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Idol College - Be My Zombie [OsuMania]

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Total Posts
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Topic Starter
Rivals_7
This beatmap was submitted using in-game submission on 14 Maret 2017 at 13:52:36

Artist: Idol College
Title: Be My Zombie
Source: 激次元タッグ ブラン+ネプテューヌVSゾンビ軍団
Tags: opening Idea Factory Compile Heart Tamsoft ps vita MegaTagmension Blanc + Neptune vs Zombies Army Geki Jigen Tag Blanc + Neptune VS Zombie Gundan OP
BPM: 185
Filesize: 24103kb
Play Time: 01:31
Difficulties Available:
  1. 4K EZ 'Rom' - 4Key (1,28 stars, 302 notes)
  2. 4K HD 'Neptune' - 4Key (3,29 stars, 864 notes)
  3. 4K MX 'Blanc' - 4Key (4,16 stars, 1016 notes)
  4. 4K NM 'Ram' - 4Key (2,02 stars, 559 notes)
  5. 5K EZ 'Nepgear' - 5Key (1,27 stars, 302 notes)
  6. 5K HD 'Noire' - 5Key (3,12 stars, 862 notes)
  7. 5K MX 'Vert' - 5Key (4,05 stars, 1014 notes)
  8. 5K NM 'Uni' - 5Key (1,96 stars, 559 notes)
Download: Idol College - Be My Zombie
Download: Idol College - Be My Zombie (no video)
Information: Scores/Beatmap Listing
---------------
Mapset: Rivals_7 | Hitsound: Rivals_7 | Video: Shad0w1and | Background: Feerum


Maxus | Protastic101


A Journey to Save Gamacademi From the Zombies!!


Try my remixed by DJ TOTTO - The 4th KAC DJ TOTTO's SELECTION. if you dont like typical japanese OP
Metadata things: Eng | Jpn

Another #StandaloneMapper Project yey


"HitsounD" is not for Mod! Unless you want to mod the hitsounding, Not the pattern!

4K

EZ 5/4
NM 10/7
HD 10/8
MX 11/10

5K

EZ 7/4
NM 6/4
HD 8/6
MX 9/8


  1. arcwinolivirus
  2. Protastic101
  3. -SoraGami-
  4. Syadow-
  5. Ortlinde-
  6. Mage
  7. Aste-
  8. Kruzon
  9. Another lie
  10. Draftnell
  11. Etsu
  12. Gravey-
  13. Stan-
  14. SpectorDG
  15. Minseo2000
  16. Feerum
  17. tuandi
  18. Verniy_Chan
  19. 1st Gcorp
  20. Maxus
Feerum
NICE!

I really really like this song.
But .. Rivals.. your BG give my eye's cancer.

Uhm, i have a Map where i also use a BG from this game, if you want you can use it.
Get it here
Topic Starter
Rivals_7
oh waw Thx Feerum xD
Yea I got that BG from screenshoting the video cuz I cant get better resolution on google
kinda sad its not full pic like my current one :u its like..........Zoom-ed lel

Did their thighs kinda nsfw or wat lol
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Idol College - Be My Zombie (Rivals_7)
Number of difficulties modded in my map: 8 - 4K/7K Normal, Hard, Insane, Maximum Genestella


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[4K EZ 'Rom']
SPOILER
00:13:997 - suggesting http://puu.sh/qNMXr/1d0f3c2ab3.jpg
• 1st LN gives more emphasis to the vocal, plus for that sound effect.
• 2nd LN for the 2nd phase of the sound effect plus fits along with the tom drum roll.

00:24:051 - add note? kick sound can be heard here similar to 00:18:862 (18862|3) -

00:51:618 - add note? strong clap-like sound like 00:53:240 (53240|1,53240|0) -

01:29:240 (89240|2,89402|0) - same on my 1st suggestion.

[4K NM 'Ram']
SPOILER
00:13:997 - suggesting http://puu.sh/qNu3K/db3aafe15f.jpg
• first LN for vocal emphasis
• last LN for the sound effect heard in the background as well get along with the drum roll.
• In this way, the feeling will not be that awkward.

00:18:375 - add note for the kick

00:23:564 - ^

00:34:916 (34916|3,34997|0) - suggesting to remove as they are only kick sound and not snares. It is the same as 00:33:456 (33456|1,33781|3,33943|0) - where kicks are singles.

00:45:456 - add note, fits to be double since strong sound cymbals.

00:51:294 - add note to 4, strong sound as well similar to 00:52:105 (52105|3,52105|2) -

00:55:997 - the trumphet can be heard clearly and kinda feels empty without note on it. Add note to 1

01:06:375 - ^ to 4

01:25:348 (85348|0) - move to 2, since not same snare sound as 01:25:024 (85024|0) - just like you did at 01:26:970 (86970|2) -

01:29:240 - same as my first suggestion in this difficulty. Vocal long sound and sound effect.

01:30:862 (90862|2) - move to 4, seems fit for both middle fingers.

[4K HD 'Neptune']
SPOILER
00:08:970 (8970|2) - should end at 00:09:294 - since the trumphet and vocal ended there. Check your MX since it has the extended one. Also same as you did at 01:24:213 (84213|0) -

01:31:510 (91510|1) - move to 4, seem better with both hands ending the song.

Really neat and fun difficulty~!



[4K MX 'Blanc']
SPOILER
00:34:267 - add note for that sound similar to 00:34:754 (34754|0) - and it fits since it is along with the vocals.

00:34:429 - ^

00:34:591 - ^

01:09:456 - add note to 2 for trumphet emphasis like you did at 00:59:078 (59078|0,59078|2,59078|1) -

Awesome difficulty as well, good job!

Column:
_ _ _ _ _
5K - |1|2|3|4|5|

[5K EZ 'Nepgear']
SPOILER
00:13:997 (13997|0,14159|4) - same suggestion on 4K EZ's

00:16:591 (16591|3,16754|2) - swap column so it can be the counter part of 00:15:943 (15943|0,16105|2,16267|1) - and much neat.

00:24:051 - add note for the kick sound.

00:45:294 - add note for the kick sound as well along with that melodic sound which has consistent sound.

01:29:240 (89240|1,89402|3) - same suggestion on 1st's

01:30:537 (90537|1,90862|2) - swap column, which will be fit on 01:29:889 (89889|0,90051|2) - and the last note will be pressed on both index hands.

01:31:510 (91510|1) - move to 4? seems better if pressed by both hands as well.

[5K NM 'Uni']
SPOILER
00:01:673 (1673|1) - move to 1 to be fit with 00:01:835 (1835|2,1997|4) -

00:03:132 - http://puu.sh/qNNIN/b8e09be753.jpg for alternative pattern for drum, much better to execute.

00:07:672 (7672|2) - move to 4 so it won't be repeated after 00:07:024 (7024|4,7186|2) - with different sounds.

00:13:997 (13997|0,14159|2) - Same suggestion as 4K/5K EZ's LN about this part.

00:17:159 (17159|1,17240|0) - move to 1 and 5 respetively, fits for triplets. Or you can even do a stair like you did at 00:22:267 (22267|4,22348|3,22429|2) -

00:19:672 (19672|3) - move to 3, better pressed by thumb and to avoid the awkward feeling on right hand while holding the LN.

00:34:916 (34916|0,34916|4,34997|2,34997|1) - reduce to singles as they are only kick sounds alone similar to 00:32:808 (32808|1,33132|3,33456|2) -

00:45:456 - add note? since cymbals.

01:14:645 (74645|3) - move one column to right for variation. Also 01:14:645 - is not the same pitch as 01:15:456 - to be the same pattern. The 01:17:240 (77240|3,77240|1,77564|2,77564|0) - has 1 gap column with each other similar to this sound.

01:29:240 (89240|0,89402|4) - same suggestions as EZ's

01:30:537 (90537|0,90862|2) - ctrl J, fits more plus end note is both hands.


[5K HD 'Noire']
SPOILER
00:02:808 - suggesting http://puu.sh/qNOgb/2eaf9af6c4.png as variation for the upcoming snares. Also the stack at column 3 fits since they are both kick sounds

00:14:645 - the pattern is here kinda awkward, suggesting http://puu.sh/qNOqX/945d279c4f.png which is comfortable and similar to 4K's

00:20:483 (20483|1) - move to 4 for comfortability of left hand.

00:45:618 (45618|4) - remove, no kick sound here occured and LN alone is fine. 4K HD doesn't have a note here.

00:51:618 (51618|1) - move to 4 since it has similar impact as 00:51:132 (51132|3,51132|4) -

00:52:429 - suggesting http://puu.sh/qNOEV/f63e14226c.png which is neat in terms of vision and simple to execute

01:29:240 - suggesting http://puu.sh/qNOOQ/6d0a591b85.jpg which is clearer to execute and avoid complications.


[5K MX 'Vert']
SPOILER
00:01:673 - suggesting http://puu.sh/qNOUZ/192d32a46f.png which the goal is to have varation on 00:02:808 - and 00:02:970 - so it won't be similar to upcoming snare sounds.

00:13:997 (13997|0) - move to 3 to avoid 00:13:997 (13997|0,14159|0,14321|0) -

00:16:267 - The pattern here are quite compressed without using the 3rd column and its quite awkward. I recommend http://puu.sh/qNP50/e6e08147df.png for better sight and comfortable execution for that hihat-like sound. Do the same on other similar sounds like 00:18:862 -

00:34:267 - add note for that sound similar to 00:34:754 (34754|0) - and it fits since it is along with the vocals.

00:34:429 - ^

00:34:591 - ^

00:45:456 - suggesting http://puu.sh/qNPdh/03ecbc592d.png for proper LN and clearer sight for the 00:45:781 -

00:51:943 (51943|0,52105|3) - ctrl J fits more imo.

00:59:727 (59727|1) - remove, no trumphet-like sound occured here and the same snare sound as 01:00:375 (60375|1,60375|0) - which is only double

01:09:456 - add note here to make triple for trumphet.

01:10:105 (70105|4) - remove, no donald trumph.

01:11:402 (71402|0) - ^

01:13:510 - suggesting http://puu.sh/qNPjZ/8da4084c5b.png for better execution for the upcoming drum roll.

01:18:700 - add note to 3 since cymbals?

[Overall]
Hyppeeee-rdimensional map, even zombie will awake from their sleep haha~
Thank you so much for the contract, Good luck and until next time~
Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
Topic Starter
Rivals_7

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Idol College - Be My Zombie (Rivals_7)
Number of difficulties modded in my map: 8 - 4K/7K Normal, Hard, Insane, Maximum Genestella


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[4K EZ 'Rom']
SPOILER
00:13:997 - suggesting http://puu.sh/qNMXr/1d0f3c2ab3.jpg
• 1st LN gives more emphasis to the vocal, plus for that sound effect.
• 2nd LN for the 2nd phase of the sound effect plus fits along with the tom drum roll.
I think i will consider this. The vocal shouldnt be hard to catch imo. even for EZ

00:24:051 - add note? kick sound can be heard here similar to 00:18:862 (18862|3) -

00:51:618 - add note? strong clap-like sound like 00:53:240 (53240|1,53240|0) -

01:29:240 (89240|2,89402|0) - same on my 1st suggestion. well... same :>

[4K NM 'Ram']
SPOILER
00:13:997 - suggesting http://puu.sh/qNu3K/db3aafe15f.jpg
• first LN for vocal emphasis
• last LN for the sound effect heard in the background as well get along with the drum roll.
• In this way, the feeling will not be that awkward.
same as before. I dont think it'll be kinda awkward since the distance between those notes are constant

00:18:375 - add note for the kick

00:23:564 - ^ ^ These two are intended. for more easier approach towards denser notes above it

00:34:916 (34916|3,34997|0) - suggesting to remove as they are only kick sound and not snares. It is the same as 00:33:456 (33456|1,33781|3,33943|0) - where kicks are singles.

00:45:456 - add note, fits to be double since strong sound cymbals.

00:51:294 - add note to 4, strong sound as well similar to 00:52:105 (52105|3,52105|2) -

00:55:997 - the trumphet can be heard clearly and kinda feels empty without note on it. Add note to 1

01:06:375 - ^ to 4 ^ These two are also intended. This is kinda special case where i want to emphasize the vocal.

01:25:348 (85348|0) - move to 2, since not same snare sound as 01:25:024 (85024|0) - just like you did at 01:26:970 (86970|2) -

01:29:240 - same as my first suggestion in this difficulty. Vocal long sound and sound effect. same :u

01:30:862 (90862|2) - move to 4, seems fit for both middle fingers. Fair point tho. fix xD

[4K HD 'Neptune']
SPOILER
00:08:970 (8970|2) - should end at 00:09:294 - since the trumphet and vocal ended there. Check your MX since it has the extended one. Also same as you did at 01:24:213 (84213|0) -

01:31:510 (91510|1) - move to 4, seem better with both hands ending the song.

Really neat and fun difficulty~! Accept all. Thx! :D



[4K MX 'Blanc']
SPOILER
00:34:267 - add note for that sound similar to 00:34:754 (34754|0) - and it fits since it is along with the vocals.

00:34:429 - ^

00:34:591 - ^

01:09:456 - add note to 2 for trumphet emphasis like you did at 00:59:078 (59078|0,59078|2,59078|1) -

Awesome difficulty as well, good job! Hue thx :3

Column:
_ _ _ _ _
5K - |1|2|3|4|5|

[5K EZ 'Nepgear']
SPOILER
00:13:997 (13997|0,14159|4) - same suggestion on 4K EZ's ^

00:16:591 (16591|3,16754|2) - swap column so it can be the counter part of 00:15:943 (15943|0,16105|2,16267|1) - and much neat.

00:24:051 - add note for the kick sound.

00:45:294 - add note for the kick sound as well along with that melodic sound which has consistent sound. Emm nope, i guess. not for EZ since i tend to highlight the vocal in this diff, mostly

01:29:240 (89240|1,89402|3) - same suggestion on 1st's ^

01:30:537 (90537|1,90862|2) - swap column, which will be fit on 01:29:889 (89889|0,90051|2) - and the last note will be pressed on both index hands.

01:31:510 (91510|1) - move to 4? seems better if pressed by both hands as well.

[5K NM 'Uni']
SPOILER
00:01:673 (1673|1) - move to 1 to be fit with 00:01:835 (1835|2,1997|4) -

00:03:132 - http://puu.sh/qNNIN/b8e09be753.jpg for alternative pattern for drum, much better to execute.

00:07:672 (7672|2) - move to 4 so it won't be repeated after 00:07:024 (7024|4,7186|2) - with different sounds.

00:13:997 (13997|0,14159|2) - Same suggestion as 4K/5K EZ's LN about this part. ^

00:17:159 (17159|1,17240|0) - move to 1 and 5 respetively, fits for triplets. Or you can even do a stair like you did at 00:22:267 (22267|4,22348|3,22429|2) - Do the stair instead. Thx :3

00:19:672 (19672|3) - move to 3, better pressed by thumb and to avoid the awkward feeling on right hand while holding the LN.

00:34:916 (34916|0,34916|4,34997|2,34997|1) - reduce to singles as they are only kick sounds alone similar to 00:32:808 (32808|1,33132|3,33456|2) -

00:45:456 - add note? since cymbals.

01:14:645 (74645|3) - move one column to right for variation. Also 01:14:645 - is not the same pitch as 01:15:456 - to be the same pattern. The 01:17:240 (77240|3,77240|1,77564|2,77564|0) - has 1 gap column with each other similar to this sound. O yea nice one!

01:29:240 (89240|0,89402|4) - same suggestions as EZ's ^

01:30:537 (90537|0,90862|2) - ctrl J, fits more plus end note is both hands.


[5K HD 'Noire']
SPOILER
00:02:808 - suggesting http://puu.sh/qNOgb/2eaf9af6c4.png as variation for the upcoming snares. Also the stack at column 3 fits since they are both kick sounds Fix + some different change

00:14:645 - the pattern is here kinda awkward, suggesting http://puu.sh/qNOqX/945d279c4f.png which is comfortable and similar to 4K's Could work. Applied exatcly as yours

00:20:483 (20483|1) - move to 4 for comfortability of left hand.

00:45:618 (45618|4) - remove, no kick sound here occured and LN alone is fine. 4K HD doesn't have a note here. ups xD

00:51:618 (51618|1) - move to 4 since it has similar impact as 00:51:132 (51132|3,51132|4) -

00:52:429 - suggesting http://puu.sh/qNOEV/f63e14226c.png which is neat in terms of vision and simple to execute

01:29:240 - suggesting http://puu.sh/qNOOQ/6d0a591b85.jpg which is clearer to execute and avoid complications.


[5K MX 'Vert']
SPOILER
00:01:673 - suggesting http://puu.sh/qNOUZ/192d32a46f.png which the goal is to have varation on 00:02:808 - and 00:02:970 - so it won't be similar to upcoming snare sounds.

00:13:997 (13997|0) - move to 3 to avoid 00:13:997 (13997|0,14159|0,14321|0) -

00:16:267 - The pattern here are quite compressed without using the 3rd column and its quite awkward. I recommend http://puu.sh/qNP50/e6e08147df.png for better sight and comfortable execution for that hihat-like sound. Do the same on other similar sounds like 00:18:862 -

00:34:267 - add note for that sound similar to 00:34:754 (34754|0) - and it fits since it is along with the vocals.

00:34:429 - ^

00:34:591 - ^

00:45:456 - suggesting http://puu.sh/qNPdh/03ecbc592d.png for proper LN and clearer sight for the 00:45:781 -

00:51:943 (51943|0,52105|3) - ctrl J fits more imo.

00:59:727 (59727|1) - remove, no trumphet-like sound occured here and the same snare sound as 01:00:375 (60375|1,60375|0) - which is only double

01:09:456 - add note here to make triple for trumphet.

01:10:105 (70105|4) - remove, no donald trumph. dios mio that was close xD. Thx :D

01:11:402 (71402|0) - ^

01:13:510 - suggesting http://puu.sh/qNPjZ/8da4084c5b.png for better execution for the upcoming drum roll.

01:18:700 - add note to 3 since cymbals? its kinda faint here, so i guess no change on this

[Overall]
Hyppeeee-rdimensional map, even zombie will awake from their sleep haha~
Thank you so much for the contract, Good luck and until next time~
Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
Waw thx For the mod :D
No reply means fix :3
Protastic101
Oh, sweet, 5K

Column 1->5

weee
[General]
  1. I feel like the OD of the EZ diffs could be increased just a little bit due to the lower amount of LNs in each. Maybe ~6.8 to ~7?
[5K EZ]00:03:456 (3456|2,3700|3) - I think it'd be easier to end this LN and note at 00:03:781 since it's on the red tick and would be easier for the player to predict the end.
00:19:835 - I'd consider either adding another note here for the crash and trumpet, or turning 00:19:835 (19835|2) into an LN and ending at 00:20:159 for the trumpet.
00:33:781 (33781|3,33943|0) - This is more personal preference, but I think this pause would have a bit more finality to it if you flipped the first and second note (control H) so it'd feel like doing a large jump since you'd go from left to right really suddenly.
00:44:970 (44970|4) - It'd make more sense to move this note up to 00:45:294 for the kick rather than the vocal since the drums is what most players are going to be focusing on.
00:59:078 (59078|3) - Consider making this note a 1/1 LN for the trumpet? Or you could make it a double since it stands out.
01:29:402 (89402|3) - The build up sound I assume this LN is for begins at 01:28:916 . Or, if you're following the vocal, similar to the beginning, you should extend it to start at 01:29:240
01:31:510 (91510|0) - Since this is the last last note of the song, I think it'd fit better to be in column 3 because it'd be symmetric then.
01:31:510 (91510|3) - if the above suggestion is denied, then I'd consider moving this to 5 so that it would feel like this final chord is encompassing all the notes in this song. The pitch relevancy is fine as is though, so whatever works better for you.

[5K NM]00:03:943 (3943|0,4024|1,4105|2,4186|3,4267|4) - I feel like you've used way too much 1/4 in this measure for this to be a NM difficulty. It's justified for the snare, but these toms blend in with the build up whoosh sound starting at 00:03:943 so it would be difficult for a beginner to pick up which sound these are mapped to right off the bat. I'd suggest replacing these notes with an LN instead for the build up.
00:09:294 (9294|1,9375|4,9456|0) - A straight right -> left roll might be easier to read than going from left hand to right hand, then back to left hand in the span of only 1/2 beat. Maybe try something like this instead starting at 00:08:970
00:12:213 (12213|3) - This is visual preference, but this shield looks very out of place since you haven't used a shield anywhere else in the music yet. Maybe move it to 2?
00:13:186 (13186|0) - Same reason as above, to me, I think it'd look nicer in 2.
00:34:916 (34916|3) - Why not just make this a roll? So move to 1 cause then it'd be easy to read since it would go from left -> right, rather than making a 1/2 ministack with 00:34:916 (34916|3,35078|3)
00:44:645 (44645|2) - This note was a bit confusing to me since I expected the first note to come at 00:44:808 with the drums, rather than the vocals. I'd consider removing the note in 3 then because players would expect the drums to come in first before vocals.
01:16:429 (76429|1,76591|2,76754|3) - Not sure if this suggestion is appropriate for a NM diff, but why not jack all these notes together in 3 since they're all the same pitch?
01:31:510 (91510|1,91510|3) - Might consider ending one of these LNs at 01:35:078 since the guitar kind of dies out there, but it's fine either way.

[5K HD]00:03:781 - Why not finish the burst here and add a single note in 3 for the snare? It seems strange to only map the snares and ignore the tom which is on a more predictable 1/2 snap.
00:05:727 (5727|4,5889|4) - If you're following pitch relevancy here for the trumpets, move these 2 notes to 4 since they're the same pitch as 00:05:402 (5402|3)
00:16:105 (16105|4) - Maybe turn this note into a 1/2 LN like at 00:16:429 (16429|4) since they're the same pitch.
00:34:916 - For the minijumptrill here, try something like this in order to stick to the adjacent note doubles you have here, like this
00:39:943 (39943|1,40105|1) - The background piano isn't the same pitch with these two notes, nor is the vocal, so there's no actual reason to jack them, cause they stand out in this measure kind of badly imo. Maybe try moving 00:40:105 (40105|1) to 4.

[5K MX]00:16:308 (16308|0,16348|1,16389|4,16429|3,16470|1,16510|0,16551|3) - it looks cool what you did here, but it's pretty difficult to hit, at least for me. I think it's mainly because of this 00:16:470 (16470|1,16510|0,16551|3,16591|4) since that pattern tends to be the most difficult to hit. I'd really suggest just using something like a splitroll
01:09:456 (69456|0,69618|0) - This jack seems kind of random, maybe swap columns with 01:09:618 (69618|0,69781|1) instead?
Hope this helped, gl with rank!~
-SoraGami-
Hi Rivals!~

will just mod 4k since the mod above is not applied yet
oke let's start

Column = |1|2|3|4|

~~~ open me ~~~
[4K MX 'Blanc']
- 00:05:078 (5078|3,5240|2) - switch columns, for more feels in the sounds betwwen 00:05:240 (5240|1,5240|2,5402|2,5402|3) while playing

- in this part 00:16:267 - i feel like the center is generating too much pressure because after playing the 1/8 there is a 00:16:672 (16672|1,16754|2,16835|1,16916|0,16956|1) ,how about this https://osu.ppy.sh/ss/5966053 umm.. it doesnt change a lot but it got remove the pressure here 00:16:835 (16835|1,16916|0,16956|1) or rearrange

- 00:52:429 (52429|0,52591|2,52754|1,52916|3) - make these the LN instead of 00:52:429 (52429|1,52591|3,52754|0,52916|2) make them singles, for pitch

- 01:02:321 - add note? same sound with 01:01:672

- 00:56:483 - maybe you can add a note here for the drum sound? since you add here 01:06:862 i guess it is fine

- 01:07:510 - here too like my mod above ^ you can move 01:07:348 (67348|0) to 2 to maintain its balance

- 01:08:808 - add note too

- 01:11:727 (71727|2,71889|1) - mirror, more comfortable to play

- 01:31:510 - you can only make 3 LNs here so you can still add here 01:34:916 for the guitar slide

- 00:11:564 (11564|2) - i think the LN ends here 00:11:889 it is technically the same with 00:06:375 (6375|3)

- same with this 01:26:808 (86808|2)

[4K HD 'Neptune']
- this part here 00:02:321 (2321|0,2321|1,2483|3,2483|0,2645|3,2645|2) kinda doesnt fit much in the song while playing, maybe try this https://osu.ppy.sh/ss/5965832 or rearrange

- 00:06:213 - the flow here is too repetitive, i mean is that [34][2][34][2][34], you might want to reduce it even a little, how about switch columns in here 00:06:862 (6862|2,7024|0)

- 00:19:835 - the other streams have a complex flow while this one seems like only have a one direction flow going to the right, i think it is better to make something more flowy, how about this? https://osu.ppy.sh/ss/5965938

- 00:24:537 - add note for the strong sound

- 00:48:862 - maybe try to do some mirror of 00:46:267 and move to left these two doubles for pattern

- 00:51:294 (51294|2) - move to 4 for pitch, and also if this 00:51:294 (51294|1,51294|2,51618|2,51618|1) are in the same columns, its difference in pitch doesnt distance it that far, some kind of monotonous

- 01:07:672 (67672|0,67997|3) - would be better to mirror these, jack to represent the vocals like you always do in your pattern here in kiai

- 01:20:645 (80645|2,80808|3) - switch columns? to differ the flow betwwen 01:20:159 (80159|0,80159|1,80321|2) and 01:20:483 (80483|0,80483|1,80645|2) based on each sounds

- 01:24:537 (84537|1) - you actually make this double on the intro

- 00:11:564 (11564|1) - same with my mod on the other diff should be 1/1 long

- 01:21:618 (81618|3) - ^

- 01:26:808 (86808|3) - ^

Nice map Rivals :D
Goodluck~
Topic Starter
Rivals_7

Protastic101 wrote:

Oh, sweet, 5K

Column 1->5

weee
[General]
  1. I feel like the OD of the EZ diffs could be increased just a little bit due to the lower amount of LNs in each. Maybe ~6.8 to ~7?
[5K EZ]00:03:456 (3456|2,3700|3) - I think it'd be easier to end this LN and note at 00:03:781 since it's on the red tick and would be easier for the player to predict the end. But I cant ignore the fact that the drum roll is ended at that point. The red line is just an echo
00:19:835 - I'd consider either adding another note here for the crash and trumpet, or turning 00:19:835 (19835|2) into an LN and ending at 00:20:159 for the trumpet. add note then
00:33:781 (33781|3,33943|0) - This is more personal preference, but I think this pause would have a bit more finality to it if you flipped the first and second note (control H) so it'd feel like doing a large jump since you'd go from left to right really suddenly. I think that's also works if its vice versa-ed like from right to left like the current one. also, its already hand balanced
00:44:970 (44970|4) - It'd make more sense to move this note up to 00:45:294 for the kick rather than the vocal since the drums is what most players are going to be focusing on. nope. i dont want my diff to be quite bland, even tho its EZ. so sometimes special condition like this are present
00:59:078 (59078|3) - Consider making this note a 1/1 LN for the trumpet? Or you could make it a double since it stands out. Emm... i'll consider this
01:29:402 (89402|3) - The build up sound I assume this LN is for begins at 01:28:916 . Or, if you're following the vocal, similar to the beginning, you should extend it to start at 01:29:240 eh actually its a drum roll. if you compare with the other diff, its start there
01:31:510 (91510|0) - Since this is the last last note of the song, I think it'd fit better to be in column 3 because it'd be symmetric then. well, this is EZ. i dont want people who are still new in this keymode handle more than 2 notes at once :/
01:31:510 (91510|3) - if the above suggestion is denied, then I'd consider moving this to 5 so that it would feel like this final chord is encompassing all the notes in this song. The pitch relevancy is fine as is though, so whatever works better for you. ^

[5K NM]00:03:943 (3943|0,4024|1,4105|2,4186|3,4267|4) - I feel like you've used way too much 1/4 in this measure for this to be a NM difficulty. It's justified for the snare, but these toms blend in with the build up whoosh sound starting at 00:03:943 so it would be difficult for a beginner to pick up which sound these are mapped to right off the bat. I'd suggest replacing these notes with an LN instead for the build up. Make it 2 LN to cover both buildup and drumroll
00:09:294 (9294|1,9375|4,9456|0) - A straight right -> left roll might be easier to read than going from left hand to right hand, then back to left hand in the span of only 1/2 beat. Maybe try something like this instead starting at 00:08:970 alrite. but doing it differently
00:12:213 (12213|3) - This is visual preference, but this shield looks very out of place since you haven't used a shield anywhere else in the music yet. Maybe move it to 2? move to 5 instead for hand balance
00:13:186 (13186|0) - Same reason as above, to me, I think it'd look nicer in 2.
00:34:916 (34916|3) - Why not just make this a roll? So move to 1 cause then it'd be easy to read since it would go from left -> right, rather than making a 1/2 ministack with 00:34:916 (34916|3,35078|3)
00:44:645 (44645|2) - This note was a bit confusing to me since I expected the first note to come at 00:44:808 with the drums, rather than the vocals. I'd consider removing the note in 3 then because players would expect the drums to come in first before vocals.
01:16:429 (76429|1,76591|2,76754|3) - Not sure if this suggestion is appropriate for a NM diff, but why not jack all these notes together in 3 since they're all the same pitch? nah, i dont think so. :>
01:31:510 (91510|1,91510|3) - Might consider ending one of these LNs at 01:35:078 since the guitar kind of dies out there, but it's fine either way.

[5K HD]00:03:781 - Why not finish the burst here and add a single note in 3 for the snare? It seems strange to only map the snares and ignore the tom which is on a more predictable 1/2 snap. uhhh the tom is kinda not noticeable at full playback so i dont think its kinda worth to map
00:05:727 (5727|4,5889|4) - If you're following pitch relevancy here for the trumpets, move these 2 notes to 4 since they're the same pitch as 00:05:402 (5402|3)
00:16:105 (16105|4) - Maybe turn this note into a 1/2 LN like at 00:16:429 (16429|4) since they're the same pitch. The LN you pointed is for hithat roll. its not the same
00:34:916 - For the minijumptrill here, try something like this in order to stick to the adjacent note doubles you have here, like this hmm i think i'll stick with current one. since the last double - 00:35:078 (35078|0,35078|4) - is more fit with the noise if its place at 1|5
00:39:943 (39943|1,40105|1) - The background piano isn't the same pitch with these two notes, nor is the vocal, so there's no actual reason to jack them, cause they stand out in this measure kind of badly imo. Maybe try moving 00:40:105 (40105|1) to 4.

[5K MX]00:16:308 (16308|0,16348|1,16389|4,16429|3,16470|1,16510|0,16551|3) - it looks cool what you did here, but it's pretty difficult to hit, at least for me. I think it's mainly because of this 00:16:470 (16470|1,16510|0,16551|3,16591|4) since that pattern tends to be the most difficult to hit. I'd really suggest just using something like a splitroll
01:09:456 (69456|0,69618|0) - This jack seems kind of random, maybe swap columns with 01:09:618 (69618|0,69781|1) instead?
Hope this helped, gl with rank!~
edit: wups didn't see sora there xD. gotta applied too

-SoraGami- wrote:

Hi Rivals!~

will just mod 4k since the mod above is not applied yet
oke let's start

Column = |1|2|3|4|

~~~ open me ~~~
[4K MX 'Blanc']
- 00:05:078 (5078|3,5240|2) - switch columns, for more feels in the sounds betwwen 00:05:240 (5240|1,5240|2,5402|2,5402|3) while playing

- in this part 00:16:267 - i feel like the center is generating too much pressure because after playing the 1/8 there is a 00:16:672 (16672|1,16754|2,16835|1,16916|0,16956|1) ,how about this https://osu.ppy.sh/ss/5966053 umm.. it doesnt change a lot but it got remove the pressure here 00:16:835 (16835|1,16916|0,16956|1) or rearrange did a lil bit rearrange on mine

- 00:52:429 (52429|0,52591|2,52754|1,52916|3) - make these the LN instead of 00:52:429 (52429|1,52591|3,52754|0,52916|2) make them singles, for pitch I guess thats already fit with the song pace so, no change :<

- 01:02:321 - add note? same sound with 01:01:672

- 00:56:483 - maybe you can add a note here for the drum sound? since you add here 01:06:862 i guess it is fine

- 01:07:510 - here too like my mod above ^ you can move 01:07:348 (67348|0) to 2 to maintain its balance

- 01:08:808 - add note too

- 01:11:727 (71727|2,71889|1) - mirror, more comfortable to play

- 01:31:510 - you can only make 3 LNs here so you can still add here 01:34:916 for the guitar slide

- 00:11:564 (11564|2) - i think the LN ends here 00:11:889 it is technically the same with 00:06:375 (6375|3)

- same with this 01:26:808 (86808|2)

[4K HD 'Neptune']
- this part here 00:02:321 (2321|0,2321|1,2483|3,2483|0,2645|3,2645|2) kinda doesnt fit much in the song while playing, maybe try this https://osu.ppy.sh/ss/5965832 or rearrange

- 00:06:213 - the flow here is too repetitive, i mean is that [34][2][34][2][34], you might want to reduce it even a little, how about switch columns in here 00:06:862 (6862|2,7024|0)

- 00:19:835 - the other streams have a complex flow while this one seems like only have a one direction flow going to the right, i think it is better to make something more flowy, how about this? https://osu.ppy.sh/ss/5965938

- 00:24:537 - add note for the strong sound

- 00:48:862 - maybe try to do some mirror of 00:46:267 and move to left these two doubles for pattern

- 00:51:294 (51294|2) - move to 4 for pitch, and also if this 00:51:294 (51294|1,51294|2,51618|2,51618|1) are in the same columns, its difference in pitch doesnt distance it that far, some kind of monotonous

- 01:07:672 (67672|0,67997|3) - would be better to mirror these, jack to represent the vocals like you always do in your pattern here in kiai those vocal is different imo

- 01:20:645 (80645|2,80808|3) - switch columns? to differ the flow betwwen 01:20:159 (80159|0,80159|1,80321|2) and 01:20:483 (80483|0,80483|1,80645|2) based on each sounds hmm nope. to avoid shielding

- 01:24:537 (84537|1) - you actually make this double on the intro

- 00:11:564 (11564|1) - same with my mod on the other diff should be 1/1 long

- 01:21:618 (81618|3) - ^

- 01:26:808 (86808|3) - ^

Nice map Rivals :D
Goodluck~
Thx for mod :D sora and protastic
No reply = fixed
_Zenith
Hi rivals :3
From my queue!

but i actually cant give useful suggests on 4K..
I'll shoot one star instead.
Topic Starter
Rivals_7
ah okey xD
thx for the star, apple :D
Syadow-
hi rivals NM req from Lyo and Sya Mod queue
Feel Free to Reject
[4k MX]
00:05:889 (5889|3,5889|2,6051|2,6051|1) - i suggest ctrl g cuz different sound
00:08:159 - add note cuz u use double here 00:08:483 -
00:10:916 (10916|1,10916|3,11078|3,11078|1) - same ^ maybe 00:11:078 (11078|1) - move to col 3
00:13:186 - add note for cymbal ?
00:42:537 (42537|0,42537|1,42700|0,42862|3,42862|2,42862|1,43024|0) - unbalance
[4K HD]
00:09:132 (9132|2) - move to 2
00:15:213 - add note
00:15:943 (15943|1,15943|2) - maybe remove a note cuz no loud sound
00:24:537 - why not use LN like 00:24:862 (24862|1) -
00:45:456 (45456|2,45618|3) - u use LN here but 00:25:024 - no LN ? maybe remove 00:45:456 (45456|2,45618|3) - or make 1 LN
01:07:672 - idk the loud sound here maybe add note
01:34:916 - different with mx
[4K NM]
00:01:673 (1673|0) - double plz
00:01:997 - ^
00:02:321 - ^
00:02:645 - ^
00:55:997 - missing note ?
00:56:970 - ^
01:06:375 - ^
01:07:672 - loud sound maybe double
01:25:024 - double
Nice Map Good Luck >w<
Topic Starter
Rivals_7

Syadow- wrote:

hi rivals NM req from Lyo and Sya Mod queue
Feel Free to Reject
[4k MX]
00:05:889 (5889|3,5889|2,6051|2,6051|1) - i suggest ctrl g cuz different sound Intended because - 00:05:727 (5727|2,5727|3,5889|2,5889|3) - are the same trumpet
00:08:159 - add note cuz u use double here 00:08:483 -
00:10:916 (10916|1,10916|3,11078|3,11078|1) - same ^ maybe 00:11:078 (11078|1) - move to col 3 similar ^
00:13:186 - add note for cymbal ?
00:42:537 (42537|0,42537|1,42700|0,42862|3,42862|2,42862|1,43024|0) - unbalance not.... really
[4K HD]
00:09:132 (9132|2) - move to 2 ehh nope, i guess
00:15:213 - add note
00:15:943 (15943|1,15943|2) - maybe remove a note cuz no loud sound Kick
00:24:537 - why not use LN like 00:24:862 (24862|1) - different noise
00:45:456 (45456|2,45618|3) - u use LN here but 00:25:024 - no LN ? maybe remove 00:45:456 (45456|2,45618|3) - or make 1 LN Different songs pace, different density
01:07:672 - idk the loud sound here maybe add note I'm not highlighting the trumpet tho :<
01:34:916 - different with mx ayy
[4K NM]
00:01:673 (1673|0) - double plz
00:01:997 - ^
00:02:321 - ^
00:02:645 - ^ ^^^^ I dont want to add any more density :c
00:55:997 - missing note ? Intended to focus on vocal on this part only
00:56:970 - ^ ^
01:06:375 - ^ ^
01:07:672 - loud sound maybe double Not highlighting trumpet (again) xD
01:25:024 - double Uhh nope, sorry :'
Nice Map Good Luck >w<
Thx for mod :D
No reply=fix
Ortlinde
not in-depth since i got too many homeworks ;w; sorry

4K MX 'Blanc'
  1. 00:14:645 - Add/change 1 note to LN as an emphasis maybe?
  2. 00:19:835 - ^
  3. 00:35:402 - maybe you can re-arrange it like the other part (the jacks)
  4. 00:52:105 - Another LN?
  5. 01:26:159 (86159|2,86483|3) - the synth is loud enough it's worth 2-noter (maybe)
  6. 01:34:997 (94997|2) - LN starts at 01:34:956 - (1/8 snap)

Good, nice-looking map, but the LNs seems inconsistent. Otherwise, it's good
Feel free to reject~

btw i like that streams owo)b
Topic Starter
Rivals_7

Ortlinde wrote:

not in-depth since i got too many homeworks ;w; sorry

4K MX 'Blanc'
  1. 00:14:645 - Add/change 1 note to LN as an emphasis maybe? ehh no I guess. already fit this way tho
  2. 00:19:835 - ^ ^
  3. 00:35:402 - maybe you can re-arrange it like the other part (the jacks) rearranged
  4. 00:52:105 - Another LN? The rhythm feeling became unintuitive soo..... nope :<
  5. 01:26:159 (86159|2,86483|3) - the synth is loud enough it's worth 2-noter (maybe)
  6. 01:34:997 (94997|2) - LN starts at 01:34:956 - (1/8 snap)

Good, nice-looking map, but the LNs seems inconsistent. Otherwise, it's good
Feel free to reject~

btw i like that streams owo)b
Thx for mod :D
no reply = fix
Meiju
4K EZ
00:53:240 - LN

00:53:564 - double
4K NM
00:45:618 (45618|1) - remove
5K EZ
00:44:970 (44970|4) - remove

00:45:294 - add
5K HD
01:20:645 - LN?

01:26:159 - 01:26:483 - ^
4K MX
00:04:267 - triple

00:45:781 - 00:47:078 - 00:48:375 - 00:49:672 - doubles

01:14:159 - double

01:14:240 - single
Uhhh, sorry for that short mod ;w;
Aste-
Mod Here

-general

no serious problem found

-MOD

1/2/3/4/5

[Nepugia - Chan]

no serious problem found

[Romu - chan]

No serious Problem found

[Ramu - chan]

Pretty Balanced, but please re-consider with the Kiai part. that improvement with Drum - Vocal - Kick&Snare only, it fit and Nice, but it might be confusing

[Uni - Chan]

this one's pretty well made.. i don't find anything serious here

[Noire - San]

00:01:997 (1997|2,2321|2,2645|2) - for left thumb player. this one's pretty easy to execute but might be a rage point for Right Thumb player, how about move those to 4 and then 00:02:159 (2159|3,2483|3,2808|3) - to 2?

01:06:537 (66537|2,66700|2) - move this to 4. it's a bit un-fair for left thumb since it's a bit too hard to execute

[Vert - Onee sama]

00:30:862 - not missing 1 note for Kick sound?

00:56:159 (56159|2,56159|1,56321|4,56483|3,56483|0,56645|2,56808|1,56808|3,56970|0) - this part's note amount for drum aren't consistence with the earlier part nor later part. intended?

if no better give it more note here 00:56:483 - on 2

00:59:727 - not adding 1 more? snare here (based on your note amount for Snare)

01:00:375 - this too

01:03:456 - I hear Drum Roll... use stream or LN on 4 to map this. or is it intended? better not. since you map the drum roll here 00:03:943 (3943|4,4024|3,4105|2,4186|1,4267|4,4267|0) - and here 01:13:835 (73835|1,73835|0,73916|4,73916|3,73997|1,73997|0,74078|2,74159|3,74240|0,74240|4) -

[Blanc - san]

00:16:551 (16551|1,16591|2) - Swap this note... i know it's easy to handle for you but it's a bit hard to read and execute

00:55:348 (55348|3) - Move this to 2. the current place a bit un-fit with the music and un-fit with the current flow of this part

[Nepuuuuuuuuu~]

00:59:240 (59240|1) - i dont see any 1/2 on the earlier part and later part. mind if you move it to 1?

Done

Damn.. i guess i'm starting to get old now, my skill got rusted lol
Topic Starter
Rivals_7

Mage wrote:

4K EZ
00:53:240 - LN

00:53:564 - double

Uhh nope to both :<. it was intendedly to keep the rhythm easily noticed for beginner
4K NM
00:45:618 (45618|1) - remove Foreground melody
5K EZ
00:44:970 (44970|4) - remove

00:45:294 - add

ehh nope again sorry :< But i noticed there's something missing here lel
5K HD
01:20:645 - LN?

01:26:159 - 01:26:483 - ^ ok to both
4K MX
00:04:267 - triple No crash noise

00:45:781 - 00:47:078 - 00:48:375 - 00:49:672 - doubles They are paired with LNs so thats count as doubles / 2 note press. So its basically already doubled

01:14:159 - double Intended since the song pace is kind of lowering

01:14:240 - single same loudness as the other double
Uhhh, sorry for that short mod ;w; No problemo :D

Aste- wrote:

Mod Here

-general

no serious problem found

-MOD

1/2/3/4/5

[Nepugia - Chan]

no serious problem found

[Romu - chan]

No serious Problem found

[Ramu - chan]

Pretty Balanced, but please re-consider with the Kiai part. that improvement with Drum - Vocal - Kick&Snare only, it fit and Nice, but it might be confusing yea was intended to not be so dense on the kiai since this is NM. i'll try to ask some newbie testplayers then

[Uni - Chan]

this one's pretty well made.. i don't find anything serious here

[Noire - San]

00:01:997 (1997|2,2321|2,2645|2) - for left thumb player. this one's pretty easy to execute but might be a rage point for Right Thumb player, how about move those to 4 and then 00:02:159 (2159|3,2483|3,2808|3) - to 2? But i'm right thumb player and still think this is easy-to-execute-pattern :^) . Moved tho

01:06:537 (66537|2,66700|2) - move this to 4. it's a bit un-fair for left thumb since it's a bit too hard to execute I found this one quite subjective. Pretty sure the majority of osumania people are right-handed, so both pattern could works well

[Vert - Onee sama]

00:30:862 - not missing 1 note for Kick sound? oops

00:56:159 (56159|2,56159|1,56321|4,56483|3,56483|0,56645|2,56808|1,56808|3,56970|0) - this part's note amount for drum aren't consistence with the earlier part nor later part. intended?

if no better give it more note here 00:56:483 - on 2 Added

00:59:727 - not adding 1 more? snare here (based on your note amount for Snare) There's already an LN there, dont want to be too dense here ( if you referencing the 3 noter - 00:59:078 (59078|2,59078|0,59078|3) - then its for higlighting both snare and trumpet. not just snare

01:00:375 - this too ^

01:03:456 - I hear Drum Roll... use stream or LN on 4 to map this. or is it intended? better not. since you map the drum roll here 00:03:943 (3943|4,4024|3,4105|2,4186|1,4267|4,4267|0) - and here 01:13:835 (73835|1,73835|0,73916|4,73916|3,73997|1,73997|0,74078|2,74159|3,74240|0,74240|4) - The drumroll only last for 3 lines. The rest of it seems going to be like a ghost. unlike the other you've highlighted which is the drumm can be hearded obviously. Also, highlighting the foreground trumpet sometimes sounds more cool than covering the drumroll all the time

[Blanc - san]

00:16:551 (16551|1,16591|2) - Swap this note... i know it's easy to handle for you but it's a bit hard to read and execute rearranged differently

00:55:348 (55348|3) - Move this to 2. the current place a bit un-fit with the music and un-fit with the current flow of this part
Already put too much this kind of SN on 2 :v - 00:53:727 (53727|1,54051|1,54375|1) - I'll consider next time
[Nepuuuuuuuuu~]

00:59:240 (59240|1) - i dont see any 1/2 on the earlier part and later part. mind if you move it to 1? Moved

Done

Damn.. i guess i'm starting to get old now, my skill got rusted lol
Thx Mage and Aste- For mod :)
Another Lie
Mungkin ini lebih ke "saran" daripada "kritik"
4K HD
00:04:267 (4267|0,4429|1) - knp ga dibuat LN? lebih enak deh kyknya soalnya hi hat lain itu LN
00:06:375 (6375|3) - diperpendek ke red line
00:07:997 (7997|3,8321|0,8645|3) - LN?
00:08:970 (8970|2) - LN sampai red line
00:09:456 (9456|0,9618|1) - LN?
00:10:591 (10591|1,10916|0,11240|1) - LN?
00:11:564 (11564|2) - diperpendek ke red line
00:12:051 (12051|3,12213|1) - LN?
00:13:186 (13186|2,13510|0,13835|1) - mungkin jadiin LN lebih enak
00:13:672 (13672|2,13997|3) - mereka tambahin LN biar balance sama vocal nya
00:55:997 - missing note?
00:56:970 - ^
01:06:375 - ^
01:07:348 - ^
01:08:970 - ^
01:31:510 (91510|2) - dipindah ke kolom 1 (balancing)
Mungkin karena efek mau tengah malam jadinya gagal paham. Kalo besok nemu sesuatu, pasti post mod lagi kok.
Good luck
Topic Starter
Rivals_7

Another Lie wrote:

Mungkin ini lebih ke "saran" daripada "kritik"
4K HD
00:04:267 (4267|0,4429|1) - knp ga dibuat LN? lebih enak deh kyknya soalnya hi hat lain itu LN ehh gk deh. sengaja mau lebih fokus ke trompetnya (yg nadanya lebih pjg itu) *
00:06:375 (6375|3) - diperpendek ke red line Trompetnya sampe garis putih kok =3= **
00:07:997 (7997|3,8321|0,8645|3) - LN? emang udh LN kan o.o ***
00:08:970 (8970|2) - LN sampai red line ^ *
00:09:456 (9456|0,9618|1) - LN? ^ *
00:10:591 (10591|1,10916|0,11240|1) - LN? ^ *
00:11:564 (11564|2) - diperpendek ke red line ^ **
00:12:051 (12051|3,12213|1) - LN? ^ ***
00:13:186 (13186|2,13510|0,13835|1) - mungkin jadiin LN lebih enak ^ ***
00:13:672 (13672|2,13997|3) - mereka tambahin LN biar balance sama vocal nya ^ ***
00:55:997 - missing note?
00:56:970 - ^
01:06:375 - ^
01:07:348 - ^
01:08:970 - ^
01:31:510 (91510|2) - dipindah ke kolom 1 (balancing)
Mungkin karena efek mau tengah malam jadinya gagal paham. Kalo besok nemu sesuatu, pasti post mod lagi kok.
Good luck
Entar. ini yakin 4K HD? soalnya yg ente suruh udh ada semua lho o.o

btw gtg sholat jumat dulu
Another Lie
Sore ini mod lagi kok
Topic Starter
Rivals_7
o well. oke siap xD
Kruzon
hiii

1 - 4 lets go



4k normal
00:04:024 (4024|1) - delete, is not part of the drum spam
00:19:510 (19510|0) - not a legit ln definitely, delete
uh.. just follow this http://osu.ppy.sh/ss/6164179

00:45:618 (45618|1) - delete
00:45:781 (45781|3,45781|2) - ctrl + h
00:58:267 (58267|2) - delete for consistency with this part 00:56:808 (56808|2,57132|3) -

01:03:943 (63943|1,63943|0,64105|2,64267|3,64267|0,64429|1,64591|2,64754|3,64916|0,64916|1,65078|2,65240|1,65402|2,65564|0,65564|3,65727|1,65889|2,66051|3,66213|2,66213|1) - this machine gun so long lol, this climax is kind of over-mapped imo. so delete these notes for crucial break 01:05:078 (65078|2) - 01:05:727 (65727|1) -

01:07:997 (67997|2,68159|3,68159|0,68321|1,68483|2,68645|3) - same cases as above, but this time you'll have to add 1 note to 01:08:483 (68483|2) - and delete 01:08:645 (68645|3) -

01:17:240 (77240|1,77240|2,77564|0,77564|1) - rearrange for consistency, refer 01:14:321 (74321|0,74321|1,74645|2,74645|3,74970|0,74970|1) - might as well mirror them with ctrl + h

that's it, good luck with your map c:
Another Lie
Re-mod
Blanc
00:14:402 (14402|3) - ini drum-hitnormal 50%? knp ga dijadiin sama? lah terus apa bedanya sama ini 00:14:321 (14321|0,14321|1,14483|1,14483|0) -
01:16:916 (76916|2) - coba imbangin ini hitsound, kok 50% sendiri? Saran yak: buat triple note itu 25%, satunya LN hitsound drum-hitnormal 25%
01:30:375 (90375|3,90375|2,90862|1,90862|2) - drum-hitnormal 25% x 2? apa bedanya sama drum-hitnormal 50%? 01:30:537 (90537|1) -
Vert
mau tanya dong, ini kok 01:30:375 (90375|3,90375|2,90862|1,90862|2) - 17% drum-hitclap? kalo bentuk desimal ga bisa ya? misalnya 16.7%?
01:18:051 (78051|3) - coba hitsound ini dipindah ke space, terus ini 01:18:051 (78051|2) - hitsound pindah di note ke 4?
01:19:186 (79186|2) - coba hitsound ini dibagi jadi 2, tambah note 1 buat hitsound 25% nya
01:29:564 (89564|2,89645|3,89727|4) - gimana kalo ini dipindah kolom? 5 , 4 , 3
01:31:510 (91510|3,91510|0,91510|4) - ini kan awalnya 3, masa end nya 2? 01:34:956 (94956|2) - ini panjangin sampai white line lagi
kalo rejected lagi... mungkin harus lebih keras lagi moddingnya :D
Topic Starter
Rivals_7

Another Lie wrote:

Re-mod
Blanc
00:14:402 (14402|3) - ini drum-hitnormal 50%? knp ga dijadiin sama? lah terus apa bedanya sama ini 00:14:321 (14321|0,14321|1,14483|1,14483|0) -
01:16:916 (76916|2) - coba imbangin ini hitsound, kok 50% sendiri? Saran yak: buat triple note itu 25%, satunya LN hitsound drum-hitnormal 25% Gak kalo ini emang sengaja sih. toh disemua triple juga begini. Kalo drum hitnormalnya cuma 25% nanti kalah sama hitclap yg 25% x 2
01:30:375 (90375|3,90375|2,90862|1,90862|2) - drum-hitnormal 25% x 2? apa bedanya sama drum-hitnormal 50%? 01:30:537 (90537|1) - Kan biar imbang volume HS nya :> (25 x 2) + (50 x 1) = 100%
Vert
mau tanya dong, ini kok 01:30:375 (90375|3,90375|2,90862|1,90862|2) - 17% drum-hitclap? kalo bentuk desimal ga bisa ya? misalnya 16.7%? Gk bisa kayaknya. walaupun udh ke 16,7 nanti dibuletin lagi ke 17. sama aja
01:18:051 (78051|3) - coba hitsound ini dipindah ke space, terus ini 01:18:051 (78051|2) - hitsound pindah di note ke 4? well its actually doesnt change anything :/ sama aja mau dimanapun posisi hitsoundnya mah
01:19:186 (79186|2) - coba hitsound ini dibagi jadi 2, tambah note 1 buat hitsound 25% nya gk nyaman kalo quad notes tho
01:29:564 (89564|2,89645|3,89727|4) - gimana kalo ini dipindah kolom? 5 , 4 , 3 oh bisa deh xD
01:31:510 (91510|3,91510|0,91510|4) - ini kan awalnya 3, masa end nya 2? 01:34:956 (94956|2) - ini panjangin sampai white line lagi sebenernya gk ada masalah sih, tinggal masalah releasenya aja bisa atau gak xD
kalo rejected lagi... mungkin harus lebih keras lagi moddingnya :D

Kruzon wrote:

hiii

1 - 4 lets go



4k normal
00:04:024 (4024|1) - delete, is not part of the drum spam I think...... it is
00:19:510 (19510|0) - not a legit ln definitely, delete
uh.. just follow this http://osu.ppy.sh/ss/6164179

00:45:618 (45618|1) - delete Foreground melody
00:45:781 (45781|3,45781|2) - ctrl + h SInce I didnt change above, so nope for this too :<
00:58:267 (58267|2) - delete for consistency with this part 00:56:808 (56808|2,57132|3) -

01:03:943 (63943|1,63943|0,64105|2,64267|3,64267|0,64429|1,64591|2,64754|3,64916|0,64916|1,65078|2,65240|1,65402|2,65564|0,65564|3,65727|1,65889|2,66051|3,66213|2,66213|1) - this machine gun so long lol, this climax is kind of over-mapped imo. so delete these notes for crucial break 01:05:078 (65078|2) - 01:05:727 (65727|1) - Actually it was intended. Once focus on drum, once focus to vocal. It may look hard but its actually easier. I'm also dont want to go full 1/4 at this since it'll break the N icon i was meant for this diff

01:07:997 (67997|2,68159|3,68159|0,68321|1,68483|2,68645|3) - same cases as above, but this time you'll have to add 1 note to 01:08:483 (68483|2) - and delete 01:08:645 (68645|3) - The same thing goes here

01:17:240 (77240|1,77240|2,77564|0,77564|1) - rearrange for consistency, refer 01:14:321 (74321|0,74321|1,74645|2,74645|3,74970|0,74970|1) - might as well mirror them with ctrl + h ah.... think i'll not change this. out of consistencey are purely intended to avoid boring pattern. or something xD

that's it, good luck with your map c:
Thx Kruzon and Another Lie for the mod :D
Draftnell
M4M with https://osu.ppy.sh/s/513745

[4K NM]
01:11:727 (71727|1,72375|1,73024|1) - http://puu.sh/rsG54/d4886f156c.png lol :v masa harus sama...you know what to do xD

[4K HD]
00:44:970 - add ? seems follow vocal and insturment

[4K MX]
gak di add ne ? untuk posisi pattern clap >> 00:04:591 -
00:05:889 - ^
00:07:186 - ^
00:11:078 - ^
00:12:375 - ^

maybe itu aje :v

abd sorry gak bisa nge mod 5k xD
Topic Starter
Rivals_7
4K NM 4K HD Accept both
4K MX ndak semua. soalnya focusnya bkn ke snare drumnya sih niatnya :v

thx. mod will come soon :>
Etsu
Hello!

Mania 4k mod4mod (check here.)

Columns: 0|1|2|3


[General]
  1. All is fine.
[4K EZ 'Rom']
  1. 00:01:673 to 00:02:970 - imo make notes 1/1 is similar in normal (It is somewhat difficult for this diff and is better for NM)
  2. 00:09:294 - reemplace this LN in a note? feel better in note imo
  3. 00:15:294 (15294|2) - delete?
  4. 00:16:267 (16267|1,16591|0) - ^ It is to follow this sound 1/2 00:16:105 (16105|2,16429|3,16754|2) - is better to this diff
  5. 00:18:862 (18862|3,19186|2,19510|3) - ^?
  6. 00:19:835 (19835|0) - make LN to trumpet?
  7. 00:35:727 - add a note for double?
  8. 00:36:375 - ^
  9. 00:37:024 - ^ ... and similar parts is better for the strong rhythm imo
  10. 00:44:645 (44645|1) - delete? considering with normal
  11. 01:16:754 (76754|0,76916|1) - control + g?
  12. 01:24:213 - add a note? maybe to follow the voice (is empty imo)
[4K NM 'Ram']
  1. 00:04:024 (4024|1) - delete and 00:03:943 (3943|0) - move column 1? It is too much for this diff... also is similar in diff hd
  2. 00:34:916 (34916|2,34997|1) - control + ←?
  3. 01:02:159 - add a note for the voice?
  4. 01:04:105 (64105|2) - delete?
  5. 01:28:916 (88916|2,89078|1) - control + h? it was something easy and is better for this diff imo
  6. 01:31:510 - add note for the strong cymbal? in the original song I hear a loud sound
[4K HD 'Neptune']
  1. 00:06:862 (6862|3,6862|1,7024|2,7186|1,7186|3,7348|2,7510|1,7510|3) - I think you should consider this structure are similar (no sound similar) imo
  2. 00:13:510 - missing note?
  3. 01:03:456 - feel that should add note 1/4 for the drums here imo
  4. 01:07:672 - add LN for the trumpet?
  5. 01:07:997 (67997|3) - ^
  6. 01:08:159 - ^
  7. 01:31:510 - add note?
[4K MX 'Blanc']
  1. 00:24:537 - add note to double for drums?
  2. 00:25:024 - to 00:33:943 - it is better to make notes for piano... LN these should be in 00:35:402 - to 00:44:321 - combined with the effects imo
  3. 00:44:970 - missing note?
  4. 00:53:889 - make LN for the trumpet?
  5. 00:59:078 - ^
  6. 01:03:456 - add note 1/4 for the drums?
  7. 01:31:510 - add note?
Good map and sorry if not help much... Good luck!
Topic Starter
Rivals_7

Etsu wrote:

Hello!

Mania 4k mod4mod (check here.)

Columns: 0|1|2|3


[General]
  1. All is fine.
[4K EZ 'Rom']
  1. 00:01:673 to 00:02:970 - imo make notes 1/1 is similar in normal (It is somewhat difficult for this diff and is better for NM)
  2. 00:09:294 - reemplace this LN in a note? feel better in note imo uhh no its for drumroll
  3. 00:15:294 (15294|2) - delete? Nope. for impact
  4. 00:16:267 (16267|1,16591|0) - ^ It is to follow this sound 1/2 00:16:105 (16105|2,16429|3,16754|2) - is better to this diff
  5. 00:18:862 (18862|3,19186|2,19510|3) - ^?
  6. 00:19:835 (19835|0) - make LN to trumpet? nah i dont think so
  7. 00:35:727 - add a note for double? I only use doubles when the song are changing phase
  8. 00:36:375 - ^
  9. 00:37:024 - ^ ... and similar parts is better for the strong rhythm imo ^ well, that would be too much for EZ :/
  10. 00:44:645 (44645|1) - delete? considering with normal intended to highlight vocal
  11. 01:16:754 (76754|0,76916|1) - control + g? Nope, this way the handling is better
  12. 01:24:213 - add a note? maybe to follow the voice (is empty imo) emm nope for this i guess
[4K NM 'Ram']
  1. 00:04:024 (4024|1) - delete and 00:03:943 (3943|0) - move column 1? It is too much for this diff... also is similar in diff hd seems fine on my end tho, i might ask for a testplayers later
  2. 00:34:916 (34916|2,34997|1) - control + ←? nah, this can represent the drum better (Wew what is this shortcut key? xD)
  3. 01:02:159 - add a note for the voice? i dont think so, for better handling
  4. 01:04:105 (64105|2) - delete? Uhh no to keep flow
  5. 01:28:916 (88916|2,89078|1) - control + h? it was something easy and is better for this diff imo that would work but i'd like to follow the pitch
  6. 01:31:510 - add note for the strong cymbal? in the original song I hear a loud sound 2 LNs are enough imo
[4K HD 'Neptune']
  1. 00:06:862 (6862|3,6862|1,7024|2,7186|1,7186|3,7348|2,7510|1,7510|3) - I think you should consider this structure are similar (no sound similar) imo It was out of purpose but i think rearrange this will only bring into a nonsense jack
  2. 00:13:510 - missing note? Trumpet only
  3. 01:03:456 - feel that should add note 1/4 for the drums here imo want to highlight th main lead sound
  4. 01:07:672 - add LN for the trumpet? Want to minimalize the trumpet since its already full for drum and snare
  5. 01:07:997 (67997|3) - ^ ^
  6. 01:08:159 - ^ ^
  7. 01:31:510 - add note?
[4K MX 'Blanc']
  1. 00:24:537 - add note to double for drums? i would like to but it sounds unbalanced after i add it
  2. 00:25:024 - to 00:33:943 - it is better to make notes for piano... LN these should be in 00:35:402 - to 00:44:321 - combined with the effects imo this - 00:25:024 - to 00:33:943 - the piano are more obvious. this is why i mapped it LN
  3. 00:44:970 - missing note? I'm not highlighting vocal here
  4. 00:53:889 - make LN for the trumpet? No change on this. too dense
  5. 00:59:078 - ^ ^
  6. 01:03:456 - add note 1/4 for the drums? too dense
  7. 01:31:510 - add note?
Good map and sorry if not help much... Good luck!
thx for mod :D
No reply = fix
Etsu

Rivals_7 wrote:

Etsu wrote:

Hello!

Mania 4k mod4mod (check here.)

Columns: 0|1|2|3


[4K NM 'Ram']

  • 4. 00:34:916 (34916|2,34997|1) - control + ←? nah, this can represent the drum better (Wew what is this shortcut key? xD) /*they are directional keys better shortcut xD
Good map and sorry if not help much... Good luck!
thx for mod :D
No reply = fix
Thanks for your reply~
Gravey-

Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[4K EZ 'Rom']

Nothing to suggest nor fix on this diff~

[4K NM 'Ram']
01:31:510 (91510|3,91510|2) - I would suggest one of these LNs should end here as what i conceive is that these LNs follows the Guitar and Piano pitch in which the Piano pitch is a bit longer rather than the guitar pitch on it's end. And so i suggest one of these LNs end at 01:36:537 as the piano pitch ended here.

Nothing more to suggest nor fix on this diff~

[4K HD 'Neptune']
00:05:240 (5240|2,5402|0,5564|2,5564|3,5727|0) - On this part i suggest this for consistency and better note placements as it will give a bit of impact and better transition. http://puu.sh/sc1Fi.jpg. (When applied) Notice these 00:05:240 (5240|0,5240|1,5564|1,5564|0) - then while playing along then these 00:06:213 (6213|2,6213|3,6537|2,6537|3) - Just next to it on the next LN you will see the transition.

Nothing more to suggest nor fix on this diff~

[4K MX 'Blanc']
01:31:510 (91510|0) - Same suggestion from 4K NM 'Ram'. Suggesting to end one LN to 01:36:537 because of piano pitch.

Nice map! Good luck! >w<)b
Lmao GRAVEYarded pls do update/revive then call me back for the bonus~ Ow<)/
_Stan
Hey~ rivals :) m4m

|1|2|3|4|

4K EZ 'Rom'
  1. 00:19:835 - I think add a note here will better
4K NM 'Ram'
  1. 00:34:916 (34916|2,34997|1) - I think move these two to col [2] [1], will better, meanwhile avoid double-hit here
4K HD 'Neptune'
  1. 00:33:943 - I think not necessary double here cuz drum here is same with 00:33:781 -
so great map I can't find anything wrong !! :o :o :o :o
Great!!

here's my map
Topic Starter
Rivals_7
lol just realize this on graveyard

Thx Gravey and Stan, will Check it soon xD

Gravey- wrote:


Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[4K EZ 'Rom']

Nothing to suggest nor fix on this diff~

[4K NM 'Ram']
01:31:510 (91510|3,91510|2) - I would suggest one of these LNs should end here as what i conceive is that these LNs follows the Guitar and Piano pitch in which the Piano pitch is a bit longer rather than the guitar pitch on it's end. And so i suggest one of these LNs end at 01:36:537 as the piano pitch ended here.

Nothing more to suggest nor fix on this diff~

[4K HD 'Neptune']
00:05:240 (5240|2,5402|0,5564|2,5564|3,5727|0) - On this part i suggest this for consistency and better note placements as it will give a bit of impact and better transition. http://puu.sh/sc1Fi.jpg. (When applied) Notice these 00:05:240 (5240|0,5240|1,5564|1,5564|0) - then while playing along then these 00:06:213 (6213|2,6213|3,6537|2,6537|3) - Just next to it on the next LN you will see the transition. I see but i would like to keep. There's an intended stacked notes to follow the trumpet at - 00:05:727 (5727|0,5889|0) - so it'll be consistent with the other that are similar

Nothing more to suggest nor fix on this diff~

[4K MX 'Blanc']
01:31:510 (91510|0) - Same suggestion from 4K NM 'Ram'. Suggesting to end one LN to 01:36:537 because of piano pitch.

Nice map! Good luck! >w<)b
Lmao GRAVEYarded pls do update/revive then call me back for the bonus~ Ow<)/
Thx Mr "Gravey"ard xD

_Stan wrote:

Hey~ rivals :) m4m

|1|2|3|4|

4K EZ 'Rom'
  1. 00:19:835 - I think add a note here will better
4K NM 'Ram'
  1. 00:34:916 (34916|2,34997|1) - I think move these two to col [2] [1], will better, meanwhile avoid double-hit here Figure out something better myself xD
4K HD 'Neptune'
  1. 00:33:943 - I think not necessary double here cuz drum here is same with 00:33:781 -well I treated them the same way so yea xD not gonna change this one i guess
so great map I can't find anything wrong !! :o :o :o :o
Great!!

here's my map
Thx Stan- Hopefully i will get to your map ASAP :)
SpectorDG
M4M IRC ! 5K MX
11:18 SpectorDG: hey
11:20 Rivals_7: oh hi
11:20 SpectorDG: can we do irc n ow?
11:20 *SpectorDG is listening to [https://osu.ppy.sh/b/1062484 Idol College - Be My * Zombie]
11:21 Rivals_7: uh i think i could. (if there's no teacher coming in next an hour lol. I'm on school currently)
11:22 SpectorDG: hh school
11:22 SpectorDG: notice me
11:22 *Rivals_7 is editing [https://osu.ppy.sh/b/1062484 Idol College - Be My * Zombie [4K MX 'Blanc']]
11:22 Rivals_7: so which diff first?
11:22 SpectorDG: which diff you want first?
11:22 SpectorDG: i mean which diff is have a problem?
11:23 Rivals_7: well. could you modding 5K? it still have less mods
11:23 Rivals_7: if so 5K mx then :>
11:24 SpectorDG: sure
11:25 SpectorDG: seems all patterns same as 4k
11:25 SpectorDG: 00:03:943 - you mapped ? 5-1 why
11:25 SpectorDG: 4k mx mapper 12 43
11:25 SpectorDG: but you mapped 5-4-3-2-1
11:26 SpectorDG: http://puu.sh/sjL1Y/cabdcda57a.jpg
11:26 SpectorDG: better than this
11:28 SpectorDG: are you here?
11:28 Rivals_7: emm okey lel at first i tought the pitch is all the way down. so i thought making a roll stair 5-1 could work too. fixed a lil bit different
11:29 Rivals_7: took time to write those :v
11:29 SpectorDG: 00:13:510 (13510|0,13672|4,13835|1,13997|4) - bit smilliar vocals here
11:29 SpectorDG: but you again mapped 1 5 2 5
11:29 SpectorDG: http://puu.sh/sjLeA/f7df15e71d.jpg
11:30 SpectorDG: 4k and 5k players can't same feel that
11:30 SpectorDG: if you won't big rearrange that patterns, just swap this 00:13:997 (13997|4,13997|3) -
11:32 Rivals_7: ok i think the vocal pitch are going high-low-high-low so i though of making the ln at 5-1-4-2
11:32 Rivals_7: wait puush not respond aaaaaaaaa
11:32 SpectorDG: nah it's okay
11:32 SpectorDG: 00:14:402 - only 1 note? are you sure?
11:34 Rivals_7: that's for transition. making it a full 12-45 jumpthrill is not really fit in 5K
11:34 Rivals_7: exception on 4k tho
11:34 SpectorDG: i see but if you there are no slot
11:34 SpectorDG: you can rearrangea after 12 45 patterns
11:35 SpectorDG: like a [http://puu.sh/sjLwW/007dca3fc6.jpg this]
11:35 SpectorDG: for the balance
11:35 SpectorDG: not for rankable
11:37 Rivals_7: i think [puu.sh/sjLDv/4c5b486a35.jpg this] could work too
11:37 Rivals_7: ups
11:38 Rivals_7: puu.sh/sjLDv/4c5b486a35.jpg
11:38 Rivals_7: wat the
11:38 Rivals_7: http://puu.sh/sjLDv/4c5b486a35.jpg
11:38 SpectorDG: hmm
11:38 SpectorDG: seems good
11:38 Rivals_7: better play on my side at least
11:38 SpectorDG: 00:16:105 (16105|3,16105|4,16186|0,16267|3,16267|4) - really awkard . . seems too ugly 1/8's before
11:39 SpectorDG: http://puu.sh/sjLIk/5ef7aaf3a5.jpg you think it's really kawaii?
11:40 Rivals_7: o yea i think those jacks in col 1 and 5 is really tricky xD
11:41 SpectorDG: ya where is the yellow notes ;^)
11:41 Rivals_7: lel
11:41 Rivals_7: well. any suggestion then?
11:41 SpectorDG: lemme rearrange first
11:41 SpectorDG: just im noticed that hhh
11:42 SpectorDG: http://puu.sh/sjLV4/99f0cca732.jpg
11:43 SpectorDG: 00:19:186 (19186|0,19348|0,19510|0,19672|0,19835|0) - never ending 1/2 ass
11:43 SpectorDG: i mean jacks :3
11:44 Rivals_7: lol
11:44 Rivals_7: lemme testplay first
11:44 SpectorDG: 00:19:186 (19186|0,19348|0,19348|1,19510|0,19551|1,19672|0,19672|1,19835|0,19835|1) - seems all patterns focusing left hand
11:46 Rivals_7: oh rite just noticed that
11:46 SpectorDG: and
11:46 SpectorDG: 00:21:943 - and where is the yellow ? http://puu.sh/sjM5q/e563def48a.jpg [http://puu.sh/sjM7c/02df524d54.jpg suggestion here]
11:49 Rivals_7: http://puu.sh/sjMfm/58fd84dae8.jpg i think this one could works too
11:49 SpectorDG: seems better
11:50 SpectorDG: it's MX diffs but 00:17:889 - they strong sound + some vocals and there are only 2 noted . . same as 00:20:483 - 00:23:078 -
11:50 SpectorDG: 00:24:375 - but you mapped here 3
11:51 SpectorDG: 00:52:754 (52754|0,52754|1) - swap this
11:51 SpectorDG: really awkard too read and catch with yellow
11:51 Rivals_7: it was two notes because there's a stream. so the people could at least not really stumbled
11:52 SpectorDG: ok
11:52 Rivals_7: ow okey for that
11:53 SpectorDG: 00:56:808 (56808|3) - really needs this LN?
11:54 Rivals_7: well its vocals. like the other 4 Ln there
11:54 Rivals_7: vocal "chi"
11:54 Rivals_7: oh needs to be extended
11:54 SpectorDG: i hear the vocals end for blue line
11:55 SpectorDG: Chi" i
11:55 SpectorDG: but you can mapped 1/2 is ok
11:56 Rivals_7: feels really awkward if its end there xD ok then :>
11:56 SpectorDG: 01:07:997 (67997|2) - just change this LN for simple note
11:56 SpectorDG: so why i said "you really need that LN"
11:56 SpectorDG: ohh im lie
11:56 SpectorDG: i said "really needs this LN?"
11:57 SpectorDG: 01:07:997 (67997|2) - what rhythm it's following?
11:57 SpectorDG: no vocals
11:57 SpectorDG: no ups noise
11:57 SpectorDG: really empty but you mapped LN
11:58 Rivals_7: i thought its properly follow "unmei" vocal. seems i was wrong xD
11:58 Rivals_7: changed tho
11:59 SpectorDG: 01:12:862 - i hear little bit high drum sound
11:59 Rivals_7: I think i have 15 mins before the teacher come in
11:59 SpectorDG: so can we contuine after?
12:00 SpectorDG: 01:14:159 - ur sexy because there are only 1 note sex bob omb
12:00 Rivals_7: seems not really noticeable.
12:00 Rivals_7: wat lol
12:00 SpectorDG: 01:14:159 (74159|3) - i mean only 1 note? :4
12:01 Rivals_7: o yea added note there
12:01 Rivals_7: sounds loud
12:01 SpectorDG: anime songs really sucks D:
12:01 SpectorDG: ahhh keep that hahah
12:01 Rivals_7: http://puu.sh/sjMQV/b293be19f1.jpg
12:01 Rivals_7: but this is video game :c
12:02 SpectorDG: just vocal nini no na wanana bla2 japanese
12:02 Rivals_7: no i heard that again sounds quite louder
12:02 Rivals_7: the drum tho
12:02 SpectorDG: http://puu.sh/sjMUr/444e77a35a.jpg you mapped this?
12:03 SpectorDG: quad jacks?
12:03 SpectorDG: http://puu.sh/sjMWz/0eee5f2684.jpg better than this
12:03 SpectorDG: or this http://puu.sh/sjMYk/62ddd85187.jpg
12:04 SpectorDG: if you rearrange last, it's very kawaii too after vocal
12:05 Rivals_7: ah ok i made it like the first pic but i made the LN on yellow http://puu.sh/sjN1D/18781b7554.jpg
12:06 SpectorDG: 01:14:321 (74321|2,74970|2) - spams
12:06 SpectorDG: 01:14:645 (74645|1,75456|1) - there too
12:06 SpectorDG: anyway what is this video game name?
12:06 SpectorDG: it's always singing?
12:07 Rivals_7: well i think its still playable tho
12:07 Rivals_7: uh its JRPG
12:07 SpectorDG: [http://puu.sh/sjN7Q/e594a3d72a.png but spam is spam hhh]
12:08 Rivals_7: lol the distance is quite far, i dont think thats "spammable" :v
12:08 SpectorDG: okay
12:09 SpectorDG: 01:29:645 - http://puu.sh/sjNeu/d71d5ccad6.jpg
12:09 SpectorDG: 01:29:889 (89889|2,90051|2) - or just move to 5
12:10 SpectorDG: it's makes balance
12:10 SpectorDG: 01:30:375 - balance with this
12:10 Rivals_7: oh i see. fix that
12:10 SpectorDG: thats all GG WP
12:10 SpectorDG: now im hungry hh
12:10 Rivals_7: yey
12:10 Rivals_7: lol get a lunch xD

to be continue mod others diffs

edit :

M4M



Column : |1|2|3|4|5|
Column : |1|2|3|4|


[4K MX 'Blanc']
  1. 00:16:916 - I'm noticed that before, 5K MX is mapped 5-4-3-2 but 4K MX is mapped [1][2]-[4][3] so you need to rearrange this. And it's really spam pattern in before 1/8 https://puu.sh/skjYJ/26b74efb82.png ??
  2. 00:19:186 (19186|3,19348|3,19510|3,19672|3,19835|3,19997|3) - Too many 1/2 jacks in here. I think you need more kawaii pattern for here because it's really tiresome to catch.
  3. 00:18:700 (18700|0,18781|1) - Ctrl+G this. For the playable.
  4. 00:23:889 (23889|0,24213|0,24537|0,24862|0) - Why this LN's only you mapped only [1] ?
  5. 00:40:591 (40591|1,40754|2,40916|1,40916|3,41078|2,41240|3,41240|1,41402|3) - This patterns focusing right hand? 00:41:402 (41402|3,41564|1) - Ctrl+G?
  6. 00:56:808 (56808|3) - This LN untill for here 00:57:132
  7. 01:09:456 - It's special? you mapped 3 notes on here . . Others mapped only 2 notes 01:10:105 - 01:10:754
  8. 00:59:078 - Same reason as before.
  9. 01:31:510 (91510|2) - Delete this. Same as 5K MX.
[5K HD 'Noire']
  1. 00:03:700 - Delete one, because Ultimate diff mapped here only 1 note. https://puu.sh/skkQ8/6459bfbed2.png
  2. 00:05:727 (5727|3,5889|3) - Just question, why it's jack ? same as 00:10:916 (10916|0,11078|0) -
  3. 00:07:186 (7186|1) - Move to [1] for the playable. Because 00:06:862 (6862|1,7186|1,7510|1) - there are mapped only [2]
  4. 00:08:970 (8970|1,9375|1) - Be gentle. Nothing to say more :p
  5. 00:16:429 (16429|4) - Why this LN ending for here? Maybe you followed vocal. But you can't keep that 1/8 with this LN because this LN is too short. 00:16:916 - This LN replacement on this 1/8, but before LN is not replacement 1/8. So this 00:16:429 (16429|4) - LN start from here? 00:16:267
  6. 00:24:537 (24537|4,24700|0) - Ctrl+H this. It's much better to catch and read. And this https://puu.sh/sklqw/479ccd13bb.png
  7. 00:44:808 (44808|1) - Move to [5] for the balance.
  8. 00:52:429 - This patterns really much fun than MX hhhh
  9. 01:13:510 (73510|4,73672|3) - Just Ctrl+G. For the balance and after 1/4 steam.
  10. 01:14:321 (74321|4) - Why it's ended for here? 01:14:645 ?
  11. 01:21:618 (81618|3) - ^ it's should end for here 01:21:943
[5K NM 'Uni']
  1. 00:19:348 (19348|2) - Move to [1] ? for the playable again.
  2. 00:56:483 - Hey you missed one more note.
  3. 01:06:862 - ^
[5K EZ 'Nepgear']
  1. 01:19:835 (79835|1) - Feels bored. Move to [1] ?
Goodluck for rank!
Topic Starter
Rivals_7

SpectorDG wrote:

M4M IRC ! 5K MX
11:18 SpectorDG: hey
11:20 Rivals_7: oh hi
11:20 SpectorDG: can we do irc n ow?
11:20 *SpectorDG is listening to [https://osu.ppy.sh/b/1062484 Idol College - Be My * Zombie]
11:21 Rivals_7: uh i think i could. (if there's no teacher coming in next an hour lol. I'm on school currently)
11:22 SpectorDG: hh school
11:22 SpectorDG: notice me
11:22 *Rivals_7 is editing [https://osu.ppy.sh/b/1062484 Idol College - Be My * Zombie [4K MX 'Blanc']]
11:22 Rivals_7: so which diff first?
11:22 SpectorDG: which diff you want first?
11:22 SpectorDG: i mean which diff is have a problem?
11:23 Rivals_7: well. could you modding 5K? it still have less mods
11:23 Rivals_7: if so 5K mx then :>
11:24 SpectorDG: sure
11:25 SpectorDG: seems all patterns same as 4k
11:25 SpectorDG: 00:03:943 - you mapped ? 5-1 why
11:25 SpectorDG: 4k mx mapper 12 43
11:25 SpectorDG: but you mapped 5-4-3-2-1
11:26 SpectorDG: http://puu.sh/sjL1Y/cabdcda57a.jpg
11:26 SpectorDG: better than this
11:28 SpectorDG: are you here?
11:28 Rivals_7: emm okey lel at first i tought the pitch is all the way down. so i thought making a roll stair 5-1 could work too. fixed a lil bit different
11:29 Rivals_7: took time to write those :v
11:29 SpectorDG: 00:13:510 (13510|0,13672|4,13835|1,13997|4) - bit smilliar vocals here
11:29 SpectorDG: but you again mapped 1 5 2 5
11:29 SpectorDG: http://puu.sh/sjLeA/f7df15e71d.jpg
11:30 SpectorDG: 4k and 5k players can't same feel that
11:30 SpectorDG: if you won't big rearrange that patterns, just swap this 00:13:997 (13997|4,13997|3) -
11:32 Rivals_7: ok i think the vocal pitch are going high-low-high-low so i though of making the ln at 5-1-4-2
11:32 Rivals_7: wait puush not respond aaaaaaaaa
11:32 SpectorDG: nah it's okay
11:32 SpectorDG: 00:14:402 - only 1 note? are you sure?
11:34 Rivals_7: that's for transition. making it a full 12-45 jumpthrill is not really fit in 5K
11:34 Rivals_7: exception on 4k tho
11:34 SpectorDG: i see but if you there are no slot
11:34 SpectorDG: you can rearrangea after 12 45 patterns
11:35 SpectorDG: like a [http://puu.sh/sjLwW/007dca3fc6.jpg this]
11:35 SpectorDG: for the balance
11:35 SpectorDG: not for rankable
11:37 Rivals_7: i think [puu.sh/sjLDv/4c5b486a35.jpg this] could work too
11:37 Rivals_7: ups
11:38 Rivals_7: puu.sh/sjLDv/4c5b486a35.jpg
11:38 Rivals_7: wat the
11:38 Rivals_7: http://puu.sh/sjLDv/4c5b486a35.jpg
11:38 SpectorDG: hmm
11:38 SpectorDG: seems good
11:38 Rivals_7: better play on my side at least
11:38 SpectorDG: 00:16:105 (16105|3,16105|4,16186|0,16267|3,16267|4) - really awkard . . seems too ugly 1/8's before
11:39 SpectorDG: http://puu.sh/sjLIk/5ef7aaf3a5.jpg you think it's really kawaii?
11:40 Rivals_7: o yea i think those jacks in col 1 and 5 is really tricky xD
11:41 SpectorDG: ya where is the yellow notes ;^)
11:41 Rivals_7: lel
11:41 Rivals_7: well. any suggestion then?
11:41 SpectorDG: lemme rearrange first
11:41 SpectorDG: just im noticed that hhh
11:42 SpectorDG: http://puu.sh/sjLV4/99f0cca732.jpg
11:43 SpectorDG: 00:19:186 (19186|0,19348|0,19510|0,19672|0,19835|0) - never ending 1/2 ass
11:43 SpectorDG: i mean jacks :3
11:44 Rivals_7: lol
11:44 Rivals_7: lemme testplay first
11:44 SpectorDG: 00:19:186 (19186|0,19348|0,19348|1,19510|0,19551|1,19672|0,19672|1,19835|0,19835|1) - seems all patterns focusing left hand
11:46 Rivals_7: oh rite just noticed that
11:46 SpectorDG: and
11:46 SpectorDG: 00:21:943 - and where is the yellow ? http://puu.sh/sjM5q/e563def48a.jpg [http://puu.sh/sjM7c/02df524d54.jpg suggestion here]
11:49 Rivals_7: http://puu.sh/sjMfm/58fd84dae8.jpg i think this one could works too
11:49 SpectorDG: seems better
11:50 SpectorDG: it's MX diffs but 00:17:889 - they strong sound + some vocals and there are only 2 noted . . same as 00:20:483 - 00:23:078 -
11:50 SpectorDG: 00:24:375 - but you mapped here 3
11:51 SpectorDG: 00:52:754 (52754|0,52754|1) - swap this
11:51 SpectorDG: really awkard too read and catch with yellow
11:51 Rivals_7: it was two notes because there's a stream. so the people could at least not really stumbled
11:52 SpectorDG: ok
11:52 Rivals_7: ow okey for that
11:53 SpectorDG: 00:56:808 (56808|3) - really needs this LN?
11:54 Rivals_7: well its vocals. like the other 4 Ln there
11:54 Rivals_7: vocal "chi"
11:54 Rivals_7: oh needs to be extended
11:54 SpectorDG: i hear the vocals end for blue line
11:55 SpectorDG: Chi" i
11:55 SpectorDG: but you can mapped 1/2 is ok
11:56 Rivals_7: feels really awkward if its end there xD ok then :>
11:56 SpectorDG: 01:07:997 (67997|2) - just change this LN for simple note
11:56 SpectorDG: so why i said "you really need that LN"
11:56 SpectorDG: ohh im lie
11:56 SpectorDG: i said "really needs this LN?"
11:57 SpectorDG: 01:07:997 (67997|2) - what rhythm it's following?
11:57 SpectorDG: no vocals
11:57 SpectorDG: no ups noise
11:57 SpectorDG: really empty but you mapped LN
11:58 Rivals_7: i thought its properly follow "unmei" vocal. seems i was wrong xD
11:58 Rivals_7: changed tho
11:59 SpectorDG: 01:12:862 - i hear little bit high drum sound
11:59 Rivals_7: I think i have 15 mins before the teacher come in
11:59 SpectorDG: so can we contuine after?
12:00 SpectorDG: 01:14:159 - ur sexy because there are only 1 note sex bob omb
12:00 Rivals_7: seems not really noticeable.
12:00 Rivals_7: wat lol
12:00 SpectorDG: 01:14:159 (74159|3) - i mean only 1 note? :4
12:01 Rivals_7: o yea added note there
12:01 Rivals_7: sounds loud
12:01 SpectorDG: anime songs really sucks D:
12:01 SpectorDG: ahhh keep that hahah
12:01 Rivals_7: http://puu.sh/sjMQV/b293be19f1.jpg
12:01 Rivals_7: but this is video game :c
12:02 SpectorDG: just vocal nini no na wanana bla2 japanese
12:02 Rivals_7: no i heard that again sounds quite louder
12:02 Rivals_7: the drum tho
12:02 SpectorDG: http://puu.sh/sjMUr/444e77a35a.jpg you mapped this?
12:03 SpectorDG: quad jacks?
12:03 SpectorDG: http://puu.sh/sjMWz/0eee5f2684.jpg better than this
12:03 SpectorDG: or this http://puu.sh/sjMYk/62ddd85187.jpg
12:04 SpectorDG: if you rearrange last, it's very kawaii too after vocal
12:05 Rivals_7: ah ok i made it like the first pic but i made the LN on yellow http://puu.sh/sjN1D/18781b7554.jpg
12:06 SpectorDG: 01:14:321 (74321|2,74970|2) - spams
12:06 SpectorDG: 01:14:645 (74645|1,75456|1) - there too
12:06 SpectorDG: anyway what is this video game name?
12:06 SpectorDG: it's always singing?
12:07 Rivals_7: well i think its still playable tho
12:07 Rivals_7: uh its JRPG
12:07 SpectorDG: [http://puu.sh/sjN7Q/e594a3d72a.png but spam is spam hhh]
12:08 Rivals_7: lol the distance is quite far, i dont think thats "spammable" :v
12:08 SpectorDG: okay
12:09 SpectorDG: 01:29:645 - http://puu.sh/sjNeu/d71d5ccad6.jpg
12:09 SpectorDG: 01:29:889 (89889|2,90051|2) - or just move to 5
12:10 SpectorDG: it's makes balance
12:10 SpectorDG: 01:30:375 - balance with this
12:10 Rivals_7: oh i see. fix that
12:10 SpectorDG: thats all GG WP
12:10 SpectorDG: now im hungry hh
12:10 Rivals_7: yey
12:10 Rivals_7: lol get a lunch xD

to be continue mod others diffs

edit :

M4M



Column : |1|2|3|4|5|
Column : |1|2|3|4|


[4K MX 'Blanc']
  1. 00:16:916 - I'm noticed that before, 5K MX is mapped 5-4-3-2 but 4K MX is mapped [1][2]-[4][3] so you need to rearrange this. And it's really spam pattern in before 1/8 https://puu.sh/skjYJ/26b74efb82.png ?? somehow managed to rearrange
  2. 00:19:186 (19186|3,19348|3,19510|3,19672|3,19835|3,19997|3) - Too many 1/2 jacks in here. I think you need more kawaii pattern for here because it's really tiresome to catch.
  3. 00:18:700 (18700|0,18781|1) - Ctrl+G this. For the playable.
  4. 00:23:889 (23889|0,24213|0,24537|0,24862|0) - Why this LN's only you mapped only [1] ? same pitch
  5. 00:40:591 (40591|1,40754|2,40916|1,40916|3,41078|2,41240|3,41240|1,41402|3) - This patterns focusing right hand? 00:41:402 (41402|3,41564|1) - Ctrl+G? arent those common? if i ctrl+g it'll be left handed :>
  6. 00:56:808 (56808|3) - This LN untill for here 00:57:132
  7. 01:09:456 - It's special? you mapped 3 notes on here . . Others mapped only 2 notes 01:10:105 - 01:10:754 Emphasize trumpet
  8. 00:59:078 - Same reason as before. same
  9. 01:31:510 (91510|2) - Delete this. Same as 5K MX.
[5K HD 'Noire']
  1. 00:03:700 - Delete one, because Ultimate diff mapped here only 1 note. https://puu.sh/skkQ8/6459bfbed2.png
  2. 00:05:727 (5727|3,5889|3) - Just question, why it's jack ? same as 00:10:916 (10916|0,11078|0) - same trumpet pitch
  3. 00:07:186 (7186|1) - Move to [1] for the playable. Because 00:06:862 (6862|1,7186|1,7510|1) - there are mapped only [2]
  4. 00:08:970 (8970|1,9375|1) - Be gentle. Nothing to say more :p nah. shield is ok i guess xD
  5. 00:16:429 (16429|4) - Why this LN ending for here? Maybe you followed vocal. But you can't keep that 1/8 with this LN because this LN is too short. 00:16:916 - This LN replacement on this 1/8, but before LN is not replacement 1/8. So this 00:16:429 (16429|4) - LN start from here? 00:16:267uh its for a burst noise (compare with MX)
  6. 00:24:537 (24537|4,24700|0) - Ctrl+H this. It's much better to catch and read. And this https://puu.sh/sklqw/479ccd13bb.png
  7. 00:44:808 (44808|1) - Move to [5] for the balance.
  8. 00:52:429 - This patterns really much fun than MX hhhh lel xd
  9. 01:13:510 (73510|4,73672|3) - Just Ctrl+G. For the balance and after 1/4 steam.
  10. 01:14:321 (74321|4) - Why it's ended for here? 01:14:645 ?
  11. 01:21:618 (81618|3) - ^ it's should end for here 01:21:943
[5K NM 'Uni']
  1. 00:19:348 (19348|2) - Move to [1] ? for the playable again. I think that's doesnt affect gameplay much but ok
  2. 00:56:483 - Hey you missed one more note.
  3. 01:06:862 - ^ uh no. was intended to focus to vocal
[5K EZ 'Nepgear']
  1. 01:19:835 (79835|1) - Feels bored. Move to [1] ?
Goodluck for rank!
late reply orz :v
Thx for mod! :D
Topic Starter
Rivals_7
Revived

MX had More LNs
MadBricktree
short M4M from discord

1|2|3|4|5

5K MX
00:01:673 - Wouldn't it be better if you kept the jacks/stacks/whateveryoucall1/2spacing consistent by putting them before every snare like this?

00:06:375 (6375|1,6537|2) - I feel that swapping the columns of these notes will make it more comfortable to hit as the current pattern is somewhat like a roll interrupted by an LN 00:06:213 (6213|0,6375|1,6537|2,6700|4) -.

00:07:835 - Something like this might be better for PR and playability.

00:09:618 (9618|2) - Maybe you can try moving this note to 2 if you've applied the previous suggestion to reduce the strain on the spacebar.

00:15:294 (15294|4,15943|3,16024|2,16105|4,16105|3) - This plays somewhat awkwardly. Perhaps you can try this?

00:18:862 - 00:20:483 - I find this section a bit too monodirectional. Maybe you can try switching directions one or two times in the middle?

00:45:132 - Try this for PR maybe?

00:59:727 - I suggest that you either move 00:59:727 (59727|2) - or 00:59:727 (59727|4) - to 2 to reduce the strain on the right hand.

01:10:754 - Similar stuff.

01:03:294 - 01:03:618 - I think you missed a drum roll here.
Seems okay considering that this was my sightread run :P
Topic Starter
Rivals_7

Minseo2000 wrote:

short M4M from discord

1|2|3|4|5

5K MX
00:01:673 - Wouldn't it be better if you kept the jacks/stacks/whateveryoucall1/2spacing consistent by putting them before every snare like this?

00:06:375 (6375|1,6537|2) - I feel that swapping the columns of these notes will make it more comfortable to hit as the current pattern is somewhat like a roll interrupted by an LN 00:06:213 (6213|0,6375|1,6537|2,6700|4) -.

00:07:835 - Something like this might be better for PR and playability. uh nope for this i guess. I feel somehow this - 00:08:645 (8645|4) - note has a higher PR than the previous LN. also its already pretty much comfy for me

00:09:618 (9618|2) - Maybe you can try moving this note to 2 if you've applied the previous suggestion to reduce the strain on the spacebar. dont think that would be a problem since the distance ebetween them are pretty far each other/color]

00:15:294 (15294|4,15943|3,16024|2,16105|4,16105|3) - This plays somewhat awkwardly. Perhaps you can try this?

00:18:862 - 00:20:483 - I find this section a bit too monodirectional. Maybe you can try switching directions one or two times in the middle?

00:45:132 - Try this for PR maybe? alrite, rearrange it on my own.

00:59:727 - I suggest that you either move 00:59:727 (59727|2) - or 00:59:727 (59727|4) - to 2 to reduce the strain on the right hand.

01:10:754 - Similar stuff.

01:03:294 - 01:03:618 - I think you missed a drum roll here. its quite faint imo so i decided to follow the main trumpet instead xd
Seems okay considering that this was my sightread run :P
dem ET xd
I'll mod your map real soon xD
Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 | 5 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Rivals_7!
Sorry for the delay. Too much Diablo 3 these days, last friday a new season started and i had to play a lot xD
However, here's my mod for you! I will focus on the 5K difficulties

General


Artist: Unsure // I am not sure if they should be in Japanse. Have you a source for it? Siglecover shows it in Japanese, video in romanised.
Title: Wrong // Please remove the space left and right of the star in the romanised Title. There is no space in the Japanese one so there should also be no space in the romanised one.
Source: Right
Tags: Add into Tags: Idea Factory Compile Heart Tamsoft ps vita // all companies which are part of this game
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: -

5K EZ 'Nepgear'

I'm not fine with the fact that Nepgear is just the Easy diff here. How dare you!!!

01:01:672 - For some variation and not follow just 1/1 all the time you could map here the 1/2 vocals. They are pretty loud and very emphasized. My suggestion would be either like this:
Or without the note on 3 for the drum to give the vocal even more emphasis. But i really recommend, when accepted, to keep the 2 columns space between the vocal notes. More emphasis!

01:31:510 (91510|3) - (Optional) Move to 5. Give's in my eyes more emphasis to the ending.

Yeah that's all. Not much to say. Pretty cool Easy diff. Happy to see some people still map Easy diffs and don't try just to keep the lowest diff under 2* xd

5K NM 'Uni'

Uni can be actually pretty cute too

00:01:673 - A little suggestion for the opening. Doesn't have to be exactly like this but it plays actually pretty fun when you keep notes for the kick on same column and the snare notes on an other same column:

00:08:321 (8321|4) - Moving this to 3 and 00:08:645 (8645|2) - to 4. Together with a CTRL + G for 00:08:483 (8483|1,8808|0) - make this here actually pretty comfortable and fun pattern.

00:16:105 (16105|2,16267|3) - CTRL+G and 00:16:591 (16591|2) - on 4 makes it also a bit more comfortable. Not really something what must be changed but i just mention it.

00:34:916 (34916|1,34997|2,35078|3) - Lot of 1/4 stairs already. I suggest to make it 2-5 [14]

00:45:618 (45618|2) - I would suggest you to delete this note. Yes, i know, there is a sound. but then you could make 00:45:781 (45781|3,45781|4) - [24] what gives a really great emphasis for the ending of this part.
^If accepted 00:46:267 (46267|1) - to 1

00:51:294 - Feels like this should be a double too. If possible add here a note and make it [25] to have awesome pattern with the previous notes.

00:52:429 - Little suggestion to keep the vocals in PR:
Isn't hard to hit and makes it more fun c:

00:57:456 (57456|2,57781|2) - Not a fan of 1/1 spacebar key. Maybe it's me but its a bit weird to hit

That's all for the Normal. Nice diff!

5K HD 'Noire'

Noire in tsun mode is kawaii

00:01:673 - Cool beginning but i think it could be a bit better. I don't like how the pattern change already 00:01:997 -
Would suggest it like this:
The 1/2 jack at the end is probably not to avoid but it looks better and feels better ;)

00:05:889 (5889|3,6213|4) - CTRL+G please. The jack doesn't fit. The vocals are different :(
00:10:916 (10916|0,11078|0) - same like here. Doesn't have even a vocal or other sound that would suit to a jack.

00:17:078 (17078|3,17078|4,17159|2,17159|1) - I don't think these should be a double. It's basically same like 00:14:483 (14483|4,14564|3) -
00:22:267 (22267|1,22267|2,22348|4,22348|3) - Same goes for here.

00:22:105 (22105|0) - somehow this LN doesn't fit. It's probably for the 1/8 hihat? But idk.. it feels out of place because 00:21:618 (21618|2) - has additionally to the 1/8 hihat a sound which fit actually to an LN.
Same goes then for the other LNs like 00:16:916 (16916|0) -

01:13:754 (73754|1) - Ghost Note The 1/4 drum begins at 01:13:835 - .
01:14:240 (74240|2) - Ghost Note Same like above. The drum ends already 1/4 earlier.

That's actually all. Nothing more to say without to start being totally nazi.

5K MX 'Vert'

Alright, i say it now. I'm not really a fan of Vert! There you go.

00:16:308 (16308|4,16389|0) - Ghost Notes The 1/8 hihat begins at 00:16:591 -

00:18:862 - to 00:19:186 - Is it me or does this sound like 1/6? O.o

00:25:024 - I'm honestly not a fan of these LN's. It's basically all the time two 1/1 LNs with a 1/2 LN. One 1/1 LN and two 1/2 LNs would suit waaay better to the Piano and you would have more possibilities to arrange them more to PR.

00:35:402 - to 00:44:321 - . This part could also be a bite more exciting mapped with some LNs for certain vocals which are more emphasized like other. An example would be 00:37:997 - 1/2 LN, 00:38:645 - 1/2 LN and from 00:39:781 (39781|3) - 4x 1/2 LNs and at 00:39:943 - an 1/1 LN.
Just an example how you could add a bit more variation.

How about 00:57:781 - and 00:58:105 - each one 1/1 LN. The vocals get pretty emphasized here.

01:12:862 - Oh cmon, make here a 1/2 LN :p

01:13:754 (73754|2) - Like before in HD mentioned. This is a Ghost Note
01:14:240 - Same for this one. Ghost Note

There 5 drum sounds. You could make them all as double

01:29:402 - Suggestion to get rid of the boring stair pattern :p
plays pretty cool in my eyes.

01:31:510 - Add a note on 2. Emphasize the last finish more!

Thaaat's all. Hope it helps you. osu!mania needs more Nep!
Topic Starter
Rivals_7

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 | 5 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Rivals_7!
Sorry for the delay. Too much Diablo 3 these days, last friday a new season started and i had to play a lot xD xD noprob
However, here's my mod for you! I will focus on the 5K difficulties

General


Artist: Unsure // I am not sure if they should be in Japanse. Have you a source for it? Siglecover shows it in Japanese, video in romanised. Looking at the 2 official website http://ideafintl.com/blanc-zombies/sound/ and http://www.compileheart.com/blanc/sound/ | It seems fine to use whether japanese or not but in personal i prefer japanese since..... the game is technically from japanese :v
Title: Wrong // Please remove the space left and right of the star in the romanised Title. There is no space in the Japanese one so there should also be no space in the romanised one. I'm kinda not sure. Japanese writing technically doesnt use spacing in all of their sentences in general. may also harden the search since they will naturally type "be my zombie" instead (without " *" and a spacing) will ask someone for this
Source: Right
Tags: Add into Tags: Idea Factory Compile Heart Tamsoft ps vita // all companies which are part of this game
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: -

5K EZ 'Nepgear'

I'm not fine with the fact that Nepgear is just the Easy diff here. How dare you!!! Pls Go easy on nepugia (tbh i chose the naming kinda randomly haha xD

01:01:672 - For some variation and not follow just 1/1 all the time you could map here the 1/2 vocals. They are pretty loud and very emphasized. My suggestion would be either like this:
Or without the note on 3 for the drum to give the vocal even more emphasis. But i really recommend, when accepted, to keep the 2 columns space between the vocal notes. More emphasis! actually i just want to keep everything as simple as it is. newbies cant actually keep their rythm if there's a change suddenly

01:31:510 (91510|3) - (Optional) Move to 5. Give's in my eyes more emphasis to the ending. yea could work xD moved

Yeah that's all. Not much to say. Pretty cool Easy diff. Happy to see some people still map Easy diffs and don't try just to keep the lowest diff under 2* xd people who map without an EZ diff is just a lazy ass :^)

5K NM 'Uni'

Uni can be actually pretty cute too Top Tsundere CPU candidate

00:01:673 - A little suggestion for the opening. Doesn't have to be exactly like this but it plays actually pretty fun when you keep notes for the kick on same column and the snare notes on an other same column:
eh i'll do something different instead
00:08:321 (8321|4) - Moving this to 3 and 00:08:645 (8645|2) - to 4. Together with a CTRL + G for 00:08:483 (8483|1,8808|0) - make this here actually pretty comfortable and fun pattern. those on 3 i move it to 4 to actually correlate with the trumpet pitch

00:16:105 (16105|2,16267|3) - CTRL+G and 00:16:591 (16591|2) - on 4 makes it also a bit more comfortable. Not really something what must be changed but i just mention it. did some changes but i actually didnt move the note you was highlighted xD

00:34:916 (34916|1,34997|2,35078|3) - Lot of 1/4 stairs already. I suggest to make it 2-5 [14] do that and ctrL+h-ed

00:45:618 (45618|2) - I would suggest you to delete this note. Yes, i know, there is a sound. but then you could make 00:45:781 (45781|3,45781|4) - [24] what gives a really great emphasis for the ending of this part.
^If accepted 00:46:267 (46267|1) - to 1 I Dont think that gives much emphasize enough since its just another kick that exist in here. wont delete that since for melody flow :u

00:51:294 - Feels like this should be a double too. If possible add here a note and make it [25] to have awesome pattern with the previous notes.

00:52:429 - Little suggestion to keep the vocals in PR:
Isn't hard to hit and makes it more fun c:

00:57:456 (57456|2,57781|2) - Not a fan of 1/1 spacebar key. Maybe it's me but its a bit weird to hit

That's all for the Normal. Nice diff!
else applied xd

5K HD 'Noire'

Noire in tsun mode is kawaii Top Tsun CPU uwu

00:01:673 - Cool beginning but i think it could be a bit better. I don't like how the pattern change already 00:01:997 -
Would suggest it like this:
The 1/2 jack at the end is probably not to avoid but it looks better and feels better ;) i did something different hue

00:05:889 (5889|3,6213|4) - CTRL+G please. The jack doesn't fit. The vocals are different :(
00:10:916 (10916|0,11078|0) - same like here. Doesn't have even a vocal or other sound that would suit to a jack. Those actually follow the trumpet :u

00:17:078 (17078|3,17078|4,17159|2,17159|1) - I don't think these should be a double. It's basically same like 00:14:483 (14483|4,14564|3) -
00:22:267 (22267|1,22267|2,22348|4,22348|3) - Same goes for here. Oh the 14:483 was supposed to be double tho

00:22:105 (22105|0) - somehow this LN doesn't fit. It's probably for the 1/8 hihat? But idk.. it feels out of place because 00:21:618 (21618|2) - has additionally to the 1/8 hihat a sound which fit actually to an LN.
Same goes then for the other LNs like 00:16:916 (16916|0) - well yea those actually 1/8 hihats so idk if i should change or anything since its musically not wrong

01:13:754 (73754|1) - Ghost Note The 1/4 drum begins at 01:13:835 - .
01:14:240 (74240|2) - Ghost Note Same like above. The drum ends already 1/4 earlier.

That's actually all. Nothing more to say without to start being totally nazi.

5K MX 'Vert'

Alright, i say it now. I'm not really a fan of Vert! There you go. lul

00:16:308 (16308|4,16389|0) - Ghost Notes The 1/8 hihat begins at 00:16:591 - ow fuk diz nuts. how am i suppose to remap the stream later aaaaaaaaaaaa nvm

00:18:862 - to 00:19:186 - Is it me or does this sound like 1/6? O.o screw it aaaaa

00:25:024 - I'm honestly not a fan of these LN's. It's basically all the time two 1/1 LNs with a 1/2 LN. One 1/1 LN and two 1/2 LNs would suit waaay better to the Piano and you would have more possibilities to arrange them more to PR. its my intention and intended to ignore PR apparently. for more interesting stuff i think?

00:35:402 - to 00:44:321 - . This part could also be a bite more exciting mapped with some LNs for certain vocals which are more emphasized like other. An example would be 00:37:997 - 1/2 LN, 00:38:645 - 1/2 LN and from 00:39:781 (39781|3) - 4x 1/2 LNs and at 00:39:943 - an 1/1 LN.
Just an example how you could add a bit more variation. i'm being too simple-minded man apparently so i just added 3 LNs for those secondary guitar in that section xd

How about 00:57:781 - and 00:58:105 - each one 1/1 LN. The vocals get pretty emphasized here. uh i dont think so for this :<

01:12:862 - Oh cmon, make here a 1/2 LN :p lel i'll do it on 4K too i think

01:13:754 (73754|2) - Like before in HD mentioned. This is a Ghost Note
01:14:240 - Same for this one. Ghost Note

There 5 drum sounds. You could make them all as double

01:29:402 - Suggestion to get rid of the boring stair pattern :p
plays pretty cool in my eyes.

01:31:510 - Add a note on 2. Emphasize the last finish more!

Thaaat's all. Hope it helps you. osu!mania needs more Nep! moar nep :)
thanks for mod xD no reply means fixed
tuandi
this the mod from ur request.. u can accept this mod or not... free for u

YOU MUST KNOW
:arrow: All my mod its suggestion and opinion,so u can follow it or not
:arrow: I will not mod a diffs which if i have feeling good
:arrow: Last, if you taste my mod less useful, please forgive me... cause i just a HUMAN not better



HERE THE MOD


:arrow: 5K EZ 'Nepgear'
- 00:16:591 - you can add a circle hitclap to fill the 'snare' sound in drum. same like 00:24:375 (24375|4) . but if u not want to add its noprob
- 00:21:781 - you can add a circle hitclap too,same like 00:24:375 (24375|4) . but if u do not want to add its noprob
- 01:29:402 (89402|3) - i mean this slidder is must star slidding in 01:29:240 together with 01:29:240 (89240|1) not start on 01:29:402
- you can add a slidder start in 00:24:375 and stop together in 00:24:943 with 1 hit circle to fill the 'bass' drum sound. if u wanna add this combo i recommanded u to delete 00:24:537 (24537|1,24862|3,25024|0) . but if u do not want to change its noprob
NOTE: if u want to change like my suggest, i think you just can follow 2-3 mod in before do not all 4, cause i mean ur difficulty will increase and will better difficult than the 4k

:arrow: 5K NM 'Uni'
i look this is diffs is already good :) but :
- i think u must to add 2 snare hitclap in 00:56:483 and 01:06:862 same like 01:07:510 (67510|4,67510|2) or 01:08:159 (68159|4,68159|0) and more , i know u not use it cause u just wanna fill the point with song melody, but i feel, the hitsound is will better usefull for fill rythm beat on this songs .
- 01:19:835 , 01:21:132 , 01:22:429 , 01:23:727 , 01:25:024 , 01:26:321 and 01:27:618 add like above
- 01:29:402 (89402|4) - i mean the slidder must start together with 01:29:240 (89240|0)

:arrow: 5K HD 'Noire''
- this diffs looks good.. and i like the gameplay

:arrow: 5K MX 'Vert'
- this diffs looks good.....

NOTE: if my mod is not useful, please read again 'YOU MUST KNOW' arrow three.... ;)
Topic Starter
Rivals_7

tuandi wrote:

this the mod from ur request.. u can accept this mod or not... free for u

YOU MUST KNOW
:arrow: All my mod its suggestion and opinion,so u can follow it or not
:arrow: I will not mod a diffs which if i have feeling good
:arrow: Last, if you taste my mod less useful, please forgive me... cause i just a HUMAN not better



HERE THE MOD


:arrow: 5K EZ 'Nepgear'
- 00:16:591 - you can add a circle hitclap to fill the 'snare' sound in drum. same like 00:24:375 (24375|4) . but if u not want to add its noprob Good point tho but wont really do that since i was focusing on the main foreground melody
- 00:21:781 - you can add a circle hitclap too,same like 00:24:375 (24375|4) . but if u do not want to add its noprob Same reason as above ^
- 01:29:402 (89402|3) - i mean this slidder is must star slidding in 01:29:240 together with 01:29:240 (89240|1) not start on 01:29:402 Uh nope. this "Slider" was meant to cover the Drum roll, which is starting right there. Its kinda misleading if I place it on your suggestion
- you can add a slidder start in 00:24:375 and stop together in 00:24:943 with 1 hit circle to fill the 'bass' drum sound. if u wanna add this combo i recommanded u to delete 00:24:537 (24537|1,24862|3,25024|0) . but if u do not want to change its noprob Good suggestion actually, but dont want to change this since the combination between "Slider" and "circle" in the same timing is actually kinda hard for those who still newbie on the 5Keys
NOTE: if u want to change like my suggest, i think you just can follow 2-3 mod in before do not all 4, cause i mean ur difficulty will increase and will better difficult than the 4k

:arrow: 5K NM 'Uni'
i look this is diffs is already good :) but :
- i think u must to add 2 snare hitclap in 00:56:483 and 01:06:862 same like 01:07:510 (67510|4,67510|2) or 01:08:159 (68159|4,68159|0) and more , i know u not use it cause u just wanna fill the point with song melody, but i feel, the hitsound is will better usefull for fill rythm beat on this songs . OK
- 01:19:835 , 01:21:132 , 01:22:429 , 01:23:727 , 01:25:024 , 01:26:321 and 01:27:618 add like above Oh I dont want to do it here. Unecessary diff spike for newbies since its still NM
- 01:29:402 (89402|4) - i mean the slidder must start together with 01:29:240 (89240|0) Drum roll. Same reason as before

:arrow: 5K HD 'Noire''
- this diffs looks good.. and i like the gameplay c:

:arrow: 5K MX 'Vert'
- this diffs looks good..... yey

NOTE: if my mod is not useful, please read again 'YOU MUST KNOW' arrow three.... ;)
Coolio mz. Thx for the Mod :)

Updated. Along with some fixes of Hitsound in the lower diffs
Verniy_Chan

Hi Rival-san

Mod Via Suka Rela

5K = |1|2|3|4|5|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. file HS untuk Clap.wav, drum-hitfinish.wav, drum-hitwhistle.wav dan kick.wav belum terpakai dalam map ini, hapus kalau memang tidak dibutuhkan
  2. Videonya gak kegedean kah? 20 MB -_-
  3. Mp3nya mungkin bisa dipertimbangkan untuk di potong, soalnya blank 4 menit bagian akhir audio
5K EZ 'Nepgear'

OD : 6,5
HP : 6,5
  1. 00:03:943 (3943|0) - bisa add drum-hitnormal 25%-40% untuk suara stream low drumnya
  2. 00:45:781 - rasanya kurang tepat jika 2 note disini walaupun anda ngemap suara long bass dan kick drum, bagaimana dengan 00:47:078 - 00:48:375 - pitchnya sama tapi hanya 1 note?
  3. 01:16:429 (76429|2,76591|3,76754|1,76916|2) - lebih enak ini di jadikan thrill khusus karena agak relevan dengan vocalnya. Saranku 01:15:781 (75781|1) - pindah ke |3|, 01:16:429 (76429|2) - pindah ke |2| dan 01:16:916 (76916|2) - pindah ke |4| lebih asyik
    sama halnya bagian : 01:24:537 (84537|4,84618|2,84700|0) -
  4. 01:22:105 (82105|0,82429|4) - Ctrl + H, biar balance karena agak kosong note di |5|
Notes : Nice diff, sangat enjoy dimainkan..
5K NM 'Uni'

OD : 7
HP : 7
  1. 00:03:943 (3943|0) - add drum-hitnormal 25%-40% untuk suara stream low drumnya
  2. 00:09:294 (9294|4,9375|2,9456|0) - sedikit sulit para Newbie/Novice player ngehitnya untuk 1/4 yang dilalui spasi kolom |3|. Saran saya ganti jadi Thrill yang terfokus 2 kolom atau 00:09:294 (9294|4,9375|2) - Ctrl + G, lebih mudah di awal/akhir dengan space daripada dilalui XD
  3. 00:25:024 - apakah ada suara yang spesial disini? saya kurang mendengar suara yang domianan disini, atau mungkin bisa dijadikan referensi/konsistensi dengan menambah note di bagian dominan lainnya 00:27:618 - 00:30:213 - 00:32:808 -
  4. 00:34:997 (34997|0,35078|1) - Ctrl + G, biar lebih nyaman ngehitnya dan juga balance dari penggunaan kolom |2| 00:35:402 (35402|1,35727|1) -
  5. 00:35:564 - sampai 00:44:321 - tingkat kesulitan dan jumlah notenya gak beda jauh dari diff diatasnya yaitu Hard, mungkin tidak perlu dimapping hithat di red tick? selain itu ini belum masuk hyppe hyppe puncaknya (kiai section)
Notes : Walaupun agak sedikit sulit patternya, namun konsistensinya sudah baik untuk pertumbuhan XD
5K HD 'Noire'

OD : 7,5
HP : 7,5
  1. 00:03:943 (3943|0,4024|1) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|4,4186|3) - walaupun volumenya berbeda
  2. 00:19:510 (19510|3) - sebenarnya ini berhentinya di 00:19:672 - karena mengcover hit hat 1/8, yang mana dari 00:19:672 - sampai 00:19:835 - sudah dicover oleh 00:19:672 (19672|0,19754|1) - dan cek konsistensi 00:22:105 (22105|0) -
  3. 00:25:186 - sampai 00:33:618 - mungkin bisa mapping suara melody seperti diff MX, terlihat hampa pattern bagian sini hmm...
Notes : Diff ini luar biasa solid, sosis so nice enak >w<)b
5K MX 'Vert'

OD : 8
HP : 8
  1. 00:03:943 (3943|4,4024|3) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|0,4186|1) - walaupun volumenya berbeda
  2. 00:09:456 - disini ada cimbalnya, add note please, btw ada yang aneh nih.. disini juga ada cimbal 00:09:294 - lel
  3. 00:48:051 (48051|0) - pindah ke |3| biar balance, karena terlalu penginstallan di kolom |1| lel
  4. 01:14:321 - 01:14:645 - 01:15:456 - 01:16:916 - 01:17:240 - enak kalau dipasang SV bagian ini :3
Notes : HS tiap diff sangat konsisten, dan untuk pattern diff ini sangat keren~ rank please...

Verniy_Chan wrote:

Score
5K Maps = 87,5

(88-84-89-89)/4

just for fun only, don’t take it seriously
Enak pattern dan lagunya di kiai section, Nice 5K mapset
btw, mau req M4M tapi gak ada lagi map di pendingku, ya.. random mod aja~
Need More 5K
Хорошо~ Good Luck..
Topic Starter
Rivals_7

Verniy_Chan wrote:


Hi Rival-san

Mod Via Suka Rela
wado suka rela xD

5K = |1|2|3|4|5|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. file HS untuk Clap.wav, drum-hitfinish.wav, drum-hitwhistle.wav dan kick.wav belum terpakai dalam map ini, hapus kalau memang tidak dibutuhkan
  2. Videonya gak kegedean kah? 20 MB -_- dah gk apa2. toh kerjaanya shadow1and yg ngeencode wkwkw
  3. Mp3nya mungkin bisa dipertimbangkan untuk di potong, soalnya blank 4 menit bagian akhir audio eh? di saia gk ada .3. udh di cek audacity juga
5K EZ 'Nepgear'

OD : 6,5
HP : 6,5
  1. 00:03:943 (3943|0) - bisa add drum-hitnormal 25%-40% untuk suara stream low drumnya rasanya gk terlalu perlu deh. gk apa2 la biar player tau ada drum disitu lebih jelas lagi (di-emphasis-kan lah, singkatnya)
  2. 00:45:781 - rasanya kurang tepat jika 2 note disini walaupun anda ngemap suara long bass dan kick drum, bagaimana dengan 00:47:078 - 00:48:375 - pitchnya sama tapi hanya 1 note? uh sebenernya disitu gk ada niat ngemap long bass. saya mikirnya ini double karena, well, the songs entering a new pace. literally
  3. 01:16:429 (76429|2,76591|3,76754|1,76916|2) - lebih enak ini di jadikan thrill khusus karena agak relevan dengan vocalnya. Saranku 01:15:781 (75781|1) - pindah ke |3|, 01:16:429 (76429|2) - pindah ke |2| dan 01:16:916 (76916|2) - pindah ke |4| lebih asyik
    sama halnya bagian : 01:24:537 (84537|4,84618|2,84700|0) - wait ini nge highlight not yg mana xD
  4. 01:22:105 (82105|0,82429|4) - Ctrl + H, biar balance karena agak kosong note di |5|
Notes : Nice diff, sangat enjoy dimainkan.. yey :3
5K NM 'Uni'

OD : 7
HP : 7
  1. 00:03:943 (3943|0) - add drum-hitnormal 25%-40% untuk suara stream low drumnya ^^^
  2. 00:09:294 (9294|4,9375|2,9456|0) - sedikit sulit para Newbie/Novice player ngehitnya untuk 1/4 yang dilalui spasi kolom |3|. Saran saya ganti jadi Thrill yang terfokus 2 kolom atau 00:09:294 (9294|4,9375|2) - Ctrl + G, lebih mudah di awal/akhir dengan space daripada dilalui XD
  3. 00:25:024 - apakah ada suara yang spesial disini? saya kurang mendengar suara yang domianan disini, atau mungkin bisa dijadikan referensi/konsistensi dengan menambah note di bagian dominan lainnya 00:27:618 - 00:30:213 - 00:32:808 - yang pertama ada cymbal fadeout .3.
  4. 00:34:997 (34997|0,35078|1) - Ctrl + G, biar lebih nyaman ngehitnya dan juga balance dari penggunaan kolom |2| 00:35:402 (35402|1,35727|1) -
  5. 00:35:564 - sampai 00:44:321 - tingkat kesulitan dan jumlah notenya gak beda jauh dari diff diatasnya yaitu Hard, mungkin tidak perlu dimapping hithat di red tick? selain itu ini belum masuk hyppe hyppe puncaknya (kiai section) agak susah juga sih ngatur ritmenya. satus sisi pengen ni diff densitynya jangan jauh2 banget dari HD. kalo nambahin not di setiap redline pas di kiai itu malah jadi lebih dari 2,25 :< . guess i'll stick with current now
Notes : Walaupun agak sedikit sulit patternya, namun konsistensinya sudah baik untuk pertumbuhan XD owo
5K HD 'Noire'

OD : 7,5
HP : 7,5
  1. 00:03:943 (3943|0,4024|1) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|4,4186|3) - walaupun volumenya berbeda ^^^
  2. 00:19:510 (19510|3) - sebenarnya ini berhentinya di 00:19:672 - karena mengcover hit hat 1/8, yang mana dari 00:19:672 - sampai 00:19:835 - sudah dicover oleh 00:19:672 (19672|0,19754|1) - dan cek konsistensi 00:22:105 (22105|0) - ini sebeneenya masih ada hithat, walaupun emang bukan 1/8. yg kedua itu emang sengaja pendek karena sayanya ngecover drum yg 3 sequence itu (well, sempit wkwkw. gk ada tempat buat naruh not lagi). yg dimana drum itu gk ada di highlight pertama kamu itu
  3. 00:25:186 - sampai 00:33:618 - mungkin bisa mapping suara melody seperti diff MX, terlihat hampa pattern bagian sini hmm...
Notes : Diff ini luar biasa solid, sosis so nice enak >w<)b ngeenngg
5K MX 'Vert'

OD : 8
HP : 8
  1. 00:03:943 (3943|4,4024|3) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|0,4186|1) - walaupun volumenya berbeda ^^^
  2. 00:09:456 - disini ada cimbalnya, add note please, btw ada yang aneh nih.. disini juga ada cimbal 00:09:294 - lel eng... itu bukannya cuma drum :d
  3. 00:48:051 (48051|0) - pindah ke |3| biar balance, karena terlalu penginstallan di kolom |1| lel
  4. 01:14:321 - 01:14:645 - 01:15:456 - 01:16:916 - 01:17:240 - enak kalau dipasang SV bagian ini :3 gk ada ide wkwkwk :v
Notes : HS tiap diff sangat konsisten, dan untuk pattern diff ini sangat keren~ rank please... Soon TM xd udah manggil BN :v

Verniy_Chan wrote:

Score
5K Maps = 87,5

(88-84-89-89)/4

just for fun only, don’t take it seriously
Enak pattern dan lagunya di kiai section, Nice 5K mapset
btw, mau req M4M tapi gak ada lagi map di pendingku, ya.. random mod aja~ wew xD
Need More 5K
Хорошо~ Good Luck..
Thank you buat random modnya xDDD No reply = fix
Hilmi Ghazian
akhirnya bisa ngemod lagi setelah sekian lama ada masalah di dunia nyata sampai sampai mod kuekue ku terlantar :( :( :( :(
maaf maaf maaf banget kalo terlalu lama :( :( :( :(

1|2|3|4

4k NM
00:11:727 (11727|1,11889|0) - ctrl+H
00:23:078 (23078|2,23078|1) - ^

4k HD
00:02:159 (2159|1,2159|0,2321|3,2321|2) - tolong ctrl+H biar mirror sama setelahnya
00:35:078 - ini bisa ditambah 1 note lagi

4k MX
00:16:186 (16186|2,16267|1) - tolong ctrl+H biar konsisten
01:04:591 (64591|1) - pindah ke 4 01:04:754 (64754|3) - pindah ke 2 01:04:916 (64916|1) - pindah ke 4

dan maaf lagi kalau mod ku sedikit banget
thanks :) :) :) :) :)
Topic Starter
Rivals_7

[1st GCorp] wrote:

akhirnya bisa ngemod lagi setelah sekian lama ada masalah di dunia nyata sampai sampai mod kuekue ku terlantar :( :( :( :(
maaf maaf maaf banget kalo terlalu lama :( :( :( :(

1|2|3|4

4k NM
00:11:727 (11727|1,11889|0) - ctrl+H
00:23:078 (23078|2,23078|1) - ^ ^ eng gk deh. udh hand balance

4k HD
00:02:159 (2159|1,2159|0,2321|3,2321|2) - tolong ctrl+H biar mirror sama setelahnya ok
00:35:078 - ini bisa ditambah 1 note lagi ini gk deh. cuma ada drum. gk ada tambahan cymbal

4k MX
00:16:186 (16186|2,16267|1) - tolong ctrl+H biar konsisten nope. udh hand balance
01:04:591 (64591|1) - pindah ke 4 01:04:754 (64754|3) - pindah ke 2 01:04:916 (64916|1) - pindah ke 4 kayak gini juga bisa la :>

dan maaf lagi kalau mod ku sedikit banget
thanks :) :) :) :) :)
6 bln wkwkwk. Thx mz xD
Hilmi Ghazian

Rivals_7 wrote:

6 bln wkwkwk. Thx mz xD
sama sama :D :D :D

LUNCURKAN SATU STAR
Maxus
Sorry gw jadi lama ... rip magang

[General]
itu metadata dah konfirmasi lagi?
jgn lupa apus diff HS nya klo udh dicek smuanya sblm dibub

[5K and 4K EZ]

00:08:159 - i think instead of capturing 1/1 thingy, you can make use 1/2 LN instead started at 00:07:997 - (it has 2 instrument, the 1/2 long synth and vocal) , and i don't really think beginner will be surprised with transition towards those instrument, because you also do 1/2 transition at 01:24:375 - too..

00:13:510 - in 5K EZ i suggest to have the similar pattern concept as 01:28:754 - here, don't really see the reason why 1 pattern is stair and the other is not.

00:25:024 - until 00:33:456 - actually i really expect you to map this part as 1/1 trill like 1-4-1-4 or something like that.. (it's not hard even for beginner, trust me :D), i get that this is really an easy diff for beginner player, but if i'm at their side, i also want to experience different kind of pattern that not just focused on 1/1 spreaded pattern.. it's already too many even for easy diff (reff beginning, part after this one, kiai 1 kiai 2, closing part and also this one)

00:51:618 - this one in 5K EZ is one note, but in 4K EZ it's double note?

01:19:510 - i notice both in keymodes version , the outro section has almost all the notes going into the left direction (yeah, like 95% all the notes going into the left direction) , is it intentional you made it like that? i just do not really see the merit of having particular pattern design having specific direction until the end from this point when in the beginning reff you mixed the pattern direction movement here.. my suggestion is for 01:24:700 - to have the notes going into the right direction to counterbalance that, it also acts as its own pattern specification section itself that acts as final touch towards the end.

[5K NM]

00:03:943 - is it intentional making this 2 LN while in 4K NM it's full stream? it's pretty awkward if your intention is for variation when both keymodes seem want to maintain how the structure being made.. and stream for drum seems more intuitive too imo..

00:07:835 (7835|0,8159|2) - switch column them? i mean.. you make 4-2-4-2 trill at 00:08:645 - , and you didn't do the same at 00:07:997 - even though the song literally reflects it to give pseudo-mirror is kinda ... urgh.. (but now it seems you intentionally do it to avoid making it too hard? i don't think so tbh..)

00:13:672 (13672|1,13997|0) - i'm outright say that switch column them gives much better flow overall with the note at col 2 doesn't being on the same column as 00:13:186 - , and you will get stair towards the ln at 00:14:159 - and 00:14:645 - which literally double benefit tbh.. the structure you want to do doesn't change too tbh..

00:19:510 (19510|4) - just wondering what is this LN for.. if it's for burst sound , then you should have one at 00:16:429 - ,etc..

00:24:375 (24375|2,25348|3) - i truly believe you will got much splendid results if you make 4-3 here.. the space button have more lenient space between each button and you also get 5-3-1 pattern at 00:25:024 - which is pseudoing mirror with 00:26:321 - ..

00:40:591 - since this is a change of pace of music here (you can also proof that indication from the tick white line), i suppose you can give pattern rotation by switch column between 00:40:591 (40591|2,40916|0) - instead of doing linear stair.

00:42:051 (42051|4,42213|1) - try col 2 and col 5? double at left hand seems to defeat the purpose of neutralize the left hand biases pattern at 00:35:402 -

01:20:970 (80970|2,81294|2) - I wonder if there's a chance that this can get moved to col 4? :DDD well, col 4 seem and felt empty here..

01:27:943 (87943|3) - this note is kinda hard actually when combined with LN here.. i believe you can moved to col 1 or have a bit rearrange to avoid it..

[4K NM]

00:07:024 (7024|2) - I suggest to move this to col 2 to neutralizes the biases you have at 00:07:510 (7510|2,7672|3,7997|3,8159|2) -

00:19:348 (19348|2,19510|0,19672|1) - the pattern around here will be much neater if you try make it 1-3-1 here..

00:52:429 - i expect the double to have different pattern compared with 00:51:618 - , something like mixed of 1-3 /2-4 or 1-4 / 2-3 of double will work here..

00:54:213 (54213|2,54375|1) - you can switch column here perhaps? i find the full stair until 00:55:024 - kinda boring when you can utilize it in much more different ways.. furthermore the kiai part is when it's get expected for other more kind of pattern to showed up..

01:04:591 - this is even more linear and not many different compared with before orz... my suggestion is to switch column between 01:04:591 (64591|2,64754|3) - and also switch column the one at 01:05:564 (65564|0,65727|1) - .. you got symmetrical pattern that still provide quite distinct differences..

01:23:727 (83727|2,83889|1,84051|3) - make this 2-4-3? i find the pattern quite bit similar with 01:23:078 - is kinda awkward when the instrument here is quite hectic that it can warrants much more intristic choices of pattern instead of repeating it..

[5K and 4K HD]

00:14:483 - 00:14:564 - in 5K HD, i wonder if the drum stream sound are good enough to warrants double .. because it feels like it's not loud for it..

00:25:024 - now now... since in MX diff you going to such trouble of making wall LN, i wonder why not make 1/2 LN sequence for this part every piano sound? people that play this will be taken by a huge surprise when it's 2-1-2-1 pattern in HD then suddenly in 4K and 5K MX it's a huge sea wall LN that literally thrown players out (yeah it can be said as huge diff gap by itself)... and this can also serve as purpose for adding other gimmick within the diffs itself

00:50:645 - this is also for both diff, since the double have its own emphasis that leads towards the next section, i expect this one to be at different column with the double before here..

01:18:051 - kinda wonder why is this double +LN while finish sound at 01:18:700 - only single + LN

I guess the thing with this diff is that i think this can be added more gimmick because the pattern i see is kinda the same for many parts.. NM has even more variation imo.. it's a solid structured diff though..

[5K and 4K MX]

00:17:889 - 00:23:078 - i expect these two to be added another note for a really big exploding sound here.. i mean, it's really awkward it got only 1 LN + 1 note then i see 00:23:889 - get all the benefit of big notes, it caused jealousy for big sound you know :<

00:40:267 - how come these LN in 5K MX doesn't exist on 4K MX D: ..

00:53:889 - 01:04:267 - you can turn these one of the notes into another LN to give emphasis towards the long low cymbal sound here.. it also serves as differentiation towards ordinary triple like 01:05:564 -

01:03:294 - i expect this part to be filled with 1/4 stream all the way down following drum for a bit diff increase.. I know you want to stay consistent with the LN sound, but seriously.. it's way too empty when considering this is highest difficulty.. it's kinda a let down you didn't do it..

01:07:997 - this LN in 4K MX somehow dissapear in 5K MX orz

01:14:078 - kinda wondering you did full jumptrill in 5K MX, but in 4K MX you make it single notes here.. kinda wondering since in 00:14:483 - , you make them consistent in note amount..


------

Okay, that's it.
Feel free to call me back when you already sure the consistency already correct across the map.
Topic Starter
Rivals_7

Maxus wrote:

Sorry gw jadi lama ... rip magang saya lagi ujian praktek juga tenang aja xd

[General]
itu metadata dah konfirmasi lagi? explained below
jgn lupa apus diff HS nya klo udh dicek smuanya sblm dibub

[5K and 4K EZ]

00:08:159 - i think instead of capturing 1/1 thingy, you can make use 1/2 LN instead started at 00:07:997 - (it has 2 instrument, the 1/2 long synth and vocal) , and i don't really think beginner will be surprised with transition towards those instrument, because you also do 1/2 transition at 01:24:375 - too..

the 1/2 transition on what you've pointed and the one i did is different. the one you've suggest is to cover the trumpet which is i dont want to do it. The one i did is to cover the 3sequence drumroll because obviously, I cant do 1/4ministair on EZ

00:13:510 - in 5K EZ i suggest to have the similar pattern concept as 01:28:754 - here, don't really see the reason why 1 pattern is stair and the other is not.

yep

00:25:024 - until 00:33:456 - actually i really expect you to map this part as 1/1 trill like 1-4-1-4 or something like that.. (it's not hard even for beginner, trust me :D), i get that this is really an easy diff for beginner player, but if i'm at their side, i also want to experience different kind of pattern that not just focused on 1/1 spreaded pattern.. it's already too many even for easy diff (reff beginning, part after this one, kiai 1 kiai 2, closing part and also this one)

not a bad thing i guess, so yea done

00:51:618 - this one in 5K EZ is one note, but in 4K EZ it's double note?

Deleted on 4k EZ

01:19:510 - i notice both in keymodes version , the outro section has almost all the notes going into the left direction (yeah, like 95% all the notes going into the left direction) , is it intentional you made it like that? i just do not really see the merit of having particular pattern design having specific direction until the end from this point when in the beginning reff you mixed the pattern direction movement here.. my suggestion is for 01:24:700 - to have the notes going into the right direction to counterbalance that, it also acts as its own pattern specification section itself that acts as final touch towards the end.

honestly, i dont have any mapping concept on EZ since basically you gotta think up "What pattern that should be the easiest to follows and to hit by the beginner" Especially on 5K. which i see a lot of players still struggling with spacebar (default). I dont even notice that almost all the direction is towarding the left side. Although not obligatory, I think i did it as you suggested (idk if the structure are the same as you think but lel :v )

[5K NM]

00:03:943 - is it intentional making this 2 LN while in 4K NM it's full stream? it's pretty awkward if your intention is for variation when both keymodes seem want to maintain how the structure being made.. and stream for drum seems more intuitive too imo..

wops. I think i'll do stream in 5K too. just to buff up the diff gap since HD is quite far from this

00:07:835 (7835|0,8159|2) - switch column them? i mean.. you make 4-2-4-2 trill at 00:08:645 - , and you didn't do the same at 00:07:997 - even though the song literally reflects it to give pseudo-mirror is kinda ... urgh.. (but now it seems you intentionally do it to avoid making it too hard? i don't think so tbh..)

did something differently to reflect the trumpet better, i think (?)

00:13:672 (13672|1,13997|0) - i'm outright say that switch column them gives much better flow overall with the note at col 2 doesn't being on the same column as 00:13:186 - , and you will get stair towards the ln at 00:14:159 - and 00:14:645 - which literally double benefit tbh.. the structure you want to do doesn't change too tbh..

oki

00:19:510 (19510|4) - just wondering what is this LN for.. if it's for burst sound , then you should have one at 00:16:429 - ,etc..

I think i'll just change it to SN. done

00:24:375 (24375|2,25348|3) - i truly believe you will got much splendid results if you make 4-3 here.. the space button have more lenient space between each button and you also get 5-3-1 pattern at 00:25:024 - which is pseudoing mirror with 00:26:321 - ..

wew

00:40:591 - since this is a change of pace of music here (you can also proof that indication from the tick white line), i suppose you can give pattern rotation by switch column between 00:40:591 (40591|2,40916|0) - instead of doing linear stair.

sounds nice

00:42:051 (42051|4,42213|1) - try col 2 and col 5? double at left hand seems to defeat the purpose of neutralize the left hand biases pattern at 00:35:402 -

I dont think i'll do this since it will kinda particularly heavy on the right side

01:20:970 (80970|2,81294|2) - I wonder if there's a chance that this can get moved to col 4? :DDD well, col 4 seem and felt empty here..

moved one of the note there

01:27:943 (87943|3) - this note is kinda hard actually when combined with LN here.. i believe you can moved to col 1 or have a bit rearrange to avoid it..

done

[4K NM]

00:07:024 (7024|2) - I suggest to move this to col 2 to neutralizes the biases you have at 00:07:510 (7510|2,7672|3,7997|3,8159|2) -

okey

00:19:348 (19348|2,19510|0,19672|1) - the pattern around here will be much neater if you try make it 1-3-1 here..

fair point there. ok

00:52:429 - i expect the double to have different pattern compared with 00:51:618 - , something like mixed of 1-3 /2-4 or 1-4 / 2-3 of double will work here..

I dont think i have any idea for this. The pitch is raising up and since this is NM, i want to avoid 1/2 jacking as possible. the 12|34 trill is the most easiest pattern that people could recognize and hit easily. considering this is still NM and still designed to be pretty easy for the newcomer players

00:54:213 (54213|2,54375|1) - you can switch column here perhaps? i find the full stair until 00:55:024 - kinda boring when you can utilize it in much more different ways.. furthermore the kiai part is when it's get expected for other more kind of pattern to showed up..

I dont consider this as boring. my intention is pretty much to made the pattern easier to be read and hit. for the lower diff ofc. But yea i kinda do things here

01:04:591 - this is even more linear and not many different compared with before orz... my suggestion is to switch column between 01:04:591 (64591|2,64754|3) - and also switch column the one at 01:05:564 (65564|0,65727|1) - .. you got symmetrical pattern that still provide quite distinct differences..

here too lel

01:23:727 (83727|2,83889|1,84051|3) - make this 2-4-3? i find the pattern quite bit similar with 01:23:078 - is kinda awkward when the instrument here is quite hectic that it can warrants much more intristic choices of pattern instead of repeating it..

Notice that - 01:23:240 (83240|1,83889|1) - are the same trumpet pitch. I guess its pretty doable for this

[5K and 4K HD]

00:14:483 - 00:14:564 - in 5K HD, i wonder if the drum stream sound are good enough to warrants double .. because it feels like it's not loud for it..

Lets just say its.... emphasizing

00:25:024 - now now... since in MX diff you going to such trouble of making wall LN, i wonder why not make 1/2 LN sequence for this part every piano sound? people that play this will be taken by a huge surprise when it's 2-1-2-1 pattern in HD then suddenly in 4K and 5K MX it's a huge sea wall LN that literally thrown players out (yeah it can be said as huge diff gap by itself)... and this can also serve as purpose for adding other gimmick within the diffs itself

If its so, wont that be too far from the NM? In order to reduce the diffgap i already adding more notes at NMs at this section.

00:50:645 - this is also for both diff, since the double have its own emphasis that leads towards the next section, i expect this one to be at different column with the double before here..

fixed

01:18:051 - kinda wonder why is this double +LN while finish sound at 01:18:700 - only single + LN

Derp

I guess the thing with this diff is that i think this can be added more gimmick because the pattern i see is kinda the same for many parts.. NM has even more variation imo.. it's a solid structured diff though..
I Felt that the music itself doesnt give many variations on the instruments so yea :/ (I personally like drums xd)

[5K and 4K MX]

00:17:889 - 00:23:078 - i expect these two to be added another note for a really big exploding sound here.. i mean, it's really awkward it got only 1 LN + 1 note then i see 00:23:889 - get all the benefit of big notes, it caused jealousy for big sound you know :<

and it creates anchors. huehue (I Hope thats still comfy to hit)

00:40:267 - how come these LN in 5K MX doesn't exist on 4K MX D: ..

I actually aware of this. i kinda have an idea to made the 5K got more variation. that sounds ridiculous, okay added lel

00:53:889 - 01:04:267 - you can turn these one of the notes into another LN to give emphasis towards the long low cymbal sound here.. it also serves as differentiation towards ordinary triple like 01:05:564 -

oke

01:03:294 - i expect this part to be filled with 1/4 stream all the way down following drum for a bit diff increase.. I know you want to stay consistent with the LN sound, but seriously.. it's way too empty when considering this is highest difficulty.. it's kinda a let down you didn't do it..

Actually already 3 people mentioning these :v

01:07:997 - this LN in 4K MX somehow dissapear in 5K MX orz

derped orz

01:14:078 - kinda wondering you did full jumptrill in 5K MX, but in 4K MX you make it single notes here.. kinda wondering since in 00:14:483 - , you make them consistent in note amount..

opsies

------

Okay, that's it.
Feel free to call me back when you already sure the consistency already correct across the map.
about the meta

Official english site: Idea Factory International


Official japanese site: Compile Heart

As you see, the English title doesnt have "star" on its title. However, the japanese site have it. Since both site are official, i think its fine to chose whether the japanese or the english one. but i prefer japanese since..... this game is from japan.

I actually forget to confirm the meta once again, but I already sure for this. :> (maybe you can ask for someone if you still in doubt. but i personally sure for this)

Thx :)
will check for something before i ask you again
Maxus
Have a few discussion, and now it's fine
good luck :D
Topic Starter
Rivals_7
danke maxus :3/
IamKwaN
Romanised Title should be Be My Zombie, as mentioned by you in your post.
It is not even a translated title?! There's nothing to translate, the title is actually English showing in Japanese.
Topic Starter
Rivals_7
uh so we can left the "*" ? I thought that wasnt allowed
anyways, changed.






edit:
gg lel. Thx again maxus, and thx kwan for the metadata confirm c:
Maxus
Loll.. okay then...
Protastic101
me like 6 weeks ago: "ok, ill check monday"
One of the vocalists sounds like Ukraine or Belarus from Hetalia :thinking:
Last draft: 14 days ago aaaaaaa

*boop*

General


Nothing here

5K Diffs


[EZ]
00:19:835 (19835|2) - Was thinking you could move this to 5 and then move 00:20:321 (20321|4) - to 3 for symmetry

[NM]
00:04:267 (4267|3,4429|2) - I think it'd be better to switch columns with these notes so that the roll at 00:04:105 (4105|0,4186|1,4267|3) - is connected and thus plays easier since the player doesn't have to skip fingers
00:34:916 (34916|3,34997|1,35078|0,35078|4) - Similar reasoning to above, but this is a bit harder since it's leading into a jump, so maybe diss the symmetry for this instead? https://osu.ppy.sh/ss/7554387
00:45:618 (45618|2) - I understand that there's a bell here, similar to 00:45:132 (45132|1,45294|3,45456|4) - , but it's so much quieter compared to those notes that I think it'd be better to remove it and let the 1/1 pause emphasize the start of the next musical phrase

[HD]
00:39:618 - I feel like this is really right hand heavy. I might try something like this instead https://osu.ppy.sh/ss/7561857
01:14:321 (74321|3) - I would move this to 1 to make the notes as far apart from 01:14:159 (74159|2) - to avoid mistaking 01:14:321 (74321|3) - as 1/4 before due to the adjacent notes

[MX]
01:29:889 - Imo, would be nice to use some symmetry here, like this https://osu.ppy.sh/ss/7561872

4K Diffs


[EZ]
00:13:997 (13997|2) - Since there's actually two different places where the sound builds, I think it would actually be a cool idea to overlap the LNs here like this https://osu.ppy.sh/ss/7561877

[NM]
00:17:078 (17078|3,17159|2,17240|1) - I would switch the note direction of this to avoid any kind of confusion with 00:16:591 (16591|2,16754|1,16916|0) - since players might associate the similar direction to the same snap. This might work instead https://osu.ppy.sh/ss/7561885
00:22:267 (22267|1,22348|2,22429|3) - Similar to the above, I might shift this one column to the left and move 00:22:105 (22105|0) - to 2

[HD]
00:03:132 - I always thought using the same complementary jumptrill with a longer than normal space between it is kind of difficult to time since the player might just read it as a continuous jumptrill. I'd change the second one to a [14][23] or [13][24] instead

[MX]
00:21:700 (21700|1,21740|2,21781|1) - Pls, o god y. Triples are cool and all, but a 185 bpm 1/8 mini trill is asking for too much imo. It'd just be better to sacrifice chord consistency for playability in this case by removing 00:21:781 (21781|1) -
00:45:294 (45294|3,45294|2,45456|3) - I would flip columns for symmetry, and also cause it's easier to hit short notes on the index finger while holding on the middle because muscles
01:31:510 - Why not make this a quad similar to the 5K diff?
Topic Starter
Rivals_7

Protastic101 wrote:

me like 6 weeks ago: "ok, ill check monday"
One of the vocalists sounds like Ukraine or Belarus from Hetalia :thinking: Hentalia
Last draft: 14 days ago aaaaaaa AaaAAAaaa

*boop*

General


Nothing here

5K Diffs


[EZ]
00:19:835 (19835|2) - Was thinking you could move this to 5 and then move 00:20:321 (20321|4) - to 3 for symmetry

[NM]
00:04:267 (4267|3,4429|2) - I think it'd be better to switch columns with these notes so that the roll at 00:04:105 (4105|0,4186|1,4267|3) - is connected and thus plays easier since the player doesn't have to skip fingers
00:34:916 (34916|3,34997|1,35078|0,35078|4) - Similar reasoning to above, but this is a bit harder since it's leading into a jump, so maybe diss the symmetry for this instead? https://osu.ppy.sh/ss/7554387
00:45:618 (45618|2) - I understand that there's a bell here, similar to 00:45:132 (45132|1,45294|3,45456|4) - , but it's so much quieter compared to those notes that I think it'd be better to remove it and let the 1/1 pause emphasize the start of the next musical phrase fix along with rearrangement on the upper patern to be more symmetrical

[HD]
00:39:618 - I feel like this is really right hand heavy. I might try something like this instead https://osu.ppy.sh/ss/7561857 did some changes myself
01:14:321 (74321|3) - I would move this to 1 to make the notes as far apart from 01:14:159 (74159|2) - to avoid mistaking 01:14:321 (74321|3) - as 1/4 before due to the adjacent notes

[MX]
01:29:889 - Imo, would be nice to use some symmetry here, like this https://osu.ppy.sh/ss/7561872 I dont even think about aesthetics on this one xD. add one more note on the last finisher too

4K Diffs


[EZ]
00:13:997 (13997|2) - Since there's actually two different places where the sound builds, I think it would actually be a cool idea to overlap the LNs here like this https://osu.ppy.sh/ss/7561877 sounds cool but i'd like to keep since i want to keep the single note focused to vocal only. (I think its pretty hard too to place 2 Holds with different start time due to newbies hand coordination)

[NM]
00:17:078 (17078|3,17159|2,17240|1) - I would switch the note direction of this to avoid any kind of confusion with 00:16:591 (16591|2,16754|1,16916|0) - since players might associate the similar direction to the same snap. This might work instead https://osu.ppy.sh/ss/7561885 broken flow doesnt seem to be a good thing. in the lower diff ofc. I do this instead https://puu.sh/uI4FO/aa367e26ed.jpg
00:22:267 (22267|1,22348|2,22429|3) - Similar to the above, I might shift this one column to the left and move 00:22:105 (22105|0) - to 2 yep

[HD]
00:03:132 - I always thought using the same complementary jumptrill with a longer than normal space between it is kind of difficult to time since the player might just read it as a continuous jumptrill. I'd change the second one to a [14][23] or [13][24] instead

emm that could make an unecessary jacks on 2 or 1 then :/. its pretty doable imo since the song is not even 200 BPM xd

[MX]
00:21:700 (21700|1,21740|2,21781|1) - Pls, o god y. Triples are cool and all, but a 185 bpm 1/8 mini trill is asking for too much imo. It'd just be better to sacrifice chord consistency for playability in this case by removing 00:21:781 (21781|1) - SR reduced by 0,04 by just removing this one LOL
00:45:294 (45294|3,45294|2,45456|3) - I would flip columns for symmetry, and also cause it's easier to hit short notes on the index finger while holding on the middle because muscles
01:31:510 - Why not make this a quad similar to the 5K diff?
Others applied. Thx ET Sheep \ :D /
Protastic101
ew, another nep map in qualified smh, song quality is just going down the drain tsk
Topic Starter
Rivals_7
ayy lmoa thx once again <3
AchsanLovers
le another neptune rank map

Congratz :D
Syadow-
another nep nep map :v wkwkw gratz mastha
Topic Starter
Rivals_7

AchsanLovers wrote:

le another neptune rank map

Congratz :D

Syadow- wrote:

another nep nep map :v wkwkw gratz mastha
Thx guys :D
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