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Yasuda Rei - Mirror -TV edit-

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Topic Starter
Rtyzen
Thank you for the mod! No reply = fixed
alacat

alacat wrote:

Hello~

[Easy]
  1. OD -1. The rate is a bit hard for beginners.
  2. 00:00:000 (1) - add a whistle to the head of the slider to follow the piano sound.
  3. 00:16:535 - I feel the volume is too loud and the clap sound does not fit with this kind of sound. so please try to remove it or turn down the volume around 40%.
  4. 00:22:677 (1) - Remove a new combo, please check your new combo patterns again.
  5. 01:14:646 - missing a whistle
  6. 01:20:788 - ^ clap
    Nice diff.
[Normal]
  1. 00:02:598 (2) - ,00:04:488 (2) - ,00:06:378 (2) - add a whistle to the head of the slider to follow the piano sound.
  2. 00:08:504 (2) - try to add a finish to head or tail or both :3
  3. 00:16:535 - hmm, i can hear drum-whistle sound on here. So please add a drum-whistle instead of clap
  4. 00:18:897 (3) - add a new combo, I guess you forgot to add it here.
  5. 00:20:787 (1) - I prefer to use 1/1 slider to here. This difficulty is normal, so The end on blue line is too hard for beginners or players.
  6. 00:49:134 (4) - Same as 00:18:897 (3) - I don't really understand what this means? you mean the hitsounds?
    I don't understand your new combo patterns, Please recheck them again by my own. ok I will
[Hard]
  1. 00:52:913 (5) - Please add a N\new combo for new rhythm :3
  2. 01:25:040 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
    You should be able to apply my hitsounds suggestion same as normal difficulty.
[Image]
  1. 00:07:204 - ,00:07:441 - Why you didn't take these sounds ? I think it's better to follow these same as your patterns 00:06:141 (3,4) - ,00:05:196 (5,6) - .
  2. 00:34:016 (6) - add a new combo from here. it's too long.
  3. 00:49:134 (6) - ^ Same.
  4. 00:57:047 (2) - The slider isn't fit the vocal on here, Please try to use my rhythm like this : You can make more natural :3 I cchanged it to not fit the vocals

    No comment about overmapping and changing too many slider speed.
Good luck ;) Thanks!
taku

alacat wrote:

Hello~

[Insane]
  1. 00:14:645 (4) - Please reduce a distance. It's really hard for this difficulty. Also it doesn't fit on this part. reduced!
  2. 01:22:914 - o_O It has two green sections, You must remove this green section on here. wow how did that get there o.o (fixed!)
  3. 00:20:079 (5) - How about adding a new combo same as here 00:12:519 (1) - ? done!
Good luck ;)
thx for the mod! c:
Anxient
you should consider changing the bpm... :v 126.999?
Topic Starter
Rtyzen

Anxient wrote:

you should consider changing the bpm... :v 126.999?
Wow how does that happen, I think that's a bug



Well anyway it should be fixed
HabiHolic
Fixed first offset and Easy diff another bpm use via irc

i will this map check~
Monstrata
Hi! From my queue~ Love this song <3

[Image]

00:15:810 (3,4,5,6,7) - This stream honestly doesnt fit for me :P the blue ticks aren't audible x___x. If you wanted to tho, you could use those 1/4 sliders that you used at 00:16:519 (8,9) - in place, and put the stream later, since the 1/4's are audible there.
00:27:503 (3) - I don't hear a note here either x___x
00:39:196 (2,3,4,5,1) - It would be nice if you could begin the stream on the location of 00:37:306 (2) - . Would look nice :3.
00:47:109 (7) - I don't hear a note here either... it doesn't feel like the other 5-note streams. Something felt off anyways... I think you could just take this out and make a jump since you're trying to emphasize the next slider with the DS jump anyways.
00:53:960 (5,7) - Again not audible :P.
01:03:291 (5,6,7,8,9,10,11,12,13) - This honestly doesnt look need :P. You begin the DS change on 01:03:645 (8) - Which looks weird because its the 4th note in the stream. You usually see DS changes occuring on a red/white tick because theyre stronger. Also, because you increase the DS on all 3 notes 01:03:999 (11,12,13) - You lose emphasis on 13, because now all 3 notes are the same DS :P.
01:11:204 (6,7) - Stuff like this just doesn't look neat cuz the DS is different from the rest of the pattern for no reason :P
01:25:495 (7,8) - I realize you're trying to emphasize 8 with the large jump, but this also breaks flow because of the way you arranged the pattern... Please either pick a large jump or a flow-break but not both, otherwise it just plays weird and loses its effect :P

This difficulty felt like it was trying to force star-rating for me :P.

[taku's Insane]

00:12:503 (1,2,3,4,5) - Kind of overmapped :P. blue ticks aren't audible.
00:22:661 - You miss out on mapping a note to a strong beat here :P I would really consider shortening the prev slider so you can map this.
00:35:889 (4,1) - Kinda hard to read honestly :\. At least have some of the slider showing instead of a full overlap :P.
00:54:787 (1,2,3) - Even this is a bit better but still, the overlap makes it hard to distinguish that there is actually only a 3/4 gap before a circle and *then* a slider.
01:07:070 (5) - Ctrl+G this for better flow.
01:08:251 (3,4) - This jump is huge... and it isn't really emphasizing a really strong beat or anything. You should scale this down honestly ;P. It's creating a kind of random difficulty spike.

[Hard]

00:12:739 (3,4,1) - Any reason why they have different spacing? :S
00:52:897 (1,2,3) - Well I guess since its supposed to be Hard this is okay... but I feel using a 3/4 repeat slider would be easier to both play and read :P.
01:00:456 (1,2,3) - Flow could be improved here, since you have a downward movement from 1>2>sliderhead of 3 but then the path of slider 3 is upward :\
01:20:062 (5,6) - Poor flow here too. You could Ctrl+G 6 and move it a bit further away since there is a 1/2 gap in between...But yea the rhythm you picked here is also kind of difficult since you're switching to starting on a blue tick just to map the drum hit and then switching back...

Alright that's it for my mod, i don't like modding low difficulty + low BPM songs haha. Good luck~
Topic Starter
Rtyzen
Thanks for the mod! No reply = fixed

monstrata wrote:

Hi! From my queue~ Love this song <3

[Image]

00:15:810 (3,4,5,6,7) - This stream honestly doesnt fit for me :P the blue ticks aren't audible x___x. If you wanted to tho, you could use those 1/4 sliders that you used at 00:16:519 (8,9) - in place, and put the stream later, since the 1/4's are audible there.
00:27:503 (3) - I don't hear a note here either x___x
00:39:196 (2,3,4,5,1) - It would be nice if you could begin the stream on the location of 00:37:306 (2) - . Would look nice :3. ya it was originally there then I moved the (2) note and forgot to fix it
00:47:109 (7) - I don't hear a note here either... it doesn't feel like the other 5-note streams. Something felt off anyways... I think you could just take this out and make a jump since you're trying to emphasize the next slider with the DS jump anyways.
00:53:960 (5,7) - Again not audible :P.
01:03:291 (5,6,7,8,9,10,11,12,13) - This honestly doesnt look need :P. You begin the DS change on 01:03:645 (8) - Which looks weird because its the 4th note in the stream. You usually see DS changes occuring on a red/white tick because theyre stronger. Also, because you increase the DS on all 3 notes 01:03:999 (11,12,13) - You lose emphasis on 13, because now all 3 notes are the same DS :P. 5>6>7, 8>9>10, 11>12>13 same DS :o
01:11:204 (6,7) - Stuff like this just doesn't look neat cuz the DS is different from the rest of the pattern for no reason :P
01:25:495 (7,8) - I realize you're trying to emphasize 8 with the large jump, but this also breaks flow because of the way you arranged the pattern... Please either pick a large jump or a flow-break but not both, otherwise it just plays weird and loses its effect :P

This difficulty felt like it was trying to force star-rating for me :P. Not gonna lie it kinda is and it's stiill 4.3 only

[Hard]

00:12:739 (3,4,1) - Any reason why they have different spacing? :S
00:52:897 (1,2,3) - Well I guess since its supposed to be Hard this is okay... but I feel using a 3/4 repeat slider would be easier to both play and read :P. Yea no change
01:00:456 (1,2,3) - Flow could be improved here, since you have a downward movement from 1>2>sliderhead of 3 but then the path of slider 3 is upward :\ I think it's ok
01:20:062 (5,6) - Poor flow here too. You could Ctrl+G 6 and move it a bit further away since there is a 1/2 gap in between...But yea the rhythm you picked here is also kind of difficult since you're switching to starting on a blue tick just to map the drum hit and then switching back... that's kinda the point since it's a weird timing

Alright that's it for my mod, i don't like modding low difficulty + low BPM songs haha. Good luck~
Thanks again!
taku

monstrata wrote:

Hi! From my queue~ Love this song <3

[taku's Insane]

00:12:503 (1,2,3,4,5) - Kind of overmapped :P. blue ticks aren't audible. i think there is no problem here but i will see what others will think
00:22:661 - You miss out on mapping a note to a strong beat here :P I would really consider shortening the prev slider so you can map this. fixed!
00:35:889 (4,1) - Kinda hard to read honestly :\. At least have some of the slider showing instead of a full overlap :P. stacked it for better readability
00:54:787 (1,2,3) - Even this is a bit better but still, the overlap makes it hard to distinguish that there is actually only a 3/4 gap before a circle and *then* a slider. ^
01:07:070 (5) - Ctrl+G this for better flow. done
01:08:251 (3,4) - This jump is huge... and it isn't really emphasizing a really strong beat or anything. You should scale this down honestly ;P. It's creating a kind of random difficulty spike. fixed reduced the spacing a bit

Alright that's it for my mod, i don't like modding low difficulty + low BPM songs haha. Good luck~
Thx for the mod! :)
Lami
#modreqs

[Easy]

00:50:535 (4,1) - check distance snap here

[Normal]

00:11:322 (1,2,3) - avoid overlap? in beginner diff
00:20:771 (1,2) - check distance snap
01:10:850 (6,7) - ^

[Hard]

01:25:968 (3,4) - connect them?

[taku]

00:01:873 (1,2) - huge jump about intro(relax music) part
00:02:818 (3,4) - increase DS? more looks for good
00:12:503 (3) - remove nc
00:16:283 (3) - ^ and etc..
00:35:889 (4,1) - avoid overlap
00:41:558 (2,1) - ^
00:54:314 (8,1) - ^
00:45:338 (1) - NC?
00:49:472 (3,4) - too hard..
01:02:818 (1) - NC?
01:18:291 (1,2,3,4) - use regular DS here

[Image]

00:01:873 (1,2) - and 00:02:582 (3,4) -
00:03:763 (1,2) - and 00:04:708 (4,5) -
etc..

how about use regular DS? i feel messy about DS here.

00:06:007 (2,3) - too hard, because this is intro(relax) part..
00:16:873 (9,1) - use regular DS?
00:26:440 (7,8,1) - ^
00:39:550 (5,1) - ^
00:47:109 (7,1) - ^
00:20:771 (1) - i worried changing speed here. don't need to change speed here, imo.
00:24:550 (1,2,3) - ^ and etc..
00:50:298 (4) - x240 y228
01:00:220 (3) - x149 y212
01:06:125 (5) - NC
01:25:023 (6) - NC

i find some duplicate greenline.
example)

00:16:991 - and 00:17:228 -
00:56:913 - and 01:02:346 -
and etc...

check again these pls~

bye :)
Sylas
Hi from my queue c:

General

- Be consistent with new combos. Usually they are every downbeat or when theres a change in music. During the kiai time you have a lot of them in places where the music change is not big enough to allow a NC, so consider moving them to the downbeats instead.

Image

00:59:747 (1) - Remove NC
01:00:456 (4) - NC
01:06:125 (7) - NC
01:07:070 (1) - Remove NC
01:13:684 (9) - NC
01:14:157 (1) - Remove NC
01:21:243 (3) - NC
01:25:023 (6) - NC
Basically just have a NC every downbeat (big white tick)
Other than that this diff seems fine c:

taku's Insane

I like this diff, but like I said before, NC should go on downbeats.

Hard

Again, nothing I could find in the diff other than NC inconsistency

Normal

Nothing in Normal

Estel's Easy

I think you should raise the HP drain to 2/2.5 because 1 is a bit low
Sorry for the short mod :c
Basically everything I could find was just NC inconsistency in Image, Insane and Hard.
I really really enjoyed the mapset c: Good luck with it
Topic Starter
Rtyzen
Thanks for the mods! No reply = fixed

intoon

intoon wrote:

#modreqs

[Easy]

00:50:535 (4,1) - check distance snap here

[Normal]

00:11:322 (1,2,3) - avoid overlap? in beginner diff
00:20:771 (1,2) - check distance snap
01:10:850 (6,7) - ^

[Hard]

01:25:968 (3,4) - connect them?

[taku]

00:01:873 (1,2) - huge jump about intro(relax music) part
00:02:818 (3,4) - increase DS? more looks for good
00:12:503 (3) - remove nc
00:16:283 (3) - ^ and etc..
00:35:889 (4,1) - avoid overlap
00:41:558 (2,1) - ^
00:54:314 (8,1) - ^
00:45:338 (1) - NC?
00:49:472 (3,4) - too hard..
01:02:818 (1) - NC?
01:18:291 (1,2,3,4) - use regular DS here

[Image]

00:01:873 (1,2) - and 00:02:582 (3,4) -
00:03:763 (1,2) - and 00:04:708 (4,5) -
etc..

how about use regular DS? i feel messy about DS here.

00:06:007 (2,3) - too hard, because this is intro(relax) part.. it's only 2 clicks. funny you didnt mention this one 00:05:417 (6,1) -
00:16:873 (9,1) - use regular DS?
00:26:440 (7,8,1) - ^
00:39:550 (5,1) - ^
00:47:109 (7,1) - ^ this one is ok
00:20:771 (1) - i worried changing speed here. don't need to change speed here, imo. music changes so speed changes
00:24:550 (1,2,3) - ^ and etc.. ^
00:50:298 (4) - x240 y228
01:00:220 (3) - x149 y212
01:06:125 (5) - NC
01:25:023 (6) - NC

i find some duplicate greenline.
example)

00:16:991 - and 00:17:228 -
00:56:913 - and 01:02:346 -
and etc...

check again these pls~

bye :) Thanks!

TheKoala

TheKoala wrote:

Hi from my queue c:

General

- Be consistent with new combos. Usually they are every downbeat or when theres a change in music. During the kiai time you have a lot of them in places where the music change is not big enough to allow a NC, so consider moving them to the downbeats instead.

Image

00:59:747 (1) - Remove NC
01:00:456 (4) - NC
01:06:125 (7) - NC
01:07:070 (1) - Remove NC
01:13:684 (9) - NC
01:14:157 (1) - Remove NC
01:21:243 (3) - NC
01:25:023 (6) - NC
Basically just have a NC every downbeat (big white tick)
Other than that this diff seems fine c:

taku's Insane

I like this diff, but like I said before, NC should go on downbeats.

Hard

Again, nothing I could find in the diff other than NC inconsistency

Normal

Nothing in Normal

Estel's Easy

I think you should raise the HP drain to 2/2.5 because 1 is a bit low
Sorry for the short mod :c no problem :) it was helpful
Basically everything I could find was just NC inconsistency in Image, Insane and Hard.
I really really enjoyed the mapset c: Good luck with it Thanks!
taku
intoon

intoon wrote:

#modreqs

[taku]

00:01:873 (1,2) - huge jump about intro(relax music) part fixed!
00:02:818 (3,4) - increase DS? more looks for good i prefer not to cuz i mapped this on 00:04:708 (3) - the same
00:12:503 (3) - remove nc done!
00:16:283 (3) - ^ and etc.. done!
00:35:889 (4,1) - avoid overlap this was intended it really fits well imo
00:41:558 (2,1) - ^ ^
00:54:314 (8,1) - ^ ^
00:45:338 (1) - NC? done!
00:49:472 (3,4) - too hard.. not so hard for a insane with low bpm, just my opinion
01:02:818 (1) - NC? doesn't seem so well here so i prefer not to
01:18:291 (1,2,3,4) - use regular DS here done!

bye :)

TheKoala

TheKoala wrote:

Hi from my queue c:

General

- Be consistent with new combos. Usually they are every downbeat or when theres a change in music. During the kiai time you have a lot of them in places where the music change is not big enough to allow a NC, so consider moving them to the downbeats instead.


taku's Insane

I like this diff, but like I said before, NC should go on downbeats. fixed a bit

thankyou guys for the mods! C:

up-to-date version: http://puu.sh/i2fvo/5b0c0329b8.osu
ihewmatt
M4M
You may reject from what i suggested :) Easy and Normal is Alright.


Hard

01:25:023 (1,2,3) - - I think it might be confusing for other players. So..put spacing on.
01:26:440 (4) - Bad Overlap.

Image


Some are only Proposals :lol:

00:05:653 (1) - Propose with 00:05:180 (5)

00:18:172 (4) - ^ 00:16:991 (1)

00:18:881 (1) - ^ 00:18:172 (4)

00:23:606 (4) - ^ 00:22:661 (1)

00:33:291 (4) - ^ 00:32:464 (2)

01:02:818 (3) - ^ 01:01:873 (7)

01:15:220 (7) - ^ 01:14:157 (3)

01:15:338 (8) - ^ 01:14:393 (4)
Topic Starter
Rtyzen

ihewmatt wrote:

M4M
You may reject from what i suggested :) Easy and Normal is Alright.


Hard

01:25:023 (1,2,3) - - I think it might be confusing for other players. So..put spacing on.
01:26:440 (4) - Bad Overlap.

Image


Some are only Proposals :lol:

00:05:653 (1) - Propose with 00:05:180 (5)

00:18:172 (4) - ^ 00:16:991 (1)

00:18:881 (1) - ^ 00:18:172 (4)

00:23:606 (4) - ^ 00:22:661 (1)

00:33:291 (4) - ^ 00:32:464 (2)

01:02:818 (3) - ^ 01:01:873 (7)

01:15:220 (7) - ^ 01:14:157 (3)

01:15:338 (8) - ^ 01:14:393 (4)
Thanks for the mod! Updated
hehe
taku
00:06:243 (2) - cchange to circle on red tick for piano emphasis liek you did previously
00:20:062 (4,5,6,7,8) - equal spacing would be nice
00:53:606 (3) - 2 circles for drum emphasis makes more sense
01:06:834 (4,5,6) - consider reducing the spacing here, it might cause reading problems since theres a bit if inconsistency in spacing (there's 1/2 and 1/4 spacing that are really similar). reducing it would make stuff a little more readable.
01:22:070 (3,4) - i really suggest against blue tick sliders, they disrupt the rhythm a lot (confusing polarity) if theres nothing very obvious to follow. use circles or some variant instead.
01:08:251 (3) - spacing from 3-4-5 should be larger than 2-3 if you're following vocals. better yet making 01:07:779 - a 1/2 slider would do a good job of emphasizing the vocals afterwards.

hard
00:23:015 (2) - overmap
00:23:842 (5,6,7) - undermap and overmap lol
00:45:810 (6,7) - do this http://i.imgur.com/42qrbJs.png
01:02:818 (2) - something like this http://i.imgur.com/vY7G33j.png
01:09:905 (5) - missing nc
01:12:621 (3) - not rally noticeable so you can delete and spaced thins
01:14:039 (3) - 01:18:999 (2) - omervap
01:20:062 (5,6) - try not to do this in a hard cuz its preetty hard xd extending them to 1/2 sliders makes it easier
01:25:023 (1) - i think this is cool but up 2 u http://i.imgur.com/YOkrWrZ.png
u should self mod this a bit cuz its raly shet. apart from rhythm (i highlgithed the most improtant stuf) 
i highly suggest remapping wiht lower SV since its the same as taku's insane. maybe 1.5/1.4. it feels really excessive now.

norkmal
00:56:204 (4) - broken ds xd
i suggest to drop some of the 1/2s to simplify it a bit since its actually pretty hard if you take the DS/SVinto account. liek 01:14:629 (6,7,8,9) - . easy is like 99% 1/1 so you should really make 1/2s less common than 1/1 in the normal. but enough to progress to hard of course.
Topic Starter
Rtyzen

handsome wrote:

hard
00:23:015 (2) - overmap K
00:23:842 (5,6,7) - undermap and overmap lol K
00:45:810 (6,7) - do this http://i.imgur.com/42qrbJs.png uh I think no point to change see how
01:02:818 (2) - something like this http://i.imgur.com/vY7G33j.png thats like 2 hard for hard
01:09:905 (5) - missing nc K
01:12:621 (3) - not rally noticeable so you can delete and spaced thins K
01:14:039 (3) - 01:18:999 (2) - omervap K
01:20:062 (5,6) - try not to do this in a hard cuz its preetty hard xd extending them to 1/2 sliders makes it easier K
01:25:023 (1) - i think this is cool but up 2 u http://i.imgur.com/YOkrWrZ.png Half K
u should self mod this a bit cuz its raly shet. apart from rhythm (i highlgithed the most improtant stuf) 
i highly suggest remapping wiht lower SV since its the same as taku's insane. maybe 1.5/1.4. it feels really excessive now.

norkmal
00:56:204 (4) - broken ds xd K
i suggest to drop some of the 1/2s to simplify it a bit since its actually pretty hard if you take the DS/SVinto account. liek 01:14:629 (6,7,8,9) - . easy is like 99% 1/1 so you should really make 1/2s less common than 1/1 in the normal. but enough to progress to hard of course. K
thank for mod xddxdxdxdxd
taku

handsome wrote:

taku
00:06:243 (2) - cchange to circle on red tick for piano emphasis liek you did previously done
00:20:062 (4,5,6,7,8) - equal spacing would be nice fixed
00:53:606 (3) - 2 circles for drum emphasis makes more sense done
01:06:834 (4,5,6) - consider reducing the spacing here, it might cause reading problems since theres a bit if inconsistency in spacing (there's 1/2 and 1/4 spacing that are really similar). reducing it would make stuff a little more readable. changed pattern and reduces ds, its better now imo
01:22:070 (3,4) - i really suggest against blue tick sliders, they disrupt the rhythm a lot (confusing polarity) if theres nothing very obvious to follow. use circles or some variant instead. the blue tick sliders are meant to follow the low sound background noises if you hear on 25% ~ 50% playback
01:08:251 (3) - spacing from 3-4-5 should be larger than 2-3 if you're following vocals. better yet making 01:07:779 - a 1/2 slider would do a good job of emphasizing the vocals afterwards. done!
Thanks handsome ;)

edit: updated dl here -> http://puu.sh/j3Vt8/972805183e.osu
edit 2 : wups had some unsnapped notes sry >:( , here is the real deal -> http://puu.sh/j3VYC/e8783cdbd5.osu
Asfand
Hello from #modreqs

[Easy]
  1. All good in my eyes
[Normal]
  1. Spacing off by 0.05 00:03:763 (1,2) -
  2. Spacing off by 0.06 00:31:873 (3,1) -
[Hard]
  1. Good
[Insane]
  1. Suggestion: 00:57:621 (4,5,6,7,8) - How about breaking the flow and go the other way around to emphasize this part?
[Extra]
  1. Maybe lower AR to 8.5?
Topic Starter
Rtyzen

Asfand wrote:

Hello from #modreqs

[Normal]
  1. Spacing off by 0.05 00:03:763 (1,2) -
  2. Spacing off by 0.06 00:31:873 (3,1) -
All fixed
[Extra]
  1. Maybe lower AR to 8.5? I'll think about it
taku

Asfand wrote:

Hello from #modreqs

[Insane]
  1. Suggestion: 00:57:621 (4,5,6,7,8) - How about breaking the flow and go the other way around to emphasize this part? Its fine as it is :)
I did some hitsound checks and fixed some things

here ya go /o/
osu file format v14

[General]
AudioFilename: Rei Yasuda - Mirror.mp3
AudioLeadIn: 2000
PreviewTime: 56676
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5315,5433,55658,64871,88701
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mirror -TV edit-
TitleUnicode:Mirror -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:Rtyzen
Version:taku's Insane
Source:é­”æ³•ç§‘é«˜æ ¡ã®åŠ£ç­‰ç”Ÿ
Tags:エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size taku estellia-
BeatmapID:516002
BeatmapSetID:190737

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"Mahouka-Koukou-No-Rettousei-Tatsuya-and-Miyuki-HD-Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,255,255
Combo3 : 20,146,160
Combo4 : 45,60,205

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neonat
Easy

00:13:212 (1) - ctrl ghj to be more in line with the pathway from 00:11:322 (3,4)
00:41:558 (3) - remove the clap at the end
00:44:393 (2) - clap on slider end
01:21:952 (2) - more to the left

Normal

00:11:322 (1,2) - blanket it well
00:46:046 (2,3) - shift the slider end head:
00:52:661 (4,1,2,3,4,5) - very weird flow, especially between 00:53:842 (2,3,4,5) and 00:52:661 (4,1)

Hard

00:08:251 (2,3) - blanket nicely
00:19:117 (2,3) - ^
00:29:039 (2,1) - ^
00:57:149 (2,3,4) - different spacing out of the blue, just keep it the same
00:59:039 (2,3) - you can curve around it better
01:14:393 (2,3) - unstack?

Insane

00:14:393 (3,4) - I don't see why they have to be spaced so far apart when 00:14:393 (3,4,5) are a set of pattern together
00:26:204 (5) - further away from previous
00:49:472 (2,3,4) - again I don't see why it should be spaced this way
01:00:102 (8) - delete, this is pretty additional to what is present in the music
01:04:944 (3) - delete and extend 01:04:472 (2) to 01:04:944 - again it's just overdone on nothing in the music
01:05:180 (4,5,6,7) - just as much, there is nothing at 01:05:535 (7)

Refraction

01:14:511 (5) - delete, too additional
01:21:952 (3) - delete 01:22:188 (4) and extend the slider to 01:22:306 - works better with the music
Topic Starter
Rtyzen

neonat wrote:

Easy

00:13:212 (1) - ctrl ghj to be more in line with the pathway from 00:11:322 (3,4) It's fine
00:41:558 (3) - remove the clap at the end
00:44:393 (2) - clap on slider end
01:21:952 (2) - more to the left

Normal

00:11:322 (1,2) - blanket it well
00:46:046 (2,3) - shift the slider end head:
00:52:661 (4,1,2,3,4,5) - very weird flow, especially between 00:53:842 (2,3,4,5) and 00:52:661 (4,1)

Hard

00:08:251 (2,3) - blanket nicely
00:19:117 (2,3) - ^
00:29:039 (2,1) - ^
00:57:149 (2,3,4) - different spacing out of the blue, just keep it the same
00:59:039 (2,3) - you can curve around it better
01:14:393 (2,3) - unstack?

Refraction

01:14:511 (5) - delete, too additional
01:21:952 (3) - delete 01:22:188 (4) and extend the slider to 01:22:306 - works better with the music Fixed somewhat
Thanks, the rest are fixed
taku

neonat wrote:

Insane

00:14:393 (3,4) - I don't see why they have to be spaced so far apart when 00:14:393 (3,4,5) are a set of pattern together fixed
00:26:204 (5) - further away from previous not necessary imo
00:49:472 (2,3,4) - again I don't see why it should be spaced this way fixed
01:00:102 (8) - delete, this is pretty additional to what is present in the music fixed
01:04:944 (3) - delete and extend 01:04:472 (2) to 01:04:944 - again it's just overdone on nothing in the music fixed
01:05:180 (4,5,6,7) - just as much, there is nothing at 01:05:535 (7) fixed.
Thanks!

safasfds
osu file format v14

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[Metadata]
Title:Mirror -TV edit-
TitleUnicode:Mirror -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:Rtyzen
Version:taku's Insane
Source:魔法科高校の劣等生
Tags:エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size taku estellia-
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376,135,33527,2,0,P|378:90|412:53,1,90,10|0,0:0|0:0,0:0:0:0:
452,122,33881,1,0,0:0:0:0:
379,153,33999,6,0,L|288:146,1,90,2|0,0:0|0:0,0:0:0:0:
249,74,34354,2,0,P|205:46|152:48,1,90,2|0,0:0|0:0,0:0:0:0:
88,79,34708,2,0,B|44:162|130:160|71:260,1,180,2|2,0:0|0:0,0:0:0:0:
92,352,35298,1,2,0:0:0:0:
92,352,35417,2,0,P|125:342|154:337,1,45,8|0,0:0|0:0,0:0:0:0:
238,285,35653,2,0,P|259:290|281:297,1,45,2|2,0:0|0:0,0:0:0:0:
473,230,35889,6,0,L|325:215,2,135,2|0|6,0:0|0:0|0:0,0:0:0:0:
476,236,37070,6,0,L|374:226,1,90,2|10,0:0|0:0,0:0:0:0:
257,135,37543,1,2,0:0:0:0:
39,229,37779,2,0,B|132:221|132:221|183:237,1,135,2|2,0:0|0:0,0:0:0:0:
256,263,38251,1,10,0:0:0:0:
256,263,38487,2,0,B|292:273|292:273|397:266|397:266|437:248,1,180,4|2,0:0|0:0,0:0:0:0:
431,250,39196,1,8,0:0:0:0:
447,224,39314,1,8,0:0:0:0:
450,180,39432,1,8,0:0:0:0:
426,137,39550,1,8,0:0:0:0:
370,118,39669,6,0,P|317:133|241:63,1,161.999995056153,6|2,0:0|0:0,0:0:0:0:
321,55,40141,1,0,0:0:0:0:
264,200,40377,2,0,P|199:193|150:193,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
79,241,40732,1,8,0:0:0:0:
79,241,40850,1,2,0:0:0:0:
201,347,41086,2,0,L|308:340,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
434,303,41558,6,2,P|466:257|455:203,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
393,157,41913,2,2,P|386:104|417:62,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
466,215,42267,6,0,P|473:267|442:310,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
352,321,42621,1,8,0:0:0:0:
352,321,42739,2,0,L|293:319,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
212,337,42976,2,0,L|94:342,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
29,237,43448,6,0,P|67:206|75:146,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
25,68,43802,2,0,P|32:116|80:153,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
179,143,44157,2,0,P|233:133|292:131,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
365,156,44511,1,8,0:0:0:0:
365,156,44629,2,0,P|402:153|423:142,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
441,49,44865,2,0,P|412:98|430:166,1,107.999996704102,10|4,0:0|0:0,0:0:0:0:
490,210,45220,1,0,0:0:0:0:
426,283,45338,6,0,P|362:278|313:278,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
235,322,45692,2,0,P|180:324|146:320,1,90,2|0,0:0|0:0,0:0:0:0:
69,263,46046,2,0,P|80:216|69:172,1,90,2|0,0:0|0:0,0:0:0:0:
122,113,46401,1,8,0:0:0:0:
122,113,46519,1,2,0:0:0:0:
257,45,46755,2,0,L|320:51,1,45,8|8,0:0|0:0,0:0:0:0:
381,58,46991,1,2,0:0:0:0:
472,191,47228,6,0,P|427:235|434:340,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
357,365,47700,2,0,B|299:369|299:369|274:346|238:346,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
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46,324,48291,2,0,L|50:267,1,53.9999983520508,0|2,0:0|0:0,0:0:0:0:
64,165,48645,2,0,P|127:151|154:121,1,90,10|0,0:0|0:0,0:0:0:0:
302,53,49117,6,0,P|354:51|403:47,1,90,4|0,0:0|0:0,0:0:0:0:
472,76,49472,1,2,0:0:0:0:
441,152,49590,2,0,P|409:149|383:148,1,45,0|2,0:0|0:0,0:0:0:0:
331,207,49826,2,0,P|287:228|182:165,1,180,2|0,0:0|0:0,0:0:0:0:
206,88,50417,1,2,0:0:0:0:
212,75,50535,2,0,L|120:93,1,90,8|0,0:0|0:0,0:0:0:0:
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98,230,51361,2,0,P|151:251|204:238,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
272,186,51716,2,0,P|279:164|278:138,1,45,2|0,0:0|0:0,0:0:0:0:
355,92,51952,2,0,L|364:242,1,135,2|2,0:0|0:0,0:0:0:0:
412,315,52424,2,0,P|365:304|325:326,1,90,4|0,0:0|0:0,0:0:0:0:
219,349,52897,6,0,P|154:351|95:354,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
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243,213,53606,1,2,0:0:0:0:
272,37,53842,1,0,0:0:0:0:
111,100,54078,1,8,0:0:0:0:
255,220,54314,6,0,L|289:219,7,26.9999991760254
243,213,54787,2,0,L|384:206,1,135.000005149842,6|8,0:0|0:0,0:0:0:0:
421,177,55613,1,8,0:0:0:0:
421,177,55732,2,0,P|375:172|345:167,1,67.5000025749208
304,105,56086,1,2,0:0:0:0:
227,92,56204,2,0,P|200:102|176:124,1,45,2|8,0:0|0:0,0:0:0:0:
153,188,56440,2,0,P|136:183|114:168,1,45,8|8,0:0|0:0,0:0:0:0:
35,124,56676,6,0,P|37:184|45:242,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
125,261,57031,1,0,0:0:0:0:
125,261,57149,2,0,P|161:308|156:357,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
355,354,57621,1,0,0:0:0:0:
352,323,57739,1,8,0:0:0:0:
358,297,57858,1,2,0:0:0:0:
372,276,57976,1,0,0:0:0:0:
397,259,58094,2,0,P|461:258|499:299,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
281,366,58566,5,2,0:0:0:0:
430,328,58802,1,2,0:0:0:0:
388,137,59039,1,10,0:0:0:0:
227,178,59275,2,0,L|162:171,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
81,256,59511,1,2,0:0:0:0:
77,302,59629,1,2,0:0:0:0:
105,337,59747,2,0,L|214:331,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
337,277,60220,2,0,L|406:285,1,53.9999983520508
472,342,60456,6,0,P|443:302|456:243,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
406,135,60928,2,0,L|352:128,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
260,95,61165,1,2,0:0:0:0:
231,98,61283,1,0,0:0:0:0:
201,113,61401,1,0,0:0:0:0:
175,139,61519,1,8,0:0:0:0:
139,156,61637,2,0,P|97:154|49:107,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
128,70,62109,1,0,0:0:0:0:
152,244,62346,6,0,L|171:357,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
246,191,62700,1,0,0:0:0:0:
246,191,62818,2,0,L|328:271,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
290,87,63172,2,0,L|353:94,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
479,109,63409,1,8,0:0:0:0:
479,109,63527,2,0,L|371:117,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
206,39,63999,2,0,L|214:100,1,53.9999983520508
222,169,64235,5,4,0:0:0:0:
104,189,64472,2,0,P|39:239|103:362,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
208,323,65180,2,0,L|154:316,2,53.9999983520508,0|8|2,0:0|0:0|0:0,0:0:0:0:
327,295,65653,6,0,P|376:272|445:299,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
475,216,66125,1,2,0:0:0:0:
384,351,66361,1,2,0:0:0:0:
265,235,66598,1,8,0:0:0:0:
121,282,66834,6,0,L|62:286,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
32,214,67070,2,0,L|85:210,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
154,175,67306,2,0,P|163:120|117:72,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
15,31,67779,2,0,L|25:155,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
40,293,68251,5,2,0:0:0:0:
113,133,68487,1,8,0:0:0:0:
212,272,68724,1,2,0:0:0:0:
242,260,68842,1,8,0:0:0:0:
274,258,68960,1,2,0:0:0:0:
305,265,69078,1,8,0:0:0:0:
331,282,69196,2,0,P|389:291|435:266,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
466,172,69669,1,0,0:0:0:0:
361,141,69905,6,0,B|286:149|286:149|250:136,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
160,104,70259,1,2,0:0:0:0:
160,104,70377,2,0,P|133:116|116:141,1,53.9999983520508,8|2,0:0|0:0,0:0:0:0:
185,258,70613,2,0,P|188:228|174:201,1,53.9999983520508
38,204,70850,2,0,P|61:221|92:223,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
179,206,71086,1,0,0:0:0:0:
209,199,71204,1,8,0:0:0:0:
240,197,71322,1,8,0:0:0:0:
273,202,71440,1,8,0:0:0:0:
302,213,71558,1,8,0:0:0:0:
328,231,71676,1,8,0:0:0:0:
347,254,71795,6,0,P|377:266|455:239,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
495,177,72149,1,0,0:0:0:0:
495,177,72267,2,0,P|495:121|459:81,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
329,49,72739,2,0,P|291:53|266:53,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
194,83,72976,2,0,P|165:80|128:74,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
64,30,73212,2,0,L|75:149,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
38,272,73684,5,2,0:0:0:0:
73,147,73921,1,2,0:0:0:0:
198,183,74157,1,10,0:0:0:0:
162,307,74393,2,0,L|228:302,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
286,353,74629,2,0,L|343:359,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
413,318,74865,2,0,P|448:269|439:211,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
341,230,75338,1,0,0:0:0:0:
256,85,75574,5,2,0:0:0:0:
171,229,75810,2,0,P|102:221|49:221,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
214,157,76283,2,0,P|176:153|146:147,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
298,157,76519,2,0,P|336:153|366:147,1,53.9999983520508
256,85,76755,2,0,L|256:209,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
256,314,77228,1,0,0:0:0:0:
363,346,77464,6,0,P|420:341|461:306,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
443,130,77936,2,0,P|418:181|428:234,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
497,193,78291,1,8,0:0:0:0:
464,189,78409,1,8,0:0:0:0:
428,181,78527,1,8,0:0:0:0:
391,175,78645,2,0,P|322:179|266:180,1,107.999996704102,2|4,0:0|0:0,0:0:0:0:
63,96,79117,1,8,0:0:0:0:
94,89,79235,1,8,0:0:0:0:
127,82,79354,6,0,P|196:86|252:87,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
388,174,79826,2,0,P|345:173|294:228,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
293,235,80180,2,0,L|301:290,1,53.9999983520508
203,367,80417,2,0,L|210:313,1,53.9999983520508,8|2,0:0|0:0,0:0:0:0:
81,131,80771,2,0,P|132:140|196:147,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
399,135,81243,6,0,P|389:85|340:76,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
319,232,81716,2,0,L|333:345,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
315,358,82070,2,0,P|284:372|250:368,1,53.9999983520508
193,254,82306,2,0,P|216:241|243:239,1,53.9999983520508,0|2,0:0|0:0,0:0:0:0:
163,66,82661,6,0,L|180:175,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
33,240,83133,2,0,L|24:338,1,90,4|2,0:0|0:0,0:0:0:0:
151,348,83606,2,0,P|187:329|248:337,1,90,8|2,0:0|0:0,0:0:0:0:
303,296,83960,2,0,P|347:292|387:312,1,90,2|0,0:0|0:0,0:0:0:0:
433,225,84314,6,0,L|379:228,1,45,2|2,0:0|0:0,0:0:0:0:
297,200,84550,2,0,L|207:194,1,90,12|8,0:0|0:0,0:0:0:0:
118,184,84905,1,0,0:0:0:0:
48,195,85023,6,0,P|41:150|104:98,1,135,4|0,0:0|0:0,0:0:0:0:
247,239,85495,2,0,P|254:284|184:345,1,135,2|0,0:0|0:0,0:0:0:0:
0,311,85968,2,0,L|112:307,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
177,270,86322,1,8,0:0:0:0:
308,353,86440,2,0,L|405:360,1,72,8|2,0:0|0:0,0:0:0:0:
488,124,86913,1,6,0:0:0:0:
256,192,87031,12,0,88684,0:0:0:0:
Alheak
Just helping neonat a bit:

[Refraction]
  1. 00:05:653 (1,2) - just use a slider like you did previously, mapping this lone circle on the blue tick is extremely confusing to play, because it messes with the polarity
  2. some concerns in general with the spacing, you sometimes emphazise things like 00:06:125 (3,4) - , but not things like 00:06:361 (4,5) - which have a bigger accentuation in the song
  3. 00:08:251 (2) - ^, there's absolutely nothing here (maybe a ghost note at best?), but this thing has an enormous DS
  4. 00:09:196 (4) - ^
  5. 00:23:133 (2,3,4) - mostly overmapping, nothing in the song justifies putting 1/4 sliders here
  6. 00:31:165 (4) - way too much DS
  7. 00:44:629 (4,5,6) - such a low DS compared to 00:43:448 (1,2) - , which has less emphasis
  8. 00:55:732 (7) - and 00:56:204 (9) - , NC to signal change in SV
  9. 00:56:676 - most of the circles on blue ticks here are overmapped, there's nothing in the song where you placed those, and still some DS issues everywhere like 01:06:361 (2) - having no emphasis in the song yet having more than twice the DS of 01:05:653 (7,8,1) -
[taku's Insane]
  1. some spacing issues too, less important than ^ but still, like 01:05:653 (1,2) - compared to 00:58:094 (8,1) - , etc
  2. 01:05:653 (1) - why NC? remove it
  3. 01:06:834 (1) - ^
  4. 01:06:125 (2) - add NC
  5. 01:14:865 (6,7) - blanket?
I advise you both to review your map with my advice, as I am jsut passing by to help neonat as I stated, so I may have overlooked some things.
Topic Starter
Rtyzen

Alheak wrote:

Just helping neonat a bit:

[Refraction]
  1. 00:05:653 (1,2) - just use a slider like you did previously, mapping this lone circle on the blue tick is extremely confusing to play, because it messes with the polarity OK
  2. some concerns in general with the spacing, you sometimes emphazise things like 00:06:125 (3,4) - , but not things like 00:06:361 (4,5) - which have a bigger accentuation in the song Fixed, this part at least
  3. 00:08:251 (2) - ^, there's absolutely nothing here (maybe a ghost note at best?), but this thing has an enormous DS Fixed
  4. 00:09:196 (4) - ^ ^
  5. 00:23:133 (2,3,4) - mostly overmapping, nothing in the song justifies putting 1/4 sliders here
  6. 00:31:165 (4) - way too much DS I don't really see a problem it's so slow
  7. 00:44:629 (4,5,6) - such a low DS compared to 00:43:448 (1,2) - , which has less emphasis I think 00:43:448 (1,2) - has higher emphasis, the white-blue-red rhythm is throughout the whole song
  8. 00:55:732 (7) - and 00:56:204 (9) - , NC to signal change in SV Done
  9. 00:56:676 - most of the circles on blue ticks here are overmapped, there's nothing in the song where you placed those, and still some DS issues everywhere like 01:06:361 (2) - having no emphasis in the song yet having more than twice the DS of 01:05:653 (7,8,1) - The specific example you mentioned will not be changed, because the DS is not as high as it seems due to the fact that the sliders point away from each other
I advise you both to review your map with my advice, as I am jsut passing by to help neonat as I stated, so I may have overlooked some things.
Thanks for mod! Fixed the things you mentioned and abit more
changes not uploaded yet cuz bancho was being stupid but soon
taku

Alheak wrote:

Just helping neonat a bit:

[Refraction]
  1. 00:05:653 (1,2) - just use a slider like you did previously, mapping this lone circle on the blue tick is extremely confusing to play, because it messes with the polarity
  2. some concerns in general with the spacing, you sometimes emphazise things like 00:06:125 (3,4) - , but not things like 00:06:361 (4,5) - which have a bigger accentuation in the song
  3. 00:08:251 (2) - ^, there's absolutely nothing here (maybe a ghost note at best?), but this thing has an enormous DS
  4. 00:09:196 (4) - ^
  5. 00:23:133 (2,3,4) - mostly overmapping, nothing in the song justifies putting 1/4 sliders here
  6. 00:31:165 (4) - way too much DS
  7. 00:44:629 (4,5,6) - such a low DS compared to 00:43:448 (1,2) - , which has less emphasis
  8. 00:55:732 (7) - and 00:56:204 (9) - , NC to signal change in SV
  9. 00:56:676 - most of the circles on blue ticks here are overmapped, there's nothing in the song where you placed those, and still some DS issues everywhere like 01:06:361 (2) - having no emphasis in the song yet having more than twice the DS of 01:05:653 (7,8,1) -
[taku's Insane]
  1. some spacing issues too, less important than ^ but still, like 01:05:653 (1,2) - compared to 00:58:094 (8,1) - , etc
  2. 01:05:653 (1) - why NC? remove it
  3. 01:06:834 (1) - ^
  4. 01:06:125 (2) - add NC
  5. 01:14:865 (6,7) - blanket?
I advise you both to review your map with my advice, as I am jsut passing by to help neonat as I stated, so I may have overlooked some things.
thankyou!

edit: i remapped the ending a bit.

rape
osu file format v14

[General]
AudioFilename: Rei Yasuda - Mirror.mp3
AudioLeadIn: 2000
PreviewTime: 56676
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mirror -TV edit-
TitleUnicode:Mirror -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:Rtyzen
Version:taku's Insane
Source:魔法科高校の劣等生
Tags:エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size taku estellia-
BeatmapID:516002
BeatmapSetID:190737

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290,87,63172,2,0,L|353:94,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
479,109,63409,1,8,0:0:0:0:
479,109,63527,2,0,L|371:117,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
206,39,63999,2,0,L|214:100,1,53.9999983520508
222,169,64235,5,4,0:0:0:0:
104,189,64472,2,0,P|39:239|103:362,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
208,323,65180,2,0,L|154:316,2,53.9999983520508,0|8|2,0:0|0:0|0:0,0:0:0:0:
396,371,65653,2,0,L|271:357,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
195,167,66125,5,2,0:0:0:0:
220,313,66361,1,2,0:0:0:0:
212,154,66598,1,8,0:0:0:0:
121,282,66834,2,0,L|62:286,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
32,214,67070,2,0,L|85:210,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
154,175,67306,2,0,P|163:120|117:72,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
15,31,67779,2,0,L|25:155,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
40,293,68251,5,2,0:0:0:0:
113,133,68487,1,8,0:0:0:0:
212,272,68724,1,2,0:0:0:0:
242,260,68842,1,8,0:0:0:0:
274,258,68960,1,2,0:0:0:0:
305,265,69078,1,8,0:0:0:0:
331,282,69196,2,0,P|389:291|435:266,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
466,172,69669,1,0,0:0:0:0:
361,141,69905,6,0,B|286:149|286:149|250:136,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
160,104,70259,1,2,0:0:0:0:
160,104,70377,2,0,P|133:116|116:141,1,53.9999983520508,8|2,0:0|0:0,0:0:0:0:
185,258,70613,2,0,P|188:228|174:201,1,53.9999983520508
38,204,70850,2,0,P|61:221|92:223,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
179,206,71086,1,0,0:0:0:0:
209,199,71204,1,8,0:0:0:0:
240,197,71322,1,8,0:0:0:0:
273,202,71440,1,8,0:0:0:0:
302,213,71558,1,8,0:0:0:0:
328,231,71676,1,8,0:0:0:0:
347,254,71795,6,0,P|377:266|455:239,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
495,177,72149,1,0,0:0:0:0:
495,177,72267,2,0,P|495:121|459:81,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
329,49,72739,2,0,P|291:53|266:53,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
194,83,72976,2,0,P|165:80|128:74,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
64,30,73212,2,0,L|75:149,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
38,272,73684,5,2,0:0:0:0:
73,147,73921,1,2,0:0:0:0:
198,183,74157,1,10,0:0:0:0:
162,307,74393,2,0,L|228:302,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
286,353,74629,2,0,L|343:359,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
414,315,74865,2,0,B|459:282|459:282|464:241|440:210,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
402,91,75338,1,0,0:0:0:0:
469,204,75574,5,2,0:0:0:0:
321,173,75810,2,0,P|252:165|199:165,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
76,189,76283,2,0,P|38:185|8:179,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
157,145,76519,2,0,P|195:141|225:135,1,53.9999983520508
56,62,76755,2,0,L|73:185,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
41,318,77228,1,0,0:0:0:0:
161,287,77464,6,0,B|191:271|191:271|273:287,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
385,350,77936,2,0,B|410:327|410:327|425:245,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
457,180,78291,1,8,0:0:0:0:
418,183,78409,1,8,0:0:0:0:
382,186,78527,1,8,0:0:0:0:
347,189,78645,2,2,P|300:160|241:169,1,107.999996704102,2|14,0:0|0:0,0:0:0:0:
128,70,79117,1,8,0:0:0:0:
132,101,79235,1,8,0:0:0:0:
136,133,79354,6,0,L|152:251,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
285,241,79826,2,0,L|269:359,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
295,334,80180,1,0,0:0:0:0:
326,327,80298,2,0,P|366:324|396:342,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
430,384,80535,2,0,P|448:364|457:339,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
427,262,80771,2,0,P|418:209|419:136,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
429,127,81243,6,0,P|419:77|370:68,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
265,124,81716,2,0,L|137:114,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
171,140,82070,1,0,0:0:0:0:
176,164,82188,2,0,P|179:194|161:224,1,53.9999983520508
66,287,82424,2,0,P|90:269|125:269,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
187,292,82661,2,0,L|315:282,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
447,230,83133,6,0,L|438:328,1,90,4|2,0:0|0:0,0:0:0:0:
310,264,83606,2,0,L|301:174,1,90,8|2,0:0|0:0,0:0:0:0:
312,148,83960,1,0,0:0:0:0:
310,120,84078,2,0,P|302:95|281:77,1,45
211,37,84314,2,0,L|157:40,1,45,2|2,0:0|0:0,0:0:0:0:
97,91,84550,2,0,L|7:85,1,90,12|8,0:0|0:0,0:0:0:0:
19,160,84905,1,0,0:0:0:0:
24,189,85023,6,0,B|44:288|44:288|69:236,1,135,4|0,0:0|0:0,0:0:0:0:
162,155,85495,2,0,B|176:124|176:124|196:223,1,135,6|0,0:0|0:0,0:0:0:0:
190,345,85968,2,0,L|304:359,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
272,332,86322,1,8,0:0:0:0:
319,379,86440,2,0,L|412:364,1,72,8|2,0:0|0:0,0:0:0:0:
446,184,86913,1,6,0:0:0:0:
256,192,87031,12,0,88684,0:0:0:0:
Deppyforce
yo
from my queue

[Refraction]
00:08:015 - 00:08:960 - these are strong, should be clickable or atleast end sliders on those ticks pls
00:12:621 - 1/4 here got ignored, would obviously b better if its mapped
00:16:401 - ^
00:20:180 - ^ (theres more of these, but i'll stop mentioning them. you can fix the similar thing in the other parts if you agree with my suggestion
00:51:952 - this should be clickable, its pretty strong
00:57:976 (6,7) - to emphasize claps, you could make bigger jumps lol 00:57:621 (5,6,7) - isnt that much difference
01:17:109 - this pause is awkward, (6) could be 1/4 slider

[Hard]
idk but in my opinion some part has bad aesthetics e.g.
00:04:472 (2,1) - would look better if parallel
00:10:141 (3,2) - stack would look better than overlap here
00:22:188 (3,3,4,5) - blanket
etc.

a whole map's aesthetics is not something that 1 person can mod. it'd look like 'remap is easier' if someone mod like that.
fix some weird aesthetic stuff if you care, but its fine if you dont care though. this is pretty much rankable

gl
Topic Starter
Rtyzen

Deppyforce wrote:

yo
from my queue

[Refraction]
00:08:015 - 00:08:960 - these are strong, should be clickable or atleast end sliders on those ticks pls Fixed
00:12:621 - 1/4 here got ignored, would obviously b better if its mapped
00:16:401 - ^ I cant really hear these even on 25% I think it would be really weird to play
00:20:180 - ^ (theres more of these, but i'll stop mentioning them. you can fix the similar thing in the other parts if you agree with my suggestion
00:51:952 - this should be clickable, its pretty strong Fixed
00:57:976 (6,7) - to emphasize claps, you could make bigger jumps lol 00:57:621 (5,6,7) - isnt that much difference Changed
01:17:109 - this pause is awkward, (6) could be 1/4 slider I think it's ok

[Hard]
idk but in my opinion some part has bad aesthetics e.g.
00:04:472 (2,1) - would look better if parallel Fixed
00:10:141 (3,2) - stack would look better than overlap here Fixed
00:22:188 (3,3,4,5) - blanket Not sure what this means
etc.

a whole map's aesthetics is not something that 1 person can mod. it'd look like 'remap is easier' if someone mod like that.
fix some weird aesthetic stuff if you care, but its fine if you dont care though. this is pretty much rankable

gl
Thanks alot!
teko8
From my NM modding queue. Mod of your 3 highest diffs.

General Modding

All difficulties:

Kiai timing: Make sure they are consistent across difficulties (currently Extra's timings do not equate to taku's Insane's timings).

Hitsounding: Try to keep hitsounds and their volumes as consistent as possible across all difficulties.

Hard:

00:03:763 (1,2) - This jump is way larger than the jumps at 00:01:873 (1,2) - and 00:05:653 (3,4) - .
00:05:653 (3,4) - Why is this not an NC if the prior two were?

taku's Insane:

Difficulty Rating: Currently rated as a Hard. Insane cutoff is 3.75 stars.
00:42:267 (1) - Remove NC here.
01:25:968 (3,4,5) - The slightly up 4 after 3 is strange but playable.
Spacing throughout: Spacing at parts such as 00:27:858 (5,6) - is really wide considering the spacing of notes before it was smaller with the same gap in time. These are still playable, but are inconsistent with object timing in the map. May or may not have to be revised for all instances.

Refraction:

00:05:653 - Hitsounds should be louder here to fit the music.
00:06:125 (2,3) - Change these to go like in the shot below. This will make them more consistent with the prior patterns at 00:01:873 (1,2,3) - and 00:03:763 (1,2,3) - .

00:18:645 (6) - Move this to x:64 y:160 or whatever the distance spacing amount is here (making a triangle with 00:18:172 (4,5) - ).
00:24:550 (1,2) - This spacing is inconsistent with the spacing used later at 00:26:440 (1,2) - , 00:28:330 (1,2) - and so on. Maybe ctrl+g 00:24:905 (2) - to make the start a blanket with 00:24:550 (1) - .
00:55:613 (6) - Create NC here.
00:56:204 (1) - Remove NC here.
00:56:676 - Move kiai start point to here.
00:59:039 (3,4) - The spacing between these is very inconsistent with the rest of the jumps in this combo. Should be closer or revised in some way.
01:19:117 (9) - Remove finish hitsound here. I think it sounds fine with the finish on just 01:18:881 (7) - and 01:19:354 (1) - .
01:22:661 (5) - Remove finish hitsound here.
01:25:023 (1) - ^
Other Possible Changes

Hard:

00:16:519 (4) - Repeat twice more and remove 00:16:991 (1) - making 00:17:228 (2) - a NC.
01:09:196 (4) - Angle change by about 30 degrees down.
01:27:031 (1) - Extend to white tick.

taku's Insane:

01:27:031 (1) - Extend to white tick.

Refraction:

00:23:842 (2) - Change this to a circle and put it under the end of 00:23:369 (1) - . Makes the jump to 00:24:078 (3) - a little easier/more forgiving.
01:27:031 (1) - Extend to white tick.

Song's symbol sounds had me confused for a little bit with your hitsound placements :P . Sorry that the mod is kind of short :| . Good luck on the rest~
Topic Starter
Rtyzen

teko8 wrote:

From my NM modding queue. Mod of your 3 highest diffs.

General Modding

All difficulties:

Kiai timing: Make sure they are consistent across difficulties (currently Extra's timings do not equate to taku's Insane's timings).

Hitsounding: Try to keep hitsounds and their volumes as consistent as possible across all difficulties.

Hard:

00:03:763 (1,2) - This jump is way larger than the jumps at 00:01:873 (1,2) - and 00:05:653 (3,4) - . I don't think it's a big deal but I'll change it if more people point it out
00:05:653 (3,4) - Why is this not an NC if the prior two were? Fixed

Refraction:

00:05:653 - Hitsounds should be louder here to fit the music. Done
00:06:125 (2,3) - Change these to go like in the shot below. This will make them more consistent with the prior patterns at 00:01:873 (1,2,3) - and 00:03:763 (1,2,3) - . Not sure what you mean by consistent as they are all different

00:18:645 (6) - Move this to x:64 y:160 or whatever the distance spacing amount is here (making a triangle with 00:18:172 (4,5) - ). I dont really like a triangle here but I will consider it
00:24:550 (1,2) - This spacing is inconsistent with the spacing used later at 00:26:440 (1,2) - , 00:28:330 (1,2) - and so on. Maybe ctrl+g 00:24:905 (2) - to make the start a blanket with 00:24:550 (1) - . Changed this
00:55:613 (6) - Create NC here. Done
00:56:204 (1) - Remove NC here. Done
00:56:676 - Move kiai start point to here. Whoops that was accidental
00:59:039 (3,4) - The spacing between these is very inconsistent with the rest of the jumps in this combo. Should be closer or revised in some way. I'll think about it
01:19:117 (9) - Remove finish hitsound here. I think it sounds fine with the finish on just 01:18:881 (7) - and 01:19:354 (1) - . Done
01:22:661 (5) - Remove finish hitsound here. I'm quite sure there's a cymbal here
01:25:023 (1) - ^^

Other Possible Changes

Hard:

00:16:519 (4) - Repeat twice more and remove 00:16:991 (1) - making 00:17:228 (2) - a NC. There's no sound on 00:16:873 -
01:09:196 (4) - Angle change by about 30 degrees down. I ended up changing this part completely
01:27:031 (1) - Extend to white tick. Ends on blue I'm fairly sure

Refraction:

00:23:842 (2) - Change this to a circle and put it under the end of 00:23:369 (1) - . Makes the jump to 00:24:078 (3) - a little easier/more forgiving. It's not exactly a jump and a 1/4 is basically a circle
01:27:031 (1) - Extend to white tick. same as before

Song's symbol sounds had me confused for a little bit with your hitsound placements :P . Sorry that the mod is kind of short :| . Good luck on the rest~
Thanks alot for the mod!!! :D
searchingfor
Without your invite,I come here and mod it.XD
Modding
[Estel's Easy]
00:24:550 (1,2) - Too close.Try to change the way of 00:25:495 (2) -
00:37:779 (2) - move it to a little left.Like (200,248)
01:16:519 (2,3) - blanket.
[Normal]
00:15:102 (1) - blanket.
00:25:732 (2,3,1) - You could try not use the continuous different ways' slider.
00:37:779 (1) - Why not use ctrl+G?
00:51:952 (3) - blanket.
00:52:897 (1) - blanket.
01:05:180 (3) - move it to about (368,320)
01:11:086 (7) - Its place is not best.How about (416,176)?
01:26:913 (3) - Why the start of spinner is not here?
[Hard]
00:04:472 (2) - Why you jump here?00:02:582 (2) - and 00:06:361 (2) - is not jump.
00:41:322 (5) - blanket.
00:52:897 (1,2,3) - Maybe a slider is better.
01:26:913 (1) - same as normal.
Good map and good song!And good luck for this map!
Grrum
Hi, here for M4M from your Modding Queue. Hope this helps!

[General]

offset sounds a little too early. Get another opinion before you make changes, but it sounds like offset: -12 is a little better.

[Refraction]

Nice job with the ¼ sliders. You executed them in a way that felt like a strength instead of a hurdle to overcome.

00:38:487 (3) – Rotate by 1 degree anti-clockwise selection center since the latter part of this slider is a little closer to (1).

00:40:377 (3) - I'm not on board with the SV changes since I think if there is something to emphasize with these sliders, then I would change the spacing and not the SV. For 00:32:818 (3) – and 00:34:708 (3) - , the slider leniency kind of canceled it out, but for 00:40:377 (3) - , the straight motion had the full impact of the SV, and I don't see why it needs an SV change when 00:36:598 (3) - and 00:38:487 (3) – don't have one.

00:47:936 (3,5) – This blanket could be cleaner (execution: make a normal slider representing the first part up until the red anchor, make a blanket with (5), then make (3) overlap this helper slider exactly)

00:57:858 (6,1) – Find a way to stack this? (comment below related)

00:58:448 (8,1) – try making the spacing here either 1.4x or 1.8x. Right now it's on the border of being a jump or being normal spacing, and I think it's more preferable to have a binary choice between jump and normal as opposed to having middle ground in this context

01:03:172 (4,5,7,8) – This rhythm feels a little odd to me. Try this: http://puu.sh/nEE04/98dba045dc.jpg

01:17:464 (1,2,3,4,5,6) – Without the song, this pattern implies repetition to me since this curved flow with straight sliders is repeating. I can't find anything in the song that fits this, so I'm not that pleased with the flow. Is there a different pattern that you like that might go with perhaps a different instrument in a little stricter way?

01:18:881 (7,8,9,10,1) – The spacing and rhythm makes this pattern very intense, and I think it's a bit more intense than it should be in relation to what comes before and after it. Consider making 01:18:881 (7) – a ¼ slider to go with the finish. The spacing at 01:19:235 (10,1,2) – can also be rhythmically confusing, so maybe make the DS between (1,2) a little bigger.

01:22:424 (4,5) – It'd be nice if you could work in a blanket between these. I respect that you want a certain curvature here, so maybe rotating 01:21:243 (1) – clockwise will set up (2) in a way that still supports it, but idk.

01:23:842 (3) – Consider rotating this 15 degree anti-clockwise selection center to give a stronger visual cue about the rhythm into (4)

[taku's Insane]

00:22:661 (1) – With the singer going really quiet, is now a good time to increase the spacing/intensity this much? It feels a little too much.

00:31:165 (4,5) – I'd prefer these not stacked and instead have normal spacing.

00:35:889 (1,1) – Just my preference, but spacing these out a little more looks better for me. Try moving the second (1) to 481, 238 or further
00:42:267 (1) - ^

01:25:968 (3,4,5) – Due to slider leniency, you don't really get that circular flow into (4) at all, instead it plays a little funky. So move (4,5) up or to the right by a lot to account for slider leniency.

[Hard]

00:03:763 (1,2) – Blanket of (2)'s end could be vastly improved

00:29:039 (2,1) – This overlap looks odd imo. Rotate (1) counterclockwise and move what comes before it to work.

01:23:842 (4) – Consider moving this to ~116, 152 for a smoother angle into (4).

[Normal]

00:31:873 (3) – Delete one of these timing points.

00:37:779 (1,1) – Why not make the DS between these 1.20x for a nicer triangle and a less cluttered blanket?

01:04:235 (1,2,3) – I'd prefer these to be symmetrical like: http://puu.sh/nEGdC/37511ac062.jpg (I would love to explain how I got this symmetry if you want me to show you)

[Estel's Easy]

00:18:881 (3,1) – These are so close it looks a bit cluttered. Try giving these some room.

00:56:676 (1,3) – (1)'s head could be blanketed by (3) a little nicer

01:04:472 (1) – Consider deleting this and making a circle at 01:04:708 – for an easier rhythm

01:15:574 (1,2,3,4) - The fact that this is a different rhythm from 01:00:456 (1,2,3,4,5) – bothers me. You need to hit the downbeat at 01:19:354 (1) - , so I see why, but that just kind of makes me wish you didn't go with the singer at 01:00:456 (1,2,3,4,5) – to set up my expectations here . idk though, easy's are weird.

Good luck!
polka
M4M

(Since I modded three difficulties, could I get three difficulties modded in return?

Map: t/257518)

General:

I would like to see a pastel yellow in your combo colours... Not sure why. Maybe even a purple?

Normal:

00:03:763 (1,2) - Blanket needs work.

00:15:102 (1,2) - ^

00:29:747 (3) - Curve this a bit less.. It would look nice in correlation to the note after it.

00:51:243 (2,3) - Perhaps a blanket?

00:52:897 (1,2) - Blanket could use work.

01:07:306 (7) - Line this up with (6) and (5) into a sort of line. It will look nicer.

01:09:905 (4,7) - This may confuse players.

Hard:

Your spacing is a bit odd... Hard should be , for the most part, distance snapped.

00:03:763 (1,2) - If you blanketed these, it would be fabulous.

00:37:306 (3,1) - ^

00:39:669 I'm not sure ending a slider on this really important note is a good idea.

00:44:865 (4,5) - This pattern doesn't fit well with the music.

00:50:298 (3,2) - This may confuse players.

00:52:897 (1,2,3) - ^ Maybe just a slider here. Since the spacing on the whole map varies, it will be hard to read this pattern.

01:03:763 (4,2) - A little unsightly. Maybe fix the slider to where they don't overlap. Curve (2) a bit lower.

01:20:062 (4,5,6) - Even at this speed, I feel duplets are a bit too difficult for hard mode.

Refraction:

I don't think AR 9 is best fit. Maybe 8.5 at most.

00:23:369 (1,2) - Why are these touching when other patterns of the same time proximity are not?

00:23:842 (2,3) - Poor spacing.

00:51:716 (3,4) - ^

00:54:314 (1,2,3,4,5) - If you completed a close star shape with these, it would look nicer.

01:05:417 (6,7) - Blanket could use work

01:17:464 (1,2,3,4,5) - The music does not call for this.

01:20:771 (7,1) - This looks unsightly. Curve 1 the same way you curved 7. It will look nicer.

01:27:031 I almost feel like a slow slider shape would do better than a spinner here.

That's all. Fantastic slider patterns and blanketing.

Good luck!
Topic Starter
Rtyzen
searchingfor

searchingfor wrote:

Without your invite,I come here and mod it.XD
[Estel's Easy]
00:24:550 (1,2) - Too close.Try to change the way of 00:25:495 (2) - Fixed
00:37:779 (2) - move it to a little left.Like (200,248) I dont think it's necessary
01:16:519 (2,3) - blanket. It's the same as the others?
[Normal]
00:15:102 (1) - blanket. Fixed
00:25:732 (2,3,1) - You could try not use the continuous different ways' slider. I dont understand orz
00:37:779 (1) - Why not use ctrl+G? I dont see a need :(
00:51:952 (3) - blanket. Fixed
00:52:897 (1) - blanket. Fixed
01:05:180 (3) - move it to about (368,320) Changed abit
01:11:086 (7) - Its place is not best.How about (416,176)? I changed this but differently
01:26:913 (3) - Why the start of spinner is not here? Because 01:26:913 - need finish hitsound
[Hard]
00:04:472 (2) - Why you jump here?00:02:582 (2) - and 00:06:361 (2) - is not jump. It's so slow it's not jump
00:41:322 (5) - blanket. I changed this just now
00:52:897 (1,2,3) - Maybe a slider is better. Changed to a slider
01:26:913 (1) - same as normal. ^
Good map and good song!And good luck for this map!
pinataman

pinataman wrote:

Hi, here for M4M from your Modding Queue. Hope this helps!

[General]

offset sounds a little too early. Get another opinion before you make changes, but it sounds like offset: -12 is a little better.

[Refraction]

Nice job with the ¼ sliders. You executed them in a way that felt like a strength instead of a hurdle to overcome.

00:38:487 (3) – Rotate by 1 degree anti-clockwise selection center since the latter part of this slider is a little closer to (1). Lmao that micromanagement

00:40:377 (3) - I'm not on board with the SV changes since I think if there is something to emphasize with these sliders, then I would change the spacing and not the SV. For 00:32:818 (3) – and 00:34:708 (3) - , the slider leniency kind of canceled it out, but for 00:40:377 (3) - , the straight motion had the full impact of the SV, and I don't see why it needs an SV change when 00:36:598 (3) - and 00:38:487 (3) – don't have one. I changed 00:40:377 (3) - so the leniency is better. As for 00:36:598 (3) - and 00:38:487 (3) – I treat them as a different sound entirely, kinda like a transition, so they are different

00:47:936 (3,5) – This blanket could be cleaner (execution: make a normal slider representing the first part up until the red anchor, make a blanket with (5), then make (3) overlap this helper slider exactly) Fixed (I think)

00:57:858 (6,1) – Find a way to stack this? (comment below related) Done

00:58:448 (8,1) – try making the spacing here either 1.4x or 1.8x. Right now it's on the border of being a jump or being normal spacing, and I think it's more preferable to have a binary choice between jump and normal as opposed to having middle ground in this context Basically stack the head or the tail? I chose the head

01:03:172 (4,5,7,8) – This rhythm feels a little odd to me. Try this: http://puu.sh/nEE04/98dba045dc.jpg I think it's abit weird too but I don't want anything on 01:03:645 -

01:17:464 (1,2,3,4,5,6) – Without the song, this pattern implies repetition to me since this curved flow with straight sliders is repeating. I can't find anything in the song that fits this, so I'm not that pleased with the flow. Is there a different pattern that you like that might go with perhaps a different instrument in a little stricter way? This part is meant to build up the intensity into the 1/4 star, so I tried to make something that would fit that more

01:18:881 (7,8,9,10,1) – The spacing and rhythm makes this pattern very intense, and I think it's a bit more intense than it should be in relation to what comes before and after it. Consider making 01:18:881 (7) – a ¼ slider to go with the finish. The spacing at 01:19:235 (10,1,2) – can also be rhythmically confusing, so maybe make the DS between (1,2) a little bigger. Fixed related to ^

01:22:424 (4,5) – It'd be nice if you could work in a blanket between these. I respect that you want a certain curvature here, so maybe rotating 01:21:243 (1) – clockwise will set up (2) in a way that still supports it, but idk. I tried lol

01:23:842 (3) – Consider rotating this 15 degree anti-clockwise selection center to give a stronger visual cue about the rhythm into (4) Not too sure what you mean by this, I think it would look weird

[Hard]

00:03:763 (1,2) – Blanket of (2)'s end could be vastly improved Vastly Improved

00:29:039 (2,1) – This overlap looks odd imo. Rotate (1) counterclockwise and move what comes before it to work. Fixed

01:23:842 (4) – Consider moving this to ~116, 152 for a smoother angle into (4). OK

[Normal]

00:31:873 (3) – Delete one of these timing points. Fixed

00:37:779 (1,1) – Why not make the DS between these 1.20x for a nicer triangle and a less cluttered blanket? Not 100% sure what you mean but I think I improved it?

01:04:235 (1,2,3) – I'd prefer these to be symmetrical like: http://puu.sh/nEGdC/37511ac062.jpg (I would love to explain how I got this symmetry if you want me to show you) Fixed also I think?

[Estel's Easy]

00:18:881 (3,1) – These are so close it looks a bit cluttered. Try giving these some room. Done

00:56:676 (1,3) – (1)'s head could be blanketed by (3) a little nicer Done
01:04:472 (1) – Consider deleting this and making a circle at 01:04:708 – for an easier rhythm

01:15:574 (1,2,3,4) - The fact that this is a different rhythm from 01:00:456 (1,2,3,4,5) – bothers me. You need to hit the downbeat at 01:19:354 (1) - , so I see why, but that just kind of makes me wish you didn't go with the singer at 01:00:456 (1,2,3,4,5) – to set up my expectations here . idk though, easy's are weird. The "Diamond shape" was supposed to "build up" to the slider. But yeah, easy's are weird

Good luck!
PolkaMocha

PolkaMocha wrote:

M4M

(Since I modded three difficulties, could I get three difficulties modded in return?

Map: t/257518&#41;

General:

I would like to see a pastel yellow in your combo colours... Not sure why. Maybe even a purple? That's odd. But I like my combo colours :(

Normal:

00:03:763 (1,2) - Blanket needs work. Fixed I think

00:15:102 (1,2) - ^ ^

00:29:747 (3) - Curve this a bit less.. It would look nice in correlation to the note after it. Fixed

00:51:243 (2,3) - Perhaps a blanket? changed

00:52:897 (1,2) - Blanket could use work. Fixed

01:07:306 (7) - Line this up with (6) and (5) into a sort of line. It will look nicer. That was the idea but I screwed up lol

01:09:905 (4,7) - This may confuse players. Fixed

Hard:

Your spacing is a bit odd... Hard should be , for the most part, distance snapped.

00:03:763 (1,2) - If you blanketed these, it would be fabulous. Fixed

00:37:306 (3,1) - ^ Fixed

00:39:669 I'm not sure ending a slider on this really important note is a good idea. Fixed

00:44:865 (4,5) - This pattern doesn't fit well with the music. It's mapped to the vocals

00:50:298 (3,2) - This may confuse players. You mean the overlap? if so fixed

00:52:897 (1,2,3) - ^ Maybe just a slider here. Since the spacing on the whole map varies, it will be hard to read this pattern. Changed to a slider

01:03:763 (4,2) - A little unsightly. Maybe fix the slider to where they don't overlap. Curve (2) a bit lower. Fixed

01:20:062 (4,5,6) - Even at this speed, I feel duplets are a bit too difficult for hard mode. I think this is ok

Refraction:

I don't think AR 9 is best fit. Maybe 8.5 at most. Changed it to 8.7 for now. See how it goes

00:23:369 (1,2) - Why are these touching when other patterns of the same time proximity are not? Changed

00:23:842 (2,3) - Poor spacing. I'm not sure if you mean too close or too far. But the 1/4 slider should be treated as a circle

00:51:716 (3,4) - ^ ^

00:54:314 (1,2,3,4,5) - If you completed a close star shape with these, it would look nicer. If you mean a pentagon like http://puu.sh/nG2QI/90646d3eec.jpg then I dont really like how that looks with the first circle touching the slider

01:05:417 (6,7) - Blanket could use work Fixed

01:17:464 (1,2,3,4,5) - The music does not call for this. It's a buildup to 01:18:881 (7,8,9,10,1) -

01:20:771 (7,1) - This looks unsightly. Curve 1 the same way you curved 7. It will look nicer. Changed

01:27:031 I almost feel like a slow slider shape would do better than a spinner here. Maybe but a spinner will ddoo just fine

That's all. Fantastic slider patterns and blanketing.

Good luck!

Thanks a alot for the mods! :D
Kyouren
M4M from your queue~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. 00:00:-016 (1) - No two uninherited or two inherited timing sections should be placed at the same point.
    That case like this: p/4860136#p4860136
  2. 00:51:007 - It's NSFW thing or no? Because you're know... that girl :/
[Easy]

  • OD -1
  1. 00:16:991 (1,2,3) - Blanket
  2. 00:39:669 - I'm confured because you're following vocal or background sound? Because it's weird and not suitable with song D:
  3. 00:40:613 (2) - You can overlap from 00:37:779 (2) in tail
[Normal]
  1. 00:01:401 (1) - Remove that because other diff not used that
  2. 00:15:810 (2) - x:384|y:312? Fixed a bit blanket
  3. 00:42:267 (2) - Blanket in tail is look bad :<
  4. 00:49:117 (1) - Used this slider?
  5. 00:57:621 (3) - Are you sure to used straight slider? owo
  6. 01:02:346 (4,5,6,7) - It's not bad but i'm suggestion you to used other slider? like 2 straight slider and 2 curly slider and NC from 01:02:346 (4) because new sound
  7. 01:07:070 (6) - NC
[Hard]
  1. 00:11:322 (1) - Blanket is set off :<
  2. 00:15:338 (2) - You can copy slider from 00:14:629 (4)
  3. 00:25:259 (3) - Fixed that Blanket! It's too far for blanket
  4. 00:51:243 (2) - ^
  5. 01:02:346 (1,2,3) - Blanket is look ugly
  6. 01:04:472 (2) - Fixed that Blanket! It's too far for blanket
  7. 01:16:283 (2,3) - Blanket
  8. 01:18:881 (1) - Remove NC and Adding a NC in 01:19:590
[Insane]
  1. 00:18:172 (4) - Can you make that is same postiton? Because it's near from 00:17:700 (3) in tail and it's far too from 00:18:409 in head xD
  2. 00:24:550 (7) - Adding a NC and Remove NC in 00:24:787 (1)
  3. 01:25:023 (1,2,3) - I think it's too harder for Insane diff
  4. 01:25:968 (3,4,5) - Nice~ <3
[Extra]

  • I think you can used AR9 :3
  1. 00:08:487 (2) - NC and Ctrl+G?
  2. 00:43:212 (1) - Because has a sound, you can adding a note, so can make harder a bit :3 and 00:43:330 (1) too
  3. 00:48:881 - Can add a circle or circle from 00:48:645 (5) change to slider 1/4
  4. 01:22:070 (3,5) - Blanket look ugly :<
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Rtyzen
KittyAdventure

KittyAdventure wrote:

M4M from your queue~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. 00:00:-016 (1) - No two uninherited or two inherited timing sections should be placed at the same point. Fixed
    That case like this: p/4860136#p4860136
  2. 00:51:007 - It's NSFW thing or no? Because you're know... that girl :/ No one said anything yet so.... :P
[Easy]

  • OD -1
  1. 00:16:991 (1,2,3) - Blanket Pretty sure it's impossible to DS
  2. 00:39:669 - I'm confured because you're following vocal or background sound? Because it's weird and not suitable with song D: This part is like "slow" so just following a simple rhythm
  3. 00:40:613 (2) - You can overlap from 00:37:779 (2) in tail ok
[Normal]
  1. 00:01:401 (1) - Remove that because other diff not used that OK
  2. 00:15:810 (2) - x:384|y:312? Fixed a bit blanket Fixed
  3. 00:42:267 (2) - Blanket in tail is look bad :< Fixed I think?
  4. 00:49:117 (1) - Used this slider? ok
  5. 00:57:621 (3) - Are you sure to used straight slider? owo Dont really see any problem
  6. 01:02:346 (4,5,6,7) - It's not bad but i'm suggestion you to used other slider? like 2 straight slider and 2 curly slider and NC from 01:02:346 (4) because new sound I changed the shape, but no NC
  7. 01:07:070 (6) - NC Why tho
[Hard]
  1. 00:11:322 (1) - Blanket is set off :< Fixed
  2. 00:15:338 (2) - You can copy slider from 00:14:629 (4) It is copied :o
  3. 00:25:259 (3) - Fixed that Blanket! It's too far for blanket I'm not sure what this means
  4. 00:51:243 (2) - ^ I Fixed the blanket I guess
  5. 01:02:346 (1,2,3) - Blanket is look ugly 1 to 2 is not supposed to be blanket, 2 and 3 looks ok I think
  6. 01:04:472 (2) - Fixed that Blanket! It's too far for blanket Fixed I think
  7. 01:16:283 (2,3) - Blanket These 2 arent even close together
  8. 01:18:881 (1) - Remove NC and Adding a NC in 01:19:590 I think this is correct
[Extra]

  • I think you can used AR9 :3 Maybe, but I dont want to keep switching so I wait for more opinions
  1. 00:08:487 (2) - NC and Ctrl+G? Ctrl-G would be weird... and I dont think there should be NC either
  2. 00:43:212 (1) - Because has a sound, you can adding a note, so can make harder a bit :3 and 00:43:330 (1) too That would be overmapping abit imo, and I also like the antijump
  3. 00:48:881 - Can add a circle or circle from 00:48:645 (5) change to slider 1/4 Same as ^ I like the antijump
  4. 01:22:070 (3,5) - Blanket look ugly :< Fixed
Sorry if my mod is bad~ (NO KDS if not change all) It's not a bad mod :D

Good Luck~

Thanks alot for mod!
Pentori
heya m4m from my q

[General]
00:05:653 (1) - raise volume since song gets obviously louder? (check taku's gd for this)

[Estel's Easy]
00:16:991 (1,3) - these sliders would look better if the straight part of it was turned to a sharper angle. so something like http://puu.sh/oLjzY/6ae748d80d.jpg
00:30:220 (3) - let this curve upwards for flow http://puu.sh/oLjIV/70d4d183bc.jpg
00:35:889 (1) - curving this less would look nicer http://puu.sh/oLjLC/a00749f606.jpg

[Normal]
01:22:188 (2) - move this to red tick and add circle where the slider end used to be

[Hard]
00:17:228 (2) - unsnapped?
00:35:889 (1) - it would be better to ctrl g h j this so that it points towards the next hitobjects - http://puu.sh/oLkuZ/074aab0c82.jpg
00:28:330 - should be a clickable object
00:40:377 (2,3) - i dont think you need the claps here
00:42:976 (8) - change back to SC:1 and make it a clap
00:50:771 (4,2) - probably shouldn't overlap the sliderend
01:06:125 (5) - why is this combo so long compared to the others, should nc here
01:27:031 (1) - put the volume modifier on the end like the other diffs have it. right now you're muting all the dings from the slider

[taku's Insane]
how come this GD has higher HP than the highest diff? i'd reduce it. HP 7 > 6
00:22:661 (1) - end this slider on the blue tick like u did with 00:20:771 (1) -
00:41:558 (1,1) - could be hard to read for 3* players
00:54:787 (2,3) - the spacing here could make the rhythm ambiguous plus it completely cuts flow when the music is building up
01:27:031 (1) - put green timing point on end

[Refraction]
ok so, being a physics student, light doesn't refract through a mirror at all. it reflects at an angle made between the incident ray and the normal. refraction is through water/glass/honey some other medium where the phenomena occurring is the bending of the light. you should probably think of another diff name :p
00:57:149 (3,4,5) - keep spacing the same
00:57:858 (6,7) - isn't this a bit of a ridiculous jump for something that isn't a downbeat?
00:59:039 (3,4) - ^
01:00:338 (9,1,2) - the distance between 9 and 1 should be the largest
01:18:881 (7,8,9,10,1) - uuuhh these are like 254 bpm jumps. you could just make the flow circular like http://puu.sh/oLlRH/06de607e8f.jpg
01:19:590 (2) - missing clap on sliderend
01:24:078 (4) - move this to the white tick

gl with rank!!~~
Topic Starter
Rtyzen
Pentori

Pentori wrote:

heya m4m from my q

[General]
00:05:653 (1) - raise volume since song gets obviously louder? (check taku's gd for this)

[Estel's Easy]
00:16:991 (1,3) - these sliders would look better if the straight part of it was turned to a sharper angle. so something like http://puu.sh/oLjzY/6ae748d80d.jpg eh I dont think that looks better sorry
00:30:220 (3) - let this curve upwards for flow http://puu.sh/oLjIV/70d4d183bc.jpg Done
00:35:889 (1) - curving this less would look nicer http://puu.sh/oLjLC/a00749f606.jpg Done

[Normal]
01:22:188 (2) - move this to red tick and add circle where the slider end used to be OK

[Hard]
00:17:228 (2) - unsnapped? I dont think it is?
00:35:889 (1) - it would be better to ctrl g h j this so that it points towards the next hitobjects - http://puu.sh/oLkuZ/074aab0c82.jpg Done
00:28:330 - should be a clickable object Done
00:40:377 (2,3) - i dont think you need the claps here Removed from (2)'s end but kept on (3)
00:42:976 (8) - change back to SC:1 and make it a clap Fixed
00:50:771 (4,2) - probably shouldn't overlap the sliderend Fixed
01:06:125 (5) - why is this combo so long compared to the others, should nc here Fixed
01:27:031 (1) - put the volume modifier on the end like the other diffs have it. right now you're muting all the dings from the slider Fixed

[Refraction]
00:57:149 (3,4,5) - keep spacing the same Fixed
00:57:858 (6,7) - isn't this a bit of a ridiculous jump for something that isn't a downbeat? Difficulty wise it's not insanely hard cuz the 1/4 is more like a circle where you just click it once. I'll consider changing it
00:59:039 (3,4) - ^ ^
01:00:338 (9,1,2) - the distance between 9 and 1 should be the largest Done
01:18:881 (7,8,9,10,1) - uuuhh these are like 254 bpm jumps. you could just make the flow circular like http://puu.sh/oLlRH/06de607e8f.jpg Kinda the point, circular would become like a stream. It's also not that wide
01:19:590 (2) - missing clap on sliderend Fixed
01:24:078 (4) - move this to the white tick Theres a sound on 01:24:432 -

gl with rank!!~~

Pentori wrote:

ok so, being a physics student, light doesn't refract through a mirror at all. it reflects at an angle made between the incident ray and the normal. refraction is through water/glass/honey some other medium where the phenomena occurring is the bending of the light. you should probably think of another diff name :p
Yes I know mirrors dont refract light, but there's a story behiind the name lol.Basically originally the name of the diff was reflection, which is something mirrors do do. Then after that skystar came around and got his map on this song speedranked with hardest diff named reflection https://osu.ppy.sh/b/505421 (you might realise that the date of submission was after my map) Since then people have accused me of copying skystar so I just decided fk it change it to something that's similar but still holds the "soul" of the old diff name, kind of as a joke. imo the fact that it doesnt make sense in the context of mirrors makes it funnier lmao

Thanks for the mod!
Izzywing
Placeholder for m4m!

Easy

Normal

Hard

Refraction

Insane
Osu FLagstar
Hey, M4M from your queue.

Estel's Easy

00:09:432 (1,2) - Maybe shorten/extend some sliders so that it fits the bass drum better, such as in 00:35:889 (1,2) .

00:39:669 (1,2,3,4,1,2,3,4) - Same thing basically. You can consider placing the two's and four's on the red tick right after the one's and three's.

Normal

00:01:873 (1,2) - I would avoid these kind of overlaps although you may not be able to change it because of the short gaps.

00:31:401 (2,3) - ctrl+g these two first and then make a short reverse slider instead of a normal slider.

00:35:889 (1,1) - These should be reverse sliders like in the Easy difficulty.

00:45:338 (1,2) - Another overlap.

00:46:755 (3) - the pause after the three seems inappropriate. Also newer players will have trouble hitting the next one on time.

00:51:243 (2) - Since the bassdrum is on the blue tick right after the two, you could shorten the two and place it on the blue tick for fitting the rhythm better.

00:59:984 (7,1,2,3) - More overlaps.

01:01:401 (3,4) - You can place another note between those two to make the rhythm a little bit more varied.

01:08:960 (3,4) - Same thing.

01:21:243 (1,2) - Overlap.

Hard

00:18:881 (1,3) - Overlap.

00:24:550 (1,2) - You could shorten the slider and put the two on the blue tick between the two notes or delete the two and extend the slider to the blue tick.

00:26:440 (1,2,3) - There you could delete the two and extend the slider to the blue tick.

00:37:779 (1) - Shorten the slider to the blue tick.

00:45:220 (5) - I think the blue tick is inappropriate this time.

01:03:291 (3) - Put this slider on the blue tick before and shorten it by one tick. Then place another note one tick after the slider.

taku's Insane

00:03:409 (4,1) and 00:05:298 (4,1) are too far spaced compared to 00:07:188 (5,1) .

00:10:850 (5,1) - Overlap.

00:18:881 (1,2) - This pattern plays a little bit strange.

00:27:149 (3,4) - Same thing.

00:31:165 (4,5,6,7) - This overlap is not so pretty.

00:41:558 (1,1) - This overlap is hard to read and may cause problems with ranking.

00:54:314 (1,2) - Again, not really pretty.

01:10:613 (4,6) - Same as above as well as hard to read.

Generally, there's a lot of spacing variety which is confusing for the player, you should try to fix this somehow.

Refraction

00:28:330 (1,2,3,5) - Overlaps.

01:24:196 (4,5) - Doesn't look very nice.

01:26:913 (1) - Why is there a new combo?

All in all, there are a lot of parts with overlaps. Sometimes it's hard to read, sometimes it just doesn't look pretty, sometimes both and sometimes they are fine. At least try to fix the ones which are hard to read.
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