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ChouCho - DreamRiser (TV size) [OsuMania]

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Total Posts
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Topic Starter
Amiichii
This beatmap was submitted using in-game submission on Saturday, January 20, 2018 at 10:25:45 AM

Artist: ChouCho
Title: DreamRiser (TV size)
Source: GIRLS und PANZER
Tags: Opening ガールズ&パンツァー ガルパン Garuzu ando Pantsa Actas Sensha-dou ちょうちょ
BPM: 165
Filesize: 17323kb
Play Time: 01:30
Difficulties Available:
  1. Easy - 4Key (1.47 stars, 329 notes)
  2. Hard - 4Key (3.21 stars, 833 notes)
  3. Normal - 4Key (2.12 stars, 548 notes)
Download: ChouCho - DreamRiser (TV size)
Download: ChouCho - DreamRiser (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Hope you like it :)
No_sync
hi!

From your NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. I can give you the OP video... if you want :3
BPM & Offset: MISS
  1. The offset is a bit late, I think the correct is 1527. Adjust the notes and kiai after that...
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Each difficulty have distinct values, so try to change all the diffs.(i see OD=8 and HP=7 on the three difficulties xD) Suggestions:
    1. Easy: Both values to 7.
    2. Normal: Both values to 7.5.
    3. Hard: Both values to 8.
Hitsound: PASS
  1. I will skip this. You can add cymbals, snares, etc. "It can't be so different"... but it does honestly xD
Hitsound Volume: PASS
Kiai Time: PASS
  1. Good, but i don't like so much that cut in the middle of the kiai on 01:08:892. I think all that section is kiai.
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS

Mod!
[Easy]
00:06:074 to 00:07:892 - http://i.imgur.com/qdyDfe0.jpg <- i think is better. (I replace LongNotes to notes... because i don't like too much those 1/2 LongNotes in Easy.)

00:13:710 - I think you can add a note here for the cymbal. http://i.imgur.com/AE6DeSK.jpg

00:55:710 (55710|0) - You can replace this note with a LongNote to 00:55:892. (only because it fits xD)

01:02:437 (62437|3,62619|2,62801|1,62983|0) - hmm... http://i.imgur.com/ydGFuJX.jpg ?

[Normal]
You can use my first Screenshot here, but replace the notes for 1/2 LongNotes.

00:05:983 (5983|3,5983|2,6074|1,6074|0) - http://i.imgur.com/Fixq3ih.jpg ? So you can decrease a bit the difficulty.

00:19:437 (19437|1) - I rather move this note to |2| and 00:19:528 (19528|2) - to |1|. (i like bursts xD)

00:19:528 to 00:29:710 - I think you can be more dynamic here... example: http://i.imgur.com/8DcY7Rg.jpg

00:41:619 (41619|0,41619|1,41710|2,41710|3) - Same as 00:05:983 but 0->3->|1|2|

01:02:983 (62983|0) - I rather replace this LN with a note there.

01:22:801 (82801|1) - This is for vocal?

01:26:710 (86710|2,86710|3,86801|0,86801|1) - Same as 00:05:983, 3->0->|1|2|

This difficulty have many chords tbh... that increase the difficulty, in parts like 01:02:437 (62437|3,62619|1,62801|2,62801|3,62983|0,63074|1,63164|2) - feels like a Hard one.
I rather decrease a bit the amount of chords between LongNotes mostly, you can do this for example: http://i.imgur.com/77jBvUs.jpg or even http://i.imgur.com/FsBMPuF.jpg Because the snares are more important...

[Hard]
You can use the first screenshot here too. More LNs obviously!

00:09:346 (9346|3,9528|3,9710|3,9892|3,10437|3) - Evade stacks, try to change to something like this: http://i.imgur.com/yie1MW6.jpg

00:56:801 (56801|0,56801|1,56892|2,56892|3,56983|1,56983|0,57074|2,57074|3,57164|1,57164|0,57255|2,57255|3,57346|3,57346|1) - This part is a bit strange, I think the first two are snares (so chordtrill is good) but after... i don't think so. Try this if you like: http://i.imgur.com/Sj5WA3r.jpg

01:02:983 (62983|0,62983|1,63074|2,63164|0) - Same "strange feeling", But here is three snares so chordtrills... http://i.imgur.com/9csm6Bz.jpg <- the inconvenient now is that LN->note->LN thing. But if want increase the difficulty...

The only Choucho song that i can bear anytime. lol xD

Good luck! :)
Rivals_7
I sense something "fishy" here

:^^^)))
Topic Starter
Amiichii

No_sync wrote:

hi!

From your NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. I can give you the OP video... if you want :3
BPM & Offset: MISS
  1. The offset is a bit late, I think the correct is 1527. Adjust the notes and kiai after that...
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Each difficulty have distinct values, so try to change all the diffs.(i see OD=8 and HP=7 on the three difficulties xD) Suggestions:
    1. Easy: Both values to 7.
    2. Normal: Both values to 7.5.
    3. Hard: Both values to 8.
Hitsound: PASS
  1. I will skip this. You can add cymbals, snares, etc. "It can't be so different"... but it does honestly xD
Hitsound Volume: PASS
Kiai Time: PASS
  1. Good, but i don't like so much that cut in the middle of the kiai on 01:08:892. I think all that section is kiai.
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS

Mod!
[Easy]
00:06:074 to 00:07:892 - http://i.imgur.com/qdyDfe0.jpg <- i think is better. (I replace LongNotes to notes... because i don't like too much those 1/2 LongNotes in Easy.) // hmm. why your suggestion in your SS contradiction with your comment? You say if you replace LN to normal notes. But in SS you change my normal notes to LNs notes. Hmmm, where is wrong? LOL. Keep. Since i just follow drum and kick at intro

00:13:710 - I think you can add a note here for the cymbal. http://i.imgur.com/AE6DeSK.jpg // oki doki

00:55:710 (55710|0) - You can replace this note with a LongNote to 00:55:892. (only because it fits xD) // no thanks xD

01:02:437 (62437|3,62619|2,62801|1,62983|0) - hmm... http://i.imgur.com/ydGFuJX.jpg ? // keep. training for beginer :lol:

[Normal]
You can use my first Screenshot here, but replace the notes for 1/2 LongNotes. // no thanks but delete 1/4s note

00:05:983 (5983|3,5983|2,6074|1,6074|0) - http://i.imgur.com/Fixq3ih.jpg ? So you can decrease a bit the difficulty. // no thanks uwu

00:19:437 (19437|1) - I rather move this note to |2| and 00:19:528 (19528|2) - to |1|. (i like bursts xD) // wil consider xD

00:19:528 to 00:29:710 - I think you can be more dynamic here... example: http://i.imgur.com/8DcY7Rg.jpg // hmmm consider this

00:41:619 (41619|0,41619|1,41710|2,41710|3) - Same as 00:05:983 but 0->3->|1|2| // no thanks. consistency

01:02:983 (62983|0) - I rather replace this LN with a note there. // keep

01:22:801 (82801|1) - This is for vocal? // That's Right . 10/10 for u xD

01:26:710 (86710|2,86710|3,86801|0,86801|1) - Same as 00:05:983, 3->0->|1|2| // keep

This difficulty have many chords tbh... that increase the difficulty, in parts like 01:02:437 (62437|3,62619|1,62801|2,62801|3,62983|0,63074|1,63164|2) - feels like a Hard one.
I rather decrease a bit the amount of chords between LongNotes mostly, you can do this for example: http://i.imgur.com/77jBvUs.jpg or even http://i.imgur.com/FsBMPuF.jpg Because the snares are more important... // oki doki

[Hard]
You can use the first screenshot here too. More LNs obviously!

00:09:346 (9346|3,9528|3,9710|3,9892|3,10437|3) - Evade stacks, try to change to something like this: http://i.imgur.com/yie1MW6.jpg // no thanks. The jack is for synth pitch lol

00:56:801 (56801|0,56801|1,56892|2,56892|3,56983|1,56983|0,57074|2,57074|3,57164|1,57164|0,57255|2,57255|3,57346|3,57346|1) - This part is a bit strange, I think the first two are snares (so chordtrill is good) but after... i don't think so. Try this if you like: http://i.imgur.com/Sj5WA3r.jpg // keep. for abuse SR LOL

01:02:983 (62983|0,62983|1,63074|2,63164|0) - Same "strange feeling", But here is three snares so chordtrills... http://i.imgur.com/9csm6Bz.jpg <- the inconvenient now is that LN->note->LN thing. But if want increase the difficulty... // keep. I already enjoy with those pattern xD

The only Choucho song that i can bear anytime. lol xD // Choucho Best xD

Good luck! :)
Thanks for mod

Rivals_7 wrote:

I sense something "fishy" here

:^^^)))
Mr.BN, Check this map later pls -/\-
[ NumLock ]
Hi Ami-chan :D

kolom 1|2|3|4

Normal Ami Sexy
00:10:074 - tambah note satu
00:17:164 (17164|2,17164|3,17346|0) - sama in di 00:16:619 (16619|3,16801|2,16983|1) -
01:19:346 (79346|1) - delete ?
ami Kawaii Hard
00:19:346 (19346|0,19346|1,19437|3,19437|2,19528|3,19528|1,19528|0) - Ctrl H, enakan rasanya di gini :D
00:26:801 - sama in notenya kyak di 00:25:164 (25164|1,25255|2,25346|0,25346|3) -
Itu aja aku blm terlalu bsa mod di easy :3
Topic Starter
Amiichii

[ NumLock ] wrote:

Hi Ami-chan :D

kolom 1|2|3|4

Normal Ami Sexy
00:10:074 - tambah note satu // ga ada suara kyaknya lho
00:17:164 (17164|2,17164|3,17346|0) - sama in di 00:16:619 (16619|3,16801|2,16983|1) - // ok
01:19:346 (79346|1) - delete ? ngga. ada drum kick
ami Kawaii Hard
00:19:346 (19346|0,19346|1,19437|3,19437|2,19528|3,19528|1,19528|0) - Ctrl H, enakan rasanya di gini :D // salah link apa ya? hmm wkwk
00:26:801 - sama in notenya kyak di 00:25:164 (25164|1,25255|2,25346|0,25346|3) - // gitu aja dah
Itu aja aku blm terlalu bsa mod di easy :3
Makasih modnya
Aste-
M4M Mod with this https://osu.ppy.sh/s/528814

[easy]

mostly of this mod are focusing on playability for new player and consistency

00:05:710 (5710|3,6074|0,6255|2,6255|3) - i don't see any reason you do this layering inconsistence since this part are really similar with 00:02:801 (2801|0,2983|3,3164|2,3346|1,3346|0) - , kalo kau mau bikin biar simple. i suggest 00:02:801 (2801|0,2983|3,3164|2,3346|0,3346|1) - this part ikutin vocal yang lebih mudah di ikutin nya dan 00:05:710 (5710|3,6074|0,6255|2,6255|3) - ikutin vocal untuk 2 single note nya

00:19:346 (19346|0) - sepertinya sedikit kurang wise kalau kau kasi LN 1/2 beat kaya gini. new player bakal kesusahan untuk nggerakin jarinya since tangan nya dah focus sama 00:18:983 (18983|3,19164|1) -, plus 00:41:710 (41710|3) - ni aja di skip drumroll nya. Option buat mu:

a. hapus itu LN terus rubah jadi Note (tapi bakal rada susah untuk hit note ini 00:19:528 (19528|2,19528|3) - )
b. hapus aja ln nya (lebih mudah hit note ini 00:19:528 (19528|2,19528|3) - tapi ngga ngikutin drum roll nya *di skip drumroll nya)

00:25:164 (25164|0) - i suggest pake aja note. jangan LN, lebih mudah di mainin nya and masi kebaca drumroll nya

00:29:528 (29528|2) - this too

00:31:164 (31164|3,31164|0) - start from here. layering mu terlalu ribet buat easy, mending ikutin aja tu Kick sama snare nya. ngga usah sama Guitar juga. atau ikutin guitar terus tanpa ngikutin Kick sama Snare

00:33:164 (33164|2,33528|1) - ni lho yang bikin susah di mainin nya delete aja ini terus ikutin drum nya aja

00:32:437 (32437|2) - biarkan player baru di mania latihan dari ngikutin ritme yang simple, jadi suggest ini hapus aja terus ikutin kick sama snare nya, ato kalo di keep juga gpp.

00:36:074 (36074|3,36437|0) - this.. kau tau kan yang harus di lakuin?

00:50:074 (50074|2,50619|0,51528|3,52074|2,52801|1) - un- wise kalo kau pake layer kek gini di Easy. susah ngikutin nya serius, focus aja di drum nya


00:56:619 (56619|3,56983|0) - optional. potong itu LN yang panjang jadi ngikut guitar nya (potong aja sampe 00:56:983 - )

01:02:437 (62437|3,62619|2,62801|1,62983|0) - not very wise and too hard to execute. jadiin Note aja

01:11:892 (71892|3,72437|2,73164|1,73892|3) - Un- Wise. kalo mau bikin variasi dengan LN. ikutin aja vocalnya (VOCAL SAJA jangan sama drum ato guitar) karena vocal nya mudah di baca and cocok buat variation

01:14:619 (74619|0) - kau tau kan yang harus di lakuin sama ini

01:14:619 (74619|0,78619|0,80074|0,80437|3) - This too

01:20:983 (80983|3,81164|0,81346|3,81528|1,81710|3,81892|0,82074|3) - Too hard to follow. i know ini bisa ngikutin nya. tapi kalo yang kau ikutin suara yang BARELY AUDIBLE atau Sulit di ikutin. mending jangan... i suggest ikutin aja Drum beat nya

[Normal]

Normal mu serasa Hard. serius, and sulit di ikutin, so i focus sama playability nya

00:02:801 (2801|1,2801|2) - move ke 34 supaya bisa alternate sama 00:03:346 (3346|1,3346|0) - plus ngimbangin 00:02:983 (2983|0,3074|1,3164|3) -

00:03:710 (3710|2,3892|1,4074|2) - Ctrl - H biar bisa singkron sama pattern sebelumnya 00:03:164 (3164|3,3346|1,3346|0) - and pttern setelah nya 00:04:437 (4437|1,4619|2,4619|3) -

00:05:983 (5983|2,5983|3) - me ngga tau idea mu kek gimana... kalo kau ngikut violin nya... tempat nya ngga di situ. tapi di sini 00:05:892 -

00:05:528 (5528|3,5619|2) - Ngga ada Drumroll di sini. kalopun ada snap nya yang di pake 1/6, bukan 1/4, coba di pikirkan lagi

00:06:074 (6074|0,6255|0) - idk if this is playable... BPM 165 sih.. tapi masi susah kalo di NM.. pindah aja jadi 34

00:09:528 - missing note.. ni kau

tbh.... make dual di barengin LN kaya gini rada susah... coba kalo di buat aja single note semua khusus bagian ini supaya lebih mudah di mainkan nya, and kau juga bisa lebih leluasa bikin pattern nya *kalo diitung dari pressed key nya... 1 note + 1 LN udah di itung dual.. kalo 2 note + 1 LN dah triple dan itu dah over buat Normal diff

00:28:074 (28074|0) - kalo kau focus di drum aja.. ini ghost note. kalo ini buat vocal. ini inconsistence. mending hapus

00:29:528 (29528|3,29619|0,29710|1,29710|2) - too hard to execute. mending kek gini :

1. 00:29:710 (29710|2,29710|1) - pindah ke 12
2. 00:29:619 (29619|0) - pindah ke 3

reason kalo kau butuh.. pattern yang aku suggest singkrin sama flow nya ini 00:30:074 (30074|0,30074|2,30437|3,30437|1,30619|2,30619|0) -
plus gampang di eksekusi setelah eksekusi part ini 00:29:346 (29346|2,29346|1) -

untuk sisanya bisa kau fix sendiri.. pakai aja mod ini untuk panduan pattern nya

00:32:437 (32437|0,32437|2) - Ni cuma Hi hat lho.. ngga ada kick.. pake aja single...

00:36:074 - missing note kalau kau ikutin hi hat juga

00:39:710 - missing note kalo kau ikutin vocal di part ini 00:39:892 (39892|3,40255|2,40619|1,40983|0) - (suggest kasi aja di 2, transisi nya masi enak di pencet nya, atau 00:39:346 (39346|1,39528|2) - Ctrl+H terus kasi note nya di 3)

00:41:619 (41619|0,41619|1,41710|2,41710|3) - too much buat Normal... pake aja single note di 00:41:619 (41619|0,41619|1) - since hard beat dari drumroll nya di sini 00:41:710 (41710|3,41710|2) -

00:51:528 (51528|1,52074|2) - kalo violin.. suaranya ngga keputus... kalo vocal layer nya ngga kaya gini.. coba denger lagi, plus 00:51:528 (51528|1,52074|1) - susah di eksekusi nya

00:56:164 - 00:56:528 - 00:56:892 - missing note buat gitar

00:58:619 (58619|1) - note amount nya inconsistence... kick sama snare nya kan harusnya 2 pencetan... *this is the reason why i suggest you untuk buat aja dual note jadi single note di part kaya gini*

01:03:164 (63164|3) - ngga ada suara yang super panjang di sini... denger lagi.. jangan buat ritme sendiri

01:07:346 (67346|3,67892|0,68255|1,68619|3) - me bingung ni ngikut apaan... Vocal apa Violin... tentukan and re-layer this part

sisanya bisa kau check secara mandiri

[Hard]

00:05:528 (5528|0,5619|2,5710|1,5710|3) - Drum roll nya 1/6. bukan 1/4

00:28:983 (28983|1,28983|0,29346|1,29346|0) - hi hat nya berubah di sini.. ngga di buat beda? like beda pattern ato jumlah note nya gitu?

ni hard nya terlalu over-kill, too many inconsistence, note amount nya ngga sesuai sama lagu

example:

00:03:892 (3892|0,3892|3,3892|1) - di lihat dari keras lemah beat nya. 00:04:074 (4074|2,4074|3,4074|0) - sama 00:03:892 (3892|0,3892|3,3892|1) - lebih keras 00:04:074 (4074|2,4074|3,4074|0) - , jadi kenapa sama?

di lihat dari instrument nya

00:04:074 (4074|0,4074|3,4074|2) - di sini Crash + kick yang harusnya total nya 3 dan di sini 00:03:892 (3892|1,3892|3,3892|0) - kick doang yang kalo di lihat dari cara maping mu.. kick nya pake 2 note, jadi kenapa sama?

00:08:983 (8983|3,8983|1) - snare harusnya 3 kaya di sini 00:08:255 (8255|3,8255|1,8255|2) -

00:09:710 (9710|2,9710|3) - ni juga

*suggestion buat fixing nya... coba ini mumpung masi 2 mod nya.. ini di remap terus untuk note amount nya (jumlah note nya) sesuaikan sama banyak instrument nya

contoh :

00:03:710 - di point ini kan suara yang ada dan audible banget hi hat sama violin.. jadi note yang di pasang di sini 2

00:03:892 - di sini suara yang ada itu snare sama violin, jadi note nya 2

00:04:074 - di sini yang audible banget violin + cymbal + Kick, jadi 3 note

tapi ingat.. tentukan dulu suara apa aja yang mau di ikutin... misal ikutin Kick, Snare, Hi hat, Violin, Gitar, cymbal. ya kasi aja note di tempat yang suara yang kau ikutin itu muncul. kalo misalnya instrument yang muncul 3 ya kasi 3. kalo 2 ya 2. kalo 4 ya 4, kalo misal lebih dari 4? karena ini 4K jadi pilih aja yang paling audible *yang paling mudah di dengar

MOD Done: sorry kalo panjang and rada ngga beres.
Dellvangel
Yang ngemod pajang atas post gw ini jadi be-en pls :P
Davin Fortune

Dellvangel wrote:

Yang ngemod pajang atas post gw ini jadi be-en pls :P
Seconded!!!!
Aste-

Davin Fortune wrote:

Dellvangel wrote:

Yang ngemod pajang atas post gw ini jadi be-en pls :P
Seconded!!!!

Dellvangel wrote:

Yang ngemod pajang atas post gw ini jadi be-en pls :P
Kalian daripada shitpost mending mod...
Ibrahim

Aste- wrote:

Kalian daripada shitpost mending mod...
Bacot luuuu

m4m

Easy

lel kok N icon

00:15:892 (15892|2) - move ke 4 biar ngikutin sama ini 00:15:164 (15164|2,15346|0) -
00:17:710 (17710|2) - sama
00:30:437 (30437|2,30619|1) - geser ke kanan biar enak
00:33:164 (33164|2,33528|1) - LN hapus aja , lo ga di map di diff NM
00:36:074 (36074|3,36437|0) - sama
01:02:437 (62437|3,62619|2,62801|1,62983|0) - ini kesusahan buat easy ganti gini aja http://osu.ppy.sh/ss/6654473

Normal

00:05:983 (5983|2,5983|3,6074|1,6074|0) - ampuni saya mas pemain baru di kasih beginian
00:09:710 (9710|2) - add 1 buat konsistensi kaya ini 00:08:983 -
00:41:619 - ><
ini NM serasa HD

good luck mis =w=b
Bursthammy
hi first mania mod

1 - 2 - 3 - 4

Easy:

00:09:346 (9346|3,9710|0,9892|2,9892|1) - Pattern seems a little difficult for an easy, I would remove 00:09:710 (9710|0) - to make it a little easier to understand for players of this level.
00:16:255 (16255|1) - Has a higher pitch than 00:15:892 (15892|2) - I would move to 4.
01:14:437 (74437|0) - For the sake of consistency in this fairly high intensity section, I would bring it back half a beat and extend it so that the length matches the previous 4 sliders, like so: http://puu.sh/sufAw/e762b4c929.jpg
01:22:074 (82074|3,82437|1) - Make both of these into doubles because of the intensity of the sounds here: http://puu.sh/sufGv/a8390577fa.jpg

Sorry, I have difficulties with LN maps so I can't mod Normal and Hard. Good luck!
Topic Starter
Amiichii

Aste- wrote:

M4M Mod with this https://osu.ppy.sh/s/528814

[easy]

mostly of this mod are focusing on playability for new player and consistency

00:05:710 (5710|3,6074|0,6255|2,6255|3) - i don't see any reason you do this layering inconsistence since this part are really similar with 00:02:801 (2801|0,2983|3,3164|2,3346|1,3346|0) - , kalo kau mau bikin biar simple. i suggest 00:02:801 (2801|0,2983|3,3164|2,3346|0,3346|1) - this part ikutin vocal yang lebih mudah di ikutin nya dan 00:05:710 (5710|3,6074|0,6255|2,6255|3) - ikutin vocal untuk 2 single note nya // ok

00:19:346 (19346|0) - sepertinya sedikit kurang wise kalau kau kasi LN 1/2 beat kaya gini. new player bakal kesusahan untuk nggerakin jarinya since tangan nya dah focus sama 00:18:983 (18983|3,19164|1) -, plus 00:41:710 (41710|3) - ni aja di skip drumroll nya. Option buat mu:

a. hapus itu LN terus rubah jadi Note (tapi bakal rada susah untuk hit note ini 00:19:528 (19528|2,19528|3) - )
b. hapus aja ln nya (lebih mudah hit note ini 00:19:528 (19528|2,19528|3) - tapi ngga ngikutin drum roll nya *di skip drumroll nya) // zeeb

00:25:164 (25164|0) - i suggest pake aja note. jangan LN, lebih mudah di mainin nya and masi kebaca drumroll nya .. ok

00:29:528 (29528|2) - this too // sep

00:31:164 (31164|3,31164|0) - start from here. layering mu terlalu ribet buat easy, mending ikutin aja tu Kick sama snare nya. ngga usah sama Guitar juga. atau ikutin guitar terus tanpa ngikutin Kick sama Snare // ok

00:33:164 (33164|2,33528|1) - ni lho yang bikin susah di mainin nya delete aja ini terus ikutin drum nya aja // ok

00:32:437 (32437|2) - biarkan player baru di mania latihan dari ngikutin ritme yang simple, jadi suggest ini hapus aja terus ikutin kick sama snare nya, ato kalo di keep juga gpp. // okok

00:36:074 (36074|3,36437|0) - this.. kau tau kan yang harus di lakuin? // zeeb

00:50:074 (50074|2,50619|0,51528|3,52074|2,52801|1) - un- wise kalo kau pake layer kek gini di Easy. susah ngikutin nya serius, focus aja di drum nya // ok


00:56:619 (56619|3,56983|0) - optional. potong itu LN yang panjang jadi ngikut guitar nya (potong aja sampe 00:56:983 - )//fix

01:02:437 (62437|3,62619|2,62801|1,62983|0) - not very wise and too hard to execute. jadiin Note aja//kk

01:11:892 (71892|3,72437|2,73164|1,73892|3) - Un- Wise. kalo mau bikin variasi dengan LN. ikutin aja vocalnya (VOCAL SAJA jangan sama drum ato guitar) karena vocal nya mudah di baca and cocok buat variation // okok

01:14:619 (74619|0) - kau tau kan yang harus di lakuin sama ini // iye

01:14:619 (74619|0,78619|0,80074|0,80437|3) - This too // sep

01:20:983 (80983|3,81164|0,81346|3,81528|1,81710|3,81892|0,82074|3) - Too hard to follow. i know ini bisa ngikutin nya. tapi kalo yang kau ikutin suara yang BARELY AUDIBLE atau Sulit di ikutin. mending jangan... i suggest ikutin aja Drum beat nya // keep

[Normal]

Normal mu serasa Hard. serius, and sulit di ikutin, so i focus sama playability nya // Soalnya memang dibuat MEDIUM jadi antara hard dan normal. Medium or Novice lebih tepat ini diff

00:02:801 (2801|1,2801|2) - move ke 34 supaya bisa alternate sama 00:03:346 (3346|1,3346|0) - plus ngimbangin 00:02:983 (2983|0,3074|1,3164|3) - // ok

00:03:710 (3710|2,3892|1,4074|2) - Ctrl - H biar bisa singkron sama pattern sebelumnya 00:03:164 (3164|3,3346|1,3346|0) - and pttern setelah nya 00:04:437 (4437|1,4619|2,4619|3) - // ok

00:05:983 (5983|2,5983|3) - me ngga tau idea mu kek gimana... kalo kau ngikut violin nya... tempat nya ngga di situ. tapi di sini 00:05:892 - // drum

00:05:528 (5528|3,5619|2) - Ngga ada Drumroll di sini. kalopun ada snap nya yang di pake 1/6, bukan 1/4, coba di pikirkan lagi // re-arange

00:06:074 (6074|0,6255|0) - idk if this is playable... BPM 165 sih.. tapi masi susah kalo di NM.. pindah aja jadi 34 // keep. variation

00:09:528 - missing note.. ni kau // zeeb

tbh.... make dual di barengin LN kaya gini rada susah... coba kalo di buat aja single note semua khusus bagian ini supaya lebih mudah di mainkan nya, and kau juga bisa lebih leluasa bikin pattern nya *kalo diitung dari pressed key nya... 1 note + 1 LN udah di itung dual.. kalo 2 note + 1 LN dah triple dan itu dah over buat Normal diff // hmmm. MEDIUM diff jadi gini

00:28:074 (28074|0) - kalo kau focus di drum aja.. ini ghost note. kalo ini buat vocal. ini inconsistence. mending hapus // keep. tiap mau bagian baru kan emang ada suara hithat. nah suara hithat yg itulah yg aku ikutin

00:29:528 (29528|3,29619|0,29710|1,29710|2) - too hard to execute. mending kek gini :

1. 00:29:710 (29710|2,29710|1) - pindah ke 12
2. 00:29:619 (29619|0) - pindah ke 3

reason kalo kau butuh.. pattern yang aku suggest singkrin sama flow nya ini 00:30:074 (30074|0,30074|2,30437|3,30437|1,30619|2,30619|0) -
plus gampang di eksekusi setelah eksekusi part ini 00:29:346 (29346|2,29346|1) - // sip

untuk sisanya bisa kau fix sendiri.. pakai aja mod ini untuk panduan pattern nya

00:32:437 (32437|0,32437|2) - Ni cuma Hi hat lho.. ngga ada kick.. pake aja single... // keep. hithat + crash

00:36:074 - missing note kalau kau ikutin hi hat juga // bener sih. tapi keep aja deh. aneh di play

00:39:710 - missing note kalo kau ikutin vocal di part ini 00:39:892 (39892|3,40255|2,40619|1,40983|0) - (suggest kasi aja di 2, transisi nya masi enak di pencet nya, atau 00:39:346 (39346|1,39528|2) - Ctrl+H terus kasi note nya di 3) // yup memang suara vocal. tp blm masuk bagian baru jadi keep

00:41:619 (41619|0,41619|1,41710|2,41710|3) - too much buat Normal... pake aja single note di 00:41:619 (41619|0,41619|1) - since hard beat dari drumroll nya di sini 00:41:710 (41710|3,41710|2) - // medium diff. atau mungkin ganti diff name lebih baik kali ya?

00:51:528 (51528|1,52074|2) - kalo violin.. suaranya ngga keputus... kalo vocal layer nya ngga kaya gini.. coba denger lagi, plus 00:51:528 (51528|1,52074|1) - susah di eksekusi nya // itu vocal sebenarnya. tapi kupertimbangkan aja dulu nnti

00:56:164 - 00:56:528 - 00:56:892 - missing note buat gitar // keep.sengaja diambil bagian utamanya aja.

00:58:619 (58619|1) - note amount nya inconsistence... kick sama snare nya kan harusnya 2 pencetan... *this is the reason why i suggest you untuk buat aja dual note jadi single note di part kaya gini* // ok bener sih. cuman aku make dobel di kiai cuman buat suara simbal sama clap aja. jadi gini aja deh.

01:03:164 (63164|3) - ngga ada suara yang super panjang di sini... denger lagi.. jangan buat ritme sendiri // ada suara synth macam ini 01:04:437 (64437|0,65346|3) - :'<

01:07:346 (67346|3,67892|0,68255|1,68619|3) - me bingung ni ngikut apaan... Vocal apa Violin... tentukan and re-layer this part // vocal

sisanya bisa kau check secara mandiri // zeeb

[Hard]

00:05:528 (5528|0,5619|2,5710|1,5710|3) - Drum roll nya 1/6. bukan 1/4 // fix

00:28:983 (28983|1,28983|0,29346|1,29346|0) - hi hat nya berubah di sini.. ngga di buat beda? like beda pattern ato jumlah note nya gitu? // ok

ni hard nya terlalu over-kill, too many inconsistence, note amount nya ngga sesuai sama lagu

example:

00:03:892 (3892|0,3892|3,3892|1) - di lihat dari keras lemah beat nya. 00:04:074 (4074|2,4074|3,4074|0) - sama 00:03:892 (3892|0,3892|3,3892|1) - lebih keras 00:04:074 (4074|2,4074|3,4074|0) - , jadi kenapa sama? // ok aku kurangin

di lihat dari instrument nya

00:04:074 (4074|0,4074|3,4074|2) - di sini Crash + kick yang harusnya total nya 3 dan di sini 00:03:892 (3892|1,3892|3,3892|0) - kick doang yang kalo di lihat dari cara maping mu.. kick nya pake 2 note, jadi kenapa sama?

00:08:983 (8983|3,8983|1) - snare harusnya 3 kaya di sini 00:08:255 (8255|3,8255|1,8255|2) -

00:09:710 (9710|2,9710|3) - ni juga

*suggestion buat fixing nya... coba ini mumpung masi 2 mod nya.. ini di remap terus untuk note amount nya (jumlah note nya) sesuaikan sama banyak instrument nya

contoh :

00:03:710 - di point ini kan suara yang ada dan audible banget hi hat sama violin.. jadi note yang di pasang di sini 2

00:03:892 - di sini suara yang ada itu snare sama violin, jadi note nya 2

00:04:074 - di sini yang audible banget violin + cymbal + Kick, jadi 3 note

tapi ingat.. tentukan dulu suara apa aja yang mau di ikutin... misal ikutin Kick, Snare, Hi hat, Violin, Gitar, cymbal. ya kasi aja note di tempat yang suara yang kau ikutin itu muncul. kalo misalnya instrument yang muncul 3 ya kasi 3. kalo 2 ya 2. kalo 4 ya 4, kalo misal lebih dari 4? karena ini 4K jadi pilih aja yang paling audible *yang paling mudah di dengar

MOD Done: sorry kalo panjang and rada ngga beres.
Thanks for mod. Sangat sangat membantu modnya :)

Ibrahim wrote:

Aste- wrote:

Kalian daripada shitpost mending mod...
Bacot luuuu

m4m

Easy

lel kok N icon

00:15:892 (15892|2) - move ke 4 biar ngikutin sama ini 00:15:164 (15164|2,15346|0) -
00:17:710 (17710|2) - sama
00:30:437 (30437|2,30619|1) - geser ke kanan biar enak
00:33:164 (33164|2,33528|1) - LN hapus aja , lo ga di map di diff NM
00:36:074 (36074|3,36437|0) - sama
01:02:437 (62437|3,62619|2,62801|1,62983|0) - ini kesusahan buat easy ganti gini aja http://osu.ppy.sh/ss/6654473

Normal

00:05:983 (5983|2,5983|3,6074|1,6074|0) - ampuni saya mas pemain baru di kasih beginian
00:09:710 (9710|2) - add 1 buat konsistensi kaya ini 00:08:983 -
00:41:619 - ><
ini NM serasa HD

good luck mis =w=b
Makasih modnya im. Udah sayang udah di fix semua di point pa aste :v

Weber wrote:

hi first mania mod

1 - 2 - 3 - 4

Easy:

00:09:346 (9346|3,9710|0,9892|2,9892|1) - Pattern seems a little difficult for an easy, I would remove 00:09:710 (9710|0) - to make it a little easier to understand for players of this level. // ok re-arrange
00:16:255 (16255|1) - Has a higher pitch than 00:15:892 (15892|2) - I would move to 4. // ok
01:14:437 (74437|0) - For the sake of consistency in this fairly high intensity section, I would bring it back half a beat and extend it so that the length matches the previous 4 sliders, like so: http://puu.sh/sufAw/e762b4c929.jpg // will consider this. still have no idea
01:22:074 (82074|3,82437|1) - Make both of these into doubles because of the intensity of the sounds here: http://puu.sh/sufGv/a8390577fa.jpg // no thanks

Sorry, I have difficulties with LN maps so I can't mod Normal and Hard. Good luck!
Thanks for mod :)

Update and change diffname Normal to Medium
Aste-
uhh.. kayanya ada sedikit missknowledge di kau.. Medium sama Normal itu sama... kalaupun emang rada susah dari Normal... ngga terlalu overkill dan serasa kaya main diff hard
Topic Starter
Amiichii

Aste- wrote:

uhh.. kayanya ada sedikit missknowledge di kau.. Medium sama Normal itu sama... kalaupun emang rada susah dari Normal... ngga terlalu overkill dan serasa kaya main diff hard
ok well. emang lebih cocok jadi diff hard sih ini diff. ok lah reduce LNs
Alsty-
hii ami , NM as requested.
i think i will skip general check , lazy @@
1|2|3|4
mods
Hard :
  1. 00:05:710 - https://osu.ppy.sh/ss/6668664 maybe this a bit more comfy imo
  2. 00:07:346 (7346|3) - i think this is a bit awkward.. better skip
  3. 00:09:528 (9528|3) - move to 1? dat stackk @@
  4. 00:30:255 - fill this?
  5. 00:31:346 - notes on 2 , i hear a guitar there ? :/
--

Medium :
  1. 00:40:801 (40801|2,40983|3) - ctrl+j
  2. 00:56:074 - 00:56:164 - 00:56:437 - 00:56:528 - 00:56:801 - 00:56:892 - i think single notes for those guitar sound is good
--

Easy :
[*]01:11:892 - i think you shld delete those LNs and reduce the drum part. just use 01:12:255 (72255|0,72437|2,72437|3) - and skip the kick i think.
thats all , good map , nice song !
GL, sorry for creepy mod .-.
Another Lie

Aste- wrote:

uhh.. kayanya ada sedikit missknowledge di kau.. Medium sama Normal itu sama... kalaupun emang rada susah dari Normal... ngga terlalu overkill dan serasa kaya main diff hard
Well, that is something fishy
Kalo ngasih source, mending itu judul animenya.
ok time to mod
HP & OD all diff
Coba jgn terlalu aneh deh -_-
HP & OD Easy: 7
Normal: 7.5
Hard: 8
Easy
Situ ngasih easy kok N?
00:03:346 (3346|0,3346|1,4074|2,4074|3,4619|3,4619|0) - ganti jadi 1 note aja
00:06:255 (6255|3,6255|2,6983|0,6983|1) - sama
00:09:346 (9346|3,9346|1,9892|1,9892|3) - sama
00:13:710 (13710|3,13710|2) - sama
00:17:892 (17892|0,17892|1,18619|0,18619|2) - ^
00:19:528 (19528|3,19528|2) - ^
00:41:892 (41892|0,41892|1) - ^
00:48:437 (48437|3,48437|0) - ^
00:50:074 (50074|2,50074|0,50619|3,50619|0,51528|2,51528|3) - ^
00:52:074 (52074|2,52074|1,52801|1,52801|2) - ^
01:12:437 (72437|3,73164|0,73892|2) - delete
01:16:074 (76074|2) - delete
01:23:528 (83528|2) - delete
01:26:983 (86983|0) - delete
Hard
00:01:710 (1710|2) - delete, suara ga sama kyk 00:02:074 (2074|1,2074|3,2074|0,2255|3,2255|0,2255|2) -
00:04:619 (4619|1) - delete, alasan sama
00:07:710 (7710|1,7801|2) - mending note biasa itu, jgn maksain LN.
00:19:528 (19528|0) - delete, suara ga terlalu keras + ngikutin suara double note atas
00:31:164 (31164|3,31164|1,31164|2,31164|0) - kurangin notenya, ntah jadi 3 / 2 soalnya suara ga keras amat
00:41:346 (41346|1) - delete, suara ga keras bgt
Dah itu aja, padahal easy itu paling dasar :)
ExNeko
4k 1|2|3|4

Hard
00:09:710 (9710|3) - move to 1
00:10:801 (10801|3,10801|2,10801|1,10983|0,11164|1,11346|0,11346|3,11346|2,11528|1,11710|2,11892|3,11892|0,11892|1,12074|2,12255|3,12437|2,12437|0,12437|1,12619|3,12801|1) - I suggest you use some jack in here, like this https://osu.ppy.sh/ss/6700577
00:31:164 (31164|3,31164|0,31164|2,31164|1) - Do not need 4, 3 enough, The sound here is not big
00:31:892 (31892|1,32074|2) - move right
00:44:983 (44983|3) - move to 2
00:56:619 (56619|3) - remove and add a note on 00:56:710 (56710|3) -
00:57:074 (57074|2,57074|3,57164|1,57164|0,57255|3,57255|2) - remove
01:02:801 (62801|3) - Do not LN
01:02:983 (62983|1) - remove and move 01:02:983 (62983|0) - to 2
01:16:164 (76164|2) - remove or Delay a quarter of a beat
01:27:528 (87528|1,87528|0,87528|3,87528|2) - I doubt you are lazy LN Do not use so many
01:28:528 - miss?
Davin Fortune
Please apply all those mods, or at least give post that you already applied them
I want to mod but unable ;w;
Topic Starter
Amiichii
lg UAS mz males on :v

edit :

Alsty- wrote:

hii ami , NM as requested.
i think i will skip general check , lazy @@
1|2|3|4
mods
Hard :
  1. 00:05:710 - https://osu.ppy.sh/ss/6668664 maybe this a bit more comfy imo // oki
  2. 00:07:346 (7346|3) - i think this is a bit awkward.. better skip //keep for consistency tho
  3. 00:09:528 (9528|3) - move to 1? dat stackk @@ keep. for pitch
  4. 00:30:255 - fill this? // yeahhh. but keep since i focus to vocal there
  5. 00:31:346 - notes on 2 , i hear a guitar there ? :/ // no guitar i think
--

Medium :
  1. 00:40:801 (40801|2,40983|3) - ctrl+j // no thanks
  2. 00:56:074 - 00:56:164 - 00:56:437 - 00:56:528 - 00:56:801 - 00:56:892 - i think single notes for those guitar sound is good // consider
--

Easy :
[*]01:11:892 - i think you shld delete those LNs and reduce the drum part. just use 01:12:255 (72255|0,72437|2,72437|3) - and skip the kick i think. // keep. for practice for noob lol
thats all , good map , nice song !
GL, sorry for creepy mod .-.
thanks for mod

Another Lie wrote:

Aste- wrote:

uhh.. kayanya ada sedikit missknowledge di kau.. Medium sama Normal itu sama... kalaupun emang rada susah dari Normal... ngga terlalu overkill dan serasa kaya main diff hard
Well, that is something fishy
Kalo ngasih source, mending itu judul animenya.
ok time to mod
HP & OD all diff
Coba jgn terlalu aneh deh -_-
HP & OD Easy: 7
Normal: 7.5
Hard: 8
Easy
Situ ngasih easy kok N?
00:03:346 (3346|0,3346|1,4074|2,4074|3,4619|3,4619|0) - ganti jadi 1 note aja
00:06:255 (6255|3,6255|2,6983|0,6983|1) - sama
00:09:346 (9346|3,9346|1,9892|1,9892|3) - sama
00:13:710 (13710|3,13710|2) - sama
00:17:892 (17892|0,17892|1,18619|0,18619|2) - ^
00:19:528 (19528|3,19528|2) - ^
00:41:892 (41892|0,41892|1) - ^
00:48:437 (48437|3,48437|0) - ^
00:50:074 (50074|2,50074|0,50619|3,50619|0,51528|2,51528|3) - ^
00:52:074 (52074|2,52074|1,52801|1,52801|2) - ^
01:12:437 (72437|3,73164|0,73892|2) - delete
01:16:074 (76074|2) - delete
01:23:528 (83528|2) - delete
01:26:983 (86983|0) - delete
Hard
00:01:710 (1710|2) - delete, suara ga sama kyk 00:02:074 (2074|1,2074|3,2074|0,2255|3,2255|0,2255|2) -
00:04:619 (4619|1) - delete, alasan sama
00:07:710 (7710|1,7801|2) - mending note biasa itu, jgn maksain LN.
00:19:528 (19528|0) - delete, suara ga terlalu keras + ngikutin suara double note atas
00:31:164 (31164|3,31164|1,31164|2,31164|0) - kurangin notenya, ntah jadi 3 / 2 soalnya suara ga keras amat
00:41:346 (41346|1) - delete, suara ga keras bgt
Dah itu aja, padahal easy itu paling dasar :)
Keep semua soalnya mengandung simbal itu sama clap wkwk
thanks for mod.

ExNeko wrote:

4k 1|2|3|4

Hard
00:09:710 (9710|3) - move to 1
00:10:801 (10801|3,10801|2,10801|1,10983|0,11164|1,11346|0,11346|3,11346|2,11528|1,11710|2,11892|3,11892|0,11892|1,12074|2,12255|3,12437|2,12437|0,12437|1,12619|3,12801|1) - I suggest you use some jack in here, like this https://osu.ppy.sh/ss/6700577 // keep. i like this xD
00:31:164 (31164|3,31164|0,31164|2,31164|1) - Do not need 4, 3 enough, The sound here is not big // oki
00:31:892 (31892|1,32074|2) - move right // oki
00:44:983 (44983|3) - move to 2 oki
00:56:619 (56619|3) - remove and add a note on 00:56:710 (56710|3) - // oki
00:57:074 (57074|2,57074|3,57164|1,57164|0,57255|3,57255|2) - remove // consider
01:02:801 (62801|3) - Do not LN // Do LN. :'<
01:02:983 (62983|1) - remove and move 01:02:983 (62983|0) - to 2 // keep
01:16:164 (76164|2) - remove or Delay a quarter of a beat // keep
01:27:528 (87528|1,87528|0,87528|3,87528|2) - I doubt you are lazy LN Do not use so many // okay will consider
01:28:528 - miss? // intentional
Thanks for mod
Aras

Amiichii wrote:

lg UAS mz males on :v
kalau gua sih : " lg jomblo mz, males on :V "

Easy
- 00:09:346 (9346|1,9346|3) - sama 00:09:892 (9892|1,9892|3) - bedain chordnya? beda pitch soalnya uwu, perkusinya juga beda, walau sama sama kick tapi yang satu ada cymbalnya and lebih gede
- 00:35:892 - kolom 1 sangat kosong uwu https://osu.ppy.sh/ss/6789291

Medium
- daritadi lo ga ada masukin 1/4, tibanya masukin malah gini 01:20:074 (80074|1,80164|2,80255|0,80255|1,80437|2,80528|1,80619|3,80619|2) - , well, gua rasa agak ngejutin aja gitu buat 2* diff, apalagi itu trilling 1/4 yang muncul tiba tiba, mungkin bisa lo coba gini? https://osu.ppy.sh/ss/6789323 or sejenisnya, yg penting jangan trill lah =w=,

Hard
- 00:09:710 (9710|3) - ke 1?
- 00:56:437 - daripada 1/4 trill, menurut gua ini bakal lebih asik deh
dikit =-=
impostor amiishici!!!
Raediaufar
Kimi no Ita Sora tinggal cari bn coeg :uuu ngurusin map baru

Amiichii wrote:

This is my first map. Hope you like it :)
first map ndasmu 😂
Topic Starter
Amiichii

Aras25 wrote:

Amiichii wrote:

lg UAS mz males on :v
kalau gua sih : " lg jomblo mz, males on :V " // cie yg jones

Easy
- 00:09:346 (9346|1,9346|3) - sama 00:09:892 (9892|1,9892|3) - bedain chordnya? beda pitch soalnya uwu, perkusinya juga beda, walau sama sama kick tapi yang satu ada cymbalnya and lebih gede // oce
- 00:35:892 - kolom 1 sangat kosong uwu https://osu.ppy.sh/ss/6789291 // ok

Medium
- daritadi lo ga ada masukin 1/4, tibanya masukin malah gini 01:20:074 (80074|1,80164|2,80255|0,80255|1,80437|2,80528|1,80619|3,80619|2) - , well, gua rasa agak ngejutin aja gitu buat 2* diff, apalagi itu trilling 1/4 yang muncul tiba tiba, mungkin bisa lo coba gini? https://osu.ppy.sh/ss/6789323 or sejenisnya, yg penting jangan trill lah =w=, // endingnya biar greget. wkwkkw. gitu aja deh. keep

Hard
- 00:09:710 (9710|3) - ke 1? // oye
- 00:56:437 - daripada 1/4 trill, menurut gua ini bakal lebih asik deh // ok
dikit =-=
impostor amiishici!!!
makasih modnya 'w'

Raediaufar wrote:

Kimi no Ita Sora tinggal cari bn coeg :uuu ngurusin map baru // Males calling Nivradnya uwu. lg males ngurus map. baru dapet protas buat quali blm dapet BN buat bub. lgian SR blm cukup pada ga ngasih shoot lel :3

Amiichii wrote:

This is my first map. Hope you like it :)
first map ndasmu 😂 // lol
Raediaufar
Udah gue shot stars tuh buruan
Davin Fortune
Yey akhirnya bs mod >w< dan my 400th post >w<

EZ
[noice]To be honest, i pretty confused about your usage of your 2 note [/notice]
00:06:074 - ] I prefer ask you to change it into LN than ask you to add note that will increase SR a bit
00:10:801 - For me, i prefer LN at this part, feel strange if you use note
00:36:255 - add, here is also guitar sound which has same idea like 00:36:437 (36437|1,36619|2) -
00:41:710 - I prefer ask you to change it into LN than ask you to add note that will increase SR a bit
00:54:437 - Better LN since i can't get the beat when you using note at this part
01:18:983 - Change into LN since mostly in there are vocal
01:27:528 (87528|0,87528|3) - LN should end at 01:30:074 -
Okay, now i gonna talk your usage of 2 note(The underline one consider as not a mod
Now i understand your 2 note after writing this part :v
00:01:710 (1710|0,1710|3) - u make here using the bass sound, it sounds fine
00:02:074 - then here the one with the sound which is pretty loud but you consider to follow the vocal flow
00:09:346 (9346|2,9346|3,9892|1,9892|3) - okay at here i think you using it as the peak of the vocal, sound fine again
00:14:255 - okay here is a peak but you not using two note, start confusing
00:14:801 - here also a bass which same at 00:01:710 (1710|0,1710|3) - but you are not using two note
00:17:892 (17892|1,17892|0) - here should be using LN but you make it two notes , quite depressing ;w;
00:18:619 (18619|0,18619|2) - ^
00:58:619 - a peak of vocal make it 2 note, see 00:50:437 (50437|1,50619|3,50619|0) - 00:51:892 (51892|0,52074|2,52074|1) - 00:52:619 (52619|0,52801|2,52801|1) -
01:01:528 - ^
01:04:437 - this should be 2 note, this consider as a peak vocal flow
01:06:074 - this also should 2 note since this is consider as the start of a flow look 00:19:528 - 01:08:983 (68983|1,68983|0) -
01:10:255 - peak vocal, 2 note
01:17:710 - start of a vocal so 2 note ,look 01:08:983 (68983|1,68983|0) -
01:26:437 - this should 2 note cause the start of a vocal flow and 01:26:983 (86983|0,86983|1) - one note only since it isn't a peak vocal and it's inside the vocal flow

Medium
00:05:983 (5983|3,5983|2,6074|0,6074|1) - make them 1 note since based on i see on 2 notes you make, there's emphasize from the song to them but this one not
00:08:255 - ^
00:08:983 - ^
00:17:710 - ^
00:28:983 (28983|2,28983|0,29346|0,29346|2) - make it like 00:28:619 (28619|2,28619|1) - cause there's no changes in the pitch like happen in 00:29:710 (29710|0,29710|1,30074|0,30074|2,30437|3,30437|1,30619|0,30619|2) -
00:34:255 - add note in here so 00:34:074 (34074|1,34437|0,34437|3) - sync since there's sound of "Yubisa" which don't have any pause in there so they should be in a flow
00:37:164 - ^
00:39:710 (39710|1) - delete this LN, feel this LN dstubing the pattern hehe, since it doesn't sync anything and i want pause in there so people going to feel the LN pattern
00:56:619 - The white LN there shows the long guitar sound which it's just not present in one line
01:06:074 - add long LN until 01:06:437 - cause there's long vocal at there which you like to do, look 01:00:255 (60255|2,60255|0,60619|3,60619|1) - 00:57:346 (57346|3,57710|1,57710|2) -
01:08:983 - ^
01:11:892 - ^
01:17:710 - ^
01:27:528 (87528|1,87528|0) - end at 01:30:074 -
2 diff cukup kan ehhehe, goodluck, shoot star buat support mapper indo :D
Damaree
Hiii. . . . here's my mod you've requested.

NO KUDOS if my mod doesn't help

Hard
00:01:528 (1528|2,1619|1) - would be good to make double? den move to col 1&2?
00:04:801 - add note
00:04:983 (4983|1,4983|2,4983|0,5164|3,5164|1,5164|2) - if this 00:04:801 - accepted, rearrange deez 2
00:11:528 (11528|0,12074|3) - dunno id this is a good idea to form a jack, reconsider to rearaange?
00:28:255 (28255|0) - mov to col3 cant understand those jack-form
00:28:437 (28437|2) - mov to col4
00:30:074 (30074|2,30074|1) - move this 2 to col1 & 4
00:30:437 (30437|1) - if this (30074|2,30074|1) -accepted, move to col1
00:36:164 (36164|1) - mov to col4? and 00:36:255 (36255|2) - mov to col2?
00:38:983 - seems missing note here
00:42:983 - 00:43:710 - 00:45:892 - ^
00:56:437 (56437|1) - mov to col4
00:56:619 - this part has different sound than the others, dunno if its good to make it triple but up to u if u keep this.
00:57:255 - remove 1 note to col4, not loud enough
01:01:801 - add note here? and if accepted, 01:01:892 (61892|1,61892|2) - rearrange
01:02:983 (62983|1) - mov to col1
01:02:983 (62983|0,63164|0) - mov to col2
01:03:346 - rearrange this part if ^ is accepted
01:06:801 - 01:06:983 - not too loud compared to this 01:07:164 - too hard. dunno what to suggest here
01:08:619 (68619|2,68619|3,68710|1,68710|0,68801|2,68801|3) - urg abusing doubles. use stairs?
01:22:074 (82074|2,82801|0) - is this for vocals? would prefer to remove the LN in col1 & 3, don't give much attention to the vocals,
01:27:528 (87528|3,87528|2,87528|1,87528|0) - the heck is this?? might be good to do this https://puu.sh/sW8IS/c169667800.png. the notes there didnt match to the
sound I think, so you can ignore it, or remap dat part.

Cant mod Normal & Easy coz im soo suck at it and I tried to check and no use.
Not fond of this kind of anime/show and the songs gives me headache, too hard to distinguish the notes especially the LN, so good luck with your map.
Well then that's all, hope it helps then cyaaa

PS: daamn I like the title of "Cyambal Sounder" than of my current. so whyy if only I can maintain it, kek
Damaree
It seems you've already broke my rule. But still hoping for your reply. . .
Topic Starter
Amiichii
Sorry. I will reply later. i still lazy to on osu
Cipse
Hi. I'm from the RRM Modding Queue

0 1 2 3

Easy
Consistency
00:01:710 (1710|0,1710|3) - this doesn't have a crash, so remove a note
00:02:255 (2255|1) - this has a crash, add a note

Patterning
Move 00:09:346 (9346|2) - to {1} to avoid the stack with 00:08:983 (8983|2,9346|2) -

Move 00:09:710 (9710|0) - to a different column to 00:07:892 (7892|0) -, since it is difficult to play

00:22:074 (22074|3,22801|3) - I would prefer to move one to a different column, as they are close together
00:23:892 (23892|1,24619|1) - ^

00:27:164 (27164|2,27528|3,27892|2) - move one of these notes into the left hand, it's unbalanced at the moment. 00:27:164 (27164|2,27892|2) - are also in the same column and are close together

I would change the patterning between 00:45:710 - and 00:48:255 - to that shown in the image:
The green line is at 00:47:164 -, new pattern on the left, old pattern on the right
Reasoning
tldr; moved the notes to avoid a lot of unnecessary stacking and some uncomfortable LN ends+SN in the same hand
00:47:528 (47528|0) - moved this to {2} because I find it uncomfortable to play a short note (SN) at the same time as releasing a long note (LN) in the same hand
00:47:710 (47710|2,47710|3) - moved these to {0+3}, to avoid a jack. I put the LN in {0} because I think it looks better than putting it in {3}, as there is the LN end of 00:45:710 (45710|3) - just before it
00:48:074 (48074|1,48255|2) - ctrl+H'd this to make 00:47:710 (47710|0,48074|2) - in different hands
00:45:710 (45710|3) - moved this to {3} to avoid it being in the same column as 00:47:528 (47528|2) -, if you accepted the change to 00:47:528 (47528|0) - above
00:47:164 (47164|1,47528|0,47710|3,47710|2) - didn't get moved to {0+2,1+3} because I find {0+3,1+2} more comfortable to play
00:52:619 (52619|0,52801|2,52801|1) - move this to {2,0+1}. I find the {1+2} pattern reasonably uncomfortable, which is why I don't want it to be used twice in a row: 00:52:801 (52801|2,52801|1) - and 00:52:074 (52074|1,52074|2) -

00:57:346 (57346|2,57710|2) - move 00:57:710 (57710|2) - to {3} to avoid a jack

01:06:437 (66437|1) - move this to {0}, you had a lot of notes in {1} before and after this note but not in {0}

I would change the patterning between 01:12:437 - and 01:14:801 - to that shown in the image:
Green line at 01:12:255 -
Reasoning
tldr; moved the notes to avoid a lot of unnecessary stacking
01:12:437 (72437|2,72437|3) - move these one to the left to avoid stacking with 01:11:892 (71892|3,72437|3) -
01:12:801 (72801|0) - move this to {3} to avoid jacks with 01:13:164 (73164|0) - and 01:12:437 (72437|2) -
01:12:983 (72983|3) - can only go to {2}, unless you want jacks
01:13:164 (73164|1,73164|0) - put the LN and SN in opposite columns. This is to avoid the LN being in the same column as the LN before; 01:12:437 (72437|1) -
01:13:707 (73707|0) - move to {3} to avoid stacking with 01:13:164 (73164|0) -
01:13:892 (73892|3,73892|2) - move to {0+1}, to avoid stacking with 01:13:528 (73528|2,73710|3) -
01:15:164 (75164|1) - move this if you accepted the above

01:16:074 (76074|2,76437|2) - move 01:16:437 (76437|2) - to the left hand to avoid stacking, preferably {0}
01:16:983 (76983|1,77164|2) - if above is accepted, move these notes to avoid stacking

01:20:619 (80619|1) - move this to the right hand, preferably to {2}, to avoid stacking


Medium
Patterning
00:06:255 (6255|0,6255|3) - move to {2+3}. 00:05:983 (5983|2,5983|3,6074|1,6074|0) - is quite fast for the difficulty, so I'd move the other notes to make it easier for the player

00:34:074 (34074|1) - move to {0} to avoid a jack with 00:33:710 (33710|1) -

00:34:801 (34801|2,34983|1,35164|2,35346|1) - move at least one note to a different column to avoid this trill
00:37:710 (37710|1,37892|2,38074|1,38255|2) - ^

00:41:892 (41892|1,41892|2) - move to {0+1}, as 00:41:619 (41619|0,41619|1,41710|2,41710|3) - is quite difficult
00:42:255 (42255|0) - if the above is accepted, move this to 00:42:255 (42255|2) - to avoid a jack

00:44:437 (44437|0) - move to {1} to avoid a stack with 00:42:801 (42801|0) -

01:14:255 (74255|1) - move to {3} to avoid jacks with 01:13:892 (73892|1) - and 01:14:619 (74619|1) -

Change the patterning between 01:18:074 - and 01:18:710 - to that shown in the image:
First note at 01:18:074 -
Reasoning
Move 01:18:437 (78437|1) - to {0} to avoid 01:18:437 (78437|1,78619|2,78801|1,78983|2) -
01:18:619 (78619|2,78710|3) - change this to {3,2}, as I find it more comfortable
01:18:074 (78074|0) - move this to {2} to prevent a jack with 01:18:437 (78437|0) -, if the change to 01:18:437 (78437|1) - is accepted
Change the patterning between 01:20:074 - and 01:20:528 - to that shown in the image:
First note at 01:19:892 -
Reasoning
01:19:892 (79892|2,80074|1,80164|2,80255|1,80437|2,80528|1,80619|2) - this trill is much too fast for the difficulty. The new pattern spreads out the notes as much as possible to make the burst manageable
01:26:983 (86983|2,86983|1) - move this to {2+3}, as 01:26:710 (86710|2,86710|3,86801|0,86801|1) - is relatively fast

01:27:346 (87346|2,87346|3,87528|1,87528|0) - I think that {1+2,0+3} would be more comfortable

_

PM me if you have any questions ^.^
Topic Starter
Amiichii

Davin Fortune wrote:

Yey akhirnya bs mod >w< dan my 400th post >w<

EZ
[noice]To be honest, i pretty confused about your usage of your 2 note [/notice]
00:06:074 - ] I prefer ask you to change it into LN than ask you to add note that will increase SR a bit
00:10:801 - For me, i prefer LN at this part, feel strange if you use note
00:36:255 - add, here is also guitar sound which has same idea like 00:36:437 (36437|1,36619|2) -
00:41:710 - I prefer ask you to change it into LN than ask you to add note that will increase SR a bit
00:54:437 - Better LN since i can't get the beat when you using note at this part
01:18:983 - Change into LN since mostly in there are vocal
01:27:528 (87528|0,87528|3) - LN should end at 01:30:074 -
Okay, now i gonna talk your usage of 2 note(The underline one consider as not a mod
Now i understand your 2 note after writing this part :v
00:01:710 (1710|0,1710|3) - u make here using the bass sound, it sounds fine
00:02:074 - then here the one with the sound which is pretty loud but you consider to follow the vocal flow
00:09:346 (9346|2,9346|3,9892|1,9892|3) - okay at here i think you using it as the peak of the vocal, sound fine again
00:14:255 - okay here is a peak but you not using two note, start confusing
00:14:801 - here also a bass which same at 00:01:710 (1710|0,1710|3) - but you are not using two note
00:17:892 (17892|1,17892|0) - here should be using LN but you make it two notes , quite depressing ;w;
00:18:619 (18619|0,18619|2) - ^
00:58:619 - a peak of vocal make it 2 note, see 00:50:437 (50437|1,50619|3,50619|0) - 00:51:892 (51892|0,52074|2,52074|1) - 00:52:619 (52619|0,52801|2,52801|1) -
01:01:528 - ^
01:04:437 - this should be 2 note, this consider as a peak vocal flow
01:06:074 - this also should 2 note since this is consider as the start of a flow look 00:19:528 - 01:08:983 (68983|1,68983|0) -
01:10:255 - peak vocal, 2 note
01:17:710 - start of a vocal so 2 note ,look 01:08:983 (68983|1,68983|0) -
01:26:437 - this should 2 note cause the start of a vocal flow and 01:26:983 (86983|0,86983|1) - one note only since it isn't a peak vocal and it's inside the vocal flow

Medium
00:05:983 (5983|3,5983|2,6074|0,6074|1) - make them 1 note since based on i see on 2 notes you make, there's emphasize from the song to them but this one not
00:08:255 - ^
00:08:983 - ^
00:17:710 - ^
00:28:983 (28983|2,28983|0,29346|0,29346|2) - make it like 00:28:619 (28619|2,28619|1) - cause there's no changes in the pitch like happen in 00:29:710 (29710|0,29710|1,30074|0,30074|2,30437|3,30437|1,30619|0,30619|2) -
00:34:255 - add note in here so 00:34:074 (34074|1,34437|0,34437|3) - sync since there's sound of "Yubisa" which don't have any pause in there so they should be in a flow
00:37:164 - ^
00:39:710 (39710|1) - delete this LN, feel this LN dstubing the pattern hehe, since it doesn't sync anything and i want pause in there so people going to feel the LN pattern
00:56:619 - The white LN there shows the long guitar sound which it's just not present in one line
01:06:074 - add long LN until 01:06:437 - cause there's long vocal at there which you like to do, look 01:00:255 (60255|2,60255|0,60619|3,60619|1) - 00:57:346 (57346|3,57710|1,57710|2) -
01:08:983 - ^
01:11:892 - ^
01:17:710 - ^
01:27:528 (87528|1,87528|0) - end at 01:30:074 -
2 diff cukup kan ehhehe, goodluck, shoot star buat support mapper indo :D
Thanks for mod.
W dah apply tp lupa chromenya ke close. wkwkwk
kebanyakan ga diapply soalnya Mini LN tu terlalu susah buat diff EZ or NM.

JooF12 wrote:

Hiii. . . . here's my mod you've requested.

NO KUDOS if my mod doesn't help

Hard
00:01:528 (1528|2,1619|1) - would be good to make double? den move to col 1&2? // keep, i think 2 notes is enough
00:04:801 - add note // no thanks. No bass or kick sound
00:04:983 (4983|1,4983|2,4983|0,5164|3,5164|1,5164|2) - if this 00:04:801 - accepted, rearrange deez 2 // ^wakatta desu~
00:11:528 (11528|0,12074|3) - dunno id this is a good idea to form a jack, reconsider to rearaange?
00:28:255 (28255|0) - mov to col3 cant understand those jack-form. // keep. For pitch and to make consistent with 00:10:801 (10801|2,10983|2) - and variation too
00:28:437 (28437|2) - mov to col4 // keep. I make different colomn for this part each 1/1 snap. u can look my style before this timing
00:30:074 (30074|2,30074|1) - move this 2 to col1 & 4 // keep. avoid this jack 00:10:801 (10801|2,10983|2) -
00:30:437 (30437|1) - if this (30074|2,30074|1) -accepted, move to col1 // ^
00:36:164 (36164|1) - mov to col4? and 00:36:255 (36255|2) - mov to col2? // Keep. I think it will make a bit hard since will make jack with this 00:36:437 (36437|1,36619|1) -
00:38:983 - seems missing note here // no drum there
00:42:983 - 00:43:710 - 00:45:892 - ^ // no. this new part of song. So i dont follow hithat or what is it. i just follow bass and kick to make calm part
00:56:437 (56437|1) - mov to col4 // kay
00:56:619 - this part has different sound than the others, dunno if its good to make it triple but up to u if u keep this. // keep. So hard lel
00:57:255 - remove 1 note to col4, not loud enough // keep. for abuse SR lol
01:01:801 - add note here? and if accepted, 01:01:892 (61892|1,61892|2) - rearrange // no thanks
01:02:983 (62983|1) - mov to col1 // no thanks. i want make different pich with this 01:02:437 (62437|2,62619|0,62801|3) -
01:02:983 (62983|0,63164|0) - mov to col2 // ^
01:03:346 - rearrange this part if ^ is accepted // ^
01:06:801 - 01:06:983 - not too loud compared to this 01:07:164 - too hard. dunno what to suggest here // okay you're right. But keep.
01:08:619 (68619|2,68619|3,68710|1,68710|0,68801|2,68801|3) - urg abusing doubles. use stairs? // keep with this xD
01:22:074 (82074|2,82801|0) - is this for vocals? would prefer to remove the LN in col1 & 3, don't give much attention to the vocals, // yup for vocal. But i want keep it :'<
01:27:528 (87528|3,87528|2,87528|1,87528|0) - the heck is this?? might be good to do this https://puu.sh/sW8IS/c169667800.png. the notes there didnt match to the
sound I think, so you can ignore it, or remap dat part. // aaaaa. will consider this

Cant mod Normal & Easy coz im soo suck at it and I tried to check and no use. // np~
Not fond of this kind of anime/show and the songs gives me headache, too hard to distinguish the notes especially the LN, so good luck with your map.
Well then that's all, hope it helps then cyaaa

PS: daamn I like the title of "Cyambal Sounder" than of my current. so whyy if only I can maintain it, kek // LOL, I will follow your title in future. I cant hold this title lel
Thanks for mod :)

Cipse wrote:

Hi. I'm from the RRM Modding Queue

0 1 2 3

Easy
Consistency
00:01:710 (1710|0,1710|3) - this doesn't have a crash, so remove a note // keep. To give impact the begining of song
00:02:255 (2255|1) - this has a crash, add a note // keep for consistency with 00:04:983 (4983|2,5164|1) -

Patterning
Move 00:09:346 (9346|2) - to {1} to avoid the stack with 00:08:983 (8983|2,9346|2) - // ok

Move 00:09:710 (9710|0) - to a different column to 00:07:892 (7892|0) -, since it is difficult to play // ok

00:22:074 (22074|3,22801|3) - I would prefer to move one to a different column, as they are close together
00:23:892 (23892|1,24619|1) - ^ // ^keep, no idea lel

00:27:164 (27164|2,27528|3,27892|2) - move one of these notes into the left hand, it's unbalanced at the moment. 00:27:164 (27164|2,27892|2) - are also in the same column and are close together // ok

I would change the patterning between 00:45:710 - and 00:48:255 - to that shown in the image: // ok
The green line is at 00:47:164 -, new pattern on the left, old pattern on the right
Reasoning
tldr; moved the notes to avoid a lot of unnecessary stacking and some uncomfortable LN ends+SN in the same hand
00:47:528 (47528|0) - moved this to {2} because I find it uncomfortable to play a short note (SN) at the same time as releasing a long note (LN) in the same hand
00:47:710 (47710|2,47710|3) - moved these to {0+3}, to avoid a jack. I put the LN in {0} because I think it looks better than putting it in {3}, as there is the LN end of 00:45:710 (45710|3) - just before it
00:48:074 (48074|1,48255|2) - ctrl+H'd this to make 00:47:710 (47710|0,48074|2) - in different hands
00:45:710 (45710|3) - moved this to {3} to avoid it being in the same column as 00:47:528 (47528|2) -, if you accepted the change to 00:47:528 (47528|0) - above
00:47:164 (47164|1,47528|0,47710|3,47710|2) - didn't get moved to {0+2,1+3} because I find {0+3,1+2} more comfortable to play
00:52:619 (52619|0,52801|2,52801|1) - move this to {2,0+1}. I find the {1+2} pattern reasonably uncomfortable, which is why I don't want it to be used twice in a row: 00:52:801 (52801|2,52801|1) - and 00:52:074 (52074|1,52074|2) -

00:57:346 (57346|2,57710|2) - move 00:57:710 (57710|2) - to {3} to avoid a jack // ok

01:06:437 (66437|1) - move this to {0}, you had a lot of notes in {1} before and after this note but not in {0} //ok

I would change the patterning between 01:12:437 - and 01:14:801 - to that shown in the image: //ok
Green line at 01:12:255 -
Reasoning
tldr; moved the notes to avoid a lot of unnecessary stacking
01:12:437 (72437|2,72437|3) - move these one to the left to avoid stacking with 01:11:892 (71892|3,72437|3) -
01:12:801 (72801|0) - move this to {3} to avoid jacks with 01:13:164 (73164|0) - and 01:12:437 (72437|2) -
01:12:983 (72983|3) - can only go to {2}, unless you want jacks
01:13:164 (73164|1,73164|0) - put the LN and SN in opposite columns. This is to avoid the LN being in the same column as the LN before; 01:12:437 (72437|1) -
01:13:707 (73707|0) - move to {3} to avoid stacking with 01:13:164 (73164|0) -
01:13:892 (73892|3,73892|2) - move to {0+1}, to avoid stacking with 01:13:528 (73528|2,73710|3) -
01:15:164 (75164|1) - move this if you accepted the above

01:16:074 (76074|2,76437|2) - move 01:16:437 (76437|2) - to the left hand to avoid stacking, preferably {0}
01:16:983 (76983|1,77164|2) - if above is accepted, move these notes to avoid stacking // ok

01:20:619 (80619|1) - move this to the right hand, preferably to {2}, to avoid stacking // ok


Medium
Patterning
00:06:255 (6255|0,6255|3) - move to {2+3}. 00:05:983 (5983|2,5983|3,6074|1,6074|0) - is quite fast for the difficulty, so I'd move the other notes to make it easier for the player // keep. to make variaton. and for practice for beginer lel

00:34:074 (34074|1) - move to {0} to avoid a jack with 00:33:710 (33710|1) - // ok

00:34:801 (34801|2,34983|1,35164|2,35346|1) - move at least one note to a different column to avoid this trill
00:37:710 (37710|1,37892|2,38074|1,38255|2) - ^ // keep both

00:41:892 (41892|1,41892|2) - move to {0+1}, as 00:41:619 (41619|0,41619|1,41710|2,41710|3) - is quite difficult
00:42:255 (42255|0) - if the above is accepted, move this to 00:42:255 (42255|2) - to avoid a jack // keep both

00:44:437 (44437|0) - move to {1} to avoid a stack with 00:42:801 (42801|0) - // ok

01:14:255 (74255|1) - move to {3} to avoid jacks with 01:13:892 (73892|1) - and 01:14:619 (74619|1) - // ok

Change the patterning between 01:18:074 - and 01:18:710 - to that shown in the image: // ok
First note at 01:18:074 -
Reasoning
Move 01:18:437 (78437|1) - to {0} to avoid 01:18:437 (78437|1,78619|2,78801|1,78983|2) -
01:18:619 (78619|2,78710|3) - change this to {3,2}, as I find it more comfortable
01:18:074 (78074|0) - move this to {2} to prevent a jack with 01:18:437 (78437|0) -, if the change to 01:18:437 (78437|1) - is accepted
Change the patterning between 01:20:074 - and 01:20:528 - to that shown in the image: // keep. the double note should be not jack
First note at 01:19:892 -
Reasoning
01:19:892 (79892|2,80074|1,80164|2,80255|1,80437|2,80528|1,80619|2) - this trill is much too fast for the difficulty. The new pattern spreads out the notes as much as possible to make the burst manageable
01:26:983 (86983|2,86983|1) - move this to {2+3}, as 01:26:710 (86710|2,86710|3,86801|0,86801|1) - is relatively fast

01:27:346 (87346|2,87346|3,87528|1,87528|0) - I think that {1+2,0+3} would be more comfortable // ^keep both

_

PM me if you have any questions ^.^
Thanks for mod

Updated
Critical_Star
meow


General
how about changing medium > normal?

All diff (hitsound)
00:07:528 - for this snare sound i guess u would'nt need to use an F here, C will be better
00:07:892 - here should F
00:11:164 - 00:11:710 - 00:12:255 - 00:12:801 - here u can add W for kick sound
00:13:346 - add another F
00:19:528 - F
00:31:164 - 00:42:801 - add another W here
00:47:164 - seems like the same kick sound here, change it to W here
00:48:437 - add another W here
01:11:892 - 01:12:437 - 01:13:164 - 01:13:892 - add another W here will goes nicely with F
01:23:528 - add another W here since the kick sound are pretty loud here with crash
01:27:528 - same here add another W
Easy
00:10:801 - add F
00:10:437 (10437|2) - feel nice if this is a LN here, end at 00:10:801 -
00:33:710 (33710|2) - how about move this to 1 and 00:34:074 (34074|0) - this to 2?
00:56:619 (56619|3) - add another W
01:11:528 (71528|0) - add another F here
01:14:801 - ^
01:17:710 - add another note here for crash?

Medium
00:05:649 - there is actually another 1/6 kick sound here
00:06:255 (6255|3,6983|1) - could consider to change them into LN here, example > http://puu.sh/tlORr/f29d53c8bc.png ? what do you think
00:15:892 (15892|3) - here doesnt have the long sound like 00:16:255 (16255|1) - , maybe consider to change here like in hard diff
00:44:437 (44437|2) - move to 1 could be easier to hit

Hard
00:05:649 - like before there is actually another 1/6 kick sound here
00:07:164 (7164|2,7286|1,7407|0) - actually i am uncertain with this LN snap but i think it is 1/2 long, the sound looks like 1/3 but seems a little wrong here
00:11:164 (11164|1,11710|1,12255|2,12801|2) - u can use double note here to empyhasizes the kick here
00:28:074 (28074|0,28255|0) - kinda generate a different feels here when there is a 1/2 jack, optional > http://puu.sh/tlPpa/3d7c1561ca.png
00:30:255 - add for kick? (optional)
00:30:619 - i think u can make a note here into LN end at 00:31:164 - to emphasize the guitar sound
00:53:619 (53619|0,53710|1) - how about CTRL+G here to make a stair pattern?
00:54:255 (54255|2) - how about remove this note to make a better pattern flow here?
00:55:346 (55346|1) - should remove this note since > 00:54:801 (54801|3) - here u are using a note
00:55:801 (55801|1) - i guess it is just an echo sound, can't really hear if there is a solid instrumental sound here
00:56:619 (56619|1,56619|0,56710|2,56710|3,56801|0,56801|1,56892|2,56892|3,56983|1,56983|0,57074|2,57074|3,57164|0,57164|1,57255|3,57255|2) - i think of > http://puu.sh/tlPDM/ea8e5d1eb2.png , u can differentiate the sound impact here better by using double with single note variation
00:58:164 (58164|1) - pretty sure is a ghost note, 00:57:983 (57983|1) - at least here i can listen a little
Topic Starter
Amiichii

Critical_Star wrote:

meow


General
how about changing medium > normal?

All diff (hitsound)
00:07:528 - for this snare sound i guess u would'nt need to use an F here, C will be better
00:07:892 - here should F
00:11:164 - 00:11:710 - 00:12:255 - 00:12:801 - here u can add W for kick sound
00:13:346 - add another F
00:19:528 - F
00:31:164 - 00:42:801 - add another W here
00:47:164 - seems like the same kick sound here, change it to W here // Change to F. i heard cymbal here
00:48:437 - add another W here
01:11:892 - 01:12:437 - 01:13:164 - 01:13:892 - add another W here will goes nicely with F
01:23:528 - add another W here since the kick sound are pretty loud here with crash
01:27:528 - same here add another W
Easy
00:10:801 - add F // change this 00:11:346 (11346|2,11892|1) - to C. Since i use HS copier so if the note count not same so yeah u know D: /color]
00:10:437 (10437|2) - feel nice if this is a LN here, end at 00:10:801 - //
00:33:710 (33710|2) - how about move this to 1 and 00:34:074 (34074|0) - this to 2? // oki
00:56:619 (56619|3) - add another W
01:11:528 (71528|0) - add another F here
01:14:801 - ^
01:17:710 - add another note here for crash?


Medium
00:05:649 - there is actually another 1/6 kick sound here // // keep. i still not sure. not so audible
00:06:255 (6255|3,6983|1) - could consider to change them into LN here, example > http://puu.sh/tlORr/f29d53c8bc.png ? what do you think // nice. applied
00:15:892 (15892|3) - here doesnt have the long sound like 00:16:255 (16255|1) - , maybe consider to change here like in hard diff // oki
00:44:437 (44437|2) - move to 1 could be easier to hit // oki

Hard
00:05:649 - like before there is actually another 1/6 kick sound here // keep. i still not sure. not so audible
00:07:164 (7164|2,7286|1,7407|0) - actually i am uncertain with this LN snap but i think it is 1/2 long, the sound looks like 1/3 but seems a little wrong here // well, actually there have 3 sounds, but i'm not sure about the snap too. so Applied D:
00:11:164 (11164|1,11710|1,12255|2,12801|2) - u can use double note here to empyhasizes the kick here // keep
00:28:074 (28074|0,28255|0) - kinda generate a different feels here when there is a 1/2 jack, optional > http://puu.sh/tlPpa/3d7c1561ca.png // oki
00:30:255 - add for kick? (optional) // no thanks. focus to guitar flow
00:30:619 - i think u can make a note here into LN end at 00:31:164 - to emphasize the guitar sound
00:53:619 (53619|0,53710|1) - how about CTRL+G here to make a stair pattern? // oki
00:54:255 (54255|2) - how about remove this note to make a better pattern flow here? // oki
00:55:346 (55346|1) - should remove this note since > 00:54:801 (54801|3) - here u are using a note// add note here 00:54:801 (54801|3) - D:
00:55:801 (55801|1) - i guess it is just an echo sound, can't really hear if there is a solid instrumental sound here // keep for a while. wait till 2nd BN will point this or not
00:56:619 (56619|1,56619|0,56710|2,56710|3,56801|0,56801|1,56892|2,56892|3,56983|1,56983|0,57074|2,57074|3,57164|0,57164|1,57255|3,57255|2) - i think of > http://puu.sh/tlPDM/ea8e5d1eb2.png , u can differentiate the sound impact here better by using double with single note variation // i know. actually it just for abuse SR, lol . So keep D:
00:58:164 (58164|1) - pretty sure is a ghost note, 00:57:983 (57983|1) - at least here i can listen a little // i heard there have sound like 00:57:983 (57983|1) - but not loud. I heard with 25% playback even 100% i can heard lel so Keep
No reply mean OK at HS mod
Thanks for checking Bintang D:
Critical_Star
ok bubblee
:)
Topic Starter
Amiichii
Yay, Sangkyu D:
Rivals_7
wait...

wut
Damaree
ehh? magidee??(trans:seriously?)

The hard diff is too much for the advanced players if I do say, the Hard feels like an MX diff vibe tbh. . . would be better to map a light Hard diff, let the advanced players(who can only play 3* down) play this.
Topic Starter
Amiichii

Rivals_7 wrote:

wait...

wut
'w'

JooF12 wrote:

ehh? magidee??(trans:seriously?)

The hard diff is too much for the advanced players if I do say, the Hard feels like an MX diff vibe tbh. . . would be better to map a light Hard diff, let the advanced players(who can only play 3* down) play this.
Thanks suggestion. I will discuss this with next BNs 'w')b
AchsanLovers
eh udah di bub :v

edit : lol idk why hard diff is 3.43 SR ? its like a MX diff. i think you need 1 diff in 2.6 ~ 2.8 SR
DustMoon
Hi~Amiichii
1|2|3|4|
Normal
00:23:710 - 00:25:164 - https://puu.sh/ua4L3/242d4c5a73.jpg
00:38:619 (38619|1) - move to 1
00:41:892 (41892|2,41892|1) - move to col (1,4)
Hard
00:11:710 (11710|1,11892|2) - ctrl+h
00:16:074 (16074|2) - move to 4 jackkkk
00:53:619 (53619|0,53710|0) - ^?
00:57:074 (57074|3,57074|2,57164|1,57164|0,57255|3,57255|2,57346|3,57346|1) - ^
01:26:074 (86074|2) - move to 4
Good luck! :)
Shima Rin
Hi, Amiichii.

4K:1|2|3|4


[Easy]
  1. 00:43:528 - 00:44:437 - 00:44:983 - 00:46:437 - You can add one note on each line since it is a bit too empty compared to Normal, and they are the heavy drums in this part.
  2. 01:16:074 (76074|0,76074|3) - It is a bit weird to have double for this F only. I think deleting the note on col1 should be nice.
[Normal]
  1. 00:15:892 (15892|3) - I don't feel this is a good place for LN because the synth sound here is the same as those short ones before, such as 00:15:346 - .
  2. 00:28:074 (28074|0) - Delete this because no hihat sound here.
[Hard]
  1. 00:05:589 (5589|0) - This note actually brings me confusion in both Normal and Hard. Yes, I do think it is on 1/6, but due to such a weak volume + a quite different snap, I don't think players can handle it well. I would say that I recommend this to be deleted in both diffs. It's just a suggestion, and I also suggest you find a few other professionals to check this snap.
  2. 00:06:983 (6983|3,7210|2) - I really think these two should be on 00:07:164 - instead of a 1/8 snap when I hear it slowly. And 1/8 snap are really a challenge for some new players too.
  3. 00:09:528 (9528|3) - How about move to col1 to avoid the stack on col4?
  4. 00:53:619 (53619|0,53710|0) - I don't think it is necessary to have this 1/4 stack here. Better avoid it by moving 00:53:619 (53619|0) - to col2.
  5. 00:55:801 (55801|1) - Ghost note? I don't perceieve any new sound but only an echo of previous guitar sound.
  6. 00:59:437 - Wonder if you want add one note here for the hihat sound.
  7. 01:08:437 (68437|0,68437|2) - You actually have no hitsound here and also the drum here is indeed week. I suggest you nerf this to a single note, maybe on col1.
  8. Basically I would say in the first half the kiai part things get mixed together so it's also kinda confusing for players. I don't know if you have any ideas but simplification of some patterns at that part is recommended. Indeed, this part is also forming a huge gap with Normal so nerfing is unpreventable for me.

Call me back when you replied both mine and DustMoon's mods.
Topic Starter
Amiichii

DustMoon wrote:

Hi~Amiichii
1|2|3|4|
Normal
00:23:710 - 00:25:164 - https://puu.sh/ua4L3/242d4c5a73.jpg // the link already dead
00:38:619 (38619|1) - move to 1 // ok
00:41:892 (41892|2,41892|1) - move to col (1,4) // keep
Hard
00:11:710 (11710|1,11892|2) - ctrl+h // keep with reserve style
00:16:074 (16074|2) - move to 4 jackkkk // no thanks
00:53:619 (53619|0,53710|0) - ^? // my fault lol
00:57:074 (57074|3,57074|2,57164|1,57164|0,57255|3,57255|2,57346|3,57346|1) - ^ // keep
01:26:074 (86074|2) - move to 4 // keep
Good luck! :)
thanks for mod also sorry for late reply.

Tofu1222 wrote:

Hi, Amiichii.

4K:1|2|3|4


[Easy]
  1. 00:43:528 - 00:44:437 - 00:44:983 - 00:46:437 - You can add one note on each line since it is a bit too empty compared to Normal, and they are the heavy drums in this part.
  2. 01:16:074 (76074|0,76074|3) - It is a bit weird to have double for this F only. I think deleting the note on col1 should be nice.
[Normal]
  1. 00:15:892 (15892|3) - I don't feel this is a good place for LN because the synth sound here is the same as those short ones before, such as 00:15:346 - .
  2. 00:28:074 (28074|0) - Delete this because no hihat sound here.
EZ NM, all applied

[Hard]
  1. 00:05:589 (5589|0) - This note actually brings me confusion in both Normal and Hard. Yes, I do think it is on 1/6, but due to such a weak volume + a quite different snap, I don't think players can handle it well. I would say that I recommend this to be deleted in both diffs. It's just a suggestion, and I also suggest you find a few other professionals to check this snap. // keep. i think in the past cs already check it because he even give me suggestion to add note here 00:05:649 - which 1/6s
  2. 00:06:983 (6983|3,7210|2) - I really think these two should be on 00:07:164 - instead of a 1/8 snap when I hear it slowly. And 1/8 snap are really a challenge for some new players too. // but i feel late if i put it in white line. i already ask it to kyousuke- and cs in the pass and both agree with this timing. even actually i heard another note here 00:07:301 - but i dont map it since will be over jack lol
  3. 00:09:528 (9528|3) - How about move to col1 to avoid the stack on col4? // keep, for violin pitch
  4. 00:53:619 (53619|0,53710|0) - I don't think it is necessary to have this 1/4 stack here. Better avoid it by moving 00:53:619 (53619|0) - to col2. // hahaha. it's my fault. i accidentally moved it when i recheck the map before get bub uwu
  5. 00:55:801 (55801|1) - Ghost note? I don't perceieve any new sound but only an echo of previous guitar sound.// added
  6. 00:59:437 - Wonder if you want add one note here for the hihat sound. //deleted
  7. 01:08:437 (68437|0,68437|2) - You actually have no hitsound here and also the drum here is indeed week. I suggest you nerf this to a single note, maybe on col1. // ok
  8. Basically I would say in the first half the kiai part things get mixed together so it's also kinda confusing for players. I don't know if you have any ideas but simplification of some patterns at that part is recommended. Indeed, this part is also forming a huge gap with Normal so nerfing is unpreventable for me. // yeah, should be this map have new diff beetwen NM and HD. So the gap spread will be nice. Also aactually this diffname isn't relevance since the diff more hard for hard diff. OK, I reduce some LN in first kiai. is it ok?

Call me back when you replied both mine and DustMoon's mods.
Thanks for mod :)
Also change diffname hard = maximum
Shima Rin
I have to pop this because of snapping issues spotted during the chat.

Chat Log
21:53 Tofu1222: let's see if we can nerf a bit to make it a true hard lol
21:53 Amiichii: lol
22:00 Tofu1222: download too slow cuz of video ;w;
22:00 Amiichii: rippu
22:01 Amiichii: #SaveTofuConnection
22:01 Tofu1222: china connects to osu official is always slow
22:01 Tofu1222: i used to use bloodcat but your map isnt on that
22:01 Tofu1222: ;w;
22:03 Tofu1222: well
22:03 Tofu1222: we can go over easy and normal first
22:03 Amiichii: www
22:03 Amiichii: okay
22:04 Tofu1222: ahh found some hitsound issues in your easy
22:04 Tofu1222: 00:07:528 - add C 00:10:801 - add f
22:04 Tofu1222: it is inconsistent with other diffs
22:05 Amiichii: okay okay
22:06 Tofu1222: 00:11:892 - add c 00:12:437 - 00:12:983 - add F on both
22:06 Amiichii: in my old mindset, i dont make 2 hs in one note. so there will have no double hs in same note
22:06 Tofu1222: oh
22:06 Tofu1222: but actually that makes a issue, that sometimes you put C sometimes you put F when there are double hs
22:06 Amiichii: ok i will re-hs for now
22:07 Tofu1222: do i need to point out further or you can fix that on your own?
22:07 Tofu1222: i think it's easy xd
22:07 Amiichii: haha
22:07 Amiichii: yea i fix it by myself
22:11 Tofu1222: 01:26:437 - wonder if you would to have a double here cuz it's basically same melody sound with 01:26:983 -
22:12 Amiichii: okay
22:13 Tofu1222: all hitsound fixed in easy?
22:13 Amiichii: yea
22:14 Tofu1222: oki that's all for this diff.
22:14 Amiichii: do you want see it?
22:14 Tofu1222: oh yeah you may update it
22:14 Amiichii: lol
22:14 Amiichii: stuck in 11.0%
22:14 Amiichii: lemme restart the game
22:14 Tofu1222: oki
22:16 Amiichii: updated
22:18 Tofu1222: perfect
22:19 Amiichii: naisu 'w')b
22:20 Tofu1222: for Normal, 00:36:074 - feel here should be single note. you dont even place any hitsound and in top diff it is single too
22:21 Amiichii: oki
22:22 Tofu1222: 00:39:710 (39710|1) - you have LN in this diff but not in the top. I know it's for vocal, but I hope that if you have LN then do it in both diff. If not, then just make it a normal note
22:23 Amiichii: change to normal note
22:23 Tofu1222: oki owo
22:24 Tofu1222: 01:08:710 - 01:08:801 - maybe you can have notes on these lines. In top diff you place double notes here but in Normal nothing is here, and drums are kinda noticeable for me.
22:26 Amiichii: added
22:26 Tofu1222: and that's all for this diff owo)b
22:26 Amiichii: great job 'w')b
22:27 Tofu1222: and btw my download failed orz
22:27 Amiichii: lol
22:27 Amiichii: rippu
22:27 Amiichii: why you dont grap single diff?
22:27 Tofu1222: oh
22:27 Tofu1222: yea i have just thought about that
22:27 Tofu1222: :3 i am too silly
22:28 Amiichii: lol
22:28 Amiichii: rippu
22:28 Amiichii: tofu-chi no baka!!!
22:29 Tofu1222: my bad ._.
22:30 Tofu1222: 1/6 snap i can get it, but 1/8 snap, well, i really think it is on 1/4
22:30 Tofu1222: by playing 25%
22:31 Tofu1222: and i guess maybe you can look at std ranked version to see if it is 1/4?
22:31 Amiichii: 1/3s =w=
22:32 Amiichii: 00:06:801 (6801|2,6983|1,6983|3,6983|0,7225|2,7346|0,7346|1,7528|2,7528|3,7649|1,7770|2,7770|0,7892|0,7892|3,7892|1) -
22:32 Amiichii: https://puu.sh/z4hH8/df25dd0304.jpg
22:32 Amiichii: idk why the snap change before
22:33 Amiichii: btw
22:33 Amiichii: which part you mean?
22:34 Tofu1222: 00:06:983 (6983|3,7210|2) - this one
22:34 Amiichii: `oh well. how about the SS?
22:34 Amiichii: using 1/6s
22:35 Tofu1222: http://osu.ppy.sh/ss/10037540 this is my perception lol
22:35 Tofu1222: all synth sounds, right?
22:36 Amiichii: yap
22:36 Tofu1222: also add a LN 00:07:619 - here because I hear a #c synth sound here
22:36 Amiichii: okay
22:36 Amiichii: i'll follow you lel
22:37 Tofu1222: thanks owo
22:37 Tofu1222: this way it plays easier actually
22:37 Amiichii: 00:07:346 - 1/6s
22:37 Amiichii: my update is wrong
22:37 Amiichii: the snap is broke there lol
22:38 Tofu1222: so you are gonna fix to 1/4, right?
22:38 Tofu1222: wait, is this legitimately a unsnapped error, then i guess....hmm
22:38 Tofu1222: ;w;
22:40 Amiichii: yea
22:40 Amiichii: 1/6s
22:40 Amiichii: like my SS
22:40 Amiichii: do you agree with it?
22:40 Amiichii: *1/3s
22:41 Amiichii: http://puu.sh/z4hX7/d7a7c28f8f.jpg
22:41 Tofu1222: it won't be 1/3 cuz from 00:07:528 - to 00:07:892 - there are four synth sounds
22:45 Amiichii: hmm
22:46 Tofu1222: did you get it? they are #d #c #d and e
22:47 Amiichii: 00:07:528 - ~ 00:07:892 - have 5 pitch right?
22:47 Tofu1222: ahh just four
22:48 Tofu1222: oh do you include the Long LN
22:48 Amiichii: 4 + in 00:07:892 -
22:48 Amiichii: lol
22:48 Tofu1222: ah yes
22:49 Amiichii: http://puu.sh/z4idG/4c58eb5921.jpg
22:49 Amiichii: cmiiw
22:49 Tofu1222: they are evenly distributed on 1/4 snaps in my opinion
22:50 Amiichii: okay
22:50 Amiichii: make it 1/4s
22:50 Amiichii: lol
22:50 Tofu1222: how about 00:07:164 - here the LN, how did you fix it
22:51 Tofu1222: i think it is on the white line, because actually the sound starts from there, but yeah, it gets full strength a bit later, around 1/6 just like your previous snap
22:51 Tofu1222: actually both technically make sense but for simplification i prefer it to be on the white line
22:51 Tofu1222: owo
22:52 Amiichii: http://puu.sh/z4ikr/a8951b2583.jpg
22:53 Amiichii: okay fix
22:53 Tofu1222: nice fix
22:53 Tofu1222: totally satisfied now =w=)b
22:53 Tofu1222: 00:36:255 - here dont need double cuz no drum imo
22:54 Amiichii: 'w')b
22:54 Amiichii: move to 00:36:074 -
22:55 Amiichii: bass
22:55 Tofu1222: 00:54:255 (54255|2) - i know it's for hihat but actually it's way too weak and also deleting it can relieve some pressure when players are gonna play the LN+double part
22:55 Tofu1222: yeah that's reasonable
22:55 Tofu1222: owo
22:56 Amiichii: deleted
22:56 Tofu1222: 00:56:619 - to 00:56:619 - it's not wrong but it makes huge gap with normal. how about nerfing some of the double notes for W to single?
22:57 Amiichii: okay
22:59 Tofu1222: 00:57:892 (57892|3,57983|1,58164|1) - i know they are some sounds, but they are kinda too blend and things get much harder than Normal here too. think better delete them and focus more on drums
23:00 Tofu1222: 00:57:892 (57892|3) - oh sorry you can keep this
23:01 Amiichii: okay
23:01 Tofu1222: 01:03:892 - to 01:04:619 -
23:02 Tofu1222: https://osu.ppy.sh/ss/10037750 dont need to make it with those 1/4 notes, and focusing on 1/2 drums to give players a kinda resting part from the previous LN part
23:03 Tofu1222: 01:08:074 (68074|1,68164|2) - I can barely tell there are two sounds lel. maybe delete this 01:08:164 (68164|2) - ?
23:04 Amiichii: ok rearanged
23:04 Amiichii: and delete
23:04 Amiichii: lol
23:05 Tofu1222: 01:08:710 (68710|0,68710|1,68801|3,68801|2) - better nerf to single to make a reasonable gap with normal owo
23:05 Amiichii: ah undelete
23:05 Amiichii: 01:08:164 (68164|2) -
23:05 Amiichii: have drum
23:05 Tofu1222: ah
23:05 Tofu1222: make sense lul
23:06 Tofu1222: 01:08:255 (68255|1,68437|0) - then how bout ctrl+g?
23:06 Tofu1222: (dont forget to change hitsound owo
23:06 Tofu1222: 01:14:164 (74164|2) - might delete this too as the same idea in the beginning of kiai
23:07 Amiichii: 01:08:619 (68619|3,68619|2,68710|0,68710|1,68801|3,68801|2) - keep
23:07 Tofu1222: http://osu.ppy.sh/ss/10037784 you can make this here too 01:14:619 - like your beginning part
23:07 Amiichii: NM already added before lol
23:07 Tofu1222: oh
23:08 Tofu1222: how many notes did you add in normal owo
23:08 Tofu1222: oh i kinda remember
23:08 Tofu1222: yeah my memory goes bad during the night
23:08 Amiichii: ok
23:08 Amiichii: it's fine
23:08 Tofu1222: dont forget to change hitsound too for 01:14:801 -
23:09 Amiichii: latest suggestion is applied
23:09 Tofu1222: 01:16:074 - kinda too hard here compared to normal. how bout nerf to double?
23:10 Tofu1222: and don't you forget a W hitsound too here lol
23:10 Amiichii: haha yeaa
23:10 Amiichii: keed
23:10 Amiichii: just add W
23:11 Tofu1222: yeah oki it doesnt matter if you keep. still ok for me
23:11 Amiichii: best 'w')b
23:12 Tofu1222: do you wanna recheck for hitsound in this diff?
23:12 Amiichii: hmmm should be fine now
23:12 Tofu1222: what's SR now xddd
23:12 Amiichii: since this diff is reference HS for other
23:13 Amiichii: 3.2*
23:13 Tofu1222: haha
23:13 Amiichii: bcuz abuse jumptrill before reff lol
23:13 Tofu1222: should be more like a hard lul
23:13 Tofu1222: yeah that jumptrill is logical to be nerfed i think
23:13 Amiichii: so
23:13 Amiichii: which better for diffname
23:14 Amiichii: hard/max
23:14 Tofu1222: i prefer hard
23:14 Amiichii: ?
23:14 Amiichii: ok back to first diffname
23:14 Tofu1222: i make 3.2* hard too
23:14 Amiichii: lol
23:14 Tofu1222: and then update lol
23:14 Amiichii: just change diffname then update it
23:14 Tofu1222: oki
23:14 Amiichii: no need grab diff lol
23:15 Tofu1222: but the sad thing is i have to pop this set first for snapping issue. And then you can call CS to directly rebub and after 24 hrs i directly qualify
23:15 Tofu1222: is that ok?
23:15 Amiichii: haha
23:15 Amiichii: ok np
23:15 Amiichii: well
23:16 Amiichii: cs is inactive now
23:16 Amiichii: i can call him soon
23:16 Amiichii: rippu
23:16 Amiichii: *i cant
23:16 Tofu1222: then lemme call him in discord
23:16 Amiichii: hueee
23:17 Amiichii: my blow out have some problem. the bubbler is cs
23:17 Amiichii: *same
23:19 Tofu1222: oh wait a sec, wonder if you can rearrange for a better pattern from 00:56:619 - to 00:57:346 - . It's now biased to col2 and col3 owo
23:20 Tofu1222: 00:56:983 (56983|1,57074|2) - may just move these to col1 and col4
23:20 Amiichii: oki

After IRC mods every diff is in good standing now. ;)
Critical_Star
snap issue resolved, rebubbled
Arzenvald
speedrank smh
gl amii 'w'/
Shima Rin
Well, AiMod in Hard goes crazy to tell your that there is a slider less than 10ms on 00:06:983 - . Anyway you just delete the notes and readd them to solve the problem, but it is needed to be solved.
Topic Starter
Amiichii

Critical_Star wrote:

snap issue resolved, rebubbled
Thanks moET 'w'

Arzenvald wrote:

speedrank smh
gl amii 'w'/
smh

Tofu1222 wrote:

Well, AiMod in Hard goes crazy to tell your that there is a slider less than 10ms on 00:06:983 - . Anyway you just delete the notes and readd them to solve the problem, but it is needed to be solved.
okay fixed also updated
Shima Rin
AiMod issue is solved and everything should be good now. Qualified!

(Also my first qualify <3)
FAMoss
ngeeeeng~~ grats
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