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Topic Starter
AyeAries

Crusts wrote:

hi shiro sorry for the late mod from my queue
col : 1|2|3|4

Mod
General
uncheck widesceen support in all diff fixed

EZ
00:11:441 (11441|1,12025|0,12220|2) - i don't recommend pattern like this in EZ you see how newbie must push 1 key then release 1 key then push 1 key again they are still learning dude this pattern will be somehow hard for them try to well i recommend this LN 00:11:441 (11441|1) - to end at 00:12:220 - so it will be less confusing ohh i guess you're right so i delete the col 1 00:12:025 but this one 00:12:220 (12220|2) i don't think to remove this one.it loses it's sync. changed
01:14:557 (74557|0) - delete this and change to 14 jump i only hear cymbal sound here i don't really understand the jumps numbering but please check if i'm doing right - 01:14:557 - at col 1 and 01:14:947 - at col 2. changed.
00:25:467 (25467|3) - consider to change col to 1 or 2 so make it change hand ohh okay and i think it's much easier for newbie's if you put on col 1. changed

HD
the sv on here 00:12:171 - you should replace it to 00:12:317 - and then you must add 0.60 sv on here 00:12:415 - then up by 0.10
at this timing 00:12:609 - , 00:12:804 - , 00:12:999 - , 00:13:194 - , 00:13:389 - till 1.00 sv delete the sv on here too 00:13:246 - or just copy this timing
12174,-200,4,2,1,20,0,0
12609,-166.666666666667,4,2,1,20,0,0
12804,-142.857142857143,4,2,1,20,0,0
12999,-125,4,2,1,20,0,0
13194,-111.111111111111,4,2,1,20,0,0
13389,-100,4,2,1,20,0,0
the same goes for MX diff ohh i like the SV you suggested. i really appreciated it. added new SV to HD and MX :D

00:15:726 (15726|0,15726|2) - delete one of this and put it to col 4 since this 1 got no loud sound the same goes for this 1 too 00:16:506 (16506|3,16506|0) - i have see it through on the map rather than pointing it all you can check it yourself ohh i see. i think you're right. changed
00:18:064 (18064|1,18064|0) - jack is not a good idea in this point same goes for 00:15:726 (15726|0,15726|2) - ohh okay. fixed
00:19:817 - add 1 note ? i don't know what was the name of the sound :/ though it's a loud sound ohh okay. added to col 1
00:57:415 (57415|0,57415|3) - i don't know what you comprehend to make it jump the same goes for here 00:58:194 (58194|2,58194|3) - ohh i think you precise on hitsounds right? i think this one 00:57:415 (57415|0,57415|3) - if you check the hitsounds i'ts loud than this one 00:57:415 (57415|3,57415|0) - and i remove one note at col 4
00:59:557 (59557|3,59557|2,59752|1,59752|0) - hmm..... why jump ? ohh i check several times but i think you don't use jumps here so i delele one note at 00:57:415 (57415|3,57415|0) - at col 4
01:15:629 (75629|0,75726|1) - i think this got no sound to follow this 01:15:337 (75337|3,75434|1,75531|2) -
01:15:337 (75337|3,75434|1,75531|2) - make this a 123 or 432 stair since it seems like "trrrrrt" i don't know what to call the sound :v ohh i see. i check several times and you're right but i got hear something here 01:15:824 - and i add one note at col 1 and about the stairs i think it's more precise the sound, so i use 432 stairs. fixed

MX
00:38:518 (38518|1) - replace at 00:38:421 - since the sound seems the same so i think jumptrill is the best choice the same goes for this 00:38:811 - ohh okay it's okay to have a 2 doubles and 1 triple in jumptrill? please clarify!! :)

ok only that :3 GL on your map thanks
and sorry again for the long delay ohh it's okay :D
thanks for mod. i really appreciate it!! :)
KcHecKa
osu!mania mod whatever
--------------------
Overall:
I recommend not having the offset start after the initial note
here come those weird ogg files again...
--------------------
MX:
1 | 2 | 3 | 4
00:33:843 (33843|2,33843|3,34038|1,34233|0,34233|2,34428|1,34622|2,34622|3) - Rearrange this part
00:55:856 no note here?

01:34:817 (94817|3,94817|2,94817|1) -

REGARDLESS OF WHEN THE NOISE EXACTLY STOPS,NEVER EXTEND ENDING LNs LIKE THIS
AND NEVER END EACH LNs AT A DIFFERENT TIME. ALL OF THEM SHOULD STOP AT OR BEHIND


01:36:570

the rest of the difficulty looks pretty good, so no further modification or whatever hehe
--------------------
Notes:
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Topic Starter
AyeAries

KcHecKa wrote:

osu!mania mod whatever
--------------------
Overall:
I recommend not having the offset start after the initial note
no and why, because the offset aim's the exact beat manually.
here come those weird ogg files again...
--------------------
MX:
1 | 2 | 3 | 4
00:33:843 (33843|2,33843|3,34038|1,34233|0,34233|2,34428|1,34622|2,34622|3) - Rearrange this part fixed
00:55:856 no note here? i know there's a little sound but for the consistency of the notes so leave that no note.

01:34:817 (94817|3,94817|2,94817|1) -

REGARDLESS OF WHEN THE NOISE EXACTLY STOPS,NEVER EXTEND ENDING LNs LIKE THIS
AND NEVER END EACH LNs AT A DIFFERENT TIME. ALL OF THEM SHOULD STOP AT OR BEHIND


01:36:570

fixed, repattern LN

the rest of the difficulty looks pretty good, so no further modification or whatever hehe
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account.


btw thanks for mod! :)
Gravey-


[General]
Background
Timing
Song Setup
Metadata
- - Misc. . .

Is this used? No sound? If so remove this from your beatmap folder.

EZ = OD 7 HP 6
NM = OD 7 HP 7
HD = OD 8 HP 7
MX = OD 8 HP 8
Set all of the Sample Volume to 40%
|1|2|3|4|
[EZ]

00:03:648 (3648|1,3843|2) - Ctrl + G to give a consistent pattern.

00:12:220 (12220|2) - End it here 00:13:389 Take a look at your other diffs where the LN ended.

00:25:467 (25467|0) - End it here 00:26:441 Same reason take a look at your other diffs and based on the pitch/rhythm it ended here.

00:52:350 (52350|2,52544|3) - Ctrl + G then 00:53:518 (53518|0) - Move to |3| for consistency and better hand comfortability pattern.

[NM]

00:11:051 (11051|1,11246|0,11246|2,11441|3) - Move to |1| - |2| |4| - |3| for consistency

00:11:830 (11830|2) - Move to |2|

00:18:648 (18648|1,19428|2) - I don't know very well what does these LNs really signify or follow with. If you listen to it in 25% or 50% i don't really follow what does it signify well.

00:39:298 Add a note here for snare impact and based on these 00:40:077 (40077|1,40077|2,40856|0,40856|3) - etc. . .

00:56:441 (56441|2,56635|1) - Ctrl + G

01:00:921 (60921|2,61116|0) - Ctrl + G to make it balance in the 3rd column and for hand comfortably in right hand

01:27:025 (87025|2,87415|3,87804|0) - Move to |4| - |1| - |4| for consistency and better pattern.

01:34:038 (94038|0,94135|1,94233|2,94330|3,94428|0,94525|1,94622|2,94720|3) - Isn't this a bit hard for NM?

[HD]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)

00:04:428 (4428|0,4525|1,4622|2) - Move to the right by 1 column instead to give more suitable and well balanced pattern. For consistency.

01:00:531 (60531|2) - Move to |2| for hand comfortable pattern and consistency.

01:34:817 (94817|1) - End it here 01:40:856 The guitar pitch ended here.

[MX]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)

00:32:285 (32285|2,32480|3) - Ctrl + G for better pattern and consistency

01:34:817 (94817|2) - End it here 01:40:856 the guitar pitch ended here

Nice map! Good luck! >w<)b
Topic Starter
AyeAries

Gravey- wrote:



[General]
Background
Timing
Song Setup
Metadata
- - Misc. . .

Is this used? No sound? If so remove this from your beatmap folder. removed

EZ = OD 7 HP 6
NM = OD 7 HP 7
HD = OD 8 HP 7
MX = OD 8 HP 8
Set all of the Sample Volume to 40%fixed
|1|2|3|4|
[EZ]

00:03:648 (3648|1,3843|2) - Ctrl + G to give a consistent pattern.

00:12:220 (12220|2) - End it here 00:13:389 Take a look at your other diffs where the LN ended.

00:25:467 (25467|0) - End it here 00:26:441 Same reason take a look at your other diffs and based on the pitch/rhythm it ended here.

00:52:350 (52350|2,52544|3) - Ctrl + G then 00:53:518 (53518|0) - Move to |3| for consistency and better hand comfortability pattern.

applied all

[NM]

00:11:051 (11051|1,11246|0,11246|2,11441|3) - Move to |1| - |2| |4| - |3| for consistency
fixed

00:11:830 (11830|2) - Move to |2|
moved

00:18:648 (18648|1,19428|2) - I don't know very well what does these LNs really signify or follow with. If you listen to it in 25% or 50% i don't really follow what does it signify well.
oh you're right, and i think 1 LN is good and the LN here 00:19:428 change to a note

00:39:298 Add a note here for snare impact and based on these 00:40:077 (40077|1,40077|2,40856|0,40856|3) - etc. . .
okay..added at column 3

00:56:441 (56441|2,56635|1) - Ctrl + G
fixed

01:00:921 (60921|2,61116|0) - Ctrl + G to make it balance in the 3rd column and for hand comfortably in right hand
nice you notice it. fixed

01:27:025 (87025|2,87415|3,87804|0) - Move to |4| - |1| - |4| for consistency and better pattern.
ohh okay. fixed.

01:34:038 (94038|0,94135|1,94233|2,94330|3,94428|0,94525|1,94622|2,94720|3) - Isn't this a bit hard for NM?
ohh you're right. i will change it's pattern and remove some notes.

[HD]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)
there's no need to improve this SVs. this SV is perfect. it's interesting to have this SVs for more challenging in terms of diff

00:04:428 (4428|0,4525|1,4622|2) - Move to the right by 1 column instead to give more suitable and well balanced pattern. For consistency.
ohh nice. fixed

01:00:531 (60531|2) - Move to |2| for hand comfortable pattern and consistency.
okay. fixed

01:34:817 (94817|1) - End it here 01:40:856 The guitar pitch ended here.
ohh okay. fixed.

[MX]

00:12:317 SVs here is a bit too shocking improve this SV (Lol sorry i can't help with this since i have low knowledge with regards to SVs)
there's no need to improve this SVs. this SV is perfect. it's interesting to have this SVs for more challenging in terms of diff

00:32:285 (32285|2,32480|3) - Ctrl + G for better pattern and consistency
ohh okay. fiixed

01:34:817 (94817|2) - End it here 01:40:856 the guitar pitch ended here
ohh okay. fiixed

Nice map! Good luck! >w<)b


All applied except SV changes. Thank you for mod and star Gravey-senpai! :)
jukkaduei
From M4M

Column |0|1|2|3|

EZ
Good diff
00:06:376 (6376|3,6570|1,6765|3) - Rearrange it. It's improper to repetitive.
00:50:596 (50596|3) - Move to 00:50:402
01:02:090 - Add some note.
01:29:947 (89947|1) - Move to column 2 for balance.
NM
Great diff
00:04:233 (4233|3) - Move to column 2
00:04:622 (4622|2) - Move to column 3.
01:11:635 (71635|3,71830|2,72025|3,72025|1,72220|2,72415|0,72609|1,72804|0,72804|2,72999|1) - Rearrange it. It's too much repetitive.
HD
Perfect diff I can't find a defects.
MX
Great diff
00:28:583 (28583|3,28681|1) - Do it to be 1/3.
00:34:817 (34817|0,34915|2) - ^

Good luck with your beatmap
Topic Starter
AyeAries

jukkaduei wrote:

From M4M

Column |0|1|2|3|

EZ
Good diff
00:06:376 (6376|3,6570|1,6765|3) - Rearrange it. It's improper to repetitive.
ohh okay. rearranged.

00:50:596 (50596|3) - Move to 00:50:402
no and why, because the consistency of the notes. i know that there's a sound but the consistency is concern.

01:02:090 - Add some note.
ohh i never notice this one. added

01:29:947 (89947|1) - Move to column 2 for balance.
ohh nice one. moved.

NM
Great diff
00:04:233 (4233|3) - Move to column 2
00:04:622 (4622|2) - Move to column 3.
ohh i get it. moved

01:11:635 (71635|3,71830|2,72025|3,72025|1,72220|2,72415|0,72609|1,72804|0,72804|2,72999|1) - Rearrange it. It's too much repetitive.
ohh okay. rearranged.

HD
Perfect diff I can't find a defects.
ohh thanks :D

MX
Great diff

00:28:583 (28583|3,28681|1) - Do it to be 1/3.
00:34:817 (34817|0,34915|2) - ^
no and why, because if yo do it in 1/3, it snapped. btw try use 25%playback rate with 1/3 and you can find it.

Good luck with your beatmap

thanks for mod, i'll mod your map ASAP :D
Hotaru-


Hotaru's Mania Modding KueKue


Hii >w</
Finally I have time to clear my Queue ;w;
Sorry For being Soo Late
and i can't help too much right here seems your maps is good in my judgment

Kolom
1|2|3|4|5


[General]
Fine Dess

[EZ]
00:07:155 (7155|1,7350|0) - CTRL + J More ballance and easier for Newbie owo
00:44:752 (44752|2,44947|3) - same reason ^
Overall Looks Great And Consistency are awesome

[NM]
This Difficulty Is pretty Hard For normal Diff But it looks good
00:10:272 (10272|3,10467|2,10661|3,10856|2) - aaaa Re arrange It's Not ballance To heavy on Right hand
00:11:830 (11830|1,12220|1,13389|1) - its kinda reapeatitive right there
00:16:116 (16116|3,16311|2,16700|3) - Suggest https://osu.ppy.sh/ss/5474058
00:24:103 (24103|3) - LN should be end right here 00:24:687 -
01:08:518 (68518|1,68908|1) - move to collum 1.. it's kinda heavy on right hand
01:11:246 (71246|2) - move 4... It's more ballance
01:15:921 (75921|2) - still same reason ^
01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - i'm not sure if you going to use this... it's too hard For Normal Diff ;w;

[HD]
00:01:116 (1116|3,1213|2,1311|1,1408|0) - the snap should be 1/6 or you can use 1/3 since it was hard Diff.. You can hear it clearly on 25%
00:03:454 (3454|2) - move to 4 More ballance
00:06:765 - http://osu.ppy.sh/ss/5474107


That's all my mod owo..
Sorry For Being soo late.. I have problem with my parrents
Overall looks great..
Good Luck! owo)/
Topic Starter
AyeAries

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hii >w</
Finally I have time to clear my Queue ;w;
Sorry For being Soo Late
and i can't help too much right here seems your maps is good in my judgment

Kolom
1|2|3|4|5


[General]
Fine Dess

[EZ]
00:07:155 (7155|1,7350|0) - CTRL + J More ballance and easier for Newbie owo
00:44:752 (44752|2,44947|3) - same reason ^ ohh you notice it :D
Overall Looks Great And Consistency are awesome thanks :D

[NM]
This Difficulty Is pretty Hard For normal Diff But it looks good
00:10:272 (10272|3,10467|2,10661|3,10856|2) - aaaa Re arrange It's Not ballance To heavy on Right hand fixed
00:11:830 (11830|1,12220|1,13389|1) - its kinda reapeatitive right there ohh that's not problem and it's not too close to each other.
00:16:116 (16116|3,16311|2,16700|3) - Suggest https://osu.ppy.sh/ss/5474058 ohh nice pattern. fixe
00:24:103 (24103|3) - LN should be end right here 00:24:687 - i think this one is acceptable. i was try to use 25% playback rate and i got it.
01:08:518 (68518|1,68908|1) - move to collum 1.. it's kinda heavy on right hand ohh it's more confortable if you move 1 note at 01:08:908 not in 01:08:518
01:11:246 (71246|2) - move 4... It's more ballance ohh okay. moved
01:15:921 (75921|2) - still same reason ^
01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - i'm not sure if you going to use this... it's too hard For Normal Diff ;w; ohh someone notice this one... last time it was 4 notes but for some reason i change it to 3 notes...btw it's not too hard for normal diff and it's end of the song :D

[HD]
00:01:116 (1116|3,1213|2,1311|1,1408|0) - the snap should be 1/6 or you can use 1/3 since it was hard Diff.. You can hear it clearly on 25% ohh that's great! you notice it.. fixed
00:03:454 (3454|2) - move to 4 More ballance moved.
00:06:765 - http://osu.ppy.sh/ss/5474107 ohh nice pattern. fixed


That's all my mod owo..
Sorry For Being soo late.. I have problem with my parrents
Overall looks great..
Good Luck! owo)/
Wonki
-Team Symphony Mania Modding Queue-
hi =w= NM request

EZ
HP:6.5 OD:6.5
01:15:531 (75531|1,75921|0) - this part drum beat so can LN
01:27:999 (87999|0,88389|2) - ^
01:34:233 (94233|1) - ^
MX
00:12:609 - ~ 00:13:246 - this SV is so weird change 0.1 → 0.4
00:25:954 (25954|1) - ghost note delete
01:34:817 (94817|3,94817|1,94817|2) - why are you reducing 01:38:129 - 01:40:856 - finish 01:41:246 -
Topic Starter
AyeAries

Wonki wrote:

-Team Symphony Mania Modding Queue-
hi =w= NM request

EZ
HP:6.5 OD:6.5 no change. i think the HP and OD is good.
01:15:531 (75531|1,75921|0) - this part drum beat so can LN
01:27:999 (87999|0,88389|2) - ^
01:34:233 (94233|1) - ^
i don't think to use this one as LN...there's a drum beat but not in a proper start/place. 01:27:804 - 01:28:194 - 01:28:583 - it must be here if you want the drum beat as LN

MX
00:12:609 - ~ 00:13:246 - this SV is so weird change 0.1 → 0.4 i think this one is good for HD diff, but in MX diff i will remain it in terms of difficulty.
00:25:954 (25954|1) - ghost note delete ohh i see...i check it on 25% playback rate and i found out why this note is a ghost note...thanks for notice this one. removed and repattern some notes for consistency.

01:34:817 (94817|3,94817|1,94817|2) - why are you reducing 01:38:129 - 01:40:856 - finish 01:41:246 -
this one i think you should listen the sound deeply and you can find out why the LN are like that. but i made some short arrangement at the end of the LN. 01:34:817 (94817|2) - this one, i just change the end of LN at 01:41:148. i change also at HD diff.... thanks of noticing this one so that i can clarify it deeply.
Ayachi-
Sorry for the delay

[EZ]
00:03:843 (3843|1) - Remove this note since you did not map this same sound at 00:04:038 - , and I don't think that you will want to map it to make the diff harder.
00:08:324 - The long note should end here as the original sound for the long note ended and another note started
00:49:622 (49622|1) - I don't suggest you to map this since this is only ez, as you don't have note on 00:50:012 -

[NM]
00:23:908 - Add a note like you have for the same sound before such as 00:20:791 -
00:24:687 - You should start the long note at 00:25:077 - or end it at 00:25:077 - and start a new one since one is for drum and one is for the electrical sound
00:40:077 - I think the LN should end here
00:39:298 - The LN can end here since there is a pitch change over here, there are lots of same ones so I won't point them all out

[HD]
00:01:116 (1116|2,1246|1,1376|0) - May be tricky since it is not 1/4, you can try to use LN or keep it the way it is
00:20:207 - Add for cymbal
01:02:967 (62967|1) - Should be on 1/6 line
01:15:434 (75434|2) - ^
01:27:902 (87902|3) - ^ (You might want to double check other diffs as well)
01:34:135 (94135|1) - ^ Since there's no sound on 1/4

[MX]
00:19:233 - You can end and start a LN here since the pitch changes

Good luck and here is a star.
Suzuko-P




Hi! From Suzuko-P's Modding Queue
(Sorry for late :P)

Column 1|2|3|4


EZ
00:13:973 (13973|0) - Add one note on column 2 (cymbal sound)
00:20:207 - ^
00:24:687 (24687|3) - ^ (but if you think it's hard for player,nvm it)
00:26:830 (26830|0) - move to column 2 or 4
00:27:220 (27220|3,27609|1,27999|2) - arrange a new pattern (if you accepted a previous mod)
00:32:674 (32674|1) - Add one note on column 1 (cymbal sound)
00:33:064 (33064|0,33454|2,33843|0) - arrange a new pattern (if you accepted a previous mod)
00:45:142 (45142|1) - Add one note on column 1 (cymbal sound)
00:45:531 (45531|0,45921|2,46311|3) - arrange a new pattern (if you accepted a previous mod)
00:51:376 (51376|0) - Add one note on column 3 (cymbal sound)
00:52:934 (52934|1) - Move to column 1
00:57:609 (57609|1) - Add one note on column 1 (cymbal sound)
01:03:843 (63843|0) - Add one note on column 3 (cymbal sound)
01:04:233 (64233|2,64622|3,65012|0) - arrange a new pattern (if you accepted a previous mod)
01:10:077 (70077|0) - Add one note on column 2 (cymbal sound)
01:16:311 (76311|2) - Add one note on column 4 (cymbal sound)
01:22:544 (82544|3) - Add one note on column 1 (cymbal sound)
01:28:778 (88778|1) - ^

NM
00:16:700 (16700|1) - Delete this and put ln in
00:26:441 (26441|0) - Add one note on column 3 (cymbal sound)
00:57:609 (57609|2) - Move to column 2 Add one note on column 1 (cymbal sound)
01:23:518 (83518|0) - Move to column 4

HD
00:02:285 - Add something here
00:02:382 - ^
00:03:064 (3064|0) - Move to column 3
00:03:941 - Add note on column 1 (hat sound) (miss sound)
00:05:499 - ^ column 4
00:07:057 - ^ column 3
00:08:616 - ^ column 1 (If you want hand balance pattern,you should re-arrange a note)
00:10:174 - ^
00:11:733 - ^ (maybe column 2 or re-arrange)
00:20:207 - Add one note (cymbal sound)
00:24:298 (24298|0,24298|1) - Delete one of these
00:31:311 (31311|0,31506|1,31506|2,31700|0,31895|2,31895|1) - What (re-arrange it)
00:32:090 (32090|2,32285|3,32285|1,32285|0,32480|2,32674|1,32674|0,32674|3) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2,51960|0,51960|1,52544|1,52544|0) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this
00:51:765 (51765|0,51765|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:55:077 (55077|2,55077|1,55661|1,55661|2) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this
00:54:882 (54882|3,54882|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:56:441 (56441|1,56441|3) - ^
01:03:843 (63843|0,63843|1) - You can make triple notes here
01:04:525 - Miss note (snare sound)
01:14:557 (74557|3,74557|2) - You can make triple notes here
01:15:531 until 01:16:213 - It should be all fill in of 1/4 single note
01:23:518 - Miss note (kick sound)
01:33:356 (93356|1,93648|1,93843|1,94135|1,94428|1,94622|1) - re-arrange it

Good Luck!
Topic Starter
AyeAries
i'll check it later...i'm too busy for now @_@

and thanks for the star sakura :) ;)
Topic Starter
AyeAries
Note: No reply = apply

[ S a k u r a ] wrote:

Sorry for the delay

[EZ]
00:03:843 (3843|1) - Remove this note since you did not map this same sound at 00:04:038 - , and I don't think that you will want to map it to make the diff harder.
00:08:324 - The long note should end here as the original sound for the long note ended and another note started. nice idea. added some notes.
00:49:622 (49622|1) - I don't suggest you to map this since this is only ez, as you don't have note on 00:50:012 - let me think about this @_@

[NM]
00:23:908 - Add a note like you have for the same sound before such as 00:20:791 -
00:24:687 - You should start the long note at 00:25:077 - or end it at 00:25:077 - and start a new one since one is for drum and one is for the electrical sound
00:40:077 - I think the LN should end here
00:39:298 - The LN can end here since there is a pitch change over here, there are lots of same ones so I won't point them all out

[HD]
00:01:116 (1116|2,1246|1,1376|0) - May be tricky since it is not 1/4, you can try to use LN or keep it the way it is no change :)
00:20:207 - Add for cymbal
01:02:967 (62967|1) - Should be on 1/6 line
01:15:434 (75434|2) - ^
01:27:902 (87902|3) - ^ (You might want to double check other diffs as well)
01:34:135 (94135|1) - ^ Since there's no sound on 1/4

[MX]
00:19:233 - You can end and start a LN here since the pitch changes re-arranged notes.

Good luck and here is a star.

Suzuko-P wrote:





Hi! From Suzuko-P's Modding Queue
(Sorry for late :P)

Column 1|2|3|4


EZ
00:13:973 (13973|0) - Add one note on column 2 (cymbal sound)
00:20:207 - ^
00:24:687 (24687|3) - ^ (but if you think it's hard for player,nvm it)
00:26:830 (26830|0) - move to column 2 or 4
00:27:220 (27220|3,27609|1,27999|2) - arrange a new pattern (if you accepted a previous mod)
00:32:674 (32674|1) - Add one note on column 1 (cymbal sound)
00:33:064 (33064|0,33454|2,33843|0) - arrange a new pattern (if you accepted a previous mod)
00:45:142 (45142|1) - Add one note on column 1 (cymbal sound)
00:45:531 (45531|0,45921|2,46311|3) - arrange a new pattern (if you accepted a previous mod)
00:51:376 (51376|0) - Add one note on column 3 (cymbal sound)
00:52:934 (52934|1) - Move to column 1
00:57:609 (57609|1) - Add one note on column 1 (cymbal sound)
01:03:843 (63843|0) - Add one note on column 3 (cymbal sound)
01:04:233 (64233|2,64622|3,65012|0) - arrange a new pattern (if you accepted a previous mod)
01:10:077 (70077|0) - Add one note on column 2 (cymbal sound)
01:16:311 (76311|2) - Add one note on column 4 (cymbal sound)
01:22:544 (82544|3) - Add one note on column 1 (cymbal sound)
01:28:778 (88778|1) - ^

i added some notes but not all, reaarange a bit at 01:22:544 - and i don't apply about changing note's positon because it's fine btw

NM
00:16:700 (16700|1) - Delete this and put ln in why delete? there's a drumbeat.
00:26:441 (26441|0) - Add one note on column 3 (cymbal sound)
00:57:609 (57609|2) - Move to column 2 Add one note on column 1 (cymbal sound)
01:23:518 (83518|0) - Move to column 4 consistency @_@

HD
00:02:285 - Add something here
00:02:382 - ^no for the sync
00:03:064 (3064|0) - Move to column 3 no changes and it's fine
00:03:941 - Add note on column 1 (hat sound) (miss sound)
00:05:499 - ^ column 4
00:07:057 - ^ column 3
00:08:616 - ^ column 1 (If you want hand balance pattern,you should re-arrange a note)
00:10:174 - ^
00:11:733 - ^ (maybe column 2 or re-arrange)sync @_@
00:20:207 - Add one note (cymbal sound) no added...there's no problem if there's no cymbal sound here...
00:24:298 (24298|0,24298|1) - Delete one of these
00:31:311 (31311|0,31506|1,31506|2,31700|0,31895|2,31895|1) - What (re-arrange it)
00:32:090 (32090|2,32285|3,32285|1,32285|0,32480|2,32674|1,32674|0,32674|3) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2) - ^
00:33:648 (33648|1,33843|2,33843|3,34038|1,34233|3,34233|2,51960|0,51960|1,52544|1,52544|0) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this
00:51:765 (51765|0,51765|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:55:077 (55077|2,55077|1,55661|1,55661|2) - I think first double note is notice tom drum sound and next is snare sound,but it's same pattern (I mean different sound but same pattern) you should edit something about this i think you notice the one note in between..so there's no problem about that @_@
00:54:882 (54882|3,54882|2) - It's not a heavy sound like kick or cymbal,it's just a hat.So delete one of it.
00:56:441 (56441|1,56441|3) - ^ohh i really did add one note for sync
01:03:843 (63843|0,63843|1) - You can make triple notes here
01:04:525 - Miss note (snare sound) i do that for sync
01:14:557 (74557|3,74557|2) - You can make triple notes here no added
01:15:531 until 01:16:213 - It should be all fill in of 1/4 single note no for stability of sound for this diff.
01:23:518 - Miss note (kick sound) i do that for sync
01:33:356 (93356|1,93648|1,93843|1,94135|1,94428|1,94622|1) - re-arrange it why re-arrange? it's fine btw @_@

Good Luck!
Thanks for mod Suzuko-P and S a k u r a :)
- Ly0572 -
hi shiro~

m4m

1|2|3|4

ez
00:03:843 (3843|1) - i think this is suppose to be here 00:03:648 -
00:04:233 (4233|3) - move to 2
00:04:038 - add to 4
00:26:830 (26830|0) - move to 2
nm
looks good :D
HD
00:15:142 - add to 4
mx
00:46:700 (46700|2,46700|3) - remove one, 4 notes is too much
Topic Starter
AyeAries

- Ly0572 - wrote:

hi shiro~

m4m

1|2|3|4

ez
00:03:843 (3843|1) - i think this is suppose to be here 00:03:648 - yeah but i prefer to loader sound. :)
00:04:233 (4233|3) - move to 2 i think it's fine remain this note.
00:04:038 - add to 4 i think you misplace this one
00:26:830 (26830|0) - move to 2i think it's fine remain this note.
nm
looks good :D
HD
00:15:142 - add to 4 i think it's more comfortable if you put in column 1
mx
00:46:700 (46700|2,46700|3) - remove one, 4 notes is too much it's 3 notes...@_@

Thanks for mod....i'll mod you map ASAP ;)
AlisceaSparku

Hello, Shiro-nee~
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Sorry for late mod ;w;

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

*If something is not clear for you, feel free to ask me :)
Columns: 1/2/3/4

[EZ]
00:01:506 - 00:13:583 - I think this part has some inconsistencies in terms of what sound is getting mapped. For example, you mapped the sound located at 00:02:090 - while 00:03:648 - doesn't have a note because I assume that you are following that long sound :o. I recommend following the bell sounds for this part so it's consistent and easier to follow, since the bell sounds are more audible than the long sound.

00:11:441 (11441|1) - You can remove this slider and add a single note at 00:11:830 - . One reason is the pitch changed at 00:11:830 - , and another reason is to have the long note at 00:12:220 - be more emphasized, since 3 consecutive sliders looks like the long sound will be played 3 times, but in the song it only played twice and a powerful beat occured in 00:12:220 - .

00:32:674 - i think it's okay to add a note here? if you do agree, make the cymbal sound have [2][3] and the drum sound at 00:32:285 - a [1][4] :D

00:38:324 - slider here AND a separate slider here?

00:51:376 - 00:54:103 - this part is kinda empty on the 1st column. Maybe rearrange some notes to put some notes there. Same with 00:57:025 - 00:59:168 - .

01:14:363 (74363|2) - moving this to two could put more balance, since the two notes before it is for the right hand. However, you have to move 01:14:947 (74947|1,75142|3,75531|2,75921|0) - to 3, 1, 4, 2 respectively for balance again xD

[NM]
00:13:973 - 00:24:493 - umm, this part is actually "hype" so i recommend making this part a bit more challenging, like inconsistent slider lengths, etc. You can also nerf 00:26:441 - , since this part is "less hype" than the part I mentioned just before that xD. I assume that you are following the most audible sounds but, it feels unfitting when based to the song :(

00:38:908 - ^

that's the only problem I found xD

[HD]
00:24:298 (24298|1,24493|1,24687|1) - you should be pretty careful with these. Too much jacks feels weird ( well for me xD and it can cause some bad balances )

00:52:350 (52350|2) - I recommend jack this with any note at 00:51:960 - because they are the same sound if you refrain from making this part 2 notes.

00:52:544 (52544|1,52544|0) - differentiate the note structure of this from 00:51:960 - , so it's can be clearly shown that it's not the same beat again.

01:02:999 - missing note?

01:15:337 - I think these are really uncomfortable and hard to hit :/ can you make it a full 1/6 stream?

01:34:103 - ^something bout the uncomfortable part, i think I missed some more ( well it's just my opinion so yea )

Nice song here :)

Good luck with this chart! :DD
Topic Starter
AyeAries
Note: No reply - apply


AlisceaSparku wrote:


Hello, Shiro-nee~
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Sorry for late mod ;w;

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

*If something is not clear for you, feel free to ask me :)
Columns: 1/2/3/4

[EZ]
00:01:506 - 00:13:583 - I think this part has some inconsistencies in terms of what sound is getting mapped. For example, you mapped the sound located at 00:02:090 - while 00:03:648 - doesn't have a note because I assume that you are following that long sound :o. I recommend following the bell sounds for this part so it's consistent and easier to follow, since the bell sounds are more audible than the long sound.

00:11:441 (11441|1) - You can remove this slider and add a single note at 00:11:830 - . One reason is the pitch changed at 00:11:830 - , and another reason is to have the long note at 00:12:220 - be more emphasized, since 3 consecutive sliders looks like the long sound will be played 3 times, but in the song it only played twice and a powerful beat occured in 00:12:220 - .

00:32:674 - i think it's okay to add a note here? if you do agree, make the cymbal sound have [2][3] and the drum sound at 00:32:285 - a [1][4] :D re-arrange some notes for consistency.

00:38:324 - slider here AND a separate slider here? i know there's separate sliders but it's fine to have single slider:)

00:51:376 - 00:54:103 - this part is kinda empty on the 1st column. Maybe rearrange some notes to put some notes there. Same with 00:57:025 - 00:59:168 - .

01:14:363 (74363|2) - moving this to two could put more balance, since the two notes before it is for the right hand. However, you have to move 01:14:947 (74947|1,75142|3,75531|2,75921|0) - to 3, 1, 4, 2 respectively for balance again xD

[NM]
00:13:973 - 00:24:493 - umm, this part is actually "hype" so i recommend making this part a bit more challenging, like inconsistent slider lengths, etc. You can also nerf 00:26:441 - , since this part is "less hype" than the part I mentioned just before that xD. I assume that you are following the most audible sounds but, it feels unfitting when based to the song :(

00:38:908 - ^

that's the only problem I found xD i take your suggestions here....please check if it's fine :)

[HD]
00:24:298 (24298|1,24493|1,24687|1) - you should be pretty careful with these. Too much jacks feels weird ( well for me xD and it can cause some bad balances ) re-arrange notes.

00:52:350 (52350|2) - I recommend jack this with any note at 00:51:960 - because they are the same sound if you refrain from making this part 2 notes.

00:52:544 (52544|1,52544|0) - differentiate the note structure of this from 00:51:960 - , so it's can be clearly shown that it's not the same beat again.

01:02:999 - missing note? ohh i think it's fine to have note..so added one note.

01:15:337 - I think these are really uncomfortable and hard to hit :/ can you make it a full 1/6 stream? it's fine but until 01:15:531 -

01:34:103 - ^something bout the uncomfortable part, i think I missed some more ( well it's just my opinion so yea ) ohh you i found it why this one is uncomfortable part... added one note.

Nice song here :)

Good luck with this chart! :DD
Another Lie
Sorry for my late mod. It's because i'm get sick at friday until now. Just information, no need to give sympathy for me.

NM
00:01:116 - i think you can add LN here until 00:01:506 - because it is counted as a pitch.
01:00:921 (60921|0,61311|1) - well, you can replace them with mini LN since those sound are can be used for 1/6.
01:34:038 (94038|0,94135|1) - you can replace them with LN, same reason like above
01:34:330 - add note here, pitch there
01:34:720 - ^
HD
this is merely a suggestion. You can replace them with 1/6 and add a LN like this https://osu.ppy.sh/ss/6615272
00:12:220 - hmm... what SV are you using? i can suggest you about SV if you want, better than this :)
00:24:687 (24687|1) - consider make this LN shorten to red line, then you can make these note to 00:25:077 (25077|2,25142|3,25207|2,25272|0) - 4|3|2|1 pattern

Sorry i can't do much, that's all i can do :cry:
Good luck on mapping
njoy
Heya.

You've created a fine piece of tap material here. \o/ Some simple adjustments are in order though imho.

| 0 | 1 | 2 | 3 |

NM
Starting out with the NM, the EASIEST diff

00:13:973 - 00:24:590 ; Even thou the guidelines say that the easiest diff can be NM, I feel like as the easiest difficulty of the mapset, it still shouldn'tl get this complex. I thought about removing either the long notes or the two singles in a beat, but decided on removing the singles since the LN's make that part feel unique.
00:14:168 (14168|3,14947|1,15726|3,16116|0,16506|2,17285|3,17674|1,18064|2,18843|2,19233|3,20402|3,20791|2,21181|1,21960|2,22350|0,22739|3,23518|3,23908|1) -
If you dont want to remove all of the singles, consider atleast removing the ones with already two held LN's 00:16:116 (16116|0,17674|1,19233|3,20791|2,22350|0,23908|1) - )

Other than that, I feel the diff is quite ready.

HD
This diff also feels really polished but at the same time, I think the difficulty settings could be a tad higher. ~OD 8 -->8,3 & HP 7 --> 7,6 or something of the like. The song is dense, but still very simple (not a bad thing), so I feel that harder modifiers would make it more interesting to play.

Also the only thing that felt awkward was the the end LN.
01:34:817 (94817|1,94817|0) - Swap around the notes, LN - 0 and SN - 1. Makes it more comfortable to hold for a while.

MX
Again, a nice beatmap to have in the set.

The beginning feels kind of awkward with the density and the suuuper drawn out SV on the LN, but I don't think it's a bad thing necessarily. The rest of the map is all gucci.

But again, I do think the settings need to be elevated a bit. ~OD 8 --> 9 & HP 8 --> 8,5~ Since the mapset is quite simple, it makes sense to spice it up a bit.

I hope these mods gave you some extra perspective on your journey of mapping and good luck with ranking!
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