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Kalafina - heavenly blue ~TVsize~

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xxdeathx
LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL.
zyoi
kwan is mapping (ง •̀_•́)ง
Meyrink
good luck kwan senpai =3=/
Kyouren

xxdeathx wrote:

LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL.
- TiRaFiouS -
Kwan, I LoVE U (=´▽`)ゞso I slap u by using StAR(s)
do U LoVE mE? (Kiss (●´艸`)ヾ
ecdonald
Kalafina<3
Topic Starter
IamKwaN
Finished and moved to pending.
Rizia
kwan is mapping
moonlightleaf

Rizia wrote:

kwan is mapping
Kvantuma Rozo
骏喵>w<
[Normal]
00:51:143 (5,6,7,1) - 请关爱强迫症,放成正方形

[Hard]
00:38:532 (1,2,3,4) - 这四个并不是一条直线,可以放个滑条然后使用convert slider to stream功能
00:52:290 (1) - 要么和前面间距保持一致,要么回归正常间距,主要是不好看

[Insane]
00:00:317 (1,2,3,4,5,6) - 前奏还是间距小一点好吧?
00:36:239 (4) - 为什么不ctrl+j 呢
00:59:551 (5,6) - 也许可以ctrl+g
01:07:576 (1,2,3,4) - 可以2和4调换一下变成交叉型的

才疏学浅,不会摸图,见笑了
Sauziteoi
PM mod request.

General

  1. offset=309, 01:16:748 - 这里附近可以听听得比较明显,offset稍晚

Easy

  1. 00:07:960 - 漏了finish音效,和下面一些一样。不确定是不是有意为之,但听着不太舒服,毕竟没有Insane的音效那么密。
  2. 00:14:839 - 漏了finish
  3. 00:20:953 - 漏了

Normal

  1. 00:07:960 - 漏了finish音效
  2. 00:20:953 - finish

Hard

  1. 00:18:660 (1) - 试试 ctrl + G 然后稍微上弯? http://puu.sh/nqNqO/ab701ddd5e.jpg
  2. 01:21:334 (1) - 不确定完全叠起来的话在这个难度能不能被读出来,建议左下偏移几个像素
  3. 01:23:818 (4,5,6) - Hard 就可以稍微跳一下啦?

Insane

  1. 00:37:004 (1,2,3) - 00:49:233 (1,2,3) - 这个赞!
  2. 00:55:729 (1,2,3,1,2,3,4,5) - 节拍切得比较快的话对于这个难度来说放circle不好打啊,建议折返滑条。只是不好打而已
希望我可以帮到你 :)
好图!
Karen
[General]
  1. insane有三个combo color,其他diff只有两个,规则里好像没说1/3用单独颜色是例外吧 o.o
  2. Source 应该是アルドノア・ゼロ吧,看了很久那个图,那个间距看起来比较像是这个大的 “

[Easy]
  1. 没啥问题但是有个00:23:246 (2,3) - 这样的flow不是很好,如果是我宁愿全部重排也不放这种flow,改进建议:
  2. 00:53:437 (2,3) - ^ 滑条可以往左移
  3. 01:04:519 (3,4) - 低难度弯这么多不太好,我觉得用平滑一点滑条就好了,like(随便摆的没复制)
  4. 01:13:309 (2) - ^ 最多感觉就弯得像01:15:984 (2) - 这个一样
  5. 01:20:952 (4,1) - 同第一条,你懂得
  6. 00:07:960 - 00:14:839 - 00:20:953 - 不知道是不是故意漏的finish,其他diff也是
[Normal]
  1. ar可以高一些,建议5(3→5→7),od也可以高一些,建议4(2→4→6)
  2. 01:13:691 (4,5) - 这个看起来有点不舒服,跟easy里的那些一样,其他没了
[Hard]
  1. 一般4星的insane也才hp6。。一个hard就hp6也太难了
  2. 00:03:278 - 老板来一根音量5%绿线
  3. 00:23:628 (2,3) - 这个突然增大的间距有一些奇怪,前面都是DS一路过来
  4. 00:30:125 (3,4) - 既然有drum音效我感觉这里应该强调一下放个小跳
  5. 00:30:507 (5,1) - 这个对于不是很熟悉游戏的人来说非常难读下一个滑条的缩圈,建议碰一下不要重叠:
  6. 00:52:290 (1) - 这个note我觉得不应该跟前四个连在一起,00:38:532 (1,2,3,4) - 前面这里只有4个note,所以玩家会自动认为后面也是4个,前后统一一下比较好
  7. 00:58:022 (4,1) - 个人觉得这样会更好看
  8. 01:06:048 (1) - ctrl+g后会更舒服的感觉,而且后面01:06:430 (2,3) - 这个flow也不太好,可以试试这样
  9. 01:09:678 (2) - ctrl+g更好玩,虽然难了一点
  10. 01:20:188 (2,1) - 很久以前黄书跟我说Hard里用重叠滑条是不行的
  11. 01:24:009 (5,6) - 最后跳一下嘛
[Insane]
  1. OD8没有必要的吧,有种for pp的感觉,简单的图就简单一点好了,hp也太高了,一般insane个人觉得最高6
  2. 00:03:278 - 老板来一根音量5%绿线
  3. 00:37:577 (2) - 这个放在321,343跟滑条blanket才有RLC的味道
  4. 00:43:118 (1) - 这形状比较舒服

骏喵肯定不缺BN,大概是没我啥事了
OblivioN
[Insane]
  1. 00:03:756 (2) - 听来听去感觉还是在00:04:138 -结束的= =
  2. 00:22:291 (3) - 觉得首尾的节奏用circle就行,00:22:291 -跳一下 00:22:673 -stack什么的,比较利落的感觉 比如:http://puu.sh/nrf7b/abe72980b8.jpg
  3. 01:07:576 (1) - x283|y232
  4. 01:08:341 (5) - ^上面那条如果动了,这条这个跟上面的一起
  5. 01:15:220 (1) - 这样可能好看点,打起来也比较顺http://puu.sh/nrdRs/21022bffea.jpg
[Hard]
  1. 01:21:334 (1) - 还是错开一点吧…… hard的ar本来就比较低……这种完全重叠的比较容易让人忽然不知道在打什么
[Normal]
  1. 00:04:138 (2) - 中间加个描点,假装是00:03:374 (1) - ctrl h ctrl j 减去往返弄的
  2. 00:58:405 (4,5,6,7) - 微妙的不直= =
  3. kiai在01:24:200 结束,,所以01:23:818 (5) - 这里的ds也保持0.85吧
[Easy]
  1. Fine
骗完睡觉。
你啥时候能出产长图啊
09kami

09kami wrote:

[Normal]
00:12:546 (1,2,3) - 00:14:074 (4,5,6) - 00:15:603 (1,2,3) - 00:24:775 (1,2,3,4,5,6) - 像这种我感觉结尾那个note要稍微放远一点 因为打完滑条一般都会习惯性的稍微的甩一下笔 所以加了HD后这个地方经常出100
00:45:029 (4,5) - 00:48:087 (5,6) - 这里好像会误导这个地方 加了HD后感觉明显→00:49:806 (2,3) -
01:20:952 (5,1,2,3,4) - 这里坑了第二个成绩 试了两次都是QAQ

[Hard]
00:18:278 (4,5,1) - 这个地方的跳跃有明显的卡手感 虽然是两个重音 但在这个难度我不建议这里放跳 因为不顺手
00:30:507 (5) - 这个不合适吧 虽然能打 但直读有点过分;w;
00:33:182 (4) - 姐姐你这个有一半都出界了
00:10:062 (3) -00:35:093 (2) - ↑
01:20:188 (2,3,4,1,2,3,4,5,1) - 这里打出梗了QAQ

[其他]
剩下两个难度也试了 没发现什么问题 骏妈妈快飞啊
moonlightleaf
[Easy]

fine

[Normal]

00:58:787 (5,6) - 换个滑条?

[Hard]

00:18:469 (5) - 这个音比较轻不适合跳,叠后面1上?

00:38:915 (2,3,4) - 是否需要逐个NC 提醒DS?

00:51:144 (2) - ^

01:21:907 (2,3) - 试试这样,我觉得01:22:098 Finish不好

[Insane]

00:09:871 (2,3) - ctrl+g 比如像00:59:551 (5,6,1) -

00:38:532 (4,5,6,7) - 逐个NC? ant-jump

00:50:761 (4,5,6,7) - ^

没什么能扯的

IamKwaN wrote:

免slap金牌
三c⌒っ゚Д゚)っ (逃
Wing My Way
hi~骏妈妈:D
[Insane]
ar8.5有点高了,建议还是ar8吧。如果介意00:55:729 (1,2,3) - 这个东西还是建议稍微低一点
00:03:756 (2) - 建议别都跟,推荐延迟到00:04:329 - 结束
00:09:488 (1,2) - 感觉这里不是很顺,前面可以再稍微调一下?节奏类似的00:11:972 (4,5,6,1) - 这个就感觉挺好
00:17:132 (1,2) - 骏妈妈试试这样?https://osu.ppy.sh/ss/4643180
00:30:603 (6) - 加个slapsclap试试
00:42:545 (1,2) - 试试ctrl g 这里flow打起来不太舒服
00:55:729 (1,2,3) - 太邪恶了D:

hd和nm都太nb了

[Easy]
00:55:729 (1) - 感觉跟的不太好,提早半拍如何?

sb ppy把我草稿弄没了 :x
Topic Starter
IamKwaN
Not mentioned = fixed.
Kvantuma Rozo
骏喵>w< >u<
Insane
01:07:576 (1,2,3,4) - 可以2和4调换一下变成交叉型的 想突出3的弦音 所以應該不改
Sauziteoi
Hard
00:18:660 (1) - 试试 ctrl + G 然后稍微上弯? 比較喜歡現在的flow
01:21:334 (1) - 不确定完全叠起来的话在这个难度能不能被读出来,建议左下偏移几个像素 應該能讀 我試了幾遍 https://osu.ppy.sh/ss/4643626

Insane
00:37:004 (1,2,3) - 00:49:233 (1,2,3) - 这个赞! 謝謝233
00:55:729 (1,2,3,1,2,3,4,5) - 节拍切得比较快的话对于这个难度来说放circle不好打啊,建议折返滑条。只是不好打而已 這應該是這個圖唯一困難的地方 加了紅色combo color來提示 應該還好
Karen
General
insane有三个combo color,其他diff只有两个,规则里好像没说1/3用单独颜色是例外吧 o.o 我覺得這種情況應該用用腦子
Source 应该是アルドノア・ゼロ吧,看了很久那个图,那个间距看起来比较像是这个大的 “你說得對 http://www.aldnoahzero.com/information/index.html#35432

Easy
没啥问题但是有个00:23:246 (2,3) - 这样的flow不是很好,如果是我宁愿全部重排也不放这种flow Easy不想講flow耶
01:04:519 (3,4) - 低难度弯这么多不太好,我觉得用平滑一点滑条就好了,like(随便摆的没复制) 不太懂為啥彎那麼多不太好

Normal
ar可以高一些,建议5(3→5→7),od也可以高一些,建议4(2→4→6) 只改了AR

Hard
00:52:290 (1) - 这个note我觉得不应该跟前四个连在一起,00:38:532 (1,2,3,4) - 前面这里只有4个note,所以玩家会自动认为后面也是4个,前后统一一下比较好 想不到應該怎樣放才顯得比現在的好看

Insane
00:37:577 (2) - 这个放在321,343跟滑条blanket才有RLC的味道 誰是RLC
00:43:118 (1) - 这形状比较舒服 不順耶

骏喵肯定不缺BN,大概是没我啥事了 缺 不過還是遲點的圖再找你
OblivioN
Insane
00:03:756 (2) - 听来听去感觉还是在00:04:138 -结束的= = 我聽到在1/8結束耶 o_O
00:22:291 (3) - 觉得首尾的节奏用circle就行 再想想
01:15:220 (1) - 这样可能好看点,打起来也比较顺http://puu.sh/nrdRs/21022bffea.jpg 欸 我覺得現在比較好看跟打起來比較順
09kami
Normal
00:12:546 (1,2,3) - 00:14:074 (4,5,6) - 00:15:603 (1,2,3) - 00:24:775 (1,2,3,4,5,6) - 像这种我感觉结尾那个note要稍微放远一点 因为打完滑条一般都会习惯性的稍微的甩一下笔 所以加了HD后这个地方经常出100 我還是安安分分的按DS來
00:45:029 (4,5) - 00:48:087 (5,6) - 这里好像会误导这个地方 加了HD后感觉明显→00:49:806 (2,3) - 別管HD >:[
01:20:952 (5,1,2,3,4) - 这里坑了第二个成绩 试了两次都是QAQ 不懂耶..

Hard
00:18:278 (4,5,1) - 这个地方的跳跃有明显的卡手感 虽然是两个重音 但在这个难度我不建议这里放跳 因为不顺手 你有什麼不卡手的建議嗎?
00:33:182 (4) - 姐姐你这个有一半都出界了
00:10:062 (3) -00:35:093 (2) - ↑ 4:3 playfield沒出界哇 https://osu.ppy.sh/ss/4643743
01:20:188 (2,3,4,1,2,3,4,5,1) - 这里打出梗了QAQ 我移動了一下那個長滑條
moonlightleaf
Normal
00:58:787 (5,6) - 换个滑条? 不要 我要突出人聲 :C
Hard

00:18:469 (5) - 这个音比较轻不适合跳,叠后面1上? 很重的鼓 :C
00:38:915 (2,3,4) - 是否需要逐个NC 提醒DS? 有點太spammy

Insane
還是不每個NC了 自己讀吧
wmw
AR我考慮一下
00:03:756 (2) - 建议别都跟,推荐延迟到00:04:329 - 结束 不跟全有點不舒服
00:09:488 (1,2) - 感觉这里不是很顺,前面可以再稍微调一下?节奏类似的00:11:972 (4,5,6,1) - 这个就感觉挺好 我換了個排列 現在可以了嗎
00:17:132 (1,2) - 骏妈妈试试这样?https://osu.ppy.sh/ss/4643180 我要學yf!
00:42:545 (1,2) - 试试ctrl g 这里flow打起来不太舒服 試了幾遍打起來好像我的比較順
00:55:729 (1,2,3) - 太邪恶了D: ^^?
謝謝各位的摸 >u<!
媽媽前媽媽后的 滾。
smallboat
yin gai neng pao
[General]
  1. Combo color not in the same in all diff, check the insane diff to fix. 是規則又改了還是故意?
  2. 背景尺寸確定不改一下?
[Easy]
  1. 00:40:053 (1) - 雖然沒有超出但往上一點比較安全。
[Normal]
  1. 沒啥
[Hard]
  1. 00:03:748 (2) - 尾端感覺沒必要壓到那麼複雜的1/8吧 (In hard diff),壓到前面藍線tick就好了?
  2. 01:24:288 (1) - 轉盤尾端建議一致吧? 都調到像前面diff相同? (Insane也是)
[Insane]
  1. 00:43:110 (1) - 這個滑條要往上揚才flow順吧
  2. 00:55:721 (1,2,3,1) - 這3個是1/3 snap吧,Hard是放1/3,所以這裡不是1/4
Topic Starter
IamKwaN
就只有 hard 那個沒 fix, 因為感覺 1/4 對不上音, 謝謝 mod!

Updated.
Pereira006
hi

[easy]

Hitsound:

  1. 00:56:868 (1) - on end, missing add finish and additions Drum
  2. 00:59:925 (1) - ^ same

[Normal]

Gameplay:

  1. 01:02:982 (1,2) - Inconsistency spacing. Could keep DS 0.90x

[Hard]

Gameplay:

  1. 00:18:652 (1,2,3) - just saying, you don't make this jump, because this rhythm is similiar on 00:06:423 (1,2,3), so if you wanna keep consistency by you style, could keep use normal spacing
  2. 00:26:677 (2,3) - ^ same, change placements or something but if you wanna keep this as jump, then make jump on 00:14:448 (2,3) and 00:17:697 (2,3) because this rhythm are similiar. If me, i could remove jump on 00:26:677 (2,3) IMO
  3. 00:41:582 (4) - this isn' NC ? like you did in 00:41:582 (4)

[Insane]

Gameplay:

  1. 00:38:524 (4) - I suprise you didn't add this NC why? this could NC like you did in Hard
  2. 00:41:582 (4) - ^ same happen
  3. 00:50:753 (4) - ^ same happen
[]
all look good, only important
Any question or you don't understand my english, ask me in-game I will try my best to explain
Call me when all done
Feb
hi kwan from my queue.
this song is cool.

general
cool

insane
00:03:748 (2) - is this incorrectly snapped? imo this should be snapped to the white tick.
00:04:512 (4) - the arrow of the reserve slider is hidden - atleast with the standard skin this is hard to read as a reserve.
00:06:805 (2,5) - are those intentional drum additions? i understood the downbeat slider, but i don't do it here - also why didn't you use claps there instead?
00:09:098 (5) - i suppose you don't add claps here on those ticks because of the vocal? I would still say that you can add claps anyway, because it's not really noticeable anyway.
00:20:754 (4) - you could make a nicer "wave" with this type of anchors. I usually don't care about aestethics, but y.... uhh. here u go.
00:23:811 (3) - since its so similar shouldn't this be the same rhyhtm as 00:22:283 (3) - if you follow vocal.
00:42:919 (3,1) - suggestion here: [URL=http://puu.sh/ntDOD/9935cd2002.jpg[/URL] - According to what you have mapped earlier by the means of 00:42:155 (5,6,1,2,3) - this one where you go in a circular motion, the hand movement would suggest to jump to the left and not to the right. It'd make the flow a bit better. In the example i have posted i just flipped the slider and didn't look at the aesthetics ofc :D
01:02:982 (1) - this flows better with ctrl+g

cool diff nice.

hard
00:03:748 (2) - ok looks like its supposed to be snapped this way. But it feels wrong to me tbh :/. I feel you are missing the white tick here.

yea i find nothing very solid.

normal
00:28:588 (2,3) - fix this blanket :(

yay i pointed out a blanket ok

easy
00:09:862 (1) - do that wave slider i puushed in insane it lookssssss cooooool
00:55:721 (1) - as far as i remember single ncs rarely work in lower diffs. I'd prolly leave out that nc and just continue in the kiai with new combo, but who cares right.
01:04:511 (3,4) - i think you should atleast try to blanket these two (i usually don't point those things out, but im a retard so i do)
01:21:326 (1) - considering the direction the note of 01:20:944 (4) - has it would indicates that the slider is ctrl+h, but thats just a minor thinggggggggggy

y this map actually didn't need my mod, but i did it anyways ¯\_(ツ)_/¯

GL kwan :3
Topic Starter
IamKwaN
Pereira006
hi o/
Hard
00:41:582 (4) - this isn' NC ? like you did in 00:41:582 (4) I only NC at the start of the anti-jumps, same goes for Insane xD
Feb
insane
00:03:748 (2) - is this incorrectly snapped? imo this should be snapped to the white tick. some people said it's blue tick xD but what i hear is yellow tick o_O
00:04:512 (4) - the arrow of the reserve slider is hidden - atleast with the standard skin this is hard to read as a reserve. i can't think of a way to fix it, do you mean the slider is too short or the stack is bad?
00:06:805 (2,5) - are those intentional drum additions? i understood the downbeat slider, but i don't do it here - also why didn't you use claps there instead? yap they are intentional like those behind this stanza, because there're only bass drums instead of snares.
00:09:098 (5) - i suppose you don't add claps here on those ticks because of the vocal? I would still say that you can add claps anyway, because it's not really noticeable anyway. because of the existence of bass drum :3
00:23:811 (3) - since its so similar shouldn't this be the same rhyhtm as 00:22:283 (3) - if you follow vocal. you're right, but i do want some variety here
01:02:982 (1) - this flows better with ctrl+g try to play a bit, i find mine is better sorry lol
Stuff that isn't mentioned is fixed.
Thank you so much for both of you! <3
Pereira006
check everthing, all look good

bubble

Good luck!
smallboat
Already check by previous request, so let it go. And mapset fine. Qualified
Topic Starter
IamKwaN
Thank you both of you ~~~
Karen

xxdeathx wrote:

LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL.
Underforest
osu! needs more Kalafina

Congrats, Kwan *slapped* I mean, KwaN
Kyouren
You're so faster DXxx
Gratzz, nyan~ <3 :3
Kinomi
这片子的结局真是……
哈哈哈
moonlightleaf
恭喜均码
HappyRocket88
Oh my! You ranked it faster that I could arrive to mod it.

Congratulations!
Karen

Tsukuyomi wrote:

这片子的结局真是……

哈哈哈


好看,bybf
Rizia
君飛圖啦
Mekki
This anime is awesome!
Feb
gratz kwan :^)
LigerZero
Congrats kwan.... :)
Ujimatsu Chiya
What?! rank? lol
gratz(?)
Meyrink
yee new senpai map! can wait to login and try it tomorrow
SyraxAxoJaxco

smallboat wrote:

Already check by previous request, so let it go. And mapset fine. Qualified
...really?
From what i see, i think your video offset is wrong...
-1482ms should do the trick here.

Anyway, i like the beatmap. It is clean.
Good luck with ranking, i suppose? ;)
Topic Starter
IamKwaN
yap you're right xD

Fixed the video offset, checking if there is something else that I want to change.

Not yet updated.

Hard:
00:10:054 (3) - Fixed the spacing.
00:11:582 (3,4) - Fixed the blanket.
00:18:652 (1) - Changed the pattern.

Updated.
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