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Yasuda Rei - Mirror -TV edit-

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Topic Starter
Rtyzen
This beatmap was submitted using in-game submission on Wednesday, 31 January 2018 at 8:00:37 PM

Artist: Yasuda Rei
Title: Mirror -TV edit-
Source: 魔法科高校の劣等生
Tags: エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei estellia- emilia
BPM: 127
Filesize: 19638kb
Play Time: 01:29
Difficulties Available:
  1. Emilia's Easy (1.36 stars, 85 notes)
  2. Hard (2.64 stars, 188 notes)
  3. Insane (3.42 stars, 296 notes)
  4. Normal (2.01 stars, 139 notes)
  5. Refraction (4.16 stars, 304 notes)
Download: Yasuda Rei - Mirror -TV edit-
Download: Yasuda Rei - Mirror -TV edit- (no video)
Information: Scores/Beatmap Listing
---------------
i mapped this when it first came out. and now it's 2018. pls help ok its done
new mp3 and video from ranked mapset as of 17/12
taku's old insane: http://puu.sh/va00Q/2336d37b99.osu
Title source: http://www.yasudarei.net/

Thanks to all modders!
m1223961117, -Yuzuriha-inori-, Estellia-, handsome, Lally, Crystal, koreapenguin, sheela901, MoodyRPG, Lokovodo, xxdeathx, Haruto_Aizawa, Adol Christin, Keada, TheOnlyLeon, moph, alacat, monstrata, intoon, TheKoala, ihewmatt, Asfand, Alheak, Deppyforce, teko8, pinataman, searchingfor,PolkaMocha,KittyAdventure,Pentori,Osu FLagstar,100bit, -NanoRIPE-, Monstrata
apl-
INSANE FOR ME PLEASE. THX. RESERVE.

ありがとう Kawaii Rty (・◡・)
iKhrono
The ending clip should be included in this beatmap if possible. That would make my day :)
Topic Starter
Rtyzen

Dre4mer95 wrote:

The ending clip should be included in this beatmap if possible. That would make my day :)
will add the clip once the mp3 stops getting blocked or when I give up waiting.
Vatowski
Why isnt this ranked qq

also i think this weeks episode is a not interrupted ED. not sure though should double check
Topic Starter
Rtyzen

Vatowski wrote:

Why isnt this ranked qq cuz that's not how ranking works O^O. I might rank it one day. Thanks for playing it though

also i think this weeks episode is a not interrupted ED. not sure though should double check
Nope, this week's was interrupted too, by......Miyuki's weird moaning no less :P.
[ Asuna ]
this should be ranked :3 and miyuki is a weird chick xD
Topic Starter
Rtyzen

id3monici wrote:

this should be ranked :3 and miyuki is a weird chick xD
Thanks, but then again that's not how ranking works ><

(Yandere imouto. weird to say the least but still ftw XD)
Vatowski

Rtyzen wrote:

id3monici wrote:

this should be ranked :3 and miyuki is a weird chick xD
Thanks, but then again that's not how ranking works ><

(Yandere imouto. weird to say the least but still ftw XD)
how does it work? i thought you just submitted the beatmap and they choose if its ranked or not
Topic Starter
Rtyzen

Vatowski wrote:

Rtyzen wrote:

this should be ranked :3 and miyuki is a weird chick xD

Thanks, but then again that's not how ranking works ><

(Yandere imouto. weird to say the least but still ftw XD)
how does it work? i thought you just submitted the beatmap and they choose if its ranked or not
oh it's not that simple.
First, you find mods for your map from other people(where they take a look at your map and tell you where they think could be improved).
After which when you think your map is good enough you can look for a BAT, and if they think it's ready they would bubble it.
Then you would need to find another BAT, and if they also think it's ready they'll send it to qualified.
It'll stay in qualified for about a week, and during that week if any QATs find problems with your map they can unrank it and send it back to pending.
If your map makes it through the week then it's permanently ranked :D.

This process could take anywhere from a week to years depending on your mapping skill (and also your connections with the BATs :P)

you can find out more here https://osu.ppy.sh/wiki/Ranking_Criteria
Fantamil
Awesome map thank you!
Topic Starter
Rtyzen

Fantamil wrote:

Awesome map thank you!
Thank you for the compliment!
Vali
This is perfect :c I want this ranked!
Elinu
Such an amazing song ^ ^ This must be ranked right awayy! :)
Topic Starter
Rtyzen

Tatenashi wrote:

This is perfect :c I want this ranked!

Elinu wrote:

Such an amazing song ^ ^ This must be ranked right awayy! :)
Thank you :3 working on it
lexor16
#reserve ranked pls
Athrun
Don't give up hope!!!
Topic Starter
Rtyzen

lexor16 wrote:

#reserve ranked pls
:3


Athrun_Yamato wrote:

Don't give up hope!!!
Definitely don't! :D I'm still gonna work on this
Vatowski
This week's ED was not interrupted by anything.
Topic Starter
Rtyzen

Vatowski wrote:

This week's ED was not interrupted by anything.
oo finally I'll get it asap
Nukedboom
I had trouble downloading that one so I got my own and converted that here if you want: http://puu.sh/bOoCo/08f9abcecc.avi
It's got subs on it if you're okay with that.
Topic Starter
Rtyzen

Nukedboom wrote:

I had trouble downloading that one so I got my own and converted that here if you want: http://puu.sh/bOoCo/08f9abcecc.avi
It's got subs on it if you're okay with that.
Thanks for your help! but it's noticeably off-sync so wont be using this one :/ sorry
hehe
Gonna remap this today.
Topic Starter
Rtyzen

handsome wrote:

Gonna remap this today.
Ah thanks was about to ask you about it
Dispel
I'm waiting for this to get approved! It's a great well made map!
Iceskulls
at tags should be
ending2
also add GD mapper username in tags too

no kds pls ;^;
Topic Starter
Rtyzen

colonelkickass1 wrote:

I'm waiting for this to get approved! It's a great well made map!
Thanks :3

CelsiusLK wrote:

at tags should be
ending2
also add GD mapper username in tags too

no kds pls ;^;
it's actually ending3 :P

All fixed :D Thanks
hehe
fix ur video its 4:3 res kds plz
DreaM117er
Sorry I'm late. :)
I have college course all day. :o

From my Queue~

Reflection
00:01:653 (4) - Move to x496 y208 > Make beautiful :)
00:13:228 (1) - Did you follow lyric or sound?? I think you follow sound 8-)
00:15:826 (3,4,5,6,7) - I think it don't have this rhythm. Wait...You follow his "Ah...."?? :?
00:20:787 (1,2,3) - I like this look :)
00:21:496 (3) - Slow down this slider's Velocity. > Green down to 1.0 better
00:27:165 (2,3,4,5,6) - this is your style?? If yes, Ignore this.
00:32:008 (7,8) - bad...link this
00:33:779 (4,5,6) - Put the same DS better
00:35:905 (1,3) - I don't know what are these...
00:47:598 (1) - move to x188 y200
01:26:929 (10) - NC


taku's Insane
00:09:212 (3) - Del this
00:59:764 (9) - NC
01:00:473 (1) - del NC
01:11:103 (1) - ^
01:04:725 (5,6) - Ctrl + G
01:17:835 (2) - Del this
01:26:457 (6) - move to x272 y364

Nice :)


Hard
bad look but nice flow :!:
00:09:685 (1) - Del NC
00:13:464 (1) - ^
00:13:228 (8) - NC
00:16:771 (2) - ^
00:16:535 (1) - Del NC
00:17:244 (1) - ^
00:32:362 (1) - ^
00:32:126 (10) - NC
00:37:795 (6) - ^
00:39:213 (1) - Del NC
00:43:701 (1) - ^
00:43:465 (9) - NC
00:46:299 (6) - try this 01:13:465 (3,4,5,6,7)
00:47:480 (1) - Del NC
00:47:244 (7) - NC
00:51:260 (1) - ^
00:51:024 (9) - Del NC
00:59:055 (7,8) - try this: 00:38:976 (9,1,2,3,4,5)
01:12:166 (1) - del NC
01:11:811 (10) - NC


Normal
00:09:212 (2) - Del this
00:25:748 (3,1) - no stacking here :D
00:39:685 (1,2) - ^
00:53:858 (7) - NC
00:54:567 (10) - Del this
01:04:016 (1) - NC
01:03:307 (5) - Del NC
01:04:252 (2) - NC
01:14:646 (5) - ^
01:19:370 (7,1) - change 01:21:260 (2) with arrow
01:23:150 (4) - NC

I love this diff before kiai time :)


Easy
Reduce red line flow in Easy diff, very strange
00:54:094 (1) - start at 00:54:331

Just this problem...


Good luck :)
Topic Starter
Rtyzen
Thanks for the mod! If I didnt write anything then it means I fixed it. Also for reasons I will be temporarily editing estellia-'s diff for him since he's unavailable

m1223961117 wrote:

Sorry I'm late. :)
I have college course all day. :o No problem :)

From my Queue~

Reflection
00:01:653 (4) - Move to x496 y208 > Make beautiful :)
00:13:228 (1) - Did you follow lyric or sound?? I think you follow sound 8-)
00:15:826 (3,4,5,6,7) - I think it don't have this rhythm. Wait...You follow his "Ah...."?? :? Yea, follows that
00:20:787 (1,2,3) - I like this look :) Thanks :)
00:21:496 (3) - Slow down this slider's Velocity. > Green down to 1.0 better
00:27:165 (2,3,4,5,6) - this is your style?? If yes, Ignore this. same as before^
00:32:008 (7,8) - bad...link this
00:33:779 (4,5,6) - Put the same DS better
00:35:905 (1,3) - I don't know what are these... Really shitty sliders. I changed them
00:47:598 (1) - move to x188 y200
01:26:929 (10) - NC

Hard
bad look but nice flow :!:
00:09:685 (1) - Del NC
00:13:464 (1) - ^
00:13:228 (8) - NC
00:16:771 (2) - ^
00:16:535 (1) - Del NC
00:17:244 (1) - ^
00:32:362 (1) - ^
00:32:126 (10) - NC
00:37:795 (6) - ^
00:39:213 (1) - Del NC
00:43:701 (1) - ^
00:43:465 (9) - NC
00:46:299 (6) - try this 01:13:465 (3,4,5,6,7)
00:47:480 (1) - Del NC
00:47:244 (7) - NC
00:51:260 (1) - ^
00:51:024 (9) - Del NC
00:59:055 (7,8) - try this: 00:38:976 (9,1,2,3,4,5) Don't really understand this
01:12:166 (1) - del NC
01:11:811 (10) - NC


Normal
00:09:212 (2) - Del this
00:25:748 (3,1) - no stacking here :D
00:39:685 (1,2) - ^
00:53:858 (7) - NC
00:54:567 (10) - Del this No thanks I think there's a beat there
01:04:016 (1) - NC
01:03:307 (5) - Del NC
01:04:252 (2) - NC No thanks
01:14:646 (5) - ^^
01:19:370 (7,1) - change 01:21:260 (2) with arrow I think spinner is ok
01:23:150 (4) - NC

I love this diff before kiai time :)


Easy
Reduce red line flow in Easy diff, very strange
00:54:094 (1) - start at 00:54:331

Just this problem...


Good luck :) Thanks !
Thanks for modding!
emilia
Haven't modded in a while, lesgo

  • [Normal]
  1. 00:05:669 (1,2) - Blahblah parallel
  2. 00:28:346 (1,2,3,4,1,2,3,4,1,2) - Flow here repetitive as FUCK. Switch up~
  3. 00:35:905 (1,2,1,2) - Sure there ain't a better rhythm placement for this bit?
  4. 00:42:283 (2,3) - Maybe try a blanket or something
  5. 00:44:882 (3) - Pretty sure the random cymbal is out of place (I also hear a lot of random cymbals after)
  6. 00:56:693 (1,2) - Try having more complex rhythm here, since its everywhere anyway (same for the bits after)

    Eh its k. Still don't get how your flow works though. Not a major issue though.

    [Hard]
  7. 00:20:787 (1,2,3,4) - Pretty sure, you had a more complex rhythm in Normal than this
  8. 00:23:858 (1,2) - Try slider then triplets
  9. 00:33:307 (4,5) - Nazi blanket lmaolmalmoamloamolalma
  10. 00:47:953 (3,5) - ^
  11. 00:51:969 (3,4) - Try not to have intersecting sliders
  12. 01:11:339 (8) - Are you fucking serious this piece of shit aint snapped man
  13. 01:14:410 (8,9,1) - Which are you trying to blanket??? Or are you not even trying to blanket???
  14. 01:16:300 (3,4,5) - ^
  15. 01:20:788 (1,2,3,4,5,6,7,8) - Jesus this is boring lmao switch up~

    Eh still that same weird ass flow. Some DS problems like 01:07:796 (7,8,1) - Try similar distance or something like that. Your sliders still intersect a lot awkwardly, try preventing that.

    [taku's Insane]
  16. 00:02:834 (3,4,1,2,3,4,1,2,1,2) - I sense like some Amamiya Yuko thing here. Its fine, but SKYSTAR MAY SUE YOU FOR COPYRIGHT INFRINGEMENT jk
  17. 00:34:724 (1,1) - Drum on 2nd 1 should be at the end of the slider of 1st 1 I think
  18. 00:39:685 (1) - If anything, SV should be less than before, since slow bit is here. But if you get lazy, don't bother haha

    Pretty nice diff, just that this diff is rather lacklustre, esp for an Insane. Try having things that bump up the difficulty. Also, you're missing some important beats like 00:19:252 - this violin and 00:21:141 - this violin as well. But whatever, you can't accommodate everything.

    [handsome's something]
  19. Presumably not done/not going for rank/horrible/eh

    [Weefwekshun]
  20. 00:00:000 (1,2,3,4,1,2,3,4) - Fix DS or something, 4 to 1 is off
  21. 00:01:889 (1,2,3,4,5,6) - ^. Also, flow doesn't really work here
  22. 00:07:559 (1,1) - These are super ugly lmao, but eh you can keep them. (Contact me for COOL SLIDER ARTZIES)
  23. 00:27:165 (2,3,4,5,6,7,8) - DS makes 7 to 8 look fast as fuck
  24. 00:28:701 (1,2) - bla bla blanket
  25. 00:35:905 (1,2,1) - Pretty sure, you can get a better rhythm going on there
  26. 00:42:992 (6,7) - Feels empty, maybe follow guitar or something?
  27. 01:00:473 (4,5) - OH EM EF GEE DS.
  28. 01:04:488 (1) - Maybe split this slider up for more hitsounding opportunities
  29. 01:14:882 (5) - Try ctrlg

    If anything, this mapset deserves rank more than Tokohana.
Have a nice one m8 :)
Topic Starter
Rtyzen
No reply = fixed ^^

Estellia- wrote:

Haven't modded in a while, lesgo

  • [Normal]
  1. 00:05:669 (1,2) - Blahblah parallel
  2. 00:28:346 (1,2,3,4,1,2,3,4,1,2) - Flow here repetitive as FUCK. Switch up~ Wait what, flow or rhythm
  3. 00:35:905 (1,2,1,2) - Sure there ain't a better rhythm placement for this bit? Works
  4. 00:42:283 (2,3) - Maybe try a blanket or something Meh its k
  5. 00:44:882 (3) - Pretty sure the random cymbal is out of place (I also hear a lot of random cymbals after) wtf this is clearly a finish. I'll recheck the later ones but this is very obviously here. Take off the finish and listen to it
  6. 00:56:693 (1,2) - Try having more complex rhythm here, since its everywhere anyway (same for the bits after) uhh i'll think about it, normal dont need so complicated rhythms

    Eh its k. Still don't get how your flow works though. Not a major issue though.

    [Hard]
  7. 00:20:787 (1,2,3,4) - Pretty sure, you had a more complex rhythm in Normal than this
  8. 00:23:858 (1,2) - Try slider then triplets
  9. 00:33:307 (4,5) - Nazi blanket lmaolmalmoamloamolalma
  10. 00:47:953 (3,5) - ^
  11. 00:51:969 (3,4) - Try not to have intersecting sliders
  12. 01:11:339 (8) - Are you fucking serious this piece of shit aint snapped man it's a bug. it's fine here
  13. 01:14:410 (8,9,1) - Which are you trying to blanket??? Or are you not even trying to blanket???
  14. 01:16:300 (3,4,5) - ^
  15. 01:20:788 (1,2,3,4,5,6,7,8) - Jesus this is boring lmao switch up~

    Eh still that same weird ass flow. Some DS problems like 01:07:796 (7,8,1) - Try similar distance or something like that. Your sliders still intersect a lot awkwardly, try preventing that.

    [handsome's something]
  16. Presumably not done/not going for rank/horrible/eh
    This has been deleted already wut r u doing
    [Weefwekshun]
  17. 00:00:000 (1,2,3,4,1,2,3,4) - Fix DS or something, 4 to 1 is off
  18. 00:01:889 (1,2,3,4,5,6) - ^. Also, flow doesn't really work here
  19. 00:07:559 (1,1) - These are super ugly lmao, but eh you can keep them. (Contact me for COOL SLIDER ARTZIES)
  20. 00:27:165 (2,3,4,5,6,7,8) - DS makes 7 to 8 look fast as fuck I don't understand this. 7 to 8 is DS'd
  21. 00:28:701 (1,2) - bla bla blanket
  22. 00:35:905 (1,2,1) - Pretty sure, you can get a better rhythm going on there
  23. 00:42:992 (6,7) - Feels empty, maybe follow guitar or something? hence, cross half screen jump
  24. 01:00:473 (4,5) - OH EM EF GEE DS. Last ditch effort to increase difficulty(like 01:15:945 (2,3)). Tested, doesn't play horribly
  25. 01:04:488 (1) - Maybe split this slider up for more hitsounding opportunities there are no/very soft sounds in that slider
  26. 01:14:882 (5) - Try ctrlg

    If anything, this mapset deserves rank more than Tokohana. There is no deserves. There is only hard work which allows a map to be rank
Have a nice one m8 :)
taku

m1223961117 wrote:

taku's Insane
00:09:212 (3) - Del this
00:59:764 (9) - NC
01:00:473 (1) - del NC
01:11:103 (1) - ^
01:04:725 (5,6) - Ctrl + G
01:17:835 (2) - Del this
01:26:457 (6) - move to x272 y364

Nice :)

Good luck :)

Done, thankyou for mod <3
taku

Estellia- wrote:

Haven't modded in a while, lesgo


  • [taku's Insane]
  1. 00:02:834 (3,4,1,2,3,4,1,2,1,2) - I sense like some Amamiya Yuko thing here. Its fine, but SKYSTAR MAY SUE YOU FOR COPYRIGHT INFRINGEMENT jk yeah it is actually :D
  2. 00:34:724 (1,1) - Drum on 2nd 1 should be at the end of the slider of 1st 1 Done
  3. 00:39:685 (1) - If anything, SV should be less than before, since slow bit is here. But if you get lazy, don't bother haha I really like the way that the sv is speeding up in this part it suits imo

    Pretty nice diff, just that this diff is rather lacklustre, esp for an Insane. Try having things that bump up the difficulty. Also, you're missing some important beats like 00:19:252 - this violin and 00:21:141 - this violin as well. But whatever, you can't accommodate everything.added some extra beats also changed the OD to 8 to make the diff a bit harder
Have a nice one m8 :)
Great mod! Thankyou <3 :)
Iceskulls
Hi m4m here

Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable

[General]
The meta data is fine as it is :) http://vgmdb.net/album/46501
No need for TV in tags since it already tagged at Title
I think offset = -1885

[Estel]
  1. 00:09:685 (1,2,3,4,5,1) - I think it would be better to snap the notes on white tick here because the current feel really off for me
  2. 00:20:787 (1,2) - The rhythm here is quite hard for beginner to read consider change (1) to 1/1 reverse slider instead It would also make the rhythm feel a bit more easier for beginner
  3. 00:23:858 (2) - imo this doesn't flow very well but you can keep it , I would Ctrl+G this instead
  4. 00:24:803 (1) - This 1/2 beat doesn't really need to map in Easy it sound a bit sudden that might make beginners have a little problem when playing this , recommend to map 1/1 beat here instead
  5. 00:28:346 (5) - NC this instead of 00:28:583 (1) -
  6. 00:28:583 (1,2) - Somehow this play a bit weird , it would play better if you put a slider here 00:29:055 - Suggestion rhythm
  7. 00:31:417 (5,6) - I'm not sure is this acceptable but I would not recommend stacking in Easy, it a bit hard to read for beginners
  8. 00:32:126 - Try using this rhythm and placing first two notes like this
  9. 00:52:441 (2,3) - Blanket is off
  10. 00:54:331 (1) - Unrankable Easy spinner this should end on 00:55:748 - https://osu.ppy.sh/forum/t/241019
  11. 01:12:756 (2) - Maybe make this line up with (1)'s tail a bit for better flow
  12. 01:19:370 (1) - Same as 00:54:331 (1) -
  13. 01:21:260 (1) - 1/4 note is not recommend in Easy it too hard for beginner

    Wait, you have your own mapset of this song , doesn't it ? Anyways this Easy can be a bit more easier , rhythm and flow can be improved a bit

    [Normal]
    1. 00:00:000 (1,2,3,4) - This might be too hard for Normal consider you make the rhythm and flow simple a bit , suggestion
    2. 00:03:779 (1,2) - imo bad overlap for Normal , try Ctrl+H (1) then adjust a bit
    3. 00:05:669 (1,2) - The aesthetic here is pretty bad imo it way you curve (2) make the parallel here looks bad, try placing like this( it doesn't ruin spacing that much)
    4. 00:07:322 (3) - imo this doesn't really to map in Normal consider delete it , it just too much for Normal
    5. 00:09:448 (1,2) - And this really looks cute :D
    6. 00:12:047 (2,1) - This kind of overlap somehow looks bad in Normal it might make the player confusing , I would place like this and you don't have to change it if you think it will ruin the spacing but for me it doesn't ruin that much
    7. 00:16:771 (3) - Same as 00:07:322 (3) -
    8. 00:20:787 (1) - 1/4 beat is not recommend in Normal, it too hard to play
    9. 00:24:921 (2) - ^ it okay to not map some beat in Normal
    10. 00:26:811 (2) - ^
    11. 00:30:590 (2) - ^ Oh wow there are a lots, I thought you mapped this by mistake
    12. 00:35:197 (3,4,5,1) - How about placing like this?
    13. 00:47:480 (1,2) - These place so close, maybe try make some distance here a bit
    14. 00:47:953 (2,4) - imo bad overlap try placing like this
    15. 00:53:858 (1,2,3,4) - imo the music doesn't really sound emphasized so I would say that this is somehow a bit too much for Normal try convert them to 1/2 slider
    16. 00:59:291 (5,6,7) - Play a bit weird for Normal , I would use this rhythm instead
    17. 01:03:307 (5,6,7,8) - Might be too much for Normal try using 1/1 slider here
    18. 01:19:488 (1) - Unrankable Normal spinner should start on 01:19:843 - and end on 01:20:788 - https://osu.ppy.sh/forum/t/241019
    19. 01:24:803 (1) - How about start this spinner here 01:25:040 -
      Normal probably need some work on rhythm and a little work on flow
    [Hard]
    • :O 1.8 SV? Why not make this looks a bit different from Reflection around 1.5-1.6 SV should be fitted for this Hard
    1. 00:00:944 (3) - How about place this at x=92 y=180 it might make the flow better
    2. 00:06:378 (2) - imo this doesn't need to increase in spacing
    3. 00:09:448 (1) - Why not 1.3x spacing here?
    4. 00:09:685 (2,3) - It would flow better if you make jumps to (3) instead of (2) ( I mean make spacing at (2) consistent then make a jumps at (3))
    5. 00:11:338 (5) - NC
    6. 00:13:464 (2,3) - You can make jumps here
    7. 00:15:118 (5) - NC
    8. 00:16:771 (1) - Delete clap on blue tick , I think whistle+ finish sound nicier than clap on red and white tick here
    9. 00:18:897 (5) - NC
    10. 00:18:897 (5,6) - Small inconsistent in spacing
    11. 00:20:787 (1) - This would play better if you triplet at tail
    12. 00:27:165 (5) - NC
    13. 00:30:236 (5) - NC
    14. 00:33:779 (5) - NC
    15. 00:39:213 (5,6,7,8,9) - This might be too hard for Hard
    16. 00:43:228 (7,8,1) - Why not stacking them it play much better for Hard
    17. 00:48:898 (5) - NC
    18. 00:53:740 (1) - How about start this spinner here 00:53:858 -
    19. 00:56:693 (1,2,3,4) - This gonna be too hard to play for Hard
    20. 00:58:583 (6) - NC
    21. 01:00:473 (1,2) - A rhythm like this would play better
    22. 01:02:362 (6) - NC , okay I think NC on every big white tick make the NC a bit more reasonable
    23. 01:10:866 (6,7) - Not recommend this rhythm for Hard
    24. 01:19:488 (1) - How about start on 01:19:843 - and end on 01:20:788 -?
    25. 01:25:040 (1) - Start on 01:25:040 - ?
      Hard need some work on rhythm and flow, it just doesn't looks good to me ,you might need to try make this a bit more easier to play ( try take a looks at some ranked Hard)
    [taku]
    1. 00:09:448 (1) - From here you can try placing clap on the white tick that near the big white tick it would make this part sound a bit nice
    2. 00:12:756 (3) - Whistle to emphasis the beat here
    3. 00:12:992 (5) - ^
    4. 00:13:228 (1) - Finish?
    5. 00:15:118 (1) - Finish to emphasis the instrument
    6. 00:15:827 (2) - ^
    7. 00:16:535 (3) - Whistle to emphasis the beat here, also would make this 1/4 slider feel nice when playing
    8. 00:16:771 (4) - ^
    9. 00:17:008 (1) - Finish to emphasis instrument
    10. 00:17:716 (3) - ^
    11. 00:18:897 (2) - Whistle or finish
    12. 00:20:787 (1) - Finish to emphasis instrument
    13. 00:21:260 (2,3) - You can make jumps here
    14. 00:22:205 (1) - Whistle at head to emphasis beat there
    15. 00:25:275 (4) - Clap at head
    16. 00:25:748 (5) - Clap at tail
    17. 00:26:457 (1) - Clap or whistle at head
    18. 00:26:811 (1) - ^ also whistle at tail
    19. 00:27:165 (1) - Clap or whistle at head
    20. 00:27:520 (1) - Whistle at tail
    21. 00:34:016 (1) - Whistle at tail
    22. 00:34:370 (1) - Whistle at head
    23. 00:37:087 (1) - Add finish at tail too?
    24. 00:41:575 (2) - Clap at tail
    25. 00:42:283 (1) - Whistle or finish at head
    26. 00:56:221 (1,2,3,4) - Whistle?
    27. 01:23:150 (3) - Whistle or finish to emphasis instrument
      Mostly the flow and rhythm are pretty nice so I'm only suggest hitsound here so feel free reject some suggestions if you think it doesn't looks good , I'm just learning to mod hitsounds
    [Reflection]
    1. 00:00:944 (1,2,3,4) - Why not make the flow similiar to this 00:00:000 (1,2,3,4) - ?
    2. 00:01:889 (1) - Whistle at head to emphasis downbeat here
    3. 00:03:779 (1) - ^
    4. 00:05:669 (1) - ^
    5. 00:13:228 (1) - Finish instead?
    6. 00:16:062 (5) - Whistle so it sound a bit consistent here
    7. 00:16:771 (9) - No need to clap on blue tick
    8. 00:20:787 (1) - Clap instead?
    9. 00:21:496 (3) - Clap at head
    10. 00:26:929 (1) - Whistle to emphasis downbeat
    11. 00:27:401 (4) - Whistle so it sound a bit consistent here
    12. 00:27:637 (6) - ^
    13. 00:45:827 (8) - Finish at tail
    14. 01:18:898 (7) - No need to finish here
    15. 01:25:040 (6) - Finish at head
    16. 01:25:985 (8) - Finish at head
      This diff is somehow feel a bit overmapped to me make sure you try not to overmapped too much here sometimes it can ruin the flow and the rhythm, I think this diff might need a some works but well it just so much and might be too nazi to say it all here, also I'm still learning to mod hitsounds so feel free to reject some suggestions if you think it doesn't looks good
Good luck :)
Topic Starter
Rtyzen
Thanks for the long mod! :D No reply means fixed

CelsiusLK wrote:

Hi m4m here

Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable

[General]
The meta data is fine as it is :) http://vgmdb.net/album/46501
No need for TV in tags since it already tagged at Title
I think offset = -1885 will check on that

[Normal]
  1. 00:00:000 (1,2,3,4) - This might be too hard for Normal consider you make the rhythm and flow simple a bit , suggestion
  2. 00:03:779 (1,2) - imo bad overlap for Normal , try Ctrl+H (1) then adjust a bit
  3. 00:05:669 (1,2) - The aesthetic here is pretty bad imo it way you curve (2) make the parallel here looks bad, try placing like this( it doesn't ruin spacing that much) Yeah that looks really nice
  4. 00:07:322 (3) - imo this doesn't really to map in Normal consider delete it , it just too much for Normal it's ok because low BPM
  5. 00:09:448 (1,2) - And this really looks cute :D
  6. 00:12:047 (2,1) - This kind of overlap somehow looks bad in Normal it might make the player confusing , I would place like this I changed it but a different way
    and you don't have to change it if you think it will ruin the spacing but for me it doesn't ruin that much
  7. 00:16:771 (3) - Same as 00:07:322 (3) - ^
  8. 00:20:787 (1) - 1/4 beat is not recommend in Normal, it too hard to play It's only the slider-end
  9. 00:24:921 (2) - ^ it okay to not map some beat in Normal
  10. 00:26:811 (2) - ^
  11. 00:30:590 (2) - ^ Oh wow there are a lots, I thought you mapped this by mistake
  12. 00:35:197 (3,4,5,1) - How about placing like this?
  13. 00:47:480 (1,2) - These place so close, maybe try make some distance here a bit It's snapped correctly
  14. 00:47:953 (2,4) - imo bad overlap try placing like this
  15. 00:53:858 (1,2,3,4) - imo the music doesn't really sound emphasized so I would say that this is somehow a bit too much for Normal try convert them to 1/2 slider I will think about it. I use alot of 1/2 in this normal cuz the BPM is quite low, as you can see from the star diff this is still easier than average nomals
  16. 00:59:291 (5,6,7) - Play a bit weird for Normal , I would use this rhythm instead
  17. 01:03:307 (5,6,7,8) - Might be too much for Normal try using 1/1 slider here
  18. 01:19:488 (1) - Unrankable Normal spinner should start on 01:19:843 - and end on 01:20:788 - https://osu.ppy.sh/forum/t/241019
  19. 01:24:803 (1) - How about start this spinner here 01:25:040 -
    Normal probably need some work on rhythm and a little work on flow
[Hard]
  • :O 1.8 SV? Why not make this looks a bit different from Reflection around 1.5-1.6 SV should be fitted for this Hard it's cuz I forgot to change it in reflection but I use the F6 panel to increase SV instead
  1. 00:00:944 (3) - How about place this at x=92 y=180 it might make the flow better
  2. 00:06:378 (2) - imo this doesn't need to increase in spacing
  3. 00:09:448 (1) - Why not 1.3x spacing here?
  4. 00:09:685 (2,3) - It would flow better if you make jumps to (3) instead of (2) ( I mean make spacing at (2) consistent then make a jumps at (3)) I'll keep the spacing mainly constant for the slow part
  5. 00:11:338 (5) - NC
  6. 00:13:464 (2,3) - You can make jumps here ^
  7. 00:15:118 (5) - NC
  8. 00:16:771 (1) - Delete clap on blue tick , I think whistle+ finish sound nicier than clap on red and white tick here I think it should be there
  9. 00:18:897 (5) - NC
  10. 00:18:897 (5,6) - Small inconsistent in spacing
  11. 00:20:787 (1) - This would play better if you triplet at tail I think it's ok
  12. 00:27:165 (5) - NC
  13. 00:30:236 (5) - NC
  14. 00:33:779 (5) - NC
  15. 00:39:213 (5,6,7,8,9) - This might be too hard for Hard Changed the last 3 notes to a reverse slider
  16. 00:43:228 (7,8,1) - Why not stacking them it play much better for Hard
  17. 00:48:898 (5) - NC
  18. 00:53:740 (1) - How about start this spinner here 00:53:858 -
  19. 00:56:693 (1,2,3,4) - This gonna be too hard to play for Hard k I stack 3 and 4
  20. 00:58:583 (6) - NC
  21. 01:00:473 (1,2) - A rhythm like this would play better I think current one is ok
  22. 01:02:362 (6) - NC , okay I think NC on every big white tick make the NC a bit more reasonable
  23. 01:10:866 (6,7) - Not recommend this rhythm for Hard
  24. 01:19:488 (1) - How about start on 01:19:843 - and end on 01:20:788 -? No change
  25. 01:25:040 (1) - Start on 01:25:040 - ?
    Hard need some work on rhythm and flow, it just doesn't looks good to me ,you might need to try make this a bit more easier to play ( try take a looks at some ranked Hard)
[Reflection]
  1. 00:00:944 (1,2,3,4) - Why not make the flow similiar to this 00:00:000 (1,2,3,4) - ? cuz it flows better into the next one and snaps correctly
  2. 00:01:889 (1) - Whistle at head to emphasis downbeat here
  3. 00:03:779 (1) - ^
  4. 00:05:669 (1) - ^
  5. 00:13:228 (1) - Finish instead? I don't hear a finish :/
  6. 00:16:062 (5) - Whistle so it sound a bit consistent here
  7. 00:16:771 (9) - No need to clap on blue tick No change
  8. 00:20:787 (1) - Clap instead? Don't hear a clap. Also too loud
  9. 00:21:496 (3) - Clap at head ^
  10. 00:26:929 (1) - Whistle to emphasis downbeat
  11. 00:27:401 (4) - Whistle so it sound a bit consistent here
  12. 00:27:637 (6) - ^
  13. 00:45:827 (8) - Finish at tail o_O...no thanks
  14. 01:18:898 (7) - No need to finish here I think there is a finish here
  15. 01:25:040 (6) - Finish at head
  16. 01:25:985 (8) - Finish at head
    This diff is somehow feel a bit overmapped to me make sure you try not to overmapped too much here sometimes it can ruin the flow and the rhythm, I think this diff might need a some works but well it just so much and might be too nazi to say it all here, also I'm still learning to mod hitsounds so feel free to reject some suggestions if you think it doesn't looks good so hard to map low BPM extra without overmapping lol. star diff still under 4 stars orz
[/list]

Good luck :)
Thanks again!
taku

CelsiusLK wrote:

Hi m4m here

Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable

[taku]
  1. 00:09:448 (1) - From here you can try placing clap on the white tick that near the big white tick it would make this part sound a bit nice
  2. 00:12:756 (3) - Whistle to emphasis the beat here
  3. 00:12:992 (5) - ^
  4. 00:13:228 (1) - Finish?
  5. 00:15:118 (1) - Finish to emphasis the instrument
  6. 00:15:827 (2) - ^
  7. 00:16:535 (3) - Whistle to emphasis the beat here, also would make this 1/4 slider feel nice when playing
  8. 00:16:771 (4) - ^
  9. 00:17:008 (1) - Finish to emphasis instrument
  10. 00:17:716 (3) - ^
  11. 00:18:897 (2) - Whistle or finish
  12. 00:20:787 (1) - Finish to emphasis instrument
  13. 00:21:260 (2,3) - You can make jumps here
  14. 00:22:205 (1) - Whistle at head to emphasis beat there
  15. 00:25:275 (4) - Clap at head
  16. 00:25:748 (5) - Clap at tail
  17. 00:26:457 (1) - Clap or whistle at head
  18. 00:26:811 (1) - ^ also whistle at tail
  19. 00:27:165 (1) - Clap or whistle at head
  20. 00:27:520 (1) - Whistle at tail
  21. 00:34:016 (1) - Whistle at tail
  22. 00:34:370 (1) - Whistle at head
  23. 00:37:087 (1) - Add finish at tail too?
  24. 00:41:575 (2) - Clap at tail
  25. 00:42:283 (1) - Whistle or finish at head
  26. 00:56:221 (1,2,3,4) - Whistle?
  27. 01:23:150 (3) - Whistle or finish to emphasis instrument
    Mostly the flow and rhythm are pretty nice so I'm only suggest hitsound here so feel free reject some suggestions if you think it doesn't looks good , I'm just learning to mod hitsounds
Good luck :)
Added some of the things u mentioned, Thanks for the mod <3
emilia
Accepted most fixes. Sent the diff via PM already.

@CelsiusLK Yes :3 I do have my own mapset. But why did you star this guy's map instead of mine :c
Iceskulls

Estellia- wrote:

Accepted most fixes. Sent the diff via PM already.

@CelsiusLK Yes :3 I do have my own mapset. But why did you star this guy's map instead of mine :c
What I thought I star your map already?

Omg really sorry , I forgot to star yours well I was gonna star you after I modded it but turn up I forgot so, really sorry :(
Anyways gotta give yours 2 kds and rtyzen another kd because why not? :)

@Rtyzen since you have stated that Reflection is Extra (I thought it's Insane lol ) so I guess it fine then
Vali

Rtyzen wrote:

This beatmap was submitted using in-game submission on Thursday, 4 December, 2014 at 10:58:47 AM

Artist: Yasuda Rei
Title: Mirror -TV edit-
Source: 魔法科高校の劣等生
Tags: エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-
BPM: 127
Filesize: 9591kb
Play Time: 01:28
Difficulties Available:
  1. Estel's Easy (1.36 stars, 87 notes)
  2. Hard (2.75 stars, 187 notes)
  3. Normal (2.14 stars, 141 notes)
  4. Reflection (3.96 stars, 309 notes)
  5. taku's Insane (3.49 stars, 294 notes)
Download: Yasuda Rei - Mirror -TV edit-
Download: Yasuda Rei - Mirror -TV edit- (no video)
Information: Scores/Beatmap Listing
---------------
IMPORTANT: TITLE CHANGED ON 7/10/14. PLEASE REDOWNLOAD THE MAP IF YOU DOWNLOADED THE MAP BEFORE THIS TIME
New mp3 - 25/9/14
New video - 29/9/14
New title - 7/10/14
Reflection REMAPPED (here's the old one if anyone wants it RIP ;_:) - 8/10/14
I had that diff name way before skystar did hmpf =3=
Normal REMAPPED - 25/10/14
Extra diff mapped by taku here
Insane diff mapped by handsome here

Title source: http://www.yasudarei.net/

TIMING CHECK Anyone? Thanks alot :D
MODS WELCOME AS WELL :D
Without handsome's this is total shite :c
-Yuzuriha
General

http://gyazo.com/5c2a0f072e2a2d11c5ca8ddccb12eda1
check plz ↑

tag  エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-


chenge plz
tag ED3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki handsome taku estellia-

Audeo lead in plz
http://gyazo.com/314fe6e6bf6cc94de1451694d52f0157
Audio lead in →1500~2000

Reflection

00:08:504 (1) - NC remove

00:09:448 blanket req
http://gyazo.com/1c56b699a87fb6a8aaaedf64d37b5a67

00:35:905 (1,1) - chenge plz
I fit in lyrics

00:45:236 chenge plz
http://gyazo.com/2f3308e8d93fb2615e9a499946d0e243

taku's Insane


00:21:496 (3,4) - stack?


Hard

Fine :)


Normal

00:54:331 (3) - drum clap

00:57:402 add

01:05:906 add

01:13:465 add

01:17:244 add

01:20:788
http://gyazo.com/dfb9ff15f5b38b5ffa8e24e7c5aed2ab
spinner Spacing are close
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed
"-Yuzuriha-inori-

-Yuzuriha-inori- wrote:

General

http://gyazo.com/5c2a0f072e2a2d11c5ca8ddccb12eda1
check plz ↑

tag  エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-


chenge plz
tag ED3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki handsome taku estellia-
I'll see if this is needed but I leave the tags for now
Audeo lead in plz
http://gyazo.com/314fe6e6bf6cc94de1451694d52f0157 Fixed
Audio lead in →1500~2000

Reflection

00:08:504 (1) - NC remove

00:09:448 blanket req
http://gyazo.com/1c56b699a87fb6a8aaaedf64d37b5a67

00:35:905 (1,1) - chenge plz Don't understand what you mean here
I fit in lyrics

00:45:236 chenge plz hmm no thanks
http://gyazo.com/2f3308e8d93fb2615e9a499946d0e243

taku's Insane


00:21:496 (3,4) - stack?


Hard

Fine :)


Normal

00:54:331 (3) - drum clap

00:57:402 add

01:05:906 add

01:13:465 add

01:17:244 add

01:20:788
http://gyazo.com/dfb9ff15f5b38b5ffa8e24e7c5aed2ab Should be fine
spinner Spacing are close
hehe
m4m

btw you can do that restart kiai thing at 01:11:811 - which is super awesome
also try to relook at your NCs, i guess

reflection

don't you think some of your combos drag on for too long

00:06:614 (5,6) - blanket
00:08:504 (2,1) - ^
00:16:653 - i fee like something should be here
00:20:787 (1) - unsnapped?
00:28:701 (1,2) - blanket
00:32:126 (8,1) - you could go for a perfect stack
00:37:795 (1,2) - ^
00:39:685 (6,1) - ^
00:40:394 (2,3) - blanket
00:43:819 (1,2) - blanket
00:47:598 (1,2) - might wanan keep it even, like 1 in the middle of 2's body
00:49:370 (6,7) - aren't perfectly parallel, but minor
00:51:024 (1,2,3) - try to keep the blanket of 1 and 2 equally spaced
01:04:251 (13) - just move this away so that it is a 4-4-1 pattern. it can give more emphasis on the finish on this note
01:22:677 (8) - passive slider
01:25:985 (8) - someones gonna call u out for having this touch hp bar

taku

00:06:614 (3) - maybe remove nc for consistency with previous
00:18:897 (2) - try having the vocal on the elbow of the slider, which happens on 00:19:134 -
00:58:110 (1) - keep the two sides parallel, or at least close to it. now its pretty uneven
01:07:323 (3,1) - blanket
01:23:622 (5,6) - sliderend of 5 blanket the top curve of 6?

hard

00:16:535 (4,1) - ctrl+g this for the rhythm, plays much better
00:30:236 (1,2) - blanket is a little off
00:41:339 (3,5) - ^
01:11:811 (11) - imo NC and slider here instead would fit much better
01:21:260 (2,3) - blanket
01:25:040 (1) - inconsistent spinner placement/length with other diffs? try to make them all consistent i guess

normal

rhythm could use some work imo

00:03:779 (1,2) - blanket
00:08:504 (1) - unnecessary nc
00:35:669 (5,2) - try to keep this 2 stacked for neatness
00:44:173 (2,1) - sliderend is 'hidden', you might get shit for this
00:47:480 (1,2) - bodies not touching but 1 head/end is touching the 2 body. space it a little is ok
00:49:134 (4,5) - blanket
01:06:142 (4,5,6,7,8,1,2,3) - rhythm here was quite awkward? idk tried to fix http://i.imgur.com/erp73GP.png
01:19:488 (1,1) - something something notes too fast after a spinner. iirc 4/1 spacing is required on ez so im not sure about normal :?
01:25:040 (1) - same as hard

[easy]

00:14:645 (2,3) - try to stick with 1 spacing pattern for the same spacing in rhythm. either this or 00:16:535 (4,1) -
00:18:897 (3,1) - lol blanket
00:22:677 (1,2) - ^
00:32:126 (2) - overlap head/end
00:56:693 (1,3) - you can probably improve this
01:02:362 (3,4) - blanket
01:07:087 (4) - touches hp bar
01:08:032 (1,2) - blanket
01:13:701 (3,4,1) - bnlanket
01:24:567 (6) - hp bar
01:25:040 (1,2) - blanket

blanket kds pls
Topic Starter
Rtyzen
ey thanks for mod. No reply = fixed
handsome

handsome wrote:

m4m

btw you can do that restart kiai thing at 01:11:811 - which is super awesome
also try to relook at your NCs, i guess

reflection

don't you think some of your combos drag on for too long

00:06:614 (5,6) - blanket
00:08:504 (2,1) - ^
00:16:653 - i fee like something should be here nahhh. I make the jump abit wider
00:20:787 (1) - unsnapped? 1/8. AIMod doesnt say anythingg lol
00:28:701 (1,2) - blanket
00:32:126 (8,1) - you could go for a perfect stack
00:37:795 (1,2) - ^
00:39:685 (6,1) - ^
00:40:394 (2,3) - blanket
00:43:819 (1,2) - blanket
00:47:598 (1,2) - might wanan keep it even, like 1 in the middle of 2's body wat
00:49:370 (6,7) - aren't perfectly parallel, but minor
00:51:024 (1,2,3) - try to keep the blanket of 1 and 2 equally spaced
01:04:251 (13) - just move this away so that it is a 4-4-1 pattern. it can give more emphasis on the finish on this note
01:22:677 (8) - passive slider
01:25:985 (8) - someones gonna call u out for having this touch hp bar

hard

00:16:535 (4,1) - ctrl+g this for the rhythm, plays much better
00:30:236 (1,2) - blanket is a little off
00:41:339 (3,5) - ^
01:11:811 (11) - imo NC and slider here instead would fit much better
01:21:260 (2,3) - blanket
01:25:040 (1) - inconsistent spinner placement/length with other diffs? try to make them all consistent i guess

normal

rhythm could use some work imo

00:03:779 (1,2) - blanket
00:08:504 (1) - unnecessary nc
00:35:669 (5,2) - try to keep this 2 stacked for neatness
00:44:173 (2,1) - sliderend is 'hidden', you might get shit for this
00:47:480 (1,2) - bodies not touching but 1 head/end is touching the 2 body. space it a little is ok
00:49:134 (4,5) - blanket
01:06:142 (4,5,6,7,8,1,2,3) - rhythm here was quite awkward? idk tried to fix http://i.imgur.com/erp73GP.png meh it's k
01:19:488 (1,1) - something something notes too fast after a spinner. iirc 4/1 spacing is required on ez so im not sure about normal :?
01:25:040 (1) - same as hard

blanket kds pls
taku

handsome wrote:

taku

00:06:614 (3) - maybe remove nc for consistency with previous :D
00:18:897 (2) - try having the vocal on the elbow of the slider, which happens on 00:19:134 - i removed the current one and replaced it by a 1/4 slider
00:58:110 (1) - keep the two sides parallel, or at least close to it. now its pretty uneven changed the slider
01:07:323 (3,1) - blanket gonna think about it
01:23:622 (5,6) - sliderend of 5 blanket the top curve of 6? i already changed things here c:
Thankyou for mod <3
Lally
hello here is your m4m

[general]
  1. bg is 1364x767 wich should be 1366 x 768 pls fix C:
[Easy]
  1. AR -1
  2. finish the kiai like in the other diff is better imo instead of 01:10:850 - finish it on 01:11:339 -
    Unsnapped green lines at:
  3. 01:02:346 - snap to 01:02:362
  4. 01:04:000 - snap to 01:04:016
  5. 01:04:236 - snap to 01:04:252
  6. 01:07:782 - snap to 01:07:795
  7. 01:07:786 - snap to 01:07:795
  8. 01:08:016 - snap to 01:08:032
  9. 01:08:020 - snap to 01:08:032
  10. 01:10:850 - snap to 01:10:866
  11. 01:11:558 - snap to 01:11:575
  12. 01:11:562 - snap to 01:11:575
  13. audio lead-in is just 1500 rise it up to 2000 :V
  14. 00:14:645 (2,3) - please don't use stacks in the easy diffu try to fix it in this way:
    wich is the best way for the flow aswell
  15. 00:25:512 (2) - try to change this slider in this way:
  16. 01:08:032 (1,3) - don't overlap pls
[Normal]
  1. 00:35:905 (1) - ctrl +g
  2. 00:37:795 (1) - ctrl+g
  3. 00:49:842 (5,2) - this overlap is a bit meh try to fix it
  4. 00:54:803 (1) - imo changing this slider like this is better for the flow:
  5. 01:06:614 (5,6,7,8,1) - the flow of this pattern is such confusing really try to remap it with a better flow
  6. 01:19:488 (1,1) - you need more space time between the spinner and the first object since is a normal diff
[Hard]
  1. hp +1
    00:21:496 (2,3) - tre flow here is a bit messy try to change this pattern in something else
[Insane]
  1. hp +1
  2. 00:12:519 (1,2,3,4,5) - you could curve this stream so it would be a better flow with the next object
[diff name]
  1. 00:14:882 (7,1) - the flow here is a bit meh why don't you try to do something like:
    i gave to the slider another shape and i moved the circle 00:15:590 (2) - to create a manual stack with 00:15:826 (1,2,3,4,5) - wich i moved a little bit
gl o3o
Topic Starter
Rtyzen
Thanks for the mod! No reply = fixed
Lally

Lally wrote:

hello here is your m4m

[general]
  1. bg is 1364x767 wich should be 1366 x 768 pls fix C: fixed

[Normal]
  1. 00:35:905 (1) - ctrl +g
  2. 00:37:795 (1) - ctrl+g
  3. 00:49:842 (5,2) - this overlap is a bit meh try to fix it
  4. 00:54:803 (1) - imo changing this slider like this is better for the flow:
  5. 01:06:614 (5,6,7,8,1) - the flow of this pattern is such confusing really try to remap it with a better flow
  6. 01:19:488 (1,1) - you need more space time between the spinner and the first object since is a normal diff This SHOULD be ok I see what others say first
[Hard]
  1. hp +1 +0.5
    00:21:496 (2,3) - tre flow here is a bit messy try to change this pattern in something else
[diff name]
  1. 00:14:882 (7,1) - the flow here is a bit meh why don't you try to do something like:
    i gave to the slider another shape and i moved the circle 00:15:590 (2) - to create a manual stack with 00:15:826 (1,2,3,4,5) - wich i moved a little bit followed abbit
gl o3o
Topic Starter
Rtyzen
For Est-

Lally wrote:

[Easy]
  1. 00:14:645 (2,3) - please don't use stacks in the easy diffu try to fix it in this way:
    wich is the best way for the flow aswell
  2. 00:25:512 (2) - try to change this slider in this way:
  3. 01:08:032 (1,3) - don't overlap pls

handsome wrote:

[easy]

00:14:645 (2,3) - try to stick with 1 spacing pattern for the same spacing in rhythm. either this or 00:16:535 (4,1) -
00:18:897 (3,1) - lol blanket
00:22:677 (1,2) - ^
00:32:126 (2) - overlap head/end
00:56:693 (1,3) - you can probably improve this
01:02:362 (3,4) - blanket
01:07:087 (4) - touches hp bar
01:08:032 (1,2) - blanket
01:13:701 (3,4,1) - bnlanket
01:24:567 (6) - hp bar
01:25:040 (1,2) - blanket

Crystal wrote:

[Estel's Easy]
  1. Why not keep the hitsound set at your first part consistent with other diffs? It means you may add silenced sliderslide file to your diff.
  2. 00:37:795 (2) - 184|256 may look nicer. Don't forget to adjust objects next.
  3. 00:47:244 (1,2) - Not necessary to make 2 objects, just start the slider at 00:47:244 and end it at 00:48:189.It is too hard for an easy as well.
  4. 00:58:583 (3) - Make it symmetrical. http://puu.sh/ejO85/34fdbd58ce.jpg
  5. 01:07:087 (4) - This slider touches HP bar, which is not rankable.
Crystal
m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. Fine.

[Reflection]
  1. Generally, this difficulty is a bit weird for me.. so I'm just going to point out some main issues.
  2. 00:02:834 (4,5,6) - To this kind of pattern, I prefer something like this: http://puu.sh/ejLqb/c5309163b4.jpg. It means to put 1/4 sliders nearer and a bit farther to next 1/1 slider.
  3. 00:07:559 (1,2) - Try this rhythm: http://puu.sh/ejLwB/13f60128e9.jpg.
  4. 00:06:023 (2,3,4) - Distance here is too far, this one is enough: http://puu.sh/ejKF3/8aa03cc937.jpg
  5. 00:39:212 (2) - Maybe NC.
  6. 00:48:425 (3) - This can be considered as a 1/2 gap. 208|365 which stack at the previous slider's tail is good for me.
  7. 01:03:307 (5,6,7,8,9,10,11,12,13) - Distance here seems unreasonable... I know you want to use this kind of stream pattern but please reduce distance to at least 3.6x.

[taku's Insane]
  1. 00:01:889 (1) - 276|260? Maybe you don't want to stack this with 00:01:417 (3) - .
  2. 00:21:260 (2) - This can be mistook as to be 1/2 later.. Try 216|96.
  3. 00:26:457 (1,1) - If I were you I won't slow down these sliders.. Consider using 1.0x.
  4. 00:56:221 (1,2,3,4) - It might be too hard.. using 2 reverse sliders can be enough.
  5. 01:19:370 (7) - Add NC?
  6. 01:20:788 (3) - I prefer 2 circles instead, for its strong vocal here.
  7. 01:23:622 (2) - This can be confusing because the distance here is nearly the same, but the time gap isn't the same. http://puu.sh/ejMiJ/34d36d2a9a.jpg (Together with 01:24:449 (4) - , I failed to catch the rhythm at my 1st try.)

[Hard]
  1. 00:09:685 (2) - Distance issue. 252|236 might be ok.
  2. 00:19:134 (2,3) - blanket better?
  3. 00:25:512 - Add a note here.
  4. 00:52:441 (4,5,6) - I suggest this: http://puu.sh/ejMXP/3e2325ac7d.jpg
  5. 01:26:457 (4) - This may probably leads to a break at slider-end..

[Normal]
  1. 00:52:913 (5) - http://puu.sh/ejNkJ/5c41f2d12d.jpg.
  2. 00:55:630 (2,3) - Isn't this too hard for normal? It's ok to avoid that 1/4.

[Estel's Easy]
  1. Why not keep the hitsound set at your first part consistent with other diffs? It means you may add silenced sliderslide file to your diff.
  2. 00:37:795 (2) - 184|256 may look nicer. Don't forget to adjust objects next.
  3. 00:47:244 (1,2) - Not necessary to make 2 objects, just start the slider at 00:47:244 and end it at 00:48:189.It is too hard for an easy as well.
  4. 00:58:583 (3) - Make it symmetrical. http://puu.sh/ejO85/34fdbd58ce.jpg
  5. 01:07:087 (4) - This slider touches HP bar, which is not rankable.

good luck!
Topic Starter
Rtyzen
Thanks for the mod!
Crystal

Crystal wrote:

m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. Fine.

[Reflection]
  1. Generally, this difficulty is a bit weird for me.. so I'm just going to point out some main issues.
  2. 00:02:834 (4,5,6) - To this kind of pattern, I prefer something like this: http://puu.sh/ejLqb/c5309163b4.jpg. It means to put 1/4 sliders nearer and a bit farther to next 1/1 slider. that's ok but I think I'll leave the current one
  3. 00:07:559 (1,2) - Try this rhythm: http://puu.sh/ejLwB/13f60128e9.jpg. No thanks
  4. 00:06:023 (2,3,4) - Distance here is too far, this one is enough: http://puu.sh/ejKF3/8aa03cc937.jpg Fixed abit
  5. 00:39:212 (2) - Maybe NC. No its fine
  6. 00:48:425 (3) - This can be considered as a 1/2 gap. 208|365 which stack at the previous slider's tail is good for me. Fixed
  7. 01:03:307 (5,6,7,8,9,10,11,12,13) - Distance here seems unreasonable... I know you want to use this kind of stream pattern but please reduce distance to at least 3.6x. Fixed abit

[Hard]
  1. 00:09:685 (2) - Distance issue. 252|236 might be ok. Fixed
  2. 00:19:134 (2,3) - blanket better? Fixed
  3. 00:25:512 - Add a note here. I don't think it's necessary
  4. 00:52:441 (4,5,6) - I suggest this: http://puu.sh/ejMXP/3e2325ac7d.jpg that's ok but I think I'll leave it
  5. 01:26:457 (4) - This may probably leads to a break at slider-end..Fixed. I think

[Normal]
  1. 00:52:913 (5) - http://puu.sh/ejNkJ/5c41f2d12d.jpg. It's fine as it is
  2. 00:55:630 (2,3) - Isn't this too hard for normal? It's ok to avoid that 1/4. I'll leave it for now see what other people say

good luck! Thanks again :D
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