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Shota Kageyama - Ikkyoku Ikaga?

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Topic Starter
wonjae
This beatmap was submitted using in-game submission on Monday, December 19, 2016 at 4:30:49 PM

Artist: Shota Kageyama
Title: Ikkyoku Ikaga? "Yurenu Omoi"
Source: ポケットモンスター X・Y
Tags: Pokemon How About A Song An Unwavering Heart Super Music Collection OVERLAP emotion piano black white x and y game freak Pokémon hilda hilbert cheren bianca N
BPM: 88
Filesize: 2013kb
Play Time: 00:49
Difficulties Available:
  1. Cup (1.09 stars, 57 notes)
  2. Salad (1.47 stars, 60 notes)
  3. Truth and Ideals (1.96 stars, 61 notes)
Download: Shota Kageyama - Ikkyoku Ikaga? "Yurenu Omoi"
Information: Scores/Beatmap Listing
---------------
emotion.

redownload at 12-17-16 for new hitsounding and metadata (woooo!)

prequel to this

CHANGELOG
8-4-2016 : MAP COMPLETED

8-6-2016: Added salad buffs. + hitsounding

8-10-2016 : Applied Roseus' mod + Updated Metadata + Applied Sinnoh's Mod + maciek0421's mod.

8-11-2016: Applied Myle's mod + kiai time changes

9-7-2016: Applied Sanyi's mod

10-1-2016: Applied MMBan's mod

10-17-16 : Applied Zirox and Realmas' mod. + Updated Hitsounds

10-26-16 : Got a timing fix (finally)

12-10-16: Applied MBomb and sinnoh's metadata change

12-11-16: Applied more metadata changes and got a by - Magic Bomb -

12-12-16: Bubble Popped for metadata, bubble readded

12-16-16: Bubble popped again for more metadata,

12-17-16: mod from AZ and more metadata...

12-18-16: Hitsound mod from AZ, rebubbled!

12-19-16: Qualified by MB

fuck japaneese metadata


modders!
-RoseusJaeger

- Sinnoh(x2)

-maciek0421

-Myle

-Sanyi4Life

-MMBan

-Zirox

-Realmas

-JBHyperion (Timing Fix)

-Magic Bomb - (and bubble) modx3

-Ascendance (more metadata confirmation)

-Absoulute zero (more metadata yaaayyy) and a modx2


Reasoning for Image
music was originally from pokemon b/w.

image resembles pokemon b/w since its originally where the song was from

ezpz


#1
SYAHME
Pokemon who? xD
DeletedUser_6709840
From my lazy modding queue. Let's see what I can do.

General

- Why is “enable countdown” checked and “letter box” checked? There are not breaks in the song for letterboxing and there's not enough lead-in for a coutdown.
- BG is a weird size that isn't proportionally rankable. Make it 1366 x 768.
- Uncheck Widescreen Support on “Salad” and “Truth and Ideals”.

Cup

00:02:316 (2) – This is a bit too close to the border, move to X=448.
00:05:044 (2) - ^ move to X=64 for better flow as well.
00:15:953 (2) - ^Again, border stuff. Move to X=464.
00:19:362 (2,3) – The spacing between these is awkward, it plays better with (3) on X=304.
00:23:165 – New combo here so the combo isn't so long that it's unrankable.
00:23:165 – I think it should be a ½ reverse slider here instead.
00:43:278 (5,1) – I almost had to dash here because of the antiflow, move 00:44:301 (1,2) to X=400 so it's not too hard for new players.
00:48:392 (1) – Set spinner volume to 5%

Salad

00:01:294 (1,2) – What even is this spacing, it's large and awkward. Move (2) to X=384.
00:03:339 (3) – Delete, there's nothing here to map.
00:04:021 (1,2) – Same as first bullet, move (2) to X=144.
00:06:066 (3) – Nothing here, delete this.
00:11:521 (2,3) – Why is there an edge dash in a Salad??? Move (3) to X=144.
00:14:248 (2) – I don't hear anything here, delete.
00:14:930 (2) – This is a bit close to the border, move to X=464.
00:15:953 (1) – Move this to X=144 so it's not an edge dash.
00:16:975 (2,3) – This dash is a little harsh, move (3) to X=96.
00:23:165 (1,2,3) – This is hard to catch, move (2) to X=432.
00:25:210 (4,1) – Hard to catch, put (1) on X=336.
00:48:392 (1) – Set spinner volume to 5%.

Truth and Ideals

00:01:294 (1,2,3,4,5) – There is no sound on (4) and (5) to map and the h-dash should be at the end of slider (2) to (3). Or it should just be a dash with (3) on X=96. (1) should be on X=208 for better flow.
00:04:021 (1,2,3,4,5) - ^ Same issue. Put (2) on X= 192 and (3) on X=480. Delete (4) and (5).
00:12:203 (1,2,3,4,5) - ^ Again. Delete (4) and (5). I'm not gonna bother with spacing.
I rage quit here because I'm tired. I might come back to this, maybe not.

Good luck.
MBomb
Quick note: This game is from Black/White, not X/Y, change source.

No kds.
Topic Starter
wonjae

RoseusJaeger wrote:

From my lazy modding queue. Let's see what I can do.

General

- Why is “enable countdown” checked and “letter box” checked? There are not breaks in the song for letterboxing and there's not enough lead-in for a coutdown.
- BG is a weird size that isn't proportionally rankable. Make it 1366 x 768.
- Uncheck Widescreen Support on “Salad” and “Truth and Ideals”.

all fixed

Cup

00:02:316 (2) – This is a bit too close to the border, move to X=448. ok
00:05:044 (2) - ^ move to X=64 for better flow as well. k
00:15:953 (2) - ^Again, border stuff. Move to X=464.k
00:19:362 (2,3) – The spacing between these is awkward, it plays better with (3) on X=304. moves to 288
00:23:165 – New combo here so the combo isn't so long that it's unrankable. kk
00:23:165 – I think it should be a ½ reverse slider here instead. nah
00:43:278 (5,1) – I almost had to dash here because of the antiflow, move 00:44:301 (1,2) to X=400 so it's not too hard for new players. idk i just ctrl + h'd it
00:48:392 (1) – Set spinner volume to 5% k

Salad

00:01:294 (1,2) – What even is this spacing, it's large and awkward. Move (2) to X=384.
00:03:339 (3) – Delete, there's nothing here to map.
00:04:021 (1,2) – Same as first bullet, move (2) to X=144.
00:06:066 (3) – Nothing here, delete this.
00:11:521 (2,3) – Why is there an edge dash in a Salad??? Move (3) to X=144. changed in my own way
00:14:248 (2) – I don't hear anything here, delete.
00:14:930 (2) – This is a bit close to the border, move to X=464.
00:15:953 (1) – Move this to X=144 so it's not an edge dash.
00:16:975 (2,3) – This dash is a little harsh, move (3) to X=96. x=80
00:23:165 (1,2,3) – This is hard to catch, move (2) to X=432.
00:25:210 (4,1) – Hard to catch, put (1) on X=336.
00:48:392 (1) – Set spinner volume to 5%.
fixed all but marked
Truth and Ideals

00:01:294 (1,2,3,4,5) – There is no sound on (4) and (5) to map and the h-dash should be at the end of slider (2) to (3). Or it should just be a dash with (3) on X=96. (1) should be on X=208 for better flow.
00:04:021 (1,2,3,4,5) - ^ Same issue. Put (2) on X= 192 and (3) on X=480. Delete (4) and (5).
00:12:203 (1,2,3,4,5) - ^ Again. Delete (4) and (5). I'm not gonna bother with spacing.
I rage quit here because I'm tired. I might come back to this, maybe not.

remapped whole section
Good luck.

- Magic Bomb - wrote:

Quick note: This game is from Black/White, not X/Y, change source.

No kds.



https://www.youtube.com/watch?v=WxPOSrr ... nel=Pokeli

im going to leave it as x/y for now i guess untill someone tells me to change it to b/w again
Topic Starter
wonjae
Ok i decided to dig deeper in this whole metadata shit that i didnt do very well and i discovered that i got the wrong song.

the name of the song in the Pokémon Black & Pokémon White: Super Music Collection ( http://bulbapedia.bulbagarden.net/wiki/ ... Collection)
is called an unwavering heart.

the version of hte song im using is from an easter egg in pokemon x/y when you talk with a guy in coumarine city and he plays a redone version of this song.
Xinnoh
First CtB Mod, gonna second that it comes from X/Y, but do add B/W to the tags since it's from that game originally.

Now that I think on it, it would be better if I waited until after you finished Roseus' mod...
Don't stretch the BG, crop it. Now it just looks weird.

00:23:165 (1) - On cup, the hitsound is clap. On Salad, no hitsound, on Truth/Ideals, hitsound is whistle. Inconsistent, I think whistle is best. Just go through your map playing spot the difference between hitsounds and for any differences, pick the best one.

Should make spinners start 1/2 a bar earlier, since there's a gap but it's the same note. Could also make the spinners end one beat later to follow the piano, if you do that also move the 5% volume timings, and add it to truth/ideals too.

Salad
00:44:983 (2) - Too far, compare it to the previous two notes.

Second half of the map has almost no hitsounds

Truths/Ideals
00:02:316 (3) - For these, you could potentially make the start of (3) a circle and the end a long slider. If you apply it to similar combos then it would allow you to have more hyper dashes to regain the lost *s from the next mod.

00:13:907 (4,5) - Same thing Roseus brought up earlier, apply it to the rest of the map.

00:16:975 (5,6) - Swap hitsound

00:17:657 (6) - NC

00:29:983 (4,5,6) - Sounds really bad

00:35:437 (6,1) - Swap hitsound

00:47:710 (5) - Potentially add whistle.
Topic Starter
wonjae

Sinnoh wrote:

First CtB Mod, gonna second that it comes from X/Y, but do add B/W to the tags since it's from that game originally. added

Now that I think on it, it would be better if I waited until after you finished Roseus' mod...
Don't stretch the BG, crop it. Now it just looks weird. i was going to do that eventually. fixed

00:23:165 (1) - On cup, the hitsound is clap. On Salad, no hitsound, on Truth/Ideals, hitsound is whistle. Inconsistent, I think whistle is best. Just go through your map playing spot the difference between hitsounds and for any differences, pick the best one. fixed to whistle

Should make spinners start 1/2 a bar earlier, since there's a gap but it's the same note. Could also make the spinners end one beat later to follow the piano, if you do that also move the 5% volume timings, and add it to truth/ideals too. fixed on all diffs

Salad
00:44:983 (2) - Too far, compare it to the previous two notes. nerfed

Second half of the map has almost no hitsounds fixed

Truths/Ideals
00:02:316 (3) - For these, you could potentially make the start of (3) a circle and the end a long slider. If you apply it to similar combos then it would allow you to have more hyper dashes to regain the lost *s from the next mod. nah

00:13:907 (4,5) - Same thing Roseus brought up earlier, apply it to the rest of the map. done

00:16:975 (5,6) - Swap hitsound done?

00:17:657 (6) - NC done

00:29:983 (4,5,6) - Sounds really bad although it is a bit ambitious i think that these guys sound fine.

00:35:437 (6,1) - Swap hitsound fixed
00:47:710 (5) - Potentially add whistle. done for all diffs


ty for the mod
maciek0421
Hi! I think that previous mods changed bad parts of your map. I will write you what I would make different.

Cup
00:21:748 (1,2,3,4) - I would dismiss that notes a little bit to make it "harder?"
00:25:892 (2,3,4) - ^^^^^
00:48:051 (1) - You can make that spinner longer. I think that 3 "ticks" will be great.

Salad
00:10:839 (1,2) - You should avoid vertical sliders.
00:21:748 (1,2,3,4) - It's great part to create left-right jumps.
00:48:051 (1) - Longer spinner (same in the Cup)

Truth and Ideals
For me that is perfect level. :) I would change only spinner length (like Cup and Salad).
You should to increase combo how much you can.

It isn't professional mod but I told you what I would change.
Bye! :D
Topic Starter
wonjae

maciek0421 wrote:

Hi! I think that previous mods changed bad parts of your map. I will write you what I would make different.

Cup
00:21:748 (1,2,3,4) - I would dismiss that notes a little bit to make it "harder?" made it harder if thats what you said
00:25:892 (2,3,4) - ^^^^^ ^
00:48:051 (1) - You can make that spinner longer. I think that 3 "ticks" will be great ok fine. done for all diffs..

Salad
00:10:839 (1,2) - You should avoid vertical sliders. tilted a bit
00:21:748 (1,2,3,4) - It's great part to create left-right jumps. remapped it to be a bit harder
00:48:051 (1) - Longer spinner (same in the Cup)

Truth and Ideals
For me that is perfect level. :) I would change only spinner length (like Cup and Salad).
You should to increase combo how much you can.

It isn't professional mod but I told you what I would change.
Bye! :D

ty for mod
Topic Starter
wonjae
Actually thinking about it im going to redo the spinner and do what sinnoh suggested
Lacrima
hi I'm here
try 1260 offest, dunno, the whole map fells not right timed
[Cup]
  1. 00:42:255 (4) - missing NC?
  2. 00:44:301 (1,2) - wowie, decrease the distance here, it's really hard to catch without using a dash
  3. 00:44:301 (1,2) - ^
[Salad]
it's possible to SS this without using dash, so there's some suggestion about this:
  1. 00:01:294 (1,2) - increase the distance between them
  2. 00:12:203 (3) => x80
  3. 00:23:165 (1) => x80
  4. 00:44:301 (1,2) - increase the distance a little bit between them
[Truth and Ideals]
  1. 00:07:430 (2) - there's no any sound and you haven't used this for any pattern, so delete it
  2. 00:08:112 (3) - make this 1/2 slider and hear, how it fits really well
  3. 00:18:339 (2) - no any sound or pattern, you even hitsounded this, delete it
  4. 00:29:642 (3) => x448
Topic Starter
wonjae

Myle wrote:

hi I'm here
try 1260 offest, dunno, the whole map fells not right timed this sounds a bit too early... i still dont know though if my timings right either
[Cup]
  1. 00:42:255 (4) - missing NC? i thought about it but i came to the conclusion of no.
  2. 00:44:301 (1,2) - wowie, decrease the distance here, it's really hard to catch without using a dash nerfed a little
  3. 00:44:301 (1,2) - ^ ??? thats the same thing you suggested lol
[Salad]
it's possible to SS this without using dash, so there's some suggestion about this: #BLAMEROSEUS
  1. 00:01:294 (1,2) - increase the distance between them did for all
  2. 00:12:203 (3) => x80 remapped in a diff way.
  3. 00:23:165 (1) => x80 ok
  4. 00:44:301 (1,2) - increase the distance a little bit between themnah


[Truth and Ideals]
  1. 00:07:430 (2) - there's no any sound and you haven't used this for any pattern, so delete it k
  2. 00:08:112 (3) - make this 1/2 slider and hear, how it fits really well k but im not going to like it :/
  3. 00:18:339 (2) - no any sound or pattern, you even hitsounded this, delete it remapped
  4. 00:29:642 (3) => x448 nah

ty for mod
Sanyi
I am modding this because I like the song.

Kudosu only when the mod is helpful!

General

Tags:
- the word "and" is in the tags twice, I don't know if it makes any difference to delete it once, but when not you should delete "and" once.
- please add "x/y" to Truth and Ideals and "b/w" + "x/y" to Cup

The offset seems to be fine in my opinion, but I want to hear the opinions of others here to confirm that.

I would put the Kiai time from 00:23:165 - 00:44:301 - but thats only my personal opinion.

Audio:
- Kiai 50%
- Spinner 5%
- Everything else 35%

Does the Inherited Point at 00:23:116 have any function? When not it can be deleted.

Cup

Hitsounds:
- add Whistle to 00:02:657 - 00:05:384 - 00:09:475 - 00:13:566 - 00:16:294 - 00:20:384 - 00:32:028 - 00:43:619
- remove Whistle from 00:08:794 - 00:23:165

New Combo:
- 00:12:203 (3) - NC
- 00:13:225 (1) - remove NC
- 00:25:210 (1) - remove NC
- 00:25:892 (2) - NC
- 00:30:665 (1) - remove NC
- 00:46:346 (1) - remove NC

Pattern:
- 00:11:521 (2) - decrease the distance to x:464, it is kinda hard to get this without dashing for new players
- 00:23:505 (2) - same issue here, put it to x:48

Salad

Hitsounds:
- add Whistle to 00:20:384 - 00:38:846
- remove Whistle from 00:39:528

New Combo:
- 00:13:225 (1) - remove NC
- 00:14:930 (2) - NC
- 00:15:953 (1) - remove NC
- 00:17:657 (2) - NC
- 00:19:362 (1) - remove NC
- 00:36:801 (4) - NC
- 00:38:846 (1) - remove NC

Pattern:
It is still to easy in my opinion - here are possible points where you can increase the distance:
- 00:08:794 (3) -
- 00:21:748 (1,2,3,4) -
- 00:25:210 (4) -
- 00:27:937 (4) -
- 00:31:346 (5) -
- 00:32:710 (1,2,3,4) -
- 00:38:846 (1) -
- 00:41:574 (4) -
- 00:47:028 (4) -

Truth and Ideals

Hitsounds:
- add Whistle to 00:03:339 - 00:06:066 - 00:10:157 - 00:20:384
- remove Whistle from 00:41:574

New Combo:
- 00:36:119 (1) - remove NC
- 00:36:801 (2) - NC

Pattern:
- you could add a note to 00:14:248 and 00:16:975 - since it is the last diff of the mapset it could be a bit more dense. But when you add these notes please add Whistle to these notes too.
- 00:47:028 (4) - maybe increase the distance a bit?

I like this mapset! The pattern are good and it is calming to play this mapset :D
Topic Starter
wonjae

Sanyi4Life wrote:

I am modding this because I like the song.

Kudosu only when the mod is helpful!

General

Tags:
- the word "and" is in the tags twice, I don't know if it makes any difference to delete it once, but when not you should delete "and" once.
- please add "x/y" to Truth and Ideals and "b/w" + "x/y" to Cup did it

The offset seems to be fine in my opinion, but I want to hear the opinions of others here to confirm that. thanks for the input

I would put the Kiai time from 00:23:165 - 00:44:301, but thats only my personal opinion. i think its fine imo

Audio:
- Kiai 50%
- Spinner 5%
- Everything else 35% yea this is fair, i really hit sound this to carefully.

Does the Inherited Point at 00:23:116 have any function? When not it can be deleted. good catch

Cup

Hitsounds:
- add Whistle to 00:02:657 00:05:384 00:09:475 00:13:566 00:16:294 00:20:384 00:32:028 00:43:619 fixed all
- remove Whistle from 00:08:794 00:23:165 got rid of the first one.

New Combo:
- 00:12:203 (3) - NC
- 00:13:225 (1) - remove NC
- 00:25:210 (1) - remove NC
- 00:25:892 (2) - NC
- 00:30:665 (1) - remove NC
- 00:46:346 (1) - remove NC

redid combos.

Pattern:
- 00:11:521 (2) - decrease the distance to x:464, it is kinda hard to get this without dashing for new players
- 00:23:505 (2) - same issue here, put it to x:48
nerfed.

Salad

Hitsounds:
- add Whistle to 00:20:384 00:38:846 fixed first one. not the rest.
- remove Whistle from 00:39:528

New Combo:
- 00:13:225 (1) - remove NC
- 00:14:930 (2) - NC
- 00:15:953 (1) - remove NC
- 00:17:657 (2) - NC
- 00:19:362 (1) - remove NC
- 00:36:801 (4) - NC
- 00:38:846 (1) - remove NC
redid combos
Pattern:
It is still to easy in my opinion - here are possible points where you can increase the distance:
- 00:08:794 (3) -
- 00:21:748 (1,2,3,4) -
- 00:25:210 (4) -
- 00:27:937 (4) -
- 00:31:346 (5) -
- 00:32:710 (1,2,3,4) -
- 00:38:846 (1) -
- 00:41:574 (4) -
- 00:47:028 (4) -
O.o.. slighty buffed the map.

Truth and Ideals

Hitsounds:
- add Whistle to 00:03:339 00:06:066 00:10:157 00:20:384 did all
- remove Whistle from 00:41:574 this ones fine.

New Combo:
- 00:36:119 (1) - remove NC
- 00:36:801 (2) - NC

Pattern:
- you could add a note to 00:14:248 and 00:16:975 - since it is the last diff of the mapset it could be a bit more dense. But when you add these notes please add Whistle to these notes too. i got flamed by adding notes in places where there are no sound :/ i would if i could trust me.
- 00:47:028 (4) - maybe increase the distance a bit? buffed

I like this mapset! The pattern are good and it is calming to play this mapset :D

updated.
Sanyi
I edited my mod because there was a problem with the hitsound suggestions I made - it's fixed now.

And you should maybe try out my suggestions about kiai, audio, hitsounds and NC for every diff as a whole, because I think they work the best if they are used together.
MMBan
Requested

Cup
Passable without dash.

00:11:562 (2) - Somewhat i think its too far. x456
00:22:574 (2,3) - 2 x76 . 3 x200

Nothing else

Salad

No issues.. For weird reason..

Truth and Ideas
00:34:074 (3) - Strong sound there. Make hdash to that note.. don't forget to move next slider a bit closer to prevent pixel jump
Topic Starter
wonjae

MMBan wrote:

Requested

Cup
Passable without dash.

00:11:562 (2) - Somewhat i think its too far. x456 fixed
00:22:574 (2,3) - 2 x76 . 3 x200 remapped spacing

Nothing else

Salad

No issues.. For weird reason..

Truth and Ideas
00:34:074 (3) - Strong sound there. Make hdash to that note.. don't forget to move next slider a bit closer to prevent pixel jump remapped
Realmaas
One on my first modes (my 2nd) so I tried my best but I'm not sure of what I suggested ^^'

[Truth and Ideals]
  1. 00:27:255 - Create an HD here, it works well. I tested x:464 for 00:27:255 and x:64 for 00:27:596 and I find it nice.
  2. 00:41:574 - If you can space more, it would be better to play : try x:64, and for the slider after, try to move it to x:160.
I hope it will help you :)

PS : Oh, and a BW background on a XY music is strange, but anyway x)
ZiRoX
Mod requested in my queue.

[General]
  1. You should get help with timing. If you hear 00:02:357 (2) - on 25% playback rate, you can notice this is like 45~50 ms delayed, although I think that's not constant, so it's not a simple offset change (blame piano).
[Cup]
  1. 00:10:880 (1,2,1) - This is far too spaced for a Cup. I know it can be catched without dashing at all, but for a Cup it's too much. Reduce the distance
  2. 00:23:505 (2,3) - Again, even though it's walkable, I'd reduce the distance a bit since this is a Cup.
  3. 00:32:710 (1,2,3) - ^Same on this, I'd reduce the distance a bit.
  4. 00:40:210 (1,2) - And same thing on this. I would put (2) on x:416 or x:424.
  5. 00:44:301 (1,2) - Same here, I'd put (2) on x:240 or 248.
[Salad]
  1. 00:01:335 (1,2) - 00:04:062 (1,2) - I'd reduce the distance in each pattern, as they can be easily confused by needing a dash by newer players.
  2. 00:08:153 (2,3,4) - This distance isn't that easily walkable and players don't react that fast at this level, so I'd reduce the distance. Putting (3) on x:176 feels better.
  3. 00:10:880 (1,2,3) - Instead of having equal distances before and after (2), you could decrease the distance to (2) and increase the distance to (3) to emphasize the stronger piano at 00:12:244 -. Maybe you could do something like:
  4. 00:14:971 (1,2) - Same to 00:01:335 (1,2) -, I'd reduce this distance because it can be confused as needing a dash.
  5. 00:19:403 (2,3) - Again, this distance can be easily confused as requiring a dash. There's also a strong piano at 00:20:425 - that feels really underemphasized the way it is now, so I'd suggest you split 00:20:085 (3) - into two circles and put the first one closer to (2) and create a dash between both circles.
  6. 00:21:789 (1,2,3,4,1) - Hardly walkable pattern, so it may be easy to miss. And if you intended it to require small dashes, it would be wrong too. I'd reduce the distance between 00:21:789 (1,2,3,4) - and create a dash between 00:22:812 (4,1) - . One way to do it would be, for example, this:
  7. 00:32:710 (1,2,3,4,1) - The same thing happens here, so I'd do something similar.
[Platter]
  1. 00:01:335 (1,2,3) - This is blatantly overmapped, as you have four 1/2 sounds when actually there are only 2 sounds in the music. To make it worse you have a dash to a non-existant beat at 00:01:335 (1,2) -
  2. 00:04:062 (1,2,3) - Same here
  3. 00:12:244 (1,2,3) - Same here. In this case you're adding an HDash between a non-existant beat and another sound 00:12:925 (2,3) - , which is completely wrong.
  4. 00:14:971 (1,2,3) - And same
  5. 00:24:869 (3) - There's no sound here, so this object should be removed.
  6. 00:27:255 (3,4) - Merge into a single 1/1 slider. There's no distinct individual sound in the red tick.
  7. 00:29:983 (4,5,6) - Extending sliders to non-existant sounds just to get an HDash is a no to me.
  8. 00:35:437 (6,1,2) - As 1/1 spacings these could have a larger distance to emphasize those strong piano sounds. Maybe you can move (1) to the right a bit and Ctrl+H (2).
  9. 00:38:846 (5,1) - This should have a larger distance, in order to emphasize the downbeat at 00:39:528 - . One option would be to Ctrl+H 00:39:528 (1) - .
  10. 00:46:346 (3,4,5) - These are too spaced, the song is already ending so the dashes don't really fit here. I'd reduce the distances.
Topic Starter
wonjae
wow thats alot of shit for a 44 second map.


ZiRoX wrote:

Mod requested in my queue.

[General]
  1. You should get help with timing. If you hear 00:02:357 (2) - on 25% playback rate, you can notice this is like 45~50 ms delayed, although I think that's not constant, so it's not a simple offset change (blame piano).
yea i know, its pissing me off

[Cup]
  1. 00:10:880 (1,2,1) - This is far too spaced for a Cup. I know it can be catched without dashing at all, but for a Cup it's too much. Reduce the distance ok.
  2. 00:23:505 (2,3) - Again, even though it's walkable, I'd reduce the distance a bit since this is a Cup.
  3. 00:32:710 (1,2,3) - ^Same on this, I'd reduce the distance a bit.
  4. 00:40:210 (1,2) - And same thing on this. I would put (2) on x:416 or x:424.
  5. 00:44:301 (1,2) - Same here, I'd put (2) on x:240 or 248.
i reduced the whole map.
[Salad]
  1. 00:01:335 (1,2) - 00:04:062 (1,2) - I'd reduce the distance in each pattern, as they can be easily confused by needing a dash by newer players. nerfed slightly
  2. 00:08:153 (2,3,4) - This distance isn't that easily walkable and players don't react that fast at this level, so I'd reduce the distance. Putting (3) on x:176 feels better.
  3. 00:10:880 (1,2,3) - Instead of having equal distances before and after (2), you could decrease the distance to (2) and increase the distance to (3) to emphasize the stronger piano at 00:12:244 -. Maybe you could do something like:
  4. 00:14:971 (1,2) - Same to 00:01:335 (1,2) -, I'd reduce this distance because it can be confused as needing a dash.
  5. 00:19:403 (2,3) - Again, this distance can be easily confused as requiring a dash. There's also a strong piano at 00:20:425 - that feels really underemphasized the way it is now, so I'd suggest you split 00:20:085 (3) - into two circles and put the first one closer to (2) and create a dash between both circles.
  6. 00:21:789 (1,2,3,4,1) - Hardly walkable pattern, so it may be easy to miss. And if you intended it to require small dashes, it would be wrong too. I'd reduce the distance between 00:21:789 (1,2,3,4) - and create a dash between 00:22:812 (4,1) - . One way to do it would be, for example, this:
  7. 00:32:710 (1,2,3,4,1) - The same thing happens here, so I'd do something similar.
im tired of writing in green, fixed all.
[Platter]
  1. 00:01:335 (1,2,3) - This is blatantly overmapped, as you have four 1/2 sounds when actually there are only 2 sounds in the music. To make it worse you have a dash to a non-existant beat at 00:01:335 (1,2) -
  2. 00:04:062 (1,2,3) - Same here
  3. 00:12:244 (1,2,3) - Same here. In this case you're adding an HDash between a non-existant beat and another sound 00:12:925 (2,3) - , which is completely wrong.
  4. 00:14:971 (1,2,3) - And same
  5. 00:24:869 (3) - There's no sound here, so this object should be removed.
  6. 00:27:255 (3,4) - Merge into a single 1/1 slider. There's no distinct individual sound in the red tick.
  7. 00:29:983 (4,5,6) - Extending sliders to non-existant sounds just to get an HDash is a no to me. </3
  8. 00:35:437 (6,1,2) - As 1/1 spacings these could have a larger distance to emphasize those strong piano sounds. Maybe you can move (1) to the right a bit and Ctrl+H (2).
  9. 00:38:846 (5,1) - This should have a larger distance, in order to emphasize the downbeat at 00:39:528 - . One option would be to Ctrl+H 00:39:528 (1) - .
  10. 00:46:346 (3,4,5) - These are too spaced, the song is already ending so the dashes don't really fit here. I'd reduce the distances.
fixed all, thanks zirox

updated
Topic Starter
wonjae

Realmas wrote:

One on my first modes (my 2nd) so I tried my best but I'm not sure of what I suggested ^^'

[Truth and Ideals]
  1. 00:27:255 - Create an HD here, it works well. I tested x:464 for 00:27:255 and x:64 for 00:27:596 and I find it nice. to keep consistant, i dont think a hyper is needed.
  2. 00:41:574 - If you can space more, it would be better to play : try x:64, and for the slider after, try to move it to x:160.buffed distance but x-64 is a bit too much imo.
I hope it will help you :)

PS : Oh, and a BW background on a XY music is strange, but anyway x)
ty
JBHyperion
Timing check as requested:

beep boop
[TimingPoints]
1305,681.818181818182,4,2,0,35,1,0
2291,681.818181818182,4,2,0,35,1,0
2668,681.818181818182,4,2,0,35,1,0
8142,681.818181818182,4,2,0,35,1,0
10850,681.818181818182,4,2,0,35,1,0
13215,731.707317073171,4,2,0,35,1,0
14978,681.818181818182,4,2,0,35,1,0
15976,714.285714285714,4,2,0,35,1,0
17700,681.818181818182,4,2,0,35,1,0
19380,681.818181818182,4,2,0,35,1,0
21780,681.818181818182,4,2,0,35,1,0
23160,681.818181818182,4,2,0,50,1,1
26526,681.818181818182,4,2,0,35,1,1
31360,681.818181818182,4,2,0,35,1,1
32708,681.818181818182,4,2,0,35,1,0
34071,681.818181818182,4,2,0,35,1,1
44280,681.818181818182,4,2,0,35,1,0
48030,-100,4,2,0,5,0,0

tl;dr another fine example of inability to keep to a simple god damn rhythm. Pianos suck xd
Akasha-
change the bg, i guess so?
Because this song is from Pokémon X/Y
But the BG is from Pokémon Black/White
MBomb
an unwavering dick

mod out of nowhere because fuck you that's why

[General]

I think AR5-6-7 spread would be nicer.

[Cup]

00:09:505 (4) - Stronger distance would be nice, whilst it's already stronger than the last note, it's not really a noticable difference, but the pitch on this indicates that it should be, so try x:464.
00:12:213 (1) - x:208, the extra emphasis works well in my opinion.
00:20:061 (2) - Some kind of repeat movement here because of the way the instrument structure repeats here with lowering in pitch would be pretty cool, try ctrl+H and moving it onto x:464.
00:23:143 (1,2,3) - 1 could have a stronger distance for more emphasis on the start of the kiai and the new instrument being introduced in is also pretty strong. Try moving 1 to x:48, 2 to x:16, and 3 to x:224.
00:25:887 (1,2) - x:208 would be nice on this section, both for a bit higher distance to 1, and for distance consistency with previous part from 2 to 3.
00:29:594 (3) - Maybe split this into 2 circles and have a stronger movement to the end of this slider currently, as it's actually a pretty nice note to emphasise a bit more.
00:31:360 (2,3) - x:48 would be nice for more emphasis on 2 here whilst keeping similar flow.
00:34:071 (3) - A tiny bit strong right now, try x:416 for similar distancing to your other strong movements.
00:35:434 (2) - x:64, this note's pretty strong, more emphasis would be pretty cool.
00:36:798 (4) - Again on x:64, I think a repetition in the distance here would nicely repeat the intensity in the music, and the backforth motion here would also help to incorporate it. (An even higher distance would work if you think more emphasis would be nice, that can work too).
00:39:525 (4) - This one's stronger than the previous notes, so a higher distance would be nice, try x:432.
00:42:252 (1) - A tiny bit more emphasis would be nice, try x:32.
00:44:961 (2) - x:240 would be a nicer distance here to better emphasise the pitch change.

[Salad]

00:02:291 (2) - I don't think you should use dashes this early in the map, and these notes aren't really particularly strong, especially if you consider later on in the map, so reducing it to x:384 would be nice.
00:05:054 (2) - x:144 here for the same reason.
00:09:505 (4) - x:496 to make the distance change more prominent for the pitch change?
00:11:531 (2) - Strength on this is a bit too strong considering notes aren't too prominent, maybe just do x:256 on this.
00:13:215 (4) - Same as the beginning of the mod, x:432.
00:15:976 (2) - Again here, x:144.
00:20:402 (4) - I think here, a dash isn't really necessary,but you could still emphasise it with a strong direction change, x:448 would be great.
00:23:160 (1) - Dash to this would be nice, try x:496 maybe?
00:25:205 (4) - x:448 would work pretty nicely on this, try doing that, lowers distances so a dash doesn't feel as necessary to the next note and also lowers emphasis on the weak note here.
00:26:526 (2) - Very strong distance, especially considering the backforth movement here, try x:368.
00:29:594 (3) - Same suggestion as in cup.
00:31:360 (5) - Dash to this would be nice considering the strength on this note and violin here, try moving it to x:448 and 00:32:041 (6) - to x:160.
00:33:389 (3,4) - I think moving this to the left to x:368 would be nice, for less strong movement to 3 to better show the pitch changing here, and also to add a dash to the next note.
00:35:093 (2) - x:144 here would be nice, dash doesn't really seem necessary to me.
00:39:525 (1,2,3) - A stronger distance would be nice to 1, for emphasis on the pitch, however the other notes have a bit too strong distance right now, and they can feel difficult with normal movement. Try 1 on x:496, 2 on x:240, and 3 on x:160.
00:41:571 (4) - If you did my previous suggestion, move this to x:448 to add more distance to it and also add a dash to the next note. If you didn't, then increase the distance to add a dash to 1 in a different way.
00:43:275 (6) - Decrease slightly to make it easier without dashing, try x:352.
00:44:961 (2) - x:448 would be nice for a dash here, distance is possible without dashing how it is now.
00:47:007 (4) - Kinda strong for a 1/1 backforth, reduce slightly to x:320.

[Platter]

00:08:142 (2) - How small the distance is to this throws me off, I think you could ctrl+> and move it to x:72, it'd be great.
00:11:531 (2) - Movement to this feels a bit too strong right now, maybe do x:152 instead.
00:13:215 (2) - Consistency in timeline with the start of the map please? The fact this is different just feels really strange.
00:15:976 (2) - ^
00:20:061 (3) - A bit too strong for a normal dash movement, maybe try x:384, would feel nicer.
00:25:205 (3) - Do x:112 instead, this cross screen movement, whilst easily possible without dashing, could throw off a platter player slightly, and so a light reduction on it would make it easier for them.
00:31:360 (6) - Hmm, maybe do x:96 and curve it around a bit more, it'd be nice, and then it'd be a better dash distance.
00:33:389 (2,3,4) - HDash to 3 makes a lot more sense than a HDash to 2, 3 is the strong note there, so try 2 as a horizontal slider to the left on x:176, 3 on x:496, and then 4 on x:400 to keep similar flow afterwards.
00:35:434 (6,1) - Doesn't really feel strong enough for a HDash to this in my opinion, x:192 would work fine on it, and then also add a stronger distance to the strong note on 2.
00:37:480 (3) - x:248 would be nice for a weaker distance to this, as it's weird without dashing right now, and also a stronger distance to make a dash to 4.
00:38:843 (5) - On this you could have a double dash to emphasise the pitch getting stronger a bit better, do x:24 on it.
00:40:207 (2) - A bit strong for a non-dash, just do x:240 instead.
00:41:571 (4) - Double dash again would be nice here, x:128 would be cool.
00:44:280 (1) - Maybe do a horizontal slider to the right at x:400? Increase the distance to this whilst keeping it as a non-dash, and then also add a HDash to the next note, which is strong and emphasises the end of the kiai.
00:46:325 (3,4,5) - Maybe do normal distance from 3 to 4 and then a dash to 5 to emphasise how that note is stronger in this slow part? Could do 3 on x:368, 4 on x:56, and 5 on x:496.

Alright, done.
Xinnoh
Since MBomb is apparently giving your map forced CPR:

Paranoid Grapes wrote:

btw im going to need some fancy qat to fix the metadata for me probably lul
I'm not QAT but I think I'm good enough for this

Pokemon anime stuff is listed in Japanese, but game content can be in either English or Japanese. It depends on when global releases occurred, whether or not we have an official soundtrack, and other weird stuff.
Pokemon X/Y was the first game to have both the game and soundtrack come out at the same time globally, so this affects a couple things.

Similar BN metadata post that will be referenced

Title: 一曲いかが?「揺れぬ想い」
Romanised Title: How About a Song? "An Unwavering Heart"
Because there is an official translation, put it in the romanised part. Same as the other BN.
Source

Artist: 景山将太
Romanised Artist: Shota Kageyama
Source: Same as the BN's post, nothing to debate

Source: Pokémon X and Y
Romanised Source: Pokemon X and Y (Note that there's a difference on the é)
The official site lists it as Pokémon X and Pokémon Y, but that's more of a long version. None of the ranked pokemon maps use the format that the site does because it's extremely drawn out and long. Go with Pokémon X and Y so that it's consistent with other Pokemon maps. In the example I linked above, I don't think the BN checked if the source was right, so that slipped through the system. This is the best option.
That said, if a nazi bn/qat comes along, just change it to the long version.
(i spent like 30 minutes on the source part >.<)
Sources: fuck there's too many that I went through, just google the game title and have fun

Modify your tags, Remove:
pokemon - Redundant with romanised source
x and y - ^
b/w x/y - Tags are used to search for beatmaps, I don't think anyone will ever search with those tags, your call.


I modded this map once before, but it's probably fine if I get kudosu because that mod was 4 months ago. That rule is more just to prevent farming. But since I can't get kudosu from just metadata alone:

Include a description in the main post of why you have a B/W BG, since half of the modders are wondering why you did that.

Platter
00:11:531 (2) - If you add a red slider point to the left but keep the original circle positions, it makes the droplets more catchable. It's subtle, but makes things flow much better
Feel free to do this to other sliders in the map if you think any are needed
Just because of how slow this song is, I think it would be better if you added more NCs so that they don't go above 6-8, but that's just an opinion
Topic Starter
wonjae
aaaaaa fuck me, ok ill start applyong mods later this week bc of school
Topic Starter
wonjae

- Magic Bomb - wrote:

an unwavering dick

mod out of nowhere because fuck you that's why

[General]

I think AR5-6-7 spread would be nicer.

[Cup]

00:09:505 (4) - Stronger distance would be nice, whilst it's already stronger than the last note, it's not really a noticable difference, but the pitch on this indicates that it should be, so try x:464.
00:12:213 (1) - x:208, the extra emphasis works well in my opinion.
00:20:061 (2) - Some kind of repeat movement here because of the way the instrument structure repeats here with lowering in pitch would be pretty cool, try ctrl+H and moving it onto x:464.
00:23:143 (1,2,3) - 1 could have a stronger distance for more emphasis on the start of the kiai and the new instrument being introduced in is also pretty strong. Try moving 1 to x:48, 2 to x:16, and 3 to x:224.
00:25:887 (1,2) - x:208 would be nice on this section, both for a bit higher distance to 1, and for distance consistency with previous part from 2 to 3.
00:29:594 (3) - Maybe split this into 2 circles and have a stronger movement to the end of this slider currently, as it's actually a pretty nice note to emphasise a bit more.
00:31:360 (2,3) - x:48 would be nice for more emphasis on 2 here whilst keeping similar flow.
00:34:071 (3) - A tiny bit strong right now, try x:416 for similar distancing to your other strong movements.
00:35:434 (2) - x:64, this note's pretty strong, more emphasis would be pretty cool.
00:36:798 (4) - Again on x:64, I think a repetition in the distance here would nicely repeat the intensity in the music, and the backforth motion here would also help to incorporate it. (An even higher distance would work if you think more emphasis would be nice, that can work too).
00:39:525 (4) - This one's stronger than the previous notes, so a higher distance would be nice, try x:432.
00:42:252 (1) - A tiny bit more emphasis would be nice, try x:32.
00:44:961 (2) - x:240 would be a nicer distance here to better emphasise the pitch change.

[Salad]

00:02:291 (2) - I don't think you should use dashes this early in the map, and these notes aren't really particularly strong, especially if you consider later on in the map, so reducing it to x:384 would be nice.
00:05:054 (2) - x:144 here for the same reason.
00:09:505 (4) - x:496 to make the distance change more prominent for the pitch change?
00:11:531 (2) - Strength on this is a bit too strong considering notes aren't too prominent, maybe just do x:256 on this.
00:13:215 (4) - Same as the beginning of the mod, x:432.
00:15:976 (2) - Again here, x:144.
00:20:402 (4) - I think here, a dash isn't really necessary,but you could still emphasise it with a strong direction change, x:448 would be great.
00:23:160 (1) - Dash to this would be nice, try x:496 maybe?
00:25:205 (4) - x:448 would work pretty nicely on this, try doing that, lowers distances so a dash doesn't feel as necessary to the next note and also lowers emphasis on the weak note here.
00:26:526 (2) - Very strong distance, especially considering the backforth movement here, try x:368.
00:29:594 (3) - Same suggestion as in cup.
00:31:360 (5) - Dash to this would be nice considering the strength on this note and violin here, try moving it to x:448 and 00:32:041 (6) - to x:160.
00:33:389 (3,4) - I think moving this to the left to x:368 would be nice, for less strong movement to 3 to better show the pitch changing here, and also to add a dash to the next note.
00:35:093 (2) - x:144 here would be nice, dash doesn't really seem necessary to me.
00:39:525 (1,2,3) - A stronger distance would be nice to 1, for emphasis on the pitch, however the other notes have a bit too strong distance right now, and they can feel difficult with normal movement. Try 1 on x:496, 2 on x:240, and 3 on x:160.
00:41:571 (4) - If you did my previous suggestion, move this to x:448 to add more distance to it and also add a dash to the next note. If you didn't, then increase the distance to add a dash to 1 in a different way.
00:43:275 (6) - Decrease slightly to make it easier without dashing, try x:352.
00:44:961 (2) - x:448 would be nice for a dash here, distance is possible without dashing how it is now.
00:47:007 (4) - Kinda strong for a 1/1 backforth, reduce slightly to x:320.

[Platter]

00:08:142 (2) - How small the distance is to this throws me off, I think you could ctrl+> and move it to x:72, it'd be great.
00:11:531 (2) - Movement to this feels a bit too strong right now, maybe do x:152 instead.
00:13:215 (2) - Consistency in timeline with the start of the map please? The fact this is different just feels really strange.
00:15:976 (2) - ^
00:20:061 (3) - A bit too strong for a normal dash movement, maybe try x:384, would feel nicer.
00:25:205 (3) - Do x:112 instead, this cross screen movement, whilst easily possible without dashing, could throw off a platter player slightly, and so a light reduction on it would make it easier for them.
00:31:360 (6) - Hmm, maybe do x:96 and curve it around a bit more, it'd be nice, and then it'd be a better dash distance.
00:33:389 (2,3,4) - HDash to 3 makes a lot more sense than a HDash to 2, 3 is the strong note there, so try 2 as a horizontal slider to the left on x:176, 3 on x:496, and then 4 on x:400 to keep similar flow afterwards.
00:35:434 (6,1) - Doesn't really feel strong enough for a HDash to this in my opinion, x:192 would work fine on it, and then also add a stronger distance to the strong note on 2.
00:37:480 (3) - x:248 would be nice for a weaker distance to this, as it's weird without dashing right now, and also a stronger distance to make a dash to 4.
00:38:843 (5) - On this you could have a double dash to emphasise the pitch getting stronger a bit better, do x:24 on it. too strong, but i did increase distance.
00:40:207 (2) - A bit strong for a non-dash, just do x:240 instead.
00:41:571 (4) - Double dash again would be nice here, x:128 would be cool.
00:44:280 (1) - Maybe do a horizontal slider to the right at x:400? Increase the distance to this whilst keeping it as a non-dash, and then also add a HDash to the next note, which is strong and emphasises the end of the kiai.
00:46:325 (3,4,5) - Maybe do normal distance from 3 to 4 and then a dash to 5 to emphasise how that note is stronger in this slow part? Could do 3 on x:368, 4 on x:56, and 5 on x:496.

Alright, done.
fixed all that except marked,

@Sinnoh

did all metadata remaps and changed two sliders at 00:08:823 (3) - 00:11:531 (2) -
Ascendance
coming at you with a metadata check requested by the nominators involveddd

checked the japanese discography to find the following. Please change to this!

Title: 揺れぬ想い
Romanized Title: An Unwavering Heart
Artist: 景山将太
Romanized Artist: Kageyama Shota

For source you can use either one of the following:

ポケットモンスター ブラック is pokemon black
ポケットモンスター ホワイト is pokemon white

Either one works!

Kageyama Shota should be the correct artist, the BN check referenced several months ago was before the change to how Japanese artists were dealt with, so the correct way should be last name, first name.

No kudosu obviously, if you or any nominators have questions, feel free to contact me.

edit: the bg is kind of unfitting for such a calm song lol
edit2: why did you cut the song in half :\\\ the original is 1:47, that's kinda lame
MBomb
Had a discussion with other BNs about metadata too. We came to a different conclusion due to differences between this song and the one in black and white, this is more of a "remastered" version.

https://itunes.apple.com/gb/album/pokem ... d741190064 Was used for metadata, track 77.

Putting in everything, but not everything is different to how it is now.

Title: 一曲いかが?「揺れぬ想い」
Romanised Title: How About a Song? "An Unwavering Heart"

Artist: 景山将太
Romanised Artist : Kageyama Shota

As Ascendance said, there was a change to how Japanese artists should be dealt with.

I would prefer the source to be japanese, but not the one Ascendance posted, as this is the version from pokemon x and y.
Topic Starter
wonjae

Ascendance wrote:

coming at you with a metadata check requested by the nominators involveddd

checked the japanese discography to find the following. Please change to this!

Title: 揺れぬ想い
Romanized Title: An Unwavering Heart
Artist: 景山将太
Romanized Artist: Kageyama Shota

For source you can use either one of the following:

ポケットモンスター ブラック is pokemon black
ポケットモンスター ホワイト is pokemon white

Either one works!

Kageyama Shota should be the correct artist, the BN check referenced several months ago was before the change to how Japanese artists were dealt with, so the correct way should be last name, first name.

No kudosu obviously, if you or any nominators have questions, feel free to contact me.

edit: the bg is kind of unfitting for such a calm song lol
edit2: why did you cut the song in half :\\\ the original is 1:47, that's kinda lame
changed artist

edit1: give me a better one than :^)

edit2: im pretty sure the song is just a repeat in the full ver. idk though :p

also i think the game source for pkmn x/y in japaneese is ポケットモンスター X・Y

idk i got it from here http://bulbapedia.bulbagarden.net/wiki/ ... on_X_and_Y in the other languages tab lol


also i changed the image to something more calm. (still b/w)
MBomb
Recheck, mostly for NC stuff so it's not even really important but yeah i was getting triggered.

[General]

Add tags like Game Freak Pokemon, and maybe character names of the characters in the bg?

[Cup]

00:29:935 (4,1) - Swap NC here.
00:34:071 (3,1) - Swap NC.
00:36:798 (4,1) - Swap NC.
00:39:525 (4,1) - And again.
00:44:280 (1,2) - More of an opinion based one, but swap NC here would also be nice.
00:46:325 (1) - Remove this NC.
00:25:887 (1) - x:240 on this, feels nice to have more emphasis on this.
00:30:616 (1) - On this, x:96 would be good for more emphasis on the backforth.
00:44:961 (2,1,2) - x:256 on this section feels better for more emphasis on the first 2.

[Salad]

00:12:213 (3) - NC on this for consistency.
00:29:935 (4) - NC on this would be nice.
00:42:252 (5) - NC for consistency.
00:44:280 (1,2) - Same as cup, swapping could be nice but it's personal opinion.
00:20:402 (4) - You said you moved this to x:448 with my mod but you didn't? Either way, it feels a lot better there.
00:31:360 (6) - x:112 would feel better on this now with the changes you made to distancing.
00:39:525 (1,2,3,4) - Again, you said you changed these but you hadn't. 1 on x:496, 2 on x:240, 3 on x:160, and 4 on x:416, feels a lot better.
00:43:275 (6) - x:352 to make it easier without dashing.
00:44:961 (2) - Another thing you said you applied but didn't, x:448.
00:47:007 (4) - And again, x:320.

[Platter]

00:23:160 (3,1) - Swap NC.
00:29:935 (4) - NC on this could be nice.
00:34:071 (3) - NC.
00:36:116 (1,2) - Swap NC.
00:42:252 (5) - NC.
00:44:280 (1,2) - Same as cup and salad, I think swapping NC could be nice but up to you.
00:31:360 (6,7) - 6 on x:72 and 7 on x:232 would be nicer, both to ensure a dash to 6 and also because the distance to 7 seems a bit strong considering the strength of that note as it is.
00:36:116 (1) - x:440 would be nice, next note deserves some more emphasis in my opinion.
00:38:843 (5) - Whilst my previous suggestion was too strong, I'd say something like x:96 on this at least would be nicer.
00:44:280 (1) - I think to the right would be nicer on this, would create a nice HDash to the next note, which is pretty strong.
00:47:689 (5) - Slightly higher on this please, x:464 would be great.

Alright that should be it, call me back. Starred because this is looking a lot better now.
Topic Starter
wonjae
all applied, thanks
MBomb
Everything looks good to me now.

Bubbled <3

Note to next BN: Source I'm pretty sure about, but it may be best to check yourself, it's Pokemon X and Y, but it's in Japanese (Because I heavily prefer it like that). However, the way X and Y are seperated may not be the way the metadata people want it, I'm not 100% on that.

Edit (Another note to next BN): Artist name order may be wrong, I thought it was this after multiple discussions with other BNs but there have been some disagreements now, a different bubbled mapset by the same artist had Shota Kageyama as the artist. That one also had this artist given by Kwan, so I'm not so sure about this anymore.
Topic Starter
wonjae
owow

thanks <3
Xinnoh

Ascendance wrote:

coming at you with a metadata check requested by the nominators involveddd

checked the japanese discography to find the following. Please change to this!

Title: 揺れぬ想い
Romanized Title: An Unwavering Heart

For source you can use either one of the following:

ポケットモンスター ブラック is pokemon black
ポケットモンスター ホワイト is pokemon white

Either one works!
MBomb
fuck japanese artists man

got confirmation that it is supposed to be Shota Kageyama, will rebubble after it's changed
Topic Starter
wonjae
brb gonna shoot myself
Ascendance
fuck kwan
Topic Starter
wonjae
artist changed again, we good now?
MBomb
fabanese

fabninja

coincidence, i think not

fuck fab
Absolute Zero
Bubble popping because metadata is incorrect.
Romanised Title is actually: Ikkoyoku Ikaga? Yurenu Omoi

Call me back when you change it and I'd be happy to check it.
MBomb
ya, my bad

i thought translated title was official, but it's not really official (itunes doesn't count as official), so we've gotta go with romanised title

i did get this one confirmed by multiple people though

in conclusion, fuck japanese metadata
Topic Starter
wonjae
unlucky :^)
Xinnoh
metadata is dum

there's so many pokemon maps that have been ranked recently with English in their romanised parts, it's so stupid how inconsistent everything is
Absolute Zero
MBomb fixed placement already goddamnit

Metadata: End me it's ;) Ikkyoku Ikaga? "Yurenu Omoi" sorry (with quotations)
Hitsounds: Looks good. I'd wished you would use a larger variety of hitsounds, but what you have now is fine.
Timing: N/A

[Cup]
00:02:291 (2) - Remove this whistle and add one on 00:01:305 (1) and the end of the slider to keep consistency with later.
00:05:054 (2) - Same pattern as 00:02:291 (2).
00:06:758 (1) - Add a whistle here to make it like 00:12:213 (1).
00:25:887 (1) - Remove whistle here and add one at 00:25:887 (1)'s head.
00:27:889 (4) - Same procedure as 00:25:887 (1).
00:34:752 (2,3) - Lower this to a 1.91x spacing to keep uniformity with 00:37:480 (2,3).
00:43:275 (2) - The whistle here sounds out of place. Remove it and add one to 00:44:961 (1).
00:43:275 (2) - Flip this on its head. This removes the antiflow to the long movement that plays a little strangely.
00:46:325 (2) - Would add a whistle here.

[Salad]
00:09:505 (4) - Change this so that the whistle comes on the start of the slider.
00:25:205 (4) - Remove this whistle and add one to the start of 00:23:160 (1).
00:25:887 (1) - Add a whistle here.
00:27:889 (4) - Remove the whistle from here.
00:28:571 (1) - Add a whistle here.
00:31:360 (3) - Add a whistle here.
00:32:041 (4) - Remove the whistle from here.
00:34:071 (1) - Add a whistle here.
00:36:116 (3) - Remove the whistle from here.
00:36:798 (1) - Add a whistle at the start of this slider.
00:38:843 (4) - Move to x=112 to show a larger movement to the higher note. Move (3) to x=432 or closer. If you move it closer than x=432, then you're going to have to move (2) more leftwards as well.
00:42:252 (1) - Add a whistle here.

[Truth and Ideals]
00:01:305 (1) - Please fix this. This was mentioned earlier, but this should be at least a 1/1 slider as there is no note on the end of this slider currently. No justification for overmapping on such a calm song.
Edit: Alternate solution is to lower the hitsounds on only the slider ends.
00:04:031 (1) - Same as 00:01:305 (1).
00:08:142 (2,3) - I don't hear anything that justifies these slider tails. Just make this a 1/1 slider instead.
00:12:213 (1) - Same as 00:01:305 (1).
00:14:978 (1) - Same as 00:01:305 (1).
Platter looks pretty good!
Remember--similar hitsounding patterns as the other two difficulties.


Call me back when you've done this and i'd be up for a recheck.
Topic Starter
wonjae

Absolute Zero wrote:

MBomb fixed placement already goddamnit

Metadata: End me it's ;) Ikkyoku Ikaga? "Yurenu Omoi" sorry (with quotations)
Hitsounds: Looks good. I'd wished you would use a larger variety of hitsounds, but what you have now is fine.
Timing: N/A

[Cup]
00:02:291 (2) - Remove this whistle and add one on 00:01:305 (1) and the end of the slider to keep consistency with later.
00:05:054 (2) - Same pattern as 00:02:291 (2).
00:06:758 (1) - Add a whistle here to make it like 00:12:213 (1).
00:25:887 (1) - Remove whistle here and add one at 00:25:887 (1)'s head.
00:27:889 (4) - Same procedure as 00:25:887 (1).
00:34:752 (2,3) - Lower this to a 1.91x spacing to keep uniformity with 00:37:480 (2,3).
00:43:275 (2) - The whistle here sounds out of place. Remove it and add one to 00:44:961 (1).
00:43:275 (2) - Flip this on its head. This removes the antiflow to the long movement that plays a little strangely.
00:46:325 (2) - Would add a whistle here.

[Salad]
00:09:505 (4) - Change this so that the whistle comes on the start of the slider.
00:25:205 (4) - Remove this whistle and add one to the start of 00:23:160 (1).
00:25:887 (1) - Add a whistle here.
00:27:889 (4) - Remove the whistle from here.
00:28:571 (1) - Add a whistle here.
00:31:360 (3) - Add a whistle here.
00:32:041 (4) - Remove the whistle from here.
00:34:071 (1) - Add a whistle here.
00:36:116 (3) - Remove the whistle from here.
00:36:798 (1) - Add a whistle at the start of this slider.
00:38:843 (4) - Move to x=112 to show a larger movement to the higher note. Move (3) to x=432 or closer. If you move it closer than x=432, then you're going to have to move (2) more leftwards as well.
00:42:252 (1) - Add a whistle here.

[Truth and Ideals]
00:01:305 (1) - Please fix this. This was mentioned earlier, but this should be at least a 1/1 slider as there is no note on the end of this slider currently. No justification for overmapping on such a calm song.
Edit: Alternate solution is to lower the hitsounds on only the slider ends.
00:04:031 (1) - Same as 00:01:305 (1).
00:08:142 (2,3) - I don't hear anything that justifies these slider tails. Just make this a 1/1 slider instead.
00:12:213 (1) - Same as 00:01:305 (1).
00:14:978 (1) - Same as 00:01:305 (1).
Platter looks pretty good!
Remember--similar hitsounding patterns as the other two difficulties.


Call me back when you've done this and i'd be up for a recheck.

applied all.
Topic Starter
wonjae

Sinnoh wrote:

metadata is dum

there's so many pokemon maps that have been ranked recently with English in their romanised parts, it's so stupid how inconsistent everything is


:^)
SYAHME
A little bit more, it will be ranked >L_<
Absolute Zero
Recheck.
Metadata: Reiterate from DM change "pokemon" tag to "pokémon".
Timing: Looks fine after a second check.

Placement looks fine so I'll give another hitsounding mod. I'm sorry to go back on some ideas, but it doesn't seem like you always followed my suggestions despite saying you did? I'll be more specific.
No kudosu.

[Cup]
00:13:215 (2) - Remove whistle at the end of this slider, please.
00:15:976 (2) - Remove whistle at the end of this slider.
00:29:935 (1) - Add a whistle here.
00:31:360 (3) - Add a whistle here.
00:42:252 (1) - Add a whistle to the start of this slider.

[Salad]
00:01:305 (1) - Add a whistle here.
00:02:291 (2) - Remove the whistle from the end of this slider.
00:04:031 (1) - Add a whistle here.
00:06:758 (1) - Add a whistle at the start of this slider.
00:12:213 (1) - Add a whistle at the start of this slider.
00:13:215 (2) - Remove the whistle from the end of the slider.
00:14:978 (1) - Add a whistle to the start of this slider.
00:15:976 (2) - Remove the whistle from the end of the slider.
00:17:700 (1) - Add a whistle to the start of this slider.
00:20:402 (4) - Add a whistle here.
00:43:275 (2) - Add a whistle on the end of this slider.
00:46:325 (2) - Add a whistle here.

[Truths and Ideals]
00:01:305 (1) - Add a whistle on the start of this slider.
00:02:668 (3) - Remove the whistle from here.
00:04:031 (1) - Add a whistle on the start of this slider.
00:05:395 (3) - Remove the whistle from here.
00:06:758 (1) - Add a whistle on the start of this slider.
00:12:213 (1) to 00:17:700 (1) - Follow the patterns indicated from above.
00:20:061 (3) - Add a whistle to the end of this slider.
00:29:935 (1) - Add a whistle to the start of this slider.
00:46:325 (2) - Add a whistle here.
Topic Starter
wonjae

Absolute Zero wrote:

Recheck.
Metadata: Reiterate from DM change "pokemon" tag to "pokémon".
Timing: Looks fine after a second check.

Placement looks fine so I'll give another hitsounding mod. I'm sorry to go back on some ideas, but it doesn't seem like you always followed my suggestions despite saying you did? I'll be more specific.
No kudosu.

[Cup]
00:13:215 (2) - Remove whistle at the end of this slider, please.
00:15:976 (2) - Remove whistle at the end of this slider.
00:29:935 (1) - Add a whistle here.
00:31:360 (3) - Add a whistle here.
00:42:252 (1) - Add a whistle to the start of this slider.

[Salad]
00:01:305 (1) - Add a whistle here.
00:02:291 (2) - Remove the whistle from the end of this slider.
00:04:031 (1) - Add a whistle here.
00:06:758 (1) - Add a whistle at the start of this slider.
00:12:213 (1) - Add a whistle at the start of this slider.
00:13:215 (2) - Remove the whistle from the end of the slider.
00:14:978 (1) - Add a whistle to the start of this slider.
00:15:976 (2) - Remove the whistle from the end of the slider.
00:17:700 (1) - Add a whistle to the start of this slider.
00:20:402 (4) - Add a whistle here.
00:43:275 (2) - Add a whistle on the end of this slider.
00:46:325 (2) - Add a whistle here.

[Truths and Ideals]
00:01:305 (1) - Add a whistle on the start of this slider.
00:02:668 (3) - Remove the whistle from here.
00:04:031 (1) - Add a whistle on the start of this slider.
00:05:395 (3) - Remove the whistle from here.
00:06:758 (1) - Add a whistle on the start of this slider.
00:12:213 (1) to 00:17:700 (1) - Follow the patterns indicated from above.
00:20:061 (3) - Add a whistle to the end of this slider.
00:29:935 (1) - Add a whistle to the start of this slider.
00:46:325 (2) - Add a whistle here.

applied all
Absolute Zero
Things look fine to me!

Bubbled!





Topic Starter
wonjae
nice meme, also shit ty
Xinnoh
bubble popped because metadata memes
SYAHME

Sinnoh wrote:

bubble popped because metadata memes
Sinnoh stop memeing
Topic Starter
wonjae

Sinnoh wrote:

bubble popped because metadata memes

all fixed, thanks for metadata confirmation!
MBomb
rerecheck i guess xd

[General]

Add tags: Pokemon How About A Song An Unwavering Heart Super Music Collection OVERLAP
quick explanations, pokemon because not everyone will search with accented e, english translation for obvious reasons, super music collection because it's the name of the soundtrack, overlap because they helped publish the album

[Platter]

00:08:142 (2) - Split this into 2 circles and make this pattern a triple with increasing length. May require a bit more curve on slider 3.
00:11:531 (2,1) - 1 is a lot stronger than 2 here, a dash to that would make a lot more sense.
00:13:215 (2,3) - Add a dash between these for consistency.
00:16:333 (3) - Same with this, x:232 would be a nice dash.
00:20:061 (3) - Maybe split this into 2 circles too, and have the stronger distance to the second one for emphasis on both pianos used together there?

Seems fine to me other than this stuff.
Topic Starter
wonjae

- Magic Bomb - wrote:

rerecheck i guess xd

[General]

Add tags: Pokemon How About A Song An Unwavering Heart Super Music Collection OVERLAP
quick explanations, pokemon because not everyone will search with accented e, english translation for obvious reasons, super music collection because it's the name of the soundtrack, overlap because they helped publish the album

[Platter]

00:08:142 (2) - Split this into 2 circles and make this pattern a triple with increasing length. May require a bit more curve on slider 3.
00:11:531 (2,1) - 1 is a lot stronger than 2 here, a dash to that would make a lot more sense.
00:13:215 (2,3) - Add a dash between these for consistency.
00:16:333 (3) - Same with this, x:232 would be a nice dash.
00:20:061 (3) - Maybe split this into 2 circles too, and have the stronger distance to the second one for emphasis on both pianos used together there?

Seems fine to me other than this stuff.
done stuff with all
MBomb
Quick IRC was done, just a few quick changes in platter, I think it's ready now.

Qualified <3
Topic Starter
wonjae
dqed for japaneese metadata
SYAHME
Congrats Paranoid Grapes
Topic Starter
wonjae

SYAHME wrote:

Congrats Paranoid Grapes
:D
Akasha-
more love for Pokémon
congratutlatinon
Summerleopard
Nice song Paranoid Grape,I think you timing on sound Rhytym is good. I think your map is qualified. Hope for your best too,I might ask request for song someday. : )
IamKwaN
Why is the Source ポケットモンスター X・Y? Aren't they two games?

Did I actually mention this to you before? (I forgot lol)
-Sh1n1-
orz meta is hard :'(
Topic Starter
wonjae

IamKwaN wrote:

Why is the Source ポケットモンスター X・Y? Aren't they two games?

Did I actually mention this to you before? (I forgot lol)
I think its for pokemon x and y together. also no u didnt mention this to me so rip.
MBomb

IamKwaN wrote:

Why is the Source ポケットモンスター X・Y? Aren't they two games?

Did I actually mention this to you before? (I forgot lol)
With maps that use the english source, it's listed as Pokemon X/Y, so it makes sense to list them both. Listing only one would make no sense as they are essentially the same game with very minor differences (This song not being one of those differences). They are also marketed as the same game.
Lanturn
The official English site never actually uses Pokémon X/Y anywhere. it's always just "Pokémon X and Pokémon Y" :P

It's the same with all of the games that have multiple versions.

The Japanese site does the same (separating the versions), though the news section and some of the other places on the site does use ポケットモンスター X・Y to shorten it.

*hides*
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