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Machico - fantastic dreamer(TV-size) [CatchTheBeat]

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Sc4v4ng3r
I thought you asked me for a check ahhhhhhh

Call me when the mod above is applied, I'll do a mod.

baka me didn't finish my sentence
Topic Starter
Ascendance

alienflybot wrote:

I am sorry but I need to pop the bubbles because of the inherited section stuff. dude you should fix that after the timing problems ....................... none of it is unrankable but sure

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Ascembomb', the map cannot be searched with this if the player recognizes the Platter or there are further more collaborations between you two later on.

    Design
  2. Remove Widescreen Support in Piku's Rain. yup

    Combo Colors
  3. There is inconsistency for the combo colors in your mapset. There is a different set of combo colors in Nely's Salad. up to nely if she wants to change

    Inherited Sections
  4. 00:54:906 - Remove this green line, it is repeating the previous red line. k

    Difficulty Spread
  5. I am worried about the difficulty gap between Nely's Salad and Ascembomb's Platter. Perhaps the Platter needs to tune down the difficulty a little, since there are two rains. we'll just lower the difficulty a bit and if anyone wants to say its a bad platter we just delete it and graveyard the set:)

[ Cup]

  • Inherited Sections
  1. Delete the following, it is unused: 00:54:095 - . k

    Gameplay
  2. 00:04:312 (1,2,3) - Since this part is still building up, maybe you want to move (2) to start at 00:05:285 - instead? added a note instead
  3. 00:34:149 (3,4) - This is a wide jump and it can cause troubles to some of the beginners in my opinion. Hence I suggest reducing the distance here. sure
  4. 00:44:041 (2,3,4,1) - What about changing this part to patterns with less notes? It feels a bit dense for the notes going here. It is even denser than the chorus part so I would recommend changing it. removed 3
  5. 01:25:230 (4) - What about changing this to a circle only? Since you have to follow the rule that leaves a 2/1 space between a spinner and the note, you cannot put a complete slider that ends at 01:25:878 - . Maybe changing this to a circle matches the song more. The slider right now doesn't sound good with the tail part. Leaving some space is also good for beginners. okkkkkkkkk

    New Combos
  6. 00:07:069 (1,2,1,2) - Maybe these in a combo?
  7. 00:09:501 (3,4,1,2,3) - If you fixed the above, you can group this into a combo too. grouped these ones a bit differently
  8. 00:25:068 (1,2,3,1) - Maybe they are in same combo? I did this NC for the vocal reset
  9. 00:27:662 (2,3,1,2) - ^ ^
  10. 00:30:257 (3,4,1,2) - ^ ^
  11. 00:43:392 (1,2,3,4,1,2) - In case you changed the stream as what I suggested, you can group this whole stanza as a combo. removed one note from it

[ Ascembomb's Platter]

  • Gameplay
  1. 00:00:583 (1,2,3) - Would it be way too surprising for a start? How about shortening the distances between the notes here? curved
  2. 00:04:961 (3,4) - I think it is not a good spot to place a dash here. Even so, (4) is not strong enough to be emphasized by such dash. Maybe a walk to (4) would fit here. (It is FC'able without dashing but it is close call and I have dashed quite a few times without any alerts) walking it is
  3. 00:24:581 (4,1) - Why not a HDash here? I was expecting this as you did that at 00:21:987 (2,1) - but not here. whoops
  4. 00:27:662 (2,3,4) - This is a part that the dash at (2,3) can also mix up with that of (3,4). Both of the distances require dashing to get through. Maybe you want to focus on one of them more, while the other one can be caught without dashing? This is also catch-able without dashing, but due to the large movement of (2), most of the players will dash at (2,3). changed a bit
  5. 00:49:555 (5,6,7) - This is quite hard to catch, because it is quick and the distances between them are large. Maybe you can shorten them a little. sure


    To be honest, I think most of the problems encountered here could be fixed by lowering the difficulty of this difficulty, maybe the slider velocity. It also differs much comparing to the Salad. I changed a few things on my end, but the SV stayed the same.

    New Combos
  6. I will leave it here, it will be checked when the Platter is fixed.

[ Piku's Rain]

  • Inherited Sections
  1. Remove the followings, they have no uses to the map: 00:12:258 - (They are with same volume as the offset)
  2. Delete 00:54:905 - , it is unrankable to have two lines at same timeline position.

    Gameplay
  3. 00:09:501 (5,6,1,2,3) - This is doing pretty well, yet I think it could be improved if you emphasize the dash more to the one spot, so each players will dash at that particular spot for a better rhythm. Like this, you may want to focus 00:10:312 (1) - so you can add dash at 00:10:150 (6,1) - while having a walking movement at 00:09:501 (5,6) - . I think it's fine the way it is, since both parts are emphasized equally.
  4. 00:11:609 (1,2,3,4,5,6,7,8) - Firstly, this is fond of an Overdose pattern, are you sure to use it? Secondly, if you want to use it, fine but 00:12:014 (6,7,8) - is a pretty hard move, since this requires a quick turn, and it can be easily missed by most players. flipped 7,8
  5. 00:21:662 (2,3,4,5,6) - It is easy to miss (4,5,6) since this require a dash holding movement, and (3,4,5,6) is seen as a linear pattern in gameplay, so it is quite weird to be played. Maybe you can change this pattern to make it better. spaced things out to make it a bit more comfortable and less compact
  6. 00:23:608 (4,1,2,3,4,5) - ^, and it is even harder because (1,2,3,4,5) is basically catch-able if players hold their dash fully for here. This one is fine, really. I'm a tapdash player and had no issue with this
  7. 00:24:419 (5,6,7,8,1,2,3,4) - This is strange to the rhythm, maybe you can have it divided to be 00:24:419 (5,6) - as a part, and 00:24:581 (7,8,1,2,3,4) - for another. You can do it like 00:11:609 (1,2,3,4,5,6,7,8) - and flip the timeline of it. nice idea!
  8. 00:29:770 (3,4,1) - Is it necessary for a HDash to work here? There are no such double HDash patterns later on for this stanza, maybe you can remove it and place a HDash instead. removed
  9. 00:39:500 (1,2,3) - I think it sounds better if you put HDash at (2,3) instead. agree
  10. 00:40:959 (2,3,4,5,6) - It is a good attempt to put a curve here, but I think the degree of movement here can be enlarged. Right now, (3,4) is at the same position during the gameplay, and this part doesn't require much movements. ye
  11. 01:03:986 (1,2,3,4) - The HDashes here are not matching the rhythm in my opinion, I suggest having HDashes at 01:03:661 (8,1) - , 01:04:472 (2,3) - and 01:05:121 (4,1) - . So, you have to flip the placements here to fit that. changed a bit
  12. 01:14:850 (2,3,4) - This is so easy to miss because of the HDash that pushes players off-guard. They will miss (3,4) as it requires a dash. adjusted

    New Combos
  13. 00:24:581 (7,8,1) - If you did the change as what I suggested before, you can add NC at 00:24:581 (7) - and remove the another here. y
  14. 01:19:390 (4) - Add a NC?e
  15. 01:25:228 (4) - ^, you did that for 01:22:471 (1) - previously here. e

[ Wonderful World]

  • Inherited Sections
  1. Delete 00:54:905 - , it is unrankable to have double lines at one spot.

    Gameplay
  2. 00:02:853 (3,1) - (1) is quite hard to hit, as the HDash will push players to the right and then the slider here is too straight. The player needs to give a sharp turn and with some bit of dashes in the slider. Maybe curving (1) a bit would alleviate here. ya
  3. I am basically fine with this Overdose, but the major thing that annoys me are those HDashes with straight sliders. Would you consider slanting them? It also breaks the rhythm because players may dash at the middle of the slider just to be able to get the tail of the sliders, which makes it very hard to handle. I adjusted the ones i felt were particularly hard.

    New Combos
  4. 00:13:393 (1,2,3,4,1,2) - In same combo? d
  5. 00:14:852 (3,4,5,1) - ^ ya

Good luck!
AFB
thanks
Spectator

alienflybot wrote:

I am sorry but I need to pop the bubbles because of the inherited section stuff. dude you should fix that after the timing problems

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Ascembomb', the map cannot be searched with this if the player recognizes the Platter or there are further more collaborations between you two later on.

    Design
  2. Remove Widescreen Support in Piku's Rain.

    Combo Colors
  3. There is inconsistency for the combo colors in your mapset. There is a different set of combo colors in Nely's Salad.

    Inherited Sections
  4. 00:54:906 - Remove this green line, it is repeating the previous red line.

    Difficulty Spread
  5. I am worried about the difficulty gap between Nely's Salad and Ascembomb's Platter. Perhaps the Platter needs to tune down the difficulty a little, since there are two rains.



[ Spec's Rain]

  • Inherited Sections
  1. Delete 00:01:718 - as it is unrankable to have 2 lines being repeated at same spot.

    Gameplay
  2. 00:04:150 (3,1) - Alright, I thought there will be a HDash here...
  3. 00:11:771 (3,4,5) - Confusing part that those HDashes will provide momentum for the next jump, i.e. HDash at 00:11:771 (3,4) - will give force players to get 00:12:096 (5) - .
  4. 00:45:988 (1,2,3) - This is inconsistent with the later pattern 00:47:933 (1,2,3) - , as this part has HDashes while the latter does not. I suggest having no HDashes at these parts though.
  5. 01:20:201 (3,4,5,6,7) - This can be confusing to be played as those dashes can be mixed up among the jumps here. For instance, the HDash at 01:20:201 (3,4) - provides momentum to catch 01:20:525 (5) - . Such patterns here are also cruel, since missing here will result in a fail (not able to get back on track if you miss such chunk of dash, and they need momentum to catch).

all fixed

Good luck!
AFB
thanks for the mod!

osu file format v14

[General]
AudioFilename: g.mp3
AudioLeadIn: 0
PreviewTime: 53770
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:fantastic dreamer(TV-size)
TitleUnicode:fantastic dreamer(TV-size)
Artist:Machico
ArtistUnicode:Machico
Creator:Ascendance
Version:Spec's Rain
Source:この素晴らしい世界に祝福を!
Tags:Kono Subarashii Sekai ni Syukufuku wo! Shukufuku o! KONOSUBA God's blessing on this wonderful world! anime opening tv size まちこ piku p_i_k_u spectator xinely -_magic_bomb_- mbomb ascembomb
BeatmapID:1030971
BeatmapSetID:483175

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.82
SliderTickRate:2

[Events]
//Background and Video events
0,0,"cropped-1366-768-678753.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 249,96,91
Combo3 : 91,112,249
Combo4 : 249,230,91

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Xinely
all fixed from afb, thanks :D

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Title:fantastic dreamer(TV-size)
TitleUnicode:fantastic dreamer(TV-size)
Artist:Machico
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Creator:Ascendance
Version:Nely's Salad
Source:この素晴らしい世界に祝福を!
Tags:Kono Subarashii Sekai ni Syukufuku wo! Shukufuku o! KONOSUBA God's blessing on this wonderful world! anime opening tv size まちこ piku p_i_k_u spectator xinely -_magic_bomb_- mbomb ascembomb
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360,72,16798,2,0,L|512:64,1,138,0|8,3:0|0:0,0:0:0:0:
224,112,17447,6,0,L|80:112,1,138,4|8,3:2|0:0,0:0:0:0:
232,208,18096,2,0,L|320:208,2,69,0|0|8,3:0|3:0|0:0,0:0:0:0:
144,216,18582,2,0,L|0:168,1,138,0|0,0:0|0:0,0:0:0:0:
80,152,19068,2,0,P|144:144|208:208,1,138,8|0,0:0|0:0,0:0:0:0:
264,208,19555,2,0,L|344:248,1,69,0|8,3:0|0:0,0:0:0:0:
488,252,19879,6,0,L|484:104,1,138,4|0,3:2|3:0,0:0:0:0:
416,108,20365,1,8,0:0:0:0:
280,84,20689,1,8,0:0:0:0:
148,112,21014,1,8,0:0:0:0:
292,176,21338,1,8,0:0:0:0:
124,184,21662,1,8,0:0:0:0:
256,216,21987,2,0,L|344:204,2,69,8|0|8,0:0|3:0|0:0,0:0:0:0:
96,256,22473,6,0,P|60:208|104:144,1,138,4|0,3:2|3:0,0:0:0:0:
160,120,22960,1,8,0:0:0:0:
296,120,23284,1,8,0:0:0:0:
432,132,23608,1,8,0:0:0:0:
300,208,23933,2,0,P|212:224|168:204,1,138,8|8,0:0|0:0,0:0:0:0:
48,140,24581,2,0,L|116:133,1,69,8|0,0:0|3:0,0:0:0:0:
372,124,25068,6,0,B|440:152|464:56|416:8|352:32,1,207,4|8,3:2|0:0,0:0:0:0:
228,100,25878,1,0,3:0:0:0:
92,128,26203,1,8,0:0:0:0:
32,164,26365,2,0,B|120:232|120:232|204:172,1,207,0|8,3:0|0:0,0:0:0:0:
324,120,27176,1,0,3:0:0:0:
448,180,27500,1,8,0:0:0:0:
356,240,27662,6,0,P|260:268|168:208,1,207,0|8,3:0|0:0,0:0:0:0:
48,160,28473,1,0,3:0:0:0:
184,140,28797,1,8,0:0:0:0:
272,184,28960,2,0,B|380:200|380:200|268:224,1,207,0|8,3:0|0:0,0:0:0:0:
148,224,29770,2,0,P|92:204|52:120,1,138,0|8,3:0|0:0,0:0:0:0:
152,60,30257,6,0,B|256:52|256:52|336:116,1,207,0|8,3:0|0:0,0:0:0:0:
468,156,31068,1,0,3:0:0:0:
340,204,31392,1,8,0:0:0:0:
252,224,31554,2,0,P|165:228|124:120,1,207,0|8,3:0|0:0,0:0:0:0:
236,52,32365,2,0,P|304:40|380:84,1,138,0|8,3:0|0:0,0:0:0:0:
120,196,33014,6,0,P|73:155|32:80,1,138,4|8,3:2|0:0,0:0:0:0:
144,120,33500,2,0,L|40:216,1,138,0|0,3:0|3:0,0:0:0:0:
276,96,34149,2,0,L|364:236,1,138,4|0,3:2|3:0,0:0:0:0:
428,248,34635,1,8,0:0:0:0:
332,264,34797,2,0,L|172:272,1,138,0|8,3:0|0:0,0:0:0:0:
112,224,35284,1,8,0:0:0:0:
356,124,35608,6,0,P|404:160|352:188,1,138,2|8,3:0|0:0,0:0:0:0:
220,180,36257,2,0,P|144:160|88:180,1,138,2|8,3:0|0:0,0:0:0:0:
24,196,36743,2,0,L|168:188,1,138,0|0,0:0|0:0,0:0:0:0:
244,192,37230,1,8,0:0:0:0:
108,212,37554,2,0,P|91:144|116:68,1,138,2|8,3:0|0:0,0:0:0:0:
200,48,38041,6,0,P|256:72|352:64,1,138,0|0,0:0|0:0,0:0:0:0:
400,60,38527,1,8,0:0:0:0:
272,116,38851,2,0,L|108:128,1,138,2|8,3:0|0:0,0:0:0:0:
304,216,39500,2,0,L|441:223,1,138,2|8,3:0|0:0,0:0:0:0:
376,248,39986,2,0,P|316:240|220:256,1,138,0|0,0:0|3:0,0:0:0:0:
172,260,40473,1,8,0:0:0:0:
416,324,40797,6,0,P|460:300|408:240,1,138,6|8,0:0|0:0,0:0:0:0:
328,252,41284,2,0,L|432:156,1,138,0|0,0:0|3:0,0:0:0:0:
176,112,41932,2,0,P|128:132|88:216,1,138,4|2,3:2|3:0,0:0:0:0:
172,248,42419,2,0,L|309:244,1,138,8|0,0:0|0:0,0:0:0:0:
424,184,43068,1,8,0:0:0:0:
236,240,43392,6,0,P|168:256|109:216,1,138,2|8,3:0|0:0,0:0:0:0:
184,216,43878,2,0,L|252:348,1,138,0|0,0:0|3:0,0:0:0:0:
508,196,44527,2,0,P|464:164|400:216,1,138,4|2,3:2|3:0,0:0:0:0:
320,208,45013,2,0,L|232:92,1,138,8|0,0:0|0:0,0:0:0:0:
64,48,45662,1,8,0:0:0:0:
340,96,45988,6,0,L|348:208,1,92,6|0,0:0|0:0,0:0:0:0:
216,212,46528,1,0,3:0:0:0:
216,212,46636,2,0,L|80:148,1,138,2|2,0:0|0:0,0:0:0:0:
212,84,47285,2,0,L|364:68,1,138,2|2,0:0|0:0,0:0:0:0:
468,140,47933,6,0,L|364:140,1,92,2|0,0:0|3:0,0:0:0:0:
332,148,48258,1,2,0:0:0:0:
240,160,48474,1,0,3:0:0:0:
240,160,48582,2,0,P|200:124|240:60,1,138,2|2,0:0|0:0,0:0:0:0:
420,52,49231,2,0,P|458:103|416:151,1,138,2|2,0:0|0:0,0:0:0:0:
152,216,49879,6,0,P|88:220|64:296,1,138,4|8,3:2|0:0,0:0:0:0:
192,324,50527,2,0,L|344:324,1,138,0|8,3:0|0:0,0:0:0:0:
460,280,51176,2,0,P|456:216|388:152,1,138,0|8,3:0|0:0,0:0:0:0:
340,156,51662,1,0,0:0:0:0:
272,156,51824,2,0,L|128:180,1,138,0|8,3:0|0:0,0:0:0:0:
376,256,52473,6,0,P|433:293|456:236,1,138,4|8,3:2|0:0,0:0:0:0:
396,216,52960,1,0,0:0:0:0:
328,220,53122,2,0,B|232:224|232:224|336:280,1,207,8|4,0:0|3:2,0:0:0:0:
436,104,54419,2,0,L|505:104,2,69,0|0|8,3:0|3:0|0:0,0:0:0:0:
288,112,54905,6,0,L|136:104,1,138,4|0,3:2|3:0,0:0:0:0:
84,120,55391,1,10,0:0:0:0:
220,148,55715,1,2,3:2:0:0:
360,148,56040,1,8,0:0:0:0:
300,184,56202,2,0,L|148:224,1,138,0|0,0:0|0:0,0:0:0:0:
100,244,56688,1,10,0:0:0:0:
224,308,57013,1,2,3:2:0:0:
360,296,57337,1,8,0:0:0:0:
280,316,57499,6,0,P|244:284|284:212,1,138
340,184,57986,1,10,0:0:0:0:
408,196,58148,1,0,0:0:0:0:
280,144,58472,2,0,L|211:140,1,69,2|8,3:2|0:0,0:0:0:0:
292,176,58796,2,0,P|372:192|400:240,1,138
296,232,59283,2,0,L|168:288,1,138,10|2,0:0|3:2,0:0:0:0:
32,264,59932,1,8,0:0:0:0:
280,160,60256,6,0,P|376:160|432:200,1,138,4|10,3:2|0:0,0:0:0:0:
276,204,60904,2,0,P|204:204|124:164,1,138,2|8,3:2|0:0,0:0:0:0:
280,192,61553,2,0,L|295:329,1,138,0|10,3:0|0:0,0:0:0:0:
124,328,62202,2,0,L|100:192,1,138,2|8,3:2|0:0,0:0:0:0:
336,116,62850,6,0,P|408:120|388:184,1,138,4|10,3:2|0:0,0:0:0:0:
336,184,63337,2,0,L|192:152,1,138,0|2,3:0|3:2,0:0:0:0:
68,104,63986,2,0,P|136:105|205:112,1,138,4|0,3:2|3:0,0:0:0:0:
384,104,64634,2,0,L|247:126,1,138,4|2,3:2|3:2,0:0:0:0:
180,132,65121,1,8,0:0:0:0:
32,176,65283,6,0,L|128:284,1,138,4|0,3:2|3:0,0:0:0:0:
212,268,65769,1,10,0:0:0:0:
92,340,66094,1,2,3:2:0:0:
260,328,66418,1,8,0:0:0:0:
332,328,66580,2,0,P|276:296|180:296,1,138
132,292,67067,1,10,0:0:0:0:
24,204,67391,1,0,0:0:0:0:
160,188,67715,1,8,0:0:0:0:
228,188,67877,6,0,P|295:177|364:185,1,138
432,188,68364,1,10,0:0:0:0:
364,196,68526,2,0,L|253:113,1,138,0|2,0:0|3:2,0:0:0:0:
184,104,69013,1,8,0:0:0:0:
120,136,69175,2,0,P|164:222|260:206,1,207,0|10,0:0|0:0,0:0:0:0:
328,192,69823,2,0,L|121:199,1,207,0|8,0:0|0:0,0:0:0:0:
364,280,70634,6,0,L|502:280,2,138,4|8|0,3:2|0:0|0:0,0:0:0:0:
228,256,71606,1,8,0:0:0:0:
160,248,71769,2,0,L|-8:256,1,138,0|0,3:0|3:0,0:0:0:0:
80,216,72255,2,0,L|236:216,1,138,8|0,0:0|3:0,0:0:0:0:
352,248,72904,1,8,0:0:0:0:
152,312,73228,6,0,L|132:156,1,138,0|8,3:0|0:0,0:0:0:0:
204,132,73715,2,0,L|272:125,1,69,0|0,3:0|3:0,0:0:0:0:
376,144,74201,1,8,0:0:0:0:
312,172,74363,2,0,L|174:172,1,138,0|0,3:0|3:0,0:0:0:0:
108,152,74850,2,0,L|243:177,1,138,8|0,0:0|3:0,0:0:0:0:
380,204,75498,1,8,0:0:0:0:
136,108,75823,6,0,L|34:201,1,138,4|8,3:2|0:0,0:0:0:0:
164,252,76471,2,0,L|268:161,1,138,8|8,0:0|0:0,0:0:0:0:
396,108,77120,2,0,P|332:108|252:140,1,138,4|8,3:2|0:0,0:0:0:0:
196,144,77606,2,0,L|58:144,1,138,0|0,3:0|3:0,0:0:0:0:
300,316,78255,6,0,P|388:292|308:180,1,276,4|0,0:0|3:0,0:0:0:0:
216,196,79066,1,8,0:0:0:0:
80,168,79390,1,4,3:2:0:0:
208,120,79715,2,0,L|288:112,2,69,0|0|8,0:0|3:0|0:0,0:0:0:0:
68,124,80363,2,0,L|40:276,1,138,2|8,3:2|0:0,0:0:0:0:
304,300,81012,6,0,L|376:332,1,69,12|0,3:2|3:0,0:0:0:0:
424,292,81336,2,0,L|496:324,1,69,0|8,0:0|3:2,0:0:0:0:
412,232,81661,2,0,P|372:208|268:208,1,138,0|8,3:0|3:2,0:0:0:0:
216,216,82147,2,0,P|168:216|104:128,1,138,0|0,3:0|0:0,0:0:0:0:
168,124,82633,1,0,3:0:0:0:
304,88,82958,1,0,3:0:0:0:
128,80,83120,2,0,L|96:156,1,69,4|0,3:2|0:0,0:0:0:0:
248,156,83606,6,0,L|316:149,1,69,8|0,3:2|3:0,0:0:0:0:
156,184,84093,2,0,L|92:155,1,69,8|0,3:2|3:0,0:0:0:0:
244,224,84579,2,0,L|340:192,1,69,8|0,3:2|3:0,0:0:0:0:
488,112,85228,2,0,P|400:96|264:104,1,207,4|0,3:2|3:0,0:0:0:0:
184,128,85877,1,4,3:0:0:0:
448,200,86201,5,4,3:2:0:0:
256,192,86525,12,0,88796,0:0:0:0:

dunno who's part but in platter imo 00:36:743 (4) - plays weird with low spacing, im thinking if x:144 feels better
Sc4v4ng3r
Ya okay as requested

[General]
  1. Timing stuff was discussed over at IRC; while I still have doubts on the timing right now, it is technically correct so we decided to stick with it. I'll try to get someone to re-check on the timing before I re-bub this.
  2. For all difficulties except Piku's Rain - 00:05:934 - Since there's that open hi-hat sound on this tick, a whistle should be added onto this tick to emphasize on that.
[Cup]
  1. 01:07:391 (2) - If you are adding whistles to every kick, you should do it on the head of this slider.
  2. Honestly those soft whisltes in the kiai doesn't seem to fit for me when it is used to emphasize on the kicks, as they are quite high pitched compared to the dampness of the kicks. I would replace those with this instead.
  3. Well other than that the difficulty's cool :)
[Xinely's Salad]
  1. 00:19:555 (5) - Could use a clap on the head as there's a snare sound.
  2. 00:30:257 (1) - While the note itself doesn't include a strong cymbal(instead a ride I think?), that cymbal-like sound could be accentuated more if you were to add a dash here. Or if you don't want a dash, increasing the distance a little bit more to give a little more emphasis could work too.
  3. 00:50:365 - Maybe you could use a note here to emphasize on the vocals like 00:51:662 (4) - ; the vocals are quite strong here too soooooo
  4. Ok this difficulty plays out really well, those points up there are just nitpicky stuffs ;w;
Since Mbomb didn't reply to the mod at platter yet, I'll skip Platter. lol okay
[Ascembomb's Platter]
  1. 00:17:447 (1) - This is where the cymbals land so I think a hyper could fit better than a dash - really unexpected to have just a normal dash to emphasize on this downbeat.
  2. 00:21:662 (1) - Maybe you should remove the NC here as you didn't NC at 00:24:257 (3) - , and as there are no special verse change on instruments or anything.
  3. 00:40:554 (5) - Yea just like what I mentioned on Overdose, without any hitsounds this note is still literally blank. I would remove this note.
  4. 01:18:417 (1) - This slider's head seems like a good place to have a finish on, to emphasize on the verse change and the strong instruments.
[Piku's Rain]
  1. 00:12:096 (7) - Even after hearing the song for a lot of times, I don't really get the hyper here. Only thing I can see that's following is the snares, so technically 00:11:771 (3) - this note should be having a hyper as well to emphasize on that. Personally doing that will make the pattern much more harder, so instead I would change up the whole stream's rhythm to be this instead.
  2. 00:16:636 (3,4,5) - Hyper on (5) feels a little bit awkward as the former note on 00:14:041 (3) - emphasized more on the snare's strength than the electric guitar's pitch. As the electric guitar's pitch difference can be heard between these 2 sets of notes, I would instead emphasize the snares here and make a hyper on (3) instead of (5).
  3. 00:18:420 (4) - Personally I don't find this hyper really justified; while (5) sounds okay to be emphasized with a hyper due to the 'special' nature of that electric guitar's sound, this note on the other hand is just emphasizing on the generic electric guitar's sound, which doesn't differ too much from those other non-hyper movements. I would remove the hyper here and instead use a normal movement, or use a dash if you really want to keep the high movement here.
  4. 00:22:230 (5) - You should be using the normal sampleset here to emphasize on the snare triplet.
  5. 00:52:473 (1) - You could really use a hyper here to emphasize both on the verse change and the strong downbeat measure of this tick.
  6. 01:20:201 - Honestly this whole rhythm is one rhythm that you really have to get used to in order to not get thrown off, due to the unusual blank red tick. The blue tick's timing might not differ too much from the red tick's but since red tick is also quite prominent, I would strongly recommend you to add a circle on this tick.
[Spec's Rain]
  • 00:22:960 (2,3) - Not quite getting why these are not having hypers, when they are basically the same synth like 00:20:365 (2,3,4,5,6) - . There aren't even an explicit build-up effect here, so I would instead have hypers on both of these notes.
  1. Yea I'm fine with this Rain - nothing much to point out here.
[Wonderful World]
  1. 00:32:770 (8) - I know you are one hell of an overmapper like to do this kinds of streams, but even when I hear the song without the hitsounds, and on 50% playback rate, there is literally no beat present here. This is also recurring on 00:35:203 (4,6) -, 00:40:554 (5) - , and etc., so I would recommend you to remove these notes, unless you have a special reason for them(I didn't get a good reason last time :^)). you are probably going to reject this ;w;
  2. Other than that I'm fine with this difficulty; I just want to see those arbitary notes get deleted.
Yea call me back once those are applied, I'll do a quick check on Platter then. I'll do a re-check rather
pishifat
that emphasized sound on the red tick before downbeat is a thing songs do all the time

dont put red lines on those cuz ur screwing up the metronome for the rest of the measure's beats
Raiden
confirming what pishi says that is something called "syncopation" and they do not require a red line at all the only extra red line needed is the change of signature at 00:45:988 - and its reset at 00:49:879 -
Topic Starter
Ascendance
k so now that we're clear on timing, let's stop popping

[Sc4v4ng3r] wrote:

Ya okay as requested

[General]
  1. Timing stuff was discussed over at IRC; while I still have doubts on the timing right now, it is technically correct so we decided to stick with it. I'll try to get someone to re-check on the timing before I re-bub this. confirmed.
  2. For all difficulties except Piku's Rain - 00:05:934 - Since there's that open hi-hat sound on this tick, a whistle should be added onto this tick to emphasize on that.
[Cup]
  1. 01:07:391 (2) - If you are adding whistles to every kick, you should do it on the head of this slider.
  2. Honestly those soft whisltes in the kiai doesn't seem to fit for me when it is used to emphasize on the kicks, as they are quite high pitched compared to the dampness of the kicks. I would replace those with this instead. I quite like them and even though you're right about the pitch, I feel like it compliments quite nicely with the scheme of my hitsounding
  3. Well other than that the difficulty's cool :) you're cool :)
Since Mbomb didn't reply to the mod at platter yet, I'll skip Platter. lol okay
[Ascembomb's Platter]
  1. 00:17:447 (1) - This is where the cymbals land so I think a hyper could fit better than a dash - really unexpected to have just a normal dash to emphasize on this downbeat. as you wish
  2. 00:21:662 (1) - Maybe you should remove the NC here as you didn't NC at 00:24:257 (3) - , and as there are no special verse change on instruments or anything. whoops
  3. 00:40:554 (5) - Yea just like what I mentioned on Overdose, without any hitsounds this note is still literally blank. I would remove this note. only cuz its platter desu
  4. 01:18:417 (1) - This slider's head seems like a good place to have a finish on, to emphasize on the verse change and the strong instruments. im hitsounder noob
[Piku's Rain]
  1. 00:12:096 (7) - Even after hearing the song for a lot of times, I don't really get the hyper here. Only thing I can see that's following is the snares, so technically 00:11:771 (3) - this note should be having a hyper as well to emphasize on that. Personally doing that will make the pattern much more harder, so instead I would change up the whole stream's rhythm to be this instead. Although I see your point, I left it like this since not only does it keep his original pattern, but it can be argued that 00:12:096 (7,8) - can be used as additional emphasis into the next segment of music.
  2. 00:16:636 (3,4,5) - Hyper on (5) feels a little bit awkward as the former note on 00:14:041 (3) - emphasized more on the snare's strength than the electric guitar's pitch. As the electric guitar's pitch difference can be heard between these 2 sets of notes, I would instead emphasize the snares here and make a hyper on (3) instead of (5). ehh tbh I think the hdash into the upswing is better here imo.
  3. 00:18:420 (4) - Personally I don't find this hyper really justified; while (5) sounds okay to be emphasized with a hyper due to the 'special' nature of that electric guitar's sound, this note on the other hand is just emphasizing on the generic electric guitar's sound, which doesn't differ too much from those other non-hyper movements. I would remove the hyper here and instead use a normal movement, or use a dash if you really want to keep the high movement here. agree
  4. 00:22:230 (5) - You should be using the normal sampleset here to emphasize on the snare triplet. idk what it does but sure
  5. 00:52:473 (1) - You could really use a hyper here to emphasize both on the verse change and the strong downbeat measure of this tick. yeah but then it becomes unrankable due to 00:52:392 (4,1,2) - being a 1/4 -> 1/2 hdash chain. That's unrankable in the new RC :(
  6. 01:20:201 - Honestly this whole rhythm is one rhythm that you really have to get used to in order to not get thrown off, due to the unusual blank red tick. The blue tick's timing might not differ too much from the red tick's but since red tick is also quite prominent, I would strongly recommend you to add a circle on this tick. made it a full stream instead
[Wonderful World]
  1. 00:32:770 (8) - I know you are one hell of an overmapper like to do this kinds of streams, but even when I hear the song without the hitsounds, and on 50% playback rate, there is literally no beat present here. This is also recurring on 00:35:203 (4,6) -, 00:40:554 (5) - , and etc., so I would recommend you to remove these notes, unless you have a special reason for them(I didn't get a good reason last time :^)). you are probably going to reject this ;w; I removed them on the other diffs, but since it's an overdose, just consider it me "interpreting the rhythm" you guessed correctly :3
  2. Other than that I'm fine with this difficulty; I just want to see those arbitary notes get deleted. I want to see my life get deleted
Yea call me back once those are applied, I'll do a quick check on Platter then. I'll do a re-check rather
thx desu
Spectator

[Sc4v4ng3r] wrote:

Ya okay as requested


[Spec's Rain]
  • 00:22:960 (2,3) - Not quite getting why these are not having hypers, when they are basically the same synth like 00:20:365 (2,3,4,5,6) - . There aren't even an explicit build-up effect here, so I would instead have hypers on both of these notes.
  1. Yea I'm fine with this Rain - nothing much to point out here.
fixed! thanks for the mod
osu file format v14

[General]
AudioFilename: g.mp3
AudioLeadIn: 0
PreviewTime: 53770
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:fantastic dreamer(TV-size)
TitleUnicode:fantastic dreamer(TV-size)
Artist:Machico
ArtistUnicode:Machico
Creator:Ascendance
Version:Spec's Rain
Source:この素晴らしい世界に祝福を!
Tags:Kono Subarashii Sekai ni Syukufuku wo! Shukufuku o! KONOSUBA God's blessing on this wonderful world! anime opening tv size まちこ piku p_i_k_u spectator xinely -_magic_bomb_- mbomb ascembomb
BeatmapID:1030971
BeatmapSetID:483175

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.82
SliderTickRate:2

[Events]
//Background and Video events
0,0,"cropped-1366-768-678753.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance
@spec I found a few unrankable hyperdashes (1/4 -> 1/2) that I've fixed in your diff. If you want to change them in a different way, let me know and I'll revert my own changes so you can do so.
Xinely
fixed all from sc4. thanks :D

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Title:fantastic dreamer(TV-size)
TitleUnicode:fantastic dreamer(TV-size)
Artist:Machico
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Creator:Ascendance
Version:Nely's Salad
Source:この素晴らしい世界に祝福を!
Tags:Kono Subarashii Sekai ni Syukufuku wo! Shukufuku o! KONOSUBA God's blessing on this wonderful world! anime opening tv size まちこ piku p_i_k_u spectator xinely -_magic_bomb_- mbomb ascembomb
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284,156,51824,2,0,L|140:180,1,138,0|8,3:0|0:0,0:0:0:0:
376,256,52473,6,0,P|433:293|456:236,1,138,4|8,3:2|0:0,0:0:0:0:
396,216,52960,1,0,0:0:0:0:
328,220,53122,2,0,B|232:224|232:224|336:280,1,207,8|4,0:0|3:2,0:0:0:0:
436,104,54419,2,0,L|505:104,2,69,0|0|8,3:0|3:0|0:0,0:0:0:0:
288,112,54906,6,0,L|136:104,1,138,4|0,3:2|3:0,0:0:0:0:
84,120,55392,1,10,0:0:0:0:
220,148,55716,1,2,3:2:0:0:
360,148,56041,1,8,0:0:0:0:
300,184,56203,2,0,L|148:224,1,138,0|0,0:0|0:0,0:0:0:0:
100,244,56689,1,10,0:0:0:0:
224,308,57014,1,2,3:2:0:0:
360,296,57338,1,8,0:0:0:0:
280,316,57500,6,0,P|244:284|284:212,1,138
340,184,57987,1,10,0:0:0:0:
408,196,58149,1,0,0:0:0:0:
280,144,58473,2,0,L|211:140,1,69,2|8,3:2|0:0,0:0:0:0:
292,176,58797,2,0,P|372:192|400:240,1,138
296,232,59284,2,0,L|168:288,1,138,10|2,0:0|3:2,0:0:0:0:
32,264,59933,1,8,0:0:0:0:
280,160,60257,6,0,P|376:160|432:200,1,138,4|10,3:2|0:0,0:0:0:0:
276,204,60906,2,0,P|204:204|124:164,1,138,2|8,3:2|0:0,0:0:0:0:
280,192,61554,2,0,L|295:329,1,138,0|10,3:0|0:0,0:0:0:0:
124,328,62203,2,0,L|100:192,1,138,2|8,3:2|0:0,0:0:0:0:
336,116,62851,6,0,P|408:120|388:184,1,138,4|10,3:2|0:0,0:0:0:0:
336,184,63338,2,0,L|192:152,1,138,0|2,3:0|3:2,0:0:0:0:
68,104,63987,2,0,P|136:105|205:112,1,138,4|0,3:2|3:0,0:0:0:0:
384,104,64635,2,0,L|247:126,1,138,4|2,3:2|3:2,0:0:0:0:
180,132,65122,1,8,0:0:0:0:
32,176,65284,6,0,L|128:284,1,138,4|0,3:2|3:0,0:0:0:0:
212,268,65770,1,10,0:0:0:0:
92,340,66095,1,2,3:2:0:0:
260,328,66419,1,8,0:0:0:0:
332,328,66581,2,0,P|276:296|180:296,1,138
132,292,67068,1,10,0:0:0:0:
24,204,67392,1,0,0:0:0:0:
160,188,67716,1,8,0:0:0:0:
228,188,67878,6,0,P|295:177|364:185,1,138
432,188,68365,1,10,0:0:0:0:
364,196,68527,2,0,L|253:113,1,138,0|2,0:0|3:2,0:0:0:0:
184,104,69014,1,8,0:0:0:0:
120,136,69176,2,0,P|164:222|260:206,1,207,0|10,0:0|0:0,0:0:0:0:
328,192,69824,2,0,L|121:199,1,207,0|8,0:0|0:0,0:0:0:0:
364,280,70635,6,0,L|502:280,2,138,4|8|0,3:2|0:0|0:0,0:0:0:0:
228,256,71608,1,8,0:0:0:0:
160,248,71770,2,0,L|-8:256,1,138,0|0,3:0|3:0,0:0:0:0:
80,216,72257,2,0,L|236:216,1,138,8|0,0:0|3:0,0:0:0:0:
352,248,72906,1,8,0:0:0:0:
152,312,73230,6,0,L|132:156,1,138,0|8,3:0|0:0,0:0:0:0:
204,132,73716,2,0,L|272:125,1,69,0|0,3:0|3:0,0:0:0:0:
376,144,74203,1,8,0:0:0:0:
312,172,74365,2,0,L|174:172,1,138,0|0,3:0|3:0,0:0:0:0:
108,152,74851,2,0,L|243:177,1,138,8|0,0:0|3:0,0:0:0:0:
380,204,75500,1,8,0:0:0:0:
136,108,75824,6,0,L|34:201,1,138,4|8,3:2|0:0,0:0:0:0:
164,252,76473,2,0,L|268:161,1,138,8|8,0:0|0:0,0:0:0:0:
396,108,77122,2,0,P|332:108|252:140,1,138,4|8,3:2|0:0,0:0:0:0:
196,144,77608,2,0,L|58:144,1,138,0|0,3:0|3:0,0:0:0:0:
300,316,78257,6,0,P|388:292|308:180,1,276,4|0,0:0|3:0,0:0:0:0:
216,196,79068,1,8,0:0:0:0:
80,168,79392,1,4,3:2:0:0:
208,120,79716,2,0,L|288:112,2,69,0|0|8,0:0|3:0|0:0,0:0:0:0:
68,124,80365,2,0,L|40:276,1,138,2|8,3:2|0:0,0:0:0:0:
304,300,81014,6,0,L|376:332,1,69,12|0,3:2|3:0,0:0:0:0:
424,292,81338,2,0,L|496:324,1,69,0|8,0:0|3:2,0:0:0:0:
412,232,81662,2,0,P|372:208|268:208,1,138,0|8,3:0|3:2,0:0:0:0:
216,216,82149,2,0,P|168:216|104:128,1,138,0|0,3:0|0:0,0:0:0:0:
168,124,82635,1,0,3:0:0:0:
304,88,82960,1,0,3:0:0:0:
128,80,83122,2,0,L|96:156,1,69,4|0,3:2|0:0,0:0:0:0:
248,156,83608,6,0,L|316:149,1,69,8|0,3:2|3:0,0:0:0:0:
156,184,84095,2,0,L|92:155,1,69,8|0,3:2|3:0,0:0:0:0:
244,224,84581,2,0,L|340:192,1,69,8|0,3:2|3:0,0:0:0:0:
488,112,85230,2,0,P|400:96|264:104,1,207,4|0,3:2|3:0,0:0:0:0:
184,128,85878,1,4,3:0:0:0:
448,200,86203,5,4,3:2:0:0:
256,192,86527,12,0,88797,0:0:0:0:
Sc4v4ng3r
Log
2016-08-13 22:14 [Sc4v4ng3r]: just a few suggestion I want to make on overdose and platter, do you have time for that?
2016-08-13 22:14 Ascendance: sure, leave them here and i can apply them after refereeing this
2016-08-13 22:14 [Sc4v4ng3r]: alrighty then
2016-08-13 22:15 [Sc4v4ng3r]: platter : 00:35:285 (4,5) - when the instruments are quite strong these feels quite low on distance imo, maybe increase them a bit(even making a dash on (5))
2016-08-13 22:16 [Sc4v4ng3r]: overdose : 00:21:015 (6) - not too much of an overdose player but vertical sliders on high movement patterns can be quite awkward imo, I would make this horizontal more
2016-08-13 22:16 [Sc4v4ng3r]: same goes to 00:21:664 (3,4) - and etc.
2016-08-13 22:18 [Sc4v4ng3r]: 00:48:582 (3) - Bell on 00:48:690 - and 00:48:798 - , considering Spec's difficulty emphasize on them too
2016-08-13 22:19 Ascendance: is that whistle hs?
2016-08-13 22:19 [Sc4v4ng3r]: oh sorry I meant the instrument in the song lol
2016-08-13 22:19 Ascendance: oh
2016-08-13 22:19 Ascendance: you want me to increase distance?
2016-08-13 22:20 [Sc4v4ng3r]: well actually I would change up the rhythm like http://puu.sh/qzU1U/0e4c481ada.jpg this
2016-08-13 22:21 [Sc4v4ng3r]: but if there's a specific reason for you to keep that rhythm then you can just increase the distance
2016-08-13 22:24 Ascendance: alrighty
2016-08-13 22:24 Ascendance: just a sec
2016-08-13 22:24 [Sc4v4ng3r]: okie
2016-08-13 22:26 Ascendance: for platter
2016-08-13 22:27 Ascendance: its not quite a dash but it's more of a faster walk now
2016-08-13 22:27 Ascendance: the vertical stuff is for some alternate patterns rather than left right
2016-08-13 22:28 Ascendance: and lastly 00:48:582 (3) - I follow vocals here (and like the antiflow) so I'd prefer not to change, but if it's a big issue i can change
2016-08-13 22:29 [Sc4v4ng3r]: nah not that much, just throwing suggestions there xD
2016-08-13 22:29 Ascendance: updated
2016-08-13 22:32 [Sc4v4ng3r]: oh wait what
2016-08-13 22:32 [Sc4v4ng3r]: red lines not consistent with Spec's difficulty lol
2016-08-13 22:33 Ascendance: uh can you screenshot spec's diff for me (i already used an excuse to get out of this lobby once xD)
2016-08-13 22:35 [Sc4v4ng3r]: http://puu.sh/qzUEg/2e65a70c0d.jpg
2016-08-13 22:36 Ascendance: rip
2016-08-13 22:36 [Sc4v4ng3r]: rip :c
2016-08-13 22:36 Ascendance: how much longer will you be online? it might be like 30-45 minutes before I can deal with it
2016-08-13 22:36 [Sc4v4ng3r]: yea I'll be online for around 1 hour or more so it should be fine
2016-08-13 22:36 Ascendance: alright
2016-08-13 22:36 Ascendance: sorry ;A;
2016-08-13 22:37 [Sc4v4ng3r]: np
2016-08-13 23:21 Ascendance: alrighty lets fix this up
2016-08-13 23:21 [Sc4v4ng3r]: ayy
2016-08-13 23:24 Ascendance: done!
2016-08-13 23:25 [Sc4v4ng3r]: ahhhhh found another issue on moenely's diff
2016-08-13 23:25 [Sc4v4ng3r]: i cri
2016-08-13 23:25 Ascendance: is it small
2016-08-13 23:25 [Sc4v4ng3r]: wait er
2016-08-13 23:25 [Sc4v4ng3r]: let me cross-check
2016-08-13 23:25 [Sc4v4ng3r]: I might be just too sleepy and shit ;-;
2016-08-13 23:25 Ascendance: same
2016-08-13 23:25 Ascendance: i woke up too early
2016-08-13 23:26 [Sc4v4ng3r]: ok nvm I'm dumb
2016-08-13 23:27 [Sc4v4ng3r]: ahh okay let me get to bubbling
2016-08-13 23:27 Ascendance: hype

Adjusted some movement in Platter and fixed timing point inconsistencies in Spec's difficulty with other difficulties, so everything should be good to go.
Bubbled~
Topic Starter
Ascendance
holy is it finally happening
koliron
asd
Fawx
omg ascendance just do us all a favor and quit xd
Sorceress
Reminder that anime is a mistake.
DeletedUser_6709840
Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Nely's Salad

00:08:042 (4,5) – This is a jump but it's seems a little hard to read because of the emphasis to the left on slider (5). It's not very consistent in my opinion to the clear to read dashes of the previous and following patterns.

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem.
00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced.
00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow.
01:05:122 (4,1) – Again, h-dash into anti-flow.
01:25:230 (1,2) - ^ Again.

Sorry for any inconvenience but I believe the quality of Platter could be improved before being ready to rank.
Xinely

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Nely's Salad

00:08:042 (4,5) – This is a jump but it's seems a little hard to read because of the emphasis to the left on slider (5). It's not very consistent in my opinion to the clear to read dashes of the previous and following patterns. hmm i have no problem to read this dash, yep a bit far for make it clearly needs dash to catch
Topic Starter
Ascendance
Welcome valued citizen to the ascendance dq show, where I decline everything, feel a map is fine, and a QAT dq's it anyways! Let's get started!

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem. I don't want a basic dash because of the strong emphasis on the vocal (which I've done in all diffs), as well as my finisher for the artificial additional emphasis. Realistically, I could lower the hdash distance by up to 3 grids at maximum before it becomes a pixel dash, so even though it's closer to the border than normal (Though well in the range of rankability and also within the approved guidelines), it doesn't impact gameplay enough for me to warrant a change.
00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced. Normally I'd say yes because of 00:04:150 (3) - this note being at x:0, but since there's 1/1 spacing and a wait between 00:03:501 (2,3) - , it's 100% fine. Also the distance is only like .30x more than the previous one you pointed out, and not even the biggest hdash I have in the map
00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow. The incline and curve is there to keep it's original intent of an antiflow slider, but is soft enough to where I can't call it an anti-flow slider anymore. It would be the same if I made a 1/1 vertical slider and added a circle to the right at 00:56:689 - , just 100% in slider form.
01:05:122 (4,1) – Again, h-dash into anti-flow. This one is kind of an edge case since the incline is a bit more steep, but I also feel it's fine, since the intention is the same as above. It creates a non-antiflow beginning of the slider, while transitioning into a new direction at the end of it, which seems like a good workaround for the new rule.
01:25:230 (1,2) - ^ Again. JBHyperion said the 1/1 was fine so I left it. Not that I think this is anti-flow anyways but yeah.

Sorry for any inconvenience but I believe the quality of Platter could be improved before being ready to rank. As usual!
Thanks for taking the time to look at my map. I explained myself the best I could, but we all know what the result of this will be anyways.
Bunnrei
map has too many hats, please dq
CLSW
dq cuz aqua is not a best girl :^)
Topic Starter
Ascendance

CLSW wrote:

dq cuz aqua is not a best girl :^)
take that back :(
CLSW
mercedes best girl :o
-Sh1n1-
Gratz >.<
Topic Starter
Ascendance

CLSW wrote:

mercedes best girl :o
true

-Sh1n1- wrote:

Gratz >.<
thank you!!
MIDAS_old_1
Not another trash map pls dq!!!
Des9
I dont want a new "an endless story"
but good song
Topic Starter
Ascendance

Destructor09 wrote:

I dont want a new "an endless story"
but good song
Why wouldn't you want perfect maps
Des9

Ascendance wrote:

Destructor09 wrote:

I dont want a new "an endless story"
but good song
Why wouldn't you want perfect maps
I miss "Wavering assimetry" :c
JBHyperion
Let's take a look.

RoseusJaeger wrote:

Okay, I have some concerns. Most of what I'm concerned about was on Salad and Platter.

Nely's Salad

00:08:042 (4,5) – This is a jump but it's seems a little hard to read because of the emphasis to the left on slider (5). It's not very consistent in my opinion to the clear to read dashes of the previous and following patterns. I don't find this to be problematic; although it's a dash, the spacing is low and the SV is lenient enough to make this not a huge difficulty spike

Ascembomb's Platter

I do have concerns when it comes to the density of h-dashes in this difficulty but it's overlap that is the biggie for me on this one.
00:01:555 (3,1) - Two problems here. One, This border overlap on slider (1) is extremely obvious to the player and does not flow right for map to be rankable. Overlap like this can confuse the player with the sudden stopping of the fruit catcher and also messes with the flow of the vocal. Two, the h-dash is too much emphasis for what a basic dash could convey and also eliminate the first problem. Hmm, would personally prefer if (1) was moved away from the wall slightly, but it's not a huge flowbreak given the curved nature of the slider. I dislike 00:00:583 (1) more for starting so close to the border for reaction reasons but oh well
00:04:150 (3,1) – Again, border note is really obvious, too much emphasis and the h-dash itself seems overspaced. This presents much more of a flowbreak because the spacing between 00:03:501 (2,3) - is so low compared to 00:02:528 (3,4) - As an example, I feel that this plays much better
00:56:041 (3,1) – I thought h-dashes into anti-flow were not allowed in Platters anymore. The slider may be curved but when playing this appears as anti-flow. The initial vertical segment provides a fair amount of leniency here, and considering the hyper is about as weak as can be, this is just about passable for me. Making it a tiny bit more vertical at the start wouldn't hurt though
01:05:122 (4,1) – Again, h-dash into anti-flow. ^ As above
01:25:230 (1,2) - ^ Again. 1/1 hyper and a vertical starting segment make this perfectly reasonable for the difficulty

Sorry for any inconvenience but I believe the quality of Platter could be improved before being ready to rank. Is this in addition to your already mentioned points? If so, could you please elaborate?
Feel free to get an opinion or two on the Platter before pushing this forward again.

Good luck!
Topic Starter
Ascendance
Are you fucking kidding me LOL

graveyard boys
Hunter Howl

Ascendance wrote:

Are you fucking kidding me LOL

graveyard boys
no. just no
Riari

Ascendance wrote:

Are you fucking kidding me LOL

graveyard boys

Hello handsome.
Raiden
and for this you make me check timing??????????
Topic Starter
Ascendance
Hi.

Either we requalify this as is or I'm sending it to graveyard. This whole system of DQ'ing is broken and biased. My map is being DQ'd on the last day over something that's 120% subjective and it's completely irrational. When things like this happen, it really frustrates me. I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it. However, when my maps get DQ'd on the last day for something as bullshit as the reason it was DQ'd for, it's annoying because I've already explained THOROUGHLY why I don't want to change it, and why it's fine.

Again, thank you all for coming to my thread, and most importantly, thank you for DQ'ing my map over a single subjective pattern that was 100% fine. If you want to say my map is shit, try to find more arguments rather than just one pattern next time we DQ stuff. Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it.
Monstrata
If you look hard enough, you can often find things that can be improved. Disqualifying over minor subjective issues is why the original QAT system (and QAT Bot) received so much negative attention though.

Honestly, this disqualification was poorly handled. Ascendance already had a well detailed reply to RoseusJaeger's concerns. It would have been far more professional to consider his reasoning, rather than simply giving your own opinions on RJs concerns. It really seems like you disregarded the mapper's reasonings and ideas in this discussion, or at least, failed to acknowledge them.
MBomb

Ascendance wrote:

Hi.

Either we requalify this as is or I'm sending it to graveyard. This whole system of DQ'ing is broken and biased. My map is being DQ'd on the last day over something that's 120% subjective and it's completely irrational. When things like this happen, it really frustrates me. I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it. However, when my maps get DQ'd on the last day for something as bullshit as the reason it was DQ'd for, it's annoying because I've already explained THOROUGHLY why I don't want to change it, and why it's fine.

Again, thank you all for coming to my thread, and most importantly, thank you for DQ'ing my map over a single subjective pattern that was 100% fine. If you want to say my map is shit, try to find more arguments rather than just one pattern next time we DQ stuff. Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it.
I have no comments about the DQ, I agree with it, but that's irrelevant to what I'm saying here.

Complaining that your map got dqed on the last day is so egocentric it's unreal. Believe it or not, QATs, just like others, have real lives. JBH specifically has been busy recently, and so has been unable to check stuff, so it's so rude of you to blame him for not finding the time to check it until now.

"try to find more arguments rather than just one pattern next time we DQ stuff" DQing for one pattern is fine. Imagine if that pattern was something even worse (Though, in my opinion, the current pattern is really bad flow-wise), and someone used the same response. Like, there are two notes in one place, but it's just one pattern so it's fine! That reasoning is not a reason to not dq a map, and you know it. Plus the fact, the statement before this isn't even true, no one said your map is shit, there's no problem with modders thinking a map could use slight improvements before ranking.

It's responses like these which scare the community from requesting DQs on maps, which is not something we need. We need more community input, not less.

Edit for the last point that I forgot: That ending basically completely contradicts everything else you've said up to this point. "Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it." is not only a really bad attitude to have in response to your map getting DQed, but also an extremely anti-improvement thing to say. Whilst you previously said "I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it.", this statement is basically you saying "I don't want to improve this map, so if I can't get it ranked without making changes to improve it, then so be it". I would mod the whole mapset, but this statement in general just makes me feel like the entire thing is pointless because you're going to find stupid reasons to deny every point, like you did for the DQ.
Setomi
I think what's bullshit here is that JBH didn't "agree" with anything Jaeger's mod suggested but still went ahead and dq'd it (Except one minor point)
Topic Starter
Ascendance

- Magic Bomb - wrote:

Ascendance wrote:

Hi.

Either we requalify this as is or I'm sending it to graveyard. This whole system of DQ'ing is broken and biased. My map is being DQ'd on the last day over something that's 120% subjective and it's completely irrational. When things like this happen, it really frustrates me. I do NOT think DQ'ing maps is a bad thing. I love to map and I want my mapping to be of the highest quality I can make it. However, when my maps get DQ'd on the last day for something as bullshit as the reason it was DQ'd for, it's annoying because I've already explained THOROUGHLY why I don't want to change it, and why it's fine.

Again, thank you all for coming to my thread, and most importantly, thank you for DQ'ing my map over a single subjective pattern that was 100% fine. If you want to say my map is shit, try to find more arguments rather than just one pattern next time we DQ stuff. Thank you! I'll call the appropriate BN's back, and if they don't want to do anything with this set, then so be it.
I have no comments about the DQ, I agree with it, but that's irrelevant to what I'm saying here. k

Complaining that your map got dqed on the last day is so egocentric it's unreal. Believe it or not, QATs, just like others, have real lives. JBH specifically has been busy recently, and so has been unable to check stuff, so it's so rude of you to blame him for not finding the time to check it until now. I was under the assumption that CtB had 3 QAT's. Sorry?

"try to find more arguments rather than just one pattern next time we DQ stuff" DQing for one pattern is fine. Imagine if that pattern was something even worse (Though, in my opinion, the current pattern is really bad flow-wise), and someone used the same response. Like, there are two notes in one place, but it's just one pattern so it's fine! That reasoning is not a reason to not dq a map, and you know it. Plus the fact, the statement before this isn't even true, no one said your map is shit, there's no problem with modders thinking a map could use slight improvements before ranking. haha!

It's responses like these which scare the community from requesting DQs on maps, which is not something we need. We need more community input, not less. Or maybe it should make them think harder about what they're saying before they do it.
DeletedUser_6709840
You;re seriously gonna take me out of context for a general statement? I like this map despite what I pointed out. You're now acting even more like a child.
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