies to all other diffs as well.

Mochi’s Insane:
  1. You can actually raise the AR a bit as well since this is an Insane. 8 would work nicely.
  2. 00:00:284 (1,2) –Why is the spacing here so low? The reason I’m asking is because the vocal on the head of (2) isn’t that weak so more emphasis would be cool and the vocal sound similar to 00:00:918 (3) – so it would be nice if the spacings were similar here.
  3. 00:05:566 (3) –The jump here is quite big and looks very different from the previous spacings. I suggest nerfing the jump a bit because the beat on (3) really isn’t that strong to support such a big jump.
  4. 00:05:989 (5,6) –I expected the spacing here to be bigger than the spacing here: 00:05:566 (3,4) – or at least similar since the vocals build up at (5) and (6)
  5. 00:19:087 (6) –I suggest rather adding a new combo here and removing the new combo here: 00:19:298 (1) – since the vocal on (6) is stronger so it would support a new combo. Same goes to 00:22:467 (6,1) -
  6. 00:19:932 (1,2) –The spacing here should actually be a bit bigger to be consistent with the previous similar patterns.

I feel spacings in this diff can still be improved. Consistent spacings (not completely but it should be noticeable) and also bigger spacings on strong beats and smaller spacings on weak beats.

Misure’s Hard:
  1. Lower your OD. Right now it’s similar to the Insane. Try 5.5.

Nothing else really bothered me in this diff.

Normal:
  1. Uncheck widescreen support.
  2. AR 3 for a Normal is too low. Raise it to at least 4. 4.5 would probably be better.
  3. 00:00:496 – It really sounds a bit weird if you skip this important vocal. Try a pattern like this instead:
  4. 00:20:566 (2,1) –Making these two sliders symmetrical would be nice for aesthetics. Like this:
  5. 00:28:594 (1) –Same as in the “Halation” diff about the spinner.

LCFC's Easy:
  1. Uncheck widescreen support. No SB and also inconsistent with other diffs.
  2. I noticed that you overlapped a few times: 00:02:186 (2,3) - 00:05:566 (2,3) – 00:15:707 (2,3) – This is never advised in an Easy because it can confuse beginners since the slider is being half hidden. When mapping an Easy keep in mind that everything should be 100% visible to accommodate beginners.
  3. 00:21:200 (4,1) –For better flow from (4), lift the tail of (1) a bit higher. Like this:
  4. 00:24:791 (4) –I think new combo have to be added here to be consistent with the other NC’ing patterns.
  5. 00:26:693 (1) –It would be nice if this started on the vocal instead: 00:26:481 – Right now it doesn’t really follow anything important. So maybe try this:

Overall, this set looks nice.
If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
lcfc
Everything changed from -Nya-'s mod

diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 1235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:LCFC's Easy
Source:OneRoom
Tags:opening Kantoku カントク Misure Momochikun LowComboFC TYPHOON GRAPHICS ワンルーム One Room
BeatmapID:1181971
BeatmapSetID:557832

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"clover.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Atri-

-Nya- wrote:

Hi, M4M here.

General:
  1. You don’t have to put “one room” in the tags since it’s already in the source. I asked Byby for this though, he said that the official site have some spots appears separated, so he want to keep this better then removing it

Halation:
  1. Please raise the AR. 8.5 should be fine. While I was testplaying it was a bit uncomfortable since the objects appear too quickly. The BPM is also rather fast so raising the AR won’t be a problem. Perhaps, fixed
  2. 00:02:397 (2,3) –Increase the distance here a bit so (3) is emphasized more. The reason is because the beat on the head of (3) is strong so emphasizing it more will make sense. Also, to be consistent with 00:01:552 (2,3) – it’ll be a good idea to increase the spacing. Sure, but it's pretty hard to do so without ruining the intended structure here
  3. 00:07:890 (4,1) – and 00:09:580 (4,1) – and 00:11:270 (4,1) – etc. Try to keep these spacings similar. The reason is because the patterns are the same and some of the jumps look quite big, like this one for example: 00:11:270 (4,1) – This might not pretty necessary but i see your point, adjusted to about 3.2~3
  4. 00:15:284 (3,3) –Same as 00:02:397 (2,3) – Increase the spacings here a bit because of the important beats on the heads of the sliders. Ok? IDK does this work
  5. 00:19:298 (2,3) –The flow from (2) to (3) can be a bit uncomfortable. Especially since the slider is so straight. Perhaps try moving the slider to the left a bit. Like this: Did something else by giving more space to flow, forcing the slider end to stack might be too ugly for me XDD
  6. 00:28:594 (1) –I suggest starting the spinner here: 00:28:489 – instead because the vocal is there as well and leaving the gap there is a bit weird. This applies to all other diffs as well. Nice idea, sure

Normal:
  1. Uncheck widescreen support. My bad, fixed
  2. AR 3 for a Normal is too low. Raise it to at least 4. 4.5 would probably be better. Changed
  3. 00:00:496 – It really sounds a bit weird if you skip this important vocal. Try a pattern like this instead: Fixed to differentiate with Easy
  4. 00:20:566 (2,1) –Making these two sliders symmetrical would be nice for aesthetics. Like this: I didn't checked orz, fixed
  5. 00:28:594 (1) –Same as in the “Halation” diff about the spinner. ok

Overall, this set looks nice.
If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Thanks for the nice mod~ :DDDDD

Also updated
-Nya-
If you're unsure about if the source should be separated or not then I suggest PM'ing IamKwaN about it. Just check his status on his userpage, but he's usually open for requests.
Topic Starter
-Atri-
Will do when i have an icon, she mostly don't accept until a map is close to rank

Besides, i believe i have enough evidence to make a solid decisions about the metadata problems
-Nya-

KuranteMelodii wrote:

Will do when i have an icon, she mostly don't accept until a map is close to rank
She accepted mine, and my map has been uploaded for only 5 days
Topic Starter
-Atri-
Nvm ill go ask her
Karen
just copy mine after i update my map, i've got her to check it already, don't waste her time, and your time too
Topic Starter
-Atri-
你這樣說你update完之後你來幫我speedrank行嗎
lit120

Karen wrote:

just copy mine after i update my map, i've got her to check it already, don't waste her time, and your time too
like what i did xd
Momochikun

handsome muscle wrote:

Mochi's Insane
00:05:566 (3,4,5,6) - This one works better https://puu.sh/tqxCE/149c9682b0.png nah i already rework this
00:07:045 (3) - could make a blanket with 5 nope
00:11:481 (3) - the overlap is odds to me,just personally.



https://puu.sh/tqycG/b4a9ce5334.png???我想看小姐姐的脸啊
This is solid so I could give few tips to u. But u really need to extend the song if u want to rank it.

TwillghtSparkle wrote:

Hello begginner mapper . Just opinions.No kudosu if not helpful

Mochi insane
00:16:974 (2) - adjust a bit blanket here ok
00:16:552 (1,3) - overlap
00:23:101 (3,1) -

Sorry thats all i can see . Good luck

Blan_C wrote:

Hello, my 3rd mod :D I hope it can help somehow :v
M4M from #modreqs


  • Mochi's Insane
  1. 00:05:143 (2,3,4,5,6) You can make a triangle from circles and start of slider. nah
  2. 00:07:045 (3) - I'd make a blanket with 00:05:989 (5) - because of shape of that slider.
  3. I don't know if it matters but 00:08:524 (2,3) - blanket is off :v
  4. 00:16:974 (2,3) - Blanket :v
  5. 00:24:158 (3,1) - ^
Epic maps. I really liked them. Good luck! ;)

-Nya- wrote:

Hi, M4M here.



Mochi’s Insane:
  1. You can actually raise the AR a bit as well since this is an Insane. 8 would work nicely. i used 7,5 before because i dont want higher AR than halation, now that its changed ok
  2. 00:00:284 (1,2) –Why is the spacing here so low? The reason I’m asking is because the vocal on the head of (2) isn’t that weak so more emphasis would be cool and the vocal sound similar to 00:00:918 (3) – so it would be nice if the spacings were similar here. moved a bit
  3. 00:05:566 (3) –The jump here is quite big and looks very different from the previous spacings. I suggest nerfing the jump a bit because the beat on (3) really isn’t that strong to support such a big jump. it's not that big
  4. 00:05:989 (5,6) –I expected the spacing here to be bigger than the spacing here: 00:05:566 (3,4) – or at least similar since the vocals build up at (5) and (6)no
  5. 00:19:087 (6) –I suggest rather adding a new combo here and removing the new combo here: 00:19:298 (1) – since the vocal on (6) is stronger so it would support a new combo. Same goes to 00:22:467 (6,1) - i want to keep it because i liked 3 than 4
  6. 00:19:932 (1,2) –The spacing here should actually be a bit bigger to be consistent with the previous similar patterns.1,2

I feel spacings in this diff can still be improved. Consistent spacings (not completely but it should be noticeable) and also bigger spacings on strong beats and smaller spacings on weak beats. im already follow that common rule on most cases but i want to do smth different, that's just fine

Overall, this set looks nice.
If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Thanks

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 1235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:Mochi's Insane
Source:OneRoom
Tags:opening Kantoku カントク Misure Momochikun LowComboFC TYPHOON GRAPHICS ワンルーム One Room
BeatmapID:1181933
BeatmapSetID:557832

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
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Misure

Blan_C wrote:

  • Misure's Hard
  1. 00:02:186 (3,4,2) - Make better triangle here :P
  2. 00:04:721 (1,2,3) - ^ triangle can be created from end of 1st slider and (2,3)
    I know that but I'd prefer to make it more like a hard diff so only add triplets at that two parts you can see, so keep it xd

handsome muscle wrote:

Misure's Hard
00:07:890 (5,1) - A triplet at here is okay
00:14:017 (3) - I think it should be a 1/2 slider
第一个那里因为要控难度 所以1/4只加在了那两个part 应该比较合适(以后视情节可能会改) 后者其实还是有一点点1/4的音 而且这么表现过渡效果应该还好 不改啦
我想看小姐姐的脸啊
233

-Nya- wrote:

Misure’s Hard:
  1. Lower your OD. Right now it’s similar to the Insane. Try 5.5.
sure

Nothing else really bothered me in this diff.
w
Thanks for your modding! :)

@krt-chan: help me change my od to 5.5, thanks :3
btw remember to make all diffs ends at the same point ..
Topic Starter
-Atri-
All updated, IDK do i need to change gder's spinner, i afraid you'll hate me if i edit your diffs
Topic Starter
-Atri-
Intended doublepost no haterino

Since Karen already got metadata check from IamKwaN, i desired to change some tags and romanized artist from his mapset
But since he keep "one_room" as tags, I guess "One Room" is acceptable as they're almost identical
Since Misure allowed me to change the spinner to make consistency throughout the diffs, I am waiting mochi's reply so i can update and upload the changes as well

My friend failed the BN test, fuck
Mafumafu
Hi!

Sorry I dont think this map is eligible to be ranked. The very first note starts on 00:00:284 (1) - while the actual end of the last continuous sound is at 00:29:545 for me. Therefore the actual length of the map should be 29 seconds and 261 miliseconds, which is below the minimum length to be qualified. You used an extended spinner to "try to" satisfy the minimun length of the ranking criteria, which is pointless.

Sorry again!
Topic Starter
-Atri-
I understand your opinions nor i don't want to force you to mod this, and i respect the current RC settings, too, but i am gonna disagree for 2 reasons:

1. There's a qualified mapset which also extends the spinner at the end to fit the RC settings, and it's even mapped by a BN, which usually have higher quality then other mappers, if the mapset's drain time is truly cannot meet the 30 sec requirement, then Karen's mapset wouldn't qualified in the first place and lit's wouldn't got a bubble either, Which also uses the same technique, since having lower drain time is already an unrankable issue.

2. Not sure does you have a headphone or not, but there's a weak "echo" sound that plays after 00:29:545 - , so in this case, both the current or the time you point out is also acceptable, again, ending the spinner early will make the mapset unrankable, so there's no choice other then that

Cheers for passing by, hope you understand my explaination
Xinely
from m4m, oh i came in not right time

maybe u need soft-sliderslide, ur sliders are noisy as fak

Easy :
- 00:08:101 (1) - maybe up the slider a bit its almost offscreen
- 00:23:101 (2) - nice jump i love it
- 00:26:481 - should have finish for the cymbal too
- 00:28:383 (1) - for sake of cute hitsound pls remove finish and normal sampleset

Normal :
- watdefak AR 3? at least u need AR 5
- OD 4 pls this is not advanced diff
- 00:00:707 - you have to map this, the vocal is continuing and will be weird to skip one
- 00:08:101 (1,2) - parallel
- 00:09:791 (1,2) - ^
- 00:13:172 - finish because cymbal

Hard :
- 00:02:186 (3,1) - can you make them parallel or do a visual pattern rather than being random aesthetic ><
- 00:07:996 - why not triplet for consistency with 00:09:580 (5,6,1) - ?
- 00:18:242 - i can hear cymbal here how about give finish too?

Insane :
- OD 6,5 ae? 6 kek hard
- 00:07:996 - di map ae? bisa pake triplet atau 1/4 slider jump seh. soalnya aneh ae iki di skip tapi 00:09:580 (1,2,1,2) - di map

good luck ~
Topic Starter
-Atri-

Xinely wrote:

from m4m, oh i came in not right time

maybe u need soft-sliderslide, ur sliders are noisy as fak IDK, i don't like customs D:

Normal :
- watdefak AR 3? at least u need AR 5 ok
- OD 4 pls this is not advanced diff ok
- 00:00:707 - you have to map this, the vocal is continuing and will be weird to skip one I want to let the rhythm simpler and i reviewed on other mapset, no change here
- 00:08:101 (1,2) - parallel No because they're the same shape
- 00:09:791 (1,2) - ^ ^
- 00:13:172 - finish because cymbal ok
Thanks for the mod~

Hope i can find BN to rank lol
lcfc

Xinely wrote:

from m4m, oh i came in not right time

maybe u need soft-sliderslide, ur sliders are noisy as fak

Easy :
- 00:08:101 (1) - maybe up the slider a bit its almost offscreen ok
- 00:23:101 (2) - nice jump i love it LOL ds bugs e_e
- 00:26:481 - should have finish for the cymbal too
- 00:28:383 (1) - for sake of cute hitsound pls remove finish and normal sampleset

I didn't do the the hitsounding so it's up to krt for the other two suggestions ^^

good luck ~
Thanks for modding!
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Misure

Xinely wrote:

Hard :
- 00:02:186 (3,1) - can you make them parallel or do a visual pattern rather than being random aesthetic ><
:arrow: in fact I made a blanket here lol
- 00:07:996 - why not triplet for consistency with 00:09:580 (5,6,1) - ?
:arrow: umm I'd like only to place triplet in the next part ;w;
- 00:18:242 - i can hear cymbal here how about give finish too?
:arrow: kk
谢谢!

Codesu
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Topic Starter
-Atri-
All hitsounding issues on LCFC's diff are fixed and updated
Ryuusei Aika
from queue

这kiai什么情况

Easy
00:11:481 (1) - there have some obvious beat so i dont think just a spinner here is a good choice

Normal
00:14:228 - 这里是不是加个note比较好,毕竟也算一串鼓点的开头

Insane
00:24:158 (3,1) - blanket?

妈哟这图怎么都能摸出个论文来的
gl
lcfc
replaced spinner with objects in above mod ^^
krt hitsound the added objects xd
diff
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:LCFC's Easy
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Tags:tvsize Kantoku カントク Misure Momochikun LowComboFC ワンルーム One Room
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09kami

09kami wrote:

[General]

BG太大了

[Halation]
00:14:228 (2,1) - 这种梗出现在这个难度有点不合适 AR8.5的情况下 比较容易初见杀 而且从整张图来看 只有这个地方的跳点非常突出 1/4滑条接连打这种个人觉得是属于比较难的摆法

[Mochi's Insane]
00:10:636 (1) - 这个好像不用单独NC吧
00:19:932 (1,2,3) - 这里的排列显得很奇怪 建议修整下
00:22:256 (4,5,6) - 这里的三连 感觉下得有点神奇 虽然说4到6这里人声是一个拉长音 但是如果把这个三连改成00:22:045 (3,4) - 这里的三连 反而会显得比较合适 可以尝试下

[Misure's Hard]
00:14:017 (3,4) - 考虑到这是hard 或许应该把这两次1/4折返改成一次折返呢?
http://puu.sh/tGPkt/c0cadbd2e2.png
00:27:960 (6,1,1) - 这里也是 感觉太复杂了 00:28:383 (1) - 直接把转盘从这个位置开始拉就好了 这里的排列比起hard 实际上更接近insane
Topic Starter
-Atri-

Neanmoins wrote:

Normal
00:14:228 - 这里是不是加个note比较好,毕竟也算一串鼓点的开头 感覺這樣會塞得太多
gl

09kami wrote:

[General]

BG太大了 還好的,現在可以飛不超過1920x1200的BG了

[Halation]
00:14:228 (2,1) - 这种梗出现在这个难度有点不合适 AR8.5的情况下 比较容易初见杀 而且从整张图来看 只有这个地方的跳点非常突出 1/4滑条接连打这种个人觉得是属于比较难的摆法 我知道你想到的問題,但是我試過那麼多方法覺得沒有一個合適的,我只是將那個跳縮短,而且將那個1/4劃條露出多一點了,希望這個可以解決你所提的問題
Thanks for the mod also updated and hitsounded LCFC's part

Translation of 09kami's mod for Mochi:

09kami wrote:

[Mochi's Insane]
00:10:636 (1) - I think this is not necessary to NC
00:19:932 (1,2,3) - This pattern is kinda strange imo, i suggest you to change it
00:22:256 (4,5,6) - I think putting the triplet on 00:22:045 (3,4) - instead of here will follow the vocal transition better
Misure
@酒神 都改了 谢谢摸!

Codesu
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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:Misure's Hard
Source:OneRoom
Tags:tvsize Kantoku カントク Misure Momochikun LowComboFC ワンルーム One Room
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Topic Starter
-Atri-
Updated, now waiting for mochi's reply
Momochikun

Xinely wrote:

from m4m, oh i came in not right time


Insane :
- OD 6,5 ae? 6 kek hard yo
- 00:07:996 - di map ae? bisa pake triplet atau 1/4 slider jump seh. soalnya aneh ae iki di skip tapi 00:09:580 (1,2,1,2) - di map tak barno 1/2 ae cek vocal e dapet

good luck ~

KuranteMelodii wrote:

09kami wrote:

[Mochi's Insane]
00:10:636 (1) - I think this is not necessary to NC its fine
00:19:932 (1,2,3) - This pattern is kinda strange imo, i suggest you to change it why ? xD
00:22:256 (4,5,6) - I think putting the triplet on 00:22:045 (3,4) - instead of here will follow the vocal transition better you can hear triplet there
thanks mb

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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:Mochi's Insane
Source:OneRoom
Tags:tvsize Kantoku カントク Misure Momochikun LowComboFC ワンルーム One Room
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Topic Starter
-Atri-
updated
Firiiu
Alright, This isn't really a mod, but the strangeness of the Kiai time in this song. Its for less than a second, and happens twice. You only put it on the tiny sections of the song that don't really need it. I understand if you meant to do it, it's just you did it in such a strange way.
Topic Starter
-Atri-
Since pretty much people complained about the kiai time, i desired to remove them after the next mod, idk about the gds though

Let's wait for another week
lcfc
I think the use of kiai is pretty fine as the song length is too small to have it be happening continuously. The creator wanted to achieve the pretty star effect while meeting the RC as well.
Misure
not a problem imo since I have seen much usage like this, but will be consistent with the highest diff
Topic Starter
-Atri-
Ok, will keep it :p
Binguo
划水
...
sahuang
[Easy]
  1. 00:24:791 (1) - should be consistent with 00:23:101 (2,3) -

[Normal]
  1. 00:06:411 (1,2) - flow
  2. 00:11:270 - add circle?
  3. 00:12:960 - same
  4. 00:13:172 (1,2,3,1) - weird way of catching rhythm..00:14:228 - shouldnt be ignored. use this: http://puu.sh/uhIsG/6d740edcf2.jpg or http://puu.sh/uhIts/e3d94cb824.jpg
  5. 00:21:622 (1,2,3,1,2,3,4,1,2) - too many circles are used...which cant represent song very well imo,just use previous patterns rather than new ones
    Normal lacks quality in terms of aesthetics and rhythm. Strongly suggest you rework it.

[Insane]
  1. 00:12:538 - really feels empty here, i recommend you add a circle that stack with 00:11:481 (3) - slider end

[Extra]
  1. 00:13:805 (2,2) - jump a bit too messy with overlap here
  2. 00:02:186 (1) - 00:03:665 (1) - etc why NC spam...just NC every 4 instead of 2 white lines..
  3. 00:04:298 (3,4,1,2) - make them parallel?aesthetics.
  4. 00:21:622 (1,1) - why suddenly 1/1 slider here?imo 1/2 slider+circle works better
  5. 00:26:481 (1,2) - stack

Call me back and I will see how it goes.
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