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posted
This beatmap was submitted using in-game submission on 2017年3月15日 at 17:55:56

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tvsize Kantoku カントク Misure Momochikun LowComboFC ワンルーム One Room
BPM: 142
Filesize: 1592kb
Play Time: 00:30
Difficulties Available:
  1. Halation (3.89 stars, 120 notes)
  2. LCFC's Easy (1.21 stars, 32 notes)
  3. Misure's Hard (2.87 stars, 88 notes)
  4. Mochi's Insane (3.59 stars, 105 notes)
  5. Normal (1.61 stars, 48 notes)


Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------


Beatmap Pack #540 ,Quick Play Pack, Volume 1

#1 ranked mapset

There's no pp

Easy: LowComboFC
Hard: Misure
Insane: Momochikun
Extra insane by xLolicore-

for rank



posted
Added misure's diff

Can someone tell me is it "Hanasaka Yui" or "Yui Hanasaka "
posted

KuranteMelodii wrote:

Can someone tell me is it "Hanasaka Yui" or "Yui Hanasaka " Yui Hanasaka
[general]
  1. the spread between misure's and normal is pretty something else. either misure needs to nerf it down a bit by using 1/2 sliders or reduce the triplets use or whatever
  2. normal diff seems like "advanced" diff ish for me


[snow halation]
  1. some parts about the hitsounds are really weird. try to take a look at lit120's or Karen's set for the hitsound set example
  2. 00:07:890 (4) - why normal sampleset at slider tail? it doesn't have that beat there. this applies to every 1/4 sliders
  3. 00:00:284 (1,2,3) - it'd be better if i were ya http://puu.sh/tmeRz/236d463d3f.jpg
  4. 00:14:017 - this should be the start for mapping a stream here
  5. 00:27:749 (2) - what? drum sampleset?


[misure]
  1. 00:21:517 (7) - there's no note here, so delete it
  2. 00:27:960 (6) - why finish? there's no downbeat sound here


[normal]
  1. this kind of spacing and not a lot of gaps around feels like this diff is Advanced diff. try to look at lit120's or karen's use on their own normal diffs


needs more polishing

gl
posted
28s時間會唔會少咗啲??唔係話rank最少嘅秒數要喺30s?
不過呢張map幾好
posted

lit120 wrote:

KuranteMelodii wrote:

Can someone tell me is it "Hanasaka Yui" or "Yui Hanasaka " Yui Hanasaka
Changed

[snow halation]
  1. some parts about the hitsounds are really weird. try to take a look at lit120's or Karen's set for the hitsound set example
  2. 00:07:890 (4) - why normal sampleset at slider tail? it doesn't have that beat there. this applies to every 1/4 sliders ok
  3. 00:00:284 (1,2,3) - it'd be better if i were ya http://puu.sh/tmeRz/236d463d3f.jpg ok
  4. 00:14:017 - this should be the start for mapping a stream here turned the note into kick slider instead since the later stream is much more clearer
  5. 00:27:749 (2) - what? drum sampleset? Whatever


[normal]
  1. this kind of spacing and not a lot of gaps around feels like this diff is Advanced diff. try to look at lit120's or karen's use on their own normal diffs
I disagree, I prefer to use the current spacing yet i think it's much more cleaner and flows well but i adjusted some rhythm and stacks though

needs more polishing

gl
thx for the mod

Suzuki_1112 wrote:

28s時間會唔會少咗啲??唔係話rank最少嘅秒數要喺30s?
不過呢張map幾好
官網本身唔計最後嘅spinner,所以如果個spinner 係差唔多响 00:30:248 - 之後完嘅話應該無事
posted
我叫雷锋


Halation

00:01:341 (1,2,3,1,2,3) - 这种地方的两个圈再近一点比较好,否则每组点点条中的DS变化太不明显了,感觉不太好。

00:13:172 (1,2,1,2) - 这个间距变化有点迷...

00:16:446 (4,1,2) - 2那里没有值得强调的音,这样搞感觉对2的强调有点过,可以试试把00:16:446 (4,1) - 叠起来。

整体就是感觉打击感太弱了,感觉挑几个地方加一下间距最好,而且现在这样在spread上也有点怪,Hard到主难度只有节奏的变化,多了几下跳而已...


Hard

00:10:636 (3) - 感觉这个Ctrl+G然后放在(361,251)会好一点,如果改了的话记得改音效。

00:22:467 (5,1) - 00:24:580 (6,1) - 加一下间距吧,挺方便的,效果还会好些。


Normal

00:00:284 (1) - 这个条前面减1/2拍时长然后在00:00:284 - 加个圈吧,这样更能反映音调的变化。或者把它俩的时间位置换一下也可以。

gl
posted
hi. from my q
normal
  1. off the countdown.
  2. 00:06:411 (1,2) - Pls avoid those overlap. It's look hard to aim. But some of this part are well unless the slider is ugly
  3. 00:19:932 (1,2) - ^
  4. the rest is fine
misure
  1. 00:02:820 (4,5,1) - I think these aren't use ds bcs random ds. It's look kinda weird since before and after these are fine and use ds unless there's a bit part are not ds. Fix it like this https://osu.ppy.sh/ss/7063920
  2. the rest is fine
halashien
  1. Off the countdown. You look like follow old style map lel
  2. 00:02:186 (1,2,3) - Use ds like 00:01:341 (1,2,3) . It should be same and balance
  3. 00:07:890 (4,1) - I think these are too hard aim for players. Move it like this https://osu.ppy.sh/ss/7063888 to decrease jump
  4. 00:09:580 (4,1) - This is too. Move it like this https://osu.ppy.sh/ss/7063899
  5. the rest is fine
That's all from me
Good Luck!
posted

_Yiiiii wrote:

我叫雷锋


Halation

00:01:341 (1,2,3,1,2,3) - 这种地方的两个圈再近一点比较好,否则每组点点条中的DS变化太不明显了,感觉不太好。這個還好的,況且鎖緊了不想改

00:13:172 (1,2,1,2) - 这个间距变化有点迷... 這裡的聲音比較重啊

00:16:446 (4,1,2) - 2那里没有值得强调的音,这样搞感觉对2的强调有点过,可以试试把00:16:446 (4,1) - 叠起来。Ctrl+G

整体就是感觉打击感太弱了,感觉挑几个地方加一下间距最好,而且现在这样在spread上也有点怪,Hard到主难度只有节奏的变化,多了几下跳而已... 但是這兩個難度想突出的聲音不同啊,應該沒有問題吧


Normal

00:00:284 (1) - 这个条前面减1/2拍时长然后在00:00:284 - 加个圈吧,这样更能反映音调的变化。或者把它俩的时间位置换一下也可以。Normal不想塞那麼多圓圈下去

gl

Chibi Maruko wrote:

hi. from my q
normal
  1. off the countdown. ok
  2. 00:06:411 (1,2) - Pls avoid those overlap. It's look hard to aim. But some of this part are well unless the slider is ugly Adjusted, but keep the overlap
  3. 00:19:932 (1,2) - ^ This one is fine to aim imo
  4. the rest is fine
halashien
Hareshon*
  1. Off the countdown. You look like follow old style map lel ok
  2. 00:02:186 (1,2,3) - Use ds like 00:01:341 (1,2,3) . It should be same and balance uhhhhh.... no, not necessary, and didn't intent to use ds here
  3. 00:07:890 (4,1) - I think these are too hard aim for players. Move it like this https://osu.ppy.sh/ss/7063888 to decrease jump Adjusted a bit
  4. 00:09:580 (4,1) - This is too. Move it like this https://osu.ppy.sh/ss/7063899 ok
  5. the rest is fine
That's all from me
Good Luck!
thanks for mod~

EDIT: Added mochi's diff
posted
Hello begginner mapper . Just opinions.No kudosu if not helpful
Halation
00:07:890 (4,1) - Distance is big, players will not except this jump
00:14:545 (2,3,4,1) -http://osu.ppy.sh/ss/7066161 i will do something like this , sharper angles easier to hit
00:23:735 (2,1) - overlap , but i think is intentional
Mochi insane
00:16:974 (2) - adjust a bit blanket here
00:16:552 (1,3) - overlap
00:23:101 (3,1) -

Od 5 for normal is a bit too muiich .Od 4 is perfect


Sorry thats all i can see . Good luck
posted
from my Q

N
SVがNにしては早すぎると思います。1.2前後でいいと思います
00:01:129 (2,1) - はstackさせてるのに00:02:820 (3,1) - はstackさせてないのでどちらか統一したほうがいいと思います。stackさせてるところはfinishで大きな音なのでstackさせるよりstackさせないほうがいいと思います 00:14:651 (3,1) - ^
00:28:489 - spinnerここからはじめませんか?ほかのmapsetでもここから始めるのが多かったので。これもしなおすならinsaneも同様です
00:27:960 (4) - これを00:27:327 (3) - に平行にさせるか、少しまげたほうがflow的にきれいだと思います

misure
00:29:651 - i prefer to reduce Volume 5% at green line. 00:30:073 - and 00:30:496 - i think dont need green line if you agree with my suggestion
Really cool diff! 好的

highest diff
HP drainを6にしませんか? Nが4Hが5と続いているのでそれなら6でいいかもです。
同様の理由でODも7にしませんか。
ごめんなさい、譜面アップデート忘れてました。無視してください

以上です。sry for short mod
頑張ってください! Good Luck~
posted

lit120 wrote:

[general]
  1. the spread between misure's and normal is pretty something else. either misure needs to nerf it down a bit by using 1/2 sliders or reduce the triplets use or whatever
    yea you are right, removed some triplets


[misure]
  1. 00:21:517 (7) - there's no note here, so delete it
  2. 00:27:960 (6) - why finish? there's no downbeat sound here
    both fixed

_Yiiiii wrote:

我叫雷锋
雷锋你好 8-)

Hard

00:10:636 (3) - 感觉这个Ctrl+G然后放在(361,251)会好一点,如果改了的话记得改音效。
这里flow想往上甩 再往那个方向感觉有点挤了

00:22:467 (5,1) - 00:24:580 (6,1) - 加一下间距吧,挺方便的,效果还会好些。
后者因为要叠着这样感觉还好 前者好像已经加过了?反正间距大了一点点没差啦

Chibi Maruko wrote:

misure
  1. 00:02:820 (4,5,1) - I think these aren't use ds bcs random ds. It's look kinda weird since before and after these are fine and use ds unless there's a bit part are not ds. Fix it like this https://osu.ppy.sh/ss/7063920
    not a problem imo since the flow will make it easy to play
  2. the rest is fine

joker- wrote:

misure
00:29:651 - i prefer to reduce Volume 5% at green line. 00:30:073 - and 00:30:496 - i think dont need green line if you agree with my suggestion
to 10% for now which I think is okay
Really cool diff! 好的
www
thx for your modding!
to 2.87* now, the gap is okay then imo

顺便音效组我也改用default了 麻烦帮我把那两个音效文件删掉吧 谢啦

Codesu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:Misure's Hard
Source:OneRoom
Tags:opening Kantoku カントク Misure Momochikun LowComboFC TYPHOON GRAPHICS ワンルーム One Room
BeatmapID:1181031
BeatmapSetID:557832

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"clover.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,50,1,0
1341,-100,4,2,0,75,0,1
1446,-100,4,2,0,75,0,0
14862,-100,4,2,0,75,0,1
14967,-100,4,2,0,75,0,0
26481,-100,4,2,0,70,0,0
27960,-100,4,2,0,60,0,0
28383,-100,4,2,0,50,0,0
28489,-100,4,2,0,40,0,0
28805,-100,4,2,0,30,0,0
29228,-100,4,2,0,20,0,0
29651,-100,4,2,0,10,0,0
30073,-100,4,2,0,5,0,0


[Colours]
Combo1 : 93,93,93
Combo2 : 255,96,255
Combo3 : 168,84,0

[HitObjects]
224,124,284,6,0,P|185:128|149:116,2,77.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
276,36,918,2,0,P|312:25|350:29,1,77.5,2|0,0:0|0:0,0:0:0:0:
428,108,1341,6,0,L|431:185,1,77.5,4|0,1:0|0:0,0:0:0:0:
328,236,1763,2,0,L|331:158,1,77.5,8|0,0:0|0:0,0:0:0:0:
431,185,2186,2,0,L|507:198,2,77.5,0|0|8,1:0|0:0|0:0,0:0:0:0:
412,297,2820,1,0,0:0:0:0:
412,297,3031,6,0,P|450:295|487:283,1,77.5,0|0,1:0|0:0,0:0:0:0:
328,236,3453,2,0,P|289:235|253:247,1,77.5,8|0,0:0|0:0,0:0:0:0:
205,340,3876,1,2,1:2:0:0:
112,292,4087,1,2,0:0:0:0:
160,199,4298,1,10,0:0:0:0:
253,247,4510,1,0,0:0:0:0:
253,247,4721,6,0,P|265:210|265:171,1,77.5,0|0,1:0|0:0,0:0:0:0:
216,76,5143,2,0,P|177:77|140:90,1,77.5,8|0,0:0|0:0,0:0:0:0:
160,199,5566,2,0,P|121:198|85:185,1,77.5,0|0,1:0|0:0,0:0:0:0:
8,256,5989,1,8,0:0:0:0:
64,344,6200,1,0,0:0:0:0:
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256,264,6834,2,0,L|245:340,1,77.5,8|0,0:0|0:0,0:0:0:0:
352,284,7256,2,0,L|363:208,1,77.5,2|2,1:2|0:0,0:0:0:0:
292,130,7678,1,10,0:0:0:0:
332,32,7890,1,0,0:0:0:0:
332,32,8101,6,0,P|368:20|407:21,1,77.5,4|0,1:0|0:0,0:0:0:0:
490,132,8524,2,0,P|451:134|414:122,1,77.5,8|0,0:0|0:0,0:0:0:0:
352,208,8946,2,0,P|351:246|362:283,1,77.5,0|0,1:0|0:3,0:0:0:0:
460,232,9369,1,8,0:0:0:0:
415,123,9580,1,2,0:0:0:0:
415,123,9686,1,2,0:0:0:0:
415,123,9791,6,0,L|337:117,1,77.5,6|0,1:2|0:0,0:0:0:0:
182,198,10214,2,0,L|260:192,1,77.5,8|0,0:0|0:0,0:0:0:0:
244,84,10636,2,0,L|233:7,2,77.5,0|0|8,1:0|0:0|0:0,0:0:0:0:
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259,192,11481,6,0,P|184:207|116:173,1,155,6|8,1:2|0:0,0:0:0:0:
34,242,12115,1,0,0:0:0:0:
84,336,12327,2,0,P|120:324|159:325,1,77.5,0|0,1:0|0:0,0:0:0:0:
247,384,12749,1,8,0:0:0:0:
340,328,12960,1,0,0:0:0:0:
340,328,13066,1,0,0:0:0:0:
340,328,13172,6,0,L|346:250,1,77.5,4|0,1:2|0:0,0:0:0:0:
246,122,13594,2,0,L|252:200,1,77.5,12|0,0:0|0:0,0:0:0:0:
356,144,14017,2,0,L|393:133,3,38.75,2|2|2|2,1:2|0:0|0:0|0:0,0:0:0:0:
428,176,14439,2,0,L|465:186,3,38.75,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
512,156,14862,6,0,P|517:117|511:79,1,77.5,4|0,1:0|0:0,0:0:0:0:
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144,280,16974,2,0,L|220:291,1,77.5,8|0,0:0|0:0,0:0:0:0:
187,178,17397,1,2,1:2:0:0:
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8,317,18665,2,0,P|46:323|84:316,1,77.5,8|0,0:0|0:0,0:0:0:0:
184,277,19087,2,0,P|190:315|183:353,1,77.5,0|0,1:0|0:0,0:0:0:0:
284,384,19510,1,8,0:0:0:0:
366,316,19721,1,0,0:0:0:0:
284,248,19932,6,0,P|280:209|289:172,1,77.5,4|0,1:2|0:0,0:0:0:0:
360,92,20355,1,8,0:0:0:0:
288,15,20566,2,0,L|249:19,2,38.75,0|0|2,0:0|0:0|1:2,0:0:0:0:
360,92,20989,1,2,0:0:0:0:
445,28,21200,1,10,0:0:0:0:
512,112,21411,1,0,0:0:0:0:
512,112,21622,6,0,P|514:150|501:186,1,77.5,4|0,1:0|0:0,0:0:0:0:
404,232,22045,1,8,0:0:0:0:
436,334,22256,1,2,0:0:0:0:
436,334,22362,1,2,0:0:0:0:
436,334,22467,2,0,P|474:331|510:344,2,77.5,2|0|8,1:2|1:0|0:0,0:0:0:0:
332,385,23101,6,0,L|320:230,1,155,6|0,1:2|1:0,0:0:0:0:
288,124,23735,1,8,0:0:0:0:
214,204,23946,1,2,0:0:0:0:
214,204,24052,1,2,0:0:0:0:
214,204,24158,2,0,P|211:243|223:280,1,77.5,2|0,1:2|1:0,0:0:0:0:
320,230,24580,1,8,0:0:0:0:
288,124,24791,6,0,P|213:143|136:134,1,155,6|0,1:2|1:0,0:0:0:0:
62,54,25425,1,8,0:0:0:0:
8,148,25636,1,2,0:0:0:0:
8,148,25742,1,2,0:0:0:0:
8,148,25848,2,0,L|17:224,2,77.5,2|0|8,1:2|1:0|0:0,0:0:0:0:
136,134,26481,6,0,L|116:287,1,155,4|0,1:0|1:0,0:0:0:0:
192,368,27115,1,10,0:0:0:0:
284,308,27327,1,0,0:0:0:0:
284,308,27432,1,0,0:0:0:0:
284,308,27538,2,0,P|286:269|273:233,1,77.5,0|0,1:0|0:0,0:0:0:0:
232,132,27960,2,0,L|269:121,3,38.75,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
317,148,28383,5,4,0:0:0:0:
256,192,28489,12,0,30284,0:0:0:0:
posted

TwillghtSparkle wrote:

Hello begginner mapper . Just opinions.No kudosu if not helpful
Halation
00:07:890 (4,1) - Distance is big, players will not except this jump I think it's small enough, i already nerfed once before XDDD
00:14:545 (2,3,4,1) -http://osu.ppy.sh/ss/7066161 i will do something like this , sharper angles easier to hit True, but that destroys the clean visual so i'll keep it as it is for now :v
00:23:735 (2,1) - overlap , but i think is intentional ??? there's no overlap here


Od 5 for normal is a bit too muiich .Od 4 is perfect Want to follow the spread

Sorry thats all i can see . Good luck
Sorry but no changes, Thanks for the mod~

joker- wrote:

from my Q

N
SVがNにしては早すぎると思います。1.2前後でいいと思います 確かに、ここは他のみんなも指摘していますのでre:mapしました
00:01:129 (2,1) - はstackさせてるのに00:02:820 (3,1) - はstackさせてないのでどちらか統一したほうがいいと思います。stackさせてるところはfinishで大きな音なのでstackさせるよりstackさせないほうがいいと思います 00:14:651 (3,1) - ^ いい提案ですね、直しました
00:28:489 - spinnerここからはじめませんか?ほかのmapsetでもここから始めるのが多かったので。これもしなおすならinsaneも同様です どっちもいいですが 00:28:383 (1) - のボーカルと大きな音を取りたいのでそのままで
00:27:960 (4) - これを00:27:327 (3) - に平行にさせるか、少しまげたほうがflow的にきれいだと思います Circleにした

highest diff
HP drainを6にしませんか? Nが4Hが5と続いているのでそれなら6でいいかもです。 HP drainはmochi's insaneと続いていますのでそのままで
同様の理由でODも7にしませんか。これは直しました

以上です。sry for short mod
頑張ってください! Good Luck~
mod途中でGDを追加しましたので本当にごめんなさい m(_ _)m、でも、modありがとうございました!

Updated Misure's diff and remapped Normal
posted
Hello, my 3rd mod :D I hope it can help somehow :v
M4M from #modreqs

  • Halation
  1. You can make a triangle from circle and slider ends 00:00:284 (1,2,3)
  2. 00:01:763 (3,2) - Improve blanket
  3. 00:02:608 (3,3) - ^
  4. 00:05:143 (3,2) - ^
  5. 00:05:988 (3,2) - ^
  6. 00:09:369 (3) - Place this circle precisely in the triangle 00:08:524 (2,3,1)
  7. 00:11:059 (3) - 00:10:214 (2,3,1) - The same as above
  8. 00:12:538 (2,4,1) - improve triangle here
  9. 00:23:101 (1,2) - improve blanket
  10. 00:23:101 (1,2,2) - end of slider (2), circle, and slider (1) - you can create triangle.
  11. 00:28:382 (1) - Put this circle on x285 y179 (down/left) to make it fit better as pattern 00:27:326 (3,3,4,5,6,1)
    Mochi's Insane
  12. 00:05:143 (2,3,4,5,6) You can make a triangle from circles and start of slider.
  13. 00:07:045 (3) - I'd make a blanket with 00:05:989 (5) - because of shape of that slider.
  14. I don't know if it matters but 00:08:524 (2,3) - blanket is off :v
  15. 00:16:974 (2,3) - Blanket :v
  16. 00:24:158 (3,1) - ^
    Misure's Hard
  17. 00:02:186 (3,4,2) - Make better triangle here :P
  18. 00:04:721 (1,2,3) - ^ triangle can be created from end of 1st slider and (2,3)
    Normal
  19. Blanket from end of slider 00:02:186 (2) - and 00:03:031 (1) - maybe? :v
  20. ^
  21. 00:16:552 (1) - I kinda dont like its design/placing


Epic maps. I really liked them. Good luck! ;)
posted

Blan_C wrote:

Hello, my 3rd mod :D I hope it can help somehow :v
M4M from #modreqs

  • Halation
  1. You can make a triangle from circle and slider ends 00:00:284 (1,2,3) I already did here
  2. 00:01:763 (3,2) - Improve blanket Adjusted a bit
  3. 00:02:608 (3,3) - ^ No, fine for me on this one
  4. 00:05:143 (3,2) - ^ ^
  5. 00:05:988 (3,2) - ^ ^
  6. 00:09:369 (3) - Place this circle precisely in the triangle 00:08:524 (2,3,1) Fine imo, not pretty necessary to force myself to tidy the shapes perfectly
  7. 00:11:059 (3) - 00:10:214 (2,3,1) - The same as above ^
  8. 00:12:538 (2,4,1) - improve triangle here ^
  9. 00:23:101 (1,2) - improve blanket There's not even a blanket here... T_T
  10. 00:23:101 (1,2,2) - end of slider (2), circle, and slider (1) - you can create triangle. The current geometry pattern is fine imo
  11. 00:28:382 (1) - Put this circle on x285 y179 (down/left) to make it fit better as pattern 00:27:326 (3,3,4,5,6,1) Fine imo, it's perfectly blanketed
    Normal
  12. Blanket from end of slider 00:02:186 (2) - and 00:03:031 (1) - maybe? :v After checking by adjusting the timeline and approach circle.... no, and there's no blanket and the next slider.
  13. ^ ???
  14. 00:16:552 (1) - I kinda dont like its design/placing Fixed i guess


Epic maps. I really liked them. Good luck! ;)
Can you send the map for m4m? I won't mod if you don't have map for me to mod :?

Thanks for the mod
posted
placeholder
ready for m4m
posted
What RC wrote:
The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.
(too short to rank)

General:Kiai time……too short

Halation
00:01:552 (2) - 00:00:284 (1) - could be stacked
00:24:369 (2,1) - this overlap seems like odds,maybe it just to me.

Mochi's Insane
00:05:566 (3,4,5,6) - This one works better https://puu.sh/tqxCE/149c9682b0.png
00:07:045 (3) - could make a blanket with 5
00:11:481 (3) - the overlap is odds to me,just personally.

Misure's Hard
00:07:890 (5,1) - A triplet at here is okay
00:14:017 (3) - I think it should be a 1/2 slider

Normal
00:12:327 (2,1) - could do a blanket

https://puu.sh/tqycG/b4a9ce5334.png???我想看小姐姐的脸啊
This is solid so I could give few tips to u. But u really need to extend the song if u want to rank it.
posted

handsome muscle wrote:

What RC wrote:
The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully. I believe it's fine for that, it just the website doesn't count the last spinner, the map starts from 00:00:284 - to 00:30:284 - ,Which has roughly 30 seconds of drain time But i'll extend the spinner a little bit just in case
(too short to rank)

General:Kiai time……too short It's rankable though, it's for the fountain and the flash effect

Halation
00:01:552 (2) - 00:00:284 (1) - could be stacked Sure, ofc :)
00:24:369 (2,1) - this overlap seems like odds,maybe it just to me. I like this though, not a bad overlap for me

Normal
00:12:327 (2,1) - could do a blanket Adjusted

https://puu.sh/tqycG/b4a9ce5334.png???我想看小姐姐的脸啊 就是因為這樣仁哥叫我去吃屎23333333
This is solid so I could give few tips to u. But u really need to extend the song if u want to rank it.
Thanks for the mod, but i don't agree that is not enough time to rank this map
posted
could you extend the spinner on my diff for me? thanks

nvm mod reply will be moved below VV
posted
Hi, M4M here.
General:
  1. You don’t have to put “one room” in the tags since it’s already in the source.
Halation:
  1. Please raise the AR. 8.5 should be fine. While I was testplaying it was a bit uncomfortable since the objects appear too quickly. The BPM is also rather fast so raising the AR won’t be a problem.
  2. 00:02:397 (2,3) –Increase the distance here a bit so (3) is emphasized more. The reason is because the beat on the head of (3) is strong so emphasizing it more will make sense. Also, to be consistent with 00:01:552 (2,3) – it’ll be a good idea to increase the spacing.
  3. 00:07:890 (4,1) – and 00:09:580 (4,1) – and 00:11:270 (4,1) – etc. Try to keep these spacings similar. The reason is because the patterns are the same and some of the jumps look quite big, like this one for example: 00:11:270 (4,1) –
  4. 00:15:284 (3,3) –Same as 00:02:397 (2,3) – Increase the spacings here a bit because of the important beats on the heads of the sliders.
  5. 00:19:298 (2,3) –The flow from (2) to (3) can be a bit uncomfortable. Especially since the slider is so straight. Perhaps try moving the slider to the left a bit. Like this:
  6. 00:28:594 (1) –I suggest starting the spinner here: 00:28:489 – instead because the vocal is there as well and leaving the gap there is a bit weird. This applies to all other diffs as well.
Mochi’s Insane:
  1. You can actually raise the AR a bit as well since this is an Insane. 8 would work nicely.
  2. 00:00:284 (1,2) –Why is the spacing here so low? The reason I’m asking is because the vocal on the head of (2) isn’t that weak so more emphasis would be cool and the vocal sound similar to 00:00:918 (3) – so it would be nice if the spacings were similar here.
  3. 00:05:566 (3) –The jump here is quite big and looks very different from the previous spacings. I suggest nerfing the jump a bit because the beat on (3) really isn’t that strong to support such a big jump.
  4. 00:05:989 (5,6) –I expected the spacing here to be bigger than the spacing here: 00:05:566 (3,4) – or at least similar since the vocals build up at (5) and (6)
  5. 00:19:087 (6) –I suggest rather adding a new combo here and removing the new combo here: 00:19:298 (1) – since the vocal on (6) is stronger so it would support a new combo. Same goes to 00:22:467 (6,1) -
  6. 00:19:932 (1,2) –The spacing here should actually be a bit bigger to be consistent with the previous similar patterns.
I feel spacings in this diff can still be improved. Consistent spacings (not completely but it should be noticeable) and also bigger spacings on strong beats and smaller spacings on weak beats.
Misure’s Hard:
  1. Lower your OD. Right now it’s similar to the Insane. Try 5.5.
Nothing else really bothered me in this diff.
Normal:
  1. Uncheck widescreen support.
  2. AR 3 for a Normal is too low. Raise it to at least 4. 4.5 would probably be better.
  3. 00:00:496 – It really sounds a bit weird if you skip this important vocal. Try a pattern like this instead:
  4. 00:20:566 (2,1) –Making these two sliders symmetrical would be nice for aesthetics. Like this:
  5. 00:28:594 (1) –Same as in the “Halation” diff about the spinner.
LCFC's Easy:
  1. Uncheck widescreen support. No SB and also inconsistent with other diffs.
  2. I noticed that you overlapped a few times: 00:02:186 (2,3) - 00:05:566 (2,3) – 00:15:707 (2,3) – This is never advised in an Easy because it can confuse beginners since the slider is being half hidden. When mapping an Easy keep in mind that everything should be 100% visible to accommodate beginners.
  3. 00:21:200 (4,1) –For better flow from (4), lift the tail of (1) a bit higher. Like this:
  4. 00:24:791 (4) –I think new combo have to be added here to be consistent with the other NC’ing patterns.
  5. 00:26:693 (1) –It would be nice if this started on the vocal instead: 00:26:481 – Right now it doesn’t really follow anything important. So maybe try this:
Overall, this set looks nice.
If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
posted
Everything changed from -Nya-'s mod

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:LCFC's Easy
Source:OneRoom
Tags:opening Kantoku カントク Misure Momochikun LowComboFC TYPHOON GRAPHICS ワンルーム One Room
BeatmapID:1181971
BeatmapSetID:557832

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"clover.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,50,1,0
1341,-100,4,2,0,80,0,1
1446,-100,4,2,0,70,0,0
14862,-100,4,2,0,80,0,1
14967,-100,4,2,0,70,0,0
28383,-100,4,2,0,80,0,0
28489,-100,4,2,0,70,0,0
29545,-100,4,2,0,5,0,0


[Colours]
Combo1 : 93,93,93
Combo2 : 255,96,255
Combo3 : 168,84,0

[HitObjects]
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