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t+pazolite - Intro - Dockaaaahhhnnn!!

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Topic Starter
DeRandom Otaku

Hobbes2 wrote:

NM from queue

[Easy]

looks good ~

[Normal]

00:15:970 (2) - slightly move this so that the end of it stacks with the end of 00:14:637 (3)

00:16:637 (3,4) - You have the end of 3 shaped for a blanket, I think, but then didn't position 4 properly to match the blanket? feels weird making blanket there wasnt my intention actually lol , i just made a random slider there that came to my mind out of nowhere

[Hard]

Minor comment, but you have a triplet here 00:39:303 (1,2,3) but nowhere else in this little section, consider adding another one. well yes , i put a triplet there since thats the strongest beat in that part . dont wanna use it much since its only a hard diff

01:03:637 (2,4) - ctrl+g these?

01:04:637 (1) - I'd put a hit circle here and move the spinner to 01:04:720 or 01:04:803 u might have noticed , but i did it in insane and extra but i dont wanna do it e/n/h since its not necessary imo

[Insane]

No comments on this or Expert, couldn't find anything.

Nice mapset, gl! Sorry for short mod but this set looks pretty good. Don't kds if you don't apply anything c:
No reply=fixed

Thanks!~
Mazziv
rename expert
kds pls
Topic Starter
DeRandom Otaku
Meh

brdzxh
from my queue~

This has too much unmapped space, you might have to cut the mp3 :P

Expert
00:45:970 (1) - maybe lower the first anchor point a little so it transitions a little bit better from the previous note?
00:46:303 (2) - ^following up on this; move it a bit to the right
the spaced streams towards the end were a bit unnecessary to me, but they are alright.

Insane
00:41:970 (1,1,1,1) - welp might be tough considering the star rating

Honestly, there were just those few things that I noticed while looking at them, considering this is just a nm
Very cool map, good luck with rank! :)
Topic Starter
DeRandom Otaku

brdzxh wrote:

from my queue~

This has too much unmapped space, you might have to cut the mp3 :P

Expert
00:45:970 (1) - maybe lower the first anchor point a little so it transitions a little bit better from the previous note?
00:46:303 (2) - ^following up on this; move it a bit to the right
the spaced streams towards the end were a bit unnecessary to me, but they are alright.

Insane
00:41:970 (1,1,1,1) - welp might be tough considering the star ratingmeh ~ this is not even hard . its easy to hit and doesnt effect SR

Honestly, there were just those few things that I noticed while looking at them, considering this is just a nm
Very cool map, good luck with rank! :)
No Reply = fixed

Thanks!~
miyukiko
Hi~ That's all what I wanted to say in this mod...

Easy
00:11:345 (1) - maybe move to 00:11:304

Normal
00:11:345 (1) - maybe move to 00:11:304
00:24:303 (2) - maybe move to x:416 y:224
00:27:637 (4) - maybe move to x:244 y:176
00:45:637 (6) - maybe move to x:368 y:264
00:48:303 (5) - maybe move to x:176 y:80
00:50:970 (6) - maybe move to x:100 y:216
00:56:637 (1) - maybe move to x:248 y:172
00:57:803 (3) - maybe move to x:60 y:300
00:59:137 (3) - maybe move to x:240 y:108
00:59:637 (2) - maybe move to x:360 y:180

Hard
00:11:345 (1) - maybe move to 00:11:304

Insane
00:11:345 (1) - maybe move to 00:11:304

Expert
00:11:345 (1) - maybe move to 00:11:304
00:12:304 (3) - maybe move to x:160 y:228
00:13:137 (2) - maybe move to x:176 y:48
00:14:470 (2) - maybe move to x:340 y:280
00:25:637 (5) - maybe move to x:464 y:316
00:28:470 (5) - maybe move to x:172 y:56

I think that will be great map, good luck! :D
Plaudible
NM from my queue!~ sup :D newbie mapper, hopefully I'll be of some help.
____


Easy
00:45:970 (1) - Very minor fix, just to make the blanket perfect. Turn on grid snap and snap the end of the reverse slider to the upper left of the square it's in.
00:49:970 (3,4,1) - Space this so 3 is just as far to 1 as 4 is to 1

Normal
00:29:970 (2,3) - Blanket


Hard
No things I can really see to fix, good job mapping this diff.

Insane
00:13:804 (4,5,1) - This would be better like 00:13:137 (2,3) IMO. I'd kill 5.
00:19:137 (4,5,1) - ^ Feels a bit unnecessary as well
00:24:553 (4,5,1) - ^
00:29:803 (4,5,1) - ^
Also consider this as an option for these if you want to just vary it and keep it as it is: http://puu.sh/psFR6/ed3722d816.jpg
Gonna argue that it's better to have it like this for sake of having the mellow part of the song play mellow as well. :)
No other issues here that I see ^_^

Expert
Gonna say that the triples work better here since it's almost 5 star and still easy part.
Got nothing else!

I love your hitsounding and mapping in general here, I'll throw kudosu since my mod was so short. Great map! ^_^ GL~
Topic Starter
DeRandom Otaku

Morroni wrote:

Hi~ That's all what I wanted to say in this mod...

Easy
00:11:345 (1) - maybe move to 00:11:304 not changing this , if u want to know the reason , see my response to other mods

Normal
00:11:345 (1) - maybe move to 00:11:304
00:24:303 (2) - maybe move to x:416 y:224
00:27:637 (4) - maybe move to x:244 y:176
00:45:637 (6) - maybe move to x:368 y:264
00:48:303 (5) - maybe move to x:176 y:80
00:50:970 (6) - maybe move to x:100 y:216
00:56:637 (1) - maybe move to x:248 y:172
00:57:803 (3) - maybe move to x:60 y:300
00:59:137 (3) - maybe move to x:240 y:108
00:59:637 (2) - maybe move to x:360 y:180 i think all my placements are correct here ~ i had Distance snap turned on

Hard
00:11:345 (1) - maybe move to 00:11:304

Insane
00:11:345 (1) - maybe move to 00:11:304

Expert
00:11:345 (1) - maybe move to 00:11:304
00:12:304 (3) - maybe move to x:160 y:228
00:13:137 (2) - maybe move to x:176 y:48
00:14:470 (2) - maybe move to x:340 y:280
00:25:637 (5) - maybe move to x:464 y:316
00:28:470 (5) - maybe move to x:172 y:56 All these placements are correct since i put More spacing on downbeats

I think that will be great map, good luck! :D
nothing changed ~ Thanks for checking

Plaudible wrote:

NM from my queue!~ sup :D newbie mapper, hopefully I'll be of some help.
____


Easy
00:45:970 (1) - Very minor fix, just to make the blanket perfect. Turn on grid snap and snap the end of the reverse slider to the upper left of the square it's in. can u tell me the grid co-ordinate?
00:49:970 (3,4,1) - Space this so 3 is just as far to 1 as 4 is to 1

Normal
00:29:970 (2,3) - Blanket


Hard
No things I can really see to fix, good job mapping this diff.

Insane
00:13:804 (4,5,1) - This would be better like 00:13:137 (2,3) IMO. I'd kill 5.
00:19:137 (4,5,1) - ^ Feels a bit unnecessary as well
00:24:553 (4,5,1) - ^
00:29:803 (4,5,1) - ^ imo its fine , they follow the song and in expert the patterns are same
Also consider this as an option for these if you want to just vary it and keep it as it is: http://puu.sh/psFR6/ed3722d816.jpg
Gonna argue that it's better to have it like this for sake of having the mellow part of the song play mellow as well. :)
No other issues here that I see ^_^

Expert
Gonna say that the triples work better here since it's almost 5 star and still easy part.
Got nothing else!

I love your hitsounding and mapping in general here, oh why thanks!~
I'll throw kudosu since my mod was so short. Great map! did u throw a star? i cant see ^_^ GL~
No reply = fixed

Thanks!~
Plaudible
x:112 y188
no kudos :)
miyukiko

DeRandom Otaku wrote:

Morroni wrote:

Normal
00:24:303 (2) - maybe move to x:416 y:224
00:27:637 (4) - maybe move to x:244 y:176
00:45:637 (6) - maybe move to x:368 y:264
00:48:303 (5) - maybe move to x:176 y:80
00:50:970 (6) - maybe move to x:100 y:216
00:56:637 (1) - maybe move to x:248 y:172
00:57:803 (3) - maybe move to x:60 y:300
00:59:137 (3) - maybe move to x:240 y:108
00:59:637 (2) - maybe move to x:360 y:180 i think all my placements are correct here ~ i had Distance snap turned on

Expert
00:12:304 (3) - maybe move to x:160 y:228
00:13:137 (2) - maybe move to x:176 y:48
00:14:470 (2) - maybe move to x:340 y:280
00:25:637 (5) - maybe move to x:464 y:316
00:28:470 (5) - maybe move to x:172 y:56 All these placements are correct since i put More spacing on downbeats
nothing changed ~ Thanks for checking
Those objects that I linked in Normal and Expert... I thought they may be just a little more beautiful :3
So, I tried to make more similar spacing and more round/fine placing here...
Thank you for attention ^_^
Topic Starter
DeRandom Otaku

Plaudible wrote:

x:112 y188
no kudos :)
oki Fixed! Thanks~


Morroni wrote:

Those objects that I linked in Normal and Expert... I thought they may be just a little more beautiful :3
So, I tried to make more similar spacing and more round/fine placing here...
Thank you for attention ^_^
Its oki bruh~ u didnt know the actual purpose of those so yea
Momochikun
hi

timing is pretty weird, having this object 00:11:345 (1) - appeared later doesn't make sense. i think you should set it there and then adding 1 more red line to reset the stanza at 00:11:345 (1) - or 00:12:637 - if you prefer downbeat. isn't offset was supposed to be the first beat of the song, right ?
00:32:637 - i'm not sure if this break makes sense since the song's phase itself is still the same, which make you seems lazy or something. but that's just my personal opinion


[Expert]
00:38:303 (5) - i'm kind of suprised by this sudden sv changing when the song actually doesn't change much. how about gradually increase the speed ? i mean 0,9 > 1 > 1.1 > 1.2 before kiai so player would be more ready
00:58:637 (6) - how about ditch this into 1/2 slider ? will be more comfortable to play since you don't need to skip the instrument at the red tick which pretty noticeable
01:03:303 (1,2,3,4,1,2,1,2,3,4,1,2,1) - omg..

[Insane]
00:19:304 (1) - missing normal sampleset, you did so to emphasize the drum at 00:14:637 (3) - which is similiar with this one
00:53:970 (1,2) - this 1/4 spacing is pretty large compared to the other similiar pattern across the diff, get rid with it ?

[Hard]
00:11:970 (2,1) - try moving it further, this 1/1-like-1/2 spacing kinda confusing imo
00:27:803 (2) - missing normal sampleset, the drum is clearly playing there
00:40:303 (6) - why a drum clap here ? the other diffs doesnt have this and it didn't fit the music just now
00:41:970 (1,2,3,4) - i was expecting for 1/2 sliders for better spread since the insane got massive 1/4 sliders
00:59:303 (1) - missing clap for obvious 2/4 rhythm reason
01:04:637 - i feel like want to hit a note here before starting the spinner ._.

[Normal]
00:24:303 (2) - there're nothing on the slidertail (different with 00:27:637 (4) - who has drumhit on the red tick ) which make this a kind of overdone. try a single note instead
00:37:970 (1) - map this pls, easy diff is enough for spinner. normal should be a bit dense to fit the spread


easy diff looks fine imo, gl !
Lasse
d

[g]
I'd put another red line on 00:11:970 - and move the current offset to 00:11:345 -, makes more sense instead of snapping the first beat to 1/8

00:41:970 (1,1,1,1) - drum whistles on those make no sense since that is some hihat hitsound. use normal whistles or sth instead

[ex]
00:15:637 - sound is clickable all the time before but now on a slidertail?
00:20:637 (1) - ^ and some more
so you start with spacing that actually makes sense 00:12:637 (1,2,3) - where the stronger sound on 3 gets more spacing, but the sudden stop doing it later
=> 00:17:304 (3) - 00:18:637 (3) - etc
and then having a nearly straight line on 00:19:803 (2,3) - doesnt make much sense since it gives the strongest sound (3) no emphasis at all
00:20:470 (4) - is suddenly stacked even though it was spaced normally all the time before
00:37:970 (1,2) - http://i.imgur.com/nB4CK8T.jpg makes more sense, both rhythm and emphasis wise
00:39:387 - ^overmapped again
I dont get it, you overmap some single+triples into quints, but then skip lots of audible 1/4
the main problem with overmapping those is how it shifts the emphasis since it removes emphasis from the first note etc.
00:40:637 (1) - here you actually couldve put a quint lol
00:53:637 (8) - was mapped as 3/4 slider all the time before, so why not here? maybe even with some sv change
00:54:637 (4,5) - makes no sense compared to music and your other 1/4 spacings
00:58:970 (7) - ^

[i]
00:30:637 (3) - why is this a repeat slider there is nothing on the repeat and you didnt do it before
most points from ex apply here too

[h]
00:16:637 (1,2,3) - only diff you made this clickable, not even i/ex have it lol
00:23:803 (2) - noticeable spacing difference looks really bad here
00:31:303 (1) - way stronger than 4, so stacking makes no sense, normal spacing or jump fits better
00:39:387 - the blue tick on 00:39:553 - is way stronger and putting a triplet there also makes much more sense with the music

[n]
00:37:970 (1) - would end spinner earlier or even remove so you can map the lead into the chorus, which is way more important
gap bewteen n-h is way too big, especially noticeable in the kiai. spots like 00:47:303 (4) - where normal is basically a 3/1 slider and hard spams 1/4. also normal uses so many 1/1 for the chorus in general while hard is extremely 1/4 heavy
starting from 00:58:637 - it gets a little better at least

[e]
the sv/ds you chose is really awkward since movement on slider is so much slower than movement between objects

gl
Topic Starter
DeRandom Otaku

Momochikun wrote:

hi

timing is pretty weird, having this object 00:11:345 (1) - appeared later doesn't make sense. i think you should set it there and then adding 1 more red line to reset the stanza at 00:11:345 (1) - or 00:12:637 - if you prefer downbeat. isn't offset was supposed to be the first beat of the song, right ? I did try that but it messes up everything ;w;
00:32:637 - i'm not sure if this break makes sense since the song's phase itself is still the same, which make you seems lazy or something. but that's just my personal opinion i m lazy lo


[Expert]
00:38:303 (5) - i'm kind of suprised by this sudden sv changing when the song actually doesn't change much. how about gradually increase the speed ? i mean 0,9 > 1 > 1.1 > 1.2 before kiai so player would be more ready will remap this part later .w.
00:58:637 (6) - how about ditch this into 1/2 slider ? will be more comfortable to play since you don't need to skip the instrument at the red tick which pretty noticeable its same as 00:55:970 (6,7) - and i did it on purpose
01:03:303 (1,2,3,4,1,2,1,2,3,4,1,2,1) - omg.. what? -3-

[Insane]
00:19:304 (1) - missing normal sampleset, you did so to emphasize the drum at 00:14:637 (3) - which is similiar with this one
00:53:970 (1,2) - this 1/4 spacing is pretty large compared to the other similiar pattern across the diff, get rid with it ?

[Hard]
00:11:970 (2,1) - try moving it further, this 1/1-like-1/2 spacing kinda confusing imo
00:27:803 (2) - missing normal sampleset, the drum is clearly playing there
00:40:303 (6) - why a drum clap here ? the other diffs doesnt have this and it didn't fit the music just now
00:41:970 (1,2,3,4) - i was expecting for 1/2 sliders for better spread since the insane got massive 1/4 sliders
00:59:303 (1) - missing clap for obvious 2/4 rhythm reason
01:04:637 - i feel like want to hit a note here before starting the spinner ._.

[Normal]
00:24:303 (2) - there're nothing on the slidertail (different with 00:27:637 (4) - who has drumhit on the red tick ) which make this a kind of overdone. try a single note instead
00:37:970 (1) - map this pls, easy diff is enough for spinner. normal should be a bit dense to fit the spread


easy diff looks fine imo, gl !

Lasse wrote:

d d

[g]
I'd put another red line on 00:11:970 - and move the current offset to 00:11:345 -, makes more sense instead of snapping the first beat to 1/8 same reason as above ;w;

00:41:970 (1,1,1,1) - drum whistles on those make no sense since that is some hihat hitsound. use normal whistles or sth instead

[ex]
00:15:637 - sound is clickable all the time before but now on a slidertail? i didnt make this clickable anywhere
00:20:637 (1) - ^ and some more ^
so you start with spacing that actually makes sense 00:12:637 (1,2,3) - where the stronger sound on 3 gets more spacing, but the sudden stop doing it later
=> 00:17:304 (3) - 00:18:637 (3) - etc
and then having a nearly straight line on 00:19:803 (2,3) - doesnt make much sense since it gives the strongest sound (3) no emphasis at all
00:20:470 (4) - is suddenly stacked even though it was spaced normally all the time before
00:37:970 (1,2) - http://i.imgur.com/nB4CK8T.jpg makes more sense, both rhythm and emphasis wise
00:39:387 - ^overmapped again will remap this part
I dont get it, you overmap some single+triples into quints, but then skip lots of audible 1/4
the main problem with overmapping those is how it shifts the emphasis since it removes emphasis from the first note etc.
00:40:637 (1) - here you actually couldve put a quint lol ^
00:53:637 (8) - was mapped as 3/4 slider all the time before, so why not here? maybe even with some sv change i guess u linked me wrong time
00:54:637 (4,5) - makes no sense compared to music and your other 1/4 spacings was changed from previous mod
00:58:970 (7) - ^ This one isnt that big

[i]
00:30:637 (3) - why is this a repeat slider there is nothing on the repeat and you didnt do it before
most points from ex apply here too

[h]
00:16:637 (1,2,3) - only diff you made this clickable, not even i/ex have it lol
00:23:803 (2) - noticeable spacing difference looks really bad here but spacing is same there -w-
00:31:303 (1) - way stronger than 4, so stacking makes no sense, normal spacing or jump fits better
00:39:387 - the blue tick on 00:39:553 - is way stronger and putting a triplet there also makes much more sense with the music

[n]
00:37:970 (1) - would end spinner earlier or even remove so you can map the lead into the chorus, which is way more important
gap bewteen n-h is way too big, especially noticeable in the kiai. was fixed from previous mod
spots like 00:47:303 (4) - where normal is basically a 3/1 slider and hard spams 1/4. also normal uses so many 1/1 for the chorus in general while hard is extremely 1/4 heavy i guess its fine . there are maps out there with way bigger gaps than this
starting from 00:58:637 - it gets a little better at least

[e]
the sv/ds you chose is really awkward since movement on slider is so much slower than movement between objects Lets remap

gl
No reply = Fixed

Thanks alot for your mods!~
Kujinn
M4M sorry it took so long.

Decided to do this instead cause it was shorter.

[Expert]

^ change diff name to something custom or another

With the way its mapped, ar9.3 would be better

00:12:637 (1,2,3,4,5) - You can map this better
00:17:637 (4) - Ctrl G
00:26:387 - You could do something similar to what you did here 00:20:637 (1,2) - makes it more fun to play.
00:41:970 (1,1,1,1) - You can map this better, or gradually increase sv. When playing it multiple times i keep getting 100's at the end of sliders.
00:45:470 (8,9,10) - Try having kick sliders here.
01:03:970 (1,2,3,4) - curve more

fc'ed this during gameplay, but I don't really like it so much. The way it was mapped feels so different compared to the others.

[Insane]

Loved this diff, was able to SS first try.

00:20:303 (4) - ctrl g?
00:41:970 (1,1,1,1) - lower sv, can cause annoying breaks

ar4 no?

[Hard]

Good diff

01:03:303 (1,2,3,4,1) - I'm sure you can do something better.



Mapset looks pretty good so far, sorry for short mods. Good Luck!
Topic Starter
DeRandom Otaku

Panda King wrote:

M4M sorry it took so long.

Decided to do this instead cause it was shorter.

[Expert]

^ change diff name to something custom or another I already mentioned on first page to not ask me to rename this , i named it expert on purpose

With the way its mapped, ar9.3 would be better Changed to AR 9.2 for now ~ AR 9.3 wont be necessary i guess

00:12:637 (1,2,3,4,5) - You can map this better It already looks good according to my mapping style
00:17:637 (4) - Ctrl G oki
00:26:387 - You could do something similar to what you did here 00:20:637 (1,2) - makes it more fun to play. its no big deal~Also i wont want to have same patterns over and over again
00:41:970 (1,1,1,1) - You can map this better, or gradually increase sv. When playing it multiple times i keep getting 100's at the end of sliders. Thats what i want ~ its an expert diff so i only want Experts to play it properly . if this makes sense
00:45:470 (8,9,10) - Try having kick sliders here. Not necessary and will be inconsistent
01:03:970 (1,2,3,4) - curve more Made the little curve there myself

fc'ed this during gameplay, but I don't really like it so much. The way it was mapped feels so different compared to the others.

[Insane]

Loved this diff, was able to SS first try.

00:20:303 (4) - ctrl g? i made the intro pretty simple here so i dont want anything fancy
00:41:970 (1,1,1,1) - lower sv, can cause annoying breaks nah ~ the pattern is easy to hit

ar4 no? d?

[Hard]

Good diff

01:03:303 (1,2,3,4,1) - I'm sure you can do something better. well i did something about this , not much but still something


Mapset looks pretty good so far, sorry for short mods. Good Luck!
Thank you!
Chihara Minori
NM from my Queue

Normal:
• 00:17:637 (4) - blanket
• 00:23:303 (1) - add light down angle as much as (3)
• 00:59:970 (3) - add light up curve
• 01:03:303 (1,2) - slider instead

Hard:
• 00:32:637 (1) - stack at (3)?
• 00:47:803 (5) - add light down curve
• 01:01:637 (6) - ^

Insane:
• 00:32:637 (1) - stack with last (1)
• 00:39:303 (1,2) - light down curve for (1), light up curve for (2)
• 00:59:137 (8) - this meant to stack with next end (3)?

Thats all i can found there, good luck
Topic Starter
DeRandom Otaku

eclipselotus wrote:

NM from my Queue

Normal:
• 00:17:637 (4) - blanket Changed pattern in a different way
• 00:23:303 (1) - add light down angle as much as (3) ok fixed
• 00:59:970 (3) - add light up curve not necessary
• 01:03:303 (1,2) - slider instead that would mess up the entire thing

Hard:
• 00:32:637 (1) - stack at (3)? Stacked it with 2 on purpose
• 00:47:803 (5) - add light down curve its not needed
• 01:01:637 (6) - ^ ok fixed

Insane:
• 00:32:637 (1) - stack with last (1) that would mess up the pattern i want there
• 00:39:303 (1,2) - light down curve for (1), light up curve for (2) i guess the current pattern is fine
• 00:59:137 (8) - this meant to stack with next end (3)? Didnt notice this but fixed

Thats all i can found there, good luck
Thanks~
meii18
Greetings! As requested

[General]
  1. fashionable-samurai-girl-digital-art-hd-wallpaper-1920x1080-3229 is unused.You have to remove it from the song's folder.Moreover, you have an unused OSB file so you have to remove it too
  2. I see that you have soft sample too in non-kiai parts so adding a sliderslide for soft sample would be good to silence the sliderslide because when the calm part have noisy silderslides and the kiais which are more way stronger have silenced sliderslides which is not good.If you are adding it, you have to rename to soft-sliderslide.wav and changing S to S:C1 into Timing Panel -> Audio
[Normal]
  1. 00:19:204(2,3)- As I can see here is a spacing error because here it is supposed to be 1.20 and not 1.10.It's minor but it can be fixed anyway
  2. 01:02:303(2,3,4,1,2,3,4)- I think you can nerf this part a little bit by using like 2 1/2 sliders? Just because normal difficulty is for newbie players too ;3
I will continue this modding tomorrow stay tuned!
Topic Starter
DeRandom Otaku
Thanks!! <3 ~ i will reply to your mod when you are finished modding owo
Lanturn
You can add a red timing to 00:12:637 - to properly reset the measures. (optional, but it helps mods like Nightcore, and some visuals)


[Easy]
  1. 00:24:303 - you could easily add a circle here to match 00:22:970 (4) - since they're similar.
[Insane]
  1. 00:40:887 - Feel like you should be copying the previous patterns and add a circle here.
  2. 00:41:887 (1) - you don't need this NC
  3. 00:56:137 - is pretty strong. I really don't think you should skip over this. Same with 00:58:637 (6) - for 00:58:803 - You do this quite often in this diff, so maybe reconsider with all of them.
[expert]
  1. 00:27:970 (4) - There's a drum addition here. mistake?
  2. 00:40:887 - like in Insane, add a circle to match the previous patterns?
  3. 00:47:470 (2,3,4) - That's a pretty big spacing between (1) and (5) compared to the rest of your map. Just wanted to point it out. I'd say more like 1.6-1.7 (your average) would fit great here
  4. 00:54:970 (5) - Could be blanketed better imo. try like x152 y384
  5. 01:02:303 (4,5) - Try moving the tail end of (4) over to the right more, and then move the (5) a little closer to the 01:01:637 (8) - to create more of a circular flow.
Eh, not much to say. This map is pretty nice. Good luck :)
Topic Starter
DeRandom Otaku

Lanturn wrote:

You can add a red timing to 00:12:637 - to properly reset the measures. (optional, but it helps mods like Nightcore, and some visuals) well i did try doing that but it unsnaps all notes in the map for some reason , idek ...


[Easy]
  1. 00:24:303 - you could easily add a circle here to match 00:22:970 (4) - since they're similar.
[Insane]
  1. 00:40:887 - Feel like you should be copying the previous patterns and add a circle here. The beat is not that strong imo , i will leave it for now but if someone else complains about this , i will change
  2. 00:41:887 (1) - you don't need this NC
  3. 00:56:137 - is pretty strong. I really don't think you should skip over this. Same with 00:58:637 (6) - for 00:58:803 - You do this quite often in this diff, so maybe reconsider with all of them. i did the same thing in the second kiai of both extra and insane for all patterns like this
[expert]
  1. 00:27:970 (4) - There's a drum addition here. mistake?
  2. 00:40:887 - like in Insane, add a circle to match the previous patterns? as i stated in insane
  3. 00:47:470 (2,3,4) - That's a pretty big spacing between (1) and (5) compared to the rest of your map. Just wanted to point it out. I'd say more like 1.6-1.7 (your average) would fit great here
  4. 00:54:970 (5) - Could be blanketed better imo. try like x152 y384 i guess u gave me the wrong co-ordinates ;w;
  5. 01:02:303 (4,5) - Try moving the tail end of (4) over to the right more, and then move the (5) a little closer to the 01:01:637 (8) - to create more of a circular flow.
Eh, not much to say. This map is pretty nice. Good luck :)
No reply = fixed ~ Thanks alot!!~
Lanturn
Oops. I meant the middle node on the blanket. My bad ._.
Topic Starter
DeRandom Otaku
ok fixed ~ Thanks
meii18
Continue my modding post here:

[Hard]
  1. I don't know why the AR is 8.2.I would suggest to set the AR to like 7.5 since it's a hard difficulty
    Besides of that, I can't find anything else
[Insane]
  1. 00:13:970(1,2,3)- In this part seems like you are mapping in an antijumping way but this pattern is the only one jumpy pattern from this part which is not consistent with the rest of this part.To make it consistent, you have to use antijuping here instead of making it into a jumpy pattern to make it inconsistent to the rest of this part :(
  2. 00:31:303(1,2)- I see that you're using 2 1/2 sliders but why don't you replace them with circles as you did for Hard difficulty? This will count that the Insane have the easiest pattern here than Hard difficulty
  3. 00:40:637(1)- Missing normal sampleset on the head of the slider.It was easy to notice since here must be something to emphasize the cymbal sound from the music background
  4. 00:49:970(1,2,3)- I know this one is nazi but this blanket can be improved since it looks like it's mostly off as I can see
[Expert]
  1. 00:31:303(1,2)- Same as I said in Insane
That must be all! Great mapset as I can see.I didn't find many stuff since the mapset is really polished in my point of view.Call me back!
Topic Starter
DeRandom Otaku
ok gonna reply to whole mod owo

ByBy13 wrote:

Greetings! As requested

[General]
  1. fashionable-samurai-girl-digital-art-hd-wallpaper-1920x1080-3229 is unused.You have to remove it from the song's folder.Moreover, you have an unused OSB file so you have to remove it too the image was deleted long time ago but i have no idea where the osb file came from lo ~ deleted
  2. I see that you have soft sample too in non-kiai parts so adding a sliderslide for soft sample would be good to silence the sliderslide because when the calm part have noisy silderslides and the kiais which are more way stronger have silenced sliderslides which is not good.If you are adding it, you have to rename to soft-sliderslide.wav and changing S to S:C1 into Timing Panel -> Audio did so .. thanks~
[Normal]
  1. 00:19:204(2,3)- As I can see here is a spacing error because here it is supposed to be 1.20 and not 1.10.It's minor but it can be fixed anyway i dont know how that happened lo but fixed
  2. 01:02:303(2,3,4,1,2,3,4)- I think you can nerf this part a little bit by using like 2 1/2 sliders? Just because normal difficulty is for newbie players too ;3 uhh .. i want the end to be hard here ... if newbies cant do it .. they can play Easy diff .. i made easy for them x3

[Hard]
  1. I don't know why the AR is 8.2.I would suggest to set the AR to like 7.5 since it's a hard difficulty i dont think AR 7.5 is a good choice since the diff is denser than that but i changed to 7.8 for now
    Besides of that, I can't find anything else
[Insane]
  1. 00:13:970(1,2,3)- In this part seems like you are mapping in an antijumping way but this pattern is the only one jumpy pattern from this part which is not consistent with the rest of this part.To make it consistent, you have to use antijuping here instead of making it into a jumpy pattern to make it inconsistent to the rest of this part :( umm i dont think its a major problem ... its not even noticable in gameplay
  2. 00:31:303(1,2)- I see that you're using 2 1/2 sliders but why don't you replace them with circles as you did for Hard difficulty? This will count that the Insane have the easiest pattern here than Hard difficulty ok i put circles there now
  3. 00:40:637(1)- Missing normal sampleset on the head of the slider.It was easy to notice since here must be something to emphasize the cymbal sound from the music background uhh u might have noticed but i didnt put normal sampleset there is all diffs cuz the background sound is not strong enough imo ;w;
  4. 00:49:970(1,2,3)- I know this one is nazi but this blanket can be improved since it looks like it's mostly off as I can see ok i tried my best to fix it xd
[Expert]
  1. 00:31:303(1,2)- Same as I said in Insane ok i added circles here also
That must be all! Great mapset as I can see.I didn't find many stuff since the mapset is really polished in my point of view.Call me back!
Thank you very much!~
meii18
Did recheck in game:

Recheck
11:53 DeRandom Otaku: Hey byby senpai owo
11:56 ByBy13: hi owo
11:57 DeRandom Otaku: i finished applying ur mod , so i m just "calling u back" xD
11:57 ByBy13: hehe xD
11:57 ByBy13: I am rechecking it now
11:57 ByBy13: can we do irc?
11:57 DeRandom Otaku: yes sure c:
11:57 ByBy13: okay c:
11:58 ByBy13: I want to improve a bit the hitsounding with you =w=)
11:58 DeRandom Otaku: Yes go ahead .. i m ready
11:59 *ByBy13 is editing [http://osu.ppy.sh/b/997647 t+pazolite - Intro - Dockaaaahhhnnn!! [Easy]]
12:00 DeRandom Otaku: ready
12:00 ByBy13: 00:15:304 (1)- add normal sampleset on the head of the slider
12:00 ByBy13: 00:16:637 (3)- ^
12:00 DeRandom Otaku: there is no base sound there =w=
12:00 DeRandom Otaku: 00:14:970 - here is a base sound but its not at 00:15:304 -
12:01 ByBy13: uguu
12:02 ByBy13: you're right
12:02 DeRandom Otaku: if u listen at 25% .. u will be able to notice it easily
12:02 ByBy13: yeah
12:02 DeRandom Otaku: yea
12:02 DeRandom Otaku: i have already checked my hitsounding on this set like 50 times xd
12:02 ByBy13: oh ok..
12:05 DeRandom Otaku: but i will check it once more time just in case c:
12:05 ByBy13: okay c:
12:06 DeRandom Otaku: umm yea .. they seem fine now
12:06 ByBy13: oki
12:09 DeRandom Otaku: anything else in easy?
12:09 ByBy13: no :c
12:11 DeRandom Otaku: shit i disconnected ;w;
12:11 ByBy13: ;w;
12:11 DeRandom Otaku: soo anything else in easy? or are we good to go to normal?
12:11 ByBy13: going to normal
12:11 DeRandom Otaku: cool c:
12:29 *ByBy13 is editing [http://osu.ppy.sh/b/997648 t+pazolite - Intro - Dockaaaahhhnnn!! [Expert]]
12:29 DeRandom Otaku: ready
12:29 DeRandom Otaku: as always xd
12:31 ByBy13: 00:55:970 (6)- this must end on red tick because the slider ends on nothing
12:31 ByBy13: 00:58:637 (6)- ^
12:33 ByBy13: /np
12:33 ByBy13: oops
12:33 *ByBy13 is editing [http://osu.ppy.sh/b/997650 t+pazolite - Intro - Dockaaaahhhnnn!! [Insane]]
12:33 DeRandom Otaku: they are like 00:54:637 (4) - and 00:57:303 (6) - and i did it on purpose actually . there is a pretty strong sound at blue ticks , if u listen to 25%
12:34 ByBy13: 00:13:970 (1,2,3)- you will notice this spacing change easily during gameplay and also you will see that this pattern have the different spacing than other patterns from this part
12:34 ByBy13: well i listened at %25 but it's like it ends on nothing
12:34 ByBy13: i've talked with a QAT and he said to end them on red tick instead
12:34 DeRandom Otaku: uhh
12:35 DeRandom Otaku: oki i will think about that one
12:35 DeRandom Otaku: but
12:35 DeRandom Otaku: 00:13:970 (1,2,3) - u want me to reduce spacing here ? or ?
12:35 ByBy13: to reduce the spacing xD
12:35 DeRandom Otaku: oki i did so =w=
12:35 ByBy13: =w= )
12:36 DeRandom Otaku: but then 00:14:470 (2,1) - these two overlap and it looks ugly :c ..
12:36 DeRandom Otaku: let me replace the slider abit then
12:36 ByBy13: oki
12:37 DeRandom Otaku: ok done
12:38 DeRandom Otaku: 00:54:220 - i will think about these blue ticks at the end ...
12:38 ByBy13: okay
12:38 ByBy13: and also same goes for insane too
12:39 DeRandom Otaku: yes got it
12:39 ByBy13: 00:55:970 - and 00:58:637 -01:01:303 -
12:39 ByBy13: =w=)
12:39 ByBy13: just pay more attention on instruments
12:39 DeRandom Otaku: 01:01:303 - here is no slider lol
12:40 *ByBy13 is editing [http://osu.ppy.sh/b/997650 t+pazolite - Intro - Dockaaaahhhnnn!! [Insane]]
12:40 ByBy13: in insane xD
12:40 DeRandom Otaku: okki =w= please give me your ears xD
12:40 DeRandom Otaku: oh ok
12:40 ByBy13: xD
12:40 DeRandom Otaku: oh got it
12:40 DeRandom Otaku: i will listen to it later
12:40 ByBy13: oki
12:41 DeRandom Otaku: lets do the rest of the stuff first =u=
12:41 ByBy13: oki =w=
12:41 *ByBy13 is editing [http://osu.ppy.sh/b/997649 t+pazolite - Intro - Dockaaaahhhnnn!! [Hard]]
12:42 ByBy13: 00:58:637 (4)- same as I stated in Insane and Expert
12:42 DeRandom Otaku: oh ok ..
12:42 DeRandom Otaku: 00:54:637 (4) - does this sound ok?
12:43 ByBy13: yes because the instruments are on 3/4 here
12:43 ByBy13: as i can see
12:44 DeRandom Otaku: 00:59:970 (3) - well here
12:44 ByBy13: here is clearly 3/4
12:44 ByBy13: but there are some cases where 3/4 does not work
12:44 DeRandom Otaku: oki
12:44 ByBy13: aka extended sliders
12:45 DeRandom Otaku: i see
12:45 DeRandom Otaku: 00:53:970 (1) - for example here? 3/4 wont work here right?
12:45 ByBy13: here works
12:46 DeRandom Otaku: ooo
12:46 DeRandom Otaku: 00:55:970 (4) - here?
12:46 DeRandom Otaku: there is a sound on both red and blue tick owo
12:47 ByBy13: here doesn't work
12:47 DeRandom Otaku: would a triple work here
12:47 ByBy13: should end on red tick if you listen the instruments carefully
12:48 ByBy13: hmm yes but i prefer to let it snapped on red tick
12:48 DeRandom Otaku: and
12:48 DeRandom Otaku: can i put a circle on blue tick? would that work?
12:53 ByBy13: yes
12:53 DeRandom Otaku: oki i will do that in insane and extra but not in hard since it will become to hard xd
12:53 ByBy13: yes
12:54 DeRandom Otaku: well i got u ... i will keep that in mind .. lets move to other things first owo
12:54 ByBy13: owo
12:54 *ByBy13 is editing [http://osu.ppy.sh/b/997649 t+pazolite - Intro - Dockaaaahhhnnn!! [Hard]]
12:55 ByBy13: 01:01:303 (5)- same goes here with ending on red tick stuff
12:55 DeRandom Otaku: well
12:55 ByBy13: and i think that's all
12:55 DeRandom Otaku: ouo
12:55 DeRandom Otaku: nothing else in any other diff?
12:55 ByBy13: yup owo
12:55 DeRandom Otaku: okiii
12:57 DeRandom Otaku: oki let me confirm one last thing
12:57 DeRandom Otaku: 00:55:970 (4) - how about a 1/1 slider instead of this?
12:59 ByBy13: where?
12:59 DeRandom Otaku: 00:55:970 (4) - here
12:59 DeRandom Otaku: where 3/4 doesnt work
13:00 ByBy13: which diff?
13:00 DeRandom Otaku: Hard
13:00 ByBy13: got it
13:01 DeRandom Otaku: so do u think 1/1 sliders are a good idea there instead of 3/4 sliders?
13:01 ByBy13: these are 1/2 sliders
13:01 ByBy13: starts from white tick and ends on red tick
13:02 DeRandom Otaku: i mean ,, is it okay if i skip the red tick?
13:02 ByBy13: uhm no :c
13:02 ByBy13: listen the instruments carefully again
13:02 DeRandom Otaku: i see owo
13:02 DeRandom Otaku: oki let me fix these issues in H/I/X
13:02 DeRandom Otaku: then i get bubble right? *w*
13:03 ByBy13: yup *w*/
13:09 DeRandom Otaku: ok i did fixes in hard .. can u have a look at it and tell if its correct? then i will move to I/X
13:11 ByBy13: oki
13:11 DeRandom Otaku: i hope its not bad lol
13:13 ByBy13: yup it's really good
13:14 DeRandom Otaku: no placement error or something?
13:16 ByBy13: nop
13:16 DeRandom Otaku: oki cool owo .. let me fix in insane and extra and i will tell u
13:32 DeRandom Otaku: ok i m done .. should be fine now .. have a look
13:32 ByBy13: oki
13:34 *ByBy13 is editing [http://osu.ppy.sh/b/997650 t+pazolite - Intro - Dockaaaahhhnnn!! [Insane]]
13:34 ByBy13: 00:58:637 (6,7)- blanket
13:34 DeRandom Otaku: 6 blankets with 8 not 7
13:34 DeRandom Otaku: if u think its nazi .. can u tell me the co-ordinates? owo
13:35 ByBy13: oops
13:35 ByBy13: with 7 and 8
13:35 ByBy13: you just have to re-arrange a bit the slider (6)-
13:35 *ByBy13 is editing [http://osu.ppy.sh/b/997648 t+pazolite - Intro - Dockaaaahhhnnn!! [Expert]]
13:35 DeRandom Otaku: oh i see
13:35 ByBy13: 00:58:637 (6)- this wasn't fixed :c
13:36 DeRandom Otaku: oo
13:36 DeRandom Otaku: aaa shit .. forgot ...
13:36 DeRandom Otaku: just a sec
13:37 DeRandom Otaku: ok fixed blanket in insane .. i tried my best lol
13:37 DeRandom Otaku: i suck at blankets :c
13:37 ByBy13: :c
13:39 DeRandom Otaku: fixed slider in expert also
13:39 ByBy13: okii
13:39 DeRandom Otaku: should be good now =w=
13:40 ByBy13: yup it is
13:40 DeRandom Otaku: yay :3
13:40 ByBy13: hmm
13:40 ByBy13: 8.5 AR in Insane?
13:41 DeRandom Otaku: too slow .. will be really hard to read quq
13:41 ByBy13: hmm ok qwq
13:41 ByBy13: then 8.8
13:42 DeRandom Otaku: since there are some hard patterns and its 180 bpm and there is a stream at the end ... i think ar 9 is okay
13:42 DeRandom Otaku: i have seen many easier maps with AR 9 so i dont think it will be a problem owo
13:42 ByBy13: ok then
13:42 ByBy13: owo

We fixed some 3/4 sliders mostly in the higher difficulties.The map seems ready to my eyes! Bubbled!
Topic Starter
DeRandom Otaku

ByBy13 wrote:

Did recheck in game:

Recheck
11:53 DeRandom Otaku: Hey byby senpai owo
11:56 ByBy13: hi owo
11:57 DeRandom Otaku: i finished applying ur mod , so i m just "calling u back" xD
11:57 ByBy13: hehe xD
11:57 ByBy13: I am rechecking it now
11:57 ByBy13: can we do irc?
11:57 DeRandom Otaku: yes sure c:
11:57 ByBy13: okay c:
11:58 ByBy13: I want to improve a bit the hitsounding with you =w=)
11:58 DeRandom Otaku: Yes go ahead .. i m ready
11:59 *ByBy13 is editing [http://osu.ppy.sh/b/997647 t+pazolite - Intro - Dockaaaahhhnnn!! [Easy]]
12:00 DeRandom Otaku: ready
12:00 ByBy13: 00:15:304 (1)- add normal sampleset on the head of the slider
12:00 ByBy13: 00:16:637 (3)- ^
12:00 DeRandom Otaku: there is no base sound there =w=
12:00 DeRandom Otaku: 00:14:970 - here is a base sound but its not at 00:15:304 -
12:01 ByBy13: uguu
12:02 ByBy13: you're right
12:02 DeRandom Otaku: if u listen at 25% .. u will be able to notice it easily
12:02 ByBy13: yeah
12:02 DeRandom Otaku: yea
12:02 DeRandom Otaku: i have already checked my hitsounding on this set like 50 times xd
12:02 ByBy13: oh ok..
12:05 DeRandom Otaku: but i will check it once more time just in case c:
12:05 ByBy13: okay c:
12:06 DeRandom Otaku: umm yea .. they seem fine now
12:06 ByBy13: oki
12:09 DeRandom Otaku: anything else in easy?
12:09 ByBy13: no :c
12:11 DeRandom Otaku: shit i disconnected ;w;
12:11 ByBy13: ;w;
12:11 DeRandom Otaku: soo anything else in easy? or are we good to go to normal?
12:11 ByBy13: going to normal
12:11 DeRandom Otaku: cool c:
12:29 *ByBy13 is editing [http://osu.ppy.sh/b/997648 t+pazolite - Intro - Dockaaaahhhnnn!! [Expert]]
12:29 DeRandom Otaku: ready
12:29 DeRandom Otaku: as always xd
12:31 ByBy13: 00:55:970 (6)- this must end on red tick because the slider ends on nothing
12:31 ByBy13: 00:58:637 (6)- ^
12:33 ByBy13: /np
12:33 ByBy13: oops
12:33 *ByBy13 is editing [http://osu.ppy.sh/b/997650 t+pazolite - Intro - Dockaaaahhhnnn!! [Insane]]
12:33 DeRandom Otaku: they are like 00:54:637 (4) - and 00:57:303 (6) - and i did it on purpose actually . there is a pretty strong sound at blue ticks , if u listen to 25%
12:34 ByBy13: 00:13:970 (1,2,3)- you will notice this spacing change easily during gameplay and also you will see that this pattern have the different spacing than other patterns from this part
12:34 ByBy13: well i listened at %25 but it's like it ends on nothing
12:34 ByBy13: i've talked with a QAT and he said to end them on red tick instead
12:34 DeRandom Otaku: uhh
12:35 DeRandom Otaku: oki i will think about that one
12:35 DeRandom Otaku: but
12:35 DeRandom Otaku: 00:13:970 (1,2,3) - u want me to reduce spacing here ? or ?
12:35 ByBy13: to reduce the spacing xD
12:35 DeRandom Otaku: oki i did so =w=
12:35 ByBy13: =w= )
12:36 DeRandom Otaku: but then 00:14:470 (2,1) - these two overlap and it looks ugly :c ..
12:36 DeRandom Otaku: let me replace the slider abit then
12:36 ByBy13: oki
12:37 DeRandom Otaku: ok done
12:38 DeRandom Otaku: 00:54:220 - i will think about these blue ticks at the end ...
12:38 ByBy13: okay
12:38 ByBy13: and also same goes for insane too
12:39 DeRandom Otaku: yes got it
12:39 ByBy13: 00:55:970 - and 00:58:637 -01:01:303 -
12:39 ByBy13: =w=)
12:39 ByBy13: just pay more attention on instruments
12:39 DeRandom Otaku: 01:01:303 - here is no slider lol
12:40 *ByBy13 is editing [http://osu.ppy.sh/b/997650 t+pazolite - Intro - Dockaaaahhhnnn!! [Insane]]
12:40 ByBy13: in insane xD
12:40 DeRandom Otaku: okki =w= please give me your ears xD
12:40 DeRandom Otaku: oh ok
12:40 ByBy13: xD
12:40 DeRandom Otaku: oh got it
12:40 DeRandom Otaku: i will listen to it later
12:40 ByBy13: oki
12:41 DeRandom Otaku: lets do the rest of the stuff first =u=
12:41 ByBy13: oki =w=
12:41 *ByBy13 is editing [http://osu.ppy.sh/b/997649 t+pazolite - Intro - Dockaaaahhhnnn!! [Hard]]
12:42 ByBy13: 00:58:637 (4)- same as I stated in Insane and Expert
12:42 DeRandom Otaku: oh ok ..
12:42 DeRandom Otaku: 00:54:637 (4) - does this sound ok?
12:43 ByBy13: yes because the instruments are on 3/4 here
12:43 ByBy13: as i can see
12:44 DeRandom Otaku: 00:59:970 (3) - well here
12:44 ByBy13: here is clearly 3/4
12:44 ByBy13: but there are some cases where 3/4 does not work
12:44 DeRandom Otaku: oki
12:44 ByBy13: aka extended sliders
12:45 DeRandom Otaku: i see
12:45 DeRandom Otaku: 00:53:970 (1) - for example here? 3/4 wont work here right?
12:45 ByBy13: here works
12:46 DeRandom Otaku: ooo
12:46 DeRandom Otaku: 00:55:970 (4) - here?
12:46 DeRandom Otaku: there is a sound on both red and blue tick owo
12:47 ByBy13: here doesn't work
12:47 DeRandom Otaku: would a triple work here
12:47 ByBy13: should end on red tick if you listen the instruments carefully
12:48 ByBy13: hmm yes but i prefer to let it snapped on red tick
12:48 DeRandom Otaku: and
12:48 DeRandom Otaku: can i put a circle on blue tick? would that work?
12:53 ByBy13: yes
12:53 DeRandom Otaku: oki i will do that in insane and extra but not in hard since it will become to hard xd
12:53 ByBy13: yes
12:54 DeRandom Otaku: well i got u ... i will keep that in mind .. lets move to other things first owo
12:54 ByBy13: owo
12:54 *ByBy13 is editing [http://osu.ppy.sh/b/997649 t+pazolite - Intro - Dockaaaahhhnnn!! [Hard]]
12:55 ByBy13: 01:01:303 (5)- same goes here with ending on red tick stuff
12:55 DeRandom Otaku: well
12:55 ByBy13: and i think that's all
12:55 DeRandom Otaku: ouo
12:55 DeRandom Otaku: nothing else in any other diff?
12:55 ByBy13: yup owo
12:55 DeRandom Otaku: okiii
12:57 DeRandom Otaku: oki let me confirm one last thing
12:57 DeRandom Otaku: 00:55:970 (4) - how about a 1/1 slider instead of this?
12:59 ByBy13: where?
12:59 DeRandom Otaku: 00:55:970 (4) - here
12:59 DeRandom Otaku: where 3/4 doesnt work
13:00 ByBy13: which diff?
13:00 DeRandom Otaku: Hard
13:00 ByBy13: got it
13:01 DeRandom Otaku: so do u think 1/1 sliders are a good idea there instead of 3/4 sliders?
13:01 ByBy13: these are 1/2 sliders
13:01 ByBy13: starts from white tick and ends on red tick
13:02 DeRandom Otaku: i mean ,, is it okay if i skip the red tick?
13:02 ByBy13: uhm no :c
13:02 ByBy13: listen the instruments carefully again
13:02 DeRandom Otaku: i see owo
13:02 DeRandom Otaku: oki let me fix these issues in H/I/X
13:02 DeRandom Otaku: then i get bubble right? *w*
13:03 ByBy13: yup *w*/
13:09 DeRandom Otaku: ok i did fixes in hard .. can u have a look at it and tell if its correct? then i will move to I/X
13:11 ByBy13: oki
13:11 DeRandom Otaku: i hope its not bad lol
13:13 ByBy13: yup it's really good
13:14 DeRandom Otaku: no placement error or something?
13:16 ByBy13: nop
13:16 DeRandom Otaku: oki cool owo .. let me fix in insane and extra and i will tell u
13:32 DeRandom Otaku: ok i m done .. should be fine now .. have a look
13:32 ByBy13: oki
13:34 *ByBy13 is editing [http://osu.ppy.sh/b/997650 t+pazolite - Intro - Dockaaaahhhnnn!! [Insane]]
13:34 ByBy13: 00:58:637 (6,7)- blanket
13:34 DeRandom Otaku: 6 blankets with 8 not 7
13:34 DeRandom Otaku: if u think its nazi .. can u tell me the co-ordinates? owo
13:35 ByBy13: oops
13:35 ByBy13: with 7 and 8
13:35 ByBy13: you just have to re-arrange a bit the slider (6)-
13:35 *ByBy13 is editing [http://osu.ppy.sh/b/997648 t+pazolite - Intro - Dockaaaahhhnnn!! [Expert]]
13:35 DeRandom Otaku: oh i see
13:35 ByBy13: 00:58:637 (6)- this wasn't fixed :c
13:36 DeRandom Otaku: oo
13:36 DeRandom Otaku: aaa shit .. forgot ...
13:36 DeRandom Otaku: just a sec
13:37 DeRandom Otaku: ok fixed blanket in insane .. i tried my best lol
13:37 DeRandom Otaku: i suck at blankets :c
13:37 ByBy13: :c
13:39 DeRandom Otaku: fixed slider in expert also
13:39 ByBy13: okii
13:39 DeRandom Otaku: should be good now =w=
13:40 ByBy13: yup it is
13:40 DeRandom Otaku: yay :3
13:40 ByBy13: hmm
13:40 ByBy13: 8.5 AR in Insane?
13:41 DeRandom Otaku: too slow .. will be really hard to read quq
13:41 ByBy13: hmm ok qwq
13:41 ByBy13: then 8.8
13:42 DeRandom Otaku: since there are some hard patterns and its 180 bpm and there is a stream at the end ... i think ar 9 is okay
13:42 DeRandom Otaku: i have seen many easier maps with AR 9 so i dont think it will be a problem owo
13:42 ByBy13: ok then
13:42 ByBy13: owo

We fixed some 3/4 sliders mostly in the higher difficulties.The map seems ready to my eyes! Bubbled!
i love u <3
Shyotamaze
hype!
Vagrant
magic of speedrank pls
Lully
Ren ~
Ren~

U can do it ~
Whoop whoop. c:
Topic Starter
DeRandom Otaku

Shyotamaze wrote:

hype!
Eyy

NotTyph wrote:

magic of speedrank pls
The map stayed innactive for 2 weeks or else it would be ranked by now lo

CookieKivi wrote:

Ren ~
Ren~

U can do it ~
Whoop whoop. c:
Thanks for the support mate i m gonna do it =w=
Yukiyo
I like cookies

Gratz on bubble ^^ o/

SPOILER
I will never get rank KILL ME ,-,

First Try
I suck

Topic Starter
DeRandom Otaku

Yukiyo wrote:

I like cookies same tbh

Gratz on bubble ^^ o/ thanks owo

SPOILER
I will never get rank KILL ME ,-, maybe later

First Try
I suck not really

no fix thanks for the mod :v
Karen
Expert
  1. 00:29:803 (4,5,1) - this looks kinda weird and you made triples stacked in the previous patterns like 00:13:804 (4,5) - , so i suggest you to stack them as well
  2. 00:50:137 (2,3) - in my opinion this should be consistent with 00:50:470 (4,5,6) - as you did on 00:47:470 (2,3,4,5,6,7) - , so use the same pattern on them (i prefer triples tho)
Insane
  1. 00:40:970 (2,3) - spacing is too small :c
  2. 00:41:637 (5,6) - if you want overlap them overlap more, this doesn't look good now
Hard
  1. 00:48:637 (1,2) - 00:53:970 (1,2) - the 3/4 sliders look pretty random and inconsistent, maybe change them into 1/1 sliders?
Normal
  1. 01:01:970 (1,2,3,4,1,2,3,4) - these circles increase the difficulty a lot, suggest to use some sliders here instead
that should be all
Topic Starter
DeRandom Otaku

Karen wrote:

Expert
  1. 00:29:803 (4,5,1) - this looks kinda weird and you made triples stacked in the previous patterns like 00:13:804 (4,5) - , so i suggest you to stack them as well alrighty
  2. 00:50:137 (2,3) - in my opinion this should be consistent with 00:50:470 (4,5,6) - as you did on 00:47:470 (2,3,4,5,6,7) - , so use the same pattern on them (i prefer triples tho) only triples can be boring =w= so i used 1/2 sliders in half of the patterns
Insane
  1. 00:40:970 (2,3) - spacing is too small :c how did nobody notice -w- fixed
  2. 00:41:637 (5,6) - if you want overlap them overlap more, this doesn't look good now i didnt want to overlap them actually lol i removed overlap
Hard
  1. 00:48:637 (1,2) - 00:53:970 (1,2) - the 3/4 sliders look pretty random and inconsistent, maybe change them into 1/1 sliders? ok there are 1/1 sliders now
Normal
  1. 01:01:970 (1,2,3,4,1,2,3,4) - these circles increase the difficulty a lot, suggest to use some sliders here instead its not unrankable right? ;w; i want the end here to be hard .... But if its really necessary to change it , i will do it later =w=
that should be all
Thank you :3
Karen
Qualified.
N0thingSpecial
need remap DQ plz

:3
Battle
grats on first qualify
_DT3
Grats!
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