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Topic Starter
AyeAries

[Time] wrote:

Hi :)
My Mods as you request NM and HD
NM
00:16:311 (16311|3) - Switch to 2 pls xD switched
00:32:285 (32285|0) - add note in 2 added note...
00:42:415 (42415|3) - switch to 3 pls switched

HD
00:05:791 (5791|0) - switch to 3 switched
00:05:986 (5986|2) - switch to 2 switched
00:06:083 (6083|1) - switch to 3 switched


That's all can i mod, all is good xD
I hope u like my little mods :)
ALL GREEN
Thanks for Mod +kuduso
Level 51
Hi! From queue!

|1|2|3|4|
[MX]
00:01:116 (1116|1,1213|2,1311|3,1408|2,1506|1) - These are actually 1/6s.
00:01:506 - to 00:12:220 - In this section some of the emphasis seems a little wrong. For example: 00:02:090 - to 00:02:674 - sounds like a 7-note stream, with 6 singles followed by 1 jump*, which is what you have later on. Instead of which you have two single/single/jump patterns, which seems weird because it sounds wrong. Like 00:02:285 (2285|2,2285|0) - doesn't sound heavy enough to be a jump.
00:13:486 - add a note here?
00:25:077 (25077|3,25174|2,25272|0) - These are actually 1/6s.
00:26:051 - add a note here
00:26:148 - add a note here
00:31:895 (31895|1,32090|3,32090|2) - There's no reason for the change in emphasis, switch these two notes around.
00:38:324 - add a note here at 1?
00:38:518 - add a note here at 1?
00:38:713 - add a note here at 1 or 4?
00:40:467 (40467|3,40661|2,40661|0) - The jump should be on the first beat and the single on the second.
00:40:856 - add a note here
00:42:025 (42025|1,42220|0,42220|3,42415|1) - Same as the last time.
00:43:973 - add a note here
00:45:142 - add a note here
00:46:700 - add a note here
00:49:233 - add a note here. It sounds exactly the same as the note before it so probably add the note on 1.
00:49:622 (49622|1,49622|2) - remove a note here
00:50:889 (50889|1) - remove this note
00:50:986 - add a note here
00:51:376 - add a note here
01:00:921 (60921|0,61018|1,61116|2) - These are actually 1/6s.
01:01:311 (61311|1,61408|0,61506|2) - These are actually 1/6s.
01:04:525 - add a note here
01:09:103 - and 01:09:493 - add notes here to be consistent with the pattern at 01:04:428 -
01:09:785 (69785|2,69980|0) - why are these notes here? I don't hear anything that suggests these sounds
01:10:954 - add a note here
01:11:051 - add a note here
01:11:148 - remove this note (being consistent with 01:04:428 - )
01:15:337 (75337|3,75434|1,75531|2) - These are actually 1/6s.
01:17:285 - add a note here
01:17:382 (77382|1) - remove a note here (being consistent with 01:04:428 - )
01:21:570 - add a note here
01:21:960 - add a note here
01:22:057 - remove this note
01:22:155 - add a note here
01:22:252 (82252|2,82447|3) - why are these notes here? I don't hear anything that suggests these sounds
01:23:518 - add a note here
01:23:616 - remove this note (being consistent with 01:04:428 - )
01:23:811 (83811|1) - move this note forward one tick
01:27:804 (87804|2,87902|3,87999|1,87999|0) - These are actually 1/6s.
01:29:363 - add a note here
01:29:752 - remove this note
01:29:850 - remove this note
01:33:648 - add a note here
01:34:038 (94038|3,94135|2,94233|1) - These are actually 1/6s.
01:34:720 - add a note here

*a jump is a chord with two notes, just in case you didn't know.

Lots of issues with MX, so I'm just going to post these first. Feel free to ask me any questions about the suggestions, most of them are for consistency's sake. If you get through these just PM me and I'll mod two more diffs of your choosing.
Protastic101
Hello~ Here from my queue
General
Suggest OD of EZ be 6 or 7.
Suggest OD of NM and HD be 7.

EZ
00:04:622 (4622|2,7544|1) - Remove? I feel like these break the flow, so maybe just stick with what you were doing in the first measure.
00:24:687 (24687|1) - Turn this LN into a single note, and then add an LN starting at 00:25:077 and ending at 00:26:441.
00:25:467 (25467|3) - ^^Remove this if you do the above.
00:29:168 - Add another note here to accent the music.
00:32:674 - ^^Same as above.
00:35:402 - ^^Same as above.
00:38:129 (38129|2,38518|0) - Make these LN's and end at 00:38:518 and 00:38:908 respectively because of the drum pickup.
00:44:947 - Add a note here because there's a drum hit here.
00:49:233 - ^^Same as above.
00:50:012 to 00:51:376 - Suggest you add 1/2 notes.
00:51:376 to 01:02:285 - Suggest a pattern like this http://puu.sh/nsTiJ.jpg.
Please don't be afraid of making your easy too difficult. At this point, I think it's too easy. Add some variation to it. You don't have to be completely restrained by the EZ difficulty.
NM
00:20:791 (20791|1,20889|2,20986|1,21083|2) - Unnecessary trill? I'd suggest moving some of the notes to different lanes for a little variation.
00:44:947 (44947|2,44947|3) - I don't think this needs to be accented. Removing one of them would be fine.
00:49:038 (49038|1) - Move to 00:49:038 (49038|3) because it's like the same sound.
00:49:817 (49817|3) - Remove, ghost note.
00:50:499 (50499|2,50694|0,50889|1) - Remove these; there is no sound playing on these beats.
00:51:960 - Add a note here.
00:53:324 - Add note here too.
00:54:882 - ^^Same as above.
00:56:441 - Same as above.
00:57:999 - Same as above.
01:09:882 (69882|1,69980|2,70077|1,70077|3) - You normally only see these patterns in a hard difficulty. I'd recommend changing the double to a single.
01:15:921 (75921|1,75921|3) - Same here. You have like, a miniburst here, so I'd end it with a single rather than a double.
01:16:506 (76506|1) - Move to 01:16:506 (76506|0) for variation?
01:25:077 (85077|1) - Move to 01:25:077 (85077|3)?
01:33:454 (93454|2) - Remove one, I think this may be too hard for NM.
HD
00:02:285 (2285|1) - Suggest removing, the sound here is very faint.
00:02:674 - Suggest making double.
00:05:499 - Add a double here.
00:03:843 - Suggest removing one, not accented here.
00:15:044 (15044|0) - Remove, ghost note.
00:29:168 - Suggest a triple here for accent.
00:32:285 - ^^Same as above.
00:35:402 - ^^Same as above.
00:44:265 (44265|3) - Remove. Either ghost note, or it's very faint.
MX
00:19:720 (19720|2,21278|3) - Remove, ghost note.
00:25:077 to 00:25:272 - These are 1/8 beats.
00:59:168 to 01:00:531 - Add an LN? I feel like not having one in this measure kind of breaks the flow.
01:10:954 - Add note here.
Hope this is helpful.
Topic Starter
AyeAries
Long MX Mod by Level 51

Level 51 wrote:

Hi! From queue!

|1|2|3|4|
[MX]
00:01:116 (1116|1,1213|2,1311|3,1408|2,1506|1) - These are actually 1/6s.
i changed it and add one note.

00:01:506 - to 00:12:220 - In this section some of the emphasis seems a little wrong. For example: 00:02:090 - to 00:02:674 - sounds like a 7-note stream, with 6 singles followed by 1 jump*, which is what you have later on. Instead of which you have two single/single/jump patterns, which seems weird because it sounds wrong. Like 00:02:285 (2285|2,2285|0) - doesn't sound heavy enough to be a jump.
oh that's right! I delete and add some notes that enough to be a jump.

00:13:486 - add a note here?
no. there's no sound.

00:25:077 (25077|3,25174|2,25272|0) - These are actually 1/6s.
i changed it.

00:26:051 - add a note here
i add it at 3.

00:26:148 - add a note here
i add it at 2. but it conflicts 00:26:246 (26246|1) so, i moved it at 1.

00:31:895 (31895|1,32090|3,32090|2) - There's no reason for the change in emphasis, switch these two notes around.
i switched it.

00:38:324 - add a note here at 1?
i add it.

00:38:518 - add a note here at 1?
i add it.

00:38:713 - add a note here at 1 or 4?
i add it at 4.

00:40:467 (40467|3,40661|2,40661|0) - The jump should be on the first beat and the single on the second.
i changed it.

00:40:856 - add a note here
i add it at 3.

00:42:025 (42025|1,42220|0,42220|3,42415|1) - Same as the last time.
i changed it.

00:43:973 - add a note here
i add it at 1.

00:45:142 - add a note here
i add it.

00:46:700 - add a note here
i add it.

00:49:233 - add a note here. It sounds exactly the same as the note before it so probably add the note on 1.
i add it.

00:49:622 (49622|1,49622|2) - remove a note here
i removed one note at 1 because there's sound.

00:50:889 (50889|1) - remove this note
i removed it.

00:50:986 - add a note here
i add it at 2.

00:51:376 - add a note here
i add it at 1.

01:00:921 (60921|0,61018|1,61116|2) - These are actually 1/6s.
i changed it and add one note.

01:01:311 (61311|1,61408|0,61506|2) - These are actually 1/6s.
i changed it and add one note.

01:04:525 - add a note here
i add it at 1.

01:09:103 - and 01:09:493 - add notes here to be consistent with the pattern at 01:04:428 -
oh! i see. I just add one note here 01:09:493 at 4.

01:09:785 (69785|2,69980|0) - why are these notes here? I don't hear anything that suggests these sounds
oh! you're right. I removed it.

01:10:954 - add a note here
I add it at 2.

01:11:051 - add a note here
I add it at 4.

01:11:148 - remove this note (being consistent with 01:04:428 - )
I removed it.

01:15:337 (75337|3,75434|1,75531|2) - These are actually 1/6s.
i changed it and add one note.

01:17:285 - add a note here
I add it at 2.

01:17:382 (77382|1) - remove a note here (being consistent with 01:04:428 - )
I removed it.

01:21:570 - add a note here
I add it at 3.

01:21:960 - add a note here
I add it at 1.

01:22:057 - remove this note
I removed it.

01:22:155 - add a note here
I add it at 2.

01:22:252 (82252|2,82447|3) - why are these notes here? I don't hear anything that suggests these sounds
same problem!. I removed it.

01:23:518 - add a note here
I add it at 2.

01:23:616 - remove this note (being consistent with 01:04:428 - )
I removed it.

01:23:811 (83811|1) - move this note forward one tick
I removed it and add here 01:23:908 (83908|3).

01:27:804 (87804|2,87902|3,87999|1,87999|0) - These are actually 1/6s.
i changed it and rearranged the notes.

01:29:363 - add a note here
I add it at 2.

01:29:752 - remove this note
I removed it.

01:29:850 - remove this note
I removed it.

01:33:648 - add a note here
I add it at 1.

01:34:038 (94038|3,94135|2,94233|1) - These are actually 1/6s.
i changed it and add one note.

01:34:720 - add a note here
I add it at 1.

*a jump is a chord with two notes, just in case you didn't know.

Lots of issues with MX, so I'm just going to post these first. Feel free to ask me any questions about the suggestions, most of them are for consistency's sake. If you get through these just PM me and I'll mod two more diffs of your choosing.

Almost All GREEN.
Thanks for mod. Just checked if you received my PM. :D :)
+kuduso
Topic Starter
AyeAries

Protastic101 wrote:

Hello~ Here from my queue
General
Suggest OD of EZ be 6 or 7.
changed it to 7

Suggest OD of NM and HD be 7.
changed it.

4k PATTERN l 1 l 2 l 3 l 4 l


EZ
00:04:622 (4622|2,7544|1) - Remove? I feel like these break the flow, so maybe just stick with what you were doing in the first measure.
why remove? there's a long sound. check it precisely.

00:24:687 (24687|1) - Turn this LN into a single note, and then add an LN starting at 00:25:077 and ending at 00:26:441.
changed it but I changed it's ending at 00:25:467 .

00:25:467 (25467|3) - ^^Remove this if you do the above.
there's long sound.

00:29:168 - Add another note here to accent the music.
added at 3.

00:32:674 - ^^Same as above.
added at 2.

00:35:402 - ^^Same as above.
added at 3.

00:38:129 (38129|2,38518|0) - Make these LN's and end at 00:38:518 and 00:38:908 respectively because of the drum pickup.
I removed this 00:38:518 (38518|0) add LN from 00:38:324 .

00:44:947 - Add a note here because there's a drum hit here.
added at 4.

00:49:233 - ^^Same as above.
added at 4.

00:50:012 to 00:51:376 - Suggest you add 1/2 notes.
added at 4.

00:51:376 to 01:02:285 - Suggest a pattern like this http://puu.sh/nsTiJ.jpg.
applied your pattern.

Please don't be afraid of making your easy too difficult. At this point, I think it's too easy. Add some variation to it. You don't have to be completely restrained by the EZ difficulty.

NM
00:20:791 (20791|1,20889|2,20986|1,21083|2) - Unnecessary trill? I'd suggest moving some of the notes to different lanes for a little variation.
moved some notes.

00:44:947 (44947|2,44947|3) - I don't think this needs to be accented. Removing one of them would be fine.
removed it at 3.

00:49:038 (49038|1) - Move to 00:49:038 (49038|3) because it's like the same sound.
moved.

00:49:817 (49817|3) - Remove, ghost note.
removed.

00:50:499 (50499|2,50694|0,50889|1) - Remove these; there is no sound playing on these beats.
removed.

00:51:960 - Add a note here.
added at 4.

00:53:324 - Add note here too.
added at 2.

00:54:882 - ^^Same as above.
added at 1.

00:56:441 - Same as above.
added at 3.

00:57:999 - Same as above.
added at 4.

01:09:882 (69882|1,69980|2,70077|1,70077|3) - You normally only see these patterns in a hard difficulty. I'd recommend changing the double to a single.
changed it and removed one note at 2.

01:15:921 (75921|1,75921|3) - Same here. You have like, a miniburst here, so I'd end it with a single rather than a double.
changed it and removed one note at 2. Same problem, Same answer :oops:

01:16:506 (76506|1) - Move to 01:16:506 (76506|0) for variation?
if I move it, it's like jacking from 01:16:116 (76116|0) .

01:25:077 (85077|1) - Move to 01:25:077 (85077|3)?
moved.

01:33:454 (93454|2) - Remove one, I think this may be too hard for NM.
i think remove this 01:33:454 (93454|0) not 01:33:454 (93454|2) .

HD
00:02:285 (2285|1) - Suggest removing, the sound here is very faint.
removed.

00:02:674 - Suggest making double.
added note at 2.

00:05:499 - Add a double here.
why add? there's no sound. note: use 25% playback rate!

00:03:843 - Suggest removing one, not accented here.
why remove? there's loud sound.

00:15:044 (15044|0) - Remove, ghost note.
removed.

00:29:168 - Suggest a triple here for accent.
added at 1.

00:32:285 - ^^Same as above.
added at 3.

00:35:402 - ^^Same as above.
added at 1.

00:44:265 (44265|3) - Remove. Either ghost note, or it's very faint.
it's ghost note, so removed.

MX
00:19:720 (19720|2,21278|3) - Remove, ghost note.
removed.

00:25:077 to 00:25:272 - These are 1/8 beats.
i think i'll stick to 1/6 beats. it's more precise

00:59:168 to 01:00:531 - Add an LN? I feel like not having one in this measure kind of breaks the flow.
don't add LN. there's no long sound.

01:10:954 - Add note here.
removed.
Hope this is helpful.
There are 7 issues not apply. NOT BAD! :D :)
Thanks for Mod :) :D +kuduso
Level 51
Quick mod of NM. HD coming soon, but it's a longer post so I'll need more time for that. No kudosu for this post. Thanks!
[NM]
00:10:661 - add a note here for consistency
00:26:441 - remove a note here
00:32:285 (32285|0,32285|1,32674|0,32674|1) - move one of these two chords to a different position to account for the difference in sound
00:38:324 - consider this pattern: http://puu.sh/nBz7q/701f0f1576.jpg
00:39:298 - add a note here
00:41:246 (41246|3) - probably delete this note, there aren't any others like it here
00:49:428 (49428|0,49622|1,49622|3) - switch the positions of these two notes, the earlier tick is a heavier sound
00:59:557 (59557|1,59752|3) - probably ctrl+g these notes, pitch relevance
01:28:778 - add a note in column 4

You might want to take a look at HD also, it has a lot of issues similar to MX.
lenpai
will mod once lv 51's follow up is applied
Topic Starter
AyeAries

Level 51 wrote:

Quick mod of NM. HD coming soon, but it's a longer post so I'll need more time for that. No kudosu for this post. Thanks!
[NM]
00:10:661 - add a note here for consistency added
00:26:441 - remove a note here removed
00:32:285 (32285|0,32285|1,32674|0,32674|1) - move one of these two chords to a different position to account for the difference in sound i moved 00:32:285 and changed it's position to 00:32:285 (32285|3,32285|1)
00:38:324 - consider this pattern: http://puu.sh/nBz7q/701f0f1576.jpg fixed
00:39:298 - add a note here added
00:41:246 (41246|3) - probably delete this note, there aren't any others like it here deleted
00:49:428 (49428|0,49622|1,49622|3) - switch the positions of these two notes, the earlier tick is a heavier sound switched
00:59:557 (59557|1,59752|3) - probably ctrl+g these notes, pitch relevance fixed
01:28:778 - add a note in column 4 added

You might want to take a look at HD also, it has a lot of issues similar to MX. about that i hope for your mod the HD even it's too long or if want IRC i'll Online today at 3pm till 8pm (GMT + 8)

btw thanks again for mod :) ...OMG i forgot your notice about kodusu...sorry T_T

Lenfried- wrote:

will mod once lv 51's follow up is applied
okay :)
[Crz]Makii
From m4m!
0 1 2 3 for column 1 2 3 4

EZ:
SPOILER
HP7 is better
00:13:389 (13389|0,13583|3) - these can use Clap hitsounds

00:24:687 (24687|1) - move to 3? It's a little hard for beginner
00:25:077 (25077|2) - move to 2?
00:32:285 (32285|3) - In 00:29:168 (29168|3,29168|2) - you used double notes to show the drum,but this time is the same rhythm,why don't you use double notes again?xD

00:32:674 (32674|2,32674|1) - but there you used double notes that 00:26:441 (26441|2) - only one,so delete a note
00:37:739 (37739|1) - move to 3?
00:49:038 (49038|2,49233|3,49428|0,49622|1,50012|3,50207|2) - I think it's hard for beginner,try to avoid lots of 32 32 xD
00:51:376 - 01:00:531 - you catched lots of 1/2,In easy diff catch main rhythm is OK(only 1/1),you can do it in normal diff
01:14:557 (74557|0) - followed vocal?better to use LN
NM:
SPOILER
HP 7.5 or 8 is better
00:48:843 (48843|2) - move to 00:49:038 - and 00:48:259 (48259|0) - end in 00:49:038 -
Very good diff xD
HD:
SPOILER
OD8.5 HP8 is better
00:25:564 (25564|1) - remove it,and this 00:25:954 (25954|2) - , feel uncomfortable and the main rhythm it's 1/2,you can catch 1/4 in MX I think xD
00:28:681 - add a note
00:33:454 (33454|1) - move to 0
00:34:915 - add a note
01:01:798 (61798|0) - sounds overmap,delete it.
MX:
SPOILER
OD8.5 HP8.5
00:01:116 (1116|1,1181|0,1246|1,1311|2,1376|3,1441|2,1506|1) - so hard,change a way to put them
00:21:083 (21083|0) - hard to play,move to 2. 00:21:083 (21083|0) - move to 0
00:25:207 (25207|2,25272|0) - they should put in 00:25:142 -
First vocal part(00:26:441 - 00:38:129 - )can put some 1/4,like my HD mod's suggestion.
00:38:908 - 00:50:012 - MX diff I think can put full of 1/2 to let it not show blanks..
01:02:869 (62869|0,62967|1,63064|2) - they are 1/6,and 4 notes.
01:34:817 (94817|0,94817|1,94817|3,94817|2) - ...try NOT use 4LNs,3 is enough and in 3.3*diff LNs better end in same time.
Good Luck~ :)
Topic Starter
AyeAries

[Crz]Sword wrote:

From m4m!
0 1 2 3 for column 1 2 3 4

EZ:
SPOILER
HP7 is better Changed

00:13:389 (13389|0,13583|3) - these can use Clap hitsounds this one 00:13:583 (13583|3) is better to change hitsound into finish.

00:24:687 (24687|1) - move to 3? It's a little hard for beginner ohh! okay...moved

00:25:077 (25077|2) - move to 2?moved

00:32:285 (32285|3) - In 00:29:168 (29168|3,29168|2) - you used double notes to show the drum,but this time is the same rhythm,why don't you use double notes again?xD ohh! okay i add one note at 3

00:32:674 (32674|2,32674|1) - but there you used double notes that 00:26:441 (26441|2) - only one,so delete a note okay...i delete one note at 2

00:37:739 (37739|1) - move to 3?moved.

00:49:038 (49038|2,49233|3,49428|0,49622|1,50012|3,50207|2) - I think it's hard for beginner,try to avoid lots of 32 32 xDohh okay....these are remaining notes 00:49:038 (49038|2,49428|0,49622|1,50207|2)

00:51:376 - 01:00:531 - you catched lots of 1/2,In easy diff catch main rhythm is OK(only 1/1),you can do it in normal diff
ohh i think remove the LN's and change to single note.

01:14:557 (74557|0) - followed vocal?better to use LNokay.....the LN limit is 01:14:947
NM:
SPOILER
HP 7.5 or 8 is better change to 7.5

00:48:843 (48843|2) - move to 00:49:038 - and 00:48:259 (48259|0) - end in 00:49:038 - fixed

Very good diff xD thanks :D
HD:
SPOILER
OD8.5 HP8 is better ohh! okay...changed.

00:25:564 (25564|1) - remove it,and this 00:25:954 (25954|2) - , feel uncomfortable and the main rhythm it's 1/2,you can catch 1/4 in MX I think xD ohh! okay...removed.

00:28:681 - add a note ohh! i heard the little sound. so i add it at 1.

00:33:454 (33454|1) - move to 0 moved.
00:34:915 - add a note added at 1 but i change the note position of 00:34:817 and 00:35:012

01:01:798 (61798|0) - sounds overmap,delete it. deleted.
MX:
SPOILER
OD8.5 HP8.5 changed

00:01:116 (1116|1,1181|0,1246|1,1311|2,1376|3,1441|2,1506|1) - so hard,change a way to put them fixed

00:21:083 (21083|0) - hard to play,move to 2. 00:21:083 (21083|0) - move to 0 moved.

00:25:207 (25207|2,25272|0) - they should put in 00:25:142 - fixed.

First vocal part(00:26:441 - 00:38:129 - )can put some 1/4,like my HD mod's suggestion. added.

00:38:908 - 00:50:012 - MX diff I think can put full of 1/2 to let it not show blanks.. i don't think of using full 1/2 because i heard some notes have 1/4 like 00:41:051 (41051|2,41148|0,41246|1) - 00:42:609 (42609|1,42707|0,42804|2) - 00:44:168 (44168|2,44265|3,44363|1) - 00:45:726 (45726|2,45824|1,45921|3) - 00:47:285 (47285|2,47382|0,47480|2) .

01:02:869 (62869|0,62967|1,63064|2) - they are 1/6,and 4 notes. fixed

01:34:817 (94817|0,94817|1,94817|3,94817|2) - ...try NOT use 4LNs,3 is enough and in 3.3*diff LNs better end in same time.
ohh okay...i just delete LN note at 0
Good Luck~ :)

Thanks for MOD.... I will mod your your map :D
lenpai
lets go b0is


General:

MX OD and HP 8. Difficulty too low for HP8.5, too much LNs for OD 8.5
HD should be OD8 due to low difficulty
MX
00:04:038 (4038|1,4135|0,4233|1) - swap col. it counters 00:02:480 (2480|1,2577|0,2674|1) - and the jack mirrors 00:03:454 (3454|3,3648|3,3843|3) -
however, 00:04:428 (4428|0) - move to 4
00:12:220 - maybe add 1
00:25:012 (25012|2) - wrong start. move to 00:25:272 - check it in 50%
00:32:285 - needs an additional note since all kicks are doubles
00:47:480 (47480|2) - to 2
00:49:428 (49428|0) - move to 3 to set sound differences
00:57:609 (57609|1) - move to 4 to avoid long jack
01:01:311 (61311|1) - easier to press in 3
01:02:090 (62090|1) - to 4 for sound difference
01:34:233 (94233|2) - maybe move to 4 not sure

HD
00:12:220 - add 1
00:16:700 (16700|3) - move to 2 to avoid hand bias
00:24:687 (24687|0) - move to 3 ^
00:25:077 (25077|3,25174|2,25272|0) - use 1/6
00:38:324 (38324|3,38421|2,38518|0,38518|1,38713|0,38811|1,38908|2,38908|3) - use basic jumptrills [12][34][12][34] stuff
01:33:843 - add 1

good luck!
Topic Starter
AyeAries

Lenfried- wrote:

lets go b0is

4k Pattern: | 1 | 2 | 3 | 4 |

General:

MX OD and HP 8. Difficulty too low for HP8.5, too much LNs for OD 8.5 fixed
HD should be OD8 due to low difficulty fixed
MX
00:04:038 (4038|1,4135|0,4233|1) - swap col. it counters 00:02:480 (2480|1,2577|0,2674|1) - and the jack mirrors 00:03:454 (3454|3,3648|3,3843|3) - fixed
however, 00:04:428 (4428|0) - move to 4 moved
00:12:220 - maybe add 1 ok. added
00:25:012 (25012|2) - wrong start. move to 00:25:272 - check it in 50% moved
00:32:285 - needs an additional note since all kicks are doubles ohh okay..added at 3
00:47:480 (47480|2) - to 2 moved
00:49:428 (49428|0) - move to 3 to set sound differences okay...moved
00:57:609 (57609|1) - move to 4 to avoid long jack okay...moved
01:01:311 (61311|1) - easier to press in 3 okay...moved
01:02:090 (62090|1) - to 4 for sound difference 4 or 3? there's LN in 4 so i moved to 3.
01:34:233 (94233|2) - maybe move to 4 not sure it's easier to click if move to 4...so moved.


HD
00:12:220 - add 1 added at 1
00:16:700 (16700|3) - move to 2 to avoid hand bias okay moved.
00:24:687 (24687|0) - move to 3 ^ okay moved.
00:25:077 (25077|3,25174|2,25272|0) - use 1/6 okay fixed.
00:38:324 (38324|3,38421|2,38518|0,38518|1,38713|0,38811|1,38908|2,38908|3) - use basic jumptrills [12][34][12][34] stuff fixed. just check after update if i'm doing your suggestion. btw it's my first time to hear about jumptrills.
01:33:843 - add 1 added at 2


good luck!

Thanks for Mod :) :)
bLooD raYNe
Hi there

Here's my mod
m4m req from your queue

Col: 1|2|3|4

EZ
00:01:506 (1506|0) - this should be LN end here 00:03:454 since you put LN for this kind of sound
00:02:090 (2090|2,2480|3,3064|0) - delete these if accept above
00:03:648 (3648|3) - move to 2
00:03:843 (3843|1) - ^^ to 3
00:04:233 (4233|0) - ^^ to 4
00:04:622 (4622|2) - ^^ to 2
00:06:570 (6570|2) - ^^ to 2
00:06:765 (6765|0) - ^^ to 4
00:07:155 (7155|3) - ^^ to 2
00:07:544 (7544|1) - ^^ to 3
00:09:882 (9882|2,10077|0) - make these |1|2|
00:10:856 (10856|0) - ^^ to 4 then make it LN end to 00:11:441
00:11:441 (11441|3) - ^^ to 2 then ^^ end to 00:12:025 // It flows with the song when the pattern for this kind of sound is placed to column that based on piano sounds
01:00:142 - add, you followed that sound previously
01:00:531 (60531|3) - end should be here 01:02:090 at cymbal sound

This diff is pretty nice already for me, as you can see, most of my suggestion is repattern only

NM
00:13:389 (13389|0,13583|1) - ctrl G
00:48:259 (48259|0) - it should end here 00:48:843 - then 00:49:038 (49038|2) - start on that time then end here 00:49:428
00:49:428 (49428|1,49622|0) - ctrl G
00:50:012 to 00:51:181 - I think its much better if you remove doubles then 1/2 snap it instead
00:57:609 - add // doubles for cymbals and for this kind of pattern right?
01:27:025 - missed note or intentional?

It seems like the LN's part is not sync with the long sounds when you will hear it clearly. Changing it is up to you, maybe its your style?

What a pretty a nice song there..

That' it. Nothing much to mention here.
Hope it helps

Good Luck to your map
Topic Starter
AyeAries

bLooD raYNe wrote:

Hi there

Here's my mod
m4m req from your queue

Col: 1|2|3|4

EZ
00:01:506 (1506|0) - this should be LN end here 00:03:454 since you put LN for this kind of sound why LN? you should check the sound precisely @_@
00:02:090 (2090|2,2480|3,3064|0) - delete these if accept above not apply.
00:03:648 (3648|3) - move to 2 moved.
00:03:843 (3843|1) - ^^ to 3 moved.
00:04:233 (4233|0) - ^^ to 4 moved.
00:04:622 (4622|2) - ^^ to 2 moved.
00:06:570 (6570|2) - ^^ to 2 moved.
00:06:765 (6765|0) - ^^ to 4 moved.
00:07:155 (7155|3) - ^^ to 2 moved.
00:07:544 (7544|1) - ^^ to 3 moved.
00:09:882 (9882|2,10077|0) - make these |1|2| moved.
00:10:856 (10856|0) - ^^ to 4 then make it LN end to 00:11:441 fixed.
00:11:441 (11441|3) - ^^ to 2 then ^^ end to 00:12:025 // It flows with the song when the pattern for this kind of sound is placed to column that based on piano sounds ohh okay. fixed.
01:00:142 - add, you followed that sound previously added
01:00:531 (60531|3) - end should be here 01:02:090 at cymbal sound fixed.

This diff is pretty nice already for me, as you can see, most of my suggestion is repattern only

NM
00:13:389 (13389|0,13583|1) - ctrl G fixed.
00:48:259 (48259|0) - it should end here 00:48:843 - then 00:49:038 (49038|2) - start on that time then end here 00:49:428 fixed.[/colo
00:49:428 (49428|1,49622|0) - ctrl G

00:50:012 to 00:51:181 - I think its much better if you remove doubles then 1/2 snap it instead fixed.
00:57:609 - add // doubles for cymbals and for this kind of pattern right? no btw just check the sound precisely.
01:27:025 - missed note or intentional? ohh it's miss note. I checked it by 25% playrate and there's sound. so added a note at 3.

It seems like the LN's part is not sync with the long sounds when you will hear it clearly. Changing it is up to you, maybe its your style? i think i'll change the LN for sync.

What a pretty a nice song there.. thanks :D

That' it. Nothing much to mention here.
Hope it helps

Good Luck to your map

thank you for mod :D :)
Crusts
hi shiro sorry for the late mod from my queue
col : 1|2|3|4

Mod
General
uncheck widesceen support in all diff

EZ
00:11:441 (11441|1,12025|0,12220|2) - i don't recommend pattern like this in EZ you see how newbie must push 1 key then release 1 key then push 1 key again they are still learning dude this pattern will be somehow hard for them try to well i recommend this LN 00:11:441 (11441|1) - to end at 00:12:220 - so it will be less confusing
01:14:557 (74557|0) - delete this and change to 14 jump i only hear cymbal sound here
00:25:467 (25467|3) - consider to change col to 1 or 2 so make it change hand

HD
the sv on here 00:12:171 - you should replace it to 00:12:317 - and then you must add 0.60 sv on here 00:12:415 - then up by 0.10
at this timing 00:12:609 - , 00:12:804 - , 00:12:999 - , 00:13:194 - , 00:13:389 - till 1.00 sv delete the sv on here too 00:13:246 - or just copy this timing
12174,-200,4,2,1,20,0,0
12609,-166.666666666667,4,2,1,20,0,0
12804,-142.857142857143,4,2,1,20,0,0
12999,-125,4,2,1,20,0,0
13194,-111.111111111111,4,2,1,20,0,0
13389,-100,4,2,1,20,0,0
the same goes for MX diff

00:15:726 (15726|0,15726|2) - delete one of this and put it to col 4 since this 1 got no loud sound the same goes for this 1 too 00:16:506 (16506|3,16506|0) - i have see it through on the map rather than pointing it all you can check it yourself
00:18:064 (18064|1,18064|0) - jack is not a good idea in this point same goes for 00:15:726 (15726|0,15726|2) -
00:19:817 - add 1 note ? i don't know what was the name of the sound :/ though it's a loud sound
00:57:415 (57415|0,57415|3) - i don't know what you comprehend to make it jump the same goes for here 00:58:194 (58194|2,58194|3) -
00:59:557 (59557|3,59557|2,59752|1,59752|0) - hmm..... why jump ?
01:15:629 (75629|0,75726|1) - i think this got no sound to follow this 01:15:337 (75337|3,75434|1,75531|2) -
01:15:337 (75337|3,75434|1,75531|2) - make this a 123 or 432 stair since it seems like "trrrrrt" i don't know what to call the sound :v

MX
00:38:518 (38518|1) - replace at 00:38:421 - since the sound seems the same so i think jumptrill is the best choice the same goes for this 00:38:811 -

ok only that :3 GL on your map
and sorry again for the long delay
Topic Starter
AyeAries

Crusts wrote:

hi shiro sorry for the late mod from my queue
col : 1|2|3|4

Mod
General
uncheck widesceen support in all diff fixed

EZ
00:11:441 (11441|1,12025|0,12220|2) - i don't recommend pattern like this in EZ you see how newbie must push 1 key then release 1 key then push 1 key again they are still learning dude this pattern will be somehow hard for them try to well i recommend this LN 00:11:441 (11441|1) - to end at 00:12:220 - so it will be less confusing ohh i guess you're right so i delete the col 1 00:12:025 but this one 00:12:220 (12220|2) i don't think to remove this one.it loses it's sync. changed
01:14:557 (74557|0) - delete this and change to 14 jump i only hear cymbal sound here i don't really understand the jumps numbering but please check if i'm doing right - 01:14:557 - at col 1 and 01:14:947 - at col 2. changed.
00:25:467 (25467|3) - consider to change col to 1 or 2 so make it change hand ohh okay and i think it's much easier for newbie's if you put on col 1. changed

HD
the sv on here 00:12:171 - you should replace it to 00:12:317 - and then you must add 0.60 sv on here 00:12:415 - then up by 0.10
at this timing 00:12:609 - , 00:12:804 - , 00:12:999 - , 00:13:194 - , 00:13:389 - till 1.00 sv delete the sv on here too 00:13:246 - or just copy this timing
12174,-200,4,2,1,20,0,0
12609,-166.666666666667,4,2,1,20,0,0
12804,-142.857142857143,4,2,1,20,0,0
12999,-125,4,2,1,20,0,0
13194,-111.111111111111,4,2,1,20,0,0
13389,-100,4,2,1,20,0,0
the same goes for MX diff ohh i like the SV you suggested. i really appreciated it. added new SV to HD and MX :D

00:15:726 (15726|0,15726|2) - delete one of this and put it to col 4 since this 1 got no loud sound the same goes for this 1 too 00:16:506 (16506|3,16506|0) - i have see it through on the map rather than pointing it all you can check it yourself ohh i see. i think you're right. changed
00:18:064 (18064|1,18064|0) - jack is not a good idea in this point same goes for 00:15:726 (15726|0,15726|2) - ohh okay. fixed
00:19:817 - add 1 note ? i don't know what was the name of the sound :/ though it's a loud sound ohh okay. added to col 1
00:57:415 (57415|0,57415|3) - i don't know what you comprehend to make it jump the same goes for here 00:58:194 (58194|2,58194|3) - ohh i think you precise on hitsounds right? i think this one 00:57:415 (57415|0,57415|3) - if you check the hitsounds i'ts loud than this one 00:57:415 (57415|3,57415|0) - and i remove one note at col 4
00:59:557 (59557|3,59557|2,59752|1,59752|0) - hmm..... why jump ? ohh i check several times but i think you don't use jumps here so i delele one note at 00:57:415 (57415|3,57415|0) - at col 4
01:15:629 (75629|0,75726|1) - i think this got no sound to follow this 01:15:337 (75337|3,75434|1,75531|2) -
01:15:337 (75337|3,75434|1,75531|2) - make this a 123 or 432 stair since it seems like "trrrrrt" i don't know what to call the sound :v ohh i see. i check several times and you're right but i got hear something here 01:15:824 - and i add one note at col 1 and about the stairs i think it's more precise the sound, so i use 432 stairs. fixed

MX
00:38:518 (38518|1) - replace at 00:38:421 - since the sound seems the same so i think jumptrill is the best choice the same goes for this 00:38:811 - ohh okay it's okay to have a 2 doubles and 1 triple in jumptrill? please clarify!! :)

ok only that :3 GL on your map thanks
and sorry again for the long delay ohh it's okay :D
thanks for mod. i really appreciate it!! :)
KcHecKa
osu!mania mod whatever
--------------------
Overall:
I recommend not having the offset start after the initial note
here come those weird ogg files again...
--------------------
MX:
1 | 2 | 3 | 4
00:33:843 (33843|2,33843|3,34038|1,34233|0,34233|2,34428|1,34622|2,34622|3) - Rearrange this part
00:55:856 no note here?

01:34:817 (94817|3,94817|2,94817|1) -

REGARDLESS OF WHEN THE NOISE EXACTLY STOPS,NEVER EXTEND ENDING LNs LIKE THIS
AND NEVER END EACH LNs AT A DIFFERENT TIME. ALL OF THEM SHOULD STOP AT OR BEHIND


01:36:570

the rest of the difficulty looks pretty good, so no further modification or whatever hehe
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account.
Topic Starter
AyeAries

KcHecKa wrote:

osu!mania mod whatever
--------------------
Overall:
I recommend not having the offset start after the initial note
no and why, because the offset aim's the exact beat manually.
here come those weird ogg files again...
--------------------
MX:
1 | 2 | 3 | 4
00:33:843 (33843|2,33843|3,34038|1,34233|0,34233|2,34428|1,34622|2,34622|3) - Rearrange this part fixed
00:55:856 no note here? i know there's a little sound but for the consistency of the notes so leave that no note.

01:34:817 (94817|3,94817|2,94817|1) -

REGARDLESS OF WHEN THE NOISE EXACTLY STOPS,NEVER EXTEND ENDING LNs LIKE THIS
AND NEVER END EACH LNs AT A DIFFERENT TIME. ALL OF THEM SHOULD STOP AT OR BEHIND


01:36:570

fixed, repattern LN

the rest of the difficulty looks pretty good, so no further modification or whatever hehe
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account.


btw thanks for mod! :)
Gravey-


[General]
Background
Timing
Song Setup
Metadata
- - Misc. . .

Is this used? No sound? If so remove this from your beatmap folder.

EZ = OD 7 HP 6
NM = OD 7 HP 7
HD = OD 8 HP 7
MX = OD 8 HP 8
Set all of the Sample Volume to 40%
|1|2|3|4|
[EZ]

00:03:648 (3648|1,3843|2) - Ctrl + G to give a consistent pattern.

00:12:220 (12220|2) - End it here 00:13:389 Take a look at your other diffs where the LN ended.

00:25:467 (25467|0) - End it here 00:26:441 Same reason take a look at your other diffs and based on the pitch/rhythm it ended here.

00:52:350 (52350|2,52544|3) - Ctrl + G then 00:53:518 (53518|0) - Move to |3| for consistency and better hand comfortability pattern.

[NM]

00:11:051 (11051|1,11246|0,11246|2,11441|3) - Move to |1| - |2| |4| - |3| for consistency

00:11:830 (11830|2) - Move to |2|

00:18:648 (18648|1,19428|2) - I don't know very well what does these LNs really signify or follow with. If you listen to it in 25% or 50% i don't really follow what does it signify well.

00:39:298 Add a note here for snare impact and based on these 00:40:077 (40077|1,40077|2,40856|0,40856|3) - etc. . .

00:56:441 (56441|2,56635|1) - Ctrl + G

01:00:921 (60921|2,61116|0) - Ctrl + G to make it balance in the 3rd column and for hand comfortably in right hand

01:27:025 (87025|2,87415|3,87804|0) - Move to |4| - |1| - |4| for consistency and better pattern.

01:34:038 (94038|0,94135|1,94233|2,94330|3,94428|0,94525|1,94622|2,94720|3) - Isn't this a bit hard for NM?

[HD]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)

00:04:428 (4428|0,4525|1,4622|2) - Move to the right by 1 column instead to give more suitable and well balanced pattern. For consistency.

01:00:531 (60531|2) - Move to |2| for hand comfortable pattern and consistency.

01:34:817 (94817|1) - End it here 01:40:856 The guitar pitch ended here.

[MX]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)

00:32:285 (32285|2,32480|3) - Ctrl + G for better pattern and consistency

01:34:817 (94817|2) - End it here 01:40:856 the guitar pitch ended here

Nice map! Good luck! >w<)b
Topic Starter
AyeAries

Gravey- wrote:



[General]
Background
Timing
Song Setup
Metadata
- - Misc. . .

Is this used? No sound? If so remove this from your beatmap folder. removed

EZ = OD 7 HP 6
NM = OD 7 HP 7
HD = OD 8 HP 7
MX = OD 8 HP 8
Set all of the Sample Volume to 40%fixed
|1|2|3|4|
[EZ]

00:03:648 (3648|1,3843|2) - Ctrl + G to give a consistent pattern.

00:12:220 (12220|2) - End it here 00:13:389 Take a look at your other diffs where the LN ended.

00:25:467 (25467|0) - End it here 00:26:441 Same reason take a look at your other diffs and based on the pitch/rhythm it ended here.

00:52:350 (52350|2,52544|3) - Ctrl + G then 00:53:518 (53518|0) - Move to |3| for consistency and better hand comfortability pattern.

applied all

[NM]

00:11:051 (11051|1,11246|0,11246|2,11441|3) - Move to |1| - |2| |4| - |3| for consistency
fixed

00:11:830 (11830|2) - Move to |2|
moved

00:18:648 (18648|1,19428|2) - I don't know very well what does these LNs really signify or follow with. If you listen to it in 25% or 50% i don't really follow what does it signify well.
oh you're right, and i think 1 LN is good and the LN here 00:19:428 change to a note

00:39:298 Add a note here for snare impact and based on these 00:40:077 (40077|1,40077|2,40856|0,40856|3) - etc. . .
okay..added at column 3

00:56:441 (56441|2,56635|1) - Ctrl + G
fixed

01:00:921 (60921|2,61116|0) - Ctrl + G to make it balance in the 3rd column and for hand comfortably in right hand
nice you notice it. fixed

01:27:025 (87025|2,87415|3,87804|0) - Move to |4| - |1| - |4| for consistency and better pattern.
ohh okay. fixed.

01:34:038 (94038|0,94135|1,94233|2,94330|3,94428|0,94525|1,94622|2,94720|3) - Isn't this a bit hard for NM?
ohh you're right. i will change it's pattern and remove some notes.

[HD]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)
there's no need to improve this SVs. this SV is perfect. it's interesting to have this SVs for more challenging in terms of diff

00:04:428 (4428|0,4525|1,4622|2) - Move to the right by 1 column instead to give more suitable and well balanced pattern. For consistency.
ohh nice. fixed

01:00:531 (60531|2) - Move to |2| for hand comfortable pattern and consistency.
okay. fixed

01:34:817 (94817|1) - End it here 01:40:856 The guitar pitch ended here.
ohh okay. fixed.

[MX]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)
there's no need to improve this SVs. this SV is perfect. it's interesting to have this SVs for more challenging in terms of diff

00:32:285 (32285|2,32480|3) - Ctrl + G for better pattern and consistency
ohh okay. fiixed

01:34:817 (94817|2) - End it here 01:40:856 the guitar pitch ended here
ohh okay. fiixed

Nice map! Good luck! >w<)b


All applied except SV changes. Thank you for mod and star Gravey-senpai! :)
jukkaduei
From M4M

Column |0|1|2|3|

EZ
Good diff
00:06:376 (6376|3,6570|1,6765|3) - Rearrange it. It's improper to repetitive.
00:50:596 (50596|3) - Move to 00:50:402
01:02:090 - Add some note.
01:29:947 (89947|1) - Move to column 2 for balance.
NM
Great diff
00:04:233 (4233|3) - Move to column 2
00:04:622 (4622|2) - Move to column 3.
01:11:635 (71635|3,71830|2,72025|3,72025|1,72220|2,72415|0,72609|1,72804|0,72804|2,72999|1) - Rearrange it. It's too much repetitive.
HD
Perfect diff I can't find a defects.
MX
Great diff
00:28:583 (28583|3,28681|1) - Do it to be 1/3.
00:34:817 (34817|0,34915|2) - ^

Good luck with your beatmap
Topic Starter
AyeAries

jukkaduei wrote:

From M4M

Column |0|1|2|3|

EZ
Good diff
00:06:376 (6376|3,6570|1,6765|3) - Rearrange it. It's improper to repetitive.
ohh okay. rearranged.

00:50:596 (50596|3) - Move to 00:50:402
no and why, because the consistency of the notes. i know that there's a sound but the consistency is concern.

01:02:090 - Add some note.
ohh i never notice this one. added

01:29:947 (89947|1) - Move to column 2 for balance.
ohh nice one. moved.

NM
Great diff
00:04:233 (4233|3) - Move to column 2
00:04:622 (4622|2) - Move to column 3.
ohh i get it. moved

01:11:635 (71635|3,71830|2,72025|3,72025|1,72220|2,72415|0,72609|1,72804|0,72804|2,72999|1) - Rearrange it. It's too much repetitive.
ohh okay. rearranged.

HD
Perfect diff I can't find a defects.
ohh thanks :D

MX
Great diff

00:28:583 (28583|3,28681|1) - Do it to be 1/3.
00:34:817 (34817|0,34915|2) - ^
no and why, because if yo do it in 1/3, it snapped. btw try use 25%playback rate with 1/3 and you can find it.

Good luck with your beatmap

thanks for mod, i'll mod your map ASAP :D
Hotaru-


Hotaru's Mania Modding KueKue


Hii >w</
Finally I have time to clear my Queue ;w;
Sorry For being Soo Late
and i can't help too much right here seems your maps is good in my judgment

Kolom
1|2|3|4|5


[General]
Fine Dess

[EZ]
00:07:155 (7155|1,7350|0) - CTRL + J More ballance and easier for Newbie owo
00:44:752 (44752|2,44947|3) - same reason ^
Overall Looks Great And Consistency are awesome

[NM]
This Difficulty Is pretty Hard For normal Diff But it looks good
00:10:272 (10272|3,10467|2,10661|3,10856|2) - aaaa Re arrange It's Not ballance To heavy on Right hand
00:11:830 (11830|1,12220|1,13389|1) - its kinda reapeatitive right there
00:16:116 (16116|3,16311|2,16700|3) - Suggest https://osu.ppy.sh/ss/5474058
00:24:103 (24103|3) - LN should be end right here 00:24:687 -
01:08:518 (68518|1,68908|1) - move to collum 1.. it's kinda heavy on right hand
01:11:246 (71246|2) - move 4... It's more ballance
01:15:921 (75921|2) - still same reason ^
01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - i'm not sure if you going to use this... it's too hard For Normal Diff ;w;

[HD]
00:01:116 (1116|3,1213|2,1311|1,1408|0) - the snap should be 1/6 or you can use 1/3 since it was hard Diff.. You can hear it clearly on 25%
00:03:454 (3454|2) - move to 4 More ballance
00:06:765 - http://osu.ppy.sh/ss/5474107


That's all my mod owo..
Sorry For Being soo late.. I have problem with my parrents
Overall looks great..
Good Luck! owo)/
Topic Starter
AyeAries

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hii >w</
Finally I have time to clear my Queue ;w;
Sorry For being Soo Late
and i can't help too much right here seems your maps is good in my judgment

Kolom
1|2|3|4|5


[General]
Fine Dess

[EZ]
00:07:155 (7155|1,7350|0) - CTRL + J More ballance and easier for Newbie owo
00:44:752 (44752|2,44947|3) - same reason ^ ohh you notice it :D
Overall Looks Great And Consistency are awesome thanks :D

[NM]
This Difficulty Is pretty Hard For normal Diff But it looks good
00:10:272 (10272|3,10467|2,10661|3,10856|2) - aaaa Re arrange It's Not ballance To heavy on Right hand fixed
00:11:830 (11830|1,12220|1,13389|1) - its kinda reapeatitive right there ohh that's not problem and it's not too close to each other.
00:16:116 (16116|3,16311|2,16700|3) - Suggest https://osu.ppy.sh/ss/5474058 ohh nice pattern. fixe
00:24:103 (24103|3) - LN should be end right here 00:24:687 - i think this one is acceptable. i was try to use 25% playback rate and i got it.
01:08:518 (68518|1,68908|1) - move to collum 1.. it's kinda heavy on right hand ohh it's more confortable if you move 1 note at 01:08:908 not in 01:08:518
01:11:246 (71246|2) - move 4... It's more ballance ohh okay. moved
01:15:921 (75921|2) - still same reason ^
01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - i'm not sure if you going to use this... it's too hard For Normal Diff ;w; ohh someone notice this one... last time it was 4 notes but for some reason i change it to 3 notes...btw it's not too hard for normal diff and it's end of the song :D

[HD]
00:01:116 (1116|3,1213|2,1311|1,1408|0) - the snap should be 1/6 or you can use 1/3 since it was hard Diff.. You can hear it clearly on 25% ohh that's great! you notice it.. fixed
00:03:454 (3454|2) - move to 4 More ballance moved.
00:06:765 - http://osu.ppy.sh/ss/5474107 ohh nice pattern. fixed


That's all my mod owo..
Sorry For Being soo late.. I have problem with my parrents
Overall looks great..
Good Luck! owo)/
Wonki
-Team Symphony Mania Modding Queue-
hi =w= NM request

EZ
HP:6.5 OD:6.5
01:15:531 (75531|1,75921|0) - this part drum beat so can LN
01:27:999 (87999|0,88389|2) - ^
01:34:233 (94233|1) - ^
MX
00:12:609 - ~ 00:13:246 - this SV is so weird change 0.1 → 0.4
00:25:954 (25954|1) - ghost note delete
01:34:817 (94817|3,94817|1,94817|2) - why are you reducing 01:38:129 - 01:40:856 - finish 01:41:246 -
Topic Starter
AyeAries

Wonki wrote:

-Team Symphony Mania Modding Queue-
hi =w= NM request

EZ
HP:6.5 OD:6.5 no change. i think the HP and OD is good.
01:15:531 (75531|1,75921|0) - this part drum beat so can LN
01:27:999 (87999|0,88389|2) - ^
01:34:233 (94233|1) - ^
i don't think to use this one as LN...there's a drum beat but not in a proper start/place. 01:27:804 - 01:28:194 - 01:28:583 - it must be here if you want the drum beat as LN

MX
00:12:609 - ~ 00:13:246 - this SV is so weird change 0.1 → 0.4 i think this one is good for HD diff, but in MX diff i will remain it in terms of difficulty.
00:25:954 (25954|1) - ghost note delete ohh i see...i check it on 25% playback rate and i found out why this note is a ghost note...thanks for notice this one. removed and repattern some notes for consistency.

01:34:817 (94817|3,94817|1,94817|2) - why are you reducing 01:38:129 - 01:40:856 - finish 01:41:246 -
this one i think you should listen the sound deeply and you can find out why the LN are like that. but i made some short arrangement at the end of the LN. 01:34:817 (94817|2) - this one, i just change the end of LN at 01:41:148. i change also at HD diff.... thanks of noticing this one so that i can clarify it deeply.
Ayachi-
Sorry for the delay

[EZ]
00:03:843 (3843|1) - Remove this note since you did not map this same sound at 00:04:038 - , and I don't think that you will want to map it to make the diff harder.
00:08:324 - The long note should end here as the original sound for the long note ended and another note started
00:49:622 (49622|1) - I don't suggest you to map this since this is only ez, as you don't have note on 00:50:012 -

[NM]
00:23:908 - Add a note like you have for the same sound before such as 00:20:791 -
00:24:687 - You should start the long note at 00:25:077 - or end it at 00:25:077 - and start a new one since one is for drum and one is for the electrical sound
00:40:077 - I think the LN should end here
00:39:298 - The LN can end here since there is a pitch change over here, there are lots of same ones so I won't point them all out

[HD]
00:01:116 (1116|2,1246|1,1376|0) - May be tricky since it is not 1/4, you can try to use LN or keep it the way it is
00:20:207 - Add for cymbal
01:02:967 (62967|1) - Should be on 1/6 line
01:15:434 (75434|2) - ^
01:27:902 (87902|3) - ^ (You might want to double check other diffs as well)
01:34:135 (94135|1) - ^ Since there's no sound on 1/4

[MX]
00:19:233 - You can end and start a LN here since the pitch changes

Good luck and here is a star.
Suzuko-P




Hi! From Suzuko-P's Modding Queue
(Sorry for late :P)

Column 1|2|3|4


EZ
00:13:973 (13973|0) - Add one note on column 2 (cymbal sound)
00:20:207 - ^
00:24:687 (24687|3) - ^ (but if you think it's hard for player,nvm it)
00:26:830 (26830|0) - move to column 2 or 4
00:27:220 (27220|3,27609|1,27999|2) - arrange a new pattern (if you accepted a previous mod)
00:32:674 (32674|1) - Add one note on column 1 (cymbal sound)
00:33:064 (33064|0,33454|2,33843|0) - arrange a new pattern (if you accepted a previous mod)
00:45:142 (45142|1) - Add one note on column 1 (cymbal sound)
00:45:531 (45531|0,45921|2,46311|3) - arrange a new pattern (if you accepted a previous mod)
00:51:376 (51376|0) - Add one note on column 3 (cymbal sound)
00:52:934 (52934|1) - Move to column 1
00:57:609 (57609|1) - Add one note on column 1 (cymbal sound)
01:03:843 (63843|0) - Add one note on column 3 (cymbal sound)
01:04:233 (64233|2,64622|3,65012|0) - arrange a new pattern (if you accepted a previous mod)
01:10:077 (70077|0) - Add one note on column 2 (cymbal sound)
01:16:311 (76311|2) - Add one note on column 4 (cymbal sound)
01:22:544 (82544|3) - Add one note on column 1 (cymbal sound)
01:28:778 (88778|1) - ^

NM
00:16:700 (16700|1) - Delete this and put ln in
00:26:441 (26441|0) - Add one note on column 3 (cymbal sound)
00:57:609 (57609|2) - Move to column 2 Add one note on column 1 (cymbal sound)
01:23:518 (83518|0) - Move to column 4

HD
00:02:285 - Add something here
00:02:382 - ^
00:03:064 (3064|0) - Move to column 3
00:03:941 - Add note on column 1 (hat sound) (miss sound)
00:05:499 - ^ column 4
00:07:057 - ^ column 3
00:08:616 - ^ column 1 (If you want hand balance pattern,you should re-arrange a note)
00:10:174 - ^
00:11:733 - ^ (maybe column 2 or re-arrange)
00:20:207 - Add one note (cymbal sound)
00:24:298 (24298|0,24298|1) - Delete one of these
00:31:311 (31311|0,31506|1,31506|2,31700|0,31895|2,31895|1) - What (re-arrange it)
00:32:090 (32090|2,32285|3,32285|1,32285|0,32480|2,32674|1,32674|0,32674|3) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2,51960|0,51960|1,52544|1,52544|0) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this
00:51:765 (51765|0,51765|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:55:077 (55077|2,55077|1,55661|1,55661|2) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this
00:54:882 (54882|3,54882|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:56:441 (56441|1,56441|3) - ^
01:03:843 (63843|0,63843|1) - You can make triple notes here
01:04:525 - Miss note (snare sound)
01:14:557 (74557|3,74557|2) - You can make triple notes here
01:15:531 until 01:16:213 - It should be all fill in of 1/4 single note
01:23:518 - Miss note (kick sound)
01:33:356 (93356|1,93648|1,93843|1,94135|1,94428|1,94622|1) - re-arrange it

Good Luck!
Topic Starter
AyeAries
i'll check it later...i'm too busy for now @_@

and thanks for the star sakura :) ;)
Topic Starter
AyeAries
Note: No reply = apply

[ S a k u r a ] wrote:

Sorry for the delay

[EZ]
00:03:843 (3843|1) - Remove this note since you did not map this same sound at 00:04:038 - , and I don't think that you will want to map it to make the diff harder.
00:08:324 - The long note should end here as the original sound for the long note ended and another note started. nice idea. added some notes.
00:49:622 (49622|1) - I don't suggest you to map this since this is only ez, as you don't have note on 00:50:012 - let me think about this @_@

[NM]
00:23:908 - Add a note like you have for the same sound before such as 00:20:791 -
00:24:687 - You should start the long note at 00:25:077 - or end it at 00:25:077 - and start a new one since one is for drum and one is for the electrical sound
00:40:077 - I think the LN should end here
00:39:298 - The LN can end here since there is a pitch change over here, there are lots of same ones so I won't point them all out

[HD]
00:01:116 (1116|2,1246|1,1376|0) - May be tricky since it is not 1/4, you can try to use LN or keep it the way it is no change :)
00:20:207 - Add for cymbal
01:02:967 (62967|1) - Should be on 1/6 line
01:15:434 (75434|2) - ^
01:27:902 (87902|3) - ^ (You might want to double check other diffs as well)
01:34:135 (94135|1) - ^ Since there's no sound on 1/4

[MX]
00:19:233 - You can end and start a LN here since the pitch changes re-arranged notes.

Good luck and here is a star.

Suzuko-P wrote:





Hi! From Suzuko-P's Modding Queue
(Sorry for late :P)

Column 1|2|3|4


EZ
00:13:973 (13973|0) - Add one note on column 2 (cymbal sound)
00:20:207 - ^
00:24:687 (24687|3) - ^ (but if you think it's hard for player,nvm it)
00:26:830 (26830|0) - move to column 2 or 4
00:27:220 (27220|3,27609|1,27999|2) - arrange a new pattern (if you accepted a previous mod)
00:32:674 (32674|1) - Add one note on column 1 (cymbal sound)
00:33:064 (33064|0,33454|2,33843|0) - arrange a new pattern (if you accepted a previous mod)
00:45:142 (45142|1) - Add one note on column 1 (cymbal sound)
00:45:531 (45531|0,45921|2,46311|3) - arrange a new pattern (if you accepted a previous mod)
00:51:376 (51376|0) - Add one note on column 3 (cymbal sound)
00:52:934 (52934|1) - Move to column 1
00:57:609 (57609|1) - Add one note on column 1 (cymbal sound)
01:03:843 (63843|0) - Add one note on column 3 (cymbal sound)
01:04:233 (64233|2,64622|3,65012|0) - arrange a new pattern (if you accepted a previous mod)
01:10:077 (70077|0) - Add one note on column 2 (cymbal sound)
01:16:311 (76311|2) - Add one note on column 4 (cymbal sound)
01:22:544 (82544|3) - Add one note on column 1 (cymbal sound)
01:28:778 (88778|1) - ^

i added some notes but not all, reaarange a bit at 01:22:544 - and i don't apply about changing note's positon because it's fine btw

NM
00:16:700 (16700|1) - Delete this and put ln in why delete? there's a drumbeat.
00:26:441 (26441|0) - Add one note on column 3 (cymbal sound)
00:57:609 (57609|2) - Move to column 2 Add one note on column 1 (cymbal sound)
01:23:518 (83518|0) - Move to column 4 consistency @_@

HD
00:02:285 - Add something here
00:02:382 - ^no for the sync
00:03:064 (3064|0) - Move to column 3 no changes and it's fine
00:03:941 - Add note on column 1 (hat sound) (miss sound)
00:05:499 - ^ column 4
00:07:057 - ^ column 3
00:08:616 - ^ column 1 (If you want hand balance pattern,you should re-arrange a note)
00:10:174 - ^
00:11:733 - ^ (maybe column 2 or re-arrange)sync @_@
00:20:207 - Add one note (cymbal sound) no added...there's no problem if there's no cymbal sound here...
00:24:298 (24298|0,24298|1) - Delete one of these
00:31:311 (31311|0,31506|1,31506|2,31700|0,31895|2,31895|1) - What (re-arrange it)
00:32:090 (32090|2,32285|3,32285|1,32285|0,32480|2,32674|1,32674|0,32674|3) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2,51960|0,51960|1,52544|1,52544|0) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this
00:51:765 (51765|0,51765|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:55:077 (55077|2,55077|1,55661|1,55661|2) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this i think you notice the one note in between..so there's no problem about that @_@
00:54:882 (54882|3,54882|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:56:441 (56441|1,56441|3) - ^ohh i really did add one note for sync
01:03:843 (63843|0,63843|1) - You can make triple notes here
01:04:525 - Miss note (snare sound) i do that for sync
01:14:557 (74557|3,74557|2) - You can make triple notes here no added
01:15:531 until 01:16:213 - It should be all fill in of 1/4 single note no for stability of sound for this diff.
01:23:518 - Miss note (kick sound) i do that for sync
01:33:356 (93356|1,93648|1,93843|1,94135|1,94428|1,94622|1) - re-arrange it why re-arrange? it's fine btw @_@

Good Luck!
Thanks for mod Suzuko-P and S a k u r a :)
- Ly0572 -
hi shiro~

m4m

1|2|3|4

ez
00:03:843 (3843|1) - i think this is suppose to be here 00:03:648 -
00:04:233 (4233|3) - move to 2
00:04:038 - add to 4
00:26:830 (26830|0) - move to 2
nm
looks good :D
HD
00:15:142 - add to 4
mx
00:46:700 (46700|2,46700|3) - remove one, 4 notes is too much
Topic Starter
AyeAries

- Ly0572 - wrote:

hi shiro~

m4m

1|2|3|4

ez
00:03:843 (3843|1) - i think this is suppose to be here 00:03:648 - yeah but i prefer to loader sound. :)
00:04:233 (4233|3) - move to 2 i think it's fine remain this note.
00:04:038 - add to 4 i think you misplace this one
00:26:830 (26830|0) - move to 2i think it's fine remain this note.
nm
looks good :D
HD
00:15:142 - add to 4 i think it's more comfortable if you put in column 1
mx
00:46:700 (46700|2,46700|3) - remove one, 4 notes is too much it's 3 notes...@_@

Thanks for mod....i'll mod you map ASAP ;)
AlisceaSparku

Hello, Shiro-nee~
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Sorry for late mod ;w;

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

*If something is not clear for you, feel free to ask me :)
Columns: 1/2/3/4

[EZ]
00:01:506 - 00:13:583 - I think this part has some inconsistencies in terms of what sound is getting mapped. For example, you mapped the sound located at 00:02:090 - while 00:03:648 - doesn't have a note because I assume that you are following that long sound :o. I recommend following the bell sounds for this part so it's consistent and easier to follow, since the bell sounds are more audible than the long sound.

00:11:441 (11441|1) - You can remove this slider and add a single note at 00:11:830 - . One reason is the pitch changed at 00:11:830 - , and another reason is to have the long note at 00:12:220 - be more emphasized, since 3 consecutive sliders looks like the long sound will be played 3 times, but in the song it only played twice and a powerful beat occured in 00:12:220 - .

00:32:674 - i think it's okay to add a note here? if you do agree, make the cymbal sound have [2][3] and the drum sound at 00:32:285 - a [1][4] :D

00:38:324 - slider here AND a separate slider here?

00:51:376 - 00:54:103 - this part is kinda empty on the 1st column. Maybe rearrange some notes to put some notes there. Same with 00:57:025 - 00:59:168 - .

01:14:363 (74363|2) - moving this to two could put more balance, since the two notes before it is for the right hand. However, you have to move 01:14:947 (74947|1,75142|3,75531|2,75921|0) - to 3, 1, 4, 2 respectively for balance again xD

[NM]
00:13:973 - 00:24:493 - umm, this part is actually "hype" so i recommend making this part a bit more challenging, like inconsistent slider lengths, etc. You can also nerf 00:26:441 - , since this part is "less hype" than the part I mentioned just before that xD. I assume that you are following the most audible sounds but, it feels unfitting when based to the song :(

00:38:908 - ^

that's the only problem I found xD

[HD]
00:24:298 (24298|1,24493|1,24687|1) - you should be pretty careful with these. Too much jacks feels weird ( well for me xD and it can cause some bad balances )

00:52:350 (52350|2) - I recommend jack this with any note at 00:51:960 - because they are the same sound if you refrain from making this part 2 notes.

00:52:544 (52544|1,52544|0) - differentiate the note structure of this from 00:51:960 - , so it's can be clearly shown that it's not the same beat again.

01:02:999 - missing note?

01:15:337 - I think these are really uncomfortable and hard to hit :/ can you make it a full 1/6 stream?

01:34:103 - ^something bout the uncomfortable part, i think I missed some more ( well it's just my opinion so yea )

Nice song here :)

Good luck with this chart! :DD
Topic Starter
AyeAries
Note: No reply - apply


AlisceaSparku wrote:


Hello, Shiro-nee~
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Sorry for late mod ;w;

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

*If something is not clear for you, feel free to ask me :)
Columns: 1/2/3/4

[EZ]
00:01:506 - 00:13:583 - I think this part has some inconsistencies in terms of what sound is getting mapped. For example, you mapped the sound located at 00:02:090 - while 00:03:648 - doesn't have a note because I assume that you are following that long sound :o. I recommend following the bell sounds for this part so it's consistent and easier to follow, since the bell sounds are more audible than the long sound.

00:11:441 (11441|1) - You can remove this slider and add a single note at 00:11:830 - . One reason is the pitch changed at 00:11:830 - , and another reason is to have the long note at 00:12:220 - be more emphasized, since 3 consecutive sliders looks like the long sound will be played 3 times, but in the song it only played twice and a powerful beat occured in 00:12:220 - .

00:32:674 - i think it's okay to add a note here? if you do agree, make the cymbal sound have [2][3] and the drum sound at 00:32:285 - a [1][4] :D re-arrange some notes for consistency.

00:38:324 - slider here AND a separate slider here? i know there's separate sliders but it's fine to have single slider:)

00:51:376 - 00:54:103 - this part is kinda empty on the 1st column. Maybe rearrange some notes to put some notes there. Same with 00:57:025 - 00:59:168 - .

01:14:363 (74363|2) - moving this to two could put more balance, since the two notes before it is for the right hand. However, you have to move 01:14:947 (74947|1,75142|3,75531|2,75921|0) - to 3, 1, 4, 2 respectively for balance again xD

[NM]
00:13:973 - 00:24:493 - umm, this part is actually "hype" so i recommend making this part a bit more challenging, like inconsistent slider lengths, etc. You can also nerf 00:26:441 - , since this part is "less hype" than the part I mentioned just before that xD. I assume that you are following the most audible sounds but, it feels unfitting when based to the song :(

00:38:908 - ^

that's the only problem I found xD i take your suggestions here....please check if it's fine :)

[HD]
00:24:298 (24298|1,24493|1,24687|1) - you should be pretty careful with these. Too much jacks feels weird ( well for me xD and it can cause some bad balances ) re-arrange notes.

00:52:350 (52350|2) - I recommend jack this with any note at 00:51:960 - because they are the same sound if you refrain from making this part 2 notes.

00:52:544 (52544|1,52544|0) - differentiate the note structure of this from 00:51:960 - , so it's can be clearly shown that it's not the same beat again.

01:02:999 - missing note? ohh i think it's fine to have note..so added one note.

01:15:337 - I think these are really uncomfortable and hard to hit :/ can you make it a full 1/6 stream? it's fine but until 01:15:531 -

01:34:103 - ^something bout the uncomfortable part, i think I missed some more ( well it's just my opinion so yea ) ohh you i found it why this one is uncomfortable part... added one note.

Nice song here :)

Good luck with this chart! :DD
Another Lie
Sorry for my late mod. It's because i'm get sick at friday until now. Just information, no need to give sympathy for me.

NM
00:01:116 - i think you can add LN here until 00:01:506 - because it is counted as a pitch.
01:00:921 (60921|0,61311|1) - well, you can replace them with mini LN since those sound are can be used for 1/6.
01:34:038 (94038|0,94135|1) - you can replace them with LN, same reason like above
01:34:330 - add note here, pitch there
01:34:720 - ^
HD
this is merely a suggestion. You can replace them with 1/6 and add a LN like this https://osu.ppy.sh/ss/6615272
00:12:220 - hmm... what SV are you using? i can suggest you about SV if you want, better than this :)
00:24:687 (24687|1) - consider make this LN shorten to red line, then you can make these note to 00:25:077 (25077|2,25142|3,25207|2,25272|0) - 4|3|2|1 pattern

Sorry i can't do much, that's all i can do :cry:
Good luck on mapping
njoy
Heya.

You've created a fine piece of tap material here. \o/ Some simple adjustments are in order though imho.

| 0 | 1 | 2 | 3 |

NM
Starting out with the NM, the EASIEST diff

00:13:973 - 00:24:590 ; Even thou the guidelines say that the easiest diff can be NM, I feel like as the easiest difficulty of the mapset, it still shouldn'tl get this complex. I thought about removing either the long notes or the two singles in a beat, but decided on removing the singles since the LN's make that part feel unique.
00:14:168 (14168|3,14947|1,15726|3,16116|0,16506|2,17285|3,17674|1,18064|2,18843|2,19233|3,20402|3,20791|2,21181|1,21960|2,22350|0,22739|3,23518|3,23908|1) -
If you dont want to remove all of the singles, consider atleast removing the ones with already two held LN's 00:16:116 (16116|0,17674|1,19233|3,20791|2,22350|0,23908|1) - )

Other than that, I feel the diff is quite ready.

HD
This diff also feels really polished but at the same time, I think the difficulty settings could be a tad higher. ~OD 8 -->8,3 & HP 7 --> 7,6 or something of the like. The song is dense, but still very simple (not a bad thing), so I feel that harder modifiers would make it more interesting to play.

Also the only thing that felt awkward was the the end LN.
01:34:817 (94817|1,94817|0) - Swap around the notes, LN - 0 and SN - 1. Makes it more comfortable to hold for a while.

MX
Again, a nice beatmap to have in the set.

The beginning feels kind of awkward with the density and the suuuper drawn out SV on the LN, but I don't think it's a bad thing necessarily. The rest of the map is all gucci.

But again, I do think the settings need to be elevated a bit. ~OD 8 --> 9 & HP 8 --> 8,5~ Since the mapset is quite simple, it makes sense to spice it up a bit.

I hope these mods gave you some extra perspective on your journey of mapping and good luck with ranking!
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