2016-03-22 19:10 Avishay: yo, mind testplaying something and giving an opinion?
2016-03-22 19:10 Seto Kousuke: sure c:
2016-03-22 19:10 Avishay: ACTION is listening to [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day]
2016-03-22 19:11 Avishay: highest diff ^^
2016-03-22 19:11 Seto Kousuke: dling
2016-03-22 19:12 Seto Kousuke: input lag,,,just a sec
2016-03-22 19:14 Seto Kousuke: h00
2016-03-22 19:14 Seto Kousuke: hmm*
2016-03-22 19:14 Seto Kousuke: let me try again
2016-03-22 19:15 Avishay: fsmn
2016-03-22 19:15 Avishay: damn
2016-03-22 19:16 Seto Kousuke: yeah, way better now, i had to play with -7ms tho
2016-03-22 19:16 Seto Kousuke: might be just me...but i felt that the notes were playing better with less 100s
2016-03-22 19:16 Avishay: alright, I'll check the offset
2016-03-22 19:16 Avishay: how was the gameplay itself?
2016-03-22 19:16 Seto Kousuke: the flow of the map is actually really nice and fun, there were only 2 or 3 moments where i think it was a bit forced
2016-03-22 19:16 Seto Kousuke: lemme search them
2016-03-22 19:17 Seto Kousuke: first, this
2016-03-22 19:17 Seto Kousuke: 00:32:986 (1,2) -
2016-03-22 19:17 Seto Kousuke: in theory it should be easy to recognize as 1/2
2016-03-22 19:17 Seto Kousuke: but at first sight i thought it was those 1/4 again
2016-03-22 19:17 Seto Kousuke: because of the beginning
2016-03-22 19:18 Seto Kousuke: it's ok as it is now, but just keep an eye in future mods about it
2016-03-22 19:18 Seto Kousuke: 00:47:186 (5) - this was bothering me a bit too
2016-03-22 19:18 Seto Kousuke: this whole part is having big motions and precise movements
2016-03-22 19:18 Seto Kousuke: but this stack is a bit confusing
2016-03-22 19:19 Seto Kousuke: and I felt a little uncomfortable keeping the cursor frozen here
2016-03-22 19:19 Avishay: I agree, alright
2016-03-22 19:19 Seto Kousuke:
http://osu.ppy.sh/ss/4771547 a little triangle like this i think should do the thing
2016-03-22 19:19 Avishay: I did something like this instead
2016-03-22 19:19 Avishay:
http://puu.sh/nPWCW/61c40b9305.jpg2016-03-22 19:20 Avishay: might enen space it bigger
2016-03-22 19:20 Seto Kousuke: ohh yeah, that was supposed to be what i wanted to send
2016-03-22 19:20 Seto Kousuke: i took the wrong note xD
2016-03-22 19:20 Seto Kousuke: but yeah, that's definetly better
2016-03-22 19:20 Avishay: great, anything about the kiai?
2016-03-22 19:21 Seto Kousuke: yep
2016-03-22 19:21 Seto Kousuke: 2 things
2016-03-22 19:21 Seto Kousuke: they're the same actually
2016-03-22 19:21 Seto Kousuke: but anyway
2016-03-22 19:21 Seto Kousuke: 00:58:386 (6,7,1) -
2016-03-22 19:21 Seto Kousuke: these horizontal notes
2016-03-22 19:21 Seto Kousuke: the idea is flowing well, but if they were a bit more linear, would flow better
2016-03-22 19:22 Seto Kousuke: thise curve kills the hand, specially in tense moments right after a lil jump like 00:58:186 (5) -
2016-03-22 19:22 Seto Kousuke: 01:10:186 (3,4,5) - this one for example, was really hard to aim
2016-03-22 19:22 Seto Kousuke: the movement from 01:09:986 (2) - is too agressive
2016-03-22 19:23 Seto Kousuke: and the angle from 4 is too strong, so it's a heavy movement full of pain xD
2016-03-22 19:23 Avishay: nice, lemme try something here
2016-03-22 19:25 Seto Kousuke: btw...this insane might be fun with dt
2016-03-22 19:25 Seto Kousuke: need a check there too?
2016-03-22 19:25 Avishay: sure, just let finish through this diff first
2016-03-22 19:25 Seto Kousuke: sup
2016-03-22 19:27 Avishay: alright, made something like this instead at 01:10:186
http://puu.sh/nPX41/e527f827a6.jpg2016-03-22 19:27 Avishay: and the prev one was made more linear
2016-03-22 19:28 Seto Kousuke: ohhh yeah, this curve seems way better
2016-03-22 19:28 Avishay: anything else for this diff?
2016-03-22 19:29 Seto Kousuke: one last thing, right near the end
2016-03-22 19:29 Seto Kousuke: 01:20:786 (7,8,1) - this is ok
2016-03-22 19:29 Seto Kousuke: but the motion is a bit weird
2016-03-22 19:29 Seto Kousuke: specially because of 01:21:186 (2) -
2016-03-22 19:29 Seto Kousuke: 6 -> 7 is already tense because is really off-flow
2016-03-22 19:29 Seto Kousuke: and 2 is off-flow again, so it's 2 tense movements to the aim
2016-03-22 19:30 Seto Kousuke: it's fine as it is, but for an ending, imo it's a bit too much tense xD
2016-03-22 19:30 Seto Kousuke: the triplet coul be a bit more vertical instead of horizontal
2016-03-22 19:30 Seto Kousuke: so it's a bit more aim-friendly
2016-03-22 19:30 Avishay: how about this -
http://puu.sh/nPXiA/16611c77c6.jpg2016-03-22 19:31 Avishay: this way the counter-flow is present only after the triplet
2016-03-22 19:31 Avishay: and it brings some back and forth movement
2016-03-22 19:31 Avishay: which is nice
2016-03-22 19:31 Seto Kousuke: yess, that's way better
2016-03-22 19:31 Seto Kousuke: still have that counter flow, but in a more friendly way
2016-03-22 19:32 Avishay: cool
2016-03-22 19:32 Seto Kousuke: with that I think that's it for me, now seems way more fun and intuitive
2016-03-22 19:34 Avishay: damn you're crazy
2016-03-22 19:35 Seto Kousuke: xDD
2016-03-22 19:36 Seto Kousuke: this is already a lot intuitive
2016-03-22 19:36 Seto Kousuke: lemme search the one thing that bothered me a bit
2016-03-22 19:38 Seto Kousuke: here
2016-03-22 19:38 Seto Kousuke: idk if it's just because i'm not warmed up or anything
2016-03-22 19:38 Seto Kousuke: 01:10:686 (6,7,8) -
2016-03-22 19:38 Seto Kousuke: i know that the patern of 7,8 were used before
2016-03-22 19:38 Seto Kousuke: but that 6 right before it is different from the rest, maybe unstack 7
2016-03-22 19:38 Seto Kousuke: and make a linear triplet
2016-03-22 19:38 Seto Kousuke: would be less confusing
2016-03-22 19:39 Avishay: but drums t.t
2016-03-22 19:39 Avishay: but sure I'll change it
2016-03-22 19:40 Seto Kousuke: well, you can leave it like that if you prefer that way

was just a minor thing that bothered me
2016-03-22 19:40 Seto Kousuke: the map looks awesome with dt, and i'm sure nomod is way more fun
2016-03-22 19:40 Avishay: I'll see if I can find something better to do
2016-03-22 19:41 Seto Kousuke: righty xD
2016-03-22 19:41 Seto Kousuke: and that's it, awesome map <3
2016-03-22 19:41 Seto Kousuke: gogo rank this so I can get #1 hhuhuhu
2016-03-22 19:41 Avishay: thank you <3
2016-03-22 19:41 Avishay: do you mind if I post this log (or you can do that yourself) along with the score screen of your play on the thread?
2016-03-22 19:42 Avishay: I decided I wanted to get some more opinions to show people that the overmaps (that you didn't even notice aha)
2016-03-22 19:42 Avishay: are not gruesome
2016-03-22 19:42 Seto Kousuke: ahahahah suure xD
2016-03-22 19:42 Seto Kousuke: the whole concept of the map is amazing
2016-03-22 19:42 Seto Kousuke: fun to play and flows well
2016-03-22 19:42 Avishay: thanks!
2016-03-22 19:42 Seto Kousuke: and my misses in the last diff wasn't even in the hard parts, so 10/10 ;3