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(K)NoW_NAME - Knew day (TV Size)

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Topic Starter
Avishay
This beatmap was submitted using in-game submission on Sunday, December 2, 2018 at 10:36:43 PM

Artist: (K)NoW_NAME
Title: Knew day (TV Size)
Source: 灰と幻想のグリムガル
Tags: hai to gensou no grimgar op opening tv size
BPM: 150
Filesize: 17737kb
Play Time: 01:22
Difficulties Available:
  1. Advanced (2.97 stars, 201 notes)
  2. DiFf_(k)NAME (5.32 stars, 364 notes)
  3. Easy (1.33 stars, 84 notes)
  4. Hard (3.58 stars, 281 notes)
  5. Insane (4.48 stars, 357 notes)
  6. Normal (1.98 stars, 153 notes)
Download: (K)NoW_NAME - Knew day (TV Size)
Download: (K)NoW_NAME - Knew day (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
yeee lets undermap and insert big jumpss
old (new) extra - https://puu.sh/CJlSi/9efa593dc7.osu
wajinshu
Hi! From your M4M queue
[General]
Uncheck widescreen and countdown
[Normal]
HP: 3.5 CS: 3 AR: 5 OD: 4
00:02:220 - 00:02:620 - delete this green tick
[Advanced]
HP: 4 CS: 3.8 AR: 6.5 OD:4.5
00:36:020 (3,4,5) - Spacing not consistent
00:19:020 (2) - Why rhythm not same as 00:12:420 (1,2,3) - I think they have same music imo
00:20:420 (1,2) - ^
00:22:020 (1,2) - ^
00:27:920 (3) - overmapped
00:31:120 (3) - ^
00:59:520 (2) - ^
01:02:720 (4) - ^
01:14:420 (3,4,5,1) - 1/2 and circle in white big tick?
[Hard]
00:31:620 (1,2) - blanket
00:35:620 (3,4,5,6,7,8) -
00:40:820 (5) - Why 2.00
00:55:420 (6) - NC
00:58:620 (9) - ^
01:06:620 (5) - ^
01:11:420 (10) - ^
00:56:020 (1) - Remove NC
00:59:220 (1) - ^
01:07:220 (1) - ^
01:12:020 (1) - ^
[DiFf_(k)NAME]
00:12:020 (3,4,5,6) - http://puu.sh/nxXsm/7b8dcd77d2.png??
00:20:820 (3) - maybe make it same 00:20:620 (2) -
00:49:620 (2,3) -maybe this because it's not very looks http://puu.sh/nxXDh/fbc7ce7786.png
00:58:620 (8) - this slider can be more sexy
01:04:420 (9,1,2,3,4,5,6) - D: looks not very beatiful
GL!
https://osu.ppy.sh/s/419714
Topic Starter
Avishay

wajinshu wrote:

Hi! From your M4M queue
[General]
Uncheck widescreen and countdown
[Normal]
HP: 3.5 CS: 3 AR: 5 OD: 4
00:02:220 - 00:02:620 - delete this green tick
[Advanced]
HP: 4 CS: 3.8 AR: 6.5 OD:4.5
00:36:020 (3,4,5) - Spacing not consistent A stacked triplet.. What's wrong? The spacing before and after this pattern is consistent too.
00:19:020 (2) - Why rhythm not same as 00:12:420 (1,2,3) - I think they have same music imo
00:20:420 (1,2) - ^
00:22:020 (1,2) - ^
00:27:920 (3) - overmapped Nope.
00:31:120 (3) - ^^
00:59:520 (2) - ^
01:02:720 (4) - ^
01:14:420 (3,4,5,1) - 1/2 and circle in white big tick? That's cool but I think current one is well too.
[Hard]
00:31:620 (1,2) - blanket
00:35:620 (3,4,5,6,7,8) - ?
00:40:820 (5) - Why 2.00
00:55:420 (6) - NC
00:58:620 (9) - ^
01:06:620 (5) - ^
01:11:420 (10) - ^
00:56:020 (1) - Remove NC
00:59:220 (1) - ^
01:07:220 (1) - ^
01:12:020 (1) - ^
[DiFf_(k)NAME]
00:12:020 (3,4,5,6) - http://puu.sh/nxXsm/7b8dcd77d2.png?? That's nice but the purpose here is the increased spacing
00:20:820 (3) - maybe make it same 00:20:620 (2) -
00:49:620 (2,3) -maybe this because it's not very looks http://puu.sh/nxXDh/fbc7ce7786.png The whole zigzag movement and look is on purpose :P
00:58:620 (8) - this slider can be more sexy It's on purpose but I will most likely change it lol
01:04:420 (9,1,2,3,4,5,6) - D: looks not very beatiful I might try to do something else..
GL!
https://osu.ppy.sh/s/419714
Unmentioned = fixed, thanks!
_vanity
Hello. I'm here from you M4M Queue.

[Normal]
  1. 00:04:820 (1,2) - I would avoid stacks like these in a Normal difficulty.
  2. 00:33:020 (4) - I'm not sure if it's entirely okay to have reverse sliders that repeat more than once in a Normal difficulty. Feels free to ignore this.
  3. 01:13:020 (4) - ^
  4. 00:20:220 (2) - Have something clickable on this white tick.
  5. 00:15:220 (4) - There needs to be something clickable on the big white tick where the slider ends, because the instruments start there. You could try something like this:
  6. 00:17:020 (2,1) - ^ Try the exact same thing, but turn (4) into a single note:
  7. Just watch out for big white ticks overall.
  8. 00:42:220 (4,5) - This pattern is rather confusing. Remember to avoid stacks!
  9. 00:54:420 (1,2,3,4) - You go from stacking, to not stacking. You should instead keep the circles between the sliders rather than stacking. It's kind of messy to have both.
  10. 00:40:020 (2) - Something clickable at this slider end would be nice!
  11. 00:42:820 (6) - ^
  12. 00:46:620 (3,4) - ^ Same here. You can try this rhythm out:
[Hard]
  1. 00:04:220 (6,7,1) - There's not enough to support a triple here.
  2. 00:06:620 (3,5) - Not so nice looking overlap.
  3. 00:31:620 (1,3) - ^
  4. 00:20:220 (7) - Make the big white tick clickable.
  5. 00:40:020 (3) - Try this rhythm instead:
  6. 01:16:220 (2) - You could try this out instead of one big reverse slider:
[]
Good luck!
Intelli
Hi, M4M from your queue :3

Normal:
  1. 00:12:420 (1) - This feels kinda strange because the rhythm in the song (most clear in the violin part) is this, but I get that it might be a little complex for a Normal diff. Similar sort of awkwardness at 00:15:820

  2. 00:40:620 (3) - Kinda weird that this is a straight edged curve while all the other 1/2 sliders are either straight or smoothly curved

  3. 01:10:220 (1) - Maybe change to a slider? IDK it just feels empty here

  4. 01:18:220 (2) - NC because 1 is more of a pickup. And you have it as NC in Hard, Insane, and DiFf_(k)NAME
Advanced:
  1. 00:00:000 (0) - Just a note, this diff is a HUGE jump from Normal, especially considering the other diffs in the set and the differences between them. Maybe nerf a bit with self mods? I'd rather not tell you how to make it easier, just that it probably could stand with some nerfing.

  2. 00:24:420 (6) - This part feels very empty, while the music is just as dense as before, just with a different drum rhythm. Maybe change the rhythm to this or this?

  3. 00:36:020 (3) - This looks hard to read for an Advanced level player because the stacking makes it look very connected the the 2 slider. Maybe play around with the angle?

  4. 01:18:220 (2) - Same as Normal
Hard:
  1. 00:40:420 (4) - I feel like this jump pattern could be very awkward for Hard level players, especially considering the more straightforward DS from Advanced that you used.
Really liked this diff :D

Insane:
  1. 00:51:420 (1) - I would separate 1 and 2 a little bit more because it just looks plain weird as it is :/

  2. 01:04:620 (5) - This too, it looks like 2 entirely disconnected patterns to me, and really confuses me when I'm trying to read it. I guess it is better than having just a run-of-the-mill 4 star insane diff lol
Sorry, I don't feel comfortable with my modding skill to attempt to mod the hardest diff :(

Really fun map/song, and sorry if my STD modding sucks XD
DeletedUser_3821342
M4M time. This might be a bit rushed because of your time limit (also the queue opened right before I had to go to bed).

[Normal]
  1. You have a lot of spacing errors. Check your Ai Mod. I can feel them during gameplay too. Some of the spacing seems misleading.
  2. 00:38:020 (1) - From here to 00:50:820 (4) - Is more intense than anything In the kiai. I'd suggest just using stuff like 1/1 sliders that have 1 repeat along with some normal sliders and notes. And also you could make the kiai a bit harder too.
  3. 01:08:220 (1) - Rule of thumb, Don't have more than 1 repeat on easier diffs. If you do it tends to confuse newbies and throw them off.
  4. 01:13:020 (4) - ^
  5. 00:59:420 (1,2) - Why unstack the (1)? It can suggest to the player that the time between the (1) and the (2) is longer than the time between the (2) and the (3) when they're actually both the same. There were a few other notes like this I saw. Fix them too.

[Advanced]
  1. 00:04:420 (1) - Remove the NC and put it on 00:05:620 (3) - Instead
  2. 00:07:020 (1) - Your NC spamming is a bit unnecessary. Remove NC on 00:07:020 (1) - , 00:09:620 (1) - & 00:07:820 (1) - and then add NC on 00:08:220 (2) -
  3. 00:33:020 (4) - I don't feel the shape fits the music. I don't hear anything sharp or drastic in the music to justify the pointyness of the slider. Just have it curved really.
  4. Your kiai suffers from the same issue as the normal. 00:12:420 (1) - That section is much more intense than the kiai.
  5. 01:22:620 (3) - Similar to 00:33:020 - Why not just full spiral?

[Hard]
  1. 01:21:020 (7,8,1) - Stack that properly under the (5)
  2. Not much else I could find here. Maybe I could have done a better job if i were allowed a placeholder. C:

[Insane]
  1. 00:11:020 (2) - NCs on all SV changes. Also I don't think linear flow fits the music here. Try something like this?
  2. 00:33:220 (1,2) - Turn that into a spaced stack? I thought that was a slider instead of a note on a slider first time I saw it because of the speed the song was going at lol.
  3. 00:40:420 (3,4,1,2) - Similar shit but these are more excusable because the song is slower.
  4. 01:04:620 (1) - NC here

[DiFf_(k)NAME]
  1. Can't mod experts. Especially stream based ones.
kunka
Hi.
From your Q~
General

  1. Tag: Please add 「opening」「tv size」
  2. I think that HP balance of all diff is not good. In addition, I think that advanced in particular and hard diff do not need same "4". I recommend this
Normal

  1. I think that spacing is small to overall. I recommend DS1.2
  2. 00:33:020 (4) - I can't recommend 2 reverse personally. You change it to 1 reverse, and would add circle? http://puu.sh/nyso6.jpg 01:08:220 (1) - same 01:13:020 (4) - same
  3. 00:43:820 (8) - Please revise distance (x1.21)
  4. 01:14:520 (1) - A end point thinks me to be 01:16:220 - Because, I think that 01:16:220 - is stronger in a sounds than 01:15:620 -
  5. 01:17:620 (1,2) - Would you change snap? I recommend that I pick up the sound of cymbals in snap. http://puu.sh/nytbp.jpg
Advanced

  1. 00:33:020 (4) - 2 reverse. This recommends the change of contents same as normal diff.
  2. 00:58:220 (3,4) - This overlap is difficult to play. Would you remove stack? For example http://puu.sh/nyulq.jpg
  3. 01:14:920 (1) - This recommends the change of contents same as normal diff.
  4. 01:17:620 (1,2) - ^
Hard

  1. 00:34:620 (5,1) - I felt a sense of incongruity in rhythm. try this pls http://puu.sh/nyuG9.jpg
  2. 00:35:620 (3,4,5,6,7,8) - I can't kinda recommend the stream of the hard diff. try this pls http://puu.sh/nyuO8.jpg
  3. 01:01:420 (2,3) - I felt a sense of incongruity in rhythm. I think that it is not necessary to pick up a sound of the 01:01:720 - . try this pls http://puu.sh/nyuZn.jpg
  4. 01:16:220 (2) - 2 reverse. This recommends the change of contents same as normal diff.
Because it is not enough mod tbh, I'm sorry. There isn't too time lol
GL ;)
Kihhou
https://osu.ppy.sh/forum/p/4949312 m4m

[Normal]
  1. 3.6 HP LOL not 3.5 but 3.6 looolgggggg```` nothing wrong with it i just wanna know why you have it like that hahaha
  2. 00:18:620 (2,3,1) - for one of my old ranked maps, i got so much flame from #modhelp for making this different DS & same spacing in timeline on my lowest diff of the map. so a BAT popped til it was changed 100%. i dont know if standards are different now but watch out for that since it seems to be part of the style of the diff (was the same for mine). im just not sure after 1.5 years if thats changed.
  3. 01:14:520 (1) - uh lol ye same as advanced please
[Advanced]
  1. i dont get why advanced is suddenly CS 3.8. id understand if it was a part of the map where its consistent throughout all diffs like https://osu.ppy.sh/s/123839 but its just this one. raising CS from 3 only raises star rating by .1 and spread is fine even with this at CS 3. CS 3?
  2. 00:58:420 (4) - double overlaps here can be really confusing so how bout moving 4 so its easier to read for advanced people
  3. 01:14:920 (1) - the cymbal this ends at is a really weak one. its similar to the one at 01:15:020 - too. 01:16:220 - is where all instruments stop along with the strongest cymbal so it really does feel off ending early. so end it at 01:16:220 - pls ye?
  4. 01:17:620 (1,2,3) - this is actually really cool! i love it! such a sick rhythm for this part ~
[Hard]
  1. 00:40:820 (5,6,1,2,3) - i was trying to fix some spacing and aesthetics here but i thought "why not make it a pattern like the one you have at 00:44:420 (1,2,3,4,5,6,1,2,3) - .." so how bout something like having 00:41:220 (1,2,3) - as a mirror of 00:42:020 (4,5,6) -? im my example, 00:41:420 (2) - is stacked on 00:40:020 (3) - tail
[Insane]
  1. 00:10:620 (5,1) - i reaaaaaally think this needs to be spaced. neat pattern. doesnt fit the music well though. i need a hard hitting 00:10:820 (1) - :c
  2. 00:19:420 (5,1) - having one 1/2 spacing come out of nowhere is fine . but two consecutively really throws me off and doesnt fit the rest of the mapping style in this section. idk if its cuz you ran out of space or.. uh try this
  3. 00:24:020 (4,1) - i like to think im pretty damn good at reading at my skill level. this diff is below my skill level but damn is this pattern confusing!! even spacing between these three 00:24:020 (4,1,2) - make it so its hard to tell if 00:24:420 (1) - is on a white tick, but the main thing is that 00:24:020 (4) - this thing has two reverses on a short slider and 00:24:420 (1) - is at the top as if it continues off of 00:24:020 (4) - slider's 1 reverse. but it goes reverse again for the massive trickery what is this??!?!!11111 uh pls itd be nice if it was 1 reverse only and you can make it a 4 note stream before that reverse slider or something. just not this please lol
  4. 00:37:520 (2) - same as DiffFffFFNAME this is unnecessary and unfitting same reasons.
  5. 01:04:620 (5,6,7,8) - this drastic change of spacing and change of direction feels too difficult for an insane diff. like. the same part on DiFFffF NAME diff was easier than this imo. change 01:04:620 (5,6) - into a 1/4 slider?
  6. 01:21:820 (4,1) - why do you make this spacing so small ;-;
[DiFFFFFffFFffNAME]
  1. 00:05:020 (3,4,5) - consider making these notes not so equal spacing? i think itd be best to have 4 farther away from 3 and closer to 5 to emphasize the strong instrument at 00:05:420 (4) -. imo the pickup note on 00:05:620 (5) - is not very important so i think this would add a nice feel to the gameplay. something like this or some variation
  2. 00:08:220 (4) - i think ahving this as a 1/4 is excessive as im hearing in the music that the slight increase in tempo ends at 00:08:220 - rather than 00:08:420 - . so to mirror that, how about making 00:08:220 (4) - into a 1/2 slider and removing 00:08:420 (5) - ? like
  3. 00:10:820 (1,1,1,2) - same as 00:05:020 (3,4,5) - where i feel it would feel better if it had pairing rather than somewhat equal distances. itll also better accentuate the DS changes in your sliders. something like this?
  4. 00:18:820 (1,2) - space these out? the way it plays compared to the violin in the music seems unfitting, as its rather intensive here.
  5. 00:35:220 (3,4,1) - i think itd play a bit better if theres some disconnect between 4 and 1. right now, in gameplay, slider 3 rotates in to 4 and then into 1 rather quickly and too smoothly, so the player needs to slow down ontop of a 1/2 spacing and then that really removes the emphasis from 00:35:620 (1) -. uhhh so try something like this to capture the instant drums at 00:35:620 (1) - more and get a BAANGGG in your 00:35:220 (3,4,1) - (im assuming you want bang since thats the same as the spaced 00:35:820 (2,3,4,5) -)
  6. 00:37:520 (2) - this seems very unnecessary :c the music is still slowing down here. a lot more here too. raising the density would have the opposite effect soo... remove?
  7. 00:45:620 (2,3) - space this a bit? doesnt evne need to be a lot. just enough so that it doesnt feel like youre matching with 00:47:220 (3,4) - with the same stacking. b/c these are 2 very different parts in the song.
  8. 00:58:620 (8,1,2) - uhhh i think you know the problem lol this stacking can be hard to read too and it doesnt match the style that youve mapped for this rhythm in the rest of the song
  9. 01:04:020 (2,3,4,1) - i get that youre trying to use a style that youve mapped earlier in this diff but it doesnt fit well with the music here and is different from 00:49:420 (1,2,3,4,5,6,7,8) - and 00:51:420 (1,2,3,4,5) - . those two are constant buildups while 01:04:020 (2,3,4,1) - has emphasis on 01:04:220 (3) - right in the middle of the pattern. the flute is misleading as thats the only thing ramping up. so id suggest doing a different rhythm for 01:04:020 (2,3,4) - altogether, something that reflects the emphasis on 01:04:020 (2,3) - these two notes :P
  10. 01:15:220 (1,2,3,4,1) - this is ridiculously difficult compared to the rest of the map but its not pressing i guess. more importantly, if you want to keep this pattern, could you please at least maintain the rotation that you had before so that its a lot easier to hit and smoother? hard jumps dont feel fitting here, relative to the rest of the map. so like thisss
  11. 01:21:820 (4,1) - increase the distance between these? right now its soooo underwhelming. at 01:20:420 (4,5,6) - i was like yes yes!! jump jump! and then i get to 01:21:820 (4,1) - with loud cymbals and staccato guitar notes and the distance is just like. oh. huh. so to match that pls increase distance to like this or osmething
Topic Starter
Avishay
Ye okay thanks everyone, lack of experience in mapping lower diffs showed off, at first Normal was harder, but then pkhg recommended me to nerf it (which made some problems with the spacings, I fixed most oif these but missed some I guess) and added Advanced.

As for the responses, I'm kinda flooded, I'll try to get online tomorrow and respond appropriately, so far I've read throug everyone's except Kihhou's mods, I will try to return the favor for everyone by the weekend, I can't even use my icons if necessary, so just to be sure.
N0thingSpecial
AYY from my q

Normal
00:04:220 (3) - not sure that whistle was worth putting a slider end for since you're following the vocals.

00:08:220 (1,2,3) - This is still acceptable cause you have a best rest in between, but starting sliders on red ticks is not ideal here cause despite you're following the vocals, you're still starting and ending on the main beats for the past 8 seconds, so you now suddenly started on an off beat which will throw people off.

00:09:920 (1) - I think this spinner is a bit too short for new players to spin to despite low OD, replace it with a long slider?

00:13:420 (3,1,2) - sliders on red tick. The first one was still acceptable but this you need to fix cause there's not indication that it is going to start on red tick or a rest in between

00:17:220 (1) - not perfect blanket?

00:18:820 (4,1) - not sure why you suddenly stop following the violins

00:20:220 (2,3,1) - might cause rage for different spacing

00:24:020 (5) - oh my, this part is tricky I don't how you can correctly represent the drum at this difficulty, cause the slider end feels really empty, and people will click 00:24:820 (6) - early cause of that

00:40:020 (2) - you suddenly stop here, I thought you're following the vocals ;-; I thought 00:40:420 (3) - this is going to be on the red tick and miss clicked it 2 early every time, use a 4/4 slider if you want

01:14:520 (1) - make this spinner longer
Advance looks fine to me, and Hard is pretty good

Insane
00:19:220 (4,5,1,2) - being hard to read is fine but this is so clustered I thought they were 1/4 apart, until I open up editor and realize it is actual 1/2, space them out a bit more, especially when you have this before: 00:17:220 (1,2,3) - which kinda suggest that those four are 1/4 apart.

00:22:620 (4) - I would move this closer to 00:22:820 (1) - to represent the sharp pitch change in the violin

00:24:020 (4) - 2 reverse arrows are not recommended since you've never hinted it before hand

00:33:220 (1,2) - this is confusing, maybe space them out or NC 00:33:420 (2) -

00:52:420 (1,2,3,4,5,6,7) - firstly 00:52:420 (1) - people will expect fast pace cursor movement, or at the least movement, and the you have these two which is really unexpected and forces players to stop completely, and it is not a drastic change in direction of flow it's not really that justified, on the contrary 01:00:120 (6,7,1,2,3,4) - this is done well cause the music suggested there is a pause

01:04:420 (4,1) - space these two out, again confusing to read, I'm not the best at these types of map but this plays better? (not necessarily looks better but hey rough representation.)

01:11:020 (5,6) - same problem with forcing people to stop

01:11:420 (7) - this slider in of itself is stopping the motion of the cursor which really disrupt the flow, at least I can't hear anything that would suggest having to stop here, additionally the shape and size of it strongly suggest that it is a 1/4 slider so consider changing the shape also.

01:22:620 (1) - this looks great but there is this slight bump before the square which may mislead people to go clockwise instead of anti clockwise in the square

I'm too noob to mod DiFf_(k)NAME but I will say that it feels like it has the same problem with Insane in the chorus, it is mostly inconsistent spacing, try to have more repeating patterns so that players get to adjust to the tapping pattern before moving on to a different tapping pattern. ALSO 01:15:220 (1,2,3,4,1) - YOU WANT TO KILL MOUSE PLAYERS ;-; STOP REMINDING ME I'M A BAD PLAYER
Topic Starter
Avishay
Okay I went through the mods and applied accordingly, hopefully I will have time to respond to them soon ;;
Topic Starter
Avishay

_vanity wrote:

Hello. I'm here from you M4M Queue.

[Normal]
  1. 00:04:820 (1,2) - I would avoid stacks like these in a Normal difficulty.
  2. 00:33:020 (4) - I'm not sure if it's entirely okay to have reverse sliders that repeat more than once in a Normal difficulty. Feels free to ignore this.
  3. 01:13:020 (4) - ^
  4. 00:20:220 (2) - Have something clickable on this white tick.
  5. 00:15:220 (4) - There needs to be something clickable on the big white tick where the slider ends, because the instruments start there. You could try something like this:
  6. 00:17:020 (2,1) - ^ Try the exact same thing, but turn (4) into a single note:
  7. Just watch out for big white ticks overall.
  8. 00:42:220 (4,5) - This pattern is rather confusing. Remember to avoid stacks!
  9. 00:54:420 (1,2,3,4) - You go from stacking, to not stacking. You should instead keep the circles between the sliders rather than stacking. It's kind of messy to have both.
  10. 00:40:020 (2) - Something clickable at this slider end would be nice!
  11. 00:42:820 (6) - ^
  12. 00:46:620 (3,4) - ^ Same here. You can try this rhythm out:
[Hard]
  1. 00:04:220 (6,7,1) - There's not enough to support a triple here.
  2. 00:06:620 (3,5) - Not so nice looking overlap.
  3. 00:31:620 (1,3) - ^
  4. 00:20:220 (7) - Make the big white tick clickable.
  5. 00:40:020 (3) - Try this rhythm instead:
  6. 01:16:220 (2) - You could try this out instead of one big reverse slider:
[]
Good luck!

IntelliTroodon wrote:

Hi, M4M from your queue :3

Normal:
  1. 00:12:420 (1) - This feels kinda strange because the rhythm in the song (most clear in the violin part) is this, but I get that it might be a little complex for a Normal diff. Similar sort of awkwardness at 00:15:820 Normal is a normal, that's how it is :P

  2. 00:40:620 (3) - Kinda weird that this is a straight edged curve while all the other 1/2 sliders are either straight or smoothly curved Small and quirky, just like the vocals.

  3. 01:10:220 (1) - Maybe change to a slider? IDK it just feels empty hereIt's fine imo.

  4. 01:18:220 (2) - NC because 1 is more of a pickup. And you have it as NC in Hard, Insane, and DiFf_(k)NAME
Advanced:
  1. 00:00:000 (0) - Just a note, this diff is a HUGE jump from Normal, especially considering the other diffs in the set and the differences between them. Maybe nerf a bit with self mods? I'd rather not tell you how to make it easier, just that it probably could stand with some nerfing. There's no helping it lol, it's fine as long as the spread goes in a mannered way.

  2. 00:24:420 (6) - This part feels very empty, while the music is just as dense as before, just with a different drum rhythm. Maybe change the rhythm to this or this? Your rhythm feel rather forceful than helpful, I like the current rhythm and prefer it as it goes really nice with the violin.

  3. 00:36:020 (3) - This looks hard to read for an Advanced level player because the stacking makes it look very connected the the 2 slider. Maybe play around with the angle?

  4. 01:18:220 (2) - Same as Normal
Hard:
  1. 00:40:420 (4) - I feel like this jump pattern could be very awkward for Hard level players, especially considering the more straightforward DS from Advanced that you used.
Really liked this diff :D

Insane:
  1. 00:51:420 (1) - I would separate 1 and 2 a little bit more because it just looks plain weird as it is :/ It's intentional as the real deal comes after the second note.

  2. 01:04:620 (5) - This too, it looks like 2 entirely disconnected patterns to me, and really confuses me when I'm trying to read it. I guess it is better than having just a run-of-the-mill 4 star insane diff lol I can't really agree, it seems completely fine and fun.


Sorry, I don't feel comfortable with my modding skill to attempt to mod the hardest diff :(

Really fun map/song, and sorry if my STD modding sucks XD

Yoges wrote:

M4M time. This might be a bit rushed because of your time limit (also the queue opened right before I had to go to bed).

[Normal]
  1. You have a lot of spacing errors. Check your Ai Mod. I can feel them during gameplay too. Some of the spacing seems misleading.
  2. 00:38:020 (1) - From here to 00:50:820 (4) - Is more intense than anything In the kiai. I'd suggest just using stuff like 1/1 sliders that have 1 repeat along with some normal sliders and notes. And also you could make the kiai a bit harder too. I can't really follow 1/4 instruments on a Normal so I mainly follow vocals here, this section ended being a bit harder than the kiai and it's completely fine as the kiai is more instrumental with held vocals, although I did nerf some parts here to get this diff under 2 stars again.
  3. 01:08:220 (1) - Rule of thumb, Don't have more than 1 repeat on easier diffs. If you do it tends to confuse newbies and throw them off. I really like those, I'll keep them for now.
  4. 01:13:020 (4) - ^
  5. 00:59:420 (1,2) - Why unstack the (1)? It can suggest to the player that the time between the (1) and the (2) is longer than the time between the (2) and the (3) when they're actually both the same. There were a few other notes like this I saw. Fix them too. I don't really want 3 stacked notes on a Normal, this is just fine imo.

[Advanced]
  1. 00:04:420 (1) - Remove the NC and put it on 00:05:620 (3) - Instead
  2. 00:07:020 (1) - Your NC spamming is a bit unnecessary. Remove NC on 00:07:020 (1) - , 00:09:620 (1) - & 00:07:820 (1) - and then add NC on 00:08:220 (2) -
  3. 00:33:020 (4) - I don't feel the shape fits the music. I don't hear anything sharp or drastic in the music to justify the pointyness of the slider. Just have it curved really. But I like it~ It's not precisely followed by the vocals but it goes really nicely.
  4. Your kiai suffers from the same issue as the normal. 00:12:420 (1) - That section is much more intense than the kiai. Refer to my comment there.
  5. 01:22:620 (3) - Similar to 00:33:020 - Why not just full spiral? Because it's ugly.

[Hard]
  1. 01:21:020 (7,8,1) - Stack that properly under the (5)
  2. Not much else I could find here. Maybe I could have done a better job if i were allowed a placeholder. C:

[Insane]
  1. 00:11:020 (2) - NCs on all SV changes. Also I don't think linear flow fits the music here. Try something like this?
  2. 00:33:220 (1,2) - Turn that into a spaced stack? I thought that was a slider instead of a note on a slider first time I saw it because of the speed the song was going at lol.
  3. 00:40:420 (3,4,1,2) - Similar shit but these are more excusable because the song is slower.
  4. 01:04:620 (1) - NC here

[DiFf_(k)NAME]
  1. Can't mod experts. Especially stream based ones.

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. Tag: Please add 「opening」「tv size」
  2. I think that HP balance of all diff is not good. In addition, I think that advanced in particular and hard diff do not need same "4". I recommend this Too unforgiving for such high density map.
Normal

  1. I think that spacing is small to overall. I recommend DS1.2 Gotta hold on 'dat no more than 2 SR.
  2. 00:33:020 (4) - I can't recommend 2 reverse personally. You change it to 1 reverse, and would add circle? http://puu.sh/nyso6.jpg 01:08:220 (1) - same 01:13:020 (4) - same Same as said on previous mods.
  3. 00:43:820 (8) - Please revise distance (x1.21)
  4. 01:14:520 (1) - A end point thinks me to be 01:16:220 - Because, I think that 01:16:220 - is stronger in a sounds than 01:15:620 -
  5. 01:17:620 (1,2) - Would you change snap? I recommend that I pick up the sound of cymbals in snap. http://puu.sh/nytbp.jpg nah current one is cool
Advanced

  1. 00:33:020 (4) - 2 reverse. This recommends the change of contents same as normal diff. Same.
  2. 00:58:220 (3,4) - This overlap is difficult to play. Would you remove stack? For example http://puu.sh/nyulq.jpg
  3. 01:14:920 (1) - This recommends the change of contents same as normal diff.
  4. 01:17:620 (1,2) - ^ Same.
Hard

  1. 00:34:620 (5,1) - I felt a sense of incongruity in rhythm. try this pls http://puu.sh/nyuG9.jpg
  2. 00:35:620 (3,4,5,6,7,8) - I can't kinda recommend the stream of the hard diff. try this pls http://puu.sh/nyuO8.jpg Low spaced stream is just fine, it's pretty fun.
  3. 01:01:420 (2,3) - I felt a sense of incongruity in rhythm. I think that it is not necessary to pick up a sound of the 01:01:720 - . try this pls http://puu.sh/nyuZn.jpg
  4. 01:16:220 (2) - 2 reverse. This recommends the change of contents same as normal diff.
Same.
Because it is not enough mod tbh, I'm sorry. There isn't too time lol
GL ;)

Kihhou wrote:

https://osu.ppy.sh/forum/p/4949312 m4m

[Normal]
  1. 3.6 HP LOL not 3.5 but 3.6 looolgggggg```` nothing wrong with it i just wanna know why you have it like that hahaha Because I can :^)
  2. 00:18:620 (2,3,1) - for one of my old ranked maps, i got so much flame from #modhelp for making this different DS & same spacing in timeline on my lowest diff of the map. so a BAT popped til it was changed 100%. i dont know if standards are different now but watch out for that since it seems to be part of the style of the diff (was the same for mine). im just not sure after 1.5 years if thats changed.
  3. 01:14:520 (1) - uh lol ye same as advanced please
[Advanced]
  1. i dont get why advanced is suddenly CS 3.8. id understand if it was a part of the map where its consistent throughout all diffs like https://osu.ppy.sh/s/123839 but its just this one. raising CS from 3 only raises star rating by .1 and spread is fine even with this at CS 3. CS 3?
  2. 00:58:420 (4) - double overlaps here can be really confusing so how bout moving 4 so its easier to read for advanced people
  3. 01:14:920 (1) - the cymbal this ends at is a really weak one. its similar to the one at 01:15:020 - too. 01:16:220 - is where all instruments stop along with the strongest cymbal so it really does feel off ending early. so end it at 01:16:220 - pls ye?
  4. 01:17:620 (1,2,3) - this is actually really cool! i love it! such a sick rhythm for this part ~
[Hard]
  1. 00:40:820 (5,6,1,2,3) - i was trying to fix some spacing and aesthetics here but i thought "why not make it a pattern like the one you have at 00:44:420 (1,2,3,4,5,6,1,2,3) - .." so how bout something like having 00:41:220 (1,2,3) - as a mirror of 00:42:020 (4,5,6) -? im my example, 00:41:420 (2) - is stacked on 00:40:020 (3) - tail
[Insane]
  1. 00:10:620 (5,1) - i reaaaaaally think this needs to be spaced. neat pattern. doesnt fit the music well though. i need a hard hitting 00:10:820 (1) - :c
  2. 00:19:420 (5,1) - having one 1/2 spacing come out of nowhere is fine . but two consecutively really throws me off and doesnt fit the rest of the mapping style in this section. idk if its cuz you ran out of space or.. uh try this
  3. 00:24:020 (4,1) - i like to think im pretty damn good at reading at my skill level. this diff is below my skill level but damn is this pattern confusing!! even spacing between these three 00:24:020 (4,1,2) - make it so its hard to tell if 00:24:420 (1) - is on a white tick, but the main thing is that 00:24:020 (4) - this thing has two reverses on a short slider and 00:24:420 (1) - is at the top as if it continues off of 00:24:020 (4) - slider's 1 reverse. but it goes reverse again for the massive trickery what is this??!?!!11111 uh pls itd be nice if it was 1 reverse only and you can make it a 4 note stream before that reverse slider or something. just not this please lol
  4. 00:37:520 (2) - same as DiffFffFFNAME this is unnecessary and unfitting same reasons.
  5. 01:04:620 (5,6,7,8) - this drastic change of spacing and change of direction feels too difficult for an insane diff. like. the same part on DiFFffF NAME diff was easier than this imo. change 01:04:620 (5,6) - into a 1/4 slider? no t_t it's fine
  6. 01:21:820 (4,1) - why do you make this spacing so small ;-;
[DiFFFFFffFFffNAME]
  1. 00:05:020 (3,4,5) - consider making these notes not so equal spacing? i think itd be best to have 4 farther away from 3 and closer to 5 to emphasize the strong instrument at 00:05:420 (4) -. imo the pickup note on 00:05:620 (5) - is not very important so i think this would add a nice feel to the gameplay. something like this or some variation
  2. 00:08:220 (4) - i think ahving this as a 1/4 is excessive as im hearing in the music that the slight increase in tempo ends at 00:08:220 - rather than 00:08:420 - . so to mirror that, how about making 00:08:220 (4) - into a 1/2 slider and removing 00:08:420 (5) - ? like
  3. 00:10:820 (1,1,1,2) - same as 00:05:020 (3,4,5) - where i feel it would feel better if it had pairing rather than somewhat equal distances. itll also better accentuate the DS changes in your sliders. something like this?
  4. 00:18:820 (1,2) - space these out? the way it plays compared to the violin in the music seems unfitting, as its rather intensive here.
  5. 00:35:220 (3,4,1) - i think itd play a bit better if theres some disconnect between 4 and 1. right now, in gameplay, slider 3 rotates in to 4 and then into 1 rather quickly and too smoothly, so the player needs to slow down ontop of a 1/2 spacing and then that really removes the emphasis from 00:35:620 (1) -. uhhh so try something like this to capture the instant drums at 00:35:620 (1) - more and get a BAANGGG in your 00:35:220 (3,4,1) - (im assuming you want bang since thats the same as the spaced 00:35:820 (2,3,4,5) -) nice photo, regardless, changed.
  6. 00:37:520 (2) - this seems very unnecessary :c the music is still slowing down here. a lot more here too. raising the density would have the opposite effect soo... remove?
  7. 00:45:620 (2,3) - space this a bit? doesnt evne need to be a lot. just enough so that it doesnt feel like youre matching with 00:47:220 (3,4) - with the same stacking. b/c these are 2 very different parts in the song. Those stacks are completely different tho.. Each one for itself and it's fine.
  8. 00:58:620 (8,1,2) - uhhh i think you know the problem lol this stacking can be hard to read too and it doesnt match the style that youve mapped for this rhythm in the rest of the song
  9. 01:04:020 (2,3,4,1) - i get that youre trying to use a style that youve mapped earlier in this diff but it doesnt fit well with the music here and is different from 00:49:420 (1,2,3,4,5,6,7,8) - and 00:51:420 (1,2,3,4,5) - . those two are constant buildups while 01:04:020 (2,3,4,1) - has emphasis on 01:04:220 (3) - right in the middle of the pattern. the flute is misleading as thats the only thing ramping up. so id suggest doing a different rhythm for 01:04:020 (2,3,4) - altogether, something that reflects the emphasis on 01:04:020 (2,3) - these two notes :P Vocals ramp up, it fits pretty well and there's nothing in the middle.
  10. 01:15:220 (1,2,3,4,1) - this is ridiculously difficult compared to the rest of the map but its not pressing i guess. more importantly, if you want to keep this pattern, could you please at least maintain the rotation that you had before so that its a lot easier to hit and smoother? hard jumps dont feel fitting here, relative to the rest of the map. so like thisss As many people want it changed, I've made some different 1/4 sliders pattern.
  11. 01:21:820 (4,1) - increase the distance between these? right now its soooo underwhelming. at 01:20:420 (4,5,6) - i was like yes yes!! jump jump! and then i get to 01:21:820 (4,1) - with loud cymbals and staccato guitar notes and the distance is just like. oh. huh. so to match that pls increase distance to like this or osmething

N0thingSpecial wrote:

AYY from my q

Normal
00:04:220 (3) - not sure that whistle was worth putting a slider end for since you're following the vocals. For that erm.. instrument.

00:08:220 (1,2,3) - This is still acceptable cause you have a best rest in between, but starting sliders on red ticks is not ideal here cause despite you're following the vocals, you're still starting and ending on the main beats for the past 8 seconds, so you now suddenly started on an off beat which will throw people off. I see but there are constant shifts in the song, and mapping the background instruments with the vocals like that is meh..

00:09:920 (1) - I think this spinner is a bit too short for new players to spin to despite low OD, replace it with a long slider?

00:13:420 (3,1,2) - sliders on red tick. The first one was still acceptable but this you need to fix cause there's not indication that it is going to start on red tick or a rest in between 1 beat gap, the indication is enough, the strong drums land on the red ticks.

00:17:220 (1) - not perfect blanket?

00:18:820 (4,1) - not sure why you suddenly stop following the violins Idk it feels wrong here.

00:20:220 (2,3,1) - might cause rage for different spacing

00:24:020 (5) - oh my, this part is tricky I don't how you can correctly represent the drum at this difficulty, cause the slider end feels really empty, and people will click 00:24:820 (6) - early cause of that Added a clap, it helps.

00:40:020 (2) - you suddenly stop here, I thought you're following the vocals ;-; I thought 00:40:420 (3) - this is going to be on the red tick and miss clicked it 2 early every time, use a 4/4 slider if you want Why would you think that with such spacing? The halt is to emphasize the vocals nicely.

01:14:520 (1) - make this spinner longer
Advance looks fine to me, and Hard is pretty good

Insane
00:19:220 (4,5,1,2) - being hard to read is fine but this is so clustered I thought they were 1/4 apart, until I open up editor and realize it is actual 1/2, space them out a bit more, especially when you have this before: 00:17:220 (1,2,3) - which kinda suggest that those four are 1/4 apart.

00:22:620 (4) - I would move this closer to 00:22:820 (1) - to represent the sharp pitch change in the violin

00:24:020 (4) - 2 reverse arrows are not recommended since you've never hinted it before hand

00:33:220 (1,2) - this is confusing, maybe space them out or NC 00:33:420 (2) -

00:52:420 (1,2,3,4,5,6,7) - firstly 00:52:420 (1) - people will expect fast pace cursor movement, or at the least movement, and the you have these two which is really unexpected and forces players to stop completely, and it is not a drastic change in direction of flow it's not really that justified, on the contrary 01:00:120 (6,7,1,2,3,4) - this is done well cause the music suggested there is a pause

01:04:420 (4,1) - space these two out, again confusing to read, I'm not the best at these types of map but this plays better? (not necessarily looks better but hey rough representation.) not really confusing, it's jsut fine..

01:11:020 (5,6) - same problem with forcing people to stop

01:11:420 (7) - this slider in of itself is stopping the motion of the cursor which really disrupt the flow, at least I can't hear anything that would suggest having to stop here, additionally the shape and size of it strongly suggest that it is a 1/4 slider so consider changing the shape also.

01:22:620 (1) - this looks great but there is this slight bump before the square which may mislead people to go clockwise instead of anti clockwise in the square

I'm too noob to mod DiFf_(k)NAME but I will say that it feels like it has the same problem with Insane in the chorus, it is mostly inconsistent spacing, try to have more repeating patterns so that players get to adjust to the tapping pattern before moving on to a different tapping pattern. ALSO 01:15:220 (1,2,3,4,1) - YOU WANT TO KILL MOUSE PLAYERS ;-; STOP REMINDING ME I'M A BAD PLAYER
Did not comment on stuff that I changed / fixed.
-Atri-
From your M4M queue, fuck the homeworks

[General]
  1. tbh, i think that you should remove some finishes, I hear some finishes that is put on somewhere that isn't too strong (ex. 00:15:620 - 00:17:220 - , I think some is fine, if you're using them for splitting parts, ex. 00:12:420 - 00:18:820 - , Which doesn't have cymbal sounds, but it's sounds more better for splitting long parts) , claps are quite messy, too, especially on easier diff, usually claps is for following the jumps, for this map, the claps are on almost every red ticks, yet isn't audible on the third white tick (example: 00:15:220 - , 00:16:820 - , 00:18:420 - )

[Normal]
  1. 00:09:820 (4) - I know you're mapping to the buildup at the background, but isn't it too odd to switch from following vocals too suddenly?
  2. 00:33:020 (4) - I think a 1/1 repeating slider - circle or 1/1 slider - 1/1 slider, making a repeating slider that repeats 2 times in a row might make it hard to read for newbies since they mainly focus on the slider ball and does not notice the return arrow that appears after clicking the head
  3. 00:38:020 (1) - I think this should curve upwards or make it points up, otherwise it will make it to crowded together and doesn't look great visually with 00:37:820 (3) -
  4. 01:02:620 (2) - I know this is mainly following the vocals, but this is poorly ignored the heavy beats at the background
  5. 01:08:220 (1) - same thing i mentioned at 00:33:020 (4) -
  6. 01:09:620 (2) - IDK does it unrankable, but i think that slider shouldn't end on downbeat, usually downbeat can be ignore if there's sudden stop in the music, or the previous red tick is stronger then the downbeat
  7. 01:13:020 (4) - same thing i mentioned at 00:33:020 (4) -
  8. 01:20:620 (5,6,7) - Isn't that is too much 1/2 notes for normal?
  9. 01:22:620 (1) - NC
    One thing that i noticed for this is way too focused on the vocals and ignore almost all the heavy beats, especially at the chorus part, the major example is 01:02:620 (2) - , which is poorly ignored the drum beats, which doesn't fits well

[Hard]
  1. 00:07:820 (1,2,3,4,5,6) - Double triples might be too hard to hard diff, is 2 1/4 repeating slider okay?
  2. 00:11:020 (1,2,3) - Remove, i feel better if you ignore the vocals there
  3. 00:35:620 (3,4,5,6,7,8) - Please, nerf the streams, the maximum notes of streams in hard is 5, you can choose either turn 00:35:620 (3,4,5) - into repeating slider or turn them into 2 repeating sliders
  4. 00:40:020 (3,4,5,6) - Not recommended to do back and fourth on hard, it is quite confusing for players
  5. 00:48:020 (2,3) - The maximum distance of jumps in Hard is 1.8 (?) , despite this is for symmetry patterns, the jumps is too large
  6. 00:50:620 (7,8) - ^

[Insane]
  1. 00:02:820 (1) - put further for emphasizing the finish?
  2. 00:11:020 (1,1,2) - Same as Hard, remove
  3. 00:13:820 (4,5) - I really love the symmetry pattern beforehand, but i feel it's way too forced to turn the flow there, I think 00:14:020 (1) - is more a fitting place to turn the flow
  4. 00:28:720 (2) - This slider is kinda burai, it's not crossing the path, but it almost act as the same function, yet this is agreed by someone (?)

  5. 01:04:020 (2,3,4) - Srsly? Is it really recognizable for 1/2 since you the same distance for 1/4 before?
  6. 01:11:420 (7) - burai

[DiFf_(k)NAME]
  1. Why not name it into AvIshaY's UlTra ImPosiible eskotgsejngesr
  2. 00:11:020 (1,1,2) - Same as hard, even you don't wanna remove them, at least make 00:11:020 (1) - into different SV, this slider has different SV than 00:10:820 (1) - , but has almost the same length, which can be confusing
  3. 00:12:320 (6) - A little bit Nazi, but it is not the same spacing as 00:12:220 (5,1) -

tbh, your slider art is better then me

Good luck~
-Atri-
sorry, i mean "following the drums" , not "following the jumps", hope it can be easier to consider as well
Topic Starter
Avishay

KuranteMelodii wrote:

From your M4M queue, fuck the homeworks

[General]
  1. tbh, i think that you should remove some finishes, I hear some finishes that is put on somewhere that isn't too strong (ex. 00:15:620 - 00:17:220 - , I think some is fine, if you're using them for splitting parts, ex. 00:12:420 - 00:18:820 - , Which doesn't have cymbal sounds, but it's sounds more better for splitting long parts) , claps are quite messy, too, especially on easier diff, usually claps is for following the jumps, for this map, the claps are on almost every red ticks, yet isn't audible on the third white tick (example: 00:15:220 - , 00:16:820 - , 00:18:420 - )

[Normal]
  1. 00:09:820 (4) - I know you're mapping to the buildup at the background, but isn't it too odd to switch from following vocals too suddenly?
  2. 00:33:020 (4) - I think a 1/1 repeating slider - circle or 1/1 slider - 1/1 slider, making a repeating slider that repeats 2 times in a row might make it hard to read for newbies since they mainly focus on the slider ball and does not notice the return arrow that appears after clicking the head As too many people mention those, I will change these sliders.
  3. 00:38:020 (1) - I think this should curve upwards or make it points up, otherwise it will make it to crowded together and doesn't look great visually with 00:37:820 (3) - It's just fine, I don't think it looks too crowded.
  4. 01:02:620 (2) - I know this is mainly following the vocals, but this is poorly ignored the heavy beats at the background Exactly, I follow vocals, I can't really follow the drums.
  5. 01:08:220 (1) - same thing i mentioned at 00:33:020 (4) -
  6. 01:09:620 (2) - IDK does it unrankable, but i think that slider shouldn't end on downbeat, usually downbeat can be ignore if there's sudden stop in the music, or the previous red tick is stronger then the downbeat Vocals.
  7. 01:13:020 (4) - same thing i mentioned at 00:33:020 (4) -
  8. 01:20:620 (5,6,7) - Isn't that is too much 1/2 notes for normal? Not really..
  9. 01:22:620 (1) - NC
    One thing that i noticed for this is way too focused on the vocals and ignore almost all the heavy beats, especially at the chorus part, the major example is 01:02:620 (2) - , which is poorly ignored the drum beats, which doesn't fits well I follow the vocals because I want to, especially in the lowest diff where I can't follow the instruments properly.

[Hard]
  1. 00:07:820 (1,2,3,4,5,6) - Double triples might be too hard to hard diff, is 2 1/4 repeating slider okay? It's not really hard, however, I want to differentiate between the first triplet which has no vocal to the second one which has.
  2. 00:11:020 (1,2,3) - Remove, i feel better if you ignore the vocals there But there's nothing wrong with following vocals..
  3. 00:35:620 (3,4,5,6,7,8) - Please, nerf the streams, the maximum notes of streams in hard is 5, you can choose either turn 00:35:620 (3,4,5) - into repeating slider or turn them into 2 repeating sliders Where is that written exactly? 150 bpm 7 note when the last one is a slider is not anything bad, especially with the slider in the end.
  4. 00:40:020 (3,4,5,6) - Not recommended to do back and fourth on hard, it is quite confusing for players I'll change it if it's mentioned again.
  5. 00:48:020 (2,3) - The maximum distance of jumps in Hard is 1.8 (?) , despite this is for symmetry patterns, the jumps is too large Why exactly are you saying that? There's no rules that say something like that, it's reasonable and it plays well.
  6. 00:50:620 (7,8) - ^ ^

[Insane]
  1. 00:02:820 (1) - put further for emphasizing the finish? Could do, but not a necessity.
  2. 00:11:020 (1,1,2) - Same as Hard, remove nah..
  3. 00:13:820 (4,5) - I really love the symmetry pattern beforehand, but i feel it's way too forced to turn the flow there, I think 00:14:020 (1) - is more a fitting place to turn the flow Could you please explain how the flow is forced to turn?
  4. 00:28:720 (2) - This slider is kinda burai, it's not crossing the path, but it almost act as the same function, yet this is agreed by someone (?)
    I can't really understand..
  5. 01:04:020 (2,3,4) - Srsly? Is it really recognizable for 1/2 since you the same distance for 1/4 before? Object density, SV, NC changes help.
  6. 01:11:420 (7) - burai I like it :3

[DiFf_(k)NAME]
  1. Why not name it into AvIshaY's UlTra ImPosiible eskotgsejngesr I can xd
  2. 00:11:020 (1,1,2) - Same as hard, even you don't wanna remove them, at least make 00:11:020 (1) - into different SV, this slider has different SV than 00:10:820 (1) - , but has almost the same length, which can be confusing But this is the whole gimmick and fun!
  3. 00:12:320 (6) - A little bit Nazi, but it is not the same spacing as 00:12:220 (5,1) -

tbh, your slider art is better then me Thanks :)

Good luck~
Thanks!
Yales
Hello! M4M (2) https://osu.ppy.sh/s/342030
[Normal]
  1. 00:04:220 (3) - Wouldn't it sound better if you extend it until 00:04:820 - to go along with the vocal?
  2. 00:19:020 (2) - The stack might be confusing here cause you didn't do it here 00:18:620 (3) -
  3. 00:32:620 (2,3,4) - ^ (You know it's still a bit taboo to stack on normal so changing ds like this might be way too confusing).
  4. 00:47:620 (1) - ^ Same here, the fact that the note is actually hidden might be really confusing for a beginner.
  5. 00:59:420 (1,2,3) - ^
  6. 01:20:620 (5,6,7,1) - ^
  7. 00:14:220 (2) - I'm not sure that put a slider on a red tick feels that catchy especially for a normal diff.
  8. 00:19:020 (2) - ^ (it would sound way better if you put it instead of 00:18:820 (1) -
  9. 00:22:020 (1) - Your comboing starts to be really inconsistant here (honnestly I find the part before has too many NC, it's a bit confusing).
  10. 00:37:220 (2,3,1,2,3) - I don't find your pattern that neat because the angle is too sharp 00:37:820 (3,1) - and 00:38:820 (3) - overlaps a bit randomly with 00:37:220 (2) - I mean it feels a bit too packed.
  11. 00:50:820 (4) - Add NC maybe, it's a strong note.
  12. 01:14:620 (1) - Put it on red tick to mind the gap. It's not as confusing as the end of a spinner but it's still lots of infromation at the same time.
  13. 01:19:420 (3) - Make it properly stack with the head of 01:19:420 (3) - so it will look better
Diff feels really really dense..
[Advanced]
  1. 00:23:620 (4) - I'd rather stacked properly or put it around x288y368 to make it more neat.
  2. 01:22:620 (3) - NC! It's total different rhythm. Nice shape btw
[Hard]
  1. 00:09:020 (7) - I'd add NC to make a clear difference with 00:07:820 (1) -
  2. 00:10:620 (3,1,2) - It would sound way more natural if you would shift those slider to the next white tick
  3. 01:08:620 (1) - This pattern combo is way too big compared to the previous/next ones. First off, I think NC goes here 01:08:220 (6) - instead of 01:08:620 (1) - then you could add one here 01:09:620 (4) - and you'll be good.
  4. 01:22:620 (3) - NC
[Insane]
  1. I'd rather see this rhythm instead: http://puu.sh/nEker/f29e413811.jpg Would be more accurate to the music.
  2. 00:33:220 (1) - Spacing makes it confusing x.x but well why not
  3. 01:10:920 (4,5,6) - ^
  4. 00:50:820 (8) - NC?
  5. 01:04:620 (1) - I'd actually remove NC here to add one here 01:04:820 (3) - to prevent new spacing. I think it would improve reading tbh.
[DiFf_(k)NAME]
  1. 00:43:520 - I'd add a note here, I don;t know it feels pretty strong.
  2. 01:01:320 (5,6,7) - Ye, I'm really not sure for those spacing :o I mean it's playable but it kills the movement..
Fun diff!
tochiii
Hello o/
m4m

  • DiFf_(k)NAME

  1. 00:04:020 (4) - I guess this isn't overmapped, but the sounds on the blue ticks are really low.
  2. 00:07:220 (5,1) - This jump is way to big for such a slow part. - 00:09:820 (1,2) - you didn't do it with other objects, so i really recommend you to make it more consistent with all the other objects by reducing the spacing.
  3. 00:11:020 (1,1) - I'm not sure about this one, it's not THAT spaced, but you could stick adjust it a bit. - Since it's a bit more intense part, you could let it be tbh.
  4. 00:12:320 (6) - NC? Would make it a bit more expected.
  5. 00:36:820 (1) - Ctrl+G would make a better flow.
  6. 00:40:620 (4,1) - Stack properly.
  7. 00:43:520 - Map to this sound? - since you mapped to this 00:43:820 (2,3) -
  8. 00:45:820 (3) - The repeat slider is out of place, and doesn't emphasize in the right way. You should make 00:46:020 - clickable, maybe do something like this: http://puu.sh/nEmuu/17e95b87f3.jpg
  9. 00:49:820 (3,5,7) - NC these to make the pattern more obvious.
  10. 01:04:020 (2,3) - This can be confusing for many players which leads to a misread, use NCs to make it more obvious, should work.
  11. 01:17:620 (1,1) - The spacing here is way too low if you still kept the earlier part like this, because since this part is more intense than the other it should be increased.


  • Insane

  1. 00:10:420 (4,5) - This is really confusing, please either don't stack them, or do something like: http://puu.sh/nEmRa/17eff82606.jpg
  2. 00:33:220 (1,2) - Opposite from the above, you should stack these to make it more obvious, people with think that it's a 1/4 double like 00:35:320 (3,4) -
  3. 00:45:820 (5) - I still think that you should make 00:46:020 - clickable since it's the strongest beat in this slider.
  4. 01:02:920 (5) - NC?
  5. 01:04:020 (2,3,4) - I kinda sense that it's intentional that you made the spacing here lower like the previous stream, but it would be easier to read if you added NCs on them.... actually maybe not.
  6. 01:04:820 (3) - this one should be NCed, same reason as the above, it will make it more easy to be expected.
  7. 01:12:520 (5,6) - Please stack them properly.
  8. 01:22:220 (1) - Try to curve it a little, but first do ctrl+g, and after the curve you should do ctrl+g again like: http://puu.sh/nEnjC/52ac76162d.jpg


  • Hard

  1. 00:12:820 (2,3,4) - Stack these properly.
  2. 00:45:220 (4) - You forgot to NC this.
  3. 01:05:820 (3) - Ctrl+g would also fit here.
  4. 01:13:020 (6,1) - Swap NCs, since the strong part of the vocal starts here 01:13:020 -


  • Advanced

  1. 00:37:020 (2,3) - Maybe blanket them properly? It would look better.
  2. I personally think that there's a bit too many triplets for an Advanced, trying to keep it more simple would work better. I mean, the easiest diff doesn't have any 1/4's at all, so reducing the triplets would be a better spread.


  • Normal

  1. 00:32:820 (3) - Stack this under this 00:32:620 (2) - instead? The way you did it is kinda too confusing for this diff.


  • Feedback


    Nice map, good luck!
Topic Starter
Avishay

Yales wrote:

Hello! M4M (2) https://osu.ppy.sh/s/342030
[Normal]
  1. 00:04:220 (3) - Wouldn't it sound better if you extend it until 00:04:820 - to go along with the vocal? I don't really want to ignore that instrument either..
  2. 00:19:020 (2) - The stack might be confusing here cause you didn't do it here 00:18:620 (3) -
  3. 00:32:620 (2,3,4) - ^ (You know it's still a bit taboo to stack on normal so changing ds like this might be way too confusing).
  4. 00:47:620 (1) - ^ Same here, the fact that the note is actually hidden might be really confusing for a beginner.
  5. 00:59:420 (1,2,3) - ^
  6. 01:20:620 (5,6,7,1) - ^ Fixed all of those weird spacings.
  7. 00:14:220 (2) - I'm not sure that put a slider on a red tick feels that catchy especially for a normal diff. That's the song, the strong claps land on the red ticks.
  8. 00:19:020 (2) - ^ (it would sound way better if you put it instead of 00:18:820 (1) - Not really.. nothing supports a 1/1 slider on the white tick.
  9. 00:22:020 (1) - Your comboing starts to be really inconsistant here (honnestly I find the part before has too many NC, it's a bit confusing).
  10. 00:37:220 (2,3,1,2,3) - I don't find your pattern that neat because the angle is too sharp 00:37:820 (3,1) - and 00:38:820 (3) - overlaps a bit randomly with 00:37:220 (2) - I mean it feels a bit too packed.
  11. 00:50:820 (4) - Add NC maybe, it's a strong note.
  12. 01:14:620 (1) - Put it on red tick to mind the gap. It's not as confusing as the end of a spinner but it's still lots of infromation at the same time. Blame the song, nothing I can really do.
  13. 01:19:420 (3) - Make it properly stack with the head of 01:19:420 (3) - so it will look better You probably meant 01:18:220 (1) - , but it's intentional.
Diff feels really really dense..
[Advanced]
  1. 00:23:620 (4) - I'd rather stacked properly or put it around x288y368 to make it more neat. Spacing tho..
  2. 01:22:620 (3) - NC! It's total different rhythm. Nice shape btw

[Hard]
  1. 00:09:020 (7) - I'd add NC to make a clear difference with 00:07:820 (1) -
  2. 00:10:620 (3,1,2) - It would sound way more natural if you would shift those slider to the next white tick I follow vocals >.>
  3. 01:08:620 (1) - This pattern combo is way too big compared to the previous/next ones. First off, I think NC goes here 01:08:220 (6) - instead of 01:08:620 (1) - then you could add one here 01:09:620 (4) - and you'll be good.
  4. 01:22:620 (3) - NC
[Insane]
  1. I'd rather see this rhythm instead: http://puu.sh/nEker/f29e413811.jpg Would be more accurate to the music. but where ._.
  2. 00:33:220 (1) - Spacing makes it confusing x.x but well why not
  3. 01:10:920 (4,5,6) - ^
  4. 00:50:820 (8) - NC?
  5. 01:04:620 (1) - I'd actually remove NC here to add one here 01:04:820 (3) - to prevent new spacing. I think it would improve reading tbh.
[DiFf_(k)NAME]
  1. 00:43:520 - I'd add a note here, I don;t know it feels pretty strong. I do use this note in the Insane but the rhythm and pattern in this is slightly different, I picked to not map that note here.
  2. 01:01:320 (5,6,7) - Ye, I'm really not sure for those spacing :o I mean it's playable but it kills the movement.. That's the purpose! It goes well with the song.
Fun diff!

-Tochi wrote:

Hello o/
m4m

  • DiFf_(k)NAME

  1. 00:04:020 (4) - I guess this isn't overmapped, but the sounds on the blue ticks are really low. It felt awkward a bit I know, turned out there isn't a note on the red tick, should be much better now.
  2. 00:07:220 (5,1) - This jump is way to big for such a slow part. - 00:09:820 (1,2) - you didn't do it with other objects, so i really recommend you to make it more consistent with all the other objects by reducing the spacing.
  3. 00:11:020 (1,1) - I'm not sure about this one, it's not THAT spaced, but you could stick adjust it a bit. - Since it's a bit more intense part, you could let it be tbh.
  4. 00:12:320 (6) - NC? Would make it a bit more expected. On that note? It looks awful, the song gets intenser with the stream and peaks at the slider, it's fine.
  5. 00:36:820 (1) - Ctrl+G would make a better flow.
  6. 00:40:620 (4,1) - Stack properly.
  7. 00:43:520 - Map to this sound? - since you mapped to this 00:43:820 (2,3) - Nah for the same reasons in the mod above.
  8. 00:45:820 (3) - The repeat slider is out of place, and doesn't emphasize in the right way. You should make 00:46:020 - clickable, maybe do something like this: http://puu.sh/nEmuu/17e95b87f3.jpg
  9. 00:49:820 (3,5,7) - NC these to make the pattern more obvious.
  10. 01:04:020 (2,3) - This can be confusing for many players which leads to a misread, use NCs to make it more obvious, should work.
  11. 01:17:620 (1,1) - The spacing here is way too low if you still kept the earlier part like this, because since this part is more intense than the other it should be increased.


  • Insane

  1. 00:10:420 (4,5) - This is really confusing, please either don't stack them, or do something like: http://puu.sh/nEmRa/17eff82606.jpg
  2. 00:33:220 (1,2) - Opposite from the above, you should stack these to make it more obvious, people with think that it's a 1/4 double like 00:35:320 (3,4) -
  3. 00:45:820 (5) - I still think that you should make 00:46:020 - clickable since it's the strongest beat in this slider.
  4. 01:02:920 (5) - NC?
  5. 01:04:020 (2,3,4) - I kinda sense that it's intentional that you made the spacing here lower like the previous stream, but it would be easier to read if you added NCs on them.... actually maybe not.
  6. 01:04:820 (3) - this one should be NCed, same reason as the above, it will make it more easy to be expected.
  7. 01:12:520 (5,6) - Please stack them properly.
  8. 01:22:220 (1) - Try to curve it a little, but first do ctrl+g, and after the curve you should do ctrl+g again like: http://puu.sh/nEnjC/52ac76162d.jpg


  • Hard

  1. 00:12:820 (2,3,4) - Stack these properly.
  2. 00:45:220 (4) - You forgot to NC this. No.. it's fine..
  3. 01:05:820 (3) - Ctrl+g would also fit here. Ruins movement into next pattern.
  4. 01:13:020 (6,1) - Swap NCs, since the strong part of the vocal starts here 01:13:020 -


  • Advanced

  1. 00:37:020 (2,3) - Maybe blanket them properly? It would look better.
  2. I personally think that there's a bit too many triplets for an Advanced, trying to keep it more simple would work better. I mean, the easiest diff doesn't have any 1/4's at all, so reducing the triplets would be a better spread. naaah, this is the point of difficulty shift.


  • Normal

  1. 00:32:820 (3) - Stack this under this 00:32:620 (2) - instead? The way you did it is kinda too confusing for this diff.


  • Feedback


    Nice map, good luck!
Thank you both! As usual, uncommented means changed in some way.
Spaghetti
ye
DiFf_(k)NAMEpoihj KJsbsjdl'[
00:08:820 (8) - this is 1/8
00:08:220 (4,5,6) - youre skipping beats on these blue ticks, but im only pointing it out cuz you complimented these quiet sounds at 00:04:120 (5) - so i guess consistency applies
00:09:820 (1) - maybe speed up to compliment the woosh buildup sound?
00:10:820 (1,1,1) - yeee i love this
00:35:420 (4,1) - since this section is so fast paced an continuous i think this rhythm gap is kinda awkward, a kickslider would fix it
00:37:620 (1,1) - spacing these closer together would reduce the drastic drop in spacing from this to 00:38:420 (2,1,2) - . I dont really see why the spacing drops so suddenly, especially in the middle of the section
01:04:020 (2,1) - this can be really easily misread as a double, id space it out a bit more
01:04:620 (1,2,3,4,5,6,1) - more gradual spacing would suit this better, i dont get why the stream spacing is constant till the last 3 notes
01:20:820 (6,7,8,1) - space the triple away from the circle a bit more for better emphasis?
01:22:620 (1) - DAMN SON

Insane:
00:02:620 (5,1) - I see the pattern ya got going here but i think itd be cooler if you spaced out this to give more emphasis to the vocals
00:04:020 (3,4) - ^
00:05:420 (3) - kickslider to circle would fit better to emphasize the vocals
00:19:420 (5,1) - ehh this rhythm gap sounds really weird but do what you want
00:21:020 (4,1) - ^
im not a big fan of the spacing you used for the extended sliders (example: 00:28:420 (1,2,3) - ) since it makes for a dull map, wouldnt you think it wouldve been better if you spaced them out a bit more?
00:37:620 (1) - ctrl g'ing this would add better emphasis to 00:38:020 (1) -
this section is very calm and full of motion from the 1/4 sliders, so i think itd be better if you spaced out 00:40:420 (3,4) - instead of making it a stack. the next one is fine tho cuz it adds a nice touch as a pickup note
00:51:420 (1,2,3,4,5) - I like the emphasis from 4 to 5, but i dont get why you decide to add a spacing increase pattern to build up to the kiai, when you lower the spacing at 00:52:020 (4,5) - arbitrarily, spacing this out would make much more sense
01:01:020 (4,5,6) - deadly spacing, this looks just like 01:00:520 (1,2,3,4) -
01:14:420 (6) - this would flow better ctrl g'd
01:17:020 (4) - this would play much better spaced out considering you spaced out 01:16:220 (2,3) - much more
01:22:620 (1) - DAMN SON

Hard:
00:02:420 (2,3) - space this out more for better emphasis?
00:44:420 (1,2,3,4,5,6,1,2,3) - i wouldnt do stacks like this on hards, theyre not readable to newer players :p
01:22:620 (1) - DAMN SON

Advanced:
01:22:620 (1) - DAMN SON

Normal:
00:08:220 (1) - starting a new section on an offbeat is very weird for newer players, id stack a circle over this sliderhead at the white tick before it to make this easier to play
00:40:020 (2,3) - weird rhythm gap, may cause some confusion but its your call
01:22:619 (1) - DAMN SON
GL~
Topic Starter
Avishay

Spaghetti wrote:

ye
DiFf_(k)NAMEpoihj KJsbsjdl'[
00:08:820 (8) - this is 1/8 fixed in other diffs too, tbh feels like mixture of both 1/12 and 1/8, but 1/8 definitely feels much better.
00:08:220 (4,5,6) - youre skipping beats on these blue ticks, but im only pointing it out cuz you complimented these quiet sounds at 00:04:120 (5) - so i guess consistency applies mapping all of the 1/4s makes the vocals feel lame.
00:09:820 (1) - maybe speed up to compliment the woosh buildup sound? there's no really buildup noticeable there, 00:09:820 (1) - is the beginning of it and I did increase the SV there.
00:10:820 (1,1,1) - yeee i love this yey♥
00:35:420 (4,1) - since this section is so fast paced an continuous i think this rhythm gap is kinda awkward, a kickslider would fix it
00:37:620 (1,1) - spacing these closer together would reduce the drastic drop in spacing from this to 00:38:420 (2,1,2) - . I dont really see why the spacing drops so suddenly, especially in the middle of the section the section is just mapped differently, the spacing increase at the beginning is to support the vocals.
01:04:020 (2,1) - this can be really easily misread as a double, id space it out a bit more
01:04:620 (1,2,3,4,5,6,1) - more gradual spacing would suit this better, i dont get why the stream spacing is constant till the last 3 notes
01:20:820 (6,7,8,1) - space the triple away from the circle a bit more for better emphasis?
01:22:620 (1) - DAMN SON

Insane:
00:02:620 (5,1) - I see the pattern ya got going here but i think itd be cooler if you spaced out this to give more emphasis to the vocals
00:04:020 (3,4) - ^ revised previous pattern but this is fine as there's nothing significant in the instruments
00:05:420 (3) - kickslider to circle would fit better to emphasize the vocals
00:19:420 (5,1) - ehh this rhythm gap sounds really weird but do what you want everything else feels like a bad tasted overmap
00:21:020 (4,1) - ^
im not a big fan of the spacing you used for the extended sliders (example: 00:28:420 (1,2,3) - ) since it makes for a dull map, wouldnt you think it wouldve been better if you spaced them out a bit more? it's kinda supposed to be like that, if someone else finds it a problem I'll most likely change it.
00:37:620 (1) - ctrl g'ing this would add better emphasis to 00:38:020 (1) -
this section is very calm and full of motion from the 1/4 sliders, so i think itd be better if you spaced out 00:40:420 (3,4) - instead of making it a stack. the next one is fine tho cuz it adds a nice touch as a pickup note
00:51:420 (1,2,3,4,5) - I like the emphasis from 4 to 5, but i dont get why you decide to add a spacing increase pattern to build up to the kiai, when you lower the spacing at 00:52:020 (4,5) - arbitrarily, spacing this out would make much more sense
01:01:020 (4,5,6) - deadly spacing, this looks just like 01:00:520 (1,2,3,4) -
01:14:420 (6) - this would flow better ctrl g'd
01:17:020 (4) - this would play much better spaced out considering you spaced out 01:16:220 (2,3) - much more
01:22:620 (1) - DAMN SON

Hard:
00:02:420 (2,3) - space this out more for better emphasis?
00:44:420 (1,2,3,4,5,6,1,2,3) - i wouldnt do stacks like this on hards, theyre not readable to newer players :p naaa it's fine, it's the whole pattern and it's repetitive
01:22:620 (1) - DAMN SON

Advanced:
01:22:620 (1) - DAMN SON

Normal:
00:08:220 (1) - starting a new section on an offbeat is very weird for newer players, id stack a circle over this sliderhead at the white tick before it to make this easier to play having a circle before is even more awkward, let's accept the song and move on
00:40:020 (2,3) - weird rhythm gap, may cause some confusion but its your call intentional :s
01:22:619 (1) - DAMN SON
GL~
DAMN SON

okay I better take care of my mods now
Rizen
k
23:29 Rizen: would u like the mod now or after u applie current ones?
23:29 Rizen: nvm
23:30 Avishay: ;p
23:30 Rizen: mind if i irc?
23:30 Rizen: I only have half an hour left today and won't be loggin on for 2 days after
23:30 Avishay: erm alright
23:31 Rizen: ok
23:31 *Rizen is editing [https://osu.ppy.sh/b/921369 (K)NoW_NAME - Knew day [Normal]]
23:31 Rizen: I went through the comboing quickly and it looks like it's kinda inconsistent
23:31 Rizen: afaik, it's best to keep comboing in easier diffs consistent
23:32 Avishay: erm, I'll go through it later then
23:32 Rizen: i.e. 00:25:220 (1,2,3,1,2,1) -
23:32 Rizen: following that pattern, 00:30:020 (4) - should be NC'd
23:32 Rizen: so just go through the comboing again
23:32 Rizen: that ends the NC part, lol
23:33 Rizen: 00:18:220 (5,6) - maybe repeating slider 5 would suit it better
23:34 Rizen: it'll decrease object density, and would go well with the violin swings
23:35 Avishay: yeah it does
23:36 Rizen: 00:46:420 (2,3) - try ctrl+g'ing the rhythm
23:36 Rizen: so it's slider then circle
23:36 Rizen: that's because the vocals at 00:46:420 (2) - is kinda similar to vocals at 00:46:020 (1) -
23:37 Rizen: and vocals at 00:46:820 (3) - is kinda pausesish
23:37 Avishay: cool
23:38 Rizen: so about this song
23:38 Rizen: the vocalist sings the chorus high points 1/1 before downbeats
23:38 Rizen: instrument downbeats*
23:38 Rizen: e.g. 00:53:820 (4,1) -
23:38 Rizen: so i think swapping comboing there would work better
23:38 Rizen: because 00:53:820 (4) - is stronger than 00:54:420 (1) -
23:39 Avishay: you're right, I wasn't really sure where I should put those because usually you need to follow the downbeats
23:39 Rizen: again at 00:53:820 (4,1) -
23:39 Rizen: so apply those for the rest mm
23:40 Rizen: 01:02:620 (2,1) - is this a break in DS i see?
23:41 Avishay: oops
23:41 Rizen: 01:12:620 (2,3,4,5,6) - this pattern could be a lot neater imo
23:42 Rizen: https://imgur-archive.ppy.sh/p45JKdW.jpg
23:42 Avishay: the only thing you changed it the shape of the second slider?
23:43 Avishay: ah
23:43 Avishay: the consecutive notes' placement too
23:43 Rizen: [https://imgur-archive.ppy.sh/puGD1Fh.jpg before]
23:43 Rizen: so it goes in like a circular pattern
23:45 Rizen: ok carrying on
23:45 *Rizen is editing [https://osu.ppy.sh/b/921634 (K)NoW_NAME - Knew day [Advanced]]
23:46 Rizen: about comboing for the first part at 00:02:820 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2) -
23:46 Avishay: did the same thing with NCs on advanced
23:46 Rizen: ok
23:46 Rizen: next point, lol
23:47 Avishay: wait, I was talking about the NCs at the kiai
23:47 Rizen: missed NC at 00:23:620 (4) - maybe
23:47 Rizen: oh
23:47 Avishay: what did you want to say about those in the beginning?
23:47 Rizen: try NCing only the following for beginning part
23:47 Rizen: 00:02:820 (1) -
23:47 Rizen: 00:04:420 (1) -
23:47 Rizen: 00:05:820 (1) -
23:47 Rizen: 00:07:820 (1) -
23:47 Rizen: 00:09:020 (1) -
23:48 Rizen: works better imo
23:48 Rizen: try ctrl+g'ing the rhythm at 00:17:220 (1,2) -
23:49 Rizen: less stain to go to slider than circle after a triple
23:49 Rizen: also makes the "clap" white tick clickable
23:50 Avishay: but the clap is on the red tick >.>
23:50 Avishay: if the claps landed on the white ticks then sure
23:50 Rizen: whoops
23:50 Rizen: im deaf
23:50 Rizen: mmm
23:50 Rizen: forget that
23:51 Rizen: then maybe at 00:22:020 (1,2) -
23:51 Rizen: actually
23:51 Rizen: ignore that one too
23:51 Rizen: it'll make it too difficult
23:53 Rizen: 00:33:020 (4,5) - maybe align these horizontally
23:53 Rizen: https://imgur-archive.ppy.sh/8JxB30l.png
23:53 Rizen: because right now, it just seems kinda sloppy imo
23:53 Rizen: but that could just be a personal thing so mm..
23:53 Avishay: spacing is a bitch ::<
23:54 Avishay: actually
23:54 Avishay: I got it
23:55 Rizen: 00:36:820 (1) - change to finish instead of clap
23:55 Rizen: and slider head of 00:37:620 (3) - to clap instead of finish
23:56 Rizen: cymbals in music is at 00:36:820 (1) -
23:56 Rizen: and no cymbals at 00:37:620 (3) -
23:57 Avishay: it doesn't really sound well
23:57 Avishay: 00:36:820 (1) - there is not cumbal here
23:57 Avishay: cymbal*
23:57 Avishay: no*
23:58 Avishay: and the finish is appropriate on the place it is
00:00 Rizen: i still disagree with that tbh, but i'll just move on (finish where it is right now seems kinda weird for me)
00:03 Rizen: I think 01:14:720 (5) - is overmapped?
00:04 Avishay: some really low violin there
00:04 Rizen: a circle could be added at 01:00:920 - , which would level off the difficulties between both kiais
00:05 Rizen: and there's a sound to map there
00:05 Avishay: indeed
00:06 Rizen: ok about 01:14:620 (4) - , maybe a repeat slider would fit it better
00:06 Rizen: would ease the transition to the spinner
00:07 Avishay: peak of the kiai, doesn't really seem reasonable
00:09 Rizen: 01:17:620 (1) - maybe a 3/4 slider then circle on downbeat?
00:09 Rizen: imo, advanced is hard enough for that
00:10 Avishay: for an advanced? eghh
00:10 Avishay: regardless this rhythm sounds and plays realyl well
00:10 Rizen: mm ok
00:10 Rizen: i'll move on to next diff before i run out of time zz
00:11 Rizen: oh
00:11 Rizen: advanced circle size is 3.5 but hard circle size is 3?
00:11 Avishay: yeah
00:12 Rizen: can i hear the reason for that? ;d
00:13 Avishay: nothing interesting lol, as Hard introduces even harder rhythms I wanted to keep the spread somewhat reasonable with decreasing the CS
00:13 Rizen: mm
00:14 Rizen: ok i'll just move to next point i guess
00:14 Rizen: is there a missing whistle on 00:20:020 (6) - ?
00:14 Avishay: o ye
00:14 Avishay: I'll fix it in other diffsto
00:14 Avishay: o
00:14 Rizen: ok
00:16 Rizen: tbh, i don't really approve of the pattern at 00:31:620 (1,2,3) -
00:16 Rizen: slider 3 is "hidden" by slider 2
00:17 Rizen: not to mention the DS severely decreases compared to before
00:18 Avishay: alright
00:19 Rizen: an alternative could be something like [https://imgur-archive.ppy.sh/pOMh9Bs.jpg this]
00:20 Rizen: but you'll probably come up with something better
00:22 Rizen: spacing consistency though at the part at 00:37:820 (6,1) -
00:22 Rizen: so at 00:37:820 (6,1) - , downbeat is spaced
00:22 Rizen: but then 00:41:620 (3,4) - is spaced
00:23 Rizen: [https://imgur-archive.ppy.sh/Jtd0eKU.jpg try this maybe] at 00:40:020 (3,4,5,6,1) -
00:24 Rizen: too many NCs at 00:49:420 (1,1,2,1,2,1,1,1) - mmm
00:25 Avishay: ncs are on purpose :P
00:25 Rizen: why not 00:49:420 (1,2,1,2,1,2,1,2) - ?
00:25 Avishay: look at the higher diffs and you'll understand
00:25 Avishay: it is just that the spacing increases
00:26 Rizen: yeah but I don't really think NC spam on a hard is necessary
00:26 Rizen: u only really see that on higher diffs
00:26 Rizen: ok moving on
00:28 Avishay: as for the downbeat part, I'll leaveit as it is now, vocal just feel different and the whole section too, I might find something more consistent to do later
00:28 Rizen: following the spacing at 00:57:220 (1,2) - , which is increased because of clap, it would mean 00:58:020 (6,7) - should be more spaced too
00:28 Avishay: the back and forth movement is giving the emphasization here
00:28 Rizen: second part may be following vocals but i think it's best to follow only drums or vocals in such a short time
00:28 Avishay: and yes it does follow vocals too
00:29 Rizen: mm ok
00:29 Rizen: carrying on
00:31 Rizen: smoothing out 01:10:620 (4) - would be a good idea imo
00:31 Rizen: right now it's kinda squished up
00:31 Rizen: and would also be easier for players to know it's a slider and not circles
00:31 Avishay: alright
00:31 Rizen: [https://imgur-archive.ppy.sh/jo4JyMp.png like this]
00:32 Rizen: 01:14:420 (1) - NC maybe
00:33 Rizen: 01:22:620 (1) - nice slider
00:33 Avishay: trying my best on those xd
00:34 Rizen: 01:16:220 (2) - I wouldn't really recommend using a twice repeat slider
00:34 Rizen: those are really old fashioned lately
00:34 Rizen: and because uhh
00:34 Rizen: hold on
00:35 Rizen: majority of other sliders in diff repeat once
00:35 Avishay: yeah but this is special
00:35 Rizen: also swap NCs at 01:19:420 (5,1) -
00:35 Avishay: vv
00:35 Rizen: if special, make it look better please mmmmm
00:36 Avishay: zzzz
00:36 Rizen: because it's like juuuust not symmetrical
00:36 Avishay: okay
00:36 Avishay: you're right lol
00:36 Rizen: sliders at 01:18:620 (3,5) - could have more curve
00:37 Rizen: [https://imgur-archive.ppy.sh/ipa5TDB.png go hard or go home]
00:37 Avishay: oki
00:37 Rizen: okkk
00:37 *Rizen is editing [https://osu.ppy.sh/b/921368 (K)NoW_NAME - Knew day [Insane]]
00:38 Rizen: 00:02:220 (3,4) - switch positions maybe?
00:38 Rizen: plays better imo
00:39 Rizen: because currently it's like a trapezium flow
00:39 Avishay: I've had that before
00:39 Avishay: actually
00:39 Rizen: why change? x.x
00:39 Avishay: because I wanted to emphasize thes lider mroe xd
00:40 Avishay: but nvm I'll revert it
00:40 Rizen: I would move 00:10:620 (5) - somewhere else
00:40 Rizen: like stacking tail of 00:09:220 (1) -
00:41 Rizen: it would make 00:10:620 (5,1) - movement smoother
00:41 Avishay: alrighty
00:44 Rizen: 00:40:621 (4) - I would make this two circles instead
00:45 Rizen: to make vocals and clap clickable
00:46 Rizen: [https://imgur-archive.ppy.sh/Zdccoc5.png pattern maybe like this]
00:46 Avishay: cool
00:46 Rizen: if u apply that, do to 00:47:020 (4) - too maybe
00:48 Rizen: 01:01:020 (4,5) - such a large spacing change mmm
00:49 Avishay: it was smaller but the 1/2 gap hmm
00:50 Rizen: mm
00:50 Rizen: could u change the slider shape of 01:01:520 (6) - though?
00:50 Rizen: or at least ease the angle
00:51 Avishay: yeah
00:51 Rizen: [https://imgur-archive.ppy.sh/dEd3apH.jpg like this]
00:52 Rizen: 01:02:920 (1,2,3,4,5,1,2,3,4,5) - this pattern can be incredibly confusing!
00:52 Avishay: that's the purpose lol, but AR and NC help fairly
00:52 Rizen: mm
00:53 Rizen: could try moving 01:04:020 (2) - to x192 y63
00:53 Rizen: but if u like the current, is ok
00:53 Avishay: actually I like your suggested placement a lot
00:54 Rizen: oooeee
00:54 Rizen: 01:04:620 (5,1) - try swapping NC's here
00:54 Rizen: spacings at 01:04:420 (4,1,2) - look too similar to each other imo
00:54 Avishay: it was like that at the beginning
00:54 Avishay: but people suggested I do that
00:55 Rizen: then maybe move 01:04:720 (6) - closer to previous circle 5?
00:55 Rizen: so it acts as a bit like a propeller
00:56 Rizen: and so people will be less confused with 01:04:420 (4,5,6) - spacings
00:56 Rizen: [https://imgur-archive.ppy.sh/4DXbASv.png like this]
00:56 Avishay: looks awkward
00:56 Avishay: and even more confusing
00:56 Avishay: current one is okay
00:56 Rizen: ok
00:56 Rizen: 01:08:220 (7,1) - swap NCs
00:57 Rizen: same thing about NCs as mentioned earlier
00:57 Rizen: in kiai times
00:58 Avishay: ye ye
00:58 Avishay: will go over it
00:59 Rizen: yeah that's all i suppose for insane
00:59 Rizen: alternative maps mmmm
00:59 Avishay: blame 150bpm lel
01:00 Rizen: and damn it's 1am where i am already
01:00 Rizen: I was meant to sleep at 12am zzz...
01:00 Avishay: :<
01:00 Rizen: i need to
01:00 Rizen: gym tomorrow
01:00 Avishay: well just go to sleep
01:00 Rizen: I had a breakdown today
01:00 Rizen: from stress
01:00 Rizen: mm..
01:03 Rizen: looks mostly fine tbh for an alternative extra
01:03 Rizen: but try 01:21:020 (7,8,1) - ctrl+g
01:03 Rizen: then ctrl+g 01:21:420 (2,3) -
01:04 Rizen: and maybe rearrange 01:21:020 (7,8,1) -
01:04 Avishay: yeah I was just about to say that lol
Fookiz

Avishay wrote:

KuranteMelodii wrote:

tbh, your slider art is better then me Thanks :)
ehm ehm
Topic Starter
Avishay

Fookiezi wrote:

ehm ehm
^ ye this guy did tidy up a bit some sliders ^
Shiirn
Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards.

DiFf_(k)NAME
  1. 00:08:820 (8) - Remove the final kick so that the transition to the new slider is more comfortable.
  2. 00:12:020 (3,4,5,6) - Space these out evenly, the music doesn't warrant any real spacing changes between these 1/4. You can keep them spaced, just keep it consistent.
  3. 00:16:020 (3) - Try as I might i don't know what this whistle is trying to do. Put it on the start if nothing else? It might be an oversight while trying to have a softwhistle here. you might need to custom the normal sampleset's whistle. :P
  4. 00:33:020 (1) - Really sounds like it should be two circles instead. You can even space them out.
  5. 01:15:020 (2) - I'm down for the rest of the map, but this particular slider is a massive spike in spacing that I disagree with.

Insane
  1. 00:15:920 (2) - normal whistle that seems out of place
  2. 00:33:220 (1,2) - Manually stack

Hard
  1. 01:10:220 (2,3,4) - This felt extremely hard to read, I know you generally stick to the stacking for these but maybe just for this one space it out a bit.
  2. 01:21:020 (8,9,1) - Maybe continue the stacking underneath the previous (6?)


Found nothing worth mentioning in Advanced or Normal.
Shushan
[hard]
00:09:620 (1) - i feel like that this note should be less emphasized.
00:10:620 (3,1) - swap nc?
00:20:220 (7,1) - ^^ for consistency
00:24:320 (3) - you should move this to here 00:24:420 i think it'll sound better
01:22:220 (2) - ehh it might be only me but i'd nc that
01:22:620 (1) - damn
[insane]
00:04:220 (4,1) - swap nc?
00:05:820 (6,1) - ^^
00:10:620 (5,1) - ^^
00:24:620 - missed a vocal here, do something like in hard(what i suggested)
00:41:120 - note here for triplet?
01:22:620 (1) - damn
[DiFf_(k)NAME]
01:06:420 (7,1) - bad flow for me i'd change it
how forgot how bad i am at modding
Nozhomi
M4M. Finally this song o:

- Normal :

  1. 00:05:620 (3,4,5,6) - Ow damn I would see so much a symmetric pattern here ;w; the flow could be so good http://puu.sh/nK18c/1ecd959c57.jpg .
  2. 01:04:220 (2,3) - Maybe change them for a reverse, tbh it would fit more the vocal here and reduce object density on this break between two kiai.
  3. 01:18:220 (1,3) - It would maybe be better to stack them and avoid this uhhhhh overlap not so good.
  4. 01:22:619 (1) - Not 100% sure if it's a good slider for a Normal, could be a little too hard maybe.

- Advanced :

  1. 00:07:820 (1) - Tbh I would change angle of this one to be parallel to 00:07:220 (3) - , but you have to move 00:07:820 (1,2,3,4,5,1,2) - then and maybe it destroy your pattern so like you want (http://puu.sh/nK5eI/f9045bd322.jpg).
  2. 00:09:020 (1) - I don't think 1/8 fit an Advanced diff. A 1/4 reverse fit so much better vocal who is dominant on this part.
  3. 00:15:220 (4) - Could you avoid to use a different number of reverse arrows on this section ? It too sudden and players won't be able to say if it's a 1 or 2 reverse arrow here. Same for 00:21:620 (4) - .
  4. Overall, I think you could reduce the amount of triplet on this section (00:25:220 - -> 00:50:820 - ), it's almost like there is more triplet than kiai, and that's way too much for an Advanced. That's not a Hard diff.

- Hard :

  1. OD6.5 would balance more the spread imo. Also what happend with CS ? Lower than Advanced ? Pls go for something between 3.5 and 4.
  2. 00:06:620 (3,5) - I don't really like the overlap here, could be a little too hard to read. It would be perfect to stack it with 00:06:220 (2) - for flow and overall movement with 00:06:620 (3,4) - .
  3. 00:12:020 (4) - For this diff too, I suggest you to avoid different reverse slider lenght on this part, it's still a Hard diff so try to avoid difficult readable stuff.
  4. 00:18:220 (5,2) - Why not stack them ? The overlap looks quite bad imo.
  5. 00:35:620 (3,4,5,6,7,8,9) - This is no. Way too hard for this kind of diff. Change it for a long or two reverse sliders.
  6. 00:49:420 (1,1,1,1,1,1,1,1) - Cool pattern, but I expect this on an Insane imo. If you reduce the global spacing of this and do NC this way (http://puu.sh/nKbjo/883ebd4e59.jpg) I think it could me more acceptable.

- Insane :

  1. CS4 maybe ? Would fit more an Insane.
  2. 00:43:820 (6,7,8) - There is no different of power between this one and 00:43:420 (3,4,5) - . They're the same, so use same spacing here.
  3. 00:52:820 (3,4) - The movement to the right combined to this jump and the dense rhythm feels unconfortable to play here. I would see more a smoother flow for this one, because the next movement with 00:53:520 (5) - is quite rough too.

- DiFf_(k)NAME :

  1. So I guess diffname is a ref to the name of the song, but I don't really like it tbh. And my brain won't find smth nice fuck me ;w;
  2. 00:12:020 (3,4,5,6,1) - What about making this spacing progressive, as the music gain in power with the violin ?
  3. 00:44:420 (1,2,3,4,5,1,2,3,4,5) - I don't think you should put a so high spacing here, simply because it's way too different from the first part you did from 00:38:020 - . The music, the rhythm and the power of this part is the same for both, so I think you should follow the same system for both and not just throw jumps here.
  4. 00:53:320 (5) - What about this http://puu.sh/nKgAU/254a0c8497.jpg ? I think using a smooth flow could help this strong and dense kiai.
  5. 00:54:420 (3,4) - I understand the jump, but not how you force this movement to the left. The only solution I find is that http://puu.sh/nKidE/b5aa8e9ec1.jpg but if you have better feel free.

Metadata : http://knowname.jp/discography/ (seems it's good).
Was fun to play with HD (except fuck these spaced stream). Quite cool. Maybe try to find one or two more mods for nazi things and call me back.
Mukyu~
Topic Starter
Avishay

Nozhomi wrote:

M4M. Finally this song o:

- Normal :

  1. 00:05:620 (3,4,5,6) - Ow damn I would see so much a symmetric pattern here ;w; the flow could be so good http://puu.sh/nK18c/1ecd959c57.jpg . Sure.
  2. 01:04:220 (2,3) - Maybe change them for a reverse, tbh it would fit more the vocal here and reduce object density on this break between two kiai. I find current pattern more fitting to the vocals and it's fine as the only 1/2 circle in this little section.
  3. 01:18:220 (1,3) - It would maybe be better to stack them and avoid this uhhhhh overlap not so good. okay ._.
  4. 01:22:619 (1) - Not 100% sure if it's a good slider for a Normal, could be a little too hard maybe. erm doubtful, have seen many long sliders on normal / lower diffs with harder movements, this is pretty straightforward and I don't really want to have a spinner there

- Advanced :

  1. 00:07:820 (1) - Tbh I would change angle of this one to be parallel to 00:07:220 (3) - , but you have to move 00:07:820 (1,2,3,4,5,1,2) - then and maybe it destroy your pattern so like you want (http://puu.sh/nK5eI/f9045bd322.jpg). Instead I changed the previous slider for a nicer transition/
  2. 00:09:020 (1) - I don't think 1/8 fit an Advanced diff. A 1/4 reverse fit so much better vocal who is dominant on this part. I agree.
  3. 00:15:220 (4) - Could you avoid to use a different number of reverse arrows on this section ? It too sudden and players won't be able to say if it's a 1 or 2 reverse arrow here. Same for 00:21:620 (4) - . That's not really hard to tell with the spacing, one reverse are spaced up like 00:12:820 (2) - 00:16:020 (2) - but the two reverse sliders are overlapping with the next sliders, and it goes really well with the song.
  4. Overall, I think you could reduce the amount of triplet on this section (00:25:220 - -> 00:50:820 - ), it's almost like there is more triplet than kiai, and that's way too much for an Advanced. That's not a Hard diff. There are none after 00:36:820 (1) - and there are only 4 triplets that are mapped to a certain pattern / rhythm here. It's not overdone and I feel it is completely fine for an Advanced with such a song, I should also note that the kaii might seem less intense because I mostly followed the held vocals there rather than the instruments, which are mostly spammy with a 1/4 snap diviso, which is not appropriate for a low diff such as this.

- Hard :

  1. OD6.5 would balance more the spread imo. Okay Also what happend with CS ? Lower than Advanced ? Pls go for something between 3.5 and 4. I don't think having linear CS spread is a must, I chose using CS3 on hard to soften the spacing and difficulty between the Hard and the Advanced difficulty. It's pretty fun nontheless, CS is not a big factor, but it's helping eitherway.
  2. 00:06:620 (3,5) - I don't really like the overlap here, could be a little too hard to read. It would be perfect to stack it with 00:06:220 (2) - for flow and overall movement with 00:06:620 (3,4) - . Yeah but it clutters up with the slider, done but changed slider shape a bit.
  3. 00:12:020 (4) - For this diff too, I suggest you to avoid different reverse slider lenght on this part, it's still a Hard diff so try to avoid difficult readable stuff. Same claim as on prev diff, I can't quite agree as the spacing helps distinguish between those, they are perfectly done with the music.
  4. 00:18:220 (5,2) - Why not stack them ? The overlap looks quite bad imo. vv
  5. 00:35:620 (3,4,5,6,7,8,9) - This is no. Way too hard for this kind of diff. Change it for a long or two reverse sliders. okay.. two sliders of one reverse are terrible so I did two circles and a slider.
  6. 00:49:420 (1,1,1,1,1,1,1,1) - Cool pattern, but I expect this on an Insane imo. If you reduce the global spacing of this and do NC this way (http://puu.sh/nKbjo/883ebd4e59.jpg) I think it could me more acceptable. I was suggested this kind of NC pattern before, and I guess it goes well as those are pairs indeed, as for the spacing, this is exactly why I used CS3, it compensates for the spacing and helps, so I'll leave it the way it is now.

- Insane :

  1. CS4 maybe ? Would fit more an Insane. A bit too hard for such mapped diff, 150bpm single tapping is not forgiving.
  2. 00:43:820 (6,7,8) - There is no different of power between this one and 00:43:420 (3,4,5) - . They're the same, so use same spacing here. There is, please listen closely, the instruments on the second triplet are stronger than on the first one.
  3. 00:52:820 (3,4) - The movement to the right combined to this jump and the dense rhythm feels unconfortable to play here. I would see more a smoother flow for this one, because the next movement with 00:53:520 (5) - is quite rough too. Made it more intuitive and nicely, for both.

- DiFf_(k)NAME :

  1. So I guess diffname is a ref to the name of the song, but I don't really like it tbh. And my brain won't find smth nice fuck me ;w; ¯\_(ツ)_/¯
  2. 00:12:020 (3,4,5,6,1) - What about making this spacing progressive, as the music gain in power with the violin ? I tried, it doesn't work.
  3. 00:44:420 (1,2,3,4,5,1,2,3,4,5) - I don't think you should put a so high spacing here, simply because it's way too different from the first part you did from 00:38:020 - . The music, the rhythm and the power of this part is the same for both, so I think you should follow the same system for both and not just throw jumps here. This whole section could be cut into 3 sub-sections 1. 00:38:020 (1) - 00:40:620 (4) - 2. 00:41:220 (1) - 00:44:020 (4) - 3. 00:44:420 (1) - 00:47:420 (5) -. Now, I did try to think what to do here before mapping, after some thought I came to the conculsions that the first 2 subsections are a buildup as the third subsections immediately gets transitioned into the more intense section (00:47:620 (1) - ), therefore I decided that the first pair of sections will mirror each other, and then with the triplet 00:43:820 (2,3,4) -, the vocals and music become slightly more intense, and this is why I mapped the third subsection differently. If you listen closely you'll hear that at the first 2 subsections the vocal is really soft compared to the one after the triplet. tl;dr - I don't think they are the same sections music-wise.
  4. 00:53:320 (5) - What about this http://puu.sh/nKgAU/254a0c8497.jpg ? I think using a smooth flow could help this strong and dense kiai. Cool, made something almost identical, it clearly helps.
  5. 00:54:420 (3,4) - I understand the jump, but not how you force this movement to the left. The only solution I find is that http://puu.sh/nKidE/b5aa8e9ec1.jpg but if you have better feel free. It's quite fun, not forceful, but the main thing is that after the left movement the slider quickly moves to the right and then goes to the left again and it's really fun.

Metadata : http://knowname.jp/discography/ (seems it's good).
Was fun to play with HD (except fuck these spaced stream). Quite cool. Maybe try to find one or two more mods for nazi things and call me back.
Mukyu~
Thanks!
Battle
y is the m4m map a starred map lol

[Normal]
00:36:620 (1,2) - Maybe make parallel cuz visuals
00:43:820 (4,5,1,2,3,4,1,2,3,4,1) - Consider breaking this up somewhere, it's REALLY dense at this part, and like, someone is bound to stumble on it
00:48:020 (2,3,4,5,1,2,3,1) - Not nearly as severe, but still something to look out for, a suggestion to break it up could be at 00:49:020 (5) - where you can just replace it with single taps on the head and end
00:59:820 (3,4) - Flow break kinda feels awk here

[Advanced]
wow that escalated quickly, guess i shouldn't say anything tho since it's starred but like wow, that's a lot of 1/4 introduced lol
00:26:420 (3) - Maybe remove clap, the over-abundance of claps kinda take away from the music, it's a really loud custom hitsound lol
00:28:020 (4) - Same, I think it should just have claps on red ticks, sounds a lot cleaner and consistent that way, i dunno what you should replace the hitsound on here with though, it feels empty without one lol you should apply this to all the things cuz like, those claps really don't feel nice
why is the start the most intense part of the song lol, it has so much 1/4 used while the kiai has what I expected zz

[Hard]
The hard has smaller cs than advanced wh it's basically easier than advanced lol
00:09:020 (1) - Why 1/8 here? It's just a held vocal
00:10:820 - I dunno, the kinda thud that this sound makes in the music makes it so that it's pretty unsatisfying imo to have it just on a slider end
00:26:420 (4) - same hitsounding thing like advanced applies, all the claps take away from the consistent feeling rhythm of having them on red ticks imo
01:20:620 (6,8,9,1) - Maybe make stacke less awkward? 6 is slightly off from the stack so like, it kinda ruins how clean it could be

[Insane]
00:08:820 (5) - mmm
00:35:620 (1,2,3,4,5,1) - This is real insane for an insane wowo
00:38:020 (1,2) - If you have 00:39:220 (4) - spaced far cuz clap, why not make 2 spaced far cuz clap?
01:02:920 (1,2,3,4,5,1) - Real insane, just tone down just like, a little bit lol
01:04:820 (1,2,3,4,1) - like this lol, this is good spacing that isn't extremely insane

[creative name]
00:08:820 (8) - I still don't understand the 1/8 here lol
looks good, hitsounds feel nice on this diff since the beat in constant lol

is this a spandex anime im so confused
Topic Starter
Avishay

Battle wrote:

y is the m4m map a starred map lol

Nozhomi wrote:

Maybe try to find one or two more mods for nazi things and call me back.
Mukyu~
[Normal]
00:36:620 (1,2) - Maybe make parallel cuz visuals Slight degree change is cool too.
00:43:820 (4,5,1,2,3,4,1,2,3,4,1) - Consider breaking this up somewhere, it's REALLY dense at this part, and like, someone is bound to stumble on it that's pretty much 00:45:220 (3) -'s job, vocals are building up like hell and are really intense before the kiai, I don't want to complete kill them.
00:48:020 (2,3,4,5,1,2,3,1) - Not nearly as severe, but still something to look out for, a suggestion to break it up could be at 00:49:020 (5) - where you can just replace it with single taps on the head and end naa, I want this section to be held as much as possible with the vocals, it's not that bad.
00:59:820 (3,4) - Flow break kinda feels awk here oh

[Advanced]
wow that escalated quickly, guess i shouldn't say anything tho since it's starred but like wow, that's a lot of 1/4 introduced lol advanced shit bro
00:26:420 (3) - Maybe remove clap, the over-abundance of claps kinda take away from the music, it's a really loud custom hitsound lol
00:28:020 (4) - Same, I think it should just have claps on red ticks, sounds a lot cleaner and consistent that way, i dunno what you should replace the hitsound on here with though, it feels empty without one lol you should apply this to all the things cuz like, those claps really don't feel nice I see where you are coming from, but it feels empty without it indeed, I couldn't find an appropriate in-between hitsound so I used the same clap, it works really well at the hardest diff and maybe less on the others, if someone else notes it as a relatively major issue I will try harder to make something different.
why is the start the most intense part of the song lol, it has so much 1/4 used while the kiai has what I expected zz beginning = instrumental (mainlly violin) intensity, kiai = vocal intensity with overdone instrumental intensity which I can't follow

[Hard]
The hard has smaller cs than advanced wh it's basically easier than advanced lol read my response on nozhomi's hard mod
00:09:020 (1) - Why 1/8 here? It's just a held vocal because of some 1/8 instrument there.
00:10:820 - I dunno, the kinda thud that this sound makes in the music makes it so that it's pretty unsatisfying imo to have it just on a slider end yeah it's a real pain with the vocals, but honestly it's completely fine as I mostly just follow the vocals, and the finish get's its' emphasis from the long movement of 00:09:820 (2) - and then a quick transition into a short slider and BAM!
00:26:420 (4) - same hitsounding thing like advanced applies, all the claps take away from the consistent feeling rhythm of having them on red ticks imo same stuff about advanced too, but honestly here it is simply better because it is more dense so the claps are not so pressured
01:20:620 (6,8,9,1) - Maybe make stacke less awkward? 6 is slightly off from the stack so like, it kinda ruins how clean it could be #blameshiirn, dunno why I did it, forgot about stack leniency, fixed

[Insane]
00:08:820 (5) - mmm listen on 25% PBR plz
00:35:620 (1,2,3,4,5,1) - This is real insane for an insane wowo 150bpm sooooo fast
00:38:020 (1,2) - If you have 00:39:220 (4) - spaced far cuz clap, why not make 2 spaced far cuz clap? cuz it's an escalating pattern, should be quite obvious :\
01:02:920 (1,2,3,4,5,1) - Real insane, just tone down just like, a little bit lol nooooooo it ruins everything else if I do that, and that's quite good, I know 150bpm is real fast but still, belivu
01:04:820 (1,2,3,4,1) - like this lol, this is good spacing that isn't extremely insane it's cuz drums are less intense here and are supposed to build up into the next kiai part

[creative name]
00:08:820 (8) - I still don't understand the 1/8 here lol listen on 25% PBR plz
looks good, hitsounds feel nice on this diff since the beat in constant lol ♥

is this a spandex anime im so confused
I didn't even watch this animu I don't know but it's most likely someone's fetish

<3
Battle
all that red breaks my kokoro tbh www
Topic Starter
Avishay

Battle wrote:

all that red breaks my kokoro tbh www
red is love ♥
https://www.youtube.com/watch?v=zZMNyIN4HpI
pishifat

Avishay wrote:

Decent formatting in your mod post is viewed positively.
u did this to yourself

NORMAL
thE diFficUlty itSeLf is k but wAy tOo deNse foR tHe loWest diFf:(
lIke reAlly yOu nEed An eaSy, eVeN iF it woUlD mEan uNdeRmaPping a loT oF tHe reD tiCk snArEs aNd nOisE spAm StuFf
oH aNd soMe hItSouNds (wHiCh woUld bE on aLl diFfs i guESs):
01:18:620 (2) - miSsinG fiNish or soMEthing liKe 01:21:820 (2) -
01:04:220 (2) - sAMe soRta ThiNg lIkE 01:02:620 (2) -
00:49:020 (5) - fiNisH>clAp tbH muSiC

ADVANCED
00:22:020 (1,2,3) - sUpeR miNor buT dUnNo hoW intEntiOnal tHe swiTchiNg to 1.5x sPaCinG waS hEre sInCe evEryThiNg iS 1.4 in thE seCtiOn anD muSIc is SameEe

HARD
thE

INSANE
00:08:820 (5) - sHoulD pRobAblY gEt riD oF thAt LasT rEpeaT likE You diD wiTh tHe exTra. i tHinK yoU dId iT on tHe upPer diFf for lEnienCy whEn moViNg to tHe neXt NoTe, buT lenIenCy froM juSt ClicKinG is A tHinG toO (espEciaLly WhEn lOts of pEoPle tRy To siNglEtaP stuFf liKe tHis soMeHoW)
01:02:620 (4,1) - pLeAse yoUr cuRreNt plAceMent Is makIng iT seEm liKe strEam sTarTs At 01:02:920 (1) - wHich iT Um doESnt
seParAtiNg 4 And 1 spaCing wIsE adDs to The wHat Too
aNd bLue TicK nEw cOmBoinG wiThOut inDiCatIve sPacIng is LikE noT idEaL SinCe coMboINg asSisTS reAdiNg bY alWAys hAvIng tHem StaRt oN wHitE/redzZzzZZZz tHiS wAs oN tEe Bn tEst YOu alrEadY KnOw iT
ooOOo aND tHe SamE thIng hapPeNs on eXtrA pLs


EXTRA!!!!
00:01:820 (1,1) - sV indICaTinG tHe bUilD uP woUlD Be coOl
00:40:420 (3) - sOmeThiNg tO MaKe pEoplE knOw thIs iS aCtuAlLy haLviNg in sPEed wOulD bE o K
00:19:420 (5,1) - 00:21:020 (4,1) - aSsuMinG yOu ReaD tHe raNt oN inSanE u kNow wHaT i WanT to SAy. sWaPpinG nCs wOulD mAke TheSe Not GroSs
01:15:220 (1,2,3,4,1) - UM wouLd haVe moRe oF a bUilD up eFfeCt iF yOu aCtualLy sTartEd wIth NoT-huGe sPaCIng. bEginNing wItH yoUr pReViouS usUaL 1/4 sPacInG 01:14:420 (7,8,1) - thEn goiNg Up frOm thEre Is liKe "wOah It'S geTtiNg faSTeR"" RatHer thAn "woAh iT's FasT" yeS
01:18:620 (3) - sHouLd ReaLly hAve SomE sOrT oF emPhaSis To hEre:(

https://osu.ppy.sh/s/414289 i have to apply handsome's mod and do some timing thing but after that $$$$$$$
Battle
yiiiiiiiiikes
Monstrata

pishifat wrote:

Avishay wrote:

Decent formatting in your mod post is viewed positively.
u did this to yourself

NORMALthE diFficUlty itSeLf is k but wAy tOo deNse foR tHe loWest diFf:(lIke reAlly yOu nEed An eaSy, eVeN iF it woUlD mEan uNdeRmaPping a loT oF tHe reD tiCk snArEs aNd nOisE spAm StuFfoH aNd soMe hItSouNds (wHiCh woUld bE on aLl diFfs i guESs):01:18:620 (2) - miSsinG fiNish or soMEthing liKe 01:21:820 (2) - 01:04:220 (2) - sAMe soRta ThiNg lIkE 01:02:620 (2) - 00:49:020 (5) - fiNisH>clAp tbH muSiC ADVANCED00:22:020 (1,2,3) - sUpeR miNor buT dUnNo hoW intEntiOnal tHe swiTchiNg to 1.5x sPaCinG waS hEre sInCe evEryThiNg iS 1.4 in thE seCtiOn anD muSIc is SameEeHARDthEINSANE00:08:820 (5) - sHoulD pRobAblY gEt riD oF thAt LasT rEpeaT likE You diD wiTh tHe exTra. i tHinK yoU dId iT on tHe upPer diFf for lEnienCy whEn moViNg to tHe neXt NoTe, buT lenIenCy froM juSt ClicKinG is A tHinG toO (espEciaLly WhEn lOts of pEoPle tRy To siNglEtaP stuFf liKe tHis soMeHoW)01:02:620 (4,1) - pLeAse yoUr cuRreNt plAceMent Is makIng iT seEm liKe strEam sTarTs At 01:02:920 (1) - wHich iT Um doESntseParAtiNg 4 And 1 spaCing wIsE adDs to The wHat TooaNd bLue TicK nEw cOmBoinG wiThOut inDiCatIve sPacIng is LikE noT idEaL SinCe coMboINg asSisTS reAdiNg bY alWAys hAvIng tHem StaRt oN wHitE/redzZzzZZZz tHiS wAs oN tEe Bn tEst YOu alrEadY KnOw iTooOOo aND tHe SamE thIng hapPeNs on eXtrA pLsEXTRA!!!!00:01:820 (1,1) - sV indICaTinG tHe bUilD uP woUlD Be coOl00:40:420 (3) - sOmeThiNg tO MaKe pEoplE knOw thIs iS aCtuAlLy haLviNg in sPEed wOulD bE o K00:19:420 (5,1) - 00:21:020 (4,1) - aSsuMinG yOu ReaD tHe raNt oN inSanE u kNow wHaT i WanT to SAy. sWaPpinG nCs wOulD mAke TheSe Not GroSs01:15:220 (1,2,3,4,1) - UM wouLd haVe moRe oF a bUilD up eFfeCt iF yOu aCtualLy sTartEd wIth NoT-huGe sPaCIng. bEginNing wItH yoUr pReViouS usUaL 1/4 sPacInG 01:14:420 (7,8,1) - thEn goiNg Up frOm thEre Is liKe "wOah It'S geTtiNg faSTeR"" RatHer thAn "woAh iT's FasT" yeS01:18:620 (3) - sHouLd ReaLly hAve SomE sOrT oF emPhaSis To hEre:(https://osu.ppy.sh/s/414289 i have to apply handsome's mod and do some timing thing but after that $$$$$$$
Fixed It for you pishi
Topic Starter
Avishay

pishifat wrote:

Avishay wrote:

Decent formatting in your mod post is viewed positively.
u did this to yourself

NORMAL
thE diFficUlty itSeLf is k but wAy tOo deNse foR tHe loWest diFf:(
lIke reAlly yOu nEed An eaSy, eVeN iF it woUlD mEan uNdeRmaPping a loT oF tHe reD tiCk snArEs aNd nOisE spAm StuFf no plz dont i love my family, i'll be ashamed if i do something like dis
oH aNd soMe hItSouNds (wHiCh woUld bE on aLl diFfs i guESs):
01:18:620 (2) - miSsinG fiNish or soMEthing liKe 01:21:820 (2) - FINISH SPAM YEE
01:04:220 (2) - sAMe soRta ThiNg lIkE 01:02:620 (2) - normal clap ok
00:49:020 (5) - fiNisH>clAp tbH muSiC yuss

ADVANCED
00:22:020 (1,2,3) - sUpeR miNor buT dUnNo hoW intEntiOnal tHe swiTchiNg to 1.5x sPaCinG waS hEre sInCe evEryThiNg iS 1.4 in thE seCtiOn anD muSIc is SameEe oops

HARD
thE

INSANE
00:08:820 (5) - sHoulD pRobAblY gEt riD oF thAt LasT rEpeaT likE You diD wiTh tHe exTra. i tHinK yoU dId iT on tHe upPer diFf for lEnienCy whEn moViNg to tHe neXt NoTe, buT lenIenCy froM juSt ClicKinG is A tHinG toO (espEciaLly WhEn lOts of pEoPle tRy To siNglEtaP stuFf liKe tHis soMeHoW) yes maam
01:02:620 (4,1) - pLeAse yoUr cuRreNt plAceMent Is makIng iT seEm liKe strEam sTarTs At 01:02:920 (1) - wHich iT Um doESnt
seParAtiNg 4 And 1 spaCing wIsE adDs to The wHat Too oh I should have toned it down in batt's mod
aNd bLue TicK nEw cOmBoinG wiThOut inDiCatIve sPacIng is LikE noT idEaL SinCe coMboINg asSisTS reAdiNg bY alWAys hAvIng tHem StaRt oN wHitE/redzZzzZZZz tHiS wAs oN tEe Bn tEst YOu alrEadY KnOw iT
ooOOo aND tHe SamE thIng hapPeNs on eXtrA pLs yes um I NC like this sometimes since I can't NC the sliderend, it doesn't do shit with reading and it's fine, if there'a a reason for a NC on blue tick, then it'll be here, it's unavoiable in such songs, I looked at other similar maps and they do it too


EXTRA!!!!
00:01:820 (1,1) - sV indICaTinG tHe bUilD uP woUlD Be coOl i fkn swear i had sometin like dat before, added
00:40:420 (3) - sOmeThiNg tO MaKe pEoplE knOw thIs iS aCtuAlLy haLviNg in sPEed wOulD bE o K k
00:19:420 (5,1) - 00:21:020 (4,1) - aSsuMinG yOu ReaD tHe raNt oN inSanE u kNow wHaT i WanT to SAy. sWaPpinG nCs wOulD mAke TheSe Not GroSs but song supports those ;;
01:15:220 (1,2,3,4,1) - UM wouLd haVe moRe oF a bUilD up eFfeCt iF yOu aCtualLy sTartEd wIth NoT-huGe sPaCIng. bEginNing wItH yoUr pReViouS usUaL 1/4 sPacInG 01:14:420 (7,8,1) - thEn goiNg Up frOm thEre Is liKe "wOah It'S geTtiNg faSTeR"" RatHer thAn "woAh iT's FasT" cool, okayyeS
01:18:620 (3) - sHouLd ReaLly hAve SomE sOrT oF emPhaSis To hEre:( got'ya buddy

https://osu.ppy.sh/s/414289 i have to apply handsome's mod and do some timing thing but after that $$$$$$$ plzcallmeimnostalker
tanks♥
Lasse
p/4971560

General

  1. normal hitclap has like 1.5ms of delay => http://puu.sh/nKRv5/6f91d166fd.wav
  2. normal-hitfinish2 is pretty llong (around 7 seconds) and over 1mb, consider cutting it since the last seconds are like completely silent
  3. seems fine besides that


extra

  1. 00:04:420 (1) - tried extending this to 3/4? the vocals continue and the sound on it is pretty much equally strong as red tick
    00:07:920 (2) - is pretty similar and not ignored
    00:11:020 (1) - I just had this hitsound around from hitsounding sth I'm working on, could fit really nice on the sliderhead http://puu.sh/nKQOA/784d66234a.wav
    00:18:620 (4) - since this doesnt have to be followed anyways, maybe go for the same shape as the other two? sth like http://i.imgur.com/GicpmAH.jpg would look nice imo
    00:27:420 (3,6) - http://i.imgur.com/XXxMQ24.jpg it's visible during gameplay and easy to fix
  2. 00:31:220 (6,7,1) - http://i.imgur.com/vVnhIBR.jpg ends up playing like this => obtuse angle + lowering spacing. easiest solution would be moving 00:31:620 (1,2) - up
  3. 00:49:420 (1,1,1,1,1,1,1) - needs pp jumps xd
  4. chorus looks solid



insane

  1. 00:19:420 (5) - movement would be nicer if you moved it left for a more acute angle, something like stacking the tail under 00:18:620 (5) - head could be nice
  2. 00:24:320 (1) - sth like http://i.imgur.com/Phuzvs1.jpg or http://i.imgur.com/bXrndLy.jpg would fit the rhythm/sounds here better imo
  3. 00:33:020 (7,2) - http://i.imgur.com/dqF8ESM.jpg :(

Hard

  1. 00:09:020 (1) - 1/8 slider really needed for hard? 1/4 would be okay too
  2. 00:36:220 (6) - shouldnt nc be here instead of 00:36:820 (1) - according to your overall patterning and the music?
  3. 00:37:420 (4,5,6,1) - movement could be nicer since you pretty much stop in the middle of something that's nearly a straight line
  4. 00:40:620 (4,5,6) - perfect stack repeating back and forth doesnt seem that great to read for a hard
  5. 01:20:620 (6,8,9,1) - autostacking kills this http://i.imgur.com/hAhpdQX.jpg


advanced

  1. 00:38:020 - piano that leads into new section would feel way better if clickable


normal

  1. just use hp 3.5, no other diff has those weird decimal settings
  2. 00:53:620 (3,1,2,3,4,1,2,3) - alternating between spaced 1/2 circle and stacked one here might be a bit confusing for newer players
  3. feels a little bit dense for a lowest diff at some points, but since the bpm is quite low it can work fine I suppose

mostly minor stuff, lol
gl
Topic Starter
Avishay

Lasse wrote:

https://osu.ppy.sh/forum/p/4971560

General

  1. normal hitclap has like 1.5ms of delay => http://puu.sh/nKRv5/6f91d166fd.wav
  2. normal-hitfinish2 is pretty llong (around 7 seconds) and over 1mb, consider cutting it since the last seconds are like completely silent
  3. seems fine besides that fixed both ^


extra

  1. 00:04:420 (1) - tried extending this to 3/4? the vocals continue and the sound on it is pretty much equally strong as red tick yeah it's good, used to be a triplet there and deleted it because it was awful actually it's terrible, I can't stand hearing the instrument when the slider is sliding
    00:07:920 (2) - is pretty similar and not ignored
    00:11:020 (1) - I just had this hitsound around from hitsounding sth I'm working on, could fit really nice on the sliderhead http://puu.sh/nKQOA/784d66234a.wav It doesn't really fit, like I see the similarity but it is drummish and that doesn't sound too well.
    00:18:620 (4) - since this doesnt have to be followed anyways, maybe go for the same shape as the other two? sth like http://i.imgur.com/GicpmAH.jpg would look nice imo cool
    00:27:420 (3,6) - http://i.imgur.com/XXxMQ24.jpg it's visible during gameplay and easy to fix
  2. 00:31:220 (6,7,1) - http://i.imgur.com/vVnhIBR.jpg ends up playing like this => obtuse angle + lowering spacing. easiest solution would be moving 00:31:620 (1,2) - up alright I don't mind
  3. 00:49:420 (1,1,1,1,1,1,1) - needs pp jumps xd if this map ends up giving good pp I am a potato
  4. chorus looks solid



insane

  1. 00:19:420 (5) - movement would be nicer if you moved it left for a more acute angle, something like stacking the tail under 00:18:620 (5) - head could be nice moved a bit to the left, but not as far as you suggested
  2. 00:24:320 (1) - sth like http://i.imgur.com/Phuzvs1.jpg or http://i.imgur.com/bXrndLy.jpg would fit the rhythm/sounds here better imo nmh I like current one
  3. 00:33:020 (7,2) - http://i.imgur.com/dqF8ESM.jpg :( god damnit

Hard

  1. 00:09:020 (1) - 1/8 slider really needed for hard? 1/4 would be okay too it's never needed, but it fits.
  2. 00:36:220 (6) - shouldnt nc be here instead of 00:36:820 (1) - according to your overall patterning and the music? ops
  3. 00:37:420 (4,5,6,1) - movement could be nicer since you pretty much stop in the middle of something that's nearly a straight line but it's not ._. the stop is for the vocal and jump afterwards
  4. 00:40:620 (4,5,6) - perfect stack repeating back and forth doesnt seem that great to read for a hard mh changed to a triangle, should be easier to read
  5. 01:20:620 (6,8,9,1) - autostacking kills this http://i.imgur.com/hAhpdQX.jpg FIXED AT LAST


advanced

  1. 00:38:020 - piano that leads into new section would feel way better if clickable yeah but it ruins all of the other patterns so I'll pass ._.


normal

  1. just use hp 3.5, no other diff has those weird decimal settings FINE
  2. 00:53:620 (3,1,2,3,4,1,2,3) - alternating between spaced 1/2 circle and stacked one here might be a bit confusing for newer players I'm doing it for the sake of variety and the fact that 00:54:620 (3) - has a really strong vocal and I didn't really want to stack it. It seems cool so I'll keep it
  3. feels a little bit dense for a lowest diff at some points, but since the bpm is quite low it can work fine I suppose

mostly minor stuff, lol
gl
spanku♥
Topic Starter
Avishay

ohad1881 wrote:

[hard]
00:09:620 (1) - i feel like that this note should be less emphasized.
00:10:620 (3,1) - swap nc? no.. cuz of finish
00:20:220 (7,1) - ^^ for consistency same
00:24:320 (3) - you should move this to here 00:24:420 i think it'll sound better blame the song
01:22:220 (2) - ehh it might be only me but i'd nc that naaa
01:22:620 (1) - damn daniel
[insane]
00:04:220 (4,1) - swap nc?
00:05:820 (6,1) - ^^
00:10:620 (5,1) - ^^ na
00:24:620 - missed a vocal here, do something like in hard(what i suggested) no vocals here, listen to the instruments.
00:41:120 - note here for triplet?
01:22:620 (1) - damn daniel
[DiFf_(k)NAME]
01:06:420 (7,1) - bad flow for me i'd change it it;s cool
how forgot how bad i am at modding
;; <3
Battle
sikkk double posttsst!11111
Nozhomi
the irc baguette check
2016-03-18 16:42 Nozhomi: hm
2016-03-18 16:42 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/921369 (K)NoW_NAME - Knew day [Normal]]
2016-03-18 16:42 Avishay: wpp
2016-03-18 16:42 Avishay: woo
2016-03-18 16:42 Avishay: I'm ready\
2016-03-18 16:42 Nozhomi: 00:20:420 (4) - dat Normal clap I don't understand it
2016-03-18 16:44 Avishay: it's simply copied from the highest diff ._.
2016-03-18 16:44 Avishay: and it goes quite well with the drum, doesn't iot?
2016-03-18 16:44 Avishay: it*
2016-03-18 16:44 Nozhomi: sounds so weird on Normal lol
2016-03-18 16:45 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/921634 (K)NoW_NAME - Knew day [Advanced]]
2016-03-18 16:45 Nozhomi: 00:55:420 (1,3) - I don't think it should cover the reverse arrow
2016-03-18 16:45 Nozhomi: :c
2016-03-18 16:46 Avishay: oh
2016-03-18 16:46 Avishay: it really shouldn't lol
2016-03-18 16:46 Nozhomi: ^^
2016-03-18 16:52 Avishay: god I can't find a decent pattern for the advanced fiff
2016-03-18 16:52 Avishay: diff*
2016-03-18 16:52 Nozhomi: sad because I think that's the only thing left to do lol
2016-03-18 16:58 Avishay: okay at last something that flows decently
2016-03-18 16:58 Avishay: updated
2016-03-18 17:00 Nozhomi: cool let me see
2016-03-18 17:01 Nozhomi: meh now it's the overlap between 00:56:220 (3,2) - who looks meh
2016-03-18 17:01 Nozhomi: XD
2016-03-18 17:02 Avishay: the overlap is not thaaaat bad
2016-03-18 17:02 Nozhomi: pls ;w;
2016-03-18 17:02 Avishay: THEN HELP ME
2016-03-18 17:02 Nozhomi: k
2016-03-18 17:03 Nozhomi: http://puu.sh/nL4Fu/5d7cd305e2.jpg ?
2016-03-18 17:03 Nozhomi: flow for 00:56:220 (3,1) - and 00:57:620 (2,3) - could be nice like that
2016-03-18 17:04 Nozhomi: and no more overlap :>
2016-03-18 17:04 Avishay: oh I didn't think about chaing the slider afterwards
2016-03-18 17:04 Avishay: lemme try
2016-03-18 17:05 Avishay: ok pretty cool will update
2016-03-18 17:06 Avishay: done
2016-03-18 17:08 Nozhomi: OK

Should be good now.
Bubbled~ good luck
riffy
Normal is absolutely inappropriate as the easiest difficulty of the set. Its long 1/2 chains combined with rather intense settings and stacks make it unplayable to beginners. Consider making an Easy?
Topic Starter
Avishay
Guess I'll have to map an Easy first.
bibilicu
Greeting Avishay! Unfortunately I will pop the bubble for some concerns in the higher difficulty

[DiFf_(k)NAME]
  1. I'm not really familiar with the name of this difficulty.I know you can name the higher difficulty how you wish but this kind of name..I have concerns about it and I fell that it couldn't be acceptable.Maybe name to something to make refference to the song or to the anime or name it simply to Extra
  2. 00:09:820(1)- Seems that the slider ends on nothing because i can't really hear nothing on 1/4 tick,even if there is an extend.Moreover,on the 1/2 tick ( before that 1/4 tick) sounds more like a piano which is ignored so why you don't end the slider on the 1/2 tick to emphasize the piano?
  3. 00:13:020(4,1)- The rhythm sounds a bit weird here because on (4) is a high pitch of the violin and then it follows an extend of it which it isn't emphasized really well in my opinion.I would prefer to make (4) into 1/2 slider to follow the extend of the violin more better in my point of view.Also i guess you have to delete (1) since after (4) would be the notes
  4. 00:14:720(5)- Here isn't supposed the circle to emphasize both the high pitch of the violin plus the extending of it?Making this note into a slider or deleting it and moving the next slider to this point and snapping its tail back to the 1/2 tick would emphasize the extending of the violin too
  5. 00:16:320(5)- Same here I think.You are not starting the violin really well here so why yo don't make (5) from circle into a slider or deleting it and moving the next slider to this point?
  6. 00:49:420(1,1,1,1,1,1)- Honestly saying,here the music still going and there's no any reset of the vocals nor of the instruments so I guess you don't have reasons to overuse the NCs here
  7. 00:53:320(5)- This note doesn't seems overmapped?On this 1/4 tick there's no any beat here nor any violin or piano etc.I would like to delete this note and extending the previous slider to this 1/4 tick or leaving as it is if there the vocals are not extending.Same goes for:
  8. 00:55:720(2)-
  9. 00:56:520(6)-
  10. 01:02:320(2)-
  11. 01:05:520(2)-
  12. 01:06:120(4)-
  13. 01:11:720(2)-
  14. 01:15:620(1)- The tail of this slider isn't stacked really well with 01:15:020(2)-.For fixing the stack with that slider,you just have to move this slider to 322|55
That must be all for the higher difficulty!
Popped the bubble since I had concerns about the rhythm here mostly.Moreover,talking about mp3 you have to cut that strange sound from the end of the mp3 because it comes from the beginning of the song and it doesn't make part of the original one as I listened it (confirmed with another QAT about it)
Call me back after the issues are adressed (and after an Easy difficulty will be mapped) so I will check the whole mapset after.
Good luck for now!
Topic Starter
Avishay

ByBy13 wrote:

Greeting Avishay! Unfortunately I will pop the bubble for some concerns in the higher difficulty

[DiFf_(k)NAME]
  1. I'm not really familiar with the name of this difficulty.I know you can name the higher difficulty how you wish but this kind of name..I have concerns about it and I fell that it couldn't be acceptable.Maybe name to something to make refference to the song or to the anime or name it simply to Extra It is a word play with "diff" and the song title :P
  2. 00:09:820(1)- Seems that the slider ends on nothing because i can't really hear nothing on 1/4 tick,even if there is an extend.Moreover,on the 1/2 tick ( before that 1/4 tick) sounds more like a piano which is ignored so why you don't end the slider on the 1/2 tick to emphasize the piano? I see where you are coming from, but it's the purpose of the slider, to be held with the weird sound in the background and then to get cut by the vocal. The piano is barely heard and snapping the slider to 1/2 ruins the intensity of the upcoming vocals.
  3. 00:13:020(4,1)- The rhythm sounds a bit weird here because on (4) is a high pitch of the violin and then it follows an extend of it which it isn't emphasized really well in my opinion.I would prefer to make (4) into 1/2 slider to follow the extend of the violin more better in my point of view.Also i guess you have to delete (1) since after (4) would be the notes The violin is not really held there, it immediately stops after the sliderend of 4, which is a violin, the next slider hits the drum. Extending it to 1/2 would make it really awkward as it will ignore the violin that it current lands on.
  4. 00:14:720(5)- Here isn't supposed the circle to emphasize both the high pitch of the violin plus the extending of it?Making this note into a slider or deleting it and moving the next slider to this point and snapping its tail back to the 1/2 tick would emphasize the extending of the violin too If the violin is held (which is probably barely audible mainly because of the other instruments), if you talked about (6) as the circle, it does emphasization really well, space is increased here and movement is emphasized. Current slider is mapped to the violin and goes with the drums as well, your suggestion is valid but current pattern works really well nontheless.
  5. 00:16:320(5)- Same here I think.You are not starting the violin really well here so why yo don't make (5) from circle into a slider or deleting it and moving the next slider to this point? Because the next note is a violin and a drum, therefore mapping those together into a slider would be much nicer.
  6. 00:49:420(1,1,1,1,1,1)- Honestly saying,here the music still going and there's no any reset of the vocals nor of the instruments so I guess you don't have reasons to overuse the NCs here Drums clearly enhance their strength with each note, therefore I gradually increase the spacing between each object, NCs help reading those changes and it goes really well with the music!
  7. 00:53:320(5)- This note doesn't seems overmapped?On this 1/4 tick there's no any beat here nor any violin or piano etc.I would like to delete this note and extending the previous slider to this 1/4 tick or leaving as it is if there the vocals are not extending.Same goes for:
  8. 00:55:720(2)-
  9. 00:56:520(6)-
  10. 01:02:320(2)-
  11. 01:05:520(2)- Okay, since commenting on each one of those is pointless, I'll be general on those - The kiai is filled with many intense 1/4 instruments, unfortunately sometimes there are none (although the music is as intensive as ever), removing those notes will result in a bad rhythm and overall playability. I'll use the first mentioned as an example (I changed offsets with the mp3 so bear with me). 00:53:086 (5,6) - First note serves as a transition into the next note, as simple as that, the pattern right before then (00:52:186 (1,2,3,4) - is mapped non-stop, rhtyhm constantly goes on, extending the previous slider will ignore the drum, reversing it would land on 00:53:186 (6) - and ruin the strong drum there, it is unavoidable. Please note that I did look at other similar maps that use this kind of leniency mechanism to keep the map in-tact, so this is not an original idea of mine.
  12. 01:06:120(4)-
  13. 01:11:720(2)-
  14. 01:15:620(1)- The tail of this slider isn't stacked really well with 01:15:020(2)-.For fixing the stack with that slider,you just have to move this slider to 322|55 Oops, moved the other slider and fixed instead.
That must be all for the higher difficulty!
Popped the bubble since I had concerns about the rhythm here mostly.Moreover,talking about mp3 you have to cut that strange sound from the end of the mp3 because it comes from the beginning of the song and it doesn't make part of the original one as I listened it (confirmed with another QAT about it)
Call me back after the issues are adressed (and after an Easy difficulty will be mapped) so I will check the whole mapset after.
Good luck for now!
Alright, thanks Byby! I fixed the mp3, added an Easy diff (the rhythm at the kiai is confirmed okay by Bakari) and hopefully everything is fine now :)
Irreversible

Avishay wrote:

sometimes there are none
I love how you keep saying yourself that you overmap. You've blantantly filled the kiai with poor rhythm, sometimes it's not even executed in proper manner (following the vocals with a red tick slider, awkwardly let it repeat on a strong slider which causes 2 objects to be missed out).

I'd say your placement definitely improved, but you have a long way to go with rhythm. From my point of view this is certainly not acceptable and Byby stated reasonable points - so please fix them up and give your best to keep the map perfectly fitting the song, while keeping it playable to your likings.

On top of that, it is beyond me how this got a bubble so easily.
Topic Starter
Avishay

Irreversible wrote:

Avishay wrote:

sometimes there are none
I love how you keep saying yourself that you overmap. You've blantantly filled the kiai with poor rhythm, sometimes it's not even executed in proper manner (following the vocals with a red tick slider, awkwardly let it repeat on a strong slider which causes 2 objects to be missed out).

I'd say your placement definitely improved, but you have a long way to go with rhythm. From my point of view this is certainly not acceptable and Byby stated reasonable points - so please fix them up and give your best to keep the map perfectly fitting the song, while keeping it playable to your likings.

On top of that, it is beyond me how this got a bubble so easily.
I love how you keep saying overmap is bad yet many maps pass qualification with overmaps. I'd love to give examples to explain why the overmaps here are proper but since you find it bad to use other maps as an example I'll try my best to explain -

Since you didn't point out which reverse slider you were referring to, I'll explain on both:
  1. 00:53:586 (1) - Held vocal that starts on red tick, I did not want to use a circle because... well it's obvious, so in order to keep the slider with the vocals, your only option of rhythm here is http://puu.sh/nMB0p/0c183718a1.jpg, which is just horrible, it's completely empty. The object at 00:54:086 helps and removes some the emptiness, which is why it is there in the first place.
  2. 00:58:386 (5) - Actually the explanation is pretty much the same here.
You are the first from many people who played and tested those rhythms that said that the rhythms are poor, furthermore, rhythm choice is not set in stone, there are dozens of way of mapping a set of instruments in a song, just because you did not like this one it does not mean it is well, because it does play and sound well (in my opinion at the very least).

If you are insistent on saying that my rhythm choice is poor, please provide a better rhythm to suit the difficulty and the song.

Please note that although the star rating is not that high, the map is not as easy as one might think, so please consult some players that can properly play this without judging harshly.
Irreversible
As long as there is overmap like this, the only thing I can provide is "don't overmap". Because the way you overmap just simply overwrites what the song offers.

Speaking of other maps, feel free to drop your comment on those and they will gladly be checked.
Topic Starter
Avishay
I am trying to make the most out of the song, perhaps not in the same manner as you would, but I don't see why it is not valid, those overmaps are consistent with everything else, and are there to satisfy the need of consistency in this diff.

As for the other maps, I am not enthused by checking everything in the qualified section, and since this is the first map that came to my mind I will drop this on the table, which was ranked not long ago. Same kind of map (low bpm, single-tappish map), it does overmap a lot in the kiai - 00:48:147 (2) - 00:48:992 (2) - 00:49:838 (2) - etc etc.

Luckily for apple, that song is kinda different as most vocals land perfectly with the downbeat (which is not the case here, unfortunately), so it might have been easier to follow both the strong beats and vocals.
HappyRocket88
Just dropping my opinion. May be useful, may not. But I would to know some things of the rhythm which worries me a bit.

First at all, I want to provide I've tested the last difficulty, not in the editor but playing it in real life.

[DiFf_(k)NAME]
  1. 00:03:886 (5,6) - Let's start here. What's the purpose of these notes snapped at 1/4? The rhythm here played somehow awkward because there's no need of placing 1/4 circles while leaving them with no notes would play quite better here.
  2. 00:32:786 (7,1) - Spacing here was totally confusing due the jump doesn't invite players to distinguish if (1) is napped to 1/2 or 1/4. Besides, considering how the last pattern was built this 1/2 pattern confuses the rhythm here. A simply solve for this section would be increasing the spacing which would fit particularly good.
  3. 00:51:186 (1,2,3,4,5) - This placement is rather messy in comparison with the previous fancy and well-flow pattern 00:49:186 (1,1,1,1,1,1,1,1) - made just before. I do believe re-placing these 00:51:186 (1,2,3,4) - with a shorter distance would fit nicely here.
    00:55:586 (3,4,5) - The jump is supposed to be on the slider (4) not onto (5) just accordingly how this section emphasized the vocals desu.
  4. 01:01:186 (7,8) - 01:10:886 - Uhh... Quite awkward rhythm to play because not even vocals or the instruments are highlighted here so holding a 1/2 slider here plays weird. It would be better if the slider started at the red tick to develop a more suitable rhythm for this section.
  5. 01:07:186 (5,6) - Why the jump? Rhythmically talking, the song doesn't support the circle at the blue tick as strong as the slider so there's no need of forcing a quite high 1/4 jump on this section.
Good luck! I do disagree with the how the kiai section is mapped at 1/4 mostly when the music doesn't support 1/4 beats as this difficulty tries to do. It's consistent, yeah. But that shouldn't be a reason of making such as a hard difficulty to read and play when you already have a good mapped insane over there. You can poke me if you need mod in the easiest diff too.
Topic Starter
Avishay

HappyRocket88 wrote:

Just dropping my opinion. May be useful, may not. But I would to know some things of the rhythm which worries me a bit.

First at all, I want to provide I've tested the last difficulty, not in the editor but playing it in real life.

[DiFf_(k)NAME]
  1. 00:03:886 (5,6) - Let's start here. What's the purpose of these notes snapped at 1/4? The rhythm here played somehow awkward because there's no need of placing 1/4 circles while leaving them with no notes would play quite better here. Those circles literally follow the instruments :\
  2. 00:32:786 (7,1) - Spacing here was totally confusing due the jump doesn't invite players to distinguish if (1) is napped to 1/2 or 1/4. Besides, considering how the last pattern was built this 1/2 pattern confuses the rhythm here. A simply solve for this section would be increasing the spacing which would fit particularly good. You are right, I did feel it a bit, I wasn't sure where to place it, but I did increase the spacing for now.
  3. 00:51:186 (1,2,3,4,5) - This placement is rather messy in comparison with the previous fancy and well-flow pattern 00:49:186 (1,1,1,1,1,1,1,1) - made just before. I do believe re-placing these 00:51:186 (1,2,3,4) - with a shorter distance would fit nicely here. It's just fine imo, escalating triangles, perhaps it looks a bit odd but it plays really well.
    00:55:586 (3,4,5) - The jump is supposed to be on the slider (4) not onto (5) just accordingly how this section emphasized the vocals desu. How come? 5 is held and is much stronger, 4 builds it up./b]
  4. 01:01:186 (7,8) - 01:10:886 - Uhh... Quite awkward rhythm to play because not even vocals or the instruments are highlighted here so holding a 1/2 slider here plays weird. It would be better if the slider started at the red tick to develop a more suitable rhythm for this section. Okay, as this rhythm may actually play awkwardly for various people, it is honest to the beats. However, I did try to ignore those and make something different, and ended up having something which I really like and other people will most likely like too!
  5. 01:07:186 (5,6) - Why the jump? Rhythmically talking, the song doesn't support the circle at the blue tick as strong as the slider so there's no need of forcing a quite high 1/4 jump on this section. [b]Violin, at the same time it makes the whole pattern look really well, and it is not that hard as it might look.
Good luck! I do disagree with the how the kiai section is mapped at 1/4 mostly when the music doesn't support 1/4 beats as this difficulty tries to do. It's consistent, yeah. But that shouldn't be a reason of making such as a hard difficulty to read and play when you already have a good mapped insane over there. You can poke me if you need mod in the easiest diff too.
Thanks!
Topic Starter
Avishay
Alright so, hi again, I did some structure and rhythm changes at the kiai, mostly to make the gameplay a bit less awkward and flowy after getting feedback from several players, should be even better from before!
Shiirn
Popping in for a quick opinion because we're throwing opinions around with nothing but our forum titles to back us up,


the top difficulty uses a mostly alternator style of mapping, focusing heavily on rapid swaps between keys to keep flow. This is unusual considering how the other difficulties are mapped (That is to say, they're not alternator at all), but that shouldn't be reason alone to keep it from being ranked.

The click patterns are certainly overmapped, but they fit the theme of the music (That is, of a fast folk song? Forget the genre name) and are internally consistent with the rhythmic structure of the music (to elaborate: The click patterns change at musically appropriate times, and are consistent otherwise, spacing be damned)


This means that the topmost diff is basically a 300bpm alternator style map. Is that overkill? Oh hell yeah. But it's overkill that's perfectly fine: It's mapped to the music, isn't ridiculously hard, isn't clearly breaking its own consistency rules to throw in stupid PP jumps, and above all isn't mapped like a robot was given access to the editor.


If you want a much more in-depth check over the map, Avishay, feel free to poke me. I'm sure I can be far more helpful than a certain someone's "well just don't overmap then".

Mappers should invariably be encouraged to exercise their creativity within the realms of plausibility, not shot down blindly because someone disagrees with how they view the music.
Nozhomi
Ok so I guess I have to put my thoughts here since I bubbled this map, and honestly I assume what I did.
So about the last diff, I agree on every explanations Avishay gives for them. the mapping provide a nice rhytmh who fit nicely the violin and I have nothing more to add.
About the "overmapped" part, I listened once again carefully and honestly there is always a method or a sound on those parts, so I really don't see where is the problem here. I think pop the bubble was a little too much in first place, it's ok just because the Easy was added. The map is fine, and I don't see any reason to not bubble it.

For the Easy :
  1. 00:20:186 - Why a normal-clap here when you use soft-whistle before ?
That's all. Call me when you feel rdy again.
Topic Starter
Avishay
Alrighty, I'm ready.

btw shiirn is a qt3.14 and i luv his mods
Nozhomi
Eveything looks fine, and since Bakari said it was k for kiai I'm even more ok about it.
Small changes are ok, Easy is ok. Let's go again.

Bubbled~
Feb
thanks for mapping this song :^)
Avena
Hi, overmapper here!
As you know, I am in no place to talk about this.
Or am I?
OH WAIT I AM
Why? because I do things with a certain sense to them.
True, I add a few beats here and there to a map, but I have a reason.
It's to create a consistent rhythm and make for good gameplay (Charles' Polarity Theory yadayadayada)
But, how do you do it?!
Let's take a look at the brightest example here!
00:52:186 (1,2,3) - That's right at the beginning now, isn't it?!
What a lovely pattern, a really simple spaced thing.
But.. the blue tick doesn't have a sound!
What a shame...
But worry not, we can fix it.
So, the sound doesn't exist, which makes it at the lowest power level of all beats in the song, but you can STILL consider it
If we map to that knowledge, we should get something like this:

BUT PRITI, THAT IS STILL A JUMP!!!!!!!11
Well, sort of, but...
There is no individual movement for the overmapped note, thus making it nearly unnoticeable while still being clicked, the intense movement is kept while not putting much emphasis on the overmapped note and putting enough pressure on the movement towards 00:52:586 (3) -
So essentially, I "merged" the momentum of the two notes, thus making the overmapped note not critical to the gameplay experience while still adding a little flavor.
Have fun ladies ^^
Ascendance
that explanation was priti good
Topic Starter
Avishay
Wot proto providing insight? I'll have to take a look tomorrow.

tbh it looks like a stack on the ss which I'm not sure I want but I'll try anyways
Topic Starter
Avishay
Anyway, I see Priti's point here, reducing the pressure on the overmapped note, therefore giving it less emphasization, however if I stack them, I don't really feel like it's getting enough pressure generally, unlike 01:02:086 (2,3) - which is priti much the same, but the slide forces us to immediately change directions twice (and it is right before the first kiai ending). Heck if you are insitent on me to change this, I could easily make something like this http://puu.sh/nOlMG/68a5fd56fc.jpg which is great nontheless.

The pattern can and will fit at times, but I don't find it necessary to use it at all, they overmapped parts are indeed to create consistent rhythm as you said, but at the same they they need to provide consistent gameplay, they are supposed to allow fast movements just like everything else in the kiai, unless you actually go in the editor and listen closely on 25% PBR you won't notice those notes.
Topic Starter
Avishay
Okay! I've decided to get some more opinions from high rank players on the highest diff, therefore I'll pop the bubble myself, I'll post screenshots and logs here.
Yuii-
t
ri
ple

pos
t!
Topic Starter
Avishay
^ ruined my quadra
Seto Kousuke -



SPOILER
2016-03-22 19:10 Avishay: yo, mind testplaying something and giving an opinion?
2016-03-22 19:10 Seto Kousuke: sure c:
2016-03-22 19:10 Avishay: ACTION is listening to [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day]
2016-03-22 19:11 Avishay: highest diff ^^
2016-03-22 19:11 Seto Kousuke: dling
2016-03-22 19:12 Seto Kousuke: input lag,,,just a sec
2016-03-22 19:14 Seto Kousuke: h00
2016-03-22 19:14 Seto Kousuke: hmm*
2016-03-22 19:14 Seto Kousuke: let me try again
2016-03-22 19:15 Avishay: fsmn
2016-03-22 19:15 Avishay: damn
2016-03-22 19:16 Seto Kousuke: yeah, way better now, i had to play with -7ms tho
2016-03-22 19:16 Seto Kousuke: might be just me...but i felt that the notes were playing better with less 100s
2016-03-22 19:16 Avishay: alright, I'll check the offset
2016-03-22 19:16 Avishay: how was the gameplay itself?
2016-03-22 19:16 Seto Kousuke: the flow of the map is actually really nice and fun, there were only 2 or 3 moments where i think it was a bit forced
2016-03-22 19:16 Seto Kousuke: lemme search them
2016-03-22 19:17 Seto Kousuke: first, this
2016-03-22 19:17 Seto Kousuke: 00:32:986 (1,2) -
2016-03-22 19:17 Seto Kousuke: in theory it should be easy to recognize as 1/2
2016-03-22 19:17 Seto Kousuke: but at first sight i thought it was those 1/4 again
2016-03-22 19:17 Seto Kousuke: because of the beginning
2016-03-22 19:18 Seto Kousuke: it's ok as it is now, but just keep an eye in future mods about it
2016-03-22 19:18 Seto Kousuke: 00:47:186 (5) - this was bothering me a bit too
2016-03-22 19:18 Seto Kousuke: this whole part is having big motions and precise movements
2016-03-22 19:18 Seto Kousuke: but this stack is a bit confusing
2016-03-22 19:19 Seto Kousuke: and I felt a little uncomfortable keeping the cursor frozen here
2016-03-22 19:19 Avishay: I agree, alright
2016-03-22 19:19 Seto Kousuke: http://osu.ppy.sh/ss/4771547 a little triangle like this i think should do the thing
2016-03-22 19:19 Avishay: I did something like this instead
2016-03-22 19:19 Avishay: http://puu.sh/nPWCW/61c40b9305.jpg
2016-03-22 19:20 Avishay: might enen space it bigger
2016-03-22 19:20 Seto Kousuke: ohh yeah, that was supposed to be what i wanted to send
2016-03-22 19:20 Seto Kousuke: i took the wrong note xD
2016-03-22 19:20 Seto Kousuke: but yeah, that's definetly better
2016-03-22 19:20 Avishay: great, anything about the kiai?
2016-03-22 19:21 Seto Kousuke: yep
2016-03-22 19:21 Seto Kousuke: 2 things
2016-03-22 19:21 Seto Kousuke: they're the same actually
2016-03-22 19:21 Seto Kousuke: but anyway
2016-03-22 19:21 Seto Kousuke: 00:58:386 (6,7,1) -
2016-03-22 19:21 Seto Kousuke: these horizontal notes
2016-03-22 19:21 Seto Kousuke: the idea is flowing well, but if they were a bit more linear, would flow better
2016-03-22 19:22 Seto Kousuke: thise curve kills the hand, specially in tense moments right after a lil jump like 00:58:186 (5) -
2016-03-22 19:22 Seto Kousuke: 01:10:186 (3,4,5) - this one for example, was really hard to aim
2016-03-22 19:22 Seto Kousuke: the movement from 01:09:986 (2) - is too agressive
2016-03-22 19:23 Seto Kousuke: and the angle from 4 is too strong, so it's a heavy movement full of pain xD
2016-03-22 19:23 Avishay: nice, lemme try something here
2016-03-22 19:25 Seto Kousuke: btw...this insane might be fun with dt
2016-03-22 19:25 Seto Kousuke: need a check there too?
2016-03-22 19:25 Avishay: sure, just let finish through this diff first
2016-03-22 19:25 Seto Kousuke: sup
2016-03-22 19:27 Avishay: alright, made something like this instead at 01:10:186 http://puu.sh/nPX41/e527f827a6.jpg
2016-03-22 19:27 Avishay: and the prev one was made more linear
2016-03-22 19:28 Seto Kousuke: ohhh yeah, this curve seems way better
2016-03-22 19:28 Avishay: anything else for this diff?
2016-03-22 19:29 Seto Kousuke: one last thing, right near the end
2016-03-22 19:29 Seto Kousuke: 01:20:786 (7,8,1) - this is ok
2016-03-22 19:29 Seto Kousuke: but the motion is a bit weird
2016-03-22 19:29 Seto Kousuke: specially because of 01:21:186 (2) -
2016-03-22 19:29 Seto Kousuke: 6 -> 7 is already tense because is really off-flow
2016-03-22 19:29 Seto Kousuke: and 2 is off-flow again, so it's 2 tense movements to the aim
2016-03-22 19:30 Seto Kousuke: it's fine as it is, but for an ending, imo it's a bit too much tense xD
2016-03-22 19:30 Seto Kousuke: the triplet coul be a bit more vertical instead of horizontal
2016-03-22 19:30 Seto Kousuke: so it's a bit more aim-friendly
2016-03-22 19:30 Avishay: how about this - http://puu.sh/nPXiA/16611c77c6.jpg
2016-03-22 19:31 Avishay: this way the counter-flow is present only after the triplet
2016-03-22 19:31 Avishay: and it brings some back and forth movement
2016-03-22 19:31 Avishay: which is nice
2016-03-22 19:31 Seto Kousuke: yess, that's way better
2016-03-22 19:31 Seto Kousuke: still have that counter flow, but in a more friendly way
2016-03-22 19:32 Avishay: cool
2016-03-22 19:32 Seto Kousuke: with that I think that's it for me, now seems way more fun and intuitive
2016-03-22 19:34 Avishay: damn you're crazy
2016-03-22 19:35 Seto Kousuke: xDD
2016-03-22 19:36 Seto Kousuke: this is already a lot intuitive
2016-03-22 19:36 Seto Kousuke: lemme search the one thing that bothered me a bit
2016-03-22 19:38 Seto Kousuke: here
2016-03-22 19:38 Seto Kousuke: idk if it's just because i'm not warmed up or anything
2016-03-22 19:38 Seto Kousuke: 01:10:686 (6,7,8) -
2016-03-22 19:38 Seto Kousuke: i know that the patern of 7,8 were used before
2016-03-22 19:38 Seto Kousuke: but that 6 right before it is different from the rest, maybe unstack 7
2016-03-22 19:38 Seto Kousuke: and make a linear triplet
2016-03-22 19:38 Seto Kousuke: would be less confusing
2016-03-22 19:39 Avishay: but drums t.t
2016-03-22 19:39 Avishay: but sure I'll change it
2016-03-22 19:40 Seto Kousuke: well, you can leave it like that if you prefer that way :P was just a minor thing that bothered me
2016-03-22 19:40 Seto Kousuke: the map looks awesome with dt, and i'm sure nomod is way more fun
2016-03-22 19:40 Avishay: I'll see if I can find something better to do
2016-03-22 19:41 Seto Kousuke: righty xD
2016-03-22 19:41 Seto Kousuke: and that's it, awesome map <3
2016-03-22 19:41 Seto Kousuke: gogo rank this so I can get #1 hhuhuhu
2016-03-22 19:41 Avishay: thank you <3
2016-03-22 19:41 Avishay: do you mind if I post this log (or you can do that yourself) along with the score screen of your play on the thread?
2016-03-22 19:42 Avishay: I decided I wanted to get some more opinions to show people that the overmaps (that you didn't even notice aha)
2016-03-22 19:42 Avishay: are not gruesome
2016-03-22 19:42 Seto Kousuke: ahahahah suure xD
2016-03-22 19:42 Seto Kousuke: the whole concept of the map is amazing
2016-03-22 19:42 Seto Kousuke: fun to play and flows well
2016-03-22 19:42 Avishay: thanks!
2016-03-22 19:42 Seto Kousuke: and my misses in the last diff wasn't even in the hard parts, so 10/10 ;3

Ended up changing a few things on Insane, mainly minor repositions, but should be more intuitive!
Topic Starter
Avishay
Syph



SPOILER
2016-03-22 20:31 Avishay: yo
2016-03-22 20:31 Avishay: can you test play and give me your opinion on something?
2016-03-22 20:32 Syph: sure
2016-03-22 20:32 Avishay: ACTION is editing [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day [DiFf_(k)NAME]]
2016-03-22 20:33 Syph: >initialising
2016-03-22 20:33 Syph: yes thanks direct
2016-03-22 20:33 Syph: there we go
2016-03-22 20:34 Syph: star rating is a lie xd
2016-03-22 20:35 Avishay: indeed ::P
2016-03-22 20:35 Syph: this is pretty fun
2016-03-22 20:35 Syph: reminds me of kneesocks tbh
2016-03-22 20:35 Avishay: feel free to test again and / or tell me if something felt bad / forced in the editors
2016-03-22 20:35 Avishay: editor*
2016-03-22 20:38 Syph: mmmm
2016-03-22 20:38 Syph: 00:44:186 (1,2,3,4,5,1,2,3,4,5) - this part felt a bit too spaced
2016-03-22 20:38 Syph: but the rest is good imo
2016-03-22 20:39 Avishay: alright, I'll consider reducing it. anything about the kiai?
2016-03-22 20:40 Syph: nah
2016-03-22 20:40 Syph: kiai is sexy
2016-03-22 20:40 Avishay: yay
2016-03-22 20:40 Avishay: thanks!
2016-03-22 20:40 Avishay: do you mind if I post this chatlog to the thread along yourscore?
2016-03-22 20:40 Syph: c:
2016-03-22 20:40 Syph: o yea i wanted to
2016-03-22 20:40 Syph: ask you something
2016-03-22 20:40 Syph: and yea np
2016-03-22 20:40 Avishay: sure go ahad
2016-03-22 20:40 Avishay: ahead*
2016-03-22 20:40 Syph: https://osu.ppy.sh/b/923005
2016-03-22 20:40 Syph: this set
2016-03-22 20:40 Syph: has only one diff by me
2016-03-22 20:41 Syph: and all other diffs are gonna be gd's soontm
2016-03-22 20:41 Syph: is that allowed?
2016-03-22 20:41 Syph: or do i need 2 diffs
2016-03-22 20:41 Avishay: as long as no one else has longer drain time
2016-03-22 20:41 Avishay: it's fine
2016-03-22 20:42 Avishay: anyway, thanks again!

Didn't end up changing anything, but I'll keep the pre kiai section in mind.
Topic Starter
Avishay
Fedora Goose

SPOILER
2016-03-22 20:45 Avishay: hey
2016-03-22 20:45 Fedora Goose: hello
2016-03-22 20:46 Avishay: I'm gathering some opinions from high level players on a short map (it's not crap dw ;p), do you mind playing it and giving me your opinion?
2016-03-22 20:47 Fedora Goose: ye i can try it
2016-03-22 20:48 Avishay: ACTION is listening to [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day]
2016-03-22 20:48 Avishay: SR might lie, but feel free to drop mods if you wish
2016-03-22 20:50 Fedora Goose: hmm i guess the map is fine
2016-03-22 20:51 Fedora Goose: not my kind of map, but its definitely playable
2016-03-22 20:51 Avishay: hm, I see, thanks!
2016-03-22 20:51 Fedora Goose: and im not a mapper so i cant really mod ¯\_(ツ)_/¯

I forgot to SS that lol.

xiAmME



SPOILER
2016-03-22 20:53 Avishay: hey there
2016-03-22 20:53 xiAmME: hey
2016-03-22 20:54 Avishay: I am getting some opinions from high level players on a short map, it's not really difficult but I'll appreciate an opinion and a testplay, would you like to try?
2016-03-22 20:55 xiAmME: sure :>
2016-03-22 20:55 Avishay: ACTION is listening to [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day]
2016-03-22 20:55 Avishay: feel free to drop hdhr if you wish, thanks ^^
2016-03-22 20:55 xiAmME: i'l try
2016-03-22 20:57 xiAmME: lol i suck
2016-03-22 20:57 xiAmME: :DD
2016-03-22 20:59 xiAmME: uhnn
2016-03-22 20:59 xiAmME: timing seem a bit off
2016-03-22 20:59 xiAmME: or maybe i'm a bit off
2016-03-22 20:59 xiAmME: i like the style tho
2016-03-22 20:59 Avishay: ;o I'll check that, anything in particular that felt odd / bad?
2016-03-22 21:00 xiAmME: mmh not really
2016-03-22 21:00 xiAmME: i think it's okey
2016-03-22 21:00 Avishay: I see, do you mind if I post this chatlog on the beatmap's thread?
2016-03-22 21:01 xiAmME: o.o why would you post this xD
2016-03-22 21:01 xiAmME: it doesn't matter to me btw
2016-03-22 21:02 Avishay: because there are some overmapped notes and some people make it too big of a deal imo, and just gathering experienced players on it
2016-03-22 21:02 Avishay: anyway thanks!
2016-03-22 21:02 xiAmME: oh okey i see
2016-03-22 21:02 xiAmME: np~
2016-03-22 21:03 xiAmME: also good luck with the map :>
2016-03-22 21:03 Avishay: thanks :)


Yeah those alternating maps are not everyone's type, but I'll get the timing checked carefully, most likely it's just the odd 150bpm intense map.


Edit: should mention I got MrPotato as a playtester 2 days ago -
SPOILER
2016-03-20 16:00 Avishay: yo, can you please testplay knew day again? I made some rhythm and placements changes, and I want you to tell me if something plays oddly or anything like that
2016-03-20 16:00 Avishay: you need to redl cuz new file too
2016-03-20 16:00 Avishay: ACTION is editing [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day [DiFf_(k)NAME]]
2016-03-20 16:00 MrPotato: k
2016-03-20 16:00 MrPotato: totally came back home just now
2016-03-20 16:01 MrPotato: after a week
2016-03-20 16:01 MrPotato: so ye
2016-03-20 16:01 MrPotato: ACTION is playing [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day [DiFf_(k)NAME]]
2016-03-20 16:03 MrPotato: feels a lot better than it used to actually
2016-03-20 16:03 Avishay: ;p
2016-03-20 16:04 Avishay: still want to fix up any odd rhythms and placements
2016-03-20 16:04 MrPotato: this
2016-03-20 16:04 MrPotato: 01:03:786 (2,1,2) -
2016-03-20 16:04 MrPotato: why the nc
2016-03-20 16:04 MrPotato: 01:03:986 (1) -
2016-03-20 16:04 Avishay: "people can't read it's 1/2 so NC plz"
2016-03-20 16:04 MrPotato: this confused me a bit
2016-03-20 16:04 MrPotato: but
2016-03-20 16:04 MrPotato: why not nc this
2016-03-20 16:04 MrPotato: 01:03:786 (2) -
2016-03-20 16:04 MrPotato: or
2016-03-20 16:04 MrPotato: just nc all three of them
2016-03-20 16:05 Avishay: lmao wouldn't having NC on 2 confuse as the jump would be just unexpected
2016-03-20 16:05 MrPotato: idk it just feels weird
2016-03-20 16:05 MrPotato: having these ncs
2016-03-20 16:06 Avishay: kkz
2016-03-20 16:06 Avishay: anything else about the rhythm on kiai?
2016-03-20 16:06 MrPotato: no actually
2016-03-20 16:06 Avishay: :o
2016-03-20 16:06 MrPotato: this is perfect tbh
2016-03-20 16:07 Avishay: thanks!
2016-03-20 16:07 MrPotato: fits both vocals and rhythm perfectly.
HappyRocket88
<3
Squichu
Aloha, as promiseddd.~~

Easy
  1. 01:02:686 - 01:17:686 - useless green lines, they don't affect anything! D:<
  2. 00:04:186 (3) - and 00:08:986 (1) - missing whistles on tail? because they feel inconsistent with the other sliders.
  3. 00:24:986 (1) - rotate this by -11° so the tail doesn't overlap with prev object
  4. 00:58:386 (1) - conisder splitting this, because of the syllabels? I don't really understand anything, but sounds to me like 00:59:186 - is seperate from the rest; might be mistaken. ;w;
I didn't check the hitsounds yet, but some parts sound weird to me, like 00:27:386 (3) - 00:30:586 (3) - for example, where the tails are hitsounded, but the heads aren't. That moves the focus on the tails, which is a little weird while playing, because well sliderend. >: But I suck with hitsounds so I'll get back to that eventually.

Normal
  1. hitsounds in the beginning sound inconsistent to me. .o. mind explaining?
  2. 00:12:186 - to 00:24:786 - eh, this part feels a little off, imo. Kinda looks like you couldn't decide what you wanted to map here, I really don't know what to make of it. >: (some strong beats are unmapped while weaker ones are, sometimes fine when there's the violin, but then you ignore the violin at other parts..) Idk, maybe you can explain that to me or if you're unsure what to do we can go talk about this part irc and maybe do some changes?
  3. there also are some rhythms that are still pretty dense like from 00:43:586 (4) - to 00:47:386 (1) - for example. Compared to Easy this is, imo(!), a little too much, because you're going from constant 2/1 and 1/1 in E to 1/2 "spam" in N. You could reduce density in parts like this, example http://puu.sh/nRyIe.jpg + http://puu.sh/nRyOH.jpg
    still following the rhythm, but it's a little less to click
  4. 00:47:786 (2,3,4,5,1,2,3,1) - ye, similar here. You could just replace 00:49:386 (1,2,3) - with 3 circles, that's a little easier for low skilled players because thes don't have to letgo-click-letgo-click-letgo-etc
  5. 00:52:186 (1) - to 00:55:986 (3) - http://puu.sh/nRzkm.jpg for same reasons
  6. 01:00:786 (4) - missing NC here, because first obj after downbeat
  7. 01:03:586 (1) - to 01:07:986 (1) - basically same as in first Kiai. http://puu.sh/nRzAY.jpg
  8. 01:08:786 (2,3,1) - feels a little off to have weaker beat clickable after downbeat when the latter one is only a sliderend, maybe try this instead: http://puu.sh/nRzIE.jpg
  9. 01:17:386 (1,1) - consider ctrl+g rhythm because stronger beat becomes clickable then. also 01:20:986 (1,2) - is basically the same and you have it clickable there, so would be better, imo
Advanced
  1. 00:01:986 - 00:02:386 - why green lines here. öö
actually, got quite late here, gotta get some sleep, then going to continue this tomorrow. orz (I'm not done with Adv yet)
Oke, finished mod IRC. I lost the log. :C
Topic Starter
Avishay

Squirrel wrote:

Aloha, as promiseddd.~~

Easy
  1. 01:02:686 - 01:17:686 - useless green lines, they don't affect anything! D:< Ugh yeah, hitsound copier, removed anyway.
  2. 00:04:186 (3) - and 00:08:986 (1) - missing whistles on tail? because they feel inconsistent with the other sliders. Not really, there's nothing to hitsound whistles for, the hitsounds are copied from the higher diff.
  3. 00:24:986 (1) - rotate this by -11° so the tail doesn't overlap with prev object But it's fine? Most of the reverse arrow is seen anyway.
  4. 00:58:386 (1) - conisder splitting this, because of the syllabels? I don't really understand anything, but sounds to me like 00:59:186 - is seperate from the rest; might be mistaken. ;w; I would! However, having an other 1/2 slider just feels really spammy with 00:56:786 (3,4) -, so I think a long slider is fine anyway.
I didn't check the hitsounds yet, but some parts sound weird to me, like 00:27:386 (3) - 00:30:586 (3) - for example, where the tails are hitsounded, but the heads aren't. That moves the focus on the tails, which is a little weird while playing, because well sliderend. >: But I suck with hitsounds so I'll get back to that eventually. I removed those claps now, but you see, it's pretty much hard to map claps at this part since the strong beats are on the red ticks and eghh it makes everything so awkward, but I guess just removing those claps is fine.

Normal
  1. hitsounds in the beginning sound inconsistent to me. .o. mind explaining? Yeah, hitsounds are aimed to make sense with the song rather than be dropped consistenly.
  2. 00:12:186 - to 00:24:786 - eh, this part feels a little off, imo. Kinda looks like you couldn't decide what you wanted to map here, I really don't know what to make of it. >: (some strong beats are unmapped while weaker ones are, sometimes fine when there's the violin, but then you ignore the violin at other parts..) Idk, maybe you can explain that to me or if you're unsure what to do we can go talk about this part irc and maybe do some changes? If you see it as a huge problem I wouldn't mind chaning some stuff, it seems pretty cool for me, I mapped what felt right at the moment and it came out pretty well, I do switch between instruments but when they're all so intense I see no reason to not do so.
  3. there also are some rhythms that are still pretty dense like from 00:43:586 (4) - to 00:47:386 (1) - for example. Compared to Easy this is, imo(!), a little too much, because you're going from constant 2/1 and 1/1 in E to 1/2 "spam" in N. You could reduce density in parts like this, example http://puu.sh/nRyIe.jpg + http://puu.sh/nRyOH.jpg
    still following the rhythm, but it's a little less to click The reason I mapped the Easy diff is so I won't have to change those, the lower diffs can't really map themselves to the many intense instruments, that's why I map mostly vocals there, the pre kiai section is intensive with vocals, hence the dense rhythm, it goes really well with the song and I'd like to keep that.
  4. 00:47:786 (2,3,4,5,1,2,3,1) - ye, similar here. You could just replace 00:49:386 (1,2,3) - with 3 circles, that's a little easier for low skilled players because thes don't have to letgo-click-letgo-click-letgo-etc But it's pretty straight-forward with the drums, mapping just 1/1 would be not as nice as all of the drums.
  5. 00:52:186 (1) - to 00:55:986 (3) - http://puu.sh/nRzkm.jpg for same reasons 1.5 beat gaps are even worse in easier difficulties, makes rhythm awkward, yeah it's a bit dense but it's the kiai and there's an easier diff.
  6. 01:00:786 (4) - missing NC here, because first obj after downbeat Yeah, but then I'll end up having 2 short combos which is not necessary, slightly longer combo of same consistent length should be okay.
  7. 01:03:586 (1) - to 01:07:986 (1) - basically same as in first Kiai. http://puu.sh/nRzAY.jpg I'll have to decline this for same reasons above, awkward beat gap and my opinion on this difficulty overall.
  8. 01:08:786 (2,3,1) - feels a little off to have weaker beat clickable after downbeat when the latter one is only a sliderend, maybe try this instead: http://puu.sh/nRzIE.jpg I agree it does feel a bit odd, however your rhythm is offputting as it suddenly does not follow the vocals (which i did for the whole kiai)
  9. 01:17:386 (1,1) - consider ctrl+g rhythm because stronger beat becomes clickable then. also 01:20:986 (1,2) - is basically the same and you have it clickable there, so would be better, imo I see your point, however - the first role of the slider is to follow the vocals and that weird held note at the background. If I could 3/4 on this dif I would for sure, 1/2 lands on nothing and an other 1/1 ignores a drum, it just feels a bit odd for me at the very least and I prefer current rhythm as it plays really well even though the slider lands on a downbeat.
Advanced
  1. 00:01:986 - 00:02:386 - why green lines here. öö
actually, got quite late here, gotta get some sleep, then going to continue this tomorrow. orz (I'm not done with Adv yet) Copied hitsounds and volumes from higher diffs >.>
Responding now so I'll have less to do tomorrow ;p

I apologize for declining many of those, I have nothing against you and I was really firm on those even before you modded it, I think my explanations are reasonable and I hope you could see those things the way I do.
Makeli
hi avishay i'm here because i'm here now and it doesn't matter
i'm just gonna mod dat extra diff and mostly rythm from there and idk maybe something random cause i'm a homo moose

diffkahsdyhname
I. 00:01:586 (1,1,1) - I don't personally like this nc spam here but whatevs
II. 00:04:186 (1,2) - You could've placed a triple here. There are the sounds for it in the song. And it seems kinda inconsistent to me when you decide to skip some triples and place some
III. 00:05:586 (1) - I know why you placed this like this but it still feels super awkward to me when you end this on a stron sound thing. Like a triple thing could be cool.
IV. 00:12:986 (1) - This could be 2 circles since the violin does things
V. 00:14:586 (1) - I'd like this sliderend to be clickable since it lands on a snare. The only 1/2 slider that would work in this part is probably those that you place every 2 measures 00:15:386 (1) - these
VI. 00:16:986 (1) - This 1/2 slider too is kinda awkward since the violin is still going full manmode
VII. 00:17:786 (1) - 1/4 slider and then start a triple at the red tick
VIII. 00:18:586 (1) - Two circles would fit better imo
IX. 00:20:786 (1) - This really breaks the consistency and doesn't really seem to fit the song
X. 00:23:986 (6) - Ending this slider on that snare is really unfitting. Also what's up with the hitsounds it's literally the same snare
XI. 00:24:986 (1) - If you're a MAN you map the guitar... jk don't do it
XII. 00:26:186 (6) - remove this clap there is no snare here
XIII. 00:27:786 (6) - wow here too m8. Ok it's in all of these pls remove
XIV. 00:32:786 (7,1,2) - I'm just as much of a sucker for consistency as Bonsai
XV. 00:35:586 (2,3,4,5) - You just gave all of these a clap and not a single one of them is a snare lol. 00:35:386 (1) - This slider has 2 snares and 00:35:586 (2,3,4,5) - are some tom hits. So your emphasis here is kinda upside down. Imo snares should have big spacing and should be harder to hit than those tom hits
XVI. 00:35:986 (1,1) - The guitar does a triple thing so idk if you wanna add that
XVII. 00:40:386 (2) - I'm sad for that snare
XVIII. 00:54:186 (3) - You know stuff like this kinda triggers me when you end sliders on kicks since drums are cool
XIX. 00:59:986 (1,2,3,4,5,6,7) - Mapping vocals here is kinda ehh imo. Takes all the hype away from this kiai imo
XX. 01:02:386 (4) - I feel like this sliderend should be clickable. And you could get the nc on the downbeat then too
XXI. 01:02:886 (3,4,5) - These are not snares anymore
XXII. 01:04:386 (1,2,3,4,5,6) - Yea i think the emphasis here is kinda upside down
XXIII. 01:07:986 (1) - You know what i'm gonna say
imo you could work on some rythms. Especially places like 00:23:986 (6) - cause snares
otherwise this seems pretty cool. I like it
Krfawy
Hi, passing by to say something about the highest difficulty. So I played it two times and that was the first time I played the map and the first time I've played for a few weeks I believe.

So what concers me is 00:08:586 (8) - this slider. The reversing arrow is barely visible and noticeable and I am more than sure that most people shall think those are two circles. What I recommend is you put a bit higher slider velocity, for example 0.75x, only for this slider so it's easier to notice it. Not only it's hard to notice it for the lenght of the slider and the tricky placement when compared to the rest of the little stream, but whenever I play the map the reversing arrow is white and the first thought that comes to my mind is 'o lol is it really 13th note now?' and then it's like 'oh dear Lord, that was a reversing arrow and not the number...' so you know. :<

BTW 00:18:586 (1,2,3,4,1) - I have a feeling there's no whistles in this part when the violin calls for it like in the previous and next parts of the map. D:

And the very beginning of the very last note in this map looks a bit clumsy (or however to word it I am not really sure). How about you CTRL + G it for a second to make the beginning of the slider look a bit more polished like *THIS*? I believe it would look nicer and neater and the flow would be the same or a bit more even (BTW I didn't move the gray anchor, I just transformed it into red one).

In easy 00:23:786 (3,1) - could you move the end of the last slider a bit to the right so the overlap doesn't harass the slidercircle and look scary? D:

Oh and how about a soft whistle on the very end of the very last note in every difficulty so that would stress the guitar and the violin sounds? They need some Krfawy loving too! :3

OkOkOkOkOkOkOkOkOkOkOkOkOkOkOkOkoratu so that's all from me. Sadly I didn't mod it properly, it's just more like a very fast test on the maps because I am currently preparing myself and the house for the Easter event. I hope you can understand why it's a very short and not that detailed mod and I'm sorry for that. D:

BTW there are some noobish screens from me and a replay as a bonus! o/

*DOWNLOAD THE REPLAY*





Good luck with the mapset! Happy Easter! :3
Topic Starter
Avishay

Maakkeli wrote:

hi avishay i'm here because i'm here now and it doesn't matter
i'm just gonna mod dat extra diff and mostly rythm from there and idk maybe something random cause i'm a homo moose

diffkahsdyhname
I. 00:01:586 (1,1,1) - I don't personally like this nc spam here but whatevs
II. 00:04:186 (1,2) - You could've placed a triple here. There are the sounds for it in the song. And it seems kinda inconsistent to me when you decide to skip some triples and place some At first I tried to follow everything here, but it just felt really poor, vocals felt out of place and it was overall odd, having it this way allows me to put pressure on the vocals only and nothing in between, just like I could make 00:07:786 (3,4,5,6) - a single stream, but it'd ruin the vocals.
III. 00:05:586 (1) - I know why you placed this like this but it still feels super awkward to me when you end this on a stron sound thing. Like a triple thing could be cool. Blame vocals, a triplet doesn't work that well, no held effect and note on blue tick is helle weak.
IV. 00:12:986 (1) - This could be 2 circles since the violin does things But I'm sure you can agree with me that 00:13:186 (2,3,4) - is much stronger and intesive, right? Regardless, so many consecutive circles would make it really awkward in my opinion.
V. 00:14:586 (1) - I'd like this sliderend to be clickable since it lands on a snare. The only 1/2 slider that would work in this part is probably those that you place every 2 measures 00:15:386 (1) - these
VI. 00:16:986 (1) - This 1/2 slider too is kinda awkward since the violin is still going full manmode
VII. 00:17:786 (1) - 1/4 slider and then start a triple at the red tick
VIII. 00:18:586 (1) - Two circles would fit better imo
IX. 00:20:786 (1) - This really breaks the consistency and doesn't really seem to fit the song
X. 00:23:986 (6) - Ending this slider on that snare is really unfitting. Also what's up with the hitsounds it's literally the same snare
XI. 00:24:986 (1) - If you're a MAN you map the guitar... jk don't do it
XII. 00:26:186 (6) - remove this clap there is no snare here
XIII. 00:27:786 (6) - wow here too m8. Ok it's in all of these pls remove Those claps go really well with the song, epsecially on higher diffs, it's a fact.
XIV. 00:32:786 (7,1,2) - I'm just as much of a sucker for consistency as Bonsai Yeah but.. the song is not consitent. I am forced to do that.
XV. 00:35:586 (2,3,4,5) - You just gave all of these a clap and not a single one of them is a snare lol. 00:35:386 (1) - This slider has 2 snares and 00:35:586 (2,3,4,5) - are some tom hits. So your emphasis here is kinda upside down. Imo snares should have big spacing and should be harder to hit than those tom hits To be fair, I don't really know too much of those stuff (a strong beat is a strong beat), I map and hitsound accordingly to the playability and such, variation in the hitsounds is cool and fun to use, the emphasization comes from the slider with the jump into the stream, so it's cool.
XVI. 00:35:986 (1,1) - The guitar does a triple thing so idk if you wanna add that
XVII. 00:40:386 (2) - I'm sad for that snare
XVIII. 00:54:186 (3) - You know stuff like this kinda triggers me when you end sliders on kicks since drums are cool I literally did it throughout the map, the song does not allow me to not do this, it has drums here and there, white ticks, red ticks, blue ticks, if I want to have proper playable rhythm I have to do it this way.
XIX. 00:59:986 (1,2,3,4,5,6,7) - Mapping vocals here is kinda ehh imo. Takes all the hype away from this kiai imo But it's following the instruments too?
XX. 01:02:386 (4) - I feel like this sliderend should be clickable. And you could get the nc on the downbeat then too Yeah but then the slider is just a 1/2 slider and I am not following the vocals.
XXI. 01:02:886 (3,4,5) - These are not snares anymore I honsetly don't know what does that mean in terms of hitsounds, it sounds and plays well nontheless.
XXII. 01:04:386 (1,2,3,4,5,6) - Yea i think the emphasis here is kinda upside down Why? It's getting more intense.
XXIII. 01:07:986 (1) - You know what i'm gonna say
imo you could work on some rythms. Especially places like 00:23:986 (6) - cause snares
otherwise this seems pretty cool. I like it
Didn't really comment on anything as it feels kinda repetitive, it seems like that you overall don't agree with my rhythm choice rather than it is me who has a poor rhythm choice. I mostly follow vocals and I try to make sense in both instrumental and vocal aspects, while allowing decent gameplay of course, the song has many vocals that are not following the downbeats and many instruments that have intensive moments on different parts of a beat.

I did change some stuff though, if you wish to know more about something I did not change or want a more in-depth explanation, feel free to ask me.

I highly appreciate the input anyway, thank you very much!
Topic Starter
Avishay
@Krfawy, changed everything (except adding that soft hitsound in the end, I can't find anything fitting ehhh), including the thing on Easy, although I declined it on Squirrel's mod, I guess it should be just changed as you both mentioned it.

BTW, here's MrPotato's play at the current ver (which I am going to update over it too)

Alec T Ota
Nice map, shoot star
Topic Starter
Avishay
Thanks for the star, trying to find some BN to push it forward atm.
Kibbleru
u should use at least tickrate 2 for this type of style

ex
00:08:586 (8) - repeat is so hard to see >< can u increase sv for this slider
00:54:186 (3,4,5) - flow is kinda sharp here, and if ur going to map like this, i think you should avoid things that are jittery to play.
01:04:386 (1,2,3,4,5,6) - idk what to really say about this.. dont u think the spacing gets a little harsh at the end lol
01:07:186 (5,6) - why is this spaced so big?


insane
00:32:986 (1,2,3,4) - can u not do something like this lol, too misleading and no manual stack on 00:32:986 (1,2) - doesn't help cuz it all looks the same in game
01:03:986 (3,4,5) - u need more spacing here, looks too similar to 01:04:586 (1,2,3,4) -
01:10:686 (6,7,8) - the stack makes the movement super jittery, can u either space them all out or stack them all

hard
00:27:686 (4) - unecessary triplets here imo
00:30:886 (4) - ^
why does hard diff have lower CS than advanced? follow something linear pls?
also i think its better to rename advanced > hard and hard > hyper

normal
00:43:586 (4,5,1,2,3,4,1,2,3,4,1) - can u insert a 1/1 break somewhere here? 1/2 chain a bit too long imo

easy
can u not use 1/2s here? >< otherwise it becomes more like a normal
Topic Starter
Avishay

Kibbleru wrote:

u should use at least tickrate 2 for this type of style OH, right, changed in all diffs.

ex
00:08:586 (8) - repeat is so hard to see >< can u increase sv for this slider I guess incresaing the SV could work too, should be okay now.
00:54:186 (3,4,5) - flow is kinda sharp here, and if ur going to map like this, i think you should avoid things that are jittery to play. To be honest I use sharp flow in more places, it goes really well with the vocals. e.g. 00:53:386 (7,1) - 01:01:586 (9,1) - The reasoning for the movement from 3->4 is the vocals obv but the movement from 4->5 is quite fun and not as terrible as it might seem in the editor, here's how it actually plays http://puu.sh/o593N/f25cd66713.jpg (excuse my terrible paint skills lol)
01:04:386 (1,2,3,4,5,6) - idk what to really say about this.. dont u think the spacing gets a little harsh at the end lol Not really, it's quite smooth, everyone who played it found it just fine :P Maybe it's a bit scary on the editor.
01:07:186 (5,6) - why is this spaced so big? Mostly because of the sudden strong violin (and because it looks really well!), unlike 01:09:686 (9,1) - which starts really low


insane
00:32:986 (1,2,3,4) - can u not do something like this lol, too misleading and no manual stack on 00:32:986 (1,2) - doesn't help cuz it all looks the same in game Not really sure what to do here then, everything else is even more overdone or awful.
01:03:986 (3,4,5) - u need more spacing here, looks too similar to 01:04:586 (1,2,3,4) - NC is the best I can offer, the pattern is not that hard to distinguish and you can hear the intensity change too.
01:10:686 (6,7,8) - the stack makes the movement super jittery, can u either space them all out or stack them all Yeah I agree. BUT GOD DAMNIT everything else just doesn't work, 01:10:786 (7) - is clearly the strongest drum, the play here should be this way 01:10:386 (5,6,7) - is supposed to play like a triplet on sliderend but then it gets mixed with a double here 01:10:786 (7,8) -, honestly blame the song, I tried placing the slider at 1/2 but it makes the whole pattern sound awful. I do think lieaving it like this is the wise choice too, as the pattern is well constructed otherwise.

hard
00:27:686 (4) - unecessary triplets here imo I used those triplets to fill in some of the rhythm, since the vocals halt there, unlike 00:29:186 (3) - and 00:32:586 (3) -
00:30:886 (4) - ^
why does hard diff have lower CS than advanced? follow something linear pls? Yeah okay, I explained it previously and I will again, Hard is big spacing oriented, means I focus on big movements rather than aim, hence the forgiving circle size. For example - 00:49:186 (1,2,1,2,1,2,1,2) - on Hard, compared to 00:49:186 (1,1,1,1,1,1,1,1) - on Insane, I hope it's understandable.
also i think its better to rename advanced > hard and hard > hyper Eghh, could be fine but I don't really want to user Hyper here, seems unfitting.

normal
00:43:586 (4,5,1,2,3,4,1,2,3,4,1) - can u insert a 1/1 break somewhere here? 1/2 chain a bit too long imo I tried, again and again, but the vocals are just intense and non-stop here, it just feels wrong to cut it somewhere, 00:44:986 (3) - was 1/2 at first but I made it easier with a 1/1, maybe a halt at 00:46:786 (4) - would work but that's the endof the pattern and there's a 1/1 break right afterwards, so I think it's best to keep it as it is.

easy
can u not use 1/2s here? >< otherwise it becomes more like a normal [b]That's unavoidable :< Shift between strong beats and vocals is on 1/2, I can't avoid that completely otherwise it's just terrible, there's still quite a gap between this and Normal.[/b
I might have ended declining most stuff, but most of those did appear before and I am declining those like I did back then, I hope my explanations are understandable!
Topic Starter
Avishay
adding response to some additional irc stuff

2016-04-04 03:17 Kibbleru: as for 00:32:986 (1,2) - in insane
2016-04-04 03:17 Kibbleru: u can try swapping the nc maybe
2016-04-04 03:17 Kibbleru: itll help a bit It was like that at the origin, some people said it should be this way and some this way, I guess I'll NC it.
2016-04-04 03:17 Kibbleru: 01:04:386 (5) - maybe nc on here too? It's just a NC, so okay.
2016-04-04 03:17 Kibbleru: to indicate start of stream
2016-04-04 03:19 Kibbleru: on easy 01:09:386 (3) - i dont think u need to use 1/2 here If I move it to the red tick then it'll be even worse, I did follow all the strong vocals I could on this kiai, which was my aim from the beginning, so it wouldn't be right.
2016-04-04 03:19 Kibbleru: 01:09:386 - doesn' really land on any percussion
2016-04-04 03:20 Kibbleru: so its rather a weak beat
2016-04-04 03:20 Kibbleru: 01:03:586 (3) - consider adding repeat If I do that, I'd have to map everything between 01:03:586 (3,1) -, otherwise it's awkward, I intentionally ignored the vocals between the kiais, it's cool.
Kibbleru
alright u worked hard finding lots of mods n feed back so, support
Nozhomi
The IRC check~
2016-04-05 15:06 Nozhomi: OKAY
2016-04-05 15:06 Nozhomi: let's do this boi !
2016-04-05 15:07 Avishay: OKAY
2016-04-05 15:07 Nozhomi: will just see if I don't see unplaisant things since I liked kinda everything before
2016-04-05 15:12 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/921369 (K)NoW_NAME - Knew day [Normal]]
2016-04-05 15:13 Nozhomi: 00:28:186 (1,2,3,1) - can you try to adjust slightly spacing here ?
2016-04-05 15:13 Nozhomi: It's quite nazi but it goes at 1.07x
2016-04-05 15:13 Avishay: sure
2016-04-05 15:14 Nozhomi: 00:54:386 (3,4) - Same lol 1.13x
2016-04-05 15:14 Nozhomi: 01:08:786 (2,3) - 1.07x
2016-04-05 15:15 Avishay: v
2016-04-05 15:15 Avishay: v
2016-04-05 15:18 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/921634 (K)NoW_NAME - Knew day [Advanced]]
2016-04-05 15:18 Nozhomi: 00:40:186 (3,4) - I don't feel like this should be stacked imo
2016-04-05 15:19 Nozhomi: sounds wrong
2016-04-05 15:20 Avishay: hm
2016-04-05 15:20 Avishay: any placement suggestions?
2016-04-05 15:20 Avishay: because it is supposed to emphasize some halt
2016-04-05 15:20 Avishay: could stack it on 00:40:986 (1) - but it will be overkill
2016-04-05 15:20 Avishay: 00:43:786 (3) - is the same
2016-04-05 15:20 Nozhomi: ohwell nvm then
2016-04-05 15:21 Avishay: 00:49:186 (1,2,3,4,5) - I think about changing this a bit
2016-04-05 15:21 Avishay: perhaps making the first notes non-linear
2016-04-05 15:21 Nozhomi: yeah sure
2016-04-05 15:23 Avishay: did this
2016-04-05 15:23 Avishay: http://puu.sh/o6Y7V/ae701d1a35.jpg
2016-04-05 15:24 Nozhomi: looks fine to me
2016-04-05 15:29 Nozhomi: I guess you don't want to change CS in Hard even if it's for CS3.2 ? XD (I read you explication about it)
2016-04-05 15:30 Avishay: sure cs3.2 is fine too
2016-04-05 15:30 Avishay: will make it a bit harder too but not too much
2016-04-05 15:31 Nozhomi: because yeah CS3 feels too low :c
2016-04-05 15:35 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/921368 (K)NoW_NAME - Knew day [Insane]]
2016-04-05 15:35 Nozhomi: 01:03:986 (3,4,1) - So I see what Kibb said about this, but why not done like this to increase a little the spacing here ? http://puu.sh/o6YIR/bfd8889fb1.jpg
2016-04-05 15:37 Avishay: uhmmm
2016-04-05 15:37 Avishay: I guess I will change it
2016-04-05 15:37 Avishay: I like your suggestion
2016-04-05 15:37 Avishay: and since I didn't stack 01:03:786 (2) -
2016-04-05 15:37 Avishay: it should be fine to not stack 01:04:186 (4) - too
2016-04-05 15:38 Nozhomi: yea
2016-04-05 15:38 Nozhomi: the stacks are not visible in game anyway
2016-04-05 15:38 Nozhomi: they're too spaced in time
2016-04-05 15:39 Avishay: yeah but the players remembers them lol
2016-04-05 15:39 Nozhomi: lol
2016-04-05 15:46 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/921294 (K)NoW_NAME - Knew day [DiFf_(k)NAME]]
2016-04-05 15:46 Nozhomi: damn this diffname
2016-04-05 15:46 Nozhomi: XD
2016-04-05 15:47 Avishay: better than 'Extra'
2016-04-05 15:47 Nozhomi: I don't blame diffname because I understand why you did it
2016-04-05 15:48 Nozhomi: but I hope everyone will too ^^'
2016-04-05 15:48 Avishay: it's not thatt hard to understnad haha
2016-04-05 15:48 Nozhomi: haters are stupid remember
2016-04-05 15:49 Nozhomi: 00:12:186 - about this part
2016-04-05 15:49 Nozhomi: now I'm looking quite deeper on it
2016-04-05 15:49 Avishay: bkg;khptiyuoioiroltijleujtoho;;hgiduhiglhighdghjfk
2016-04-05 15:50 Avishay: ,gmhbljgfknnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
2016-04-05 15:50 Avishay: ,.,,,,.kljkhnkhfjgjfb
2016-04-05 15:50 Nozhomi: hue calm
2016-04-05 15:50 Avishay: cvdbfdhfhfhbfbvhnty
2016-04-05 15:50 Nozhomi: it's just about rhythm you used
2016-04-05 15:50 Nozhomi: about the 00:19:186 (1) - 6/4 sliders like this one
2016-04-05 15:50 Nozhomi: you usually used them for holded violin notes
2016-04-05 15:51 Avishay: oh oops
2016-04-05 15:51 Avishay: I went afk for 2 mins
2016-04-05 15:51 Avishay: and my little brother just hopped in lol
2016-04-05 15:51 Nozhomi: oh
2016-04-05 15:52 Nozhomi: that explain the
2016-04-05 15:52 Nozhomi: ...spam ? XD
2016-04-05 15:52 Nozhomi: ANYWAY
2016-04-05 15:53 Nozhomi: so for exemple what I can't understand is
2016-04-05 15:53 Nozhomi: why use a 1/1 slider for 00:15:386 (1) - (it fits violin = nice)
2016-04-05 15:54 Nozhomi: but then why do something different for 00:18:586 - ?
2016-04-05 15:54 Nozhomi: it's basically the same rhythm pattern on the song
2016-04-05 15:54 Nozhomi: :c
2016-04-05 15:54 Avishay: 00:15:386 (1) - violin halts and doesn't continue here
2016-04-05 15:55 Avishay: unlike
2016-04-05 15:55 Avishay: 00:18:586 (1) -
2016-04-05 15:55 Avishay: which is undermapped
2016-04-05 15:55 Avishay: since the violin hits 1/3
2016-04-05 15:55 Avishay: and there's a new violin at the next object 00:18:786 (2) -
2016-04-05 15:55 Avishay: but at 00:15:386 (1) - it resumes on the next blue tick and not on the red tick
2016-04-05 15:55 Avishay: and there are no 1/3 violin hah
2016-04-05 15:56 Nozhomi: fair enough
2016-04-05 15:57 Nozhomi: btw I hate you 00:35:586 (2,3,4,5,1) - this pattern makes me miss everytime XD
2016-04-05 15:58 Avishay: just imagine it as a strream
2016-04-05 15:58 Avishay: stream
2016-04-05 15:58 Avishay: rather than individual objects
2016-04-05 15:58 Avishay: it'll be easier to hit
2016-04-05 15:58 Avishay: I can't play the map well anymorexd
2016-04-05 15:58 Avishay: I memorized it unfortunately
2016-04-05 15:58 Avishay: so reading sucks
2016-04-05 15:58 Nozhomi: XD
2016-04-05 15:59 Nozhomi: well I don't have anymore stuff to add there
2016-04-05 15:59 Avishay: kk updatting
2016-04-05 15:59 Avishay: updating
2016-04-05 15:59 Nozhomi: update it and will see if your fixes are goodshit
2016-04-05 15:59 Avishay: gooooooooooooodshit
2016-04-05 16:00 Avishay: updated
2016-04-05 16:05 Nozhomi: OK
2016-04-05 16:05 Nozhomi: looks fine
2016-04-05 16:05 Nozhomi: will play it last time
2016-04-05 16:05 Avishay: woo
2016-04-05 16:05 Nozhomi: to be sure

Ok for me.

Qualified~


Also I have to apologise for rushed the bubble without have more thoughts about the set :c That was quite absurd even if I still think it was fine. Sorry.
Bearizm
why is this diff name something u can easily qualify LOL triggered by this artist/song/diff name my god

oh, and gratz!
ztrot
Sorry about this but I'm not sure this is ready quite yet.

[DiFf_(k)NAME]
I see what you are doing with this map and I'm wanting to start off by saying the map isn't bad but there are a lot of inconsistent spacing that could be made consistent while still keeping your vision in tact.
01:04:386 (1,2,3,4,5,6) - prime example currently the spacing is all over the place I figure you are trying to match the pitch change, but there is a far more consistent approach to this, you can take 1 2 3 and make them all one consistent spacing and on 4 (where the pitch actually changes you could increase the spacing a bit more like in this screenshot https://osu.ppy.sh/ss/4870661 I suggest you take a bit more time on the final diff and look through it fully as these happen a bit more than once. I would also like to see some discussion about possible consistent fixes from the community and as to why you might feel this is okay. overall the set isn't bad timing is good and all the other stuff checks out but trust me someone is going to point out these flaws in spacing so it is better to get it fixed now than wait to have it DQ'ed in the last day. If you have questions feel free to contact me.
Sonnyc
[DiFf_(k)NAME]
Several 1/4 spacings could get revised. 00:52:786 (4,5,6) - 00:55:186 (1,2,3) - 00:56:586 (2,3,4) - 00:59:886 (6,1) - 01:04:986 (1,2,3) - 01:05:586 (4,5,6) - 01:07:486 (6,7) - 01:07:986 (1,2,3,4,5,6,7) - 01:10:186 (3,4,5) - Assuming the consistent spacing for the kiai section was meant to be 1.5x, these were stuffs that needed a rearrange for a better organization.

00:57:786 (3,4,5) - Besides, this jump having less relevance to spacing, resulted in less organization.
01:15:386 (1,2) - Also you'll want to start the combo from (2) since that's where the symmetry pattern starts, and 01:15:386 (1) belongs to the previous increasing spacing pattern of 01:14:986 (1,2,3,4).
Nozhomi
Sadly I can't disagree with ztrot and Sonnyc about these issues.
Would add too about 00:13:186 (2,3,4) - / 00:13:786 (1,2,3) - these spcaing who could be more consistant here since the violin is not stronger at any point, nor the drums.
00:37:786 - About these sliders (since we talked about them with ztrot), I still wonder if they had to be all NC due to small SV changes.

Call me back when issues are resolved, and once again sorry or these mistakes.
Topic Starter
Avishay
Thanks for the input, I'll take a look when I get home.
worst fl player
damn son. dat went quick
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