This map has been deleted on the request of its creator. It is no longer available.
Thanks for modding!!Rokkea wrote:
ohelloBeginner
- 00:54:725 (1,2) - Try to space the red nodes further apart, the music doesn't sound that powerful. (same applies to 02:22:675 (3,4) - ) Fixed~
- 01:26:029 (1,2) - The hook shape plays out just like a typical cane shaped slider. Also, there's no blanket that warrants that hook shape, so might as well change it to a cane for cleanliness sake. Fixed~
- 01:46:899 (3,4) - Move this to x:348 y:336 for a nice triangle spacing. Fixed~
- 03:04:042 - Maybe add a circle here, as there's where the last vocal is. I lengthened the previous slider instead.
Easy
- 00:45:781 (1) - Another one of those weird-moving sliders. Fixed~
- 00:47:644 (2) - The reverse part of this slider sounds like a strong note, maybe try to make it clickable? Fixed~
- 01:00:688 (1) - A lil pointless, but move it to x:312 y:192 for a perfect blanket. Fixed~
- Your patterns in kiai mode (the 1st part at least) feels so empty.. I mean, isn't kiai mode like the hypest part of the song? I really recommend adding for beats, for example parts similar to : 01:14:104 (1,2) - could be a 1/1 reverse slider, 01:19:694 could have an extra note added in, 01:23:048 (1) - screams 1/1 slider instead. I didn't do exactly those things, but I did add more notes in both kiais.
- 01:30:129 (5) - Strong beat is at slider end, similarly, try to make it clickable. Fixed~
- 01:39:446 (1) - No point in the NC imo. (also you didn't do it at 01:43:918 (1,2) - ) Fixed~
- 01:55:843 (1) - End spinner at 01:58:824 ? (just like how you did it at Beginner) Fixed~
Normal
- 00:24:911 (1,2,3,4) - Why curve the sliders if the movement is a straight line? Fixed~
- 00:31:992 (2) - Remove this note if possible as the sound here is the same as 00:24:911 (1,2,3,4) - . Fixed~
- 00:57:334 - I feel like having a note here feels better. Fixed~
- 01:10:936 (4,5) - This rhythm/circle order has been repeated twice already, I feel this could be more interesting if it's a slider instead of 2 circles. Fixed~
- 02:07:396 (6) - Is that not a 1/2 rhythm, just like at 02:08:887 (2) - ? I think it's fine as it is. If I were to add it, it would look messy.
Hard
- 00:17:458 (5,6,1) - Yoooooo, obey distance spacing please, try to keep everything at 1.0x (which is what you normally use). Fixed~
- 01:11:682 (5,6,7,1) - Confusing spacing again, 4->5 and 5->6 has same spacing but one is 1/1 while the other is 1/2. 6->7 and 7->1 is 1/1 but with different spacing too. Also 01:12:241 (7) - can be a 1/4 buzz slider too if you want. Fixed, but what's a buzz slider?
- 01:12:986 (1,2,1,1,2) - NC makes the pattern look a lot more confusing that it should be. Also this pattern suffers the same spacing issues, so perhaps this might be better. Fixed~
- 01:34:974 (1,2,3,4,5,6,7,8,9,10) - This is definitely too hard for a 2.9 star map. Like legit, this is Insane-tier with it's full screen jumps and everything. Fixed by switching some objects around.
- 01:37:769 - Sounds like a piano key to me. Fixed~
- 01:42:427 (4,5,6,7) - Gah, this is the same thing as ^. Fixed~
- 02:27:893 (1) - Over here, the NC is pretty okay, except for this one which I feel can be removed. Fixed~
- 02:34:228 (6) - There's no 1/4 rhythm here I believe, just keep it at 1/2 and it should be fine. Fixed~
InsaneOne more thing I'd like to point out, the simple additions for the storyboard just makes the map feel so much more unique to me, good job on that.
- At the beginning, I think you can keep the rhythm consistent with the one you had at the start, 00:12:986 (1,2,3,4,1,2,3,4) - (maybe remove 00:14:663 (2) - ). The reason is that those sounds are the strongest at this time, where's no lyrics. That really causes rhythm/patterns like 00:15:967 (1,2,3,4) - to make no sense. From 00:18:949 (1) - onwards the rhythm is pretty good though, no need to change that. Fixed a bit.
- 00:24:166 (2) - A 1/1 slider fits this part better. Fixed~
- 00:27:893 (1,2) - Same spacing issue I mention in Hard. Fixed~
- 00:29:197 (5) - Maybe move this to x:264 y:20 for a nice straight line. This got changed.
- 00:33:483 (3) - Same issue as mentioned ^. This might also cause the player to mistake 00:33:856 (1,2,3,4) - as a 1/1 rhythm, not 1/2. Fixed~
- 00:38:700 (2) - Consider ctrl+g'ing this for a nice circular flow. Fixed~
- 00:42:520 (4,5) - God this triplet makes me uncomfortable.. I feel like even stacking them under the slider end will be better. (or at least reduce the distance spacing) Fixed~
- 00:49:135 (2,3) - SAME ISSUE. (i'll stop pointing these out now, i do hope you understand how important this issue really is) Fixed, I looked through the map and couldn't find any others.
- 01:01:060 (2) - imo placing this under circle 3 plays out better. tooo many circles
- 01:03:576 (1) - This sounds like 1/4, but a kickslider does not fit I feel. In fact, I don't think kicksliders fit this map at all. It doesn't sound like it to me anyway. (maybe i'm just dumb owell) Fixed, you're not dumb, my map is just really strange...
- 01:13:917 (1) - IT'S TOO HIGH. Stacked with 01:14:104 (1) - this.
- 01:36:464 (1,2,3,4,5,6) - Triplets over here play out so much fun than this.. thing, I don't know what to call it. (same applies to every other similar pattern) Fixed~
- 01:37:769 - Sounds like a piano key to me. Fixed~
- 02:27:893 (1) - Maybe remove NC here, just like in Hard. Fixed~
With that said, good luck! Thank youuu~!!
Thanks for modding~!!-NikoNiko- wrote:
Hi from my modding queueGeneralI don't care what all others say, blankets are my favorite patterns <3 That's why I like this map already Yesss! Thank you! this map is like 90% blankets!InsaneIt's really rare that I find maps with this cs, but I love smaller circles ^.^
I would also suggest you open AI mod with ctrl+shift+A, it will tell you 3 things I fixed the unsnapped note, but I don't think the kiai is a really a problem.
00:27:893 (1) - I would suggest putting this circle over the start of 00:28:265 (2) - mainly because it's more readable. Not necessary though. Fixed, I totally agree with that ^_^
00:42:520 (4) - Same here, but that might just be my contempt of this pattern since it has messed me up too many times already. Changed a bit~
00:44:663 (2,4) - Since those 2 sliders are exactly the opposite, I would 00:45:222 (3) - in the middle of them to make it look a lot cleaner It doesn't really make it look cleaner. The pattern is still readable. I want to give 00:45:408 (4) - this emphasis, so I'll make it the bigger jump.
00:47:644 (1) - Could also be placed a circle There's no reason. Besides, I love this slider ;_;
01:03:576 (5) - THE HATE, alright I will stop with that Fixed~
01:05:160 (1) - I don't quite get the NC here I used a NC every measure. So I'm pretty certain about them.
01:18:576 (1,2,3,4,5,6,7,8) - This pattern is really confusing, I would suggest you to replace it Fixed, even though I liked that pattern ;_;
01:30:501 (1,2,3) - The angle here differs from the angle right afterwards 01:30:874 (3,4,5) - Is that bad?
01:41:682 (3,4,5,6) - I would suggest making it more bent that it flows a lot better Fixed, I think~
01:44:663 (3,4,5,6) - I would suggest using DS here that the distance between 4 and 5 is the same as 3-4 and 5-6 for the flow I don't think that will really help flow, and I like the emphasis on (5).
01:55:843 (1) - I would make the spinner a little bit shorter that it's easier to catch the next circle Fixed~
02:21:930 (3) - Move this one closer to 2 and the 4 a tiny bit to the right Fixed~
02:33:110 (1,2,3,4,5,6,7,8) - Really really confusing, I would suggest using more common patterns for this or go with the vocals with sliders Fixed~
03:03:855 (9) - I don't understand the purpose of this 9 here, but you can leave it there There's a piano note there. I made the pattern there a bit more neat too.Hard02:52:303 (11) - I would remove this note because it can be really confusing if there is a triple and a double straight afterwards It may be hard to hear, but there is a piano note there, so I can't really remove it. Instead, I can unstack it.
01:12:986 (1,2,3,4,5) - This pattern might lead to confusion Fixed a bit~Normal01:42:427 (4,5,6,7) - Might go with something simpler than that to not confuse the newbs :^) It's just 4 circles, what makes that confusing?
02:18:949 (5,6,1) - This difficulty has a lot of times where you mapped a lot on red and white ticks, I would suggest keeping it only on the white ticks or once white tick-red tick since it's easier to press, it's alright if you want to keep it though This actually happens a lot in Normal. If it didn't, it would be too similar to Easy.
For parts like 02:34:601 (1,2,3) - It's alright to map like this Good to know.Easy00:26:029 (2) - You should make a circle here Fixed, I think~
00:32:179 (2) - Vocal already begins on the red tick, I would suggest something like https://osu.ppy.sh/ss/4794717 and don't forget underworld monarchy :^) Fixed, but not not like that.
01:14:104 (4) - NC here I forgot XD Fixed~
01:18:576 (3) - Also weird since you don't map to the vocals (if you set playback to 50% or 25%) Fixed~
01:29:011 (1) - I would suggest back and forth slider because of vocals But it's okay how it is, and I like the way it looks.
01:55:843 (1) - Not sure about easy slider times but I think this one might be too short I'll see if someone else mentions it. I'm sure it'll be fine though.Beginner00:45:781 (3) - I would suggest a back and forth slider here Fixed~
Good luck for ranked ~ It's a neat song and quite a good map already
Thanks for the star![C u r i] wrote:
[insane]
01:29:383 (2,4) - how about ctrl + g ? Fixed~
no kds
i can't mod this map.. it's too perfect ;w; sorry, i'll shoot a star for you
Thanks so much for your mod~!!Silverboxer wrote:
from my modding queue. decided to mod this mapset instead of your other one because that one is pretty perfectEasy
00:26:775 (3) - bad blanket Fixed~
01:17:085 (1,2,3,4) - I don't know why but this pattern feels too cramped. maybe move sliders 3 and 4 to the left and rotate. also I think sliders 3 and 4 should touch a bit further apart: http://puu.sh/nYOOJ/5c0e9792c5.jpg Fixed~
02:32:924 (3,4) - this could look a bit cleaner. either ctrl+j slider 4 or move it to x:296 y:296 I moved it.
02:48:017 (3,4) - fix this blanket. the sliders curve too much for it to work Fixed a bit. This is hard to notice.Normal
01:28:452 (5,1,2,3,4,5) - this is really cluttered for a normal diff, especially one on the easier side as far as normal diffs go. maybe ctrl+h notes 3, 4 and 5 so everything isn't so close together. Fixed differently~
01:31:060 (6,7) - I don't think this is good in a normal diff either. maybe if they were only 1/2 apart it wouldn't be confusing Fixed by making the previous slider repeat~Hard
00:17:085 (4,5) - much larger spacing than anything else in this section Fixed~
01:02:551 (6,1) - spacing too small here. seems awkward Fixed~
01:13:545 (3,4,5,1) - maybe distance snap here is too big as well? goes from 1.0 most of the map to 2.0 all of the sudden here. I know why this spacing is larger but this might be too much (especially after a stack of notes) Would unstacking fix the problem? I'll unstack it. It also makes the jump smaller.
01:21:557 (5,6,7) - this shouldn't be symmetrical because of the timing difference on these notes Fixed~
01:23:793 (3,4,5,6) - make these a tiny bit further apart. although ds is 1.0 here it looks much smaller than the rest of the section's notes http://puu.sh/nYPT6/461d0041c7.jpg Fixed~
01:42:427 (4,5,6,7) - when you have patterns like this it feels like it should be its own combo. most of the map has a nc every 2 measures or whatever but I don't know. maybe consider it for other patterns like this Or I could make the pattern less dramatic.
02:03:297 (5,6) - circle should not be here if it's 1/1 apart from the slider Fixed~
02:08:887 (2,3) - fix blanket Fixed~
02:14:477 (4,5) - too close together Fixed~
02:19:508 (8,1) - fix blanket Fixed~
02:32:738 (3,4) - maybe too large of a jump in ds here Fixed~Insane
00:12:986 (1,2) - I think this rhythm could also be mapped like this: http://puu.sh/nYRak/0aa39d912e.jpg maybe replace some of these patterns with a rhythm like this? I think it fits the music better and can be good in some spots It kinda sounds strange, but I guess so...
I can't help much with the placement of notes on this difficulty because this mapping style is hard for me to give advice on. but certain parts are not mapped to the actual music very well. for example: 01:18:203 (4,1,2,3,4,5,6,7,8) - this pattern is just a bunch of circles even though the music doesn't sound like 8 separate notes being played: http://puu.sh/nYRwr/89ff2973eb.jpg
in my opinion this part should be changed to something like this: http://puu.sh/nYRuB/43b2cd7ca2.jpg
make some random notes in the rhythm I showed and see if you like how it matches the music more. Okay, I fixed this one. I see what you mean. I looked through both kiais and improved the rhythm wherever I could.
this is the only real advice I can give on insane. hope you understand my point
nice mapset, good luck with it
Thanks so much for modding!6th wrote:
Hey, interesting style ! m4m.SPOILER[Beginner]
00:30:874 (1) - Move it a bit up ? For flow, right? Fixed~
02:12:241 (4) - Too far away from previous object Fixed~
Nice diff. Try adding more breaks. I don't think it's necessary.
[Easy]
Try adding more breaks I still don't think it's necessary.
00:21:930 (1) - Repeat this and add a circle on next white tick instead That doesn't really change the rhythm. Besides, I don't think I could without ruining flow or DS.
00:30:874 (1) - CTRL+H Fixed~
00:32:179 (2,3) - Doesn't fit to easy Fixed~
01:18:390 (3,4) - ^ Fixed~
02:32:924 (3,4) - ^ Fixed~
00:54:725 (1) - Place it under 00:51:744 (1) - I did the opposite. I placed the other over it.
01:49:880 - Add a circle here ? I wanna keep this part consistent. Adding a circle here would be inconsistent.
02:56:961 (2,3) - 4 circles instead I don't want to remove these blankets. Besides, that would be a bit hard for Easy.
03:03:297 - http://osu.ppy.sh/ss/4843434 Fixed~
[Normal]
00:24:911 (1,2,3,4) - What do you follow here ? The lyrics, but only emphasized lyrics. I'll add some stuff to make it make it more clear.
00:56:216 - Use same pattern as at 00:54:725 - I changed it a bit.
01:12:241 (6) - Convert to 2 circles I don't want emphasis 01:12:613 - here.
01:19:135 (5) - Move it up Fixed~
01:47:831 (3,4) - CTRL+G I don't see how this improves the map.
01:55:843 (1) - Considering that there is only 1 break I think this spinner is too tiring Shortened~
02:05:160 (2) - CTRL+H I'd rather have it point at the next object.
02:23:048 (2,3,4,5) - Hard to follow Fixed~
03:04:228 - Add a circle here Fixed~
02:34:601 (1,2) - Why does it look so familiar... :/ I see what you mean, fixed~
02:37:582 (1,2,3,4) - ^ ^
[Hard]
00:13:545 - Slider here I want the rhythm in Hard to be relatively simple and easy to understand.
00:15:036 - ^ ^
00:16:526 - etc ^
00:17:458 (5,6) - 4 circles instead ? Fixed~
00:39:446 - You should map this too Fixed~
02:27:147 - ^ I don't think it's necessary.
03:03:297 - ^ Fixed~
00:57:334 - ^ Fixed~
01:14:104 (1) - It is too sudden I think I fixed it.
01:23:048 (1) - Move to (216;192) That ruins the blanket.
01:28:452 (6) - Spacing issue Fixed~
01:37:396 (7,8,9) - CTRL+G I don't think that helps.
02:27:520 (1) - Make it parallel to next sliders ? ^
Good luck !
2016-04-11 21:47 Marianna: ACTION is editing [http://osu.ppy.sh/b/907973 monaca:factory - Guu-Paa Star [Beginner]]
2016-04-11 21:47 jonawaga: ACTION is editing [https://osu.ppy.sh/b/907973 monaca:factory - Guu-Paa Star [Beginner]]
2016-04-11 21:48 Marianna: Okay
2016-04-11 21:48 jonawaga: okay ^^
2016-04-11 21:48 Marianna: 00:20:439 (2) - This note is great as symmetry, but it should end with the beat 00:21:371 -
2016-04-11 21:49 jonawaga: 00:21:371 - ?
2016-04-11 21:49 Marianna: This is just a tip, I know there is also a hit there, but this is more striking
2016-04-11 21:49 Marianna: In the Red tick
2016-04-11 21:50 jonawaga: that's inconsistent though
2016-04-11 21:50 jonawaga: and it makes 00:21:930 - this harder to click
2016-04-11 21:50 Marianna: beats are beats, but ok, next
2016-04-11 21:52 jonawaga: next
2016-04-11 21:52 Marianna: About the HP/OD. I know it's one Beginner but HP/OD 0 its toooooo low, Put 1 of OD and HP please
2016-04-11 21:53 jonawaga: sure ^^
2016-04-11 21:53 Marianna: ^^
2016-04-11 21:53 jonawaga: fixed~
2016-04-11 21:53 Marianna: 00:54:725 (1,2) - This form of slide looks pretty strong as the part you put it, should be a little softer or only with a red dot
2016-04-11 21:55 jonawaga: fixed~
2016-04-11 21:55 Marianna: Oki doki
2016-04-11 21:55 Marianna: 01:06:651 - Here is a sound of finish, why whistle? xD
2016-04-11 21:56 jonawaga: can I do both?
2016-04-11 21:56 Marianna: Yup
2016-04-11 21:57 jonawaga: fixed~
2016-04-11 21:58 Marianna: 01:12:613 - In the SB, It was not very compatible with the size of the original BG could provide a little way? :3
2016-04-11 21:59 jonawaga: hmmm
2016-04-11 21:59 jonawaga: how do I do this
2016-04-11 22:00 Marianna: You can ask to someone
2016-04-11 22:01 jonawaga: okay
2016-04-11 22:01 jonawaga: I'll try to do that later
2016-04-11 22:01 Marianna: Okay
2016-04-11 22:01 Marianna: Next
2016-04-11 22:02 jonawaga: next
2016-04-11 22:02 Marianna: 01:21:557 (2) - This slider was kind of "incompatible" with the other sessions 01:14:104 (1,2,3,4,1) -
2016-04-11 22:03 jonawaga: how should I change it then
2016-04-11 22:04 Marianna: 01:23:048 (3) - You can copy this and CTRL + J
2016-04-11 22:05 Marianna: 01:24:539 (4,1) - Snap error
2016-04-11 22:08 jonawaga: fixedfixed~
2016-04-11 22:09 jonawaga: next~
2016-04-11 22:09 Marianna: 01:36:464 (5,1) - The flow between two curved and facing sliders down is really very strange
2016-04-11 22:10 jonawaga: we'll have to do this later sorry >.<
2016-04-11 22:10 Marianna: Okay ^^
2016-04-11 22:11 jonawaga: fixed~ cya~
2016-04-12 20:26 Marianna: Sorry for the late >.<
2016-04-13 20:40 Marianna: Hi Jona o3o
2016-04-13 20:40 jonawaga: hey o/
2016-04-13 20:40 Marianna: How are you?
2016-04-13 20:41 jonawaga: good thanks ^^
2016-04-13 20:41 Marianna: :D
2016-04-13 20:41 Marianna: ACTION is editing [http://osu.ppy.sh/b/907973 monaca:factory - Guu-Paa Star [Beginner]]
2016-04-13 20:41 Marianna: Lets go again?
2016-04-13 20:41 jonawaga: you~?
2016-04-13 20:41 Marianna: I'm fine xD
2016-04-13 20:41 jonawaga: ACTION is editing [https://osu.ppy.sh/b/907973 monaca:factory - Guu-Paa Star [Beginner]]
2016-04-13 20:41 jonawaga: yup ^^
2016-04-13 20:42 Marianna: 01:49:880 - Start the break here
2016-04-13 20:44 jonawaga: already fixed
2016-04-13 20:44 Marianna: Okay
2016-04-13 20:45 Marianna: 02:22:675 (3,4) - As I said a few days, this form of slider is too "heavy" for a part so calm
2016-04-13 20:46 Marianna: 02:36:092 (2) - I talked about it too
2016-04-13 20:47 Marianna: 03:02:924 (4) - NC :3
2016-04-13 20:50 jonawaga: okay I fixed the first two
2016-04-13 20:50 jonawaga: the NC is inconsistent
2016-04-13 20:50 Marianna: So add one note in the final
2016-04-13 20:51 Marianna: So
2016-04-13 20:51 Marianna: ACTION is editing [http://osu.ppy.sh/b/907974 monaca:factory - Guu-Paa Star [Easy]]
2016-04-13 20:51 Marianna: Okay?
2016-04-13 20:51 jonawaga: I don't see they this is important
2016-04-13 20:51 jonawaga: but if you insist
2016-04-13 20:51 jonawaga: fixed~
2016-04-13 20:51 Marianna: :D
2016-04-13 20:52 jonawaga: ready for easy~
2016-04-13 20:52 Marianna: 00:32:179 (2) - This slider can confuse beginners to start on a red tick
2016-04-13 20:54 Marianna: 01:12:613 - Inconsistent break
2016-04-13 20:54 jonawaga: ?
2016-04-13 20:54 Marianna: In all other difficulties here is something less that
2016-04-13 20:55 jonawaga: in other diffs it's mapped
2016-04-13 20:56 Marianna: Yup
2016-04-13 20:56 jonawaga: oh...
2016-04-13 20:56 jonawaga: you mean add something 01:48:390 here
2016-04-13 20:56 jonawaga: 01:12:613 -
2016-04-13 20:57 Marianna: Ya
2016-04-13 20:57 jonawaga: fix
2016-04-13 20:57 Marianna: 01:18:390 (3) - About the red tick
2016-04-13 20:58 Marianna: 02:25:657 - Again
2016-04-13 20:59 Marianna: 02:32:924 (3) - Red tick o3o
2016-04-13 20:59 Marianna: Wow you have one good east :3
2016-04-13 21:00 jonawaga: fixed fixed fixed
2016-04-13 21:00 Marianna: Oh... Idk about the distance of Normal and Hard (Again) Maybe you need one Advanced, talk with one BN
2016-04-13 21:01 jonawaga: east?
2016-04-13 21:01 Marianna: easy* xD
2016-04-13 21:01 jonawaga: ahh
2016-04-13 21:01 jonawaga: thanks ^^
2016-04-13 21:01 Marianna: ^^
2016-04-13 21:02 jonawaga: the distance between hard and insane is even larger
2016-04-13 21:02 Marianna: wow
2016-04-13 21:02 Marianna: Maybe you need one Hyper too xD
2016-04-13 21:03 jonawaga: yup
2016-04-13 21:03 jonawaga: I'll start mapping one of these
2016-04-13 21:03 jonawaga: later
2016-04-13 21:03 Marianna: Okay
2016-04-13 21:03 Marianna: ACTION is editing [http://osu.ppy.sh/b/907977 monaca:factory - Guu-Paa Star [Normal]]
2016-04-13 21:03 Marianna: 01:37:955 (1,3) - Good idea :D
2016-04-13 21:04 jonawaga: thanks I guess
2016-04-13 21:05 Marianna: Nothing found in normal diff o3o
2016-04-13 21:05 Marianna: ACTION is editing [http://osu.ppy.sh/b/907975 monaca:factory - Guu-Paa Star [Hard]]
2016-04-13 21:05 jonawaga: yay!!!
2016-04-13 21:06 Marianna: 00:18:762 - Please add one cirlce here to not miss anything
2016-04-13 21:06 jonawaga: ready for hard ^w^
2016-04-13 21:06 Marianna: :3
2016-04-13 21:07 jonawaga: fixed
2016-04-13 21:07 Marianna: 01:37:396 (7,8,9) - This is very strange overmap
2016-04-13 21:07 Marianna: 01:37:489 (8) - Please remove this
2016-04-13 21:08 Marianna: 01:47:831 (3,4) - I feel that you follow the wrong rhythm here, has another much better here
2016-04-13 21:08 jonawaga: fixed
2016-04-13 21:09 Marianna: 01:49:135 (5) - NC because of the change in speed
2016-04-13 21:09 jonawaga: ?
2016-04-13 21:09 jonawaga: NC for change in speed isn't required
2016-04-13 21:10 Marianna: 01:47:831 (3,4) - Here is a much better hit and we can hear more, this can confuse a lot
2016-04-13 21:10 Marianna: Yes it is
2016-04-13 21:10 Marianna: But you can ask one BN about this
2016-04-13 21:11 Marianna: 02:51:930 (8,9,10) - Again about the overmap
2016-04-13 21:12 Marianna: And for the insane, sorry i cant mod insanes xD
2016-04-13 21:14 Marianna: So i can post this?
2016-04-13 21:15 jonawaga: just a sec...
2016-04-13 21:15 Marianna: Okay
2016-04-13 21:15 jonawaga: i still don't understand what you did 01:47:831 (3,4) -
2016-04-13 21:15 jonawaga: here
2016-04-13 21:15 jonawaga: a screenshot of the rhythm would be nice
2016-04-13 21:17 Marianna: [http://puu.sh/ohjvA/8ddc5c2ced.jpg something like this]
2016-04-13 21:20 jonawaga: http://puu.sh/ohjFu/8655556b6a.jpg
2016-04-13 21:20 jonawaga: fixed
2016-04-13 21:20 jonawaga: you can upload
2016-04-13 21:21 Marianna: Okay '3'
Nephroid wrote:
M4MSPOILERInsane Diff
Replay: http://puu.sh/ocJrd/427b36c033.osr
General Thoughts: A bit slower than what I'm used to playing, but it was fun. It might be cool to have a few more combo colors that you use only when background changes color.
00:14:663 - 00:15:781 - It feels like there should be circles here. Added in both places~
00:24:166 (2) - 00:48:017 (2) - Just a personal preference, but it feels more satisfying when a clap plays at the same time as you hit something. (Change slider into two circles instead.) I think both claps are important there.
00:32:365 (1) - Move new combo to 00:33:483 (3) and remove new combo at 00:33:856 (1). It would make more sense with the music. (Though keeping symmetric colors might be more important (?). That would be inconsistent with what I have done. I used a NC every measure in Insane.
00:35:346 (1) - Remove clap on end of slider. Add claps to 00:36:092 (2,3,4) instead. Fixed, except there is already a clap on (4), and a clap on (3) would be too much.
00:47:272 (1) - Add clap. I don't think it needs that much emphasis imo.
00:51:744 (1) - 01:03:669 (1) - Add the hitsound from 00:48:762 (1). The finish? There isn't a finish noise (cymbal clash) in the music here, and there's no need to add one.
00:56:216 (1) - 01:08:141 (1) - Add the hitsound from 00:54:725 (1). ^
01:09:632 (1) - 01:10:377 (3) - A personal preference, but the almost-but-not-quite-right angle bothers me. Right angles in mapping bother me. No change.
01:10:377 (3) - 02:16:713 (1) - Not sure if intended, but the background changes size here. I'll fix this later.
01:12:613 (1,2) - I thought these sliders looked weird because they were too close together. I see what you mean, fixed~
01:21:371 (4) - Doesn't quite match up with the next slider. Not sure if intended. Adjusted a bit.
01:21:371 (4) - Feels empty without something here. I see what you mean, but it's intended because of the sudden pause in the lyrics.
01:49:880 - Add a circle with clap. That would make the start of the break inconsistent.
02:07:396 (4) - Clap here. That wouldn't really go with the music imo.
02:09:259 (1) - Add hitsound from 02:07:769 (1). There isn't a finish noise in the music here, and there's no need to add one.
02:16:713 (1) - Feels like it's missing a hitsound.It has a whistle, that should be enough.
02:48:762 (3) - Missing clap (?). Fixed~
02:52:489 (1) - Add clap. I added a finish.
Thank you for modding~!!Trent83 wrote:
M4MMetadatanothing yay~
[Beginner]Beginner Diff*This is a stupid advice but put the circle size in 1 it will be better in a beginner xDD I agree that CS should be as small as possible in Beginner. However, it's too late to change as it would create a loooot of overlaps. (btw, I think most mappers don't change CS unless it's unrankable.)
00:15:967 (3) -Why not create a full blanket? it will be better That is a full blanket. It's just not circular.
00:17:458 (4) - put this a little up for keep the flow The flow looks fine to me.
00:20:439 (2,3) - Fix this blanket The blanket looks fine. I made a slight adjustment.
00:30:874 (1,2) - try to use curve sliders for keep the flow its better (and the rect sliders doesn't look good in an easy or a normal for me xDD) Fixed, although it only helps flow a bit.
00:33:856 (3,4) - I think it will be better O.I.O.I.X.I.- (O= circle, I= a beat with nothing, X= Slider, -=End of the slider if isn't clear here is a puush xDD http://puu.sh/odVk0/1b9565003a.jpg) Fixed~
00:37:955 (2) - Add a note? Not in beginner~
00:40:564 (5) - Add a note? ^
01:12:613 (5) - snap the timing and try to adjust the storyboard, add more scale, try to add pulses or take practice making storyboards I'll fix this later. I'll probably need you to help me in-game with this.
01:55:843 (1) - This spinner doesn't fit with the song Yes it does.
02:36:092 (2,3) - Weird flow This part was changed with another mod.
02:45:036 (4,1) - Fix flow It's not that bad here though.
02:49:508 (3,1) - Overlap I'm too lazy to fix this.
[Easy]Easy Diff00:15:967 (1) - Stack this on object 1 gives better flow Fixed~
00:15:967 (1,2,3) - Weird flow ^^^
00:20:066 (2,3) - this feels kinda weird It feels fine when I play it.
00:24:911 (1) - i recommend a 4 repeat slider You shouldn't use 4 repeating sliders though. They looks messy. Also, certain beats must not be mapped in Easy to maintain it being Easy, and 00:26:029 - this doesn't need to be mapped. In other words, not in Easy~
00:29:011 (2) - add a note ^
00:32:179 (2) - Snap this to the strong beat The vocal is the strong beat.
00:45:781 (1) - try to use the strong beat and reduce the time of this slider It's fine because it has points on all of the strong vocals.
***After there you must FIX A LOT OF STRONG BEATS I'm going by the vocals though...
01:12:613 (4) - note Fixed (with another mod)
01:18:390 (3,4) - weird flow and put the object 3 in the strong beat part changed with another mod
01:55:843 (1) - doesn't fit Yes it does.
02:10:750 (1,2,3,4,1) - weird flow I see what you mean. It's a circular flow done with linear sliders, which makes no sense at all. Silly me. Fixed~
02:13:732 (1,2) - Weird flow Fixed with previous.
02:25:657 (1) - Spinner I don't want to cover the sb.
02:29:756 (3) - add a note Not in Easy~
02:30:129 (4) - the arrow isn't necessary It feels necessary to me.
02:32:924 (3,4) - weird flow and snap the object 3 to the strong beat Same thing I said about lyrics. It is a strong beat.
02:34:601 (1,2) - Weird flow Adjusted slightly~
03:04:042 (5) - this isn't necessary please snap this to the next beat Emphasis at the end of the song.
[Normal]Normal Diff00:12:986 (1) - remember the inherit point Oh, Actually, there isn't supposed to be an inherited point there. I'm not changing the volume, SV, hitsounds, or anything, so it would be pointless. I'll remove it in other difficulties.
00:13:918 (2) - this is unnecesary It's there mostly for polarity.
00:15:408 (4) - Same ^
00:16:899 (2) - same ^
00:19:880 (2) - same ^
00:36:092 (4) - Ctrl+G for a better flow That makes the ds to the next object off. In fact, it points the wrong direction.
00:36:837 (1,2,3) - bad flow I made a slight adjustment. It's not really noticeable though.
00:43:918 (2) - use a combination of 2 circles Fixed~
00:53:234 (4,5) - Weird flow Fixed~
00:58:824 (2) - Add a note I think you meant 00:58:824 - here. Fixed~
01:16:526 (4) - No necessary it is for polarity
01:24:166 (3) - doesn't fit with the music Yes it does. Listen closely.
01:55:843 (1) - same It's a spinner.
02:38:328 (2) - same Adjusted slightly.
03:01:433 (1,2) - Weird flow Fixed~
03:04:228 (4) - try to erase this circle and re-snap the slider because the circle doesn't fit with the music That would be inconsistent. It's fine as it is.
Good luck men!
and remember: adjust the storyboard
Cirno-baka9 wrote:
From the worst modding queue. This is probably the first old styled map I actually like.
The reason I am not mapping some of your difficulties is because NM requests on my modding queue have a 9 minute limit, and the map is 3 minutes long, which means only 3 difficulties.
Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.
That leaves just a few colors:
Green=Fixed
Purple=Not FixedAdvanced00:33:856 (1,2,3) - Sort of boring to play. Fixed~
01:20:067 (1,2,3) - These sliders look bad in my opinion. Fixed~
02:22:675 (1,2) - Turns are too sharp in my opinion. Fixed~
02:39:818 (6) - CTRL+G? I don't see why.
02:40:564 (1) - I hate 90 degree or near 90 degree sharp turns. Stretched out a bit.
02:46:154 (6) - I suggest you stack this on the beginning of the next slider. But... It is stacked on the next slider.
02:55:470 (1,2) - Could blanket better. This wasn't intended to be a blanket, but fixed somewhat~
Sorry for the terrible mod on this difficulty.Hard00:18:576 (8,9,1) - You shouldn't have 3 hitcircles in a straight line like this, make it a bit like the image below. Why not? It works well with the straight sliders it's around.
00:45:781 (1,2,3) - I dislike three of the exact same sliders going down, so I suggest changing this. Fixed~
01:43:918 (1) - Slider isn't very visually appealing. Maybe not, but it looks infinitely better than the alternative.
01:49:135 (1) - Curve on this could be improved, maybe something like the image below. Not that big of a change, but looks better. Fixed, I think.
Sorry for the terrible mod on this difficulty...again.Insane00:17:085 (5) - The only time I ever believe a slider that looks like this ever fits in a song is in a dubstep song, so I recommend changing, but that's only my opinion. I would, but I think the way it is now encourages flow more.
00:29:383 (1,2,3) - I dislike three of the exact same sliders going down, but this one is different than normal so I don't know what to say about it. Fixed~
00:42:800 (1,3) - I don't really like these sliders, but that's only my opinion. I'll see if anyone else says anything.
00:53:980 (3,4) - Again, these kinds of sliders don't really fit the song. Fixed and improved the flow~
00:56:216 (1,2,3) - Not really creative if you repeat the exact same thing two times. Fixed to something much better: a blanket~
01:09:632 (1,2,3) - I dislike sliders with such a sharp turn, but that's only my opinion. Fixed a bit~
01:17:085 (1) - Curve is so small that you can barely make it out, I suggest changing it so it's more like the image below. Fixed~
02:12:986 (3,4) - Sliders could be better. (Yes, it took me almost a whole minute to find another thing.) It's for flow, as mentioned above.
02:24:166 (1,2,3,4) - Could blanket better. Those are nooot blankets.
02:28:638 (1,2,3) - Again, these kinds of sliders don't really fit the song. Fixed, since it's not helping flow.
02:43:545 (1,3) - Sliders could be improved. If you mean that you want them more curved, then fixed~
Good luck getting rank! Here's a star. Thank youuu~
I hope my mod is of some use at least. It was very helpful lol ^^
Thank you both for modding!rs_fadeaway wrote:
Hi,M4M from ur queue
btw, nice song~
[Beginner]
seems clear,sry, i havent mod a diff below Easy
[Easy]
00:30:874 (1,2,3) - rhythm not good here,u can just put 1/1 slider
01:17:085 (1,2,3,4) - same ^
02:31:620 (1,2,3,4) - ^ Fixed all~
[Normal] I think this should have been Advanced...
01:14:849 (2,3,4,5) - rhythm here strange Fixed~
02:46:526 (1,2,3,4) - this is kinda hard to read ,fix it I don't think it is.
02:52:489 (1,2,3,4,5,6) - remake rhythem here like this? Fixed~
[Hard]
00:29:197 (4,5) - seems better to remake like this Fixed~
02:27:147 - add note or reverse slider to here,coz hard to read a 3/2 space for players Fixed~
02:46:154 (1,2,3,4) - how about put rhythm here like this? Fixed~
03:03:949 (2) - is this the only 1/4 in diff?Fixed~
[Insane]
00:14:849 (3,4) - this music sounds good to put a anti-jump here, just suggestion. I don't want anti-jumps.
00:23:421 (1,2,1) - fill the space ,it has a lot of sounds to follow Fixed~
00:29:197 (4,1) - its looks a little crooked Fixed, I think~
00:38:700 (2) - need fix a little Fixed~
00:47:644 - i think i can guess why u space here, but u can also reduce the volume,to make it quite. so mb add a note here for the clearly vocal sound? Fixed~
01:25:843 - Can add a drum here( default finish), to connect 2 kiai. Fixed~
01:21:371 (4,1) - these stack? Yes
02:46:154 - here has a moe vocal like “kia”,i'd like to make a curve slider here with a little faster SV. Fixed somewhat
02:50:998 (1,2,3,4,5,6,7,8,9,10,11,12) - only this part is kinda hard,seems little hard for 4 star diff Fixed~
as a symmetry map, its good
about hit sound,i suggest to use a drum sound instead of whistle in KIAI time. I'll look at hitsounds in more detail later.
GL
Thank you so much! I'll mod your map ASAP.
Thanks for modding, I'll mod your map ASAP!Asonate wrote:
M4M from my queue, totally not late or anything :3:
7 DIFFS, HOLY now no one can call me lazy
[Beginner][Easy]
- 00:42:800 (1,2,3) - maybe move that to the middle, so 2 is on the y-axis Fixed~
- 01:14:104 (1) - this section seems kinda monotone, maybe add some 4/1 sliders/more repeat sliders for variation I'll think about it. There's nothing that really stands out to me though.
- 02:04:787 (3) - move that to center, stacking with 02:01:806 (1) - I don't see how is helping, but fixed anyway~
- 02:28:638 (1) - same as in the prior Kiai, it just feels kinda boring like this, however i may not be able to judge that properly, since i rarely play beginners anymore Same response.
[Normal]
- 00:26:402 (2,3) - I'd remove that and make it a repeat slider, gives Starters more leeway to mistime their clicks Fixed, I'll miss that pattern though.
- 01:15:595 (3,4) - same here, these are killers if you just started
- 01:17:831 (2) - with this your bound to feel off because you skip the downbeat after - sure, stupid to fix that without 1/2 use, but like this it feels very weird to me ;w;
- 02:32:365 (2) - uknoukno, same as before Fixed all~
[Advanced]
- 00:27:520 - are you sure about still skipping downbeats when you're already at Normal? - Sure, your decision, but I think you could expect players to be able to hit that by now ;3 - Not gonna mention others, to avoid cluster
- 02:05:160 (2) - for this one maybe use 02:02:179 (2) - and mirror it? would look kinda sweet :3 Fixed all~
Should be good
[Hard][Light Insane]
- 00:41:495 (3) - this is kinda unexpected, there should be something on 00:41:309 - for sure, so either move it, add another one, or rework it
- 02:34:042 - i'd add a note here
- 03:04:042 (2) - you have that as a clickable object in Advanced, consider making it circles here too Fixed all~
This was mapped yesterday... It'll probably be the worst.[Insane]
- 02:39:446 (2,3,4,5,6) - WOAH, now that was kinda unexpected - Expect getting a ton of people failing here, this is quite the diffspike Fixed, I decreased the spacing a tiny bit lol.
- 02:49:135 (3,1) - This is evil, consider ctrl+g'ing on 02:49:508 (1,2) - I moved (3) instead.
- 03:04:042 (4) - once more, please make that end hittable Fixed~
That's about it!
- 00:22:862 (4) - make that 1 repeat maybe Fixed~
Solid map, nice to see some old styled maps again
GL
Thanks for modding!!Janpai wrote:
NM from my Queue General
- Your preview point is unsnapped idk if it really matters It doesn't matter. It was intentional.
Easy
- 00:48:017 - Two timing points at the same time is unrankable imo Fixed~
- 00:31:992 (2) - Remove this note ? since you don't have one in 00:24:911 (1,2) - Fixed~
- 00:33:483 - I think you should a note here since the vocal something like "seno" is strong Fixed~
- 01:08:141 (2) - Move to x:331 y:222 ? so that it could be diagonally linear with 01:06:651 (1) - Fixed~
- In the first chorus part, idk why you put gaps on it, the instrumentals are clearly don't stop at the same time there is a vocal there, I think it wouldn't be a problem if you fill out those I filled in a few, but I like simple rhythms.
- 01:31:247 (4) - Bring down to the tail of (3) cuz personally I really don't like this kind of flow I don't like how that looks.
- 01:34:228 (4) - Straight this up like (3) ? since 01:34:974 (1) - is a angled slider then why putting such curve on that slider Fixed~
- 01:48:390 (2) - Make this a slider because the instrumental is still going on the next white tick or just move 01:49:135 (3) - to 01:48:762 then add a note on the next tick since that is the last tick before break, i prefer that it must be clickable I added the slider, but I kept the clicking.
- 02:48:017 (3,4) - Blanketing them is not the best choice I don't see why.
- 02:57:706 (3,1) - If this is a blanket fix it Fixed~
NormalI'm tired atm xDDDD sorry for the short mod fun song i said no 3 minute song even your drain time is under it xD you remind me of Gero & Andrea's maps, SYMMETRY! but there is a consideration goodluck
- 00:13:918 (2,3) - It is audible that there is a sound at redtick, Make (2) a reverse slider of just add a note at red tick? do the same way to the following beats that are the same with this Fixed as much as possible~
- 00:22:862 (2,3) - Stack them? That would be one of the only stacks in this diff.
- 00:26:029 (3,4,5) - Maybe put 00:27:147 (5) - on the red tick and add a note on 00:27:520 because for the vocals and also fits in the instrumental I prefer the current rhythm.
- 01:16:526 (4) - There is no sound in this red tick but it is at 01:16:899 move this note to 01:16:713 ? There is a sound there.
- 01:18:516 - why did you ignore this strong downbeat? for vocals
- 01:23:793 (2,3,4) - I think is better if you make the start of 01:24:166 (3) - a note then add a 1/1 slider at the redtick because it's really obvious that you are following the vocals here that's a good thing though
- 01:55:843 (1) - This spinner, why it's not equal with the easy diff? easy ends 1 downbeat earlier maybe extend the spinner in easy because the time recovery that you put in this is already enough for the recovery of the easy Fixed~
- 02:14:849 (3) - Downbeat must be clickable imo. Fixed~
Thanks for modding~!!Ayyri wrote:
Hello~
M4M.
Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you!BeginnerLooks fine. (ノ^∇^)EasyLooks fine. (ノ^∇^)NormalLooks fine. (ノ^∇^)Advanced02:49:135 (6,1) - I feel like this would be kind of bad for a newer player to read, since it's the same pattern right after at 02:50:067 (2,3) -
Consider moving 02:49:135 (6) - somewhere inbetween 02:48:017 (5) - and 02:49:508 (1) - I changed the pattern a bit.HardLooks fine. (ノ^∇^)Lightly InsaneLooks fine. (ノ^∇^)InsaneLooks fine. (ノ^∇^)I actually don't have much to say about this map. Sorry. ;; At least the symmetry is nice. (:
Thank you for your mod Monstrata~!!Monstrata wrote:
Famously
00:20:812 (2) - circle then 1/2 slider instead? Weird that you dont make 00:20:998 - clickable.
00:23:421 (1,2) - Spacing is going to be confused for 1/2 even tho this is 1/1.... Try making 1 a 1/2 slider instead.
00:27:334 (4,1) - Again about spacing. Compare with the spacing at 00:26:402 (1,2) - . You're lacking a spacing concept that properly identifies what's 1/2 and whats 1/1 so it creates a confusing spacing for players.
00:32:738 (2,3) - ^ Maybe add a circle on 00:33:297 - .
00:34:228 (2) - 00:35:346 (1,2) - etc... Spacing really needs work.
01:18:762 (2,3,4) - Put emphasis onto 4 instead of 3 with your spacing.
02:04:042 (3,4) - Why the jump here? You don't emphasize the note elsewhere... its like your emphasis isn't consistent either.
02:05:346 (4,5) - ^Like why no jump here?
02:12:241 (1,2,3,4) - You use a much larger spacing for 3 and 4 but theres nothing really emphasized. this is a poor use of symmetry xP.
02:26:961 - and 02:27:147 - Why not make those drum beats clickable?
Actively
00:28:265 (2,3) - This visual just looks really poor for me because the slider directions don't match with the flow.
00:28:638 (3,1) - No jump here?
00:39:446 (6,1) - More spacing because this looks really close to 00:38:141 (1,2) - in terms of spacing.
00:50:067 (5,1) - No jump here? You map a jump elsewhere like 00:53:048 (5,1) -
01:03:669 (1,2,3,4) - This spacing is really confusing. 3>4...
Going to stop... you really need to work on how you spacing things out xP. I would mod more, but this spacing problem is continues to occur. It's hard to mod anything else with this issue.SpacingA spacing issue simply means that your spacing is not reflective of the time gap in between objects. Please alter the spacing so that visually, players are able to recognize which objects are 1/2 spaced and which ones are 1/1 spaced. Lets look at some examples if you are unsure!
As you see, visually, this pattern seems straight-forward. Everything looks evenly spaced visually. But wait! 3>4 is not actually 1/2 spaced in timeline, it's 1/1. But because the pattern is arranged like this, players are very likely to click 4 too early, causing them to miss. This is generally confusing to players, and is a spacing issue. You can remedy this by increasing the spacing between 3>4 to make it more obvious to players that there is a 1/1 gap instead of a normal 1/2 gap.
Something like this would work! Now it's obvious that there is more time in between 3 and 4.
Thanks for your mod~!!Kami-senpai wrote:
M4M from my queue
In general, I don't really see the need for so many 3* difficulties. If you're going to have so many difficulties, I'd suggest you at least make the final difficulty harder than 4.11. The difficulty doesn't even make the minimum star rating for insane.Famously00:14:663 (2,3) - blanket properly
00:20:812 (2) - the sound at the slider end is emphasized, so I suggest changing to two single circles to map to that
00:21:930 (1,2,3) - Too close together. Keep in mind that this is the hardest difficulty
00:23:421 (1,2,3) - In the back there are the piano taps in the music. I'd suggest you map to that instead
00:29:197 (4,1) - Make into one long slider if you're mapping to vocals
00:29:383 (1,3) - Blanket properly
00:32:738 (2) - The end of the slider is on an emphasized sound. Strongly recommend that you turn it into a normal slider and a circle
00:36:092 (2,3,4) - Not really mapped to anything I can hear
01:03:856 (2,3) - Blanket slightly off
01:07:210 (2,3) - ^
01:15:036 (4,5) - I suggest you ctrl g this to make it flow better
01:15:595 (1,2,3,4) - Maybe map to music more? I don't really hear anything that warrants these sliders
01:18:017 (4,5) - There's a change in tone for vocals so don't stack these
01:18:576 (1,2) - ^
There's a sound at 1:49:694 that you should map to
01:55:843 (1) - You should actually map here instead of putting a spinner
There's a drum sound at 2:27:147 that's really obvious. Please map to that
02:32:924 (5,1) - Change in pitch = don't stack I'll give you the star because I was unaware of this before you modded. I'll be sure to remember that when remapping and mapping in the future.
02:37:023 (4) - I would make this a jump instead since the vocals are emphasized
02:51:744 (7,8,9,10,11) - Make this curve a bit smootherActively00:31:992 (4,1) - Spacing too far
00:49:321 (3,4) - Spacing
00:52:303 (3,4) - ^
Welp, looking at your changelog, it looks like you're remapping all of them based off spacing, so good luck on that.
I feel bad for not really finding anything wrong with your map. Probably just a repeat of what Monstrata-sama modded, so you don't need to give me kudosu if you don't want to. Noononononononoon don't feel bad. You did nothing wrong. It's my fault for requesting a mod on a WIP mapset and not telling you. Your mod was helpful. KD for you~
Good luck!
Thanks for modding~ ^^The Ash Raichu wrote:
Hello! I was directed here by your queue. Apologies for taking so long. Poking around, it looks like you have that remap finished, so I'll assume I'm good to go.
General:
- In this mapset, (at least to me) it looks like you're focusing more on making cool patterns than on the music, especially in the higher difficulties like Actively and Famously. Not that you can't have patterns, but it seems to me like you're forcing the music to fit the patterns, not the other way around. I'll keep that in mind.
- Your hitsounds are pretty loud. Where they're at 100% volume, they should probably be somewhere around 75% at most. Lowered in most places~
- 01:55:843 (1) - This spinner was fine for the first two difficulties, but I'd say start substituting it for other things in all the other difficulties. I don't think mapping it will be an improvement. Having it mapped in some difficulties and skipped in others looks lazy.
- 02:25:657 - I'd try to emphasize the vocal directly right here. You mean the "ooooooo"? Fixed in some difficulties.
Slowly:
- Honestly, this difficulty seems a little redundant. I don't know about you, but if I had a map that was 1.36 stars, I wouldn't see the need for a map that's 1.11 stars. Although the map does look pretty clean. True, but it's not really causing a problem to have a few more difficulties than necessary. It's much better than not having them. I'll see if anyone else mentions this.
Easily:
- 02:25:657 (4) - I'd suggest either making this a slider, or putting in a break afterward. It's extremely abnormal for an Easy to have a pause for that long. That's the only thing I'd suggest, though. I added another circle.
Normally:
- 00:57:706 (1) - I suggest making this a 1/1 slider with a reverse arrow, given that the entire song, you've been matching up with vocals. Fixed~
- 01:42:241 (4,5,6,7,8) - Long chains of circles like this probably shouldn't be in a Normal difficulty. Fixed very slightly.
Moderately:
- 00:24:166 (4) - Watch your spacing here. This object is really close to (3). Fixed~
Quickly:
- Your spacing is still all over the place in this difficulty. It's especially prevalent in the Kiai sections.
- 01:43:918 (1) - Weird 3/4 sliders are weird. I'm assuming this wasn't intentional.
- 01:47:644 (3,4,5) - I can't tell what part of the song you're following here.
- 02:33:110 (4) - Ctrl-G this slider to improve flow.
- 02:58:079 (7,1) - A prime and rather obnoxious example of your spacing gone rampant. Jumps like this probably shouldn't be in a Hard difficulty. Fixed all~
Actively:
- 01:42:427 (1,2,3,4) - Instead of making these 1/4 sliders with reverse arrows, try having them be just plain circles with jumps. I'm not going to ignore the drums here.
- 01:48:390 (1,2,3,4,5,6,7,8,9,10) - These streams don't seem to follow anything. It seems overmapped to me. ^
- 03:02:924 (1,2,3,4,5,6,7,8,9,10) - See above. ^
Famously:
- There are a whole ton of beats here that should be clickable, but aren't. 00:26:961 (3) - This slider is a fantastic example. The tail of the slider has a strong vocal on it, but what does the head have? As far as I can tell, maybe a weak drum beat. When it comes to sliders, especially in higher difficulties like this, the stronger beats should always be clickable over the weaker ones. This encompasses a lot of the problems I have with this particular difficulty. I was following the instruments there. Hmm. Maybe I should still include the stronger vocals. I'll switch around a few things.
- 00:35:533 (2) - There's absolutely nothing in the music right here, yet there's a circle right here. This is what I mean by "forcing the music to fit the patterns." Unfortunately, the music alters itself for no one. Fixed. This was a mistake. I wasn't trying to overmap it.
- 02:18:949 (3,4,5,6) - Generally, having the players move in a straight line isn't a good idea. It's less comfortable to play than one would think. Fixed~
And that's it for me! The lower difficulties look very polished to me! My best advice would be to focus more on the strong beats in the higher difficulties, and adjust your rhythm to emphasize those. Good luck!
Thanks so much for modding~!! I'll get to your mod as soon as I can.CaffeAmericano wrote:
Hi there~
General
Did you map the all diffs? Have you looked through p/4892052? I think some BNs take issue with multiple diffs by same mapper. I'll remove Slowly and Moderately and add them to the map's description.Slowly
- Spacing is inconsistent. I believe all the easy maps should same same spacing throughout? Examples: 00:29:383 (4,1) - spacing decreases, and 00:35:346 (5,1) - increases again Fixed, but this difficulty is being removed.
Quickly
- I noticed some inconsistencies. For the most part, rhythm is identical, but placing four 1/2 circles is much more difficult than placing two 1/2 sliders. Some examples: ( 01:37:955 (1,2,3,4,5) - 02:52:489 (1,2,3,4) - ) These have identical music. The way you mapped it, hitsound will place at same beats, but 01:37:955 (1,2,3,4,5) - is more difficult than 02:52:489 (1,2,3,4) -. I don’t think this is non-negligible. Repeating same flow/pattern will be boring, but I still think we could use more consistency.
- Along the same line, 01:17:085 (1,2,3) - 02:31:620 (1) - has same beats, but they will play very differently.
- 01:18:576 (6,7,8,9,10) - 02:33:110 (4,5,6,7) - Same here, 01:18:576 (6,7,8,9,10) - feels non-negligibly more difficult. Sometimes maps are repetitive and boring, other times inconsistent and confusing. I am not sure where the boundary exactly lies, but I think this diff definitely crossed that boundary toward being inconsistent and confusing.
- And as the final words on this: If one chorus is to be more difficult than other, I think it should be the second chorus. In this diff, first chorus has more clicks, which makes it more difficult to acc and aim.
- 01:39:073 (3,4,5) - 5 is different from 3,4, so I think they shouldn’t be symmetric Fixed All~!!
Actively I mainly focused on Quickly and Actively, because my attention span doesn't last much longer than 1 hour xD
- 00:55:657 (2,3,4) - 01:07:582 (2,3,4) - I don’t think triangle with same distance fits here nicely here. Symmetric shape with same DS yells identical emphasis, but (based on the music) I think 2 should be emphasized most, 3, and lastly 1. Fixed, I think~
- 01:02:924 (3,4,5,6,7,1) - 01:05:905 (3,4,5,6) - I think this is more difficult than it deserves Fixed~
- 01:23:980 (4,5,6,1) - I think flow could be improved. Relatively big jump with with no sharp turn is awkward to hit at this level. Fixed~
- 01:23:980 (4,5,6,1) - I see a lot of similar patterns in the map, and they almost feel lazy to me. These patterns are frankly just variations of symmetric sliders. I don’t think any of them were terribly misused, but definitely overused IMO. (00:17:458 (1,2,3,4) - 00:48:762 (1,2,3,4) - 01:04:415 (4,5,1,2) - 01:37:955 (1,2,3,4) - etc). This will take some time. >> I'll reduce the frequency of the patterns you mentioned.
- 01:36:464 (1,2,3,4,5,6,7,8,9) - 02:50:998 (1,2,3,4,5,6,7,8,9) - Too much single tapping, a triple, and stacked notes. This part needs emphasis, but I think it might be too challenging compared to rest of the map. Fixed~
- 02:35:346 (3,4,1,2,3,4,5,6) - I think this is little too much 1/2 beats, especially compared with 01:20:067 (1,2,3,4,1) - Fixed~
- 03:03:669 (7,8,9,10,11) - Intentionally wriggly slider? I don’t think it was very effective here. Changed~
- 03:02:924 (1,2,3,4,5,6) - Consider making these repeating sliders because 1) these 1/4 beats are rather small compared to 03:03:669 (7,8,9,10,11) - , and 2) difficulty reasons. Fixed~
This mod was had more subjective stuff than most other mods I give. I hope you'll find at least some of them helpful /w\. Good luck!
Hobbes2 wrote:
Hi, sorry for being late.
[Easy]
Generally , this map feels very center heavy. press Ctrl+A to see what I mean; the entire top left and top right corners are ignored. Not sure if this is just your style or something, but it makes the map feel like a donut at times, where you just kinda wrap around the center. Yeah, it is a problem. If I claimed that this is my style, it would be like saying my style is boring to play. I adjusted the pattern during the start of the kiais, but that's all I can do now besides remapping.
01:17:831 (2,3) - This blanket looks thinner on the right than on the left adjusted very slightly
01:49:880 - I suggest mapping this downbeat. That's inconsistent, and since it's a break, it's optional.
01:55:843 (1) - end this on the drum at 01:59:942 - ? Fixed~
02:36:092 (2,1) - this blanket changes width, keep the distance between the sliders consistent for neatness Fixed~
Overall, this diff is rather fine but consider the corners thing I mentioned earlier. Definitely will keep this in mind.
[Normal]
This map similarly has the centered feel to it (ctrl+a to see the ignored corners) but its not a huge deal to be honest. I'm not really one to think that it's a problem but beware others may believe so. I want to fix this, but there's little I can do now except remapping.
00:19:880 (2,3) - not a fan of the way you map this since you're ignoring 00:20:253's sound which you don't do in the other parts Fixed~
00:23:793 - Why ignore this sound? because I'm not following that instrument
01:48:762 - Shouldn't ignore this drum imo ^
01:49:880 - just like in easy, consider mapping this downbeat same reason as easy
01:55:843 (1) - I suggest ending this at 01:59:942 I'd rather follow the lyrics, like most of the map. It can be harder because it's not Easy.
[Rough]
00:23:793 - as in the other diff I don't think you should ignore this drum Fixed, it's more consistent in this difficulty this way ^^
00:41:309 - don't ignore this sound! it's prominent. a hit circle would be great here lyrics
01:49:880 - same as other diffs, map this! If you do this, remove the nc on 01:49:135 (1) - same reason as easy
01:55:843 (1) - again as with other diffs, end this on 02:00:688 - same reason as Normal
Eh, can't really find a lot with this diff. I disagree with the fact that you mostly mapped vocals because I think the background melody of this song is great and deserves to have the priority when mapping, but that's purely subjective. You're right. I should have thought about that when mapping. >> It's too late now.
For what it is, this diff is rather good.
[Intense]
cs 4.6! woah Fixed to 4 what was I thinking?
Anything I mentioned in previous diffs that applies to all diffs applies to this one as well.
00:47:644 - map this vocal? Fixed, but this all has to be stacked on 00:48:017 (3) - this now for spacing
Nothing else for this diff specifically.
Good luck!
Thanks so much for modding~! ^w^_IxApplePie_ wrote:
Hihi! Nm req from my queueueue
Sorry being late!General
the "m" has been cut out a little I'll talk to the sb maker...Intensely
- 00:44:104 (1,2) - fix please Please be more specific when you give mods. >> Some mappers won't understand your suggestion if you only say "fix please". You have to describe what the error is, and sometimes how to fix it or why it causes a problem. Judging by context, I think you meant the overlap. Fixed~
- 01:21:930 (2) - ctrl g? for flow Judging from the difficulty and the lyrics at the moment, I think a flow break is actually good for emphasis here.
Took a quick look at the others and it seems fine.
GL!
Thank you so much! ヾ(〃^∇^)ノ♪5Atarox wrote:
Wow you worked really hard on it I saw your beatmap in a modding queue.I just favourite your beatmap I hope it will help,that's really sad that nobody else did favourite your beatmap :'( sorry for you!
Fixed :3Zyl wrote:
Add Zyl please :3
Sprite,Foreground,Centre,"sb\white.png",320,240white - http://puu.sh/qgJpx/a3a6d70222.png
F,0,74104,74204,0,1
F,0,74204,77204,1,0
Sprite,Foreground,Centre,"sb\white.png",320,240
F,0,148638,148738,0,1
F,0,148738,151738,1,0
no reply=fixed~!!SherryCherry wrote:
hi
Famously
00:17:271 (5,2) - - These aren't properly stacked... or unstaced it 00:16:899 (3,3) - for consistence
00:29:011 (3,1) - blanket?
00:41:123 (1) - ugly imo no it isn't
00:47:272 (1,2,3) - unstacked
01:49:135 (7,8,9,10,11) - The pattern desigining is a bit messy here
storyboard: I'll leave sb stuff to Zyl
Good luck.
I don't really see them necessarySherryCherry wrote:
hi
storyboard:
add flashes
01:14:104 (1) -
02:28:638 (1) -Sprite,Foreground,Centre,"sb\white.png",320,240white - http://puu.sh/qgJpx/a3a6d70222.png
F,0,74104,74204,0,1
F,0,74204,77204,1,0
Sprite,Foreground,Centre,"sb\white.png",320,240
F,0,148638,148738,0,1
F,0,148738,151738,1,0
Good luck.
No comment=fixed!Pyroflayer wrote:
m4m~ you did mine already xdEasily
- that diff name tho xd
- 00:15:967 (1,2) - make these parallel
- 00:17:458 (2,3) - 00:24:166 (3,1) - this is kind of a rough angle and doesn't look very good Fixed the first, but I don't see the problem with the second
- 00:23:048 (2,3) - looks bad because not pointing directly at 3
- 00:33:856 (1,2,3) - looks bad because it looks like you went for symmetry~but it isn't symmetrical
- also because of the pace of the song I would NC this half as much as you are now. because the bpm is really half of what you got no thanks
- 00:30:129 (3,1) - 00:35:346 (3,4,1) - 00:47:644 (2,3) - 00:59:942 (4,1) - 01:15:222 (3,4) - rough angle but looks ok fixed none, they play well enough
- 00:39:818 (1) - the angle both these sides are at should be 1. parallel with 00:41:309 (2) - and 2. somewhat in line with 00:38:328 (2) - fixed a little
- 00:45:781 (1) - I appreciate this.
- 01:24:166 (3,5) - really bad overlap
you have more rough angles but some people really don't like them ~esp if they don't look good. for the sake of them not playing too well for easy players.Normally
short mod bc our styles conflict and I'm not sure what to say about your map(s), I think aesthetics are great and all but too much symmetry/blankets takes away from the quality play-ability wise.
- that diff name tho xd
- 00:27:147 (5) - 00:35:346 (3,4) - 00:47:272 (3) - 00:53:234 (4) - 00:57:706 (1) - 01:06:651 (1) - could improve blanket all fixed
- 01:08:887 (4) - this looks ugly and doesn't play too well
- 01:22:489 (4) - make a straight line off of 3 I don't have to
- tbh the kiai should be DS +.1 of normal DS that makes it harder
- xd dude
penis. Good luck with ranking xd
Thanks for modding~!!Whirl wrote:
hi m4m from modreqs
lets get started
[General]
-Rename mp3 to audio to keep organised why?
-Blankets in hardest diff need to be improved I'll work on this
-when it comes to 'they play well enough' vs 'they look good' I would suggest you take the 'they look good' go around and fix weird slider shapes both are important!
[Famously]
00:38:141 (1) - this goes straight through a downbeat, which is meant to be clicked while clickable downbeats is recommended, it's okay to skip them as long as you're following the song's rhythm. In this case, the held out lyrics is on the red tick just before the downbeat.
00:38:141 (1,2) - you can fix the blanket here changed 1 pixel
00:39:818 (1,2) - make these more symmetrical fixed I think, but it was close enough already
00:44:104 (1) - same thing as before, it goes right through a downbeat same response
00:44:104 (1,2) - Blanket can be improved, use approach circle as refrence fixed~
00:50:626 (2,3) - ^ fixed~
00:57:147 (2,3) - this blanket is a little better but it could stil be touched up a bit fixed~
00:57:706 (1,2) - blanket this, and make 00:57:706 (1) - this a normal curved slider blanket fixed, but there's no need to curve
01:38:700 (3,4) - honestly, improve this blanket fixed~
01:48:762 (4) - nc 1 measure reasoning
01:49:135 (7) - nc and fix the shape 01:49:135 (7,8,9,10,11) - of the stream 1 measure reasoning but sure I can make the stream straight if you want
01:55:843 (1) - this is a long unnecesarry slider, remove it and actually map, it looks like you went full on lazy mode. I mean theres too much vocal action that was a little rude, please look at what the ranking criteria says about spinners: http://puu.sh/qnA7N/da3f30e43c.jpg
02:04:787 (1,2,3) - inconsistent spacing emphasis 02:05:160 - here
02:27:147 - seems a bit too long, add a break here it's unneeded
[Roughly]
00:37:582 (2) - I think you can make this a completely straight slider it is a straight slider? I changed something else
00:57:334 (5,6,1) - blanket is off, fix it it's fine with the stacking
01:08:141 (4,5,6) - this could be a 1/1 reverse slider that would make the difficulty less consistent from the other verse
01:55:843 (1) - same thing with the last diff, kind of unnecessary same response
02:02:551 (4,5) - blanket these It's unneccesary
02:28:638 (1,2) - this blanket can be improved that's not a blanket, I changed it
no reply=fixed, thanks!collector7 wrote:
Hello. M4M from #modreqsGenerally
that's not how it looks on my screen >>
I think that your stats is a bit weird. Try this:
- Easily: CS:3 AR:3 OD:3 HP:3
- Normally: CS:3,5 AR:5 OD:5 HP:5
- Roughly: keep as it is
- Famously: CS:4,5 AR:8,5 OD:8 or 8,5 HP:7 I did something similar
Easily
00:18:948 (1,2) - improve blanket
01:26:029 (1,2) - ^
00:39:818 (1) - this slider is too much sharp, try make it smoother
01:25:657 (5,1,2,3) - make it like this maybe?
02:25:657 (1,2) - change them into a spinner? I think it would be better, since at (1) we can hear continuous vocal I prefer the current methodNormally
01:30:315 (4,5) - improve blanket
02:38:514 - ignoring this feels so weird, especially when it's stackedRoughly
00:17:458 (5) - NC 2 measure reasoning
00:31:247 (2,3) - unstuck. I think stucking this two 00:30:874 (1,2) - would be more logical
00:57:334 (5,6) - unstuck
01:18:576 (6) - this slider feels a little bit out of place. I think you should delete it and put a note at 01:18:762 - . It's really feels better I did something similar
01:24:911 (5,6) - three notes on a white ticks would feet here better I prefer the current pattern
01:36:464 (5) - NC
02:59:570 (3,4,5) - move them a little bit further, like here 02:56:029 (2,3) -Famously
01:17:831 (3,4,5,1) - this pattern feels a bit weird. this should be better (it feels like it was this way earlier, why do you changed it into this?)
01:23:421 (2) - ctrl+g would look more interesting
01:27:520 (1,2,3,4) - try it like this
01:32:551 (2,4) - this feels kinda random. This should be better
01:57:986 - please make this break normal (until 02:01:060 - atleast)
01:11:123 (1,2,3,4,1) - 02:24:166 (1,2,3,4,1) - same patterns? really?
You have interesting style. Good luck!
no reply=fixedYahuri wrote:
M4M return mod from queue~
i havent heard GUMI in ages wow
General
-nice storyboard! Zyl made the storyboard
-add custom hitsounds? No, lol, telling someone they'd benefit from custom hitsounds is like telling someone they'd benefit from having a storyboard, it's unnecessary you should also hitsound the drum claps (for example, here 00:15:595) I did that and added a lot more volume control
Famously
00:26:216 (1,2) - flow not great, move 2 up I'd rather rotate 00:26:216 (1) - this
00:29:756 (2) - fix DS, need to adjust 00:30:501 (4) as well
00:39:632 (4,1) - this jump is a bit too much imo
00:54:725 - add finish
01:20:067 - ^
01:21:557 (1,2,3,4) - spacing looks off here, make sure 3 is the same spacing away from 1,2 as 4 is It is the same spacing
01:31:992 - add finish
01:43:918 - ^
01:49:508 (11) - if you want a finish here, use a different sound cuz there isnt a cymbal crash here
02:04:787 (1) - ^
02:07:582 (6,1) - i think this would flow better if the slider went in a counterclockwise motion instead. youll need to change 02:09:259 (1) as well. flow change is good because of the new combo and new sound
02:14:104 (2,3) - this jump is super huge, tone it down
02:16:713 (1) - use different finish sound
02:34:601 - add finish
02:58:452 - ^
03:04:042 - use different finish sound I removed the finish whenever you said this
Easily
-the difficulty difference between non-kiai and kiai-parts seems kinda big. starting from this section 01:00:688 there is a 1 beat break in between every object. but then in the kiai, there are significantly fewer breaks. so i'd suggest either making the kiai have more breaks, or remove some breaks in the section before it. Okay, I removed like a few notes from the kiai
01:55:843 (1) - spinner feels awkward, try extending it to here? 02:00:315 Sure
00:42:800 (1) - add finish I'll just hitsound copy from Famously
00:54:725 - ^
02:07:769 - ^
02:28:638 - ^
02:40:564 - ^
diffs are very neat, so nice job
good luck~
Fixed everything, thanks for modding ^^[ RSI ] wrote:
eyo, m4m
I do not normally map or mod easier diffs, but here i go xD
sorry, i modded these out of proper order, so sue me xD
Hard
00:41:868 (5,6) - I think it would fit the rythym more to make it a hit circle on the red tick followed by a slider starting on the following white
01:25:657 - sounds weird to me having a slider end here, since it would make much more since for one to start on this strong sound
01:55:843 (1) - i understand why you made a spinner here, it just seems unneccesary and i think just normal hitcircles and sliders would fit better, since the spinner is not really following any particular sound...it is just there if that makes sense
02:54:539 (6) - I think it would be cool if you made the edges of this slider and 02:53:980 (5) - parallel, it would look nicer imo
Normal
I would like to make the same point about the spinner lol, for some reason it bothers me, sort of a personal thing
if you press ctrl+A, i would prefer that it would be more spread out to cover more of the playing area, but since that would require a remap i dont think it is that necessary to do, just felt like pointing it out you're absolutely correct and I should be remapping this difficulty but I'm too lazy at the moment
01:21:557 (3,4) - just personal thing, i would prefer if the end of 3 lined up more with 4
Easy
Sorry man.......cant find anything wrong here xd
sorry that this was so short, i looked at the maps for a while, and i could not find anything else lol, good job, take a star
No Reply=Fixed, Thanks for modding~!!LMT1996 wrote:
Hi M4M from your queue :3Insane00:24:725 - I'd map the piano triples here, stacked with the sliderhead because you're strictly following the piano on this measure.
00:29:197 (5,1) - It seems like you're following the vocals here, in that case 5 should get the emphasis rather than the downbeat. If you want to switch to the synth line then the jump here shouldn't be this big because the vocal has such a strong emphasis on the red tick and by the time the player gets to the downbeat the momentum is already lost, ie. nerf jump if switching instruments.
00:35:346 (1,2,3,4,5,6,7) - so there are 2 rhythm patterns here that you can try to emphasise: the synth goes like white -> red -> white tick (00:35:346 (1,4,7) - ) and the drums + vocals go like 1/2s (00:35:346 (1,3,5,7) - ) . The 1/2s play better in general and you can always hitsound the red tick to emphasise the synth on the way. You can map them either 1/2 sliders (which is what I would do) or 1/2 circles like these, but if you choose to map circles you have to make the spacing from red to white ticks somewhat bigger, maybe like , 1.2x , white -> red 1.0x . I'll just tell you now the I'm trying to follow the vocals for the whole map, except for when they're unavailable of course. My reasoning for this pattern was to have the player click for all of the vocal sounds and pitch changes. I'm accelerating the spacing 00:35:346 (1,2,3,4) - here, and decelerating the spacing 00:35:906 (4,5,6,7) - here.
01:05:160 (1,2,3) - these should be grouped together and 4 should be left out, ie. 123 4, instead of 12 34 because the vocal stresses 1 2 3 more than 4. You can make 2 as the mirror for 1 and 3, and then 4 can be somewhat random.
01:17:085 (1,2) - The symmetry here is fun but because 01:16:526 (4,5,6,1) - are really big jumps and you want to make the flow for 1 easy to catch. You can try to like rotate 01:17:085 (1) - 45° clockwise (you can do the same for 2 to preserve symmetry) to curve out flow. If you agree with this suggestion hopefully you can find the same places throughout this map, good thing is your map is like really structured. This section is being remapped :3
01:48:390 (1,2,3,4,5,6,7) - if you're following the bass synth (which is the only rhythm that has purely 1/2s) then 01:49:694 - there's another note here. This section is being remapped :3
01:57:334 (1,2,3) - and obviously 02:00:315 (1,2,3) - , you probably want to put a reverse arrow on the red tick since the vocal note on the red ticks are definitely not random. ???
02:13:731 - to 02:25:470 - I think you probably should map this section. The break is too long and there's definitely something worth mapping here.
02:48:762 (4,5) - I'm not entirely sure why you want to map circle+reverse slider here, shouldn't 2 1/2 sliders work here? Right so, if you want to follow the piano , yes this works, but then 02:48:016 (1,2,3) - has to follow suit. Right now it sounds to me that you're mixing two lines in one measure It is mapped.Hard00:26:029 (2,3) - so yeah it's kinda off-putting for the player here since at this skill level the players are not used to reading red ticks so playing has to be a bit easier (hard to read -> easy to play) has to be a bit easier so I'd avoid like a double (white -> red tick) like this. Something like this? https://osu.ppy.sh/ss/5856938 , my design isn't too well thought-out here, just basically the note on the white tick can be a slidertail to help with the player's reading. fixed for different reasons, 00:25:657 - this needed more emphasis
01:16:340 - I usually agree with you not mapping this tick, but it seems like it's way too strong to ignore it here, you can put a circle just below the slider for a blanket.
01:17:831 (3,4) - The vocal on the red tick is actually structured throughout this map so ignoring this tick could make the player think the second circle being the one on the red tick, again reading capabilities for players at this skill level isn't great so let's try to make things easier for them.
01:31:620 (7) - I'd prefer this being a 1/2 slider since the vocal is extended. But if that affects your aesthetics or flow then you should keep it as such.
01:36:837 (2,3) - umm the spacing could be umm, more straightforward here, the player could misread this as 1/1 .
02:51:744 (7,8) - can this be a 1/2 slider? Since 5 1/2s in a row is actually somewhat hard, of course at this skill level. I'm not ruining that pattern though. The difficulty is good, this is supposed to the the hard part.Normal00:19:880 (2,3,4) - Umm this is like a difficulty spike (high clicking density) very early on, not to mention the sliderhead is on the red tick. So the slider could have a reverse arrow on white tick and ends on the red tick to reduce the number of circles to click and probably make it easier for the player to read as well. I switched it around a little.Easy00:18:948 (1,2) - I know it's a bit boring to have 3/2 reverse sliders all over the place but varying 1/2 gaps on Easy for beginners are really nasty. It plays fine since the player is already used to the rhythm.
2016 symmetry mapping, fun stuff.
ohhhhh shit didn't read that insane is being remapped T____T blame me. Actually you're fine since Insane is remapped except for the copy/paste sections.
If you like the song then please support my project!! https://osu.ppy.sh/forum/p/5443377/ThePyroBear wrote:
]I was going to do a M4M but the map is incredibly well mapped I think I'll just mod it. (Beginner mod, please provide feedback.) General
AImod says the kiai on 01:14:036 isn't snapped, might want to check that.
Easy, Normal, Hard
None, well mapped!Famous00:35:346(1,2,3,4,5,6,7) Is overmapped the right word here? I recommend erasing [00:35:346](2,4,6) You're absolutely correct, it is overmapped. I removed the note 00:35:533 - here.
01:24:539(1,2,3,4,5,6) I'm not sure what it's following, the vocals or the melody? I suggest just leaving it blank. Adding a normal slider in its place might work. Drums.
01:36:464(1,2) The same goes for here ^^^
01:34:974(1) The circle doesn't really fit maybe remove it and make the jump into a triangle? There's a pretty clear vocal there.
01:48:390(1,2) Again, except this time, I recommend adding a hitcircle in place of the first kick slider. Drums :3
02:39:073(1,2,3,4,5,6) Again, maybe remove 2,3,5,6 only? Drums :3
01:57:334(1,1,1) Make them half the length and repeat it. Just like [02:07:769](1) I don't see the correlation between those sections.
02:39:073 (1,2,3,4,5,6) Oh hey, this again, just like the earlier suggestions. Drums :3
02:50:998(1,2) You know the drill. Drums :3
03:02:924(1,2) The last one! The same as before. Drums :3
Overall, nice mapset! I'm kinda interested in mapping a LN guestdif but I'm probably too unexperienced . I actually wouldn't be able to tell since I have zero experience with mania.
I still don't know how to format modposts Any help?
-SuGon- wrote:
Hi~
[box=Normal]
I think inconsistent spacing:
00:15:408 (4) -
00:26:402 (4) -
00:39:446 (4) -
00:42:426 (4) -
00:43:918 (2) -
00:48:762 (1) -
00:54:352 (6) -
01:02:924 (5) -
01:03:669 (1) -
01:10:005 (2) -
01:15:408 (3) -
01:23:793 (2) -
01:24:166 (3) -
01:30:315 (4) -
01:48:017 (4) -
01:49:135 (5) -
02:07:023 (5) -
02:08:887 (2) -
02:18:203 (4) -
02:19:694 (1) -
02:21:185 (3) -
Can I checked other things continue ?Jonawaga wrote:
quoteSorry, if the spacing is only like ~3 grids off, (most of what you pointed out was 0.87x) then the DS is close enough to count. Also, it looks like you only checked this difficulty, and you just looked for this one thing, so no KD.-SuGon- wrote:
Hi~
[box=Normal]
I think inconsistent spacing:
00:15:408 (4) -
00:26:402 (4) -
00:39:446 (4) -
00:42:426 (4) -
00:43:918 (2) -
00:48:762 (1) -
00:54:352 (6) -
01:02:924 (5) -
01:03:669 (1) -
01:10:005 (2) -
01:15:408 (3) -
01:23:793 (2) -
01:24:166 (3) -
01:30:315 (4) -
01:48:017 (4) -
01:49:135 (5) -
02:07:023 (5) -
02:08:887 (2) -
02:18:203 (4) -
02:19:694 (1) -
02:21:185 (3) -
Regardless, thanks for looking at my map.
Of course, just don't look at the ds to much. I recommend you read some of this guide on modding so you can become more aware of what to look for when giving a mod: click here derp-SuGon- wrote:
Can I checked other things continue ?Jonawaga wrote:
quoteSorry, if the spacing is only like ~3 grids off, (most of what you pointed out was 0.87x) then the DS is close enough to count. Also, it looks like you only checked this difficulty, and you just looked for this one thing, so no KD.Hi~
[box=Normal]
I think inconsistent spacing:
00:15:408 (4) -
00:26:402 (4) -
00:39:446 (4) -
00:42:426 (4) -
00:43:918 (2) -
00:48:762 (1) -
00:54:352 (6) -
01:02:924 (5) -
01:03:669 (1) -
01:10:005 (2) -
01:15:408 (3) -
01:23:793 (2) -
01:24:166 (3) -
01:30:315 (4) -
01:48:017 (4) -
01:49:135 (5) -
02:07:023 (5) -
02:08:887 (2) -
02:18:203 (4) -
02:19:694 (1) -
02:21:185 (3) -
Regardless, thanks for looking at my map.
Thanks for modding~!-SuGon- wrote:
Hi
[Normal]
According to https://osu.ppy.sh/wiki/Normal
Normal Setup
HP Drain Rate: 5 or below
Circle Size: 3 or 4
Approach Rate: 5 or below Fixed the AR, thanks~
Overall Difficulty: 5 or below
Keep in mind that these are approximates and can be broken as necessary. In this case, I agree with you about the AR.
I like your map.(Good!) I can't give u another advice.
osu file format v14
[General]
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ArtistUnicode:monaca:factory feat. Hatsune Miku & GUMI
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osu file format v14
[General]
AudioFilename: monaca_factory _ _______ feat.____&GUMI.mp3
AudioLeadIn: 0
PreviewTime: 72567
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 12986,141185
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Guu-Paa Star
TitleUnicode:グーパースター
Artist:monaca:factory feat. Hatsune Miku & GUMI
ArtistUnicode:monaca:factory feat. Hatsune Miku & GUMI
Creator:Jonawaga
Version:ReWaga's Light Insane
Source:
Tags:regraz Zyl monaca10p きゃらあい 10daysP 10日P Trent83 Afternoon GraviTea rock-paper vocaloid メグッポイド megpoid rock paper scissors super
BeatmapID:1203686
BeatmapSetID:419556
[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"monaca.jpg",0,0
//Break Periods
2,110080,115168
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo2 : 255,8,90
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124,84,155346,2,0,P|212:87|262:161,1,181.999991668702,2|8,0:0|0:0,0:0:0:0:
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299,256,167831,1,0,0:0:0:0:
213,128,168017,2,0,L|112:146,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
192,235,168390,2,0,L|210:336,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
299,256,168762,2,0,L|400:238,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
320,149,169135,2,0,L|302:48,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
213,128,169508,5,2,0:0:0:0:
192,235,169694,1,0,0:0:0:0:
299,256,169880,1,8,0:0:0:0:
320,149,170067,1,0,0:0:0:0:
403,220,170253,2,0,P|426:180|427:135,2,90.9999958343508,2|0|8,0:0|0:0|0:0,0:0:0:0:
299,256,170812,1,0,0:0:0:0:
108,163,170998,2,0,P|85:203|84:248,1,90.9999958343508,10|0,0:0|0:0,0:0:0:0:
168,319,171371,2,0,P|190:279|191:234,1,90.9999958343508,10|0,0:0|0:0,0:0:0:0:
320,149,171744,2,0,P|321:104|344:65,1,90.9999958343508,10|0,0:0|0:0,0:0:0:0:
368,52,172023,1,0,0:0:0:0:
392,40,172116,1,6,0:3:0:0:
427,135,172303,1,0,0:0:0:0:
397,329,172489,6,0,B|376:276|316:276|316:276|288:216,1,140,4|0,0:0|0:0,0:0:0:0:
211,140,173048,2,0,B|196:108|196:108|136:108|115:55,1,140,0|0,0:0|0:0,0:0:0:0:
192,24,173607,1,0,0:0:0:0:
320,24,173793,1,0,0:0:0:0:
300,140,173980,2,0,B|400:104|400:104|416:68,1,140,0|0,0:0|0:0,0:0:0:0:
460,168,174539,2,0,B|360:204|360:204|344:240,1,140,0|0,0:0|0:0,0:0:0:0:
255,291,175098,2,0,P|280:320|312:336,1,70,0|0,0:0|0:0,0:0:0:0:
165,235,175470,6,0,B|151:204|151:204|52:168,1,140,0|0,0:0|0:0,0:0:0:0:
98,72,176029,2,0,B|112:104|112:104|211:140,1,140,0|0,0:0|0:0,0:0:0:0:
300,140,176588,1,0,0:0:0:0:
256,60,176775,1,0,0:0:0:0:
256,220,176961,2,0,P|320:228|388:156,1,140,8|8,0:0|0:0,0:0:0:0:
134,184,177706,2,0,P|188:226|256:220,1,140,8|8,0:0|0:0,0:0:0:0:
255,354,178452,102,0,B|224:288|288:288|255:218,1,140,4|0,0:0|0:0,0:0:0:0:
223,134,179011,2,0,B|291:101|291:165|357:134,1,140,0|0,0:0|0:0,0:0:0:0:
391,48,179570,2,0,P|357:40|323:48,1,70,0|0,0:0|0:0,0:0:0:0:
188,48,179942,2,0,P|152:76|142:175,1,140,0|0,0:0|0:0,0:0:0:0:
172,250,180501,2,0,P|220:202|223:134,1,140,0|0,0:0|0:0,0:0:0:0:
374,164,181060,2,0,P|312:130|304:114,1,70,0|0,0:0|0:0,0:0:0:0:
384,72,181433,2,0,P|445:102|468:166,1,140,0|0,0:0|0:0,0:0:0:0:
417,248,181992,1,0,0:0:0:0:
374,164,182179,1,0,0:0:0:0:
138,164,182738,1,0,0:0:0:0:
61,128,182924,6,0,P|92:58|90:40,1,70,0|0,0:0|0:0,0:0:0:0:
174,83,183297,2,0,L|196:11,1,70,0|0,0:0|0:0,0:0:0:0:
317,16,183669,2,0,L|338:83,1,70,8|0,0:0|0:0,0:0:0:0:
312,116,183949,1,0,0:0:0:0:
286,146,184042,2,0,P|277:180|256:208,1,70,2|0,0:0|0:0,0:0:0:0:
fixed >///<Regraz wrote:
I noticed the name of our collab diff has been changed. I am sorry but please do not use such collab diff name. The reason is just my own preference.
You could use Regraz and Jonawaga's Collab Light Insane or just Collab Light Insane if you think the former would be too long.
Sorry for the inconvenience.
Since this map is graveyarded and maybe you dont want to update it in the near future, it's okay! Please just change the diff name the next time you update it.
Thank you!