forum

Machico - fantastic dreamer(TV-size) [CatchTheBeat]

posted
Total Posts
140
show more
Topic Starter
Ascendance
@spec I found a few unrankable hyperdashes (1/4 -> 1/2) that I've fixed in your diff. If you want to change them in a different way, let me know and I'll revert my own changes so you can do so.
Xinely
fixed all from sc4. thanks :D

SPOILER
osu file format v14

[General]
AudioFilename: g.mp3
AudioLeadIn: 0
PreviewTime: 53770
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:fantastic dreamer(TV-size)
TitleUnicode:fantastic dreamer(TV-size)
Artist:Machico
ArtistUnicode:Machico
Creator:Ascendance
Version:Nely's Salad
Source:この素晴らしい世界に祝福を!
Tags:Kono Subarashii Sekai ni Syukufuku wo! Shukufuku o! KONOSUBA God's blessing on this wonderful world! anime opening tv size まちこ piku p_i_k_u spectator xinely -_magic_bomb_- mbomb ascembomb
BeatmapID:1031938
BeatmapSetID:483175

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.38
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"cropped-1366-768-678774.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
583,324.324324324324,4,2,1,60,1,0
1718,-100,4,2,1,60,0,0
7069,-100,4,2,1,60,0,0
8366,-100,4,2,1,65,0,0
11610,-100,4,2,1,55,0,0
12258,-100,4,2,1,60,0,0
19879,-100,4,2,1,60,0,0
25231,-100,4,2,1,55,0,0
33014,-100,4,2,1,55,0,0
35610,-100,4,2,1,60,0,0
45988,324.324324324324,6,2,2,55,1,0
49879,324.324324324324,4,2,1,60,1,0
52473,-100,4,2,1,65,0,0
53933,-100,4,2,1,65,0,0
54095,-100,4,2,2,70,0,0
54419,-100,4,2,1,65,0,0
54905,-100,4,2,1,70,0,1
54906,-100,4,2,1,70,0,1
70634,-100,4,2,1,70,0,1
81012,-100,4,2,1,65,0,0
85230,-100,4,2,1,55,0,0
86525,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 74,165,255
Combo3 : 255,128,128
Combo4 : 255,149,98

[HitObjects]
192,256,583,5,2,0:3:0:0:
328,240,907,1,2,0:3:0:0:
192,216,1231,2,0,L|140:152,2,69,8|0|8,0:0|3:0|0:0,0:0:0:0:
352,120,1718,6,0,B|448:144|448:144|344:192,1,207,4|2,3:2|0:3,0:0:0:0:
80,240,2853,1,2,0:3:0:0:
176,264,3015,2,0,P|224:320|344:272,1,207,4|2,3:2|0:3,0:0:0:0:
472,264,3826,1,0,0:0:0:0:
352,256,4150,1,2,0:3:0:0:
248,256,4312,6,0,P|152:240|96:328,1,207,4|2,3:2|0:3,0:0:0:0:
368,336,5447,1,2,0:3:0:0:
432,312,5610,2,0,L|288:312,1,138,4|0,3:2|3:0,0:0:0:0:
224,304,6096,1,0,0:0:0:0:
334,250,6258,2,0,P|400:235|462:282,1,138,4|0,3:2|3:0,0:0:0:0:
400,312,6745,1,8,0:0:0:0:
264,328,7069,5,4,3:2:0:0:
136,272,7393,2,0,L|64:272,1,69,8|0,0:0|3:0,0:0:0:0:
104,216,7718,2,0,L|184:224,1,69,0|0,3:0|3:0,0:0:0:0:
240,216,8042,2,0,L|312:184,1,69,8|0,0:0|3:0,0:0:0:0:
448,180,8366,2,0,L|288:188,1,138,4|8,3:2|0:0,0:0:0:0:
220,180,8853,2,0,P|147:152|76:180,1,138,0|0,3:0|3:0,0:0:0:0:
392,320,9501,6,0,P|448:262|360:200,1,207,4|8,3:2|0:0,0:0:0:0:
208,216,10312,2,0,P|136:216|200:96,1,276,0|4,3:0|3:2,0:0:0:0:
324,132,11610,1,0,3:0:0:0:
408,156,11772,2,0,L|496:148,2,69,0|8|0,3:0|0:0|3:0,0:0:0:0:
236,176,12258,6,0,L|92:128,1,138,4|8,3:2|0:0,0:0:0:0:
252,116,12907,2,0,P|318:104|380:132,1,138,0|8,3:0|0:0,0:0:0:0:
444,164,13393,2,0,L|284:196,1,138,0|0,0:0|0:0,0:0:0:0:
236,204,13880,1,8,0:0:0:0:
344,272,14204,2,0,L|444:160,1,138,0|8,3:0|0:0,0:0:0:0:
204,212,14853,6,0,L|88:112,1,138,0|8,3:0|0:0,0:0:0:0:
208,40,15501,1,0,3:0:0:0:
272,56,15664,2,0,L|352:48,1,69,0|8,3:0|0:0,0:0:0:0:
424,64,15988,2,0,L|264:32,1,138,0|0,0:0|0:0,0:0:0:0:
224,48,16474,1,8,0:0:0:0:
360,72,16799,2,0,L|512:64,1,138,0|8,3:0|0:0,0:0:0:0:
224,112,17447,6,0,L|80:112,1,138,4|8,3:2|0:0,0:0:0:0:
232,208,18096,2,0,L|320:208,2,69,0|0|8,3:0|3:0|0:0,0:0:0:0:
144,216,18582,2,0,L|0:168,1,138,0|0,0:0|0:0,0:0:0:0:
80,152,19069,2,0,P|144:144|208:208,1,138,8|0,0:0|0:0,0:0:0:0:
264,208,19555,2,0,L|344:248,1,69,8|8,0:0|0:0,0:0:0:0:
488,252,19880,6,0,L|484:104,1,138,4|0,3:2|3:0,0:0:0:0:
416,108,20366,1,8,0:0:0:0:
280,84,20691,1,8,0:0:0:0:
148,112,21015,1,8,0:0:0:0:
292,176,21339,1,8,0:0:0:0:
124,184,21664,1,8,0:0:0:0:
256,216,21988,2,0,L|344:204,2,69,8|0|8,0:0|3:0|0:0,0:0:0:0:
96,256,22474,6,0,P|60:208|104:144,1,138,4|0,3:2|3:0,0:0:0:0:
160,120,22961,1,8,0:0:0:0:
296,120,23285,1,8,0:0:0:0:
432,132,23610,1,8,0:0:0:0:
300,208,23934,2,0,P|212:224|168:204,1,138,8|8,0:0|0:0,0:0:0:0:
48,140,24582,2,0,L|116:133,1,69,8|0,0:0|3:0,0:0:0:0:
372,124,25069,6,0,B|440:152|464:56|416:8|352:32,1,207,4|8,3:2|0:0,0:0:0:0:
228,100,25880,1,0,3:0:0:0:
92,128,26204,1,8,0:0:0:0:
32,164,26366,2,0,B|120:232|120:232|204:172,1,207,0|8,3:0|0:0,0:0:0:0:
324,120,27177,1,0,3:0:0:0:
448,180,27501,1,8,0:0:0:0:
356,240,27664,6,0,P|260:268|168:208,1,207,0|8,3:0|0:0,0:0:0:0:
48,160,28474,1,0,3:0:0:0:
184,140,28799,1,8,0:0:0:0:
272,184,28961,2,0,B|380:200|380:200|268:224,1,207,0|8,3:0|0:0,0:0:0:0:
148,224,29772,2,0,P|92:204|52:120,1,138,0|8,3:0|0:0,0:0:0:0:
160,104,30258,6,0,B|264:96|264:96|344:160,1,207,2|8,3:0|0:0,0:0:0:0:
468,156,31069,1,0,3:0:0:0:
340,204,31393,1,8,0:0:0:0:
252,224,31555,2,0,P|165:228|124:120,1,207,0|8,3:0|0:0,0:0:0:0:
236,52,32366,2,0,P|304:40|380:84,1,138,0|8,3:0|0:0,0:0:0:0:
120,196,33015,6,0,P|73:155|32:80,1,138,4|8,3:2|0:0,0:0:0:0:
144,120,33501,2,0,L|40:216,1,138,0|0,3:0|3:0,0:0:0:0:
276,96,34150,2,0,L|364:236,1,138,4|0,3:2|3:0,0:0:0:0:
428,248,34637,1,8,0:0:0:0:
332,264,34799,2,0,L|172:272,1,138,0|8,3:0|0:0,0:0:0:0:
112,224,35285,1,8,0:0:0:0:
356,124,35610,6,0,P|404:160|352:188,1,138,2|8,3:0|0:0,0:0:0:0:
220,180,36258,2,0,P|144:160|88:180,1,138,2|8,3:0|0:0,0:0:0:0:
24,196,36745,2,0,L|168:188,1,138,0|0,0:0|0:0,0:0:0:0:
244,192,37231,1,8,0:0:0:0:
108,212,37555,2,0,P|91:144|116:68,1,138,2|8,3:0|0:0,0:0:0:0:
200,48,38042,6,0,P|256:72|352:64,1,138,0|0,0:0|0:0,0:0:0:0:
400,60,38528,1,8,0:0:0:0:
272,116,38853,2,0,L|108:128,1,138,2|8,3:0|0:0,0:0:0:0:
304,216,39501,2,0,L|441:223,1,138,2|8,3:0|0:0,0:0:0:0:
376,248,39988,2,0,P|316:240|220:256,1,138,0|0,0:0|3:0,0:0:0:0:
172,260,40474,1,8,0:0:0:0:
416,324,40799,6,0,P|460:300|408:240,1,138,6|8,0:0|0:0,0:0:0:0:
328,252,41285,2,0,L|432:156,1,138,0|0,0:0|3:0,0:0:0:0:
176,112,41934,2,0,P|128:132|88:216,1,138,4|2,3:2|3:0,0:0:0:0:
172,248,42420,2,0,L|309:244,1,138,8|0,0:0|0:0,0:0:0:0:
424,184,43069,1,8,0:0:0:0:
236,240,43393,6,0,P|168:256|109:216,1,138,2|8,3:0|0:0,0:0:0:0:
184,216,43880,2,0,L|292:344,1,138,0|0,0:0|3:0,0:0:0:0:
508,196,44528,2,0,P|464:164|400:216,1,138,4|2,3:2|3:0,0:0:0:0:
320,208,45015,2,0,L|232:92,1,138,8|0,0:0|0:0,0:0:0:0:
64,48,45664,1,8,0:0:0:0:
340,96,45988,6,0,L|348:208,1,92,6|0,0:0|0:0,0:0:0:0:
216,212,46515,1,0,3:0:0:0:
216,212,46636,2,0,L|80:148,1,138,2|2,0:0|0:0,0:0:0:0:
212,84,47285,2,0,L|364:68,1,138,2|2,0:0|0:0,0:0:0:0:
468,140,47933,6,0,L|364:140,1,92,2|0,0:0|3:0,0:0:0:0:
332,148,48258,1,2,0:0:0:0:
240,160,48460,1,0,3:0:0:0:
240,160,48582,2,0,P|200:124|240:60,1,138,2|2,0:0|0:0,0:0:0:0:
420,52,49231,2,0,P|458:103|416:151,1,138,2|2,0:0|0:0,0:0:0:0:
152,216,49879,6,0,P|88:220|64:296,1,138,4|8,3:2|0:0,0:0:0:0:
128,296,50365,1,0,0:0:0:0:
196,296,50527,2,0,L|348:296,1,138,0|8,3:0|0:0,0:0:0:0:
472,276,51176,2,0,P|468:212|400:148,1,138,0|8,3:0|0:0,0:0:0:0:
352,152,51662,1,0,0:0:0:0:
284,156,51824,2,0,L|140:180,1,138,0|8,3:0|0:0,0:0:0:0:
376,256,52473,6,0,P|433:293|456:236,1,138,4|8,3:2|0:0,0:0:0:0:
396,216,52960,1,0,0:0:0:0:
328,220,53122,2,0,B|232:224|232:224|336:280,1,207,8|4,0:0|3:2,0:0:0:0:
436,104,54419,2,0,L|505:104,2,69,0|0|8,3:0|3:0|0:0,0:0:0:0:
288,112,54906,6,0,L|136:104,1,138,4|0,3:2|3:0,0:0:0:0:
84,120,55392,1,10,0:0:0:0:
220,148,55716,1,2,3:2:0:0:
360,148,56041,1,8,0:0:0:0:
300,184,56203,2,0,L|148:224,1,138,0|0,0:0|0:0,0:0:0:0:
100,244,56689,1,10,0:0:0:0:
224,308,57014,1,2,3:2:0:0:
360,296,57338,1,8,0:0:0:0:
280,316,57500,6,0,P|244:284|284:212,1,138
340,184,57987,1,10,0:0:0:0:
408,196,58149,1,0,0:0:0:0:
280,144,58473,2,0,L|211:140,1,69,2|8,3:2|0:0,0:0:0:0:
292,176,58797,2,0,P|372:192|400:240,1,138
296,232,59284,2,0,L|168:288,1,138,10|2,0:0|3:2,0:0:0:0:
32,264,59933,1,8,0:0:0:0:
280,160,60257,6,0,P|376:160|432:200,1,138,4|10,3:2|0:0,0:0:0:0:
276,204,60906,2,0,P|204:204|124:164,1,138,2|8,3:2|0:0,0:0:0:0:
280,192,61554,2,0,L|295:329,1,138,0|10,3:0|0:0,0:0:0:0:
124,328,62203,2,0,L|100:192,1,138,2|8,3:2|0:0,0:0:0:0:
336,116,62851,6,0,P|408:120|388:184,1,138,4|10,3:2|0:0,0:0:0:0:
336,184,63338,2,0,L|192:152,1,138,0|2,3:0|3:2,0:0:0:0:
68,104,63987,2,0,P|136:105|205:112,1,138,4|0,3:2|3:0,0:0:0:0:
384,104,64635,2,0,L|247:126,1,138,4|2,3:2|3:2,0:0:0:0:
180,132,65122,1,8,0:0:0:0:
32,176,65284,6,0,L|128:284,1,138,4|0,3:2|3:0,0:0:0:0:
212,268,65770,1,10,0:0:0:0:
92,340,66095,1,2,3:2:0:0:
260,328,66419,1,8,0:0:0:0:
332,328,66581,2,0,P|276:296|180:296,1,138
132,292,67068,1,10,0:0:0:0:
24,204,67392,1,0,0:0:0:0:
160,188,67716,1,8,0:0:0:0:
228,188,67878,6,0,P|295:177|364:185,1,138
432,188,68365,1,10,0:0:0:0:
364,196,68527,2,0,L|253:113,1,138,0|2,0:0|3:2,0:0:0:0:
184,104,69014,1,8,0:0:0:0:
120,136,69176,2,0,P|164:222|260:206,1,207,0|10,0:0|0:0,0:0:0:0:
328,192,69824,2,0,L|121:199,1,207,0|8,0:0|0:0,0:0:0:0:
364,280,70635,6,0,L|502:280,2,138,4|8|0,3:2|0:0|0:0,0:0:0:0:
228,256,71608,1,8,0:0:0:0:
160,248,71770,2,0,L|-8:256,1,138,0|0,3:0|3:0,0:0:0:0:
80,216,72257,2,0,L|236:216,1,138,8|0,0:0|3:0,0:0:0:0:
352,248,72906,1,8,0:0:0:0:
152,312,73230,6,0,L|132:156,1,138,0|8,3:0|0:0,0:0:0:0:
204,132,73716,2,0,L|272:125,1,69,0|0,3:0|3:0,0:0:0:0:
376,144,74203,1,8,0:0:0:0:
312,172,74365,2,0,L|174:172,1,138,0|0,3:0|3:0,0:0:0:0:
108,152,74851,2,0,L|243:177,1,138,8|0,0:0|3:0,0:0:0:0:
380,204,75500,1,8,0:0:0:0:
136,108,75824,6,0,L|34:201,1,138,4|8,3:2|0:0,0:0:0:0:
164,252,76473,2,0,L|268:161,1,138,8|8,0:0|0:0,0:0:0:0:
396,108,77122,2,0,P|332:108|252:140,1,138,4|8,3:2|0:0,0:0:0:0:
196,144,77608,2,0,L|58:144,1,138,0|0,3:0|3:0,0:0:0:0:
300,316,78257,6,0,P|388:292|308:180,1,276,4|0,0:0|3:0,0:0:0:0:
216,196,79068,1,8,0:0:0:0:
80,168,79392,1,4,3:2:0:0:
208,120,79716,2,0,L|288:112,2,69,0|0|8,0:0|3:0|0:0,0:0:0:0:
68,124,80365,2,0,L|40:276,1,138,2|8,3:2|0:0,0:0:0:0:
304,300,81014,6,0,L|376:332,1,69,12|0,3:2|3:0,0:0:0:0:
424,292,81338,2,0,L|496:324,1,69,0|8,0:0|3:2,0:0:0:0:
412,232,81662,2,0,P|372:208|268:208,1,138,0|8,3:0|3:2,0:0:0:0:
216,216,82149,2,0,P|168:216|104:128,1,138,0|0,3:0|0:0,0:0:0:0:
168,124,82635,1,0,3:0:0:0:
304,88,82960,1,0,3:0:0:0:
128,80,83122,2,0,L|96:156,1,69,4|0,3:2|0:0,0:0:0:0:
248,156,83608,6,0,L|316:149,1,69,8|0,3:2|3:0,0:0:0:0:
156,184,84095,2,0,L|92:155,1,69,8|0,3:2|3:0,0:0:0:0:
244,224,84581,2,0,L|340:192,1,69,8|0,3:2|3:0,0:0:0:0:
488,112,85230,2,0,P|400:96|264:104,1,207,4|0,3:2|3:0,0:0:0:0:
184,128,85878,1,4,3:0:0:0:
448,200,86203,5,4,3:2:0:0:
256,192,86527,12,0,88797,0:0:0:0:
Sc4v4ng3r
Log
2016-08-13 22:14 [Sc4v4ng3r]: just a few suggestion I want to make on overdose and platter, do you have time for that?
2016-08-13 22:14 Ascendance: sure, leave them here and i can apply them after refereeing this
2016-08-13 22:14 [Sc4v4ng3r]: alrighty then
2016-08-13 22:15 [Sc4v4ng3r]: platter : 00:35:285 (4,5) - when the instruments are quite strong these feels quite low on distance imo, maybe increase them a bit(even making a dash on (5))
2016-08-13 22:16 [Sc4v4ng3r]: overdose : 00:21:015 (6) - not too much of an overdose player but vertical sliders on high movement patterns can be quite awkward imo, I would make this horizontal more
2016-08-13 22:16 [Sc4v4ng3r]: same goes to 00:21:664 (3,4) - and etc.
2016-08-13 22:18 [Sc4v4ng3r]: 00:48:582 (3) - Bell on 00:48:690 - and 00:48:798 - , considering Spec's difficulty emphasize on them too
2016-08-13 22:19 Ascendance: is that whistle hs?
2016-08-13 22:19 [Sc4v4ng3r]: oh sorry I meant the instrument in the song lol
2016-08-13 22:19 Ascendance: oh
2016-08-13 22:19 Ascendance: you want me to increase distance?
2016-08-13 22:20 [Sc4v4ng3r]: well actually I would change up the rhythm like http://puu.sh/qzU1U/0e4c481ada.jpg this
2016-08-13 22:21 [Sc4v4ng3r]: but if there's a specific reason for you to keep that rhythm then you can just increase the distance
2016-08-13 22:24 Ascendance: alrighty
2016-08-13 22:24 Ascendance: just a sec
2016-08-13 22:24 [Sc4v4ng3r]: okie
2016-08-13 22:26 Ascendance: for platter
2016-08-13 22:27 Ascendance: its not quite a dash but it's more of a faster walk now
2016-08-13 22:27 Ascendance: the vertical stuff is for some alternate patterns rather than left right
2016-08-13 22:28 Ascendance: and lastly 00:48:582 (3) - I follow vocals here (and like the antiflow) so I'd prefer not to change, but if it's a big issue i can change
2016-08-13 22:29 [Sc4v4ng3r]: nah not that much, just throwing suggestions there xD
2016-08-13 22:29 Ascendance: updated
2016-08-13 22:32 [Sc4v4ng3r]: oh wait what
2016-08-13 22:32 [Sc4v4ng3r]: red lines not consistent with Spec's difficulty lol
2016-08-13 22:33 Ascendance: uh can you screenshot spec's diff for me (i already used an excuse to get out of this lobby once xD)
2016-08-13 22:35 [Sc4v4ng3r]: http://puu.sh/qzUEg/2e65a70c0d.jpg
2016-08-13 22:36 Ascendance: rip
2016-08-13 22:36 [Sc4v4ng3r]: rip :c
2016-08-13 22:36 Ascendance: how much longer will you be online? it might be like 30-45 minutes before I can deal with it
2016-08-13 22:36 [Sc4v4ng3r]: yea I'll be online for around 1 hour or more so it should be fine
2016-08-13 22:36 Ascendance: alright
2016-08-13 22:36 Ascendance: sorry ;A;
2016-08-13 22:37 [Sc4v4ng3r]: np
2016-08-13 23:21 Ascendance: alrighty lets fix this up
2016-08-13 23:21 [Sc4v4ng3r]: ayy
2016-08-13 23:24 Ascendance: done!
2016-08-13 23:25 [Sc4v4ng3r]: ahhhhh found another issue on moenely's diff
2016-08-13 23:25 [Sc4v4ng3r]: i cri
2016-08-13 23:25 Ascendance: is it small
2016-08-13 23:25 [Sc4v4ng3r]: wait er
2016-08-13 23:25 [Sc4v4ng3r]: let me cross-check
2016-08-13 23:25 [Sc4v4ng3r]: I might be just too sleepy and shit ;-;
2016-08-13 23:25 Ascendance: same
2016-08-13 23:25 Ascendance: i woke up too early
2016-08-13 23:26 [Sc4v4ng3r]: ok nvm I'm dumb
2016-08-13 23:27 [Sc4v4ng3r]: ahh okay let me get to bubbling
2016-08-13 23:27 Ascendance: hype

Adjusted some movement in Platter and fixed timing point inconsistencies in Spec's difficulty with other difficulties, so everything should be good to go.
Bubbled~
Topic Starter
Ascendance
holy is it finally happening
koliron
asd
Fawx
omg ascendance just do us all a favor and quit xd
Sorceress
Reminder that anime is a mistake.
DeletedUser_6709840
Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Nely's Salad

00:08:042 (4,5) – This is a jump but it's seems a little hard to read because of the emphasis to the left on slider (5). It's not very consistent in my opinion to the clear to read dashes of the previous and following patterns.

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem.
00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced.
00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow.
01:05:122 (4,1) – Again, h-dash into anti-flow.
01:25:230 (1,2) - ^ Again.

Sorry for any inconvenience but I believe the quality of Platter could be improved before being ready to rank.
Xinely

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Nely's Salad

00:08:042 (4,5) – This is a jump but it's seems a little hard to read because of the emphasis to the left on slider (5). It's not very consistent in my opinion to the clear to read dashes of the previous and following patterns. hmm i have no problem to read this dash, yep a bit far for make it clearly needs dash to catch
Topic Starter
Ascendance
Welcome valued citizen to the ascendance dq show, where I decline everything, feel a map is fine, and a QAT dq's it anyways! Let's get started!

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem. I don't want a basic dash because of the strong emphasis on the vocal (which I've done in all diffs), as well as my finisher for the artificial additional emphasis. Realistically, I could lower the hdash distance by up to 3 grids at maximum before it becomes a pixel dash, so even though it's closer to the border than normal (Though well in the range of rankability and also within the approved guidelines), it doesn't impact gameplay enough for me to warrant a change.
00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced. Normally I'd say yes because of 00:04:150 (3) - this note being at x:0, but since there's 1/1 spacing and a wait between 00:03:501 (2,3) - , it's 100% fine. Also the distance is only like .30x more than the previous one you pointed out, and not even the biggest hdash I have in the map
00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow. The incline and curve is there to keep it's original intent of an antiflow slider, but is soft enough to where I can't call it an anti-flow slider anymore. It would be the same if I made a 1/1 vertical slider and added a circle to the right at 00:56:689 - , just 100% in slider form.
01:05:122 (4,1) – Again, h-dash into anti-flow. This one is kind of an edge case since the incline is a bit more steep, but I also feel it's fine, since the intention is the same as above. It creates a non-antiflow beginning of the slider, while transitioning into a new direction at the end of it, which seems like a good workaround for the new rule.
01:25:230 (1,2) - ^ Again. JBHyperion said the 1/1 was fine so I left it. Not that I think this is anti-flow anyways but yeah.

Sorry for any inconvenience but I believe the quality of Platter could be improved before being ready to rank. As usual!
Thanks for taking the time to look at my map. I explained myself the best I could, but we all know what the result of this will be anyways.
Bunnrei
map has too many hats, please dq
CLSW
dq cuz aqua is not a best girl :^)
Topic Starter
Ascendance

CLSW wrote:

dq cuz aqua is not a best girl :^)
take that back :(
CLSW
mercedes best girl :o
-Sh1n1-
Gratz >.<
Topic Starter
Ascendance

CLSW wrote:

mercedes best girl :o
true

-Sh1n1- wrote:

Gratz >.<
thank you!!
MIDAS_old_1
Not another trash map pls dq!!!
Des9
I dont want a new "an endless story"
but good song
Topic Starter
Ascendance

Destructor09 wrote:

I dont want a new "an endless story"
but good song
Why wouldn't you want perfect maps
Des9

Ascendance wrote:

Destructor09 wrote:

I dont want a new "an endless story"
but good song
Why wouldn't you want perfect maps
I miss "Wavering assimetry" :c
JBHyperion
Let's take a look.

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Nely's Salad

00:08:042 (4,5) – This is a jump but it's seems a little hard to read because of the emphasis to the left on slider (5). It's not very consistent in my opinion to the clear to read dashes of the previous and following patterns. I don't find this to be problematic; although it's a dash, the spacing is low and the SV is lenient enough to make this not a huge difficulty spike

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem. Hmm, would personally prefer if (1) was moved away from the wall slightly, but it's not a huge flowbreak given the curved nature of the slider. I dislike 00:00:583 (1) more for starting so close to the border for reaction reasons but oh well
00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced. This presents much more of a flowbreak because the spacing between 00:03:501 (2,3) - is so low compared to 00:02:528 (3,4) - As an example, I feel that this plays much better
00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow. The initial vertical segment provides a fair amount of leniency here, and considering the hyper is about as weak as can be, this is just about passable for me. Making it a tiny bit more vertical at the start wouldn't hurt though
01:05:122 (4,1) – Again, h-dash into anti-flow. ^ As above
01:25:230 (1,2) - ^ Again. 1/1 hyper and a vertical starting segment make this perfectly reasonable for the difficulty

Sorry for any inconvenience but I believe the quality of Platter could be improved before being ready to rank. Is this in addition to your already mentioned points? If so, could you please elaborate?
Feel free to get an opinion or two on the Platter before pushing this forward again.

Good luck!
Topic Starter
Ascendance
Are you fucking kidding me LOL

graveyard boys
Hunter Howl

Ascendance wrote:

Are you fucking kidding me LOL

graveyard boys
no. just no
Riari

Ascendance wrote:

Are you fucking kidding me LOL

graveyard boys

Hello handsome.
Raiden
and for this you make me check timing??????????
Topic Starter
Ascendance
Hi.

Either we requalify this as is or I'm sending it to graveyard. This whole system of DQ'ing is broken and biased. My map is being DQ'd on the last day over something that's 120% subjective and it's completely irrational. When things like this happen, it really frustrates me. I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it. However, when my maps get DQ'd on the last day for something as bullshit as the reason it was DQ'd for, it's annoying because I've already explained THOROUGHLY why I don't want to change it, and why it's fine.

Again, thank you all for coming to my thread, and most importantly, thank you for DQ'ing my map over a single subjective pattern that was 100% fine. If you want to say my map is shit, try to find more arguments rather than just one pattern next time we DQ stuff. Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it.
Monstrata
If you look hard enough, you can often find things that can be improved. Disqualifying over minor subjective issues is why the original QAT system (and QAT Bot) received so much negative attention though.

Honestly, this disqualification was poorly handled. Ascendance already had a well detailed reply to RoseusJaeger's concerns. It would have been far more professional to consider his reasoning, rather than simply giving your own opinions on RJs concerns. It really seems like you disregarded the mapper's reasonings and ideas in this discussion, or at least, failed to acknowledge them.
MBomb

Ascendance wrote:

Hi.

Either we requalify this as is or I'm sending it to graveyard. This whole system of DQ'ing is broken and biased. My map is being DQ'd on the last day over something that's 120% subjective and it's completely irrational. When things like this happen, it really frustrates me. I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it. However, when my maps get DQ'd on the last day for something as bullshit as the reason it was DQ'd for, it's annoying because I've already explained THOROUGHLY why I don't want to change it, and why it's fine.

Again, thank you all for coming to my thread, and most importantly, thank you for DQ'ing my map over a single subjective pattern that was 100% fine. If you want to say my map is shit, try to find more arguments rather than just one pattern next time we DQ stuff. Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it.
I have no comments about the DQ, I agree with it, but that's irrelevant to what I'm saying here.

Complaining that your map got dqed on the last day is so egocentric it's unreal. Believe it or not, QATs, just like others, have real lives. JBH specifically has been busy recently, and so has been unable to check stuff, so it's so rude of you to blame him for not finding the time to check it until now.

"try to find more arguments rather than just one pattern next time we DQ stuff" DQing for one pattern is fine. Imagine if that pattern was something even worse (Though, in my opinion, the current pattern is really bad flow-wise), and someone used the same response. Like, there are two notes in one place, but it's just one pattern so it's fine! That reasoning is not a reason to not dq a map, and you know it. Plus the fact, the statement before this isn't even true, no one said your map is shit, there's no problem with modders thinking a map could use slight improvements before ranking.

It's responses like these which scare the community from requesting DQs on maps, which is not something we need. We need more community input, not less.

Edit for the last point that I forgot: That ending basically completely contradicts everything else you've said up to this point. "Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it." is not only a really bad attitude to have in response to your map getting DQed, but also an extremely anti-improvement thing to say. Whilst you previously said "I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it.", this statement is basically you saying "I don't want to improve this map, so if I can't get it ranked without making changes to improve it, then so be it". I would mod the whole mapset, but this statement in general just makes me feel like the entire thing is pointless because you're going to find stupid reasons to deny every point, like you did for the DQ.
Setomi
I think what's bullshit here is that JBH didn't "agree" with anything Jaeger's mod suggested but still went ahead and dq'd it (Except one minor point)
Topic Starter
Ascendance

- Magic Bomb - wrote:

Ascendance wrote:

Hi.

Either we requalify this as is or I'm sending it to graveyard. This whole system of DQ'ing is broken and biased. My map is being DQ'd on the last day over something that's 120% subjective and it's completely irrational. When things like this happen, it really frustrates me. I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it. However, when my maps get DQ'd on the last day for something as bullshit as the reason it was DQ'd for, it's annoying because I've already explained THOROUGHLY why I don't want to change it, and why it's fine.

Again, thank you all for coming to my thread, and most importantly, thank you for DQ'ing my map over a single subjective pattern that was 100% fine. If you want to say my map is shit, try to find more arguments rather than just one pattern next time we DQ stuff. Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it.
I have no comments about the DQ, I agree with it, but that's irrelevant to what I'm saying here. k

Complaining that your map got dqed on the last day is so egocentric it's unreal. Believe it or not, QATs, just like others, have real lives. JBH specifically has been busy recently, and so has been unable to check stuff, so it's so rude of you to blame him for not finding the time to check it until now. I was under the assumption that CtB had 3 QAT's. Sorry?

"try to find more arguments rather than just one pattern next time we DQ stuff" DQing for one pattern is fine. Imagine if that pattern was something even worse (Though, in my opinion, the current pattern is really bad flow-wise), and someone used the same response. Like, there are two notes in one place, but it's just one pattern so it's fine! That reasoning is not a reason to not dq a map, and you know it. Plus the fact, the statement before this isn't even true, no one said your map is shit, there's no problem with modders thinking a map could use slight improvements before ranking. haha!

It's responses like these which scare the community from requesting DQs on maps, which is not something we need. We need more community input, not less. Or maybe it should make them think harder about what they're saying before they do it.
DeletedUser_6709840
You;re seriously gonna take me out of context for a general statement? I like this map despite what I pointed out. You're now acting even more like a child.
Topic Starter
Ascendance
Oh believe me, I'd put more context if I could, but I don't want to give away who sent me this. You know damn well what you meant, don't play the innocent card. Though, it seems more childish to shit talk someone's maps in a different server? :)
Monstrata
Agreeing with MBomb that DQ'ing over single subjective patterns is fine. Though, I think disregarding the mapper's response in the DQ post was a poor choice.

I can't judge if the pattern is really bad or not, maybe flow-breaking isn't as subjective in ctb. But if it's a subjective dq, there should at least be a level of discussion between the mapper and the QAT or the mapper won't even know what the QAT feels about their response. How would the mapper continue with the discussion here? Copy/paste their response again? Or be forced to change it? The first could easily have been avoided, and the second doesn't facilitate any discussion...

Anyways, lets calm down a bit. Perhaps wait for JBH's reply before continuing.
Dawns
Chimin' in because this needs as many opinions as possible (it doesn't but im here anyway)

you REALLY disregarded the mappers opinion when dq'ing this map, as ascendance has already explained (in great length) why the pattern should stay as is with appropriate justification and reasoning but pushed all of that aside to disqualify this map for whatever reason.

not cool dude.
DeletedUser_6709840
I wasn't even referring to your map specifically for that statement. I'm not claiming innocence to anything because I've done nothing wrong. If you wanna argue, then PM me directly. I have a few ideas who sent it anyway and apparently they don't understand context either.
Topic Starter
Ascendance
I have no intention to discuss what's already been discussed :)
Riari
Rather than taking the hourly opportunity to attack staff, I think it would be better to discuss the DQ reason in more depth now that there is a chance for you to be reasonable.
Topic Starter
Ascendance
I already discussed why I thought it's fine. Like I said, it's not my fault no one wanted to read what I had to say.
CLSW
Hi, pre-CtB QAT here <_<

So there was a pin-pointed issue on 00:04:150 (3,1) - of Platter difficulty, which is having a flow-break between 00:03:501 (2,3) - has too low spacing so it feels awkward in QAT's view. (If I was wrong or something more there please notice me)

This shall be my own personal opinion but I would like to say it has no problem at all.

I smell the intention that the mapper wanted to make a stop-flow on each similar parts like 00:02:204 (2,3,4) - and 00:04:961 (3,4) - , this can be possible to be an addition because there are not many instrument tracks in current part, not like in the kiai which is having more jumpy patterns overall( 00:54:906 (1) - ) and also with high intensity. The reason of flow-break is really a subjective thing, someone feels it's(the stop-flow thing) good because it breaks the ice of the song, someone feels it's bad because it has no movements and not fun at all. But this part deserves well for taking this as stop-flow based with the part's atmosphere imo.

And I've tried with current QAT's alternative pattern and that was even worse for me. Because the spacing was a bit more higher on 00:02:204 (2,3,4) - based with high pitch vocal, and current ( 00:03:501 (2,3) - ) usage is having a lower thing. If the pattern has almost same distance as 00:02:204 (2,3,4) - even with the lower pitch then isn't it more strange than current usage? This is not really helpful comment again.

Okay so here is my 2 cents, how do you guys think?
JBHyperion
Please don't assume that I disregarded the mapper's opinion simply because I didn't copy it into my post. My comments implied whether the response given was satisfactory or not, but since people would prefer more clarity, I will accede to that.

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem. I don't want a basic dash because of the strong emphasis on the vocal (which I've done in all diffs), as well as my finisher for the artificial additional emphasis. Realistically, I could lower the hdash distance by up to 3 grids at maximum before it becomes a pixel dash, so even though it's closer to the border than normal (Though well in the range of rankability and also within the approved guidelines), it doesn't impact gameplay enough for me to warrant a change.

Response is fair, I agree a hdash is warranted here and only the extreme of the curve (1) touches the border. The hdash distance could be reduced as mentioned, slightly improving this, but this depends on the playstyle of the player and is quite minor.

00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced. Normally I'd say yes because of 00:04:150 (3) - this note being at x:0, but since there's 1/1 spacing and a wait between 00:03:501 (2,3) - , it's 100% fine. Also the distance is only like .30x more than the previous one you pointed out, and not even the biggest hdash I have in the map

The wait you mentioned is the exact reason why this is a problem. The transition from a flowstop 1/1 with hardly any spacing (for what reason?), right on the screen border into an unexpectedly strong hyperdash is very jarring and uncomfortable to play. The screenshot I linked provides an alternative that results in better flow and more consistent patterning.

00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow. The incline and curve is there to keep it's original intent of an antiflow slider, but is soft enough to where I can't call it an anti-flow slider anymore. It would be the same if I made a 1/1 vertical slider and added a circle to the right at 00:56:689 - , just 100% in slider form.

Antiflow is a somewhat subjective concept, therefore it is up to the interpretation of the mapper and community as to what patterns play well and poorly. The vertical nature at the start of this slider, as Ascendance suggested, provides a comfortable safety net allowing the player to readjust if they overshoot slightly. Personally I would still prefer the starts of these to be a little more vertical, but that's preference only. Same applies to the point following this, since it's an almost identical case.

01:05:122 (4,1) – Again, h-dash into anti-flow. This one is kind of an edge case since the incline is a bit more steep, but I also feel it's fine, since the intention is the same as above. It creates a non-antiflow beginning of the slider, while transitioning into a new direction at the end of it, which seems like a good workaround for the new rule.

01:25:230 (1,2) - ^ Again. JBHyperion said the 1/1 was fine so I left it. Not that I think this is anti-flow anyways but yeah.

Similar to the previous, though this is more clear-cut. The 1/1 spacing provides a very lenient hyper compared to the previous 1/2, and again, the vertical nature of the slider start make this perfectly fine.
Hopefully this explains the reasoning behind the DQ in more detail. I apologise for any misconceptions caused and hope we can work together in a civil manner to resolve this.
show more
Please sign in to reply.

New reply