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Yasuda Rei - Mirror -TV edit-

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ihewmatt
M4M
You may reject from what i suggested :) Easy and Normal is Alright.


Hard

01:25:023 (1,2,3) - - I think it might be confusing for other players. So..put spacing on.
01:26:440 (4) - Bad Overlap.

Image


Some are only Proposals :lol:

00:05:653 (1) - Propose with 00:05:180 (5)

00:18:172 (4) - ^ 00:16:991 (1)

00:18:881 (1) - ^ 00:18:172 (4)

00:23:606 (4) - ^ 00:22:661 (1)

00:33:291 (4) - ^ 00:32:464 (2)

01:02:818 (3) - ^ 01:01:873 (7)

01:15:220 (7) - ^ 01:14:157 (3)

01:15:338 (8) - ^ 01:14:393 (4)
Topic Starter
Rtyzen

ihewmatt wrote:

M4M
You may reject from what i suggested :) Easy and Normal is Alright.


Hard

01:25:023 (1,2,3) - - I think it might be confusing for other players. So..put spacing on.
01:26:440 (4) - Bad Overlap.

Image


Some are only Proposals :lol:

00:05:653 (1) - Propose with 00:05:180 (5)

00:18:172 (4) - ^ 00:16:991 (1)

00:18:881 (1) - ^ 00:18:172 (4)

00:23:606 (4) - ^ 00:22:661 (1)

00:33:291 (4) - ^ 00:32:464 (2)

01:02:818 (3) - ^ 01:01:873 (7)

01:15:220 (7) - ^ 01:14:157 (3)

01:15:338 (8) - ^ 01:14:393 (4)
Thanks for the mod! Updated
hehe
taku
00:06:243 (2) - cchange to circle on red tick for piano emphasis liek you did previously
00:20:062 (4,5,6,7,8) - equal spacing would be nice
00:53:606 (3) - 2 circles for drum emphasis makes more sense
01:06:834 (4,5,6) - consider reducing the spacing here, it might cause reading problems since theres a bit if inconsistency in spacing (there's 1/2 and 1/4 spacing that are really similar). reducing it would make stuff a little more readable.
01:22:070 (3,4) - i really suggest against blue tick sliders, they disrupt the rhythm a lot (confusing polarity) if theres nothing very obvious to follow. use circles or some variant instead.
01:08:251 (3) - spacing from 3-4-5 should be larger than 2-3 if you're following vocals. better yet making 01:07:779 - a 1/2 slider would do a good job of emphasizing the vocals afterwards.

hard
00:23:015 (2) - overmap
00:23:842 (5,6,7) - undermap and overmap lol
00:45:810 (6,7) - do this http://i.imgur.com/42qrbJs.png
01:02:818 (2) - something like this http://i.imgur.com/vY7G33j.png
01:09:905 (5) - missing nc
01:12:621 (3) - not rally noticeable so you can delete and spaced thins
01:14:039 (3) - 01:18:999 (2) - omervap
01:20:062 (5,6) - try not to do this in a hard cuz its preetty hard xd extending them to 1/2 sliders makes it easier
01:25:023 (1) - i think this is cool but up 2 u http://i.imgur.com/YOkrWrZ.png
u should self mod this a bit cuz its raly shet. apart from rhythm (i highlgithed the most improtant stuf) 
i highly suggest remapping wiht lower SV since its the same as taku's insane. maybe 1.5/1.4. it feels really excessive now.

norkmal
00:56:204 (4) - broken ds xd
i suggest to drop some of the 1/2s to simplify it a bit since its actually pretty hard if you take the DS/SVinto account. liek 01:14:629 (6,7,8,9) - . easy is like 99% 1/1 so you should really make 1/2s less common than 1/1 in the normal. but enough to progress to hard of course.
Topic Starter
Rtyzen

handsome wrote:

hard
00:23:015 (2) - overmap K
00:23:842 (5,6,7) - undermap and overmap lol K
00:45:810 (6,7) - do this http://i.imgur.com/42qrbJs.png uh I think no point to change see how
01:02:818 (2) - something like this http://i.imgur.com/vY7G33j.png thats like 2 hard for hard
01:09:905 (5) - missing nc K
01:12:621 (3) - not rally noticeable so you can delete and spaced thins K
01:14:039 (3) - 01:18:999 (2) - omervap K
01:20:062 (5,6) - try not to do this in a hard cuz its preetty hard xd extending them to 1/2 sliders makes it easier K
01:25:023 (1) - i think this is cool but up 2 u http://i.imgur.com/YOkrWrZ.png Half K
u should self mod this a bit cuz its raly shet. apart from rhythm (i highlgithed the most improtant stuf) 
i highly suggest remapping wiht lower SV since its the same as taku's insane. maybe 1.5/1.4. it feels really excessive now.

norkmal
00:56:204 (4) - broken ds xd K
i suggest to drop some of the 1/2s to simplify it a bit since its actually pretty hard if you take the DS/SVinto account. liek 01:14:629 (6,7,8,9) - . easy is like 99% 1/1 so you should really make 1/2s less common than 1/1 in the normal. but enough to progress to hard of course. K
thank for mod xddxdxdxdxd
taku

handsome wrote:

taku
00:06:243 (2) - cchange to circle on red tick for piano emphasis liek you did previously done
00:20:062 (4,5,6,7,8) - equal spacing would be nice fixed
00:53:606 (3) - 2 circles for drum emphasis makes more sense done
01:06:834 (4,5,6) - consider reducing the spacing here, it might cause reading problems since theres a bit if inconsistency in spacing (there's 1/2 and 1/4 spacing that are really similar). reducing it would make stuff a little more readable. changed pattern and reduces ds, its better now imo
01:22:070 (3,4) - i really suggest against blue tick sliders, they disrupt the rhythm a lot (confusing polarity) if theres nothing very obvious to follow. use circles or some variant instead. the blue tick sliders are meant to follow the low sound background noises if you hear on 25% ~ 50% playback
01:08:251 (3) - spacing from 3-4-5 should be larger than 2-3 if you're following vocals. better yet making 01:07:779 - a 1/2 slider would do a good job of emphasizing the vocals afterwards. done!
Thanks handsome ;)

edit: updated dl here -> http://puu.sh/j3Vt8/972805183e.osu
edit 2 : wups had some unsnapped notes sry >:( , here is the real deal -> http://puu.sh/j3VYC/e8783cdbd5.osu
Asfand
Hello from #modreqs

[Easy]
  1. All good in my eyes
[Normal]
  1. Spacing off by 0.05 00:03:763 (1,2) -
  2. Spacing off by 0.06 00:31:873 (3,1) -
[Hard]
  1. Good
[Insane]
  1. Suggestion: 00:57:621 (4,5,6,7,8) - How about breaking the flow and go the other way around to emphasize this part?
[Extra]
  1. Maybe lower AR to 8.5?
Topic Starter
Rtyzen

Asfand wrote:

Hello from #modreqs

[Normal]
  1. Spacing off by 0.05 00:03:763 (1,2) -
  2. Spacing off by 0.06 00:31:873 (3,1) -
All fixed
[Extra]
  1. Maybe lower AR to 8.5? I'll think about it
taku

Asfand wrote:

Hello from #modreqs

[Insane]
  1. Suggestion: 00:57:621 (4,5,6,7,8) - How about breaking the flow and go the other way around to emphasize this part? Its fine as it is :)
I did some hitsound checks and fixed some things

here ya go /o/
osu file format v14

[General]
AudioFilename: Rei Yasuda - Mirror.mp3
AudioLeadIn: 2000
PreviewTime: 56676
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5315,5433,55658,64871,88701
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mirror -TV edit-
TitleUnicode:Mirror -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:Rtyzen
Version:taku's Insane
Source:é­”æ³•ç§‘é«˜æ ¡ã®åŠ£ç­‰ç”Ÿ
Tags:エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size taku estellia-
BeatmapID:516002
BeatmapSetID:190737

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"Mahouka-Koukou-No-Rettousei-Tatsuya-and-Miyuki-HD-Wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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neonat
Easy

00:13:212 (1) - ctrl ghj to be more in line with the pathway from 00:11:322 (3,4)
00:41:558 (3) - remove the clap at the end
00:44:393 (2) - clap on slider end
01:21:952 (2) - more to the left

Normal

00:11:322 (1,2) - blanket it well
00:46:046 (2,3) - shift the slider end head:
00:52:661 (4,1,2,3,4,5) - very weird flow, especially between 00:53:842 (2,3,4,5) and 00:52:661 (4,1)

Hard

00:08:251 (2,3) - blanket nicely
00:19:117 (2,3) - ^
00:29:039 (2,1) - ^
00:57:149 (2,3,4) - different spacing out of the blue, just keep it the same
00:59:039 (2,3) - you can curve around it better
01:14:393 (2,3) - unstack?

Insane

00:14:393 (3,4) - I don't see why they have to be spaced so far apart when 00:14:393 (3,4,5) are a set of pattern together
00:26:204 (5) - further away from previous
00:49:472 (2,3,4) - again I don't see why it should be spaced this way
01:00:102 (8) - delete, this is pretty additional to what is present in the music
01:04:944 (3) - delete and extend 01:04:472 (2) to 01:04:944 - again it's just overdone on nothing in the music
01:05:180 (4,5,6,7) - just as much, there is nothing at 01:05:535 (7)

Refraction

01:14:511 (5) - delete, too additional
01:21:952 (3) - delete 01:22:188 (4) and extend the slider to 01:22:306 - works better with the music
Topic Starter
Rtyzen

neonat wrote:

Easy

00:13:212 (1) - ctrl ghj to be more in line with the pathway from 00:11:322 (3,4) It's fine
00:41:558 (3) - remove the clap at the end
00:44:393 (2) - clap on slider end
01:21:952 (2) - more to the left

Normal

00:11:322 (1,2) - blanket it well
00:46:046 (2,3) - shift the slider end head:
00:52:661 (4,1,2,3,4,5) - very weird flow, especially between 00:53:842 (2,3,4,5) and 00:52:661 (4,1)

Hard

00:08:251 (2,3) - blanket nicely
00:19:117 (2,3) - ^
00:29:039 (2,1) - ^
00:57:149 (2,3,4) - different spacing out of the blue, just keep it the same
00:59:039 (2,3) - you can curve around it better
01:14:393 (2,3) - unstack?

Refraction

01:14:511 (5) - delete, too additional
01:21:952 (3) - delete 01:22:188 (4) and extend the slider to 01:22:306 - works better with the music Fixed somewhat
Thanks, the rest are fixed
taku

neonat wrote:

Insane

00:14:393 (3,4) - I don't see why they have to be spaced so far apart when 00:14:393 (3,4,5) are a set of pattern together fixed
00:26:204 (5) - further away from previous not necessary imo
00:49:472 (2,3,4) - again I don't see why it should be spaced this way fixed
01:00:102 (8) - delete, this is pretty additional to what is present in the music fixed
01:04:944 (3) - delete and extend 01:04:472 (2) to 01:04:944 - again it's just overdone on nothing in the music fixed
01:05:180 (4,5,6,7) - just as much, there is nothing at 01:05:535 (7) fixed.
Thanks!

safasfds
osu file format v14

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Title:Mirror -TV edit-
TitleUnicode:Mirror -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:Rtyzen
Version:taku's Insane
Source:魔法科高校の劣等生
Tags:エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size taku estellia-
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Alheak
Just helping neonat a bit:

[Refraction]
  1. 00:05:653 (1,2) - just use a slider like you did previously, mapping this lone circle on the blue tick is extremely confusing to play, because it messes with the polarity
  2. some concerns in general with the spacing, you sometimes emphazise things like 00:06:125 (3,4) - , but not things like 00:06:361 (4,5) - which have a bigger accentuation in the song
  3. 00:08:251 (2) - ^, there's absolutely nothing here (maybe a ghost note at best?), but this thing has an enormous DS
  4. 00:09:196 (4) - ^
  5. 00:23:133 (2,3,4) - mostly overmapping, nothing in the song justifies putting 1/4 sliders here
  6. 00:31:165 (4) - way too much DS
  7. 00:44:629 (4,5,6) - such a low DS compared to 00:43:448 (1,2) - , which has less emphasis
  8. 00:55:732 (7) - and 00:56:204 (9) - , NC to signal change in SV
  9. 00:56:676 - most of the circles on blue ticks here are overmapped, there's nothing in the song where you placed those, and still some DS issues everywhere like 01:06:361 (2) - having no emphasis in the song yet having more than twice the DS of 01:05:653 (7,8,1) -
[taku's Insane]
  1. some spacing issues too, less important than ^ but still, like 01:05:653 (1,2) - compared to 00:58:094 (8,1) - , etc
  2. 01:05:653 (1) - why NC? remove it
  3. 01:06:834 (1) - ^
  4. 01:06:125 (2) - add NC
  5. 01:14:865 (6,7) - blanket?
I advise you both to review your map with my advice, as I am jsut passing by to help neonat as I stated, so I may have overlooked some things.
Topic Starter
Rtyzen

Alheak wrote:

Just helping neonat a bit:

[Refraction]
  1. 00:05:653 (1,2) - just use a slider like you did previously, mapping this lone circle on the blue tick is extremely confusing to play, because it messes with the polarity OK
  2. some concerns in general with the spacing, you sometimes emphazise things like 00:06:125 (3,4) - , but not things like 00:06:361 (4,5) - which have a bigger accentuation in the song Fixed, this part at least
  3. 00:08:251 (2) - ^, there's absolutely nothing here (maybe a ghost note at best?), but this thing has an enormous DS Fixed
  4. 00:09:196 (4) - ^ ^
  5. 00:23:133 (2,3,4) - mostly overmapping, nothing in the song justifies putting 1/4 sliders here
  6. 00:31:165 (4) - way too much DS I don't really see a problem it's so slow
  7. 00:44:629 (4,5,6) - such a low DS compared to 00:43:448 (1,2) - , which has less emphasis I think 00:43:448 (1,2) - has higher emphasis, the white-blue-red rhythm is throughout the whole song
  8. 00:55:732 (7) - and 00:56:204 (9) - , NC to signal change in SV Done
  9. 00:56:676 - most of the circles on blue ticks here are overmapped, there's nothing in the song where you placed those, and still some DS issues everywhere like 01:06:361 (2) - having no emphasis in the song yet having more than twice the DS of 01:05:653 (7,8,1) - The specific example you mentioned will not be changed, because the DS is not as high as it seems due to the fact that the sliders point away from each other
I advise you both to review your map with my advice, as I am jsut passing by to help neonat as I stated, so I may have overlooked some things.
Thanks for mod! Fixed the things you mentioned and abit more
changes not uploaded yet cuz bancho was being stupid but soon
taku

Alheak wrote:

Just helping neonat a bit:

[Refraction]
  1. 00:05:653 (1,2) - just use a slider like you did previously, mapping this lone circle on the blue tick is extremely confusing to play, because it messes with the polarity
  2. some concerns in general with the spacing, you sometimes emphazise things like 00:06:125 (3,4) - , but not things like 00:06:361 (4,5) - which have a bigger accentuation in the song
  3. 00:08:251 (2) - ^, there's absolutely nothing here (maybe a ghost note at best?), but this thing has an enormous DS
  4. 00:09:196 (4) - ^
  5. 00:23:133 (2,3,4) - mostly overmapping, nothing in the song justifies putting 1/4 sliders here
  6. 00:31:165 (4) - way too much DS
  7. 00:44:629 (4,5,6) - such a low DS compared to 00:43:448 (1,2) - , which has less emphasis
  8. 00:55:732 (7) - and 00:56:204 (9) - , NC to signal change in SV
  9. 00:56:676 - most of the circles on blue ticks here are overmapped, there's nothing in the song where you placed those, and still some DS issues everywhere like 01:06:361 (2) - having no emphasis in the song yet having more than twice the DS of 01:05:653 (7,8,1) -
[taku's Insane]
  1. some spacing issues too, less important than ^ but still, like 01:05:653 (1,2) - compared to 00:58:094 (8,1) - , etc
  2. 01:05:653 (1) - why NC? remove it
  3. 01:06:834 (1) - ^
  4. 01:06:125 (2) - add NC
  5. 01:14:865 (6,7) - blanket?
I advise you both to review your map with my advice, as I am jsut passing by to help neonat as I stated, so I may have overlooked some things.
thankyou!

edit: i remapped the ending a bit.

rape
osu file format v14

[General]
AudioFilename: Rei Yasuda - Mirror.mp3
AudioLeadIn: 2000
PreviewTime: 56676
Countdown: 0
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DistanceSpacing: 0.5
BeatDivisor: 4
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[Metadata]
Title:Mirror -TV edit-
TitleUnicode:Mirror -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:Rtyzen
Version:taku's Insane
Source:魔法科高校の劣等生
Tags:エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size taku estellia-
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466,215,42267,6,0,P|473:267|442:310,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
352,321,42621,1,8,0:0:0:0:
352,321,42739,2,0,L|293:319,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
212,337,42976,2,0,L|94:342,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
29,237,43448,6,0,P|67:206|75:146,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
25,68,43802,2,0,P|32:116|80:153,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
179,143,44157,2,0,P|233:133|292:131,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
365,156,44511,1,8,0:0:0:0:
365,156,44629,2,0,P|402:153|423:142,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
441,49,44865,2,0,P|412:98|430:166,1,107.999996704102,10|4,0:0|0:0,0:0:0:0:
490,210,45220,1,0,0:0:0:0:
426,283,45338,6,0,P|362:278|313:278,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
235,322,45692,2,0,P|180:324|146:320,1,90,2|0,0:0|0:0,0:0:0:0:
69,263,46046,2,0,P|80:216|69:172,1,90,2|0,0:0|0:0,0:0:0:0:
122,113,46401,1,8,0:0:0:0:
122,113,46519,1,2,0:0:0:0:
257,45,46755,2,0,L|320:51,1,45,8|8,0:0|0:0,0:0:0:0:
381,58,46991,1,2,0:0:0:0:
472,191,47228,6,0,P|427:235|434:340,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
357,365,47700,2,0,B|299:369|299:369|274:346|238:346,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
46,324,48172,1,0,0:0:0:0:
46,324,48291,2,0,L|50:267,1,53.9999983520508,0|2,0:0|0:0,0:0:0:0:
64,165,48645,2,0,P|127:151|154:121,1,90,10|0,0:0|0:0,0:0:0:0:
302,53,49117,6,0,P|354:51|403:47,1,90,4|0,0:0|0:0,0:0:0:0:
472,76,49472,1,2,0:0:0:0:
441,152,49590,2,0,P|409:149|383:148,1,45,0|2,0:0|0:0,0:0:0:0:
331,207,49826,2,0,P|287:228|182:165,1,180,2|0,0:0|0:0,0:0:0:0:
206,88,50417,1,2,0:0:0:0:
212,75,50535,2,0,L|120:93,1,90,8|0,0:0|0:0,0:0:0:0:
51,59,51007,6,0,L|39:180,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
98,230,51361,2,0,P|151:251|204:238,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
272,186,51716,2,0,P|279:164|278:138,1,45,2|0,0:0|0:0,0:0:0:0:
355,92,51952,2,0,L|364:242,1,135,2|2,0:0|0:0,0:0:0:0:
412,315,52424,2,0,P|365:304|325:326,1,90,4|0,0:0|0:0,0:0:0:0:
219,349,52897,6,0,P|154:351|95:354,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
55,264,53251,2,0,P|120:266|179:269,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
243,213,53606,1,2,0:0:0:0:
272,37,53842,1,0,0:0:0:0:
111,100,54078,1,8,0:0:0:0:
255,220,54314,6,0,L|289:219,7,26.9999991760254
243,213,54787,2,0,L|384:206,1,135.000005149842,6|8,0:0|0:0,0:0:0:0:
421,177,55613,1,8,0:0:0:0:
421,177,55732,2,0,P|375:172|345:167,1,67.5000025749208
304,105,56086,1,2,0:0:0:0:
227,92,56204,2,0,P|200:102|176:124,1,45,2|8,0:0|0:0,0:0:0:0:
153,188,56440,2,0,P|136:183|114:168,1,45,8|8,0:0|0:0,0:0:0:0:
35,124,56676,6,0,P|37:184|45:242,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
125,261,57031,1,0,0:0:0:0:
125,261,57149,2,0,P|161:308|156:357,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
355,354,57621,1,0,0:0:0:0:
352,323,57739,1,8,0:0:0:0:
358,297,57858,1,2,0:0:0:0:
372,276,57976,1,0,0:0:0:0:
397,259,58094,2,0,P|461:258|499:299,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
281,366,58566,5,2,0:0:0:0:
260,164,58802,1,2,0:0:0:0:
256,348,59039,1,10,0:0:0:0:
227,178,59275,2,0,L|162:171,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
81,256,59511,1,2,0:0:0:0:
77,302,59629,1,2,0:0:0:0:
105,337,59747,2,0,L|214:331,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
337,277,60220,2,0,L|406:285,1,53.9999983520508
472,342,60456,6,0,P|443:302|456:243,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
406,135,60928,2,0,L|352:128,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
260,95,61165,1,2,0:0:0:0:
231,98,61283,1,0,0:0:0:0:
201,113,61401,1,0,0:0:0:0:
175,139,61519,1,8,0:0:0:0:
139,156,61637,2,0,P|97:154|49:107,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
128,70,62109,1,0,0:0:0:0:
152,244,62346,6,0,L|171:357,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
246,191,62700,1,0,0:0:0:0:
246,191,62818,2,0,L|328:271,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
290,87,63172,2,0,L|353:94,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
479,109,63409,1,8,0:0:0:0:
479,109,63527,2,0,L|371:117,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
206,39,63999,2,0,L|214:100,1,53.9999983520508
222,169,64235,5,4,0:0:0:0:
104,189,64472,2,0,P|39:239|103:362,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
208,323,65180,2,0,L|154:316,2,53.9999983520508,0|8|2,0:0|0:0|0:0,0:0:0:0:
396,371,65653,2,0,L|271:357,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
195,167,66125,5,2,0:0:0:0:
220,313,66361,1,2,0:0:0:0:
212,154,66598,1,8,0:0:0:0:
121,282,66834,2,0,L|62:286,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
32,214,67070,2,0,L|85:210,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
154,175,67306,2,0,P|163:120|117:72,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
15,31,67779,2,0,L|25:155,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
40,293,68251,5,2,0:0:0:0:
113,133,68487,1,8,0:0:0:0:
212,272,68724,1,2,0:0:0:0:
242,260,68842,1,8,0:0:0:0:
274,258,68960,1,2,0:0:0:0:
305,265,69078,1,8,0:0:0:0:
331,282,69196,2,0,P|389:291|435:266,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
466,172,69669,1,0,0:0:0:0:
361,141,69905,6,0,B|286:149|286:149|250:136,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
160,104,70259,1,2,0:0:0:0:
160,104,70377,2,0,P|133:116|116:141,1,53.9999983520508,8|2,0:0|0:0,0:0:0:0:
185,258,70613,2,0,P|188:228|174:201,1,53.9999983520508
38,204,70850,2,0,P|61:221|92:223,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
179,206,71086,1,0,0:0:0:0:
209,199,71204,1,8,0:0:0:0:
240,197,71322,1,8,0:0:0:0:
273,202,71440,1,8,0:0:0:0:
302,213,71558,1,8,0:0:0:0:
328,231,71676,1,8,0:0:0:0:
347,254,71795,6,0,P|377:266|455:239,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
495,177,72149,1,0,0:0:0:0:
495,177,72267,2,0,P|495:121|459:81,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
329,49,72739,2,0,P|291:53|266:53,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
194,83,72976,2,0,P|165:80|128:74,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
64,30,73212,2,0,L|75:149,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
38,272,73684,5,2,0:0:0:0:
73,147,73921,1,2,0:0:0:0:
198,183,74157,1,10,0:0:0:0:
162,307,74393,2,0,L|228:302,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
286,353,74629,2,0,L|343:359,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
414,315,74865,2,0,B|459:282|459:282|464:241|440:210,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
402,91,75338,1,0,0:0:0:0:
469,204,75574,5,2,0:0:0:0:
321,173,75810,2,0,P|252:165|199:165,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
76,189,76283,2,0,P|38:185|8:179,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
157,145,76519,2,0,P|195:141|225:135,1,53.9999983520508
56,62,76755,2,0,L|73:185,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
41,318,77228,1,0,0:0:0:0:
161,287,77464,6,0,B|191:271|191:271|273:287,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
385,350,77936,2,0,B|410:327|410:327|425:245,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
457,180,78291,1,8,0:0:0:0:
418,183,78409,1,8,0:0:0:0:
382,186,78527,1,8,0:0:0:0:
347,189,78645,2,2,P|300:160|241:169,1,107.999996704102,2|14,0:0|0:0,0:0:0:0:
128,70,79117,1,8,0:0:0:0:
132,101,79235,1,8,0:0:0:0:
136,133,79354,6,0,L|152:251,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
285,241,79826,2,0,L|269:359,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
295,334,80180,1,0,0:0:0:0:
326,327,80298,2,0,P|366:324|396:342,1,53.9999983520508,0|8,0:0|0:0,0:0:0:0:
430,384,80535,2,0,P|448:364|457:339,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
427,262,80771,2,0,P|418:209|419:136,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
429,127,81243,6,0,P|419:77|370:68,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
265,124,81716,2,0,L|137:114,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
171,140,82070,1,0,0:0:0:0:
176,164,82188,2,0,P|179:194|161:224,1,53.9999983520508
66,287,82424,2,0,P|90:269|125:269,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
187,292,82661,2,0,L|315:282,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
447,230,83133,6,0,L|438:328,1,90,4|2,0:0|0:0,0:0:0:0:
310,264,83606,2,0,L|301:174,1,90,8|2,0:0|0:0,0:0:0:0:
312,148,83960,1,0,0:0:0:0:
310,120,84078,2,0,P|302:95|281:77,1,45
211,37,84314,2,0,L|157:40,1,45,2|2,0:0|0:0,0:0:0:0:
97,91,84550,2,0,L|7:85,1,90,12|8,0:0|0:0,0:0:0:0:
19,160,84905,1,0,0:0:0:0:
24,189,85023,6,0,B|44:288|44:288|69:236,1,135,4|0,0:0|0:0,0:0:0:0:
162,155,85495,2,0,B|176:124|176:124|196:223,1,135,6|0,0:0|0:0,0:0:0:0:
190,345,85968,2,0,L|304:359,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
272,332,86322,1,8,0:0:0:0:
319,379,86440,2,0,L|412:364,1,72,8|2,0:0|0:0,0:0:0:0:
446,184,86913,1,6,0:0:0:0:
256,192,87031,12,0,88684,0:0:0:0:
Deppyforce
yo
from my queue

[Refraction]
00:08:015 - 00:08:960 - these are strong, should be clickable or atleast end sliders on those ticks pls
00:12:621 - 1/4 here got ignored, would obviously b better if its mapped
00:16:401 - ^
00:20:180 - ^ (theres more of these, but i'll stop mentioning them. you can fix the similar thing in the other parts if you agree with my suggestion
00:51:952 - this should be clickable, its pretty strong
00:57:976 (6,7) - to emphasize claps, you could make bigger jumps lol 00:57:621 (5,6,7) - isnt that much difference
01:17:109 - this pause is awkward, (6) could be 1/4 slider

[Hard]
idk but in my opinion some part has bad aesthetics e.g.
00:04:472 (2,1) - would look better if parallel
00:10:141 (3,2) - stack would look better than overlap here
00:22:188 (3,3,4,5) - blanket
etc.

a whole map's aesthetics is not something that 1 person can mod. it'd look like 'remap is easier' if someone mod like that.
fix some weird aesthetic stuff if you care, but its fine if you dont care though. this is pretty much rankable

gl
Topic Starter
Rtyzen

Deppyforce wrote:

yo
from my queue

[Refraction]
00:08:015 - 00:08:960 - these are strong, should be clickable or atleast end sliders on those ticks pls Fixed
00:12:621 - 1/4 here got ignored, would obviously b better if its mapped
00:16:401 - ^ I cant really hear these even on 25% I think it would be really weird to play
00:20:180 - ^ (theres more of these, but i'll stop mentioning them. you can fix the similar thing in the other parts if you agree with my suggestion
00:51:952 - this should be clickable, its pretty strong Fixed
00:57:976 (6,7) - to emphasize claps, you could make bigger jumps lol 00:57:621 (5,6,7) - isnt that much difference Changed
01:17:109 - this pause is awkward, (6) could be 1/4 slider I think it's ok

[Hard]
idk but in my opinion some part has bad aesthetics e.g.
00:04:472 (2,1) - would look better if parallel Fixed
00:10:141 (3,2) - stack would look better than overlap here Fixed
00:22:188 (3,3,4,5) - blanket Not sure what this means
etc.

a whole map's aesthetics is not something that 1 person can mod. it'd look like 'remap is easier' if someone mod like that.
fix some weird aesthetic stuff if you care, but its fine if you dont care though. this is pretty much rankable

gl
Thanks alot!
teko8
From my NM modding queue. Mod of your 3 highest diffs.

General Modding

All difficulties:

Kiai timing: Make sure they are consistent across difficulties (currently Extra's timings do not equate to taku's Insane's timings).

Hitsounding: Try to keep hitsounds and their volumes as consistent as possible across all difficulties.

Hard:

00:03:763 (1,2) - This jump is way larger than the jumps at 00:01:873 (1,2) - and 00:05:653 (3,4) - .
00:05:653 (3,4) - Why is this not an NC if the prior two were?

taku's Insane:

Difficulty Rating: Currently rated as a Hard. Insane cutoff is 3.75 stars.
00:42:267 (1) - Remove NC here.
01:25:968 (3,4,5) - The slightly up 4 after 3 is strange but playable.
Spacing throughout: Spacing at parts such as 00:27:858 (5,6) - is really wide considering the spacing of notes before it was smaller with the same gap in time. These are still playable, but are inconsistent with object timing in the map. May or may not have to be revised for all instances.

Refraction:

00:05:653 - Hitsounds should be louder here to fit the music.
00:06:125 (2,3) - Change these to go like in the shot below. This will make them more consistent with the prior patterns at 00:01:873 (1,2,3) - and 00:03:763 (1,2,3) - .

00:18:645 (6) - Move this to x:64 y:160 or whatever the distance spacing amount is here (making a triangle with 00:18:172 (4,5) - ).
00:24:550 (1,2) - This spacing is inconsistent with the spacing used later at 00:26:440 (1,2) - , 00:28:330 (1,2) - and so on. Maybe ctrl+g 00:24:905 (2) - to make the start a blanket with 00:24:550 (1) - .
00:55:613 (6) - Create NC here.
00:56:204 (1) - Remove NC here.
00:56:676 - Move kiai start point to here.
00:59:039 (3,4) - The spacing between these is very inconsistent with the rest of the jumps in this combo. Should be closer or revised in some way.
01:19:117 (9) - Remove finish hitsound here. I think it sounds fine with the finish on just 01:18:881 (7) - and 01:19:354 (1) - .
01:22:661 (5) - Remove finish hitsound here.
01:25:023 (1) - ^
Other Possible Changes

Hard:

00:16:519 (4) - Repeat twice more and remove 00:16:991 (1) - making 00:17:228 (2) - a NC.
01:09:196 (4) - Angle change by about 30 degrees down.
01:27:031 (1) - Extend to white tick.

taku's Insane:

01:27:031 (1) - Extend to white tick.

Refraction:

00:23:842 (2) - Change this to a circle and put it under the end of 00:23:369 (1) - . Makes the jump to 00:24:078 (3) - a little easier/more forgiving.
01:27:031 (1) - Extend to white tick.

Song's symbol sounds had me confused for a little bit with your hitsound placements :P . Sorry that the mod is kind of short :| . Good luck on the rest~
Topic Starter
Rtyzen

teko8 wrote:

From my NM modding queue. Mod of your 3 highest diffs.

General Modding

All difficulties:

Kiai timing: Make sure they are consistent across difficulties (currently Extra's timings do not equate to taku's Insane's timings).

Hitsounding: Try to keep hitsounds and their volumes as consistent as possible across all difficulties.

Hard:

00:03:763 (1,2) - This jump is way larger than the jumps at 00:01:873 (1,2) - and 00:05:653 (3,4) - . I don't think it's a big deal but I'll change it if more people point it out
00:05:653 (3,4) - Why is this not an NC if the prior two were? Fixed

Refraction:

00:05:653 - Hitsounds should be louder here to fit the music. Done
00:06:125 (2,3) - Change these to go like in the shot below. This will make them more consistent with the prior patterns at 00:01:873 (1,2,3) - and 00:03:763 (1,2,3) - . Not sure what you mean by consistent as they are all different

00:18:645 (6) - Move this to x:64 y:160 or whatever the distance spacing amount is here (making a triangle with 00:18:172 (4,5) - ). I dont really like a triangle here but I will consider it
00:24:550 (1,2) - This spacing is inconsistent with the spacing used later at 00:26:440 (1,2) - , 00:28:330 (1,2) - and so on. Maybe ctrl+g 00:24:905 (2) - to make the start a blanket with 00:24:550 (1) - . Changed this
00:55:613 (6) - Create NC here. Done
00:56:204 (1) - Remove NC here. Done
00:56:676 - Move kiai start point to here. Whoops that was accidental
00:59:039 (3,4) - The spacing between these is very inconsistent with the rest of the jumps in this combo. Should be closer or revised in some way. I'll think about it
01:19:117 (9) - Remove finish hitsound here. I think it sounds fine with the finish on just 01:18:881 (7) - and 01:19:354 (1) - . Done
01:22:661 (5) - Remove finish hitsound here. I'm quite sure there's a cymbal here
01:25:023 (1) - ^^

Other Possible Changes

Hard:

00:16:519 (4) - Repeat twice more and remove 00:16:991 (1) - making 00:17:228 (2) - a NC. There's no sound on 00:16:873 -
01:09:196 (4) - Angle change by about 30 degrees down. I ended up changing this part completely
01:27:031 (1) - Extend to white tick. Ends on blue I'm fairly sure

Refraction:

00:23:842 (2) - Change this to a circle and put it under the end of 00:23:369 (1) - . Makes the jump to 00:24:078 (3) - a little easier/more forgiving. It's not exactly a jump and a 1/4 is basically a circle
01:27:031 (1) - Extend to white tick. same as before

Song's symbol sounds had me confused for a little bit with your hitsound placements :P . Sorry that the mod is kind of short :| . Good luck on the rest~
Thanks alot for the mod!!! :D
searchingfor
Without your invite,I come here and mod it.XD
Modding
[Estel's Easy]
00:24:550 (1,2) - Too close.Try to change the way of 00:25:495 (2) -
00:37:779 (2) - move it to a little left.Like (200,248)
01:16:519 (2,3) - blanket.
[Normal]
00:15:102 (1) - blanket.
00:25:732 (2,3,1) - You could try not use the continuous different ways' slider.
00:37:779 (1) - Why not use ctrl+G?
00:51:952 (3) - blanket.
00:52:897 (1) - blanket.
01:05:180 (3) - move it to about (368,320)
01:11:086 (7) - Its place is not best.How about (416,176)?
01:26:913 (3) - Why the start of spinner is not here?
[Hard]
00:04:472 (2) - Why you jump here?00:02:582 (2) - and 00:06:361 (2) - is not jump.
00:41:322 (5) - blanket.
00:52:897 (1,2,3) - Maybe a slider is better.
01:26:913 (1) - same as normal.
Good map and good song!And good luck for this map!
Grrum
Hi, here for M4M from your Modding Queue. Hope this helps!

[General]

offset sounds a little too early. Get another opinion before you make changes, but it sounds like offset: -12 is a little better.

[Refraction]

Nice job with the ¼ sliders. You executed them in a way that felt like a strength instead of a hurdle to overcome.

00:38:487 (3) – Rotate by 1 degree anti-clockwise selection center since the latter part of this slider is a little closer to (1).

00:40:377 (3) - I'm not on board with the SV changes since I think if there is something to emphasize with these sliders, then I would change the spacing and not the SV. For 00:32:818 (3) – and 00:34:708 (3) - , the slider leniency kind of canceled it out, but for 00:40:377 (3) - , the straight motion had the full impact of the SV, and I don't see why it needs an SV change when 00:36:598 (3) - and 00:38:487 (3) – don't have one.

00:47:936 (3,5) – This blanket could be cleaner (execution: make a normal slider representing the first part up until the red anchor, make a blanket with (5), then make (3) overlap this helper slider exactly)

00:57:858 (6,1) – Find a way to stack this? (comment below related)

00:58:448 (8,1) – try making the spacing here either 1.4x or 1.8x. Right now it's on the border of being a jump or being normal spacing, and I think it's more preferable to have a binary choice between jump and normal as opposed to having middle ground in this context

01:03:172 (4,5,7,8) – This rhythm feels a little odd to me. Try this: http://puu.sh/nEE04/98dba045dc.jpg

01:17:464 (1,2,3,4,5,6) – Without the song, this pattern implies repetition to me since this curved flow with straight sliders is repeating. I can't find anything in the song that fits this, so I'm not that pleased with the flow. Is there a different pattern that you like that might go with perhaps a different instrument in a little stricter way?

01:18:881 (7,8,9,10,1) – The spacing and rhythm makes this pattern very intense, and I think it's a bit more intense than it should be in relation to what comes before and after it. Consider making 01:18:881 (7) – a ¼ slider to go with the finish. The spacing at 01:19:235 (10,1,2) – can also be rhythmically confusing, so maybe make the DS between (1,2) a little bigger.

01:22:424 (4,5) – It'd be nice if you could work in a blanket between these. I respect that you want a certain curvature here, so maybe rotating 01:21:243 (1) – clockwise will set up (2) in a way that still supports it, but idk.

01:23:842 (3) – Consider rotating this 15 degree anti-clockwise selection center to give a stronger visual cue about the rhythm into (4)

[taku's Insane]

00:22:661 (1) – With the singer going really quiet, is now a good time to increase the spacing/intensity this much? It feels a little too much.

00:31:165 (4,5) – I'd prefer these not stacked and instead have normal spacing.

00:35:889 (1,1) – Just my preference, but spacing these out a little more looks better for me. Try moving the second (1) to 481, 238 or further
00:42:267 (1) - ^

01:25:968 (3,4,5) – Due to slider leniency, you don't really get that circular flow into (4) at all, instead it plays a little funky. So move (4,5) up or to the right by a lot to account for slider leniency.

[Hard]

00:03:763 (1,2) – Blanket of (2)'s end could be vastly improved

00:29:039 (2,1) – This overlap looks odd imo. Rotate (1) counterclockwise and move what comes before it to work.

01:23:842 (4) – Consider moving this to ~116, 152 for a smoother angle into (4).

[Normal]

00:31:873 (3) – Delete one of these timing points.

00:37:779 (1,1) – Why not make the DS between these 1.20x for a nicer triangle and a less cluttered blanket?

01:04:235 (1,2,3) – I'd prefer these to be symmetrical like: http://puu.sh/nEGdC/37511ac062.jpg (I would love to explain how I got this symmetry if you want me to show you)

[Estel's Easy]

00:18:881 (3,1) – These are so close it looks a bit cluttered. Try giving these some room.

00:56:676 (1,3) – (1)'s head could be blanketed by (3) a little nicer

01:04:472 (1) – Consider deleting this and making a circle at 01:04:708 – for an easier rhythm

01:15:574 (1,2,3,4) - The fact that this is a different rhythm from 01:00:456 (1,2,3,4,5) – bothers me. You need to hit the downbeat at 01:19:354 (1) - , so I see why, but that just kind of makes me wish you didn't go with the singer at 01:00:456 (1,2,3,4,5) – to set up my expectations here . idk though, easy's are weird.

Good luck!
polka
M4M

(Since I modded three difficulties, could I get three difficulties modded in return?

Map: t/257518)

General:

I would like to see a pastel yellow in your combo colours... Not sure why. Maybe even a purple?

Normal:

00:03:763 (1,2) - Blanket needs work.

00:15:102 (1,2) - ^

00:29:747 (3) - Curve this a bit less.. It would look nice in correlation to the note after it.

00:51:243 (2,3) - Perhaps a blanket?

00:52:897 (1,2) - Blanket could use work.

01:07:306 (7) - Line this up with (6) and (5) into a sort of line. It will look nicer.

01:09:905 (4,7) - This may confuse players.

Hard:

Your spacing is a bit odd... Hard should be , for the most part, distance snapped.

00:03:763 (1,2) - If you blanketed these, it would be fabulous.

00:37:306 (3,1) - ^

00:39:669 I'm not sure ending a slider on this really important note is a good idea.

00:44:865 (4,5) - This pattern doesn't fit well with the music.

00:50:298 (3,2) - This may confuse players.

00:52:897 (1,2,3) - ^ Maybe just a slider here. Since the spacing on the whole map varies, it will be hard to read this pattern.

01:03:763 (4,2) - A little unsightly. Maybe fix the slider to where they don't overlap. Curve (2) a bit lower.

01:20:062 (4,5,6) - Even at this speed, I feel duplets are a bit too difficult for hard mode.

Refraction:

I don't think AR 9 is best fit. Maybe 8.5 at most.

00:23:369 (1,2) - Why are these touching when other patterns of the same time proximity are not?

00:23:842 (2,3) - Poor spacing.

00:51:716 (3,4) - ^

00:54:314 (1,2,3,4,5) - If you completed a close star shape with these, it would look nicer.

01:05:417 (6,7) - Blanket could use work

01:17:464 (1,2,3,4,5) - The music does not call for this.

01:20:771 (7,1) - This looks unsightly. Curve 1 the same way you curved 7. It will look nicer.

01:27:031 I almost feel like a slow slider shape would do better than a spinner here.

That's all. Fantastic slider patterns and blanketing.

Good luck!
Topic Starter
Rtyzen
searchingfor

searchingfor wrote:

Without your invite,I come here and mod it.XD
[Estel's Easy]
00:24:550 (1,2) - Too close.Try to change the way of 00:25:495 (2) - Fixed
00:37:779 (2) - move it to a little left.Like (200,248) I dont think it's necessary
01:16:519 (2,3) - blanket. It's the same as the others?
[Normal]
00:15:102 (1) - blanket. Fixed
00:25:732 (2,3,1) - You could try not use the continuous different ways' slider. I dont understand orz
00:37:779 (1) - Why not use ctrl+G? I dont see a need :(
00:51:952 (3) - blanket. Fixed
00:52:897 (1) - blanket. Fixed
01:05:180 (3) - move it to about (368,320) Changed abit
01:11:086 (7) - Its place is not best.How about (416,176)? I changed this but differently
01:26:913 (3) - Why the start of spinner is not here? Because 01:26:913 - need finish hitsound
[Hard]
00:04:472 (2) - Why you jump here?00:02:582 (2) - and 00:06:361 (2) - is not jump. It's so slow it's not jump
00:41:322 (5) - blanket. I changed this just now
00:52:897 (1,2,3) - Maybe a slider is better. Changed to a slider
01:26:913 (1) - same as normal. ^
Good map and good song!And good luck for this map!
pinataman

pinataman wrote:

Hi, here for M4M from your Modding Queue. Hope this helps!

[General]

offset sounds a little too early. Get another opinion before you make changes, but it sounds like offset: -12 is a little better.

[Refraction]

Nice job with the ¼ sliders. You executed them in a way that felt like a strength instead of a hurdle to overcome.

00:38:487 (3) – Rotate by 1 degree anti-clockwise selection center since the latter part of this slider is a little closer to (1). Lmao that micromanagement

00:40:377 (3) - I'm not on board with the SV changes since I think if there is something to emphasize with these sliders, then I would change the spacing and not the SV. For 00:32:818 (3) – and 00:34:708 (3) - , the slider leniency kind of canceled it out, but for 00:40:377 (3) - , the straight motion had the full impact of the SV, and I don't see why it needs an SV change when 00:36:598 (3) - and 00:38:487 (3) – don't have one. I changed 00:40:377 (3) - so the leniency is better. As for 00:36:598 (3) - and 00:38:487 (3) – I treat them as a different sound entirely, kinda like a transition, so they are different

00:47:936 (3,5) – This blanket could be cleaner (execution: make a normal slider representing the first part up until the red anchor, make a blanket with (5), then make (3) overlap this helper slider exactly) Fixed (I think)

00:57:858 (6,1) – Find a way to stack this? (comment below related) Done

00:58:448 (8,1) – try making the spacing here either 1.4x or 1.8x. Right now it's on the border of being a jump or being normal spacing, and I think it's more preferable to have a binary choice between jump and normal as opposed to having middle ground in this context Basically stack the head or the tail? I chose the head

01:03:172 (4,5,7,8) – This rhythm feels a little odd to me. Try this: http://puu.sh/nEE04/98dba045dc.jpg I think it's abit weird too but I don't want anything on 01:03:645 -

01:17:464 (1,2,3,4,5,6) – Without the song, this pattern implies repetition to me since this curved flow with straight sliders is repeating. I can't find anything in the song that fits this, so I'm not that pleased with the flow. Is there a different pattern that you like that might go with perhaps a different instrument in a little stricter way? This part is meant to build up the intensity into the 1/4 star, so I tried to make something that would fit that more

01:18:881 (7,8,9,10,1) – The spacing and rhythm makes this pattern very intense, and I think it's a bit more intense than it should be in relation to what comes before and after it. Consider making 01:18:881 (7) – a ¼ slider to go with the finish. The spacing at 01:19:235 (10,1,2) – can also be rhythmically confusing, so maybe make the DS between (1,2) a little bigger. Fixed related to ^

01:22:424 (4,5) – It'd be nice if you could work in a blanket between these. I respect that you want a certain curvature here, so maybe rotating 01:21:243 (1) – clockwise will set up (2) in a way that still supports it, but idk. I tried lol

01:23:842 (3) – Consider rotating this 15 degree anti-clockwise selection center to give a stronger visual cue about the rhythm into (4) Not too sure what you mean by this, I think it would look weird

[Hard]

00:03:763 (1,2) – Blanket of (2)'s end could be vastly improved Vastly Improved

00:29:039 (2,1) – This overlap looks odd imo. Rotate (1) counterclockwise and move what comes before it to work. Fixed

01:23:842 (4) – Consider moving this to ~116, 152 for a smoother angle into (4). OK

[Normal]

00:31:873 (3) – Delete one of these timing points. Fixed

00:37:779 (1,1) – Why not make the DS between these 1.20x for a nicer triangle and a less cluttered blanket? Not 100% sure what you mean but I think I improved it?

01:04:235 (1,2,3) – I'd prefer these to be symmetrical like: http://puu.sh/nEGdC/37511ac062.jpg (I would love to explain how I got this symmetry if you want me to show you) Fixed also I think?

[Estel's Easy]

00:18:881 (3,1) – These are so close it looks a bit cluttered. Try giving these some room. Done

00:56:676 (1,3) – (1)'s head could be blanketed by (3) a little nicer Done
01:04:472 (1) – Consider deleting this and making a circle at 01:04:708 – for an easier rhythm

01:15:574 (1,2,3,4) - The fact that this is a different rhythm from 01:00:456 (1,2,3,4,5) – bothers me. You need to hit the downbeat at 01:19:354 (1) - , so I see why, but that just kind of makes me wish you didn't go with the singer at 01:00:456 (1,2,3,4,5) – to set up my expectations here . idk though, easy's are weird. The "Diamond shape" was supposed to "build up" to the slider. But yeah, easy's are weird

Good luck!
PolkaMocha

PolkaMocha wrote:

M4M

(Since I modded three difficulties, could I get three difficulties modded in return?

Map: t/257518)

General:

I would like to see a pastel yellow in your combo colours... Not sure why. Maybe even a purple? That's odd. But I like my combo colours :(

Normal:

00:03:763 (1,2) - Blanket needs work. Fixed I think

00:15:102 (1,2) - ^ ^

00:29:747 (3) - Curve this a bit less.. It would look nice in correlation to the note after it. Fixed

00:51:243 (2,3) - Perhaps a blanket? changed

00:52:897 (1,2) - Blanket could use work. Fixed

01:07:306 (7) - Line this up with (6) and (5) into a sort of line. It will look nicer. That was the idea but I screwed up lol

01:09:905 (4,7) - This may confuse players. Fixed

Hard:

Your spacing is a bit odd... Hard should be , for the most part, distance snapped.

00:03:763 (1,2) - If you blanketed these, it would be fabulous. Fixed

00:37:306 (3,1) - ^ Fixed

00:39:669 I'm not sure ending a slider on this really important note is a good idea. Fixed

00:44:865 (4,5) - This pattern doesn't fit well with the music. It's mapped to the vocals

00:50:298 (3,2) - This may confuse players. You mean the overlap? if so fixed

00:52:897 (1,2,3) - ^ Maybe just a slider here. Since the spacing on the whole map varies, it will be hard to read this pattern. Changed to a slider

01:03:763 (4,2) - A little unsightly. Maybe fix the slider to where they don't overlap. Curve (2) a bit lower. Fixed

01:20:062 (4,5,6) - Even at this speed, I feel duplets are a bit too difficult for hard mode. I think this is ok

Refraction:

I don't think AR 9 is best fit. Maybe 8.5 at most. Changed it to 8.7 for now. See how it goes

00:23:369 (1,2) - Why are these touching when other patterns of the same time proximity are not? Changed

00:23:842 (2,3) - Poor spacing. I'm not sure if you mean too close or too far. But the 1/4 slider should be treated as a circle

00:51:716 (3,4) - ^ ^

00:54:314 (1,2,3,4,5) - If you completed a close star shape with these, it would look nicer. If you mean a pentagon like http://puu.sh/nG2QI/90646d3eec.jpg then I dont really like how that looks with the first circle touching the slider

01:05:417 (6,7) - Blanket could use work Fixed

01:17:464 (1,2,3,4,5) - The music does not call for this. It's a buildup to 01:18:881 (7,8,9,10,1) -

01:20:771 (7,1) - This looks unsightly. Curve 1 the same way you curved 7. It will look nicer. Changed

01:27:031 I almost feel like a slow slider shape would do better than a spinner here. Maybe but a spinner will ddoo just fine

That's all. Fantastic slider patterns and blanketing.

Good luck!

Thanks a alot for the mods! :D
Kyouren
M4M from your queue~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. 00:00:-016 (1) - No two uninherited or two inherited timing sections should be placed at the same point.
    That case like this: p/4860136#p4860136
  2. 00:51:007 - It's NSFW thing or no? Because you're know... that girl :/
[Easy]

  • OD -1
  1. 00:16:991 (1,2,3) - Blanket
  2. 00:39:669 - I'm confured because you're following vocal or background sound? Because it's weird and not suitable with song D:
  3. 00:40:613 (2) - You can overlap from 00:37:779 (2) in tail
[Normal]
  1. 00:01:401 (1) - Remove that because other diff not used that
  2. 00:15:810 (2) - x:384|y:312? Fixed a bit blanket
  3. 00:42:267 (2) - Blanket in tail is look bad :<
  4. 00:49:117 (1) - Used this slider?
  5. 00:57:621 (3) - Are you sure to used straight slider? owo
  6. 01:02:346 (4,5,6,7) - It's not bad but i'm suggestion you to used other slider? like 2 straight slider and 2 curly slider and NC from 01:02:346 (4) because new sound
  7. 01:07:070 (6) - NC
[Hard]
  1. 00:11:322 (1) - Blanket is set off :<
  2. 00:15:338 (2) - You can copy slider from 00:14:629 (4)
  3. 00:25:259 (3) - Fixed that Blanket! It's too far for blanket
  4. 00:51:243 (2) - ^
  5. 01:02:346 (1,2,3) - Blanket is look ugly
  6. 01:04:472 (2) - Fixed that Blanket! It's too far for blanket
  7. 01:16:283 (2,3) - Blanket
  8. 01:18:881 (1) - Remove NC and Adding a NC in 01:19:590
[Insane]
  1. 00:18:172 (4) - Can you make that is same postiton? Because it's near from 00:17:700 (3) in tail and it's far too from 00:18:409 in head xD
  2. 00:24:550 (7) - Adding a NC and Remove NC in 00:24:787 (1)
  3. 01:25:023 (1,2,3) - I think it's too harder for Insane diff
  4. 01:25:968 (3,4,5) - Nice~ <3
[Extra]

  • I think you can used AR9 :3
  1. 00:08:487 (2) - NC and Ctrl+G?
  2. 00:43:212 (1) - Because has a sound, you can adding a note, so can make harder a bit :3 and 00:43:330 (1) too
  3. 00:48:881 - Can add a circle or circle from 00:48:645 (5) change to slider 1/4
  4. 01:22:070 (3,5) - Blanket look ugly :<
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Rtyzen
KittyAdventure

KittyAdventure wrote:

M4M from your queue~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. 00:00:-016 (1) - No two uninherited or two inherited timing sections should be placed at the same point. Fixed
    That case like this: p/4860136#p4860136
  2. 00:51:007 - It's NSFW thing or no? Because you're know... that girl :/ No one said anything yet so.... :P
[Easy]

  • OD -1
  1. 00:16:991 (1,2,3) - Blanket Pretty sure it's impossible to DS
  2. 00:39:669 - I'm confured because you're following vocal or background sound? Because it's weird and not suitable with song D: This part is like "slow" so just following a simple rhythm
  3. 00:40:613 (2) - You can overlap from 00:37:779 (2) in tail ok
[Normal]
  1. 00:01:401 (1) - Remove that because other diff not used that OK
  2. 00:15:810 (2) - x:384|y:312? Fixed a bit blanket Fixed
  3. 00:42:267 (2) - Blanket in tail is look bad :< Fixed I think?
  4. 00:49:117 (1) - Used this slider? ok
  5. 00:57:621 (3) - Are you sure to used straight slider? owo Dont really see any problem
  6. 01:02:346 (4,5,6,7) - It's not bad but i'm suggestion you to used other slider? like 2 straight slider and 2 curly slider and NC from 01:02:346 (4) because new sound I changed the shape, but no NC
  7. 01:07:070 (6) - NC Why tho
[Hard]
  1. 00:11:322 (1) - Blanket is set off :< Fixed
  2. 00:15:338 (2) - You can copy slider from 00:14:629 (4) It is copied :o
  3. 00:25:259 (3) - Fixed that Blanket! It's too far for blanket I'm not sure what this means
  4. 00:51:243 (2) - ^ I Fixed the blanket I guess
  5. 01:02:346 (1,2,3) - Blanket is look ugly 1 to 2 is not supposed to be blanket, 2 and 3 looks ok I think
  6. 01:04:472 (2) - Fixed that Blanket! It's too far for blanket Fixed I think
  7. 01:16:283 (2,3) - Blanket These 2 arent even close together
  8. 01:18:881 (1) - Remove NC and Adding a NC in 01:19:590 I think this is correct
[Extra]

  • I think you can used AR9 :3 Maybe, but I dont want to keep switching so I wait for more opinions
  1. 00:08:487 (2) - NC and Ctrl+G? Ctrl-G would be weird... and I dont think there should be NC either
  2. 00:43:212 (1) - Because has a sound, you can adding a note, so can make harder a bit :3 and 00:43:330 (1) too That would be overmapping abit imo, and I also like the antijump
  3. 00:48:881 - Can add a circle or circle from 00:48:645 (5) change to slider 1/4 Same as ^ I like the antijump
  4. 01:22:070 (3,5) - Blanket look ugly :< Fixed
Sorry if my mod is bad~ (NO KDS if not change all) It's not a bad mod :D

Good Luck~

Thanks alot for mod!
Pentori
heya m4m from my q

[General]
00:05:653 (1) - raise volume since song gets obviously louder? (check taku's gd for this)

[Estel's Easy]
00:16:991 (1,3) - these sliders would look better if the straight part of it was turned to a sharper angle. so something like http://puu.sh/oLjzY/6ae748d80d.jpg
00:30:220 (3) - let this curve upwards for flow http://puu.sh/oLjIV/70d4d183bc.jpg
00:35:889 (1) - curving this less would look nicer http://puu.sh/oLjLC/a00749f606.jpg

[Normal]
01:22:188 (2) - move this to red tick and add circle where the slider end used to be

[Hard]
00:17:228 (2) - unsnapped?
00:35:889 (1) - it would be better to ctrl g h j this so that it points towards the next hitobjects - http://puu.sh/oLkuZ/074aab0c82.jpg
00:28:330 - should be a clickable object
00:40:377 (2,3) - i dont think you need the claps here
00:42:976 (8) - change back to SC:1 and make it a clap
00:50:771 (4,2) - probably shouldn't overlap the sliderend
01:06:125 (5) - why is this combo so long compared to the others, should nc here
01:27:031 (1) - put the volume modifier on the end like the other diffs have it. right now you're muting all the dings from the slider

[taku's Insane]
how come this GD has higher HP than the highest diff? i'd reduce it. HP 7 > 6
00:22:661 (1) - end this slider on the blue tick like u did with 00:20:771 (1) -
00:41:558 (1,1) - could be hard to read for 3* players
00:54:787 (2,3) - the spacing here could make the rhythm ambiguous plus it completely cuts flow when the music is building up
01:27:031 (1) - put green timing point on end

[Refraction]
ok so, being a physics student, light doesn't refract through a mirror at all. it reflects at an angle made between the incident ray and the normal. refraction is through water/glass/honey some other medium where the phenomena occurring is the bending of the light. you should probably think of another diff name :p
00:57:149 (3,4,5) - keep spacing the same
00:57:858 (6,7) - isn't this a bit of a ridiculous jump for something that isn't a downbeat?
00:59:039 (3,4) - ^
01:00:338 (9,1,2) - the distance between 9 and 1 should be the largest
01:18:881 (7,8,9,10,1) - uuuhh these are like 254 bpm jumps. you could just make the flow circular like http://puu.sh/oLlRH/06de607e8f.jpg
01:19:590 (2) - missing clap on sliderend
01:24:078 (4) - move this to the white tick

gl with rank!!~~
Topic Starter
Rtyzen
Pentori

Pentori wrote:

heya m4m from my q

[General]
00:05:653 (1) - raise volume since song gets obviously louder? (check taku's gd for this)

[Estel's Easy]
00:16:991 (1,3) - these sliders would look better if the straight part of it was turned to a sharper angle. so something like http://puu.sh/oLjzY/6ae748d80d.jpg eh I dont think that looks better sorry
00:30:220 (3) - let this curve upwards for flow http://puu.sh/oLjIV/70d4d183bc.jpg Done
00:35:889 (1) - curving this less would look nicer http://puu.sh/oLjLC/a00749f606.jpg Done

[Normal]
01:22:188 (2) - move this to red tick and add circle where the slider end used to be OK

[Hard]
00:17:228 (2) - unsnapped? I dont think it is?
00:35:889 (1) - it would be better to ctrl g h j this so that it points towards the next hitobjects - http://puu.sh/oLkuZ/074aab0c82.jpg Done
00:28:330 - should be a clickable object Done
00:40:377 (2,3) - i dont think you need the claps here Removed from (2)'s end but kept on (3)
00:42:976 (8) - change back to SC:1 and make it a clap Fixed
00:50:771 (4,2) - probably shouldn't overlap the sliderend Fixed
01:06:125 (5) - why is this combo so long compared to the others, should nc here Fixed
01:27:031 (1) - put the volume modifier on the end like the other diffs have it. right now you're muting all the dings from the slider Fixed

[Refraction]
00:57:149 (3,4,5) - keep spacing the same Fixed
00:57:858 (6,7) - isn't this a bit of a ridiculous jump for something that isn't a downbeat? Difficulty wise it's not insanely hard cuz the 1/4 is more like a circle where you just click it once. I'll consider changing it
00:59:039 (3,4) - ^ ^
01:00:338 (9,1,2) - the distance between 9 and 1 should be the largest Done
01:18:881 (7,8,9,10,1) - uuuhh these are like 254 bpm jumps. you could just make the flow circular like http://puu.sh/oLlRH/06de607e8f.jpg Kinda the point, circular would become like a stream. It's also not that wide
01:19:590 (2) - missing clap on sliderend Fixed
01:24:078 (4) - move this to the white tick Theres a sound on 01:24:432 -

gl with rank!!~~

Pentori wrote:

ok so, being a physics student, light doesn't refract through a mirror at all. it reflects at an angle made between the incident ray and the normal. refraction is through water/glass/honey some other medium where the phenomena occurring is the bending of the light. you should probably think of another diff name :p
Yes I know mirrors dont refract light, but there's a story behiind the name lol.Basically originally the name of the diff was reflection, which is something mirrors do do. Then after that skystar came around and got his map on this song speedranked with hardest diff named reflection https://osu.ppy.sh/b/505421 (you might realise that the date of submission was after my map) Since then people have accused me of copying skystar so I just decided fk it change it to something that's similar but still holds the "soul" of the old diff name, kind of as a joke. imo the fact that it doesnt make sense in the context of mirrors makes it funnier lmao

Thanks for the mod!
Izzywing
Placeholder for m4m!

Easy

Normal

Hard

Refraction

Insane
Osu FLagstar
Hey, M4M from your queue.

Estel's Easy

00:09:432 (1,2) - Maybe shorten/extend some sliders so that it fits the bass drum better, such as in 00:35:889 (1,2) .

00:39:669 (1,2,3,4,1,2,3,4) - Same thing basically. You can consider placing the two's and four's on the red tick right after the one's and three's.

Normal

00:01:873 (1,2) - I would avoid these kind of overlaps although you may not be able to change it because of the short gaps.

00:31:401 (2,3) - ctrl+g these two first and then make a short reverse slider instead of a normal slider.

00:35:889 (1,1) - These should be reverse sliders like in the Easy difficulty.

00:45:338 (1,2) - Another overlap.

00:46:755 (3) - the pause after the three seems inappropriate. Also newer players will have trouble hitting the next one on time.

00:51:243 (2) - Since the bassdrum is on the blue tick right after the two, you could shorten the two and place it on the blue tick for fitting the rhythm better.

00:59:984 (7,1,2,3) - More overlaps.

01:01:401 (3,4) - You can place another note between those two to make the rhythm a little bit more varied.

01:08:960 (3,4) - Same thing.

01:21:243 (1,2) - Overlap.

Hard

00:18:881 (1,3) - Overlap.

00:24:550 (1,2) - You could shorten the slider and put the two on the blue tick between the two notes or delete the two and extend the slider to the blue tick.

00:26:440 (1,2,3) - There you could delete the two and extend the slider to the blue tick.

00:37:779 (1) - Shorten the slider to the blue tick.

00:45:220 (5) - I think the blue tick is inappropriate this time.

01:03:291 (3) - Put this slider on the blue tick before and shorten it by one tick. Then place another note one tick after the slider.

taku's Insane

00:03:409 (4,1) and 00:05:298 (4,1) are too far spaced compared to 00:07:188 (5,1) .

00:10:850 (5,1) - Overlap.

00:18:881 (1,2) - This pattern plays a little bit strange.

00:27:149 (3,4) - Same thing.

00:31:165 (4,5,6,7) - This overlap is not so pretty.

00:41:558 (1,1) - This overlap is hard to read and may cause problems with ranking.

00:54:314 (1,2) - Again, not really pretty.

01:10:613 (4,6) - Same as above as well as hard to read.

Generally, there's a lot of spacing variety which is confusing for the player, you should try to fix this somehow.

Refraction

00:28:330 (1,2,3,5) - Overlaps.

01:24:196 (4,5) - Doesn't look very nice.

01:26:913 (1) - Why is there a new combo?

All in all, there are a lot of parts with overlaps. Sometimes it's hard to read, sometimes it just doesn't look pretty, sometimes both and sometimes they are fine. At least try to fix the ones which are hard to read.
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I think, you need BN here... I'm afraid that I'll be useless.
Song and beatmaps
What about change BG-picture to 1366x768?
Estel's Easy
00:16:991 (1,2,3) - broken blanket?
01:21:243 (1,2) - fix overlap (and flow too)
01:24:078 (5,1) - it's rankable?
Nice diff!
Normal
00:04:472 (2,2) - fix overlap
00:18:881 (1) - maybe remove nc?
00:22:661 (1) - ^
00:45:338 (1,2) - fix overlap (but flow there is good, so i don't know what you can do with this overlap xD)
01:21:243 (1,2) - ^
00:47:464 (2,4) - ^ or stack if possible
00:53:842 (2,3,4,5) - make zigzag-pattern (like in %image%
01:23:133 (1,2,3,4) - maybe square here?
Hard
00:16:519 (4) - expand to 00:16:873 and fix jumps
00:50:771 (4,2) - strange overlap
00:52:897 (1) - make sliderpoints away from each other
01:01:165 (3,1) - fix overlap or stack
taku's Insane
00:15:102 (1) - make sliderpoints away from each other
00:33:527 (4,1) - stack
00:38:487 (5,6) - dont stack because you skip 1/2
00:47:700 (2) - strange slider
00:51:952 (4,5) - sliderbow here?
00:54:314 (1) - i don't hear any instrument except guitar so change it to slow slider
00:54:787 (2,3) - this jump isn't good idea too because it's confused
01:20:771 (6,1) - ^
01:25:968 (3,4,5) - veeery very strange flow. fix it pls
Good luck!
{end of mod}
Topic Starter
Rtyzen
Osu FLagstar

Osu FLagstar wrote:

Hey, M4M from your queue.

Estel's Easy

00:09:432 (1,2) - Maybe shorten/extend some sliders so that it fits the bass drum better, such as in 00:35:889 (1,2) . This is the first rhythm, so it's probably better to keep it simpler

00:39:669 (1,2,3,4,1,2,3,4) - Same thing basically. You can consider placing the two's and four's on the red tick right after the one's and three's. Your suggestion would be ffne with anything above easy, but with easy it may be abit too hard

Normal

00:01:873 (1,2) - I would avoid these kind of overlaps although you may not be able to change it because of the short gaps. Not really an issue but Changed

00:31:401 (2,3) - ctrl+g these two first and then make a short reverse slider instead of a normal slider. Probably too hard for normal. Also following blue ticks is not that big of an issue with normal diff

00:35:889 (1,1) - These should be reverse sliders like in the Easy difficulty. Following a different rhythm from easy (not the vocals) will consider changing them

00:45:338 (1,2) - Another overlap.

00:46:755 (3) - the pause after the three seems inappropriate. Also newer players will have trouble hitting the next one on time. Uh the timing between this and 00:42:976 (3,1) - and 00:41:086 (3,1) - is the same

00:51:243 (2) - Since the bassdrum is on the blue tick right after the two, you could shorten the two and place it on the blue tick for fitting the rhythm better. If you mean what I think you mean then it's too hard for normal

00:59:984 (7,1,2,3) - More overlaps.

01:01:401 (3,4) - You can place another note between those two to make the rhythm a little bit more varied. Done

01:08:960 (3,4) - Same thing. Done

01:21:243 (1,2) - Overlap.

Hard

00:18:881 (1,3) - Overlap. Not a big deal in hard

00:24:550 (1,2) - You could shorten the slider and put the two on the blue tick between the two notes or delete the two and extend the slider to the blue tick. 1st rhythm simpler

00:26:440 (1,2,3) - There you could delete the two and extend the slider to the blue tick. Changed

00:37:779 (1) - Shorten the slider to the blue tick. Changed

00:45:220 (5) - I think the blue tick is inappropriate this time. I think it's fine, follows vocal

01:03:291 (3) - Put this slider on the blue tick before and shorten it by one tick. Then place another note one tick after the slider. Changed

Refraction

00:28:330 (1,2,3,5) - Overlaps. A non-issue

01:24:196 (4,5) - Doesn't look very nice. It's just the same slider?

01:26:913 (1) - Why is there a new combo? Cuz long white line

All in all, there are a lot of parts with overlaps. Sometimes it's hard to read, sometimes it just doesn't look pretty, sometimes both and sometimes they are fine. At least try to fix the ones which are hard to read.

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I think, you need BN here... I'm afraid that I'll be useless.
Song and beatmaps
What about change BG-picture to 1366x768?
Estel's Easy
00:16:991 (1,2,3) - broken blanket? Supposed to be like that
01:21:243 (1,2) - fix overlap (and flow too) Fixed abit
01:24:078 (5,1) - it's rankable? Yeaa
Nice diff!
Normal
00:04:472 (2,2) - fix overlap The first (2) will be gone already when the second (2) appears
00:18:881 (1) - maybe remove nc? Nah it's ok for normal
00:22:661 (1) - ^
00:45:338 (1,2) - fix overlap (but flow there is good, so i don't know what you can do with this overlap xD) idkk what's wrong with the overlap?
01:21:243 (1,2) - ^
00:47:464 (2,4) - ^ or stack if possible The (2) will be gone already so no overlap
00:53:842 (2,3,4,5) - make zigzag-pattern (like in %image% Then the distance snap will be wrong
01:23:133 (1,2,3,4) - maybe square here? I could but no need
Hard
00:16:519 (4) - expand to 00:16:873 and fix jumps There's no sound on 00:16:873
00:50:771 (4,2) - strange overlap ? there's no overlap?
00:52:897 (1) - make sliderpoints away from each other I dont really know what this means
01:01:165 (3,1) - fix overlap or stack Fixed
Good luck!
{end of mod}
Thanks for mods!
-NanoRIPE-
Please ranked this map :>

Red : Unrankable thing
Bold : Recommended to fix it
Black : Normal suggestion

[General]
- i think white color combo is unrankable :3


[Easy]
00:18:881 (3,1) - too close D:
00:29:747 (2,4) - stacked pls :>
00:35:889 (1,2) - the shape between this two sliders slider not same ~
01:01:637 (2,3,4,5) - i'm disagree about this pattern ~ ( i think 1/1 beat is better at all ) and why u follow vocal here? since you follow instrument here 01:08:015 (1,2,3,4)
01:16:519 (2,3,4) - fix blanket
01:19:354 (1) - remove NC

[Normal]
00:18:409 (2,2) - overlap ;)
00:47:464 (2,4) - bad overlap for me
00:49:117 (1,1) - stacked or avoid overlap
00:59:984 (7) - NC and then remove NC the next one
01:02:346 (6) - NC (to reduce the combo)
01:05:889 - add circle here (for consistent pattern)
01:06:125 (4) - NC (same as before the reason)
01:09:905 (5) - ^
01:13:448 - circle (same as before)
01:13:684 - NC (you know what i mean right? )
01:17:228 - add circle here (since she still singing the next lyric here)

[Hard]
00:10:141 (3) - remove whistle sound
00:27:858 (2,4) - overlap please
00:41:322 (4,5,6) - i think follow vocal here its not a right choice ~ maybe remove 00:41:322 (5) this slider and add 1 circle then 1/2 slider instead ~
do same with 00:42:267 (7)
00:45:810 (6) - NC?
00:52:897 (1) - remove NC
01:00:928 (2,3) - bad flow :>

GL ~ with your mapset ~
Topic Starter
Rtyzen
-NanoRIPE-

-NanoRIPE- wrote:

Please ranked this map :>

Red : Unrankable thing
Bold : Recommended to fix it
Black : Normal suggestion

[General]
- i think white color combo is unrankable :3 idk nobody else mentioned it before I think it's fine


[Easy]
00:18:881 (3,1) - too close D: I think it's fine D:
00:29:747 (2,4) - stacked pls :> Done
00:35:889 (1,2) - the shape between this two sliders slider not same ~ Fixed
01:01:637 (2,3,4,5) - i'm disagree about this pattern ~ ( i think 1/1 beat is better at all ) and why u follow vocal here? since you follow instrument here 01:08:015 (1,2,3,4) Changed 2,3
01:16:519 (2,3,4) - fix blanket can't make the blanket better with the same shape
01:19:354 (1) - remove NC It's ok because it's long

[Normal]
00:18:409 (2,2) - overlap ;) The first one will be gone before the second one appears
00:47:464 (2,4) - bad overlap for me Fixed
00:49:117 (1,1) - stacked or avoid overlap Fixed
00:59:984 (7) - NC and then remove NC the next one No NC is on big white line
01:02:346 (6) - NC (to reduce the combo) ^
01:05:889 - add circle here (for consistent pattern) Uh it's consistent with 00:56:676 (1,2,3) -
01:06:125 (4) - NC (same as before the reason)
01:09:905 (5) - ^
01:13:448 - circle (same as before)
01:13:684 - NC (you know what i mean right? )
01:17:228 - add circle here (since she still singing the next lyric here) ^ All of these same reason

[Hard]
00:10:141 (3) - remove whistle sound It should be there
00:27:858 (2,4) - overlap please Not too sure whatt you mean
00:41:322 (4,5,6) - i think follow vocal here its not a right choice ~ maybe remove 00:41:322 (5) this slider and add 1 circle then 1/2 slider instead ~
do same with 00:42:267 (7) Done
00:45:810 (6) - NC? Not really necessary
00:52:897 (1) - remove NC I think it's fine cuz of big white line
01:00:928 (2,3) - bad flow :> Eh

GL ~ with your mapset ~

Thanks alot!
Aeril
I've been told many times that pure white/black combo colours are unrankable so to check I asked a bunch of mappers/BNs/QATs for their opinions.
The data shows that 1/2 say its unrankable and the other 1/2 say its unrankable in certain situations which in this case, sometimes it is, other times it isn't so I'd say it's a smart idea to change the white combo colours c; If I feel like it later I might toss in an actual mod after this but it probably might not happen.
(no kds)
Topic Starter
Rtyzen

Aeril wrote:

I've been told many times that pure white/black combo colours are unrankable so to check I asked a bunch of mappers/BNs/QATs for their opinions.
The data shows that 1/2 say its unrankable and the other 1/2 say its unrankable in certain situations which in this case, sometimes it is, other times it isn't so I'd say it's a smart idea to change the white combo colours c; If I feel like it later I might toss in an actual mod after this but it probably might not happen.
(no kds)
Wow thanks alot for the help

I never heard anything about white combo colors before but I'm just gonna change it to be safe
Monstrata
Refractions

00:07:543 (1,1) - Aesthetically, the overlaps kinda mess up what you want to do here.
00:09:905 (2,3,4) - make the spacing more consistent. its slightly different
00:14:393 (4,5) - make this the same spacing as 00:13:921 (3,4) - . no reason to give this such a big jump when 00:13:684 (2,3) - isnt even as big.
00:15:574 (2,3) - Could give this a jump since you made 00:13:684 (2,3) - a jump. just be a bit more consistent with what sounds you create jumps to
00:16:991 (1,2,3) - here for example, you don't jump from 2>3 so the kick on 3 doesn't feel consistently emphasized. maybe its better if you just dont put jumps until later tbh
00:17:700 (3,4,5) - make spacing more similar
00:19:590 (3,4) - Why the large jump
00:24:078 (5,1) - This jump is really small. could use a bigger spacing tbh
00:26:440 (1,2) - no need to overlap, you can space it more
00:30:928 (3) - weird place to put the circle. and overlaps the previous slider unnecessarily. find a neater place for it maybe
00:32:818 (3) - this shape could be more even tbh lol
00:45:220 - add another circle here (triplet)
00:47:228 (1,2,3,4) - blanket patterns could be cleaner here
00:48:881 - not going to map the vocal?
00:51:952 (4) - you can make this a 1/2 slider tbh its really empty here and the spacing from 4>5 is quite small so it makes ppl think there isn't much time in between the notes (when there really is a 3/4 gap)
00:58:566 (1,2,3,4,5) - see if you can make the pattern more cohesive. right now 4 is kinda randomly up there lol
01:00:928 (3) - Shorten this to a 1/4 slider, then add a circle to 01:01:165 -
01:03:054 (4,5) - okay wtf this jump is huge lol.
01:11:795 (1) - shorten this to 1/2 and add a circle on 01:12:149 - basically refer to ur rhythm on 00:56:676 (1,2,3,4,5,6,7,8) - which is good.
01:14:393 (4,5,6,7,8,9) - this rhythm is wrong xP. use this rhythm, then remap tbh, if you want it to be 100% fuzzy wuzzy approved
01:16:283 (4) - same, shorten to 1/2 slider and then add a circle on 01:16:637 - stacking it on the next slider's head
01:21:716 (3) - same as earlier, shorten this to a 1/4 slider and add a circle on 01:21:952 - stackde to the next slider's head so you get that jump on the vocal. it doesn't actually follow the vocal that much, but it helps emphasize the slider-head too

[]

you don't have to apply everything, just give me your reasoning if you dont want to change anything and ya
Lasse
00:05:653 - 00:09:432 - wtf happened with your mp3, why is it suddenly so loud lol
mp3 is only 128kbps and has really noticeable clipping, why not replace it with the 192 one all the ranked maps of the tv size use?


also 01:17:464 (1,2,3,4,5,6) - what is this? it completely ignores rhythm of the song ... things like 01:18:172 (4,5) - make so sense since everything in the song switches to blue ticks. i think something like https://i.imgur.com/nhwYCF4.jpg could keep the general idea of the pattern while actually fitting the song much better
Topic Starter
Rtyzen

Monstrata wrote:

Refractions
00:58:566 (1,2,3,4,5) - see if you can make the pattern more cohesive. right now 4 is kinda randomly up there lol Not sure what I can change tho
01:16:283 (4) - same, shorten to 1/2 slider and then add a circle on 01:16:637 - stacking it on the next slider's head I prefer to keep this for the dragging sound in the vocal
Fixed everything except these 2

Lasse wrote:

00:05:653 - 00:09:432 - wtf happened with your mp3, why is it suddenly so loud lol
mp3 is only 128kbps and has really noticeable clipping, why not replace it with the 192 one all the ranked maps of the tv size use? I changed the mp3, but the sudden loudness seems worse on the new one


also 01:17:464 (1,2,3,4,5,6) - what is this? it completely ignores rhythm of the song ... things like 01:18:172 (4,5) - make so sense since everything in the song switches to blue ticks. i think something like https://i.imgur.com/nhwYCF4.jpg could keep the general idea of the pattern while actually fitting the song much better Fixed
Thanks a lot ! :)
neonat
SPOILER
2018-01-26 01:46 neonat: 00:42:914 (4,1) - can you adjust 1 so no overlapping?
2018-01-26 01:46 neonat: ACTION is editing [https://osu.ppy.sh/b/910780 Yasuda Rei - Mirror -TV edit- [Emilia's Easy]]
2018-01-26 01:48 Rtyzen: ok i rotated it abit
2018-01-26 01:48 neonat: should there be a whistle on the start of 01:16:930 (2) - ?
2018-01-26 01:48 neonat: also 01:18:820 (4) -
2018-01-26 01:49 Rtyzen: i dont think so
2018-01-26 01:49 Rtyzen: its on 01:16:694 -
2018-01-26 01:49 Rtyzen: but no note
2018-01-26 01:49 Rtyzen: but actually should i add it so it sounds better
2018-01-26 01:49 neonat: well at least cuz 01:18:820 (4) - sounds the same as 01:03:702 (4) -
2018-01-26 01:49 neonat: the earlier one maybe it was like the end of 01:00:867 (1) -
2018-01-26 01:51 Rtyzen: but the end of 01:00:867 (1) - doesnt have whistle either
2018-01-26 01:51 neonat: I'm just working the reasoning out as I go, yes it does not have
2018-01-26 01:52 Rtyzen: so u saying both should have?
2018-01-26 01:52 neonat: nah don't have to
2018-01-26 01:53 Rtyzen: ok
2018-01-26 01:54 Rtyzen: ok i just realized the preview point is weird i changed it alr
2018-01-26 01:55 neonat: ACTION is editing [https://osu.ppy.sh/b/910782 Yasuda Rei - Mirror -TV edit- [Normal]]
2018-01-26 01:55 neonat: 00:14:332 (2) - the whistle on sliderstart
2018-01-26 01:55 neonat: 00:16:221 (2) -
2018-01-26 01:56 Rtyzen: fixed
2018-01-26 01:56 neonat: 00:19:292 (1,2) -
2018-01-26 01:56 neonat: 00:21:182 (1,2) -
2018-01-26 01:56 Rtyzen: ok wtf
2018-01-26 01:59 Rtyzen: ok theres like a bunch of useless green lines
2018-01-26 02:00 neonat: there's some long parts, maybe for 01:07:009 (5,6,7) - change it to a circle at 01:07:009 - and a slider from 01:07:245 - 01:07:717 - would also match up to the vocals
2018-01-26 02:01 Rtyzen: does that not sound off when compared to the rest of the chorus
2018-01-26 02:01 neonat: 01:18:820 (6) - add a whistle to the end
2018-01-26 02:01 neonat: then you can edit 01:03:229 (6,7) - as well
2018-01-26 02:02 neonat: waiot
2018-01-26 02:03 neonat: no changing that is just fine, it's not sounding the same as the other parts of the chorus
2018-01-26 02:03 Rtyzen: edit?
2018-01-26 02:04 neonat: the closest other part in the chorus to 1:07:009 is 01:21:654 (1,2) -
2018-01-26 02:04 neonat: which is also red line based
2018-01-26 02:04 neonat: 01:23:072 (3) - remove the finish
2018-01-26 02:04 Rtyzen: I changed this part 01:06:536 (4,5) - to your suggestion alr
2018-01-26 02:04 Rtyzen: seems ok
2018-01-26 02:07 Rtyzen: ok i removed the finish at 01:23:072 - for all diffs alr
2018-01-26 02:08 neonat: forgot in easy, NC this? 00:55:198 (5) -
2018-01-26 02:08 neonat: it's out of the 8 beat phrase
2018-01-26 02:09 neonat: just note that this is just 4 beats NC 01:19:765 (1) - idk if that's intentional, it's the only one
2018-01-26 02:10 neonat: that leads me to the Normal, verse is all 4 beat, chorus is 8 beat except for 01:19:765 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - so not sure what is the pattern you are going for
2018-01-26 02:10 Rtyzen: fixed both
2018-01-26 02:10 Rtyzen: fixed also
2018-01-26 02:14 neonat: ACTION is editing [https://osu.ppy.sh/b/919587 Yasuda Rei - Mirror -TV edit- [Hard]]
2018-01-26 02:14 neonat: 00:14:332 (3) - whistle on start
2018-01-26 02:14 neonat: 00:16:221 (3) -
2018-01-26 02:14 Rtyzen: ok on hard theres also alot of missing whistles
2018-01-26 02:14 Rtyzen: i fixed them alr
2018-01-26 02:14 Rtyzen: like i recently realized how to check hitsounds by lowering volume to like 15%
2018-01-26 02:15 Rtyzen: so im doing that for the diffs now
2018-01-26 02:16 neonat: 00:51:654 (2) - some of the sliderborder is out of the client
2018-01-26 02:17 Rtyzen: fixed
2018-01-26 02:18 neonat: 01:19:528 (1,2) - this is weird because of 01:20:001 (2) - starting on the off beat
2018-01-26 02:18 neonat: you can just use actual triplets at 01:19:528 (1) - and fit in the slider on the on beat instead
2018-01-26 02:19 Rtyzen: yea i was thinking of changing it to that
2018-01-26 02:19 Rtyzen: nc on the white line right
2018-01-26 02:19 neonat: yea
2018-01-26 02:20 neonat: ACTION is editing [https://osu.ppy.sh/b/1258871 Yasuda Rei - Mirror -TV edit- [Insane]]
2018-01-26 02:20 neonat: 00:03:938 (9,1) - better to no stack them
2018-01-26 02:20 neonat: 00:03:229 (6,4) - these dont
2018-01-26 02:21 neonat: 00:12:442 (3) - out of field
2018-01-26 02:22 Rtyzen: the gap is just 1/2 so stack is not that bad
2018-01-26 02:22 neonat: I'd say it's odd one out
2018-01-26 02:23 Rtyzen: these dont what
2018-01-26 02:23 neonat: these dont stack with the previous
2018-01-26 02:23 Rtyzen: 00:07:717 (9,1) - this one is the same
2018-01-26 02:23 neonat: unstack too then
2018-01-26 02:23 Rtyzen: oh ok
2018-01-26 02:23 Rtyzen: I mean 00:07:717 (9,1) - is different
2018-01-26 02:24 Rtyzen: i thought u were just referring to 1/2
2018-01-26 02:26 neonat: 00:52:127 (3,4,5) -
2018-01-26 02:26 neonat: mainly 00:52:481 (5) - cuz 00:52:363 (4) - is a hold
2018-01-26 02:27 Rtyzen: wait what do you want me to do
2018-01-26 02:28 neonat: remove that circle, have the slider start there and extend
2018-01-26 02:28 Rtyzen: oh yeah that makes more sense
2018-01-26 02:30 neonat: 01:11:143 (4,5,6,7,8,9,10,1) - make the spacing from slider more even to the stream
2018-01-26 02:31 Rtyzen: fixed
2018-01-26 02:36 neonat: ACTION is editing [https://osu.ppy.sh/b/516000 Yasuda Rei - Mirror -TV edit- [Refraction]]
2018-01-26 02:36 neonat: 00:10:552 (3,4) - kinda close, given it's the 1/2 and not 1/4
2018-01-26 02:36 neonat: maybe shift 00:09:843 (1,2) - slightly closer too
2018-01-26 02:38 Rtyzen: I shifted 00:51:772 (2) - to 317|292
2018-01-26 02:40 neonat: 00:20:473 (4,5) - kinda close
2018-01-26 02:40 neonat: 00:24:489 (5) - NC
2018-01-26 02:41 Rtyzen: i think by that time they will be used to the pattern and be able to read it just fine
2018-01-26 02:41 Rtyzen: why nc
2018-01-26 02:42 neonat: 00:36:064 - ignores the vocal here by leaving it blank
2018-01-26 02:43 neonat: the sv changes everywhere god lol
2018-01-26 02:44 Rtyzen: the change isnt that big
2018-01-26 02:45 Rtyzen: i just added a circle 00:36:064 -
2018-01-26 02:47 neonat: 01:12:914 (3,6) - ew that unstack lol
2018-01-26 02:49 Rtyzen: whoops
2018-01-26 02:52 neonat: 00:59:686 (4,5) - the only 1/4 stack it seems in the kiai
2018-01-26 02:53 Rtyzen: well theres 01:22:363 (4,5) - but ill change it
2018-01-26 02:55 neonat: could change that one too, that's lkike the peak
2018-01-26 02:56 neonat: update so I can check the hitsounds lol
2018-01-26 02:56 Rtyzen: changed both
2018-01-26 02:56 Rtyzen: yep was gonna ask u to double check the hs
2018-01-26 02:59 Rtyzen: updated
2018-01-26 03:05 Rtyzen: shit i missed a whistle
2018-01-26 03:05 Rtyzen: highest diff 01:22:363 (4) -
2018-01-26 03:06 neonat: go ahead and update that, I havent reached it
2018-01-26 03:09 neonat: the clap on 01:05:355 (3) - in insane is kinda odd
2018-01-26 03:10 Rtyzen: it follows the same pattern as the other parts
2018-01-26 03:10 Rtyzen: just no clap on 01:05:119 -
DeRandom Otaku
[Normal]
  1. 01:02:757 (5,6,7,8) - Feels like a totally random stream of 1/2 sliders, its neither emphasizing drums not the vocals properly. it honestly looks like a filler rhythm, would be better if something more appropriate is used
  2. 01:11:497 (8,1) - Blanket!!
  3. 01:17:639 - Same beat as 01:02:520 (4) - so ya map it as well since it has the vocal too
  4. 01:17:875 (4,5,6,7) - same rhythm thing as firstp oint
[Hard]
  1. 00:38:662 (2,3) - Would be much better if rhythm similar to something like 00:45:276 (4,1) - is used cuz ya the cymbal sound on 00:38:898 - is important ya but ignoring the vocal at 00:39:017 - is just meh considering you distinctively followed vocals before
[Insane]
  1. 01:26:851 (5,6,1) - more spacing for one is gonna be nicer because it has much more intensity
[Ex]
  1. 00:16:812 - The sounds here are pretty strong ,try mapping them with circles. Also you had circles here in insane too so yea
  2. AR 9 is gonna be better for reading since the map is mostly full of alt patterns
call me back!!
hehe
!!!!
Topic Starter
Rtyzen

DeRandom Otaku wrote:

[Hard]
  1. 00:38:662 (2,3) - Would be much better if rhythm similar to something like 00:45:276 (4,1) - is used cuz ya the cymbal sound on 00:38:898 - is important ya but ignoring the vocal at 00:39:017 - is just meh considering you distinctively followed vocals before
    I can't really find a rhythm that would map the blue tick without sounding weird, because the vocal is not exactly on the blue tick either. In gameplay hitting the red tick would sound like it follows the vocals
[Ex]
  1. AR 9 is gonna be better for reading since the map is mostly full of alt patterns AR9 seems too high but i increased it to 8.5
Fixed everything else, thanks a lot!
DeRandom Otaku

Rtyzen wrote:

DeRandom Otaku wrote:

[Ex]
  1. AR 9 is gonna be better for reading since the map is mostly full of alt patterns AR9 seems too high but i increased it to 8.5
The ar was 8.7 before and i asked you to increase, not decrease!!
Topic Starter
Rtyzen
Sorry I misread the mod. Insane is 8.3, Highest diff is 9 now
jcjc

handsome wrote:

!!!!
DeRandom Otaku
yes!
Topic Starter
Rtyzen

DeRandom Otaku wrote:

yes!

handsome wrote:

!!!!
sinn
mind if i ask why is there still taku in the tags even though his difficulty got removed?
Fycho

Rtyzen wrote:

there's an extra tag (taku) from before I deleted his GD

thanks neonat
disqualified to fix the tag issue


Edit: requalified.
Topic Starter
Rtyzen
fixed the tags
hehe

Hobbes2 wrote:

Placeholder for m4m!

Easy

Normal

Hard

Refraction

Insane
jcjc

handsome wrote:

Hobbes2 wrote:

Placeholder for m4m!

Easy

Normal

Hard

Refraction

Insane
perfect set
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