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P*Light - Gekkou Ranbu [OsuMania]

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Total Posts
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[ A v a l o n ]
prprpr . . .
thanks for polishing my diff CS <3
update ==> http://puu.sh/obzAq/2c9ab1ba54.rar
Topic Starter
Spy
Updated.
Akasha-
some few updates
osu file format v14

[General]
AudioFilename: PxLight - Gekkou Ranbu.mp3
AudioLeadIn: 0
PreviewTime: 89812
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Gekkou Ranbu
TitleUnicode:月光乱舞
Artist:P*Light
ArtistUnicode:P*Light
Creator:Spy
Version:KK's 4K EXHAUST Lv.12
Source:SOUND VOLTEX III GRAVITY WARS
Tags:BEMANI KONAMI SDVX 天下一音ゲ祭 全国一斉認定大会 2015 RASIS レイシス Voltenizer Maxima Kuo Kyoka Zan_- Rizqy victorica_db SanadaYukimura [_A_v_a_l_o_n_]
BeatmapID:836721
BeatmapSetID:382403

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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448,192,102393,1,0,0:0:0:80:clap.wav
320,192,102474,1,0,0:0:0:0:
192,192,102554,1,0,0:0:0:45:hihat.wav
320,192,102635,1,0,0:0:0:0:
448,192,102716,1,0,0:0:0:80:whistle.wav
64,192,102716,1,0,0:0:0:0:
64,192,102958,1,0,0:0:0:0:
320,192,103038,1,0,0:0:0:80:clap.wav
448,192,103038,1,0,0:0:0:80:whistle.wav
64,192,103200,1,0,0:0:0:45:hihat.wav
448,192,103361,1,0,0:0:0:80:whistle.wav
64,192,103441,1,0,0:0:0:0:
64,192,103683,1,0,0:0:0:80:clap.wav
448,192,103683,1,0,0:0:0:80:whistle.wav
320,192,103683,1,0,0:0:0:0:
64,192,103845,1,0,0:0:0:45:hihat.wav
64,192,104006,1,0,0:0:0:80:whistle.wav
448,192,104006,1,0,0:0:0:0:
448,192,104248,1,0,0:0:0:0:
64,192,104329,1,0,0:0:0:80:whistle.wav
192,192,104329,1,0,0:0:0:80:clap.wav
448,192,104490,1,0,0:0:0:45:hihat.wav
64,192,104651,1,0,0:0:0:80:whistle.wav
448,192,104732,1,0,0:0:0:0:
64,192,104812,1,0,0:0:0:45:hihat.wav
448,192,104974,1,0,0:0:0:80:whistle.wav
64,192,104974,1,0,0:0:0:80:clap.wav
192,192,104974,1,0,0:0:0:0:
448,192,105135,1,0,0:0:0:80:whistle.wav
64,192,105135,1,0,0:0:0:0:
64,192,105296,1,0,0:0:0:80:clap.wav
448,192,105296,1,0,0:0:0:80:whistle.wav
192,192,105377,1,0,0:0:0:0:
320,192,105458,1,0,0:0:0:45:hihat.wav
192,192,105619,1,0,0:0:0:80:clap.wav
64,192,105619,1,0,0:0:0:80:whistle.wav
320,192,105780,1,0,0:0:0:45:hihat.wav
192,192,105861,1,0,0:0:0:0:
448,192,105941,1,0,0:0:0:80:whistle.wav
64,192,105941,1,0,0:0:0:80:clap.wav
320,192,106103,1,0,0:0:0:45:hihat.wav
192,192,106183,1,0,0:0:0:0:
64,192,106264,1,0,0:0:0:80:clap.wav
448,192,106264,1,0,0:0:0:80:whistle.wav
320,192,106345,1,0,0:0:0:0:
192,192,106425,1,0,0:0:0:45:hihat.wav
320,192,106506,1,0,0:0:0:0:
64,192,106587,1,0,0:0:0:80:clap.wav
448,192,106587,1,0,0:0:0:80:whistle.wav
192,192,106667,1,0,0:0:0:0:
320,192,106748,1,0,0:0:0:45:hihat.wav
64,192,106909,1,0,0:0:0:80:clap.wav
192,192,106909,1,0,0:0:0:80:whistle.wav
320,192,107070,1,0,0:0:0:45:hihat.wav
192,192,107151,1,0,0:0:0:0:
64,192,107232,1,0,0:0:0:80:clap.wav
448,192,107232,1,0,0:0:0:80:whistle.wav
192,192,107393,1,0,0:0:0:45:hihat.wav
320,192,107474,1,0,0:0:0:0:
448,192,107554,1,0,0:0:0:80:clap.wav
64,192,107554,1,0,0:0:0:80:whistle.wav
192,192,107635,1,0,0:0:0:0:
320,192,107716,1,0,0:0:0:80:whistle.wav
448,192,107796,1,0,0:0:0:0:
192,192,107877,1,0,0:0:0:80:whistle.wav
64,192,107877,1,0,0:0:0:65:finish.wav
320,192,108038,1,0,0:0:0:80:clap.wav
192,192,108119,1,0,0:0:0:80:whistle.wav
64,192,108200,1,0,0:0:0:80:clap.wav
448,192,108200,1,0,0:0:0:0:
64,192,108361,1,0,0:0:0:80:clap.wav
192,192,108441,1,0,0:0:0:0:
320,192,108522,1,0,0:0:0:80:whistle.wav
448,192,108522,1,0,0:0:0:0:
64,192,108603,1,0,0:0:0:80:whistle.wav
192,192,108683,1,0,0:0:0:80:whistle.wav
320,192,108764,1,0,0:0:0:80:whistle.wav
64,192,108845,1,0,0:0:0:80:whistle.wav
448,192,108845,1,0,0:0:0:0:
320,192,108925,1,0,0:0:0:80:whistle.wav
192,192,109006,1,0,0:0:0:80:whistle.wav
64,192,109087,1,0,0:0:0:80:whistle.wav
320,192,109167,1,0,0:0:0:80:whistle.wav
448,192,109167,1,0,0:0:0:65:finish.wav
448,192,109409,1,0,0:0:0:80:whistle.wav
320,192,109409,1,0,0:0:0:65:finish.wav
192,192,109651,1,0,0:0:0:80:whistle.wav
64,192,109651,1,0,0:0:0:65:finish.wav
320,192,109893,1,0,0:0:0:65:finish.wav
192,192,109893,1,0,0:0:0:80:whistle.wav
448,192,110135,128,0,110458:0:0:0:80:whistle.wav
320,192,110135,128,0,110458:0:0:0:0:
64,192,110458,1,0,0:0:0:80:whistle.wav
192,192,110458,1,0,0:0:0:65:finish.wav
ZZHBOY
mod for that new diff
[Avalon's 4K ADVANCED Lv.11]
00:07:232 - you lost a note for cymbal
00:08:522 - missed cymbal
00:19:087 (19087|1,19329|1) - try to move this to the 4th column, appearancely it's same pitch with 00:17:796 (17796|0,18038|0) - but make a mirror patterns for it might be good
00:22:393 (22393|0) - how about move this to 00:22:232 - for vocal
00:30:700 (30700|0,30941|0) - this one is different pitch than 00:27:877 (27877|0,28119|0,28361|0,28845|0,29167|0,29409|0,29651|0) -
00:33:119 - i don't know you're follow vocal or the BG sound but if it's for BG sound, it does have a sound right here 00:33:119 - but if for vocals, it's 1/3 00:35:054 (35054|3,35135|1,35216|0) -
00:35:700 - BG sound
00:40:296 (40296|1,40619|1) - lost whistle
00:40:941 (40941|0) - here too
01:03:522 (63522|3) - lost whistle
01:17:877 (77877|2,78038|1) - Ctrl + H this, pitch are going higher
01:35:458 (95458|3) - move this to 2, it's more balance than just keep it with 01:34:974 (94974|3,95458|3,95619|3) -
01:47:635 - last stream, how about add a note on here for instrument

call me back then
[ A v a l o n ]

ZZHBOY wrote:

mod for that new diff
[Avalon's 4K ADVANCED Lv.11]
00:07:232 - you lost a note for cymbal it just sounds like previous pattern, i think it's okay
00:08:522 - missed cymbal i check other diff too, seems no cymbal here
00:19:087 (19087|1,19329|1) - try to move this to the 4th column, appearancely it's same pitch with 00:17:796 (17796|0,18038|0) - but make a mirror patterns for it might be good okay, moved
00:22:393 (22393|0) - how about move this to 00:22:232 - for vocal maybe not for now, i'll consider later
00:30:700 (30700|0,30941|0) - this one is different pitch than 00:27:877 (27877|0,28119|0,28361|0,28845|0,29167|0,29409|0,29651|0) - okay, moved
00:33:119 - i don't know you're follow vocal or the BG sound but if it's for BG sound, it does have a sound right here 00:33:119 - but if for vocals, it's 1/3 00:35:054 (35054|3,35135|1,35216|0) - i can clearly hear vocal here 00:33:280 - really
00:35:700 - BG sound i follow vocal la xD
00:40:296 (40296|1,40619|1) - lost whistle added
00:40:941 (40941|0) - here too done
01:03:522 (63522|3) - lost whistle done
01:17:877 (77877|2,78038|1) - Ctrl + H this, pitch are going higher maybe keep, i just fine pressing that pattern form
01:35:458 (95458|3) - move this to 2, it's more balance than just keep it with 01:34:974 (94974|3,95458|3,95619|3) - it's already balance ._.
01:47:635 - last stream, how about add a note on here for instrument as you wish owo)9

call me back then
Thanks for checking owo)b
update ==> http://puu.sh/ofMec/576dde835a.rar
Topic Starter
Spy
Updated.
ZZHBOY
bub
SpectorGP
kacau jo wouwww !
juankristal
Unlocked
ZZHBOY
sby
Akasha-

DE-CADE wrote:

Sandalphon
Yo
Taiwan-NAK
re
stryver12
comeback is real!
SpectorDG

SpectorGP wrote:

kacau jo wouwww !
Who are you ?
Lirai
Checked for pattern quality and dq reason

Qualified

IRC
2016-08-21 14:12 Spy: 111
2016-08-21 14:12 DE-CADE: 110
2016-08-21 14:12 DE-CADE: okay
2016-08-21 14:13 DE-CADE: lets go with
2016-08-21 14:13 DE-CADE: ACTION is editing [https://osu.ppy.sh/b/836251 P*Light - Gekkou Ranbu [4K NOVICE Lv.9]]
2016-08-21 14:13 DE-CADE: 00:21:264 (21264|2) - move to 4th? for pitch, it's higher than 00:20:941 (20941|2) -
2016-08-21 14:13 DE-CADE: 00:23:361 (23361|3) - this too, move to 1st
2016-08-21 14:14 Spy: Nope, it is unneeded
2016-08-21 14:14 Spy: both no
2016-08-21 14:14 Spy: No need take it over serious
2016-08-21 14:15 DE-CADE: alright
2016-08-21 14:15 Spy: hm
2016-08-21 14:16 DE-CADE: 00:45:619 (45619|0) - this
2016-08-21 14:16 DE-CADE: move to 00:45:941 - for cymbal instead
2016-08-21 14:16 DE-CADE: 00:45:619 - same sound as 00:12:070 -
2016-08-21 14:17 Spy: Both different
2016-08-21 14:17 Spy: 00:12:070 - main rhythm
2016-08-21 14:17 DE-CADE: sound like soft snare but alright
2016-08-21 14:18 DE-CADE: other than that i found no more
2016-08-21 14:18 Spy: OK
2016-08-21 14:18 DE-CADE: ACTION is editing [https://osu.ppy.sh/b/927507 P*Light - Gekkou Ranbu [Avalon's 4K ADVANCED Lv.11]]
2016-08-21 14:19 DE-CADE: 00:45:941 - this part http://puu.sh/qIS2F/6dff830c8a.jpg
2016-08-21 14:19 Spy: I fix for him?
2016-08-21 14:19 DE-CADE: 00:46:103 - remove this hold because not in main rhythm
2016-08-21 14:19 DE-CADE: 00:46:425 (46425|2) - move to 4 for pitch
2016-08-21 14:19 DE-CADE: 00:45:941 (45941|1) - move to 3rd for balance
2016-08-21 14:19 DE-CADE: yes
2016-08-21 14:19 Spy: I hope he will agree with that, but ok
2016-08-21 14:20 Spy: done
2016-08-21 14:21 DE-CADE: okay no more problem
2016-08-21 14:21 Spy: ok
2016-08-21 14:32 DE-CADE: oops sorry got call
2016-08-21 14:34 DE-CADE: ACTION is editing [https://osu.ppy.sh/b/840233 P*Light - Gekkou Ranbu [victorica's 8K Hyper]]
2016-08-21 14:34 DE-CADE: 00:37:151 - add a note on 6th for the string sound
2016-08-21 14:34 DE-CADE: 00:34:570 - same with this
2016-08-21 14:35 Spy: No change this, I don't edit 8K stuffs for not ruin the pattern
2016-08-21 14:35 DE-CADE: well definitely missing string sound on here anyway
2016-08-21 14:36 Spy: But this no change anyway
2016-08-21 14:37 Spy: db may not agree with that
2016-08-21 14:37 DE-CADE: but okay
2016-08-21 14:37 DE-CADE: well yeah
2016-08-21 14:37 Spy: and I don't even know what column should be put if add a note
2016-08-21 14:37 DE-CADE: http://puu.sh/qISI2/a19cf1c0fb.png
2016-08-21 14:38 Spy: I don't think db want that, you know I mean
2016-08-21 14:38 DE-CADE: on iidx 1357 button easy to touch isnt? so i think same with
2016-08-21 14:38 DE-CADE: okay
2016-08-21 14:38 Spy: So my best policy is not change anything there
2016-08-21 14:38 Spy: He always keep his opinions
2016-08-21 14:38 DE-CADE: sure
2016-08-21 14:38 DE-CADE: i will change unrankable issues
2016-08-21 14:38 Spy: yea
2016-08-21 14:38 Spy: anything unrankable?
2016-08-21 14:39 DE-CADE: nah
2016-08-21 14:40 DE-CADE: 01:22:232 (82232|1,82312|4) - this is correct
2016-08-21 14:40 DE-CADE: 01:23:603 (83603|3,83683|6) - should be same????
2016-08-21 14:41 Spy: ??
2016-08-21 14:41 Spy: any problem
2016-08-21 14:41 DE-CADE: i mean 01:23:603 (83603|3,83683|6) - should be on 01:23:522 - and 01:23:603 -
2016-08-21 14:42 DE-CADE: or
2016-08-21 14:42 DE-CADE: 01:22:232 (82232|1,82312|4) - should be on 01:22:312 - and 01:22:393 -
2016-08-21 14:42 Spy: the problem is 01:23:522 - has nothing
2016-08-21 14:42 Spy: no sound here
2016-08-21 14:42 DE-CADE: both are conflicting
2016-08-21 14:43 DE-CADE: oh, so then 01:22:232 (82232|1,82312|4) - move to 01:22:312 - and 01:22:393 - then
2016-08-21 14:43 Spy: 01:22:232 (82232|1,82312|4) - main rhthm, I heard that
2016-08-21 14:43 DE-CADE: okay
2016-08-21 14:43 Spy: but it is okay
2016-08-21 14:43 Spy: I can move
2016-08-21 14:44 DE-CADE: other than that, no more
2016-08-21 14:45 Spy: ok
2016-08-21 14:45 DE-CADE: ACTION is editing [https://osu.ppy.sh/b/901488 P*Light - Gekkou Ranbu [4K INFINITE Lv.13]]
2016-08-21 14:45 DE-CADE: 00:54:651 (54651|1) - just personal, how about move to 1 ? this 4 mini jack here is not really fit imo
2016-08-21 14:46 Spy: Nope it affect feel after this part
2016-08-21 14:46 Spy: After change this
2016-08-21 14:47 Spy: 00:54:974 (54974|0,54974|1,55054|2,55135|0,55135|3,55216|1,55296|3,55296|2,55458|1,55458|0,55619|3,55619|2) - Will be harder to continue after the pattern
2016-08-21 14:47 DE-CADE: oh i see
2016-08-21 14:50 Spy: any more?
2016-08-21 14:50 DE-CADE: only 2 left, lets me see
2016-08-21 14:52 DE-CADE: okay, aimod no more problems too
2016-08-21 14:52 Spy: ok
2016-08-21 14:52 Spy: so
2016-08-21 14:52 Spy: no more?
2016-08-21 14:52 DE-CADE: hitsound no delay
2016-08-21 14:52 DE-CADE: yes, no more
2016-08-21 14:52 Spy: ok update then
2016-08-21 14:53 DE-CADE: sure
2016-08-21 14:53 Spy: updated
Topic Starter
Spy
Thank you :)
Akasha-
Welcome back
and congratulations
stryver12
No more silly DQ because scratches please....
It's the game's fault, not the beatmap's fault.
Surono

stryver12 wrote:

No more silly DQ because scratches please....
It's the game's fault, not the beatmap's fault.
ikr, maybe human error too? lmao.
iiyo

stryver12 wrote:

No more silly DQ because scratches please....
It's the game's fault, not the beatmap's fault.
if it's the game fault why are you exploiting it then



sup guys, time to give 8k leggendaria a mod

[victorica's 8K Leggendaria]

00:10:458 (10458|1,10458|5,10458|0,10538|3,10619|5,10619|7,10700|3,10780|0,10780|5,10780|7,10780|1,10861|3,10941|5,10941|1,11022|3,11103|1,11103|0,11103|7) - generally in scratch maps you REALLY want to avoid patterns like this it is stupidly uncomfortable 00:10:780 (10780|1,10941|1,11103|1) - this part for example

00:11:748 (11748|1,11748|3,11748|0,11909|2,11909|0,11909|4,12070|3,12070|7,12070|5,12070|0,12232|6,12232|4,12393|7,12393|0,12393|1,12393|5) -
this is way to excessive you could get away with just 3 00:11:748 (11748|0,11909|0,12070|0) - here, but adding another here 00:12:393 (12393|1,12393|0) - why

00:12:554 (12554|3,12635|5,12716|1,12716|4,12716|3,12877|4,12877|2) - after doing a scratch this pattern is very uncomfortable

00:17:554 (17554|1,17554|0) - can you not map every scratch part pls
00:18:845 (18845|1,18845|0) - ^
00:20:135 (20135|0) - ^
00:20:377 (20377|0) - this is off timed? shouldn't it be here 00:20:296 (20296|0) - all the rest of them are the same soo ? error? what 00:20:619 (20619|0,20780|0,20941|0,21103|0,21264|0) -

00:20:780 (20780|0) - why is this scratch on finish?

00:22:232 (22232|0) - should be a scratch here

00:27:877 (27877|0) - why is there so many scratches on the finishes

00:29:167 (29167|0) - ?

00:30:941 (30941|0,31103|0,31264|0,31425|0,31587|0) - lol

00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) - banana man

00:42:070 (42070|0) - scratches with trills

00:44:651 (44651|0,44651|5,44651|3,44651|7,44812|6,44812|4,44812|0,44812|2,44974|1,44974|3,44974|0,44974|5,45135|2,45135|6,45135|4,45135|0,45296|7,45296|3,45296|5,45296|0) -

00:55:619 (55619|0,55780|0,55941|0) - you can clearly hear the scratches on the blue tick, these are offtimed

01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) - banana man 8-)

01:26:990 (86990|3,87070|4,87070|6,87151|3,87151|5) - uncomfortable

01:29:167 (89167|0,89329|0,89490|0,89812|0) - these barely follow anything plus the trill is almost unplayable 01:29:167 (89167|3,89248|5,89329|3,89409|5,89490|3) -

01:31:103 (91103|0) - you add a scratch here, but don't add another one here? 01:32:393 (92393|0) - or here? 01:32:070 (92070|0) - even tho theres a ping sound

01:34:409 (94409|3,94490|5,94490|1,94490|7,94570|3,94570|6,94651|2,94651|7,94651|4,94651|1) - please remove that trill

01:37:716 (97716|0) - scratch should be here?

01:38:361 (98361|0) - ?

01:47:877 (107877|0) - here to 01:50:458 (110458|1) - all scratch patterns and overall chart is very inconsistent, it seems it's not really following anything



i am not trying to bash on this chart, but the overall chart is very inconsistent and the scratches are blindly placed with no audio feedback on where to scratch some being on the finishes and some being on the ping/ting sounds. *not sure what they are called* also theres banana man like scratches which require dual scratch and osu doesn't have that feature so it's a bit unrankable unless you use macros and keybinds to do so, that's the only way to hit some of those unless ur yuko and you can smash ur pinky and jack scratch
Akasha-
for the love of everything
why?
[Emiria]
wow ctb #4
liaoxingyao
这摸真是笑死我了。。
iiyo

[Emiria] wrote:

wow ctb #4
please only post constructive feedback in the modding forum please.
Akasha-
aaa

first of all, are you even try to testplay it
second of all, you should try to figure out why the mapper put that here and there

i will reply with my opinion then

| special | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

Fantasy wrote:

stryver12 wrote:

No more silly DQ because scratches please....
It's the game's fault, not the beatmap's fault.
if it's the game fault why are you exploiting it then



sup guys, time to give 8k leggendaria a mod yay

[victorica's 8K Leggendaria]

00:10:458 (10458|1,10458|5,10458|0,10538|3,10619|5,10619|7,10700|3,10780|0,10780|5,10780|7,10780|1,10861|3,10941|5,10941|1,11022|3,11103|1,11103|0,11103|7) - generally in scratch maps you REALLY want to avoid patterns like this it is stupidly uncomfortable 00:10:780 (10780|1,10941|1,11103|1) - this part for example these scratches are for cymbal sound 00:09:812 (9812|0,10135|0,10458|0,10780|0,11103|0) - as you notice scratches are for special sound, example: vocal, cymbal, ... and on 00:10:941 (10941|1) - it's flipped hand for more comfortable, also does better because of instrument itself too; do you like when it's on 7th? somehow right hand pain at first start

00:11:748 (11748|1,11748|3,11748|0,11909|2,11909|0,11909|4,12070|3,12070|7,12070|5,12070|0,12232|6,12232|4,12393|7,12393|0,12393|1,12393|5) -
this is way to excessive you could get away with just 3 00:11:748 (11748|0,11909|0,12070|0) - here, but adding another here 00:12:393 (12393|1,12393|0) - why 00:11:103 (11103|0,11425|0,11748|0,11909|0,12070|0) - are vocal, 00:11:748 (11748|1,11748|3,11909|2,11909|4,12070|3,12070|5,12232|6,12232|4,12393|7,12393|5) - instrument flowing, 00:12:070 (12070|7) - bass sound, 00:12:393 (12393|0) - cymbal

00:12:554 (12554|3,12635|5,12716|1,12716|4,12716|3,12877|4,12877|2) - after doing a scratch this pattern is very uncomfortable are you sure? as I notice in qualified ranking, they can pass this perfectly, unless you have proof / 00:12:393 (12393|1,12716|1,13038|1,13361|1) - this is kick / 00:12:716 (12716|3,13038|3,13361|3) - snare, and 00:12:877 (12877|2,13200|2,13522|2) - hihat, actually 00:12:554 (12554|3) - this does should be on 2nd too but I would think that 1357 patterns with 1/4 on 00:12:635 (12635|5) - would make it more better to play than it look / 00:12:393 (12393|1,12554|3,12554|6,12635|5,12716|7,12716|4) -

00:17:554 (17554|1,17554|0) - can you not map every scratch part pls what is the point of 8K if you're not using them (wow?) 00:17:070 (17070|0,17232|0) - japanese drum sound / 00:17:554 (17554|0) - cymbal
00:18:845 (18845|1,18845|0) - ^ 00:18:522 (18522|0) - japanese drum sound / 00:18:845 (18845|0) - cymbal
00:20:135 (20135|0) - ^ 00:20:619 (20619|0,20780|0,20941|0,21103|0,21264|0) - japanese drum sound / 00:20:135 (20135|0) - cymbal aaaaaa
00:20:377 (20377|0) - this is off timed? shouldn't it be here 00:20:296 (20296|0) - all the rest of them are the same soo ? error? what 00:20:619 (20619|0,20780|0,20941|0,21103|0,21264|0) - nope, 00:20:135 (20135|0,20377|0,20619|0) - main instrument, this is special case because it's almost done the first attemp, and a mini jack on 00:20:296 - would be a pain for me

00:20:780 (20780|0) - why is this scratch on finish? japanese drum sound aa

00:22:232 (22232|0) - should be a scratch here it's fine to let a scratch on here but / 00:21:587 (21587|0,21829|0,22070|0) - cymbal / 00:22:393 (22393|0) - this is bass mixed with cymbal sound, somehow i can't explain what instrument they used because I noob at musical / 00:22:716 (22716|0) - cymbal (the reason out of my mind that when db trying to follow cymbal only, that drum remain on 00:22:232 (22232|4,22393|4) - can't be a case to follow anymore because it sound weird if you do

00:27:877 (27877|0) - why is there so many scratches on the finishes 00:24:006 (24006|0,25296|0,26587|0) - flute / 00:27:554 (27554|0) - japanese drum sound

00:29:167 (29167|0) - ? flute

00:30:941 (30941|0,31103|0,31264|0,31425|0,31587|0) - lol explained

00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) - banana man ayy, dont be so rude, it's vocal

00:42:070 (42070|0) - scratches with trills 00:40:780 (40780|0,41425|0,42070|0,43361|0) - they are cymbal aaa

00:44:651 (44651|0,44651|5,44651|3,44651|7,44812|6,44812|4,44812|0,44812|2,44974|1,44974|3,44974|0,44974|5,45135|2,45135|6,45135|4,45135|0,45296|7,45296|3,45296|5,45296|0) - any problems? it's cymbal

00:55:619 (55619|0,55780|0,55941|0) - you can clearly hear the scratches on the blue tick, these are offtimed are you sure? don't you think it's vocal sound on special key? off-timed? please, they are on 1/2 perfectly

01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) - banana man 8-) explained

01:26:990 (86990|3,87070|4,87070|6,87151|3,87151|5) - uncomfortable give me a reason why it's uncomfortable then? this is both balanced and fit with melody good, bass and instrument

01:29:167 (89167|0,89329|0,89490|0,89812|0) - these barely follow anything plus the trill is almost unplayable 01:29:167 89167|3,89248|5,89329|3,89409|5,89490|3) - 01:28:200 (88200|0) - if this game support scratches then this should be 1/8 instead, also 01:28:845 (88845|0,89167|0,89329|0,89490|0) - this is vocal ... 01:29:812 (89812|0) - cymbal / 01:29:167 (89167|3,89248|5,89329|3,89409|5,89490|3) - kick sound

01:31:103 (91103|0) - you add a scratch here, but don't add another one here? 01:32:393 (92393|0) - or here? 01:32:070 (92070|0) - even tho theres a ping sound this part i dont know what it does but i will leave this to db

01:34:409 (94409|3,94490|5,94490|1,94490|7,94570|3,94570|6,94651|2,94651|7,94651|4,94651|1) - please remove that trill reason? why?

01:37:716 (97716|0) - scratch should be here? no

01:38:361 (98361|0) - ? this part is different than 00:30:941 - / yeah follow japanese drum is fine but with that double trill is a pain i would say

01:47:877 (107877|0) - here to 01:50:458 (110458|1) - all scratch patterns and overall chart is very inconsistent, it seems it's not really following anything 01:47:877 (107877|0,108119|0,108361|0,108522|0,108683|0,108845|0,109006|0) - they are main instrument / 01:49:167 (109167|0,109409|0,109651|0,109893|0,110135|0) - cymbal sound



i am not trying to bash on this chart, but the overall chart is very inconsistent and the scratches are blindly placed with no audio feedback on where to scratch some being on the finishes and some being on the ping/ting sounds. *not sure what they are called* also theres banana man like scratches which require dual scratch and osu doesn't have that feature so it's a bit unrankable unless you use macros and keybinds to do so, that's the only way to hit some of those unless ur yuko and you can smash ur pinky and jack scratch
i would say this: Try to play IIDX, LR2 or any 8K charts
so that you would get the ideas of them more better
The problem is not about the chart, this buggy along with this game so long time ago, why blame the mapper when you cant play it well? unless it's reasonable enough to change such a place
Topic Starter
Spy
Oh please everyone calm down and discuss even if the answer you may not like.
My current status is not always available. Can't check forum all day.
iiyo

Kuo Kyoka wrote:

aaa

didn't know you were victorica



the difference between me and you is I can actually play the map and many other kaiden users and lr2 bms gorillas say this map is low quality, but since your so stubborn you can't even accept criticism on top of that I wasn't even asking you I was asking the mapper directly, for you to jump in is mind blows me, it's like a mafia, as soon as i poisted my mod I get 4 replys within 5 minutes including somebody harassing me via the means of my rank, that's like saying hollow wings has no clue about standard mapping because hes low rank, I'm a 8k/7k bms noter I know a thing or 2 about mapping scratches right

also, since you can HEAR the sound doesn't mean scratches should be placed there, if that was the case then I should chart fleshgod apocalpyse 8k legendaria with some tasty 1/8th scratches, haha !! if you cant play map! it means ur to weak! haha

also since you wrote this



then erased it later, leads me to believe that you are writing this out of personal emotion and not actual constructive criticism
Akasha-

Fantasy wrote:

Kuo Kyoka wrote:

aaa

didn't know you were victorica



the difference between me and you is I can actually play the map and many other kaiden users and lr2 bms gorillas say this map is low quality, quality is off but since your so stubborn you can't even accept criticism on top of that I wasn't even asking you I was asking the mapper directly, for you to jump in is mind blows me, it's like a mafia, as soon as i poisted my mod I get 4 replys within 5 minutes including somebody harassing me via the means of my rank, that's like saying hollow wings has no clue about standard mapping because hes low rank, I'm a 8k/7k bms noter I know a thing or 2 about mapping scratches right

also, since you can HEAR the sound doesn't mean scratches should be placed there, if that was the case then I should chart fleshgod apocalpyse 8k legendaria with some tasty 1/8th scratches, haha !! if you cant play map! it means ur to weak! haha
hey, just to be clear, i don't care if you already read my long reply what are they about but I ever say it's in my opinion, the left things are belongs to victorica_db a.k.a [Emiria]
and hey, I didn't say something rude to you, you have your opinion, you stand with your opinion that's good, so do I, I have my must that I can stand with my opinion too, don't be such a rude person and saying like you're good with scrathes
yeah sure i'm not a iidx player, nor bms, and i'm noob of everything, i admit it, but you saying something like force us to fix to your point is nonsenses, people have they must and stand with it, if you don't like this map then you can mod it, even so I can reply to it with my point (even so it's not really important)

victorica_db has his must for adding that scratches, he testplayed it while mapping, he also good at playing IIDX and with scratches so I don't have any offsenses with his 8K chart then

No reply anymore, I'm tired.
db will reply to this soon, peace.

also since you wrote this



then erased it later, leads me to believe that you are writing this out of personal emotion and not actual constructive criticism
first expression that i'm suprise, i mean a lot, then after then i delete it to reply with the mod but if you want me to add it back so i will
iiyo
hey, just to be clear, i don't care if you already read my long reply what are they about but I ever say it's in my opinion, the left things are belongs to victorica_db a.k.a [Emiria]
and hey, I didn't say something rude to you, you have your opinion, you stand your opinion that's good, so do I, I have my must that I can stand with my opinion too, don't be such a rude person and saying like you're god of everything
yeah sure i'm not a iidx player, nor bms, and i'm noob of everything, i admit it, but you saying something like force us to fix to your point is nonsenses, people have they must and stand with it, if you don't like this map then you can mod it, even so I can reply to it with my point (even so it's not really important)
victorica_db has his must for adding that scratches, he testplayed it while mapping, he also good at playing IIDX and with scratches so I don't have any offsenses with his 8K chart then

No reply anymore, I'm tired.
db will reply to this soon, peace.

these are not opinions these are factual inconsistency in the chart and weird placement and overall playstyle of the chart that DOES not match at all, there is many parts in the chart that was placed and does not follow the same role/rhythm later on which leads me to believe that the scratches were placed "Randomly" there is some part that is not placed correctly. yet you disregard and you dont even take a look at it, you didn't even log on.
Sandalphon
Hey i'm Banana Man
Akasha-

Fantasy wrote:

these are not opinions these are factual inconsistency in the chart and weird placement and overall playstyle of the chart that DOES not match at all, there is many parts in the chart that was placed and does not follow the same role/rhythm later on which leads me to believe that the scratches were placed "Randomly" there is some part that is not placed correctly. yet you disregard and you dont even take a look at it, you didn't even log on.
chill.
if I not even log in, how i can copy and paste that note linkers and reply to your mod?
i'm not a type of person who just say everything without proofs
iiyo

Kuo Kyoka wrote:

Fantasy wrote:

these are not opinions these are factual inconsistency in the chart and weird placement and overall playstyle of the chart that DOES not match at all, there is many parts in the chart that was placed and does not follow the same role/rhythm later on which leads me to believe that the scratches were placed "Randomly" there is some part that is not placed correctly. yet you disregard and you dont even take a look at it, you didn't even log on.
chill.
if I not even log in, how i can copy and paste that note linkers and reply your mod?
i'm not a type of person who just say everything without proofs
seriously man, I like the song and map but its a bit inconsistent and low quality, just take another look at the mod again and think about it ok? I'm not trying to be rude or anything, but it REALLY is inconsistent and the scratches are oddly placed.
Soul Evans

Fantasy wrote:

hey, just to be clear, i don't care if you already read my long reply what are they about but I ever say it's in my opinion, the left things are belongs to victorica_db a.k.a [Emiria]
and hey, I didn't say something rude to you, you have your opinion, you stand your opinion that's good, so do I, I have my must that I can stand with my opinion too, don't be such a rude person and saying like you're god of everything
yeah sure i'm not a iidx player, nor bms, and i'm noob of everything, i admit it, but you saying something like force us to fix to your point is nonsenses, people have they must and stand with it, if you don't like this map then you can mod it, even so I can reply to it with my point (even so it's not really important)
victorica_db has his must for adding that scratches, he testplayed it while mapping, he also good at playing IIDX and with scratches so I don't have any offsenses with his 8K chart then

No reply anymore, I'm tired.
db will reply to this soon, peace.

these are not opinions these are factual inconsistency in the chart and weird placement and overall playstyle of the chart that DOES not match at all, there is many parts in the chart that was placed and does not follow the same role/rhythm later on which leads me to believe that the scratches were placed "Randomly" there is some part that is not placed correctly. yet you disregard and you dont even take a look at it, you didn't even log on.

Listen ok listen, lets just let this map go to rank for the time being ok? the issue will be fixed later before 2017 so we have some time for the issue to be fixed this map isn't really that bad or horrible imo, but about the scratch thing let it be the matter will be solved before you know it anyways, and also why are you arguing about this while there is 123123 other issues with mania and the game in general? because the devs said it's gonna get fixed soon? well it's gonna get fixed soon for the scratch thing too so just wait
[Emiria]

Fantasy wrote:

stryver12 wrote:

No more silly DQ because scratches please....
It's the game's fault, not the beatmap's fault.
if it's the game fault why are you exploiting it then



sup guys, time to give 8k leggendaria a mod

[victorica's 8K Leggendaria]

00:10:458 (10458|1,10458|5,10458|0,10538|3,10619|5,10619|7,10700|3,10780|0,10780|5,10780|7,10780|1,10861|3,10941|5,10941|1,11022|3,11103|1,11103|0,11103|7) - generally in scratch maps you REALLY want to avoid patterns like this it is stupidly uncomfortable 00:10:780 (10780|1,10941|1,11103|1) - this part for examplewhy this is unconfortable ? because 1 drums ?
it is common pattern ,
see this i dont know why no one coplain to iidx "oh this is unconfortable please dont do this pattern"i think most of bms noter will have a habit that use 1 to map drum .so i think it is really common

00:11:748 (11748|1,11748|3,11748|0,11909|2,11909|0,11909|4,12070|3,12070|7,12070|5,12070|0,12232|6,12232|4,12393|7,12393|0,12393|1,12393|5) -
this is way to excessive you could get away with just 3 00:11:748 (11748|0,11909|0,12070|0) - here, but adding another here 00:12:393 (12393|1,12393|0) - whyis there any strange ? vocal scratch with the beat up i use this pattern ?

00:12:554 (12554|3,12635|5,12716|1,12716|4,12716|3,12877|4,12877|2) - after doing a scratch this pattern is very uncomfortable
why unconfortable ? is there any thing wrong ? so what do u think about this
00:17:554 (17554|1,17554|0) - can you not map every scratch part plsso why i cant map scratch here please give me some idea ? i think map scratch here is not wrong
00:18:845 (18845|1,18845|0) - ^
00:20:135 (20135|0) - ^
00:20:377 (20377|0) - this is off timed? shouldn't it be here 00:20:296 (20296|0) - all the rest of them are the same soo ? error? what 00:20:619 (20619|0,20780|0,20941|0,21103|0,21264|0) - ?????????? the drum is there

00:20:780 (20780|0) - why is this scratch on finish?cant understand what u said.,. there is finish here

00:22:232 (22232|0) - should be a scratch herewhy? i catch finish scratch no finish here

00:27:877 (27877|0) - why is there so many scratches on the finisheswhy i cant map finish scratch

00:29:167 (29167|0) - ??

00:30:941 (30941|0,31103|0,31264|0,31425|0,31587|0) - lolso?

00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) - banana man

00:42:070 (42070|0) - scratches with trills??

00:44:651 (44651|0,44651|5,44651|3,44651|7,44812|6,44812|4,44812|0,44812|2,44974|1,44974|3,44974|0,44974|5,45135|2,45135|6,45135|4,45135|0,45296|7,45296|3,45296|5,45296|0) -

00:55:619 (55619|0,55780|0,55941|0) - you can clearly hear the scratches on the blue tick, these are offtimed?

01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) - banana man 8-)

01:26:990 (86990|3,87070|4,87070|6,87151|3,87151|5) - uncomfortablewhy?

01:29:167 (89167|0,89329|0,89490|0,89812|0) - these barely follow anything plus the trill is almost unplayable 01:29:167 (89167|3,89248|5,89329|3,89409|5,89490|3) - why?

01:31:103 (91103|0) - you add a scratch here, but don't add another one here? 01:32:393 (92393|0) - or here? 01:32:070 (92070|0) - even tho theres a ping sound

01:34:409 (94409|3,94490|5,94490|1,94490|7,94570|3,94570|6,94651|2,94651|7,94651|4,94651|1) - please remove that trilldrum clap japanese drum

01:37:716 (97716|0) - scratch should be here? i didnt map japanese drum for scratch here

01:38:361 (98361|0) - ? i think no problem

01:47:877 (107877|0) - here to 01:50:458 (110458|1) - all scratch patterns and overall chart is very inconsistent, it seems it's not really following anything
i think i really hear finish here .


i am not trying to bash on this chart, but the overall chart is very inconsistent and the scratches are blindly placed with no audio feedback on where to scratch some being on the finishes and some being on the ping/ting sounds. *not sure what they are called* also theres banana man like scratches which require dual scratch and osu doesn't have that feature so it's a bit unrankable unless you use macros and keybinds to do so, that's the only way to hit some of those unless ur yuko and you can smash ur pinky and jack scratch
Elementaires
victorica's 8K Leggendaria

00:41:829 (41829|3,41990|3) - what are those notes for? it just makes the thrill longer for no reason. you should remove it and move 00:41:909 (41909|1) - on 4th column
juankristal
First of all, calm down a little bit. Second, let the mappers handle their mods please. Will check this thread during this qualification process so you are all warned.
Ayachi-

SanadaYukimura wrote:

Hey i'm Banana Man
Lol Spy點圖真熱鬧
[Emiria]

Elementaires wrote:

victorica's 8K Leggendaria

00:41:829 (41829|3,41990|3) - what are those notes for? it just makes the thrill longer for no reason. you should remove it and move 00:41:909 (41909|1) - on 4th column
piano
stryver12
LOL Pure Ruby.

@ Fantasy: Hmmm... what do you mean exploit? Scratch jacks?
iiyo

stryver12 wrote:

LOL Pure Ruby.

@ Fantasy: Hmmm... what do you mean exploit? Scratch jacks?
You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.

1/8th scratch jacks is not necessary in this chart.
Kamikaze
idk I got mid-A on this with heavy inflamation of pretty much entire left hand (which I use for scratching) with single scratch, scratching is my worst suit, I'm rusty after at least a week of not touching 8k, I'm only insane dan 2 on bms and 9th on iidx and I honestly have way much trouble with density of the map than scratches. Am I weird or what?
Also I was going to stay out of this discussion at first but I'll just throw my two cents here: the scratches felt good technically when I played the chart and I really don't see anything wrong with them apart from lack of support for dual scratching which will eventually be fixed. Should I wait with charting scratch jack charts until the issue gets fixed? Might as well quit charting at all if I'm going there lmao.
btw fantasy remember how you were claiming to be kaiden in skype 2 years ago? lmao nice meme
stupud man

-Kamikaze- wrote:

idk I got mid-A on this with heavy inflamation of pretty much entire left hand (which I use for scratching) with single scratch, scratching is my worst suit, I'm rusty after at least a week of not touching 8k, I'm only insane dan 2 on bms and 9th on iidx and I honestly have way much trouble with density of the map than scratches. Am I weird or what?
There are sections of the map with pure density and other sections with scratch jacks so no you aren't weird.

-Kamikaze- wrote:

the scratches felt good technically when I played the chart and I really don't see anything wrong with them apart from lack of support for dual scratching which will eventually be fixed.
I think the main issue is the grace notes paired with the scratch jacks which make timing harder, not so much the scratch jacks themselves although you do have to be pretty fast to hit them (until dual scratching comes around anyways).


This doesn't have much to do with the mapset but @victorica:
From what I can see, the reason why people don't complain about those patterns in IIDX is because people are given a turntable to make hitting those patterns easier. Even when those patterns appear in BMS, the majority of the people on those leaderboards are BM players, not KB players which are the vast majority of o!m players. It's understandable why there are BMS songs with scratches since there are many more BM players. At least that's what I think anyways.


Personally I don't like the 8k diff at all but I already know nothing is going to be done to change it so I'm not bothering to say anything. I'm honestly willing to just let this go. I've stated my argument already and neither side seems like they want to change their opinion about the mapset.
Kamikaze
Yeah, I see why it's unpopular/not liked here (99% of players being KB only), but I personally treat scratch jack maps as gimmick maps, same categorization as SV hells, noodles and all that - I find them to be a valuable addition to the ranked pool of maps mainly for the variety sake.
And as mentioned about 50000 times, the only thing that's really holding it back is the lack of support for alternate key input.
I want this kind of maps ranked in general 1) because we severly lack 8k charts and 2) because it's a cool gimmick imo
If you disagree with it, it's fine, I just don't like how most people fight scratch jacks like fire because of that stupid limitation.
stryver12

Fantasy wrote:

You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.

1/8th scratch jacks is not necessary in this chart.
1/8ths???? These are only 1/4s...

01:04:006 - 01:06:587 - The only uncomfortable part of the map in my experience....
Akasha-
Basic tips:

Highlighted


this is 1/2


this is 1/3


this is 1/4


this is 1/8

Fantasy wrote:

You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.

1/8th scratch jacks is not necessary in this chart.
so now, tell me where is 1/8 scratch jack?

-Kamikaze- wrote:

Yeah, I see why it's unpopular/not liked here (99% of players being KB only), but I personally treat scratch jack maps as gimmick maps, same categorization as SV hells, noodles and all that - I find them to be a valuable addition to the ranked pool of maps mainly for the variety sake.
And as mentioned about 50000 times, the only thing that's really holding it back is the lack of support for alternate key input.
I want this kind of maps ranked in general 1) because we severly lack 8k charts and 2) because it's a cool gimmick imo
If you disagree with it, it's fine, I just don't like how most people fight scratch jacks like fire because of that stupid limitation.
Argee! I support this.
Topic Starter
Spy
:? Still busy on army now.
DoNotMess

Kuo Kyoka wrote:

Basic tips:

Highlighted


this is 1/2


this is 1/3


this is 1/4


this is 1/8

Fantasy wrote:

You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.

1/8th scratch jacks is not necessary in this chart.
so now, tell me where is 1/8 scratch jack?

http://puu.sh/qMOHg/9f9fafdfa4.png maybe what he meant by "1/8th scratch jacks" is 1/2 beat afterall...
Taiwan-NAK
每次點圖都這麼熱鬧
我就靜靜看那些87繼續不懂裝懂 6
KyoukoeFX
nice map :D
Blocko
Hi again!

Judging from the mod responses since the last disqualification, some of the points that have been brought up by the community have been resolved by the mapper, but there's still one difficulty that has a glaring issue and has been left as it is where the mapper doesn't really provide a proper response to it.

I'll just drop a few suggestions on the 8K difficulties since those difficulties still have some problems that need to be resolved, but I'll start with the whole mapset about its hitsound usage.

General


Storyboard samples shouldn't be used unless there's a break in the map. Hitsounds exist to provide audible feedback to the player when they hit a note. Having storyboard samples in place of hitsounds when there are no notes to press is more disturbing than helpful, and will confuse the player to thinking they've just missed a note.
Move all the samples to the notes in the playfield and make sure there are no storyboard samples across all difficulties so it's not as confusing to play through the map.

Aaaand here's a short 8K mod just like I said.

8K

8K Column wrote:

S|1|2|3|4|5|6|7

[victorica's 8K Hyper]
00:56:103 (56103|3) - What's the scratch here for? You don't have this scratch on the harder difficulty, so it'd be better to keep pattern consistency by removing this scratch note.

01:30:054 (90054|2) - I believe this is a ghost note. You don't have this note on similar parts of the map, (see 01:31:345 - , 01:35:216 - , and 01:36:506 - ) and I don't hear anything that can support why that's there, so that should be removed.


[victorica's 8K Leggendaria]
00:34:974 (34974|0,35054|7,35081|0,35135|5,35189|0,35216|3,35296|0) - This is the part that's hard and uncomfortable to play. You have 1/3 scratch jacks with 1/4 notes in the mix, resulting in a cruel polyrhythm that can throw players off when they're not expecting the vocal to come into play, and as a player it's very difficult to approximate when the notes come in.
Moving those jacks to other columns wouldn't hurt the quality of the mapset overall, plus it'd make it much easier to go through.
Same goes for these patterns:
00:40:135 (40135|0,40216|3,40243|0,40296|5,40350|0,40377|3,40458|0) -
00:58:200 (58200|0,58280|3,58307|0,58361|5,58415|0,58522|0) -

00:37:877 (37877|0,37958|0,38038|6,38038|0,38119|4,38119|0,38200|0) - Pretty much the same issue, but the 1/4 scratch jacks just makes it brutal. Why not place them in other columns instead of cramping them up in one column so it's a lot more comfortable to play through?
Same suggestion for these patterns:
01:01:103 (61103|0,61103|3,61183|5,61183|0,61264|0,61264|3,61345|5,61345|0,61425|0) -

00:41:748 (41748|1,41829|3,41909|1,41990|3) - Move these notes to other columns. It doesn't really make sense as to why the long 1|3|1|3 trill starts earlier when it should start when the snares come in at 00:42:070 - to help put further emphasis on those drum snares.

01:03:361 (63361|0,63683|0) - It's pretty inconsistent if you mapped scratch jacks on the same vocals but not have them present here. Can you explain why it's like that?

01:30:054 (90054|7) - Same suggestion on your Hyper difficulty. A ghost note such as this one should be removed for the same reason.

01:31:103 (91103|0) - Did you mean to map a scratch here? Again, no crash / vocal / notable sound to justify why that note exists, so it's best to remove that.
Before you reply to this mod, there's just one more thing to note.

Unlike BMS, osu! still doesn't fully support the dual scratch mechanic that you can use on BMS with a turntable. Unfortunately, osu! isn't IIDX or any game that primarily uses a turntable, and there are not many turntable players that play this game since the majority of the player base uses a keyboard. You'll have to conform to the system and the current game mechanics as it is now.
As you may have known, a bug in the game shouldn't affect the map's rankability, but you'll have to accept that you don't map very uncomfortably when you're trying to rank a map. Keep in mind that osu! is run by a community. There's a problem if a good amount of players don't feel comfortable about a pattern and have voiced their opinion about it in the map's thread.

Also, will the mappers please explain why they want to keep certain patterns the way they are? Justifying it based on an instrument or a sound that exists in the song is not enough to warrant why it's mapped that way. Bringing other rhythm games in the argument is not a valid point to explain those patterns, either. Those games are run under a different system, and it's not the same as this one, so that argument doesn't make any sense.

I hope this disqualification goes on smoothly from here. If there is any misconduct among users, further action will be taken. You've all been warned.

Once again, good luck.
liaoxingyao
还是不要rank了,每次被dq你很爽阿
Akasha-
Okay . . . Again . . .
juankristal
Cut the nonsense already. No need to post those emojis.
Akasha-
General


Storyboard samples shouldn't be used unless there's a break in the map. Hitsounds exist to provide audible feedback to the player when they hit a note. Having storyboard samples in place of hitsounds when there are no notes to press is more disturbing than helpful, and will confuse the player to thinking they've just missed a note.
Move all the samples to the notes in the playfield and make sure there are no storyboard samples across all difficulties so it's not as confusing to play through the map.
It's guideline, sample hitsound is fine unless you added 1/6 sample on 1/8 part, or kind of that
Most players turn off hitsound volume to 0% for a better gameplay in their opinion but for me I turn it on 100%, but for that, sample hitsound + normal hitsound on playfield (notes + long notes has hitsound) are fine to me, I've done this kind of hitsound for 1 year already and never head or get mention about this, guideline still being guideline, as long as it's not unrankable issues imo


ExPew wrote:

dat dq lmao

i wonder how sv teleport can be ranked even little scratch jack cannot be ranked
Ayachi-

liaoxingyao wrote:

还是不要rank了,每次被dq你很爽阿
...
不知道有沒有要重新起飛
richardfeder

[ S a k u r a ] wrote:

liaoxingyao wrote:

还是不要rank了,每次被dq你很爽阿
...
不知道有沒有要重新起飛
拿头飞[不知道...你有没有.jpg]
[Emiria]
make some selfchange
Sandalphon
Just saying 50% of my rank maps are using samples hitsound.
[Emiria]
tired
Lirai
few discuss with mapper
felt sorry to db, community doesnt accept real hard map instead of spam pp map
he did removed the scratch jack. which is the main reason QAT dq (community) because uncomfortable which is should be challenging for players.
sample hitsound still used because it's part of the song, not because fill the break time of the map so we skip through it

RE:Bubbled


this map could be dedicated for those turntable players so they could enjoy this game as other osumania players too

let 2 unrankable map ranked, he doesnt even touch it. nice job
very simple very naive
Topic Starter
Spy
I don't think using Sample hitsound get any unrankable issues. I used to do it in my many maps but they are fine.
And sometimes sample hitsound could represent for other sound that not the note we put in the map. I don't think it is a bad thing and must changed into notes. It's ridiculous.
Updated 8K diffs.
Lirai
late post, very 87
snoverpk_old

DE-CADE wrote:

few discuss with mapper
felt sorry to db, community doesnt accept real hard map instead of spam pp map
he did removed the scratch jack. which is the main reason QAT dq (community) because uncomfortable which is should be challenging for players.
sample hitsound still used because it's part of the song, not because fill the break time of the map so we skip through it

RE:Bubbled


this map could be dedicated for those turntable players so they could enjoy this game as other osumania players too

let 2 unrankable map ranked, he doesnt even touch it. nice job
very simple very naive
1. "community doesnt accept real hard map" this point is false for many reasons
a. this map is not hard
b. the BNs are usually the ones rejecting actual hard maps or really any maps in general because the entire system is seemingly corrupt in some way from what i've seen with trying to communicate with BNs

2. "he did removed the scratch jack. which is the main reason QAT dq (community) because uncomfortable which is should be challenging for players."
there's a fine line between uncomfortable patterns and garbage patterns
poly scratch jacks never go well
edit: i'll also mention: scratch jacks don't instantly make your map special or unique

3. "this map could be dedicated for those turntable players so they could enjoy this game as other osumania players too"
i'm pretty sure turntable players can't play this map either because you can't have 2 inputs on the same key at once which makes scratch jacking frustrating no matter if it's on keyboard or turntable since as far as i know turntable scratch inputs last for quite a while
edit: there's also the fact that osu!mania is primarily a KEYBOARD game and NOT a turntable game therefore straight up copying IIDX isn't going to work no matter what you try to do

i should probably also mention the fact that every single BN and all the mappers in this set ignored every reason why this map was originally DQ'd therefore this map shouldn't have been requalified again before it was fixed in the first place, since that's breaking the rules isn't it?
stryver12

DE-CADE wrote:

this map could be dedicated for those turntable players so they could enjoy this game as other osumania players too

let 2 unrankable map ranked, he doesnt even touch it. nice job
very simple very naive

snoverpk wrote:

2. "he did removed the scratch jack. which is the main reason QAT dq (community) because uncomfortable which is should be challenging for players."
there's a fine line between uncomfortable patterns and garbage patterns
poly scratch jacks never go well
edit: i'll also mention: scratch jacks don't instantly make your map special or unique
Only the 1/4s are worth CONSIDERING of removal, the 1/3s are still doable.
There's a reason why these maps are unique, at least for osu!mania, because only a few (3 that I know: BBKKBKK, Reanimate, and this) 8K maps uses scratch lanes to extreme levels while keeping the pace of the action in the play area (the 7key play area). If the scratches are mapped while only a little bit or nothing going on in the play area, nobody will notice it as a problem because they can focus on jacking or trilling them.

snoverpk wrote:

i'm pretty sure turntable players can't play this map either because you can't have 2 inputs on the same key at once which makes scratch jacking frustrating no matter if it's on keyboard or turntable since as far as i know turntable scratch inputs last for quite a while
edit: there's also the fact that osu!mania is primarily a KEYBOARD game and NOT a turntable game therefore straight up copying IIDX isn't going to work no matter what you try to do
clockwise and anti-clockwise scratches are different inputs (AFAIK), so this is false (unless there's a proof about this).
snoverpk_old
clockwise and anti-clockwise scratches are different inputs (AFAIK), so this is false (unless there's a proof about this).
so is right shift and < which i use for scratching but i can't press both of them at once or the inputs just don't work which makes scratch jacking very difficult
stryver12

snoverpk wrote:

clockwise and anti-clockwise scratches are different inputs (AFAIK), so this is false (unless there's a proof about this).
so is right shift and < which i use for scratching but i can't press both of them at once or the inputs just don't work which makes scratch jacking very difficult
however.... when you backspin, technically you release the input for the previous spin and press the input of the current spin. So technically it's playable, but I don't have a turntable, so....
Lirai
Yeah guys stop it. I already did a lot of effort to persuade db to change his pattern by talking smoothly, listen in his opinion and correct him what is wrong like no one here since first dq
Feerum
Hello.

Victorica please reply properly to Blocko's DQ-Mod and say what was changed and what not.
It wouldn't also hurt to get first the feedback of the people who complained here about the quality/playability of the pattern if they are fine with the change which was made or not before you try to push this Map back to ranked. It really helps to avoid further disqualifications.

Also to the Modder who are not fine with the pattern: Please give a proper reason why exactly the pattern play bad. Is it uncomfortable to play? Is it just "overdone"? Given a suggestion how the Mapper could fix it would also be a huge help.

Kuo Kyoka wrote:

It's guideline, sample hitsound is fine unless you added 1/6 sample on 1/8 part, or kind of that
Most players turn off hitsound volume to 0% for a better gameplay in their opinion but for me I turn it on 100%, but for that, sample hitsound + normal hitsound on playfield (notes + long notes has hitsound) are fine to me, I've done this kind of hitsound for 1 year already and never head or get mention about this, guideline still being guideline, as long as it's not unrankable issues imo
Even when it is a guideline it should be only broken when it really makes sense. Can you explain me why keeping the storyboarded samples help to improve the quality and playability of the map?
Especially on the lower difficulty's are such hitsounds very disturbing. Player hear a ton of sounds which doesn't belong to the beatmap itself and doesn't get played.
And how do you know that most player turn hitsound volume to 0%? Can you prove that statement?

Anyways, gonna pop this bubble until victorica give a proper mod reply to Blocko's DQ-Mod and i saw that you get feedback of the player who are complained about it. Osu is a community game and mapper should work together with the community and not just stubborn force their map into Ranking. This is not how it work. Of course it is still your Map and you are not forced to accept certain changing's but then give a proper reason why exactly you do not accept the changing and why exactly your pattern play better than the suggestion of the community. Some player try to help you to improve your difficulty's in this mapset and you should work at least with these together to find a way where both sides are fine with it.
Ayachi-
So sample hitsound is unrankable...
Also you won't be always mapping every single sound in a map, which means that there are sounds with no notes, it is same as putting a sample hitsound but the first one isn't a problem and the second one is?
Lirai
victorica already removed scratch vocal jack that people complained about, whats the point for further explanation. I think you didnt check the map


Spy wrote:

I don't think using Sample hitsound get any unrankable issues. I used to do it in my many maps but they are fine.
And sometimes sample hitsound could represent for other sound that not the note we put in the map. I don't think it is a bad thing and must changed into notes. It's ridiculous.
Updated 8K diffs.
If you disagree with Spy instead of popping my bubble from nowhere, why not discuss with him in game or anywhere you want. if both of you agreed that there's something need to change on the map then you can pop it. Not like this
Loctav

DE-CADE wrote:

If you disagree with Spy instead of popping my bubble from nowhere, why not discuss with him in game or anywhere you want. if both of you agreed that there's something need to change on the map then you can pop it. Not like this
could as well just discuss here and let everyone see the discussion as it takes place instead of just walking in, rebubble without anybody even really having a chance to properly track what's going on or what has been changed and that's about it.

If you are unable to track the changes that were made by properly documenting them in this thread, don't be surprised that people walk in, pop things and ask for clarification.
Lirai

Loctav wrote:

could as well just discuss here and let everyone see the discussion as it takes place instead of just walking in, rebubble without anybody even really having a chance to properly track what's going on or what has been changed and that's about it.

If you are unable to track the changes that were made by properly documenting them in this thread, don't be surprised that people walk in, pop things and ask for clarification.
yes. it's not bad idea discussing here. But ask clarification first and then pop when both sides agreed or instead talked to who bubble it first. i'm not surprised at all when someone pop my bubble because just find a small unrankable issue and admit it as my mistake.
juankristal

DE-CADE wrote:

Loctav wrote:

could as well just discuss here and let everyone see the discussion as it takes place instead of just walking in, rebubble without anybody even really having a chance to properly track what's going on or what has been changed and that's about it.

If you are unable to track the changes that were made by properly documenting them in this thread, don't be surprised that people walk in, pop things and ask for clarification.
yes. it's not bad idea discussing here. But ask clarification first and then pop when both sides agreed or instead talked to who bubble it first. i'm not surprised at all when someone pop my bubble because just find a small unrankable issue and admit it as my mistake.
I think thats not how it works. You have to make it clear when you bubble something otherwise, you cant really complain if it gets popped. Communication issues.
stupud man

stryver12 wrote:

snoverpk wrote:

-snip-
however.... when you backspin, technically you release the input for the previous spin and press the input of the current spin. So technically it's playable, but I don't have a turntable, so....
This chart isn't playable with a controller. I asked a controller player to try this chart live, he got an 86% mainly because he couldn't hit the scratches. If you want I can get a recording of myself playing the older version of this with a controller.

EDIT: I figured something out. Depending on the PCB, firmware, or controller itself, you may or may not be able to scratch. There is a workaround to the doublescratching issue on an ASC but it's difficult to figure out. EDIT 3: This solution extremely increases the turntable sensitivity so misfires are quite common.

EDIT 2: Another solution is to bind your scratch in joy2key or xpadder but from what I can see it creates input lag. Seems like the people I asked to test this weren't aware of these solutions at the time, however this is understandable seeing as how finding a workaround for this issue is somewhat inconvenient and honestly isn't worth the effort.
Ayachi-
Hope the issues get fixed soon so the map can get requalified
SPOILER

not playable ????????????????????????????
stryver12

stupud man wrote:

This chart isn't playable with a controller. I asked a controller player to try this chart live, he got an 86% mainly because he couldn't hit the scratches. If you want I can get a recording of myself playing the older version of this with a controller.

EDIT: I figured something out. Depending on the PCB, firmware, or controller itself, you may or may not be able to scratch. There is a workaround to the doublescratching issue on an ASC but it's difficult to figure out. EDIT 3: This solution extremely increases the turntable sensitivity so misfires are quite common.

EDIT 2: Another solution is to bind your scratch in joy2key or xpadder but from what I can see it creates input lag. Seems like the people I asked to test this weren't aware of these solutions at the time, however this is understandable seeing as how finding a workaround for this issue is somewhat inconvenient and honestly isn't worth the effort.
Ehhhh..... too bad :(
Topic Starter
Spy
So I just want to know what is the problem now.
biemote

thank you for scratching~
stryver12

biemote wrote:


thank you for scratching~

Start at 7:02
Lirai

Spy wrote:

So I just want to know what is the problem now.
need your explanation about your sample hitsound on certain instrument sound on the map. they said its very disturbing and it confuse between the pattern at gameplay
stupud man

stryver12 wrote:

stupud man wrote:

This chart isn't playable with a controller. I asked a controller player to try this chart live, he got an 86% mainly because he couldn't hit the scratches. If you want I can get a recording of myself playing the older version of this with a controller.

EDIT: I figured something out. Depending on the PCB, firmware, or controller itself, you may or may not be able to scratch. There is a workaround to the doublescratching issue on an ASC but it's difficult to figure out. EDIT 3: This solution extremely increases the turntable sensitivity so misfires are quite common.

EDIT 2: Another solution is to bind your scratch in joy2key or xpadder but from what I can see it creates input lag. Seems like the people I asked to test this weren't aware of these solutions at the time, however this is understandable seeing as how finding a workaround for this issue is somewhat inconvenient and honestly isn't worth the effort.
Ehhhh..... too bad :(
My point is that this map definitely isn't a gift, and shouldn't be "dedicated" to controller players. If they want to play this chart they have to either deal with a misfiring turntable or spend time adjusting their offset to compensate for input lag that an external program would introduce. It's inconvenient.

On another note I played all of the 8K diffs and they feel fine. Thanks so much for making the changes Spy.
Akasha-

DE-CADE wrote:

Spy wrote:

So I just want to know what is the problem now.
need your explanation about your sample hitsound on certain instrument sound on the map. they said its very disturbing and it confuse between the pattern at gameplay
To QAT: My explaintion for that I've PM with Feerum and talk about this before so I won't repeat it another time
How it's disturbing? Is it disturbing when hitsound is not missing?
The only thing disturbing for hitsound to me is missing hitsound which is really annoying, I add sample to make it more better with that
So on, I didn't add it randomly, like this part 1/4, this part 1/8 on calm part etc. I added it for purpose

If you still complain about it sure i will remove it, I'm tired of this
i've done a lot of hitsound chart since 2015, idk why up till now you guys complains about it
No such players complains about this kind of hitsound to me before
Feerum
Hello.
DE-CADE please stop focus on one thing, it seems you didn't even read my post of the bubble pop.

Here again because it's not only about the hitsound thing:

Feerum wrote:

Anyways, gonna pop this bubble until victorica give a proper mod reply to Blocko's DQ-Mod and i saw that you get feedback of the player who are complained about it.
It is not enough to say "Yeah, we fixed this and this" in a bubble post after a DQ. I want to see a proper reply to Blocko's post and read what got changed. What you did accept and what not.
I also want to see that you try to communicate with the people who did complain here.
AncuL
just me pointing out small things. dun gib me anything

[Victorica's 8K Leggendaria]

01:26:183 (86183|5) - Inconsistency. Might want to remove
01:32:393 - 01:33:683 - The synths could be emphasized
01:33:522 (93522|2,93522|6,93603|7,93603|3,93683|6,93683|1,93764|4,93845|2,93845|5,93845|7,93925|6,93925|3,94006|4,94006|1,94006|7) - Overdone?
01:38:441 (98441|7,98441|4,98441|1) - Why three notes?

This difficulty is wildly inconsistent. It could be either good or bad. I enjoy playing it though 8) good luck
[Emiria]

AncuL wrote:

just me pointing out small things. dun gib me anything

[Victorica's 8K Leggendaria]

01:26:183 (86183|5) - Inconsistency. Might want to remove
01:32:393 - 01:33:683 - The synths could be emphasized
01:33:522 (93522|2,93522|6,93603|7,93603|3,93683|6,93683|1,93764|4,93845|2,93845|5,93845|7,93925|6,93925|3,94006|4,94006|1,94006|7) - Overdone?
01:38:441 (98441|7,98441|4,98441|1) - Why three notes?

This difficulty is wildly inconsistent. It could be either good or bad. I enjoy playing it though 8) good luck
no change thanks
[Emiria]

Blocko wrote:

Hi again!

Judging from the mod responses since the last disqualification, some of the points that have been brought up by the community have been resolved by the mapper, but there's still one difficulty that has a glaring issue and has been left as it is where the mapper doesn't really provide a proper response to it.

I'll just drop a few suggestions on the 8K difficulties since those difficulties still have some problems that need to be resolved, but I'll start with the whole mapset about its hitsound usage.

General


Storyboard samples shouldn't be used unless there's a break in the map. Hitsounds exist to provide audible feedback to the player when they hit a note. Having storyboard samples in place of hitsounds when there are no notes to press is more disturbing than helpful, and will confuse the player to thinking they've just missed a note.
Move all the samples to the notes in the playfield and make sure there are no storyboard samples across all difficulties so it's not as confusing to play through the map.

Aaaand here's a short 8K mod just like I said.

8K

8K Column wrote:

S|1|2|3|4|5|6|7

[victorica's 8K Hyper]
00:56:103 (56103|3) - What's the scratch here for? You don't have this scratch on the harder difficulty, so it'd be better to keep pattern consistency by removing this scratch note.fixed

01:30:054 (90054|2) - I believe this is a ghost note. You don't have this note on similar parts of the map, (see 01:31:345 - , 01:35:216 - , and 01:36:506 - ) and I don't hear anything that can support why that's there, so that should be removed.fixed


[victorica's 8K Leggendaria]
00:34:974 (34974|0,35054|7,35081|0,35135|5,35189|0,35216|3,35296|0) - This is the part that's hard and uncomfortable to play. You have 1/3 scratch jacks with 1/4 notes in the mix, resulting in a cruel polyrhythm that can throw players off when they're not expecting the vocal to come into play, and as a player it's very difficult to approximate when the notes come in.
Moving those jacks to other columns wouldn't hurt the quality of the mapset overall, plus it'd make it much easier to go through.
Same goes for these patterns:
00:40:135 (40135|0,40216|3,40243|0,40296|5,40350|0,40377|3,40458|0) -
00:58:200 (58200|0,58280|3,58307|0,58361|5,58415|0,58522|0) - fixed

00:37:877 (37877|0,37958|0,38038|6,38038|0,38119|4,38119|0,38200|0) - Pretty much the same issue, but the 1/4 scratch jacks just makes it brutal. Why not place them in other columns instead of cramping them up in one column so it's a lot more comfortable to play through?
Same suggestion for these patterns:
01:01:103 (61103|0,61103|3,61183|5,61183|0,61264|0,61264|3,61345|5,61345|0,61425|0) - fixed

00:41:748 (41748|1,41829|3,41909|1,41990|3) - Move these notes to other columns. It doesn't really make sense as to why the long 1|3|1|3 trill starts earlier when it should start when the snares come in at 00:42:070 - to help put further emphasis on those drum snares.fixed

01:03:361 (63361|0,63683|0) - It's pretty inconsistent if you mapped scratch jacks on the same vocals but not have them present here. Can you explain why it's like that?fixed

01:30:054 (90054|7) - Same suggestion on your Hyper difficulty. A ghost note such as this one should be removed for the same reason.fixed

01:31:103 (91103|0) - Did you mean to map a scratch here? Again, no crash / vocal / notable sound to justify why that note exists, so it's best to remove that.fixed
Before you reply to this mod, there's just one more thing to note.

Unlike BMS, osu! still doesn't fully support the dual scratch mechanic that you can use on BMS with a turntable. Unfortunately, osu! isn't IIDX or any game that primarily uses a turntable, and there are not many turntable players that play this game since the majority of the player base uses a keyboard. You'll have to conform to the system and the current game mechanics as it is now.
As you may have known, a bug in the game shouldn't affect the map's rankability, but you'll have to accept that you don't map very uncomfortably when you're trying to rank a map. Keep in mind that osu! is run by a community. There's a problem if a good amount of players don't feel comfortable about a pattern and have voiced their opinion about it in the map's thread.

Also, will the mappers please explain why they want to keep certain patterns the way they are? Justifying it based on an instrument or a sound that exists in the song is not enough to warrant why it's mapped that way. Bringing other rhythm games in the argument is not a valid point to explain those patterns, either. Those games are run under a different system, and it's not the same as this one, so that argument doesn't make any sense.

I hope this disqualification goes on smoothly from here. If there is any misconduct among users, further action will be taken. You've all been warned.

Once again, good luck.
all fixed and make some selfchanges
刚刚我生气了 现在调整好了
Sandalphon

Feerum wrote:

proper reply

[Emiria] wrote:

fixed and make some selfchanges
please, you know thats not enough
stryver12

SanadaYukimura wrote:

Feerum wrote:

proper reply

[Emiria] wrote:

fixed and make some selfchanges
please, you know thats not enough
might consider this as well...

[Emiria] wrote:

no change thanks
I mean I'm fine with no replies, the modder learns stuff the hardest way, that is, guesswork.
But if they want to see a proper reply then...
Topic Starter
Spy
When will QAT return my bubble?
Everything has been fixed and I'm still waiting like a fool and be told to keep patient until the map graveyarded.
Ayachi-
Lirai
Boi I can rebub this, if he keeps giving ppl false hope
Cra Dow

stryver12 wrote:

biemote wrote:


thank you for scratching~

Start at 7:02
I think this is playable by keyboard you just need to use special style and stream with the designated fingers (like at standard lol)...
Or be a boss at jacking. 8-)
Lirai
all dq reason are replied with 'fixed' and if you need further bullshit i think it is really impossible to write paragraph of reason or maybe you can just fade away and doesn't give a shit about the post on this map.



Rebubbled
Kamikaze
I see no problems with the 8K diffs, isues pointed out in DQ post were fixed and I honestly really like them.
So well then, why not?

Re-qualified!
Shad0w1and
人类为什么不去互相伤害呢?
祝贺
Topic Starter
Spy

DE-CADE wrote:

all dq reason are replied with 'fixed' and if you need further bullshit i think it is really impossible to write paragraph of reason or maybe you can just fade away and doesn't give a shit about the post on this map.



Rebubbled

-Kamikaze- wrote:

I see no problems with the 8K diffs, isues pointed out in DQ post were fixed and I honestly really like them.
So well then, why not?

Re-qualified!


Shad0w1and wrote:

人类为什么不去互相伤害呢?
祝贺
Many thanks :)
[Emiria]
啥时候飞的。我居然都不知道
Flask

[ S a k u r a ] wrote:

DoNotMess
this time for sure <3
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