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DJ SNAKE & LIL JON - TURN DOWN FOR WHAT

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Topic Starter
Feb

numbermaniac wrote:

[Easy]

00:53:814 (4) - Just a minor thing, but this one looks quite low on the screen. Maybe move it up to about x=336, y=256. yours not convenient enough to hit, but i agree that it's almost offscreen so i decided to move it a bit up.
00:58:614 (4,1) - I have to agree with Left here, this one is a little tricky to read for Easy. adjusted now.
01:15:414 (2) - This could just be a circle, or make it a 1/2 slider (end on the red tick) on red tick is nothing. however i decide on this longer when bn arrives.
From 01:18:414 everything suddenly becomes more compact. Space it out a bit so that things don’t get too close to each other. uhm i can't break distance snaping in e/n lol
01:28:014 (1) - I don’t see a reason why this should be a slider. Same for 01:30:414 (4) and 01:32:814 (1) i wanna have 01:28:614 - and 01:29:814 - clickable so this is very easy to play and it makes sense to me.
01:30:414 (4,5,6) - Very hard to read for Easy. Maybe go upwards and then to the right? keep atm.
01:35:214 (4,5) - If you do decide to increase the distance snap a bit here, space this one out; a bit hard to read. still keep atm.
01:55:314 (5) - I wonder if maybe you should delete this to have a short gap, since those last few seconds get a bit tougher. would a bit weird since i'd let out the beat i have mapped before.

[Normal]
OD could be higher, maybe 4. idk

00:23:814 (5) - Not too keen on this 1/4 spacing in a Normal diff. I’d suggest you extend 4 to end where 5 currently is, and delete 5. remember that this is technically 200 bpm so it actually is mapped in 1/2. that's why the sr is so low too. If wouldn't map 1/4 rhyhtm here it would just be a easy diff again.
00:28:014 (4,5) - ^ ^
00:32:814 (4,5) - ^ ^
01:31:314 (2) - This might work nicer as just a circle. 01:31:314 - 01:31:389 - 01:31:464 - it covers these sounds so i think its fine.
01:44:514 (6) - Maybe this should go to the right rather than up so it doesn’t overlap. overlap is wanted tho.
01:55:614 (1) - Have to agree with Left here - circle sounds better. meh k. i also changed 01:56:214 - just to a slider until the end like in easy, cuz i didn't like the ds between the last two obj.
You seem to be using a lot of Finish hitsounds, you could maybe tone that down a bit. Not essential though. the finish is essential to the song tho LOL

Good luck with this map! :)
Thanks for random modding!
Makeli
hi!!!!!
didn't really find anything interesting in my que (except fcl's vektor thing) so you're first !!!!!!!!!
ich habe sauerkraut in meine lederhosen !!!!!!!!

gänstä
  1. 00:04:014 (1) - you might wanna be consistent when spacing these sliders. Like at 00:06:414 (1) - you have a bigger more noticeable spacing for this aaa
  2. 00:48:714 (2,3,1,2) - this was hella unreadable for some reason. Also your overlapconsistency is kinda foked with 00:48:114 (3,1,2) -
  3. 01:04:014 (1) - the spacing thing pls
  4. 01:11:214 (1) - here especially
  5. 01:17:064 (1,1) - i don't really think you need these nc's here. Since it's still just the same gun loading whatever sound asd
  6. 01:21:414 (3) - i think i should've mentioned this way before but having this super big spacing for this clap whatever sound is kinda awkward when most people would pay more attention to the sound on that blue tick before
  7. 01:22:914 (2) - slider pls for that sound aaaaaaaa
rest seems fine nicenice

insaneaf
  1. 00:24:114 (1,5,2) - overlapconsistency thingy
  2. 01:01:314 (5) - tbh imo you could've made a few of these as streams
  3. 01:17:064 (1,1) - same as gänstä ppp
  4. 01:21:414 (3) - same as gänstä pppp
im gay

haardääää
  1. 00:08:514 (5) - holy shit big spacing
  2. 00:13:314 (5) - aäioehyf
  3. 01:56:214 (1,1) - pls lol no 200k rank is able to read this
i'm good at modding hards

normal
  1. 00:38:214 (5,6) - this overlap look kinda derp to me. I would ctrl+h that slider and then fix spacings lel
  2. 01:34:914 (6,1,2) - idk how creative you can be in normals with patterns and stuff but now the pattern kinda indicates that (6), (1) and (2) are the same thing
  3. 01:54:114 (7,1,2) - same here asd
i'm fabulousyfäasdhjfs

easy
  1. nothing much but hoyl your normal is so much more dense than this
i'm good

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
black
also have some stars
Come[Back]Home
Easy

00:06:414 (1,2) - Mach mal diese beiden Slider kurvig, irgendwie ist das ziemlich einseitig und langweilig wenn man die ganze Zeit die gleiche Sliderart verwendet.
00:41:814 (2,3) - Das sieht ziemlich random aus, wegen (3). Mach (3) doch kurvig und blanke es mit (2). Würde besser aussehen.
00:47:214 (3,4) - Sieht komisch aus wenn die so dicht beieinander sind :/
01:19:614 (2,3) - Ja, der Overlap sieht blöd aus. Total random, und solche Overlaps werden neue Spieler einfach nur verwirren.
01:30:414 (4,5) - Für neue Spieler ist das hier auch ziemlich hart zu readen, mach es bitte etwas erkennbarer ohne diesen starken Overlap.
01:35:214 (4,5) - ^
01:47:214 - 01:56:814 - Ich fand eigentlich schon vorher dass es ziemlich viele 1/2 Objekte waren für eine Easy, aber in dem Part ist das einfach zu viel. Es soll eine Easy sein und keine Normal, der Part ist nämlich doch schon zu schwer für eine Easy, neue Spieler werden dort garnicht durchsehen können.

Normal

00:22:614 (3,4) - Nur ne Kleinigkeit aber ich finde dass solch ganz leichte Overlaps irgendwie blöd aussehen :/
00:32:214 (3,4) - Der Flow hier ist nicht gerade gut, ich würde ja (3) nach 488/272 ziehen, und die Kurve andersrum machen (Hoffe du verstehst was ich meine), denn ist der Flow auch schon viel besser.
00:38:214 (5,6) - Der Overlap sieht nun aber wirklich blöd aus imo.
01:35:514 (2,3,4) - Ich bin mir hier echt umsicher, der Flow ist nicht gerade gut hier, da die Circles überhaupt nicht im geringsten mit den Flow des Sliders davor mitgehen.
01:41:814 (5) - Der ist ganz schön weit unten. Move den mal etwas hoch.
01:46:014 (3,4,5) - Ich bin kein Fan von diesen liniearen Circleplacements, sind langweilig imo. Wie wäre es wenn du z.b. (4) etwas nach unten oder oben bewegst für ein bisschen Bewegung?
01:53:214 (4,5,6) - ^
01:54:714 (2,3,4) - Ja, hier ist auch wieder dieses Problem mit dem Flow wie bei 01:35:514 (2,3,4) -

Hard

00:17:814 (1,2) - Warum hier ein NC? Das ist doch eigentlich nicht notwendig, da ist kein Downbeat oder irgendwas besonders im Lied, ziemlich sinnloser NC.
Ok, ich weiß nicht wirklich was ich zu dieser Hard sagen soll. Sie ist ja echt gut, aber ich mag es einfach nicht dass die SV so verdammt low ist, dadurch wirkt die gesamt Diff einfach "leblos". Slider spielen sich hier fast wie normale Circles da man ja kaum den Slidern follown muss, irgendwie schade meiner Meinung nach.
01:44:214 (3) - Den würde ich etwas nach oben moven, der ist ziemlich tief.
01:56:214 (1,1) - Das sollte ein Slider sein, in einer Hard würde niemand mit sowas rechnen, oder ist 01:56:514 (1) - irgendwie falsch getimed (Der scheint unsnapped zu sein). Ich blicke da gerade nicht wirklich durch, aber ich würde auf alle Fälle hier nen Slider platzieren anstatt den beiden Circles.

Insane

00:17:814 (1) - Gleiche wie in Hard, ich verstehe den Grund für den NC nicht.
00:28:614 (1) - Warum ein NC? Ist das nicht inconsistent, und im Lied ist auch nicht wirklich etwas was ein NC empfehlen würde.
00:38:214 (1) - ^ und sollte 00:38:514 (3) - der nicht einen NC haben wie 00:28:914 (1) - ? Und hier sollte laut den NC-Pattern davor auch ein NC sein 00:39:114 (1) - und außerdem sollte der hier den auch keinen haben 00:39:714 (1) - sowie du es davor auch getan hast.
00:49:014 (1) - Warum NC?
01:15:414 (1) - ^

Gangsta

00:17:814 (1) - Jop
00:25:164 (1,2) - Ich würde hier die Distanz vergrößern, zwar nicht viel aber etwas, damit es mit den Hitsounds gut zusammenpasst
00:30:114 (1,2) - Die Distanz hier kann verwirrend sein, da 00:29:514 (1,2) - fast die gleiche Distanz haben und somit 00:30:114 (1,2) - als das gleiche Snapping missreaded werden kann
01:15:414 (1) - Jop


Jo, das wars. Sorry wenn ich nicht viel fand später, aber es fällt mir echt schwer Sachen zu finden wenn die SV die ganze Zeit so low ist. Das ist denn nicht gerade viel Bewegung oder so drinnen, und wirklich was mit Slidern anfangen kann man denn ja auch nicht direkt. An sich aber ein gutes Mapset, viel Glück damit :3
Topic Starter
Feb
responding when i get back home on wednesday or thursday.
Topic Starter
Feb
that vektor guy

Maakkeli wrote:

hi!!!!!
didn't really find anything interesting in my que (except fcl's vektor thing) so you're first !!!!!!!!! i consider myself a lucky bastard then :^)
ich habe sauerkraut in meine lederhosen !!!!!!!! same tbh

gänstä
  1. 00:04:014 (1) - you might wanna be consistent when spacing these sliders. Like at 00:06:414 (1) - you have a bigger more noticeable spacing for this aaa isnt this like about the same distance lel
  2. 00:48:714 (2,3,1,2) - this was hella unreadable for some reason. Also your overlapconsistency is kinda foked with 00:48:114 (3,1,2) - i think i made it better now.
  3. 01:04:014 (1) - the spacing thing pls
  4. 01:11:214 (1) - here especially made it more continously i think, but the first part was fine to me idk
  5. 01:17:064 (1,1) - i don't really think you need these nc's here. Since it's still just the same gun loading whatever sound asd im hipster so im doing this for no reason. w/e deleted.
  6. 01:21:414 (3) - i think i should've mentioned this way before but having this super big spacing for this clap whatever sound is kinda awkward when most people would pay more attention to the sound on that blue tick before wat, this is good cuz my dick says so.
  7. 01:22:914 (2) - slider pls for that sound aaaaaaaa would like kill the whole spacing here and single notes follow vocal better imo.
rest seems fine nicenice

insaneaf
  1. 00:24:114 (1,5,2) - overlapconsistency thingy moved 5 somewhere else.
  2. 01:01:314 (5) - tbh imo you could've made a few of these as streams like yes and no, but im to lazy to change back, since i don't think it makes mch difference rip
  3. 01:17:064 (1,1) - same as gänstä ppp ooooooooooooooo
  4. 01:21:414 (3) - same as gänstä pppp fdsfasdfd nah
im gay me2

haardääää
  1. 00:08:514 (5) - holy shit big spacing mediocore spacing brah
  2. 00:13:314 (5) - aäioehyf
  3. 01:56:214 (1,1) - pls lol no 200k rank is able to read this yeah did slider instead
i'm good at modding hards

normal
  1. 00:38:214 (5,6) - this overlap look kinda derp to me. I would ctrl+h that slider and then fix spacings lel
  2. 01:34:914 (6,1,2) - idk how creative you can be in normals with patterns and stuff but now the pattern kinda indicates that (6), (1) and (2) are the same thing decided to delete 01:34:914 (6) - and on the other pattern too, since i want to seperate the sounds on downbeat and this one, so yeah, but i think the pattern itself is fine since newbs look at the sliderball and not the song itself - these creeps.
  3. 01:54:114 (7,1,2) - same here asd yessfdasdf
i'm fabulousyfäasdhjfs

easy
  1. nothing much but hoyl your normal is so much more dense than this
yesfsdaf
i'm good

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
black
also have some stars

rose ar on both lower diffs, cuz i think both are pretty dense without higher ar.

Thanks for mod and thanks for the starshower im responding to cbh later today cuz you know i don't want to now.
Frey
wait, the bg... Old Town of Lijiang?
Actually you can pick a better bg I think
ah nvm, the place in the photo is also a noisy place which fits noisy trap music.
Topic Starter
Feb
when i see asian ppl i feel triggered.

i should prolly reply to cbh's mod now i think.

that edm guy

Come[Back]Home wrote:

Easy

00:06:414 (1,2) - Mach mal diese beiden Slider kurvig, irgendwie ist das ziemlich einseitig und langweilig wenn man die ganze Zeit die gleiche Sliderart verwendet. agree
00:41:814 (2,3) - Das sieht ziemlich random aus, wegen (3). Mach (3) doch kurvig und blanke es mit (2). Würde besser aussehen. ich hasse blankets rip. ich versuch sie so oft zu vermeiden wie es geht.
00:47:214 (3,4) - Sieht komisch aus wenn die so dicht beieinander sind :/ hab 4 bissl weggeschoben.
01:19:614 (2,3) - Ja, der Overlap sieht blöd aus. Total random, und solche Overlaps werden neue Spieler einfach nur verwirren. kp mögliich, aber ich will was neues in ne easy bringen und das einzige was mich da vllt bissl stört ist, dass das anti flow is ansonsten wär das k in meinen augen.
01:30:414 (4,5) - Für neue Spieler ist das hier auch ziemlich hart zu readen, mach es bitte etwas erkennbarer ohne diesen starken Overlap. ^wie oben denke da ist eher der anti flow bissl hart zu readen, aber auf der anderen Seite ists schön, wenn man auch mal ne anspruchsvollere easy hat wo es auch overlaps und antiflow gibt.
01:35:214 (4,5) - ^ ^same
01:47:214 - 01:56:814 - Ich fand eigentlich schon vorher dass es ziemlich viele 1/2 Objekte waren für eine Easy, aber in dem Part ist das einfach zu viel. Es soll eine Easy sein und keine Normal, der Part ist nämlich doch schon zu schwer für eine Easy, neue Spieler werden dort garnicht durchsehen können. naja man muss dazu sagen, dass obj wie 01:55:614 - als 1/1 gerechnet werden könne, da es ja in 1/8 gemappt ist und so betrachtet ist das ganze eig gar nicht so schwer. Die density hab ich mit einer höheren Ar ausgegleicht.

Normal

00:22:614 (3,4) - Nur ne Kleinigkeit aber ich finde dass solch ganz leichte Overlaps irgendwie blöd aussehen :/ hab da ma was gedreht.
00:32:214 (3,4) - Der Flow hier ist nicht gerade gut, ich würde ja (3) nach 488/272 ziehen, und die Kurve andersrum machen (Hoffe du verstehst was ich meine), denn ist der Flow auch schon viel besser. der antiflow ist eig gewollt :(. Behalt ich mal.
00:38:214 (5,6) - Der Overlap sieht nun aber wirklich blöd aus imo. hab den ma gerade gezogen. da sieht der overalp auch schöner aus.
01:35:514 (2,3,4) - Ich bin mir hier echt umsicher, der Flow ist nicht gerade gut hier, da die Circles überhaupt nicht im geringsten mit den Flow des Sliders davor mitgehen. 01:34:914 - ich glaube bei deiner mod war das noch ein slider mittlerweilen nicht mehr und macht jetzt auch mehr sinn :).
01:41:814 (5) - Der ist ganz schön weit unten. Move den mal etwas hoch.der is on-screen sollte klar gehn.
01:46:014 (3,4,5) - Ich bin kein Fan von diesen liniearen Circleplacements, sind langweilig imo. Wie wäre es wenn du z.b. (4) etwas nach unten oder oben bewegst für ein bisschen Bewegung? Versuche ja das bissl abwechselnd zu machen, dass das nicht so monoton aussieht und spielt. 01:47:214 - In der sektion hab ich ja kein lineares movement.
01:53:214 (4,5,6) - ^ ^
01:54:714 (2,3,4) - Ja, hier ist auch wieder dieses Problem mit dem Flow wie bei 01:35:514 (2,3,4) - der flow war aber k, nur der slider ist halt kein circle mehr :^D

Hard

00:17:814 (1,2) - Warum hier ein NC? Das ist doch eigentlich nicht notwendig, da ist kein Downbeat oder irgendwas besonders im Lied, ziemlich sinnloser NC.
Ok, ich weiß nicht wirklich was ich zu dieser Hard sagen soll. Sie ist ja echt gut, aber ich mag es einfach nicht dass die SV so verdammt low ist, dadurch wirkt die gesamt Diff einfach "leblos". Slider spielen sich hier fast wie normale Circles da man ja kaum den Slidern follown muss, irgendwie schade meiner Meinung nach. Also zum NC - Der NC ist dafür da was man in der Hard schlecht erkennt, aber dennoch vllt sieht und zwar in insane & extra ist das Spacing bei weitem erhöht und normalerweise kommt ja hier ein stack wie zuvor ständig das soll ebend nur den spieler "alarmieren", dass das jetzt anders ist und das spacing sicht erhöht. In der Hard nicht wirklich bemerkbar, aber dachte ich bleib hier diffübergreifend konsistent.

Jetzt zu meinem Lieblingspart! Die langsame Slidervelocity passt zum einen zum Lied, denn das Lied ist nicht wirklich schnell was man auch an der bpm erkennen kann wodurch auch easy / normal so viel 1/2 rhyhtmus haben. Außerdem ist das spielen ab Insane sehr snappy. Man merkt es nicht so ganz in der Hard, aber ich wollte für jede diff die langsame sv behalten. Dadurch, dass man snappy spielt ist es schwerer den slider richtig zu hitten, bei größeren jumps. Kann man natürlich in der Hard nicht wirklich nachverfolgen, aber das war so die hauptidee die ich fürs gesamte set verfolgt hab.

01:44:214 (3) - Den würde ich etwas nach oben moven, der ist ziemlich tief. did
01:56:214 (1,1) - Das sollte ein Slider sein, in einer Hard würde niemand mit sowas rechnen, oder ist 01:56:514 (1) - irgendwie falsch getimed (Der scheint unsnapped zu sein). Ich blicke da gerade nicht wirklich durch, aber ich würde auf alle Fälle hier nen Slider platzieren anstatt den beiden Circles. 01:56:214 - hab hier nen slider jetzt und die ncs in der hard entfernt, ist aber richtig gesnappt und zwar auf 1/12. sieht zwar doof aus aber meh.

Insane

00:17:814 (1) - Gleiche wie in Hard, ich verstehe den Grund für den NC nicht. same reason.
00:28:614 (1) - Warum ein NC? Ist das nicht inconsistent, und im Lied ist auch nicht wirklich etwas was ein NC empfehlen würde. also einerseits wegen, dem sound der sich wiederholt von der vorherigen combo und der vorher nicht kam und andererseits um klarheit zu verschaffen, dass sich die beiden unterscheiden.
00:38:214 (1) - ^ und sollte 00:38:514 (3) - der nicht einen NC haben wie 00:28:914 (1) - ? Und hier sollte laut den NC-Pattern davor auch ein NC sein yep hab den mal genauso nct.00:39:114 (1) - und außerdem sollte der hier den auch keinen haben 00:39:714 (1) - sowie du es davor auch getan hast. korrekt
00:49:014 (1) - Warum NC? entfernt!
01:15:414 (1) - ^ bei mkls mod entfernt.

Wollte diese ncs die du für die 1/8 notes gehl hast eig nur für gangsta ncen damnit. weil die da recht schwer zu readen sind imo.


Gangsta

00:17:814 (1) - Jop y erklärung von vorhin.
00:25:164 (1,2) - Ich würde hier die Distanz vergrößern, zwar nicht viel aber etwas, damit es mit den Hitsounds gut zusammenpasst nurn bisschen
00:30:114 (1,2) - Die Distanz hier kann verwirrend sein, da 00:29:514 (1,2) - fast die gleiche Distanz haben und somit 00:30:114 (1,2) - als das gleiche Snapping missreaded werden kann das ende vom slider ist ziemlich weit weg vom head vom nächsten slider und selbst wenn es die ziemliche gleiche distanz hätte fände ich es noch als reading element oder ähnliches.
01:15:414 (1) - Jop same wie vorhin.


Jo, das wars. Sorry wenn ich nicht viel fand später, aber es fällt mir echt schwer Sachen zu finden wenn die SV die ganze Zeit so low ist. Das ist denn nicht gerade viel Bewegung oder so drinnen, und wirklich was mit Slidern anfangen kann man denn ja auch nicht direkt. An sich aber ein gutes Mapset, viel Glück damit :3 Hab versucht dies slow SV so gut wie möglich zu erklären bei der Hard :^D

Thx 4 mod!
- Frontier -
From ur q

[Easy]
01:15:414 (2) - 1/4 slider in Easy?? I think that's wierd. IMO you should just make a circle here

[Normal]
00:51:414 (3) - Move to x 502 y 171 for the perfectly blanket :D

[Hard]
IMO SV is too slow. Maybe players who just play Hard may can't click that hold sliders :o But it looks fine!!

[Insane]
01:56:564 (1) - Maybe you could move to other place to make players not confused about this note :oops:

This map is too good. I can't mod it. Good luck!!
Topic Starter
Feb
i wouldn't change any of these above.

e
it's a 1/2 actually its mapped 1/8 so that should prolly be fine.

n
the blanket is fine

h
ok!!

i
where exactly? i feel its fine.

meh giving kds because u took some time, but won't reply the favor since it didn't help improving the map at all. Sorry.
FCL
gangsta is good thing

  • [gangsta]
  1. seems your previou time is unsnapped
  2. 00:01:614 (1) - adding of finish would be good here, the 1st sound sounds similar as sounds a finish hitsound
  3. 00:21:714 (1) - hmm, I found pretty cool hitsound which could good blend with your map http://puu.sh/p4BPB/8375fb110c.wav. I tried to use him on all these sliders like this and he's really good fit with dat gangsta song, pls try too
  4. 00:32:814 (1,1) - something like finishes should be on heads idk. Anyway you should add something at heads, they have another one sound unlike other
  5. 00:38:364 (2) - should be farther cuz this sound is strong. For example 00:28:764 (2) - has similar force but you used more distance and this is right. Something like http://puu.sh/p4Coz/7b269f19ba.jpg looks like good pattern
  6. 00:41:064 (5,1) - up to you, but I think you should add claps for beats like these too, they sounds like claps beginning with this section
  7. 01:27:714 (1) - I felt rotation of slider a bit uncomfortable when I had been playing this map, cursor moving was a bit hard, try rotation like here, should work better imo http://puu.sh/p4HTT/b18d0f53e8.jpg
  8. 01:52:314 (2) - just feel that whistle would sound good here
  9. 01:56:814 (1) - not sure with 9.7 spacing between lol, personally for me was hard to hit to that circle
  10. pretty nice diff with interesting flow, I only may say that you can make your hitsounds more interesting. Not mean that your hitsounds need more work, just you could did their more interesting
  • [Insane]
  1. 00:07:314 (1,2) - less than 00:06:414 (1,2) - spacing between looks kinda weird since 00:07:314 (1,2) - much stronger that 00:06:414 (1,2) -
  2. 00:14:514 (1,2) - ^
  3. 00:39:714 (5,6) - does look pretty hard for insane imo even you can playing there. At least stack with 00:39:114 (2) - looks more acceptable imo
  4. 00:53:214 (1,2,3) - increase the spacing between? I think the song gives much more that you have mapped
  5. 00:55:614 (1,2,3) - same thing
  6. 01:27:714 (5) - I hear sound on yellow tick, so you should add one more repeat I think. If you don't want to do it, I highly recommend at least increase the distance before 01:28:014 (1) - since now they looks like 1/4 patterns, not 1/2
  7. 01:54:414 (1,2,3,4) - what is a reason to make less spacing there than at 01:35:214 (1,2,3,4) - ? It would be pretty logical if you would do more spacing, but not less lul
  8. 01:56:564 (1) - idk, antistack looks weird for me, would be great if you change his placement to something like 371 76
  • [Hard]
  1. 00:40:314 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - pretty long sliders spam imo. Even if it hard you should add a few circles, reasons for this also not so true, song still has clickable 1/2 rhythm stuff like 00:43:314 (4) - , so you should add circles instead this, at least for two sliders like that. Same for further
  2. 00:57:114 (2,3) - rhythm like this looks more attractively, cuz sound on blue tick seems strong and would be good if you would do him clickable
  3. Honestly I don't agree with slider velocity what you have chosen, stuff like 00:01:614 (1,2,1,2,3,4,5,1,2,1,2) - with this sv looks kinda unconfortable for new players imo. I think 1.2 sv would be perfect in this case, since besides that you will have changed sv to more acceptable sv for players, you also will create good spread between normal diff (your normal diff has 1.4 sv)
  • [normal]
  1. 00:23:214 (4) - why didn't you put nc's at beats like these? Idk, all your combos looks kinda long for normal, so adding of combos at downbeats is looking good
  • [easy]
  1. od and ar looks kinda overdone, reducing of ar before 2-3 and od before 2 looks much attractively for newbies
  2. 00:01:614 - unnecessary green like xd
  3. 01:15:414 (2) - not necessary imo. Also using this one time for this aim looks kinda odd
  4. your last part looks kinda messy due to too much 1/2 sliders, idk fine it or not
Topic Starter
Feb
replying when im done with lasses mod lol thanks for mod!
Saut
dreh herunter für was?
Mijii
Easy AR3 better than 4 pls
By the rest this map is very cute
Topic Starter
Feb

FCL wrote:

gangsta is good thing

  • [gangsta]
  1. seems your previou time is unsnapped preview point can be unsnapped.
  2. 00:01:614 (1) - adding of finish would be good here, the 1st sound sounds similar as sounds a finish hitsound i think the clap is enough here
  3. 00:21:714 (1) - hmm, I found pretty cool hitsound which could good blend with your map http://puu.sh/p4BPB/8375fb110c.wav. I tried to use him on all these sliders like this and he's really good fit with dat gangsta song, pls try too i added this one instead of my clap nice thanks alot mate!
  4. 00:32:814 (1,1) - something like finishes should be on heads idk. Anyway you should add something at heads, they have another one sound unlike other hn ok.
  5. 00:38:364 (2) - should be farther cuz this sound is strong. For example 00:28:764 (2) - has similar force but you used more distance and this is right. Something like http://puu.sh/p4Coz/7b269f19ba.jpg looks like good pattern didn't even look at the puush but agree with you at the fulliest so yeah i did the same as u did.
  6. 00:41:064 (5,1) - up to you, but I think you should add claps for beats like these too, they sounds like claps beginning with this section claps are emphasized with 00:43:014 (4) - whistles like this one.
  7. 01:27:714 (1) - I felt rotation of slider a bit uncomfortable when I had been playing this map, cursor moving was a bit hard, try rotation like here, should work better imo http://puu.sh/p4HTT/b18d0f53e8.jpg actually i was thinking about having this note somewhere else, but i had alot of ppl hit it for the first time ever playing the map so reading it is no problem at all and the flow should be fine too imo.
  8. 01:52:314 (2) - just feel that whistle would sound good here o ye forgot.
  9. 01:56:814 (1) - not sure with 9.7 spacing between lol, personally for me was hard to hit to that circle its fairly easy to hit xd
  10. pretty nice diff with interesting flow, I only may say that you can make your hitsounds more interesting. Not mean that your hitsounds need more work, just you could did their more interesting slow sv rules on this map, but yeh maybe i could do more stuff with hitsounds, but i don't care to much about hitsounds.
  • [Insane]
  1. 00:07:314 (1,2) - less than 00:06:414 (1,2) - spacing between looks kinda weird since 00:07:314 (1,2) - much stronger that 00:06:414 (1,2) -
  2. 00:14:514 (1,2) - ^ the beginning is actually just emphasized trough the stacks imo the slider spacings are like mediocore and barely noticeable that they have different spacings sicne the visual spacing is almost about the same.
  3. 00:39:714 (5,6) - does look pretty hard for insane imo even you can playing there. At least stack with 00:39:114 (2) - looks more acceptable imo its fairly easy to hit. Looks hard but in reality it isn't hard at all.
  4. 00:53:214 (1,2,3) - increase the spacing between? I think the song gives much more that you have mapped
  5. 00:55:614 (1,2,3) - same thing so on these two cases the with the full amount of 4 similiar cases in the end of the kiai and the start of the kiai i have this one with lower spacings and two with larger spacings and stacks to emphasize end and beginning of the kiais more dunno i feel they kinda fit.
  6. 01:27:714 (5) - I hear sound on yellow tick, so you should add one more repeat I think. If you don't want to do it, I highly recommend at least increase the distance before 01:28:014 (1) - since now they looks like 1/4 patterns, not 1/2 i feel its more of and echo than an real sound and even if it were i still would map atriplet here since it works better with the vocal.
  7. 01:54:414 (1,2,3,4) - what is a reason to make less spacing there than at 01:35:214 (1,2,3,4) - ? It would be pretty logical if you would do more spacing, but not less lul the visual spacing is about the same i don't think that affects anything to much.
  8. 01:56:564 (1) - idk, antistack looks weird for me, would be great if you change his placement to something like 371 76 nah wanna keep it this way on this diff.
  • [Hard]
  1. 00:40:314 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - pretty long sliders spam imo. Even if it hard you should add a few circles, reasons for this also not so true, song still has clickable 1/2 rhythm stuff like 00:43:314 (4) - , so you should add circles instead this, at least for two sliders like that. Same for further added some stacks on the 3rd kiai since i kinda agree with you on this point.
  2. 00:57:114 (2,3) - rhythm like this looks more attractively, cuz sound on blue tick seems strong and would be good if you would do him clickable 00:57:414 (3,4) - these are clickable now.
  3. Honestly I don't agree with slider velocity what you have chosen, stuff like 00:01:614 (1,2,1,2,3,4,5,1,2,1,2) - with this sv looks kinda unconfortable for new players imo. I think 1.2 sv would be perfect in this case, since besides that you will have changed sv to more acceptable sv for players, you also will create good spread between normal diff (your normal diff has 1.4 sv) well now i would use like 1.2 or sth, but at this point i need a good spread inbetween h/i/e and 1/1/1.2 was a good thing, also you can't really compare normal and hard diffs since the only way you can make a hard diff harder is higher sv or more 1/2 rhythm. Tbh i think it just gets easier not harder since the sliders are easier to hit.
  • [normal]
  1. 00:23:214 (4) - why didn't you put nc's at beats like these? Idk, all your combos looks kinda long for normal, so adding of combos at downbeats is looking good dunno i don't care about long combos like others do
  • [easy]
  1. od and ar looks kinda overdone, reducing of ar before 2-3 and od before 2 looks much attractively for newbies i think od and hp are fine ar isn't imo.
  2. 00:01:614 - unnecessary green like xd nah its not since its soft sampleset 2
  3. 01:15:414 (2) - not necessary imo. Also using this one time for this aim looks kinda odd well im doing it still me bad boy.
  4. your last part looks kinda messy due to too much 1/2 sliders, idk fine it or not now you know why the ar altough i think 3.5 is enough.
thanks for modding!

mijii did ar3.5 for compensation i still think its needed for the density in the last 3 kiais.
Topic Starter
Feb
did some minor colour changer on slidertrack and made the black colour more visible.
Garden
[Easy]
  • since there's quite dense rhythm in normal, the diff gap can be a bit too high imo, maybe u can consult other ppl for this
  1. 01:11:214 (2,1) - can somewhat improve blanket
[Normal]
  1. HP4 for diffspread
  2. 01:41:814 (5) - maybe not friendly enough for normal players to read
[Hard]
  1. 01:35:064 (5,6,1) - 01:54:264 (5,6,1) - might be abrupt cuz imo low sv maps are more about cursor tracing, ppl may focus more on their movement instead of the changing rhythm patterns, especially when they played most of the map and no triplets exist elsewhere.
  2. 01:53:514 (2,5,6,1) - also if u would like to keep the previous rhythm pattern, it's kinda untidy here with the auto-stack, might wanna rearrange a bit
  3. some inherited points unused where u use extended sliders in insane/extra
[Insane]
  1. 01:19:539 (6) - 01:20:739 (6) - 01:36:339 (4) - keep ds can be neat
  2. some inherited points unused as well
[Gangsta]
  1. 01:01:314 (5,6,7,8) - 01:10:914 (5,6,7,8) - curve iss too much imo, even having the edge of 5 overlapped with 8. 01:13:314 (5,6,7,8,1) - this one is fine for me based on ur design of the pattern
nice sv design and solid overall quality for me, good luck on this!
Down
M4M from your queue

[Easy]
■ 00:58:614 (4,1) - Check the spacing. It's 1.24x
■ 01:15:414 (2) - Not recommended to use the 1/4 slider in Easy diff. it is very confusing to new player.

[Normal]
■ 01:41:214 (3,4) - Check the spacing. It kinda close.
■ 01:49:314 (7,1) - It's 1.57x :o
Nice, This diff is style that I like.

[Hard]
■ 01:56:814 (4) - NC, In your other diff, this place has a NC.

[Insane]
■ 01:22:614 (1) - Ctrl+G here. It is disturbed flow of stream and you did it like this 01:31:914 (2,3,4,5,1).
■ 01:27:714 (5) - Make one more reverse like this 01:37:314 (1)
■ 01:45:564 (2) - I think that clap was a bit abused. Please remove this clap.

[Gangsta]
■ 00:37:014 (4) - Ctrl+G flow is better IMO.
■ 00:42:864 (3,4) - I don't agree with that antijump is fit the song. Please give more distance.
■ 00:49:464 (2) - Replace this circle with 1/4 slider. This is same sound with 00:49:464
■ 00:58:914 (1,2) - Also replace it if you accept front my suggestion.
■ 01:31:914 (2,3,4,5,1) - Why is this spacing big? You didn't use big spacing stream on whole map.
■ 01:56:564 (2) - NC? You added a NC in this place on your Insane diff.

Wow, I haven't seen anything like this style before, but this is nice!
I'm really sorry my modding skills really sucks btw I hope this mod's kinda useful..lol
Good luck!
Topic Starter
Feb
Garden

Garden wrote:

[Easy]
  • since there's quite dense rhythm in normal, the diff gap can be a bit too high imo, maybe u can consult other ppl for this n tend to be more dense imo anyway.
  1. 01:11:214 (2,1) - can somewhat improve blanket did
[Normal]
  1. HP4 for diffspread o ye actually good point.
  2. 01:41:814 (5) - maybe not friendly enough for normal players to read hmm i think only edgy stuff is kinda hard to read dunno about this cuz the slidertrack is actually visible and so on. i think i wait for more ppl on this.
[Hard]
  1. 01:35:064 (5,6,1) - 01:54:264 (5,6,1) - might be abrupt cuz imo low sv maps are more about cursor tracing, ppl may focus more on their movement instead of the changing rhythm patterns, especially when they played most of the map and no triplets exist elsewhere. these are the hardest parts in the map therefore it should be fine emphasizing these parts with triplets.
  2. 01:53:514 (2,5,6,1) - also if u would like to keep the previous rhythm pattern, it's kinda untidy here with the auto-stack, might wanna rearrange a bit yep moved the triplet+slider thing a bit down .
  3. some inherited points unused where u use extended sliders in insane/extra they have no affect on the diff so meh
[Insane]
  1. 01:19:539 (6) - 01:20:739 (6) - 01:36:339 (4) - keep ds can be neat owell didn't notice the first one.
  2. some inherited points unused as well
[Gangsta]
  1. 01:01:314 (5,6,7,8) - 01:10:914 (5,6,7,8) - curve iss too much imo, even having the edge of 5 overlapped with 8. 01:13:314 (5,6,7,8,1) - this one is fine for me based on ur design of the pattern i think both are mandatory thinks which don't affect the gameplay to much.
nice sv design and solid overall quality for me, good luck on this!

Down

Down wrote:

M4M from your queue

[Easy]
■ 00:58:614 (4,1) - Check the spacing. It's 1.24x fixed
■ 01:15:414 (2) - Not recommended to use the 1/4 slider in Easy diff. it is very confusing to new player. as last note its fine.

[Normal]
■ 01:41:214 (3,4) - Check the spacing. It kinda close. all +-0.1? dunno what you mean tho.
■ 01:49:314 (7,1) - It's 1.57x :o its 1.30 for me tho.
Nice, This diff is style that I like.

[Hard]
■ 01:56:814 (4) - NC, In your other diff, this place has a NC. y

[Insane]
■ 01:22:614 (1) - Ctrl+G here. It is disturbed flow of stream and you did it like this 01:31:914 (2,3,4,5,1). its the exact same pattern? dunno what you mean.
■ 01:27:714 (5) - Make one more reverse like this 01:37:314 (1) they differenciate.
■ 01:45:564 (2) - I think that clap was a bit abused. Please remove this clap. whoops forgot to copypaste hitsounds from e xtra :(

[Gangsta]
■ 00:37:014 (4) - Ctrl+G flow is better IMO. have double anti-flow here should be fine i guess.
■ 00:42:864 (3,4) - I don't agree with that antijump is fit the song. Please give more distance. same distance as 00:43:464 (6,1) - now.
■ 00:49:464 (2) - Replace this circle with 1/4 slider. This is same sound with 00:49:464 not quite the same the first one has more prominent sound on 1/8 tick.
■ 00:58:914 (1,2) - Also replace it if you accept front my suggestion. ^
■ 01:31:914 (2,3,4,5,1) - Why is this spacing big? You didn't use big spacing stream on whole map. cuz the kiai should be harder then the intro lol
■ 01:56:564 (2) - NC? You added a NC in this place on your Insane diff. made it for reading purpose on insane and cuz of the antistack + weird 1/12 snapping here. so yeah i suppose that extra players can read this with not much problem.

Wow, I haven't seen anything like this style before, but this is nice!
I'm really sorry my modding skills really sucks btw I hope this mod's kinda useful..lol
Good luck!

thanks for modding both of you - i'll get to your maps soon.
Topic Starter
Feb
changed the jump pattern in gangsta a bit sice i saw ajlot ppl struggled with it.
Will Stetson
Hi! Modding because DJ Snake. :D

Easy
00:20:814 (1) - This hitsound is incredibly loud and annoying for my tastes. I'd switch it entirely with something a bit cleaner, but at the very least I'd lower the volume of the sample itself. This applies for all difficulties.
There's really nothing to edit for this difficulty, but that hitsound man... :o

Normal
01:19:314 (2) - angle upwards instead of downwards
01:35:514 (2) - ctrl+g?
01:39:714 (6) - angle this downwards instead of upwards
01:54:714 (2) - ctrl+g?

Hard
00:13:164 (4,5) - any reason these are spaced more so than the same sequences of objects before and after? idk just looked odd to me
Not really a lot to talk about with this difficulty. :)


Gangsta
I'd lower the CS to 4. Just because reading this with HDHR is already very difficult I don't think the higher CS would really help with playability.
00:48:414 (1,2,3,1,2,1,2) - This entire jump section just plays very awkwardly and is difficult to read, I would at the very least ctrl+g at 00:49:014 (1,2) - .
00:58:614 (3,4,1,2) - I would switch the combos around like...
01:17:214 (3) - this should be an 8th note slider
01:25:464 (5,6) - move these more to the left of the slider?

Other than that, I can't seem to find any errors with the map. Nothing too serious to change. Hope it gets ranked, good luck! :D
Lanturn
Turn down for what

soft-hitfinish7.wav has just over 5ms of delay before the main part of the sound starts. You need to cut it. (I can do this if you need me to. but offline atm)

Your Insane has the same density of your Gangsta diff. Also, 95% of the whole diff is also the exact same rhythm with circles and sliders.... The only variety is some reverses are now streams. If we go even further back to your hard, it's close to the upper diffs density wise. Normal is a huge step down afterwards. It just feels a bit unbalanced when the three diffs feel similar in this sense, with just bigger jumps or a couple more streams. You probably need to nerf Hard a little for density as well.

[Gangsta]
SV is definitely way too low, but let's work with what you got. I also don't really understand some of your comboing for this and Insane. 00:25:164 (1,2,3) - why is this a new combo? There is nothing in the song that would even consider using an NC for. 00:28:614 (1,2) - 00:38:214 (1,2) - 00:47:814 (1,2,3) - 00:49:014 (1,2) - 00:57:414 (1,2,3) - and so on. No real reason to have NCs here as they still match up with the previous combo and have nothing really to emphasize from.
  1. 00:16:014 (1) - move it just a little bit closer to the stream. (like at most 2.5)
  2. 00:25:014 (5,1,2) - Emphasis should be from (1,2) and not (5,1)
  3. 00:29:964 (4) - A bit far. Try stacking it on 00:28:914 (1) - 's head.
  4. 00:34:314 (2,3,4) - Pretty positive these are in 1/6
  5. 00:49:464 (2) - Should probably be a 1/8 slider as well since it has the same scratch noise as 00:49:314 (1) - (although quieter) I forgot to mention 00:30:264 (2) - which would be a good one to 1/8 slider on too.
  6. 00:58:914 (1,2) - no 1/8?
  7. 01:01:614 (1) - Move a little bit closer to the stream?
  8. 01:16:764 (1,2,3) - I don't really think you need this. It's more awkward to play than cool or anything.
  9. 01:17:214 (3) - Would be cool if the bounce was closer to 1/12 after the head. where the part of the reloading sound happens. (if you don't take the above)
  10. 01:19:464 (5,6) - If you're going to do something like this, then I at least recommend that they have the same DS between them for cleanliness. 01:19:464 (5,6) - is 0.43 01:20:664 (5,6) - is 0.57, 01:21:864 (5,6) - is 0.45, and 01:24:264 (5,6) - is 0.67 as examples. Try like 0.5 and then 1.5 or 1.8 to the last note. This applies literally throughout the rest of the song. If you want to change the DS a little for different sections, that's perfectly fine, but at least make them consistent!
  11. 01:26:514 (5) - I'd move this down a bit so the distance from (5,6) isn't so much. You're basically going from 4ish DS straight to a 8, so a little buildup wouldn't hurt.
  12. 01:27:714 (1,2) - 1/8 slider for both would work better here to capture the sounds.
  13. 01:54:264 (5,6,1) - Swap (5,1)? Normally you don't have that big of jump for the triplet part. and this flows a little better anyways.
  14. 01:56:214 (1) - Almost feels like it ends at 01:56:476 -
[Insane]
Combo thing again here.
  1. Same suggestions as insane, add an extra reverse on sliders like 00:30:114 (5) - to capture the scratches. There's a bunch more in the song, though they can all be found in the same spots as I mentioned in Gangsta.
  2. 00:25:014 (5,1) - Nothing to emphasize here, no sounds or anything on (1). Maybe this would even be better as a 1/4 slider or something.
  3. 00:26:064 (3) - x312 y128 for better flow?
  4. 00:34:314 (2,3,4) - Pretty positive these are in 1/6
  5. 00:57:264 (3,2) - Work nicely just stacked imo.
  6. 00:58:914 (1,2) - no 1/8?
  7. 01:16:764 (1,2,3) - Same as gangsta, not really needed. Might as well let the player rest a bit more.
  8. 01:22:914 (2,3) - control+G? Flows better if the (2) is below since you're holding 01:22:614 (1) - like a 1/2 note.
[Hard]
I really do think this diff needs a lot of work. First off it's very very uncomfortable to play at a "hard" level. The movement of the cursor varies way too much and will easily cause people to let off the sliders too early. The SV should be at least as much as Normal, or even more to help balance this.

Let's also talk density. Compared to normal, this is a huge jump up in which it's all 1/4 with lots of 1/8 thrown in. You need some more 1/2 gaps in this diff throughout the difficulty. Especially when you're already draining them with all the stop and go movements. Note that it isn't just density causing the problems. The uneven DS and maybe too many "jumps" also doesn't help here. It needs to be a little more consistent imo. Every single note feels like you have to jump to it because of the SV, which really isn't something you want in a Hard diff.
  1. 00:17:814 (1,2) - was expecting a bit more a jump from these.
  2. 00:21:414 (3) - Could flow better from (2).. a curved flow instead maybe?
  3. 00:22:914 (5) - 00:27:714 (5) - 00:32:514 (5) - 00:34:914 (4) - 00:37:314 (5) - 00:42:114 (4) - 00:44:514 (4) - 00:46:914 (4) - 00:48:114 (5) - 00:51:714 (4) - 00:54:114 (4) - 00:56:514 (4) - 00:57:714 (5) - Consider changing even half of these to just a circle to help lower the density of this difficulty.
  4. 00:25:014 (3,4) - This (4) shouldn't be clicked. It avoids all instruments, and even the vocals, so it has nothing to click from. Try swapping these two at least.
  5. 00:30:414 (1) - Reverse doesn't hit anything here either. A 1/2 slider would work the best here.
  6. 00:45:714 (4) - These would make more sense as two circles.
  7. 00:46:014 (1) - Move it a bit closer to the 00:45:714 (4,2) - ? There's all that open space there and it doesn't need to jump as far as it currently is.
  8. 00:50:514 (4) - 00:55:314 (4) - ^
  9. 00:58:614 (3,1) - The SV changes on these sliders make them look the exact same. Probably going to catch some players off guard since they've only been playing 1/4s up to this point.
  10. 01:06:114 (5,1) - Too cramped. The (1) should be more visible imo.
  11. 01:15:414 (1,2) - Jump?
  12. 01:46:614 (3) - Just a straight slider? or even just a slight curve.
[Normal]
AR would be fine at just 5. SV could also use a little boost as well here if you wanted.
  1. 01:08:814 (1) - Send this tail downwards instead?
  2. 01:32:214 (5,6,1) - A bit clumped in my opinion. The tail stack is also a bit forced and really not needed imo.
  3. 01:41:814 (5) - you can loosen the curve off this quite a bit and it'll still be fine. Try the head at 59,314 | middle node at 72,344 | tail at x108 y358 for example.
[Easy]
Well, with the slow SV, the overlaps near the end can be fairly difficult to read for newer players, and also overwhelming. What should be done, is the overall SV raised and the AR turned down to 3. Overlaps in general for Easy aren't a problem, but they're overlapping too much for this diff. Plus having all these sliders cover your other ones is something that should be avoided in Easy. A straight clear path is what you should be aiming for.
  1. 00:58:614 (4,1) - All this cluttered overlap can actually be difficult for new players since they won't have any idea what to click. Please avoid doing this!
  2. 01:15:414 (2) - As others have already mentioned, Just a single circle would be more than sufficient.
  3. 01:30:414 (4,5) - Same as 58. This can be confusing for new players.
  4. 01:35:214 (4,5) - Less cluttered please. You can move the Slider up to around x240 y120 and shoot the tail end up some. Adjust the next circle as well.
  5. 01:38:214 (1,2) - 01:41:814 (5,1) - Same idea as the others.
  6. 01:40:914 (4,2,5) - Try moving these 1/2 forward. You wan't to be clicking the dominant beat at 01:41:214 - and 01:41:514 - is equally important as 01:40:914 - So it's better to have the dominant note the main priority.
  7. 01:49:014 (3,6) - 01:53:814 (3,6) - These can all just be circles. No need to pump up the density here. You need a few 1/1 gaps here.
Hmm. I'm not really a fan of the low SV (it hurts in Hard mostly) but hopefully you can find a BN that doesn't mind it. Good luck o/
Topic Starter
Feb
Qapitol

Qapitol wrote:

Hi! Modding because DJ Snake. :D yay

Easy
00:20:814 (1) - This hitsound is incredibly loud and annoying for my tastes. I'd switch it entirely with something a bit cleaner, but at the very least I'd lower the volume of the sample itself. This applies for all difficulties.
There's really nothing to edit for this difficulty, but that hitsound man... :o do you mean the clap or finish lel. the bass is a must imo

Normal
01:19:314 (2) - angle upwards instead of downwards the flow is fine on these
01:35:514 (2) - ctrl+g? uh they are supposed to be like this.
01:39:714 (6) - angle this downwards instead of upwards
01:54:714 (2) - ctrl+g?

Hard
00:13:164 (4,5) - any reason these are spaced more so than the same sequences of objects before and after? idk just looked odd to me
Not really a lot to talk about with this difficulty. :) lowered the spacing a bit.


Gangsta
I'd lower the CS to 4. Just because reading this with HDHR is already very difficult I don't think the higher CS would really help with playability. cs4.2 is pretty much meta for highest diffs. lower cs make sthe map usually easier to read. so uhhhh
00:48:414 (1,2,3,1,2,1,2) - This entire jump section just plays very awkwardly and is difficult to read, I would at the very least ctrl+g at 00:49:014 (1,2) - . changed it up abit.
00:58:614 (3,4,1,2) - I would switch the combos around like... this is the exact same jump pattern i did, just the other way around lel.
01:17:214 (3) - this should be an 8th note slider a what?
01:25:464 (5,6) - move these more to the left of the slider? hope i understood that correct.

Other than that, I can't seem to find any errors with the map. Nothing too serious to change. Hope it gets ranked, good luck! :D thanks for random modding :>






lanturn

Lanturn wrote:

Turn down for what

soft-hitfinish7.wav has just over 5ms of delay before the main part of the sound starts. You need to cut it. (I can do this if you need me to. but offline atm)
fixed this one. Knew that it had delay but i was lazy :>

Your Insane has the same density of your Gangsta diff. I think you mean variety, because density has to do with object placement in my understanding. Insane for example is much more dense than the Extra diff. The spacings are very different. I agree on variety wise, however i wanted it be like the extra in the first place. So i suppose its fine. I agree i could have done more, but i have focused more on extra lel Also, 95% of the whole diff is also the exact same rhythm with circles and sliders.... The only variety is some reverses are now streams. If we go even further back to your hard, it's close to the upper diffs density wise. i know. Normal is a huge step down afterwards. It just feels a bit unbalanced when the three diffs feel similar in this sense, with just bigger jumps or a couple more streams. You probably need to nerf Hard a little for density as well.

[Gangsta]
SV is definitely way too low, but let's work with what you got. song would look very cringy imo if you use higher SV. The low SV fits the music genre extremly good. I also don't really understand some of your comboing for this and Insane. 00:25:164 (1,2,3) - why is this a new combo? can't remember prolly cuz off the pattern, but its not needed there.There is nothing in the song that would even consider using an NC for. 00:28:614 (1,2) - 00:38:214 (1,2) - 00:47:814 (1,2,3) - 00:49:014 (1,2) - 00:57:414 (1,2,3) - and so on. No real reason to have NCs here as they still match up with the previous combo and have nothing really to emphasize from. thes rest are because of the stronger beats they posses unlike the rest of this part. Its consistent too, so i'll keep em.
  1. 00:16:014 (1) - move it just a little bit closer to the stream. (like at most 2.5) sure
  2. 00:25:014 (5,1,2) - Emphasis should be from (1,2) and not (5,1) changed this up a bit.
  3. 00:29:964 (4) - A bit far. Try stacking it on 00:28:914 (1) - 's head. part is strong here tho.
  4. 00:34:314 (2,3,4) - Pretty positive these are in 1/6 eh? i hear the ticks on 1/8 tho, vocals maybe but that other one? uhh gonna check with someone.,,
  5. 00:49:464 (2) - Should probably be a 1/8 slider as well since it has the same scratch noise as 00:49:314 (1) - (although quieter) I forgot to mention 00:30:264 (2) - which would be a good one to 1/8 slider on too. did those, don't kno wwhy i didn't earier.
  6. 00:58:914 (1,2) - no 1/8? i thought jump pattern would be better to finish of the first part
  7. 01:01:614 (1) - Move a little bit closer to the stream?
  8. 01:16:764 (1,2,3) - I don't really think you need this. It's more awkward to play than cool or anything. kept cuz i like to troll
  9. 01:17:214 (3) - Would be cool if the bounce was closer to 1/12 after the head. where the part of the reloading sound happens. (if you don't take the above) oh y
  10. 01:19:464 (5,6) - If you're going to do something like this, then I at least recommend that they have the same DS between them for cleanliness. 01:19:464 (5,6) - is 0.43 01:20:664 (5,6) - is 0.57, 01:21:864 (5,6) - is 0.45, and 01:24:264 (5,6) - is 0.67 as examples. Try like 0.5 and then 1.5 or 1.8 to the last note. This applies literally throughout the rest of the song. If you want to change the DS a little for different sections, that's perfectly fine, but at least make them consistent! tried to adjust some visually they all have looked about the same but y made them in last kiai bit harder.
  11. 01:26:514 (5) - I'd move this down a bit so the distance from (5,6) isn't so much. You're basically going from 4ish DS straight to a 8, so a little buildup wouldn't hurt.abit
  12. 01:27:714 (1,2) - 1/8 slider for both would work better here to capture the sounds. hhnn y
  13. 01:54:264 (5,6,1) - Swap (5,1)? Normally you don't have that big of jump for the triplet part. and this flows a little better anyways. if id map linear flow y
  14. 01:56:214 (1) - Almost feels like it ends at 01:56:476 - dunno abut that but sounds cool too
[Insane]
Combo thing again here.
  1. Same suggestions as insane, add an extra reverse on sliders like 00:30:114 (5) - to capture the scratches. There's a bunch more in the song, though they can all be found in the same spots as I mentioned in Gangsta.
  2. 00:25:014 (5,1) - Nothing to emphasize here, no sounds or anything on (1). Maybe this would even be better as a 1/4 slider or something. same as gansta changed
  3. 00:26:064 (3) - x312 y128 for better flow? i changed this jpattern just now, looks a bit weird with your coordinates now, so i guess i changed it lol
  4. 00:34:314 (2,3,4) - Pretty positive these are in 1/6 as in gangsta.
  5. 00:57:264 (3,2) - Work nicely just stacked imo. why would i stack the srongest beats me, wud maybe fit for the first one but not the second i guess?
  6. 00:58:914 (1,2) - no 1/8? same reasoning as in insane
  7. 01:16:764 (1,2,3) - Same as gangsta, not really needed. Might as well let the player rest a bit more. i think i stay with that until insane. hard i didn't use it.
  8. 01:22:914 (2,3) - control+G? Flows better if the (2) is below since you're holding 01:22:614 (1) - like a 1/2 note. and how does that affect the flow here?
[Hard]
I really do think this diff needs a lot of work. First off it's very very uncomfortable to play at a "hard" level. The movement of the cursor varies way too much and will easily cause people to let off the sliders too early. The SV should be at least as much as Normal, or even more to help balance this.

Let's also talk density. Compared to normal, this is a huge jump up in which it's all 1/4 with lots of 1/8 thrown in. You need some more 1/2 gaps in this diff throughout the difficulty. Especially when you're already draining them with all the stop and go movements. Note that it isn't just density causing the problems. The uneven DS and maybe too many "jumps" also doesn't help here. It needs to be a little more consistent imo. Every single note feels like you have to jump to it because of the SV, which really isn't something you want in a Hard diff.
  1. 00:17:814 (1,2) - was expecting a bit more a jump from these. keeping all clean and easy in the intro
  2. 00:21:414 (3) - Could flow better from (2).. a curved flow instead maybe? but im using antiflow in all of my diffs lel.
  3. 00:22:914 (5) - 00:27:714 (5) - 00:32:514 (5) - 00:34:914 (4) - 00:37:314 (5) - 00:42:114 (4) - 00:44:514 (4) - 00:46:914 (4) - 00:48:114 (5) - 00:51:714 (4) - 00:54:114 (4) - 00:56:514 (4) - 00:57:714 (5) - Consider changing even half of these to just a circle to help lower the density of this difficulty. did a few, makes me cringe that i didn't even consider it at that time.
  4. 00:25:014 (3,4) - This (4) shouldn't be clicked. It avoids all instruments, and even the vocals, so it has nothing to click from. Try swapping these two at least. y
  5. 00:30:414 (1) - Reverse doesn't hit anything here either. A 1/2 slider would work the best here. y
  6. 00:45:714 (4) - These would make more sense as two circles. y
  7. 00:46:014 (1) - Move it a bit closer to the 00:45:714 (4,2) - ? There's all that open space there and it doesn't need to jump as far as it currently is. agree the jump is very far.
  8. 00:50:514 (4) - 00:55:314 (4) - ^ tats k imo
  9. 00:58:614 (3,1) - The SV changes on these sliders make them look the exact same. Probably going to catch some players off guard since they've only been playing 1/4s up to this point. dont underrate hard players. they aren't brainded.
  10. 01:06:114 (5,1) - Too cramped. The (1) should be more visible imo. its perfectly visible in the gameplay its just at the bottom of the playfield.
  11. 01:15:414 (1,2) - Jump? maek it ez
  12. 01:46:614 (3) - Just a straight slider? or even just a slight curve. uh ok.
[Normal]
AR would be fine at just 5. SV could also use a little boost as well here if you wanted.
  1. 01:08:814 (1) - Send this tail downwards instead? why
  2. 01:32:214 (5,6,1) - A bit clumped in my opinion. The tail stack is also a bit forced and really not needed imo. ofc its forced, but that doesn't make it bad.
  3. 01:41:814 (5) - you can loosen the curve off this quite a bit and it'll still be fine. Try the head at 59,314 | middle node at 72,344 | tail at x108 y358 for example. well changed cuz of the low amount of lsiderbody u see there.
[Easy]
Well, with the slow SV, the overlaps near the end can be fairly difficult to read for newer players, and also overwhelming. What should be done, is the overall SV raised and the AR turned down to 3. Overlaps in general for Easy aren't a problem, but they're overlapping too much for this diff. Plus having all these sliders cover your other ones is something that should be avoided in Easy. A straight clear path is what you should be aiming for.
  1. 00:58:614 (4,1) - All this cluttered overlap can actually be difficult for new players since they won't have any idea what to click. Please avoid doing this! i don't change until someone can actually prove that stuff like this can't be read by those ppl. We say these things as guidelines, but we don't know if its true. kinda funny if you ask me.
  2. 01:15:414 (2) - As others have already mentioned, Just a single circle would be more than sufficient. but im a dick
  3. 01:30:414 (4,5) - Same as 58. This can be confusing for new players. "can" :>
  4. 01:35:214 (4,5) - Less cluttered please. You can move the Slider up to around x240 y120 and shoot the tail end up some. Adjust the next circle as well. hows this cluttered when there are basically 1 1/2 beats not mapped lol.
  5. 01:38:214 (1,2) - 01:41:814 (5,1) - Same idea as the others. same answer i suppose
  6. 01:40:914 (4,2,5) - Try moving these 1/2 forward. You wan't to be clicking the dominant beat at 01:41:214 - and 01:41:514 - is equally important as 01:40:914 - So it's better to have the dominant note the main priority. wut the bass is like the must have to be covered imo. uhh
  7. 01:49:014 (3,6) - 01:53:814 (3,6) - These can all just be circles. No need to pump up the density here. You need a few 1/1 gaps here. agree changed it a up quite a bit.
Hmm. I'm not really a fan of the low SV (it hurts in Hard mostly) but hopefully you can find a BN that doesn't mind it. Good luck o/ well yeah the sv is basically the idea behind the map so im not goin to change it in I/E... but hard is debateable.

Sorry for late reply guys. Thank you both for modding!
Weber
mod

Easy:

00:52:014 (3) - would probably flow better if flipped horizontally instead
01:06:414 (2,1) - These could probably flow better
01:11:214 (2,1) - Blanket
01:26:814 (4) - This would probably look alot more aesthetically pleasing if it were directly on top of (3)
01:28:614 (2,3,4,5) - This could all definitely flow better and look way cleaner with something like this: http://puu.sh/qjBl0/78d10ee986.jpg

Normal:

00:52:914 (5,1) - NC then Un-NC
00:54:414 (4) - NC
01:32:214 (5) - This overlapping hit circle may cause players around this level to think that its a slider going upwards instead of the way you intended, please change the slider so its more apparent to beginners
01:32:214 (5,5) - This would probably look better blanketed

Insane:

01:16:764 (1,2,3) - This isn't apart of the music technically, as its just a gun sound effect, I would remove it
01:32:664 (3,1) - Could probably blanket
01:38:214 (2,1) - I think this should be a little more spaced further apart
01:56:564 (1) - Having a note play on 1/12 beat snap divisor is probably not a good idea, best to keep it simple

Gangsta

Pretty much all of the stacks/streams in this diff should be refined and spaced out more to look way better, especially in the last section of the map
01:16:764 (1,2,3) - Same as Insane, not rankable

GL
Topic Starter
Feb

Tatsuyu wrote:

mod

Easy:

00:52:014 (3) - would probably flow better if flipped horizontally instead created to have an overlap with 00:49:614 (1,3) - and antiflow on 00:52:014 (3,4) - this
01:06:414 (2,1) - These could probably flow better ye antiflow it is.
01:11:214 (2,1) - Blanket it already is. and if its 1 pixel off i don't really care abouit that.
01:26:814 (4) - This would probably look alot more aesthetically pleasing if it were directly on top of (3) staying consistent with 01:23:214 (1,2) -
01:28:614 (2,3,4,5) - This could all definitely flow better and look way cleaner with something like this: http://puu.sh/qjBl0/78d10ee986.jpg the only difference you have is 01:30:414 (4,5) - this is not antiflow on your end, which i use quite often in all of the diffs.

Normal:

00:52:914 (5,1) - NC then Un-NC
00:54:414 (4) - NC rearranged the ncs here they kina were messed up lul
01:32:214 (5) - This overlapping hit circle may cause players around this level to think that its a slider going upwards instead of the way you intended, please change the slider so its more apparent to beginners then they prolly need to buy glasses if they can't see 6. Don't underestimate those newbs. They have eyes too :>
01:32:214 (5,5) - This would probably look better blanketed blanketing with what? your timestamps are messed up here. also even if there was a slider there i wudn't blanket here since i hate blankets and usually try to avoid

Insane:

01:16:764 (1,2,3) - This isn't apart of the music technically, as its just a gun sound effect, I would remove it uhmm it is part of the music otherwise it wudn't be in there lul, what you mean is i think that its not snapped correctly...
01:32:664 (3,1) - Could probably blanket moved it away from the blanket zone, since it wasn't intented to be ablanket.
01:38:214 (2,1) - I think this should be a little more spaced further apart i don't wanna have a jump here.
01:56:564 (1) - Having a note play on 1/12 beat snap divisor is probably not a good idea, best to keep it simple but thats the music and i want to have it a bit like gangsta.

Gangsta

Pretty much all of the stacks/streams in this diff should be refined and spaced out more to look way better, especially in the last section of the map
01:16:764 (1,2,3) - Same as Insane, not rankable ^

GL
Thanks for randum mod

also i made the intros easier in hard to have less 1/4 rhythm there. So i think it fits now better into the spread of the set.
Chalwa
Hello! M4M from your queue!
I <3 this song :D

Easy

  1. 00:40:614 (1) - Why you overlap this? It looks bad and not aesthetics
  2. 00:58:614 (4,1) - It's unreadable for beginners, cuz it's fast change of direction
  3. 01:11:214 (2,1) - Improve this blanket
  4. 01:30:414 (4,5) - The same like 00:58:614 (4,1) -

Normal

  1. Imo it's better if you will change Slider ticks to 1, cause this 3/4 sliders on start sounds bad :/
  2. 00:51:414 (5,1) - Improve it (end of slider)
  3. 01:32:514 (6,1) - This pattern is unreadlable and it isn't aesthetics.

Hard

  1. 00:46:014 (1,3) - Stack this two??
  2. 01:35:064 (5,6,1) - Imo 200 bpm 1/4 beats are too difficult from players, who can't playing Insane :/. 01:35:064 (5,6) - Make here 1/8 slider. It will be better
  3. 01:54:264 (5,6,1) - ^

Insane

(I'm not good at Insane modding)
  1. 00:10:914 (5) - Ctrl + G this?
  2. 00:30:114 (5,1) - Tbh it's too far jump, cause it's like 200 bpm 1/4 jump. Make it smaller
  3. 00:39:714 (5,1) - ^
  4. 01:03:714 (5) - Ctrl + G
  5. 01:06:114 (5) - ^
END!
Very nice map!
If my mod is very very bad don't give kds.
Take my star
GOOD LUCK!
Topic Starter
Feb

Chalwa wrote:

Hello! M4M from your queue!
I <3 this song :D

Easy

  1. 00:40:614 (1) - Why you overlap this? It looks bad and not aesthetics thats kinda subjective since i don't think its bad.
  2. 00:58:614 (4,1) - It's unreadable for beginners, cuz it's fast change of direction direction change is fine unless you change it 15 million times in 1 combo :D
  3. 01:11:214 (2,1) - Improve this blanket its fine ^^
  4. 01:30:414 (4,5) - The same like 00:58:614 (4,1) - ^same statement.

Normal

  1. Imo it's better if you will change Slider ticks to 1, cause this 3/4 sliders on start sounds bad :/ wups didn't even know i had it on 2. same for ez.
  2. 00:51:414 (5,1) - Improve it (end of slider) ?
  3. 01:32:514 (6,1) - This pattern is unreadlable and it isn't aesthetics. i don't think its unreadable tbh. the slider paths are clearily seen.

Hard

  1. 00:46:014 (1,3) - Stack this two?? given how i have overlapped consistently it wud be pretty awkward to have it stacked.
  2. 01:35:064 (5,6,1) - Imo 200 bpm 1/4 beats are too difficult from players, who can't playing Insane :/. 01:35:064 (5,6) - Make here 1/8 slider. It will be better few triplets at this bpm are okay, just spamming isnt k.
  3. 01:54:264 (5,6,1) - ^^

Insane

(I'm not good at Insane modding)
  1. 00:10:914 (5) - Ctrl + G this? no reason to.
  2. 00:30:114 (5,1) - Tbh it's too far jump, cause it's like 200 bpm 1/4 jump. Make it smaller agree.
  3. 00:39:714 (5,1) - ^ no reason to, the angle is reasonable
  4. 01:03:714 (5) - Ctrl + G ^
  5. 01:06:114 (5) - ^ ^
END!
Very nice map!
If my mod is very very bad don't give kds.
Take my star
GOOD LUCK!
I changed stuff. Even if it didn't help at all, i'd give it to you since you spend time on it.

Thanks for the mod!
Adiopulse
Adiopulse's #requests Mod



you should fix this first http://puu.sh/rvLtp/2c0ce4aff6.png unrankable
All Diffs
Easy
move:
00:22:614 (2) at x:200 y:344
01:24:414 (2) at x:72 y:256
01:26:814 (4) at x:200 y:56

change:
01:51:414 (6) to a slider or just add a note here 01:51:714

Normal
change:
01:22:614 (5,6) should be a reverse arrow
01:22:614 (5,6) ^

Hard:
I i really think you need to figure out what sounds you are mapping, the stuff before the drops are fine, but affter i dont really know what u are mapping the sounds too

Insane:
01:17:064 (2,3) make this one slider, with a bump in it for the click

Gangsta
work on your stream to sliders, cause the spacing is really bad
01:03:714 (5,6,7,8,1) mimic this ^
01:10 :914 (5,6,7,8,1) ^
Lanturn

Adiopulse wrote:

you should fix this first http://puu.sh/rvLtp/2c0ce4aff6.png unrankable
That isn't unrankable actually. That message means that the time between each kiai is less than 15 seconds. At worst, this isn't recommended, but it certainly isn't unrankable. The only time it might be an issue is if there are multiple kiai within a few seconds since the brightness is a bit harsh on the eyes when the kiai starts.
Topic Starter
Feb
didn't really agree with anything you said, since all of your points didn't have any reason behind it and were mostly subjective.

on gangsta the streams are made this way on purpose. (not everything must be distance snapped)

I'm thinking about taking the pistol objects off the map since they might be a bit misleading... let's see.
Topic Starter
Feb
took of the pistol things of the map, raised the slider velocity on highest diff from 1.2 to 1.35. I won't go higher i think the concept of the map shud stay how it is, workign around the slow sliders.

maybe i can find a bn nowww
Nitrous
M4M as Requested. Do note I'm not a big fan of these kinds of maps so excuse me with these suggestions.
Easy
  1. 01:15:414 (2) - I'm not sure if you can use a 1/3 slider on an easy, in this case, the body is barely visible and the head and tail are overlapping each other and can possibly confuse newer players.
  2. 01:37:014 (6) - Seems you followed the vocals here but in my opinion, extending it to the next white tick sounds better. Also fixes polarity for the next slider.
Normal
  1. 00:25:014 (7,1) - Slider bodies slightly not parallel to each other. Its just me being nitpicky
Hard
  1. Is the SV okay here? I kinda doubt it since I can barely see anything other than overlaps.
Sorry this is all I can mod! I'm still not used to these kinds of styles and I tried my best to mod it.
Topic Starter
Feb

-Nitrous wrote:

M4M as Requested. Do note I'm not a big fan of these kinds of maps so excuse me with these suggestions.
Easy
  1. 01:15:414 (2) - I'm not sure if you can use a 1/3 slider on an easy, in this case, the body is barely visible and the head and tail are overlapping each other and can possibly confuse newer players. honestly i don't think this affects play much. There's technically this is a 1/2 slider and it ends with nothing after.
  2. 01:37:014 (6) - Seems you followed the vocals here but in my opinion, extending it to the next white tick sounds better. Also fixes polarity for the next slider. yes, not a bad idea.
Normal
  1. 00:25:014 (7,1) - Slider bodies slightly not parallel to each other. Its just me being nitpicky i guess its fixed now lol aaa
Hard
  1. Is the SV okay here? I kinda doubt it since I can barely see anything other than overlaps. ye decided to raise the sv quite abit, also changed some other things.
Sorry this is all I can mod! I'm still not used to these kinds of styles and I tried my best to mod it. no worries!
raised sv also on hard, mainly for the purpose of having more sliderplay if that makes any sense. Theres still alot to single tap, but not that draining on the hand imo as before, also restructured some patterns so they are easier to read. Maybe its better now!
Seijiro
hi

Gangsta:
- fairly minor and probably subjective too, but I'd rather remove 01:55:164 - and 01:35:964 - to create some contrast with the rest. As it is now your rhythm in these parts is as intense as 01:38:514 - the kiai time for example, where you have that continuous 1/2 rhythm on claps. Rest of the diff looks cool

Insane:
- 00:28:614 (1,2) - not really a fan of short combos like this in general /w\ It would be fine if you had like a vocal build up or something like t hat, but this part is pretty much similar to the rest and doesn't really need it imo
- 00:38:214 (1,2) - ah, well, I guess it is consistent as a thing. I might be the old fart here, but really... that's not so nice to see for me lol.
My reasons lie in the fact the song is already pretty slow as BPM and this combo is literally 1/2 long, which I doubt any music sheet would consider doing x)
- 00:58:914 (1) - and so on, so forth. You get the idea I guess :p
- 01:56:214 (1,1,1) - ah yeah, even during testplay I sort of derped on this one. Maybe a slider for 01:56:214 (1,1) - instead (and maybe make them all a combo in that case) would be nice

Hard:
- 00:39:714 (3,1) - just for a better readability, why not distancing them a little more? I guess that goes for everything in the map with that spacing, since I saw also 00:49:314 (4,1) - and others // 01:27:714 (5,1) - 01:37:314 (4,1) - 01:46:914 (4,1) -
- 01:41:814 (3,1) - heh, here is a problem tho, since this spacing is really (and I mean really) similar to the spacings I pointed above ^, hence there's a high chance this gets misread at this level imo. This one can remain, but I highly suggest increasing the spacing for the above suggestion.
- 01:08:514 (5) - unsnapped slider end
- 01:54:414 (1) - repeat and slider end unsnapped here too

Normal:
- 00:29:814 (7,8) - I find that 7 and 8 aren't really the same in rhythm here. 8 has those hitsounds which are cool and all, but it's not similar to 7 at all imo. You should use just a circle instead of 7 imo, like this (yes, you can easily ignore the beat at 00:29:964 - even tho there is hitsounding. It's just a grave note which is already in the song anyway, so it doesn't change much). Lol, you even did it as I suggest here for 00:39:414 (7,8) -

Easy:
- 01:35:214 (4,5) - maybe make this less clustered by moving 5 like this?

General:
- since Mod Assistant has pointed it out, I fixed soft-hitfinish7, since it had some delay: http://mrsergio.s-ul.eu/Y8SrT7As.wav

Rest is good, call me back
Topic Starter
Feb

MrSergio wrote:

hi

Gangsta:
- fairly minor and probably subjective too, but I'd rather remove 01:55:164 - and 01:35:964 - to create some contrast with the rest. As it is now your rhythm in these parts is as intense as 01:38:514 - the kiai time for example, where you have that continuous 1/2 rhythm on claps. Rest of the diff looks cool I don't quite get what you mean here? I will ask you later!

Insane:
- 00:28:614 (1,2) - not really a fan of short combos like this in general /w\ It would be fine if you had like a vocal build up or something like t hat, but this part is pretty much similar to the rest and doesn't really need it imo
- 00:38:214 (1,2) - ah, well, I guess it is consistent as a thing. I might be the old fart here, but really... that's not so nice to see for me lol.
My reasons lie in the fact the song is already pretty slow as BPM and this combo is literally 1/2 long, which I doubt any music sheet would consider doing x)
- 00:58:914 (1) - and so on, so forth. You get the idea I guess :p hmm, i did the same thing in extra tho. Maybe its a bit confusing in insane. I guess i can change it in this diff.
- 01:56:214 (1,1,1) - ah yeah, even during testplay I sort of derped on this one. Maybe a slider for 01:56:214 (1,1) - instead (and maybe make them all a combo in that case) would be nice made this easier with an slider.

selfmod: 01:26:514 (5,6) - changed the way this jump flows current flow is abit edgy should be nicer now!

Hard:
- 00:39:714 (3,1) - just for a better readability, why not distancing them a little more? I guess that goes for everything in the map with that spacing, since I saw also 00:49:314 (4,1) - and others // 01:27:714 (5,1) - 01:37:314 (4,1) - 01:46:914 (4,1) - i kinda like low ds here, but changed nonetheless to 1.0 which is 0.4 more now.
- 01:41:814 (3,1) - heh, here is a problem tho, since this spacing is really (and I mean really) similar to the spacings I pointed above ^, hence there's a high chance this gets misread at this level imo. This one can remain, but I highly suggest increasing the spacing for the above suggestion. ya did the above thing so this is not a problem now i guess, however end was unsnapped fixed that one tho!
- 01:08:514 (5) - unsnapped slider end fixed
- 01:54:414 (1) - repeat and slider end unsnapped here too fixed

Normal:
- 00:29:814 (7,8) - I find that 7 and 8 aren't really the same in rhythm here. 8 has those hitsounds which are cool and all, but it's not similar to 7 at all imo. You should use just a circle instead of 7 imo, like this (yes, you can easily ignore the beat at 00:29:964 - even tho there is hitsounding. It's just a grave note which is already in the song anyway, so it doesn't change much). Lol, you even did it as I suggest here for 00:39:414 (7,8) - yes you are correct did that.

Easy:
- 01:35:214 (4,5) - maybe make this less clustered by moving 5 like this? would affect abit readability at this level between 01:34:614 (3,5) - these i suppose. I moved it a bit more towards the head, might be abetter idea, to avoid that overlap.

General:
- since Mod Assistant has pointed it out, I fixed soft-hitfinish7, since it had some delay: http://mrsergio.s-ul.eu/Y8SrT7As.wav huh didn#t i fix that already once? uhm well I suppose I didn't. Fixed!

Rest is good, call me back
thank you!
Seijiro
Fixed timing for the last part in-game, since it was a bit unstable.
Sonnyc
General.
As a personal comment, since the general slider concepts were slow and short, applying the idea of a sliderborder/slidertrackoverride didn't felt the best imo. Besides, I think you can make the combo colors a little brighter than now since is can be a little hard to properly read the approach circle along the dark mooded BG.

Easy.
01:15:414 (2) - 1/4 was the shortest slider in this difficulty, and since short ones aren't really beginner friendly nor did it had a strong visual difference with the 1/2s, I strongly ask you to get rid of this 1/4 slider concept.
01:30:414 (4,5) - 01:41:814 (5,1) - Nearly half of the 1/1 slider path is covered by the previous slider and I don't think this really assures a good readability for beginners. Getting rid of the overlaps would be a great idea to make this more beginner friendly.
01:55:314 (5,6,1) - Can you keep the actual spacings consistent? Even the ds value shows the same, in reality the spacings aren't due to the sv change.

Hard.
01:26:364 - I think the whistle should've go rather in the head.

Insane.
00:14:514 (1,2) - The slider concept has changed starting here, while the difference of the music happened from 00:16:014. I think it was a bit too early to show the change in your pattern along the song. Mind keeping the concept of the previous pattern to something similar with ideas like 00:11:214 (1,2,1,2)?
00:22:914 - Remove finish.
01:16:014 - The break is inconsistent with the first kiai section. You'll want to make the same setting since the music is the same.
01:24:264 (5,6,1) - 01:29:064 (5,6,1) - 01:43:464 (5,6,1) - I think you are using a complete linear placement in these 1/4 triples. Make an adjustment for consistency.
01:26:214 (3,4) - Swap hitsounds~
01:55:614 (1,2) - This massive 1/8 jump feels too much even the slider leniency is used. Also the idea of this jump is even complexed than your expert.

Gangsta.
01:16:014 - The break is inconsistent with the first kiai section. You'll want to make the same setting since the music is the same.

Seems good to go.
Topic Starter
Feb

Sonnyc wrote:

General.
As a personal comment, since the general slider concepts were slow and short, applying the idea of a sliderborder/slidertrackoverride didn't felt the best imo. Besides, I think you can make the combo colors a little brighter than now since is can be a little hard to properly read the approach circle along the dark mooded BG. i think the track is fine NOW (due to the colours being lighter), but I agree on the colours, I made all 4 of them a tad lighter!

Easy.
01:15:414 (2) - 1/4 was the shortest slider in this difficulty, and since short ones aren't really beginner friendly nor did it had a strong visual difference with the 1/2s, I strongly ask you to get rid of this 1/4 slider concept. ok alot have said it, and i would have tried it nonetheless, but okay.
01:30:414 (4,5) - 01:41:814 (5,1) - Nearly half of the 1/1 slider path is covered by the previous slider and I don't think this really assures a good readability for beginners. Getting rid of the overlaps would be a great idea to make this more beginner friendly. Honestly, I do think these are not as hard as people say. Having Overlaps and direction change is already a thing and both work fine with a low amount of usage in different maps, so why shouldn't both work the same way? Also its kinda my mapping style tho have such overlaps. (in newer maps of mine)
01:55:314 (5,6,1) - Can you keep the actual spacings consistent? Even the ds value shows the same, in reality the spacings aren't due to the sv change. Should be fixed now.

Hard.
01:26:364 - I think the whistle should've go rather in the head. i fixed it on insane, so here too :>

Insane.
00:14:514 (1,2) - The slider concept has changed starting here, while the difference of the music happened from 00:16:014. I think it was a bit too early to show the change in your pattern along the song. Mind keeping the concept of the previous pattern to something similar with ideas like 00:11:214 (1,2,1,2)? to me the strong section starts 00:13:314 - here, the one you pointed out is the start of the vocal "singing", the sound i wanted to highlight is the reverse which is gettin very loud there.
00:22:914 - Remove finish. yes
01:16:014 - The break is inconsistent with the first kiai section. You'll want to make the same setting since the music is the same.
01:24:264 (5,6,1) - 01:29:064 (5,6,1) - 01:43:464 (5,6,1) - I think you are using a complete linear placement in these 1/4 triples. Make an adjustment for consistency. yes
01:26:214 (3,4) - Swap hitsounds~ done for every diff.
01:55:614 (1,2) - This massive 1/8 jump feels too much even the slider leniency is used. Also the idea of this jump is even complexed than your expert. thats a mistake by me lol, that note shouldn't exist and the slider should be longer.

Gangsta.
01:16:014 - The break is inconsistent with the first kiai section. You'll want to make the same setting since the music is the same.
there were objects on pistol sounds once, so the break wasn't applied yet did for all diffs.

Seems good to go.
Thanks!
sahuang
Very short irc before sonnyc qualifies

2017-02-10 23:07 My Angel Azusa: well i just have a few things to say,i think we can irc but stil let sonnyc qualify?
2017-02-10 23:07 My Angel Azusa: just a few minor things
2017-02-10 23:08 Feb: sure
2017-02-10 23:08 My Angel Azusa: ACTION is editing [https://osu.ppy.sh/b/956369 DJ Snake & Lil Jon - Turn Down For What [Easy]]
2017-02-10 23:08 My Angel Azusa: 00:18:414 - can drag break here
2017-02-10 23:09 My Angel Azusa: 00:32:814 (3,4,1) - flow is kinda weird here,also with the overlapping...i think you can change to another pattern?
2017-02-10 23:09 Feb: its dragged there on my end :o
2017-02-10 23:09 My Angel Azusa: o really
2017-02-10 23:09 My Angel Azusa: not on mine
2017-02-10 23:09 Feb: nvm lol
2017-02-10 23:09 Feb: wrong diff
2017-02-10 23:09 Feb: :s
2017-02-10 23:09 My Angel Azusa: o lol
2017-02-10 23:11 My Angel Azusa: hmm you did same thing 00:54:414 (1,2,3) -
2017-02-10 23:11 My Angel Azusa: idk what newbie players will respond tbh
2017-02-10 23:11 Feb: sonnyc pointed them out as well.
2017-02-10 23:12 My Angel Azusa: yeah they're kinda tricky
2017-02-10 23:12 Feb: i honestly see them struggle mostly when there's no real connection between circles and not with reading.
2017-02-10 23:12 Feb: ya but in oko's words: we underestimate haha
2017-02-10 23:12 My Angel Azusa: hhhhh
2017-02-10 23:12 My Angel Azusa: maybe its fine
2017-02-10 23:12 My Angel Azusa: 00:58:614 (4,1) - probably avoid 1/2 gap like this in easy?
2017-02-10 23:13 My Angel Azusa: the only place you used an overlap with 1/2 spacing so far
2017-02-10 23:13 Feb: thats also why i did the antiflow on some patterns
2017-02-10 23:13 Feb: i just wanted to hl them haha
2017-02-10 23:14 My Angel Azusa: ok then
2017-02-10 23:14 My Angel Azusa: 01:19:614 (2,3) - avoid overlap?
2017-02-10 23:14 My Angel Azusa: its honestly better to do a parallel pattern
2017-02-10 23:14 My Angel Azusa: http://puu.sh/tWXqm/4e128e7352.jpg
2017-02-10 23:15 My Angel Azusa: 01:47:214 (1,2,3) - kinda hard pattern,you sure wanna use in easy?
2017-02-10 23:15 Feb: oh isn#t the spacing unstable here anyway
2017-02-10 23:16 My Angel Azusa: which one
2017-02-10 23:17 Feb: 01:20:814 (3) -
2017-02-10 23:17 Feb: made them parallel
2017-02-10 23:17 Feb: but still did that edgy slider
2017-02-10 23:17 Feb: so upperbody is parallel
2017-02-10 23:18 My Angel Azusa: kkk
2017-02-10 23:19 Feb: well i concentrated on those having the clap sound in the song
2017-02-10 23:19 Feb: so they are clickable
2017-02-10 23:19 My Angel Azusa: yeah i see
2017-02-10 23:19 My Angel Azusa: it's kinda easy+ normal-
2017-02-10 23:19 Feb: since its actual 200 bpm its a bit wanky to have reasonable spread
2017-02-10 23:20 My Angel Azusa: true
2017-02-10 23:22 My Angel Azusa: i think rest seems fine
2017-02-10 23:22 My Angel Azusa: also in insane i feel you can use higher cs tbh
2017-02-10 23:22 My Angel Azusa: should be fine now anyways
2017-02-10 23:23 Feb: ehh wud require a bit of remapping tho
2017-02-10 23:23 Feb: and think spread is okay with 4 to 4.2
2017-02-10 23:23 My Angel Azusa: nvm then
2017-02-10 23:23 My Angel Azusa: pretty solid now
2017-02-10 23:23 Feb: k ^^
2017-02-10 23:23 My Angel Azusa: what about od in top diff, try 8.5?
2017-02-10 23:24 My Angel Azusa: 8.7 is kinda weird lol
2017-02-10 23:24 Feb: not a bad idea actually
2017-02-10 23:25 Feb: 1 to .5
2017-02-10 23:25 My Angel Azusa: 8 to 8.5 seems more reasonable qwq
2017-02-10 23:25 Feb: ya
2017-02-10 23:25 Feb: changed it

what is changed:
00:18:414 - dragged break here in easy
01:20:814 (3) - changed a pattern in easy
change od to 8.5 in gangsta
Sonnyc
Nominated.
Seijiro
o.o
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