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onoken feat. Rin - Selfish Gene

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Total Posts
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Topic Starter
Xelasto
This beatmap was submitted using in-game submission on Wednesday, June 17, 2020 at 2:20:28 AM

Artist: onoken feat. Rin
Title: Selfish Gene
Source: Cytus
Tags: Vocal chapter 6 VI six axsword deemo sao minase testimony
BPM: 100
Filesize: 2728kb
Play Time: 01:42
Difficulties Available:
  1. Hard (3.37 stars, 265 notes)
  2. Normal (2.23 stars, 152 notes)
  3. Selfish (4.27 stars, 317 notes)
Download: onoken feat. Rin - Selfish Gene
Information: Scores/Beatmap Listing
---------------
Awaiting Regular Mods

Big thanks to Lavender for the high quality MP3 and silent slider sound!

Thanks to -Vanilla, Juiceys, ColdTooth, Mir, Neoskylove, -Latias-, Lilyanna, LeKhanhHoa, Miradzin, Lavender, Blitzfrog, Kisses, Ayyri, and Marianna for modding!
-sandAI
Hey! m4m queue.

normal
Cs 3.5 ----> 3

00:10:015 (1,2) - I feel like these could be something much more than two straight sliders

00:14:515 (1) - no sound here (threw me off tbh)

00:19:315 (4) - ^

00:22:015 (1) - move this farther away (messed me up tbh)

00:27:415 (2,3) - you could probably blanket

00:43:315 (1) - i know this starts on the whole beat but it just sounds off to me, idk why.

01:17:215 (1,2) - make a more whole blanket

01:22:615 (1) - can probably start on the blue tick

01:44:815 (1) - the part in the middle looks really cluttered, the shape itself is kinda gross tbh but its up to you

hard
00:10:015 (1,2) - what are these timing points for?

00:14:515 (1) - no slider, starts at the red tick anyways

00:32:665 (1,1) - no NC

00:58:615 (3,4,5,6,7) - i get that it supposed to be a "hard" difficulty but having this drastic of a snap change is kinda wierd

Overall, your choice of rhythm in this diff was really odd, theres a lot of parts that I would have left out to follow the song better but i think its ok rn

selfish
again the rhythm sometimes feels off, this diff it's a lot better but there are a few cases, make sure you're starting all your sliders on an impactful beat, sometimes the sliders start on really questionable places.

00:02:515 (3) - slider can be a bit less sharp, the beginning of the song is so calm and the sliders are already stabbing you lol

00:08:965 (2) - ^

00:31:015 (4) - why not curved

00:38:965 (2) - mirror it so it flows into 3

01:10:915 (1) - no nc

01:20:515 (1,1,1) - why so fast

01:32:965 (3,4,5) - equal space?

nice song, not much I can really touch on, overall in each diff i think the flow from some sliders to circles can be fixed but I didn't add them because they are super opinionated. Each diff also, fix the hitsounds, they seem random to me for some reason.

MP3 might be a bit soft, try raising it 3 db?
Juiceys
IIRC
Convo
20:12 Juiceys: Yo
20:13 Xelasto: Herro
20:13 Juiceys: So im modding your map and i was wondering if you wanted to do an iirc?
20:13 Xelasto: You play LoL btw?
20:13 Juiceys: Yeah
20:13 Xelasto: Oh um sure
20:13 Xelasto: If you want to
20:13 Juiceys: You know how this works right? lol
20:14 Juiceys: ye? no?
20:14 Xelasto: Yeah
20:14 Juiceys: Aight
20:14 Xelasto: Don't you just talk?
20:14 Xelasto: and I change it? XD
20:15 Juiceys: More or less
20:15 Juiceys: You got the jist of things
20:15 Juiceys: So if you want to start Im gonna begin at your normal difficulty
20:15 Xelasto: kk
20:16 Juiceys: Alright so
20:16 Juiceys: from looking at this difficulty what I see is a lot of boring patterns and lots of aesthetic problems you follow me?
20:16 Xelasto: yeah
20:16 Xelasto: I know what you mean
20:17 Juiceys: Yeha for example at like lets seeeee.
20:17 Juiceys: 00:03:115 (2,1) - this
20:17 Juiceys: when 1 begins to pop up 2 is just starting to fade out
20:18 Juiceys: so 1 overlaps 2 making an ugly scene you get me?
20:19 Xelasto: Took me a second, but yeah I know what you mean
20:19 Juiceys: cool! you get it, It took me a while to figure things like that out and such
20:21 Juiceys: So instead of doing that you could move 00:16:915 (1) - down to blanket 00:16:315 (5) -
20:21 Juiceys: To make the map look more appealing
20:21 Juiceys: and clean in a way
20:22 Juiceys: obviously you would have to change the curve of 1 but its just a general statement :)
20:22 Xelasto: Okay. That's done
20:23 Juiceys: aight cool
20:24 Juiceys: And that's just one of a few other spots that could be changed, you can use that techinique in other places too
20:25 Xelasto: You mean for me to look for opportunities to create more fun and better-looking patterns?
20:25 Juiceys: Exactly
20:25 Juiceys: It will improve the quality of the map overall
20:28 Juiceys: another tactic you could use I found in 00:17:815 (2,3) -
20:28 Juiceys: I 00:16:915 (1,2,3) - i mean
20:29 Juiceys: i moved all the objects around to make a nice shape here
20:29 Juiceys: 1 sec lemme pull up a screenshot
20:32 Juiceys: file:///C:/Users/Mondo/OneDrive/Pictures/Screenshots/Screenshot%20(4).png
20:32 Juiceys: Nope
20:32 Juiceys: that didnt work lmao
20:32 Xelasto: XD
20:32 Juiceys: IM GOOD AT THIS
20:32 Juiceys: xd
20:32 Juiceys: (im actually not)
20:34 Juiceys: Attempt 2
20:34 Juiceys: https://docs.google.com/document/d/1hDf ... sp=sharing
20:34 Juiceys: Ayyyy
20:34 Juiceys: idk if that works for you but i tried
20:34 Juiceys: Can you see it?
20:34 Xelasto: Yeah
20:35 Juiceys: Alright cooool
20:35 Juiceys: Do you see what i did?
20:35 Xelasto: Like a sandwich almost
20:35 Juiceys: Yeah basically
20:35 Xelasto: Except how would that lead into 00:19:315 (4) and the others?
20:35 Xelasto: Wait
20:35 Xelasto: Lemme try to fix this up
20:36 Juiceys: Well Im not sure really it would be up to you,
20:36 Juiceys: its your map use your creativity
20:36 Xelasto: GOT EEM
20:36 Juiceys: Ay
20:36 Xelasto: I got it. #Feelsgoodman
20:36 Juiceys: PogChamp
20:37 Juiceys: Also i moved 00:16:315 (5) - so the the end of it stacked with 00:17:815 (2) - and the beginning stacked with 00:17:815 (2,3) -
20:38 Juiceys: 00:18:115 (3) - I mean
20:39 Juiceys: To be very eye-appealing
20:39 Xelasto: Yep. I found what you mean
20:39 Juiceys: Aight cooool
20:39 Juiceys: so are you picking up what im putting down?
20:40 Juiceys: More or less at least?
20:42 Xelasto: yeah
20:42 Juiceys: Aight cool
20:43 Juiceys: I cant help you with all of your map because its mostly just a lot of places where aesthetics could be applied
20:43 Juiceys: if you look for those and apply them where you can it will improve your maps quality by 2000%
20:43 Juiceys: And thats all i have to say really,
20:44 Juiceys: hope I helped you at least a little
20:44 Xelasto: Is that for normal or all difficulties?
20:44 Juiceys: All I would say
20:44 Juiceys: All difficulties benefit from looking nice
20:44 Juiceys: and flowing nicely
20:46 Juiceys: If you have any other questions feel free to ask
20:46 Juiceys: Also I added you in game if you want to add me back
20:47 Xelasto: kk
20:48 Juiceys: Cool are we good? If we are I need to start on my other mods
20:48 Xelasto: Make a post on my map and I'll Kudosu it
20:48 Xelasto: That's all. Thanks!
20:48 Juiceys: Will do
20:48 Juiceys: Cya! :D
Topic Starter
Xelasto

-Vanilla wrote:

Hey! m4m queue.

normal
Cs 3.5 ----> 3 Too big

00:10:015 (1,2) - I feel like these could be something much more than two straight sliders Good news! I made them curves :P

00:14:515 (1) - no sound here (threw me off tbh) Well there's nothing in the song at that part that deserves a hitsound.

00:19:315 (4) - ^ Fixed

00:22:015 (1) - move this farther away (messed me up tbh) Distance snap. Most new players would see that as fine because

00:27:415 (2,3) - you could probably blanket You're probably right.

00:43:315 (1) - i know this starts on the whole beat but it just sounds off to me, idk why. Put one tick forward. (It sounded off cause you wanted it to start on the voice)

01:17:215 (1,2) - make a more whole blanket Fixed like a boss.

01:22:615 (1) - can probably start on the blue tick Fixed

01:44:815 (1) - the part in the middle looks really cluttered, the shape itself is kinda gross tbh but its up to you Tried to make it less cluttered.

hard
00:10:015 (1,2) - what are these timing points for? Those were left over from my insane. Thanks!

00:14:515 (1) - no slider, starts at the red tick anyways Fixed

00:32:665 (1,1) - no NC Got rid of the repetitive combos

00:58:615 (3,4,5,6,7) - i get that it supposed to be a "hard" difficulty but having this drastic of a snap change is kinda wierd Fixed

Overall, your choice of rhythm in this diff was really odd, theres a lot of parts that I would have left out to follow the song better but i think its ok rn

selfish
again the rhythm sometimes feels off, this diff it's a lot better but there are a few cases, make sure you're starting all your sliders on an impactful beat, sometimes the sliders start on really questionable places.

00:02:515 (3) - slider can be a bit less sharp, the beginning of the song is so calm and the sliders are already stabbing you lol Fixed

00:08:965 (2) - ^ Fixed

00:31:015 (4) - why not curved Fixed

00:38:965 (2) - mirror it so it flows into 3 Fixed

01:10:915 (1) - no nc Makes the combo a bit too long, and I feel like it's the most logical place to split the combo up.

01:20:515 (1,1,1) - why so fast Brought them a bit closer to account for being fast.

01:32:965 (3,4,5) - equal space? Fixed. IDK why it was like that. LOL

nice song, not much I can really touch on, overall in each diff i think the flow from some sliders to circles can be fixed but I didn't add them because they are super opinionated. Each diff also, fix the hitsounds, they seem random to me for some reason. Huge thanks. Massively overhauled hitsounds so they match the song.

MP3 might be a bit soft, try raising it 3 db?
Thanks so much for the mod! Helped ALOT
ColdTooth
'Ello there, from my queue

[General]

I think adding an easy would balance out the map. Right now the lowest SR is 2.00, and that's what the ranking criteria said. If any case it does go over 2.00, I would definitely get an easy up and running. or i can make one for you if you would like (that is if you want)

[Normal]

01:04:615 (5) - This slider looks a little ugly, the non-anchored points in the middle could be spread out a bit

01:12:415 (1) - Remove the spinner and put in a 3/4th repeat slider

[Hard]

HP 5

Didn't find anything suspicious

[Insane]

HP 7
OD 8.5

00:30:115 (1,2,3,4) - Try forming the sliderends into a square

00:32:665 (1,2) - Sounds better with 2 circles

Looks nice.
Topic Starter
Xelasto

ColdTooth wrote:

'Ello there, from my queue

[General]

I think adding an easy would balance out the map. Right now the lowest SR is 2.00, and that's what the ranking criteria said. If any case it does go over 2.00, I would definitely get an easy up and running. or i can make one for you if you would like (that is if you want) You make a good point. I'll think about it.

[Normal]

01:04:615 (5) - This slider looks a little ugly, the non-anchored points in the middle could be spread out a bit Fixed

01:12:415 (1) - Remove the spinner and put in a 3/4th repeat slider Eh. Feels really odd.

[Hard]

HP 5 Fixed

Didn't find anything suspicious Nice

[Insane]

HP 7 Fixed
OD 8.5 Fixed

00:30:115 (1,2,3,4) - Try forming the sliderends into a square Fixed

00:32:665 (1,2) - Sounds better with 2 circles I'll change it if others agree.

Looks nice. Thanks!
Mir
From my queue.~

Not much to say tbh, aesthetics aren't really my cup of tea here, but that's subjective at best.

Selfish

Insane

  1. 00:03:115 (5,6) – Blanket. (wow I hate starting off mods with “Blanket” I feel like such an asshole lol.)
  2. 00:06:115 (3,4) – Eeetooo… blanket? I mean it might change 00:06:565 (4,5,6) so think twice before applying.
  3. 00:06:565 (4,5,6) – Move to 172,226? (center of the next pattern)
  4. 01:33:715 (1) – I feel like this note really lacks emphasis. Like… REALLY lacks emphasis. Ctrl+G maybe? What you do after the change is up to you.

Hard

Hard

  1. 00:04:615 (3) – Curvy slider pls so it matches the combo’s pattern?
  2. 00:12:115 (1) – Same, I feel this note lacks emphasis.

    Honestly I feel this diff is boring because you map almost exclusively with DS enabled. There’s like, no challenge here. You can be a little more lenient with spacing, it is a Hard difficulty after all.

Normal

Normal

  1. 01:04:615 (5) – Looks asymmetrical. Try fixing this slider a bit?
  2. 01:32:515 (4,5,6) – Blue tick rhythm is not advisable on Normal difficulties, but I don’t see a way around this. Try and figure something out here?

    Nothing else to say.

Good luck. I like the song.~
Topic Starter
Xelasto

Miryle wrote:

From my queue.~

Not much to say tbh, aesthetics aren't really my cup of tea here, but that's subjective at best.

Selfish

Insane

  1. 00:03:115 (5,6) – Blanket. (wow I hate starting off mods with “Blanket” I feel like such an asshole lol.) Fixed
  2. 00:06:115 (3,4) – Eeetooo… blanket? I mean it might change 00:06:565 (4,5,6) so think twice before applying. Fixed
  3. 00:06:565 (4,5,6) – Move to 172,226? (center of the next pattern) Made the previous changes so nah
  4. 01:33:715 (1) – I feel like this note really lacks emphasis. Like… REALLY lacks emphasis. Ctrl+G maybe? What you do after the change is up to you. Fixed

Hard

Hard

  1. 00:04:615 (3) – Curvy slider pls so it matches the combo’s pattern? Fixed
  2. 00:12:115 (1) – Same, I feel this note lacks emphasis. Fixed

    Honestly I feel this diff is boring because you map almost exclusively with DS enabled. There’s like, no challenge here. You can be a little more lenient with spacing, it is a Hard difficulty after all.

Normal

Normal

  1. 01:04:615 (5) – Looks asymmetrical. Try fixing this slider a bit? Fixed (If it even got better.. ;-;)
  2. 01:32:515 (4,5,6) – Blue tick rhythm is not advisable on Normal difficulties, but I don’t see a way around this. Try and figure something out here? I can't figure anything out either.

    Nothing else to say.

Good luck. I like the song.~
Affirmation
Q

[Normal]
00:08:515 (3,4) - I think this 3/4 beat could be difficult in this diff. In this Case, I prefer to use 3/4 reverse slider.
00:31:315 (1) - ctrl hj for flow
01:44:815 (1) - looks too old pattern, I think, make better slider?

[h]
00:17:365 (2,3,4) - why 2 and 4 is stack? they have different rhythm.
00:49:315 (2,3,4) - why you made ctrl g jump pattern? I think this part don't need any emphasize
01:00:115 (1,3) - why don't you make symmetry pattern?
01:03:715 (5,7) - perfectly stacking could be difficult to read, I prefer Half stacked overlap.
01:30:715 (1,1) - delete NC, don't need.

Good luck
mcwc2307
OMG CAN I MAKE AN EASY GUEST DIFFICULTY?


The map is great! I dont see the need for modding actually!
I just want to help add another difficulty !

Also! HERE IS A STAR FOR YOU!
-Latias-
M4M from my Q

Normal
Normal's really aren't my cup of tea to mod, so I'll point out some minor things.
1. ctrl+shift+a, there is a ds error
2. your lowest diff has to be below two stars, this is 2* exact

Hard
00:03:115 (3,1) - there's a strong sound at 00:03:415, what you could do is removing both sliders, and add a circle at 00:03:115, while making a repeating slider at 00:03:415
00:04:165 (2) - imo, it starting on a blue tick really doesn't sound right. you could make a repeating slider to represent those sounds while not having on a blue tick
00:06:715 (4) - you could move to 00:06:865 as i think it sounds better.
01:10:015 (1,2,3) - these sliders are inconsistent in the way they are shaped, which make them ugly imo. make the more consistent
01:16:915 (8) - overmapped
01:41:215 (1,2,3) - inconsistent shaping
Selfish
First thing I noticed was the different volume in this diff then the other diffs. Change them to be more consistent
00:02:515 (3) - whistle would fit perfectly here imo
00:33:715 (4,5,6,7) - only time you see this type of pattern in the map. change it to be consistent with the diff
00:36:565 (2) - overmapped
00:58:315 (3,4) - music doesn't justify why there is a major gap here
01:11:665 (4,5,6) - this time area should not be represented by circles. try adding sliders instead
01:24:265 - i feel like you could have mapped here until 01:30:115 by making a timing section with a slower sv, cause this is the hardest diff. it would sound better if you mapped this part
01:36:265 (5,6) - overmapped. add a slider
01:44:815 (1) - again, you could have mapped until 01:46:015 by adding a repeating slider, 1/1 slider, and maybe some circles

ok and here's another issue i have. the ar is 9, but i don't see it being justified. maybe put the ar is around 8.6 is 8.8 ?

Don't forget to do your part of the M4M !

Hope the mod helps ! :D
Lilyanna


NM

General :

why only green combo color u could use yellow or grey
Normal should be lower than 2 starts in order to not having easy in the set
the volume choice seems too loud imo

Normal :

00:19:615 (1,2,3) - better avoid 1/4 snaps
00:28:915 (1,2) - ^ and so on
00:40:915 (1) - recovery time is not enough it should be at least 1 beat to the next object after spinner
00:48:115 (5) - the nc should be here on downbeat not her 00:48:715 (1) -
00:50:515 (3,1) - same for here
01:09:715 (4,1) - ^
01:12:115 (6) - nc
01:16:915 (3,1) - swap nc u get the idea now i hope i wont point this out more
01:34:315 (2,4) - stack it properly
01:44:815 (1) - can make it repeat once to emphasize the vocals
00:43:915 (2) - ds unconsistency from 1.0 to 1.7

Hard :

00:48:115 (7,1) - u seem to have problems with ncs swap it on the 7 nc only on dowbeats unless u want to emphasize a hard readable pattern or when the sv suddenly changes
00:47:365 (5,8) - avoid this overlap
01:00:715 (3) - this slider shape seem lost and random compared to how the whole map is mapped
01:04:915 (8,1) - nc on 8 not where it is now
01:30:715 (1,1) - no need to nc
01:44:815 (1) - same as normal add one repeat if u like

selfish :

00:40:315 (6,1) - this overlap not apealing make the slider body like this
http://puu.sh/snQoG/a7f2b7c76a.jpg
the structure could be improved little bit more for this diff

Ihope i helped good luck!
Topic Starter
Xelasto

Lilyanna wrote:



NM

General :

why only green combo color u could use yellow or grey They don't really fit with the background.
Normal should be lower than 2 starts in order to not having easy in the set Man, that took FOREVER, but FIXED
the volume choice seems too loud imo I'll see if others agree.

Normal :

00:19:615 (1,2,3) - better avoid 1/4 snaps Fixed
00:28:915 (1,2) - ^ and so on I think this one is okay
00:40:915 (1) - recovery time is not enough it should be at least 1 beat to the next object after spinner The next object is one white tick away. Isn't it?
00:48:115 (5) - the nc should be here on downbeat not her 00:48:715 (1) - Fixed
00:50:515 (3,1) - same for here Fixed
01:09:715 (4,1) - ^ Fixed
01:12:115 (6) - nc Fixed
01:16:915 (3,1) - swap nc u get the idea now i hope i wont point this out more Fixed
01:34:315 (2,4) - stack it properly Fixed
01:44:815 (1) - can make it repeat once to emphasize the vocals The vocals end long before the repeat ends.
00:43:915 (2) - ds unconsistency from 1.0 to 1.7 Fixed

Hard :

00:48:115 (7,1) - u seem to have problems with ncs swap it on the 7 nc only on dowbeats unless u want to emphasize a hard readable pattern or when the sv suddenly changes Fixed
00:47:365 (5,8) - avoid this overlap Fixed
01:00:715 (3) - this slider shape seem lost and random compared to how the whole map is mapped Fixed
01:04:915 (8,1) - nc on 8 not where it is now Fixed
01:30:715 (1,1) - no need to nc Fixed
01:44:815 (1) - same as normal add one repeat if u like No thanks

selfish :

00:40:315 (6,1) - this overlap not apealing make the slider body like this Fixed
http://puu.sh/snQoG/a7f2b7c76a.jpg
the structure could be improved little bit more for this diff

Ihope i helped good luck!
Hoa
M4MMod req on my q.

Mod
First, you should turn off letterbow during break.
This is from Cytus, right? So it should be in a chapter. You can add that chapter in the tags for easier reference.

  • Normal
  1. 00:32:665 (1) - Not really that important, but this should be moved down a bit so it would not touch the HP bar.
  2. 01:07:315 (1) - A little curve would be great, though
  3. 01:16:165 (2) - Normal-shaped slider here would look better.
  4. 01:44:815 (1) - How about this shape?
  • Hard
  1. 00:18:115 (4,5) - Should just be duplicated.
  2. 00:21:415 (5) - Rotate 6 degree clockwise would be great. Move other notes accordingly, though.
  3. 00:42:115 - Why the sudden emptiness?
  4. 00:46:315 (2,3,4) - Just a simple suggestion.
  5. 00:49:765 (5) - Maybe avoid the overlap at (5) by rotate it 120 degree, and the same to (6)?
  6. 00:51:715 (4,6) - Weird overlap. They are not even consistent overlaps as well.
  • Selfish
  1. 00:12:115 (1,4) - Is this overlap intentional?
  2. 00:27:115 (1) - Move this a bit to the left to avoid feeling cluttered imo
  3. 00:28:015 (3,1) - This overlap is not good, though.
  4. 00:30:115 (1) - Why don't you rotate this at same angle as the others?
  5. 00:40:315 (6,1) - This doesn't look good imo, but i don't know how to fix it. Maybe make (1) less curve?
  6. 00:49:765 (3) - You should just copy 00:49:315 (2) - ,Ctrl + H, Ctrl + J and Ctrl + G it.
  7. 00:51:415 (4) - Should be move to X:187, Y:310 for better looking.
  8. 00:56:815 (3) - Move it up a bit to avoid overlap.
Very good song and map. Good luck!
miradzin
Selfish
  1. 00:04:165 (2) - I would make a 1/2 repeat slider here, just like this: http://puu.sh/souxE/785032e057.jpg, because I can hear a sound here 00:04:315
  2. 00:04:915 (4) - This is not needed.
  3. 00:11:215 (2) - I don't think the sound here 00:11:365 - can be ignored, making them 2 circles might be better.
  4. 00:11:815 (4) - Making this slider different from the other 3 seems kinda weird for me, maybe making them more similar is better.
  5. 00:14:215 (3) - The sound ends in the middle of this slider, try 2 circles instead of this, but you can even use 1 circle and 1 slider
  6. 00:15:115 (1) - There's a strong sound in the middle of this slider, maybe one circle and a slider is better.
  7. 00:16:015 (4) - Ending the slider with the clap, which is even stronger than the beat before is not good.
  8. 00:17:515 (3) - This is really wrong, use one 1/2 slider and one circle just like before.
  9. 00:20:965 (3) - Same with the clap, the clap sound is louder and more noticeable.
  10. 00:22:615 (3) - ^ , so I also think this diff can be more difficult, so making one jump here would be great, split the slider in 2 circles and make a jump from object 4 to 5, that will probably look very nice
  11. 00:26:515 (6) - Something is wrong here, first there's no sound here, so if you were mapping the voice a slider would be better, but no circle is even better imo.
  12. 00:30:415 (2) - Same with the clap
  13. 00:44:965 (6) - This kind of slider may look better like this http://puu.sh/soDej/e059c43528.jpg
  14. 00:47:365 (6) - Probably better without finish sound.
  15. 00:51:415 (4) - Same with clap, a jump here 00:51:415 (4) - then should be great too.
  16. 00:51:715 (1,2,3) - So here, I really think you should map the voice, probably because it stands out more in this part, ending the slider here 00:52:165 - and make two sliders after it, like this: http://puu.sh/soDHg/0aa5fc2bdc.jpg
  17. 00:54:415 (2) - Probably mapping the voice here, so take the clap sound off and it will probably sound better
  18. 01:06:415 (3) - Same with clap, also 01:06:715 (4) - I feel like this can be splitted in two circles too
  19. 01:11:365 (3) - ^, you can start a slider here 01:11:515 - with the clap
  20. 01:16:915 (5) - I can hear a sound here 01:16:765 - , but not where this circle is. So you can keep making the same pattern of sliders until 01:16:765
  21. 01:20:515 (1,1,1) - This is very cool :D
  22. 01:22:915 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Nice stream too :D
  23. 01:44:815 (1) - Sounds a bit weird, I think a spinner would do a better job.
Hard
So only some things here.
  1. 00:32:515 - I don't think this sound can be ignored, maybe making this 00:32:365 (4) - a slider
  2. 01:41:215 (1,2,3) - I think this can be better, slider 2 being in the opposite direction for example and then adjusting it, is probably better.
  3. 01:44:815 (1) - Same with the higher diff.
Well, I think that's it, the map is beautiful just like the music is. :) It's a great map.
Lavender
Hello, M4M fro my queue
Red means unrankable
Blue means suggestions, recommended to fix
Black means comments, feel free to ignore

[General]
  1. I found high quality mp3 for you. But you should compress it to 192kbps if you want to rank this.
  2. According to https://itunes.apple.com/us/album/testimony-cytus-deemo/id961495247, artist should be onoken feat. Rin, and please add Testimony Deemo to tags(no need to add Cytus because it's already in source)
  3. This is a calm song, so I strongly suggest you to silence sliderslide. Put this to your folder and set sample to S:C1.
  4. Your combo colors are two similar. I know you want to use green colors but people couldn't distinguish when new combo starts.
[Normal]
  1. 00:06:715 (4,1) - 1.06x?
seem a bit random but rankable, so I will not nazi
[Hard]
  1. 00:13:315 (1) - remove NC and 00:14:815 (4,1) - swap NC
[Selfish]
  1. 00:19:015 (3,4) - people tend to recognize this as 1/4, you might place 4 further or using anti-flow
  2. 00:32:665 (1,2) - 1/8 slider here is better imo
  3. 00:55:015 (4,5) - 01:16:315 (3,4,5) - same as 00:19:015 (3,4) -
  4. 01:22:915 (1,2,3,4,5,6,1,2,3,4,5,6,1) - wow 1/3 stream, I suggest you to use reverse slider if you don't want your map gets a lot of red vote
Good Luck!
Topic Starter
Xelasto

LeKhanhHoa wrote:

M4M req on my q.

Mod
First, you should turn off letterbow during break. Fixed
This is from Cytus, right? So it should be in a chapter. You can add that chapter in the tags for easier reference. Fixed

  • Normal
  1. 00:32:665 (1) - Not really that important, but this should be moved down a bit so it would not touch the HP bar. Fixed
  2. 01:07:315 (1) - A little curve would be great, though Fixed
  3. 01:16:165 (2) - Normal-shaped slider here would look better. Fixed
  4. 01:44:815 (1) - How about this shape?
Fixed

  • Hard
  1. 00:18:115 (4,5) - Should just be duplicated. Fixed
  2. 00:21:415 (5) - Rotate 6 degree clockwise would be great. Move other notes accordingly, though. Fixed
  3. 00:42:115 - Why the sudden emptiness?
  4. 00:46:315 (2,3,4) - Just a simple suggestion. Fixed
  5. 00:49:765 (5) - Maybe avoid the overlap at (5) by rotate it 120 degree, and the same to (6)? Did it, but instead by stacking them ;)
  6. 00:51:715 (4,6) - Weird overlap. They are not even consistent overlaps as well.
Fixed by making them consistent :3

  • Selfish
  1. 00:12:115 (1,4) - Is this overlap intentional? Fixed
  2. 00:27:115 (1) - Move this a bit to the left to avoid feeling cluttered imo Eh. It's not a big deal
  3. 00:28:015 (3,1) - This overlap is not good, though. Fixed
  4. 00:30:115 (1) - Why don't you rotate this at same angle as the others? It's supposed to be more of a triangle with a slider at the bottom rather than a square.
  5. 00:40:315 (6,1) - This doesn't look good imo, but i don't know how to fix it. Maybe make (1) less curve? Fixed by making them overlap Fixed
  6. 00:49:765 (3) - You should just copy 00:49:315 (2) - ,Ctrl + H, Ctrl + J and Ctrl + G it.I'm not trying to go for that feel though.
  7. 00:51:415 (4) - Should be move to X:187, Y:310 for better looking. Meh
  8. 00:56:815 (3) - Move it up a bit to avoid overlap.
I can't find a way to NOT make this mess up the entire song.

Very good song and map. Good luck!
Zyl
This map haves a Good potential ='), i will be interested to mod it, try to go to my queue~
Topic Starter
Xelasto

miradzin wrote:

Selfish
  1. 00:04:165 (2) - I would make a 1/2 repeat slider here, just like this: http://puu.sh/souxE/785032e057.jpg, because I can hear a sound here 00:04:315 Fixed
  2. 00:04:915 (4) - This is not needed. I feel like it keeps the beat and even though it doesn't really follow a sound, it's easily recognizable
  3. 00:11:215 (2) - I don't think the sound here 00:11:365 - can be ignored, making them 2 circles might be better. I put a hitsound?
  4. 00:11:815 (4) - Making this slider different from the other 3 seems kinda weird for me, maybe making them more similar is better.
  5. 00:14:215 (3) - The sound ends in the middle of this slider, try 2 circles instead of this, but you can even use 1 circle and 1 slider
  6. 00:15:115 (1) - There's a strong sound in the middle of this slider, maybe one circle and a slider is better. Fixed
  7. 00:16:015 (4) - Ending the slider with the clap, which is even stronger than the beat before is not good. Fixed
  8. 00:17:515 (3) - This is really wrong, use one 1/2 slider and one circle just like before. Huh? 0-o Wrong? How is it wrong?
  9. 00:20:965 (3) - Same with the clap, the clap sound is louder and more noticeable. But I think that following the pattern is a bit more important.
  10. 00:22:615 (3) - ^ , so I also think this diff can be more difficult, so making one jump here would be great, split the slider in 2 circles and make a jump from object 4 to 5, that will probably look very nice Fixed
  11. 00:26:515 (6) - Something is wrong here, first there's no sound here, so if you were mapping the voice a slider would be better, but no circle is even better imo. I don't know. I know what you're talking about but my gut also says that removing it ALSO sounds weird.
  12. 00:30:415 (2) - Same with the clap I don't think it's that bad if the hitsound is on the end of the slider.
  13. 00:44:965 (6) - This kind of slider may look better like this http://puu.sh/soDej/e059c43528.jpg Fixed
  14. 00:47:365 (6) - Probably better without finish sound. If I take this one out I ALSO have to take out the other one, because both technically don't have sounds in the song to justify them. But why do that? :3
  15. 00:51:415 (4) - Same with clap, a jump here 00:51:415 (4) - then should be great too. I can't find I way to fix this.
  16. 00:51:715 (1,2,3) - So here, I really think you should map the voice, probably because it stands out more in this part, ending the slider here 00:52:165 - and make two sliders after it, like this: http://puu.sh/soDHg/0aa5fc2bdc.jpg If someone else notices, I'll change it
  17. 00:54:415 (2) - Probably mapping the voice here, so take the clap sound off and it will probably sound better Don't want to miss that clap just because I'm mapping to voice
  18. 01:06:415 (3) - Same with clap, also 01:06:715 (4) - I feel like this can be splitted in two circles too I don't think that splitting it will improve it really
  19. 01:11:365 (3) - ^, you can start a slider here 01:11:515 - with the clap Like I said previously, I think following the recognizable pattern is better.
  20. 01:16:915 (5) - I can hear a sound here 01:16:765 - , but not where this circle is. So you can keep making the same pattern of sliders until 01:16:765 This note, like I said keeps the beat.
  21. 01:20:515 (1,1,1) - This is very cool :D Thanks!
  22. 01:22:915 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Nice stream too :D Thank you :)
  23. 01:44:815 (1) - Sounds a bit weird, I think a spinner would do a better job.
It'd be too short IMO
Hard
So only some things here.
  1. 00:32:515 - I don't think this sound can be ignored, maybe making this 00:32:365 (4) - a slider Doesn't fit super well.
  2. 01:41:215 (1,2,3) - I think this can be better, slider 2 being in the opposite direction for example and then adjusting it, is probably better. This was updated and made cleaner by previous mod.
  3. 01:44:815 (1) - Same with the higher diff.
Too short
Well, I think that's it, the map is beautiful just like the music is. :) It's a great map.
Thank you so much for the mod! Although it looks like I rejected a lot, it's because the same thing kept on popping up. I actually changed quite a bit thanks to you!
Topic Starter
Xelasto

Lavender wrote:

Hello, M4M fro my queue
Red means unrankable
Blue means suggestions, recommended to fix
Black means comments, feel free to ignore

[General]
  1. I found high quality mp3 for you. But you should compress it to 192kbps if you want to rank this. How to compress?
  2. According to https://itunes.apple.com/us/album/testimony-cytus-deemo/id961495247, artist should be onoken feat. Rin, and please add Testimony Deemo to tags(no need to add Cytus because it's already in source) I can't change the artist without creating a separate copy of the song that is "unsubmitted." Know how to get around this?
  3. This is a calm song, so I strongly suggest you to silence sliderslide. Put this to your folder and set sample to S:C1. The link doesn't work.
  4. Your combo colors are two similar. I know you want to use green colors but people couldn't distinguish when new combo starts.Fixed
[Normal]
  1. 00:06:715 (4,1) - 1.06x? Fixed
seem a bit random but rankable, so I will not nazi
[Hard]
  1. 00:13:315 (1) - remove NC and 00:14:815 (4,1) - swap NC Fixed
[Selfish]
  1. 00:19:015 (3,4) - people tend to recognize this as 1/4, you might place 4 further or using anti-flow Fixed
  2. 00:32:665 (1,2) - 1/8 slider here is better imo What do you mean by this?
  3. 00:55:015 (4,5) - 01:16:315 (3,4,5) - same as 00:19:015 (3,4) - Not fixed, Fixed
  4. 01:22:915 (1,2,3,4,5,6,1,2,3,4,5,6,1) - wow 1/3 stream, I suggest you to use reverse slider if you don't want your map gets a lot of red vote Fixed for fear of downvote XD
Good Luck!
Lavender
http://puu.sh/sp55n/552af8a7fc.mp3
ok i've compressed it for you, notice: it may cause timing shift, so recheck your timing after changing mp3.
About metadata, i'm not that sure though, you might send a PM to IamKwaN for help.
blank hitsound:http://puu.sh/sp5hp/b0ef590d2d.wav

Xelasto wrote:

00:32:665 (1,2) - 1/8 slider here is better imo What do you mean by this?]
I mean
Blitzfrog
From my queue:

metadata:
Pretty sure it's Ani not ani
This song features Rin, the vocal
I can't change the artist without creating a separate copy of the song that is "unsubmitted." Know how to get around this?
https://osu.ppy.sh/wiki/Changing_the_Ma ... t_or_Title

Normal
00:06:415 (3) - Extend this to 00:07:015
00:30:115 (2) - might be a bit hard for beginners, dunno how to fix it though
00:41:215 (1) - Might be too close to spinner for normal, can't remember, double check with ranking crit
01:34:615 (1) - Blanket slightly off
01:35:215 (2) - Parallel to 01:33:715 (4) maybe?

Insane
No such difficulty :P :P

That about concludes my mod
Hope I helped and gl for rank
_handholding

Insane

  1. 00:03:115 (5) - rhythmically this would flow better if it was a circle it would also match the music as i don't see the difference between 00:03:265 and 00:02:965 yet one has a slider end and the other one doesn't
  2. 00:02:815 (4) - imo this would flow better if you went to the left a bit like this https://osu.ppy.sh/ss/6622841
  3. 00:38:515 (7) - imo it would look better if you used 00:37:915 (5) - and ctrl +h then ctrl+ g'd it. so it looks a bit like this https://osu.ppy.sh/ss/6622854
  4. 00:40:015 (1) - imho the spinner feels so forced and breaks flow, there are drums that you could easily map
  5. 01:12:415 (1,2,3,4,1,2,3) - you went from mapping one sound the another so suddenly that it feels a bitter of a clusterfuck, especially as it ends up with haviing 01:14:815 (5) as a circle and a pretty much non existent beat just to keep the pace up. I suggest sticking with the first sound you map then transitioning on at 01:15:115 (1). so from 01:13:615 (1) how about using this rhythm (or something similar) ? https://osu.ppy.sh/ss/6622886
  6. 01:18:865 (1,1) - NC spam isn't needed
  7. 01:19:615 - This beat is so strong that it feels like it needs to be clickable and you've also mapped the beats that are as strong as this with a clickable object
  8. 01:33:715 (4) - imo it would look better if you loosen up the end a bit https://osu.ppy.sh/ss/6622903
    About the NC patterns, I highly suggest you go over them again. Inconsistent patterns are fine as long as they support the music but you do them in a way that is inconsistent with what your emphasizing and what's going on in the music. I recommend having an NC every 1/2 measure; like you have done at 00:55:615 (1,2,3,4,5,1,2,3,4)
[]
Sorry I was later than I said but I pretty much spent the whole weekend helping my sister move out. I'll come back to mod the other diffs later today
Topic Starter
Xelasto

Blitzfrog wrote:

From my queue:

metadata:
Pretty sure it's Ani not ani
This song features Rin, the vocal
I can't change the artist without creating a separate copy of the song that is "unsubmitted." Know how to get around this?
https://osu.ppy.sh/wiki/Changing_the_Ma ... t_or_Title Thanks!

Normal
00:06:415 (3) - Extend this to 00:07:015 Fixed
00:30:115 (2) - might be a bit hard for beginners, dunno how to fix it though Fixed
00:41:215 (1) - Might be too close to spinner for normal, can't remember, double check with ranking crit Fixed
01:34:615 (1) - Blanket slightly off Fixed I think
01:35:215 (2) - Parallel to 01:33:715 (4) maybe? Fixed

Insane
No such difficulty :P :P ;-;

That about concludes my mod
Hope I helped and gl for rank It definitely helped. Thanks!
Topic Starter
Xelasto

Kisses wrote:

Insane

  1. 00:03:115 (5) - rhythmically this would flow better if it was a circle it would also match the music as i don't see the difference between 00:03:265 and 00:02:965 yet one has a slider end and the other one doesn't There's a little bell sound at 00:02:965.
  2. 00:02:815 (4) - imo this would flow better if you went to the left a bit like this https://osu.ppy.sh/ss/6622841 Meh
  3. 00:38:515 (7) - imo it would look better if you used 00:37:915 (5) - and ctrl +h then ctrl+ g'd it. so it looks a bit like this https://osu.ppy.sh/ss/6622854 Fixed
  4. 00:40:015 (1) - imho the spinner feels so forced and breaks flow, there are drums that you could easily map Eh. If someone else agrees I'll take it out. I'm just afraid having no spinner will result in no variation in scores much.
  5. 01:12:415 (1,2,3,4,1,2,3) - you went from mapping one sound the another so suddenly that it feels a bitter of a clusterfuck, especially as it ends up with haviing 01:14:815 (5) as a circle and a pretty much non existent beat just to keep the pace up. I suggest sticking with the first sound you map then transitioning on at 01:15:115 (1). so from 01:13:615 (1) how about using this rhythm (or something similar) ? https://osu.ppy.sh/ss/6622886 Fixed
  6. 01:18:865 (1,1) - NC spam isn't neededFixed
  7. 01:19:615 - This beat is so strong that it feels like it needs to be clickable and you've also mapped the beats that are as strong as this with a clickable object I agree but unless it becomes something I HAVE to change I want to keep it :3
  8. 01:33:715 (4) - imo it would look better if you loosen up the end a bit https://osu.ppy.sh/ss/6622903 I'd prefer to keep it how it is.
    About the NC patterns, I highly suggest you go over them again. Inconsistent patterns are fine as long as they support the music but you do them in a way that is inconsistent with what your emphasizing and what's going on in the music. I recommend having an NC every 1/2 measure; like you have done at 00:55:615 (1,2,3,4,5,1,2,3,4) Went with every downbeat as the combos IMO were too short with 1/2
[]
Sorry I was later than I said but I pretty much spent the whole weekend helping my sister move out. I'll come back to mod the other diffs later today
Ayyri
hey hey
metadata if needed.
IRC
2016-11-21 18:22 Ayyri: 00:23:215 - 
2016-11-21 18:22 Ayyri: are you missing a whistle here
2016-11-21 18:23 Ayyri: btw, doesn't look that hard for a normal
2016-11-21 18:23 Xelasto: Oh! Thanks!
2016-11-21 18:23 Ayyri: but like
2016-11-21 18:23 Ayyri: why is the sv 1.90
2016-11-21 18:23 Ayyri: lol
2016-11-21 18:23 Xelasto: It's weird
2016-11-21 18:23 Xelasto: The BPM
2016-11-21 18:23 Xelasto: If it's anything lower it'd be super slow
2016-11-21 18:23 Ayyri: aye
2016-11-21 18:24 Ayyri: mapped 88bpm before
2016-11-21 18:24 Ayyri: was super slow
2016-11-21 18:24 Ayyri: 00:30:415 - no hs?
2016-11-21 18:24 Xelasto: Dang 0-o
2016-11-21 18:24 Xelasto: hs?
2016-11-21 18:24 Ayyri: hitsound
2016-11-21 18:24 Ayyri: bc there isn't one on 2 or any of 3
2016-11-21 18:25 Xelasto: OH XD
2016-11-21 18:25 Ayyri: sounds weird lol
2016-11-21 18:25 Xelasto: I know huh?
2016-11-21 18:25 Xelasto: I want to get those sounds in there
2016-11-21 18:25 Xelasto: But some say it gets too hard
2016-11-21 18:25 Ayyri: mm
2016-11-21 18:25 Xelasto: I had like a 1/2 slider, then a repeating 1/2, then a note right after
2016-11-21 18:26 Ayyri: i think it sounds a bit weird atm
2016-11-21 18:26 Ayyri: bc it's not following the bgm
2016-11-21 18:26 Ayyri: rather following the vocal
2016-11-21 18:26 Xelasto: BTW JUST to make sure. The timing is on point, yes? :3
2016-11-21 18:26 Xelasto: My last map died because of that XD
2016-11-21 18:27 Ayyri: should be tbf
2016-11-21 18:27 Xelasto: tbf? (sorry I'm not good with acronyms)
2016-11-21 18:27 Ayyri: o
2016-11-21 18:27 Xelasto: TO BE FAIR? :O
2016-11-21 18:27 Ayyri: to be frank
2016-11-21 18:27 Ayyri: xd
2016-11-21 18:27 Xelasto: Oh so close XD
2016-11-21 18:28 Ayyri: 00:30:415 - to 00:31:315 - maybe try [https://imgur-archive.ppy.sh/UuYUjUF.png this]
2016-11-21 18:28 Ayyri: hits the bgm sounds a bit better + isn't super hard
2016-11-21 18:29 Xelasto: 0-o "Hey! That's pretty good!"
2016-11-21 18:29 Xelasto: Thanks so much! ^.^ That part was so awkward
2016-11-21 18:29 Ayyri: !
2016-11-21 18:31 Ayyri: 00:36:715 - to 00:37:615 - try [https://imgur-archive.ppy.sh/vwTTvQy.png this]
2016-11-21 18:31 Ayyri: bc it sounds weird that 00:37:015 - isn't clickable
2016-11-21 18:31 Ayyri: in relation to the vocals
2016-11-21 18:33 Xelasto: yeah, that's much better.
2016-11-21 18:33 Xelasto: How long have you been mapping? You seem to be really good at solving problems XD
2016-11-21 18:34 Ayyri: for awhile xd
2016-11-21 18:35 Ayyri: are you intentionally leaving 00:39:715 - unmapped
2016-11-21 18:36 Xelasto: You know, I have no idea why I didn't map that...
2016-11-21 18:36 Xelasto: 00:40:915 - Should I map this as well?
2016-11-21 18:38 Ayyri: mm
2016-11-21 18:38 Ayyri: kind of up to you
2016-11-21 18:38 Ayyri: i just this the one i mentioned would be better bc it leads into the next slider
2016-11-21 18:38 Ayyri: whereas the second one is like inbetween two verses
2016-11-21 18:39 Ayyri: so you could have a 1/1 break there, just for the player to rest
2016-11-21 18:39 Ayyri: but in the end, it's up to you
2016-11-21 18:39 Ayyri: either is ok to me
2016-11-21 18:39 Xelasto: Mmk. Thank you so much but I feel bad as you said no requests but this is turning into a mod XD
2016-11-21 18:42 Ayyri: ah
2016-11-21 18:42 Ayyri: it is ok
2016-11-21 18:42 Ayyri: i like the song
2016-11-21 18:42 Ayyri: and i like to help out people
2016-11-21 18:42 Ayyri: esp if they're not rude about asking me for smth
2016-11-21 18:43 Ayyri: bc most people don't even read my page n' just badger me for a mod
2016-11-21 18:43 Ayyri: tbf, demotivates me to mod in general /:
2016-11-21 18:43 Ayyri: btw
2016-11-21 18:43 Ayyri: 00:42:865 - might wanna make this finish a bit quieter
2016-11-21 18:44 Ayyri: sounded a bit sudden with how much quiter the other hs are
2016-11-21 18:45 Xelasto: Should I just use an uninherited timing section for that?
2016-11-21 18:45 Ayyri: aye
2016-11-21 18:46 Ayyri: 00:42:865 - green line lower vol
2016-11-21 18:46 Ayyri: 00:43:015 - green line return to reg vol
2016-11-21 18:46 Ayyri: 00:44:665 - can use a hs here if you want
2016-11-21 18:47 Ayyri: 00:46:615 - would shorten to end at 00:46:915 -
2016-11-21 18:47 Ayyri: bc i don't really recommend using 3/4 sliders in a normal
2016-11-21 18:47 Ayyri: can be hard for newer players to read
2016-11-21 18:47 Ayyri: albeit the bpm is lower, so if used sparringly, it's ok
2016-11-21 18:48 Ayyri: 00:52:615 - why whistle here?
2016-11-21 18:48 Xelasto: Yeah that was what I was worried about, but it seems like so many maps I mod nowadays have much harder normals
2016-11-21 18:48 Ayyri: aye
2016-11-21 18:48 Ayyri: bc usually the song is either dense or they have a harder easy to support it
2016-11-21 18:49 Ayyri: 01:05:215 - could be a bit curvier
2016-11-21 18:49 Ayyri: looks a bit flat as is lol
2016-11-21 18:50 Ayyri: https://imgur-archive.ppy.sh/OOxanqo.png
2016-11-21 18:56 Xelasto: Finally got it like that XD
2016-11-21 18:57 Xelasto: BTW have you played Cytus?
2016-11-21 18:57 Ayyri: aye
2016-11-21 18:57 Ayyri: also
2016-11-21 18:57 Ayyri: Onoken -> onoken
2016-11-21 18:58 Ayyri: shouldn't be capitalized
2016-11-21 18:58 Ayyri: he doesn't write his name like that xd
2016-11-21 18:58 Xelasto: Oh XD I thought that they just forgot to capitalize it.
2016-11-21 18:58 Ayyri: xd
2016-11-21 18:59 Ayyri: 01:06:415 - / 01:07:915 -
2016-11-21 18:59 Ayyri: at this difficutly level + bpm, this overlap would be hard to read
2016-11-21 18:59 Ayyri: bc they can't see the reverse arrow until later
2016-11-21 18:59 Xelasto: You mean the overlap of the slider ends?
2016-11-21 18:59 Ayyri: aye
2016-11-21 18:59 Xelasto: AH
2016-11-21 18:59 Xelasto: Makes sense
2016-11-21 19:00 Ayyri: i was gonna say
2016-11-21 19:00 Ayyri: either ctrl+g 01:07:915 -
2016-11-21 19:00 Ayyri: or
2016-11-21 19:00 Ayyri: smth like
2016-11-21 19:00 Ayyri: [https://imgur-archive.ppy.sh/WIdIfaz.png this]
2016-11-21 19:00 Ayyri: 2 can go up or down, up to you
2016-11-21 19:00 Ayyri: just the pattern is what i mean xd
2016-11-21 19:01 Ayyri: https://imgur-archive.ppy.sh/RNbVVfV.png
2016-11-21 19:02 Ayyri: red is how it flows, blue is up a suggestion / option
2016-11-21 19:08 Xelasto: Yeah I was thinking of something very similar
2016-11-21 19:10 Ayyri: btw
2016-11-21 19:11 Ayyri: you can remove rin from tags
2016-11-21 19:11 Ayyri: add axsword and deemo
2016-11-21 19:11 Xelasto: Oh yeah thanks for that XD because the artist got updated
2016-11-21 19:11 Ayyri: aye
2016-11-21 19:11 Xelasto: axsword? what's that?
2016-11-21 19:12 Xelasto: I assume I remove vocal from tags as well
2016-11-21 19:12 Ayyri: iirc it's the label he releases his albums under
2016-11-21 19:12 Ayyri: i'll link it in the thread so people stop commenting on the metadata lol
2016-11-21 19:13 Xelasto: Haha yeah, the metadata has been weird
2016-11-21 19:13 Ayyri: plus
2016-11-21 19:13 Ayyri: vocal can stay if you like
2016-11-21 19:13 Ayyri: up to you
2016-11-21 19:15 Ayyri: can add sao minase to tags too
2016-11-21 19:15 Ayyri: wrote lyrics along with rin :p
2016-11-21 19:16 Xelasto: You want me to add lyrics to the tags?
2016-11-21 19:16 Ayyri: nah
2016-11-21 19:17 Ayyri: just: asxsword deemo sao minase
2016-11-21 19:17 Ayyri: need to be added (:
2016-11-21 19:18 Xelasto: mmk done.
2016-11-21 19:18 Xelasto: BTW I should give you kudosu for this
2016-11-21 19:19 Xelasto: You practically modded my entire normal XD
2016-11-21 19:19 Xelasto: Well no not really
2016-11-21 19:19 Xelasto: But you get my point. You are definitely more helpful than most modders.
2016-11-21 19:19 Ayyri: aw
2016-11-21 19:19 Ayyri: thank you
2016-11-21 19:19 Ayyri: that's very kind of you to say (:!
2016-11-21 19:20 Ayyri: if you want
2016-11-21 19:20 Ayyri: i can revisit this set later
2016-11-21 19:20 Ayyri: o:
2016-11-21 19:20 Xelasto: :O Do you mean like a full mod?
2016-11-21 19:21 Ayyri: well, just more modding xD
2016-11-21 19:21 Ayyri: idm irc modding
2016-11-21 19:21 Ayyri: or just a forum post
2016-11-21 19:21 Xelasto: idm?
2016-11-21 19:21 Ayyri: whatever works best for you
2016-11-21 19:21 Ayyri: i don't mind
2016-11-21 19:21 Ayyri: :D
2016-11-21 19:22 Xelasto: Mmm I actually have some stuff to do right now. If you could mod more in aforum post that would be awesome!
2016-11-21 19:22 Ayyri: aye
2016-11-21 19:22 Ayyri: i kind of want to work on a set from months ago atm too
2016-11-21 19:23 Ayyri: bc you reminded me that onoken makes good music xd
2016-11-21 19:23 Ayyri: ACTION is editing onoken - ZADAMGA [Futsuu]
2016-11-21 19:23 Xelasto: XD
2016-11-21 19:23 Ayyri: but i haven't been modding too much lately
2016-11-21 19:23 Ayyri: just irc stuff zz
2016-11-21 19:24 Xelasto: Mmm. It seems lots of people are busy right now either with work or school...
2016-11-21 19:24 Ayyri: aye
2016-11-21 19:24 Xelasto: But whether or not you decide to mod it thank you so much for everything you've already done
2016-11-21 19:24 Ayyri: sounds like me xD
2016-11-21 19:24 Ayyri: no problem haha
Marianna
General


  1. Think about an easy difficulty, although the BPM of the map is 100, the Normal difficulty has the SV with a very high speed for the initiators, this can be extremely damaging in the future, some BNs may require remap or an easier difficulty.

  2. The difficulties have no consistency with each other, the AR of the Hard difficulty is extremely distant from the normal difficulty, the OD of the same is completely disconnected with the difficulty of the AR and the SV, here below are some configurations that would be of extreme importance for the your map

    Normal
    HP : 4, AR: 4, CS: 3.5, OD: 3


    Hard
    HP: 6, CS: 4, AR: 7, OD 6


    Insane
    HP: 7, CS: 4, AR: 8, OD: 7



    I think with these settings the map can adapt to the BPM, the exaggeration you used - maybe not purposeful - can greatly harm your map in the future, the map settings should adapt to the number of difficulty and BPM in the insane I think there is no need for an OD 8.5, it is not difficult enough and the BPM of the map is very low.

  3. Tags: Testimony Cytus | Deemo (The album) https://itunes.apple.com/us/album/testi ... d961495247 (You can buy on itunes too)

Normal


  1. 00:19:915 (1) - Why not use 1/4 here too? To maintain consistency between these 00:17:515 (2,3) - sliders, The consistency in these strong beats is fundamental so that the beginners can get very well the essence of the music and not miss or leave the rhythm, If you just ignore consistency here, it may be that hasty beginners do not realize that here is 1/2 00:19:915 (1,2) -


  2. 00:20:815 (2,1) - The change of DS is one of the things that are not allowed in low difficulties, even more in the least difficulty, it can confuse the initiators a lot because some are rushed and press in the slider before it even starts, a slider so close as well and breaking the DS Of the map can be harmful, maybe a Stack will help, as stacks can warn you that this slider is not that close


  3. 00:26:815 (1,2) - The flow between these two notes is not good, as the larger slider is pointing upwards, some beginners may find this to be a warning that the next slider may come from above or that it is not close and that this was done only To confuse it, maybe you can try this http://osu.ppy.sh/ss/6649022, Because the two notes are straight, it would greatly facilitate the understanding of the session and the flow itself, because it would be a little more "relacent" to pass the mouse for it and would accompany the music better


  4. 00:29:215 (1,2,3,1) - Basically the same as that of the tops but they change some things, the sliders are with their backs to the next sliders that come, it is a bit harmful both ingame and visually, try not to let the sliders simply give things to others in low difficulties, some Beginners, as I said earlier, can be confused with where the slider is pointing


  5. 00:43:915 (2,3,4) - I think this is a bit confusing, the sound you hear most and what you mapped most throughout the map were the instruments, this can break the consistency a bit and leave some confused with the sudden change, I advise to map only the instrumental because That's what you followed the most throughout the map.


  6. 01:20:365 (1) - My ears tell me that should start in 01:20:815 - Because the instrumental begins at this point, it is clearer to hear the instrumental that is at that point and it is a clearer point to put a spinner


  7. 01:29:215 (2,3) - Sorry, but I did not understand what you intended to do here, that broke the flow a lot, even more with this 01:30:415 (4) - In front, totally broke the flow of calm map session


  8. 01:33:715 (5) - Just a nazi thing: I advise to put the second white point of the slider in x:404 y:192 And leave the tail of the slider straight, just to make it a little more beautiful


  9. 01:41:515 (2) - The same at the beginning, broke the flow for not following the instrumental, could have been a little easier to follow the instrumental, because beginners can catch the rhythm of music much faster and avoid many problems in the future



Hard


  1. 00:07:915 (1,2,3) - I think this jump is a bit "crazy" too, the beginners who have managed to pass the normal and like the music enough to risk the hard will surely miss a lot there, advise to make a smaller jump or even remove the jump if it is Because this kind of jump on a not-so-difficult difficulty can be detrimental

  2. 00:15:415 (3) - 00:46:615 (3) - 00:53:815 (3) - 01:03:415 (3) - 01:09:415 (6) - (...) 1/3 need a combo color only for him and an NC in it, since all the players need a previous notice of change from 1/4 to 1/3 as everyone can be confused with the course of the map and can break many combos


  3. 00:20:365 (2) - Maybe a whistle here? To follow hitsound consistency


  4. 00:40:015 - I do not understand all this white space, the vocal has stopped but there are still instrumental, I suggest that you map this part because it seems a bit of laziness, even if not purposeful, is a bit bad for the map


  5. 01:42:715 (1) - Maybe this is too intense for such a quiet part, it's the end of the map, it should end with something more beautiful in a more calm, maybe something like this http://osu.ppy.sh/ss/6656860


GL~
Topic Starter
Xelasto

Marianna wrote:

General


  1. Think about an easy difficulty, although the BPM of the map is 100, the Normal difficulty has the SV with a very high speed for the initiators, this can be extremely damaging in the future, some BNs may require remap or an easier difficulty. I asked Ayyri (a BN) and she said it's fine.

  2. The difficulties have no consistency with each other, the AR of the Hard difficulty is extremely distant from the normal difficulty, the OD of the same is completely disconnected with the difficulty of the AR and the SV, here below are some configurations that would be of extreme importance for the your map Fixed

    Normal
    HP : 4, AR: 4, CS: 3.5, OD: 3


    Hard
    HP: 6, CS: 4, AR: 7, OD 6


    Insane
    HP: 7, CS: 4, AR: 8, OD: 7



    I think with these settings the map can adapt to the BPM, the exaggeration you used - maybe not purposeful - can greatly harm your map in the future, the map settings should adapt to the number of difficulty and BPM in the insane I think there is no need for an OD 8.5, it is not difficult enough and the BPM of the map is very low.

  3. Tags: Testimony Cytus | Deemo (The album) https://itunes.apple.com/us/album/testi ... d961495247 (You can buy on itunes too) Fixed

Normal


  1. 00:19:915 (1) - Why not use 1/4 here too? To maintain consistency between these 00:17:515 (2,3) - sliders, The consistency in these strong beats is fundamental so that the beginners can get very well the essence of the music and not miss or leave the rhythm, If you just ignore consistency here, it may be that hasty beginners do not realize that here is 1/2 00:19:915 (1,2) - Fixed


  2. 00:20:815 (2,1) - The change of DS is one of the things that are not allowed in low difficulties, even more in the least difficulty, it can confuse the initiators a lot because some are rushed and press in the slider before it even starts, a slider so close as well and breaking the DS Of the map can be harmful, maybe a Stack will help, as stacks can warn you that this slider is not that close There is a very long space of time where there is no sound at all, indicating that it's almost a mini break. I think that most beginners could recognize that. Besides, if I try to use proper DS spacing for 1, it puts it at the extreme corner of the map.


  3. 00:26:815 (1,2) - The flow between these two notes is not good, as the larger slider is pointing upwards, some beginners may find this to be a warning that the next slider may come from above or that it is not close and that this was done only To confuse it, maybe you can try this http://osu.ppy.sh/ss/6649022, Because the two notes are straight, it would greatly facilitate the understanding of the session and the flow itself, because it would be a little more "relacent" to pass the mouse for it and would accompany the music better Fixed


  4. 00:29:215 (1,2,3,1) - Basically the same as that of the tops but they change some things, the sliders are with their backs to the next sliders that come, it is a bit harmful both ingame and visually, try not to let the sliders simply give things to others in low difficulties, some Beginners, as I said earlier, can be confused with where the slider is pointing I don't think this matters, because a beginner to be honest is more concerned with hitting all the notes, regardless of where the slider points. It might make the flow smoother, but for that particular part I wanted a slider more sharp flow.


  5. 00:43:915 (2,3,4) - I think this is a bit confusing, the sound you hear most and what you mapped most throughout the map were the instruments, this can break the consistency a bit and leave some confused with the sudden change, I advise to map only the instrumental because That's what you followed the most throughout the map. Fixed


  6. 01:20:365 (1) - My ears tell me that should start in 01:20:815 - Because the instrumental begins at this point, it is clearer to hear the instrumental that is at that point and it is a clearer point to put a spinner However, beginners have a delayed reaction time to spinners. I started it earlier than it should so they have more time to recognize that it has started. By the time the new player has started spinning, it will be around where you said it SHOULD start.


  7. 01:29:215 (2,3) - Sorry, but I did not understand what you intended to do here, that broke the flow a lot, even more with this 01:30:415 (4) - In front, totally broke the flow of calm map session I don't understand how the three sliders break the flow.


  8. 01:33:715 (5) - Just a nazi thing: I advise to put the second white point of the slider in x:404 y:192 And leave the tail of the slider straight, just to make it a little more beautiful Fixed


  9. 01:41:515 (2) - The same at the beginning, broke the flow for not following the instrumental, could have been a little easier to follow the instrumental, because beginners can catch the rhythm of music much faster and avoid many problems in the future Fixed



Hard


  1. 00:07:915 (1,2,3) - I think this jump is a bit "crazy" too, the beginners who have managed to pass the normal and like the music enough to risk the hard will surely miss a lot there, advise to make a smaller jump or even remove the jump if it is Because this kind of jump on a not-so-difficult difficulty can be detrimental Lessened the jumps

  2. 00:15:415 (3) - 00:46:615 (3) - 00:53:815 (3) - 01:03:415 (3) - 01:09:415 (6) - (...) 1/3 need a combo color only for him and an NC in it, since all the players need a previous notice of change from 1/4 to 1/3 as everyone can be confused with the course of the map and can break many combos How would an NC help a player recognize it's 1/3?


  3. 00:20:365 (2) - Maybe a whistle here? To follow hitsound consistency Fixed


  4. 00:40:015 - I do not understand all this white space, the vocal has stopped but there are still instrumental, I suggest that you map this part because it seems a bit of laziness, even if not purposeful, is a bit bad for the map Fixed


  5. 01:42:715 (1) - Maybe this is too intense for such a quiet part, it's the end of the map, it should end with something more beautiful in a more calm, maybe something like this http://osu.ppy.sh/ss/6656860 I mapped it a bit jaggity to follow the lyrics.


GL~
Thank you so much for the mod! It definitely helped!
Shyotamaze
Hi, from my modding queue

Hard
  1. 00:05:065 Add a circle
  2. 00:52:915 (8,1) - This jump seems a bit too huge for no real reason imo
  3. 00:53:215 (1,2) - Same sound as 01:02:815 (1,2) - but mapped differently? Make it consistent pls (00:53:215 (1,2) - feels a bit better imo)
  4. 01:42:715 (1) - Same as in the highest diff
Selfish
  1. 00:03:115 (2) - Maybe add a curve for better flow
  2. 00:09:715 (8) - Instead of that shape maybe make a slider similar to this one 00:09:115 (6) - and blanket like this https://osu.ppy.sh/ss/6688482
  3. 00:32:215 (5,6) - Maybe you could make a "double blanket"
  4. 00:39:415 (3) - Delete it and copy that slider 00:38:515 (7) - instead for better structure/aesthetics whatever (but you'll have to move the 2 following circles too ofc)
  5. 00:48:715 (2,4) - Same as 00:09:715 (8) -
  6. 01:05:215 (1) - You could make the shape like this https://osu.ppy.sh/ss/6688537 instead so we don't see too much difference between 01:05:215 (1) - and 01:04:615 (6) - while playing
  7. 01:19:315 (3) - This slider should be more different than 01:18:415 (1,2) - because of the sound imo
  8. 01:28:615 (2,3) - You could move them a bit so 01:28:915 (3) - ends up being blanketed by 01:29:815 (3) - while still being a perfect triangle with 01:28:315 (1,2,3) - like this https://osu.ppy.sh/ss/6688575 (01:28:615 (2) - should be at x55 y280 and 01:28:915 (3) - at x299 y246)
  9. 01:42:715 (1) - If you want to follow the vocals with that slider it should be changed into something like that http://prntscr.com/ddb8ru
Nice map and great song
Good luck! ;)
Topic Starter
Xelasto

Shyotamaze wrote:

Hi, from my modding queue

Hard
  1. 00:05:065 Add a circle Fixed
  2. 00:52:915 (8,1) - This jump seems a bit too huge for no real reason imo
  3. 00:53:215 (1,2) - Same sound as 01:02:815 (1,2) - but mapped differently? Make it consistent pls (00:53:215 (1,2) - feels a bit better imo) Fixed in a way
  4. 01:42:715 (1) - Same as in the highest diff Not too found of it.
Selfish
  1. 00:03:115 (2) - Maybe add a curve for better flow Meh. Doesn't really matter
  2. 00:09:715 (8) - Instead of that shape maybe make a slider similar to this one 00:09:115 (6) - and blanket like this https://osu.ppy.sh/ss/6688482 Fixed
  3. 00:32:215 (5,6) - Maybe you could make a "double blanket" Fixed
  4. 00:39:415 (3) - Delete it and copy that slider 00:38:515 (7) - instead for better structure/aesthetics whatever (but you'll have to move the 2 following circles too ofc) I feel like the curve would sort of mess it up
  5. 00:48:715 (2,4) - Same as 00:09:715 (8) - Fixed
  6. 01:05:215 (1) - You could make the shape like this https://osu.ppy.sh/ss/6688537 instead so we don't see too much difference between 01:05:215 (1) - and 01:04:615 (6) - while playing Fixed
  7. 01:19:315 (3) - This slider should be more different than 01:18:415 (1,2) - because of the sound imo I'll see if others agree. I'm hesitant to change without others agreeing.
  8. 01:28:615 (2,3) - You could move them a bit so 01:28:915 (3) - ends up being blanketed by 01:29:815 (3) - while still being a perfect triangle with 01:28:315 (1,2,3) - like this https://osu.ppy.sh/ss/6688575 (01:28:615 (2) - should be at x55 y280 and 01:28:915 (3) - at x299 y246) Fixed
  9. 01:42:715 (1) - If you want to follow the vocals with that slider it should be changed into something like that http://prntscr.com/ddb8ru No thanks
Nice map and great song
Good luck! ;)
Hikomori
Free mod heehee~


[Normal]
  1. 00:14:515 (5,2,1) - blanket
  2. 00:38:215 (5,2) - ^ (Change if possible)
[Hard]
  1. 00:23:665 (6,8) - blanket, also 00:24:265 (8) contacts with 00:23:215 (5) (move it up or smth)
  2. 00:45:715 (7,2) - blanket
  3. 00:48:115 (6,3) - they contact
  4. 00:49:015 (2,4) - ^
  5. 00:49:315 (3,6) - ^
  6. 00:53:815 (3,6) - stack it corectly
  7. 00:55:915 (2,4) - blanket
  8. 01:03:115 (2,4) - ^
[Selfish]
  1. 00:08:665 (4) - stack this in the end of 00:09:415 (7) this slider
  2. 00:12:115 (7,1) - blanket
  3. 00:34:465 (2,4) - ^
  4. 00:35:065 (4,6) - ^
  5. 00:48:415 (1,4) - they contact
  6. 00:53:815 (3,5) - ^
  7. 00:57:715 (9,2) - ^
  8. 00:57:715 (9,3) - ^ (change it if possible)
  9. 00:58:465 (2,4) - blanket
  10. 01:03:115 (2,4) - they contact
  11. 01:17:815 (3,1) - ^
  12. 01:20:515 (3,5) - blanket
  13. 01:35:515 (6,8) - ^

Thats all!
Sorry if mod was the same everytime, your map is very good ;)
ShinodaYuu
Hi, from my queue

[Normal]
Slider speed is too big for normal
00:02:815 (1) - There's no sound on slider's end, a simple circle would be better
00:13:165 - There's a sound here you omit, so instead of 00:12:715 (2,3) - make a reversed slider from 00:12:715 - to 00:13:165 -
00:29:515 - Fill
00:55:615 (1) - End on red tick
01:42:715 (1) - Think about a spinner from here to 01:44:215 -

[Hard]
00:04:465 (4) - Remove this and fill 00:05:065 -
00:09:115 - Put a green line here with increased vol.
00:54:415 (4) - Nc
01:30:865 (7,8,1) - Very confusing, try to make it more clear


Hope it will be helpful :)
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